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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.31 by root, Wed Aug 30 12:08:15 2006 UTC vs.
Revision 1.357 by root, Sun Apr 4 04:17:02 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 21 */
22
23#include "autoconf.h"
24
25#if HAVE_EXECINFO_H
26# include <execinfo.h>
27#endif
28
29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
35#include "sproto.h"
36
37#include <unistd.h>
38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
25 49
26#include <EXTERN.h> 50#include <EXTERN.h>
27#include <perl.h> 51#include <perl.h>
28#include <XSUB.h> 52#include <XSUB.h>
29 53
30#undef save_long // clashes with libproto.h 54#include "CoroAPI.h"
55#include "perlxsi.c"
31 56
32#define PLUGIN_NAME "perl" 57extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 58
35#ifndef __CEXTRACT__ 59typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
63
64static PerlInterpreter *perl;
65
66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
78
79static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
37#endif 110#endif
38 111
39#undef MODULEAPI 112#ifndef newSVpvn_utf8
40#ifdef WIN32 113static SV *
41#else 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
43#endif 126#endif
44 127
45#include <plugin_common.h> 128static noinline utf8_string
46#include <sounds.h> 129cfSvPVutf8_nolen (SV *sv)
47#include <cstdarg>
48#include <sproto.h>
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 130{
72 object* who; 131 SvGETMAGIC (sv);
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 132
85static HV *obj_cache; 133 if (SvPOK (sv))
86static PerlInterpreter *perl; 134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
87 137
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 138 return SvPVX (sv);
139 }
89 140
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 141 return SvPV_nolen (sv);
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 142}
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 143
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 144// helper cast function, returns super class * or 0
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 145template<class super>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 146static super *
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 147is_a (attachable *at)
148{
149 //return dynamic_cast<super *>(at); // slower, safer
150 if (typeid (*at) == typeid (super))
151 return static_cast<super *>(at);
152 else
153 return 0;
154}
97 155
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 157
158unordered_vector<attachable *> attachable::mortals;
159
160attachable::~attachable ()
161{
162 assert (!self);
163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
197}
198
199// check wether the object really is dead
200void
201attachable::do_check ()
202{
203 if (refcnt_cnt () > 0)
204 return;
205
206 destroy ();
207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
215 {
216 SvREFCNT_dec (cb);
217 cb = 0;
218 }
219
220 mortals.push_back (this);
221}
222
223void
224attachable::destroy ()
225{
226 if (destroyed ())
227 return;
228
229 attachable_flags |= F_DESTROYED;
230 do_destroy ();
231 sever_self ();
232}
233
234void
235attachable::check_mortals ()
236{
237 static int i = 0;
238
239 for (;;)
240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
265 attachable *obj = mortals [i];
266
267#if 0
268 if (obj->self)//D make this an assert later
269 {
270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
281 }
282 else
283 {
284 mortals.erase (i);
285 obj->sever_self ();
286 delete obj;
287 }
288 }
289}
290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
303attachable &
304attachable::operator =(const attachable &src)
305{
306 //if (self || cb)
307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
308
309 attach = src.attach;
310 return *this;
311}
312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
349
100static SV * 350static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 352{
103 SV *sv; 353 SV *sv;
104 354
105 if (!ptr) 355 if (!ptr)
106 return &PL_sv_undef; 356 return newSV (0);
107 357
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 360}
111 361
112template<class attachable> 362static int
113SV * 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
364{
365 attachable *at = (attachable *)mg->mg_ptr;
366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
374 // next line makes sense, but most objects still have refcnt 0 by default
375 //at->refcnt_chk ();
376 return 0;
377}
378
379MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
380
381static SV *
114newSVattachable (attachable *obj, const char *klass) 382newSVattachable (attachable *obj, HV *stash)
115{ 383{
116 if (!obj) 384 if (!obj)
117 return &PL_sv_undef; 385 return newSV (0);
118 386
119 if (!obj->self) 387 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 388 obj->self = newHV ();
121 389
122 return newSVsv (static_cast<SV *>(obj->self)); 390 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 391 {
151 HV *hv = newHV (); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 393
155 SVptr_cache_set (ptr, sv); 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
157 401
158 return newSVsv (sv); 402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
159} 403 SvAMAGIC_on (sv);
160 404
405 return sv;
406 }
407}
408
409#if 0 // unused
161static void 410static void
162clearSVptr (SV *sv) 411clearSVptr (SV *sv)
163{ 412{
164 if (SvROK (sv)) 413 if (SvROK (sv))
165 sv = SvRV (sv); 414 sv = SvRV (sv);
166 415
167 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
169} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
170 435
171static long 436static long
172SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
173{ 438{
174 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
176 441
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183} 443}
184 444
185static long 445static long noinline
186SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
187{ 447{
188 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
189 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
190 else 451}
452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
496static inline SV *to_sv (bool v) { return newSViv (v); }
497static inline SV *to_sv ( signed char v) { return newSViv (v); }
498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
499static inline SV *to_sv ( signed short v) { return newSViv (v); }
500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
501static inline SV *to_sv ( signed int v) { return newSViv (v); }
502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
503static inline SV *to_sv ( signed long v) { return newSViv (v); }
504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
507static inline SV *to_sv (float v) { return newSVnv (v); }
508static inline SV *to_sv (double v) { return newSVnv (v); }
509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
518
519static inline SV *to_sv (object & v) { return to_sv (&v); }
520static inline SV *to_sv (living & v) { return to_sv (&v); }
521
522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
524
525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
191 return 0; 538 return sv;
192} 539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
575
576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
578
579template<class T>
580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
581
582template<int N>
583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
584
585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
597static inline void sv_to (SV *sv, UUID &v)
598{
599 if (!v.parse (SvPV_nolen (sv)))
600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
601}
602
603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 604
194static SV * 605static SV *
195newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
196{ 607{
197 SV *sv; 608 SV *sv;
211 break; 622 break;
212 623
213 case DT_STRING: 624 case DT_STRING:
214 { 625 {
215 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 628 }
218 break; 629 break;
219 630
220 case DT_DATA: 631 case DT_DATA:
221 { 632 {
222 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
225 } 636 }
226 break; 637 break;
227 638
228 case DT_OBJECT: 639 case DT_OBJECT:
229 { 640 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 641 break;
234 642
235 case DT_MAP: 643 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 644 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 645 sv = to_sv (va_arg (ap, maptile *));
238 break; 646 break;
239 647
648 case DT_CLIENT:
649 sv = to_sv (va_arg (ap, client *));
650 break;
651
240 case DT_PLAYER: 652 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 653 sv = to_sv (va_arg (ap, player *));
242 break; 654 break;
243 655
244 case DT_ARCH: 656 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 657 sv = to_sv (va_arg (ap, archetype *));
246 break; 658 break;
247 659
248 case DT_PARTY: 660 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 661 sv = to_sv (va_arg (ap, partylist *));
250 break; 662 break;
251 663
252 case DT_REGION: 664 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 665 sv = to_sv (va_arg (ap, region *));
254 break; 666 break;
255 667
256 default: 668 default:
257 assert (("unhandled type in newSVdt_va", 0)); 669 assert (("unhandled type in newSVdt_va", 0));
258 } 670 }
270 va_end (ap); 682 va_end (ap);
271 683
272 return sv; 684 return sv;
273} 685}
274 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
275static SV * 713static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307SV *
308registry_of (attachable_base *ext) 714registry (attachable *ext)
309{ 715{
310 if (!ext->cb) 716 if (!ext->cb)
311 ext->cb = newAV (); 717 ext->cb = newAV ();
312 718
313 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
314} 720}
315 721
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
391 723
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (const char *filename)
472{
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506}
507
508// compatibility support, should be removed when no longer needed
509int fprintf (object_freezer &freezer, const char *format, ...)
510{
511 va_list ap;
512
513 va_start (ap, format);
514 vfprintf (freezer.fp, format, ap);
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 fputs (s, freezer.fp);
521}
522
523void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524{
525 if (!av || oid < 0) // this is actually an error of sorts
526 return;
527
528 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529 ext->clear ();
530
531 SV **svp = av_fetch ((AV *)av, oid, 0);
532
533 if (!svp || !SvROK (*svp))
534 {
535 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536 return;
537 }
538
539 ext->self = *svp; *svp = &PL_sv_undef;
540 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541
542 reattach (type, obj);
543}
544
545object_thawer::~object_thawer ()
546{
547 if (fp) fclose (fp);
548 if (av) SvREFCNT_dec ((AV *)av);
549}
550
551/////////////////////////////////////////////////////////////////////////////
552
553extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554{
555 return 0;
556}
557
558static CommArray_s rtn_cmd;
559
560static int
561runPluginCommand (object *obj, char *params)
562{
563 dSP;
564
565 ENTER;
566 SAVETMPS;
567
568 PUSHMARK (SP);
569
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573
574 if (params)
575 PUSHs (sv_2mortal (newSVpv (params, 0)));
576
577 PUTBACK;
578 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579 SPAGAIN;
580
581 if (SvTRUE (ERRSV))
582 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583
584 int returnvalue = count > 0 ? POPi : -1;
585
586 PUTBACK;
587 FREETMPS;
588 LEAVE;
589
590 return returnvalue;
591}
592
593extern "C" void *cfperl_getPluginProperty (int *type, ...)
594{
595 va_list args;
596 char *propname;
597 int i;
598 va_start (args, type);
599 propname = va_arg (args, char *);
600 //printf ("Property name: %s\n", propname);
601
602 if (!strcmp (propname, "command?"))
