ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.12 by root, Sat Aug 26 23:36:33 2006 UTC vs.
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
37#endif 104#endif
38 105
39#undef MODULEAPI 106#ifndef newSVpvn_utf8
40#ifdef WIN32 107static inline SV *
41#else 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
43#endif 120#endif
44 121
45#include <plugin_common.h> 122// helper cast function, returns super class * or 0
46#include <sounds.h> 123template<class super>
47#include <cstdarg> 124static super *
48#include <sproto.h> 125is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 126{
73 object* who; 127 //return dynamic_cast<super *>(at); // slower, safer
74 object* activator; 128 if (typeid (*at) == typeid (super))
75 object* third; 129 return static_cast<super *>(at);
76 object* event; 130 else
77 mapstruct* map; 131 return 0;
78 char message[1024]; 132}
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl;
88
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96#define PUSH_PV PUSHcfapi_va(STRING, const char *)
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98 133
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
101static SV * 327static SV *
102newSVptr (void *ptr, const char *klass) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 329{
104 SV *sv; 330 SV *sv;
105 331
106 if (!ptr) 332 if (!ptr)
107 return &PL_sv_undef; 333 return newSV (0);
108 334
109 sv = (SV *)newHV ();
110 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
111 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
112} 337}
113 338
114template<class extendable> 339static int
115SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
116newSVextendable (extendable *obj, const char *klass) 341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
359newSVattachable (attachable *obj, HV *stash)
117{ 360{
118 if (!obj) 361 if (!obj)
119 return &PL_sv_undef; 362 return newSV (0);
120 363
121 if (!obj->self) 364 if (!obj->self)
122 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
123 366
124 return newSVsv (static_cast<SV *>(obj->self)); 367 if (!SvOBJECT (obj->self))
125}
126
127static void
128SVptr_cache_set (void *ptr, SV *sv)
129{
130 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
131}
132
133static SV *
134SVptr_cache_get (void *ptr)
135{
136 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
137
138 return he ? *he : 0;
139}
140
141static SV *
142newSVptr_cached (void *ptr, const char *klass)
143{
144 SV *sv;
145
146 if (!ptr)
147 return &PL_sv_undef;
148
149 sv = SVptr_cache_get (ptr);
150
151 if (!sv)
152 { 368 {
153 HV *hv = newHV (); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
154 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
155 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
156 370
157 SVptr_cache_set (ptr, sv); 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
158 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
159 378
160 return newSVsv (sv); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
161} 384}
162 385
163static void 386static void
164clearSVptr (SV *sv) 387clearSVptr (SV *sv)
165{ 388{
190 if (SvOK (sv)) 413 if (SvOK (sv))
191 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
192 else 415 else
193 return 0; 416 return 0;
194} 417}
418
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); }
446
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452inline SV *to_sv (dynbuf * v)
453{
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
522inline void sv_to (SV *sv, UUID &v)
523{
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
195 529
196static SV * 530static SV *
197newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
198{ 532{
199 SV *sv; 533 SV *sv;
213 break; 547 break;
214 548
215 case DT_STRING: 549 case DT_STRING:
216 { 550 {
217 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
218 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
219 } 553 }
220 break; 554 break;
221 555
222 case DT_DATA: 556 case DT_DATA:
223 { 557 {
224 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
225 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
226 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
227 } 561 }
228 break; 562 break;
229 563
230 case DT_OBJECT: 564 case DT_OBJECT:
231 { 565 sv = to_sv (va_arg (ap, object *));
232 object *obj = va_arg (ap, object *);
233 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
234 }
235 break; 566 break;
236 567
237 case DT_MAP: 568 case DT_MAP:
238 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
239 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 570 sv = to_sv (va_arg (ap, maptile *));
240 break; 571 break;
241 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
242 case DT_PLAYER: 577 case DT_PLAYER:
243 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 578 sv = to_sv (va_arg (ap, player *));
244 break; 579 break;
245 580
246 case DT_ARCH: 581 case DT_ARCH:
247 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 582 sv = to_sv (va_arg (ap, archetype *));
248 break; 583 break;
249 584
250 case DT_PARTY: 585 case DT_PARTY:
251 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 586 sv = to_sv (va_arg (ap, partylist *));
252 break; 587 break;
253 588
254 case DT_REGION: 589 case DT_REGION:
255 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 590 sv = to_sv (va_arg (ap, region *));
256 break; 591 break;
257 592
258 default: 593 default:
259 assert (("unhandled type in newSVdt_va", 0)); 594 assert (("unhandled type in newSVdt_va", 0));
260 } 595 }
272 va_end (ap); 607 va_end (ap);
273 608
274 return sv; 609 return sv;
275} 610}
276 611
277static SV *
278newSVcfapi (int type, ...)
279{
280 SV *sv;
281
282 va_list ap;
283 va_start (ap, type);
284
285 switch (type)
286 {
287 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
288 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
289 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
290 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
291 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
292 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
293 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
294 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
295 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
296 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
297
298 default:
299 assert (("unhandled type in newSVcfapi", 0));
300 }
301
302 va_end (ap);
303
304 return sv;
305}
306
307////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308 613
309SV * 614SV *
310registry_of (extendable_base *obj) 615registry (attachable *ext)
311{ 616{
312 if (!obj->cb) 617 if (!ext->cb)
313 obj->cb = newAV (); 618 ext->cb = newAV ();
314 619
315 return newRV_inc ((SV *)obj->cb); 620 return newRV_inc ((SV *)ext->cb);
316}
317
318void extendable_base::clear ()
319{
320 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
321
322 if (self) SvREFCNT_dec (self);
323 if (cb) SvREFCNT_dec (cb);
324
325 if (attach) free_string (attach);
326
327 self = 0;
328 cb = 0;
329 attach = 0;
330}
331
332void extendable_base::optimise ()
333{
334 // optional, and not used yet anyways
335// // empty and unreferenced? nuke it
336// if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
337// {
338// hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
339// todo++;
340// }
341
342}
343
344void extendable_base::reattach (data_type type, void *self)
345{
346 dSP;
347 ENTER;
348 SAVETMPS;
349 PUSHMARK (SP);
350 EXTEND (SP, 1);
351 PUSHs (sv_2mortal (newSVdt (type, self)));
352 PUTBACK;
353 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
354 FREETMPS;
355 LEAVE;
356
357 if (cb && type == DT_OBJECT)
358 INVOKE_OBJECT (LOAD, (object *)self);
359}
360
361void
362object::instantiate_ ()
363{
364 dSP;
365 ENTER;
366 SAVETMPS;
367 PUSHMARK (SP);
368 EXTEND (SP, 2);
369 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
370 PUSHs (sv_2mortal (newSVpv (attach, 0)));
371 PUTBACK;
372 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
373 FREETMPS;
374 LEAVE;
375} 621}
376 622
377///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
378 624
379extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
380{
381 gethook = gethooksptr;
382 printf (PLUGIN_VERSION " init\n");
383
384 return 0;
385}
386
387static CommArray_s rtn_cmd;
388
389static int
390runPluginCommand (object *obj, char *params)
391{
392 dSP;
393
394 ENTER;
395 SAVETMPS;
396
397 PUSHMARK (SP);
398
399 EXTEND (SP, 3);
400 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
401 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
402
403 if (params)
404 PUSHs (sv_2mortal (newSVpv (params, 0)));
405
406 PUTBACK;
407 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
408 SPAGAIN;
409
410 if (SvTRUE (ERRSV))
411 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
412
413 int returnvalue = count > 0 ? POPi : -1;
414
415 PUTBACK;
416 FREETMPS;
417 LEAVE;
418
419 return returnvalue;
420}
421
422extern "C" void *cfperl_getPluginProperty (int *type, ...)
423{
424 va_list args;
425 char *propname;
426 int i;
427 va_start (args, type);
428 propname = va_arg (args, char *);
429 //printf ("Property name: %s\n", propname);
430
431 if (!strcmp (propname, "command?"))
432 {
433 if (!perl)
434 return NULL;
435
436 const char *cmdname = va_arg (args, const char *);
437 HV *hv = get_hv ("cf::COMMAND", 1);
438 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
439
440 va_end (args);
441
442 if (svp)
443 {
444 // this is totaly broken, should stash it into %COMMAND
445 rtn_cmd.name = cmdname;
446 rtn_cmd.time = SvNV (*svp);
447 rtn_cmd.func = runPluginCommand;
448
449 return &rtn_cmd;
450 }
451 }
452 else if (!strcmp (propname, "Identification"))
453 {
454 va_end (args);
455 return (void*) PLUGIN_NAME;
456 }
457 else if (!strcmp (propname, "FullName"))
458 {
459 va_end (args);
460 return (void*) PLUGIN_VERSION;
461 }
462 else
463 va_end (args);
464
465 return NULL;
466}
467
468extern "C" int cfperl_postInitPlugin ()
469{
470 int hooktype = 1;
471 int rtype = 0;
472
473 printf (PLUGIN_VERSION " post init\n");
474
475 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
476 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
477 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
478 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
479
480 cf_init_plugin (gethook);
481
482 return 0;
483}
484
485extern "C" int cfperl_closePlugin ()
486{
487 return 0;
488}
489
490void 625void
491cfperl_init () 626cfperl_init ()
492{ 627{
493 char *argv[] = { 628 extern char **environ;
494 "",
495 "-e"
496 "BEGIN {"
497 " cf->bootstrap;"
498 " unshift @INC, cf::datadir ();"
499 "}"
500 ""
501 "use cf;"
502 };
503 629
630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
504 perl = perl_alloc (); 631 perl = perl_alloc ();
505 perl_construct (perl); 632 perl_construct (perl);
506 633
507 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
508 635
509 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 636 const char *argv[] = {
637 settings.argv [0],
638 "-e0"
639 };
640
641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
510 { 643 {
511 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
512
513 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
514 //perl_destruct (perl);
515 //perl_free (perl);
516 //perl = 0;
517 //return;
518 } 646 }
519 647
520 obj_cache = newHV (); 648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
521} 663}
522 664
523void cfperl_main () 665void cfperl_main ()
524{ 666{
525 dSP; 667 dSP;
526 668
527 PUSHMARK (SP); 669 PUSHMARK (SP);
528 PUTBACK; 670 PUTBACK;
529 call_pv ("cf::main", G_DISCARD | G_VOID); 671 call_pv ("cf::main", G_DISCARD | G_VOID);
672}
673
674void
675attachable::instantiate ()
676{
677 if (attach)
678 {
679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
680 attach = 0;
681 }
682}
683
684void
685attachable::reattach ()
686{
687 optimise ();
688 //TODO: check for _attachment's, very important for restarts
689 INVOKE_ATTACHABLE (REATTACH, this);
530} 690}
531 691
532static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
533# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
534# include "eventinc.h" 694# include "eventinc.h"
535# undef def 695# undef def
536}; 696};
697
698#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
