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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.164 by root, Sun Feb 11 01:38:49 2007 UTC vs.
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
88 121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
129 162
130 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 164 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 165 }
134} 166}
135 167
136void 168void
137attachable::optimise () 169attachable::optimise ()
138{ 170{
139 if (self 171 if (self
140 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 174 sever_self ();
144} 175}
145 176
146// check wether the object really is dead 177// check wether the object really is dead
147void 178void
154} 185}
155 186
156void 187void
157attachable::do_destroy () 188attachable::do_destroy ()
158{ 189{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
160 191
161 if (cb) 192 if (cb)
162 { 193 {
163 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
164 cb = 0; 195 cb = 0;
165 } 196 }
166 197
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 198 mortals.push_back (this);
172} 199}
173 200
174void 201void
175attachable::destroy () 202attachable::destroy ()
177 if (destroyed ()) 204 if (destroyed ())
178 return; 205 return;
179 206
180 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
181 do_destroy (); 208 do_destroy ();
209 sever_self ();
182} 210}
183 211
184void 212void
185attachable::check_mortals () 213attachable::check_mortals ()
186{ 214{
190 { 218 {
191 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
192 { 220 {
193 i = 0; 221 i = 0;
194 222
195 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
197 239
198 break; 240 break;
199 } 241 }
200 242
201 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
202 244
203 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
204 246 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 247 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
209 ++i; // further delay freeing 255 ++i; // further delay freeing
210 256
211 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
212 break; 258 break;
213 } 259 }
214 else 260 else
215 { 261 {
216 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
217 delete obj; 264 delete obj;
218 } 265 }
219 } 266 }
220} 267}
221 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
222attachable & 281attachable &
223attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
224{ 283{
225 //if (self || cb) 284 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 286
228 attach = src.attach; 287 attach = src.attach;
229 return *this; 288 return *this;
230} 289}
231 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 326
234static SV * 327static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 329{
237 SV *sv; 330 SV *sv;
238 331
239 if (!ptr) 332 if (!ptr)
240 return &PL_sv_undef; 333 return newSV (0);
241 334
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 337}
245 338
264 357
265static SV * 358static SV *
266newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
267{ 360{
268 if (!obj) 361 if (!obj)
269 return &PL_sv_undef; 362 return newSV (0);
270 363
271 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
272 { 368 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 370
278 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 374 }
281 else 375 else
282 { 376 {
283 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
321 else 415 else
322 return 0; 416 return 0;
323} 417}
324 418
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
348 443
349inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
351 446
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
355inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
356{ 453{
357 char buf[128]; 454 SV *sv = newSV (0);
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360}
361 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 500
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 503
390template<class T> 504template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 506
393template<int N> 507template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 509
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
402inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
403{ 523{
404 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408} 526}
409 527
410inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 529
429 break; 547 break;
430 548
431 case DT_STRING: 549 case DT_STRING:
432 { 550 {
433 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 553 }
436 break; 554 break;
437 555
438 case DT_DATA: 556 case DT_DATA:
439 { 557 {
440 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
443 } 561 }
444 break; 562 break;
445 563
446 case DT_OBJECT: 564 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 607 va_end (ap);
490 608
491 return sv; 609 return sv;
492} 610}
493 611
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 613
526SV * 614SV *
527registry (attachable *ext) 615registry (attachable *ext)
528{ 616{
532 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
533} 621}
534 622
535///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
536 624
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 625void
593cfperl_init () 626cfperl_init ()
594{ 627{
628 extern char **environ;
629
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 631 perl = perl_alloc ();
597 perl_construct (perl); 632 perl_construct (perl);
598 633
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 635
601 char *argv[] = { 636 const char *argv[] = {
602 "", 637 settings.argv [0],
603 "-e" 638 "-e0"
604 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();"
607 "require cf;"
608 }; 639 };
609 640
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
611 { 643 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
614 } 646 }
615 647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
616 { 659 {
617 dSP; 660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
618 661 exit (EXIT_FAILURE);
619 PUSHMARK (SP);
620 PUTBACK;
621 call_pv ("cf::init", G_DISCARD | G_VOID);
622 } 662 }
623} 663}
624 664
625void cfperl_main () 665void cfperl_main ()
626{ 666{
627 dSP; 667 dSP;
634void 674void
635attachable::instantiate () 675attachable::instantiate ()
636{ 676{
637 if (attach) 677 if (attach)
638 { 678 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 680 attach = 0;
641 } 681 }
642} 682}
643 683
644void 684void
645attachable::reattach () 685attachable::reattach ()
646{ 686{
647 optimise (); 687 optimise ();
648 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
650} 690}
651 691
652static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 694# include "eventinc.h"
697} 737}
698 738
699void 739void
700global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 741{
702 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
703} 743}
704 744
705void 745void
706object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 747{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 749 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 751
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 754 }
715 755
751{ 791{
752 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
754} 794}
755 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
756bool 846bool
757attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
758{ 848{
759 data_type dt; 849 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 850
764 // callback call ordering should be: 851 // callback call ordering should be:
765 // 1. per-object callback 852 // 1. per-object callback
766 // 2. per-class object 853 // 2. per-class object
767 // 3. per-type callback 854 // 3. per-type callback
771 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
772 859
773 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 861 if (!callbacks)
775 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
776 866
777 CALL_BEGIN (3); 867 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 870
815} 905}
816 906
817SV * 907SV *
818cfperl_result (int idx) 908cfperl_result (int idx)
819{ 909{
820 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 911 if (!av)
822 return &PL_sv_undef; 912 return &PL_sv_undef;
823 913
824 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 915 if (!sv)
839{ 929{
840 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
841} 931}
842 932
843///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
844 953
845void 954void
846cfperl_emergency_save () 955cfperl_emergency_save ()
847{ 956{
848 CALL_BEGIN (0); 957 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
851} 1038}
852 1039
853maptile * 1040maptile *
854maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
855{ 1042{
856 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
857 CALL_ARG (path); 1044 CALL_ARG (path);
858 CALL_ARG (origin); 1045 CALL_ARG (origin);
859 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
860 1047
861 maptile *retval; 1048 maptile *retval = 0;
862
863 if (count)
864 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
865 else
866 retval = 0;
867 1050
868 CALL_END; 1051 CALL_END;
869 1052
870 return retval; 1053 return retval;
871} 1054}
872 1055
873maptile * 1056maptile *
874maptile::find_async (const char *path, maptile *origin) 1057maptile::find_async (const char *path, maptile *origin, bool load)
875{ 1058{
876 CALL_BEGIN (2); 1059 CALL_BEGIN (3);
877 CALL_ARG (path); 1060 CALL_ARG (path);
878 CALL_ARG (origin); 1061 CALL_ARG (origin);
1062 CALL_ARG (load);
879 CALL_CALL ("cf::map::find_async", G_SCALAR); 1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
880 1064
881 maptile *retval; 1065 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1066 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1067
888 CALL_END; 1068 CALL_END;
889 1069
890 return retval; 1070 return retval;
891} 1071}
894maptile::do_load_sync () 1074maptile::do_load_sync ()
895{ 1075{
896 CALL_BEGIN (1); 1076 CALL_BEGIN (1);
897 CALL_ARG (this); 1077 CALL_ARG (this);
898 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
899 CALL_END;
900}
901
902void
903maptile::change_all_map_light (int change)
904{
905 CALL_BEGIN (1);
906 CALL_ARG (change);
907 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
908 CALL_END; 1079 CALL_END;
909} 1080}
910 1081
911void 1082void
912object::enter_exit (object *exit) 1083object::enter_exit (object *exit)
919 CALL_ARG (exit); 1090 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 1092 CALL_END;
922} 1093}
923 1094
1095void
1096object::player_goto (const char *path, int x, int y)
1097{
1098 if (type != PLAYER)
1099 return;
1100
1101 CALL_BEGIN (4);
1102 CALL_ARG (this);
1103 CALL_ARG (path);
1104 CALL_ARG (x);
1105 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END;
1108}
1109
1110const char *
1111object::ref () const
1112{
1113 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else
1116 return 0;
1117}
1118
1119object *
1120object::deref (const char *ref)
1121{
1122 object *retval = 0;
1123
1124 if (ref)
1125 {
1126 CALL_BEGIN (1);
1127 CALL_ARG (ref);
1128 CALL_CALL ("cf::object::deref", G_SCALAR);
1129
1130 if (count)
1131 sv_to (POPs, retval);
1132
1133 CALL_END;
1134 }
1135
1136 return retval;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
924///////////////////////////////////////////////////////////////////////////// 1155/////////////////////////////////////////////////////////////////////////////
925 1156
926struct EventAPI *watcher_base::GEventAPI; 1157struct EVAPI *evapi::GEVAPI;
927struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
928 1159
929int coroapi::cede_counter; 1160void coroapi::do_cede_to_tick ()
930
931static void iw_dispatch (pe_event *ev)
932{ 1161{
933 iw *w = (iw *)ev->ext_data; 1162 cede_pending = 0;
934 w->call (*w); 1163 cede ();
935} 1164}
936 1165
937void 1166void
938iw::alloc () 1167coroapi::wait_for_tick ()
939{ 1168{
940 pe = GEventAPI->new_idle (0, 0); 1169 CALL_BEGIN (0);
941 1170 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1171 CALL_END;
943 pe->base.callback = (void *)iw_dispatch;
944 pe->base.ext_data = (void *)this;
945} 1172}
946 1173
947static void iow_dispatch (pe_event *ev)
948{
949 iow *w = (iow *)ev->ext_data;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951}
952
953void 1174void
954iow::alloc () 1175coroapi::wait_for_tick_begin ()
955{ 1176{
956 pe = GEventAPI->new_io (0, 0); 1177 CALL_BEGIN (0);
957 1178 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
958 WaREENTRANT_off (pe); 1179 CALL_END;
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964}
965
966void
967iow::fd (int fd)
968{
969 pe->fd = fd;
970}
971
972int
973iow::poll ()
974{
975 return pe->poll;
976} 1180}
977 1181
978void 1182void
979iow::poll (int events) 1183iow::poll (int events)
980{ 1184{
981 if (pe->poll != events) 1185 if (events != this->events)
982 { 1186 {
1187 int active = ev_is_active ((ev_io *)this);
983 if (pe->poll) stop (); 1188 if (active) stop ();
984 pe->poll = events; 1189 ev_io_set ((ev_io *)this, fd, events);
985 if (pe->poll) start (); 1190 if (active) start ();
986 } 1191 }
987} 1192}
988 1193
989void 1194void
990_connect_to_perl () 1195_connect_to_perl ()
991{ 1196{
992 stash_cf = gv_stashpv ("cf" , 1); 1197 stash_cf = gv_stashpv ("cf", 1);
993 1198
994 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1201 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1202 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1203 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
998 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1209
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1006 1214
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1215 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1217 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1218 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1223
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1224MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1225
1018BOOT: 1226BOOT:
1019{ 1227{
1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1230
1020 _connect_to_perl (); 1231 _connect_to_perl ();
1021 1232
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
1026 1243
1027 static const struct { 1244 static const struct {
1028 const char *name; 1245 const char *name;
1029 IV iv; 1246 IV iv;
1030 } *civ, const_iv[] = { 1247 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1248# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1250 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1251
1035 const_iv (llevMonster) 1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1253
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1255
1037 const_iv (MAX_TIME) 1256 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK) 1257 const_iv (MAXSOCKBUF)
1047 const_iv (ARROW) 1258
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR) 1259 const_iv (NUM_BODY_LOCATIONS)
1095 const_iv (EXIT) 1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1096 const_iv (ENCOUNTER) 1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1097 const_iv (SHOP_FLOOR) 1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1098 const_iv (SHOP_MAT) 1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1099 const_iv (RING) 1264 const_iv (body_wrist) const_iv (body_waist)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1265
1151 const_iv (NUM_SUBTYPES) 1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1152 1294
1153 const_iv (ST_BD_BUILD) 1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1154 const_iv (ST_BD_REMOVE)
1155 1296
1156 const_iv (ST_MAT_FLOOR) 1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1157 const_iv (ST_MAT_WALL) 1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1158 const_iv (ST_MAT_ITEM)
1159 1299
1160 const_iv (AT_PHYSICAL) 1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1161 const_iv (AT_MAGIC) 1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1162 const_iv (AT_FIRE) 1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1163 const_iv (AT_ELECTRICITY) 1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1164 const_iv (AT_COLD) 1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1165 const_iv (AT_CONFUSION) 1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1166 const_iv (AT_ACID) 1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186 1307
1187 const_iv (WEAP_HIT) 1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLASH) 1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1310 const_iv (WEAP_BLUD)
1196 1311
1197 const_iv (FLAG_ALIVE) 1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1200 const_iv (FLAG_FREED) 1352 const_iv (SP_RUNE)
1201 const_iv (FLAG_WAS_WIZ) 1353 const_iv (SP_MAKE_MARK)
1202 const_iv (FLAG_APPLIED) 1354 const_iv (SP_BOLT)
1203 const_iv (FLAG_UNPAID) 1355 const_iv (SP_BULLET)
1204 const_iv (FLAG_USE_SHIELD) 1356 const_iv (SP_EXPLOSION)
1205 const_iv (FLAG_NO_PICK) 1357 const_iv (SP_CONE)
1206 const_iv (FLAG_ANIMATE) 1358 const_iv (SP_BOMB)
1207 const_iv (FLAG_MONSTER) 1359 const_iv (SP_WONDER)
1208 const_iv (FLAG_FRIENDLY) 1360 const_iv (SP_SMITE)
1209 const_iv (FLAG_GENERATOR) 1361 const_iv (SP_MAGIC_MISSILE)
1210 const_iv (FLAG_IS_THROWN) 1362 const_iv (SP_SUMMON_GOLEM)
1211 const_iv (FLAG_AUTO_APPLY) 1363 const_iv (SP_DIMENSION_DOOR)
1212 const_iv (FLAG_PLAYER_SOLD) 1364 const_iv (SP_MAGIC_MAPPING)
1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1213 const_iv (FLAG_SEE_INVISIBLE) 1369 const_iv (SP_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF) 1370 const_iv (SP_PROBE)
1325
1326 const_iv (UPD_SP_MANA) 1371 const_iv (SP_HEALING)
1327 const_iv (UPD_SP_GRACE) 1372 const_iv (SP_CREATE_FOOD)
1328 const_iv (UPD_SP_DAMAGE) 1373 const_iv (SP_EARTH_TO_DUST)
1329 1374 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (F_APPLIED) 1375 const_iv (SP_BLESS)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1335 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1336 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1337 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1339 1403
1340 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1405
1344 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1408
1353 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1410
1358 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1413
1365 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1416
1371 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1418
1374 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1423
1389 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1426
1395 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1436 1438
1437 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1445
1462 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1447
1465 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1455
1492 const_iv (MAP_IN_MEMORY) 1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING) 1457 const_iv (MAP_INACTIVE)
1496 1458
1497 const_iv (KLASS_ATTACHABLE) 1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1461
1504 const_iv (CS_QUERY_YESNO) 1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1463
1508 const_iv (ST_DEAD) 1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1465
1513 const_iv (ST_CHANGE_CLASS) 1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1514 1467
1515 const_iv (IO_HEADER) 1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1469
1519 // random map generator 1470 // random map generator
1520 const_iv (LAYOUT_NONE) 1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1473
1528 const_iv (RMOPT_RANDOM) 1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1477
1538 const_iv (SYMMETRY_RANDOM) 1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1480
1541 const_iv (SYMMETRY_Y) 1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1543 }; 1486 };
1544 1487
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1490
1566 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1567 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1568 } 1511 }
1569} 1512}
1570 1513
1514void _gv_clear (SV *gv)
1515 CODE:
1516 assert (SvTYPE (gv) == SVt_PVGV);
1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1518 f (GvGP (gv)->gp_form);
1519 f (GvGP (gv)->gp_io);
1520 f (GvGP (gv)->gp_sv);
1521 f (GvGP (gv)->gp_av);
1522 f (GvGP (gv)->gp_hv);
1523 f (GvGP (gv)->gp_cv);
1524 GvCVGEN (gv) = 0;
1525 GvMULTI_off (gv);
1526# undef f
1527
1571void _connect_to_perl () 1528void _connect_to_perl ()
1572 1529
1530void _recalc_want ()
1531
1532# not used by default anymore
1573void _global_reattach () 1533void _global_reattach ()
1574 CODE: 1534 CODE:
1575{ 1535{
1576 // reattach to all attachable objects in the game. 1536 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1537 for_all_clients (ns)
1578 ns->reattach (); 1538 ns->reattach ();
1579 1539
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1540 for_all_objects (op)
1588 op->reattach (); 1541 op->reattach ();
1589} 1542}
1590 1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim ()
1587
1588void init_globals ()
1589
1590void init_experience ()
1591
1592void init_attackmess ()
1593
1594void init_dynamic ()
1595
1596void load_settings ()
1597
1598void load_materials ()
1599
1600void init_uuid ()
1601 CODE:
1602 UUID::init ();
1603
1604void init_signals ()
1605
1606void init_commands ()
1607
1608void init_skills ()
1609
1610void init_beforeplay ()
1611
1612void evthread_start (int aiofd)
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618NV till_tick ()
1619 CODE:
1620 RETVAL = SvNVX (sv_next_tick) - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624int tick_inhibit ()
1625 CODE:
1626 RETVAL = tick_inhibit;
1627 OUTPUT:
1628 RETVAL
1629
1630void tick_inhibit_inc ()
1631 CODE:
1632 ++tick_inhibit;
1633
1634void tick_inhibit_dec ()
1635 CODE:
1636 if (!--tick_inhibit)
1637 if (tick_pending)
1638 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede ();
1641 }
1642
1643void server_tick ()
1644 CODE:
1645{
1646 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime);
1650
1651 server_tick ();
1652
1653 NOW = ev_time ();
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1655 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1657}
1658
1591NV floor (NV x) 1659NV floor (NV x)
1592 1660
1593NV ceil (NV x) 1661NV ceil (NV x)
1594 1662
1595NV rndm (...) 1663NV rndm (...)
1664 ALIAS:
1665 rmg_rndm = 1
1596 CODE: 1666 CODE:
1667{
1668 rand_gen &gen = ix ? rmg_rndm : rndm;
1597 switch (items) 1669 switch (items)
1598 { 1670 {
1599 case 0: RETVAL = rndm (); break; 1671 case 0: RETVAL = gen (); break;
1600 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1672 case 1: RETVAL = gen (SvUV (ST (0))); break;
1601 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1602 default: croak ("cf::rndm requires none, one or two parameters."); break; 1674 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 } 1675 }
1676}
1604 OUTPUT: 1677 OUTPUT:
1605 RETVAL 1678 RETVAL
1606 1679
1607void server_tick () 1680NV clamp (NV value, NV min_value, NV max_value)
1608 CODE: 1681 CODE:
1609 runtime = SvNVx (sv_runtime); 1682 RETVAL = clamp (value, min_value, max_value);
1610 server_tick (); 1683 OUTPUT:
1684 RETVAL
1611 1685
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT:
1690 RETVAL
1691
1692void weaken (...)
1693 PROTOTYPE: @
1694 CODE:
1695 while (items > 0)
1696 sv_rvweaken (ST (--items));
1697
1612void 1698void
1613LOG (int level, char *msg) 1699log_backtrace (utf8_string msg)
1700
1701void
1702LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1616 1705
1617char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1619 1708
1620char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1622 1711
1623const char *
1624get_maps_directory (char *path)
1625 PROTOTYPE: $
1626 ALIAS: maps_directory = 0
1627 CODE:
1628 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL
1630
1631void 1712void
1632sub_generation_inc () 1713sub_generation_inc ()
1633 CODE: 1714 CODE:
1634 PL_sub_generation++; 1715 PL_sub_generation++;
1635 1716
1636char * 1717const_octet_string
1637mapdir () 1718mapdir ()
1638 PROTOTYPE: 1719 PROTOTYPE:
1639 ALIAS: 1720 ALIAS:
1640 mapdir = 0 1721 mapdir = 0
1641 uniquedir = 1 1722 uniquedir = 1
1657 } 1738 }
1658 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1659 1740
1660void abort () 1741void abort ()
1661 1742
1743void reset_signals ()
1744
1662void fork_abort (char *cause = "cf::fork_abort") 1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1663 1746
1664void cleanup (const char *cause, bool make_core = false) 1747void cleanup (const_octet_string cause, bool make_core = false)
1665 1748
1666void emergency_save () 1749void emergency_save ()
1667 1750
1668void _exit (int status = EXIT_SUCCESS) 1751void _exit (int status = EXIT_SUCCESS)
1669 1752
1670UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676#if _POSIX_MEMLOCK 1753#if _POSIX_MEMLOCK
1677 1754
1678int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif
1679 1763
1680int munlockall () 1764int munlockall ()
1681 1765
1682#endif 1766#endif
1683 1767
1768int
1769malloc_trim (IV pad = 0)
1770
1771void
1772mallinfo ()
1773 PPCODE:
1774{
1775#if __GLIBC__
1776 struct mallinfo mai = mallinfo ();
1777 EXTEND (SP, 10*2);
1778 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1779 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1780 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1781 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1783 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1788#endif
1789 EXTEND (SP, 5*2);
1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1795}
1796
1684int find_animation (char *text) 1797int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1798 PROTOTYPE: $
1686 1799
1687int random_roll (int min, int max, object *op, int goodbad); 1800int random_roll (int min, int max, object *op, int goodbad);
1688 1801
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1803
1691int 1804int
1692exp_to_level (val64 exp) 1805exp_to_level (val64 exp)
1693 CODE: 1806 CODE:
1694{ 1807{
1725 RETVAL = newSVpv (resist_plus[atnr], 0); 1838 RETVAL = newSVpv (resist_plus[atnr], 0);
1726 else 1839 else
1727 XSRETURN_UNDEF; 1840 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1729 1842
1843UUID
1844uuid_cur ()
1845 CODE:
1846 RETVAL = UUID::cur;
1847 OUTPUT:
1848 RETVAL
1849
1850UUID
1851uuid_gen ()
1852 CODE:
1853 RETVAL = UUID::gen ();
1854 OUTPUT:
1855 RETVAL
1856
1857val64
1858uuid_seq (UUID uuid)
1859 CODE:
1860 RETVAL = uuid.seq;
1861 OUTPUT:
1862 RETVAL
1863
1864UUID
1865uuid_str (val64 seq)
1866 CODE:
1867 RETVAL.seq = seq;
1868 OUTPUT:
1869 RETVAL
1870
1871void
1872coin_names ()
1873 PPCODE:
1874 EXTEND (SP, NUM_COINS);
1875 for (int i = 0; i < NUM_COINS; ++i)
1876 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1877
1878void
1879coin_archetypes ()
1880 PPCODE:
1881 EXTEND (SP, NUM_COINS);
1882 for (int i = 0; i < NUM_COINS; ++i)
1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1884
1730bool 1885bool
1731load_regions (const char *filename) 1886load_resource_file_ (octet_string filename)
1732 CODE: 1887
1733 RETVAL = loader_region ().load (filename); 1888void
1734 OUTPUT: RETVAL 1889fix_weight ()
1735 1890
1736MODULE = cf PACKAGE = cf::attachable 1891MODULE = cf PACKAGE = cf::attachable
1737 1892
1738int 1893int
1739valid (SV *obj) 1894valid (SV *obj)
1757#object *mortals (U32 index) 1912#object *mortals (U32 index)
1758# CODE: 1913# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
1761 1916
1762INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1763 1918
1764MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
1765 1920
1766int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
1767 CODE: 1922 CODE:
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1773 1928
1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775 1930
1776INCLUDE: $PERL genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1777 1932
1778int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1779 CODE: 1934 CODE:
1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1803object *actives (U32 index) 1958object *actives (U32 index)
1804 CODE: 1959 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0; 1960 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1807 1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const char *slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1976 switch (ix)
1977 {
1978 case 0: RETVAL = body_locations[slot].use_name; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1980 }
1981}
1982 OUTPUT:
1983 RETVAL
1984
1808# missing properties 1985# missing properties
1809 1986
1810object *head (object *op) 1987object *head (object *op)
1811 PROTOTYPE: $ 1988 PROTOTYPE: $
1812 CODE: 1989 CODE:
1813 RETVAL = op->head_ (); 1990 RETVAL = op->head_ ();
1814 OUTPUT: RETVAL
1815
1816int is_head (object *op)
1817 PROTOTYPE: $
1818 CODE:
1819 RETVAL = op->head_ () == op;
1820 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1821 1992
1822void 1993void
1823inv (object *obj) 1994inv (object *obj)
1824 PROTOTYPE: $ 1995 PROTOTYPE: $
1825 PPCODE: 1996 PPCODE:
1826{ 1997{
1827 object *o;
1828 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1829 XPUSHs (sv_2mortal (to_sv (o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1830} 2000}
1831 2001
1832void 2002void
1833set_animation (object *op, int idx) 2003set_animation (object *op, int idx)
1838num_animations (object *op) 2008num_animations (object *op)
1839 CODE: 2009 CODE:
1840 RETVAL = NUM_ANIMATIONS (op); 2010 RETVAL = NUM_ANIMATIONS (op);
1841 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1842 2012
2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
2020
2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
1843object *find_best_object_match (object *op, const char *match) 2032object *find_best_object_match (object *op, utf8_string match)
1844 2033
1845object *find_marked_object (object *op) 2034object *find_marked_object (object *op)
1846 2035
1847int need_identify (object *obj); 2036int need_identify (object *obj);
1848 2037
1860 2049
1861void apply_below (object *op) 2050void apply_below (object *op)
1862 CODE: 2051 CODE:
1863 player_apply_below (op); 2052 player_apply_below (op);
1864 2053
1865object *cf_object_present_archname_inside (object *op, char *whatstr) 2054int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866
1867int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1868
1869int cf_object_change_map (object *op, int x, int y, maptile *map)
1870
1871#//TODO
1872object *clone_ (object *op, int recursive = 0)
1873 CODE:
1874 if (recursive)
1875 RETVAL = object_create_clone (op);
1876 else
1877 {
1878 RETVAL = object::create ();
1879 op->copy_to (RETVAL);
1880 }
1881 OUTPUT: RETVAL
1882 2055
1883int pay_item (object *op, object *buyer) 2056int pay_item (object *op, object *buyer)
1884 CODE: 2057 CODE:
1885 RETVAL = pay_for_item (op, buyer); 2058 RETVAL = pay_for_item (op, buyer);
1886 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1890 RETVAL = pay_for_amount (amount, op); 2063 RETVAL = pay_for_amount (amount, op);
1891 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1892 2065
1893void pay_player (object *op, uint64 amount) 2066void pay_player (object *op, uint64 amount)
1894 2067
1895val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2068val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1896 2069
1897int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2070int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1898 2071
1899void learn_spell (object *op, object *sp, int special_prayer = 0) 2072void learn_spell (object *op, object *sp, int special_prayer = 0)
1900 CODE: 2073 CODE:
1901 do_learn_spell (op, sp, special_prayer); 2074 do_learn_spell (op, sp, special_prayer);
1902 2075
1903void forget_spell (object *op, object *sp) 2076void forget_spell (object *op, object *sp)
1904 CODE: 2077 CODE:
1905 do_forget_spell (op, query_name (sp)); 2078 do_forget_spell (op, query_name (sp));
1906 2079
1907object *check_for_spell (object *op, char *spellname) 2080object *check_for_spell (object *op, utf8_string spellname)
1908 CODE: 2081 CODE:
1909 RETVAL = check_spell_known (op, spellname); 2082 RETVAL = check_spell_known (op, spellname);
1910 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1911 2084
1912int query_money (object *op) 2085int query_money (object *op)
1921 2094
1922void drop (object *who, object *op) 2095void drop (object *who, object *op)
1923 2096
1924void pick_up (object *who, object *op) 2097void pick_up (object *who, object *op)
1925 2098
1926int cf_object_teleport (object *op, maptile *map, int x, int y)
1927
1928void update_object (object *op, int action) 2099void update_object (object *op, int action)
1929 2100
1930object *cf_create_object_by_name (const char *name)
1931
1932void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1933 2102
1934void player_lvl_adj (object *who, object *skill = 0) 2103void player_lvl_adj (object *who, object *skill = 0)
1935 2104
1936int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1937 2106
1943 2112
1944void add_button_link (object *button, maptile *map, int connected); 2113void add_button_link (object *button, maptile *map, int connected);
1945 2114
1946void remove_button_link (object *op); 2115void remove_button_link (object *op);
1947 2116
2117void handle_apply_yield (object *op);
2118
1948 2119
1949MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2120MODULE = cf PACKAGE = cf::object PREFIX = cf_
1950
1951object *cf_insert_ob_in_ob (object *ob, object *where)
1952 2121
1953# no clean way to get an object from an archetype - stupid idiotic 2122# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 2124
1956object *new (const char *archetype = 0) 2125object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 2126 PROTOTYPE: ;$
1958 CODE: 2127 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2128 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1960 OUTPUT: 2129 OUTPUT:
1961 RETVAL 2130 RETVAL
1962 2131
2132object *find_object (U32 tag)
2133
2134# TODO: nuke
1963object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
1965 CODE: 2137 CODE:
1966{ 2138{
1967 int unused_type; 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 2140}
1970 2141
1971# syntatic sugar for easier use in event callbacks. 2142shstr
1972const char *options (object *op) 2143object::kv_get (shstr key)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977 2144
1978player *contr (object *op) 2145void
1979 CODE: 2146object::kv_del (shstr key)
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982 2147
1983const char *get_ob_key_value (object *op, const char *key) 2148void
1984 2149object::kv_set (shstr key, shstr value)
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1986 2150
1987object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
1989 PREINIT: 2153 PREINIT:
1990 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
1992void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
1993 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
1994 PPCODE: 2158 PPCODE:
1995{ 2159{
1996 rv_vector rv; 2160 rv_vector rv;
2161
2162 PUTBACK;
1997 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165
1998 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
1999 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (newSVuv (rv.distance));
2000 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (newSViv (rv.distance_x));
2001 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (newSViv (rv.distance_y));
2002 PUSHs (newSViv (rv.direction)); 2170 PUSHs (newSViv (rv.direction));
2003 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (to_sv (rv.part));
2004} 2172}
2005 2173
2006bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
2007 CODE: 2175 CODE:
2008 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
2010 2178
2011const char * 2179const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 2180base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 2181 CODE:
2014 RETVAL = query_base_name (op, plural); 2182 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
2016 2184
2017object *decrease_ob_nr (object *op, unsigned long i) 2185# return the tail of an object, excluding itself
2186void
2187tail (object *op)
2188 PPCODE:
2189 while ((op = op->more))
2190 XPUSHs (sv_2mortal (to_sv (op)));
2018 2191
2019MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2020 2193
2021player *player (object *op) 2194player *player (object *op)
2022 CODE: 2195 CODE:
2023 RETVAL = op->contr; 2196 RETVAL = op->contr;
2024 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2025 2198
2199bool move_player (object *op, int dir)
2200
2026void check_score (object *op) 2201void check_score (object *op)
2027 2202
2028void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2029 CODE: 2204 CODE:
2030 new_draw_info (flags, 0, op, txt); 2205 new_draw_info (flags, 0, op, txt);
2031 2206
2032object *cf_player_send_inventory (object *op)
2033
2034char *cf_player_get_ip (object *op)
2035 ALIAS: ip = 0
2036
2037object *cf_player_get_marked_item (object *op)
2038 ALIAS: marked_item = 0
2039
2040void cf_player_set_marked_item (object *op, object *ob)
2041
2042partylist *cf_player_get_party (object *op)
2043 ALIAS: party = 0
2044
2045void cf_player_set_party (object *op, partylist *party)
2046
2047void kill_player (object *op) 2207void kill_player (object *op)
2048 2208
2209void esrv_send_item (object *pl, object *item)
2210
2049void esrv_update_item (object *op, int what, object *item) 2211void esrv_update_item (object *pl, int what, object *item)
2050 C_ARGS: what, op, item 2212 C_ARGS: what, pl, item
2051 2213
2052void clear_los (object *op) 2214void esrv_del_item (object *pl, int tag)
2215 C_ARGS: pl->contr, tag
2053 2216
2054int command_summon (object *op, char *params) 2217int command_summon (object *op, utf8_string params)
2055 2218
2056int command_arrest (object *op, char *params) 2219int command_arrest (object *op, utf8_string params)
2057
2058int command_kick (object *op, char *params)
2059
2060int command_banish (object *op, char *params)
2061 2220
2062 2221
2063MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2064 2223
2065INCLUDE: $PERL genacc player ../include/player.h | 2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2066 2225
2067int invoke (player *pl, int event, ...) 2226int invoke (player *pl, int event, ...)
2068 CODE: 2227 CODE:
2069 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2228 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2229 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080 pl->ob->stats.hp = pl->ob->stats.maxhp; 2239 pl->ob->stats.hp = pl->ob->stats.maxhp;
2081 pl->ob->stats.sp = pl->ob->stats.maxsp; 2240 pl->ob->stats.sp = pl->ob->stats.maxsp;
2082 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2241 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2083 pl->orig_stats = pl->ob->stats; 2242 pl->orig_stats = pl->ob->stats;
2084 2243
2085void cf_player_move (player *pl, int dir) 2244# should only be temporary
2245void esrv_new_player (player *pl)
2086 2246
2087void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2247#d# TODO: replace by blocked_los accessor, fix code using this
2088
2089bool 2248bool
2090cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2091 CODE: 2250 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2093 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2094 OUTPUT: 2252 OUTPUT:
2095 RETVAL 2253 RETVAL
2096 2254
2097void 2255void
2098send (player *pl, SV *packet) 2256send (player *pl, SV *packet)
2099 CODE: 2257 CODE:
2100{ 2258{
2101 STRLEN len; 2259 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 2260 char *buf = SvPVbyte (packet, len);
2103 2261
2262 if (len > MAXSOCKBUF)
2263 pl->failmsg ("[packet too long for client]");
2104 if (pl->ns) 2264 else if (pl->ns)
2105 pl->ns->send_packet (buf, len); 2265 pl->ns->send_packet (buf, len);
2106} 2266}
2107
2108int
2109listening (player *pl, int new_value = -1)
2110 CODE:
2111 RETVAL = pl->listening;
2112 if (new_value >= 0)
2113 pl->listening = new_value;
2114 OUTPUT:
2115 RETVAL
2116 2267
2117void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2268void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2118 PROTOTYPE: $;$$$ 2269 PROTOTYPE: $;$$$
2119 PPCODE: 2270 PPCODE:
2120 if (GIMME_V != G_VOID) 2271 if (GIMME_V != G_VOID)
2145 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2296 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2146 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
2147 2298
2148SV *registry (maptile *map) 2299SV *registry (maptile *map)
2149 2300
2301void
2302find_tagged_objects (maptile *map, utf8_string tag = 0)
2303 PPCODE:
2304{
2305 if (!map->spaces)
2306 XSRETURN_EMPTY;
2307
2308 if (tag)
2309 {
2310 shstr_cmp tag_ (tag);
2311
2312 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2313 for (object *op = ms->bot; op; op = op->above)
2314 if (op->tag == tag_)
2315 XPUSHs (sv_2mortal (to_sv (op)));
2316 }
2317 else
2318 {
2319 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2320 for (object *op = ms->bot; op; op = op->above)
2321 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op)));
2323 }
2324}
2325
2150INCLUDE: $PERL genacc maptile ../include/map.h | 2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2327
2328void
2329adjust_daylight ()
2330 CODE:
2331 maptile::adjust_daylight ();
2151 2332
2152void 2333void
2153maptile::instantiate () 2334maptile::instantiate ()
2154 2335
2155maptile *new () 2336maptile *new ()
2171 if (pl->ob && pl->ob->map == THIS) 2352 if (pl->ob && pl->ob->map == THIS)
2172 PUSHs (sv_2mortal (to_sv (pl->ob))); 2353 PUSHs (sv_2mortal (to_sv (pl->ob)));
2173 } 2354 }
2174 2355
2175void 2356void
2176maptile::set_regiondata (SV *data, SV *plt) 2357maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2177 CODE: 2358 CODE:
2178{ 2359{
2179 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2360 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2361 croak ("maptile::add_underlay: palette must be arrayref");
2362
2363 palette = SvRV (palette);
2364
2365 STRLEN idxlen;
2366 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2372 if (op->flag [FLAG_IS_FLOOR])
2373 goto skip_space;
2374
2375 {
2376 int offs = offset + y * stride + x;
2377 if (IN_RANGE_EXC (offs, 0, idxlen))
2378 {
2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2380 {
2381 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384
2385 if (ob->randomitems)
2386 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems);
2390
2391 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 }
2394
2395 ob->randomitems = 0;
2396 }
2397 }
2398 }
2399 }
2400
2401 skip_space: ;
2402 }
2403}
2404
2405void
2406maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2410 croak ("maptile::set_regiondata: palette must be arrayref");
2181 2411
2182 AV *av = (AV *)SvRV (plt); 2412 palette = SvRV (palette);
2183 2413
2184 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185 2416
2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2418 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2419
2186 for (int i = av_len (av) + 1; i--; ) 2420 for (int i = av_len ((AV *)palette) + 1; i--; )
2187 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188 2422
2189 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2423 for (int y = 0; y < THIS->height; ++y)
2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2425
2426 sfree (THIS->regions, THIS->size ());
2427 delete [] THIS->regionmap;
2428
2429 THIS->regions = regions;
2190 THIS->regionmap = regionmap; 2430 THIS->regionmap = regionmap;
2191} 2431}
2192 2432
2193void play_sound_map (maptile *map, int x, int y, int sound_num) 2433void
2434maptile::create_region_treasure ()
2435 CODE:
2436 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y)
2438 {
2439 region *rgn = THIS->region (x, y);
2440
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 }
2194 2446
2195int out_of_map (maptile *map, int x, int y) 2447int out_of_map (maptile *map, int x, int y)
2196 2448
2197void 2449void
2198trigger (maptile *map, long connection, bool state = true) 2450trigger (maptile *map, long connection, bool state = true)
2203get_connection (maptile *map, long connection) 2455get_connection (maptile *map, long connection)
2204 PPCODE: 2456 PPCODE:
2205 oblinkpt *obp = get_connection_links (map, connection); 2457 oblinkpt *obp = get_connection_links (map, connection);
2206 if (obp) 2458 if (obp)
2207 for (objectlink *ol = obp->link; ol; ol = ol->next) 2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2209
2210object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211
2212object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213
2214object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 C_ARGS: str, map, nx, ny
2216 2461
2217void 2462void
2218get_map_flags (maptile *map, int x, int y) 2463get_map_flags (maptile *map, int x, int y)
2219 PPCODE: 2464 PPCODE:
2220{ 2465{
2221 maptile *nmap = 0; 2466 maptile *nmap = 0;
2222 I16 nx = 0, ny = 0; 2467 I16 nx = 0, ny = 0;
2468
2469 PUTBACK;
2223 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2224 2472
2225 EXTEND (SP, 4); 2473 EXTEND (SP, 4);
2226 PUSHs (sv_2mortal (newSViv (flags))); 2474 PUSHs (sv_2mortal (newSViv (flags)));
2227 2475
2228 if (GIMME_V == G_ARRAY) 2476 if (GIMME_V == G_ARRAY)
2229 { 2477 {
2230 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2478 PUSHs (sv_2mortal (to_sv (nmap)));
2231 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (newSViv (nx)));
2232 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (newSViv (ny)));
2233 } 2481 }
2234} 2482}
2235 2483
2484mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$
2487 CODE:
2488{
2489 maptile *nmap = 0;
2490 I16 nx, ny;
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &nmap->at (nx, ny);
2500}
2501 OUTPUT:
2502 RETVAL
2503
2236void 2504void
2237at (maptile *map, unsigned int x, unsigned int y) 2505at (maptile *map, unsigned int x, unsigned int y)
2238 PROTOTYPE: $$$ 2506 PROTOTYPE: $$$
2239 PPCODE: 2507 PPCODE:
2240{ 2508{
2241 object *o;
2242 maptile *nmap = 0; 2509 maptile *nmap = 0;
2243 I16 nx, ny; 2510 I16 nx, ny;
2244 2511
2512 PUTBACK;
2245 get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2246 2515
2247 if (nmap) 2516 if (nmap)
2248 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2518 XPUSHs (sv_2mortal (to_sv (o)));
2250} 2519}
2251 2520
2252SV * 2521SV *
2253bot_at (maptile *obj, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$
2255 ALIAS: 2524 ALIAS:
2256 top_at = 1 2525 top_at = 1
2257 flags_at = 2 2526 flags_at = 2
2258 light_at = 3 2527 light_at = 3
2259 move_block_at = 4 2528 move_block_at = 4
2260 move_slow_at = 5 2529 move_slow_at = 5
2261 move_on_at = 6 2530 move_on_at = 6
2262 move_off_at = 7 2531 move_off_at = 7
2263 INIT:
2264 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 CODE: 2532 CODE:
2533{
2534 sint16 nx = x;
2535 sint16 ny = y;
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF;
2539
2540 mapspace &ms = map->at (nx, ny);
2541
2542 ms.update ();
2543
2266 switch (ix) 2544 switch (ix)
2267 { 2545 {
2268 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2546 case 0: RETVAL = to_sv (ms.bot ); break;
2269 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2547 case 1: RETVAL = to_sv (ms.top ); break;
2270 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2548 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2271 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2549 case 3: RETVAL = newSViv (ms.light ); break;
2272 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2550 case 4: RETVAL = newSVuv (ms.move_block); break;
2273 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2551 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2274 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2552 case 6: RETVAL = newSVuv (ms.move_on ); break;
2275 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2553 case 7: RETVAL = newSVuv (ms.move_off ); break;
2276 } 2554 }
2555}
2277 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2278 2557
2279void fix_walls (maptile *map, int x, int y) 2558void fix_walls (maptile *map, int x, int y)
2280 2559
2281void fix_walls_around (maptile *map, int x, int y) 2560void fix_walls_around (maptile *map, int x, int y)
2282 2561
2283# worst xs function of my life 2562# worst xs function of my life
2284bool 2563bool
2285_create_random_map (\ 2564_create_random_map (\
2286 maptile *self,\ 2565 maptile *self,\
2287 char *wallstyle,\ 2566 utf8_string wallstyle,\
2288 char *wall_name,\ 2567 utf8_string wall_name,\
2289 char *floorstyle,\ 2568 utf8_string floorstyle,\
2290 char *monsterstyle,\ 2569 utf8_string monsterstyle,\
2291 char *treasurestyle,\ 2570 utf8_string treasurestyle,\
2292 char *layoutstyle,\ 2571 utf8_string layoutstyle,\
2293 char *doorstyle,\ 2572 utf8_string doorstyle,\
2294 char *decorstyle,\ 2573 utf8_string decorstyle,\
2295 char *origin_map,\ 2574 utf8_string origin_map,\
2296 char *final_map,\ 2575 utf8_string final_map,\
2297 char *exitstyle,\ 2576 utf8_string exitstyle,\
2298 char *this_map,\ 2577 utf8_string this_map,\
2299 char *exit_on_final_map,\ 2578 utf8_string exit_on_final_map,\
2300 int xsize,\ 2579 int xsize,\
2301 int ysize,\ 2580 int ysize,\
2302 int expand2x,\ 2581 int expand2x,\
2303 int layoutoptions1,\ 2582 int layoutoptions1,\
2304 int layoutoptions2,\ 2583 int layoutoptions2,\
2317 val64 total_map_hp,\ 2596 val64 total_map_hp,\
2318 int map_layout_style,\ 2597 int map_layout_style,\
2319 int treasureoptions,\ 2598 int treasureoptions,\
2320 int symmetry_used,\ 2599 int symmetry_used,\
2321 region *region,\ 2600 region *region,\
2322 char *custom\ 2601 utf8_string custom\
2323) 2602)
2324 CODE: 2603 CODE:
2325{ 2604{
2326 random_map_params rmp; 2605 random_map_params rmp;
2327 2606
2354 rmp.decoroptions = decoroptions; 2633 rmp.decoroptions = decoroptions;
2355 rmp.orientation = orientation; 2634 rmp.orientation = orientation;
2356 rmp.origin_y = origin_y; 2635 rmp.origin_y = origin_y;
2357 rmp.origin_x = origin_x; 2636 rmp.origin_x = origin_x;
2358 rmp.random_seed = random_seed; 2637 rmp.random_seed = random_seed;
2359 rmp.total_map_hp = total_map_hp; 2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2360 rmp.map_layout_style = map_layout_style; 2639 rmp.map_layout_style = map_layout_style;
2361 rmp.treasureoptions = treasureoptions; 2640 rmp.treasureoptions = treasureoptions;
2362 rmp.symmetry_used = symmetry_used; 2641 rmp.symmetry_used = symmetry_used;
2363 rmp.region = region; 2642 rmp.region = region;
2364 rmp.custom = custom; 2643 rmp.custom = custom;
2366 RETVAL = self->generate_random_map (&rmp); 2645 RETVAL = self->generate_random_map (&rmp);
2367} 2646}
2368 OUTPUT: 2647 OUTPUT:
2369 RETVAL 2648 RETVAL
2370 2649
2650MODULE = cf PACKAGE = cf::mapspace
2651
2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2653
2371MODULE = cf PACKAGE = cf::arch 2654MODULE = cf PACKAGE = cf::arch
2372 2655
2373archetype *find (const char *name) 2656int archetypes_size ()
2374 CODE: 2657 CODE:
2375 RETVAL = archetype::find (name); 2658 RETVAL = archetypes.size ();
2376 OUTPUT: 2659 OUTPUT: RETVAL
2377 RETVAL
2378 2660
2379archetype *first() 2661archetype *archetypes (U32 index)
2380 PROTOTYPE: 2662 CODE:
2381 CODE: 2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2382 RETVAL = first_archetype; 2664 OUTPUT: RETVAL
2665
2666object *instantiate (archetype *arch)
2667 CODE:
2668 RETVAL = arch_to_object (arch);
2669 OUTPUT:
2383 OUTPUT: RETVAL 2670 RETVAL
2384 2671
2385INCLUDE: $PERL genacc archetype ../include/object.h | 2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2386 2673
2387MODULE = cf PACKAGE = cf::party 2674MODULE = cf PACKAGE = cf::party
2388 2675
2389partylist *first () 2676partylist *first ()
2390 PROTOTYPE: 2677 PROTOTYPE:
2391 CODE: 2678 CODE:
2392 RETVAL = get_firstparty (); 2679 RETVAL = get_firstparty ();
2393 OUTPUT: RETVAL 2680 OUTPUT: RETVAL
2394 2681
2395INCLUDE: $PERL genacc partylist ../include/player.h | 2682INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2396 2683
2397MODULE = cf PACKAGE = cf::region 2684MODULE = cf PACKAGE = cf::region
2398 2685
2399void 2686void
2400list () 2687list ()
2401 PPCODE: 2688 PPCODE:
2402 for_all_regions (rgn) 2689 for_all_regions (rgn)
2403 XPUSHs (sv_2mortal (to_sv (rgn))); 2690 XPUSHs (sv_2mortal (to_sv (rgn)));
2404 2691
2405region *find (char *name) 2692region *find (utf8_string name)
2406 PROTOTYPE: $ 2693 PROTOTYPE: $
2407 CODE: 2694 CODE:
2408 RETVAL = region::find (name); 2695 RETVAL = region::find (name);
2409 OUTPUT: RETVAL 2696 OUTPUT: RETVAL
2410 2697
2411region *find_fuzzy (char *name) 2698region *find_fuzzy (utf8_string name)
2412 PROTOTYPE: $ 2699 PROTOTYPE: $
2413 CODE: 2700 CODE:
2414 RETVAL = region::find_fuzzy (name); 2701 RETVAL = region::find_fuzzy (name);
2415 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2416 2703
2704int specificity (region *rgn)
2705 CODE:
2706 RETVAL = 0;
2707 while (rgn = rgn->parent)
2708 RETVAL++;
2709 OUTPUT: RETVAL
2710
2417INCLUDE: $PERL genacc region ../include/map.h | 2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2418 2712
2419MODULE = cf PACKAGE = cf::living 2713MODULE = cf PACKAGE = cf::living
2420 2714
2421INCLUDE: $PERL genacc living ../include/living.h | 2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2422 2716
2423MODULE = cf PACKAGE = cf::settings 2717MODULE = cf PACKAGE = cf::settings
2424 2718
2425INCLUDE: $PERL genacc Settings ../include/global.h | 2719INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2426 2720
2427MODULE = cf PACKAGE = cf::client 2721MODULE = cf PACKAGE = cf::client
2428 2722
2429INCLUDE: $PERL genacc client ../include/client.h | 2723INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2430 2724
2431int invoke (client *ns, int event, ...) 2725int invoke (client *ns, int event, ...)
2432 CODE: 2726 CODE:
2433 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2727 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2728 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2450 CODE: 2744 CODE:
2451{ 2745{
2452 STRLEN len; 2746 STRLEN len;
2453 char *buf = SvPVbyte (packet, len); 2747 char *buf = SvPVbyte (packet, len);
2454 2748
2749 if (len > MAXSOCKBUF)
2750 {
2751 // ugly
2752 if (THIS->pl)
2753 THIS->pl->failmsg ("[packet too long for client]");
2754 }
2755 else
2455 THIS->send_packet (buf, len); 2756 THIS->send_packet (buf, len);
2456} 2757}
2457 2758
2759faceidx
2760client::need_face (utf8_string name, int pri = 0)
2761 CODE:
2762 RETVAL = face_find (name, 0);
2763 if (RETVAL)
2764 {
2765 THIS->send_face (RETVAL, pri);
2766 THIS->flush_fx ();
2767 }
2768 OUTPUT:
2769 RETVAL
2770
2771int
2772client::fx_want (int idx, int value = -1)
2773 CODE:
2774 if (0 < idx && idx < FT_NUM)
2775 {
2776 RETVAL = THIS->fx_want [idx];
2777 if (items > 2)
2778 THIS->fx_want [idx] = value;
2779 }
2780 else
2781 RETVAL = 0;
2782 OUTPUT:
2783 RETVAL
2784
2785MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2786
2787faceidx sound_find (utf8_string name)
2788
2789void sound_set (utf8_string str, faceidx face)
2790
2791# dire hack
2792void old_sound_index (int idx, faceidx face)
2793 CODE:
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face;
2796
2797MODULE = cf PACKAGE = cf::face PREFIX = face_
2798
2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2800
2801faceidx face_find (utf8_string name, faceidx defidx = 0)
2802
2803faceidx alloc (utf8_string name)
2804 CODE:
2805{
2806 do
2807 {
2808 RETVAL = faces.size ();
2809 faces.resize (RETVAL + 1);
2810 }
2811 while (!RETVAL); // crude way to leave index 0
2812
2813 faces [RETVAL].name = name;
2814 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2815
2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2818}
2819 OUTPUT: RETVAL
2820
2821void set_type (faceidx idx, int value)
2822 ALIAS:
2823 set_type = 0
2824 set_visibility = 1
2825 set_magicmap = 2
2826 set_smooth = 3
2827 set_smoothlevel = 4
2828 CODE:
2829 faceinfo *f = face_info (idx); assert (f);
2830 switch (ix)
2831 {
2832 case 0: f->type = value; break;
2833 case 1: f->visibility = value; break;
2834 case 2: f->magicmap = value; break;
2835 case 3: f->smooth = value; break;
2836 case 4: f->smoothlevel = value; break;
2837 }
2838
2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2840 CODE:
2841{
2842 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32);
2844 sv_to (data, d->data);
2845 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848
2849 if (memcmp (d->chksum, cdata, clen))
2850 {
2851 memcpy (d->chksum, cdata, clen);
2852
2853 // invalidate existing client face info
2854 for_all_clients (ns)
2855 if (ns->faceset == faceset)
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 }
2861}
2862
2863int get_data_size (faceidx idx, int faceset = 0)
2864 CODE:
2865 facedata *d = face_data (idx, faceset);
2866 if (!d) XSRETURN_UNDEF;
2867 RETVAL = d->data.size ();
2868 OUTPUT:
2869 RETVAL
2870
2871SV *get_chksum (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_data (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2884 OUTPUT:
2885 RETVAL
2886
2887void invalidate (faceidx idx)
2888 CODE:
2889 for_all_clients (ns)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894
2895void invalidate_all ()
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2902
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2906
2907animidx anim_find (utf8_string name)
2908 CODE:
2909 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL
2911
2912animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE:
2914{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref");
2917
2918 AV *av = (AV *)SvRV (frames);
2919
2920 animation *anim = &animation::find (name);
2921 if (anim->number)
2922 {
2923 anim->resize (av_len (av) + 1);
2924 anim->facings = facings;
2925 }
2926 else
2927 anim = &animation::create (name, av_len (av) + 1, facings);
2928
2929 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2931}
2932 OUTPUT: RETVAL
2933
2934void invalidate_all ()
2935 CODE:
2936 for_all_clients (ns)
2937 ns->anims_sent.reset ();
2938
2939MODULE = cf PACKAGE = cf::object::freezer
2940
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2942
2943SV *
2944new (char *klass)
2945 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2947 OUTPUT: RETVAL
2948
2949void
2950DESTROY (SV *sv)
2951 CODE:
2952 object_freezer *self;
2953 sv_to (sv, self);
2954 delete self;
2955
2956MODULE = cf PACKAGE = cf::object::thawer
2957
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2959
2960SV *
2961new_from_file (char *klass, octet_string path)
2962 CODE:
2963 object_thawer *f = new object_thawer (path);
2964 if (!*f)
2965 {
2966 delete f;
2967 XSRETURN_UNDEF;
2968 }
2969 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_thawer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979void
2980extract_tags (object_thawer *self)
2981 PPCODE:
2982 while (self->kw != KW_EOF)
2983 {
2984 PUTBACK;
2985 coroapi::cede_to_tick ();
2986 SPAGAIN;
2987
2988 if (self->kw == KW_tag)
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990
2991 self->skip ();
2992 }
2993

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