603 {
604 if (!perl)
605 return NULL;
606
607 const char *cmdname = va_arg (args, const char *);
608 HV *hv = get_hv ("cf::COMMAND", 1);
609 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610
611 va_end (args);
612
613 if (svp)
614 {
615 // this is totaly broken, should stash it into %COMMAND
616 rtn_cmd.name = cmdname;
617 rtn_cmd.time = SvNV (*svp);
618 rtn_cmd.func = runPluginCommand;
619
620 return &rtn_cmd;
621 }
622 }
623 else if (!strcmp (propname, "Identification"))
624 {
625 va_end (args);
626 return (void*) PLUGIN_NAME;
627 }
628 else if (!strcmp (propname, "FullName"))
629 {
630 va_end (args);
631 return (void*) PLUGIN_VERSION;
632 }
633 else
634 va_end (args);
635
636 return NULL;
637}
638
639extern "C" int cfperl_postInitPlugin ()
640{
641 int hooktype = 1;
642 int rtype = 0;
643
644 cf_init_plugin (gethook);
645
646 return 0;
647}
648
649extern "C" int cfperl_closePlugin ()
650{
651 return 0;
652}
653
654void 724void
655cfperl_init () 725cfperl_init ()
656{ 726{
657 char *argv[] = { 727 extern char **environ;
658 "",
659 "-e"
660 "BEGIN {"
661 " cf->bootstrap;"
662 " unshift @INC, cf::datadir ();"
663 "}"
664 ""
665 "use cf;"
666 };
667 728
729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
668 perl = perl_alloc (); 730 perl = perl_alloc ();
669 perl_construct (perl); 731 perl_construct (perl);
670 732
671 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672 734
673 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 735 const char *argv[] = {
736 settings.argv [0],
737 "-e0"
738 };
739
740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
674 { 742 {
675 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
676
677 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
678 //perl_destruct (perl);
679 //perl_free (perl);
680 //perl = 0;
681 //return;
682 } 745 }
683 746
684 obj_cache = newHV (); 747 eval_pv (
685} 748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
686 756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
687void cfperl_main () 765cfperl_main ()
688{ 766{
689 dSP; 767 dSP;
690 768
691 PUSHMARK (SP); 769 PUSHMARK (SP);
692 PUTBACK; 770 PUTBACK;
693 call_pv ("cf::main", G_DISCARD | G_VOID); 771 call_pv ("cf::main", G_DISCARD | G_VOID);
772}
773
774void
775attachable::instantiate ()
776{
777 if (attach)
778 {
779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
780 attach = 0;
781 }
782}
783
784void
785attachable::reattach ()
786{
787 optimise ();
788 //TODO: check for _attachment's, very important for restarts
789 INVOKE_ATTACHABLE (REATTACH, this);
694} 790}
695 791
696static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
697# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
698# include "eventinc.h" 794# include "eventinc.h"
699# undef def 795# undef def
700}; 796};
701 797
702#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
703 799
704static void 800static void noinline
705gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
706{ 802{
707 // event must be in array 803 // event must be in array
708 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
709 { 805 {
729 } 825 }
730 } 826 }
731 } 827 }
732} 828}
733 829
830void
831attachable::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 ::gather_callbacks (callbacks, cb_attachable, event);
834
835 if (cb)
836 ::gather_callbacks (callbacks, cb, event);
837}
838
839void
840global::gather_callbacks (AV *&callbacks, event_type event) const
841{
842 ::gather_callbacks (callbacks, cb_global, event);
843}
844
845void
846object::gather_callbacks (AV *&callbacks, event_type event) const
847{
848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
849 {
850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
851
852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
854 }
855
856 if (type <= AvFILLp (cb_type))
857 {
858 SV *registry = AvARRAY (cb_type)[type];
859
860 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
861 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
862 }
863
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_object, event);
866}
867
868void
869archetype::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 attachable::gather_callbacks (callbacks, event);
872 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
873}
874
875void
876client::gather_callbacks (AV *&callbacks, event_type event) const
877{
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_client, event);
880}
881
882void
883player::gather_callbacks (AV *&callbacks, event_type event) const
884{
885 attachable::gather_callbacks (callbacks, event);
886 ::gather_callbacks (callbacks, cb_player, event);
887}
888
889void
890maptile::gather_callbacks (AV *&callbacks, event_type event) const
891{
892 attachable::gather_callbacks (callbacks, event);
893 ::gather_callbacks (callbacks, cb_map, event);
894}
895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
946bool
734bool cfperl_invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
735{ 948{
736 data_type dt; 949 data_type dt;
737 va_list ap;
738 950
739 va_start (ap, event); 951 // callback call ordering should be:
952 // 1. per-object callback
953 // 2. per-class object
954 // 3. per-type callback
955 // 4. global callbacks
740 956
741 AV *callbacks = 0; 957 AV *callbacks = 0;
742
743 object *op;
744 player *pl;
745 mapstruct *map;
746
747 // callback call ordering is:
748 // 1. per-object callback (NYI)
749 // 2. per-class object
750 // 2a. per-type callback
751 // 4. global callbacks
752
753 gather_callbacks (callbacks, cb_global, event); 958 gather_callbacks (callbacks, event);
754
755 switch (KLASS_OF (event))
756 {
757 case KLASS_GLOBAL:
758 break;
759
760 case KLASS_OBJECT:
761 dt = (data_type) va_arg (ap, int);
762 assert (("first argument must be of type object", dt == DT_OBJECT));
763 op = va_arg (ap, object *);
764
765 if (op->cb)
766 gather_callbacks (callbacks, (AV *)op->cb, event);
767
768 if (op->type)
769 {
770 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 if (op->type <= AvFILLp (cb_type))
779 {
780 SV *registry = AvARRAY (cb_type)[op->type];
781
782 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784 }
785 }
786
787 gather_callbacks (callbacks, cb_object, event);
788
789 break;
790
791 case KLASS_PLAYER:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type player", dt == DT_PLAYER));
794 pl = va_arg (ap, player *);
795
796 if (pl->cb)
797 gather_callbacks (callbacks, (AV *)pl->cb, event);
798
799 gather_callbacks (callbacks, cb_player, event);
800 break;
801
802 case KLASS_MAP:
803 dt = (data_type) va_arg (ap, int);
804 assert (("first argument must be of type object", dt == DT_MAP));
805 map = va_arg (ap, mapstruct *);
806
807 if (map->cb)
808 gather_callbacks (callbacks, (AV *)map->cb, event);
809
810 gather_callbacks (callbacks, cb_map, event);
811 break;
812
813 default:
814 assert (("unsupported event klass in cfperl_invoke", 0));
815 }
816 959
817 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
818 if (!callbacks) 961 if (!callbacks)
819 return 0; 962 return 0;
820 963
821 dSP; 964 va_list ap;
822 ENTER; 965 va_start (ap, event);
823 SAVETMPS;
824 966
825 PUSHMARK (SP); 967 CALL_BEGIN (3);
826 EXTEND (SP, 3);
827
828 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
829 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
830 970
831 switch (KLASS_OF (event)) 971 //TODO: unhack
832 { 972 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
833 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 973 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
834 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 974 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
835 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 975 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
836 } 976 else if (global *gl = is_a<global>(this)) /*nop*/;
977 else
978 abort (); //TODO
837 979
838 for (;;) 980 for (;;)
839 { 981 {
840 dt = (data_type) va_arg (ap, int); 982 dt = (data_type) va_arg (ap, int);
841 983
842 if (dt == DT_END) 984 if (dt == DT_END)
843 break; 985 break;
844
845 if (dt == DT_AV) 986 else if (dt == DT_AV)
846 { 987 {
847 AV *av = va_arg (ap, AV *); 988 AV *av = va_arg (ap, AV *);
848 989
849 for (int i = 0; i <= av_len (av); ++i) 990 for (int i = 0; i <= av_len (av); ++i)
850 XPUSHs (*av_fetch (av, i, 1)); 991 XPUSHs (*av_fetch (av, i, 1));
853 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 } 995 }
855 996
856 va_end (ap); 997 va_end (ap);
857 998
858 PUTBACK; 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
859 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 SPAGAIN;
861
862 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
863 1001
864 FREETMPS; 1002 CALL_END;
865 LEAVE;
866 1003
867 return count; 1004 return count;
868} 1005}
869 1006
870SV * 1007static SV *
871cfperl_result (int idx) 1008cfperl_result (int idx)
872{ 1009{
873 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 1011 if (!av)
875 return &PL_sv_undef; 1012 return &PL_sv_undef;
876 1013
877 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
878 if (!sv) 1015 if (!sv)
885cfperl_result_INT (int idx) 1022cfperl_result_INT (int idx)
886{ 1023{
887 return SvIV (cfperl_result (idx)); 1024 return SvIV (cfperl_result (idx));
888} 1025}
889 1026
1027double
1028cfperl_result_DOUBLE (int idx)
1029{
1030 return SvNV (cfperl_result (idx));
1031}
1032
1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
1054
1055void
1056cfperl_emergency_save ()
1057{
1058 CALL_BEGIN (0);
1059 CALL_CALL ("cf::emergency_save", G_VOID);
1060 CALL_END;
1061}
1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
1154maptile::find_sync (const_utf8_string path, maptile *origin)
1155{
1156 CALL_BEGIN (2);
1157 CALL_ARG (path);
1158 CALL_ARG (origin);
1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1160
1161 maptile *retval = 0;
1162 if (count) sv_to (POPs, retval);
1163
1164 CALL_END;
1165
1166 return retval;
1167}
1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
1186void
1187maptile::do_load_sync ()
1188{
1189 CALL_BEGIN (1);
1190 CALL_ARG (this);
1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1192 CALL_END;
1193}
1194
1195void
1196object::enter_exit (object *exit)
1197{
1198 if (type != PLAYER)
1199 return;
1200
1201 CALL_BEGIN (2);
1202 CALL_ARG (this);
1203 CALL_ARG (exit);
1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1205 CALL_END;
1206}
1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
1319/////////////////////////////////////////////////////////////////////////////
1320
1321struct EVAPI *evapi::GEVAPI;
1322struct CoroAPI *coroapi::GCoroAPI;
1323
1324void
1325coroapi::do_cede_to_tick ()
1326{
1327 cede_pending = 0;
1328 cede ();
1329}
1330
1331void
1332coroapi::wait_for_tick ()
1333{
1334 CALL_BEGIN (0);
1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1336 CALL_END;
1337}
1338
1339void
1340coroapi::wait_for_tick_begin ()
1341{
1342 CALL_BEGIN (0);
1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1344 CALL_END;
1345}
1346
1347void
1348iow::poll (int events)
1349{
1350 if (events != this->events)
1351 {
1352 int active = ev_is_active ((ev_io *)this);
1353 if (active) stop ();
1354 ev_io_set ((ev_io *)this, fd, events);
1355 if (active) start ();
1356 }
1357}
1358
1359static void
1360_connect_to_perl_1 ()
1361{
1362 stash_cf = gv_stashpv ("cf", 1);
1363
1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1374
1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1379
1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1382 cb_object = get_av ("cf::CB_OBJECT", 1);
1383 cb_player = get_av ("cf::CB_PLAYER", 1);
1384 cb_client = get_av ("cf::CB_CLIENT", 1);
1385 cb_type = get_av ("cf::CB_TYPE" , 1);
1386 cb_map = get_av ("cf::CB_MAP" , 1);
1387}
1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
890MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
891 1400
892BOOT: 1401BOOT:
893{ 1402{
894 HV *stash = gv_stashpv ("cf", 1); 1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1406 _connect_to_perl_1 ();
1407
1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
895 1418
896 static const struct { 1419 static const struct {
897 const char *name; 1420 const char *name;
898 IV iv; 1421 IV iv;
899 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
900# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
901 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
902 const_iv (llevInfo) 1425 const_iv (logBacktrace)
903 const_iv (llevDebug) 1426
904 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
905 1430
906 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
907 const_iv (PLAYER)
908 const_iv (TRANSPORT)
909 const_iv (ROD)
910 const_iv (TREASURE)
911 const_iv (POTION)
912 const_iv (FOOD)
913 const_iv (POISON)
914 const_iv (BOOK)
915 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
916 const_iv (LIGHTNING) 1433