537 699
538static void 700static void
539gather_callbacks (AV *&callbacks, AV *registry, event_type event) 701gather_callbacks (AV *&callbacks, AV *registry, event_type event)
540{ 702{
541 // event must be in array 703 // event must be in array
563 } 725 }
564 } 726 }
565 } 727 }
566} 728}
567 729
730void
731attachable::gather_callbacks (AV *&callbacks, event_type event) const
732{
733 ::gather_callbacks (callbacks, cb_attachable, event);
734
735 if (cb)
736 ::gather_callbacks (callbacks, cb, event);
737}
738
739void
740global::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 ::gather_callbacks (callbacks, cb_global, event);
743}
744
745void
746object::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
749 {
750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
751
752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
754 }
755
756 if (type <= AvFILLp (cb_type))
757 {
758 SV *registry = AvARRAY (cb_type)[type];
759
760 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
761 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
762 }
763
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_object, event);
766}
767
768void
769archetype::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
773}
774
775void
776client::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_client, event);
780}
781
782void
783player::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_player, event);
787}
788
789void
790maptile::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event);
794}
795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
846bool
568bool cfperl_invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
569{ 848{
570 data_type dt; 849 data_type dt;
571 va_list ap;
572 850
573 va_start (ap, event); 851 // callback call ordering should be:
852 // 1. per-object callback
853 // 2. per-class object
854 // 3. per-type callback
855 // 4. global callbacks
574 856
575 AV *callbacks = 0; 857 AV *callbacks = 0;
576
577 object *op;
578 player *pl;
579 mapstruct *map;
580
581 // callback call ordering is:
582 // 1. per-object callback (NYI)
583 // 2. per-class object
584 // 2a. per-type callback
585 // 4. global callbacks
586
587 gather_callbacks (callbacks, cb_global, event); 858 gather_callbacks (callbacks, event);
588
589 switch (klass_of [event])
590 {
591 case KLASS_GLOBAL:
592 break;
593
594 case KLASS_OBJECT:
595 dt = (data_type) va_arg (ap, int);
596 assert (("first argument must be of type object", dt == DT_OBJECT));
597 op = va_arg (ap, object *);
598
599 if (op->cb)
600 gather_callbacks (callbacks, (AV *)op->cb, event);
601
602 gather_callbacks (callbacks, cb_object, event);
603
604 if (op->type > 0 && op->type <= AvFILLp (cb_type))
605 {
606 SV *registry = AvARRAY (cb_type)[op->type];
607
608 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
609 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
610 }
611
612 break;
613
614 case KLASS_PLAYER:
615 dt = (data_type) va_arg (ap, int);
616 assert (("first argument must be of type player", dt == DT_PLAYER));
617 pl = va_arg (ap, player *);
618
619 if (op->cb)
620 gather_callbacks (callbacks, (AV *)op->cb, event);
621
622 gather_callbacks (callbacks, cb_player, event);
623 break;
624
625 case KLASS_MAP:
626 dt = (data_type) va_arg (ap, int);
627 assert (("first argument must be of type object", dt == DT_MAP));
628 map = va_arg (ap, mapstruct *);
629
630 if (op->cb)
631 gather_callbacks (callbacks, (AV *)op->cb, event);
632
633 gather_callbacks (callbacks, cb_map, event);
634 break;
635
636 default:
637 assert (("unsupported event klass in cfperl_invoke", 0));
638 }
639 859
640 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
641 if (!callbacks) 861 if (!callbacks)
642 return 0; 862 return 0;
643 863
644 dSP; 864 va_list ap;
645 ENTER; 865 va_start (ap, event);
646 SAVETMPS;
647 866
648 PUSHMARK (SP); 867 CALL_BEGIN (3);
649 EXTEND (SP, 3);
650
651 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
652 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
653 870
654 switch (klass_of [event]) 871 //TODO: unhack
655 { 872 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
656 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 873 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
657 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 874 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
658 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 875 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
659 } 876 else if (global *gl = is_a<global>(this)) /*nop*/;
877 else
878 abort (); //TODO
660 879
661 for (;;) 880 for (;;)
662 { 881 {
663 dt = (data_type) va_arg (ap, int); 882 dt = (data_type) va_arg (ap, int);
664 883
665 if (dt == DT_END) 884 if (dt == DT_END)
666 break; 885 break;
667
668 if (dt == DT_AV) 886 else if (dt == DT_AV)
669 { 887 {
670 AV *av = va_arg (ap, AV *); 888 AV *av = va_arg (ap, AV *);
671 889
672 for (int i = 0; i <= av_len (av); ++i) 890 for (int i = 0; i <= av_len (av); ++i)
673 XPUSHs (*av_fetch (av, i, 1)); 891 XPUSHs (*av_fetch (av, i, 1));
676 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
677 } 895 }
678 896
679 va_end (ap); 897 va_end (ap);
680 898
681 PUTBACK; 899 CALL_CALL ("cf::do_invoke", G_SCALAR);
682 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
683 SPAGAIN;
684
685 count = count > 0 ? POPi : 0; 900 count = count > 0 ? POPi : 0;
686 901
687 FREETMPS; 902 CALL_END;
688 LEAVE;
689 903
690 return count; 904 return count;
691} 905}
692 906
693SV * 907SV *
694cfperl_result (int idx) 908cfperl_result (int idx)
695{ 909{
696 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
697 if (!av) 911 if (!av)
698 return &PL_sv_undef; 912 return &PL_sv_undef;
699 913
700 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
701 if (!sv) 915 if (!sv)
708cfperl_result_INT (int idx) 922cfperl_result_INT (int idx)
709{ 923{
710 return SvIV (cfperl_result (idx)); 924 return SvIV (cfperl_result (idx));
711} 925}
712 926
927double
928cfperl_result_DOUBLE (int idx)
929{
930 return SvNV (cfperl_result (idx));
931}
932
933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
954void
955cfperl_emergency_save ()
956{
957 CALL_BEGIN (0);
958 CALL_CALL ("cf::emergency_save", G_VOID);
959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
1041maptile::find_sync (const char *path, maptile *origin)
1042{
1043 CALL_BEGIN (2);
1044 CALL_ARG (path);
1045 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080}
1081
1082void
1083object::enter_exit (object *exit)
1084{
1085 if (type != PLAYER)
1086 return;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (this);
1090 CALL_ARG (exit);
1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1092 CALL_END;
1093}
1094
1095void
1096object::player_goto (const char *path, int x, int y)
1097{
1098 if (type != PLAYER)
1099 return;
1100
1101 CALL_BEGIN (4);
1102 CALL_ARG (this);
1103 CALL_ARG (path);
1104 CALL_ARG (x);
1105 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END;
1108}
1109
1110const char *
1111object::ref () const
1112{
1113 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else
1116 return 0;
1117}
1118
1119object *
1120object::deref (const char *ref)
1121{
1122 object *retval = 0;
1123
1124 if (ref)
1125 {
1126 CALL_BEGIN (1);
1127 CALL_ARG (ref);
1128 CALL_CALL ("cf::object::deref", G_SCALAR);
1129
1130 if (count)
1131 sv_to (POPs, retval);
1132
1133 CALL_END;
1134 }
1135
1136 return retval;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
1155/////////////////////////////////////////////////////////////////////////////
1156
1157struct EVAPI *evapi::GEVAPI;
1158struct CoroAPI *coroapi::GCoroAPI;
1159
1160void coroapi::do_cede_to_tick ()
1161{
1162 cede_pending = 0;
1163 cede ();
1164}
1165
1166void
1167coroapi::wait_for_tick ()
1168{
1169 CALL_BEGIN (0);
1170 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1171 CALL_END;
1172}
1173
1174void
1175coroapi::wait_for_tick_begin ()
1176{
1177 CALL_BEGIN (0);
1178 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1179 CALL_END;
1180}
1181
1182void
1183iow::poll (int events)
1184{
1185 if (events != this->events)
1186 {
1187 int active = ev_is_active ((ev_io *)this);
1188 if (active) stop ();
1189 ev_io_set ((ev_io *)this, fd, events);
1190 if (active) start ();
1191 }
1192}
1193
1194void
1195_connect_to_perl ()
1196{
1197 stash_cf = gv_stashpv ("cf", 1);
1198
1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1201 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1202 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1203 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1209
1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1214
1215 cb_global = get_av ("cf::CB_GLOBAL", 1);
1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1217 cb_object = get_av ("cf::CB_OBJECT", 1);
1218 cb_player = get_av ("cf::CB_PLAYER", 1);
1219 cb_client = get_av ("cf::CB_CLIENT", 1);
1220 cb_type = get_av ("cf::CB_TYPE" , 1);
1221 cb_map = get_av ("cf::CB_MAP" , 1);
1222}
1223
713MODULE = cf PACKAGE = cf PREFIX = cf_ 1224MODULE = cf PACKAGE = cf PREFIX = cf_
714 1225
715BOOT: 1226BOOT:
716{ 1227{
717 HV *stash = gv_stashpv ("cf", 1); 1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1230
1231 _connect_to_perl ();
1232
1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
718 1243
719 static const struct { 1244 static const struct {
720 const char *name; 1245 const char *name;
721 IV iv; 1246 IV iv;
722 } *civ, const_iv[] = { 1247 } *civ, const_iv[] = {
723# define const_iv(name) { # name, (IV)name }, 1248# define const_iv(name) { # name, (IV)name },
724 const_iv (llevError) 1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
725 const_iv (llevInfo) 1250 const_iv (logBacktrace)
726 const_iv (llevDebug) 1251
727 const_iv (llevMonster) 1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1253
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
728 1255
729 const_iv (MAX_TIME) 1256 const_iv (MAX_TIME)
730 const_iv (PLAYER)
731 const_iv (TRANSPORT)
732 const_iv (ROD)
733 const_iv (TREASURE)
734 const_iv (POTION)
735 const_iv (FOOD)
736 const_iv (POISON)
737 const_iv (BOOK)
738 const_iv (CLOCK) 1257 const_iv (MAXSOCKBUF)
739 const_iv (LIGHTNING) 1258
740 const_iv (ARROW)
741 const_iv (BOW)
742 const_iv (WEAPON)
743 const_iv (ARMOUR)
744 const_iv (PEDESTAL)
745 const_iv (ALTAR)
746 const_iv (LOCKED_DOOR)
747 const_iv (SPECIAL_KEY)
748 const_iv (MAP)
749 const_iv (DOOR)
750 const_iv (KEY)
751 const_iv (TIMED_GATE)
752 const_iv (TRIGGER)
753 const_iv (GRIMREAPER)
754 const_iv (MAGIC_EAR)
755 const_iv (TRIGGER_BUTTON)
756 const_iv (TRIGGER_ALTAR)
757 const_iv (TRIGGER_PEDESTAL)
758 const_iv (SHIELD)
759 const_iv (HELMET)
760 const_iv (HORN)
761 const_iv (MONEY)
762 const_iv (CLASS)
763 const_iv (GRAVESTONE)
764 const_iv (AMULET)
765 const_iv (PLAYERMOVER)
766 const_iv (TELEPORTER)
767 const_iv (CREATOR)
768 const_iv (SKILL)
769 const_iv (EXPERIENCE)
770 const_iv (EARTHWALL)
771 const_iv (GOLEM)
772 const_iv (THROWN_OBJ)
773 const_iv (BLINDNESS)
774 const_iv (GOD)
775 const_iv (DETECTOR)
776 const_iv (TRIGGER_MARKER)
777 const_iv (DEAD_OBJECT)
778 const_iv (DRINK)
779 const_iv (MARKER)
780 const_iv (HOLY_ALTAR)
781 const_iv (PLAYER_CHANGER)
782 const_iv (BATTLEGROUND)
783 const_iv (PEACEMAKER)
784 const_iv (GEM)
785 const_iv (FIREWALL)
786 const_iv (ANVIL)
787 const_iv (CHECK_INV)
788 const_iv (MOOD_FLOOR) 1259 const_iv (NUM_BODY_LOCATIONS)
789 const_iv (EXIT) 1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
790 const_iv (ENCOUNTER) 1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
791 const_iv (SHOP_FLOOR) 1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
792 const_iv (SHOP_MAT) 1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
793 const_iv (RING) 1264 const_iv (body_wrist) const_iv (body_waist)
794 const_iv (FLOOR)
795 const_iv (FLESH)
796 const_iv (INORGANIC)
797 const_iv (SKILL_TOOL)
798 const_iv (LIGHTER)
799 const_iv (TRAP_PART)
800 const_iv (WALL)
801 const_iv (LIGHT_SOURCE)
802 const_iv (MISC_OBJECT)
803 const_iv (MONSTER)
804 const_iv (SPAWN_GENERATOR)
805 const_iv (LAMP)
806 const_iv (DUPLICATOR)
807 const_iv (TOOL)
808 const_iv (SPELLBOOK)
809 const_iv (BUILDFAC)
810 const_iv (CLOAK)
811 const_iv (SPINNER)
812 const_iv (GATE)
813 const_iv (BUTTON)
814 const_iv (CF_HANDLE)
815 const_iv (HOLE)
816 const_iv (TRAPDOOR)
817 const_iv (SIGN)
818 const_iv (BOOTS)
819 const_iv (GLOVES)
820 const_iv (SPELL)
821 const_iv (SPELL_EFFECT)
822 const_iv (CONVERTER)
823 const_iv (BRACERS)
824 const_iv (POISONING)
825 const_iv (SAVEBED)
826 const_iv (POISONCLOUD)
827 const_iv (FIREHOLES)
828 const_iv (WAND)
829 const_iv (SCROLL)
830 const_iv (DIRECTOR)
831 const_iv (GIRDLE)
832 const_iv (FORCE)
833 const_iv (POTION_EFFECT)
834 const_iv (EVENT_CONNECTOR)
835 const_iv (CLOSE_CON)
836 const_iv (CONTAINER)
837 const_iv (ARMOUR_IMPROVER)
838 const_iv (WEAPON_IMPROVER)
839 const_iv (SKILLSCROLL)
840 const_iv (DEEP_SWAMP)
841 const_iv (IDENTIFY_ALTAR)
842 const_iv (MENU)
843 const_iv (RUNE)
844 const_iv (TRAP)
845 const_iv (POWER_CRYSTAL)
846 const_iv (CORPSE)
847 const_iv (DISEASE)
848 const_iv (SYMPTOM)
849 const_iv (BUILDER)
850 const_iv (MATERIAL)
851 const_iv (ITEM_TRANSFORMER)
852 const_iv (QUEST)
853 1265
854 const_iv (ST_BD_BUILD) 1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
855 const_iv (ST_BD_REMOVE) 1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
856 1294
857 const_iv (ST_MAT_FLOOR) 1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
858 const_iv (ST_MAT_WALL)
859 const_iv (ST_MAT_ITEM)
860 1296
861 const_iv (AT_PHYSICAL) 1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
862 const_iv (AT_MAGIC) 1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
863 const_iv (AT_FIRE)
864 const_iv (AT_ELECTRICITY)
865 const_iv (AT_COLD)
866 const_iv (AT_CONFUSION)
867 const_iv (AT_ACID)
868 const_iv (AT_DRAIN)
869 const_iv (AT_WEAPONMAGIC)
870 const_iv (AT_GHOSTHIT)
871 const_iv (AT_POISON)
872 const_iv (AT_SLOW)
873 const_iv (AT_PARALYZE)
874 const_iv (AT_TURN_UNDEAD)
875 const_iv (AT_FEAR)
876 const_iv (AT_CANCELLATION)
877 const_iv (AT_DEPLETE)
878 const_iv (AT_DEATH)
879 const_iv (AT_CHAOS)
880 const_iv (AT_COUNTERSPELL)
881 const_iv (AT_GODPOWER)
882 const_iv (AT_HOLYWORD)
883 const_iv (AT_BLIND)
884 const_iv (AT_INTERNAL)
885 const_iv (AT_LIFE_STEALING)
886 const_iv (AT_DISEASE)
887 1299
888 const_iv (QUEST_IN_PROGRESS) 1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
889 const_iv (QUEST_DONE_QUEST) 1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
890 const_iv (QUEST_DONE_TASK) 1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
891 const_iv (QUEST_START_QUEST) 1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
892 const_iv (QUEST_END_QUEST) 1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
893 const_iv (QUEST_START_TASK) 1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
894 const_iv (QUEST_END_TASK) 1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
895 const_iv (QUEST_OVERRIDE)
896 const_iv (QUEST_ON_ACTIVATE)
897 1307
898 const_iv (WEAP_HIT) 1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
899 const_iv (WEAP_SLASH) 1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
900 const_iv (WEAP_PIERCE)
901 const_iv (WEAP_CLEAVE)
902 const_iv (WEAP_SLICE)
903 const_iv (WEAP_STAB)
904 const_iv (WEAP_WHIP)
905 const_iv (WEAP_CRUSH)
906 const_iv (WEAP_BLUD) 1310 const_iv (WEAP_BLUD)
907 1311
908 const_iv (FLAG_ALIVE) 1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
909 const_iv (FLAG_WIZ) 1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
910 const_iv (FLAG_REMOVED) 1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
911 const_iv (FLAG_FREED) 1352 const_iv (SP_RUNE)
912 const_iv (FLAG_WAS_WIZ) 1353 const_iv (SP_MAKE_MARK)
913 const_iv (FLAG_APPLIED) 1354 const_iv (SP_BOLT)
914 const_iv (FLAG_UNPAID) 1355 const_iv (SP_BULLET)
915 const_iv (FLAG_USE_SHIELD) 1356 const_iv (SP_EXPLOSION)
916 const_iv (FLAG_NO_PICK) 1357 const_iv (SP_CONE)
917 const_iv (FLAG_ANIMATE) 1358 const_iv (SP_BOMB)
918 const_iv (FLAG_MONSTER) 1359 const_iv (SP_WONDER)
919 const_iv (FLAG_FRIENDLY) 1360 const_iv (SP_SMITE)
920 const_iv (FLAG_GENERATOR) 1361 const_iv (SP_MAGIC_MISSILE)
921 const_iv (FLAG_IS_THROWN) 1362 const_iv (SP_SUMMON_GOLEM)
922 const_iv (FLAG_AUTO_APPLY) 1363 const_iv (SP_DIMENSION_DOOR)
923 const_iv (FLAG_TREASURE) 1364 const_iv (SP_MAGIC_MAPPING)
924 const_iv (FLAG_PLAYER_SOLD) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
925 const_iv (FLAG_SEE_INVISIBLE) 1369 const_iv (SP_INVISIBLE)
926 const_iv (FLAG_CAN_ROLL)
927 const_iv (FLAG_OVERLAY_FLOOR)
928 const_iv (FLAG_IS_TURNABLE)
929 const_iv (FLAG_IS_USED_UP)
930 const_iv (FLAG_IDENTIFIED)
931 const_iv (FLAG_REFLECTING)
932 const_iv (FLAG_CHANGING)
933 const_iv (FLAG_SPLITTING)
934 const_iv (FLAG_HITBACK)
935 const_iv (FLAG_STARTEQUIP)
936 const_iv (FLAG_BLOCKSVIEW)
937 const_iv (FLAG_UNDEAD)
938 const_iv (FLAG_SCARED)
939 const_iv (FLAG_UNAGGRESSIVE)
940 const_iv (FLAG_REFL_MISSILE)
941 const_iv (FLAG_REFL_SPELL)
942 const_iv (FLAG_NO_MAGIC)
943 const_iv (FLAG_NO_FIX_PLAYER)
944 const_iv (FLAG_IS_LIGHTABLE)
945 const_iv (FLAG_TEAR_DOWN)
946 const_iv (FLAG_RUN_AWAY)
947 const_iv (FLAG_PICK_UP)
948 const_iv (FLAG_UNIQUE)
949 const_iv (FLAG_NO_DROP)
950 const_iv (FLAG_WIZCAST)
951 const_iv (FLAG_CAST_SPELL)
952 const_iv (FLAG_USE_SCROLL)
953 const_iv (FLAG_USE_RANGE)
954 const_iv (FLAG_USE_BOW)
955 const_iv (FLAG_USE_ARMOUR)
956 const_iv (FLAG_USE_WEAPON)
957 const_iv (FLAG_USE_RING)
958 const_iv (FLAG_READY_RANGE)
959 const_iv (FLAG_READY_BOW)
960 const_iv (FLAG_XRAYS)
961 const_iv (FLAG_NO_APPLY)
962 const_iv (FLAG_IS_FLOOR)
963 const_iv (FLAG_LIFESAVE)
964 const_iv (FLAG_NO_STRENGTH)
965 const_iv (FLAG_SLEEP)
966 const_iv (FLAG_STAND_STILL)
967 const_iv (FLAG_RANDOM_MOVE)
968 const_iv (FLAG_ONLY_ATTACK)
969 const_iv (FLAG_CONFUSED)
970 const_iv (FLAG_STEALTH)
971 const_iv (FLAG_WIZPASS)
972 const_iv (FLAG_IS_LINKED)
973 const_iv (FLAG_CURSED)
974 const_iv (FLAG_DAMNED)
975 const_iv (FLAG_SEE_ANYWHERE)
976 const_iv (FLAG_KNOWN_MAGICAL)
977 const_iv (FLAG_KNOWN_CURSED)
978 const_iv (FLAG_CAN_USE_SKILL)
979 const_iv (FLAG_BEEN_APPLIED)
980 const_iv (FLAG_READY_SCROLL)
981 const_iv (FLAG_USE_ROD)
982 const_iv (FLAG_USE_HORN)
983 const_iv (FLAG_MAKE_INVIS)
984 const_iv (FLAG_INV_LOCKED)
985 const_iv (FLAG_IS_WOODED)
986 const_iv (FLAG_IS_HILLY)
987 const_iv (FLAG_READY_SKILL)
988 const_iv (FLAG_READY_WEAPON)
989 const_iv (FLAG_NO_SKILL_IDENT)
990 const_iv (FLAG_BLIND)
991 const_iv (FLAG_SEE_IN_DARK)
992 const_iv (FLAG_IS_CAULDRON)
993 const_iv (FLAG_NO_STEAL)
994 const_iv (FLAG_ONE_HIT)
995 const_iv (FLAG_CLIENT_SENT)
996 const_iv (FLAG_BERSERK)
997 const_iv (FLAG_NEUTRAL)
998 const_iv (FLAG_NO_ATTACK)
999 const_iv (FLAG_NO_DAMAGE)
1000 const_iv (FLAG_OBJ_ORIGINAL)
1001 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1002 const_iv (FLAG_ACTIVATE_ON_PUSH)
1003 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1004 const_iv (FLAG_IS_WATER)
1005 const_iv (FLAG_CONTENT_ON_GEN)
1006 const_iv (FLAG_IS_A_TEMPLATE)
1007 const_iv (FLAG_IS_BUILDABLE)
1008 const_iv (FLAG_AFK)
1009
1010 const_iv (NDI_BLACK)
1011 const_iv (NDI_WHITE)
1012 const_iv (NDI_NAVY)
1013 const_iv (NDI_RED) 1370 const_iv (SP_PROBE)
1014 const_iv (NDI_ORANGE) 1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1015 const_iv (NDI_BLUE) 1375 const_iv (SP_BLESS)
1016 const_iv (NDI_DK_ORANGE)
1017 const_iv (NDI_GREEN)
1018 const_iv (NDI_LT_GREEN)
1019 const_iv (NDI_GREY)
1020 const_iv (NDI_BROWN)
1021 const_iv (NDI_GOLD)
1022 const_iv (NDI_TAN)
1023 const_iv (NDI_MAX_COLOR)
1024 const_iv (NDI_COLOR_MASK)
1025 const_iv (NDI_UNIQUE)
1026 const_iv (NDI_ALL)
1027
1028 const_iv (F_APPLIED)
1029 const_iv (F_LOCATION)
1030 const_iv (F_UNPAID)
1031 const_iv (F_MAGIC)
1032 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1033 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1034 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1035 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1036 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1037 1403
1038 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1039 const_iv (F_SHOP)
1040 const_iv (F_SELL)
1041 1405
1042 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1043 const_iv (P_NO_MAGIC) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1044 const_iv (P_IS_ALIVE)
1045 const_iv (P_NO_CLERIC)
1046 const_iv (P_NEED_UPDATE)
1047 const_iv (P_NO_ERROR)
1048 const_iv (P_OUT_OF_MAP)
1049 const_iv (P_NEW_MAP)
1050 1408
1051 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1052 const_iv (UP_OBJ_REMOVE)
1053 const_iv (UP_OBJ_CHANGE)
1054 const_iv (UP_OBJ_FACE)
1055 1410
1056 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1057 const_iv (INS_ABOVE_FLOOR_ONLY)
1058 const_iv (INS_NO_WALK_ON)
1059 const_iv (INS_ON_TOP)
1060 const_iv (INS_BELOW_ORIGINATOR) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1061 const_iv (INS_MAP_LOAD)
1062 1413
1063 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1064 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1065 const_iv (WILL_APPLY_EARTHWALL)
1066 const_iv (WILL_APPLY_DOOR)
1067 const_iv (WILL_APPLY_FOOD)
1068 1416
1069 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1070 const_iv (SAVE_DIR_MODE)
1071 1418
1072 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1073 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1074 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1075 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1076 const_iv (M_WOOD)
1077 const_iv (M_ORGANIC)
1078 const_iv (M_STONE)
1079 const_iv (M_CLOTH)
1080 const_iv (M_ADAMANT)
1081 const_iv (M_LIQUID)
1082 const_iv (M_SOFT_METAL)
1083 const_iv (M_BONE)
1084 const_iv (M_ICE)
1085 const_iv (M_SPECIAL)
1086 1423
1087 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1088 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1089 const_iv (SK_EXP_NONE)
1090 const_iv (SK_SUBTRACT_SKILL_EXP)
1091 1426
1092 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1093 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1094 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1095 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1096 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1097 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1098 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1099 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1100 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1101 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1102 const_iv (SK_DET_MAGIC)
1103 const_iv (SK_ORATORY)
1104 const_iv (SK_SINGING)
1105 const_iv (SK_DET_CURSE)
1106 const_iv (SK_FIND_TRAPS)
1107 const_iv (SK_MEDITATION)
1108 const_iv (SK_PUNCHING)
1109 const_iv (SK_FLAME_TOUCH)
1110 const_iv (SK_KARATE)
1111 const_iv (SK_CLIMBING)
1112 const_iv (SK_WOODSMAN)
1113 const_iv (SK_INSCRIPTION)
1114 const_iv (SK_ONE_HANDED_WEAPON)
1115 const_iv (SK_MISSILE_WEAPON)
1116 const_iv (SK_THROWING)
1117 const_iv (SK_USE_MAGIC_ITEM)
1118 const_iv (SK_DISARM_TRAPS)
1119 const_iv (SK_SET_TRAP)
1120 const_iv (SK_THAUMATURGY)
1121 const_iv (SK_PRAYING)
1122 const_iv (SK_CLAWING)
1123 const_iv (SK_LEVITATION)
1124 const_iv (SK_SUMMONING)
1125 const_iv (SK_PYROMANCY)
1126 const_iv (SK_EVOCATION)
1127 const_iv (SK_SORCERY)
1128 const_iv (SK_TWO_HANDED_WEAPON)
1129 const_iv (SK_SPARK_TOUCH)
1130 const_iv (SK_SHIVER)
1131 const_iv (SK_ACID_SPLASH)
1132 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1133 1438
1134 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1135 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1136 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1137 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1138 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1139 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1140 const_iv (SOUND_PUSH_PLAYER)
1141 const_iv (SOUND_PLAYER_HITS1)
1142 const_iv (SOUND_PLAYER_HITS2)
1143 const_iv (SOUND_PLAYER_HITS3)
1144 const_iv (SOUND_PLAYER_HITS4)
1145 const_iv (SOUND_PLAYER_IS_HIT1)
1146 const_iv (SOUND_PLAYER_IS_HIT2)
1147 const_iv (SOUND_PLAYER_IS_HIT3)
1148 const_iv (SOUND_PLAYER_KILLS)
1149 const_iv (SOUND_PET_IS_KILLED)
1150 const_iv (SOUND_PLAYER_DIES)
1151 const_iv (SOUND_OB_EVAPORATE)
1152 const_iv (SOUND_OB_EXPLODE)
1153 const_iv (SOUND_CLOCK)
1154 const_iv (SOUND_TURN_HANDLE)
1155 const_iv (SOUND_FALL_HOLE)
1156 const_iv (SOUND_DRINK_POISON)
1157 const_iv (SOUND_CAST_SPELL_0)
1158 1445
1159 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1160 const_iv (PREFER_HIGH)
1161 1447
1162 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1163 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1164 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1165 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1166 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1167 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1168 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1169 const_iv (ATNR_DRAIN)
1170 const_iv (ATNR_WEAPONMAGIC)
1171 const_iv (ATNR_GHOSTHIT)
1172 const_iv (ATNR_POISON)
1173 const_iv (ATNR_SLOW)
1174 const_iv (ATNR_PARALYZE)
1175 const_iv (ATNR_TURN_UNDEAD)
1176 const_iv (ATNR_FEAR)
1177 const_iv (ATNR_CANCELLATION)
1178 const_iv (ATNR_DEPLETE)
1179 const_iv (ATNR_DEATH)
1180 const_iv (ATNR_CHAOS)
1181 const_iv (ATNR_COUNTERSPELL)
1182 const_iv (ATNR_GODPOWER)
1183 const_iv (ATNR_HOLYWORD)
1184 const_iv (ATNR_BLIND)
1185 const_iv (ATNR_INTERNAL)
1186 const_iv (ATNR_LIFE_STEALING)
1187 const_iv (ATNR_DISEASE)
1188 1455
1189 const_iv (MAP_FLUSH) 1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1190 const_iv (MAP_PLAYER_UNIQUE)
1191 const_iv (MAP_BLOCK)
1192 const_iv (MAP_STYLE) 1457 const_iv (MAP_INACTIVE)
1193 const_iv (MAP_OVERLAY)
1194 1458
1195 const_iv (MAP_IN_MEMORY) 1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1196 const_iv (MAP_SWAPPED) 1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1197 const_iv (MAP_LOADING)
1198 const_iv (MAP_SAVING)
1199 1461
1200 const_iv (KLASS_GLOBAL) 1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1201 const_iv (KLASS_OBJECT)
1202 const_iv (KLASS_PLAYER)
1203 const_iv (KLASS_MAP)
1204 1463
1205 const_iv (EVENT_OBJECT_INSTANTIATE) 1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1465
1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467
1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1469
1470 // random map generator
1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1473
1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1477
1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1480
1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1206 }; 1486 };
1207 1487
1208 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1209 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1210 1490
1211 static const struct { 1491 static const struct {
1212 const char *name; 1492 const char *name;
1493 int skip;
1213 IV klass; 1494 IV klass;
1214 IV iv; 1495 IV iv;
1215 } *eiv, event_iv[] = { 1496 } *eiv, event_iv[] = {
1216# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name }, 1497# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1217# include "eventinc.h" 1498# include "eventinc.h"
1218# undef def 1499# undef def
1219 }; 1500 };
1220 1501
1221 AV *av = get_av ("cf::EVENT", 1); 1502 AV *av = get_av ("cf::EVENT", 1);
1222 1503
1223 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1504 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1224 { 1505 {
1225 AV *event = newAV (); 1506 AV *event = newAV ();
1226 av_push (event, newSVpv ((char *)eiv->name, 0)); 1507 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1227 av_push (event, newSViv (eiv->klass)); 1508 av_push (event, newSViv (eiv->klass));
1228 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1229 } 1511 }
1512}
1230 1513
1231 static const struct { 1514void _gv_clear (SV *gv)
1232 int dtype; 1515 CODE:
1233 const char *name; 1516 assert (SvTYPE (gv) == SVt_PVGV);
1234 IV idx; 1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1235 } *cprop, prop_table[] = { 1518 f (GvGP (gv)->gp_form);
1236# define prop(type, name) { type, # name, (IV) CFAPI_ ## name }, 1519 f (GvGP (gv)->gp_io);
1237 prop (CFAPI_INT, MAP_PROP_FLAGS) 1520 f (GvGP (gv)->gp_sv);
1238 prop (CFAPI_INT, MAP_PROP_DIFFICULTY) 1521 f (GvGP (gv)->gp_av);
1239 prop (CFAPI_STRING, MAP_PROP_PATH) 1522 f (GvGP (gv)->gp_hv);
1240 prop (CFAPI_STRING, MAP_PROP_TMPNAME) 1523 f (GvGP (gv)->gp_cv);
1241 prop (CFAPI_STRING, MAP_PROP_NAME) 1524 GvCVGEN (gv) = 0;
1242 prop (CFAPI_INT, MAP_PROP_RESET_TIME) 1525 GvMULTI_off (gv);
1243 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT) 1526# undef f
1244 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1245 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1246 prop (CFAPI_INT, MAP_PROP_WIDTH)
1247 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1248 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1249 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1250 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1251 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1252 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1253 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1254 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1255 prop (CFAPI_INT, MAP_PROP_SKY)
1256 prop (CFAPI_INT, MAP_PROP_WPARTX)
1257 prop (CFAPI_INT, MAP_PROP_WPARTY)
1258 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1259 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1260 prop (CFAPI_PREGION, MAP_PROP_REGION)
1261 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1262 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1263 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1264 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1265 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1266 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1267 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1268 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1269 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1270 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1271 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1272 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1273 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1274 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1275 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1276 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1277 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1278 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1279 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1280 prop (CFAPI_INT, OBJECT_PROP_X)
1281 prop (CFAPI_INT, OBJECT_PROP_Y)
1282 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1283 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1284 prop (CFAPI_INT, OBJECT_PROP_NROF)
1285 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1286 prop (CFAPI_INT, OBJECT_PROP_FACING)
1287 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1288 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1289 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1290 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1291 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1292 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1293 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1294 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1295 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1296 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1297 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1298 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1299 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1300 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1301 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1302 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1303 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1304 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1305 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1306 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1307 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1308 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1309 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1310 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1311 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1315 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1316 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1317 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1318 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1319 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1320 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1321 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1322 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1323 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1324 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1325 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1326 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1327 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1328 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1329 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1330 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1331 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1332 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1333 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1334 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1335 prop (CFAPI_INT, OBJECT_PROP_STR)
1336 prop (CFAPI_INT, OBJECT_PROP_DEX)
1337 prop (CFAPI_INT, OBJECT_PROP_CON)
1338 prop (CFAPI_INT, OBJECT_PROP_WIS)
1339 prop (CFAPI_INT, OBJECT_PROP_INT)
1340 prop (CFAPI_INT, OBJECT_PROP_POW)
1341 prop (CFAPI_INT, OBJECT_PROP_CHA)
1342 prop (CFAPI_INT, OBJECT_PROP_WC)
1343 prop (CFAPI_INT, OBJECT_PROP_AC)
1344 prop (CFAPI_INT, OBJECT_PROP_HP)
1345 prop (CFAPI_INT, OBJECT_PROP_SP)
1346 prop (CFAPI_INT, OBJECT_PROP_GP)
1347 prop (CFAPI_INT, OBJECT_PROP_FP)
1348 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1349 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1350 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1351 prop (CFAPI_INT, OBJECT_PROP_DAM)
1352 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1353 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1354 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1355 prop (CFAPI_INT, OBJECT_PROP_FACE)
1356 };
1357 1527
1358 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1528void _connect_to_perl ()
1359 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1360 1529
1361 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1530void _recalc_want ()
1362 {
1363 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1364 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1365 }
1366 1531
1367 cb_global = get_av ("cf::CB_GLOBAL", 1); 1532# not used by default anymore
1368 cb_object = get_av ("cf::CB_OBJECT", 1); 1533void _global_reattach ()
1369 cb_player = get_av ("cf::CB_PLAYER", 1); 1534 CODE:
1370 cb_type = get_av ("cf::CB_TYPE" , 1); 1535{
1371 cb_map = get_av ("cf::CB_MAP" , 1); 1536 // reattach to all attachable objects in the game.
1537 for_all_clients (ns)
1538 ns->reattach ();
1539
1540 for_all_objects (op)
1541 op->reattach ();
1542}
1372 1543
1373 //I_EVENT_API (PACKAGE); 1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim ()
1587
1588void init_globals ()
1589
1590void init_experience ()
1591
1592void init_attackmess ()
1593
1594void init_dynamic ()
1595
1596void load_settings ()
1597
1598void load_materials ()
1599
1600void init_uuid ()
1601 CODE:
1602 UUID::init ();
1603
1604void init_signals ()
1605
1606void init_commands ()
1607
1608void init_skills ()
1609
1610void init_beforeplay ()
1611
1612void evthread_start (int aiofd)
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618NV till_tick ()
1619 CODE:
1620 RETVAL = SvNVX (sv_next_tick) - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624int tick_inhibit ()
1625 CODE:
1626 RETVAL = tick_inhibit;
1627 OUTPUT:
1628 RETVAL
1629
1630void tick_inhibit_inc ()
1631 CODE:
1632 ++tick_inhibit;
1633
1634void tick_inhibit_dec ()
1635 CODE:
1636 if (!--tick_inhibit)
1637 if (tick_pending)
1638 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede ();
1641 }
1642
1643void server_tick ()
1644 CODE:
1645{
1646 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime);
1650
1651 server_tick ();
1652
1653 NOW = ev_time ();
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1655 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1374} 1657}
1375 1658
1376NV floor (NV x) 1659NV floor (NV x)
1377 1660
1378NV ceil (NV x) 1661NV ceil (NV x)
1379 1662
1380void server_tick () 1663NV rndm (...)
1664 ALIAS:
1665 rmg_rndm = 1
1666 CODE:
1667{
1668 rand_gen &gen = ix ? rmg_rndm : rndm;
1669 switch (items)
1670 {
1671 case 0: RETVAL = gen (); break;
1672 case 1: RETVAL = gen (SvUV (ST (0))); break;
1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1674 default: croak ("cf::rndm requires none, one or two parameters."); break;
1675 }
1676}
1677 OUTPUT:
1678 RETVAL
1381 1679
1680NV clamp (NV value, NV min_value, NV max_value)
1681 CODE:
1682 RETVAL = clamp (value, min_value, max_value);
1683 OUTPUT:
1684 RETVAL
1685
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT:
1690 RETVAL
1691
1692void weaken (...)
1693 PROTOTYPE: @
1694 CODE:
1695 while (items > 0)
1696 sv_rvweaken (ST (--items));
1697
1382void 1698void
1383LOG (int level, char *msg) 1699log_backtrace (utf8_string msg)
1700
1701void
1702LOG (int flags, utf8_string msg)
1384 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1385 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1386 1705
1387char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1388 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1389 1708
1390char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1391 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1392 1711
1393char *
1394cf_get_maps_directory (char *path)
1395 PROTOTYPE: $
1396 ALIAS: maps_directory = 0
1397
1398void 1712void
1399sub_generation_inc () 1713sub_generation_inc ()
1400 CODE: 1714 CODE:
1401 PL_sub_generation++; 1715 PL_sub_generation++;
1402 1716
1403char * 1717const_octet_string
1404mapdir () 1718mapdir ()
1405 PROTOTYPE: 1719 PROTOTYPE:
1406 ALIAS: 1720 ALIAS:
1407 mapdir = 0 1721 mapdir = 0
1408 uniquedir = 1 1722 uniquedir = 1
1410 confdir = 3 1724 confdir = 3
1411 localdir = 4 1725 localdir = 4
1412 playerdir = 5 1726 playerdir = 5
1413 datadir = 6 1727 datadir = 6
1414 CODE: 1728 CODE:
1415{ 1729 switch (ix)
1416 int unused_type; 1730 {
1417 RETVAL = (char *)systemDirectory (&unused_type, ix); 1731 case 0: RETVAL = settings.mapdir ; break;
1418} 1732 case 1: RETVAL = settings.uniquedir; break;
1733 case 2: RETVAL = settings.tmpdir ; break;
1734 case 3: RETVAL = settings.confdir ; break;
1735 case 4: RETVAL = settings.localdir ; break;
1736 case 5: RETVAL = settings.playerdir; break;
1737 case 6: RETVAL = settings.datadir ; break;
1738 }
1419 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1420 1740
1741void abort ()
1742
1743void reset_signals ()
1744
1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1746
1747void cleanup (const_octet_string cause, bool make_core = false)
1748
1749void emergency_save ()
1750
1751void _exit (int status = EXIT_SUCCESS)
1752
1753#if _POSIX_MEMLOCK
1754
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif
1763
1764int munlockall ()
1765
1766#endif
1767
1421int 1768int
1422cf_find_animation (char *text) 1769malloc_trim (IV pad = 0)
1770
1771void
1772mallinfo ()
1773 PPCODE:
1774{
1775#if __GLIBC__
1776 struct mallinfo mai = mallinfo ();
1777 EXTEND (SP, 10*2);
1778 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1779 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1780 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1781 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1783 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1788#endif
1789 EXTEND (SP, 5*2);
1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1795}
1796
1797int find_animation (utf8_string text)
1423 PROTOTYPE: $ 1798 PROTOTYPE: $
1424 1799
1425int random_roll(int min, int max, object *op, int goodbad); 1800int random_roll (int min, int max, object *op, int goodbad);
1426 1801
1427const char *cost_string_from_value(uint64 cost, int approx = 0) 1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1428
1429int invoke (int event, SV *arg1, ...)
1430 CODE:
1431{
1432 // parse first arg and call invoke_object etc as seen fit
1433 //TODO
1434 //cfperl_invoke (event,
1435}
1436 1803
1437int 1804int
1438exp_to_level (val64 exp) 1805exp_to_level (val64 exp)
1439 CODE: 1806 CODE:
1440{ 1807{
1471 RETVAL = newSVpv (resist_plus[atnr], 0); 1838 RETVAL = newSVpv (resist_plus[atnr], 0);
1472 else 1839 else
1473 XSRETURN_UNDEF; 1840 XSRETURN_UNDEF;
1474 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1475 1842
1843UUID
1844uuid_cur ()
1845 CODE:
1846 RETVAL = UUID::cur;
1847 OUTPUT:
1848 RETVAL
1849
1850UUID
1851uuid_gen ()
1852 CODE:
1853 RETVAL = UUID::gen ();
1854 OUTPUT:
1855 RETVAL
1856
1857val64
1858uuid_seq (UUID uuid)
1859 CODE:
1860 RETVAL = uuid.seq;
1861 OUTPUT:
1862 RETVAL
1863
1864UUID
1865uuid_str (val64 seq)
1866 CODE:
1867 RETVAL.seq = seq;
1868 OUTPUT:
1869 RETVAL
1870
1871void
1872coin_names ()
1873 PPCODE:
1874 EXTEND (SP, NUM_COINS);
1875 for (int i = 0; i < NUM_COINS; ++i)
1876 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1877
1878void
1879coin_archetypes ()
1880 PPCODE:
1881 EXTEND (SP, NUM_COINS);
1882 for (int i = 0; i < NUM_COINS; ++i)
1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1884
1885bool
1886load_resource_file_ (octet_string filename)
1887
1888void
1889fix_weight ()
1890
1891MODULE = cf PACKAGE = cf::attachable
1892
1893int
1894valid (SV *obj)
1895 CODE:
1896 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1897 OUTPUT:
1898 RETVAL
1899
1900void
1901debug_trace (attachable *obj, bool on = true)
1902 CODE:
1903 obj->flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on)
1905 obj->flags |= attachable::F_DEBUG_TRACE;
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912#object *mortals (U32 index)
1913# CODE:
1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1915# OUTPUT: RETVAL
1916
1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1918
1919MODULE = cf PACKAGE = cf::global
1920
1921int invoke (SV *klass, int event, ...)
1922 CODE:
1923 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1924 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1925 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1927 OUTPUT: RETVAL
1928
1476MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1477 1930
1478SV * 1931INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1479get_property (object *obj, int type, int idx) 1932
1933int invoke (object *op, int event, ...)
1480 CODE: 1934 CODE:
1481 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1937 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1938 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1482 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1483 1940
1484SV * 1941SV *registry (object *op)
1485set_property (object *obj, int type, int idx, SV *newval) 1942
1943int objects_size ()
1486 CODE: 1944 CODE:
1945 RETVAL = objects.size ();
1946 OUTPUT: RETVAL
1947
1948object *objects (U32 index)
1949 CODE:
1950 RETVAL = index < objects.size () ? objects [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int actives_size ()
1954 CODE:
1955 RETVAL = actives.size ();
1956 OUTPUT: RETVAL
1957
1958object *actives (U32 index)
1959 CODE:
1960 RETVAL = index < actives.size () ? actives [index] : 0;
1961 OUTPUT: RETVAL
1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const char *slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1487 switch (type) 1976 switch (ix)
1488 { 1977 {
1489 case CFAPI_INT: 1978 case 0: RETVAL = body_locations[slot].use_name; break;
1490 cf_object_set_int_property (obj, idx, SvIV (newval)); 1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1491 break;
1492 case CFAPI_LONG:
1493 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1494 break;
1495 case CFAPI_DOUBLE:
1496 {
1497 int unused_type;
1498 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1499 }
1500 break;
1501 case CFAPI_STRING:
1502 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1503 break;
1504 case CFAPI_POBJECT:
1505 {
1506 int unused_type;
1507 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1508 }
1509 break;
1510 default:
1511 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1512 } 1980 }
1981}
1982 OUTPUT:
1983 RETVAL
1513 1984
1514# missing properties 1985# missing properties
1515 1986
1516void 1987object *head (object *op)
1517set_attacktype (object *obj, U32 attacktype) 1988 PROTOTYPE: $
1518 CODE: 1989 CODE:
1519 obj->attacktype = attacktype; 1990 RETVAL = op->head_ ();
1520
1521U32
1522get_attacktype (object *obj)
1523 ALIAS:
1524 attacktype = 0
1525 CODE:
1526 RETVAL = obj->attacktype;
1527 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1528
1529# missing in plug-in api, of course
1530void
1531set_food (object *obj, int food)
1532 CODE:
1533 obj->stats.food = food;
1534
1535int
1536get_food (object *obj)
1537 ALIAS:
1538 food = 0
1539 CODE:
1540 RETVAL = obj->stats.food;
1541 OUTPUT: RETVAL
1542 1992
1543void 1993void
1544inv (object *obj) 1994inv (object *obj)
1545 PROTOTYPE: $ 1995 PROTOTYPE: $
1546 PPCODE: 1996 PPCODE:
1547{ 1997{
1548 object *o;
1549 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1550 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1551} 2000}
1552 2001
1553int cf_object_get_resistance (object *op, int rtype) 2002void
1554 ALIAS: resistance = 0 2003set_animation (object *op, int idx)
2004 CODE:
2005 SET_ANIMATION (op, idx);
1555 2006
1556int cf_object_get_flag (object *op, int flag) 2007int
1557 ALIAS: flag = 0 2008num_animations (object *op)
2009 CODE:
2010 RETVAL = NUM_ANIMATIONS (op);
2011 OUTPUT: RETVAL
1558 2012
1559void cf_object_set_flag (object *op, int flag, int value) 2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
1560 2020
2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
2032object *find_best_object_match (object *op, utf8_string match)
2033
2034object *find_marked_object (object *op)
2035
1561int need_identify (const object *obj); 2036int need_identify (object *obj);
1562 2037
1563int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
1564 2039
1565void cf_object_move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
2041 CODE:
2042 RETVAL = move_ob (op, dir, originator);
2043 OUTPUT:
2044 RETVAL
1566 2045
1567void cf_object_apply (object *op, object *author, int flags = 0) 2046void apply (object *applier, object *applied, int flags = 0)
2047 CODE:
2048 manual_apply (applied, applier, flags);
1568 2049
1569void cf_object_apply_below (object *op) 2050void apply_below (object *op)
2051 CODE:
2052 player_apply_below (op);
1570 2053
1571void cf_object_remove (object *op) 2054int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1572 2055
1573void cf_object_free (object *op)
1574
1575object *cf_object_present_archname_inside (object *op, char *whatstr)
1576
1577int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1578
1579int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1580
1581object *cf_object_clone (object *op, int clonetype = 0)
1582
1583int cf_object_pay_item (object *op, object *buyer) 2056int pay_item (object *op, object *buyer)
2057 CODE:
2058 RETVAL = pay_for_item (op, buyer);
2059 OUTPUT: RETVAL
1584 2060
1585int cf_object_pay_amount (object *op, uint64 amount) 2061int pay_amount (object *op, uint64 amount)
2062 CODE:
2063 RETVAL = pay_for_amount (amount, op);
2064 OUTPUT: RETVAL
1586 2065
1587void pay_player (object *op, uint64 amount) 2066void pay_player (object *op, uint64 amount)
1588 2067
1589val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2068val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1590 2069
1591int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2070int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1592 2071
1593int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2072void learn_spell (object *op, object *sp, int special_prayer = 0)
2073 CODE:
2074 do_learn_spell (op, sp, special_prayer);
1594 2075
1595void cf_object_learn_spell (object *op, object *sp)
1596
1597void cf_object_forget_spell (object *op, object *sp) 2076void forget_spell (object *op, object *sp)
2077 CODE:
2078 do_forget_spell (op, query_name (sp));
1598 2079
1599object *cf_object_check_for_spell (object *op, char *spellname) 2080object *check_for_spell (object *op, utf8_string spellname)
2081 CODE:
2082 RETVAL = check_spell_known (op, spellname);
2083 OUTPUT: RETVAL
1600 2084
1601int cf_object_query_money (object *op) 2085int query_money (object *op)
1602 ALIAS: money = 0 2086 ALIAS: money = 0
1603 2087
1604int cf_object_query_cost (object *op, object *who, int flags) 2088val64 query_cost (object *op, object *who, int flags)
1605 ALIAS: cost = 0 2089 ALIAS: cost = 0
1606 2090
1607void cf_object_activate_rune (object *op , object *victim) 2091void spring_trap (object *op, object *victim)
1608 2092
1609int cf_object_check_trigger (object *op, object *cause) 2093int check_trigger (object *op, object *cause)
1610 2094
1611int cf_object_out_of_map (object *op, int x, int y)
1612
1613void cf_object_drop (object *op, object *author) 2095void drop (object *who, object *op)
1614 2096
1615void cf_object_take (object *op, object *author)
1616
1617void cf_object_say (object *op, char *msg)
1618
1619void cf_object_speak (object *op, char *msg)
1620
1621object *cf_object_insert_object (object *op, object *container)
1622
1623const char *cf_object_get_msg (object *ob)
1624 ALIAS: msg = 0
1625
1626object *cf_object_insert_in_ob (object *ob, object *where)
1627
1628int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1629
1630void cf_object_update (object *op, int flags)
1631
1632void cf_object_pickup (object *op, object *what) 2097void pick_up (object *who, object *op)
1633 2098
1634object *cf_create_object_by_name (const char *name) 2099void update_object (object *op, int action)
1635 2100
1636void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1637 2102
1638void player_lvl_adj (object *who, object *skill = 0) 2103void player_lvl_adj (object *who, object *skill = 0)
1639 2104
1640int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1641 2106
1643 2108
1644void push_button (object *op); 2109void push_button (object *op);
1645 2110
1646void use_trigger (object *op); 2111void use_trigger (object *op);
1647 2112
1648void add_button_link (object *button, mapstruct *map, int connected); 2113void add_button_link (object *button, maptile *map, int connected);
1649 2114
1650void remove_button_link (object *op); 2115void remove_button_link (object *op);
1651 2116
1652void 2117void handle_apply_yield (object *op);
1653cf_object_set_resistance (object *op, int rtype, int val)
1654 CODE:
1655 if (rtype >= 0 && rtype < NROFATTACKS)
1656 op->resist[rtype] = val;
1657 2118
1658 2119
1659MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2120MODULE = cf PACKAGE = cf::object PREFIX = cf_
1660
1661void cf_fix_object (object *pl)
1662 ALIAS: fix = 0
1663
1664object *cf_insert_ob_in_ob (object *ob, object *where)
1665 2121
1666# no clean way to get an object from an archetype - stupid idiotic 2122# no clean way to get an object from an archetype - stupid idiotic
1667# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1668 2124
1669object *new (const char *archetype = 0) 2125object *new (utf8_string archetype = 0)
1670 PROTOTYPE: ;$ 2126 PROTOTYPE: ;$
1671 CODE: 2127 CODE:
1672 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2128 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1673 OUTPUT: 2129 OUTPUT:
1674 RETVAL 2130 RETVAL
1675 2131
2132object *find_object (U32 tag)
2133
2134# TODO: nuke
1676object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1677 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
1678 CODE: 2137 CODE:
1679{ 2138{
1680 int unused_type; 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1681 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1682} 2140}
1683 2141
1684SV *registry (object *op) 2142shstr
1685 CODE: 2143object::kv_get (shstr key)
1686 RETVAL = registry_of (op);
1687 OUTPUT:
1688 RETVAL
1689 2144
1690# syntatic sugar for easier use in event callbacks. 2145void
1691const char *options (object *op) 2146object::kv_del (shstr key)
1692 CODE:
1693 RETVAL = op->name;
1694 OUTPUT:
1695 RETVAL
1696 2147
1697player *contr (object *op) 2148void
1698 CODE: 2149object::kv_set (shstr key, shstr value)
1699 RETVAL = op->contr;
1700 OUTPUT: RETVAL
1701
1702const char *get_ob_key_value (object *op, const char *key)
1703
1704bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1705 2150
1706object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
1707 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
1708 PREINIT: 2153 PREINIT:
1709 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
1711void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
1712 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
1713 PPCODE: 2158 PPCODE:
1714{ 2159{
1715 rv_vector rv; 2160 rv_vector rv;
2161
2162 PUTBACK;
1716 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165
1717 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
1718 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (newSVuv (rv.distance));
1719 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (newSViv (rv.distance_x));
1720 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (newSViv (rv.distance_y));
1721 PUSHs (newSViv (rv.direction)); 2170 PUSHs (newSViv (rv.direction));
1722 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (to_sv (rv.part));
1723} 2172}
1724 2173
1725bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
1726 CODE: 2175 CODE:
1727 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
1728 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1729 2178
1730char * 2179const_utf8_string
1731base_name (object *ob, int plural) 2180base_name (object *op, int plural = op->nrof > 1)
1732 CODE: 2181 CODE:
1733 RETVAL = cf_query_base_name (ob, plural); 2182 RETVAL = query_base_name (op, plural);
1734 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1735 2184
1736living * 2185# return the tail of an object, excluding itself
2186void
1737stats (object *ob) 2187tail (object *op)
1738 CODE: 2188 PPCODE:
1739 RETVAL = &ob->stats; 2189 while ((op = op->more))
1740 OUTPUT: RETVAL 2190 XPUSHs (sv_2mortal (to_sv (op)));
1741
1742 2191
1743MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1744 2193
1745player *player (object *op) 2194player *player (object *op)
1746 CODE: 2195 CODE:
1747 RETVAL = op->contr; 2196 RETVAL = op->contr;
1748 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
1749 2198
2199bool move_player (object *op, int dir)
2200
2201void check_score (object *op)
2202
1750void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1751 2204 CODE:
1752object *cf_player_send_inventory (object *op) 2205 new_draw_info (flags, 0, op, txt);
1753
1754char *cf_player_get_ip (object *op)
1755 ALIAS: ip = 0
1756
1757object *cf_player_get_marked_item (object *op)
1758 ALIAS: marked_item = 0
1759
1760void cf_player_set_marked_item (object *op, object *ob)
1761
1762partylist *cf_player_get_party (object *op)
1763 ALIAS: party = 0
1764
1765void cf_player_set_party (object *op, partylist *party)
1766 2206
1767void kill_player (object *op) 2207void kill_player (object *op)
1768 2208
2209void esrv_send_item (object *pl, object *item)
2210
2211void esrv_update_item (object *pl, int what, object *item)
2212 C_ARGS: what, pl, item
2213
2214void esrv_del_item (object *pl, int tag)
2215 C_ARGS: pl->contr, tag
2216
2217int command_summon (object *op, utf8_string params)
2218
2219int command_arrest (object *op, utf8_string params)
2220
2221
1769MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1770 2223
2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2225
2226int invoke (player *pl, int event, ...)
2227 CODE:
2228 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2229 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2230 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2231 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2232 OUTPUT: RETVAL
2233
1771SV *registry (player *pl) 2234SV *registry (player *pl)
2235
2236void
2237save_stats (player *pl)
1772 CODE: 2238 CODE:
1773 RETVAL = registry_of (pl); 2239 pl->ob->stats.hp = pl->ob->stats.maxhp;
2240 pl->ob->stats.sp = pl->ob->stats.maxsp;
2241 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2242 pl->orig_stats = pl->ob->stats;
2243
2244# should only be temporary
2245void esrv_new_player (player *pl)
2246
2247#d# TODO: replace by blocked_los accessor, fix code using this
2248bool
2249cell_visible (player *pl, int dx, int dy)
2250 CODE:
2251 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1774 OUTPUT: 2252 OUTPUT:
1775 RETVAL 2253 RETVAL
1776 2254
1777player *cf_player_find (char *name)
1778 PROTOTYPE: $
1779
1780void cf_player_move (player *pl, int dir)
1781
1782void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1783
1784# nonstandard
1785object *ob (player *pl)
1786 CODE:
1787 RETVAL = pl->ob;
1788 OUTPUT: RETVAL
1789
1790player *first ()
1791 CODE:
1792 RETVAL = first_player;
1793 OUTPUT: RETVAL
1794
1795player *next (player *pl)
1796 CODE:
1797 RETVAL = pl->next;
1798 OUTPUT: RETVAL
1799
1800bool
1801cell_visible (player *pl, int dx, int dy)
1802 CODE:
1803 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1804 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1805 OUTPUT:
1806 RETVAL
1807
1808char *
1809client (player *pl)
1810 CODE:
1811 RETVAL = pl->socket.client;
1812 OUTPUT:
1813 RETVAL
1814
1815char *
1816host (player *pl)
1817 CODE:
1818 RETVAL = pl->socket.host;
1819 OUTPUT:
1820 RETVAL
1821
1822char *
1823killer (player *pl, char *killer = 0)
1824 CODE:
1825 if (killer)
1826 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1827 RETVAL = pl->killer;
1828 OUTPUT:
1829 RETVAL
1830
1831void
1832buggy_mapscroll (player *pl, int value = 1)
1833 CODE:
1834 pl->socket.buggy_mapscroll = value;
1835
1836void 2255void
1837send (player *pl, SV *packet) 2256send (player *pl, SV *packet)
1838 CODE: 2257 CODE:
1839{ 2258{
1840 STRLEN len; 2259 STRLEN len;
1841 char *buf = SvPVbyte (packet, len); 2260 char *buf = SvPVbyte (packet, len);
1842 2261
1843 Write_String_To_Socket (&pl->socket, buf, len); 2262 if (len > MAXSOCKBUF)
2263 pl->failmsg ("[packet too long for client]");
2264 else if (pl->ns)
2265 pl->ns->send_packet (buf, len);
1844} 2266}
1845 2267
1846int 2268void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1847listening (player *pl, int new_value = -1) 2269 PROTOTYPE: $;$$$
1848 CODE: 2270 PPCODE:
1849 RETVAL = pl->listening; 2271 if (GIMME_V != G_VOID)
1850 if (new_value >= 0) 2272 {
1851 pl->listening = new_value; 2273 EXTEND (SP, 3);
2274 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2275 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2276 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2277 }
2278 if (map_path) sv_to (map_path, pl->savebed_map);
2279 if (x) sv_to (x, pl->bed_x);
2280 if (y) sv_to (y, pl->bed_y);
2281
2282void
2283list ()
2284 PPCODE:
2285 for_all_players (pl)
2286 XPUSHs (sv_2mortal (to_sv (pl)));
2287
2288
2289MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2290
2291int invoke (maptile *map, int event, ...)
2292 CODE:
2293 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2294 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2295 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2296 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2297 OUTPUT: RETVAL
2298
2299SV *registry (maptile *map)
2300
2301void
2302find_tagged_objects (maptile *map, utf8_string tag = 0)
2303 PPCODE:
2304{
2305 if (!map->spaces)
2306 XSRETURN_EMPTY;
2307
2308 if (tag)
2309 {
2310 shstr_cmp tag_ (tag);
2311
2312 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2313 for (object *op = ms->bot; op; op = op->above)
2314 if (op->tag == tag_)
2315 XPUSHs (sv_2mortal (to_sv (op)));
2316 }
2317 else
2318 {
2319 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2320 for (object *op = ms->bot; op; op = op->above)
2321 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op)));
2323 }
2324}
2325
2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2327
2328void
2329adjust_daylight ()
2330 CODE:
2331 maptile::adjust_daylight ();
2332
2333void
2334maptile::instantiate ()
2335
2336maptile *new ()
2337 PROTOTYPE:
2338 CODE:
2339 RETVAL = new maptile;
1852 OUTPUT: 2340 OUTPUT:
1853 RETVAL 2341 RETVAL
1854 2342
1855void get_savebed (player *pl) 2343void
1856 ALIAS: 2344maptile::players ()
1857 savebed = 0
1858 PPCODE: 2345 PPCODE:
1859 EXTEND (SP, 3); 2346 if (GIMME_V == G_SCALAR)
1860 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2347 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2348 else if (GIMME_V == G_ARRAY)
2349 {
2350 EXTEND (SP, THIS->players);
2351 for_all_players (pl)
2352 if (pl->ob && pl->ob->map == THIS)
1861 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2353 PUSHs (sv_2mortal (to_sv (pl->ob)));
1862 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2354 }
1863 2355
1864void set_savebed (player *pl, char *map_path, int x, int y)
1865 CODE:
1866 strcpy (pl->savebed_map, map_path);
1867 pl->bed_x = x;
1868 pl->bed_y = y;
1869
1870void 2356void
1871list () 2357maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2358 CODE:
2359{
2360 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2361 croak ("maptile::add_underlay: palette must be arrayref");
2362
2363 palette = SvRV (palette);
2364
2365 STRLEN idxlen;
2366 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2372 if (op->flag [FLAG_IS_FLOOR])
2373 goto skip_space;
2374
2375 {
2376 int offs = offset + y * stride + x;
2377 if (IN_RANGE_EXC (offs, 0, idxlen))
2378 {
2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2380 {
2381 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384
2385 if (ob->randomitems)
2386 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems);
2390
2391 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 }
2394
2395 ob->randomitems = 0;
2396 }
2397 }
2398 }
2399 }
2400
2401 skip_space: ;
2402 }
2403}
2404
2405void
2406maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::set_regiondata: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2418 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2419
2420 for (int i = av_len ((AV *)palette) + 1; i--; )
2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2422
2423 for (int y = 0; y < THIS->height; ++y)
2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2425
2426 sfree (THIS->regions, THIS->size ());
2427 delete [] THIS->regionmap;
2428
2429 THIS->regions = regions;
2430 THIS->regionmap = regionmap;
2431}
2432
2433void
2434maptile::create_region_treasure ()
2435 CODE:
2436 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y)
2438 {
2439 region *rgn = THIS->region (x, y);
2440
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 }
2446
2447int out_of_map (maptile *map, int x, int y)
2448
2449void
2450trigger (maptile *map, long connection, bool state = true)
2451 CODE:
2452 activate_connection (map, connection, state);
2453
2454void
2455get_connection (maptile *map, long connection)
2456 PPCODE:
2457 oblinkpt *obp = get_connection_links (map, connection);
2458 if (obp)
2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2461
2462void
2463get_map_flags (maptile *map, int x, int y)
1872 PPCODE: 2464 PPCODE:
1873{ 2465{
1874 player *pl;
1875 for (pl = first_player; pl; pl = pl->next)
1876 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1877}
1878
1879bool
1880peaceful (player *pl, bool new_setting = 0)
1881 PROTOTYPE: $;$
1882 CODE:
1883 RETVAL = pl->peaceful;
1884 if (items > 1)
1885 pl->peaceful = new_setting;
1886 OUTPUT:
1887 RETVAL
1888
1889living *
1890orig_stats (player *pl)
1891 CODE:
1892 RETVAL = &pl->orig_stats;
1893 OUTPUT: RETVAL
1894
1895living *
1896last_stats (player *pl)
1897 CODE:
1898 RETVAL = &pl->last_stats;
1899 OUTPUT: RETVAL
1900
1901
1902MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1903
1904SV *registry (mapstruct *map)
1905 CODE:
1906 RETVAL = registry_of (map);
1907 OUTPUT:
1908 RETVAL
1909
1910SV *
1911get_property (mapstruct *obj, int type, int idx)
1912 CODE:
1913 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1914 OUTPUT: RETVAL
1915
1916SV *
1917set_property (mapstruct *obj, int type, int idx, SV *newval)
1918 CODE:
1919 switch (type)
1920 {
1921 case CFAPI_INT:
1922 cf_map_set_int_property (obj, idx, SvIV (newval));
1923 break;
1924 default:
1925 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1926 }
1927
1928mapstruct *new (int width, int height)
1929 PROTOTYPE:
1930 CODE:
1931{
1932 int unused_type;
1933 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1934}
1935 OUTPUT:
1936 RETVAL
1937
1938void delete_map (mapstruct *map)
1939
1940void clean_tmp_map (mapstruct *map)
1941
1942void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1943
1944mapstruct *tile_map (mapstruct *map, unsigned int dir)
1945 CODE:
1946 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1947 OUTPUT:
1948 RETVAL
1949
1950char *tile_path (mapstruct *map, unsigned int dir)
1951 CODE:
1952 if (dir >= 4)
1953 XSRETURN_UNDEF;
1954 RETVAL = map->tile_path [dir];
1955 OUTPUT:
1956 RETVAL
1957
1958mapstruct *cf_map_get_map (char *name)
1959 PROTOTYPE: $
1960 ALIAS: map = 0
1961
1962mapstruct *has_been_loaded (char *name)
1963 PROTOTYPE: $
1964
1965mapstruct *cf_map_get_first ()
1966 PROTOTYPE:
1967 ALIAS: first = 0
1968
1969# whoever "designed" the plug-in api should have wasted
1970# his/her time with staying away from the project - would have
1971# saved others a lot of time, without doubt.
1972void set_path (mapstruct *where, char *path)
1973 CODE:
1974 strcpy (where->path, path);
1975
1976int in_memory (mapstruct *map)
1977 CODE:
1978 RETVAL = map->in_memory;
1979 OUTPUT:
1980 RETVAL
1981
1982bool unique (mapstruct *map)
1983 CODE:
1984 RETVAL = map->unique;
1985 OUTPUT:
1986 RETVAL
1987
1988void set_unique (mapstruct *map, bool unique)
1989 CODE:
1990 map->unique = unique;
1991
1992object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1993
1994object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1995
1996object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1997 C_ARGS: str, map, nx, ny
1998
1999void
2000cf_map_normalise (mapstruct *map, int x, int y)
2001 PPCODE:
2002{
2003 mapstruct *nmap = 0; 2466 maptile *nmap = 0;
2004 I16 nx = 0, ny = 0; 2467 I16 nx = 0, ny = 0;
2468
2469 PUTBACK;
2005 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2006 2472
2007 EXTEND (SP, 4); 2473 EXTEND (SP, 4);
2008 PUSHs (sv_2mortal (newSViv (flags))); 2474 PUSHs (sv_2mortal (newSViv (flags)));
2009 2475
2010 if (GIMME_V == G_ARRAY) 2476 if (GIMME_V == G_ARRAY)
2011 { 2477 {
2012 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2478 PUSHs (sv_2mortal (to_sv (nmap)));
2013 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (newSViv (nx)));
2014 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (newSViv (ny)));
2015 } 2481 }
2016} 2482}
2017 2483
2484mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$
2487 CODE:
2488{
2489 maptile *nmap = 0;
2490 I16 nx, ny;
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &nmap->at (nx, ny);
2500}
2501 OUTPUT:
2502 RETVAL
2503
2018void 2504void
2019at (mapstruct *map, unsigned int x, unsigned int y) 2505at (maptile *map, unsigned int x, unsigned int y)
2020 PROTOTYPE: $$$ 2506 PROTOTYPE: $$$
2021 PPCODE: 2507 PPCODE:
2022{ 2508{
2023 object *o;
2024 mapstruct *nmap = 0; 2509 maptile *nmap = 0;
2025 I16 nx, ny; 2510 I16 nx, ny;
2026 2511
2512 PUTBACK;
2027 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2028 2515
2029 if (nmap) 2516 if (nmap)
2030 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2031 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2518 XPUSHs (sv_2mortal (to_sv (o)));
2032} 2519}
2033 2520
2034SV * 2521SV *
2035bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y)
2036 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$
2037 ALIAS: 2524 ALIAS:
2038 top_at = 1 2525 top_at = 1
2039 flags_at = 2 2526 flags_at = 2
2040 light_at = 3 2527 light_at = 3
2041 move_block_at = 4 2528 move_block_at = 4
2042 move_slow_at = 5 2529 move_slow_at = 5
2043 move_on_at = 6 2530 move_on_at = 6
2044 move_off_at = 7 2531 move_off_at = 7
2045 INIT:
2046 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2047 CODE: 2532 CODE:
2533{
2534 sint16 nx = x;
2535 sint16 ny = y;
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF;
2539
2540 mapspace &ms = map->at (nx, ny);
2541
2542 ms.update ();
2543
2048 switch (ix) 2544 switch (ix)
2049 { 2545 {
2050 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2546 case 0: RETVAL = to_sv (ms.bot ); break;
2051 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2547 case 1: RETVAL = to_sv (ms.top ); break;
2052 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2548 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2053 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2549 case 3: RETVAL = newSViv (ms.light ); break;
2054 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2550 case 4: RETVAL = newSVuv (ms.move_block); break;
2055 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2551 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2056 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2552 case 6: RETVAL = newSVuv (ms.move_on ); break;
2057 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2553 case 7: RETVAL = newSVuv (ms.move_off ); break;
2058 } 2554 }
2555}
2059 OUTPUT: 2556 OUTPUT: RETVAL
2557
2558void fix_walls (maptile *map, int x, int y)
2559
2560void fix_walls_around (maptile *map, int x, int y)
2561
2562# worst xs function of my life
2563bool
2564_create_random_map (\
2565 maptile *self,\
2566 utf8_string wallstyle,\
2567 utf8_string wall_name,\
2568 utf8_string floorstyle,\
2569 utf8_string monsterstyle,\
2570 utf8_string treasurestyle,\
2571 utf8_string layoutstyle,\
2572 utf8_string doorstyle,\
2573 utf8_string decorstyle,\
2574 utf8_string origin_map,\
2575 utf8_string final_map,\
2576 utf8_string exitstyle,\
2577 utf8_string this_map,\
2578 utf8_string exit_on_final_map,\
2579 int xsize,\
2580 int ysize,\
2581 int expand2x,\
2582 int layoutoptions1,\
2583 int layoutoptions2,\
2584 int layoutoptions3,\
2585 int symmetry,\
2586 int difficulty,\
2587 int difficulty_given,\
2588 float difficulty_increase,\
2589 int dungeon_level,\
2590 int dungeon_depth,\
2591 int decoroptions,\
2592 int orientation,\
2593 int origin_y,\
2594 int origin_x,\
2595 U32 random_seed,\
2596 val64 total_map_hp,\
2597 int map_layout_style,\
2598 int treasureoptions,\
2599 int symmetry_used,\
2600 region *region,\
2601 utf8_string custom\
2602)
2603 CODE:
2604{
2605 random_map_params rmp;
2606
2607 assign (rmp.wallstyle , wallstyle);
2608 assign (rmp.wall_name , wall_name);
2609 assign (rmp.floorstyle , floorstyle);
2610 assign (rmp.monsterstyle , monsterstyle);
2611 assign (rmp.treasurestyle , treasurestyle);
2612 assign (rmp.layoutstyle , layoutstyle);
2613 assign (rmp.doorstyle , doorstyle);
2614 assign (rmp.decorstyle , decorstyle);
2615 assign (rmp.exitstyle , exitstyle);
2616 assign (rmp.exit_on_final_map, exit_on_final_map);
2617
2618 rmp.origin_map = origin_map;
2619 rmp.final_map = final_map;
2620 rmp.this_map = this_map;
2621 rmp.xsize = xsize;
2622 rmp.ysize = ysize;
2623 rmp.expand2x = expand2x;
2624 rmp.layoutoptions1 = layoutoptions1;
2625 rmp.layoutoptions2 = layoutoptions2;
2626 rmp.layoutoptions3 = layoutoptions3;
2627 rmp.symmetry = symmetry;
2628 rmp.difficulty = difficulty;
2629 rmp.difficulty_given = difficulty_given;
2630 rmp.difficulty_increase = difficulty_increase;
2631 rmp.dungeon_level = dungeon_level;
2632 rmp.dungeon_depth = dungeon_depth;
2633 rmp.decoroptions = decoroptions;
2634 rmp.orientation = orientation;
2635 rmp.origin_y = origin_y;
2636 rmp.origin_x = origin_x;
2637 rmp.random_seed = random_seed;
2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2639 rmp.map_layout_style = map_layout_style;
2640 rmp.treasureoptions = treasureoptions;
2641 rmp.symmetry_used = symmetry_used;
2642 rmp.region = region;
2643 rmp.custom = custom;
2644
2645 RETVAL = self->generate_random_map (&rmp);
2646}
2647 OUTPUT:
2060 RETVAL 2648 RETVAL
2061 2649
2062# "serialise" map perl data into a ref 2650MODULE = cf PACKAGE = cf::mapspace
2651
2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2653
2654MODULE = cf PACKAGE = cf::arch
2655
2656int archetypes_size ()
2657 CODE:
2658 RETVAL = archetypes.size ();
2659 OUTPUT: RETVAL
2660
2661archetype *archetypes (U32 index)
2662 CODE:
2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2664 OUTPUT: RETVAL
2665
2666object *instantiate (archetype *arch)
2667 CODE:
2668 RETVAL = arch_to_object (arch);
2669 OUTPUT:
2670 RETVAL
2671
2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2673
2674MODULE = cf PACKAGE = cf::party
2675
2676partylist *first ()
2677 PROTOTYPE:
2678 CODE:
2679 RETVAL = get_firstparty ();
2680 OUTPUT: RETVAL
2681
2682INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2683
2684MODULE = cf PACKAGE = cf::region
2685
2063void 2686void
2064_get_obs (mapstruct *map) 2687list ()
2065 PPCODE: 2688 PPCODE:
2066{ 2689 for_all_regions (rgn)
2067 object *o; 2690 XPUSHs (sv_2mortal (to_sv (rgn)));
2068 int x, y;
2069 AV *obs = newAV ();
2070 int nonnull = 0;
2071 2691
2072 for (y = 0; y < MAP_HEIGHT (map); y++) 2692region *find (utf8_string name)
2073 for (x = 0; x < MAP_WIDTH (map); x++) 2693 PROTOTYPE: $
2694 CODE:
2695 RETVAL = region::find (name);
2696 OUTPUT: RETVAL
2697
2698region *find_fuzzy (utf8_string name)
2699 PROTOTYPE: $
2700 CODE:
2701 RETVAL = region::find_fuzzy (name);
2702 OUTPUT: RETVAL
2703
2704int specificity (region *rgn)
2705 CODE:
2706 RETVAL = 0;
2707 while (rgn = rgn->parent)
2708 RETVAL++;
2709 OUTPUT: RETVAL
2710
2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2712
2713MODULE = cf PACKAGE = cf::living
2714
2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2716
2717MODULE = cf PACKAGE = cf::settings
2718
2719INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2720
2721MODULE = cf PACKAGE = cf::client
2722
2723INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2724
2725int invoke (client *ns, int event, ...)
2726 CODE:
2727 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2728 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2729 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2730 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2731 OUTPUT: RETVAL
2732
2733SV *registry (client *ns)
2734
2735void
2736list ()
2737 PPCODE:
2738 EXTEND (SP, clients.size ());
2739 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2740 PUSHs (sv_2mortal (to_sv (*i)));
2741
2742void
2743client::send_packet (SV *packet)
2744 CODE:
2745{
2746 STRLEN len;
2747 char *buf = SvPVbyte (packet, len);
2748
2749 if (len > MAXSOCKBUF)
2074 { 2750 {
2075 AV *av = newAV (); 2751 // ugly
2076 2752 if (THIS->pl)
2077 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2753 THIS->pl->failmsg ("[packet too long for client]");
2078 {
2079 SV *sv = SVptr_cache_get (o);
2080
2081 if (sv && HvFILL (SvRV (sv)))
2082 {
2083 nonnull = 1;
2084 sv = newSVsv (sv);
2085 }
2086 else
2087 sv = &PL_sv_undef;
2088
2089 av_push (av, sv);
2090 }
2091
2092 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2093 } 2754 }
2094
2095 if (nonnull)
2096 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2097 else 2755 else
2098 SvREFCNT_dec (obs); 2756 THIS->send_packet (buf, len);
2099} 2757}
2100 2758
2101# "deserialise" perl map data into the map 2759faceidx
2102void 2760client::need_face (utf8_string name, int pri = 0)
2103_set_obs (mapstruct *map, SV *sv)
2104 CODE: 2761 CODE:
2105{ 2762 RETVAL = face_find (name, 0);
2106 object *o; 2763 if (RETVAL)
2107 AV *av;
2108 int x, y;
2109 AV *obs = (AV *)SvRV (sv);
2110
2111 for (y = 0; y < MAP_HEIGHT (map); y++)
2112 for (x = 0; x < MAP_WIDTH (map); x++)
2113 { 2764 {
2114 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2765 THIS->send_face (RETVAL, pri);
2115 2766 THIS->flush_fx ();
2116 if (!SvROK (sv))
2117 continue;
2118
2119 av = (AV *)SvRV (sv);
2120
2121 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2122 {
2123 sv = av_shift (av);
2124
2125 if (SvROK (sv))
2126 {
2127 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2128 SVptr_cache_set (o, sv);
2129 }
2130 }
2131 } 2767 }
2132} 2768 OUTPUT:
2769 RETVAL
2133 2770
2771int
2772client::fx_want (int idx, int value = -1)
2773 CODE:
2774 if (0 < idx && idx < FT_NUM)
2775 {
2776 RETVAL = THIS->fx_want [idx];
2777 if (items > 2)
2778 THIS->fx_want [idx] = value;
2779 }
2780 else
2781 RETVAL = 0;
2782 OUTPUT:
2783 RETVAL
2134 2784
2785MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2786
2787faceidx sound_find (utf8_string name)
2788
2789void sound_set (utf8_string str, faceidx face)
2790
2791# dire hack
2792void old_sound_index (int idx, faceidx face)
2793 CODE:
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face;
2796
2135MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2797MODULE = cf PACKAGE = cf::face PREFIX = face_
2136 2798
2137archetype *cf_archetype_get_first() 2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2138 PROTOTYPE:
2139 ALIAS: first = 0
2140 2800
2141archetype *cf_archetype_get_next (archetype *arch) 2801faceidx face_find (utf8_string name, faceidx defidx = 0)
2142 ALIAS: next = 0
2143 2802
2144archetype *cf_archetype_get_head (archetype *arch) 2803faceidx alloc (utf8_string name)
2145 ALIAS: head = 0 2804 CODE:
2805{
2806 do
2807 {
2808 RETVAL = faces.size ();
2809 faces.resize (RETVAL + 1);
2810 }
2811 while (!RETVAL); // crude way to leave index 0
2146 2812
2147archetype *cf_archetype_get_more (archetype *arch) 2813 faces [RETVAL].name = name;
2148 ALIAS: more = 0 2814 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2149 2815
2150const char *cf_archetype_get_name (archetype *arch) 2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2151 ALIAS: name = 0 2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2818}
2819 OUTPUT: RETVAL
2152 2820
2153object *cf_archetype_get_clone (archetype *arch) 2821void set_type (faceidx idx, int value)
2154 ALIAS: clone = 0 2822 ALIAS:
2155
2156MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2157
2158partylist *cf_party_get_first ()
2159 PROTOTYPE:
2160 ALIAS: first = 0
2161
2162partylist *cf_party_get_next (partylist *party)
2163 ALIAS: next = 0
2164
2165const char *cf_party_get_name (partylist *party)
2166
2167const char *cf_party_get_password (partylist *party)
2168 ALIAS: password = 0
2169
2170player *cf_party_get_first_player (partylist *party)
2171 ALIAS: first_player = 0
2172
2173player *cf_party_get_next_player (partylist *party, player *op)
2174 ALIAS: next_player = 0
2175
2176
2177MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2178
2179region *cf_region_get_first ()
2180 PROTOTYPE:
2181 ALIAS: first = 0
2182
2183const char *cf_region_get_name (region *reg)
2184 ALIAS: name = 0
2185
2186region *cf_region_get_next (region *reg)
2187 ALIAS: next = 0
2188
2189region *cf_region_get_parent (region *reg)
2190 ALIAS: parent = 0
2191
2192const char *cf_region_get_longname (region *reg)
2193 ALIAS: longname = 0
2194
2195const char *cf_region_get_message (region *reg)
2196 ALIAS: message = 0
2197
2198
2199MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2200
2201val64
2202exp (living *liv, val64 new_val = 0)
2203 PROTOTYPE: $;$
2204 ALIAS:
2205 Str = 1
2206 Dex = 2
2207 Con = 3
2208 Wis = 4
2209 Cha = 5
2210 Int = 6
2211 Pow = 7
2212 wc = 8
2213 ac = 9
2214 hp = 10 2823 set_type = 0
2215 maxhp = 11 2824 set_visibility = 1
2216 sp = 12 2825 set_magicmap = 2
2217 maxsp = 13 2826 set_smooth = 3
2218 grace = 14 2827 set_smoothlevel = 4
2219 maxgrace = 15 2828 CODE:
2220 food = 16 2829 faceinfo *f = face_info (idx); assert (f);
2221 dam = 17
2222 luck = 18
2223 CODE:
2224# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2225 switch (ix) 2830 switch (ix)
2226 { 2831 {
2227 LIVING_ACC (exp , 0); 2832 case 0: f->type = value; break;
2228 LIVING_ACC (Str , 1); 2833 case 1: f->visibility = value; break;
2229 LIVING_ACC (Dex , 2); 2834 case 2: f->magicmap = value; break;
2230 LIVING_ACC (Con , 3); 2835 case 3: f->smooth = value; break;
2231 LIVING_ACC (Wis , 4); 2836 case 4: f->smoothlevel = value; break;
2232 LIVING_ACC (Cha , 5);
2233 LIVING_ACC (Int , 6);
2234 LIVING_ACC (Pow , 7);
2235 LIVING_ACC (wc , 8);
2236 LIVING_ACC (ac , 9);
2237 LIVING_ACC (hp , 10);
2238 LIVING_ACC (maxhp , 11);
2239 LIVING_ACC (sp , 12);
2240 LIVING_ACC (maxsp , 13);
2241 LIVING_ACC (grace , 14);
2242 LIVING_ACC (maxgrace, 15);
2243 LIVING_ACC (food , 16);
2244 LIVING_ACC (dam , 17);
2245 LIVING_ACC (luck , 18);
2246 } 2837 }
2247# undef LIVING_ACC 2838
2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2840 CODE:
2841{
2842 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32);
2844 sv_to (data, d->data);
2845 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848
2849 if (memcmp (d->chksum, cdata, clen))
2850 {
2851 memcpy (d->chksum, cdata, clen);
2852
2853 // invalidate existing client face info
2854 for_all_clients (ns)
2855 if (ns->faceset == faceset)
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 }
2861}
2862
2863int get_data_size (faceidx idx, int faceset = 0)
2864 CODE:
2865 facedata *d = face_data (idx, faceset);
2866 if (!d) XSRETURN_UNDEF;
2867 RETVAL = d->data.size ();
2248 OUTPUT: 2868 OUTPUT:
2249 RETVAL 2869 RETVAL
2250 2870
2871SV *get_chksum (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_data (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2884 OUTPUT:
2885 RETVAL
2886
2887void invalidate (faceidx idx)
2888 CODE:
2889 for_all_clients (ns)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894
2895void invalidate_all ()
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2902
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2906
2907animidx anim_find (utf8_string name)
2908 CODE:
2909 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL
2911
2912animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE:
2914{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref");
2917
2918 AV *av = (AV *)SvRV (frames);
2919
2920 animation *anim = &animation::find (name);
2921 if (anim->number)
2922 {
2923 anim->resize (av_len (av) + 1);
2924 anim->facings = facings;
2925 }
2926 else
2927 anim = &animation::create (name, av_len (av) + 1, facings);
2928
2929 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2931}
2932 OUTPUT: RETVAL
2933
2934void invalidate_all ()
2935 CODE:
2936 for_all_clients (ns)
2937 ns->anims_sent.reset ();
2938
2939MODULE = cf PACKAGE = cf::object::freezer
2940
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2942
2943SV *
2944new (char *klass)
2945 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2947 OUTPUT: RETVAL
2948
2949void
2950DESTROY (SV *sv)
2951 CODE:
2952 object_freezer *self;
2953 sv_to (sv, self);
2954 delete self;
2955
2956MODULE = cf PACKAGE = cf::object::thawer
2957
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2959
2960SV *
2961new_from_file (char *klass, octet_string path)
2962 CODE:
2963 object_thawer *f = new object_thawer (path);
2964 if (!*f)
2965 {
2966 delete f;
2967 XSRETURN_UNDEF;
2968 }
2969 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_thawer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979void
2980extract_tags (object_thawer *self)
2981 PPCODE:
2982 while (self->kw != KW_EOF)
2983 {
2984 PUTBACK;
2985 coroapi::cede_to_tick ();
2986 SPAGAIN;
2987
2988 if (self->kw == KW_tag)
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990
2991 self->skip ();
2992 }
2993

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines