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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.31 by root, Wed Aug 30 12:08:15 2006 UTC vs.
Revision 1.310 by root, Fri Dec 19 22:47:30 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
37#endif 104#endif
38 105
39#undef MODULEAPI 106#ifndef newSVpvn_utf8
40#ifdef WIN32 107static inline SV *
41#else 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
43#endif 120#endif
44 121
45#include <plugin_common.h> 122// helper cast function, returns super class * or 0
46#include <sounds.h> 123template<class super>
47#include <cstdarg> 124static super *
48#include <sproto.h> 125is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 126{
72 object* who; 127 //return dynamic_cast<super *>(at); // slower, safer
73 object* activator; 128 if (typeid (*at) == typeid (super))
74 object* third; 129 return static_cast<super *>(at);
75 object* event; 130 else
76 mapstruct* map; 131 return 0;
77 char message[1024]; 132}
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl;
87
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95#define PUSH_PV PUSHcfapi_va(STRING, const char *)
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97 133
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
100static SV * 327static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 329{
103 SV *sv; 330 SV *sv;
104 331
105 if (!ptr) 332 if (!ptr)
106 return &PL_sv_undef; 333 return newSV (0);
107 334
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 337}
111 338
112template<class attachable> 339static int
113SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
114newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
115{ 360{
116 if (!obj) 361 if (!obj)
117 return &PL_sv_undef; 362 return newSV (0);
118 363
119 if (!obj->self) 364 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
121 366
122 return newSVsv (static_cast<SV *>(obj->self)); 367 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 368 {
151 HV *hv = newHV (); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 370
155 SVptr_cache_set (ptr, sv); 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
157 378
158 return newSVsv (sv); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
159} 384}
160 385
161static void 386static void
162clearSVptr (SV *sv) 387clearSVptr (SV *sv)
163{ 388{
188 if (SvOK (sv)) 413 if (SvOK (sv))
189 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
190 else 415 else
191 return 0; 416 return 0;
192} 417}
418
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); }
446
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452inline SV *to_sv (dynbuf * v)
453{
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
522inline void sv_to (SV *sv, UUID &v)
523{
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 529
194static SV * 530static SV *
195newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
196{ 532{
197 SV *sv; 533 SV *sv;
211 break; 547 break;
212 548
213 case DT_STRING: 549 case DT_STRING:
214 { 550 {
215 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 553 }
218 break; 554 break;
219 555
220 case DT_DATA: 556 case DT_DATA:
221 { 557 {
222 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
225 } 561 }
226 break; 562 break;
227 563
228 case DT_OBJECT: 564 case DT_OBJECT:
229 { 565 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 566 break;
234 567
235 case DT_MAP: 568 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 570 sv = to_sv (va_arg (ap, maptile *));
238 break; 571 break;
239 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
240 case DT_PLAYER: 577 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 578 sv = to_sv (va_arg (ap, player *));
242 break; 579 break;
243 580
244 case DT_ARCH: 581 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 582 sv = to_sv (va_arg (ap, archetype *));
246 break; 583 break;
247 584
248 case DT_PARTY: 585 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 586 sv = to_sv (va_arg (ap, partylist *));
250 break; 587 break;
251 588
252 case DT_REGION: 589 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 590 sv = to_sv (va_arg (ap, region *));
254 break; 591 break;
255 592
256 default: 593 default:
257 assert (("unhandled type in newSVdt_va", 0)); 594 assert (("unhandled type in newSVdt_va", 0));
258 } 595 }
270 va_end (ap); 607 va_end (ap);
271 608
272 return sv; 609 return sv;
273} 610}
274 611
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 613
307SV * 614SV *
308registry_of (attachable_base *ext) 615registry (attachable *ext)
309{ 616{
310 if (!ext->cb) 617 if (!ext->cb)
311 ext->cb = newAV (); 618 ext->cb = newAV ();
312 619
313 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
314} 621}
315 622
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
391 624
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (const char *filename)
472{
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506}
507
508// compatibility support, should be removed when no longer needed
509int fprintf (object_freezer &freezer, const char *format, ...)
510{
511 va_list ap;
512
513 va_start (ap, format);
514 vfprintf (freezer.fp, format, ap);
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 fputs (s, freezer.fp);
521}
522
523void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524{
525 if (!av || oid < 0) // this is actually an error of sorts
526 return;
527
528 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529 ext->clear ();
530
531 SV **svp = av_fetch ((AV *)av, oid, 0);
532
533 if (!svp || !SvROK (*svp))
534 {
535 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536 return;
537 }
538
539 ext->self = *svp; *svp = &PL_sv_undef;
540 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541
542 reattach (type, obj);
543}
544
545object_thawer::~object_thawer ()
546{
547 if (fp) fclose (fp);
548 if (av) SvREFCNT_dec ((AV *)av);
549}
550
551/////////////////////////////////////////////////////////////////////////////
552
553extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554{
555 return 0;
556}
557
558static CommArray_s rtn_cmd;
559
560static int
561runPluginCommand (object *obj, char *params)
562{
563 dSP;
564
565 ENTER;
566 SAVETMPS;
567
568 PUSHMARK (SP);
569
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573
574 if (params)
575 PUSHs (sv_2mortal (newSVpv (params, 0)));
576
577 PUTBACK;
578 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579 SPAGAIN;
580
581 if (SvTRUE (ERRSV))
582 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583
584 int returnvalue = count > 0 ? POPi : -1;
585
586 PUTBACK;
587 FREETMPS;
588 LEAVE;
589
590 return returnvalue;
591}
592
593extern "C" void *cfperl_getPluginProperty (int *type, ...)
594{
595 va_list args;
596 char *propname;
597 int i;
598 va_start (args, type);
599 propname = va_arg (args, char *);
600 //printf ("Property name: %s\n", propname);
601
602 if (!strcmp (propname, "command?"))
603 {
604 if (!perl)
605 return NULL;
606
607 const char *cmdname = va_arg (args, const char *);
608 HV *hv = get_hv ("cf::COMMAND", 1);
609 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610
611 va_end (args);
612
613 if (svp)
614 {
615 // this is totaly broken, should stash it into %COMMAND
616 rtn_cmd.name = cmdname;
617 rtn_cmd.time = SvNV (*svp);
618 rtn_cmd.func = runPluginCommand;
619
620 return &rtn_cmd;
621 }
622 }
623 else if (!strcmp (propname, "Identification"))
624 {
625 va_end (args);
626 return (void*) PLUGIN_NAME;
627 }
628 else if (!strcmp (propname, "FullName"))
629 {
630 va_end (args);
631 return (void*) PLUGIN_VERSION;
632 }
633 else
634 va_end (args);
635
636 return NULL;
637}
638
639extern "C" int cfperl_postInitPlugin ()
640{
641 int hooktype = 1;
642 int rtype = 0;
643
644 cf_init_plugin (gethook);
645
646 return 0;
647}
648
649extern "C" int cfperl_closePlugin ()
650{
651 return 0;
652}
653
654void 625void
655cfperl_init () 626cfperl_init ()
656{ 627{
657 char *argv[] = { 628 extern char **environ;
658 "",
659 "-e"
660 "BEGIN {"
661 " cf->bootstrap;"
662 " unshift @INC, cf::datadir ();"
663 "}"
664 ""
665 "use cf;"
666 };
667 629
630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
668 perl = perl_alloc (); 631 perl = perl_alloc ();
669 perl_construct (perl); 632 perl_construct (perl);
670 633
671 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672 635
673 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 636 const char *argv[] = {
637 settings.argv [0],
638 "-e0"
639 };
640
641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
674 { 643 {
675 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
676
677 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
678 //perl_destruct (perl);
679 //perl_free (perl);
680 //perl = 0;
681 //return;
682 } 646 }
683 647
684 obj_cache = newHV (); 648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
685} 663}
686 664
687void cfperl_main () 665void cfperl_main ()
688{ 666{
689 dSP; 667 dSP;
690 668
691 PUSHMARK (SP); 669 PUSHMARK (SP);
692 PUTBACK; 670 PUTBACK;
693 call_pv ("cf::main", G_DISCARD | G_VOID); 671 call_pv ("cf::main", G_DISCARD | G_VOID);
672}
673
674void
675attachable::instantiate ()
676{
677 if (attach)
678 {
679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
680 attach = 0;
681 }
682}
683
684void
685attachable::reattach ()
686{
687 optimise ();
688 //TODO: check for _attachment's, very important for restarts
689 INVOKE_ATTACHABLE (REATTACH, this);
694} 690}
695 691
696static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
697# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
698# include "eventinc.h" 694# include "eventinc.h"
729 } 725 }
730 } 726 }
731 } 727 }
732} 728}
733 729
730void
731attachable::gather_callbacks (AV *&callbacks, event_type event) const
732{
733 ::gather_callbacks (callbacks, cb_attachable, event);
734
735 if (cb)
736 ::gather_callbacks (callbacks, cb, event);
737}
738
739void
740global::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 ::gather_callbacks (callbacks, cb_global, event);
743}
744
745void
746object::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
749 {
750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
751
752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
754 }
755
756 if (type <= AvFILLp (cb_type))
757 {
758 SV *registry = AvARRAY (cb_type)[type];
759
760 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
761 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
762 }
763
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_object, event);
766}
767
768void
769archetype::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
773}
774
775void
776client::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_client, event);
780}
781
782void
783player::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_player, event);
787}
788
789void
790maptile::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event);
794}
795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
846bool
