ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.31 by root, Wed Aug 30 12:08:15 2006 UTC vs.
Revision 1.286 by root, Sun May 4 14:12:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H
30# include <execinfo.h>
31#endif
32
33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
39#include "sproto.h"
40
41#include <unistd.h>
42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
25 53
26#include <EXTERN.h> 54#include <EXTERN.h>
27#include <perl.h> 55#include <perl.h>
28#include <XSUB.h> 56#include <XSUB.h>
29 57
30#undef save_long // clashes with libproto.h 58#include "CoroAPI.h"
59#include "perlxsi.c"
31 60
32#define PLUGIN_NAME "perl" 61extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 62
35#ifndef __CEXTRACT__ 63typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 64typedef object_freezer &object_freezer_ref;
65
66typedef std::string std__string;
67
68static PerlInterpreter *perl;
69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
127
128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
37#endif 245#endif
38 246
39#undef MODULEAPI 247 if (obj->refcnt)
40#ifdef WIN32 248 {
41#else 249 ++i; // further delay freeing
42#define MODULEAPI
43#endif
44 250
45#include <plugin_common.h> 251 if (!(i & 0x3ff))
46#include <sounds.h> 252 break;
47#include <cstdarg> 253 }
48#include <sproto.h> 254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
49 262
50#include "cfperl.h" 263void
51#include "shstr.h" 264attachable::set_key (const char *key, const char *value, bool is_utf8)
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 265{
72 object* who; 266 if (!self)
73 object* activator; 267 self = newHV ();
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 268
85static HV *obj_cache; 269 if (value)
86static PerlInterpreter *perl; 270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
87 274
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
89 280
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 281 attach = src.attach;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 282 return *this;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 283}
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 284
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 285template<typename T>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 286static bool
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
97 318
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 320
100static SV * 321static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 323{
103 SV *sv; 324 SV *sv;
104 325
105 if (!ptr) 326 if (!ptr)
106 return &PL_sv_undef; 327 return newSV (0);
107 328
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 331}
111 332
112template<class attachable> 333static int
113SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
114newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
115{ 354{
116 if (!obj) 355 if (!obj)
117 return &PL_sv_undef; 356 return newSV (0);
118 357
119 if (!obj->self) 358 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
121 360
122 return newSVsv (static_cast<SV *>(obj->self)); 361 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 362 {
151 HV *hv = newHV (); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 364
155 SVptr_cache_set (ptr, sv); 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
157 372
158 return newSVsv (sv); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
159} 378}
160 379
161static void 380static void
162clearSVptr (SV *sv) 381clearSVptr (SV *sv)
163{ 382{
188 if (SvOK (sv)) 407 if (SvOK (sv))
189 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
190 else 409 else
191 return 0; 410 return 0;
192} 411}
412
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
493inline void sv_to (SV *sv, UUID &v)
494{
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 500
194static SV * 501static SV *
195newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
196{ 503{
197 SV *sv; 504 SV *sv;
211 break; 518 break;
212 519
213 case DT_STRING: 520 case DT_STRING:
214 { 521 {
215 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 524 }
218 break; 525 break;
219 526
220 case DT_DATA: 527 case DT_DATA:
221 { 528 {
222 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
225 } 532 }
226 break; 533 break;
227 534
228 case DT_OBJECT: 535 case DT_OBJECT:
229 { 536 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 537 break;
234 538
235 case DT_MAP: 539 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 540 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 541 sv = to_sv (va_arg (ap, maptile *));
238 break; 542 break;
239 543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
240 case DT_PLAYER: 548 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 549 sv = to_sv (va_arg (ap, player *));
242 break; 550 break;
243 551
244 case DT_ARCH: 552 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 553 sv = to_sv (va_arg (ap, archetype *));
246 break; 554 break;
247 555
248 case DT_PARTY: 556 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 557 sv = to_sv (va_arg (ap, partylist *));
250 break; 558 break;
251 559
252 case DT_REGION: 560 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 561 sv = to_sv (va_arg (ap, region *));
254 break; 562 break;
255 563
256 default: 564 default:
257 assert (("unhandled type in newSVdt_va", 0)); 565 assert (("unhandled type in newSVdt_va", 0));
258 } 566 }
270 va_end (ap); 578 va_end (ap);
271 579
272 return sv; 580 return sv;
273} 581}
274 582
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 584
307SV * 585SV *
308registry_of (attachable_base *ext) 586registry (attachable *ext)
309{ 587{
310 if (!ext->cb) 588 if (!ext->cb)
311 ext->cb = newAV (); 589 ext->cb = newAV ();
312 590
313 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
314} 592}
315 593
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
391 595
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (const char *filename)
472{
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506}
507
508// compatibility support, should be removed when no longer needed
509int fprintf (object_freezer &freezer, const char *format, ...)
510{
511 va_list ap;
512
513 va_start (ap, format);
514 vfprintf (freezer.fp, format, ap);
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 fputs (s, freezer.fp);
521}
522
523void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524{
525 if (!av || oid < 0) // this is actually an error of sorts
526 return;
527
528 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529 ext->clear ();
530
531 SV **svp = av_fetch ((AV *)av, oid, 0);
532
533 if (!svp || !SvROK (*svp))
534 {
535 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536 return;
537 }
538
539 ext->self = *svp; *svp = &PL_sv_undef;
540 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541
542 reattach (type, obj);
543}
544
545object_thawer::~object_thawer ()
546{
547 if (fp) fclose (fp);
548 if (av) SvREFCNT_dec ((AV *)av);
549}
550
551/////////////////////////////////////////////////////////////////////////////
552
553extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554{
555 return 0;
556}
557
558static CommArray_s rtn_cmd;
559
560static int
561runPluginCommand (object *obj, char *params)
562{
563 dSP;
564
565 ENTER;
566 SAVETMPS;
567
568 PUSHMARK (SP);
569
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573
574 if (params)
575 PUSHs (sv_2mortal (newSVpv (params, 0)));
576
577 PUTBACK;
578 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579 SPAGAIN;
580
581 if (SvTRUE (ERRSV))
582 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583
584 int returnvalue = count > 0 ? POPi : -1;
585
586 PUTBACK;
587 FREETMPS;
588 LEAVE;
589
590 return returnvalue;
591}
592
593extern "C" void *cfperl_getPluginProperty (int *type, ...)
594{
595 va_list args;
596 char *propname;
597 int i;
598 va_start (args, type);
599 propname = va_arg (args, char *);
600 //printf ("Property name: %s\n", propname);
601
602 if (!strcmp (propname, "command?"))
603 {
604 if (!perl)
605 return NULL;
606
607 const char *cmdname = va_arg (args, const char *);
608 HV *hv = get_hv ("cf::COMMAND", 1);
609 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610
611 va_end (args);
612
613 if (svp)
614 {
615 // this is totaly broken, should stash it into %COMMAND
616 rtn_cmd.name = cmdname;
617 rtn_cmd.time = SvNV (*svp);
618 rtn_cmd.func = runPluginCommand;
619
620 return &rtn_cmd;
621 }
622 }
623 else if (!strcmp (propname, "Identification"))
624 {
625 va_end (args);
626 return (void*) PLUGIN_NAME;
627 }
628 else if (!strcmp (propname, "FullName"))
629 {
630 va_end (args);
631 return (void*) PLUGIN_VERSION;
632 }
633 else
634 va_end (args);
635
636 return NULL;
637}
638
639extern "C" int cfperl_postInitPlugin ()
640{
641 int hooktype = 1;
642 int rtype = 0;
643
644 cf_init_plugin (gethook);
645
646 return 0;
647}
648
649extern "C" int cfperl_closePlugin ()
650{
651 return 0;
652}
653
654void 596void
655cfperl_init () 597cfperl_init ()
656{ 598{
657 char *argv[] = { 599 extern char **environ;
658 "",
659 "-e"
660 "BEGIN {"
661 " cf->bootstrap;"
662 " unshift @INC, cf::datadir ();"
663 "}"
664 ""
665 "use cf;"
666 };
667 600
601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
668 perl = perl_alloc (); 602 perl = perl_alloc ();
669 perl_construct (perl); 603 perl_construct (perl);
670 604
671 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672 606
673 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 607 const char *argv[] = {
608 settings.argv [0],
609 "-e"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 };
615
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
674 { 618 {
675 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
676
677 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
678 //perl_destruct (perl);
679 //perl_free (perl);
680 //perl = 0;
681 //return;
682 } 621 }
683 622
684 obj_cache = newHV (); 623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
685} 630}
686 631
687void cfperl_main () 632void cfperl_main ()
688{ 633{
689 dSP; 634 dSP;
690 635
691 PUSHMARK (SP); 636 PUSHMARK (SP);
692 PUTBACK; 637 PUTBACK;
693 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
639}
640
641void
642attachable::instantiate ()
643{
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
694} 657}
695 658
696static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
697# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
698# include "eventinc.h" 661# include "eventinc.h"
729 } 692 }
730 } 693 }
731 } 694 }
732} 695}
733 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
734bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
735{ 815{
736 data_type dt; 816 data_type dt;
737 va_list ap;
738 817
739 va_start (ap, event); 818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
740 823
741 AV *callbacks = 0; 824 AV *callbacks = 0;
742
743 object *op;
744 player *pl;
745 mapstruct *map;
746
747 // callback call ordering is:
748 // 1. per-object callback (NYI)
749 // 2. per-class object
750 // 2a. per-type callback
751 // 4. global callbacks
752
753 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
754
755 switch (KLASS_OF (event))
756 {
757 case KLASS_GLOBAL:
758 break;
759
760 case KLASS_OBJECT:
761 dt = (data_type) va_arg (ap, int);
762 assert (("first argument must be of type object", dt == DT_OBJECT));
763 op = va_arg (ap, object *);
764
765 if (op->cb)
766 gather_callbacks (callbacks, (AV *)op->cb, event);
767
768 if (op->type)
769 {
770 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 if (op->type <= AvFILLp (cb_type))
779 {
780 SV *registry = AvARRAY (cb_type)[op->type];
781
782 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784 }
785 }
786
787 gather_callbacks (callbacks, cb_object, event);
788
789 break;
790
791 case KLASS_PLAYER:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type player", dt == DT_PLAYER));
794 pl = va_arg (ap, player *);
795
796 if (pl->cb)
797 gather_callbacks (callbacks, (AV *)pl->cb, event);
798
799 gather_callbacks (callbacks, cb_player, event);
800 break;
801
802 case KLASS_MAP:
803 dt = (data_type) va_arg (ap, int);
804 assert (("first argument must be of type object", dt == DT_MAP));
805 map = va_arg (ap, mapstruct *);
806
807 if (map->cb)
808 gather_callbacks (callbacks, (AV *)map->cb, event);
809
810 gather_callbacks (callbacks, cb_map, event);
811 break;
812
813 default:
814 assert (("unsupported event klass in cfperl_invoke", 0));
815 }
816 826
817 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
818 if (!callbacks) 828 if (!callbacks)
819 return 0; 829 return 0;
820 830
821 dSP; 831 va_list ap;
822 ENTER; 832 va_start (ap, event);
823 SAVETMPS;
824 833
825 PUSHMARK (SP); 834 CALL_BEGIN (3);
826 EXTEND (SP, 3);
827
828 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
829 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
830 837
831 switch (KLASS_OF (event)) 838 //TODO: unhack
832 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
833 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
834 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
835 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
836 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
837 846
838 for (;;) 847 for (;;)
839 { 848 {
840 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
841 850
842 if (dt == DT_END) 851 if (dt == DT_END)
843 break; 852 break;
844
845 if (dt == DT_AV) 853 else if (dt == DT_AV)
846 { 854 {
847 AV *av = va_arg (ap, AV *); 855 AV *av = va_arg (ap, AV *);
848 856
849 for (int i = 0; i <= av_len (av); ++i) 857 for (int i = 0; i <= av_len (av); ++i)
850 XPUSHs (*av_fetch (av, i, 1)); 858 XPUSHs (*av_fetch (av, i, 1));
853 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 } 862 }
855 863
856 va_end (ap); 864 va_end (ap);
857 865
858 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
859 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 SPAGAIN;
861
862 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
863 868
864 FREETMPS; 869 CALL_END;
865 LEAVE;
866 870
867 return count; 871 return count;
868} 872}
869 873
870SV * 874SV *
871cfperl_result (int idx) 875cfperl_result (int idx)
872{ 876{
873 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 878 if (!av)
875 return &PL_sv_undef; 879 return &PL_sv_undef;
876 880
877 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
878 if (!sv) 882 if (!sv)
885cfperl_result_INT (int idx) 889cfperl_result_INT (int idx)
886{ 890{
887 return SvIV (cfperl_result (idx)); 891 return SvIV (cfperl_result (idx));
888} 892}
889 893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
921void
922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_sync (const char *path, maptile *origin)
1009{
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
1047}
1048
1049void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit)
1060{
1061 if (type != PLAYER)
1062 return;
1063
1064 CALL_BEGIN (2);
1065 CALL_ARG (this);
1066 CALL_ARG (exit);
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END;
1069}
1070
1071const char *
1072object::ref () const
1073{
1074 if (type == PLAYER)
1075 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1076 else
1077 return 0;
1078}
1079
1080object *
1081object::deref (const char *ref)
1082{
1083 object *retval = 0;
1084
1085 if (ref)
1086 {
1087 CALL_BEGIN (1);
1088 CALL_ARG (ref);
1089 CALL_CALL ("cf::object::deref", G_SCALAR);
1090
1091 if (count)
1092 sv_to (POPs, retval);
1093
1094 CALL_END;
1095 }
1096
1097 return retval;
1098}
1099
1100void
1101log_backtrace (const char *msg)
1102{
1103#if HAVE_BACKTRACE
1104 void *addr [20];
1105 int size = backtrace (addr, 20);
1106
1107 CALL_BEGIN (size);
1108 CALL_ARG (msg);
1109 for (int i = 0; i < size; ++i)
1110 CALL_ARG ((IV)addr [i]);
1111 CALL_CALL ("cf::_log_backtrace", G_VOID);
1112 CALL_END;
1113#endif
1114}
1115
1116/////////////////////////////////////////////////////////////////////////////
1117
1118struct EVAPI *evapi::GEVAPI;
1119struct CoroAPI *coroapi::GCoroAPI;
1120
1121void coroapi::do_cede_to_tick ()
1122{
1123 cede_pending = 0;
1124 cede ();
1125}
1126
1127void
1128coroapi::wait_for_tick ()
1129{
1130 CALL_BEGIN (0);
1131 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1132 CALL_END;
1133}
1134
1135void
1136coroapi::wait_for_tick_begin ()
1137{
1138 CALL_BEGIN (0);
1139 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1140 CALL_END;
1141}
1142
1143void
1144iow::poll (int events)
1145{
1146 if (events != this->events)
1147 {
1148 int active = ev_is_active ((ev_io *)this);
1149 if (active) stop ();
1150 ev_io_set ((ev_io *)this, fd, events);
1151 if (active) start ();
1152 }
1153}
1154
1155void
1156_connect_to_perl ()
1157{
1158 stash_cf = gv_stashpv ("cf", 1);
1159
1160 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1161 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1162 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1163 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1164 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1165 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1166 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1167 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1168 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1169
1170 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1171 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1172 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1173 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1174
1175 cb_global = get_av ("cf::CB_GLOBAL", 1);
1176 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1177 cb_object = get_av ("cf::CB_OBJECT", 1);
1178 cb_player = get_av ("cf::CB_PLAYER", 1);
1179 cb_client = get_av ("cf::CB_CLIENT", 1);
1180 cb_type = get_av ("cf::CB_TYPE" , 1);
1181 cb_map = get_av ("cf::CB_MAP" , 1);
1182}
1183
890MODULE = cf PACKAGE = cf PREFIX = cf_ 1184MODULE = cf PACKAGE = cf PREFIX = cf_
891 1185
892BOOT: 1186BOOT:
893{ 1187{
894 HV *stash = gv_stashpv ("cf", 1); 1188 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1189 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1190
1191 _connect_to_perl ();
1192
1193 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1194
1195 //{
1196 // require_pv ("Time::HiRes");
1197 //
1198 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1199 // if (!svp) croak ("Time::HiRes is required");
1200 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1201 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1202 //}
895 1203
896 static const struct { 1204 static const struct {
897 const char *name; 1205 const char *name;
898 IV iv; 1206 IV iv;
899 } *civ, const_iv[] = { 1207 } *civ, const_iv[] = {
900# define const_iv(name) { # name, (IV)name }, 1208# define const_iv(name) { # name, (IV)name },
901 const_iv (llevError) 1209 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
902 const_iv (llevInfo) 1210 const_iv (logBacktrace)
903 const_iv (llevDebug) 1211
904 const_iv (llevMonster) 1212 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1213
1214 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
905 1215
906 const_iv (MAX_TIME) 1216 const_iv (MAX_TIME)
907 const_iv (PLAYER)
908 const_iv (TRANSPORT)
909 const_iv (ROD)
910 const_iv (TREASURE)
911 const_iv (POTION)
912 const_iv (FOOD)
913 const_iv (POISON)
914 const_iv (BOOK)
915 const_iv (CLOCK) 1217 const_iv (MAXSOCKBUF)
916 const_iv (LIGHTNING) 1218
917 const_iv (ARROW)
918 const_iv (BOW)
919 const_iv (WEAPON)
920 const_iv (ARMOUR)
921 const_iv (PEDESTAL)
922 const_iv (ALTAR)
923 const_iv (LOCKED_DOOR)
924 const_iv (SPECIAL_KEY)
925 const_iv (MAP)
926 const_iv (DOOR)
927 const_iv (KEY)
928 const_iv (TIMED_GATE)
929 const_iv (TRIGGER)
930 const_iv (GRIMREAPER)
931 const_iv (MAGIC_EAR)
932 const_iv (TRIGGER_BUTTON)
933 const_iv (TRIGGER_ALTAR)
934 const_iv (TRIGGER_PEDESTAL)
935 const_iv (SHIELD)
936 const_iv (HELMET)
937 const_iv (HORN)
938 const_iv (MONEY)
939 const_iv (CLASS)
940 const_iv (GRAVESTONE)
941 const_iv (AMULET)
942 const_iv (PLAYERMOVER)
943 const_iv (TELEPORTER)
944 const_iv (CREATOR)
945 const_iv (SKILL)
946 const_iv (EXPERIENCE)
947 const_iv (EARTHWALL)
948 const_iv (GOLEM)
949 const_iv (THROWN_OBJ)
950 const_iv (BLINDNESS)
951 const_iv (GOD)
952 const_iv (DETECTOR)
953 const_iv (TRIGGER_MARKER)
954 const_iv (DEAD_OBJECT)
955 const_iv (DRINK)
956 const_iv (MARKER)
957 const_iv (HOLY_ALTAR)
958 const_iv (PLAYER_CHANGER)
959 const_iv (BATTLEGROUND)
960 const_iv (PEACEMAKER)
961 const_iv (GEM)
962 const_iv (FIREWALL)
963 const_iv (ANVIL)
964 const_iv (CHECK_INV)
965 const_iv (MOOD_FLOOR) 1219 const_iv (NUM_BODY_LOCATIONS)
966 const_iv (EXIT) 1220 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
967 const_iv (ENCOUNTER) 1221 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
968 const_iv (SHOP_FLOOR) 1222 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
969 const_iv (SHOP_MAT) 1223 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
970 const_iv (RING) 1224 const_iv (body_wrist) const_iv (body_waist)
971 const_iv (FLOOR)
972 const_iv (FLESH)
973 const_iv (INORGANIC)
974 const_iv (SKILL_TOOL)
975 const_iv (LIGHTER)
976 const_iv (TRAP_PART)
977 const_iv (WALL)
978 const_iv (LIGHT_SOURCE)
979 const_iv (MISC_OBJECT)
980 const_iv (MONSTER)
981 const_iv (SPAWN_GENERATOR)
982 const_iv (LAMP)
983 const_iv (DUPLICATOR)
984 const_iv (TOOL)
985 const_iv (SPELLBOOK)
986 const_iv (BUILDFAC)
987 const_iv (CLOAK)
988 const_iv (SPINNER)
989 const_iv (GATE)
990 const_iv (BUTTON)
991 const_iv (CF_HANDLE)
992 const_iv (HOLE)
993 const_iv (TRAPDOOR)
994 const_iv (SIGN)
995 const_iv (BOOTS)
996 const_iv (GLOVES)
997 const_iv (SPELL)
998 const_iv (SPELL_EFFECT)
999 const_iv (CONVERTER)
1000 const_iv (BRACERS)
1001 const_iv (POISONING)
1002 const_iv (SAVEBED)
1003 const_iv (POISONCLOUD)
1004 const_iv (FIREHOLES)
1005 const_iv (WAND)
1006 const_iv (SCROLL)
1007 const_iv (DIRECTOR)
1008 const_iv (GIRDLE)
1009 const_iv (FORCE)
1010 const_iv (POTION_EFFECT)
1011 const_iv (EVENT_CONNECTOR)
1012 const_iv (CLOSE_CON)
1013 const_iv (CONTAINER)
1014 const_iv (ARMOUR_IMPROVER)
1015 const_iv (WEAPON_IMPROVER)
1016 const_iv (SKILLSCROLL)
1017 const_iv (DEEP_SWAMP)
1018 const_iv (IDENTIFY_ALTAR)
1019 const_iv (MENU)
1020 const_iv (RUNE)
1021 const_iv (TRAP)
1022 const_iv (POWER_CRYSTAL)
1023 const_iv (CORPSE)
1024 const_iv (DISEASE)
1025 const_iv (SYMPTOM)
1026 const_iv (BUILDER)
1027 const_iv (MATERIAL)
1028 const_iv (ITEM_TRANSFORMER)
1029 const_iv (QUEST)
1030 1225
1031 const_iv (NUM_SUBTYPES) 1226 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1227 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1228 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1229 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1230 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1231 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1232 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1233 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1234 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1235 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1236 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1237 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1238 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1239 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1240 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1241 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1242 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1243 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1244 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1245 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1246 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1247 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1248 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1249 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1250 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1251 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1252 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1253 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1032 1254
1033 const_iv (ST_BD_BUILD) 1255 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1034 const_iv (ST_BD_REMOVE)
1035 1256
1036 const_iv (ST_MAT_FLOOR) 1257 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1037 const_iv (ST_MAT_WALL) 1258 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1038 const_iv (ST_MAT_ITEM)
1039 1259
1040 const_iv (AT_PHYSICAL) 1260 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1041 const_iv (AT_MAGIC) 1261 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1042 const_iv (AT_FIRE) 1262 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1043 const_iv (AT_ELECTRICITY) 1263 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1044 const_iv (AT_COLD) 1264 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_CONFUSION) 1265 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1046 const_iv (AT_ACID) 1266 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1047 const_iv (AT_DRAIN)
1048 const_iv (AT_WEAPONMAGIC)
1049 const_iv (AT_GHOSTHIT)
1050 const_iv (AT_POISON)
1051 const_iv (AT_SLOW)
1052 const_iv (AT_PARALYZE)
1053 const_iv (AT_TURN_UNDEAD)
1054 const_iv (AT_FEAR)
1055 const_iv (AT_CANCELLATION)
1056 const_iv (AT_DEPLETE)
1057 const_iv (AT_DEATH)
1058 const_iv (AT_CHAOS)
1059 const_iv (AT_COUNTERSPELL)
1060 const_iv (AT_GODPOWER)
1061 const_iv (AT_HOLYWORD)
1062 const_iv (AT_BLIND)
1063 const_iv (AT_INTERNAL)
1064 const_iv (AT_LIFE_STEALING)
1065 const_iv (AT_DISEASE)
1066 1267
1067 const_iv (QUEST_IN_PROGRESS) 1268 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1068 const_iv (QUEST_DONE_QUEST) 1269 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1069 const_iv (QUEST_DONE_TASK)
1070 const_iv (QUEST_START_QUEST)
1071 const_iv (QUEST_END_QUEST)
1072 const_iv (QUEST_START_TASK)
1073 const_iv (QUEST_END_TASK)
1074 const_iv (QUEST_OVERRIDE)
1075 const_iv (QUEST_ON_ACTIVATE)
1076
1077 const_iv (WEAP_HIT)
1078 const_iv (WEAP_SLASH)
1079 const_iv (WEAP_PIERCE)
1080 const_iv (WEAP_CLEAVE)
1081 const_iv (WEAP_SLICE)
1082 const_iv (WEAP_STAB)
1083 const_iv (WEAP_WHIP)
1084 const_iv (WEAP_CRUSH)
1085 const_iv (WEAP_BLUD) 1270 const_iv (WEAP_BLUD)
1086 1271
1087 const_iv (FLAG_ALIVE) 1272 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1088 const_iv (FLAG_WIZ) 1273 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1089 const_iv (FLAG_REMOVED) 1274 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1275 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1276 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1277 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1278 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1279 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1280 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1281 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1282 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1283 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1284 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1285 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1286 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1287 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1289 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1290 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1291 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1292 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1293 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1295 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1296 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1297 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1300 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1301 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1302 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1303 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1304 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1305
1306 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1307 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1308
1309 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1310
1311 const_iv (SP_RAISE_DEAD)
1090 const_iv (FLAG_FREED) 1312 const_iv (SP_RUNE)
1091 const_iv (FLAG_WAS_WIZ) 1313 const_iv (SP_MAKE_MARK)
1092 const_iv (FLAG_APPLIED) 1314 const_iv (SP_BOLT)
1093 const_iv (FLAG_UNPAID) 1315 const_iv (SP_BULLET)
1094 const_iv (FLAG_USE_SHIELD) 1316 const_iv (SP_EXPLOSION)
1095 const_iv (FLAG_NO_PICK) 1317 const_iv (SP_CONE)
1096 const_iv (FLAG_ANIMATE) 1318 const_iv (SP_BOMB)
1097 const_iv (FLAG_MONSTER) 1319 const_iv (SP_WONDER)
1098 const_iv (FLAG_FRIENDLY) 1320 const_iv (SP_SMITE)
1099 const_iv (FLAG_GENERATOR) 1321 const_iv (SP_MAGIC_MISSILE)
1100 const_iv (FLAG_IS_THROWN) 1322 const_iv (SP_SUMMON_GOLEM)
1101 const_iv (FLAG_AUTO_APPLY) 1323 const_iv (SP_DIMENSION_DOOR)
1102 const_iv (FLAG_TREASURE) 1324 const_iv (SP_MAGIC_MAPPING)
1103 const_iv (FLAG_PLAYER_SOLD) 1325 const_iv (SP_MAGIC_WALL)
1326 const_iv (SP_DESTRUCTION)
1327 const_iv (SP_PERCEIVE_SELF)
1328 const_iv (SP_WORD_OF_RECALL)
1104 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (SP_INVISIBLE)
1105 const_iv (FLAG_CAN_ROLL)
1106 const_iv (FLAG_OVERLAY_FLOOR)
1107 const_iv (FLAG_IS_TURNABLE)
1108 const_iv (FLAG_IS_USED_UP)
1109 const_iv (FLAG_IDENTIFIED)
1110 const_iv (FLAG_REFLECTING)
1111 const_iv (FLAG_CHANGING)
1112 const_iv (FLAG_SPLITTING)
1113 const_iv (FLAG_HITBACK)
1114 const_iv (FLAG_STARTEQUIP)
1115 const_iv (FLAG_BLOCKSVIEW)
1116 const_iv (FLAG_UNDEAD)
1117 const_iv (FLAG_SCARED)
1118 const_iv (FLAG_UNAGGRESSIVE)
1119 const_iv (FLAG_REFL_MISSILE)
1120 const_iv (FLAG_REFL_SPELL)
1121 const_iv (FLAG_NO_MAGIC)
1122 const_iv (FLAG_NO_FIX_PLAYER)
1123 const_iv (FLAG_IS_LIGHTABLE)
1124 const_iv (FLAG_TEAR_DOWN)
1125 const_iv (FLAG_RUN_AWAY)
1126 const_iv (FLAG_PICK_UP)
1127 const_iv (FLAG_UNIQUE)
1128 const_iv (FLAG_NO_DROP)
1129 const_iv (FLAG_WIZCAST)
1130 const_iv (FLAG_CAST_SPELL)
1131 const_iv (FLAG_USE_SCROLL)
1132 const_iv (FLAG_USE_RANGE)
1133 const_iv (FLAG_USE_BOW)
1134 const_iv (FLAG_USE_ARMOUR)
1135 const_iv (FLAG_USE_WEAPON)
1136 const_iv (FLAG_USE_RING)
1137 const_iv (FLAG_READY_RANGE)
1138 const_iv (FLAG_READY_BOW)
1139 const_iv (FLAG_XRAYS)
1140 const_iv (FLAG_NO_APPLY)
1141 const_iv (FLAG_IS_FLOOR)
1142 const_iv (FLAG_LIFESAVE)
1143 const_iv (FLAG_NO_STRENGTH)
1144 const_iv (FLAG_SLEEP)
1145 const_iv (FLAG_STAND_STILL)
1146 const_iv (FLAG_RANDOM_MOVE)
1147 const_iv (FLAG_ONLY_ATTACK)
1148 const_iv (FLAG_CONFUSED)
1149 const_iv (FLAG_STEALTH)
1150 const_iv (FLAG_WIZPASS)
1151 const_iv (FLAG_IS_LINKED)
1152 const_iv (FLAG_CURSED)
1153 const_iv (FLAG_DAMNED)
1154 const_iv (FLAG_SEE_ANYWHERE)
1155 const_iv (FLAG_KNOWN_MAGICAL)
1156 const_iv (FLAG_KNOWN_CURSED)
1157 const_iv (FLAG_CAN_USE_SKILL)
1158 const_iv (FLAG_BEEN_APPLIED)
1159 const_iv (FLAG_READY_SCROLL)
1160 const_iv (FLAG_USE_ROD)
1161 const_iv (FLAG_USE_HORN)
1162 const_iv (FLAG_MAKE_INVIS)
1163 const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_WOODED)
1165 const_iv (FLAG_IS_HILLY)
1166 const_iv (FLAG_READY_SKILL)
1167 const_iv (FLAG_READY_WEAPON)
1168 const_iv (FLAG_NO_SKILL_IDENT)
1169 const_iv (FLAG_BLIND)
1170 const_iv (FLAG_SEE_IN_DARK)
1171 const_iv (FLAG_IS_CAULDRON)
1172 const_iv (FLAG_NO_STEAL)
1173 const_iv (FLAG_ONE_HIT)
1174 const_iv (FLAG_CLIENT_SENT)
1175 const_iv (FLAG_BERSERK)
1176 const_iv (FLAG_NEUTRAL)
1177 const_iv (FLAG_NO_ATTACK)
1178 const_iv (FLAG_NO_DAMAGE)
1179 const_iv (FLAG_OBJ_ORIGINAL)
1180 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181 const_iv (FLAG_ACTIVATE_ON_PUSH)
1182 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183 const_iv (FLAG_IS_WATER)
1184 const_iv (FLAG_CONTENT_ON_GEN)
1185 const_iv (FLAG_IS_A_TEMPLATE)
1186 const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_AFK)
1188
1189 const_iv (NDI_BLACK)
1190 const_iv (NDI_WHITE)
1191 const_iv (NDI_NAVY)
1192 const_iv (NDI_RED) 1330 const_iv (SP_PROBE)
1193 const_iv (NDI_ORANGE) 1331 const_iv (SP_HEALING)
1332 const_iv (SP_CREATE_FOOD)
1333 const_iv (SP_EARTH_TO_DUST)
1334 const_iv (SP_CHANGE_ABILITY)
1194 const_iv (NDI_BLUE) 1335 const_iv (SP_BLESS)
1195 const_iv (NDI_DK_ORANGE)
1196 const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN)
1198 const_iv (NDI_GREY)
1199 const_iv (NDI_BROWN)
1200 const_iv (NDI_GOLD)
1201 const_iv (NDI_TAN)
1202 const_iv (NDI_MAX_COLOR)
1203 const_iv (NDI_COLOR_MASK)
1204 const_iv (NDI_UNIQUE)
1205 const_iv (NDI_ALL)
1206
1207 const_iv (F_APPLIED)
1208 const_iv (F_LOCATION)
1209 const_iv (F_UNPAID)
1210 const_iv (F_MAGIC)
1211 const_iv (F_CURSED) 1336 const_iv (SP_CURSE)
1337 const_iv (SP_SUMMON_MONSTER)
1338 const_iv (SP_CHARGING)
1339 const_iv (SP_POLYMORPH)
1340 const_iv (SP_ALCHEMY)
1341 const_iv (SP_REMOVE_CURSE)
1342 const_iv (SP_IDENTIFY)
1343 const_iv (SP_DETECTION)
1344 const_iv (SP_MOOD_CHANGE)
1345 const_iv (SP_MOVING_BALL)
1212 const_iv (F_DAMNED) 1346 const_iv (SP_SWARM)
1347 const_iv (SP_CHANGE_MANA)
1213 const_iv (F_OPEN) 1348 const_iv (SP_DISPEL_RUNE)
1214 const_iv (F_NOPICK) 1349 const_iv (SP_CREATE_MISSILE)
1350 const_iv (SP_CONSECRATE)
1351 const_iv (SP_ANIMATE_WEAPON)
1352 const_iv (SP_LIGHT)
1353 const_iv (SP_CHANGE_MAP_LIGHT)
1354 const_iv (SP_FAERY_FIRE)
1355 const_iv (SP_CAUSE_DISEASE)
1356 const_iv (SP_AURA)
1357 const_iv (SP_TOWN_PORTAL)
1358 const_iv (SP_PARTY_SPELL)
1359
1360 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1361 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1215 const_iv (F_LOCKED) 1362 const_iv (F_LOCKED)
1216 1363
1217 const_iv (F_BUY) 1364 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1218 const_iv (F_SHOP)
1219 const_iv (F_SELL)
1220 1365
1221 const_iv (P_BLOCKSVIEW) 1366 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1222 const_iv (P_NO_MAGIC) 1367 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1223 const_iv (P_IS_ALIVE)
1224 const_iv (P_NO_CLERIC)
1225 const_iv (P_NEED_UPDATE)
1226 const_iv (P_NO_ERROR)
1227 const_iv (P_OUT_OF_MAP)
1228 const_iv (P_NEW_MAP)
1229 1368
1230 const_iv (UP_OBJ_INSERT) 1369 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1231 const_iv (UP_OBJ_REMOVE)
1232 const_iv (UP_OBJ_CHANGE)
1233 const_iv (UP_OBJ_FACE)
1234 1370
1235 const_iv (INS_NO_MERGE) 1371 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1236 const_iv (INS_ABOVE_FLOOR_ONLY)
1237 const_iv (INS_NO_WALK_ON)
1238 const_iv (INS_ON_TOP)
1239 const_iv (INS_BELOW_ORIGINATOR) 1372 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1240 const_iv (INS_MAP_LOAD)
1241 1373
1242 const_iv (WILL_APPLY_HANDLE) 1374 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1243 const_iv (WILL_APPLY_TREASURE) 1375 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1244 const_iv (WILL_APPLY_EARTHWALL)
1245 const_iv (WILL_APPLY_DOOR)
1246 const_iv (WILL_APPLY_FOOD)
1247 1376
1248 const_iv (SAVE_MODE) 1377 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1249 const_iv (SAVE_DIR_MODE)
1250 1378
1251 const_iv (M_PAPER) 1379 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1252 const_iv (M_IRON) 1380 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1253 const_iv (M_GLASS) 1381 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1254 const_iv (M_LEATHER) 1382 const_iv (M_ICE) const_iv (M_SPECIAL)
1255 const_iv (M_WOOD)
1256 const_iv (M_ORGANIC)
1257 const_iv (M_STONE)
1258 const_iv (M_CLOTH)
1259 const_iv (M_ADAMANT)
1260 const_iv (M_LIQUID)
1261 const_iv (M_SOFT_METAL)
1262 const_iv (M_BONE)
1263 const_iv (M_ICE)
1264 const_iv (M_SPECIAL)
1265 1383
1266 const_iv (SK_EXP_ADD_SKILL) 1384 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1267 const_iv (SK_EXP_TOTAL) 1385 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1268 const_iv (SK_EXP_NONE)
1269 const_iv (SK_SUBTRACT_SKILL_EXP)
1270 1386
1271 const_iv (SK_LOCKPICKING) 1387 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1272 const_iv (SK_HIDING) 1388 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1273 const_iv (SK_SMITHERY) 1389 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1274 const_iv (SK_BOWYER) 1390 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1275 const_iv (SK_JEWELER) 1391 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1276 const_iv (SK_ALCHEMY) 1392 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1277 const_iv (SK_STEALING) 1393 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1278 const_iv (SK_LITERACY) 1394 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1279 const_iv (SK_BARGAINING) 1395 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1280 const_iv (SK_JUMPING) 1396 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1281 const_iv (SK_DET_MAGIC)
1282 const_iv (SK_ORATORY)
1283 const_iv (SK_SINGING)
1284 const_iv (SK_DET_CURSE)
1285 const_iv (SK_FIND_TRAPS)
1286 const_iv (SK_MEDITATION)
1287 const_iv (SK_PUNCHING)
1288 const_iv (SK_FLAME_TOUCH)
1289 const_iv (SK_KARATE)
1290 const_iv (SK_CLIMBING)
1291 const_iv (SK_WOODSMAN)
1292 const_iv (SK_INSCRIPTION)
1293 const_iv (SK_ONE_HANDED_WEAPON)
1294 const_iv (SK_MISSILE_WEAPON)
1295 const_iv (SK_THROWING)
1296 const_iv (SK_USE_MAGIC_ITEM)
1297 const_iv (SK_DISARM_TRAPS)
1298 const_iv (SK_SET_TRAP)
1299 const_iv (SK_THAUMATURGY)
1300 const_iv (SK_PRAYING)
1301 const_iv (SK_CLAWING)
1302 const_iv (SK_LEVITATION)
1303 const_iv (SK_SUMMONING)
1304 const_iv (SK_PYROMANCY)
1305 const_iv (SK_EVOCATION)
1306 const_iv (SK_SORCERY)
1307 const_iv (SK_TWO_HANDED_WEAPON)
1308 const_iv (SK_SPARK_TOUCH)
1309 const_iv (SK_SHIVER)
1310 const_iv (SK_ACID_SPLASH)
1311 const_iv (SK_POISON_NAIL) 1397 const_iv (SK_POISON_NAIL)
1312 1398
1313 const_iv (SOUND_NEW_PLAYER) 1399 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1314 const_iv (SOUND_FIRE_ARROW) 1400 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1315 const_iv (SOUND_LEARN_SPELL) 1401 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1316 const_iv (SOUND_FUMBLE_SPELL) 1402 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1317 const_iv (SOUND_WAND_POOF) 1403 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1318 const_iv (SOUND_OPEN_DOOR) 1404 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1319 const_iv (SOUND_PUSH_PLAYER)
1320 const_iv (SOUND_PLAYER_HITS1)
1321 const_iv (SOUND_PLAYER_HITS2)
1322 const_iv (SOUND_PLAYER_HITS3)
1323 const_iv (SOUND_PLAYER_HITS4)
1324 const_iv (SOUND_PLAYER_IS_HIT1)
1325 const_iv (SOUND_PLAYER_IS_HIT2)
1326 const_iv (SOUND_PLAYER_IS_HIT3)
1327 const_iv (SOUND_PLAYER_KILLS)
1328 const_iv (SOUND_PET_IS_KILLED)
1329 const_iv (SOUND_PLAYER_DIES)
1330 const_iv (SOUND_OB_EVAPORATE)
1331 const_iv (SOUND_OB_EXPLODE)
1332 const_iv (SOUND_CLOCK)
1333 const_iv (SOUND_TURN_HANDLE)
1334 const_iv (SOUND_FALL_HOLE)
1335 const_iv (SOUND_DRINK_POISON)
1336 const_iv (SOUND_CAST_SPELL_0)
1337 1405
1338 const_iv (PREFER_LOW) 1406 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1339 const_iv (PREFER_HIGH)
1340 1407
1341 const_iv (ATNR_PHYSICAL) 1408 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1342 const_iv (ATNR_MAGIC) 1409 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1343 const_iv (ATNR_FIRE) 1410 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1344 const_iv (ATNR_ELECTRICITY) 1411 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1345 const_iv (ATNR_COLD) 1412 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1346 const_iv (ATNR_CONFUSION) 1413 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1347 const_iv (ATNR_ACID) 1414 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1348 const_iv (ATNR_DRAIN)
1349 const_iv (ATNR_WEAPONMAGIC)
1350 const_iv (ATNR_GHOSTHIT)
1351 const_iv (ATNR_POISON)
1352 const_iv (ATNR_SLOW)
1353 const_iv (ATNR_PARALYZE)
1354 const_iv (ATNR_TURN_UNDEAD)
1355 const_iv (ATNR_FEAR)
1356 const_iv (ATNR_CANCELLATION)
1357 const_iv (ATNR_DEPLETE)
1358 const_iv (ATNR_DEATH)
1359 const_iv (ATNR_CHAOS)
1360 const_iv (ATNR_COUNTERSPELL)
1361 const_iv (ATNR_GODPOWER)
1362 const_iv (ATNR_HOLYWORD)
1363 const_iv (ATNR_BLIND)
1364 const_iv (ATNR_INTERNAL)
1365 const_iv (ATNR_LIFE_STEALING)
1366 const_iv (ATNR_DISEASE)
1367 1415
1368 const_iv (MAP_FLUSH) 1416 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1369 const_iv (MAP_PLAYER_UNIQUE)
1370 const_iv (MAP_BLOCK)
1371 const_iv (MAP_STYLE) 1417 const_iv (MAP_INACTIVE)
1372 const_iv (MAP_OVERLAY)
1373 1418
1374 const_iv (MAP_IN_MEMORY) 1419 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1375 const_iv (MAP_SWAPPED) 1420 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1376 const_iv (MAP_LOADING)
1377 const_iv (MAP_SAVING)
1378 1421
1379 const_iv (KLASS_GLOBAL) 1422 const_iv (VERSION_CS) const_iv (VERSION_SC)
1380 const_iv (KLASS_OBJECT) 1423
1381 const_iv (KLASS_PLAYER) 1424 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1382 const_iv (KLASS_MAP) 1425
1426 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1427
1428 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1429
1430 // random map generator
1431 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1432 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1433
1434 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1435 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1436 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1437
1438 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1439 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1440
1441 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1442 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1443
1444 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1445 const_iv (FT_RSRC) const_iv (FT_NUM)
1383 }; 1446 };
1384 1447
1385 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1448 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1449 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1387 1450
1388 static const struct { 1451 static const struct {
1389 const char *name; 1452 const char *name;
1390 int skip; 1453 int skip;
1391 IV klass; 1454 IV klass;
1402 { 1465 {
1403 AV *event = newAV (); 1466 AV *event = newAV ();
1404 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1467 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 av_push (event, newSViv (eiv->klass)); 1468 av_push (event, newSViv (eiv->klass));
1406 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1469 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1470 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1408 } 1471 }
1409
1410 static const struct {
1411 int dtype;
1412 const char *name;
1413 IV idx;
1414 } *cprop, prop_table[] = {
1415# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416 prop (CFAPI_INT, MAP_PROP_FLAGS)
1417 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418 prop (CFAPI_STRING, MAP_PROP_PATH)
1419 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420 prop (CFAPI_STRING, MAP_PROP_NAME)
1421 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425 prop (CFAPI_INT, MAP_PROP_WIDTH)
1426 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434 prop (CFAPI_INT, MAP_PROP_SKY)
1435 prop (CFAPI_INT, MAP_PROP_WPARTX)
1436 prop (CFAPI_INT, MAP_PROP_WPARTY)
1437 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438 prop (CFAPI_PREGION, MAP_PROP_REGION)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455 prop (CFAPI_INT, OBJECT_PROP_X)
1456 prop (CFAPI_INT, OBJECT_PROP_Y)
1457 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459 prop (CFAPI_INT, OBJECT_PROP_NROF)
1460 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461 prop (CFAPI_INT, OBJECT_PROP_FACING)
1462 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510 prop (CFAPI_INT, OBJECT_PROP_STR)
1511 prop (CFAPI_INT, OBJECT_PROP_DEX)
1512 prop (CFAPI_INT, OBJECT_PROP_CON)
1513 prop (CFAPI_INT, OBJECT_PROP_WIS)
1514 prop (CFAPI_INT, OBJECT_PROP_INT)
1515 prop (CFAPI_INT, OBJECT_PROP_POW)
1516 prop (CFAPI_INT, OBJECT_PROP_CHA)
1517 prop (CFAPI_INT, OBJECT_PROP_WC)
1518 prop (CFAPI_INT, OBJECT_PROP_AC)
1519 prop (CFAPI_INT, OBJECT_PROP_HP)
1520 prop (CFAPI_INT, OBJECT_PROP_SP)
1521 prop (CFAPI_INT, OBJECT_PROP_GP)
1522 prop (CFAPI_INT, OBJECT_PROP_FP)
1523 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526 prop (CFAPI_INT, OBJECT_PROP_DAM)
1527 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530 prop (CFAPI_INT, OBJECT_PROP_FACE)
1531 };
1532
1533 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535
1536 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537 {
1538 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540 }
1541
1542 //I_EVENT_API (PACKAGE);
1543} 1472}
1544 1473
1545void _reload_1 () 1474void _connect_to_perl ()
1546 CODE:
1547 cb_global = get_av ("cf::CB_GLOBAL", 1);
1548 cb_object = get_av ("cf::CB_OBJECT", 1);
1549 cb_player = get_av ("cf::CB_PLAYER", 1);
1550 cb_type = get_av ("cf::CB_TYPE" , 1);
1551 cb_map = get_av ("cf::CB_MAP" , 1);
1552 1475
1553void _reload_2 () 1476void _recalc_want ()
1477
1478void _global_reattach ()
1554 CODE: 1479 CODE:
1555{ 1480{
1556 // reattach to all attachable objects in the game. 1481 // reattach to all attachable objects in the game.
1557 for (player *pl = first_player; pl; pl = pl->next) 1482 for_all_clients (ns)
1558 reattach (pl); 1483 ns->reattach ();
1559 1484
1560 for (mapstruct *map = first_map; map; map = map->next) 1485 for_all_objects (op)
1561 reattach (map);
1562
1563 for (object *op = objects; op; op = op->next)
1564 reattach (op); 1486 op->reattach ();
1487}
1488
1489# support function for map-world.ext
1490void _quantise (SV *data_sv, SV *plt_sv)
1491 CODE:
1492{
1493 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1494 croak ("_quantise called with invalid agruments");
1495
1496 plt_sv = SvRV (plt_sv);
1497 SV **plt = AvARRAY (plt_sv);
1498 int plt_count = AvFILL (plt_sv) + 1;
1499
1500 STRLEN len;
1501 char *data = SvPVbyte (data_sv, len);
1502 char *dst = data;
1503
1504 while (len >= 3)
1505 {
1506 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1507 {
1508 char *val = SvPVX (*val_sv);
1509
1510 if (val [0] == data [0]
1511 && val [1] == data [1]
1512 && val [2] == data [2])
1513 {
1514 *dst++ = val [3];
1515 goto next;
1516 }
1517 }
1518
1519 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1520 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1521 dst - SvPVX (data_sv), len);
1522
1523 next:
1524 data += 3;
1525 len -= 3;
1526 }
1527
1528 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1529}
1530
1531void evthread_start (int aiofd)
1532
1533void cede_to_tick ()
1534 CODE:
1535 coroapi::cede_to_tick ();
1536
1537NV till_tick ()
1538 CODE:
1539 RETVAL = SvNVX (sv_next_tick) - now ();
1540 OUTPUT:
1541 RETVAL
1542
1543int tick_inhibit ()
1544 CODE:
1545 RETVAL = tick_inhibit;
1546 OUTPUT:
1547 RETVAL
1548
1549void tick_inhibit_inc ()
1550 CODE:
1551 ++tick_inhibit;
1552
1553void tick_inhibit_dec ()
1554 CODE:
1555 if (!--tick_inhibit)
1556 if (tick_pending)
1557 {
1558 ev_async_send (EV_DEFAULT, &tick_watcher);
1559 coroapi::cede ();
1560 }
1561
1562void server_tick ()
1563 CODE:
1564{
1565 NOW = ev_now (EV_DEFAULT);
1566 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1567 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1568 runtime = SvNVX (sv_runtime);
1569
1570 server_tick ();
1571
1572 NOW = ev_time ();
1573 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1574 runtime += TICK;
1575 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1565} 1576}
1566 1577
1567NV floor (NV x) 1578NV floor (NV x)
1568 1579
1569NV ceil (NV x) 1580NV ceil (NV x)
1570 1581
1571void server_tick () 1582NV rndm (...)
1583 ALIAS:
1584 rmg_rndm = 1
1585 CODE:
1586{
1587 rand_gen &gen = ix ? rmg_rndm : rndm;
1588 switch (items)
1589 {
1590 case 0: RETVAL = gen (); break;
1591 case 1: RETVAL = gen (SvUV (ST (0))); break;
1592 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1593 default: croak ("cf::rndm requires none, one or two parameters."); break;
1594 }
1595}
1596 OUTPUT:
1597 RETVAL
1572 1598
1599NV clamp (NV value, NV min_value, NV max_value)
1600 CODE:
1601 RETVAL = clamp (value, min_value, max_value);
1602 OUTPUT:
1603 RETVAL
1604
1605NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1606 CODE:
1607 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1608 OUTPUT:
1609 RETVAL
1610
1611void weaken (...)
1612 PROTOTYPE: @
1613 CODE:
1614 while (items > 0)
1615 sv_rvweaken (ST (--items));
1616
1573void 1617void
1574LOG (int level, char *msg) 1618log_backtrace (utf8_string msg)
1619
1620void
1621LOG (int flags, utf8_string msg)
1575 PROTOTYPE: $$ 1622 PROTOTYPE: $$
1576 C_ARGS: (LogLevel)level, "%s", msg 1623 C_ARGS: flags, "%s", msg
1577 1624
1578char *path_combine (char *base, char *path) 1625octet_string path_combine (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1626 PROTOTYPE: $$
1580 1627
1581char *path_combine_and_normalize (char *base, char *path) 1628octet_string path_combine_and_normalize (octet_string base, octet_string path)
1582 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1583 1630
1584const char *
1585get_maps_directory (char *path)
1586 PROTOTYPE: $
1587 ALIAS: maps_directory = 0
1588 CODE:
1589 RETVAL = create_pathname (path);
1590 OUTPUT: RETVAL
1591
1592void 1631void
1593sub_generation_inc () 1632sub_generation_inc ()
1594 CODE: 1633 CODE:
1595 PL_sub_generation++; 1634 PL_sub_generation++;
1596 1635
1597char * 1636const_octet_string
1598mapdir () 1637mapdir ()
1599 PROTOTYPE: 1638 PROTOTYPE:
1600 ALIAS: 1639 ALIAS:
1601 mapdir = 0 1640 mapdir = 0
1602 uniquedir = 1 1641 uniquedir = 1
1616 case 5: RETVAL = settings.playerdir; break; 1655 case 5: RETVAL = settings.playerdir; break;
1617 case 6: RETVAL = settings.datadir ; break; 1656 case 6: RETVAL = settings.datadir ; break;
1618 } 1657 }
1619 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1620 1659
1660void abort ()
1661
1662void reset_signals ()
1663
1664void fork_abort (const_octet_string cause = "cf::fork_abort")
1665
1666void cleanup (const_octet_string cause, bool make_core = false)
1667
1668void emergency_save ()
1669
1670void _exit (int status = EXIT_SUCCESS)
1671
1672#if _POSIX_MEMLOCK
1673
1674int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1675 INIT:
1676#if __GLIBC__
1677 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1678#endif
1679
1680int munlockall ()
1681
1682#endif
1683
1621int 1684int
1622cf_find_animation (char *text) 1685malloc_trim (IV pad = 0)
1686
1687void
1688mallinfo ()
1689 PPCODE:
1690{
1691#if __GLIBC__
1692 struct mallinfo mai = mallinfo ();
1693 EXTEND (SP, 10*2);
1694 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1695 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1696 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1697 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1698 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1699 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1700 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1701 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1702 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1703 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1704#endif
1705 EXTEND (SP, 2*2);
1706 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1707 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1708 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1709}
1710
1711int find_animation (utf8_string text)
1623 PROTOTYPE: $ 1712 PROTOTYPE: $
1624 1713
1625int random_roll(int min, int max, object *op, int goodbad); 1714int random_roll (int min, int max, object *op, int goodbad);
1626 1715
1627const char *cost_string_from_value(uint64 cost, int approx = 0) 1716const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1628
1629int invoke (int event, ...)
1630 CODE:
1631 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635 OUTPUT: RETVAL
1636 1717
1637int 1718int
1638exp_to_level (val64 exp) 1719exp_to_level (val64 exp)
1639 CODE: 1720 CODE:
1640{ 1721{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1752 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1753 else
1673 XSRETURN_UNDEF; 1754 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1755 OUTPUT: RETVAL
1675 1756
1757UUID
1758uuid_cur ()
1759 CODE:
1760 RETVAL = UUID::cur;
1761 OUTPUT:
1762 RETVAL
1763
1764UUID
1765uuid_gen ()
1766 CODE:
1767 RETVAL = UUID::gen ();
1768 OUTPUT:
1769 RETVAL
1770
1771val64
1772uuid_seq (UUID uuid)
1773 CODE:
1774 RETVAL = uuid.seq;
1775 OUTPUT:
1776 RETVAL
1777
1778UUID
1779uuid_str (val64 seq)
1780 CODE:
1781 RETVAL.seq = seq;
1782 OUTPUT:
1783 RETVAL
1784
1785void
1786coin_names ()
1787 PPCODE:
1788 EXTEND (SP, NUM_COINS);
1789 for (int i = 0; i < NUM_COINS; ++i)
1790 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1791
1792void
1793coin_archetypes ()
1794 PPCODE:
1795 EXTEND (SP, NUM_COINS);
1796 for (int i = 0; i < NUM_COINS; ++i)
1797 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1798
1799bool
1800load_resource_file_ (octet_string filename)
1801
1802MODULE = cf PACKAGE = cf::attachable
1803
1676int 1804int
1677_valid (SV *obj) 1805valid (SV *obj)
1678 CODE: 1806 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT: 1808 OUTPUT:
1681 RETVAL 1809 RETVAL
1682 1810
1811void
1812debug_trace (attachable *obj, bool on = true)
1813 CODE:
1814 obj->flags &= ~attachable::F_DEBUG_TRACE;
1815 if (on)
1816 obj->flags |= attachable::F_DEBUG_TRACE;
1817
1818int mortals_size ()
1819 CODE:
1820 RETVAL = attachable::mortals.size ();
1821 OUTPUT: RETVAL
1822
1823#object *mortals (U32 index)
1824# CODE:
1825# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1826# OUTPUT: RETVAL
1827
1828INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1829
1830MODULE = cf PACKAGE = cf::global
1831
1832int invoke (SV *klass, int event, ...)
1833 CODE:
1834 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1835 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1836 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1837 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1838 OUTPUT: RETVAL
1839
1683MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1840MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1841
1842INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1684 1843
1685int invoke (object *op, int event, ...) 1844int invoke (object *op, int event, ...)
1686 CODE: 1845 CODE:
1687 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1846 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1848 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1849 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1692 1851
1693SV *registry (object *op) 1852SV *registry (object *op)
1853
1854int objects_size ()
1694 CODE: 1855 CODE:
1695 RETVAL = registry_of (op); 1856 RETVAL = objects.size ();
1696 OUTPUT: 1857 OUTPUT: RETVAL
1858
1859object *objects (U32 index)
1860 CODE:
1861 RETVAL = index < objects.size () ? objects [index] : 0;
1862 OUTPUT: RETVAL
1863
1864int actives_size ()
1865 CODE:
1866 RETVAL = actives.size ();
1867 OUTPUT: RETVAL
1868
1869object *actives (U32 index)
1870 CODE:
1871 RETVAL = index < actives.size () ? actives [index] : 0;
1872 OUTPUT: RETVAL
1873
1874int mortals_size ()
1875 CODE:
1876 RETVAL = attachable::mortals.size ();
1877 OUTPUT: RETVAL
1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1697 RETVAL 1894 RETVAL
1895
1896# missing properties
1698 1897
1699object *head (object *op) 1898object *head (object *op)
1700 PROTOTYPE: $ 1899 PROTOTYPE: $
1701 ALIAS:
1702 more = 1
1703 above = 2
1704 below = 3
1705 CODE: 1900 CODE:
1706 switch (ix) 1901 RETVAL = op->head_ ();
1707 {
1708 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709 case 1: RETVAL = op->more; break;
1710 case 2: RETVAL = op->above; break;
1711 case 3: RETVAL = op->below; break;
1712 }
1713 OUTPUT:
1714 RETVAL 1902 OUTPUT: RETVAL
1715
1716SV *
1717get_property (object *obj, int type, int idx)
1718 CODE:
1719 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1720 OUTPUT: RETVAL
1721
1722SV *
1723set_property (object *obj, int type, int idx, SV *newval)
1724 CODE:
1725 switch (type)
1726 {
1727 case CFAPI_INT:
1728 cf_object_set_int_property (obj, idx, SvIV (newval));
1729 break;
1730 case CFAPI_LONG:
1731 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732 break;
1733 case CFAPI_DOUBLE:
1734 {
1735 int unused_type;
1736 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737 }
1738 break;
1739 case CFAPI_STRING:
1740 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741 break;
1742 case CFAPI_POBJECT:
1743 {
1744 int unused_type;
1745 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746 }
1747 break;
1748 default:
1749 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750 }
1751
1752# missing properties
1753
1754void
1755set_attacktype (object *obj, U32 attacktype)
1756 CODE:
1757 obj->attacktype = attacktype;
1758
1759U32
1760get_attacktype (object *obj)
1761 ALIAS:
1762 attacktype = 0
1763 CODE:
1764 RETVAL = obj->attacktype;
1765 OUTPUT: RETVAL
1766
1767# missing in plug-in api, of course
1768void
1769set_food (object *obj, int food)
1770 CODE:
1771 obj->stats.food = food;
1772
1773int
1774get_food (object *obj)
1775 ALIAS:
1776 food = 0
1777 CODE:
1778 RETVAL = obj->stats.food;
1779 OUTPUT: RETVAL
1780 1903
1781void 1904void
1782inv (object *obj) 1905inv (object *obj)
1783 PROTOTYPE: $ 1906 PROTOTYPE: $
1784 PPCODE: 1907 PPCODE:
1785{ 1908{
1786 object *o;
1787 for (o = obj->inv; o; o = o->below) 1909 for (object *o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1910 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1911}
1790 1912
1791int cf_object_get_resistance (object *op, int rtype) 1913void
1792 ALIAS: resistance = 0 1914set_animation (object *op, int idx)
1915 CODE:
1916 SET_ANIMATION (op, idx);
1793 1917
1794int cf_object_get_flag (object *op, int flag) 1918int
1795 ALIAS: flag = 0 1919num_animations (object *op)
1920 CODE:
1921 RETVAL = NUM_ANIMATIONS (op);
1922 OUTPUT: RETVAL
1796 1923
1797void cf_object_set_flag (object *op, int flag, int value) 1924int slot_info (object *op, UV slot, int value = 0)
1925 ALIAS:
1926 slot_used = 1
1927 CODE:
1928{
1929 if (slot >= NUM_BODY_LOCATIONS)
1930 croak ("body slot index out of range");
1798 1931
1932 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1933
1934 if (items > 2)
1935 if (ix)
1936 op->slot[slot].used = value;
1937 else
1938 op->slot[slot].info = value;
1939}
1940 OUTPUT:
1941 RETVAL
1942
1943object *find_best_object_match (object *op, utf8_string match)
1944
1945object *find_marked_object (object *op)
1946
1799int need_identify (const object *obj); 1947int need_identify (object *obj);
1800 1948
1801int apply_shop_mat (object *shop_mat, object *op); 1949int apply_shop_mat (object *shop_mat, object *op);
1802 1950
1803int move (object *op, int dir, object *originator = op) 1951int move (object *op, int dir, object *originator = op)
1804 CODE: 1952 CODE:
1805 RETVAL = move_ob (op, dir, originator); 1953 RETVAL = move_ob (op, dir, originator);
1806 OUTPUT: 1954 OUTPUT:
1807 RETVAL 1955 RETVAL
1808 1956
1809void cf_object_apply (object *op, object *author, int flags = 0) 1957void apply (object *applier, object *applied, int flags = 0)
1958 CODE:
1959 manual_apply (applied, applier, flags);
1810 1960
1811void cf_object_apply_below (object *op) 1961void apply_below (object *op)
1962 CODE:
1963 player_apply_below (op);
1812 1964
1813void cf_object_remove (object *op) 1965int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1814 1966
1815void cf_object_free (object *op)
1816
1817object *cf_object_present_archname_inside (object *op, char *whatstr)
1818
1819int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820
1821int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1822
1823object *cf_object_clone (object *op, int clonetype = 0)
1824
1825int cf_object_pay_item (object *op, object *buyer) 1967int pay_item (object *op, object *buyer)
1968 CODE:
1969 RETVAL = pay_for_item (op, buyer);
1970 OUTPUT: RETVAL
1826 1971
1827int cf_object_pay_amount (object *op, uint64 amount) 1972int pay_amount (object *op, uint64 amount)
1973 CODE:
1974 RETVAL = pay_for_amount (amount, op);
1975 OUTPUT: RETVAL
1828 1976
1829void pay_player (object *op, uint64 amount) 1977void pay_player (object *op, uint64 amount)
1830 1978
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1979val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 1980
1833int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1981int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 1982
1835int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1983void learn_spell (object *op, object *sp, int special_prayer = 0)
1984 CODE:
1985 do_learn_spell (op, sp, special_prayer);
1836 1986
1837void cf_object_learn_spell (object *op, object *sp)
1838
1839void cf_object_forget_spell (object *op, object *sp) 1987void forget_spell (object *op, object *sp)
1988 CODE:
1989 do_forget_spell (op, query_name (sp));
1840 1990
1841object *cf_object_check_for_spell (object *op, char *spellname) 1991object *check_for_spell (object *op, utf8_string spellname)
1992 CODE:
1993 RETVAL = check_spell_known (op, spellname);
1994 OUTPUT: RETVAL
1842 1995
1843int cf_object_query_money (object *op) 1996int query_money (object *op)
1844 ALIAS: money = 0 1997 ALIAS: money = 0
1845 1998
1846int cf_object_query_cost (object *op, object *who, int flags) 1999val64 query_cost (object *op, object *who, int flags)
1847 ALIAS: cost = 0 2000 ALIAS: cost = 0
1848 2001
1849void cf_object_activate_rune (object *op , object *victim) 2002void spring_trap (object *op, object *victim)
1850 2003
1851int cf_object_check_trigger (object *op, object *cause) 2004int check_trigger (object *op, object *cause)
1852 2005
1853int cf_object_out_of_map (object *op, int x, int y)
1854
1855void cf_object_drop (object *op, object *author) 2006void drop (object *who, object *op)
1856 2007
1857void cf_object_take (object *op, object *author)
1858
1859void cf_object_say (object *op, char *msg)
1860
1861void cf_object_speak (object *op, char *msg)
1862
1863object *cf_object_insert_object (object *op, object *container)
1864
1865const char *cf_object_get_msg (object *ob)
1866 ALIAS: msg = 0
1867
1868object *cf_object_insert_in_ob (object *ob, object *where)
1869
1870int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1871
1872void cf_object_update (object *op, int flags)
1873
1874void cf_object_pickup (object *op, object *what) 2008void pick_up (object *who, object *op)
1875 2009
1876object *cf_create_object_by_name (const char *name) 2010void update_object (object *op, int action)
1877 2011
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2012void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2013
1880void player_lvl_adj (object *who, object *skill = 0) 2014void player_lvl_adj (object *who, object *skill = 0)
1881 2015
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2016int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2017
1885 2019
1886void push_button (object *op); 2020void push_button (object *op);
1887 2021
1888void use_trigger (object *op); 2022void use_trigger (object *op);
1889 2023
1890void add_button_link (object *button, mapstruct *map, int connected); 2024void add_button_link (object *button, maptile *map, int connected);
1891 2025
1892void remove_button_link (object *op); 2026void remove_button_link (object *op);
1893 2027
1894void 2028void handle_apply_yield (object *op);
1895cf_object_set_resistance (object *op, int rtype, int val)
1896 CODE:
1897 if (rtype >= 0 && rtype < NROFATTACKS)
1898 op->resist[rtype] = val;
1899 2029
1900 2030
1901MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2031MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902
1903void cf_fix_object (object *pl)
1904 ALIAS: fix = 0
1905
1906object *cf_insert_ob_in_ob (object *ob, object *where)
1907 2032
1908# no clean way to get an object from an archetype - stupid idiotic 2033# no clean way to get an object from an archetype - stupid idiotic
1909# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2034# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910 2035
1911object *new (const char *archetype = 0) 2036object *new (utf8_string archetype = 0)
1912 PROTOTYPE: ;$ 2037 PROTOTYPE: ;$
1913 CODE: 2038 CODE:
1914 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2039 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1915 OUTPUT: 2040 OUTPUT:
1916 RETVAL 2041 RETVAL
1917 2042
2043object *find_object (U32 tag)
2044
2045# TODO: nuke
1918object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2046object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1919 PROTOTYPE: $$$$$$ 2047 PROTOTYPE: $$$$$$
1920 CODE: 2048 CODE:
1921{ 2049{
1922 int unused_type; 2050 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1923 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924} 2051}
1925 2052
1926# syntatic sugar for easier use in event callbacks. 2053shstr
1927const char *options (object *op) 2054object::kv_get (shstr key)
1928 CODE:
1929 RETVAL = op->name;
1930 OUTPUT:
1931 RETVAL
1932 2055
1933player *contr (object *op) 2056void
1934 CODE: 2057object::kv_del (shstr key)
1935 RETVAL = op->contr;
1936 OUTPUT: RETVAL
1937 2058
1938const char *get_ob_key_value (object *op, const char *key) 2059void
1939 2060object::kv_set (shstr key, shstr value)
1940bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1941 2061
1942object *get_nearest_player (object *ob) 2062object *get_nearest_player (object *ob)
1943 ALIAS: nearest_player = 0 2063 ALIAS: nearest_player = 0
1944 PREINIT: 2064 PREINIT:
1945 extern object *get_nearest_player (object *); 2065 extern object *get_nearest_player (object *);
1953 EXTEND (SP, 5); 2073 EXTEND (SP, 5);
1954 PUSHs (newSVuv (rv.distance)); 2074 PUSHs (newSVuv (rv.distance));
1955 PUSHs (newSViv (rv.distance_x)); 2075 PUSHs (newSViv (rv.distance_x));
1956 PUSHs (newSViv (rv.distance_y)); 2076 PUSHs (newSViv (rv.distance_y));
1957 PUSHs (newSViv (rv.direction)); 2077 PUSHs (newSViv (rv.direction));
1958 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2078 PUSHs (to_sv (rv.part));
1959} 2079}
1960 2080
1961bool on_same_map_as (object *ob, object *other) 2081bool on_same_map_as (object *ob, object *other)
1962 CODE: 2082 CODE:
1963 RETVAL = on_same_map (ob, other); 2083 RETVAL = on_same_map (ob, other);
1964 OUTPUT: RETVAL 2084 OUTPUT: RETVAL
1965 2085
1966char * 2086const_utf8_string
1967base_name (object *ob, int plural) 2087base_name (object *op, int plural = op->nrof > 1)
1968 CODE: 2088 CODE:
1969 RETVAL = cf_query_base_name (ob, plural); 2089 RETVAL = query_base_name (op, plural);
1970 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
1971 2091
1972living * 2092# return the tail of an object, excluding itself
2093void
1973stats (object *ob) 2094tail (object *op)
1974 CODE: 2095 PPCODE:
1975 RETVAL = &ob->stats; 2096 while ((op = op->more))
1976 OUTPUT: RETVAL 2097 XPUSHs (sv_2mortal (to_sv (op)));
1977
1978 2098
1979MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980 2100
1981player *player (object *op) 2101player *player (object *op)
1982 CODE: 2102 CODE:
1983 RETVAL = op->contr; 2103 RETVAL = op->contr;
1984 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1985 2105
2106bool move_player (object *op, int dir)
2107
2108void check_score (object *op)
2109
1986void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987 2111 CODE:
1988object *cf_player_send_inventory (object *op) 2112 new_draw_info (flags, 0, op, txt);
1989
1990char *cf_player_get_ip (object *op)
1991 ALIAS: ip = 0
1992
1993object *cf_player_get_marked_item (object *op)
1994 ALIAS: marked_item = 0
1995
1996void cf_player_set_marked_item (object *op, object *ob)
1997
1998partylist *cf_player_get_party (object *op)
1999 ALIAS: party = 0
2000
2001void cf_player_set_party (object *op, partylist *party)
2002 2113
2003void kill_player (object *op) 2114void kill_player (object *op)
2004 2115
2116void esrv_send_item (object *pl, object *item)
2117
2118void esrv_update_item (object *pl, int what, object *item)
2119 C_ARGS: what, pl, item
2120
2121void esrv_del_item (object *pl, int tag)
2122 C_ARGS: pl->contr, tag
2123
2124int command_summon (object *op, utf8_string params)
2125
2126int command_arrest (object *op, utf8_string params)
2127
2128
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2129MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2130
2131INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2006 2132
2007int invoke (player *pl, int event, ...) 2133int invoke (player *pl, int event, ...)
2008 CODE: 2134 CODE:
2009 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2135 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2136 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2137 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2138 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2013 OUTPUT: RETVAL 2139 OUTPUT: RETVAL
2014 2140
2015SV *registry (player *pl) 2141SV *registry (player *pl)
2142
2143void
2144save_stats (player *pl)
2016 CODE: 2145 CODE:
2017 RETVAL = registry_of (pl); 2146 pl->ob->stats.hp = pl->ob->stats.maxhp;
2147 pl->ob->stats.sp = pl->ob->stats.maxsp;
2148 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2149 pl->orig_stats = pl->ob->stats;
2150
2151void clear_los (player *pl)
2152
2153bool
2154cell_visible (player *pl, int dx, int dy)
2155 CODE:
2156 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2157 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2018 OUTPUT: 2158 OUTPUT:
2019 RETVAL 2159 RETVAL
2020 2160
2021player *cf_player_find (char *name)
2022 PROTOTYPE: $
2023
2024void cf_player_move (player *pl, int dir)
2025
2026void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027
2028# nonstandard
2029object *ob (player *pl)
2030 CODE:
2031 RETVAL = pl->ob;
2032 OUTPUT: RETVAL
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039player *next (player *pl)
2040 CODE:
2041 RETVAL = pl->next;
2042 OUTPUT: RETVAL
2043
2044bool
2045cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053client (player *pl)
2054 CODE:
2055 RETVAL = pl->socket.client;
2056 OUTPUT:
2057 RETVAL
2058
2059char *
2060host (player *pl)
2061 CODE:
2062 RETVAL = pl->socket.host;
2063 OUTPUT:
2064 RETVAL
2065
2066char *
2067killer (player *pl, char *killer = 0)
2068 CODE:
2069 if (killer)
2070 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071 RETVAL = pl->killer;
2072 OUTPUT:
2073 RETVAL
2074
2075void
2076buggy_mapscroll (player *pl, int value = 1)
2077 CODE:
2078 pl->socket.buggy_mapscroll = value;
2079
2080void 2161void
2081send (player *pl, SV *packet) 2162send (player *pl, SV *packet)
2082 CODE: 2163 CODE:
2083{ 2164{
2084 STRLEN len; 2165 STRLEN len;
2085 char *buf = SvPVbyte (packet, len); 2166 char *buf = SvPVbyte (packet, len);
2086 2167
2087 Write_String_To_Socket (&pl->socket, buf, len); 2168 if (len > MAXSOCKBUF)
2169 pl->failmsg ("[packet too long for client]");
2170 else if (pl->ns)
2171 pl->ns->send_packet (buf, len);
2088} 2172}
2089 2173
2090int 2174int
2091listening (player *pl, int new_value = -1) 2175listening (player *pl, int new_value = -1)
2092 CODE: 2176 CODE:
2094 if (new_value >= 0) 2178 if (new_value >= 0)
2095 pl->listening = new_value; 2179 pl->listening = new_value;
2096 OUTPUT: 2180 OUTPUT:
2097 RETVAL 2181 RETVAL
2098 2182
2099void get_savebed (player *pl) 2183void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2100 ALIAS: 2184 PROTOTYPE: $;$$$
2101 savebed = 0
2102 PPCODE: 2185 PPCODE:
2186 if (GIMME_V != G_VOID)
2187 {
2103 EXTEND (SP, 3); 2188 EXTEND (SP, 3);
2104 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2189 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2190 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2191 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107 2192 }
2108void set_savebed (player *pl, char *map_path, int x, int y) 2193 if (map_path) sv_to (map_path, pl->savebed_map);
2109 CODE: 2194 if (x) sv_to (x, pl->bed_x);
2110 strcpy (pl->savebed_map, map_path); 2195 if (y) sv_to (y, pl->bed_y);
2111 pl->bed_x = x;
2112 pl->bed_y = y;
2113 2196
2114void 2197void
2115list () 2198list ()
2116 PPCODE: 2199 PPCODE:
2117{ 2200 for_all_players (pl)
2118 player *pl; 2201 XPUSHs (sv_2mortal (to_sv (pl)));
2119 for (pl = first_player; pl; pl = pl->next)
2120 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121}
2122
2123bool
2124peaceful (player *pl, bool new_setting = 0)
2125 PROTOTYPE: $;$
2126 CODE:
2127 RETVAL = pl->peaceful;
2128 if (items > 1)
2129 pl->peaceful = new_setting;
2130 OUTPUT:
2131 RETVAL
2132
2133living *
2134orig_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->orig_stats;
2137 OUTPUT: RETVAL
2138
2139living *
2140last_stats (player *pl)
2141 CODE:
2142 RETVAL = &pl->last_stats;
2143 OUTPUT: RETVAL
2144 2202
2145 2203
2146MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2204MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147 2205
2148mapstruct *first ()
2149 PROTOTYPE:
2150 CODE:
2151 RETVAL = first_map;
2152 OUTPUT: RETVAL
2153
2154mapstruct *next (mapstruct *map)
2155 PROTOTYPE:
2156 CODE:
2157 RETVAL = map->next;
2158 OUTPUT: RETVAL
2159
2160int invoke (mapstruct *map, int event, ...) 2206int invoke (maptile *map, int event, ...)
2161 CODE: 2207 CODE:
2162 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2208 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2209 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2210 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2211 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2166 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
2167 2213
2168SV *registry (mapstruct *map) 2214SV *registry (maptile *map)
2215
2216void
2217find_tagged_objects (maptile *map, utf8_string tag = 0)
2169 CODE: 2218 PPCODE:
2170 RETVAL = registry_of (map); 2219{
2171 OUTPUT: 2220 if (!map->spaces)
2172 RETVAL 2221 XSRETURN_EMPTY;
2173 2222
2174SV * 2223 if (tag)
2175get_property (mapstruct *obj, int type, int idx)
2176 CODE:
2177 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178 OUTPUT: RETVAL
2179
2180SV *
2181set_property (mapstruct *obj, int type, int idx, SV *newval)
2182 CODE:
2183 switch (type)
2184 { 2224 {
2185 case CFAPI_INT: 2225 shstr_cmp tag_ (tag);
2186 cf_map_set_int_property (obj, idx, SvIV (newval)); 2226
2187 break; 2227 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2188 default: 2228 for (object *op = ms->bot; op; op = op->above)
2189 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2229 if (op->tag == tag_)
2230 XPUSHs (sv_2mortal (to_sv (op)));
2190 } 2231 }
2232 else
2233 {
2234 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2235 for (object *op = ms->bot; op; op = op->above)
2236 if (op->tag)
2237 XPUSHs (sv_2mortal (to_sv (op)));
2238 }
2239}
2191 2240
2192mapstruct *new (int width, int height) 2241INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2242
2243void
2244maptile::instantiate ()
2245
2246maptile *new ()
2193 PROTOTYPE: 2247 PROTOTYPE:
2194 CODE: 2248 CODE:
2195{ 2249 RETVAL = new maptile;
2196 RETVAL = get_empty_map (width, height);
2197}
2198 OUTPUT: 2250 OUTPUT:
2199 RETVAL 2251 RETVAL
2200 2252
2201void delete_map (mapstruct *map) 2253void
2202 2254maptile::players ()
2203void clean_tmp_map (mapstruct *map)
2204
2205void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2206
2207mapstruct *tile_map (mapstruct *map, unsigned int dir)
2208 CODE: 2255 PPCODE:
2209 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2256 if (GIMME_V == G_SCALAR)
2210 OUTPUT: 2257 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2211 RETVAL 2258 else if (GIMME_V == G_ARRAY)
2259 {
2260 EXTEND (SP, THIS->players);
2261 for_all_players (pl)
2262 if (pl->ob && pl->ob->map == THIS)
2263 PUSHs (sv_2mortal (to_sv (pl->ob)));
2264 }
2212 2265
2213char *tile_path (mapstruct *map, unsigned int dir)
2214 CODE:
2215 if (dir >= 4)
2216 XSRETURN_UNDEF;
2217 RETVAL = map->tile_path [dir];
2218 OUTPUT:
2219 RETVAL
2220
2221mapstruct *ready_map_name (char *name, int flags = 0)
2222 PROTOTYPE: $;$
2223 ALIAS:
2224 find = 0
2225 get_map = 1
2226
2227mapstruct *has_been_loaded (char *name)
2228 PROTOTYPE: $
2229
2230# whoever "designed" the plug-in api should have wasted
2231# his/her time with staying away from the project - would have
2232# saved others a lot of time, without doubt.
2233void set_path (mapstruct *where, char *path)
2234 CODE:
2235 strcpy (where->path, path);
2236
2237int in_memory (mapstruct *map)
2238 CODE:
2239 RETVAL = map->in_memory;
2240 OUTPUT:
2241 RETVAL
2242
2243bool unique (mapstruct *map)
2244 CODE:
2245 RETVAL = map->unique;
2246 OUTPUT:
2247 RETVAL
2248
2249void set_unique (mapstruct *map, bool unique)
2250 CODE:
2251 map->unique = unique;
2252
2253void 2266void
2267maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2268 CODE:
2269{
2270 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2271 croak ("maptile::add_underlay: palette must be arrayref");
2272
2273 palette = SvRV (palette);
2274
2275 STRLEN idxlen;
2276 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2277
2278 for (int x = 0; x < THIS->width; ++x)
2279 for (int y = 0; y < THIS->height; ++y)
2280 {
2281 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2282 if (op->flag [FLAG_IS_FLOOR])
2283 goto skip_space;
2284
2285 {
2286 int offs = offset + y * stride + x;
2287 if (IN_RANGE_EXC (offs, 0, idxlen))
2288 {
2289 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2290 {
2291 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2292 ob->flag [FLAG_NO_MAP_SAVE] = true;
2293 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2294
2295 if (ob->randomitems)
2296 {
2297 if (!ob->above)
2298 {
2299 ob->create_treasure (ob->randomitems);
2300
2301 for (object *op = ob->above; op; op = op->above)
2302 op->flag [FLAG_NO_MAP_SAVE] = true;
2303 }
2304
2305 ob->randomitems = 0;
2306 }
2307 }
2308 }
2309 }
2310
2311 skip_space: ;
2312 }
2313}
2314
2315void
2316maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2317 CODE:
2318{
2319 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2320 croak ("maptile::set_regiondata: palette must be arrayref");
2321
2322 palette = SvRV (palette);
2323
2324 STRLEN idxlen;
2325 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2326
2327 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2328 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2329
2330 for (int i = av_len ((AV *)palette) + 1; i--; )
2331 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2332
2333 for (int y = 0; y < THIS->height; ++y)
2334 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2335
2336 sfree (THIS->regions, THIS->size ());
2337 delete [] THIS->regionmap;
2338
2339 THIS->regions = regions;
2340 THIS->regionmap = regionmap;
2341}
2342
2343void
2344maptile::create_region_treasure ()
2345 CODE:
2346{
2347 object *op = object::create ();
2348 op->type = FLOOR;
2349 op->map = THIS;
2350
2351 for (int x = 0; x < THIS->width; ++x)
2352 for (int y = 0; y < THIS->height; ++y)
2353 {
2354 region *rgn = THIS->region (x, y);
2355
2356 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2357 if (rgn->treasure && rndm () < rgn->treasure_density)
2358 {
2359 op->x = x;
2360 op->y = y;
2361 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2362 }
2363 }
2364
2365 op->destroy ();
2366}
2367
2368int out_of_map (maptile *map, int x, int y)
2369
2370void
2254trigger (mapstruct *map, long connection, bool state = true) 2371trigger (maptile *map, long connection, bool state = true)
2255 CODE: 2372 CODE:
2256 activate_connection (map, connection, state); 2373 activate_connection (map, connection, state);
2257 2374
2258void 2375void
2259get_connection (mapstruct *map, long connection) 2376get_connection (maptile *map, long connection)
2260 PPCODE: 2377 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection); 2378 oblinkpt *obp = get_connection_links (map, connection);
2262 if (obp) 2379 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next) 2380 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2381 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2265 2382
2266object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2267
2268object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2269
2270object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny
2272
2273void 2383void
2274cf_map_normalise (mapstruct *map, int x, int y) 2384get_map_flags (maptile *map, int x, int y)
2275 PPCODE: 2385 PPCODE:
2276{ 2386{
2277 mapstruct *nmap = 0; 2387 maptile *nmap = 0;
2278 I16 nx = 0, ny = 0; 2388 I16 nx = 0, ny = 0;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2389 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2280 2390
2281 EXTEND (SP, 4); 2391 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags))); 2392 PUSHs (sv_2mortal (newSViv (flags)));
2283 2393
2284 if (GIMME_V == G_ARRAY) 2394 if (GIMME_V == G_ARRAY)
2285 { 2395 {
2286 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2396 PUSHs (sv_2mortal (to_sv (nmap)));
2287 PUSHs (sv_2mortal (newSViv (nx))); 2397 PUSHs (sv_2mortal (newSViv (nx)));
2288 PUSHs (sv_2mortal (newSViv (ny))); 2398 PUSHs (sv_2mortal (newSViv (ny)));
2289 } 2399 }
2290} 2400}
2291 2401
2292void 2402void
2293at (mapstruct *map, unsigned int x, unsigned int y) 2403at (maptile *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$ 2404 PROTOTYPE: $$$
2295 PPCODE: 2405 PPCODE:
2296{ 2406{
2297 object *o; 2407 object *o;
2298 mapstruct *nmap = 0; 2408 maptile *nmap = 0;
2299 I16 nx, ny; 2409 I16 nx, ny;
2300 2410
2301 get_map_flags (map, &nmap, x, y, &nx, &ny); 2411 get_map_flags (map, &nmap, x, y, &nx, &ny);
2302 2412
2303 if (nmap) 2413 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2414 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2415 XPUSHs (sv_2mortal (to_sv (o)));
2306} 2416}
2307 2417
2308SV * 2418SV *
2309bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2419bot_at (maptile *obj, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$ 2420 PROTOTYPE: $$$
2311 ALIAS: 2421 ALIAS:
2312 top_at = 1 2422 top_at = 1
2313 flags_at = 2 2423 flags_at = 2
2314 light_at = 3 2424 light_at = 3
2315 move_block_at = 4 2425 move_block_at = 4
2316 move_slow_at = 5 2426 move_slow_at = 5
2317 move_on_at = 6 2427 move_on_at = 6
2318 move_off_at = 7 2428 move_off_at = 7
2319 INIT: 2429 INIT:
2320 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2430 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2321 CODE: 2431 CODE:
2322 switch (ix) 2432 switch (ix)
2323 { 2433 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2434 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2435 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2326 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2436 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2327 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2437 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2438 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2439 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2440 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2441 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2332 } 2442 }
2333 OUTPUT: 2443 OUTPUT: RETVAL
2444
2445void fix_walls (maptile *map, int x, int y)
2446
2447void fix_walls_around (maptile *map, int x, int y)
2448
2449# worst xs function of my life
2450bool
2451_create_random_map (\
2452 maptile *self,\
2453 utf8_string wallstyle,\
2454 utf8_string wall_name,\
2455 utf8_string floorstyle,\
2456 utf8_string monsterstyle,\
2457 utf8_string treasurestyle,\
2458 utf8_string layoutstyle,\
2459 utf8_string doorstyle,\
2460 utf8_string decorstyle,\
2461 utf8_string origin_map,\
2462 utf8_string final_map,\
2463 utf8_string exitstyle,\
2464 utf8_string this_map,\
2465 utf8_string exit_on_final_map,\
2466 int xsize,\
2467 int ysize,\
2468 int expand2x,\
2469 int layoutoptions1,\
2470 int layoutoptions2,\
2471 int layoutoptions3,\
2472 int symmetry,\
2473 int difficulty,\
2474 int difficulty_given,\
2475 float difficulty_increase,\
2476 int dungeon_level,\
2477 int dungeon_depth,\
2478 int decoroptions,\
2479 int orientation,\
2480 int origin_y,\
2481 int origin_x,\
2482 U32 random_seed,\
2483 val64 total_map_hp,\
2484 int map_layout_style,\
2485 int treasureoptions,\
2486 int symmetry_used,\
2487 region *region,\
2488 utf8_string custom\
2489)
2490 CODE:
2491{
2492 random_map_params rmp;
2493
2494 assign (rmp.wallstyle , wallstyle);
2495 assign (rmp.wall_name , wall_name);
2496 assign (rmp.floorstyle , floorstyle);
2497 assign (rmp.monsterstyle , monsterstyle);
2498 assign (rmp.treasurestyle , treasurestyle);
2499 assign (rmp.layoutstyle , layoutstyle);
2500 assign (rmp.doorstyle , doorstyle);
2501 assign (rmp.decorstyle , decorstyle);
2502 assign (rmp.exitstyle , exitstyle);
2503 assign (rmp.exit_on_final_map, exit_on_final_map);
2504
2505 rmp.origin_map = origin_map;
2506 rmp.final_map = final_map;
2507 rmp.this_map = this_map;
2508 rmp.xsize = xsize;
2509 rmp.ysize = ysize;
2510 rmp.expand2x = expand2x;
2511 rmp.layoutoptions1 = layoutoptions1;
2512 rmp.layoutoptions2 = layoutoptions2;
2513 rmp.layoutoptions3 = layoutoptions3;
2514 rmp.symmetry = symmetry;
2515 rmp.difficulty = difficulty;
2516 rmp.difficulty_given = difficulty_given;
2517 rmp.difficulty_increase = difficulty_increase;
2518 rmp.dungeon_level = dungeon_level;
2519 rmp.dungeon_depth = dungeon_depth;
2520 rmp.decoroptions = decoroptions;
2521 rmp.orientation = orientation;
2522 rmp.origin_y = origin_y;
2523 rmp.origin_x = origin_x;
2524 rmp.random_seed = random_seed;
2525 rmp.total_map_hp = (uint64_t) total_map_hp;
2526 rmp.map_layout_style = map_layout_style;
2527 rmp.treasureoptions = treasureoptions;
2528 rmp.symmetry_used = symmetry_used;
2529 rmp.region = region;
2530 rmp.custom = custom;
2531
2532 RETVAL = self->generate_random_map (&rmp);
2533}
2534 OUTPUT:
2334 RETVAL 2535 RETVAL
2335 2536
2336
2337MODULE = cf PACKAGE = cf::arch 2537MODULE = cf PACKAGE = cf::arch
2338 2538
2339archetype *first() 2539int archetypes_size ()
2340 PROTOTYPE: 2540 CODE:
2341 CODE:
2342 RETVAL = first_archetype; 2541 RETVAL = archetypes.size ();
2343 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2344 2543
2345archetype *next (archetype *arch) 2544archetype *archetypes (U32 index)
2346 CODE: 2545 CODE:
2347 RETVAL = arch->next; 2546 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2348 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2349 2548
2350archetype *head (archetype *arch)
2351 CODE:
2352 RETVAL = arch->head;
2353 OUTPUT: RETVAL
2354
2355archetype *more (archetype *arch)
2356 CODE:
2357 RETVAL = arch->more;
2358 OUTPUT: RETVAL
2359
2360const char *name (archetype *arch)
2361 CODE:
2362 RETVAL = arch->name;
2363 OUTPUT: RETVAL
2364
2365object *clone (archetype *arch) 2549object *instantiate (archetype *arch)
2366 CODE: 2550 CODE:
2367 RETVAL = &arch->clone; 2551 RETVAL = arch_to_object (arch);
2552 OUTPUT:
2368 OUTPUT: RETVAL 2553 RETVAL
2554
2555INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2369 2556
2370MODULE = cf PACKAGE = cf::party 2557MODULE = cf PACKAGE = cf::party
2371 2558
2372partylist *first () 2559partylist *first ()
2373 PROTOTYPE: 2560 PROTOTYPE:
2374 CODE: 2561 CODE:
2375 RETVAL = get_firstparty (); 2562 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2377 2564
2378partylist *next (partylist *party) 2565INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2566
2567MODULE = cf PACKAGE = cf::region
2568
2569void
2570list ()
2571 PPCODE:
2572 for_all_regions (rgn)
2573 XPUSHs (sv_2mortal (to_sv (rgn)));
2574
2575region *find (utf8_string name)
2576 PROTOTYPE: $
2379 CODE: 2577 CODE:
2380 RETVAL = party->next; 2578 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2579 OUTPUT: RETVAL
2382 2580
2383const char *name (partylist *party) 2581region *find_fuzzy (utf8_string name)
2582 PROTOTYPE: $
2384 CODE: 2583 CODE:
2385 RETVAL = party->partyname; 2584 RETVAL = region::find_fuzzy (name);
2386 OUTPUT: RETVAL 2585 OUTPUT: RETVAL
2387 2586
2388const char *password (partylist *party) 2587int specificity (region *rgn)
2389 CODE: 2588 CODE:
2390 RETVAL = party->passwd; 2589 RETVAL = 0;
2590 while (rgn = rgn->parent)
2591 RETVAL++;
2391 OUTPUT: RETVAL 2592 OUTPUT: RETVAL
2392 2593
2393MODULE = cf PACKAGE = cf::region 2594INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2394
2395region *first ()
2396 PROTOTYPE:
2397 CODE:
2398 RETVAL = first_region;
2399 OUTPUT: RETVAL
2400
2401region *next (region *reg)
2402 CODE:
2403 RETVAL = reg->next;
2404 OUTPUT: RETVAL
2405
2406const char *name (region *reg)
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410
2411region *parent (region *reg)
2412 CODE:
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425 2595
2426MODULE = cf PACKAGE = cf::living 2596MODULE = cf PACKAGE = cf::living
2427 2597
2428val64 2598INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2429exp (living *liv, val64 new_val = 0) 2599
2430 PROTOTYPE: $;$ 2600MODULE = cf PACKAGE = cf::settings
2431 ALIAS: 2601
2432 Str = 1 2602INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2433 Dex = 2 2603
2434 Con = 3 2604MODULE = cf PACKAGE = cf::client
2435 Wis = 4 2605
2436 Cha = 5 2606INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2437 Int = 6 2607
2438 Pow = 7 2608int invoke (client *ns, int event, ...)
2439 wc = 8 2609 CODE:
2440 ac = 9 2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2612 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2613 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2614 OUTPUT: RETVAL
2615
2616SV *registry (client *ns)
2617
2618void
2619list ()
2620 PPCODE:
2621 EXTEND (SP, clients.size ());
2622 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2623 PUSHs (sv_2mortal (to_sv (*i)));
2624
2625void
2626client::send_packet (SV *packet)
2627 CODE:
2628{
2629 STRLEN len;
2630 char *buf = SvPVbyte (packet, len);
2631
2632 if (len > MAXSOCKBUF)
2633 {
2634 // ugly
2635 if (THIS->pl)
2636 THIS->pl->failmsg ("[packet too long for client]");
2637 }
2638 else
2639 THIS->send_packet (buf, len);
2640}
2641
2642faceidx
2643client::need_face (utf8_string name, int pri = 0)
2644 CODE:
2645 RETVAL = face_find (name, 0);
2646 if (RETVAL)
2647 {
2648 THIS->send_face (RETVAL, pri);
2649 THIS->flush_fx ();
2650 }
2651 OUTPUT:
2652 RETVAL
2653
2654int
2655client::fx_want (int idx, int value = -1)
2656 CODE:
2657 if (0 < idx && idx < FT_NUM)
2658 {
2659 RETVAL = THIS->fx_want [idx];
2660 if (items > 2)
2661 THIS->fx_want [idx] = value;
2662 }
2663 else
2664 RETVAL = 0;
2665 OUTPUT:
2666 RETVAL
2667
2668MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2669
2670faceidx sound_find (utf8_string name)
2671
2672void sound_set (utf8_string str, faceidx face)
2673
2674# dire hack
2675void old_sound_index (int idx, faceidx face)
2676 CODE:
2677 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2678 old_sound_index [idx] = face;
2679
2680MODULE = cf PACKAGE = cf::face PREFIX = face_
2681
2682#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2683
2684faceidx face_find (utf8_string name, faceidx defidx = 0)
2685
2686faceidx alloc (utf8_string name)
2687 CODE:
2688{
2689 do
2690 {
2691 RETVAL = faces.size ();
2692 faces.resize (RETVAL + 1);
2693 }
2694 while (!RETVAL); // crude way to leave index 0
2695
2696 faces [RETVAL].name = name;
2697 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2698
2699 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2700 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2701}
2702 OUTPUT: RETVAL
2703
2704void set_type (faceidx idx, int value)
2705 ALIAS:
2441 hp = 10 2706 set_type = 0
2442 maxhp = 11 2707 set_visibility = 1
2443 sp = 12 2708 set_magicmap = 2
2444 maxsp = 13 2709 set_smooth = 3
2445 grace = 14 2710 set_smoothlevel = 4
2446 maxgrace = 15 2711 CODE:
2447 food = 16 2712 faceinfo *f = face_info (idx); assert (f);
2448 dam = 17
2449 luck = 18
2450 CODE:
2451# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2452 switch (ix) 2713 switch (ix)
2453 { 2714 {
2454 LIVING_ACC (exp , 0); 2715 case 0: f->type = value; break;
2455 LIVING_ACC (Str , 1); 2716 case 1: f->visibility = value; break;
2456 LIVING_ACC (Dex , 2); 2717 case 2: f->magicmap = value; break;
2457 LIVING_ACC (Con , 3); 2718 case 3: f->smooth = value; break;
2458 LIVING_ACC (Wis , 4); 2719 case 4: f->smoothlevel = value; break;
2459 LIVING_ACC (Cha , 5);
2460 LIVING_ACC (Int , 6);
2461 LIVING_ACC (Pow , 7);
2462 LIVING_ACC (wc , 8);
2463 LIVING_ACC (ac , 9);
2464 LIVING_ACC (hp , 10);
2465 LIVING_ACC (maxhp , 11);
2466 LIVING_ACC (sp , 12);
2467 LIVING_ACC (maxsp , 13);
2468 LIVING_ACC (grace , 14);
2469 LIVING_ACC (maxgrace, 15);
2470 LIVING_ACC (food , 16);
2471 LIVING_ACC (dam , 17);
2472 LIVING_ACC (luck , 18);
2473 } 2720 }
2474# undef LIVING_ACC 2721
2722void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2723 CODE:
2724{
2725 faceinfo *f = face_info (idx); assert (f);
2726 facedata *d = &(faceset ? f->data64 : f->data32);
2727 sv_to (data, d->data);
2728 STRLEN clen;
2729 char *cdata = SvPVbyte (chksum, clen);
2730 clen = min (CHKSUM_SIZE, clen);
2731
2732 if (memcmp (d->chksum, cdata, clen))
2733 {
2734 memcpy (d->chksum, cdata, clen);
2735
2736 // invalidate existing client face info
2737 for_all_clients (ns)
2738 if (ns->faceset == faceset)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743 }
2744}
2745
2746int get_data_size (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = d->data.size ();
2475 OUTPUT: 2751 OUTPUT:
2476 RETVAL 2752 RETVAL
2477 2753
2754SV *get_chksum (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2759 OUTPUT:
2760 RETVAL
2761
2762SV *get_data (faceidx idx, int faceset = 0)
2763 CODE:
2764 facedata *d = face_data (idx, faceset);
2765 if (!d) XSRETURN_UNDEF;
2766 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2767 OUTPUT:
2768 RETVAL
2769
2770void invalidate (faceidx idx)
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent [idx] = false;
2775 ns->force_newmap = true;
2776 }
2777
2778void invalidate_all ()
2779 CODE:
2780 for_all_clients (ns)
2781 {
2782 ns->faces_sent.reset ();
2783 ns->force_newmap = true;
2784 }
2785
2786MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2787
2788#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2789
2790animidx anim_find (utf8_string name)
2791 CODE:
2792 RETVAL = animation::find (name).number;
2793 OUTPUT: RETVAL
2794
2795animidx set (utf8_string name, SV *frames, int facings = 1)
2796 CODE:
2797{
2798 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2799 croak ("frames must be an arrayref");
2800
2801 AV *av = (AV *)SvRV (frames);
2802
2803 animation *anim = &animation::find (name);
2804 if (anim->number)
2805 {
2806 anim->resize (av_len (av) + 1);
2807 anim->facings = facings;
2808 }
2809 else
2810 anim = &animation::create (name, av_len (av) + 1, facings);
2811
2812 for (int i = 0; i < anim->num_animations; ++i)
2813 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2814}
2815 OUTPUT: RETVAL
2816
2817void invalidate_all ()
2818 CODE:
2819 for_all_clients (ns)
2820 ns->anims_sent.reset ();
2821
2822MODULE = cf PACKAGE = cf::object::freezer
2823
2824INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2825
2826SV *
2827new (char *klass)
2828 CODE:
2829 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2830 OUTPUT: RETVAL
2831
2832void
2833DESTROY (SV *sv)
2834 CODE:
2835 object_freezer *self;
2836 sv_to (sv, self);
2837 delete self;
2838
2839MODULE = cf PACKAGE = cf::object::thawer
2840
2841INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2842
2843SV *
2844new_from_file (char *klass, octet_string path)
2845 CODE:
2846 object_thawer *f = new object_thawer (path);
2847 if (!*f)
2848 {
2849 delete f;
2850 XSRETURN_UNDEF;
2851 }
2852 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2853 OUTPUT: RETVAL
2854
2855void
2856DESTROY (SV *sv)
2857 CODE:
2858 object_thawer *self;
2859 sv_to (sv, self);
2860 delete self;
2861
2862void
2863extract_tags (object_thawer *self)
2864 PPCODE:
2865 while (self->kw != KW_EOF)
2866 {
2867 PUTBACK;
2868 coroapi::cede_to_tick ();
2869 SPAGAIN;
2870
2871 if (self->kw == KW_tag)
2872 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2873
2874 self->skip ();
2875 }
2876

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines