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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 613
476SV * 614SV *
477registry (attachable *ext) 615registry (attachable *ext)
478{ 616{
480 ext->cb = newAV (); 618 ext->cb = newAV ();
481 619
482 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
483} 621}
484 622
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
523 624
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 625void
580cfperl_init () 626cfperl_init ()
581{ 627{
628 extern char **environ;
629
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 631 perl = perl_alloc ();
584 perl_construct (perl); 632 perl_construct (perl);
585 633
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 635
588 char *argv[] = { 636 const char *argv[] = {
589 "", 637 settings.argv [0],
590 "-e" 638 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 639 };
596 640
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
598 { 643 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
601 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
602} 663}
603 664
604void cfperl_main () 665void cfperl_main ()
605{ 666{
606 dSP; 667 dSP;
613void 674void
614attachable::instantiate () 675attachable::instantiate ()
615{ 676{
616 if (attach) 677 if (attach)
617 { 678 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 680 attach = 0;
620 } 681 }
621} 682}
622 683
623void 684void
624attachable::reattach () 685attachable::reattach ()
625{ 686{
626 optimise (); 687 optimise ();
627 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
629} 690}
630 691
631static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 694# include "eventinc.h"
676} 737}
677 738
678void 739void
679global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 741{
681 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
682} 743}
683 744
684void 745void
685object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 747{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 749 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 751
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 754 }
694 755
730{ 791{
731 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
733} 794}
734 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
735bool 846bool
736attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
737{ 848{
738 data_type dt; 849 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 850
743 // callback call ordering should be: 851 // callback call ordering should be:
744 // 1. per-object callback 852 // 1. per-object callback
745 // 2. per-class object 853 // 2. per-class object
746 // 3. per-type callback 854 // 3. per-type callback
750 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
751 859
752 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 861 if (!callbacks)
754 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
755 866
756 CALL_BEGIN (3); 867 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 870
794} 905}
795 906
796SV * 907SV *
797cfperl_result (int idx) 908cfperl_result (int idx)
798{ 909{
799 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 911 if (!av)
801 return &PL_sv_undef; 912 return &PL_sv_undef;
802 913
803 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 915 if (!sv)
818{ 929{
819 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
820} 931}
821 932
822///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
823 935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
824void 954void
825maptile::emergency_save () 955cfperl_emergency_save ()
826{ 956{
827 CALL_BEGIN (0); 957 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 959 CALL_END;
830} 960}
831 961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
832maptile * 1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
833maptile::find_map (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
834{ 1042{
835 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
836 CALL_ARG (path); 1044 CALL_ARG (path);
837 CALL_ARG (origin); 1045 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1047
840 maptile *retval; 1048 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1050
847 CALL_END; 1051 CALL_END;
848 1052
849 return retval; 1053 return retval;
850} 1054}
851 1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
852void 1073void
853maptile::do_load () 1074maptile::do_load_sync ()
854{ 1075{
855 CALL_BEGIN (1); 1076 CALL_BEGIN (1);
856 CALL_ARG (this); 1077 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879}
880
881void
882maptile::change_all_map_light (int change)
883{
884 CALL_BEGIN (1);
885 CALL_ARG (change);
886 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
887 CALL_END; 1079 CALL_END;
888} 1080}
889 1081
890void 1082void
891object::enter_exit (object *exit) 1083object::enter_exit (object *exit)
898 CALL_ARG (exit); 1090 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1092 CALL_END;
901} 1093}
902 1094
1095void
1096object::player_goto (const char *path, int x, int y)
1097{
1098 if (type != PLAYER)
1099 return;
1100
1101 CALL_BEGIN (4);
1102 CALL_ARG (this);
1103 CALL_ARG (path);
1104 CALL_ARG (x);
1105 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END;
1108}
1109
1110const char *
1111object::ref () const
1112{
1113 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else
1116 return 0;
1117}
1118
1119object *
1120object::deref (const char *ref)
1121{
1122 object *retval = 0;
1123
1124 if (ref)
1125 {
1126 CALL_BEGIN (1);
1127 CALL_ARG (ref);
1128 CALL_CALL ("cf::object::deref", G_SCALAR);
1129
1130 if (count)
1131 sv_to (POPs, retval);
1132
1133 CALL_END;
1134 }
1135
1136 return retval;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
903///////////////////////////////////////////////////////////////////////////// 1155/////////////////////////////////////////////////////////////////////////////
904 1156
905struct EventAPI *watcher_base::GEventAPI; 1157struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
907 1159
908static void iw_dispatch (pe_event *ev) 1160void coroapi::do_cede_to_tick ()
909{ 1161{
910 iw *w = (iw *)ev->ext_data; 1162 cede_pending = 0;
911 w->call (*w); 1163 cede ();
912} 1164}
913 1165
914void 1166void
915iw::alloc () 1167coroapi::wait_for_tick ()
916{ 1168{
917 pe = GEventAPI->new_idle (0, 0); 1169 CALL_BEGIN (0);
918 1170 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1171 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1172}
922 1173
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1174void
930iow::alloc () 1175coroapi::wait_for_tick_begin ()
931{ 1176{
932 pe = GEventAPI->new_io (0, 0); 1177 CALL_BEGIN (0);
933 1178 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1179 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1180}
952 1181
953void 1182void
954iow::poll (int events) 1183iow::poll (int events)
955{ 1184{
956 if (pe->poll != events) 1185 if (events != this->events)
957 { 1186 {
1187 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1188 if (active) stop ();
959 pe->poll = events; 1189 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1190 if (active) start ();
961 } 1191 }
962} 1192}
963 1193
964void 1194void
965_connect_to_perl () 1195_connect_to_perl ()
966{ 1196{
967 stash_cf = gv_stashpv ("cf" , 1); 1197 stash_cf = gv_stashpv ("cf", 1);
968 1198
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1201 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1202 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1203 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
973 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1209
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1214
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1215 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1217 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1218 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1223
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1224MODULE = cf PACKAGE = cf PREFIX = cf_
992 1225
993BOOT: 1226BOOT:
994{ 1227{
1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1230
995 _connect_to_perl (); 1231 _connect_to_perl ();
996 1232
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
1001 1243
1002 static const struct { 1244 static const struct {
1003 const char *name; 1245 const char *name;
1004 IV iv; 1246 IV iv;
1005 } *civ, const_iv[] = { 1247 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1248# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1250 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1251
1010 const_iv (llevMonster) 1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1253
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1255
1012 const_iv (MAX_TIME) 1256 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1257 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1258
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1259 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1264 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1265
1126 const_iv (NUM_SUBTYPES) 1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1294
1128 const_iv (ST_BD_BUILD) 1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1296
1131 const_iv (ST_MAT_FLOOR) 1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1299
1135 const_iv (AT_PHYSICAL) 1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1307
1162 const_iv (WEAP_HIT) 1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1310 const_iv (WEAP_BLUD)
1171 1311
1172 const_iv (FLAG_ALIVE) 1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1352 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1353 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1354 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1355 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1356 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1357 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1358 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1359 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1360 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1361 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1362 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1363 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1364 const_iv (SP_MAGIC_MAPPING)
1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1369 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1370 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1371 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1372 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1373 const_iv (SP_EARTH_TO_DUST)
1302 1374 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1375 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1312 1403
1313 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1405
1317 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1408
1326 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1410
1331 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1413
1338 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1416
1344 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1418
1347 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1423
1362 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1426
1368 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1409 1438
1410 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1445
1435 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1447
1438 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1455
1465 const_iv (MAP_FLUSH) 1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1457 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1458
1471 const_iv (MAP_IN_MEMORY) 1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1461
1476 const_iv (KLASS_ATTACHABLE) 1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1463
1483 const_iv (CS_QUERY_YESNO) 1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1465
1487 const_iv (ST_DEAD) 1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1467
1492 const_iv (ST_CHANGE_CLASS) 1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1469
1500 // random map generator 1470 // random map generator
1501 const_iv (LAYOUT_NONE) 1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1473
1509 const_iv (RMOPT_RANDOM) 1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1477
1519 const_iv (SYMMETRY_RANDOM) 1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1480
1522 const_iv (SYMMETRY_Y) 1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1486 };
1525 1487
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1490
1547 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 } 1511 }
1550} 1512}
1551 1513
1514void _gv_clear (SV *gv)
1515 CODE:
1516 assert (SvTYPE (gv) == SVt_PVGV);
1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1518 f (GvGP (gv)->gp_form);
1519 f (GvGP (gv)->gp_io);
1520 f (GvGP (gv)->gp_sv);
1521 f (GvGP (gv)->gp_av);
1522 f (GvGP (gv)->gp_hv);
1523 f (GvGP (gv)->gp_cv);
1524 GvCVGEN (gv) = 0;
1525 GvMULTI_off (gv);
1526# undef f
1527
1552void _connect_to_perl () 1528void _connect_to_perl ()
1553 1529
1530void _recalc_want ()
1531
1532# not used by default anymore
1554void _global_reattach () 1533void _global_reattach ()
1555 CODE: 1534 CODE:
1556{ 1535{
1557 // reattach to all attachable objects in the game. 1536 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1537 for_all_clients (ns)
1559 (*i)->reattach (); 1538 ns->reattach ();
1560 1539
1561 for_all_players (pl) 1540 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1541 op->reattach ();
1570} 1542}
1571 1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim ()
1587
1588void init_globals ()
1589
1590void init_experience ()
1591
1592void init_attackmess ()
1593
1594void init_dynamic ()
1595
1596void load_settings ()
1597
1598void load_materials ()
1599
1600void init_uuid ()
1601 CODE:
1602 UUID::init ();
1603
1604void init_signals ()
1605
1606void init_commands ()
1607
1608void init_skills ()
1609
1610void init_beforeplay ()
1611
1612void evthread_start (int aiofd)
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618NV till_tick ()
1619 CODE:
1620 RETVAL = SvNVX (sv_next_tick) - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624int tick_inhibit ()
1625 CODE:
1626 RETVAL = tick_inhibit;
1627 OUTPUT:
1628 RETVAL
1629
1630void tick_inhibit_inc ()
1631 CODE:
1632 ++tick_inhibit;
1633
1634void tick_inhibit_dec ()
1635 CODE:
1636 if (!--tick_inhibit)
1637 if (tick_pending)
1638 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede ();
1641 }
1642
1643void server_tick ()
1644 CODE:
1645{
1646 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime);
1650
1651 server_tick ();
1652
1653 NOW = ev_time ();
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1655 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1657}
1658
1572NV floor (NV x) 1659NV floor (NV x)
1573 1660
1574NV ceil (NV x) 1661NV ceil (NV x)
1575 1662
1576void server_tick () 1663NV rndm (...)
1664 ALIAS:
1665 rmg_rndm = 1
1577 CODE: 1666 CODE:
1578 runtime = SvNVx (sv_runtime); 1667{
1579 server_tick (); 1668 rand_gen &gen = ix ? rmg_rndm : rndm;
1669 switch (items)
1670 {
1671 case 0: RETVAL = gen (); break;
1672 case 1: RETVAL = gen (SvUV (ST (0))); break;
1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1674 default: croak ("cf::rndm requires none, one or two parameters."); break;
1675 }
1676}
1677 OUTPUT:
1678 RETVAL
1580 1679
1680NV clamp (NV value, NV min_value, NV max_value)
1681 CODE:
1682 RETVAL = clamp (value, min_value, max_value);
1683 OUTPUT:
1684 RETVAL
1685
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT:
1690 RETVAL
1691
1692void weaken (...)
1693 PROTOTYPE: @
1694 CODE:
1695 while (items > 0)
1696 sv_rvweaken (ST (--items));
1697
1581void 1698void
1582LOG (int level, char *msg) 1699log_backtrace (utf8_string msg)
1700
1701void
1702LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1585 1705
1586char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1588 1708
1589char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1591 1711
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1712void
1601sub_generation_inc () 1713sub_generation_inc ()
1602 CODE: 1714 CODE:
1603 PL_sub_generation++; 1715 PL_sub_generation++;
1604 1716
1605char * 1717const_octet_string
1606mapdir () 1718mapdir ()
1607 PROTOTYPE: 1719 PROTOTYPE:
1608 ALIAS: 1720 ALIAS:
1609 mapdir = 0 1721 mapdir = 0
1610 uniquedir = 1 1722 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1736 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1737 case 6: RETVAL = settings.datadir ; break;
1626 } 1738 }
1627 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1628 1740
1741void abort ()
1742
1743void reset_signals ()
1744
1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1746
1747void cleanup (const_octet_string cause, bool make_core = false)
1748
1629void emergency_save () 1749void emergency_save ()
1630 1750
1631void _exit (int status = 0) 1751void _exit (int status = EXIT_SUCCESS)
1632 1752
1753#if _POSIX_MEMLOCK
1754
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif
1763
1764int munlockall ()
1765
1766#endif
1767
1768int
1769malloc_trim (IV pad = 0)
1770
1771void
1772mallinfo ()
1773 PPCODE:
1774{
1775#if __GLIBC__
1776 struct mallinfo mai = mallinfo ();
1777 EXTEND (SP, 10*2);
1778 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1779 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1780 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1781 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1783 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1788#endif
1789 EXTEND (SP, 5*2);
1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1795}
1796
1633int find_animation (char *text) 1797int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1798 PROTOTYPE: $
1635 1799
1636int random_roll (int min, int max, object *op, int goodbad); 1800int random_roll (int min, int max, object *op, int goodbad);
1637 1801
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1803
1640int 1804int
1641exp_to_level (val64 exp) 1805exp_to_level (val64 exp)
1642 CODE: 1806 CODE:
1643{ 1807{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1838 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1839 else
1676 XSRETURN_UNDEF; 1840 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1678 1842
1843UUID
1844uuid_cur ()
1845 CODE:
1846 RETVAL = UUID::cur;
1847 OUTPUT:
1848 RETVAL
1849
1850UUID
1851uuid_gen ()
1852 CODE:
1853 RETVAL = UUID::gen ();
1854 OUTPUT:
1855 RETVAL
1856
1857val64
1858uuid_seq (UUID uuid)
1859 CODE:
1860 RETVAL = uuid.seq;
1861 OUTPUT:
1862 RETVAL
1863
1864UUID
1865uuid_str (val64 seq)
1866 CODE:
1867 RETVAL.seq = seq;
1868 OUTPUT:
1869 RETVAL
1870
1871void
1872coin_names ()
1873 PPCODE:
1874 EXTEND (SP, NUM_COINS);
1875 for (int i = 0; i < NUM_COINS; ++i)
1876 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1877
1878void
1879coin_archetypes ()
1880 PPCODE:
1881 EXTEND (SP, NUM_COINS);
1882 for (int i = 0; i < NUM_COINS; ++i)
1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1884
1885bool
1886load_resource_file_ (octet_string filename)
1887
1888void
1889fix_weight ()
1890
1679MODULE = cf PACKAGE = cf::attachable 1891MODULE = cf PACKAGE = cf::attachable
1680 1892
1681int 1893int
1682valid (SV *obj) 1894valid (SV *obj)
1683 CODE: 1895 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1896 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1897 OUTPUT:
1686 RETVAL 1898 RETVAL
1687 1899
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1900void
1692#destroy (attachable *at) 1901debug_trace (attachable *obj, bool on = true)
1902 CODE:
1903 obj->flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on)
1905 obj->flags |= attachable::F_DEBUG_TRACE;
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912#object *mortals (U32 index)
1913# CODE:
1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1915# OUTPUT: RETVAL
1916
1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1918
1694MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
1695 1920
1696int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
1697 CODE: 1922 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1703 1928
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1930
1706INCLUDE: $PERL genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1932
1708int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1709 CODE: 1934 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1938 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1715 1940
1716SV *registry (object *op) 1941SV *registry (object *op)
1717 1942
1718void mortals () 1943int objects_size ()
1719 PPCODE: 1944 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1945 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1947
1948object *objects (U32 index)
1949 CODE:
1950 RETVAL = index < objects.size () ? objects [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int actives_size ()
1954 CODE:
1955 RETVAL = actives.size ();
1956 OUTPUT: RETVAL
1957
1958object *actives (U32 index)
1959 CODE:
1960 RETVAL = index < actives.size () ? actives [index] : 0;
1961 OUTPUT: RETVAL
1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const char *slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1976 switch (ix)
1977 {
1978 case 0: RETVAL = body_locations[slot].use_name; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1980 }
1981}
1982 OUTPUT:
1983 RETVAL
1728 1984
1729# missing properties 1985# missing properties
1730 1986
1731object *head (object *op) 1987object *head (object *op)
1732 PROTOTYPE: $ 1988 PROTOTYPE: $
1733 CODE: 1989 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1990 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1742 1992
1743void 1993void
1744inv (object *obj) 1994inv (object *obj)
1745 PROTOTYPE: $ 1995 PROTOTYPE: $
1746 PPCODE: 1996 PPCODE:
1747{ 1997{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2000}
1752 2001
1753void 2002void
1754set_animation (object *op, int idx) 2003set_animation (object *op, int idx)
1755 CODE: 2004 CODE:
1756 SET_ANIMATION (op, idx); 2005 SET_ANIMATION (op, idx);
1757 2006
2007int
2008num_animations (object *op)
2009 CODE:
2010 RETVAL = NUM_ANIMATIONS (op);
2011 OUTPUT: RETVAL
2012
2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
2020
2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
1758object *find_best_object_match (object *op, const char *match) 2032object *find_best_object_match (object *op, utf8_string match)
1759 2033
1760object *find_marked_object (object *op) 2034object *find_marked_object (object *op)
1761 2035
1762int need_identify (object *obj); 2036int need_identify (object *obj);
1763 2037
1775 2049
1776void apply_below (object *op) 2050void apply_below (object *op)
1777 CODE: 2051 CODE:
1778 player_apply_below (op); 2052 player_apply_below (op);
1779 2053
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2054int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2055
1798int pay_item (object *op, object *buyer) 2056int pay_item (object *op, object *buyer)
1799 CODE: 2057 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2058 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2063 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1807 2065
1808void pay_player (object *op, uint64 amount) 2066void pay_player (object *op, uint64 amount)
1809 2067
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2068val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2069
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2070int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2071
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2072void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2073 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2074 do_learn_spell (op, sp, special_prayer);
1817 2075
1818void forget_spell (object *op, object *sp) 2076void forget_spell (object *op, object *sp)
1819 CODE: 2077 CODE:
1820 do_forget_spell (op, query_name (sp)); 2078 do_forget_spell (op, query_name (sp));
1821 2079
1822object *check_for_spell (object *op, char *spellname) 2080object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2081 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2082 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1826 2084
1827int query_money (object *op) 2085int query_money (object *op)
1836 2094
1837void drop (object *who, object *op) 2095void drop (object *who, object *op)
1838 2096
1839void pick_up (object *who, object *op) 2097void pick_up (object *who, object *op)
1840 2098
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2099void update_object (object *op, int action)
1848 2100
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2102
1853void player_lvl_adj (object *who, object *skill = 0) 2103void player_lvl_adj (object *who, object *skill = 0)
1854 2104
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2106
1862 2112
1863void add_button_link (object *button, maptile *map, int connected); 2113void add_button_link (object *button, maptile *map, int connected);
1864 2114
1865void remove_button_link (object *op); 2115void remove_button_link (object *op);
1866 2116
2117void handle_apply_yield (object *op);
2118
1867 2119
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2120MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2121
1872# no clean way to get an object from an archetype - stupid idiotic 2122# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2124
1875object *new (const char *archetype = 0) 2125object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2126 PROTOTYPE: ;$
1877 CODE: 2127 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2128 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2129 OUTPUT:
1880 RETVAL 2130 RETVAL
1881 2131
2132object *find_object (U32 tag)
2133
2134# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
1884 CODE: 2137 CODE:
1885{ 2138{
1886 int unused_type; 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2140}
1889 2141
1890# syntatic sugar for easier use in event callbacks. 2142shstr
1891const char *options (object *op) 2143object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2144
1897player *contr (object *op) 2145void
1898 CODE: 2146object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2147
1902const char *get_ob_key_value (object *op, const char *key) 2148void
1903 2149object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2150
1906object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
1908 PREINIT: 2153 PREINIT:
1909 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
1913 PPCODE: 2158 PPCODE:
1914{ 2159{
1915 rv_vector rv; 2160 rv_vector rv;
2161
2162 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165
1917 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2170 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (to_sv (rv.part));
1923} 2172}
1924 2173
1925bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
1926 CODE: 2175 CODE:
1927 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1929 2178
1930const char * 2179const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2180base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2181 CODE:
1933 RETVAL = query_base_name (op, plural); 2182 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1935 2184
1936object *decrease_ob_nr (object *op, unsigned long i) 2185# return the tail of an object, excluding itself
2186void
2187tail (object *op)
2188 PPCODE:
2189 while ((op = op->more))
2190 XPUSHs (sv_2mortal (to_sv (op)));
1937 2191
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2193
1940player *player (object *op) 2194player *player (object *op)
1941 CODE: 2195 CODE:
1942 RETVAL = op->contr; 2196 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
1944 2198
2199bool move_player (object *op, int dir)
2200
1945void check_score (object *op) 2201void check_score (object *op)
1946 2202
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2204 CODE:
1949object *cf_player_send_inventory (object *op) 2205 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2206
1964void kill_player (object *op) 2207void kill_player (object *op)
1965 2208
2209void esrv_send_item (object *pl, object *item)
2210
1966void esrv_update_item (object *op, int what, object *item) 2211void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2212 C_ARGS: what, pl, item
1968 2213
1969void clear_los (object *op) 2214void esrv_del_item (object *pl, int tag)
2215 C_ARGS: pl->contr, tag
1970 2216
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2217int command_summon (object *op, utf8_string params)
1974 2218
1975int command_arrest (object *op, char *params) 2219int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2220
1981 2221
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2223
1984INCLUDE: $PERL genacc player ../include/player.h | 2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2225
1986int invoke (player *pl, int event, ...) 2226int invoke (player *pl, int event, ...)
1987 CODE: 2227 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2228 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2229 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2239 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2240 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2241 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2242 pl->orig_stats = pl->ob->stats;
2003 2243
2004player *cf_player_find (char *name) 2244# should only be temporary
2005 PROTOTYPE: $ 2245void esrv_new_player (player *pl)
2006 2246
2007void cf_player_move (player *pl, int dir) 2247#d# TODO: replace by blocked_los accessor, fix code using this
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2248bool
2017cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2018 CODE: 2250 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2252 OUTPUT:
2022 RETVAL 2253 RETVAL
2023 2254
2024void 2255void
2025send (player *pl, SV *packet) 2256send (player *pl, SV *packet)
2026 CODE: 2257 CODE:
2027{ 2258{
2028 STRLEN len; 2259 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2260 char *buf = SvPVbyte (packet, len);
2030 2261
2262 if (len > MAXSOCKBUF)
2263 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2264 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2265 pl->ns->send_packet (buf, len);
2033} 2266}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2267
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2268void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2269 PROTOTYPE: $;$$$
2046 PPCODE: 2270 PPCODE:
2047 if (GIMME_V != G_VOID) 2271 if (GIMME_V != G_VOID)
2056 if (y) sv_to (y, pl->bed_y); 2280 if (y) sv_to (y, pl->bed_y);
2057 2281
2058void 2282void
2059list () 2283list ()
2060 PPCODE: 2284 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2285 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2286 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2287
2086 2288
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2289MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2290
2089int invoke (maptile *map, int event, ...) 2291int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2296 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
2096 2298
2097SV *registry (maptile *map) 2299SV *registry (maptile *map)
2098 2300
2301void
2302find_tagged_objects (maptile *map, utf8_string tag = 0)
2303 PPCODE:
2304{
2305 if (!map->spaces)
2306 XSRETURN_EMPTY;
2307
2308 if (tag)
2309 {
2310 shstr_cmp tag_ (tag);
2311
2312 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2313 for (object *op = ms->bot; op; op = op->above)
2314 if (op->tag == tag_)
2315 XPUSHs (sv_2mortal (to_sv (op)));
2316 }
2317 else
2318 {
2319 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2320 for (object *op = ms->bot; op; op = op->above)
2321 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op)));
2323 }
2324}
2325
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2327
2328void
2329adjust_daylight ()
2330 CODE:
2331 maptile::adjust_daylight ();
2100 2332
2101void 2333void
2102maptile::instantiate () 2334maptile::instantiate ()
2103 2335
2104maptile *new () 2336maptile *new ()
2105 PROTOTYPE: 2337 PROTOTYPE:
2106 CODE: 2338 CODE:
2107 RETVAL = new maptile; 2339 RETVAL = new maptile;
2108 OUTPUT: 2340 OUTPUT:
2109 RETVAL 2341 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2342
2114void 2343void
2115maptile::players () 2344maptile::players ()
2116 PPCODE: 2345 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2346 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2351 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2352 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2353 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2354 }
2126 2355
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2356void
2357maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2358 CODE:
2359{
2360 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2361 croak ("maptile::add_underlay: palette must be arrayref");
2362
2363 palette = SvRV (palette);
2364
2365 STRLEN idxlen;
2366 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2372 if (op->flag [FLAG_IS_FLOOR])
2373 goto skip_space;
2374
2375 {
2376 int offs = offset + y * stride + x;
2377 if (IN_RANGE_EXC (offs, 0, idxlen))
2378 {
2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2380 {
2381 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384
2385 if (ob->randomitems)
2386 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems);
2390
2391 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 }
2394
2395 ob->randomitems = 0;
2396 }
2397 }
2398 }
2399 }
2400
2401 skip_space: ;
2402 }
2403}
2404
2405void
2406maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::set_regiondata: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2418 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2419
2420 for (int i = av_len ((AV *)palette) + 1; i--; )
2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2422
2423 for (int y = 0; y < THIS->height; ++y)
2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2425
2426 sfree (THIS->regions, THIS->size ());
2427 delete [] THIS->regionmap;
2428
2429 THIS->regions = regions;
2430 THIS->regionmap = regionmap;
2431}
2432
2433void
2434maptile::create_region_treasure ()
2435 CODE:
2436 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y)
2438 {
2439 region *rgn = THIS->region (x, y);
2440
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 }
2128 2446
2129int out_of_map (maptile *map, int x, int y) 2447int out_of_map (maptile *map, int x, int y)
2130 2448
2131void 2449void
2132trigger (maptile *map, long connection, bool state = true) 2450trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2455get_connection (maptile *map, long connection)
2138 PPCODE: 2456 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2457 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2458 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2461
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2462void
2152cf_map_normalise (maptile *map, int x, int y) 2463get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2464 PPCODE:
2154{ 2465{
2155 maptile *nmap = 0; 2466 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2467 I16 nx = 0, ny = 0;
2468
2469 PUTBACK;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2158 2472
2159 EXTEND (SP, 4); 2473 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2474 PUSHs (sv_2mortal (newSViv (flags)));
2161 2475
2162 if (GIMME_V == G_ARRAY) 2476 if (GIMME_V == G_ARRAY)
2163 { 2477 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2478 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2481 }
2168} 2482}
2169 2483
2484mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$
2487 CODE:
2488{
2489 maptile *nmap = 0;
2490 I16 nx, ny;
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &nmap->at (nx, ny);
2500}
2501 OUTPUT:
2502 RETVAL
2503
2170void 2504void
2171at (maptile *map, unsigned int x, unsigned int y) 2505at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2506 PROTOTYPE: $$$
2173 PPCODE: 2507 PPCODE:
2174{ 2508{
2175 object *o;
2176 maptile *nmap = 0; 2509 maptile *nmap = 0;
2177 I16 nx, ny; 2510 I16 nx, ny;
2178 2511
2512 PUTBACK;
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2180 2515
2181 if (nmap) 2516 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2518 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2519}
2185 2520
2186SV * 2521SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$
2189 ALIAS: 2524 ALIAS:
2190 top_at = 1 2525 top_at = 1
2191 flags_at = 2 2526 flags_at = 2
2192 light_at = 3 2527 light_at = 3
2193 move_block_at = 4 2528 move_block_at = 4
2194 move_slow_at = 5 2529 move_slow_at = 5
2195 move_on_at = 6 2530 move_on_at = 6
2196 move_off_at = 7 2531 move_off_at = 7
2197 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2532 CODE:
2533{
2534 sint16 nx = x;
2535 sint16 ny = y;
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF;
2539
2540 mapspace &ms = map->at (nx, ny);
2541
2542 ms.update ();
2543
2200 switch (ix) 2544 switch (ix)
2201 { 2545 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2546 case 0: RETVAL = to_sv (ms.bot ); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2547 case 1: RETVAL = to_sv (ms.top ); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2548 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2549 case 3: RETVAL = newSViv (ms.light ); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2550 case 4: RETVAL = newSVuv (ms.move_block); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2551 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2552 case 6: RETVAL = newSVuv (ms.move_on ); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2553 case 7: RETVAL = newSVuv (ms.move_off ); break;
2210 } 2554 }
2555}
2211 OUTPUT: 2556 OUTPUT: RETVAL
2212 RETVAL
2213 2557
2214void fix_walls (maptile *map, int x, int y) 2558void fix_walls (maptile *map, int x, int y)
2215 2559
2216void fix_walls_around (maptile *map, int x, int y) 2560void fix_walls_around (maptile *map, int x, int y)
2217 2561
2218# worst xs function of my life 2562# worst xs function of my life
2219maptile * 2563bool
2220_create_random_map (\ 2564_create_random_map (\
2221 char *path,\ 2565 maptile *self,\
2222 char *wallstyle,\ 2566 utf8_string wallstyle,\
2223 char *wall_name,\ 2567 utf8_string wall_name,\
2224 char *floorstyle,\ 2568 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2569 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2570 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2571 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2572 utf8_string doorstyle,\
2229 char *decorstyle,\ 2573 utf8_string decorstyle,\
2230 char *origin_map,\ 2574 utf8_string origin_map,\
2231 char *final_map,\ 2575 utf8_string final_map,\
2232 char *exitstyle,\ 2576 utf8_string exitstyle,\
2233 char *this_map,\ 2577 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2578 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2579 int xsize,\
2236 int Ysize,\ 2580 int ysize,\
2237 int expand2x,\ 2581 int expand2x,\
2238 int layoutoptions1,\ 2582 int layoutoptions1,\
2239 int layoutoptions2,\ 2583 int layoutoptions2,\
2240 int layoutoptions3,\ 2584 int layoutoptions3,\
2241 int symmetry,\ 2585 int symmetry,\
2246 int dungeon_depth,\ 2590 int dungeon_depth,\
2247 int decoroptions,\ 2591 int decoroptions,\
2248 int orientation,\ 2592 int orientation,\
2249 int origin_y,\ 2593 int origin_y,\
2250 int origin_x,\ 2594 int origin_x,\
2251 int random_seed,\ 2595 U32 random_seed,\
2252 val64 total_map_hp,\ 2596 val64 total_map_hp,\
2253 int map_layout_style,\ 2597 int map_layout_style,\
2254 int treasureoptions,\ 2598 int treasureoptions,\
2255 int symmetry_used,\ 2599 int symmetry_used,\
2256 region *region\ 2600 region *region,\
2601 utf8_string custom\
2257) 2602)
2258 CODE: 2603 CODE:
2259{ 2604{
2260 random_map_params rmp; 2605 random_map_params rmp;
2261 2606
2265 assign (rmp.monsterstyle , monsterstyle); 2610 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2611 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2612 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2613 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2614 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2615 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2616 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2617
2618 rmp.origin_map = origin_map;
2619 rmp.final_map = final_map;
2620 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2621 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2622 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2623 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2624 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2625 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2626 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2627 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2633 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2634 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2635 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2636 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2637 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2639 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2640 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2641 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2642 rmp.region = region;
2643 rmp.custom = custom;
2298 2644
2299 RETVAL = generate_random_map (path, &rmp); 2645 RETVAL = self->generate_random_map (&rmp);
2300} 2646}
2301 OUTPUT: 2647 OUTPUT:
2302 RETVAL 2648 RETVAL
2303 2649
2650MODULE = cf PACKAGE = cf::mapspace
2651
2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2653
2304MODULE = cf PACKAGE = cf::arch 2654MODULE = cf PACKAGE = cf::arch
2305 2655
2306archetype *find (const char *name) 2656int archetypes_size ()
2307 CODE: 2657 CODE:
2308 RETVAL = archetype::find (name); 2658 RETVAL = archetypes.size ();
2309 OUTPUT: 2659 OUTPUT: RETVAL
2310 RETVAL
2311 2660
2312archetype *first() 2661archetype *archetypes (U32 index)
2313 PROTOTYPE: 2662 CODE:
2314 CODE: 2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2664 OUTPUT: RETVAL
2665
2666object *instantiate (archetype *arch)
2667 CODE:
2668 RETVAL = arch_to_object (arch);
2669 OUTPUT:
2316 OUTPUT: RETVAL 2670 RETVAL
2317 2671
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2673
2320MODULE = cf PACKAGE = cf::party 2674MODULE = cf PACKAGE = cf::party
2321 2675
2322partylist *first () 2676partylist *first ()
2323 PROTOTYPE: 2677 PROTOTYPE:
2324 CODE: 2678 CODE:
2325 RETVAL = get_firstparty (); 2679 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2680 OUTPUT: RETVAL
2327 2681
2328partylist *next (partylist *party) 2682INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2683
2684MODULE = cf PACKAGE = cf::region
2685
2686void
2687list ()
2688 PPCODE:
2689 for_all_regions (rgn)
2690 XPUSHs (sv_2mortal (to_sv (rgn)));
2691
2692region *find (utf8_string name)
2693 PROTOTYPE: $
2329 CODE: 2694 CODE:
2330 RETVAL = party->next; 2695 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2696 OUTPUT: RETVAL
2332 2697
2333const char *name (partylist *party) 2698region *find_fuzzy (utf8_string name)
2699 PROTOTYPE: $
2334 CODE: 2700 CODE:
2335 RETVAL = party->partyname; 2701 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2337 2703
2338const char *password (partylist *party) 2704int specificity (region *rgn)
2339 CODE: 2705 CODE:
2340 RETVAL = party->passwd; 2706 RETVAL = 0;
2707 while (rgn = rgn->parent)
2708 RETVAL++;
2341 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2342 2710
2343MODULE = cf PACKAGE = cf::region 2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2712
2376MODULE = cf PACKAGE = cf::living 2713MODULE = cf PACKAGE = cf::living
2377 2714
2378INCLUDE: $PERL genacc living ../include/living.h | 2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2716
2380MODULE = cf PACKAGE = cf::settings 2717MODULE = cf PACKAGE = cf::settings
2381 2718
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2719INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2720
2384MODULE = cf PACKAGE = cf::client 2721MODULE = cf PACKAGE = cf::client
2385 2722
2386INCLUDE: $PERL genacc client ../include/client.h | 2723INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2724
2388int invoke (client *ns, int event, ...) 2725int invoke (client *ns, int event, ...)
2389 CODE: 2726 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2727 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2728 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2744 CODE:
2408{ 2745{
2409 STRLEN len; 2746 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2747 char *buf = SvPVbyte (packet, len);
2411 2748
2749 if (len > MAXSOCKBUF)
2750 {
2751 // ugly
2752 if (THIS->pl)
2753 THIS->pl->failmsg ("[packet too long for client]");
2754 }
2755 else
2412 THIS->send_packet (buf, len); 2756 THIS->send_packet (buf, len);
2413} 2757}
2414 2758
2415void 2759faceidx
2416client::destroy () 2760client::need_face (utf8_string name, int pri = 0)
2761 CODE:
2762 RETVAL = face_find (name, 0);
2763 if (RETVAL)
2764 {
2765 THIS->send_face (RETVAL, pri);
2766 THIS->flush_fx ();
2767 }
2768 OUTPUT:
2769 RETVAL
2417 2770
2771int
2772client::fx_want (int idx, int value = -1)
2773 CODE:
2774 if (0 < idx && idx < FT_NUM)
2775 {
2776 RETVAL = THIS->fx_want [idx];
2777 if (items > 2)
2778 THIS->fx_want [idx] = value;
2779 }
2780 else
2781 RETVAL = 0;
2782 OUTPUT:
2783 RETVAL
2784
2785MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2786
2787faceidx sound_find (utf8_string name)
2788
2789void sound_set (utf8_string str, faceidx face)
2790
2791# dire hack
2792void old_sound_index (int idx, faceidx face)
2793 CODE:
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face;
2796
2797MODULE = cf PACKAGE = cf::face PREFIX = face_
2798
2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2800
2801faceidx face_find (utf8_string name, faceidx defidx = 0)
2802
2803faceidx alloc (utf8_string name)
2804 CODE:
2805{
2806 do
2807 {
2808 RETVAL = faces.size ();
2809 faces.resize (RETVAL + 1);
2810 }
2811 while (!RETVAL); // crude way to leave index 0
2812
2813 faces [RETVAL].name = name;
2814 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2815
2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2818}
2819 OUTPUT: RETVAL
2820
2821void set_type (faceidx idx, int value)
2822 ALIAS:
2823 set_type = 0
2824 set_visibility = 1
2825 set_magicmap = 2
2826 set_smooth = 3
2827 set_smoothlevel = 4
2828 CODE:
2829 faceinfo *f = face_info (idx); assert (f);
2830 switch (ix)
2831 {
2832 case 0: f->type = value; break;
2833 case 1: f->visibility = value; break;
2834 case 2: f->magicmap = value; break;
2835 case 3: f->smooth = value; break;
2836 case 4: f->smoothlevel = value; break;
2837 }
2838
2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2840 CODE:
2841{
2842 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32);
2844 sv_to (data, d->data);
2845 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848
2849 if (memcmp (d->chksum, cdata, clen))
2850 {
2851 memcpy (d->chksum, cdata, clen);
2852
2853 // invalidate existing client face info
2854 for_all_clients (ns)
2855 if (ns->faceset == faceset)
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 }
2861}
2862
2863int get_data_size (faceidx idx, int faceset = 0)
2864 CODE:
2865 facedata *d = face_data (idx, faceset);
2866 if (!d) XSRETURN_UNDEF;
2867 RETVAL = d->data.size ();
2868 OUTPUT:
2869 RETVAL
2870
2871SV *get_chksum (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_data (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2884 OUTPUT:
2885 RETVAL
2886
2887void invalidate (faceidx idx)
2888 CODE:
2889 for_all_clients (ns)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894
2895void invalidate_all ()
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2902
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2906
2907animidx anim_find (utf8_string name)
2908 CODE:
2909 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL
2911
2912animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE:
2914{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref");
2917
2918 AV *av = (AV *)SvRV (frames);
2919
2920 animation *anim = &animation::find (name);
2921 if (anim->number)
2922 {
2923 anim->resize (av_len (av) + 1);
2924 anim->facings = facings;
2925 }
2926 else
2927 anim = &animation::create (name, av_len (av) + 1, facings);
2928
2929 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2931}
2932 OUTPUT: RETVAL
2933
2934void invalidate_all ()
2935 CODE:
2936 for_all_clients (ns)
2937 ns->anims_sent.reset ();
2938
2939MODULE = cf PACKAGE = cf::object::freezer
2940
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2942
2943SV *
2944new (char *klass)
2945 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2947 OUTPUT: RETVAL
2948
2949void
2950DESTROY (SV *sv)
2951 CODE:
2952 object_freezer *self;
2953 sv_to (sv, self);
2954 delete self;
2955
2956MODULE = cf PACKAGE = cf::object::thawer
2957
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2959
2960SV *
2961new_from_file (char *klass, octet_string path)
2962 CODE:
2963 object_thawer *f = new object_thawer (path);
2964 if (!*f)
2965 {
2966 delete f;
2967 XSRETURN_UNDEF;
2968 }
2969 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_thawer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979void
2980extract_tags (object_thawer *self)
2981 PPCODE:
2982 while (self->kw != KW_EOF)
2983 {
2984 PUTBACK;
2985 coroapi::cede_to_tick ();
2986 SPAGAIN;
2987
2988 if (self->kw == KW_tag)
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990
2991 self->skip ();
2992 }
2993

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