734bool cfperl_invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
735{ 848{
736 data_type dt; 849 data_type dt;
737 va_list ap;
738 850
739 va_start (ap, event); 851 // callback call ordering should be:
852 // 1. per-object callback
853 // 2. per-class object
854 // 3. per-type callback
855 // 4. global callbacks
740 856
741 AV *callbacks = 0; 857 AV *callbacks = 0;
742
743 object *op;
744 player *pl;
745 mapstruct *map;
746
747 // callback call ordering is:
748 // 1. per-object callback (NYI)
749 // 2. per-class object
750 // 2a. per-type callback
751 // 4. global callbacks
752
753 gather_callbacks (callbacks, cb_global, event); 858 gather_callbacks (callbacks, event);
754
755 switch (KLASS_OF (event))
756 {
757 case KLASS_GLOBAL:
758 break;
759
760 case KLASS_OBJECT:
761 dt = (data_type) va_arg (ap, int);
762 assert (("first argument must be of type object", dt == DT_OBJECT));
763 op = va_arg (ap, object *);
764
765 if (op->cb)
766 gather_callbacks (callbacks, (AV *)op->cb, event);
767
768 if (op->type)
769 {
770 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 if (op->type <= AvFILLp (cb_type))
779 {
780 SV *registry = AvARRAY (cb_type)[op->type];
781
782 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784 }
785 }
786
787 gather_callbacks (callbacks, cb_object, event);
788
789 break;
790
791 case KLASS_PLAYER:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type player", dt == DT_PLAYER));
794 pl = va_arg (ap, player *);
795
796 if (pl->cb)
797 gather_callbacks (callbacks, (AV *)pl->cb, event);
798
799 gather_callbacks (callbacks, cb_player, event);
800 break;
801
802 case KLASS_MAP:
803 dt = (data_type) va_arg (ap, int);
804 assert (("first argument must be of type object", dt == DT_MAP));
805 map = va_arg (ap, mapstruct *);
806
807 if (map->cb)
808 gather_callbacks (callbacks, (AV *)map->cb, event);
809
810 gather_callbacks (callbacks, cb_map, event);
811 break;
812
813 default:
814 assert (("unsupported event klass in cfperl_invoke", 0));
815 }
816 859
817 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
818 if (!callbacks) 861 if (!callbacks)
819 return 0; 862 return 0;
820 863
821 dSP; 864 va_list ap;
822 ENTER; 865 va_start (ap, event);
823 SAVETMPS;
824 866
825 PUSHMARK (SP); 867 CALL_BEGIN (3);
826 EXTEND (SP, 3);
827
828 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
829 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
830 870
831 switch (KLASS_OF (event)) 871 //TODO: unhack
832 { 872 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
833 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 873 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
834 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 874 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
835 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 875 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
836 } 876 else if (global *gl = is_a<global>(this)) /*nop*/;
877 else
878 abort (); //TODO
837 879
838 for (;;) 880 for (;;)
839 { 881 {
840 dt = (data_type) va_arg (ap, int); 882 dt = (data_type) va_arg (ap, int);
841 883
842 if (dt == DT_END) 884 if (dt == DT_END)
843 break; 885 break;
844
845 if (dt == DT_AV) 886 else if (dt == DT_AV)
846 { 887 {
847 AV *av = va_arg (ap, AV *); 888 AV *av = va_arg (ap, AV *);
848 889
849 for (int i = 0; i <= av_len (av); ++i) 890 for (int i = 0; i <= av_len (av); ++i)
850 XPUSHs (*av_fetch (av, i, 1)); 891 XPUSHs (*av_fetch (av, i, 1));
853 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 } 895 }
855 896
856 va_end (ap); 897 va_end (ap);
857 898
858 PUTBACK; 899 CALL_CALL ("cf::do_invoke", G_SCALAR);
859 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 SPAGAIN;
861
862 count = count > 0 ? POPi : 0; 900 count = count > 0 ? POPi : 0;
863 901
864 FREETMPS; 902 CALL_END;
865 LEAVE;
866 903
867 return count; 904 return count;
868} 905}
869 906
870SV * 907SV *
871cfperl_result (int idx) 908cfperl_result (int idx)
872{ 909{
873 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 911 if (!av)
875 return &PL_sv_undef; 912 return &PL_sv_undef;
876 913
877 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
878 if (!sv) 915 if (!sv)
885cfperl_result_INT (int idx) 922cfperl_result_INT (int idx)
886{ 923{
887 return SvIV (cfperl_result (idx)); 924 return SvIV (cfperl_result (idx));
888} 925}
889 926
927double
928cfperl_result_DOUBLE (int idx)
929{
930 return SvNV (cfperl_result (idx));
931}
932
933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
954void
955cfperl_emergency_save ()
956{
957 CALL_BEGIN (0);
958 CALL_CALL ("cf::emergency_save", G_VOID);
959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
1041maptile::find_sync (const char *path, maptile *origin)
1042{
1043 CALL_BEGIN (2);
1044 CALL_ARG (path);
1045 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080}
1081
1082void
1083maptile::change_all_map_light (int change)
1084{
1085 CALL_BEGIN (1);
1086 CALL_ARG (change);
1087 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1088 CALL_END;
1089}
1090
1091void
1092object::enter_exit (object *exit)
1093{
1094 if (type != PLAYER)
1095 return;
1096
1097 CALL_BEGIN (2);
1098 CALL_ARG (this);
1099 CALL_ARG (exit);
1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1101 CALL_END;
1102}
1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
1164/////////////////////////////////////////////////////////////////////////////
1165
1166struct EVAPI *evapi::GEVAPI;
1167struct CoroAPI *coroapi::GCoroAPI;
1168
1169void coroapi::do_cede_to_tick ()
1170{
1171 cede_pending = 0;
1172 cede ();
1173}
1174
1175void
1176coroapi::wait_for_tick ()
1177{
1178 CALL_BEGIN (0);
1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1180 CALL_END;
1181}
1182
1183void
1184coroapi::wait_for_tick_begin ()
1185{
1186 CALL_BEGIN (0);
1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1188 CALL_END;
1189}
1190
1191void
1192iow::poll (int events)
1193{
1194 if (events != this->events)
1195 {
1196 int active = ev_is_active ((ev_io *)this);
1197 if (active) stop ();
1198 ev_io_set ((ev_io *)this, fd, events);
1199 if (active) start ();
1200 }
1201}
1202
1203void
1204_connect_to_perl ()
1205{
1206 stash_cf = gv_stashpv ("cf", 1);
1207
1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1218
1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1223
1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1226 cb_object = get_av ("cf::CB_OBJECT", 1);
1227 cb_player = get_av ("cf::CB_PLAYER", 1);
1228 cb_client = get_av ("cf::CB_CLIENT", 1);
1229 cb_type = get_av ("cf::CB_TYPE" , 1);
1230 cb_map = get_av ("cf::CB_MAP" , 1);
1231}
1232
890MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
891 1234
892BOOT: 1235BOOT:
893{ 1236{
894 HV *stash = gv_stashpv ("cf", 1); 1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
1240 _connect_to_perl ();
1241
1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
895 1252
896 static const struct { 1253 static const struct {
897 const char *name; 1254 const char *name;
898 IV iv; 1255 IV iv;
899 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
900# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
901 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
902 const_iv (llevInfo) 1259 const_iv (logBacktrace)
903 const_iv (llevDebug) 1260
904 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
905 1264
906 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
907 const_iv (PLAYER)
908 const_iv (TRANSPORT)
909 const_iv (ROD)
910 const_iv (TREASURE)
911 const_iv (POTION)
912 const_iv (FOOD)
913 const_iv (POISON)
914 const_iv (BOOK)
915 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
916 const_iv (LIGHTNING) 1267
917 const_iv (ARROW)
918 const_iv (BOW)
919 const_iv (WEAPON)
920 const_iv (ARMOUR)
921 const_iv (PEDESTAL)
922 const_iv (ALTAR)
923 const_iv (LOCKED_DOOR)
924 const_iv (SPECIAL_KEY)
925 const_iv (MAP)
926 const_iv (DOOR)
927 const_iv (KEY)
928 const_iv (TIMED_GATE)
929 const_iv (TRIGGER)
930 const_iv (GRIMREAPER)
931 const_iv (MAGIC_EAR)
932 const_iv (TRIGGER_BUTTON)
933 const_iv (TRIGGER_ALTAR)
934 const_iv (TRIGGER_PEDESTAL)
935 const_iv (SHIELD)
936 const_iv (HELMET)
937 const_iv (HORN)
938 const_iv (MONEY)
939 const_iv (CLASS)
940 const_iv (GRAVESTONE)
941 const_iv (AMULET)
942 const_iv (PLAYERMOVER)
943 const_iv (TELEPORTER)
944 const_iv (CREATOR)
945 const_iv (SKILL)
946 const_iv (EXPERIENCE)
947 const_iv (EARTHWALL)
948 const_iv (GOLEM)
949 const_iv (THROWN_OBJ)
950 const_iv (BLINDNESS)
951 const_iv (GOD)
952 const_iv (DETECTOR)
953 const_iv (TRIGGER_MARKER)
954 const_iv (DEAD_OBJECT)
955 const_iv (DRINK)
956 const_iv (MARKER)
957 const_iv (HOLY_ALTAR)
958 const_iv (PLAYER_CHANGER)
959 const_iv (BATTLEGROUND)
960 const_iv (PEACEMAKER)
961 const_iv (GEM)
962 const_iv (FIREWALL)
963 const_iv (ANVIL)
964 const_iv (CHECK_INV)
965 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
966 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
967 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
968 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
969 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
970 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
971 const_iv (FLOOR)
972 const_iv (FLESH)
973 const_iv (INORGANIC)
974 const_iv (SKILL_TOOL)
975 const_iv (LIGHTER)
976 const_iv (TRAP_PART)
977 const_iv (WALL)
978 const_iv (LIGHT_SOURCE)
979 const_iv (MISC_OBJECT)
980 const_iv (MONSTER)
981 const_iv (SPAWN_GENERATOR)
982 const_iv (LAMP)
983 const_iv (DUPLICATOR)
984 const_iv (TOOL)
985 const_iv (SPELLBOOK)
986 const_iv (BUILDFAC)
987 const_iv (CLOAK)
988 const_iv (SPINNER)
989 const_iv (GATE)
990 const_iv (BUTTON)
991 const_iv (CF_HANDLE)
992 const_iv (HOLE)
993 const_iv (TRAPDOOR)
994 const_iv (SIGN)
995 const_iv (BOOTS)
996 const_iv (GLOVES)
997 const_iv (SPELL)
998 const_iv (SPELL_EFFECT)
999 const_iv (CONVERTER)
1000 const_iv (BRACERS)
1001 const_iv (POISONING)
1002 const_iv (SAVEBED)
1003 const_iv (POISONCLOUD)
1004 const_iv (FIREHOLES)
1005 const_iv (WAND)
1006 const_iv (SCROLL)
1007 const_iv (DIRECTOR)
1008 const_iv (GIRDLE)
1009 const_iv (FORCE)
1010 const_iv (POTION_EFFECT)
1011 const_iv (EVENT_CONNECTOR)
1012 const_iv (CLOSE_CON)
1013 const_iv (CONTAINER)
1014 const_iv (ARMOUR_IMPROVER)
1015 const_iv (WEAPON_IMPROVER)
1016 const_iv (SKILLSCROLL)
1017 const_iv (DEEP_SWAMP)
1018 const_iv (IDENTIFY_ALTAR)
1019 const_iv (MENU)
1020 const_iv (RUNE)
1021 const_iv (TRAP)
1022 const_iv (POWER_CRYSTAL)
1023 const_iv (CORPSE)
1024 const_iv (DISEASE)
1025 const_iv (SYMPTOM)
1026 const_iv (BUILDER)
1027 const_iv (MATERIAL)
1028 const_iv (ITEM_TRANSFORMER)
1029 const_iv (QUEST)
1030 1274
1031 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1032 1303
1033 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1034 const_iv (ST_BD_REMOVE)
1035 1305
1036 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1037 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1038 const_iv (ST_MAT_ITEM)
1039 1308
1040 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1041 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1042 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1043 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1044 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1046 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1047 const_iv (AT_DRAIN)
1048 const_iv (AT_WEAPONMAGIC)
1049 const_iv (AT_GHOSTHIT)
1050 const_iv (AT_POISON)
1051 const_iv (AT_SLOW)
1052 const_iv (AT_PARALYZE)
1053 const_iv (AT_TURN_UNDEAD)
1054 const_iv (AT_FEAR)
1055 const_iv (AT_CANCELLATION)
1056 const_iv (AT_DEPLETE)
1057 const_iv (AT_DEATH)
1058 const_iv (AT_CHAOS)
1059 const_iv (AT_COUNTERSPELL)
1060 const_iv (AT_GODPOWER)
1061 const_iv (AT_HOLYWORD)
1062 const_iv (AT_BLIND)
1063 const_iv (AT_INTERNAL)
1064 const_iv (AT_LIFE_STEALING)
1065 const_iv (AT_DISEASE)
1066 1316
1067 const_iv (QUEST_IN_PROGRESS) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1068 const_iv (QUEST_DONE_QUEST) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1069 const_iv (QUEST_DONE_TASK)
1070 const_iv (QUEST_START_QUEST)
1071 const_iv (QUEST_END_QUEST)
1072 const_iv (QUEST_START_TASK)
1073 const_iv (QUEST_END_TASK)
1074 const_iv (QUEST_OVERRIDE)
1075 const_iv (QUEST_ON_ACTIVATE)
1076
1077 const_iv (WEAP_HIT)
1078 const_iv (WEAP_SLASH)
1079 const_iv (WEAP_PIERCE)
1080 const_iv (WEAP_CLEAVE)
1081 const_iv (WEAP_SLICE)
1082 const_iv (WEAP_STAB)
1083 const_iv (WEAP_WHIP)
1084 const_iv (WEAP_CRUSH)
1085 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1086 1320
1087 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1088 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1089 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1090 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1091 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1092 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1093 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1094 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1095 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1096 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1097 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1098 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1099 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1100 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1101 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1102 const_iv (FLAG_TREASURE) 1373 const_iv (SP_MAGIC_MAPPING)
1103 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1104 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1105 const_iv (FLAG_CAN_ROLL)
1106 const_iv (FLAG_OVERLAY_FLOOR)
1107 const_iv (FLAG_IS_TURNABLE)
1108 const_iv (FLAG_IS_USED_UP)
1109 const_iv (FLAG_IDENTIFIED)
1110 const_iv (FLAG_REFLECTING)
1111 const_iv (FLAG_CHANGING)
1112 const_iv (FLAG_SPLITTING)
1113 const_iv (FLAG_HITBACK)
1114 const_iv (FLAG_STARTEQUIP)
1115 const_iv (FLAG_BLOCKSVIEW)
1116 const_iv (FLAG_UNDEAD)
1117 const_iv (FLAG_SCARED)
1118 const_iv (FLAG_UNAGGRESSIVE)
1119 const_iv (FLAG_REFL_MISSILE)
1120 const_iv (FLAG_REFL_SPELL)
1121 const_iv (FLAG_NO_MAGIC)
1122 const_iv (FLAG_NO_FIX_PLAYER)
1123 const_iv (FLAG_IS_LIGHTABLE)
1124 const_iv (FLAG_TEAR_DOWN)
1125 const_iv (FLAG_RUN_AWAY)
1126 const_iv (FLAG_PICK_UP)
1127 const_iv (FLAG_UNIQUE)
1128 const_iv (FLAG_NO_DROP)
1129 const_iv (FLAG_WIZCAST)
1130 const_iv (FLAG_CAST_SPELL)
1131 const_iv (FLAG_USE_SCROLL)
1132 const_iv (FLAG_USE_RANGE)
1133 const_iv (FLAG_USE_BOW)
1134 const_iv (FLAG_USE_ARMOUR)
1135 const_iv (FLAG_USE_WEAPON)
1136 const_iv (FLAG_USE_RING)
1137 const_iv (FLAG_READY_RANGE)
1138 const_iv (FLAG_READY_BOW)
1139 const_iv (FLAG_XRAYS)
1140 const_iv (FLAG_NO_APPLY)
1141 const_iv (FLAG_IS_FLOOR)
1142 const_iv (FLAG_LIFESAVE)
1143 const_iv (FLAG_NO_STRENGTH)
1144 const_iv (FLAG_SLEEP)
1145 const_iv (FLAG_STAND_STILL)
1146 const_iv (FLAG_RANDOM_MOVE)
1147 const_iv (FLAG_ONLY_ATTACK)
1148 const_iv (FLAG_CONFUSED)
1149 const_iv (FLAG_STEALTH)
1150 const_iv (FLAG_WIZPASS)
1151 const_iv (FLAG_IS_LINKED)
1152 const_iv (FLAG_CURSED)
1153 const_iv (FLAG_DAMNED)
1154 const_iv (FLAG_SEE_ANYWHERE)
1155 const_iv (FLAG_KNOWN_MAGICAL)
1156 const_iv (FLAG_KNOWN_CURSED)
1157 const_iv (FLAG_CAN_USE_SKILL)
1158 const_iv (FLAG_BEEN_APPLIED)
1159 const_iv (FLAG_READY_SCROLL)
1160 const_iv (FLAG_USE_ROD)
1161 const_iv (FLAG_USE_HORN)
1162 const_iv (FLAG_MAKE_INVIS)
1163 const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_WOODED)
1165 const_iv (FLAG_IS_HILLY)
1166 const_iv (FLAG_READY_SKILL)
1167 const_iv (FLAG_READY_WEAPON)
1168 const_iv (FLAG_NO_SKILL_IDENT)
1169 const_iv (FLAG_BLIND)
1170 const_iv (FLAG_SEE_IN_DARK)
1171 const_iv (FLAG_IS_CAULDRON)
1172 const_iv (FLAG_NO_STEAL)
1173 const_iv (FLAG_ONE_HIT)
1174 const_iv (FLAG_CLIENT_SENT)
1175 const_iv (FLAG_BERSERK)
1176 const_iv (FLAG_NEUTRAL)
1177 const_iv (FLAG_NO_ATTACK)
1178 const_iv (FLAG_NO_DAMAGE)
1179 const_iv (FLAG_OBJ_ORIGINAL)
1180 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181 const_iv (FLAG_ACTIVATE_ON_PUSH)
1182 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183 const_iv (FLAG_IS_WATER)
1184 const_iv (FLAG_CONTENT_ON_GEN)
1185 const_iv (FLAG_IS_A_TEMPLATE)
1186 const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_AFK)
1188
1189 const_iv (NDI_BLACK)
1190 const_iv (NDI_WHITE)
1191 const_iv (NDI_NAVY)
1192 const_iv (NDI_RED) 1379 const_iv (SP_PROBE)
1193 const_iv (NDI_ORANGE) 1380 const_iv (SP_HEALING)
1381 const_iv (SP_CREATE_FOOD)
1382 const_iv (SP_EARTH_TO_DUST)
1383 const_iv (SP_CHANGE_ABILITY)
1194 const_iv (NDI_BLUE) 1384 const_iv (SP_BLESS)
1195 const_iv (NDI_DK_ORANGE)
1196 const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN)
1198 const_iv (NDI_GREY)
1199 const_iv (NDI_BROWN)
1200 const_iv (NDI_GOLD)
1201 const_iv (NDI_TAN)
1202 const_iv (NDI_MAX_COLOR)
1203 const_iv (NDI_COLOR_MASK)
1204 const_iv (NDI_UNIQUE)
1205 const_iv (NDI_ALL)
1206
1207 const_iv (F_APPLIED)
1208 const_iv (F_LOCATION)
1209 const_iv (F_UNPAID)
1210 const_iv (F_MAGIC)
1211 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1212 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1213 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1214 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1215 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1216 1412
1217 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1218 const_iv (F_SHOP)
1219 const_iv (F_SELL)
1220 1414
1221 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1222 const_iv (P_NO_MAGIC) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1223 const_iv (P_IS_ALIVE)
1224 const_iv (P_NO_CLERIC)
1225 const_iv (P_NEED_UPDATE)
1226 const_iv (P_NO_ERROR)
1227 const_iv (P_OUT_OF_MAP)
1228 const_iv (P_NEW_MAP)
1229 1417
1230 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1231 const_iv (UP_OBJ_REMOVE)
1232 const_iv (UP_OBJ_CHANGE)
1233 const_iv (UP_OBJ_FACE)
1234 1419
1235 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1236 const_iv (INS_ABOVE_FLOOR_ONLY)
1237 const_iv (INS_NO_WALK_ON)
1238 const_iv (INS_ON_TOP)
1239 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1240 const_iv (INS_MAP_LOAD)
1241 1422
1242 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1243 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1244 const_iv (WILL_APPLY_EARTHWALL)
1245 const_iv (WILL_APPLY_DOOR)
1246 const_iv (WILL_APPLY_FOOD)
1247 1425
1248 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1249 const_iv (SAVE_DIR_MODE)
1250 1427
1251 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1252 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1253 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1254 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1255 const_iv (M_WOOD)
1256 const_iv (M_ORGANIC)
1257 const_iv (M_STONE)
1258 const_iv (M_CLOTH)
1259 const_iv (M_ADAMANT)
1260 const_iv (M_LIQUID)
1261 const_iv (M_SOFT_METAL)
1262 const_iv (M_BONE)
1263 const_iv (M_ICE)
1264 const_iv (M_SPECIAL)
1265 1432
1266 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1267 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1268 const_iv (SK_EXP_NONE)
1269 const_iv (SK_SUBTRACT_SKILL_EXP)
1270 1435
1271 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1272 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1273 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1274 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1275 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1276 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1277 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1278 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1279 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1280 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1281 const_iv (SK_DET_MAGIC)
1282 const_iv (SK_ORATORY)
1283 const_iv (SK_SINGING)
1284 const_iv (SK_DET_CURSE)
1285 const_iv (SK_FIND_TRAPS)
1286 const_iv (SK_MEDITATION)
1287 const_iv (SK_PUNCHING)
1288 const_iv (SK_FLAME_TOUCH)
1289 const_iv (SK_KARATE)
1290 const_iv (SK_CLIMBING)
1291 const_iv (SK_WOODSMAN)
1292 const_iv (SK_INSCRIPTION)
1293 const_iv (SK_ONE_HANDED_WEAPON)
1294 const_iv (SK_MISSILE_WEAPON)
1295 const_iv (SK_THROWING)
1296 const_iv (SK_USE_MAGIC_ITEM)
1297 const_iv (SK_DISARM_TRAPS)
1298 const_iv (SK_SET_TRAP)
1299 const_iv (SK_THAUMATURGY)
1300 const_iv (SK_PRAYING)
1301 const_iv (SK_CLAWING)
1302 const_iv (SK_LEVITATION)
1303 const_iv (SK_SUMMONING)
1304 const_iv (SK_PYROMANCY)
1305 const_iv (SK_EVOCATION)
1306 const_iv (SK_SORCERY)
1307 const_iv (SK_TWO_HANDED_WEAPON)
1308 const_iv (SK_SPARK_TOUCH)
1309 const_iv (SK_SHIVER)
1310 const_iv (SK_ACID_SPLASH)
1311 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1312 1447
1313 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1314 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1315 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1316 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1317 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1318 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1319 const_iv (SOUND_PUSH_PLAYER)
1320 const_iv (SOUND_PLAYER_HITS1)
1321 const_iv (SOUND_PLAYER_HITS2)
1322 const_iv (SOUND_PLAYER_HITS3)
1323 const_iv (SOUND_PLAYER_HITS4)
1324 const_iv (SOUND_PLAYER_IS_HIT1)
1325 const_iv (SOUND_PLAYER_IS_HIT2)
1326 const_iv (SOUND_PLAYER_IS_HIT3)
1327 const_iv (SOUND_PLAYER_KILLS)
1328 const_iv (SOUND_PET_IS_KILLED)
1329 const_iv (SOUND_PLAYER_DIES)
1330 const_iv (SOUND_OB_EVAPORATE)
1331 const_iv (SOUND_OB_EXPLODE)
1332 const_iv (SOUND_CLOCK)
1333 const_iv (SOUND_TURN_HANDLE)
1334 const_iv (SOUND_FALL_HOLE)
1335 const_iv (SOUND_DRINK_POISON)
1336 const_iv (SOUND_CAST_SPELL_0)
1337 1454
1338 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1339 const_iv (PREFER_HIGH)
1340 1456
1341 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1342 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1343 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1344 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1345 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1346 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1347 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1348 const_iv (ATNR_DRAIN)
1349 const_iv (ATNR_WEAPONMAGIC)
1350 const_iv (ATNR_GHOSTHIT)
1351 const_iv (ATNR_POISON)
1352 const_iv (ATNR_SLOW)
1353 const_iv (ATNR_PARALYZE)
1354 const_iv (ATNR_TURN_UNDEAD)
1355 const_iv (ATNR_FEAR)
1356 const_iv (ATNR_CANCELLATION)
1357 const_iv (ATNR_DEPLETE)
1358 const_iv (ATNR_DEATH)
1359 const_iv (ATNR_CHAOS)
1360 const_iv (ATNR_COUNTERSPELL)
1361 const_iv (ATNR_GODPOWER)
1362 const_iv (ATNR_HOLYWORD)
1363 const_iv (ATNR_BLIND)
1364 const_iv (ATNR_INTERNAL)
1365 const_iv (ATNR_LIFE_STEALING)
1366 const_iv (ATNR_DISEASE)
1367 1464
1368 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1369 const_iv (MAP_PLAYER_UNIQUE)
1370 const_iv (MAP_BLOCK)
1371 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1372 const_iv (MAP_OVERLAY)
1373 1467
1374 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1375 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1376 const_iv (MAP_LOADING)
1377 const_iv (MAP_SAVING)
1378 1470
1379 const_iv (KLASS_GLOBAL) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1380 const_iv (KLASS_OBJECT) 1472
1381 const_iv (KLASS_PLAYER) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1382 const_iv (KLASS_MAP) 1474
1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476
1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478
1479 // random map generator
1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486
1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1489
1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1383 }; 1495 };
1384 1496
1385 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1387 1499
1388 static const struct { 1500 static const struct {
1389 const char *name; 1501 const char *name;
1390 int skip; 1502 int skip;
1391 IV klass; 1503 IV klass;
1402 { 1514 {
1403 AV *event = newAV (); 1515 AV *event = newAV ();
1404 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 av_push (event, newSViv (eiv->klass)); 1517 av_push (event, newSViv (eiv->klass));
1406 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1408 } 1520 }
1409
1410 static const struct {
1411 int dtype;
1412 const char *name;
1413 IV idx;
1414 } *cprop, prop_table[] = {
1415# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416 prop (CFAPI_INT, MAP_PROP_FLAGS)
1417 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418 prop (CFAPI_STRING, MAP_PROP_PATH)
1419 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420 prop (CFAPI_STRING, MAP_PROP_NAME)
1421 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425 prop (CFAPI_INT, MAP_PROP_WIDTH)
1426 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434 prop (CFAPI_INT, MAP_PROP_SKY)
1435 prop (CFAPI_INT, MAP_PROP_WPARTX)
1436 prop (CFAPI_INT, MAP_PROP_WPARTY)
1437 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438 prop (CFAPI_PREGION, MAP_PROP_REGION)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455 prop (CFAPI_INT, OBJECT_PROP_X)
1456 prop (CFAPI_INT, OBJECT_PROP_Y)
1457 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459 prop (CFAPI_INT, OBJECT_PROP_NROF)
1460 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461 prop (CFAPI_INT, OBJECT_PROP_FACING)
1462 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510 prop (CFAPI_INT, OBJECT_PROP_STR)
1511 prop (CFAPI_INT, OBJECT_PROP_DEX)
1512 prop (CFAPI_INT, OBJECT_PROP_CON)
1513 prop (CFAPI_INT, OBJECT_PROP_WIS)
1514 prop (CFAPI_INT, OBJECT_PROP_INT)
1515 prop (CFAPI_INT, OBJECT_PROP_POW)
1516 prop (CFAPI_INT, OBJECT_PROP_CHA)
1517 prop (CFAPI_INT, OBJECT_PROP_WC)
1518 prop (CFAPI_INT, OBJECT_PROP_AC)
1519 prop (CFAPI_INT, OBJECT_PROP_HP)
1520 prop (CFAPI_INT, OBJECT_PROP_SP)
1521 prop (CFAPI_INT, OBJECT_PROP_GP)
1522 prop (CFAPI_INT, OBJECT_PROP_FP)
1523 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526 prop (CFAPI_INT, OBJECT_PROP_DAM)
1527 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530 prop (CFAPI_INT, OBJECT_PROP_FACE)
1531 };
1532
1533 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535
1536 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537 {
1538 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540 }
1541
1542 //I_EVENT_API (PACKAGE);
1543} 1521}
1544 1522
1545void _reload_1 () 1523void _gv_clear (SV *gv)
1546 CODE: 1524 CODE:
1547 cb_global = get_av ("cf::CB_GLOBAL", 1); 1525 assert (SvTYPE (gv) == SVt_PVGV);
1548 cb_object = get_av ("cf::CB_OBJECT", 1); 1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1549 cb_player = get_av ("cf::CB_PLAYER", 1); 1527 f (GvGP (gv)->gp_form);
1550 cb_type = get_av ("cf::CB_TYPE" , 1); 1528 f (GvGP (gv)->gp_io);
1551 cb_map = get_av ("cf::CB_MAP" , 1); 1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1552 1536
1553void _reload_2 () 1537void _connect_to_perl ()
1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1542void _global_reattach ()
1554 CODE: 1543 CODE:
1555{ 1544{
1556 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1557 for (player *pl = first_player; pl; pl = pl->next) 1546 for_all_clients (ns)
1558 reattach (pl); 1547 ns->reattach ();
1559 1548
1560 for (mapstruct *map = first_map; map; map = map->next) 1549 for_all_objects (op)
1561 reattach (map);
1562
1563 for (object *op = objects; op; op = op->next)
1564 reattach (op); 1550 op->reattach ();
1551}
1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void load_settings ()
1606
1607void load_materials ()
1608
1609void init_uuid ()
1610 CODE:
1611 UUID::init ();
1612
1613void init_signals ()
1614
1615void init_commands ()
1616
1617void init_skills ()
1618
1619void init_beforeplay ()
1620
1621void evthread_start (int aiofd)
1622
1623void cede_to_tick ()
1624 CODE:
1625 coroapi::cede_to_tick ();
1626
1627NV till_tick ()
1628 CODE:
1629 RETVAL = SvNVX (sv_next_tick) - now ();
1630 OUTPUT:
1631 RETVAL
1632
1633int tick_inhibit ()
1634 CODE:
1635 RETVAL = tick_inhibit;
1636 OUTPUT:
1637 RETVAL
1638
1639void tick_inhibit_inc ()
1640 CODE:
1641 ++tick_inhibit;
1642
1643void tick_inhibit_dec ()
1644 CODE:
1645 if (!--tick_inhibit)
1646 if (tick_pending)
1647 {
1648 ev_async_send (EV_DEFAULT, &tick_watcher);
1649 coroapi::cede ();
1650 }
1651
1652void server_tick ()
1653 CODE:
1654{
1655 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime);
1659
1660 server_tick ();
1661
1662 NOW = ev_time ();
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1565} 1666}
1566 1667
1567NV floor (NV x) 1668NV floor (NV x)
1568 1669
1569NV ceil (NV x) 1670NV ceil (NV x)
1570 1671
1571void server_tick () 1672NV rndm (...)
1673 ALIAS:
1674 rmg_rndm = 1
1675 CODE:
1676{
1677 rand_gen &gen = ix ? rmg_rndm : rndm;
1678 switch (items)
1679 {
1680 case 0: RETVAL = gen (); break;
1681 case 1: RETVAL = gen (SvUV (ST (0))); break;
1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1683 default: croak ("cf::rndm requires none, one or two parameters."); break;
1684 }
1685}
1686 OUTPUT:
1687 RETVAL
1572 1688
1689NV clamp (NV value, NV min_value, NV max_value)
1690 CODE:
1691 RETVAL = clamp (value, min_value, max_value);
1692 OUTPUT:
1693 RETVAL
1694
1695NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT:
1699 RETVAL
1700
1701void weaken (...)
1702 PROTOTYPE: @
1703 CODE:
1704 while (items > 0)
1705 sv_rvweaken (ST (--items));
1706
1573void 1707void
1574LOG (int level, char *msg) 1708log_backtrace (utf8_string msg)
1709
1710void
1711LOG (int flags, utf8_string msg)
1575 PROTOTYPE: $$ 1712 PROTOTYPE: $$
1576 C_ARGS: (LogLevel)level, "%s", msg 1713 C_ARGS: flags, "%s", msg
1577 1714
1578char *path_combine (char *base, char *path) 1715octet_string path_combine (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1716 PROTOTYPE: $$
1580 1717
1581char *path_combine_and_normalize (char *base, char *path) 1718octet_string path_combine_and_normalize (octet_string base, octet_string path)
1582 PROTOTYPE: $$ 1719 PROTOTYPE: $$
1583 1720
1584const char *
1585get_maps_directory (char *path)
1586 PROTOTYPE: $
1587 ALIAS: maps_directory = 0
1588 CODE:
1589 RETVAL = create_pathname (path);
1590 OUTPUT: RETVAL
1591
1592void 1721void
1593sub_generation_inc () 1722sub_generation_inc ()
1594 CODE: 1723 CODE:
1595 PL_sub_generation++; 1724 PL_sub_generation++;
1596 1725
1597char * 1726const_octet_string
1598mapdir () 1727mapdir ()
1599 PROTOTYPE: 1728 PROTOTYPE:
1600 ALIAS: 1729 ALIAS:
1601 mapdir = 0 1730 mapdir = 0
1602 uniquedir = 1 1731 uniquedir = 1
1616 case 5: RETVAL = settings.playerdir; break; 1745 case 5: RETVAL = settings.playerdir; break;
1617 case 6: RETVAL = settings.datadir ; break; 1746 case 6: RETVAL = settings.datadir ; break;
1618 } 1747 }
1619 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1620 1749
1750void abort ()
1751
1752void reset_signals ()
1753
1754void fork_abort (const_octet_string cause = "cf::fork_abort")
1755
1756void cleanup (const_octet_string cause, bool make_core = false)
1757
1758void emergency_save ()
1759
1760void _exit (int status = EXIT_SUCCESS)
1761
1762#if _POSIX_MEMLOCK
1763
1764int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1765 INIT:
1766#if __GLIBC__
1767 mallopt (M_TOP_PAD, 1024 * 1024);
1768 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1769 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1770 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1771#endif
1772
1773int munlockall ()
1774
1775#endif
1776
1621int 1777int
1622cf_find_animation (char *text) 1778malloc_trim (IV pad = 0)
1779
1780void
1781mallinfo ()
1782 PPCODE:
1783{
1784#if __GLIBC__
1785 struct mallinfo mai = mallinfo ();
1786 EXTEND (SP, 10*2);
1787 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1788 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1789 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1790 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1791 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1792 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1793 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1794 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1796 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1797#endif
1798 EXTEND (SP, 5*2);
1799 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1800 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1801 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1802 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1803 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804}
1805
1806int find_animation (utf8_string text)
1623 PROTOTYPE: $ 1807 PROTOTYPE: $
1624 1808
1625int random_roll(int min, int max, object *op, int goodbad); 1809int random_roll (int min, int max, object *op, int goodbad);
1626 1810
1627const char *cost_string_from_value(uint64 cost, int approx = 0) 1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1628
1629int invoke (int event, ...)
1630 CODE:
1631 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635 OUTPUT: RETVAL
1636 1812
1637int 1813int
1638exp_to_level (val64 exp) 1814exp_to_level (val64 exp)
1639 CODE: 1815 CODE:
1640{ 1816{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1848 else
1673 XSRETURN_UNDEF; 1849 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1675 1851
1852UUID
1853uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866val64
1867uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873UUID
1874uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880void
1881coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887void
1888coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894bool
1895load_resource_file_ (octet_string filename)
1896
1897void
1898fix_weight ()
1899
1900MODULE = cf PACKAGE = cf::attachable
1901
1676int 1902int
1677_valid (SV *obj) 1903valid (SV *obj)
1678 CODE: 1904 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT: 1906 OUTPUT:
1681 RETVAL 1907 RETVAL
1682 1908
1909void
1910debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921#object *mortals (U32 index)
1922# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL
1925
1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1927
1928MODULE = cf PACKAGE = cf::global
1929
1930int invoke (SV *klass, int event, ...)
1931 CODE:
1932 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1933 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1934 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1936 OUTPUT: RETVAL
1937
1683MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1939
1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1684 1941
1685int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1686 CODE: 1943 CODE:
1687 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1946 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1692 1949
1693SV *registry (object *op) 1950SV *registry (object *op)
1951
1952int objects_size ()
1694 CODE: 1953 CODE:
1695 RETVAL = registry_of (op); 1954 RETVAL = objects.size ();
1696 OUTPUT: 1955 OUTPUT: RETVAL
1956
1957object *objects (U32 index)
1958 CODE:
1959 RETVAL = index < objects.size () ? objects [index] : 0;
1960 OUTPUT: RETVAL
1961
1962int actives_size ()
1963 CODE:
1964 RETVAL = actives.size ();
1965 OUTPUT: RETVAL
1966
1967object *actives (U32 index)
1968 CODE:
1969 RETVAL = index < actives.size () ? actives [index] : 0;
1970 OUTPUT: RETVAL
1971
1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990}
1991 OUTPUT:
1697 RETVAL 1992 RETVAL
1993
1994# missing properties
1698 1995
1699object *head (object *op) 1996object *head (object *op)
1700 PROTOTYPE: $ 1997 PROTOTYPE: $
1701 ALIAS:
1702 more = 1
1703 above = 2
1704 below = 3
1705 CODE: 1998 CODE:
1706 switch (ix) 1999 RETVAL = op->head_ ();
1707 {
1708 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709 case 1: RETVAL = op->more; break;
1710 case 2: RETVAL = op->above; break;
1711 case 3: RETVAL = op->below; break;
1712 }
1713 OUTPUT:
1714 RETVAL 2000 OUTPUT: RETVAL
1715
1716SV *
1717get_property (object *obj, int type, int idx)
1718 CODE:
1719 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1720 OUTPUT: RETVAL
1721
1722SV *
1723set_property (object *obj, int type, int idx, SV *newval)
1724 CODE:
1725 switch (type)
1726 {
1727 case CFAPI_INT:
1728 cf_object_set_int_property (obj, idx, SvIV (newval));
1729 break;
1730 case CFAPI_LONG:
1731 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732 break;
1733 case CFAPI_DOUBLE:
1734 {
1735 int unused_type;
1736 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737 }
1738 break;
1739 case CFAPI_STRING:
1740 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741 break;
1742 case CFAPI_POBJECT:
1743 {
1744 int unused_type;
1745 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746 }
1747 break;
1748 default:
1749 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750 }
1751
1752# missing properties
1753
1754void
1755set_attacktype (object *obj, U32 attacktype)
1756 CODE:
1757 obj->attacktype = attacktype;
1758
1759U32
1760get_attacktype (object *obj)
1761 ALIAS:
1762 attacktype = 0
1763 CODE:
1764 RETVAL = obj->attacktype;
1765 OUTPUT: RETVAL
1766
1767# missing in plug-in api, of course
1768void
1769set_food (object *obj, int food)
1770 CODE:
1771 obj->stats.food = food;
1772
1773int
1774get_food (object *obj)
1775 ALIAS:
1776 food = 0
1777 CODE:
1778 RETVAL = obj->stats.food;
1779 OUTPUT: RETVAL
1780 2001
1781void 2002void
1782inv (object *obj) 2003inv (object *obj)
1783 PROTOTYPE: $ 2004 PROTOTYPE: $
1784 PPCODE: 2005 PPCODE:
1785{ 2006{
1786 object *o;
1787 for (o = obj->inv; o; o = o->below) 2007 for (object *o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2008 XPUSHs (sv_2mortal (to_sv (o)));
1789} 2009}
1790 2010
1791int cf_object_get_resistance (object *op, int rtype) 2011void
1792 ALIAS: resistance = 0 2012set_animation (object *op, int idx)
2013 CODE:
2014 SET_ANIMATION (op, idx);
1793 2015
1794int cf_object_get_flag (object *op, int flag) 2016int
1795 ALIAS: flag = 0 2017num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
1796 2021
1797void cf_object_set_flag (object *op, int flag, int value) 2022int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026{
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
1798 2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037}
2038 OUTPUT:
2039 RETVAL
2040
2041object *find_best_object_match (object *op, utf8_string match)
2042
2043object *find_marked_object (object *op)
2044
1799int need_identify (const object *obj); 2045int need_identify (object *obj);
1800 2046
1801int apply_shop_mat (object *shop_mat, object *op); 2047int apply_shop_mat (object *shop_mat, object *op);
1802 2048
1803int move (object *op, int dir, object *originator = op) 2049int move (object *op, int dir, object *originator = op)
1804 CODE: 2050 CODE:
1805 RETVAL = move_ob (op, dir, originator); 2051 RETVAL = move_ob (op, dir, originator);
1806 OUTPUT: 2052 OUTPUT:
1807 RETVAL 2053 RETVAL
1808 2054
1809void cf_object_apply (object *op, object *author, int flags = 0) 2055void apply (object *applier, object *applied, int flags = 0)
2056 CODE:
2057 manual_apply (applied, applier, flags);
1810 2058
1811void cf_object_apply_below (object *op) 2059void apply_below (object *op)
2060 CODE:
2061 player_apply_below (op);
1812 2062
1813void cf_object_remove (object *op) 2063int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1814 2064
1815void cf_object_free (object *op)
1816
1817object *cf_object_present_archname_inside (object *op, char *whatstr)
1818
1819int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820
1821int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1822
1823object *cf_object_clone (object *op, int clonetype = 0)
1824
1825int cf_object_pay_item (object *op, object *buyer) 2065int pay_item (object *op, object *buyer)
2066 CODE:
2067 RETVAL = pay_for_item (op, buyer);
2068 OUTPUT: RETVAL
1826 2069
1827int cf_object_pay_amount (object *op, uint64 amount) 2070int pay_amount (object *op, uint64 amount)
2071 CODE:
2072 RETVAL = pay_for_amount (amount, op);
2073 OUTPUT: RETVAL
1828 2074
1829void pay_player (object *op, uint64 amount) 2075void pay_player (object *op, uint64 amount)
1830 2076
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2077val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 2078
1833int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2079int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 2080
1835int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2081void learn_spell (object *op, object *sp, int special_prayer = 0)
2082 CODE:
2083 do_learn_spell (op, sp, special_prayer);
1836 2084
1837void cf_object_learn_spell (object *op, object *sp)
1838
1839void cf_object_forget_spell (object *op, object *sp) 2085void forget_spell (object *op, object *sp)
2086 CODE:
2087 do_forget_spell (op, query_name (sp));
1840 2088
1841object *cf_object_check_for_spell (object *op, char *spellname) 2089object *check_for_spell (object *op, utf8_string spellname)
2090 CODE:
2091 RETVAL = check_spell_known (op, spellname);
2092 OUTPUT: RETVAL
1842 2093
1843int cf_object_query_money (object *op) 2094int query_money (object *op)
1844 ALIAS: money = 0 2095 ALIAS: money = 0
1845 2096
1846int cf_object_query_cost (object *op, object *who, int flags) 2097val64 query_cost (object *op, object *who, int flags)
1847 ALIAS: cost = 0 2098 ALIAS: cost = 0
1848 2099
1849void cf_object_activate_rune (object *op , object *victim) 2100void spring_trap (object *op, object *victim)
1850 2101
1851int cf_object_check_trigger (object *op, object *cause) 2102int check_trigger (object *op, object *cause)
1852 2103
1853int cf_object_out_of_map (object *op, int x, int y)
1854
1855void cf_object_drop (object *op, object *author) 2104void drop (object *who, object *op)
1856 2105
1857void cf_object_take (object *op, object *author)
1858
1859void cf_object_say (object *op, char *msg)
1860
1861void cf_object_speak (object *op, char *msg)
1862
1863object *cf_object_insert_object (object *op, object *container)
1864
1865const char *cf_object_get_msg (object *ob)
1866 ALIAS: msg = 0
1867
1868object *cf_object_insert_in_ob (object *ob, object *where)
1869
1870int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1871
1872void cf_object_update (object *op, int flags)
1873
1874void cf_object_pickup (object *op, object *what) 2106void pick_up (object *who, object *op)
1875 2107
1876object *cf_create_object_by_name (const char *name) 2108void update_object (object *op, int action)
1877 2109
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2111
1880void player_lvl_adj (object *who, object *skill = 0) 2112void player_lvl_adj (object *who, object *skill = 0)
1881 2113
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2115
1885 2117
1886void push_button (object *op); 2118void push_button (object *op);
1887 2119
1888void use_trigger (object *op); 2120void use_trigger (object *op);
1889 2121
1890void add_button_link (object *button, mapstruct *map, int connected); 2122void add_button_link (object *button, maptile *map, int connected);
1891 2123
1892void remove_button_link (object *op); 2124void remove_button_link (object *op);
1893 2125
1894void 2126void handle_apply_yield (object *op);
1895cf_object_set_resistance (object *op, int rtype, int val)
1896 CODE:
1897 if (rtype >= 0 && rtype < NROFATTACKS)
1898 op->resist[rtype] = val;
1899 2127
1900 2128
1901MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2129MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902
1903void cf_fix_object (object *pl)
1904 ALIAS: fix = 0
1905
1906object *cf_insert_ob_in_ob (object *ob, object *where)
1907 2130
1908# no clean way to get an object from an archetype - stupid idiotic 2131# no clean way to get an object from an archetype - stupid idiotic
1909# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910 2133
1911object *new (const char *archetype = 0) 2134object *new (utf8_string archetype = 0)
1912 PROTOTYPE: ;$ 2135 PROTOTYPE: ;$
1913 CODE: 2136 CODE:
1914 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1915 OUTPUT: 2138 OUTPUT:
1916 RETVAL 2139 RETVAL
1917 2140
2141object *find_object (U32 tag)
2142
2143# TODO: nuke
1918object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1919 PROTOTYPE: $$$$$$ 2145 PROTOTYPE: $$$$$$
1920 CODE: 2146 CODE:
1921{ 2147{
1922 int unused_type; 2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1923 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924} 2149}
1925 2150
1926# syntatic sugar for easier use in event callbacks. 2151shstr
1927const char *options (object *op) 2152object::kv_get (shstr key)
1928 CODE:
1929 RETVAL = op->name;
1930 OUTPUT:
1931 RETVAL
1932 2153
1933player *contr (object *op) 2154void
1934 CODE: 2155object::kv_del (shstr key)
1935 RETVAL = op->contr;
1936 OUTPUT: RETVAL
1937 2156
1938const char *get_ob_key_value (object *op, const char *key) 2157void
1939 2158object::kv_set (shstr key, shstr value)
1940bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1941 2159
1942object *get_nearest_player (object *ob) 2160object *get_nearest_player (object *ob)
1943 ALIAS: nearest_player = 0 2161 ALIAS: nearest_player = 0
1944 PREINIT: 2162 PREINIT:
1945 extern object *get_nearest_player (object *); 2163 extern object *get_nearest_player (object *);
1947void rangevector (object *ob, object *other, int flags = 0) 2165void rangevector (object *ob, object *other, int flags = 0)
1948 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
1949 PPCODE: 2167 PPCODE:
1950{ 2168{
1951 rv_vector rv; 2169 rv_vector rv;
2170
2171 PUTBACK;
1952 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
1953 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
1954 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (newSVuv (rv.distance));
1955 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (newSViv (rv.distance_x));
1956 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (newSViv (rv.distance_y));
1957 PUSHs (newSViv (rv.direction)); 2179 PUSHs (newSViv (rv.direction));
1958 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2180 PUSHs (to_sv (rv.part));
1959} 2181}
1960 2182
1961bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
1962 CODE: 2184 CODE:
1963 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
1964 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
1965 2187
1966char * 2188const_utf8_string
1967base_name (object *ob, int plural) 2189base_name (object *op, int plural = op->nrof > 1)
1968 CODE: 2190 CODE:
1969 RETVAL = cf_query_base_name (ob, plural); 2191 RETVAL = query_base_name (op, plural);
1970 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1971 2193
1972living * 2194# return the tail of an object, excluding itself
2195void
1973stats (object *ob) 2196tail (object *op)
1974 CODE: 2197 PPCODE:
1975 RETVAL = &ob->stats; 2198 while ((op = op->more))
1976 OUTPUT: RETVAL 2199 XPUSHs (sv_2mortal (to_sv (op)));
1977
1978 2200
1979MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2201MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980 2202
1981player *player (object *op) 2203player *player (object *op)
1982 CODE: 2204 CODE:
1983 RETVAL = op->contr; 2205 RETVAL = op->contr;
1984 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
1985 2207
2208bool move_player (object *op, int dir)
2209
2210void check_score (object *op)
2211
1986void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987 2213 CODE:
1988object *cf_player_send_inventory (object *op) 2214 new_draw_info (flags, 0, op, txt);
1989
1990char *cf_player_get_ip (object *op)
1991 ALIAS: ip = 0
1992
1993object *cf_player_get_marked_item (object *op)
1994 ALIAS: marked_item = 0
1995
1996void cf_player_set_marked_item (object *op, object *ob)
1997
1998partylist *cf_player_get_party (object *op)
1999 ALIAS: party = 0
2000
2001void cf_player_set_party (object *op, partylist *party)
2002 2215
2003void kill_player (object *op) 2216void kill_player (object *op)
2004 2217
2218void esrv_send_item (object *pl, object *item)
2219
2220void esrv_update_item (object *pl, int what, object *item)
2221 C_ARGS: what, pl, item
2222
2223void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
2225
2226int command_summon (object *op, utf8_string params)
2227
2228int command_arrest (object *op, utf8_string params)
2229
2230
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2232
2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2006 2234
2007int invoke (player *pl, int event, ...) 2235int invoke (player *pl, int event, ...)
2008 CODE: 2236 CODE:
2009 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2239 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2240 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2013 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2014 2242
2015SV *registry (player *pl) 2243SV *registry (player *pl)
2244
2245void
2246save_stats (player *pl)
2016 CODE: 2247 CODE:
2017 RETVAL = registry_of (pl); 2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2251 pl->orig_stats = pl->ob->stats;
2252
2253void clear_los (player *pl)
2254
2255# should only be temporary
2256void esrv_new_player (player *pl)
2257
2258#d# TODO: replace by blocked_los accessor, fix code using this
2259bool
2260cell_visible (player *pl, int dx, int dy)
2261 CODE:
2262 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2018 OUTPUT: 2263 OUTPUT:
2019 RETVAL 2264 RETVAL
2020 2265
2021player *cf_player_find (char *name)
2022 PROTOTYPE: $
2023
2024void cf_player_move (player *pl, int dir)
2025
2026void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027
2028# nonstandard
2029object *ob (player *pl)
2030 CODE:
2031 RETVAL = pl->ob;
2032 OUTPUT: RETVAL
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039player *next (player *pl)
2040 CODE:
2041 RETVAL = pl->next;
2042 OUTPUT: RETVAL
2043
2044bool
2045cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053client (player *pl)
2054 CODE:
2055 RETVAL = pl->socket.client;
2056 OUTPUT:
2057 RETVAL
2058
2059char *
2060host (player *pl)
2061 CODE:
2062 RETVAL = pl->socket.host;
2063 OUTPUT:
2064 RETVAL
2065
2066char *
2067killer (player *pl, char *killer = 0)
2068 CODE:
2069 if (killer)
2070 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071 RETVAL = pl->killer;
2072 OUTPUT:
2073 RETVAL
2074
2075void
2076buggy_mapscroll (player *pl, int value = 1)
2077 CODE:
2078 pl->socket.buggy_mapscroll = value;
2079
2080void 2266void
2081send (player *pl, SV *packet) 2267send (player *pl, SV *packet)
2082 CODE: 2268 CODE:
2083{ 2269{
2084 STRLEN len; 2270 STRLEN len;
2085 char *buf = SvPVbyte (packet, len); 2271 char *buf = SvPVbyte (packet, len);
2086 2272
2087 Write_String_To_Socket (&pl->socket, buf, len); 2273 if (len > MAXSOCKBUF)
2274 pl->failmsg ("[packet too long for client]");
2275 else if (pl->ns)
2276 pl->ns->send_packet (buf, len);
2088} 2277}
2089 2278
2090int 2279void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2091listening (player *pl, int new_value = -1) 2280 PROTOTYPE: $;$$$
2092 CODE:
2093 RETVAL = pl->listening;
2094 if (new_value >= 0)
2095 pl->listening = new_value;
2096 OUTPUT:
2097 RETVAL
2098
2099void get_savebed (player *pl)
2100 ALIAS:
2101 savebed = 0
2102 PPCODE: 2281 PPCODE:
2282 if (GIMME_V != G_VOID)
2283 {
2103 EXTEND (SP, 3); 2284 EXTEND (SP, 3);
2104 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2285 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2286 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2287 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107 2288 }
2108void set_savebed (player *pl, char *map_path, int x, int y) 2289 if (map_path) sv_to (map_path, pl->savebed_map);
2109 CODE: 2290 if (x) sv_to (x, pl->bed_x);
2110 strcpy (pl->savebed_map, map_path); 2291 if (y) sv_to (y, pl->bed_y);
2111 pl->bed_x = x;
2112 pl->bed_y = y;
2113 2292
2114void 2293void
2115list () 2294list ()
2116 PPCODE: 2295 PPCODE:
2117{ 2296 for_all_players (pl)
2118 player *pl; 2297 XPUSHs (sv_2mortal (to_sv (pl)));
2119 for (pl = first_player; pl; pl = pl->next)
2120 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121}
2122
2123bool
2124peaceful (player *pl, bool new_setting = 0)
2125 PROTOTYPE: $;$
2126 CODE:
2127 RETVAL = pl->peaceful;
2128 if (items > 1)
2129 pl->peaceful = new_setting;
2130 OUTPUT:
2131 RETVAL
2132
2133living *
2134orig_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->orig_stats;
2137 OUTPUT: RETVAL
2138
2139living *
2140last_stats (player *pl)
2141 CODE:
2142 RETVAL = &pl->last_stats;
2143 OUTPUT: RETVAL
2144 2298
2145 2299
2146MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2300MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147 2301
2148mapstruct *first ()
2149 PROTOTYPE:
2150 CODE:
2151 RETVAL = first_map;
2152 OUTPUT: RETVAL
2153
2154mapstruct *next (mapstruct *map)
2155 PROTOTYPE:
2156 CODE:
2157 RETVAL = map->next;
2158 OUTPUT: RETVAL
2159
2160int invoke (mapstruct *map, int event, ...) 2302int invoke (maptile *map, int event, ...)
2161 CODE: 2303 CODE:
2162 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2304 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2305 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2306 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2307 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2166 OUTPUT: RETVAL 2308 OUTPUT: RETVAL
2167 2309
2168SV *registry (mapstruct *map) 2310SV *registry (maptile *map)
2311
2312void
2313find_tagged_objects (maptile *map, utf8_string tag = 0)
2169 CODE: 2314 PPCODE:
2170 RETVAL = registry_of (map); 2315{
2171 OUTPUT: 2316 if (!map->spaces)
2172 RETVAL 2317 XSRETURN_EMPTY;
2173 2318
2174SV * 2319 if (tag)
2175get_property (mapstruct *obj, int type, int idx)
2176 CODE:
2177 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178 OUTPUT: RETVAL
2179
2180SV *
2181set_property (mapstruct *obj, int type, int idx, SV *newval)
2182 CODE:
2183 switch (type)
2184 { 2320 {
2185 case CFAPI_INT: 2321 shstr_cmp tag_ (tag);
2186 cf_map_set_int_property (obj, idx, SvIV (newval)); 2322
2187 break; 2323 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2188 default: 2324 for (object *op = ms->bot; op; op = op->above)
2189 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2325 if (op->tag == tag_)
2326 XPUSHs (sv_2mortal (to_sv (op)));
2190 } 2327 }
2328 else
2329 {
2330 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2331 for (object *op = ms->bot; op; op = op->above)
2332 if (op->tag)
2333 XPUSHs (sv_2mortal (to_sv (op)));
2334 }
2335}
2191 2336
2192mapstruct *new (int width, int height) 2337INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2338
2339void
2340maptile::instantiate ()
2341
2342maptile *new ()
2193 PROTOTYPE: 2343 PROTOTYPE:
2194 CODE: 2344 CODE:
2195{ 2345 RETVAL = new maptile;
2196 RETVAL = get_empty_map (width, height);
2197}
2198 OUTPUT: 2346 OUTPUT:
2199 RETVAL 2347 RETVAL
2200 2348
2201void delete_map (mapstruct *map) 2349void
2202 2350maptile::players ()
2203void clean_tmp_map (mapstruct *map)
2204
2205void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2206
2207mapstruct *tile_map (mapstruct *map, unsigned int dir)
2208 CODE: 2351 PPCODE:
2209 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2352 if (GIMME_V == G_SCALAR)
2210 OUTPUT: 2353 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2211 RETVAL 2354 else if (GIMME_V == G_ARRAY)
2355 {
2356 EXTEND (SP, THIS->players);
2357 for_all_players (pl)
2358 if (pl->ob && pl->ob->map == THIS)
2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2360 }
2212 2361
2213char *tile_path (mapstruct *map, unsigned int dir)
2214 CODE:
2215 if (dir >= 4)
2216 XSRETURN_UNDEF;
2217 RETVAL = map->tile_path [dir];
2218 OUTPUT:
2219 RETVAL
2220
2221mapstruct *ready_map_name (char *name, int flags = 0)
2222 PROTOTYPE: $;$
2223 ALIAS:
2224 find = 0
2225 get_map = 1
2226
2227mapstruct *has_been_loaded (char *name)
2228 PROTOTYPE: $
2229
2230# whoever "designed" the plug-in api should have wasted
2231# his/her time with staying away from the project - would have
2232# saved others a lot of time, without doubt.
2233void set_path (mapstruct *where, char *path)
2234 CODE:
2235 strcpy (where->path, path);
2236
2237int in_memory (mapstruct *map)
2238 CODE:
2239 RETVAL = map->in_memory;
2240 OUTPUT:
2241 RETVAL
2242
2243bool unique (mapstruct *map)
2244 CODE:
2245 RETVAL = map->unique;
2246 OUTPUT:
2247 RETVAL
2248
2249void set_unique (mapstruct *map, bool unique)
2250 CODE:
2251 map->unique = unique;
2252
2253void 2362void
2363maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2364 CODE:
2365{
2366 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2367 croak ("maptile::add_underlay: palette must be arrayref");
2368
2369 palette = SvRV (palette);
2370
2371 STRLEN idxlen;
2372 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2373
2374 for (int x = 0; x < THIS->width; ++x)
2375 for (int y = 0; y < THIS->height; ++y)
2376 {
2377 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2378 if (op->flag [FLAG_IS_FLOOR])
2379 goto skip_space;
2380
2381 {
2382 int offs = offset + y * stride + x;
2383 if (IN_RANGE_EXC (offs, 0, idxlen))
2384 {
2385 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2386 {
2387 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2388 ob->flag [FLAG_NO_MAP_SAVE] = true;
2389 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2390
2391 if (ob->randomitems)
2392 {
2393 if (!ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems);
2396
2397 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 }
2400
2401 ob->randomitems = 0;
2402 }
2403 }
2404 }
2405 }
2406
2407 skip_space: ;
2408 }
2409}
2410
2411void
2412maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2413 CODE:
2414{
2415 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2416 croak ("maptile::set_regiondata: palette must be arrayref");
2417
2418 palette = SvRV (palette);
2419
2420 STRLEN idxlen;
2421 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2422
2423 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2424 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2425
2426 for (int i = av_len ((AV *)palette) + 1; i--; )
2427 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2428
2429 for (int y = 0; y < THIS->height; ++y)
2430 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2431
2432 sfree (THIS->regions, THIS->size ());
2433 delete [] THIS->regionmap;
2434
2435 THIS->regions = regions;
2436 THIS->regionmap = regionmap;
2437}
2438
2439void
2440maptile::create_region_treasure ()
2441 CODE:
2442 for (int x = 0; x < THIS->width; ++x)
2443 for (int y = 0; y < THIS->height; ++y)
2444 {
2445 region *rgn = THIS->region (x, y);
2446
2447 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2448 if (object *op = THIS->at (x, y).top)
2449 if (rgn->treasure && rndm () < rgn->treasure_density)
2450 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2451 }
2452
2453int out_of_map (maptile *map, int x, int y)
2454
2455void
2254trigger (mapstruct *map, long connection, bool state = true) 2456trigger (maptile *map, long connection, bool state = true)
2255 CODE: 2457 CODE:
2256 activate_connection (map, connection, state); 2458 activate_connection (map, connection, state);
2257 2459
2258void 2460void
2259get_connection (mapstruct *map, long connection) 2461get_connection (maptile *map, long connection)
2260 PPCODE: 2462 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection); 2463 oblinkpt *obp = get_connection_links (map, connection);
2262 if (obp) 2464 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next) 2465 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2466 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2265 2467
2266object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2267
2268object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2269
2270object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny
2272
2273void 2468void
2274cf_map_normalise (mapstruct *map, int x, int y) 2469get_map_flags (maptile *map, int x, int y)
2275 PPCODE: 2470 PPCODE:
2276{ 2471{
2277 mapstruct *nmap = 0; 2472 maptile *nmap = 0;
2278 I16 nx = 0, ny = 0; 2473 I16 nx = 0, ny = 0;
2474
2475 PUTBACK;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2476 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2280 2478
2281 EXTEND (SP, 4); 2479 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags))); 2480 PUSHs (sv_2mortal (newSViv (flags)));
2283 2481
2284 if (GIMME_V == G_ARRAY) 2482 if (GIMME_V == G_ARRAY)
2285 { 2483 {
2286 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2484 PUSHs (sv_2mortal (to_sv (nmap)));
2287 PUSHs (sv_2mortal (newSViv (nx))); 2485 PUSHs (sv_2mortal (newSViv (nx)));
2288 PUSHs (sv_2mortal (newSViv (ny))); 2486 PUSHs (sv_2mortal (newSViv (ny)));
2289 } 2487 }
2290} 2488}
2291 2489
2490mapspace *
2491ms (maptile *map, unsigned int x, unsigned int y)
2492 PROTOTYPE: $$$
2493 CODE:
2494{
2495 maptile *nmap = 0;
2496 I16 nx, ny;
2497
2498 PUTBACK;
2499 get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2501
2502 if (!nmap)
2503 XSRETURN_UNDEF;
2504
2505 RETVAL = &nmap->at (nx, ny);
2506}
2507 OUTPUT:
2508 RETVAL
2509
2292void 2510void
2293at (mapstruct *map, unsigned int x, unsigned int y) 2511at (maptile *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$
2295 PPCODE: 2513 PPCODE:
2296{ 2514{
2297 object *o;
2298 mapstruct *nmap = 0; 2515 maptile *nmap = 0;
2299 I16 nx, ny; 2516 I16 nx, ny;
2300 2517
2518 PUTBACK;
2301 get_map_flags (map, &nmap, x, y, &nx, &ny); 2519 get_map_flags (map, &nmap, x, y, &nx, &ny);
2520 SPAGAIN;
2302 2521
2303 if (nmap) 2522 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2523 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2524 XPUSHs (sv_2mortal (to_sv (o)));
2306} 2525}
2307 2526
2308SV * 2527SV *
2309bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2528bot_at (maptile *map, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$ 2529 PROTOTYPE: $$$
2311 ALIAS: 2530 ALIAS:
2312 top_at = 1 2531 top_at = 1
2313 flags_at = 2 2532 flags_at = 2
2314 light_at = 3 2533 light_at = 3
2315 move_block_at = 4 2534 move_block_at = 4
2316 move_slow_at = 5 2535 move_slow_at = 5
2317 move_on_at = 6 2536 move_on_at = 6
2318 move_off_at = 7 2537 move_off_at = 7
2319 INIT:
2320 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2321 CODE: 2538 CODE:
2539{
2540 sint16 nx = x;
2541 sint16 ny = y;
2542
2543 if (!xy_normalise (map, nx, ny))
2544 XSRETURN_UNDEF;
2545
2546 mapspace &ms = map->at (nx, ny);
2547
2548 ms.update ();
2549
2322 switch (ix) 2550 switch (ix)
2323 { 2551 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2552 case 0: RETVAL = to_sv (ms.bot ); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2553 case 1: RETVAL = to_sv (ms.top ); break;
2326 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2554 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2327 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2555 case 3: RETVAL = newSViv (ms.light ); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2556 case 4: RETVAL = newSVuv (ms.move_block); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2557 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2558 case 6: RETVAL = newSVuv (ms.move_on ); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2559 case 7: RETVAL = newSVuv (ms.move_off ); break;
2332 } 2560 }
2561}
2333 OUTPUT: 2562 OUTPUT: RETVAL
2563
2564void fix_walls (maptile *map, int x, int y)
2565
2566void fix_walls_around (maptile *map, int x, int y)
2567
2568# worst xs function of my life
2569bool
2570_create_random_map (\
2571 maptile *self,\
2572 utf8_string wallstyle,\
2573 utf8_string wall_name,\
2574 utf8_string floorstyle,\
2575 utf8_string monsterstyle,\
2576 utf8_string treasurestyle,\
2577 utf8_string layoutstyle,\
2578 utf8_string doorstyle,\
2579 utf8_string decorstyle,\
2580 utf8_string origin_map,\
2581 utf8_string final_map,\
2582 utf8_string exitstyle,\
2583 utf8_string this_map,\
2584 utf8_string exit_on_final_map,\
2585 int xsize,\
2586 int ysize,\
2587 int expand2x,\
2588 int layoutoptions1,\
2589 int layoutoptions2,\
2590 int layoutoptions3,\
2591 int symmetry,\
2592 int difficulty,\
2593 int difficulty_given,\
2594 float difficulty_increase,\
2595 int dungeon_level,\
2596 int dungeon_depth,\
2597 int decoroptions,\
2598 int orientation,\
2599 int origin_y,\
2600 int origin_x,\
2601 U32 random_seed,\
2602 val64 total_map_hp,\
2603 int map_layout_style,\
2604 int treasureoptions,\
2605 int symmetry_used,\
2606 region *region,\
2607 utf8_string custom\
2608)
2609 CODE:
2610{
2611 random_map_params rmp;
2612
2613 assign (rmp.wallstyle , wallstyle);
2614 assign (rmp.wall_name , wall_name);
2615 assign (rmp.floorstyle , floorstyle);
2616 assign (rmp.monsterstyle , monsterstyle);
2617 assign (rmp.treasurestyle , treasurestyle);
2618 assign (rmp.layoutstyle , layoutstyle);
2619 assign (rmp.doorstyle , doorstyle);
2620 assign (rmp.decorstyle , decorstyle);
2621 assign (rmp.exitstyle , exitstyle);
2622 assign (rmp.exit_on_final_map, exit_on_final_map);
2623
2624 rmp.origin_map = origin_map;
2625 rmp.final_map = final_map;
2626 rmp.this_map = this_map;
2627 rmp.xsize = xsize;
2628 rmp.ysize = ysize;
2629 rmp.expand2x = expand2x;
2630 rmp.layoutoptions1 = layoutoptions1;
2631 rmp.layoutoptions2 = layoutoptions2;
2632 rmp.layoutoptions3 = layoutoptions3;
2633 rmp.symmetry = symmetry;
2634 rmp.difficulty = difficulty;
2635 rmp.difficulty_given = difficulty_given;
2636 rmp.difficulty_increase = difficulty_increase;
2637 rmp.dungeon_level = dungeon_level;
2638 rmp.dungeon_depth = dungeon_depth;
2639 rmp.decoroptions = decoroptions;
2640 rmp.orientation = orientation;
2641 rmp.origin_y = origin_y;
2642 rmp.origin_x = origin_x;
2643 rmp.random_seed = random_seed;
2644 rmp.total_map_hp = (uint64_t) total_map_hp;
2645 rmp.map_layout_style = map_layout_style;
2646 rmp.treasureoptions = treasureoptions;
2647 rmp.symmetry_used = symmetry_used;
2648 rmp.region = region;
2649 rmp.custom = custom;
2650
2651 RETVAL = self->generate_random_map (&rmp);
2652}
2653 OUTPUT:
2334 RETVAL 2654 RETVAL
2335 2655
2656MODULE = cf PACKAGE = cf::mapspace
2657
2658INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2336 2659
2337MODULE = cf PACKAGE = cf::arch 2660MODULE = cf PACKAGE = cf::arch
2338 2661
2339archetype *first() 2662int archetypes_size ()
2340 PROTOTYPE: 2663 CODE:
2341 CODE:
2342 RETVAL = first_archetype; 2664 RETVAL = archetypes.size ();
2343 OUTPUT: RETVAL 2665 OUTPUT: RETVAL
2344 2666
2345archetype *next (archetype *arch) 2667archetype *archetypes (U32 index)
2346 CODE: 2668 CODE:
2347 RETVAL = arch->next; 2669 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2348 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2349 2671
2350archetype *head (archetype *arch)
2351 CODE:
2352 RETVAL = arch->head;
2353 OUTPUT: RETVAL
2354
2355archetype *more (archetype *arch)
2356 CODE:
2357 RETVAL = arch->more;
2358 OUTPUT: RETVAL
2359
2360const char *name (archetype *arch)
2361 CODE:
2362 RETVAL = arch->name;
2363 OUTPUT: RETVAL
2364
2365object *clone (archetype *arch) 2672object *instantiate (archetype *arch)
2366 CODE: 2673 CODE:
2367 RETVAL = &arch->clone; 2674 RETVAL = arch_to_object (arch);
2675 OUTPUT:
2368 OUTPUT: RETVAL 2676 RETVAL
2677
2678INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2369 2679
2370MODULE = cf PACKAGE = cf::party 2680MODULE = cf PACKAGE = cf::party
2371 2681
2372partylist *first () 2682partylist *first ()
2373 PROTOTYPE: 2683 PROTOTYPE:
2374 CODE: 2684 CODE:
2375 RETVAL = get_firstparty (); 2685 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL 2686 OUTPUT: RETVAL
2377 2687
2378partylist *next (partylist *party) 2688INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2689
2690MODULE = cf PACKAGE = cf::region
2691
2692void
2693list ()
2694 PPCODE:
2695 for_all_regions (rgn)
2696 XPUSHs (sv_2mortal (to_sv (rgn)));
2697
2698region *find (utf8_string name)
2699 PROTOTYPE: $
2379 CODE: 2700 CODE:
2380 RETVAL = party->next; 2701 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2382 2703
2383const char *name (partylist *party) 2704region *find_fuzzy (utf8_string name)
2705 PROTOTYPE: $
2384 CODE: 2706 CODE:
2385 RETVAL = party->partyname; 2707 RETVAL = region::find_fuzzy (name);
2386 OUTPUT: RETVAL 2708 OUTPUT: RETVAL
2387 2709
2388const char *password (partylist *party) 2710int specificity (region *rgn)
2389 CODE: 2711 CODE:
2390 RETVAL = party->passwd; 2712 RETVAL = 0;
2713 while (rgn = rgn->parent)
2714 RETVAL++;
2391 OUTPUT: RETVAL 2715 OUTPUT: RETVAL
2392 2716
2393MODULE = cf PACKAGE = cf::region 2717INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2394
2395region *first ()
2396 PROTOTYPE:
2397 CODE:
2398 RETVAL = first_region;
2399 OUTPUT: RETVAL
2400
2401region *next (region *reg)
2402 CODE:
2403 RETVAL = reg->next;
2404 OUTPUT: RETVAL
2405
2406const char *name (region *reg)
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410
2411region *parent (region *reg)
2412 CODE:
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425 2718
2426MODULE = cf PACKAGE = cf::living 2719MODULE = cf PACKAGE = cf::living
2427 2720
2428val64 2721INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2429exp (living *liv, val64 new_val = 0) 2722
2430 PROTOTYPE: $;$ 2723MODULE = cf PACKAGE = cf::settings
2431 ALIAS: 2724
2432 Str = 1 2725INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2433 Dex = 2 2726
2434 Con = 3 2727MODULE = cf PACKAGE = cf::client
2435 Wis = 4 2728
2436 Cha = 5 2729INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2437 Int = 6 2730
2438 Pow = 7 2731int invoke (client *ns, int event, ...)
2439 wc = 8 2732 CODE:
2440 ac = 9 2733 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2734 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2735 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2736 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2737 OUTPUT: RETVAL
2738
2739SV *registry (client *ns)
2740
2741void
2742list ()
2743 PPCODE:
2744 EXTEND (SP, clients.size ());
2745 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2746 PUSHs (sv_2mortal (to_sv (*i)));
2747
2748void
2749client::send_packet (SV *packet)
2750 CODE:
2751{
2752 STRLEN len;
2753 char *buf = SvPVbyte (packet, len);
2754
2755 if (len > MAXSOCKBUF)
2756 {
2757 // ugly
2758 if (THIS->pl)
2759 THIS->pl->failmsg ("[packet too long for client]");
2760 }
2761 else
2762 THIS->send_packet (buf, len);
2763}
2764
2765faceidx
2766client::need_face (utf8_string name, int pri = 0)
2767 CODE:
2768 RETVAL = face_find (name, 0);
2769 if (RETVAL)
2770 {
2771 THIS->send_face (RETVAL, pri);
2772 THIS->flush_fx ();
2773 }
2774 OUTPUT:
2775 RETVAL
2776
2777int
2778client::fx_want (int idx, int value = -1)
2779 CODE:
2780 if (0 < idx && idx < FT_NUM)
2781 {
2782 RETVAL = THIS->fx_want [idx];
2783 if (items > 2)
2784 THIS->fx_want [idx] = value;
2785 }
2786 else
2787 RETVAL = 0;
2788 OUTPUT:
2789 RETVAL
2790
2791MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2792
2793faceidx sound_find (utf8_string name)
2794
2795void sound_set (utf8_string str, faceidx face)
2796
2797# dire hack
2798void old_sound_index (int idx, faceidx face)
2799 CODE:
2800 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2801 old_sound_index [idx] = face;
2802
2803MODULE = cf PACKAGE = cf::face PREFIX = face_
2804
2805#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2806
2807faceidx face_find (utf8_string name, faceidx defidx = 0)
2808
2809faceidx alloc (utf8_string name)
2810 CODE:
2811{
2812 do
2813 {
2814 RETVAL = faces.size ();
2815 faces.resize (RETVAL + 1);
2816 }
2817 while (!RETVAL); // crude way to leave index 0
2818
2819 faces [RETVAL].name = name;
2820 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2821
2822 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2823 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2824}
2825 OUTPUT: RETVAL
2826
2827void set_type (faceidx idx, int value)
2828 ALIAS:
2441 hp = 10 2829 set_type = 0
2442 maxhp = 11 2830 set_visibility = 1
2443 sp = 12 2831 set_magicmap = 2
2444 maxsp = 13 2832 set_smooth = 3
2445 grace = 14 2833 set_smoothlevel = 4
2446 maxgrace = 15 2834 CODE:
2447 food = 16 2835 faceinfo *f = face_info (idx); assert (f);
2448 dam = 17
2449 luck = 18
2450 CODE:
2451# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2452 switch (ix) 2836 switch (ix)
2453 { 2837 {
2454 LIVING_ACC (exp , 0); 2838 case 0: f->type = value; break;
2455 LIVING_ACC (Str , 1); 2839 case 1: f->visibility = value; break;
2456 LIVING_ACC (Dex , 2); 2840 case 2: f->magicmap = value; break;
2457 LIVING_ACC (Con , 3); 2841 case 3: f->smooth = value; break;
2458 LIVING_ACC (Wis , 4); 2842 case 4: f->smoothlevel = value; break;
2459 LIVING_ACC (Cha , 5);
2460 LIVING_ACC (Int , 6);
2461 LIVING_ACC (Pow , 7);
2462 LIVING_ACC (wc , 8);
2463 LIVING_ACC (ac , 9);
2464 LIVING_ACC (hp , 10);
2465 LIVING_ACC (maxhp , 11);
2466 LIVING_ACC (sp , 12);
2467 LIVING_ACC (maxsp , 13);
2468 LIVING_ACC (grace , 14);
2469 LIVING_ACC (maxgrace, 15);
2470 LIVING_ACC (food , 16);
2471 LIVING_ACC (dam , 17);
2472 LIVING_ACC (luck , 18);
2473 } 2843 }
2474# undef LIVING_ACC 2844
2845void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2846 CODE:
2847{
2848 faceinfo *f = face_info (idx); assert (f);
2849 facedata *d = &(faceset ? f->data64 : f->data32);
2850 sv_to (data, d->data);
2851 STRLEN clen;
2852 char *cdata = SvPVbyte (chksum, clen);
2853 clen = min (CHKSUM_SIZE, clen);
2854
2855 if (memcmp (d->chksum, cdata, clen))
2856 {
2857 memcpy (d->chksum, cdata, clen);
2858
2859 // invalidate existing client face info
2860 for_all_clients (ns)
2861 if (ns->faceset == faceset)
2862 {
2863 ns->faces_sent [idx] = false;
2864 ns->force_newmap = true;
2865 }
2866 }
2867}
2868
2869int get_data_size (faceidx idx, int faceset = 0)
2870 CODE:
2871 facedata *d = face_data (idx, faceset);
2872 if (!d) XSRETURN_UNDEF;
2873 RETVAL = d->data.size ();
2475 OUTPUT: 2874 OUTPUT:
2476 RETVAL 2875 RETVAL
2477 2876
2877SV *get_chksum (faceidx idx, int faceset = 0)
2878 CODE:
2879 facedata *d = face_data (idx, faceset);
2880 if (!d) XSRETURN_UNDEF;
2881 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2882 OUTPUT:
2883 RETVAL
2884
2885SV *get_data (faceidx idx, int faceset = 0)
2886 CODE:
2887 facedata *d = face_data (idx, faceset);
2888 if (!d) XSRETURN_UNDEF;
2889 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2890 OUTPUT:
2891 RETVAL
2892
2893void invalidate (faceidx idx)
2894 CODE:
2895 for_all_clients (ns)
2896 {
2897 ns->faces_sent [idx] = false;
2898 ns->force_newmap = true;
2899 }
2900
2901void invalidate_all ()
2902 CODE:
2903 for_all_clients (ns)
2904 {
2905 ns->faces_sent.reset ();
2906 ns->force_newmap = true;
2907 }
2908
2909MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2910
2911#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2912
2913animidx anim_find (utf8_string name)
2914 CODE:
2915 RETVAL = animation::find (name).number;
2916 OUTPUT: RETVAL
2917
2918animidx set (utf8_string name, SV *frames, int facings = 1)
2919 CODE:
2920{
2921 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2922 croak ("frames must be an arrayref");
2923
2924 AV *av = (AV *)SvRV (frames);
2925
2926 animation *anim = &animation::find (name);
2927 if (anim->number)
2928 {
2929 anim->resize (av_len (av) + 1);
2930 anim->facings = facings;
2931 }
2932 else
2933 anim = &animation::create (name, av_len (av) + 1, facings);
2934
2935 for (int i = 0; i < anim->num_animations; ++i)
2936 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2937}
2938 OUTPUT: RETVAL
2939
2940void invalidate_all ()
2941 CODE:
2942 for_all_clients (ns)
2943 ns->anims_sent.reset ();
2944
2945MODULE = cf PACKAGE = cf::object::freezer
2946
2947INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2948
2949SV *
2950new (char *klass)
2951 CODE:
2952 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2953 OUTPUT: RETVAL
2954
2955void
2956DESTROY (SV *sv)
2957 CODE:
2958 object_freezer *self;
2959 sv_to (sv, self);
2960 delete self;
2961
2962MODULE = cf PACKAGE = cf::object::thawer
2963
2964INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2965
2966SV *
2967new_from_file (char *klass, octet_string path)
2968 CODE:
2969 object_thawer *f = new object_thawer (path);
2970 if (!*f)
2971 {
2972 delete f;
2973 XSRETURN_UNDEF;
2974 }
2975 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2976 OUTPUT: RETVAL
2977
2978void
2979DESTROY (SV *sv)
2980 CODE:
2981 object_thawer *self;
2982 sv_to (sv, self);
2983 delete self;
2984
2985void
2986extract_tags (object_thawer *self)
2987 PPCODE:
2988 while (self->kw != KW_EOF)
2989 {
2990 PUTBACK;
2991 coroapi::cede_to_tick ();
2992 SPAGAIN;
2993
2994 if (self->kw == KW_tag)
2995 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2996
2997 self->skip ();
2998 }
2999

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