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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.31 by root, Wed Aug 30 12:08:15 2006 UTC vs.
Revision 1.292 by root, Tue Jul 29 02:00:55 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92static inline SV *
93newSVpv_utf8 (const char *s)
94{
95 if (!s)
96 return newSV (0);
97
98 SV *sv = newSVpv (s, 0);
99 SvUTF8_on (sv);
100 return sv;
101}
102
103static inline SV *
104newSVpvn_utf8 (const char *s, STRLEN l)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpvn (s, l);
110 SvUTF8_on (sv);
111 return sv;
112}
113
114// helper cast function, returns super class * or 0
115template<class super>
116static super *
117is_a (attachable *at)
118{
119 //return dynamic_cast<super *>(at); // slower, safer
120 if (typeid (*at) == typeid (super))
121 return static_cast<super *>(at);
122 else
123 return 0;
124}
125
126//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
127
128unordered_vector<attachable *> attachable::mortals;
129
130attachable::~attachable ()
131{
132 assert (!self);
133 assert (!cb);
134}
135
136int
137attachable::refcnt_cnt () const
138{
139 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
140}
141
142void
143attachable::sever_self ()
144{
145 if (HV *self = this->self)
146 {
147 // keep a refcount because sv_unmagic might call attachable_free,
148 // which might clear self, causing sv_unmagic to crash on a now
149 // invalid object.
150 SvREFCNT_inc (self);
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 SvREFCNT_dec (self);
154
155 // self *must* be null now because thats sv_unmagic's job.
156 assert (!this->self);
157 }
158}
159
160void
161attachable::optimise ()
162{
163 if (self
164 && SvREFCNT (self) == 1
165 && !HvTOTALKEYS (self))
166 sever_self ();
167}
168
169// check wether the object really is dead
170void
171attachable::do_check ()
172{
173 if (refcnt_cnt () > 0)
174 return;
175
176 destroy ();
177}
178
179void
180attachable::do_destroy ()
181{
182 INVOKE_ATTACHABLE (DESTROY, this);
183
184 if (cb)
185 {
186 SvREFCNT_dec (cb);
187 cb = 0;
188 }
189
190 mortals.push_back (this);
191}
192
193void
194attachable::destroy ()
195{
196 if (destroyed ())
197 return;
198
199 flags |= F_DESTROYED;
200 do_destroy ();
201 sever_self ();
202}
203
204void
205attachable::check_mortals ()
206{
207 static int i = 0;
208
209 for (;;)
210 {
211 if (i >= mortals.size ())
212 {
213 i = 0;
214
215 if (mortals.size () >= 512)
216 {
217 static int last_mortalcount;
218 if (mortals.size () != last_mortalcount)
219 {
220 last_mortalcount = mortals.size ();
221 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
222
223 if (0)
224 {
225 for (int j = 0; j < mortals.size (); ++j)//D
226 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
227 fprintf (stderr, "\n");//D
228 }
229 }
230 }
231
232 break;
233 }
234
235 attachable *obj = mortals [i];
236
237#if 0
238 if (obj->self)//D make this an assert later
239 {
240 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
241 obj->sever_self ();
242 }
37#endif 243#endif
38 244
39#undef MODULEAPI 245 if (obj->refcnt)
40#ifdef WIN32 246 {
41#else 247 ++i; // further delay freeing
42#define MODULEAPI
43#endif
44 248
45#include <plugin_common.h> 249 if (!(i & 0x3ff))
46#include <sounds.h> 250 break;
47#include <cstdarg> 251 }
48#include <sproto.h> 252 else
253 {
254 mortals.erase (i);
255 obj->sever_self ();
256 delete obj;
257 }
258 }
259}
49 260
50#include "cfperl.h" 261void
51#include "shstr.h" 262attachable::set_key (const char *key, const char *value, bool is_utf8)
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 263{
72 object* who; 264 if (!self)
73 object* activator; 265 self = newHV ();
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 266
85static HV *obj_cache; 267 if (value)
86static PerlInterpreter *perl; 268 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
269 else
270 hv_delete (self, key, strlen (key), G_DISCARD);
271}
87 272
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 273attachable &
274attachable::operator =(const attachable &src)
275{
276 //if (self || cb)
277 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
89 278
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 279 attach = src.attach;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 280 return *this;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 281}
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 282
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 283template<typename T>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 284static bool
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 285find_backref (void *ptr, T *obj)
286{
287 char *s = (char *)obj;
288 while (s < (char *)obj + sizeof (T))
289 {
290 if (ptr == *(void **)s)
291 return true;
292
293 s += sizeof (void *); // assume natural alignment
294 }
295
296 return false;
297}
298
299// for debugging, find "live" objects containing this ptr
300void
301find_backref (void *ptr)
302{
303 for_all_objects (op)
304 if (find_backref (ptr, op))
305 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
306
307 for_all_players (pl)
308 if (find_backref (ptr, pl))
309 fprintf (stderr, "P %p\n", pl);
310
311 for_all_clients (ns)
312 if (find_backref (ptr, ns))
313 fprintf (stderr, "C %p\n", ns);
314
315}
97 316
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 318
100static SV * 319static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 320newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 321{
103 SV *sv; 322 SV *sv;
104 323
105 if (!ptr) 324 if (!ptr)
106 return &PL_sv_undef; 325 return newSV (0);
107 326
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 327 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 328 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 329}
111 330
112template<class attachable> 331static int
113SV * 332attachable_free (pTHX_ SV *sv, MAGIC *mg)
333{
334 attachable *at = (attachable *)mg->mg_ptr;
335
336 //TODO: check if transaction behaviour is really required here
337 if (SV *self = (SV *)at->self)
338 {
339 at->self = 0;
340 SvREFCNT_dec (self);
341 }
342
343 // next line makes sense, but most objects still have refcnt 0 by default
344 //at->refcnt_chk ();
345 return 0;
346}
347
348MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
349
350static SV *
114newSVattachable (attachable *obj, const char *klass) 351newSVattachable (attachable *obj, HV *stash)
115{ 352{
116 if (!obj) 353 if (!obj)
117 return &PL_sv_undef; 354 return newSV (0);
118 355
119 if (!obj->self) 356 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 357 obj->self = newHV ();
121 358
122 return newSVsv (static_cast<SV *>(obj->self)); 359 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 360 {
151 HV *hv = newHV (); 361 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 362
155 SVptr_cache_set (ptr, sv); 363 // now bless the object _once_
364 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
365 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 366 }
367 else
368 {
369 SV *sv = newRV_inc ((SV *)obj->self);
157 370
158 return newSVsv (sv); 371 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
372 SvAMAGIC_on (sv);
373
374 return sv;
375 }
159} 376}
160 377
161static void 378static void
162clearSVptr (SV *sv) 379clearSVptr (SV *sv)
163{ 380{
188 if (SvOK (sv)) 405 if (SvOK (sv))
189 return SvPTR (sv, klass); 406 return SvPTR (sv, klass);
190 else 407 else
191 return 0; 408 return 0;
192} 409}
410
411inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
412inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
413inline SV *to_sv (bool v) { return newSViv (v); }
414inline SV *to_sv ( signed char v) { return newSViv (v); }
415inline SV *to_sv (unsigned char v) { return newSViv (v); }
416inline SV *to_sv ( signed short v) { return newSViv (v); }
417inline SV *to_sv (unsigned short v) { return newSVuv (v); }
418inline SV *to_sv ( signed int v) { return newSViv (v); }
419inline SV *to_sv (unsigned int v) { return newSVuv (v); }
420inline SV *to_sv ( signed long v) { return newSViv (v); }
421inline SV *to_sv (unsigned long v) { return newSVuv (v); }
422inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
423inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
424inline SV *to_sv (float v) { return newSVnv (v); }
425inline SV *to_sv (double v) { return newSVnv (v); }
426inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
427inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
428inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
429inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
430inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
431inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
432inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
433inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
434
435inline SV *to_sv (object & v) { return to_sv (&v); }
436inline SV *to_sv (living & v) { return to_sv (&v); }
437
438inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
439inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
440
441inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
442
443inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
444inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
445inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
455inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
456inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
457inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
458inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
459inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
460inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
461inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
462inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
463inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
464inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
465inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
466inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
467inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
468inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
469
470//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
471inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
472
473template<class T>
474inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
475
476template<int N>
477inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
478
479inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
480inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
481inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
482inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
483
484inline void sv_to (SV *sv, std::string &v)
485{
486 STRLEN len;
487 char *data = SvPVbyte (sv, len);
488 v.assign (data, len);
489}
490
491inline void sv_to (SV *sv, UUID &v)
492{
493 if (!v.parse (SvPV_nolen (sv)))
494 croak ("unparsable uuid: %s", SvPV_nolen (sv));
495}
496
497inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 498
194static SV * 499static SV *
195newSVdt_va (va_list &ap, data_type type) 500newSVdt_va (va_list &ap, data_type type)
196{ 501{
197 SV *sv; 502 SV *sv;
211 break; 516 break;
212 517
213 case DT_STRING: 518 case DT_STRING:
214 { 519 {
215 char *str = (char *)va_arg (ap, const char *); 520 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 521 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 522 }
218 break; 523 break;
219 524
220 case DT_DATA: 525 case DT_DATA:
221 { 526 {
222 char *str = (char *)va_arg (ap, const void *); 527 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 528 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 529 sv = str ? newSVpv (str, len) : newSV (0);
225 } 530 }
226 break; 531 break;
227 532
228 case DT_OBJECT: 533 case DT_OBJECT:
229 { 534 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 535 break;
234 536
235 case DT_MAP: 537 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 538 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 539 sv = to_sv (va_arg (ap, maptile *));
238 break; 540 break;
239 541
542 case DT_CLIENT:
543 sv = to_sv (va_arg (ap, client *));
544 break;
545
240 case DT_PLAYER: 546 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 547 sv = to_sv (va_arg (ap, player *));
242 break; 548 break;
243 549
244 case DT_ARCH: 550 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 551 sv = to_sv (va_arg (ap, archetype *));
246 break; 552 break;
247 553
248 case DT_PARTY: 554 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 555 sv = to_sv (va_arg (ap, partylist *));
250 break; 556 break;
251 557
252 case DT_REGION: 558 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 559 sv = to_sv (va_arg (ap, region *));
254 break; 560 break;
255 561
256 default: 562 default:
257 assert (("unhandled type in newSVdt_va", 0)); 563 assert (("unhandled type in newSVdt_va", 0));
258 } 564 }
270 va_end (ap); 576 va_end (ap);
271 577
272 return sv; 578 return sv;
273} 579}
274 580
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 581//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 582
307SV * 583SV *
308registry_of (attachable_base *ext) 584registry (attachable *ext)
309{ 585{
310 if (!ext->cb) 586 if (!ext->cb)
311 ext->cb = newAV (); 587 ext->cb = newAV ();
312 588
313 return newRV_inc ((SV *)ext->cb); 589 return newRV_inc ((SV *)ext->cb);
314} 590}
315 591
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390///////////////////////////////////////////////////////////////////////////// 592/////////////////////////////////////////////////////////////////////////////
391 593
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (const char *filename)
472{
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506}
507
508// compatibility support, should be removed when no longer needed
509int fprintf (object_freezer &freezer, const char *format, ...)
510{
511 va_list ap;
512
513 va_start (ap, format);
514 vfprintf (freezer.fp, format, ap);
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 fputs (s, freezer.fp);
521}
522
523void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524{
525 if (!av || oid < 0) // this is actually an error of sorts
526 return;
527
528 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529 ext->clear ();
530
531 SV **svp = av_fetch ((AV *)av, oid, 0);
532
533 if (!svp || !SvROK (*svp))
534 {
535 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536 return;
537 }
538
539 ext->self = *svp; *svp = &PL_sv_undef;
540 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541
542 reattach (type, obj);
543}
544
545object_thawer::~object_thawer ()
546{
547 if (fp) fclose (fp);
548 if (av) SvREFCNT_dec ((AV *)av);
549}
550
551/////////////////////////////////////////////////////////////////////////////
552
553extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554{
555 return 0;
556}
557
558static CommArray_s rtn_cmd;
559
560static int
561runPluginCommand (object *obj, char *params)
562{
563 dSP;
564
565 ENTER;
566 SAVETMPS;
567
568 PUSHMARK (SP);
569
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573
574 if (params)
575 PUSHs (sv_2mortal (newSVpv (params, 0)));
576
577 PUTBACK;
578 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579 SPAGAIN;
580
581 if (SvTRUE (ERRSV))
582 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583
584 int returnvalue = count > 0 ? POPi : -1;
585
586 PUTBACK;
587 FREETMPS;
588 LEAVE;
589
590 return returnvalue;
591}
592
593extern "C" void *cfperl_getPluginProperty (int *type, ...)
594{
595 va_list args;
596 char *propname;
597 int i;
598 va_start (args, type);
599 propname = va_arg (args, char *);
600 //printf ("Property name: %s\n", propname);
601
602 if (!strcmp (propname, "command?"))
603 {
604 if (!perl)
605 return NULL;
606
607 const char *cmdname = va_arg (args, const char *);
608 HV *hv = get_hv ("cf::COMMAND", 1);
609 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610
611 va_end (args);
612
613 if (svp)
614 {
615 // this is totaly broken, should stash it into %COMMAND
616 rtn_cmd.name = cmdname;
617 rtn_cmd.time = SvNV (*svp);
618 rtn_cmd.func = runPluginCommand;
619
620 return &rtn_cmd;
621 }
622 }
623 else if (!strcmp (propname, "Identification"))
624 {
625 va_end (args);
626 return (void*) PLUGIN_NAME;
627 }
628 else if (!strcmp (propname, "FullName"))
629 {
630 va_end (args);
631 return (void*) PLUGIN_VERSION;
632 }
633 else
634 va_end (args);
635
636 return NULL;
637}
638
639extern "C" int cfperl_postInitPlugin ()
640{
641 int hooktype = 1;
642 int rtype = 0;
643
644 cf_init_plugin (gethook);
645
646 return 0;
647}
648
649extern "C" int cfperl_closePlugin ()
650{
651 return 0;
652}
653
654void 594void
655cfperl_init () 595cfperl_init ()
656{ 596{
657 char *argv[] = { 597 extern char **environ;
658 "",
659 "-e"
660 "BEGIN {"
661 " cf->bootstrap;"
662 " unshift @INC, cf::datadir ();"
663 "}"
664 ""
665 "use cf;"
666 };
667 598
599 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
668 perl = perl_alloc (); 600 perl = perl_alloc ();
669 perl_construct (perl); 601 perl_construct (perl);
670 602
671 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 603 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672 604
673 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 605 const char *argv[] = {
606 settings.argv [0],
607 "-e"
608 "use EV; use Coro;" // required for bootstrap
609 "cf->bootstrap;" // required for datadir :*>
610 "unshift @INC, cf::datadir ();"
611 "require cf;"
612 };
613
614 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
615 || perl_run (perl))
674 { 616 {
675 printf ("unable to initialize perl-interpreter, aborting.\n"); 617 printf ("unable to initialize perl-interpreter, aborting.\n");
676
677 exit (EXIT_FAILURE); 618 exit (EXIT_FAILURE);
678 //perl_destruct (perl);
679 //perl_free (perl);
680 //perl = 0;
681 //return;
682 } 619 }
683 620
684 obj_cache = newHV (); 621 {
622 dSP;
623
624 PUSHMARK (SP);
625 PUTBACK;
626 call_pv ("cf::init", G_DISCARD | G_VOID);
627 }
685} 628}
686 629
687void cfperl_main () 630void cfperl_main ()
688{ 631{
689 dSP; 632 dSP;
690 633
691 PUSHMARK (SP); 634 PUSHMARK (SP);
692 PUTBACK; 635 PUTBACK;
693 call_pv ("cf::main", G_DISCARD | G_VOID); 636 call_pv ("cf::main", G_DISCARD | G_VOID);
637}
638
639void
640attachable::instantiate ()
641{
642 if (attach)
643 {
644 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
645 attach = 0;
646 }
647}
648
649void
650attachable::reattach ()
651{
652 optimise ();
653 //TODO: check for _attachment's, very important for restarts
654 INVOKE_ATTACHABLE (REATTACH, this);
694} 655}
695 656
696static event_klass klass_of[NUM_EVENT_TYPES] = { 657static event_klass klass_of[NUM_EVENT_TYPES] = {
697# define def(type,name) KLASS_ ## type, 658# define def(type,name) KLASS_ ## type,
698# include "eventinc.h" 659# include "eventinc.h"
729 } 690 }
730 } 691 }
731 } 692 }
732} 693}
733 694
695void
696attachable::gather_callbacks (AV *&callbacks, event_type event) const
697{
698 ::gather_callbacks (callbacks, cb_attachable, event);
699
700 if (cb)
701 ::gather_callbacks (callbacks, cb, event);
702}
703
704void
705global::gather_callbacks (AV *&callbacks, event_type event) const
706{
707 ::gather_callbacks (callbacks, cb_global, event);
708}
709
710void
711object::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
714 {
715 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
716
717 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
718 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
719 }
720
721 if (type <= AvFILLp (cb_type))
722 {
723 SV *registry = AvARRAY (cb_type)[type];
724
725 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
726 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
727 }
728
729 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_object, event);
731}
732
733void
734archetype::gather_callbacks (AV *&callbacks, event_type event) const
735{
736 attachable::gather_callbacks (callbacks, event);
737 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
738}
739
740void
741client::gather_callbacks (AV *&callbacks, event_type event) const
742{
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_client, event);
745}
746
747void
748player::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 ::gather_callbacks (callbacks, cb_player, event);
752}
753
754void
755maptile::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_map, event);
759}
760
761void
762_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
763{
764 for (int event = 0; event <= AvFILLp (registry); ++event)
765 {
766 SV *cbs_ = AvARRAY (registry)[event];
767
768 // element must be list of callback entries
769 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
770 {
771 AV *cbs = (AV *)SvRV (cbs_);
772
773 // no callback entries, no callbacks to call
774 if (AvFILLp (cbs) >= 0)
775 set.set (event);
776 }
777 }
778}
779
780// very slow and inefficient way to recalculate the global want bitsets
781void
782_recalc_want ()
783{
784 ev_want_event.reset ();
785
786 _recalc_want (ev_want_event, cb_global);
787 _recalc_want (ev_want_event, cb_attachable);
788 _recalc_want (ev_want_event, cb_object);
789 _recalc_want (ev_want_event, cb_client);
790 _recalc_want (ev_want_event, cb_player);
791 _recalc_want (ev_want_event, cb_map);
792
793 ev_want_type.reset ();
794
795 for (int type = 0; type <= AvFILLp (cb_type); ++type)
796 {
797 SV *cbs_ = AvARRAY (cb_type)[type];
798
799 // element must be list of callback entries
800 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
801 {
802 AV *cbs = (AV *)SvRV (cbs_);
803
804 // no callback entries, no callbacks to call
805 if (AvFILLp (cbs) >= 0)
806 ev_want_type.set (type % NUM_TYPES);
807 }
808 }
809}
810
811bool
734bool cfperl_invoke (event_type event, ...) 812attachable::invoke (event_type event, ...)
735{ 813{
736 data_type dt; 814 data_type dt;
737 va_list ap;
738 815
739 va_start (ap, event); 816 // callback call ordering should be:
817 // 1. per-object callback
818 // 2. per-class object
819 // 3. per-type callback
820 // 4. global callbacks
740 821
741 AV *callbacks = 0; 822 AV *callbacks = 0;
742
743 object *op;
744 player *pl;
745 mapstruct *map;
746
747 // callback call ordering is:
748 // 1. per-object callback (NYI)
749 // 2. per-class object
750 // 2a. per-type callback
751 // 4. global callbacks
752
753 gather_callbacks (callbacks, cb_global, event); 823 gather_callbacks (callbacks, event);
754
755 switch (KLASS_OF (event))
756 {
757 case KLASS_GLOBAL:
758 break;
759
760 case KLASS_OBJECT:
761 dt = (data_type) va_arg (ap, int);
762 assert (("first argument must be of type object", dt == DT_OBJECT));
763 op = va_arg (ap, object *);
764
765 if (op->cb)
766 gather_callbacks (callbacks, (AV *)op->cb, event);
767
768 if (op->type)
769 {
770 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 if (op->type <= AvFILLp (cb_type))
779 {
780 SV *registry = AvARRAY (cb_type)[op->type];
781
782 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784 }
785 }
786
787 gather_callbacks (callbacks, cb_object, event);
788
789 break;
790
791 case KLASS_PLAYER:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type player", dt == DT_PLAYER));
794 pl = va_arg (ap, player *);
795
796 if (pl->cb)
797 gather_callbacks (callbacks, (AV *)pl->cb, event);
798
799 gather_callbacks (callbacks, cb_player, event);
800 break;
801
802 case KLASS_MAP:
803 dt = (data_type) va_arg (ap, int);
804 assert (("first argument must be of type object", dt == DT_MAP));
805 map = va_arg (ap, mapstruct *);
806
807 if (map->cb)
808 gather_callbacks (callbacks, (AV *)map->cb, event);
809
810 gather_callbacks (callbacks, cb_map, event);
811 break;
812
813 default:
814 assert (("unsupported event klass in cfperl_invoke", 0));
815 }
816 824
817 // short-circuit processing if no callbacks found/defined 825 // short-circuit processing if no callbacks found/defined
818 if (!callbacks) 826 if (!callbacks)
819 return 0; 827 return 0;
820 828
821 dSP; 829 va_list ap;
822 ENTER; 830 va_start (ap, event);
823 SAVETMPS;
824 831
825 PUSHMARK (SP); 832 CALL_BEGIN (3);
826 EXTEND (SP, 3);
827
828 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 833 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
829 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 834 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
830 835
831 switch (KLASS_OF (event)) 836 //TODO: unhack
832 { 837 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
833 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 838 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
834 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 839 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
835 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 840 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
836 } 841 else if (global *gl = is_a<global>(this)) /*nop*/;
842 else
843 abort (); //TODO
837 844
838 for (;;) 845 for (;;)
839 { 846 {
840 dt = (data_type) va_arg (ap, int); 847 dt = (data_type) va_arg (ap, int);
841 848
842 if (dt == DT_END) 849 if (dt == DT_END)
843 break; 850 break;
844
845 if (dt == DT_AV) 851 else if (dt == DT_AV)
846 { 852 {
847 AV *av = va_arg (ap, AV *); 853 AV *av = va_arg (ap, AV *);
848 854
849 for (int i = 0; i <= av_len (av); ++i) 855 for (int i = 0; i <= av_len (av); ++i)
850 XPUSHs (*av_fetch (av, i, 1)); 856 XPUSHs (*av_fetch (av, i, 1));
853 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 859 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 } 860 }
855 861
856 va_end (ap); 862 va_end (ap);
857 863
858 PUTBACK; 864 CALL_CALL ("cf::do_invoke", G_SCALAR);
859 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 SPAGAIN;
861
862 count = count > 0 ? POPi : 0; 865 count = count > 0 ? POPi : 0;
863 866
864 FREETMPS; 867 CALL_END;
865 LEAVE;
866 868
867 return count; 869 return count;
868} 870}
869 871
870SV * 872SV *
871cfperl_result (int idx) 873cfperl_result (int idx)
872{ 874{
873 AV *av = get_av ("cfperl::invoke_results", 0); 875 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 876 if (!av)
875 return &PL_sv_undef; 877 return &PL_sv_undef;
876 878
877 SV **sv = av_fetch (av, idx, 0); 879 SV **sv = av_fetch (av, idx, 0);
878 if (!sv) 880 if (!sv)
885cfperl_result_INT (int idx) 887cfperl_result_INT (int idx)
886{ 888{
887 return SvIV (cfperl_result (idx)); 889 return SvIV (cfperl_result (idx));
888} 890}
889 891
892double
893cfperl_result_DOUBLE (int idx)
894{
895 return SvNV (cfperl_result (idx));
896}
897
898/////////////////////////////////////////////////////////////////////////////
899// various c++ => perl glue functions
900
901void cfperl_tick ()
902{
903 tick_pending = 1;
904
905 if (tick_inhibit)
906 return;
907
908 tick_pending = 0;
909
910 dSP;
911
912 PUSHMARK (SP);
913 PUTBACK;
914 call_pv ("cf::tick", G_DISCARD | G_VOID);
915
916 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
917}
918
919void
920cfperl_emergency_save ()
921{
922 CALL_BEGIN (0);
923 CALL_CALL ("cf::emergency_save", G_VOID);
924 CALL_END;
925}
926
927void
928cfperl_cleanup (int make_core)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (make_core);
932 CALL_CALL ("cf::post_cleanup", G_VOID);
933 CALL_END;
934}
935
936void
937cfperl_make_book (object *book, int level)
938{
939 CALL_BEGIN (2);
940 CALL_ARG (book);
941 CALL_ARG (level);
942 CALL_CALL ("ext::books::make_book", G_VOID);
943 CALL_END;
944}
945
946void
947cfperl_expand_cfpod (player *pl, std::string &msg)
948{
949 CALL_BEGIN (2);
950 CALL_ARG (pl);
951 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
952 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
953
954 if (count)
955 {
956 STRLEN len;
957 char *data = SvPVutf8 (TOPs, len);
958 msg.assign (data, len);
959 }
960
961 CALL_END;
962}
963
964void
965cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
966{
967 CALL_BEGIN (4);
968 CALL_ARG (ns);
969 CALL_ARG (type);
970 CALL_ARG_SV (newSVpv_utf8 (msg));
971 CALL_ARG (color);
972 CALL_CALL ("cf::client::send_msg", G_VOID);
973 CALL_END;
974}
975
976int
977cfperl_can_merge (object *ob1, object *ob2)
978{
979 int can;
980
981 CALL_BEGIN (2);
982 CALL_ARG (ob1);
983 CALL_ARG (ob2);
984 CALL_CALL ("cf::_can_merge", G_SCALAR);
985 can = count && SvTRUE (TOPs);
986 CALL_END;
987
988 return can;
989}
990
991player *
992player::find (const char *name)
993{
994 CALL_BEGIN (1);
995 CALL_ARG (name);
996 CALL_CALL ("cf::player::find", G_SCALAR);
997
998 player *retval = 0;
999 if (count) sv_to (POPs, retval);
1000
1001 CALL_END;
1002
1003 return retval;
1004}
1005
1006maptile *
1007find_style (const char *dirname, const char *stylename, int difficulty)
1008{
1009 CALL_BEGIN (3);
1010 CALL_ARG (dirname);
1011 CALL_ARG (stylename);
1012 CALL_ARG (difficulty);
1013 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_sync (const char *path, maptile *origin)
1025{
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1030
1031 maptile *retval = 0;
1032 if (count) sv_to (POPs, retval);
1033
1034 CALL_END;
1035
1036 return retval;
1037}
1038
1039maptile *
1040maptile::find_async (const char *path, maptile *origin, bool load)
1041{
1042 CALL_BEGIN (3);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_ARG (load);
1046 CALL_CALL ("cf::map::find_async", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056void
1057maptile::do_load_sync ()
1058{
1059 CALL_BEGIN (1);
1060 CALL_ARG (this);
1061 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1062 CALL_END;
1063}
1064
1065void
1066maptile::change_all_map_light (int change)
1067{
1068 CALL_BEGIN (1);
1069 CALL_ARG (change);
1070 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1071 CALL_END;
1072}
1073
1074void
1075object::enter_exit (object *exit)
1076{
1077 if (type != PLAYER)
1078 return;
1079
1080 CALL_BEGIN (2);
1081 CALL_ARG (this);
1082 CALL_ARG (exit);
1083 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1084 CALL_END;
1085}
1086
1087void
1088object::player_goto (const char *path, int x, int y)
1089{
1090 if (type != PLAYER)
1091 return;
1092
1093 CALL_BEGIN (4);
1094 CALL_ARG (this);
1095 CALL_ARG (path);
1096 CALL_ARG (x);
1097 CALL_ARG (y);
1098 CALL_CALL ("cf::object::player::goto", G_VOID);
1099 CALL_END;
1100}
1101
1102const char *
1103object::ref () const
1104{
1105 if (type == PLAYER)
1106 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1107 else
1108 return 0;
1109}
1110
1111object *
1112object::deref (const char *ref)
1113{
1114 object *retval = 0;
1115
1116 if (ref)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (ref);
1120 CALL_CALL ("cf::object::deref", G_SCALAR);
1121
1122 if (count)
1123 sv_to (POPs, retval);
1124
1125 CALL_END;
1126 }
1127
1128 return retval;
1129}
1130
1131void
1132log_backtrace (const char *msg)
1133{
1134#if HAVE_BACKTRACE
1135 void *addr [20];
1136 int size = backtrace (addr, 20);
1137
1138 CALL_BEGIN (size);
1139 CALL_ARG (msg);
1140 for (int i = 0; i < size; ++i)
1141 CALL_ARG ((IV)addr [i]);
1142 CALL_CALL ("cf::_log_backtrace", G_VOID);
1143 CALL_END;
1144#endif
1145}
1146
1147/////////////////////////////////////////////////////////////////////////////
1148
1149struct EVAPI *evapi::GEVAPI;
1150struct CoroAPI *coroapi::GCoroAPI;
1151
1152void coroapi::do_cede_to_tick ()
1153{
1154 cede_pending = 0;
1155 cede ();
1156}
1157
1158void
1159coroapi::wait_for_tick ()
1160{
1161 CALL_BEGIN (0);
1162 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1163 CALL_END;
1164}
1165
1166void
1167coroapi::wait_for_tick_begin ()
1168{
1169 CALL_BEGIN (0);
1170 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1171 CALL_END;
1172}
1173
1174void
1175iow::poll (int events)
1176{
1177 if (events != this->events)
1178 {
1179 int active = ev_is_active ((ev_io *)this);
1180 if (active) stop ();
1181 ev_io_set ((ev_io *)this, fd, events);
1182 if (active) start ();
1183 }
1184}
1185
1186void
1187_connect_to_perl ()
1188{
1189 stash_cf = gv_stashpv ("cf", 1);
1190
1191 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1192 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1193 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1194 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205
1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1);
1213}
1214
890MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
891 1216
892BOOT: 1217BOOT:
893{ 1218{
894 HV *stash = gv_stashpv ("cf", 1); 1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1222 _connect_to_perl ();
1223
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
895 1234
896 static const struct { 1235 static const struct {
897 const char *name; 1236 const char *name;
898 IV iv; 1237 IV iv;
899 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
900# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
901 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
902 const_iv (llevInfo) 1241 const_iv (logBacktrace)
903 const_iv (llevDebug) 1242
904 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
905 1246
906 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
907 const_iv (PLAYER)
908 const_iv (TRANSPORT)
909 const_iv (ROD)
910 const_iv (TREASURE)
911 const_iv (POTION)
912 const_iv (FOOD)
913 const_iv (POISON)
914 const_iv (BOOK)
915 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
916 const_iv (LIGHTNING) 1249
917 const_iv (ARROW)
918 const_iv (BOW)
919 const_iv (WEAPON)
920 const_iv (ARMOUR)
921 const_iv (PEDESTAL)
922 const_iv (ALTAR)
923 const_iv (LOCKED_DOOR)
924 const_iv (SPECIAL_KEY)
925 const_iv (MAP)
926 const_iv (DOOR)
927 const_iv (KEY)
928 const_iv (TIMED_GATE)
929 const_iv (TRIGGER)
930 const_iv (GRIMREAPER)
931 const_iv (MAGIC_EAR)
932 const_iv (TRIGGER_BUTTON)
933 const_iv (TRIGGER_ALTAR)
934 const_iv (TRIGGER_PEDESTAL)
935 const_iv (SHIELD)
936 const_iv (HELMET)
937 const_iv (HORN)
938 const_iv (MONEY)
939 const_iv (CLASS)
940 const_iv (GRAVESTONE)
941 const_iv (AMULET)
942 const_iv (PLAYERMOVER)
943 const_iv (TELEPORTER)
944 const_iv (CREATOR)
945 const_iv (SKILL)
946 const_iv (EXPERIENCE)
947 const_iv (EARTHWALL)
948 const_iv (GOLEM)
949 const_iv (THROWN_OBJ)
950 const_iv (BLINDNESS)
951 const_iv (GOD)
952 const_iv (DETECTOR)
953 const_iv (TRIGGER_MARKER)
954 const_iv (DEAD_OBJECT)
955 const_iv (DRINK)
956 const_iv (MARKER)
957 const_iv (HOLY_ALTAR)
958 const_iv (PLAYER_CHANGER)
959 const_iv (BATTLEGROUND)
960 const_iv (PEACEMAKER)
961 const_iv (GEM)
962 const_iv (FIREWALL)
963 const_iv (ANVIL)
964 const_iv (CHECK_INV)
965 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
966 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
967 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
968 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
969 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
970 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
971 const_iv (FLOOR)
972 const_iv (FLESH)
973 const_iv (INORGANIC)
974 const_iv (SKILL_TOOL)
975 const_iv (LIGHTER)
976 const_iv (TRAP_PART)
977 const_iv (WALL)
978 const_iv (LIGHT_SOURCE)
979 const_iv (MISC_OBJECT)
980 const_iv (MONSTER)
981 const_iv (SPAWN_GENERATOR)
982 const_iv (LAMP)
983 const_iv (DUPLICATOR)
984 const_iv (TOOL)
985 const_iv (SPELLBOOK)
986 const_iv (BUILDFAC)
987 const_iv (CLOAK)
988 const_iv (SPINNER)
989 const_iv (GATE)
990 const_iv (BUTTON)
991 const_iv (CF_HANDLE)
992 const_iv (HOLE)
993 const_iv (TRAPDOOR)
994 const_iv (SIGN)
995 const_iv (BOOTS)
996 const_iv (GLOVES)
997 const_iv (SPELL)
998 const_iv (SPELL_EFFECT)
999 const_iv (CONVERTER)
1000 const_iv (BRACERS)
1001 const_iv (POISONING)
1002 const_iv (SAVEBED)
1003 const_iv (POISONCLOUD)
1004 const_iv (FIREHOLES)
1005 const_iv (WAND)
1006 const_iv (SCROLL)
1007 const_iv (DIRECTOR)
1008 const_iv (GIRDLE)
1009 const_iv (FORCE)
1010 const_iv (POTION_EFFECT)
1011 const_iv (EVENT_CONNECTOR)
1012 const_iv (CLOSE_CON)
1013 const_iv (CONTAINER)
1014 const_iv (ARMOUR_IMPROVER)
1015 const_iv (WEAPON_IMPROVER)
1016 const_iv (SKILLSCROLL)
1017 const_iv (DEEP_SWAMP)
1018 const_iv (IDENTIFY_ALTAR)
1019 const_iv (MENU)
1020 const_iv (RUNE)
1021 const_iv (TRAP)
1022 const_iv (POWER_CRYSTAL)
1023 const_iv (CORPSE)
1024 const_iv (DISEASE)
1025 const_iv (SYMPTOM)
1026 const_iv (BUILDER)
1027 const_iv (MATERIAL)
1028 const_iv (ITEM_TRANSFORMER)
1029 const_iv (QUEST)
1030 1256
1031 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1032 1285
1033 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1034 const_iv (ST_BD_REMOVE)
1035 1287
1036 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1037 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1038 const_iv (ST_MAT_ITEM)
1039 1290
1040 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1041 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1042 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1043 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1044 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1046 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1047 const_iv (AT_DRAIN)
1048 const_iv (AT_WEAPONMAGIC)
1049 const_iv (AT_GHOSTHIT)
1050 const_iv (AT_POISON)
1051 const_iv (AT_SLOW)
1052 const_iv (AT_PARALYZE)
1053 const_iv (AT_TURN_UNDEAD)
1054 const_iv (AT_FEAR)
1055 const_iv (AT_CANCELLATION)
1056 const_iv (AT_DEPLETE)
1057 const_iv (AT_DEATH)
1058 const_iv (AT_CHAOS)
1059 const_iv (AT_COUNTERSPELL)
1060 const_iv (AT_GODPOWER)
1061 const_iv (AT_HOLYWORD)
1062 const_iv (AT_BLIND)
1063 const_iv (AT_INTERNAL)
1064 const_iv (AT_LIFE_STEALING)
1065 const_iv (AT_DISEASE)
1066 1298
1067 const_iv (QUEST_IN_PROGRESS) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1068 const_iv (QUEST_DONE_QUEST) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1069 const_iv (QUEST_DONE_TASK)
1070 const_iv (QUEST_START_QUEST)
1071 const_iv (QUEST_END_QUEST)
1072 const_iv (QUEST_START_TASK)
1073 const_iv (QUEST_END_TASK)
1074 const_iv (QUEST_OVERRIDE)
1075 const_iv (QUEST_ON_ACTIVATE)
1076
1077 const_iv (WEAP_HIT)
1078 const_iv (WEAP_SLASH)
1079 const_iv (WEAP_PIERCE)
1080 const_iv (WEAP_CLEAVE)
1081 const_iv (WEAP_SLICE)
1082 const_iv (WEAP_STAB)
1083 const_iv (WEAP_WHIP)
1084 const_iv (WEAP_CRUSH)
1085 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1086 1302
1087 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1088 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1089 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1090 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1091 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1092 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1093 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1094 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1095 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1096 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1097 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1098 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1099 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1100 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1101 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1102 const_iv (FLAG_TREASURE) 1355 const_iv (SP_MAGIC_MAPPING)
1103 const_iv (FLAG_PLAYER_SOLD) 1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1104 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1105 const_iv (FLAG_CAN_ROLL)
1106 const_iv (FLAG_OVERLAY_FLOOR)
1107 const_iv (FLAG_IS_TURNABLE)
1108 const_iv (FLAG_IS_USED_UP)
1109 const_iv (FLAG_IDENTIFIED)
1110 const_iv (FLAG_REFLECTING)
1111 const_iv (FLAG_CHANGING)
1112 const_iv (FLAG_SPLITTING)
1113 const_iv (FLAG_HITBACK)
1114 const_iv (FLAG_STARTEQUIP)
1115 const_iv (FLAG_BLOCKSVIEW)
1116 const_iv (FLAG_UNDEAD)
1117 const_iv (FLAG_SCARED)
1118 const_iv (FLAG_UNAGGRESSIVE)
1119 const_iv (FLAG_REFL_MISSILE)
1120 const_iv (FLAG_REFL_SPELL)
1121 const_iv (FLAG_NO_MAGIC)
1122 const_iv (FLAG_NO_FIX_PLAYER)
1123 const_iv (FLAG_IS_LIGHTABLE)
1124 const_iv (FLAG_TEAR_DOWN)
1125 const_iv (FLAG_RUN_AWAY)
1126 const_iv (FLAG_PICK_UP)
1127 const_iv (FLAG_UNIQUE)
1128 const_iv (FLAG_NO_DROP)
1129 const_iv (FLAG_WIZCAST)
1130 const_iv (FLAG_CAST_SPELL)
1131 const_iv (FLAG_USE_SCROLL)
1132 const_iv (FLAG_USE_RANGE)
1133 const_iv (FLAG_USE_BOW)
1134 const_iv (FLAG_USE_ARMOUR)
1135 const_iv (FLAG_USE_WEAPON)
1136 const_iv (FLAG_USE_RING)
1137 const_iv (FLAG_READY_RANGE)
1138 const_iv (FLAG_READY_BOW)
1139 const_iv (FLAG_XRAYS)
1140 const_iv (FLAG_NO_APPLY)
1141 const_iv (FLAG_IS_FLOOR)
1142 const_iv (FLAG_LIFESAVE)
1143 const_iv (FLAG_NO_STRENGTH)
1144 const_iv (FLAG_SLEEP)
1145 const_iv (FLAG_STAND_STILL)
1146 const_iv (FLAG_RANDOM_MOVE)
1147 const_iv (FLAG_ONLY_ATTACK)
1148 const_iv (FLAG_CONFUSED)
1149 const_iv (FLAG_STEALTH)
1150 const_iv (FLAG_WIZPASS)
1151 const_iv (FLAG_IS_LINKED)
1152 const_iv (FLAG_CURSED)
1153 const_iv (FLAG_DAMNED)
1154 const_iv (FLAG_SEE_ANYWHERE)
1155 const_iv (FLAG_KNOWN_MAGICAL)
1156 const_iv (FLAG_KNOWN_CURSED)
1157 const_iv (FLAG_CAN_USE_SKILL)
1158 const_iv (FLAG_BEEN_APPLIED)
1159 const_iv (FLAG_READY_SCROLL)
1160 const_iv (FLAG_USE_ROD)
1161 const_iv (FLAG_USE_HORN)
1162 const_iv (FLAG_MAKE_INVIS)
1163 const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_WOODED)
1165 const_iv (FLAG_IS_HILLY)
1166 const_iv (FLAG_READY_SKILL)
1167 const_iv (FLAG_READY_WEAPON)
1168 const_iv (FLAG_NO_SKILL_IDENT)
1169 const_iv (FLAG_BLIND)
1170 const_iv (FLAG_SEE_IN_DARK)
1171 const_iv (FLAG_IS_CAULDRON)
1172 const_iv (FLAG_NO_STEAL)
1173 const_iv (FLAG_ONE_HIT)
1174 const_iv (FLAG_CLIENT_SENT)
1175 const_iv (FLAG_BERSERK)
1176 const_iv (FLAG_NEUTRAL)
1177 const_iv (FLAG_NO_ATTACK)
1178 const_iv (FLAG_NO_DAMAGE)
1179 const_iv (FLAG_OBJ_ORIGINAL)
1180 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181 const_iv (FLAG_ACTIVATE_ON_PUSH)
1182 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183 const_iv (FLAG_IS_WATER)
1184 const_iv (FLAG_CONTENT_ON_GEN)
1185 const_iv (FLAG_IS_A_TEMPLATE)
1186 const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_AFK)
1188
1189 const_iv (NDI_BLACK)
1190 const_iv (NDI_WHITE)
1191 const_iv (NDI_NAVY)
1192 const_iv (NDI_RED) 1361 const_iv (SP_PROBE)
1193 const_iv (NDI_ORANGE) 1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1194 const_iv (NDI_BLUE) 1366 const_iv (SP_BLESS)
1195 const_iv (NDI_DK_ORANGE)
1196 const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN)
1198 const_iv (NDI_GREY)
1199 const_iv (NDI_BROWN)
1200 const_iv (NDI_GOLD)
1201 const_iv (NDI_TAN)
1202 const_iv (NDI_MAX_COLOR)
1203 const_iv (NDI_COLOR_MASK)
1204 const_iv (NDI_UNIQUE)
1205 const_iv (NDI_ALL)
1206
1207 const_iv (F_APPLIED)
1208 const_iv (F_LOCATION)
1209 const_iv (F_UNPAID)
1210 const_iv (F_MAGIC)
1211 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1212 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1213 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1214 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1215 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1216 1394
1217 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1218 const_iv (F_SHOP)
1219 const_iv (F_SELL)
1220 1396
1221 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1222 const_iv (P_NO_MAGIC) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1223 const_iv (P_IS_ALIVE)
1224 const_iv (P_NO_CLERIC)
1225 const_iv (P_NEED_UPDATE)
1226 const_iv (P_NO_ERROR)
1227 const_iv (P_OUT_OF_MAP)
1228 const_iv (P_NEW_MAP)
1229 1399
1230 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1231 const_iv (UP_OBJ_REMOVE)
1232 const_iv (UP_OBJ_CHANGE)
1233 const_iv (UP_OBJ_FACE)
1234 1401
1235 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1236 const_iv (INS_ABOVE_FLOOR_ONLY)
1237 const_iv (INS_NO_WALK_ON)
1238 const_iv (INS_ON_TOP)
1239 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1240 const_iv (INS_MAP_LOAD)
1241 1404
1242 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1243 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1244 const_iv (WILL_APPLY_EARTHWALL)
1245 const_iv (WILL_APPLY_DOOR)
1246 const_iv (WILL_APPLY_FOOD)
1247 1407
1248 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1249 const_iv (SAVE_DIR_MODE)
1250 1409
1251 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1252 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1253 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1254 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1255 const_iv (M_WOOD)
1256 const_iv (M_ORGANIC)
1257 const_iv (M_STONE)
1258 const_iv (M_CLOTH)
1259 const_iv (M_ADAMANT)
1260 const_iv (M_LIQUID)
1261 const_iv (M_SOFT_METAL)
1262 const_iv (M_BONE)
1263 const_iv (M_ICE)
1264 const_iv (M_SPECIAL)
1265 1414
1266 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1267 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1268 const_iv (SK_EXP_NONE)
1269 const_iv (SK_SUBTRACT_SKILL_EXP)
1270 1417
1271 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1272 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1273 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1274 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1275 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1276 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1277 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1278 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1279 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1280 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1281 const_iv (SK_DET_MAGIC)
1282 const_iv (SK_ORATORY)
1283 const_iv (SK_SINGING)
1284 const_iv (SK_DET_CURSE)
1285 const_iv (SK_FIND_TRAPS)
1286 const_iv (SK_MEDITATION)
1287 const_iv (SK_PUNCHING)
1288 const_iv (SK_FLAME_TOUCH)
1289 const_iv (SK_KARATE)
1290 const_iv (SK_CLIMBING)
1291 const_iv (SK_WOODSMAN)
1292 const_iv (SK_INSCRIPTION)
1293 const_iv (SK_ONE_HANDED_WEAPON)
1294 const_iv (SK_MISSILE_WEAPON)
1295 const_iv (SK_THROWING)
1296 const_iv (SK_USE_MAGIC_ITEM)
1297 const_iv (SK_DISARM_TRAPS)
1298 const_iv (SK_SET_TRAP)
1299 const_iv (SK_THAUMATURGY)
1300 const_iv (SK_PRAYING)
1301 const_iv (SK_CLAWING)
1302 const_iv (SK_LEVITATION)
1303 const_iv (SK_SUMMONING)
1304 const_iv (SK_PYROMANCY)
1305 const_iv (SK_EVOCATION)
1306 const_iv (SK_SORCERY)
1307 const_iv (SK_TWO_HANDED_WEAPON)
1308 const_iv (SK_SPARK_TOUCH)
1309 const_iv (SK_SHIVER)
1310 const_iv (SK_ACID_SPLASH)
1311 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1312 1429
1313 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1314 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1315 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1316 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1317 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1318 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1319 const_iv (SOUND_PUSH_PLAYER)
1320 const_iv (SOUND_PLAYER_HITS1)
1321 const_iv (SOUND_PLAYER_HITS2)
1322 const_iv (SOUND_PLAYER_HITS3)
1323 const_iv (SOUND_PLAYER_HITS4)
1324 const_iv (SOUND_PLAYER_IS_HIT1)
1325 const_iv (SOUND_PLAYER_IS_HIT2)
1326 const_iv (SOUND_PLAYER_IS_HIT3)
1327 const_iv (SOUND_PLAYER_KILLS)
1328 const_iv (SOUND_PET_IS_KILLED)
1329 const_iv (SOUND_PLAYER_DIES)
1330 const_iv (SOUND_OB_EVAPORATE)
1331 const_iv (SOUND_OB_EXPLODE)
1332 const_iv (SOUND_CLOCK)
1333 const_iv (SOUND_TURN_HANDLE)
1334 const_iv (SOUND_FALL_HOLE)
1335 const_iv (SOUND_DRINK_POISON)
1336 const_iv (SOUND_CAST_SPELL_0)
1337 1436
1338 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1339 const_iv (PREFER_HIGH)
1340 1438
1341 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1342 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1343 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1344 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1345 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1346 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1347 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1348 const_iv (ATNR_DRAIN)
1349 const_iv (ATNR_WEAPONMAGIC)
1350 const_iv (ATNR_GHOSTHIT)
1351 const_iv (ATNR_POISON)
1352 const_iv (ATNR_SLOW)
1353 const_iv (ATNR_PARALYZE)
1354 const_iv (ATNR_TURN_UNDEAD)
1355 const_iv (ATNR_FEAR)
1356 const_iv (ATNR_CANCELLATION)
1357 const_iv (ATNR_DEPLETE)
1358 const_iv (ATNR_DEATH)
1359 const_iv (ATNR_CHAOS)
1360 const_iv (ATNR_COUNTERSPELL)
1361 const_iv (ATNR_GODPOWER)
1362 const_iv (ATNR_HOLYWORD)
1363 const_iv (ATNR_BLIND)
1364 const_iv (ATNR_INTERNAL)
1365 const_iv (ATNR_LIFE_STEALING)
1366 const_iv (ATNR_DISEASE)
1367 1446
1368 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1369 const_iv (MAP_PLAYER_UNIQUE)
1370 const_iv (MAP_BLOCK)
1371 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1372 const_iv (MAP_OVERLAY)
1373 1449
1374 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1375 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1376 const_iv (MAP_LOADING)
1377 const_iv (MAP_SAVING)
1378 1452
1379 const_iv (KLASS_GLOBAL) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1380 const_iv (KLASS_OBJECT) 1454
1381 const_iv (KLASS_PLAYER) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1382 const_iv (KLASS_MAP) 1456
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1383 }; 1477 };
1384 1478
1385 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1387 1481
1388 static const struct { 1482 static const struct {
1389 const char *name; 1483 const char *name;
1390 int skip; 1484 int skip;
1391 IV klass; 1485 IV klass;
1402 { 1496 {
1403 AV *event = newAV (); 1497 AV *event = newAV ();
1404 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1406 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1408 } 1502 }
1409
1410 static const struct {
1411 int dtype;
1412 const char *name;
1413 IV idx;
1414 } *cprop, prop_table[] = {
1415# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416 prop (CFAPI_INT, MAP_PROP_FLAGS)
1417 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418 prop (CFAPI_STRING, MAP_PROP_PATH)
1419 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420 prop (CFAPI_STRING, MAP_PROP_NAME)
1421 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425 prop (CFAPI_INT, MAP_PROP_WIDTH)
1426 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434 prop (CFAPI_INT, MAP_PROP_SKY)
1435 prop (CFAPI_INT, MAP_PROP_WPARTX)
1436 prop (CFAPI_INT, MAP_PROP_WPARTY)
1437 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438 prop (CFAPI_PREGION, MAP_PROP_REGION)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455 prop (CFAPI_INT, OBJECT_PROP_X)
1456 prop (CFAPI_INT, OBJECT_PROP_Y)
1457 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459 prop (CFAPI_INT, OBJECT_PROP_NROF)
1460 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461 prop (CFAPI_INT, OBJECT_PROP_FACING)
1462 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510 prop (CFAPI_INT, OBJECT_PROP_STR)
1511 prop (CFAPI_INT, OBJECT_PROP_DEX)
1512 prop (CFAPI_INT, OBJECT_PROP_CON)
1513 prop (CFAPI_INT, OBJECT_PROP_WIS)
1514 prop (CFAPI_INT, OBJECT_PROP_INT)
1515 prop (CFAPI_INT, OBJECT_PROP_POW)
1516 prop (CFAPI_INT, OBJECT_PROP_CHA)
1517 prop (CFAPI_INT, OBJECT_PROP_WC)
1518 prop (CFAPI_INT, OBJECT_PROP_AC)
1519 prop (CFAPI_INT, OBJECT_PROP_HP)
1520 prop (CFAPI_INT, OBJECT_PROP_SP)
1521 prop (CFAPI_INT, OBJECT_PROP_GP)
1522 prop (CFAPI_INT, OBJECT_PROP_FP)
1523 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526 prop (CFAPI_INT, OBJECT_PROP_DAM)
1527 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530 prop (CFAPI_INT, OBJECT_PROP_FACE)
1531 };
1532
1533 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535
1536 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537 {
1538 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540 }
1541
1542 //I_EVENT_API (PACKAGE);
1543} 1503}
1544 1504
1545void _reload_1 () 1505void _connect_to_perl ()
1546 CODE:
1547 cb_global = get_av ("cf::CB_GLOBAL", 1);
1548 cb_object = get_av ("cf::CB_OBJECT", 1);
1549 cb_player = get_av ("cf::CB_PLAYER", 1);
1550 cb_type = get_av ("cf::CB_TYPE" , 1);
1551 cb_map = get_av ("cf::CB_MAP" , 1);
1552 1506
1553void _reload_2 () 1507void _recalc_want ()
1508
1509void _global_reattach ()
1554 CODE: 1510 CODE:
1555{ 1511{
1556 // reattach to all attachable objects in the game. 1512 // reattach to all attachable objects in the game.
1557 for (player *pl = first_player; pl; pl = pl->next) 1513 for_all_clients (ns)
1558 reattach (pl); 1514 ns->reattach ();
1559 1515
1560 for (mapstruct *map = first_map; map; map = map->next) 1516 for_all_objects (op)
1561 reattach (map);
1562
1563 for (object *op = objects; op; op = op->next)
1564 reattach (op); 1517 op->reattach ();
1518}
1519
1520# support function for map-world.ext
1521void _quantise (SV *data_sv, SV *plt_sv)
1522 CODE:
1523{
1524 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1525 croak ("_quantise called with invalid agruments");
1526
1527 plt_sv = SvRV (plt_sv);
1528 SV **plt = AvARRAY (plt_sv);
1529 int plt_count = AvFILL (plt_sv) + 1;
1530
1531 STRLEN len;
1532 char *data = SvPVbyte (data_sv, len);
1533 char *dst = data;
1534
1535 while (len >= 3)
1536 {
1537 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1538 {
1539 char *val = SvPVX (*val_sv);
1540
1541 if (val [0] == data [0]
1542 && val [1] == data [1]
1543 && val [2] == data [2])
1544 {
1545 *dst++ = val [3];
1546 goto next;
1547 }
1548 }
1549
1550 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1551 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1552 dst - SvPVX (data_sv), len);
1553
1554 next:
1555 data += 3;
1556 len -= 3;
1557 }
1558
1559 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560}
1561
1562void evthread_start (int aiofd)
1563
1564void cede_to_tick ()
1565 CODE:
1566 coroapi::cede_to_tick ();
1567
1568NV till_tick ()
1569 CODE:
1570 RETVAL = SvNVX (sv_next_tick) - now ();
1571 OUTPUT:
1572 RETVAL
1573
1574int tick_inhibit ()
1575 CODE:
1576 RETVAL = tick_inhibit;
1577 OUTPUT:
1578 RETVAL
1579
1580void tick_inhibit_inc ()
1581 CODE:
1582 ++tick_inhibit;
1583
1584void tick_inhibit_dec ()
1585 CODE:
1586 if (!--tick_inhibit)
1587 if (tick_pending)
1588 {
1589 ev_async_send (EV_DEFAULT, &tick_watcher);
1590 coroapi::cede ();
1591 }
1592
1593void server_tick ()
1594 CODE:
1595{
1596 NOW = ev_now (EV_DEFAULT);
1597 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1598 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1599 runtime = SvNVX (sv_runtime);
1600
1601 server_tick ();
1602
1603 NOW = ev_time ();
1604 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1605 runtime += TICK;
1606 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1565} 1607}
1566 1608
1567NV floor (NV x) 1609NV floor (NV x)
1568 1610
1569NV ceil (NV x) 1611NV ceil (NV x)
1570 1612
1571void server_tick () 1613NV rndm (...)
1614 ALIAS:
1615 rmg_rndm = 1
1616 CODE:
1617{
1618 rand_gen &gen = ix ? rmg_rndm : rndm;
1619 switch (items)
1620 {
1621 case 0: RETVAL = gen (); break;
1622 case 1: RETVAL = gen (SvUV (ST (0))); break;
1623 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1624 default: croak ("cf::rndm requires none, one or two parameters."); break;
1625 }
1626}
1627 OUTPUT:
1628 RETVAL
1572 1629
1630NV clamp (NV value, NV min_value, NV max_value)
1631 CODE:
1632 RETVAL = clamp (value, min_value, max_value);
1633 OUTPUT:
1634 RETVAL
1635
1636NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1637 CODE:
1638 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1639 OUTPUT:
1640 RETVAL
1641
1642void weaken (...)
1643 PROTOTYPE: @
1644 CODE:
1645 while (items > 0)
1646 sv_rvweaken (ST (--items));
1647
1573void 1648void
1574LOG (int level, char *msg) 1649log_backtrace (utf8_string msg)
1650
1651void
1652LOG (int flags, utf8_string msg)
1575 PROTOTYPE: $$ 1653 PROTOTYPE: $$
1576 C_ARGS: (LogLevel)level, "%s", msg 1654 C_ARGS: flags, "%s", msg
1577 1655
1578char *path_combine (char *base, char *path) 1656octet_string path_combine (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1580 1658
1581char *path_combine_and_normalize (char *base, char *path) 1659octet_string path_combine_and_normalize (octet_string base, octet_string path)
1582 PROTOTYPE: $$ 1660 PROTOTYPE: $$
1583 1661
1584const char *
1585get_maps_directory (char *path)
1586 PROTOTYPE: $
1587 ALIAS: maps_directory = 0
1588 CODE:
1589 RETVAL = create_pathname (path);
1590 OUTPUT: RETVAL
1591
1592void 1662void
1593sub_generation_inc () 1663sub_generation_inc ()
1594 CODE: 1664 CODE:
1595 PL_sub_generation++; 1665 PL_sub_generation++;
1596 1666
1597char * 1667const_octet_string
1598mapdir () 1668mapdir ()
1599 PROTOTYPE: 1669 PROTOTYPE:
1600 ALIAS: 1670 ALIAS:
1601 mapdir = 0 1671 mapdir = 0
1602 uniquedir = 1 1672 uniquedir = 1
1616 case 5: RETVAL = settings.playerdir; break; 1686 case 5: RETVAL = settings.playerdir; break;
1617 case 6: RETVAL = settings.datadir ; break; 1687 case 6: RETVAL = settings.datadir ; break;
1618 } 1688 }
1619 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1620 1690
1691void abort ()
1692
1693void reset_signals ()
1694
1695void fork_abort (const_octet_string cause = "cf::fork_abort")
1696
1697void cleanup (const_octet_string cause, bool make_core = false)
1698
1699void emergency_save ()
1700
1701void _exit (int status = EXIT_SUCCESS)
1702
1703#if _POSIX_MEMLOCK
1704
1705int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1706 INIT:
1707#if __GLIBC__
1708 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1709#endif
1710
1711int munlockall ()
1712
1713#endif
1714
1621int 1715int
1622cf_find_animation (char *text) 1716malloc_trim (IV pad = 0)
1717
1718void
1719mallinfo ()
1720 PPCODE:
1721{
1722#if __GLIBC__
1723 struct mallinfo mai = mallinfo ();
1724 EXTEND (SP, 10*2);
1725 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1726 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1727 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1729 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1730 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1732 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1734 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1735#endif
1736 EXTEND (SP, 2*2);
1737 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1739 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1740}
1741
1742int find_animation (utf8_string text)
1623 PROTOTYPE: $ 1743 PROTOTYPE: $
1624 1744
1625int random_roll(int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1626 1746
1627const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1628
1629int invoke (int event, ...)
1630 CODE:
1631 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635 OUTPUT: RETVAL
1636 1748
1637int 1749int
1638exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1639 CODE: 1751 CODE:
1640{ 1752{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1784 else
1673 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1675 1787
1788UUID
1789uuid_cur ()
1790 CODE:
1791 RETVAL = UUID::cur;
1792 OUTPUT:
1793 RETVAL
1794
1795UUID
1796uuid_gen ()
1797 CODE:
1798 RETVAL = UUID::gen ();
1799 OUTPUT:
1800 RETVAL
1801
1802val64
1803uuid_seq (UUID uuid)
1804 CODE:
1805 RETVAL = uuid.seq;
1806 OUTPUT:
1807 RETVAL
1808
1809UUID
1810uuid_str (val64 seq)
1811 CODE:
1812 RETVAL.seq = seq;
1813 OUTPUT:
1814 RETVAL
1815
1816void
1817coin_names ()
1818 PPCODE:
1819 EXTEND (SP, NUM_COINS);
1820 for (int i = 0; i < NUM_COINS; ++i)
1821 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1822
1823void
1824coin_archetypes ()
1825 PPCODE:
1826 EXTEND (SP, NUM_COINS);
1827 for (int i = 0; i < NUM_COINS; ++i)
1828 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1829
1830bool
1831load_resource_file_ (octet_string filename)
1832
1833void
1834fix_weight ()
1835
1836MODULE = cf PACKAGE = cf::attachable
1837
1676int 1838int
1677_valid (SV *obj) 1839valid (SV *obj)
1678 CODE: 1840 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT: 1842 OUTPUT:
1681 RETVAL 1843 RETVAL
1682 1844
1845void
1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1851
1852int mortals_size ()
1853 CODE:
1854 RETVAL = attachable::mortals.size ();
1855 OUTPUT: RETVAL
1856
1857#object *mortals (U32 index)
1858# CODE:
1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1860# OUTPUT: RETVAL
1861
1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1863
1864MODULE = cf PACKAGE = cf::global
1865
1866int invoke (SV *klass, int event, ...)
1867 CODE:
1868 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1869 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1870 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1872 OUTPUT: RETVAL
1873
1683MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1875
1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1684 1877
1685int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1686 CODE: 1879 CODE:
1687 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1882 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1883 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
1692 1885
1693SV *registry (object *op) 1886SV *registry (object *op)
1887
1888int objects_size ()
1694 CODE: 1889 CODE:
1695 RETVAL = registry_of (op); 1890 RETVAL = objects.size ();
1696 OUTPUT: 1891 OUTPUT: RETVAL
1892
1893object *objects (U32 index)
1894 CODE:
1895 RETVAL = index < objects.size () ? objects [index] : 0;
1896 OUTPUT: RETVAL
1897
1898int actives_size ()
1899 CODE:
1900 RETVAL = actives.size ();
1901 OUTPUT: RETVAL
1902
1903object *actives (U32 index)
1904 CODE:
1905 RETVAL = index < actives.size () ? actives [index] : 0;
1906 OUTPUT: RETVAL
1907
1908int mortals_size ()
1909 CODE:
1910 RETVAL = attachable::mortals.size ();
1911 OUTPUT: RETVAL
1912
1913const char *slot_use_name (U32 slot)
1914 ALIAS:
1915 slot_nonuse_name = 1
1916 CODE:
1917{
1918 if (slot >= NUM_BODY_LOCATIONS)
1919 croak ("body slot index out of range");
1920
1921 switch (ix)
1922 {
1923 case 0: RETVAL = body_locations[slot].use_name; break;
1924 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1925 }
1926}
1927 OUTPUT:
1697 RETVAL 1928 RETVAL
1929
1930# missing properties
1698 1931
1699object *head (object *op) 1932object *head (object *op)
1700 PROTOTYPE: $ 1933 PROTOTYPE: $
1701 ALIAS:
1702 more = 1
1703 above = 2
1704 below = 3
1705 CODE: 1934 CODE:
1706 switch (ix) 1935 RETVAL = op->head_ ();
1707 {
1708 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709 case 1: RETVAL = op->more; break;
1710 case 2: RETVAL = op->above; break;
1711 case 3: RETVAL = op->below; break;
1712 }
1713 OUTPUT:
1714 RETVAL 1936 OUTPUT: RETVAL
1715
1716SV *
1717get_property (object *obj, int type, int idx)
1718 CODE:
1719 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1720 OUTPUT: RETVAL
1721
1722SV *
1723set_property (object *obj, int type, int idx, SV *newval)
1724 CODE:
1725 switch (type)
1726 {
1727 case CFAPI_INT:
1728 cf_object_set_int_property (obj, idx, SvIV (newval));
1729 break;
1730 case CFAPI_LONG:
1731 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732 break;
1733 case CFAPI_DOUBLE:
1734 {
1735 int unused_type;
1736 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737 }
1738 break;
1739 case CFAPI_STRING:
1740 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741 break;
1742 case CFAPI_POBJECT:
1743 {
1744 int unused_type;
1745 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746 }
1747 break;
1748 default:
1749 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750 }
1751
1752# missing properties
1753
1754void
1755set_attacktype (object *obj, U32 attacktype)
1756 CODE:
1757 obj->attacktype = attacktype;
1758
1759U32
1760get_attacktype (object *obj)
1761 ALIAS:
1762 attacktype = 0
1763 CODE:
1764 RETVAL = obj->attacktype;
1765 OUTPUT: RETVAL
1766
1767# missing in plug-in api, of course
1768void
1769set_food (object *obj, int food)
1770 CODE:
1771 obj->stats.food = food;
1772
1773int
1774get_food (object *obj)
1775 ALIAS:
1776 food = 0
1777 CODE:
1778 RETVAL = obj->stats.food;
1779 OUTPUT: RETVAL
1780 1937
1781void 1938void
1782inv (object *obj) 1939inv (object *obj)
1783 PROTOTYPE: $ 1940 PROTOTYPE: $
1784 PPCODE: 1941 PPCODE:
1785{ 1942{
1786 object *o;
1787 for (o = obj->inv; o; o = o->below) 1943 for (object *o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1944 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1945}
1790 1946
1791int cf_object_get_resistance (object *op, int rtype) 1947void
1792 ALIAS: resistance = 0 1948set_animation (object *op, int idx)
1949 CODE:
1950 SET_ANIMATION (op, idx);
1793 1951
1794int cf_object_get_flag (object *op, int flag) 1952int
1795 ALIAS: flag = 0 1953num_animations (object *op)
1954 CODE:
1955 RETVAL = NUM_ANIMATIONS (op);
1956 OUTPUT: RETVAL
1796 1957
1797void cf_object_set_flag (object *op, int flag, int value) 1958int slot_info (object *op, UV slot, int value = 0)
1959 ALIAS:
1960 slot_used = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1798 1965
1966 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1967
1968 if (items > 2)
1969 if (ix)
1970 op->slot[slot].used = value;
1971 else
1972 op->slot[slot].info = value;
1973}
1974 OUTPUT:
1975 RETVAL
1976
1977object *find_best_object_match (object *op, utf8_string match)
1978
1979object *find_marked_object (object *op)
1980
1799int need_identify (const object *obj); 1981int need_identify (object *obj);
1800 1982
1801int apply_shop_mat (object *shop_mat, object *op); 1983int apply_shop_mat (object *shop_mat, object *op);
1802 1984
1803int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1804 CODE: 1986 CODE:
1805 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1806 OUTPUT: 1988 OUTPUT:
1807 RETVAL 1989 RETVAL
1808 1990
1809void cf_object_apply (object *op, object *author, int flags = 0) 1991void apply (object *applier, object *applied, int flags = 0)
1992 CODE:
1993 manual_apply (applied, applier, flags);
1810 1994
1811void cf_object_apply_below (object *op) 1995void apply_below (object *op)
1996 CODE:
1997 player_apply_below (op);
1812 1998
1813void cf_object_remove (object *op) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1814 2000
1815void cf_object_free (object *op)
1816
1817object *cf_object_present_archname_inside (object *op, char *whatstr)
1818
1819int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820
1821int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1822
1823object *cf_object_clone (object *op, int clonetype = 0)
1824
1825int cf_object_pay_item (object *op, object *buyer) 2001int pay_item (object *op, object *buyer)
2002 CODE:
2003 RETVAL = pay_for_item (op, buyer);
2004 OUTPUT: RETVAL
1826 2005
1827int cf_object_pay_amount (object *op, uint64 amount) 2006int pay_amount (object *op, uint64 amount)
2007 CODE:
2008 RETVAL = pay_for_amount (amount, op);
2009 OUTPUT: RETVAL
1828 2010
1829void pay_player (object *op, uint64 amount) 2011void pay_player (object *op, uint64 amount)
1830 2012
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2013val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 2014
1833int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2015int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 2016
1835int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2017void learn_spell (object *op, object *sp, int special_prayer = 0)
2018 CODE:
2019 do_learn_spell (op, sp, special_prayer);
1836 2020
1837void cf_object_learn_spell (object *op, object *sp)
1838
1839void cf_object_forget_spell (object *op, object *sp) 2021void forget_spell (object *op, object *sp)
2022 CODE:
2023 do_forget_spell (op, query_name (sp));
1840 2024
1841object *cf_object_check_for_spell (object *op, char *spellname) 2025object *check_for_spell (object *op, utf8_string spellname)
2026 CODE:
2027 RETVAL = check_spell_known (op, spellname);
2028 OUTPUT: RETVAL
1842 2029
1843int cf_object_query_money (object *op) 2030int query_money (object *op)
1844 ALIAS: money = 0 2031 ALIAS: money = 0
1845 2032
1846int cf_object_query_cost (object *op, object *who, int flags) 2033val64 query_cost (object *op, object *who, int flags)
1847 ALIAS: cost = 0 2034 ALIAS: cost = 0
1848 2035
1849void cf_object_activate_rune (object *op , object *victim) 2036void spring_trap (object *op, object *victim)
1850 2037
1851int cf_object_check_trigger (object *op, object *cause) 2038int check_trigger (object *op, object *cause)
1852 2039
1853int cf_object_out_of_map (object *op, int x, int y)
1854
1855void cf_object_drop (object *op, object *author) 2040void drop (object *who, object *op)
1856 2041
1857void cf_object_take (object *op, object *author)
1858
1859void cf_object_say (object *op, char *msg)
1860
1861void cf_object_speak (object *op, char *msg)
1862
1863object *cf_object_insert_object (object *op, object *container)
1864
1865const char *cf_object_get_msg (object *ob)
1866 ALIAS: msg = 0
1867
1868object *cf_object_insert_in_ob (object *ob, object *where)
1869
1870int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1871
1872void cf_object_update (object *op, int flags)
1873
1874void cf_object_pickup (object *op, object *what) 2042void pick_up (object *who, object *op)
1875 2043
1876object *cf_create_object_by_name (const char *name) 2044void update_object (object *op, int action)
1877 2045
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2046void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2047
1880void player_lvl_adj (object *who, object *skill = 0) 2048void player_lvl_adj (object *who, object *skill = 0)
1881 2049
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2050int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2051
1885 2053
1886void push_button (object *op); 2054void push_button (object *op);
1887 2055
1888void use_trigger (object *op); 2056void use_trigger (object *op);
1889 2057
1890void add_button_link (object *button, mapstruct *map, int connected); 2058void add_button_link (object *button, maptile *map, int connected);
1891 2059
1892void remove_button_link (object *op); 2060void remove_button_link (object *op);
1893 2061
1894void 2062void handle_apply_yield (object *op);
1895cf_object_set_resistance (object *op, int rtype, int val)
1896 CODE:
1897 if (rtype >= 0 && rtype < NROFATTACKS)
1898 op->resist[rtype] = val;
1899 2063
1900 2064
1901MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2065MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902
1903void cf_fix_object (object *pl)
1904 ALIAS: fix = 0
1905
1906object *cf_insert_ob_in_ob (object *ob, object *where)
1907 2066
1908# no clean way to get an object from an archetype - stupid idiotic 2067# no clean way to get an object from an archetype - stupid idiotic
1909# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2068# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910 2069
1911object *new (const char *archetype = 0) 2070object *new (utf8_string archetype = 0)
1912 PROTOTYPE: ;$ 2071 PROTOTYPE: ;$
1913 CODE: 2072 CODE:
1914 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2073 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1915 OUTPUT: 2074 OUTPUT:
1916 RETVAL 2075 RETVAL
1917 2076
2077object *find_object (U32 tag)
2078
2079# TODO: nuke
1918object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2080object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1919 PROTOTYPE: $$$$$$ 2081 PROTOTYPE: $$$$$$
1920 CODE: 2082 CODE:
1921{ 2083{
1922 int unused_type; 2084 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1923 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924} 2085}
1925 2086
1926# syntatic sugar for easier use in event callbacks. 2087shstr
1927const char *options (object *op) 2088object::kv_get (shstr key)
1928 CODE:
1929 RETVAL = op->name;
1930 OUTPUT:
1931 RETVAL
1932 2089
1933player *contr (object *op) 2090void
1934 CODE: 2091object::kv_del (shstr key)
1935 RETVAL = op->contr;
1936 OUTPUT: RETVAL
1937 2092
1938const char *get_ob_key_value (object *op, const char *key) 2093void
1939 2094object::kv_set (shstr key, shstr value)
1940bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1941 2095
1942object *get_nearest_player (object *ob) 2096object *get_nearest_player (object *ob)
1943 ALIAS: nearest_player = 0 2097 ALIAS: nearest_player = 0
1944 PREINIT: 2098 PREINIT:
1945 extern object *get_nearest_player (object *); 2099 extern object *get_nearest_player (object *);
1947void rangevector (object *ob, object *other, int flags = 0) 2101void rangevector (object *ob, object *other, int flags = 0)
1948 PROTOTYPE: $$;$ 2102 PROTOTYPE: $$;$
1949 PPCODE: 2103 PPCODE:
1950{ 2104{
1951 rv_vector rv; 2105 rv_vector rv;
2106
2107 PUTBACK;
1952 get_rangevector (ob, other, &rv, flags); 2108 get_rangevector (ob, other, &rv, flags);
2109 SPAGAIN;
2110
1953 EXTEND (SP, 5); 2111 EXTEND (SP, 5);
1954 PUSHs (newSVuv (rv.distance)); 2112 PUSHs (newSVuv (rv.distance));
1955 PUSHs (newSViv (rv.distance_x)); 2113 PUSHs (newSViv (rv.distance_x));
1956 PUSHs (newSViv (rv.distance_y)); 2114 PUSHs (newSViv (rv.distance_y));
1957 PUSHs (newSViv (rv.direction)); 2115 PUSHs (newSViv (rv.direction));
1958 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2116 PUSHs (to_sv (rv.part));
1959} 2117}
1960 2118
1961bool on_same_map_as (object *ob, object *other) 2119bool on_same_map_as (object *ob, object *other)
1962 CODE: 2120 CODE:
1963 RETVAL = on_same_map (ob, other); 2121 RETVAL = on_same_map (ob, other);
1964 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1965 2123
1966char * 2124const_utf8_string
1967base_name (object *ob, int plural) 2125base_name (object *op, int plural = op->nrof > 1)
1968 CODE: 2126 CODE:
1969 RETVAL = cf_query_base_name (ob, plural); 2127 RETVAL = query_base_name (op, plural);
1970 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1971 2129
1972living * 2130# return the tail of an object, excluding itself
2131void
1973stats (object *ob) 2132tail (object *op)
1974 CODE: 2133 PPCODE:
1975 RETVAL = &ob->stats; 2134 while ((op = op->more))
1976 OUTPUT: RETVAL 2135 XPUSHs (sv_2mortal (to_sv (op)));
1977
1978 2136
1979MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2137MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980 2138
1981player *player (object *op) 2139player *player (object *op)
1982 CODE: 2140 CODE:
1983 RETVAL = op->contr; 2141 RETVAL = op->contr;
1984 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1985 2143
2144bool move_player (object *op, int dir)
2145
2146void check_score (object *op)
2147
1986void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2148void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987 2149 CODE:
1988object *cf_player_send_inventory (object *op) 2150 new_draw_info (flags, 0, op, txt);
1989
1990char *cf_player_get_ip (object *op)
1991 ALIAS: ip = 0
1992
1993object *cf_player_get_marked_item (object *op)
1994 ALIAS: marked_item = 0
1995
1996void cf_player_set_marked_item (object *op, object *ob)
1997
1998partylist *cf_player_get_party (object *op)
1999 ALIAS: party = 0
2000
2001void cf_player_set_party (object *op, partylist *party)
2002 2151
2003void kill_player (object *op) 2152void kill_player (object *op)
2004 2153
2154void esrv_send_item (object *pl, object *item)
2155
2156void esrv_update_item (object *pl, int what, object *item)
2157 C_ARGS: what, pl, item
2158
2159void esrv_del_item (object *pl, int tag)
2160 C_ARGS: pl->contr, tag
2161
2162int command_summon (object *op, utf8_string params)
2163
2164int command_arrest (object *op, utf8_string params)
2165
2166
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2167MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2168
2169INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2006 2170
2007int invoke (player *pl, int event, ...) 2171int invoke (player *pl, int event, ...)
2008 CODE: 2172 CODE:
2009 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2173 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2174 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2175 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2176 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2013 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
2014 2178
2015SV *registry (player *pl) 2179SV *registry (player *pl)
2180
2181void
2182save_stats (player *pl)
2016 CODE: 2183 CODE:
2017 RETVAL = registry_of (pl); 2184 pl->ob->stats.hp = pl->ob->stats.maxhp;
2185 pl->ob->stats.sp = pl->ob->stats.maxsp;
2186 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2187 pl->orig_stats = pl->ob->stats;
2188
2189void clear_los (player *pl)
2190
2191bool
2192cell_visible (player *pl, int dx, int dy)
2193 CODE:
2194 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2195 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2018 OUTPUT: 2196 OUTPUT:
2019 RETVAL 2197 RETVAL
2020 2198
2021player *cf_player_find (char *name)
2022 PROTOTYPE: $
2023
2024void cf_player_move (player *pl, int dir)
2025
2026void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027
2028# nonstandard
2029object *ob (player *pl)
2030 CODE:
2031 RETVAL = pl->ob;
2032 OUTPUT: RETVAL
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039player *next (player *pl)
2040 CODE:
2041 RETVAL = pl->next;
2042 OUTPUT: RETVAL
2043
2044bool
2045cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053client (player *pl)
2054 CODE:
2055 RETVAL = pl->socket.client;
2056 OUTPUT:
2057 RETVAL
2058
2059char *
2060host (player *pl)
2061 CODE:
2062 RETVAL = pl->socket.host;
2063 OUTPUT:
2064 RETVAL
2065
2066char *
2067killer (player *pl, char *killer = 0)
2068 CODE:
2069 if (killer)
2070 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071 RETVAL = pl->killer;
2072 OUTPUT:
2073 RETVAL
2074
2075void
2076buggy_mapscroll (player *pl, int value = 1)
2077 CODE:
2078 pl->socket.buggy_mapscroll = value;
2079
2080void 2199void
2081send (player *pl, SV *packet) 2200send (player *pl, SV *packet)
2082 CODE: 2201 CODE:
2083{ 2202{
2084 STRLEN len; 2203 STRLEN len;
2085 char *buf = SvPVbyte (packet, len); 2204 char *buf = SvPVbyte (packet, len);
2086 2205
2087 Write_String_To_Socket (&pl->socket, buf, len); 2206 if (len > MAXSOCKBUF)
2207 pl->failmsg ("[packet too long for client]");
2208 else if (pl->ns)
2209 pl->ns->send_packet (buf, len);
2088} 2210}
2089 2211
2090int 2212int
2091listening (player *pl, int new_value = -1) 2213listening (player *pl, int new_value = -1)
2092 CODE: 2214 CODE:
2094 if (new_value >= 0) 2216 if (new_value >= 0)
2095 pl->listening = new_value; 2217 pl->listening = new_value;
2096 OUTPUT: 2218 OUTPUT:
2097 RETVAL 2219 RETVAL
2098 2220
2099void get_savebed (player *pl) 2221void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2100 ALIAS: 2222 PROTOTYPE: $;$$$
2101 savebed = 0
2102 PPCODE: 2223 PPCODE:
2224 if (GIMME_V != G_VOID)
2225 {
2103 EXTEND (SP, 3); 2226 EXTEND (SP, 3);
2104 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2227 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2228 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2229 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107 2230 }
2108void set_savebed (player *pl, char *map_path, int x, int y) 2231 if (map_path) sv_to (map_path, pl->savebed_map);
2109 CODE: 2232 if (x) sv_to (x, pl->bed_x);
2110 strcpy (pl->savebed_map, map_path); 2233 if (y) sv_to (y, pl->bed_y);
2111 pl->bed_x = x;
2112 pl->bed_y = y;
2113 2234
2114void 2235void
2115list () 2236list ()
2116 PPCODE: 2237 PPCODE:
2117{ 2238 for_all_players (pl)
2118 player *pl; 2239 XPUSHs (sv_2mortal (to_sv (pl)));
2119 for (pl = first_player; pl; pl = pl->next)
2120 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121}
2122
2123bool
2124peaceful (player *pl, bool new_setting = 0)
2125 PROTOTYPE: $;$
2126 CODE:
2127 RETVAL = pl->peaceful;
2128 if (items > 1)
2129 pl->peaceful = new_setting;
2130 OUTPUT:
2131 RETVAL
2132
2133living *
2134orig_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->orig_stats;
2137 OUTPUT: RETVAL
2138
2139living *
2140last_stats (player *pl)
2141 CODE:
2142 RETVAL = &pl->last_stats;
2143 OUTPUT: RETVAL
2144 2240
2145 2241
2146MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2242MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147 2243
2148mapstruct *first ()
2149 PROTOTYPE:
2150 CODE:
2151 RETVAL = first_map;
2152 OUTPUT: RETVAL
2153
2154mapstruct *next (mapstruct *map)
2155 PROTOTYPE:
2156 CODE:
2157 RETVAL = map->next;
2158 OUTPUT: RETVAL
2159
2160int invoke (mapstruct *map, int event, ...) 2244int invoke (maptile *map, int event, ...)
2161 CODE: 2245 CODE:
2162 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2246 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2247 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2248 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2249 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2166 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2167 2251
2168SV *registry (mapstruct *map) 2252SV *registry (maptile *map)
2253
2254void
2255find_tagged_objects (maptile *map, utf8_string tag = 0)
2169 CODE: 2256 PPCODE:
2170 RETVAL = registry_of (map); 2257{
2171 OUTPUT: 2258 if (!map->spaces)
2172 RETVAL 2259 XSRETURN_EMPTY;
2173 2260
2174SV * 2261 if (tag)
2175get_property (mapstruct *obj, int type, int idx)
2176 CODE:
2177 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178 OUTPUT: RETVAL
2179
2180SV *
2181set_property (mapstruct *obj, int type, int idx, SV *newval)
2182 CODE:
2183 switch (type)
2184 { 2262 {
2185 case CFAPI_INT: 2263 shstr_cmp tag_ (tag);
2186 cf_map_set_int_property (obj, idx, SvIV (newval)); 2264
2187 break; 2265 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2188 default: 2266 for (object *op = ms->bot; op; op = op->above)
2189 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2267 if (op->tag == tag_)
2268 XPUSHs (sv_2mortal (to_sv (op)));
2190 } 2269 }
2270 else
2271 {
2272 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2273 for (object *op = ms->bot; op; op = op->above)
2274 if (op->tag)
2275 XPUSHs (sv_2mortal (to_sv (op)));
2276 }
2277}
2191 2278
2192mapstruct *new (int width, int height) 2279INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2280
2281void
2282maptile::instantiate ()
2283
2284maptile *new ()
2193 PROTOTYPE: 2285 PROTOTYPE:
2194 CODE: 2286 CODE:
2195{ 2287 RETVAL = new maptile;
2196 RETVAL = get_empty_map (width, height);
2197}
2198 OUTPUT: 2288 OUTPUT:
2199 RETVAL 2289 RETVAL
2200 2290
2201void delete_map (mapstruct *map) 2291void
2202 2292maptile::players ()
2203void clean_tmp_map (mapstruct *map)
2204
2205void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2206
2207mapstruct *tile_map (mapstruct *map, unsigned int dir)
2208 CODE: 2293 PPCODE:
2209 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2294 if (GIMME_V == G_SCALAR)
2210 OUTPUT: 2295 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2211 RETVAL 2296 else if (GIMME_V == G_ARRAY)
2297 {
2298 EXTEND (SP, THIS->players);
2299 for_all_players (pl)
2300 if (pl->ob && pl->ob->map == THIS)
2301 PUSHs (sv_2mortal (to_sv (pl->ob)));
2302 }
2212 2303
2213char *tile_path (mapstruct *map, unsigned int dir)
2214 CODE:
2215 if (dir >= 4)
2216 XSRETURN_UNDEF;
2217 RETVAL = map->tile_path [dir];
2218 OUTPUT:
2219 RETVAL
2220
2221mapstruct *ready_map_name (char *name, int flags = 0)
2222 PROTOTYPE: $;$
2223 ALIAS:
2224 find = 0
2225 get_map = 1
2226
2227mapstruct *has_been_loaded (char *name)
2228 PROTOTYPE: $
2229
2230# whoever "designed" the plug-in api should have wasted
2231# his/her time with staying away from the project - would have
2232# saved others a lot of time, without doubt.
2233void set_path (mapstruct *where, char *path)
2234 CODE:
2235 strcpy (where->path, path);
2236
2237int in_memory (mapstruct *map)
2238 CODE:
2239 RETVAL = map->in_memory;
2240 OUTPUT:
2241 RETVAL
2242
2243bool unique (mapstruct *map)
2244 CODE:
2245 RETVAL = map->unique;
2246 OUTPUT:
2247 RETVAL
2248
2249void set_unique (mapstruct *map, bool unique)
2250 CODE:
2251 map->unique = unique;
2252
2253void 2304void
2305maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2306 CODE:
2307{
2308 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2309 croak ("maptile::add_underlay: palette must be arrayref");
2310
2311 palette = SvRV (palette);
2312
2313 STRLEN idxlen;
2314 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2315
2316 for (int x = 0; x < THIS->width; ++x)
2317 for (int y = 0; y < THIS->height; ++y)
2318 {
2319 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2320 if (op->flag [FLAG_IS_FLOOR])
2321 goto skip_space;
2322
2323 {
2324 int offs = offset + y * stride + x;
2325 if (IN_RANGE_EXC (offs, 0, idxlen))
2326 {
2327 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2328 {
2329 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2330 ob->flag [FLAG_NO_MAP_SAVE] = true;
2331 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2332
2333 if (ob->randomitems)
2334 {
2335 if (!ob->above)
2336 {
2337 ob->create_treasure (ob->randomitems);
2338
2339 for (object *op = ob->above; op; op = op->above)
2340 op->flag [FLAG_NO_MAP_SAVE] = true;
2341 }
2342
2343 ob->randomitems = 0;
2344 }
2345 }
2346 }
2347 }
2348
2349 skip_space: ;
2350 }
2351}
2352
2353void
2354maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2355 CODE:
2356{
2357 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2358 croak ("maptile::set_regiondata: palette must be arrayref");
2359
2360 palette = SvRV (palette);
2361
2362 STRLEN idxlen;
2363 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2364
2365 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2366 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2367
2368 for (int i = av_len ((AV *)palette) + 1; i--; )
2369 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2370
2371 for (int y = 0; y < THIS->height; ++y)
2372 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2373
2374 sfree (THIS->regions, THIS->size ());
2375 delete [] THIS->regionmap;
2376
2377 THIS->regions = regions;
2378 THIS->regionmap = regionmap;
2379}
2380
2381void
2382maptile::create_region_treasure ()
2383 CODE:
2384{
2385 object *op = object::create ();
2386 op->type = FLOOR;
2387 op->map = THIS;
2388
2389 for (int x = 0; x < THIS->width; ++x)
2390 for (int y = 0; y < THIS->height; ++y)
2391 {
2392 region *rgn = THIS->region (x, y);
2393
2394 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2395 if (rgn->treasure && rndm () < rgn->treasure_density)
2396 {
2397 op->x = x;
2398 op->y = y;
2399 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2400 }
2401 }
2402
2403 op->destroy ();
2404}
2405
2406int out_of_map (maptile *map, int x, int y)
2407
2408void
2254trigger (mapstruct *map, long connection, bool state = true) 2409trigger (maptile *map, long connection, bool state = true)
2255 CODE: 2410 CODE:
2256 activate_connection (map, connection, state); 2411 activate_connection (map, connection, state);
2257 2412
2258void 2413void
2259get_connection (mapstruct *map, long connection) 2414get_connection (maptile *map, long connection)
2260 PPCODE: 2415 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection); 2416 oblinkpt *obp = get_connection_links (map, connection);
2262 if (obp) 2417 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next) 2418 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2419 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2265 2420
2266object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2267
2268object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2269
2270object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny
2272
2273void 2421void
2274cf_map_normalise (mapstruct *map, int x, int y) 2422get_map_flags (maptile *map, int x, int y)
2275 PPCODE: 2423 PPCODE:
2276{ 2424{
2277 mapstruct *nmap = 0; 2425 maptile *nmap = 0;
2278 I16 nx = 0, ny = 0; 2426 I16 nx = 0, ny = 0;
2427
2428 PUTBACK;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2430 SPAGAIN;
2280 2431
2281 EXTEND (SP, 4); 2432 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags))); 2433 PUSHs (sv_2mortal (newSViv (flags)));
2283 2434
2284 if (GIMME_V == G_ARRAY) 2435 if (GIMME_V == G_ARRAY)
2285 { 2436 {
2286 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2437 PUSHs (sv_2mortal (to_sv (nmap)));
2287 PUSHs (sv_2mortal (newSViv (nx))); 2438 PUSHs (sv_2mortal (newSViv (nx)));
2288 PUSHs (sv_2mortal (newSViv (ny))); 2439 PUSHs (sv_2mortal (newSViv (ny)));
2289 } 2440 }
2290} 2441}
2291 2442
2292void 2443void
2293at (mapstruct *map, unsigned int x, unsigned int y) 2444at (maptile *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$ 2445 PROTOTYPE: $$$
2295 PPCODE: 2446 PPCODE:
2296{ 2447{
2297 object *o;
2298 mapstruct *nmap = 0; 2448 maptile *nmap = 0;
2299 I16 nx, ny; 2449 I16 nx, ny;
2300 2450
2451 PUTBACK;
2301 get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 get_map_flags (map, &nmap, x, y, &nx, &ny);
2453 SPAGAIN;
2302 2454
2303 if (nmap) 2455 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2456 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2457 XPUSHs (sv_2mortal (to_sv (o)));
2306} 2458}
2307 2459
2308SV * 2460SV *
2309bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2461bot_at (maptile *obj, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$ 2462 PROTOTYPE: $$$
2311 ALIAS: 2463 ALIAS:
2312 top_at = 1 2464 top_at = 1
2313 flags_at = 2 2465 flags_at = 2
2314 light_at = 3 2466 light_at = 3
2315 move_block_at = 4 2467 move_block_at = 4
2316 move_slow_at = 5 2468 move_slow_at = 5
2317 move_on_at = 6 2469 move_on_at = 6
2318 move_off_at = 7 2470 move_off_at = 7
2319 INIT: 2471 INIT:
2320 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2472 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2321 CODE: 2473 CODE:
2322 switch (ix) 2474 switch (ix)
2323 { 2475 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2476 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2477 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2326 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2478 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2327 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2479 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2480 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2481 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2482 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2483 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2332 } 2484 }
2333 OUTPUT: 2485 OUTPUT: RETVAL
2486
2487void fix_walls (maptile *map, int x, int y)
2488
2489void fix_walls_around (maptile *map, int x, int y)
2490
2491# worst xs function of my life
2492bool
2493_create_random_map (\
2494 maptile *self,\
2495 utf8_string wallstyle,\
2496 utf8_string wall_name,\
2497 utf8_string floorstyle,\
2498 utf8_string monsterstyle,\
2499 utf8_string treasurestyle,\
2500 utf8_string layoutstyle,\
2501 utf8_string doorstyle,\
2502 utf8_string decorstyle,\
2503 utf8_string origin_map,\
2504 utf8_string final_map,\
2505 utf8_string exitstyle,\
2506 utf8_string this_map,\
2507 utf8_string exit_on_final_map,\
2508 int xsize,\
2509 int ysize,\
2510 int expand2x,\
2511 int layoutoptions1,\
2512 int layoutoptions2,\
2513 int layoutoptions3,\
2514 int symmetry,\
2515 int difficulty,\
2516 int difficulty_given,\
2517 float difficulty_increase,\
2518 int dungeon_level,\
2519 int dungeon_depth,\
2520 int decoroptions,\
2521 int orientation,\
2522 int origin_y,\
2523 int origin_x,\
2524 U32 random_seed,\
2525 val64 total_map_hp,\
2526 int map_layout_style,\
2527 int treasureoptions,\
2528 int symmetry_used,\
2529 region *region,\
2530 utf8_string custom\
2531)
2532 CODE:
2533{
2534 random_map_params rmp;
2535
2536 assign (rmp.wallstyle , wallstyle);
2537 assign (rmp.wall_name , wall_name);
2538 assign (rmp.floorstyle , floorstyle);
2539 assign (rmp.monsterstyle , monsterstyle);
2540 assign (rmp.treasurestyle , treasurestyle);
2541 assign (rmp.layoutstyle , layoutstyle);
2542 assign (rmp.doorstyle , doorstyle);
2543 assign (rmp.decorstyle , decorstyle);
2544 assign (rmp.exitstyle , exitstyle);
2545 assign (rmp.exit_on_final_map, exit_on_final_map);
2546
2547 rmp.origin_map = origin_map;
2548 rmp.final_map = final_map;
2549 rmp.this_map = this_map;
2550 rmp.xsize = xsize;
2551 rmp.ysize = ysize;
2552 rmp.expand2x = expand2x;
2553 rmp.layoutoptions1 = layoutoptions1;
2554 rmp.layoutoptions2 = layoutoptions2;
2555 rmp.layoutoptions3 = layoutoptions3;
2556 rmp.symmetry = symmetry;
2557 rmp.difficulty = difficulty;
2558 rmp.difficulty_given = difficulty_given;
2559 rmp.difficulty_increase = difficulty_increase;
2560 rmp.dungeon_level = dungeon_level;
2561 rmp.dungeon_depth = dungeon_depth;
2562 rmp.decoroptions = decoroptions;
2563 rmp.orientation = orientation;
2564 rmp.origin_y = origin_y;
2565 rmp.origin_x = origin_x;
2566 rmp.random_seed = random_seed;
2567 rmp.total_map_hp = (uint64_t) total_map_hp;
2568 rmp.map_layout_style = map_layout_style;
2569 rmp.treasureoptions = treasureoptions;
2570 rmp.symmetry_used = symmetry_used;
2571 rmp.region = region;
2572 rmp.custom = custom;
2573
2574 RETVAL = self->generate_random_map (&rmp);
2575}
2576 OUTPUT:
2334 RETVAL 2577 RETVAL
2335 2578
2336
2337MODULE = cf PACKAGE = cf::arch 2579MODULE = cf PACKAGE = cf::arch
2338 2580
2339archetype *first() 2581int archetypes_size ()
2340 PROTOTYPE: 2582 CODE:
2341 CODE:
2342 RETVAL = first_archetype; 2583 RETVAL = archetypes.size ();
2343 OUTPUT: RETVAL 2584 OUTPUT: RETVAL
2344 2585
2345archetype *next (archetype *arch) 2586archetype *archetypes (U32 index)
2346 CODE: 2587 CODE:
2347 RETVAL = arch->next; 2588 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2348 OUTPUT: RETVAL 2589 OUTPUT: RETVAL
2349 2590
2350archetype *head (archetype *arch)
2351 CODE:
2352 RETVAL = arch->head;
2353 OUTPUT: RETVAL
2354
2355archetype *more (archetype *arch)
2356 CODE:
2357 RETVAL = arch->more;
2358 OUTPUT: RETVAL
2359
2360const char *name (archetype *arch)
2361 CODE:
2362 RETVAL = arch->name;
2363 OUTPUT: RETVAL
2364
2365object *clone (archetype *arch) 2591object *instantiate (archetype *arch)
2366 CODE: 2592 CODE:
2367 RETVAL = &arch->clone; 2593 RETVAL = arch_to_object (arch);
2594 OUTPUT:
2368 OUTPUT: RETVAL 2595 RETVAL
2596
2597INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2369 2598
2370MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2371 2600
2372partylist *first () 2601partylist *first ()
2373 PROTOTYPE: 2602 PROTOTYPE:
2374 CODE: 2603 CODE:
2375 RETVAL = get_firstparty (); 2604 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2377 2606
2378partylist *next (partylist *party) 2607INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2608
2609MODULE = cf PACKAGE = cf::region
2610
2611void
2612list ()
2613 PPCODE:
2614 for_all_regions (rgn)
2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2616
2617region *find (utf8_string name)
2618 PROTOTYPE: $
2379 CODE: 2619 CODE:
2380 RETVAL = party->next; 2620 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2382 2622
2383const char *name (partylist *party) 2623region *find_fuzzy (utf8_string name)
2624 PROTOTYPE: $
2384 CODE: 2625 CODE:
2385 RETVAL = party->partyname; 2626 RETVAL = region::find_fuzzy (name);
2386 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2387 2628
2388const char *password (partylist *party) 2629int specificity (region *rgn)
2389 CODE: 2630 CODE:
2390 RETVAL = party->passwd; 2631 RETVAL = 0;
2632 while (rgn = rgn->parent)
2633 RETVAL++;
2391 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2392 2635
2393MODULE = cf PACKAGE = cf::region 2636INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2394
2395region *first ()
2396 PROTOTYPE:
2397 CODE:
2398 RETVAL = first_region;
2399 OUTPUT: RETVAL
2400
2401region *next (region *reg)
2402 CODE:
2403 RETVAL = reg->next;
2404 OUTPUT: RETVAL
2405
2406const char *name (region *reg)
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410
2411region *parent (region *reg)
2412 CODE:
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425 2637
2426MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2427 2639
2428val64 2640INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2429exp (living *liv, val64 new_val = 0) 2641
2430 PROTOTYPE: $;$ 2642MODULE = cf PACKAGE = cf::settings
2431 ALIAS: 2643
2432 Str = 1 2644INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2433 Dex = 2 2645
2434 Con = 3 2646MODULE = cf PACKAGE = cf::client
2435 Wis = 4 2647
2436 Cha = 5 2648INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2437 Int = 6 2649
2438 Pow = 7 2650int invoke (client *ns, int event, ...)
2439 wc = 8 2651 CODE:
2440 ac = 9 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2654 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2655 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2656 OUTPUT: RETVAL
2657
2658SV *registry (client *ns)
2659
2660void
2661list ()
2662 PPCODE:
2663 EXTEND (SP, clients.size ());
2664 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2665 PUSHs (sv_2mortal (to_sv (*i)));
2666
2667void
2668client::send_packet (SV *packet)
2669 CODE:
2670{
2671 STRLEN len;
2672 char *buf = SvPVbyte (packet, len);
2673
2674 if (len > MAXSOCKBUF)
2675 {
2676 // ugly
2677 if (THIS->pl)
2678 THIS->pl->failmsg ("[packet too long for client]");
2679 }
2680 else
2681 THIS->send_packet (buf, len);
2682}
2683
2684faceidx
2685client::need_face (utf8_string name, int pri = 0)
2686 CODE:
2687 RETVAL = face_find (name, 0);
2688 if (RETVAL)
2689 {
2690 THIS->send_face (RETVAL, pri);
2691 THIS->flush_fx ();
2692 }
2693 OUTPUT:
2694 RETVAL
2695
2696int
2697client::fx_want (int idx, int value = -1)
2698 CODE:
2699 if (0 < idx && idx < FT_NUM)
2700 {
2701 RETVAL = THIS->fx_want [idx];
2702 if (items > 2)
2703 THIS->fx_want [idx] = value;
2704 }
2705 else
2706 RETVAL = 0;
2707 OUTPUT:
2708 RETVAL
2709
2710MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2711
2712faceidx sound_find (utf8_string name)
2713
2714void sound_set (utf8_string str, faceidx face)
2715
2716# dire hack
2717void old_sound_index (int idx, faceidx face)
2718 CODE:
2719 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2720 old_sound_index [idx] = face;
2721
2722MODULE = cf PACKAGE = cf::face PREFIX = face_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2725
2726faceidx face_find (utf8_string name, faceidx defidx = 0)
2727
2728faceidx alloc (utf8_string name)
2729 CODE:
2730{
2731 do
2732 {
2733 RETVAL = faces.size ();
2734 faces.resize (RETVAL + 1);
2735 }
2736 while (!RETVAL); // crude way to leave index 0
2737
2738 faces [RETVAL].name = name;
2739 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2740
2741 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2742 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2743}
2744 OUTPUT: RETVAL
2745
2746void set_type (faceidx idx, int value)
2747 ALIAS:
2441 hp = 10 2748 set_type = 0
2442 maxhp = 11 2749 set_visibility = 1
2443 sp = 12 2750 set_magicmap = 2
2444 maxsp = 13 2751 set_smooth = 3
2445 grace = 14 2752 set_smoothlevel = 4
2446 maxgrace = 15 2753 CODE:
2447 food = 16 2754 faceinfo *f = face_info (idx); assert (f);
2448 dam = 17
2449 luck = 18
2450 CODE:
2451# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2452 switch (ix) 2755 switch (ix)
2453 { 2756 {
2454 LIVING_ACC (exp , 0); 2757 case 0: f->type = value; break;
2455 LIVING_ACC (Str , 1); 2758 case 1: f->visibility = value; break;
2456 LIVING_ACC (Dex , 2); 2759 case 2: f->magicmap = value; break;
2457 LIVING_ACC (Con , 3); 2760 case 3: f->smooth = value; break;
2458 LIVING_ACC (Wis , 4); 2761 case 4: f->smoothlevel = value; break;
2459 LIVING_ACC (Cha , 5);
2460 LIVING_ACC (Int , 6);
2461 LIVING_ACC (Pow , 7);
2462 LIVING_ACC (wc , 8);
2463 LIVING_ACC (ac , 9);
2464 LIVING_ACC (hp , 10);
2465 LIVING_ACC (maxhp , 11);
2466 LIVING_ACC (sp , 12);
2467 LIVING_ACC (maxsp , 13);
2468 LIVING_ACC (grace , 14);
2469 LIVING_ACC (maxgrace, 15);
2470 LIVING_ACC (food , 16);
2471 LIVING_ACC (dam , 17);
2472 LIVING_ACC (luck , 18);
2473 } 2762 }
2474# undef LIVING_ACC 2763
2764void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2765 CODE:
2766{
2767 faceinfo *f = face_info (idx); assert (f);
2768 facedata *d = &(faceset ? f->data64 : f->data32);
2769 sv_to (data, d->data);
2770 STRLEN clen;
2771 char *cdata = SvPVbyte (chksum, clen);
2772 clen = min (CHKSUM_SIZE, clen);
2773
2774 if (memcmp (d->chksum, cdata, clen))
2775 {
2776 memcpy (d->chksum, cdata, clen);
2777
2778 // invalidate existing client face info
2779 for_all_clients (ns)
2780 if (ns->faceset == faceset)
2781 {
2782 ns->faces_sent [idx] = false;
2783 ns->force_newmap = true;
2784 }
2785 }
2786}
2787
2788int get_data_size (faceidx idx, int faceset = 0)
2789 CODE:
2790 facedata *d = face_data (idx, faceset);
2791 if (!d) XSRETURN_UNDEF;
2792 RETVAL = d->data.size ();
2475 OUTPUT: 2793 OUTPUT:
2476 RETVAL 2794 RETVAL
2477 2795
2796SV *get_chksum (faceidx idx, int faceset = 0)
2797 CODE:
2798 facedata *d = face_data (idx, faceset);
2799 if (!d) XSRETURN_UNDEF;
2800 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2801 OUTPUT:
2802 RETVAL
2803
2804SV *get_data (faceidx idx, int faceset = 0)
2805 CODE:
2806 facedata *d = face_data (idx, faceset);
2807 if (!d) XSRETURN_UNDEF;
2808 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2809 OUTPUT:
2810 RETVAL
2811
2812void invalidate (faceidx idx)
2813 CODE:
2814 for_all_clients (ns)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819
2820void invalidate_all ()
2821 CODE:
2822 for_all_clients (ns)
2823 {
2824 ns->faces_sent.reset ();
2825 ns->force_newmap = true;
2826 }
2827
2828MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2829
2830#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2831
2832animidx anim_find (utf8_string name)
2833 CODE:
2834 RETVAL = animation::find (name).number;
2835 OUTPUT: RETVAL
2836
2837animidx set (utf8_string name, SV *frames, int facings = 1)
2838 CODE:
2839{
2840 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2841 croak ("frames must be an arrayref");
2842
2843 AV *av = (AV *)SvRV (frames);
2844
2845 animation *anim = &animation::find (name);
2846 if (anim->number)
2847 {
2848 anim->resize (av_len (av) + 1);
2849 anim->facings = facings;
2850 }
2851 else
2852 anim = &animation::create (name, av_len (av) + 1, facings);
2853
2854 for (int i = 0; i < anim->num_animations; ++i)
2855 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2856}
2857 OUTPUT: RETVAL
2858
2859void invalidate_all ()
2860 CODE:
2861 for_all_clients (ns)
2862 ns->anims_sent.reset ();
2863
2864MODULE = cf PACKAGE = cf::object::freezer
2865
2866INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2867
2868SV *
2869new (char *klass)
2870 CODE:
2871 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 OUTPUT: RETVAL
2873
2874void
2875DESTROY (SV *sv)
2876 CODE:
2877 object_freezer *self;
2878 sv_to (sv, self);
2879 delete self;
2880
2881MODULE = cf PACKAGE = cf::object::thawer
2882
2883INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2884
2885SV *
2886new_from_file (char *klass, octet_string path)
2887 CODE:
2888 object_thawer *f = new object_thawer (path);
2889 if (!*f)
2890 {
2891 delete f;
2892 XSRETURN_UNDEF;
2893 }
2894 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2895 OUTPUT: RETVAL
2896
2897void
2898DESTROY (SV *sv)
2899 CODE:
2900 object_thawer *self;
2901 sv_to (sv, self);
2902 delete self;
2903
2904void
2905extract_tags (object_thawer *self)
2906 PPCODE:
2907 while (self->kw != KW_EOF)
2908 {
2909 PUTBACK;
2910 coroapi::cede_to_tick ();
2911 SPAGAIN;
2912
2913 if (self->kw == KW_tag)
2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2915
2916 self->skip ();
2917 }
2918

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