917 const_iv (ARROW)
918 const_iv (BOW)
919 const_iv (WEAPON)
920 const_iv (ARMOUR)
921 const_iv (PEDESTAL)
922 const_iv (ALTAR)
923 const_iv (LOCKED_DOOR)
924 const_iv (SPECIAL_KEY)
925 const_iv (MAP)
926 const_iv (DOOR)
927 const_iv (KEY)
928 const_iv (TIMED_GATE)
929 const_iv (TRIGGER)
930 const_iv (GRIMREAPER)
931 const_iv (MAGIC_EAR)
932 const_iv (TRIGGER_BUTTON)
933 const_iv (TRIGGER_ALTAR)
934 const_iv (TRIGGER_PEDESTAL)
935 const_iv (SHIELD)
936 const_iv (HELMET)
937 const_iv (HORN)
938 const_iv (MONEY)
939 const_iv (CLASS)
940 const_iv (GRAVESTONE)
941 const_iv (AMULET)
942 const_iv (PLAYERMOVER)
943 const_iv (TELEPORTER)
944 const_iv (CREATOR)
945 const_iv (SKILL)
946 const_iv (EXPERIENCE)
947 const_iv (EARTHWALL)
948 const_iv (GOLEM)
949 const_iv (THROWN_OBJ)
950 const_iv (BLINDNESS)
951 const_iv (GOD)
952 const_iv (DETECTOR)
953 const_iv (TRIGGER_MARKER)
954 const_iv (DEAD_OBJECT)
955 const_iv (DRINK)
956 const_iv (MARKER)
957 const_iv (HOLY_ALTAR)
958 const_iv (PLAYER_CHANGER)
959 const_iv (BATTLEGROUND)
960 const_iv (PEACEMAKER)
961 const_iv (GEM)
962 const_iv (FIREWALL)
963 const_iv (ANVIL)
964 const_iv (CHECK_INV)
965 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
966 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
967 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
968 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
969 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
970 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
971 const_iv (FLOOR)
972 const_iv (FLESH)
973 const_iv (INORGANIC)
974 const_iv (SKILL_TOOL)
975 const_iv (LIGHTER)
976 const_iv (TRAP_PART)
977 const_iv (WALL)
978 const_iv (LIGHT_SOURCE)
979 const_iv (MISC_OBJECT)
980 const_iv (MONSTER)
981 const_iv (SPAWN_GENERATOR)
982 const_iv (LAMP)
983 const_iv (DUPLICATOR)
984 const_iv (TOOL)
985 const_iv (SPELLBOOK)
986 const_iv (BUILDFAC)
987 const_iv (CLOAK)
988 const_iv (SPINNER)
989 const_iv (GATE)
990 const_iv (BUTTON)
991 const_iv (CF_HANDLE)
992 const_iv (HOLE)
993 const_iv (TRAPDOOR)
994 const_iv (SIGN)
995 const_iv (BOOTS)
996 const_iv (GLOVES)
997 const_iv (SPELL)
998 const_iv (SPELL_EFFECT)
999 const_iv (CONVERTER)
1000 const_iv (BRACERS)
1001 const_iv (POISONING)
1002 const_iv (SAVEBED)
1003 const_iv (POISONCLOUD)
1004 const_iv (FIREHOLES)
1005 const_iv (WAND)
1006 const_iv (SCROLL)
1007 const_iv (DIRECTOR)
1008 const_iv (GIRDLE)
1009 const_iv (FORCE)
1010 const_iv (POTION_EFFECT)
1011 const_iv (EVENT_CONNECTOR)
1012 const_iv (CLOSE_CON)
1013 const_iv (CONTAINER)
1014 const_iv (ARMOUR_IMPROVER)
1015 const_iv (WEAPON_IMPROVER)
1016 const_iv (SKILLSCROLL)
1017 const_iv (DEEP_SWAMP)
1018 const_iv (IDENTIFY_ALTAR)
1019 const_iv (MENU)
1020 const_iv (RUNE)
1021 const_iv (TRAP)
1022 const_iv (POWER_CRYSTAL)
1023 const_iv (CORPSE)
1024 const_iv (DISEASE)
1025 const_iv (SYMPTOM)
1026 const_iv (BUILDER)
1027 const_iv (MATERIAL)
1028 const_iv (ITEM_TRANSFORMER)
1029 const_iv (QUEST)
1030 1440
1031 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN)
1032 1470
1033 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1034 const_iv (ST_BD_REMOVE)
1035 1472
1036 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1037 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1038 const_iv (ST_MAT_ITEM)
1039 1475
1040 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1041 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1042 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1043 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1044 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1046 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1047 const_iv (AT_DRAIN)
1048 const_iv (AT_WEAPONMAGIC)
1049 const_iv (AT_GHOSTHIT)
1050 const_iv (AT_POISON)
1051 const_iv (AT_SLOW)
1052 const_iv (AT_PARALYZE)
1053 const_iv (AT_TURN_UNDEAD)
1054 const_iv (AT_FEAR)
1055 const_iv (AT_CANCELLATION)
1056 const_iv (AT_DEPLETE)
1057 const_iv (AT_DEATH)
1058 const_iv (AT_CHAOS)
1059 const_iv (AT_COUNTERSPELL)
1060 const_iv (AT_GODPOWER)
1061 const_iv (AT_HOLYWORD)
1062 const_iv (AT_BLIND)
1063 const_iv (AT_INTERNAL)
1064 const_iv (AT_LIFE_STEALING)
1065 const_iv (AT_DISEASE)
1066 1483
1067 const_iv (QUEST_IN_PROGRESS) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1068 const_iv (QUEST_DONE_QUEST) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1069 const_iv (QUEST_DONE_TASK)
1070 const_iv (QUEST_START_QUEST)
1071 const_iv (QUEST_END_QUEST)
1072 const_iv (QUEST_START_TASK)
1073 const_iv (QUEST_END_TASK)
1074 const_iv (QUEST_OVERRIDE)
1075 const_iv (QUEST_ON_ACTIVATE)
1076
1077 const_iv (WEAP_HIT)
1078 const_iv (WEAP_SLASH)
1079 const_iv (WEAP_PIERCE)
1080 const_iv (WEAP_CLEAVE)
1081 const_iv (WEAP_SLICE)
1082 const_iv (WEAP_STAB)
1083 const_iv (WEAP_WHIP)
1084 const_iv (WEAP_CRUSH)
1085 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1086 1487
1087 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1088 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1089 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1090 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1091 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1092 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1093 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1094 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1095 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1096 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1097 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1098 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1099 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1100 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1101 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1102 const_iv (FLAG_TREASURE) 1540 const_iv (SP_MAGIC_MAPPING)
1103 const_iv (FLAG_PLAYER_SOLD) 1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1104 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1105 const_iv (FLAG_CAN_ROLL)
1106 const_iv (FLAG_OVERLAY_FLOOR)
1107 const_iv (FLAG_IS_TURNABLE)
1108 const_iv (FLAG_IS_USED_UP)
1109 const_iv (FLAG_IDENTIFIED)
1110 const_iv (FLAG_REFLECTING)
1111 const_iv (FLAG_CHANGING)
1112 const_iv (FLAG_SPLITTING)
1113 const_iv (FLAG_HITBACK)
1114 const_iv (FLAG_STARTEQUIP)
1115 const_iv (FLAG_BLOCKSVIEW)
1116 const_iv (FLAG_UNDEAD)
1117 const_iv (FLAG_SCARED)
1118 const_iv (FLAG_UNAGGRESSIVE)
1119 const_iv (FLAG_REFL_MISSILE)
1120 const_iv (FLAG_REFL_SPELL)
1121 const_iv (FLAG_NO_MAGIC)
1122 const_iv (FLAG_NO_FIX_PLAYER)
1123 const_iv (FLAG_IS_LIGHTABLE)
1124 const_iv (FLAG_TEAR_DOWN)
1125 const_iv (FLAG_RUN_AWAY)
1126 const_iv (FLAG_PICK_UP)
1127 const_iv (FLAG_UNIQUE)
1128 const_iv (FLAG_NO_DROP)
1129 const_iv (FLAG_WIZCAST)
1130 const_iv (FLAG_CAST_SPELL)
1131 const_iv (FLAG_USE_SCROLL)
1132 const_iv (FLAG_USE_RANGE)
1133 const_iv (FLAG_USE_BOW)
1134 const_iv (FLAG_USE_ARMOUR)
1135 const_iv (FLAG_USE_WEAPON)
1136 const_iv (FLAG_USE_RING)
1137 const_iv (FLAG_READY_RANGE)
1138 const_iv (FLAG_READY_BOW)
1139 const_iv (FLAG_XRAYS)
1140 const_iv (FLAG_NO_APPLY)
1141 const_iv (FLAG_IS_FLOOR)
1142 const_iv (FLAG_LIFESAVE)
1143 const_iv (FLAG_NO_STRENGTH)
1144 const_iv (FLAG_SLEEP)
1145 const_iv (FLAG_STAND_STILL)
1146 const_iv (FLAG_RANDOM_MOVE)
1147 const_iv (FLAG_ONLY_ATTACK)
1148 const_iv (FLAG_CONFUSED)
1149 const_iv (FLAG_STEALTH)
1150 const_iv (FLAG_WIZPASS)
1151 const_iv (FLAG_IS_LINKED)
1152 const_iv (FLAG_CURSED)
1153 const_iv (FLAG_DAMNED)
1154 const_iv (FLAG_SEE_ANYWHERE)
1155 const_iv (FLAG_KNOWN_MAGICAL)
1156 const_iv (FLAG_KNOWN_CURSED)
1157 const_iv (FLAG_CAN_USE_SKILL)
1158 const_iv (FLAG_BEEN_APPLIED)
1159 const_iv (FLAG_READY_SCROLL)
1160 const_iv (FLAG_USE_ROD)
1161 const_iv (FLAG_USE_HORN)
1162 const_iv (FLAG_MAKE_INVIS)
1163 const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_WOODED)
1165 const_iv (FLAG_IS_HILLY)
1166 const_iv (FLAG_READY_SKILL)
1167 const_iv (FLAG_READY_WEAPON)
1168 const_iv (FLAG_NO_SKILL_IDENT)
1169 const_iv (FLAG_BLIND)
1170 const_iv (FLAG_SEE_IN_DARK)
1171 const_iv (FLAG_IS_CAULDRON)
1172 const_iv (FLAG_NO_STEAL)
1173 const_iv (FLAG_ONE_HIT)
1174 const_iv (FLAG_CLIENT_SENT)
1175 const_iv (FLAG_BERSERK)
1176 const_iv (FLAG_NEUTRAL)
1177 const_iv (FLAG_NO_ATTACK)
1178 const_iv (FLAG_NO_DAMAGE)
1179 const_iv (FLAG_OBJ_ORIGINAL)
1180 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181 const_iv (FLAG_ACTIVATE_ON_PUSH)
1182 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183 const_iv (FLAG_IS_WATER)
1184 const_iv (FLAG_CONTENT_ON_GEN)
1185 const_iv (FLAG_IS_A_TEMPLATE)
1186 const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_AFK)
1188
1189 const_iv (NDI_BLACK)
1190 const_iv (NDI_WHITE)
1191 const_iv (NDI_NAVY)
1192 const_iv (NDI_RED) 1546 const_iv (SP_PROBE)
1193 const_iv (NDI_ORANGE) 1547 const_iv (SP_HEALING)
1548 const_iv (SP_CREATE_FOOD)
1549 const_iv (SP_EARTH_TO_DUST)
1550 const_iv (SP_CHANGE_ABILITY)
1194 const_iv (NDI_BLUE) 1551 const_iv (SP_BLESS)
1195 const_iv (NDI_DK_ORANGE)
1196 const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN)
1198 const_iv (NDI_GREY)
1199 const_iv (NDI_BROWN)
1200 const_iv (NDI_GOLD)
1201 const_iv (NDI_TAN)
1202 const_iv (NDI_MAX_COLOR)
1203 const_iv (NDI_COLOR_MASK)
1204 const_iv (NDI_UNIQUE)
1205 const_iv (NDI_ALL)
1206
1207 const_iv (F_APPLIED)
1208 const_iv (F_LOCATION)
1209 const_iv (F_UNPAID)
1210 const_iv (F_MAGIC)
1211 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1212 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1213 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1214 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (AP_TOGGLE) const_iv (AP_APPLY) const_iv (AP_UNAPPLY) const_iv (AP_MODE)
1577 const_iv (AP_NO_MERGE) const_iv (AP_NO_SLOT) const_iv (AP_PRINT) const_iv (AP_IGNORE_CURSE)
1578
1579 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1580 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1215 const_iv (F_LOCKED) 1581 const_iv (F_LOCKED)
1216 1582
1217 const_iv (F_BUY) 1583 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1218 const_iv (F_SHOP)
1219 const_iv (F_SELL)
1220 1584
1221 const_iv (P_BLOCKSVIEW) 1585 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1222 const_iv (P_NO_MAGIC) 1586 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1223 const_iv (P_IS_ALIVE)
1224 const_iv (P_NO_CLERIC)
1225 const_iv (P_NEED_UPDATE)
1226 const_iv (P_NO_ERROR)
1227 const_iv (P_OUT_OF_MAP)
1228 const_iv (P_NEW_MAP)
1229 1587
1230 const_iv (UP_OBJ_INSERT) 1588 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1231 const_iv (UP_OBJ_REMOVE)
1232 const_iv (UP_OBJ_CHANGE)
1233 const_iv (UP_OBJ_FACE)
1234 1589
1235 const_iv (INS_NO_MERGE) 1590 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1236 const_iv (INS_ABOVE_FLOOR_ONLY)
1237 const_iv (INS_NO_WALK_ON)
1238 const_iv (INS_ON_TOP)
1239 const_iv (INS_BELOW_ORIGINATOR) 1591 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1240 const_iv (INS_MAP_LOAD)
1241 1592
1242 const_iv (WILL_APPLY_HANDLE) 1593 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1243 const_iv (WILL_APPLY_TREASURE) 1594 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1244 const_iv (WILL_APPLY_EARTHWALL)
1245 const_iv (WILL_APPLY_DOOR)
1246 const_iv (WILL_APPLY_FOOD)
1247 1595
1248 const_iv (SAVE_MODE) 1596 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1249 const_iv (SAVE_DIR_MODE)
1250 1597
1251 const_iv (M_PAPER) 1598 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1252 const_iv (M_IRON) 1599 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1253 const_iv (M_GLASS) 1600 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1254 const_iv (M_LEATHER) 1601 const_iv (M_ICE) const_iv (M_SPECIAL)
1255 const_iv (M_WOOD) 1602
1256 const_iv (M_ORGANIC) 1603 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (M_STONE) 1604 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (M_CLOTH) 1605
1259 const_iv (M_ADAMANT) 1606 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1260 const_iv (M_LIQUID) 1607 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1261 const_iv (M_SOFT_METAL) 1608 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1262 const_iv (M_BONE) 1609 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1610 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1611 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1612 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1613 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1614 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1615 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1616 const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING)
1617
1618 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1619 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1620 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1621 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1622 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1623 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1624
1625 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1626
1627 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1628 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1629 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1630 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1631 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1632 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1633 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1634
1635 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1263 const_iv (M_ICE) 1636 const_iv (MAP_INACTIVE)
1264 const_iv (M_SPECIAL)
1265 1637
1266 const_iv (SK_EXP_ADD_SKILL) 1638 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1267 const_iv (SK_EXP_TOTAL) 1639 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1268 const_iv (SK_EXP_NONE)
1269 const_iv (SK_SUBTRACT_SKILL_EXP)
1270 1640
1271 const_iv (SK_LOCKPICKING) 1641 const_iv (VERSION_CS) const_iv (VERSION_SC)
1272 const_iv (SK_HIDING)
1273 const_iv (SK_SMITHERY)
1274 const_iv (SK_BOWYER)
1275 const_iv (SK_JEWELER)
1276 const_iv (SK_ALCHEMY)
1277 const_iv (SK_STEALING)
1278 const_iv (SK_LITERACY)
1279 const_iv (SK_BARGAINING)
1280 const_iv (SK_JUMPING)
1281 const_iv (SK_DET_MAGIC)
1282 const_iv (SK_ORATORY)
1283 const_iv (SK_SINGING)
1284 const_iv (SK_DET_CURSE)
1285 const_iv (SK_FIND_TRAPS)
1286 const_iv (SK_MEDITATION)
1287 const_iv (SK_PUNCHING)
1288 const_iv (SK_FLAME_TOUCH)
1289 const_iv (SK_KARATE)
1290 const_iv (SK_CLIMBING)
1291 const_iv (SK_WOODSMAN)
1292 const_iv (SK_INSCRIPTION)
1293 const_iv (SK_ONE_HANDED_WEAPON)
1294 const_iv (SK_MISSILE_WEAPON)
1295 const_iv (SK_THROWING)
1296 const_iv (SK_USE_MAGIC_ITEM)
1297 const_iv (SK_DISARM_TRAPS)
1298 const_iv (SK_SET_TRAP)
1299 const_iv (SK_THAUMATURGY)
1300 const_iv (SK_PRAYING)
1301 const_iv (SK_CLAWING)
1302 const_iv (SK_LEVITATION)
1303 const_iv (SK_SUMMONING)
1304 const_iv (SK_PYROMANCY)
1305 const_iv (SK_EVOCATION)
1306 const_iv (SK_SORCERY)
1307 const_iv (SK_TWO_HANDED_WEAPON)
1308 const_iv (SK_SPARK_TOUCH)
1309 const_iv (SK_SHIVER)
1310 const_iv (SK_ACID_SPLASH)
1311 const_iv (SK_POISON_NAIL)
1312 1642
1313 const_iv (SOUND_NEW_PLAYER) 1643 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1314 const_iv (SOUND_FIRE_ARROW)
1315 const_iv (SOUND_LEARN_SPELL)
1316 const_iv (SOUND_FUMBLE_SPELL)
1317 const_iv (SOUND_WAND_POOF)
1318 const_iv (SOUND_OPEN_DOOR)
1319 const_iv (SOUND_PUSH_PLAYER)
1320 const_iv (SOUND_PLAYER_HITS1)
1321 const_iv (SOUND_PLAYER_HITS2)
1322 const_iv (SOUND_PLAYER_HITS3)
1323 const_iv (SOUND_PLAYER_HITS4)
1324 const_iv (SOUND_PLAYER_IS_HIT1)
1325 const_iv (SOUND_PLAYER_IS_HIT2)
1326 const_iv (SOUND_PLAYER_IS_HIT3)
1327 const_iv (SOUND_PLAYER_KILLS)
1328 const_iv (SOUND_PET_IS_KILLED)
1329 const_iv (SOUND_PLAYER_DIES)
1330 const_iv (SOUND_OB_EVAPORATE)
1331 const_iv (SOUND_OB_EXPLODE)
1332 const_iv (SOUND_CLOCK)
1333 const_iv (SOUND_TURN_HANDLE)
1334 const_iv (SOUND_FALL_HOLE)
1335 const_iv (SOUND_DRINK_POISON)
1336 const_iv (SOUND_CAST_SPELL_0)
1337 1644
1338 const_iv (PREFER_LOW) 1645 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1339 const_iv (PREFER_HIGH)
1340 1646
1341 const_iv (ATNR_PHYSICAL) 1647 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1342 const_iv (ATNR_MAGIC)
1343 const_iv (ATNR_FIRE)
1344 const_iv (ATNR_ELECTRICITY)
1345 const_iv (ATNR_COLD)
1346 const_iv (ATNR_CONFUSION)
1347 const_iv (ATNR_ACID)
1348 const_iv (ATNR_DRAIN)
1349 const_iv (ATNR_WEAPONMAGIC)
1350 const_iv (ATNR_GHOSTHIT)
1351 const_iv (ATNR_POISON)
1352 const_iv (ATNR_SLOW)
1353 const_iv (ATNR_PARALYZE)
1354 const_iv (ATNR_TURN_UNDEAD)
1355 const_iv (ATNR_FEAR)
1356 const_iv (ATNR_CANCELLATION)
1357 const_iv (ATNR_DEPLETE)
1358 const_iv (ATNR_DEATH)
1359 const_iv (ATNR_CHAOS)
1360 const_iv (ATNR_COUNTERSPELL)
1361 const_iv (ATNR_GODPOWER)
1362 const_iv (ATNR_HOLYWORD)
1363 const_iv (ATNR_BLIND)
1364 const_iv (ATNR_INTERNAL)
1365 const_iv (ATNR_LIFE_STEALING)
1366 const_iv (ATNR_DISEASE)
1367 1648
1368 const_iv (MAP_FLUSH) 1649 // random map generator
1369 const_iv (MAP_PLAYER_UNIQUE) 1650 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1370 const_iv (MAP_BLOCK) 1651 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1371 const_iv (MAP_STYLE)
1372 const_iv (MAP_OVERLAY)
1373 1652
1374 const_iv (MAP_IN_MEMORY) 1653 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1375 const_iv (MAP_SWAPPED) 1654 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1376 const_iv (MAP_LOADING) 1655 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1377 const_iv (MAP_SAVING)
1378 1656
1379 const_iv (KLASS_GLOBAL) 1657 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1380 const_iv (KLASS_OBJECT) 1658 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1381 const_iv (KLASS_PLAYER) 1659
1382 const_iv (KLASS_MAP) 1660 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1661 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1662
1663 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1664 const_iv (FT_RSRC) const_iv (FT_NUM)
1383 }; 1665 };
1384 1666
1385 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1667 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1668 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1387 1669
1388 static const struct { 1670 static const struct {
1389 const char *name; 1671 const char *name;
1390 int skip; 1672 int skip;
1391 IV klass; 1673 IV klass;
1402 { 1684 {
1403 AV *event = newAV (); 1685 AV *event = newAV ();
1404 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1686 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 av_push (event, newSViv (eiv->klass)); 1687 av_push (event, newSViv (eiv->klass));
1406 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1688 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1689 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1408 } 1690 }
1409 1691
1410 static const struct { 1692 // used by autogenerated BOOT sections from genacc
1411 int dtype; 1693 av_reflect = get_av ("cf::REFLECT", 1);
1412 const char *name;
1413 IV idx;
1414 } *cprop, prop_table[] = {
1415# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416 prop (CFAPI_INT, MAP_PROP_FLAGS)
1417 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418 prop (CFAPI_STRING, MAP_PROP_PATH)
1419 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420 prop (CFAPI_STRING, MAP_PROP_NAME)
1421 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425 prop (CFAPI_INT, MAP_PROP_WIDTH)
1426 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434 prop (CFAPI_INT, MAP_PROP_SKY)
1435 prop (CFAPI_INT, MAP_PROP_WPARTX)
1436 prop (CFAPI_INT, MAP_PROP_WPARTY)
1437 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438 prop (CFAPI_PREGION, MAP_PROP_REGION)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455 prop (CFAPI_INT, OBJECT_PROP_X)
1456 prop (CFAPI_INT, OBJECT_PROP_Y)
1457 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459 prop (CFAPI_INT, OBJECT_PROP_NROF)
1460 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461 prop (CFAPI_INT, OBJECT_PROP_FACING)
1462 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510 prop (CFAPI_INT, OBJECT_PROP_STR)
1511 prop (CFAPI_INT, OBJECT_PROP_DEX)
1512 prop (CFAPI_INT, OBJECT_PROP_CON)
1513 prop (CFAPI_INT, OBJECT_PROP_WIS)
1514 prop (CFAPI_INT, OBJECT_PROP_INT)
1515 prop (CFAPI_INT, OBJECT_PROP_POW)
1516 prop (CFAPI_INT, OBJECT_PROP_CHA)
1517 prop (CFAPI_INT, OBJECT_PROP_WC)
1518 prop (CFAPI_INT, OBJECT_PROP_AC)
1519 prop (CFAPI_INT, OBJECT_PROP_HP)
1520 prop (CFAPI_INT, OBJECT_PROP_SP)
1521 prop (CFAPI_INT, OBJECT_PROP_GP)
1522 prop (CFAPI_INT, OBJECT_PROP_FP)
1523 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526 prop (CFAPI_INT, OBJECT_PROP_DAM)
1527 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530 prop (CFAPI_INT, OBJECT_PROP_FACE)
1531 };
1532
1533 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535
1536 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537 {
1538 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540 }
1541
1542 //I_EVENT_API (PACKAGE);
1543} 1694}
1544 1695
1545void _reload_1 () 1696void _gv_clear (SV *gv)
1546 CODE: 1697 CODE:
1547 cb_global = get_av ("cf::CB_GLOBAL", 1); 1698 assert (SvTYPE (gv) == SVt_PVGV);
1548 cb_object = get_av ("cf::CB_OBJECT", 1); 1699# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1549 cb_player = get_av ("cf::CB_PLAYER", 1); 1700 f (GvGP (gv)->gp_form);
1550 cb_type = get_av ("cf::CB_TYPE" , 1); 1701 f (GvGP (gv)->gp_io);
1551 cb_map = get_av ("cf::CB_MAP" , 1); 1702 f (GvGP (gv)->gp_sv);
1703 f (GvGP (gv)->gp_av);
1704 f (GvGP (gv)->gp_hv);
1705 f (GvGP (gv)->gp_cv);
1706 GvCVGEN (gv) = 0;
1707 GvMULTI_off (gv);
1708# undef f
1552 1709
1553void _reload_2 () 1710void _connect_to_perl_1 ()
1711
1712void _connect_to_perl_2 ()
1713
1714void _recalc_want ()
1715
1716# not used by default anymore
1717void _global_reattach ()
1554 CODE: 1718 CODE:
1555{ 1719{
1556 // reattach to all attachable objects in the game. 1720 // reattach to all attachable objects in the game.
1557 for (player *pl = first_player; pl; pl = pl->next) 1721 for_all_clients (ns)
1558 reattach (pl); 1722 ns->reattach ();
1559 1723
1560 for (mapstruct *map = first_map; map; map = map->next) 1724 for_all_objects (op)
1561 reattach (map);
1562
1563 for (object *op = objects; op; op = op->next)
1564 reattach (op); 1725 op->reattach ();
1726}
1727
1728# support function for map-world.ext
1729void _quantise (SV *data_sv, SV *plt_sv)
1730 CODE:
1731{
1732 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1733 croak ("_quantise called with invalid agruments");
1734
1735 plt_sv = SvRV (plt_sv);
1736 SV **plt = AvARRAY (plt_sv);
1737 int plt_count = AvFILL (plt_sv) + 1;
1738
1739 STRLEN len;
1740 char *data = SvPVbyte (data_sv, len);
1741 char *dst = data;
1742
1743 while (len >= 3)
1744 {
1745 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1746 {
1747 char *val = SvPVX (*val_sv);
1748
1749 if (val [0] == data [0]
1750 && val [1] == data [1]
1751 && val [2] == data [2])
1752 {
1753 *dst++ = val [3];
1754 goto next;
1755 }
1756 }
1757
1758 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1759 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1760 dst - SvPVX (data_sv), len);
1761
1762 next:
1763 data += 3;
1764 len -= 3;
1765 }
1766
1767 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1768}
1769
1770void init_anim ()
1771
1772void init_globals ()
1773
1774void init_experience ()
1775
1776void init_attackmess ()
1777
1778void init_dynamic ()
1779
1780void load_settings ()
1781
1782void load_materials ()
1783
1784void init_uuid ()
1785 CODE:
1786 UUID::init ();
1787
1788void init_signals ()
1789
1790void init_commands ()
1791
1792void init_skills ()
1793
1794void init_beforeplay ()
1795
1796void evthread_start (int aiofd)
1797
1798void cede_to_tick ()
1799 CODE:
1800 coroapi::cede_to_tick ();
1801
1802NV till_tick ()
1803 CODE:
1804 RETVAL = SvNVX (sv_next_tick) - now ();
1805 OUTPUT:
1806 RETVAL
1807
1808int tick_inhibit ()
1809 CODE:
1810 RETVAL = tick_inhibit;
1811 OUTPUT:
1812 RETVAL
1813
1814void tick_inhibit_inc ()
1815 CODE:
1816 ++tick_inhibit;
1817
1818void tick_inhibit_dec ()
1819 CODE:
1820 if (!--tick_inhibit)
1821 if (tick_pending)
1822 {
1823 ev_async_send (EV_DEFAULT, &tick_watcher);
1824 coroapi::cede ();
1825 }
1826
1827void server_tick ()
1828 CODE:
1829{
1830 ev_now_update (EV_DEFAULT);
1831 NOW = ev_now (EV_DEFAULT);
1832 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1833 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1834 runtime = SvNVX (sv_runtime);
1835
1836 server_tick ();
1837
1838 ev_now_update (EV_DEFAULT);
1839 NOW = ev_now (EV_DEFAULT);
1840 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1841 runtime += TICK;
1842 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1565} 1843}
1566 1844
1567NV floor (NV x) 1845NV floor (NV x)
1568 1846
1569NV ceil (NV x) 1847NV ceil (NV x)
1570 1848
1571void server_tick () 1849NV rndm (...)
1850 ALIAS:
1851 rmg_rndm = 1
1852 CODE:
1853{
1854 rand_gen &gen = ix ? rmg_rndm : rndm;
1855 switch (items)
1856 {
1857 case 0: RETVAL = gen (); break;
1858 case 1: RETVAL = gen (SvUV (ST (0))); break;
1859 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1860 default: croak ("cf::rndm requires none, one or two parameters."); break;
1861 }
1862}
1863 OUTPUT:
1864 RETVAL
1572 1865
1866NV clamp (NV value, NV min_value, NV max_value)
1867 CODE:
1868 RETVAL = clamp (value, min_value, max_value);
1869 OUTPUT:
1870 RETVAL
1871
1872NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1873 CODE:
1874 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1875 OUTPUT:
1876 RETVAL
1877
1878void weaken (...)
1879 PROTOTYPE: @
1880 CODE:
1881 while (items > 0)
1882 sv_rvweaken (ST (--items));
1883
1573void 1884void
1574LOG (int level, char *msg) 1885log_backtrace (utf8_string msg)
1886
1887void
1888LOG (int flags, utf8_string msg)
1575 PROTOTYPE: $$ 1889 PROTOTYPE: $$
1576 C_ARGS: (LogLevel)level, "%s", msg 1890 C_ARGS: flags, "%s", msg
1577 1891
1578char *path_combine (char *base, char *path) 1892octet_string path_combine (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1580 1894
1581char *path_combine_and_normalize (char *base, char *path) 1895octet_string path_combine_and_normalize (octet_string base, octet_string path)
1582 PROTOTYPE: $$ 1896 PROTOTYPE: $$
1583 1897
1584const char *
1585get_maps_directory (char *path)
1586 PROTOTYPE: $
1587 ALIAS: maps_directory = 0
1588 CODE:
1589 RETVAL = create_pathname (path);
1590 OUTPUT: RETVAL
1591
1592void 1898void
1593sub_generation_inc () 1899sub_generation_inc ()
1594 CODE: 1900 CODE:
1595 PL_sub_generation++; 1901 PL_sub_generation++;
1596 1902
1597char * 1903const_octet_string
1598mapdir () 1904mapdir ()
1599 PROTOTYPE: 1905 PROTOTYPE:
1600 ALIAS: 1906 ALIAS:
1601 mapdir = 0 1907 mapdir = 0
1602 uniquedir = 1 1908 uniquedir = 1
1616 case 5: RETVAL = settings.playerdir; break; 1922 case 5: RETVAL = settings.playerdir; break;
1617 case 6: RETVAL = settings.datadir ; break; 1923 case 6: RETVAL = settings.datadir ; break;
1618 } 1924 }
1619 OUTPUT: RETVAL 1925 OUTPUT: RETVAL
1620 1926
1927void abort ()
1928
1929void reset_signals ()
1930
1931void fork_abort (const_octet_string cause = "cf::fork_abort")
1932
1933void cleanup (const_octet_string cause, bool make_core = false)
1934
1935void emergency_save ()
1936
1937void _exit (int status = EXIT_SUCCESS)
1938
1939#if _POSIX_MEMLOCK
1940
1941int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1942 INIT:
1943#if __GLIBC__
1944 mallopt (M_TOP_PAD, 1024 * 1024);
1945 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1946 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1947 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1948#endif
1949
1950int munlockall ()
1951
1952#endif
1953
1621int 1954int
1622cf_find_animation (char *text) 1955malloc_trim (IV pad = 0)
1956
1957void
1958mallinfo ()
1959 PPCODE:
1960{
1961#if __GLIBC__
1962 struct mallinfo mai = mallinfo ();
1963 EXTEND (SP, 10*2);
1964 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1965 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1966 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1967 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1968 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1969 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1970 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1971 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1972 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1973 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1974#endif
1975 EXTEND (SP, 5*2);
1976 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1977 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1978 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1979 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1980 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1981}
1982
1983int find_animation (utf8_string text)
1623 PROTOTYPE: $ 1984 PROTOTYPE: $
1624 1985
1625int random_roll(int min, int max, object *op, int goodbad); 1986int random_roll (int min, int max, object *op, int goodbad);
1626 1987
1627const char *cost_string_from_value(uint64 cost, int approx = 0) 1988const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1628
1629int invoke (int event, ...)
1630 CODE:
1631 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635 OUTPUT: RETVAL
1636 1989
1637int 1990int
1638exp_to_level (val64 exp) 1991exp_to_level (val64 exp)
1639 CODE: 1992 CODE:
1640{ 1993{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 2024 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 2025 else
1673 XSRETURN_UNDEF; 2026 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1675 2028
2029UUID
2030uuid_cur ()
2031 CODE:
2032 RETVAL = UUID::cur;
2033 OUTPUT:
2034 RETVAL
2035
2036UUID
2037uuid_gen ()
2038 CODE:
2039 RETVAL = UUID::gen ();
2040 OUTPUT:
2041 RETVAL
2042
2043val64
2044uuid_seq (UUID uuid)
2045 CODE:
2046 RETVAL = uuid.seq;
2047 OUTPUT:
2048 RETVAL
2049
2050UUID
2051uuid_str (val64 seq)
2052 CODE:
2053 RETVAL.seq = seq;
2054 OUTPUT:
2055 RETVAL
2056
2057void
2058coin_names ()
2059 PPCODE:
2060 EXTEND (SP, NUM_COINS);
2061 for (int i = 0; i < NUM_COINS; ++i)
2062 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2063
2064void
2065coin_archetypes ()
2066 PPCODE:
2067 EXTEND (SP, NUM_COINS);
2068 for (int i = 0; i < NUM_COINS; ++i)
2069 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2070
2071bool
2072load_resource_file_ (octet_string filename)
2073
2074void
2075fix_weight ()
2076
2077MODULE = cf PACKAGE = cf::attachable
2078
1676int 2079int
1677_valid (SV *obj) 2080valid (SV *obj)
1678 CODE: 2081 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2082 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT: 2083 OUTPUT:
1681 RETVAL 2084 RETVAL
1682 2085
2086void
2087debug_trace (attachable *obj, bool on = true)
2088 CODE:
2089 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2090 if (on)
2091 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2092
2093int mortals_size ()
2094 CODE:
2095 RETVAL = attachable::mortals.size ();
2096 OUTPUT: RETVAL
2097
2098#object *mortals (U32 index)
2099# CODE:
2100# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2101# OUTPUT: RETVAL
2102
2103INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2104
2105MODULE = cf PACKAGE = cf::global
2106
2107int invoke (SV *klass, int event, ...)
2108 CODE:
2109 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2110 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2111 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2112 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2113 OUTPUT: RETVAL
2114
1683MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2115MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2116
2117INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1684 2118
1685int invoke (object *op, int event, ...) 2119int invoke (object *op, int event, ...)
1686 CODE: 2120 CODE:
1687 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2121 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2122 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2123 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2124 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1692 2126
1693SV *registry (object *op) 2127SV *registry (object *op)
2128
2129int objects_size ()
1694 CODE: 2130 CODE:
1695 RETVAL = registry_of (op); 2131 RETVAL = objects.size ();
1696 OUTPUT: 2132 OUTPUT: RETVAL
2133
2134object *objects (U32 index)
2135 CODE:
2136 RETVAL = index < objects.size () ? objects [index] : 0;
2137 OUTPUT: RETVAL
2138
2139int actives_size ()
2140 CODE:
2141 RETVAL = actives.size ();
2142 OUTPUT: RETVAL
2143
2144object *actives (U32 index)
2145 CODE:
2146 RETVAL = index < actives.size () ? actives [index] : 0;
2147 OUTPUT: RETVAL
2148
2149int mortals_size ()
2150 CODE:
2151 RETVAL = attachable::mortals.size ();
2152 OUTPUT: RETVAL
2153
2154const_utf8_string slot_use_name (U32 slot)
2155 ALIAS:
2156 slot_nonuse_name = 1
2157 CODE:
2158{
2159 if (slot >= NUM_BODY_LOCATIONS)
2160 croak ("body slot index out of range");
2161
2162 switch (ix)
2163 {
2164 case 0: RETVAL = body_locations[slot].use_name; break;
2165 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2166 }
2167}
2168 OUTPUT:
1697 RETVAL 2169 RETVAL
2170
2171# missing properties
1698 2172
1699object *head (object *op) 2173object *head (object *op)
1700 PROTOTYPE: $ 2174 PROTOTYPE: $
1701 ALIAS:
1702 more = 1
1703 above = 2
1704 below = 3
1705 CODE: 2175 CODE:
1706 switch (ix) 2176 RETVAL = op->head_ ();
1707 {
1708 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709 case 1: RETVAL = op->more; break;
1710 case 2: RETVAL = op->above; break;
1711 case 3: RETVAL = op->below; break;
1712 }
1713 OUTPUT:
1714 RETVAL 2177 OUTPUT: RETVAL
1715
1716SV *
1717get_property (object *obj, int type, int idx)
1718 CODE:
1719 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1720 OUTPUT: RETVAL
1721
1722SV *
1723set_property (object *obj, int type, int idx, SV *newval)
1724 CODE:
1725 switch (type)
1726 {
1727 case CFAPI_INT:
1728 cf_object_set_int_property (obj, idx, SvIV (newval));
1729 break;
1730 case CFAPI_LONG:
1731 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732 break;
1733 case CFAPI_DOUBLE:
1734 {
1735 int unused_type;
1736 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737 }
1738 break;
1739 case CFAPI_STRING:
1740 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741 break;
1742 case CFAPI_POBJECT:
1743 {
1744 int unused_type;
1745 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746 }
1747 break;
1748 default:
1749 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750 }
1751
1752# missing properties
1753
1754void
1755set_attacktype (object *obj, U32 attacktype)
1756 CODE:
1757 obj->attacktype = attacktype;
1758
1759U32
1760get_attacktype (object *obj)
1761 ALIAS:
1762 attacktype = 0
1763 CODE:
1764 RETVAL = obj->attacktype;
1765 OUTPUT: RETVAL
1766
1767# missing in plug-in api, of course
1768void
1769set_food (object *obj, int food)
1770 CODE:
1771 obj->stats.food = food;
1772
1773int
1774get_food (object *obj)
1775 ALIAS:
1776 food = 0
1777 CODE:
1778 RETVAL = obj->stats.food;
1779 OUTPUT: RETVAL
1780 2178
1781void 2179void
1782inv (object *obj) 2180inv (object *obj)
1783 PROTOTYPE: $ 2181 PROTOTYPE: $
1784 PPCODE: 2182 PPCODE:
1785{ 2183{
1786 object *o;
1787 for (o = obj->inv; o; o = o->below) 2184 for (object *o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2185 XPUSHs (sv_2mortal (to_sv (o)));
1789} 2186}
1790 2187
1791int cf_object_get_resistance (object *op, int rtype) 2188void
1792 ALIAS: resistance = 0 2189set_animation (object *op, int idx)
2190 CODE:
2191 SET_ANIMATION (op, idx);
1793 2192
1794int cf_object_get_flag (object *op, int flag) 2193int
1795 ALIAS: flag = 0 2194num_animations (object *op)
2195 CODE:
2196 RETVAL = NUM_ANIMATIONS (op);
2197 OUTPUT: RETVAL
1796 2198
1797void cf_object_set_flag (object *op, int flag, int value) 2199int slot_info (object *op, UV slot, int value = 0)
2200 ALIAS:
2201 slot_used = 1
2202 CODE:
2203{
2204 if (slot >= NUM_BODY_LOCATIONS)
2205 croak ("body slot index out of range");
1798 2206
2207 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2208
2209 if (items > 2)
2210 if (ix)
2211 op->slot[slot].used = value;
2212 else
2213 op->slot[slot].info = value;
2214}
2215 OUTPUT:
2216 RETVAL
2217
2218object *find_best_object_match (object *op, utf8_string match)
2219
2220object *find_marked_object (object *op)
2221
1799int need_identify (const object *obj); 2222int need_identify (object *obj);
1800 2223
1801int apply_shop_mat (object *shop_mat, object *op); 2224int apply_shop_mat (object *shop_mat, object *op);
1802 2225
1803int move (object *op, int dir, object *originator = op) 2226int move (object *op, int dir, object *originator = op)
1804 CODE: 2227 CODE:
1805 RETVAL = move_ob (op, dir, originator); 2228 RETVAL = op->move (dir, originator);
1806 OUTPUT: 2229 OUTPUT:
1807 RETVAL 2230 RETVAL
1808 2231
1809void cf_object_apply (object *op, object *author, int flags = 0)
1810
1811void cf_object_apply_below (object *op) 2232void apply_below (object *op)
2233 CODE:
2234 player_apply_below (op);
1812 2235
1813void cf_object_remove (object *op) 2236int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1814 2237
1815void cf_object_free (object *op) 2238int casting_level (object *caster, object *spell)
1816 2239
1817object *cf_object_present_archname_inside (object *op, char *whatstr)
1818
1819int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820
1821int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1822
1823object *cf_object_clone (object *op, int clonetype = 0)
1824
1825int cf_object_pay_item (object *op, object *buyer) 2240int pay_item (object *op, object *buyer)
2241 CODE:
2242 RETVAL = pay_for_item (op, buyer);
2243 OUTPUT: RETVAL
1826 2244
1827int cf_object_pay_amount (object *op, uint64 amount) 2245int pay_amount (object *op, uint64 amount)
2246 CODE:
2247 RETVAL = pay_for_amount (amount, op);
2248 OUTPUT: RETVAL
1828 2249
1829void pay_player (object *op, uint64 amount) 2250void pay_player (object *op, uint64 amount)
1830 2251
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2252val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 2253
1833int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2254int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 2255
1835int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2256void learn_spell (object *op, object *sp, int special_prayer = 0)
2257 CODE:
2258 do_learn_spell (op, sp, special_prayer);
1836 2259
1837void cf_object_learn_spell (object *op, object *sp)
1838
1839void cf_object_forget_spell (object *op, object *sp) 2260void forget_spell (object *op, object *sp)
2261 CODE:
2262 do_forget_spell (op, query_name (sp));
1840 2263
1841object *cf_object_check_for_spell (object *op, char *spellname) 2264object *check_for_spell (object *op, utf8_string spellname)
2265 CODE:
2266 RETVAL = check_spell_known (op, spellname);
2267 OUTPUT: RETVAL
1842 2268
1843int cf_object_query_money (object *op) 2269int query_money (object *op)
1844 ALIAS: money = 0 2270 ALIAS: money = 0
1845 2271
1846int cf_object_query_cost (object *op, object *who, int flags) 2272val64 query_cost (object *op, object *who, int flags)
1847 ALIAS: cost = 0 2273 ALIAS: cost = 0
1848 2274
1849void cf_object_activate_rune (object *op , object *victim) 2275void spring_trap (object *op, object *victim)
1850 2276
1851int cf_object_check_trigger (object *op, object *cause) 2277int check_trigger (object *op, object *cause)
1852 2278
1853int cf_object_out_of_map (object *op, int x, int y)
1854
1855void cf_object_drop (object *op, object *author) 2279void drop (object *who, object *op)
1856 2280
1857void cf_object_take (object *op, object *author)
1858
1859void cf_object_say (object *op, char *msg)
1860
1861void cf_object_speak (object *op, char *msg)
1862
1863object *cf_object_insert_object (object *op, object *container)
1864
1865const char *cf_object_get_msg (object *ob)
1866 ALIAS: msg = 0
1867
1868object *cf_object_insert_in_ob (object *ob, object *where)
1869
1870int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1871
1872void cf_object_update (object *op, int flags)
1873
1874void cf_object_pickup (object *op, object *what) 2281void pick_up (object *who, object *op)
1875 2282
1876object *cf_create_object_by_name (const char *name) 2283void update_object (object *op, int action)
1877 2284
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2285void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2286
1880void player_lvl_adj (object *who, object *skill = 0) 2287void player_lvl_adj (object *who, object *skill = 0)
1881 2288
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2289int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2290
1884int calc_skill_exp (object *who, object *op, object *skill); 2291int calc_skill_exp (object *who, object *op, object *skill)
1885 2292
1886void push_button (object *op); 2293void push_button (object *op, object *originator)
1887 2294
1888void use_trigger (object *op); 2295void use_trigger (object *op, object *originator)
1889 2296
1890void add_button_link (object *button, mapstruct *map, int connected); 2297void handle_apply_yield (object *op)
1891 2298
1892void remove_button_link (object *op); 2299int convert_item (object *item, object *converter)
1893 2300
1894void 2301void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1895cf_object_set_resistance (object *op, int rtype, int val)
1896 CODE:
1897 if (rtype >= 0 && rtype < NROFATTACKS)
1898 op->resist[rtype] = val;
1899
1900 2302
1901MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902
1903void cf_fix_object (object *pl)
1904 ALIAS: fix = 0
1905
1906object *cf_insert_ob_in_ob (object *ob, object *where)
1907 2304
1908# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1909# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910 2307
1911object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1912 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1913 CODE: 2310 CODE:
1914 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1915 OUTPUT: 2312 OUTPUT:
1916 RETVAL 2313 RETVAL
1917 2314
2315object *generate (utf8_string arch, object *creator)
2316 CODE:
2317 object *obj = get_archetype (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj;
2320 OUTPUT:
2321 RETVAL
2322
2323object *find_object (U32 tag)
2324
2325object *find_object_uuid (UUID i)
2326
2327# TODO: nuke
1918object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2328object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1919 PROTOTYPE: $$$$$$ 2329 PROTOTYPE: $$$$$$
1920 CODE: 2330 CODE:
1921{ 2331{
1922 int unused_type; 2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1923 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924}
1925 2333
1926# syntatic sugar for easier use in event callbacks. 2334 if (RETVAL->destroyed ())
1927const char *options (object *op)
1928 CODE:
1929 RETVAL = op->name;
1930 OUTPUT:
1931 RETVAL 2335 RETVAL = 0;
2336}
1932 2337
1933player *contr (object *op) 2338shstr
1934 CODE: 2339object::kv_get (shstr key)
1935 RETVAL = op->contr;
1936 OUTPUT: RETVAL
1937 2340
1938const char *get_ob_key_value (object *op, const char *key) 2341void
2342object::kv_del (shstr key)
1939 2343
1940bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2344void
2345object::kv_set (shstr key, shstr value)
1941 2346
1942object *get_nearest_player (object *ob) 2347object *get_nearest_player (object *ob)
1943 ALIAS: nearest_player = 0 2348 ALIAS: nearest_player = 0
1944 PREINIT: 2349 PREINIT:
1945 extern object *get_nearest_player (object *); 2350 extern object *get_nearest_player (object *);
1947void rangevector (object *ob, object *other, int flags = 0) 2352void rangevector (object *ob, object *other, int flags = 0)
1948 PROTOTYPE: $$;$ 2353 PROTOTYPE: $$;$
1949 PPCODE: 2354 PPCODE:
1950{ 2355{
1951 rv_vector rv; 2356 rv_vector rv;
2357
2358 PUTBACK;
1952 get_rangevector (ob, other, &rv, flags); 2359 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361
1953 EXTEND (SP, 5); 2362 EXTEND (SP, 5);
1954 PUSHs (newSVuv (rv.distance)); 2363 PUSHs (newSVuv (rv.distance));
1955 PUSHs (newSViv (rv.distance_x)); 2364 PUSHs (newSViv (rv.distance_x));
1956 PUSHs (newSViv (rv.distance_y)); 2365 PUSHs (newSViv (rv.distance_y));
1957 PUSHs (newSViv (rv.direction)); 2366 PUSHs (newSViv (rv.direction));
1958 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2367 PUSHs (to_sv (rv.part));
1959} 2368}
1960 2369
1961bool on_same_map_as (object *ob, object *other) 2370bool on_same_map_as (object *ob, object *other)
1962 CODE: 2371 CODE:
1963 RETVAL = on_same_map (ob, other); 2372 RETVAL = on_same_map (ob, other);
1964 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
1965 2374
1966char * 2375const_utf8_string
1967base_name (object *ob, int plural) 2376base_name (object *op, int plural = op->nrof > 1)
1968 CODE: 2377 CODE:
1969 RETVAL = cf_query_base_name (ob, plural); 2378 RETVAL = query_base_name (op, plural);
1970 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
1971 2380
1972living * 2381# return the tail of an object, excluding itself
2382void
1973stats (object *ob) 2383tail (object *op)
1974 CODE: 2384 PPCODE:
1975 RETVAL = &ob->stats; 2385 while ((op = op->more))
1976 OUTPUT: RETVAL 2386 XPUSHs (sv_2mortal (to_sv (op)));
1977
1978 2387
1979MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2388MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980 2389
1981player *player (object *op) 2390player *player (object *op)
1982 CODE: 2391 CODE:
1983 RETVAL = op->contr; 2392 RETVAL = op->contr;
1984 OUTPUT: RETVAL 2393 OUTPUT: RETVAL
1985 2394
2395bool move_player (object *op, int dir)
2396
1986void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2397void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987 2398 CODE:
1988object *cf_player_send_inventory (object *op) 2399 new_draw_info (flags, 0, op, txt);
1989
1990char *cf_player_get_ip (object *op)
1991 ALIAS: ip = 0
1992
1993object *cf_player_get_marked_item (object *op)
1994 ALIAS: marked_item = 0
1995
1996void cf_player_set_marked_item (object *op, object *ob)
1997
1998partylist *cf_player_get_party (object *op)
1999 ALIAS: party = 0
2000
2001void cf_player_set_party (object *op, partylist *party)
2002 2400
2003void kill_player (object *op) 2401void kill_player (object *op)
2004 2402
2403void esrv_send_item (object *pl, object *item)
2404
2405void esrv_update_item (object *pl, int what, object *item)
2406 C_ARGS: what, pl, item
2407
2408void esrv_del_item (object *pl, int tag)
2409 C_ARGS: pl->contr, tag
2410
2411int command_summon (object *op, utf8_string params)
2412
2413int command_arrest (object *op, utf8_string params)
2414
2415
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2417
2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2006 2419
2007int invoke (player *pl, int event, ...) 2420int invoke (player *pl, int event, ...)
2008 CODE: 2421 CODE:
2009 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2424 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2425 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2013 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2014 2427
2015SV *registry (player *pl) 2428SV *registry (player *pl)
2429
2430void
2431save_stats (player *pl)
2016 CODE: 2432 CODE:
2017 RETVAL = registry_of (pl); 2433 pl->ob->stats.hp = pl->ob->stats.maxhp;
2434 pl->ob->stats.sp = pl->ob->stats.maxsp;
2435 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2436 pl->orig_stats = pl->ob->stats;
2437
2438# should only be temporary
2439void esrv_new_player (player *pl)
2440
2441#d# TODO: replace by blocked_los accessor, fix code using this
2442bool
2443cell_visible (player *pl, int dx, int dy)
2444 CODE:
2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2018 OUTPUT: 2446 OUTPUT:
2019 RETVAL 2447 RETVAL
2020 2448
2021player *cf_player_find (char *name)
2022 PROTOTYPE: $
2023
2024void cf_player_move (player *pl, int dir)
2025
2026void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027
2028# nonstandard
2029object *ob (player *pl)
2030 CODE:
2031 RETVAL = pl->ob;
2032 OUTPUT: RETVAL
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039player *next (player *pl)
2040 CODE:
2041 RETVAL = pl->next;
2042 OUTPUT: RETVAL
2043
2044bool
2045cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053client (player *pl)
2054 CODE:
2055 RETVAL = pl->socket.client;
2056 OUTPUT:
2057 RETVAL
2058
2059char *
2060host (player *pl)
2061 CODE:
2062 RETVAL = pl->socket.host;
2063 OUTPUT:
2064 RETVAL
2065
2066char *
2067killer (player *pl, char *killer = 0)
2068 CODE:
2069 if (killer)
2070 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071 RETVAL = pl->killer;
2072 OUTPUT:
2073 RETVAL
2074
2075void
2076buggy_mapscroll (player *pl, int value = 1)
2077 CODE:
2078 pl->socket.buggy_mapscroll = value;
2079
2080void 2449void
2081send (player *pl, SV *packet) 2450send (player *pl, SV *packet)
2082 CODE: 2451 CODE:
2083{ 2452{
2084 STRLEN len; 2453 STRLEN len;
2085 char *buf = SvPVbyte (packet, len); 2454 char *buf = SvPVbyte (packet, len);
2086 2455
2087 Write_String_To_Socket (&pl->socket, buf, len); 2456 if (len > MAXSOCKBUF)
2457 pl->failmsg ("[packet too long for client]");
2458 else if (pl->ns)
2459 pl->ns->send_packet (buf, len);
2088} 2460}
2089 2461
2090int 2462void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2091listening (player *pl, int new_value = -1) 2463 PROTOTYPE: $;$$$
2092 CODE:
2093 RETVAL = pl->listening;
2094 if (new_value >= 0)
2095 pl->listening = new_value;
2096 OUTPUT:
2097 RETVAL
2098
2099void get_savebed (player *pl)
2100 ALIAS:
2101 savebed = 0
2102 PPCODE: 2464 PPCODE:
2465 if (GIMME_V != G_VOID)
2466 {
2103 EXTEND (SP, 3); 2467 EXTEND (SP, 3);
2104 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2468 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2469 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2470 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107 2471 }
2108void set_savebed (player *pl, char *map_path, int x, int y) 2472 if (map_path) sv_to (map_path, pl->savebed_map);
2109 CODE: 2473 if (x) sv_to (x, pl->bed_x);
2110 strcpy (pl->savebed_map, map_path); 2474 if (y) sv_to (y, pl->bed_y);
2111 pl->bed_x = x;
2112 pl->bed_y = y;
2113 2475
2114void 2476void
2115list () 2477list ()
2116 PPCODE: 2478 PPCODE:
2117{ 2479 for_all_players (pl)
2118 player *pl; 2480 XPUSHs (sv_2mortal (to_sv (pl)));
2119 for (pl = first_player; pl; pl = pl->next)
2120 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121}
2122
2123bool
2124peaceful (player *pl, bool new_setting = 0)
2125 PROTOTYPE: $;$
2126 CODE:
2127 RETVAL = pl->peaceful;
2128 if (items > 1)
2129 pl->peaceful = new_setting;
2130 OUTPUT:
2131 RETVAL
2132
2133living *
2134orig_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->orig_stats;
2137 OUTPUT: RETVAL
2138
2139living *
2140last_stats (player *pl)
2141 CODE:
2142 RETVAL = &pl->last_stats;
2143 OUTPUT: RETVAL
2144 2481
2145 2482
2146MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2483MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147 2484
2148mapstruct *first ()
2149 PROTOTYPE:
2150 CODE:
2151 RETVAL = first_map;
2152 OUTPUT: RETVAL
2153
2154mapstruct *next (mapstruct *map)
2155 PROTOTYPE:
2156 CODE:
2157 RETVAL = map->next;
2158 OUTPUT: RETVAL
2159
2160int invoke (mapstruct *map, int event, ...) 2485int invoke (maptile *map, int event, ...)
2161 CODE: 2486 CODE:
2162 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2487 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2489 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2490 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2166 OUTPUT: RETVAL 2491 OUTPUT: RETVAL
2167 2492
2168SV *registry (mapstruct *map) 2493SV *registry (maptile *map)
2494
2495void
2496find_tagged_objects (maptile *map, utf8_string tag = 0)
2169 CODE: 2497 PPCODE:
2170 RETVAL = registry_of (map); 2498{
2171 OUTPUT: 2499 if (!map->spaces)
2172 RETVAL 2500 XSRETURN_EMPTY;
2173 2501
2174SV * 2502 if (tag)
2175get_property (mapstruct *obj, int type, int idx)
2176 CODE:
2177 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178 OUTPUT: RETVAL
2179
2180SV *
2181set_property (mapstruct *obj, int type, int idx, SV *newval)
2182 CODE:
2183 switch (type)
2184 { 2503 {
2185 case CFAPI_INT: 2504 shstr_cmp tag_ (tag);
2186 cf_map_set_int_property (obj, idx, SvIV (newval)); 2505
2187 break; 2506 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2188 default: 2507 for (object *op = ms->bot; op; op = op->above)
2189 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2508 if (op->tag == tag_)
2509 XPUSHs (sv_2mortal (to_sv (op)));
2190 } 2510 }
2191 2511 else
2192mapstruct *new (int width, int height) 2512 {
2193 PROTOTYPE: 2513 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 CODE: 2514 for (object *op = ms->bot; op; op = op->above)
2195{ 2515 if (op->tag)
2196 RETVAL = get_empty_map (width, height); 2516 XPUSHs (sv_2mortal (to_sv (op)));
2517 }
2197} 2518}
2519
2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2521
2522void
2523adjust_daylight ()
2524 CODE:
2525 maptile::adjust_daylight ();
2526
2527int
2528outdoor_darkness (int darkness = 0)
2529 CODE:
2530 RETVAL = maptile::outdoor_darkness;
2531 if (items)
2532 maptile::outdoor_darkness = darkness;
2198 OUTPUT: 2533 OUTPUT:
2199 RETVAL 2534 RETVAL
2200 2535
2201void delete_map (mapstruct *map) 2536void
2537maptile::instantiate ()
2202 2538
2203void clean_tmp_map (mapstruct *map) 2539maptile *new ()
2204 2540 PROTOTYPE:
2205void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2206
2207mapstruct *tile_map (mapstruct *map, unsigned int dir)
2208 CODE: 2541 CODE:
2209 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2542 RETVAL = new maptile;
2210 OUTPUT: 2543 OUTPUT:
2211 RETVAL 2544 RETVAL
2212 2545
2213char *tile_path (mapstruct *map, unsigned int dir) 2546void
2547maptile::players ()
2214 CODE: 2548 PPCODE:
2215 if (dir >= 4) 2549 if (GIMME_V == G_SCALAR)
2216 XSRETURN_UNDEF; 2550 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2217 RETVAL = map->tile_path [dir]; 2551 else if (GIMME_V == G_ARRAY)
2218 OUTPUT: 2552 {
2219 RETVAL 2553 EXTEND (SP, THIS->players);
2554 for_all_players (pl)
2555 if (pl->ob && pl->ob->map == THIS)
2556 PUSHs (sv_2mortal (to_sv (pl->ob)));
2557 }
2220 2558
2221mapstruct *ready_map_name (char *name, int flags = 0)
2222 PROTOTYPE: $;$
2223 ALIAS:
2224 find = 0
2225 get_map = 1
2226
2227mapstruct *has_been_loaded (char *name)
2228 PROTOTYPE: $
2229
2230# whoever "designed" the plug-in api should have wasted
2231# his/her time with staying away from the project - would have
2232# saved others a lot of time, without doubt.
2233void set_path (mapstruct *where, char *path)
2234 CODE:
2235 strcpy (where->path, path);
2236
2237int in_memory (mapstruct *map)
2238 CODE:
2239 RETVAL = map->in_memory;
2240 OUTPUT:
2241 RETVAL
2242
2243bool unique (mapstruct *map)
2244 CODE:
2245 RETVAL = map->unique;
2246 OUTPUT:
2247 RETVAL
2248
2249void set_unique (mapstruct *map, bool unique)
2250 CODE:
2251 map->unique = unique;
2252
2253void 2559void
2254trigger (mapstruct *map, long connection, bool state = true) 2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2255 CODE: 2561 CODE:
2256 activate_connection (map, connection, state); 2562{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref");
2257 2565
2566 palette = SvRV (palette);
2567
2568 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2570
2571 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y)
2573 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2575 if (op->flag [FLAG_IS_FLOOR])
2576 goto skip;
2577
2578 {
2579 int offs = offset + y * stride + x;
2580
2581 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588
2589 if (ob->randomitems && !ob->above)
2590 {
2591 ob->create_treasure (ob->randomitems);
2592
2593 for (object *op = ob->above; op; op = op->above)
2594 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather
2600 // annoying on persistent maps.
2601 }
2602 }
2603 }
2604 }
2605
2606 skip: ;
2607 }
2608}
2609
2258void 2610void
2259get_connection (mapstruct *map, long connection) 2611maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2612 CODE:
2613{
2614 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2615 croak ("maptile::set_regiondata: palette must be arrayref");
2616
2617 palette = SvRV (palette);
2618
2619 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2621
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2624
2625 for (int i = av_len ((AV *)palette) + 1; i--; )
2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2627
2628 for (int y = 0; y < THIS->height; ++y)
2629 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2630
2631 sfree (THIS->regions, THIS->size ());
2632 delete [] THIS->regionmap;
2633
2634 THIS->regions = regions;
2635 THIS->regionmap = regionmap;
2636}
2637
2638void
2639maptile::create_region_treasure ()
2640 CODE:
2641 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y)
2643 {
2644 region *rgn = THIS->region (x, y);
2645
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 }
2651
2652int out_of_map (maptile *map, int x, int y)
2653
2654void
2655find_link (maptile *map, shstr_tmp connection)
2260 PPCODE: 2656 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection); 2657 if (oblinkpt *obp = map->find_link (connection))
2262 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next) 2658 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2265 2660
2266object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2267
2268object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2269
2270object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny
2272
2273void 2661void
2274cf_map_normalise (mapstruct *map, int x, int y) 2662get_map_flags (maptile *map, int x, int y)
2275 PPCODE: 2663 PPCODE:
2276{ 2664{
2277 mapstruct *nmap = 0; 2665 maptile *nmap = 0;
2278 I16 nx = 0, ny = 0; 2666 I16 nx = 0, ny = 0;
2667
2668 PUTBACK;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2280 2671
2281 EXTEND (SP, 4); 2672 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags))); 2673 PUSHs (sv_2mortal (newSViv (flags)));
2283 2674
2284 if (GIMME_V == G_ARRAY) 2675 if (GIMME_V == G_ARRAY)
2285 { 2676 {
2286 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2677 PUSHs (sv_2mortal (to_sv (nmap)));
2287 PUSHs (sv_2mortal (newSViv (nx))); 2678 PUSHs (sv_2mortal (newSViv (nx)));
2288 PUSHs (sv_2mortal (newSViv (ny))); 2679 PUSHs (sv_2mortal (newSViv (ny)));
2289 } 2680 }
2290} 2681}
2291 2682
2683mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y)
2685 PROTOTYPE: $$$
2686 CODE:
2687{
2688 maptile *nmap = 0;
2689 I16 nx, ny;
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF;
2697
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL
2702
2292void 2703void
2293at (mapstruct *map, unsigned int x, unsigned int y) 2704at (maptile *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$ 2705 PROTOTYPE: $$$
2295 PPCODE: 2706 PPCODE:
2296{ 2707{
2297 object *o;
2298 mapstruct *nmap = 0; 2708 maptile *nmap = 0;
2299 I16 nx, ny; 2709 I16 nx, ny;
2300 2710
2711 PUTBACK;
2301 get_map_flags (map, &nmap, x, y, &nx, &ny); 2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2302 2714
2303 if (nmap) 2715 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2717 XPUSHs (sv_2mortal (to_sv (o)));
2306} 2718}
2307 2719
2308SV * 2720SV *
2309bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2721bot_at (maptile *map, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$ 2722 PROTOTYPE: $$$
2311 ALIAS: 2723 ALIAS:
2312 top_at = 1 2724 top_at = 1
2313 flags_at = 2 2725 flags_at = 2
2314 light_at = 3 2726 light_at = 3
2315 move_block_at = 4 2727 move_block_at = 4
2316 move_slow_at = 5 2728 move_slow_at = 5
2317 move_on_at = 6 2729 move_on_at = 6
2318 move_off_at = 7 2730 move_off_at = 7
2319 INIT:
2320 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2321 CODE: 2731 CODE:
2732{
2733 sint16 nx = x;
2734 sint16 ny = y;
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF;
2738
2739 mapspace &ms = map->at (nx, ny);
2740
2741 ms.update ();
2742
2322 switch (ix) 2743 switch (ix)
2323 { 2744 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2745 case 0: RETVAL = to_sv (ms.bot ); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2746 case 1: RETVAL = to_sv (ms.top ); break;
2326 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2747 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2327 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2748 case 3: RETVAL = newSViv (ms.light ); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2749 case 4: RETVAL = newSVuv (ms.move_block); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2750 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2751 case 6: RETVAL = newSVuv (ms.move_on ); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2752 case 7: RETVAL = newSVuv (ms.move_off ); break;
2332 } 2753 }
2754}
2333 OUTPUT: 2755 OUTPUT: RETVAL
2756
2757# worst xs function of my life
2758bool
2759_create_random_map (\
2760 maptile *self,\
2761 utf8_string wallstyle,\
2762 utf8_string wall_name,\
2763 utf8_string floorstyle,\
2764 utf8_string monsterstyle,\
2765 utf8_string treasurestyle,\
2766 utf8_string layoutstyle,\
2767 utf8_string doorstyle,\
2768 utf8_string decorstyle,\
2769 utf8_string miningstyle,\
2770 utf8_string origin_map,\
2771 utf8_string final_map,\
2772 utf8_string exitstyle,\
2773 utf8_string this_map,\
2774 utf8_string exit_on_final_map,\
2775 int xsize,\
2776 int ysize,\
2777 int expand2x,\
2778 int layoutoptions1,\
2779 int layoutoptions2,\
2780 int layoutoptions3,\
2781 int symmetry,\
2782 int difficulty,\
2783 int difficulty_given,\
2784 float difficulty_increase,\
2785 int dungeon_level,\
2786 int dungeon_depth,\
2787 int decoroptions,\
2788 int orientation,\
2789 int origin_y,\
2790 int origin_x,\
2791 U32 random_seed,\
2792 val64 total_map_hp,\
2793 int map_layout_style,\
2794 int treasureoptions,\
2795 int symmetry_used,\
2796 region *region,\
2797 utf8_string custom\
2798)
2799 CODE:
2800{
2801 random_map_params rmp;
2802
2803 assign (rmp.wallstyle , wallstyle);
2804 assign (rmp.wall_name , wall_name);
2805 assign (rmp.floorstyle , floorstyle);
2806 assign (rmp.monsterstyle , monsterstyle);
2807 assign (rmp.treasurestyle , treasurestyle);
2808 assign (rmp.layoutstyle , layoutstyle);
2809 assign (rmp.doorstyle , doorstyle);
2810 assign (rmp.decorstyle , decorstyle);
2811 assign (rmp.miningstyle , miningstyle);
2812 assign (rmp.exitstyle , exitstyle);
2813 assign (rmp.exit_on_final_map, exit_on_final_map);
2814
2815 rmp.origin_map = origin_map;
2816 rmp.final_map = final_map;
2817 rmp.this_map = this_map;
2818 rmp.xsize = xsize;
2819 rmp.ysize = ysize;
2820 rmp.expand2x = expand2x;
2821 rmp.layoutoptions1 = layoutoptions1;
2822 rmp.layoutoptions2 = layoutoptions2;
2823 rmp.layoutoptions3 = layoutoptions3;
2824 rmp.symmetry = symmetry;
2825 rmp.difficulty = difficulty;
2826 rmp.difficulty_given = difficulty_given;
2827 rmp.difficulty_increase = difficulty_increase;
2828 rmp.dungeon_level = dungeon_level;
2829 rmp.dungeon_depth = dungeon_depth;
2830 rmp.decoroptions = decoroptions;
2831 rmp.orientation = orientation;
2832 rmp.origin_y = origin_y;
2833 rmp.origin_x = origin_x;
2834 rmp.random_seed = random_seed;
2835 rmp.total_map_hp = (uint64_t) total_map_hp;
2836 rmp.map_layout_style = map_layout_style;
2837 rmp.treasureoptions = treasureoptions;
2838 rmp.symmetry_used = symmetry_used;
2839 rmp.region = region;
2840 rmp.custom = custom;
2841
2842 RETVAL = self->generate_random_map (&rmp);
2843}
2844 OUTPUT:
2334 RETVAL 2845 RETVAL
2335 2846
2847MODULE = cf PACKAGE = cf::mapspace
2848
2849INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2336 2850
2337MODULE = cf PACKAGE = cf::arch 2851MODULE = cf PACKAGE = cf::arch
2338 2852
2339archetype *first() 2853int archetypes_size ()
2340 PROTOTYPE: 2854 CODE:
2341 CODE:
2342 RETVAL = first_archetype; 2855 RETVAL = archetypes.size ();
2343 OUTPUT: RETVAL 2856 OUTPUT: RETVAL
2344 2857
2345archetype *next (archetype *arch) 2858archetype *archetypes (U32 index)
2346 CODE: 2859 CODE:
2347 RETVAL = arch->next; 2860 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2348 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2349 2862
2350archetype *head (archetype *arch) 2863INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2351 CODE:
2352 RETVAL = arch->head;
2353 OUTPUT: RETVAL
2354
2355archetype *more (archetype *arch)
2356 CODE:
2357 RETVAL = arch->more;
2358 OUTPUT: RETVAL
2359
2360const char *name (archetype *arch)
2361 CODE:
2362 RETVAL = arch->name;
2363 OUTPUT: RETVAL
2364
2365object *clone (archetype *arch)
2366 CODE:
2367 RETVAL = &arch->clone;
2368 OUTPUT: RETVAL
2369 2864
2370MODULE = cf PACKAGE = cf::party 2865MODULE = cf PACKAGE = cf::party
2371 2866
2372partylist *first () 2867partylist *first ()
2373 PROTOTYPE: 2868 PROTOTYPE:
2374 CODE: 2869 CODE:
2375 RETVAL = get_firstparty (); 2870 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2377 2872
2378partylist *next (partylist *party) 2873INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2874
2875MODULE = cf PACKAGE = cf::region
2876
2877void
2878list ()
2879 PPCODE:
2880 for_all_regions (rgn)
2881 XPUSHs (sv_2mortal (to_sv (rgn)));
2882
2883region *find (utf8_string name)
2884 PROTOTYPE: $
2379 CODE: 2885 CODE:
2380 RETVAL = party->next; 2886 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2887 OUTPUT: RETVAL
2382 2888
2383const char *name (partylist *party) 2889int specificity (region *rgn)
2384 CODE: 2890 CODE:
2385 RETVAL = party->partyname; 2891 RETVAL = 0;
2892 while (rgn = rgn->parent)
2893 RETVAL++;
2386 OUTPUT: RETVAL 2894 OUTPUT: RETVAL
2387 2895
2388const char *password (partylist *party) 2896INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2389 CODE:
2390 RETVAL = party->passwd;
2391 OUTPUT: RETVAL
2392
2393MODULE = cf PACKAGE = cf::region
2394
2395region *first ()
2396 PROTOTYPE:
2397 CODE:
2398 RETVAL = first_region;
2399 OUTPUT: RETVAL
2400
2401region *next (region *reg)
2402 CODE:
2403 RETVAL = reg->next;
2404 OUTPUT: RETVAL
2405
2406const char *name (region *reg)
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410
2411region *parent (region *reg)
2412 CODE:
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425 2897
2426MODULE = cf PACKAGE = cf::living 2898MODULE = cf PACKAGE = cf::living
2427 2899
2428val64 2900INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2429exp (living *liv, val64 new_val = 0) 2901
2430 PROTOTYPE: $;$ 2902MODULE = cf PACKAGE = cf::settings
2431 ALIAS: 2903
2432 Str = 1 2904INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2433 Dex = 2 2905
2434 Con = 3 2906MODULE = cf PACKAGE = cf::client
2435 Wis = 4 2907
2436 Cha = 5 2908INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2437 Int = 6 2909
2438 Pow = 7 2910int invoke (client *ns, int event, ...)
2439 wc = 8 2911 CODE:
2440 ac = 9 2912 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2913 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2914 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2915 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2916 OUTPUT: RETVAL
2917
2918SV *registry (client *ns)
2919
2920void
2921list ()
2922 PPCODE:
2923 EXTEND (SP, clients.size ());
2924 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2925 PUSHs (sv_2mortal (to_sv (*i)));
2926
2927void
2928client::send_packet (SV *packet)
2929 CODE:
2930{
2931 STRLEN len;
2932 char *buf = SvPVbyte (packet, len);
2933
2934 if (len > MAXSOCKBUF)
2935 {
2936 // ugly
2937 if (THIS->pl)
2938 THIS->pl->failmsg ("[packet too long for client]");
2939 }
2940 else
2941 THIS->send_packet (buf, len);
2942}
2943
2944faceidx
2945client::need_face (utf8_string name, int pri = 0)
2946 CODE:
2947 RETVAL = face_find (name, 0);
2948 if (RETVAL)
2949 {
2950 THIS->send_face (RETVAL, pri);
2951 THIS->flush_fx ();
2952 }
2953 OUTPUT:
2954 RETVAL
2955
2956int
2957client::fx_want (int idx, int value = -1)
2958 CODE:
2959 if (0 < idx && idx < FT_NUM)
2960 {
2961 RETVAL = THIS->fx_want [idx];
2962 if (items > 2)
2963 THIS->fx_want [idx] = value;
2964 }
2965 else
2966 RETVAL = 0;
2967 OUTPUT:
2968 RETVAL
2969
2970MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2971
2972faceidx sound_find (utf8_string name)
2973
2974void sound_set (utf8_string str, faceidx face)
2975
2976# dire hack
2977void old_sound_index (int idx, faceidx face)
2978 CODE:
2979 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2980 old_sound_index [idx] = face;
2981
2982MODULE = cf PACKAGE = cf::face PREFIX = face_
2983
2984#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2985
2986faceidx face_find (utf8_string name, faceidx defidx = 0)
2987
2988faceidx alloc (utf8_string name)
2989 CODE:
2990{
2991 do
2992 {
2993 RETVAL = faces.size ();
2994 faces.resize (RETVAL + 1);
2995 }
2996 while (!RETVAL); // crude way to leave index 0
2997
2998 faces [RETVAL].name = name;
2999 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
3000
3001 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3002 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3003}
3004 OUTPUT: RETVAL
3005
3006void set_type (faceidx idx, int value)
3007 ALIAS:
2441 hp = 10 3008 set_type = 0
2442 maxhp = 11 3009 set_visibility = 1
2443 sp = 12 3010 set_magicmap = 2
2444 maxsp = 13 3011 set_smooth = 3
2445 grace = 14 3012 set_smoothlevel = 4
2446 maxgrace = 15 3013 CODE:
2447 food = 16 3014 faceinfo *f = face_info (idx); assert (f);
2448 dam = 17
2449 luck = 18
2450 CODE:
2451# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2452 switch (ix) 3015 switch (ix)
2453 { 3016 {
2454 LIVING_ACC (exp , 0); 3017 case 0: f->type = value; break;
2455 LIVING_ACC (Str , 1); 3018 case 1: f->visibility = value; break;
2456 LIVING_ACC (Dex , 2); 3019 case 2: f->magicmap = value; break;
2457 LIVING_ACC (Con , 3); 3020 case 3: f->smooth = value; break;
2458 LIVING_ACC (Wis , 4); 3021 case 4: f->smoothlevel = value; break;
2459 LIVING_ACC (Cha , 5);
2460 LIVING_ACC (Int , 6);
2461 LIVING_ACC (Pow , 7);
2462 LIVING_ACC (wc , 8);
2463 LIVING_ACC (ac , 9);
2464 LIVING_ACC (hp , 10);
2465 LIVING_ACC (maxhp , 11);
2466 LIVING_ACC (sp , 12);
2467 LIVING_ACC (maxsp , 13);
2468 LIVING_ACC (grace , 14);
2469 LIVING_ACC (maxgrace, 15);
2470 LIVING_ACC (food , 16);
2471 LIVING_ACC (dam , 17);
2472 LIVING_ACC (luck , 18);
2473 } 3022 }
2474# undef LIVING_ACC 3023
3024void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3025 CODE:
3026{
3027 faceinfo *f = face_info (idx); assert (f);
3028 facedata *d = &(faceset ? f->data64 : f->data32);
3029 sv_to (data, d->data);
3030 STRLEN clen;
3031 char *cdata = SvPVbyte (chksum, clen);
3032 clen = min (CHKSUM_MAXLEN, clen);
3033
3034 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3035
3036 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3037 {
3038 d->chksum_len = clen;
3039 memcpy (d->chksum, cdata, clen);
3040
3041 // invalidate existing client face info
3042 for_all_clients (ns)
3043 if (ns->faceset == faceset)
3044 {
3045 ns->faces_sent [idx] = false;
3046 ns->force_newmap = true;
3047 }
3048 }
3049}
3050
3051int get_data_size (faceidx idx, int faceset = 0)
3052 CODE:
3053 facedata *d = face_data (idx, faceset);
3054 if (!d) XSRETURN_UNDEF;
3055 RETVAL = d->data.size ();
2475 OUTPUT: 3056 OUTPUT:
2476 RETVAL 3057 RETVAL
2477 3058
3059SV *get_chksum (faceidx idx, int faceset = 0)
3060 CODE:
3061 facedata *d = face_data (idx, faceset);
3062 if (!d) XSRETURN_UNDEF;
3063 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3064 OUTPUT:
3065 RETVAL
3066
3067SV *get_data (faceidx idx, int faceset = 0)
3068 CODE:
3069 facedata *d = face_data (idx, faceset);
3070 if (!d) XSRETURN_UNDEF;
3071 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3072 OUTPUT:
3073 RETVAL
3074
3075void invalidate (faceidx idx)
3076 CODE:
3077 for_all_clients (ns)
3078 {
3079 ns->faces_sent [idx] = false;
3080 ns->force_newmap = true;
3081 }
3082
3083void invalidate_all ()
3084 CODE:
3085 for_all_clients (ns)
3086 {
3087 ns->faces_sent.reset ();
3088 ns->force_newmap = true;
3089 }
3090
3091MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3092
3093#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3094
3095animidx anim_find (utf8_string name)
3096 CODE:
3097 RETVAL = animation::find (name).number;
3098 OUTPUT: RETVAL
3099
3100animidx set (utf8_string name, SV *frames, int facings = 1)
3101 CODE:
3102{
3103 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3104 croak ("frames must be an arrayref");
3105
3106 AV *av = (AV *)SvRV (frames);
3107
3108 animation *anim = &animation::find (name);
3109 if (anim->number)
3110 {
3111 anim->resize (av_len (av) + 1);
3112 anim->facings = facings;
3113 }
3114 else
3115 anim = &animation::create (name, av_len (av) + 1, facings);
3116
3117 for (int i = 0; i < anim->num_animations; ++i)
3118 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3119}
3120 OUTPUT: RETVAL
3121
3122void invalidate_all ()
3123 CODE:
3124 for_all_clients (ns)
3125 ns->anims_sent.reset ();
3126
3127MODULE = cf PACKAGE = cf::object::freezer
3128
3129INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3130
3131SV *
3132new (char *klass)
3133 CODE:
3134 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3135 OUTPUT: RETVAL
3136
3137void
3138DESTROY (SV *sv)
3139 CODE:
3140 object_freezer *self;
3141 sv_to (sv, self);
3142 delete self;
3143
3144MODULE = cf PACKAGE = cf::object::thawer
3145
3146INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3147
3148SV *
3149new_from_file (char *klass, octet_string path)
3150 CODE:
3151 object_thawer *f = new object_thawer (path);
3152 if (!*f)
3153 {
3154 delete f;
3155 XSRETURN_UNDEF;
3156 }
3157 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3158 OUTPUT: RETVAL
3159
3160void
3161DESTROY (SV *sv)
3162 CODE:
3163 object_thawer *self;
3164 sv_to (sv, self);
3165 delete self;
3166
3167void
3168extract_tags (object_thawer *self)
3169 PPCODE:
3170 while (self->kw != KW_EOF)
3171 {
3172 PUTBACK;
3173 coroapi::cede_to_tick ();
3174 SPAGAIN;
3175
3176 if (self->kw == KW_tag)
3177 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3178
3179 self->skip ();
3180 }
3181

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