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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.179 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
93{ 126{
102 135
103unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
104 137
105attachable::~attachable () 138attachable::~attachable ()
106{ 139{
107 flags |=0x3300;//D
108 assert (!self); 140 assert (!self);
109 assert (!cb); 141 assert (!cb);
110} 142}
111 143
112int 144int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
130 162
131 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 164 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 165 }
135} 166}
136 167
137void 168void
138attachable::optimise () 169attachable::optimise ()
139{ 170{
140 if (self 171 if (self
141 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 174 sever_self ();
145} 175}
146 176
147// check wether the object really is dead 177// check wether the object really is dead
148void 178void
155} 185}
156 186
157void 187void
158attachable::do_destroy () 188attachable::do_destroy ()
159{ 189{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
161 191
162 if (cb) 192 if (cb)
163 { 193 {
164 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
165 cb = 0; 195 cb = 0;
166 } 196 }
167 197
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 198 mortals.push_back (this);
173} 199}
174 200
175void 201void
176attachable::destroy () 202attachable::destroy ()
178 if (destroyed ()) 204 if (destroyed ())
179 return; 205 return;
180 206
181 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
182 do_destroy (); 208 do_destroy ();
209 sever_self ();
183} 210}
184 211
185void 212void
186attachable::check_mortals () 213attachable::check_mortals ()
187{ 214{
191 { 218 {
192 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
193 { 220 {
194 i = 0; 221 i = 0;
195 222
196 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
198 239
199 break; 240 break;
200 } 241 }
201 242
202 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
203 244
204 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
205 246 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 247 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
210 ++i; // further delay freeing 255 ++i; // further delay freeing
211 256
212 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
213 break; 258 break;
214 } 259 }
215 else 260 else
216 { 261 {
217 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
218 delete obj; 264 delete obj;
219 } 265 }
220 } 266 }
221} 267}
222 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
223attachable & 281attachable &
224attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
225{ 283{
226 //if (self || cb) 284 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 286
229 attach = src.attach; 287 attach = src.attach;
230 return *this; 288 return *this;
231} 289}
232 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 326
235static SV * 327static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 329{
238 SV *sv; 330 SV *sv;
239 331
240 if (!ptr) 332 if (!ptr)
241 return &PL_sv_undef; 333 return newSV (0);
242 334
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 337}
246 338
265 357
266static SV * 358static SV *
267newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
268{ 360{
269 if (!obj) 361 if (!obj)
270 return &PL_sv_undef; 362 return newSV (0);
271 363
272 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
273 { 368 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 370
280 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 374 }
283 else 375 else
284 { 376 {
285 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
323 else 415 else
324 return 0; 416 return 0;
325} 417}
326 418
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 443
351inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
353 446
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
358inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
359{ 453{
360 char buf[128]; 454 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 500
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 503
393template<class T> 504template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 506
396template<int N> 507template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 509
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 514
405inline void sv_to (SV *sv, std::string &v) 515inline void sv_to (SV *sv, std::string &v)
406{ 516{
407 STRLEN len; 517 STRLEN len;
408 char *data = SvPVbyte (sv, len); 518 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 519 v.assign (data, len);
410} 520}
411 521
412inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
413{ 523{
414 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 526}
419 527
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 529
439 break; 547 break;
440 548
441 case DT_STRING: 549 case DT_STRING:
442 { 550 {
443 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 553 }
446 break; 554 break;
447 555
448 case DT_DATA: 556 case DT_DATA:
449 { 557 {
450 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
453 } 561 }
454 break; 562 break;
455 563
456 case DT_OBJECT: 564 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 607 va_end (ap);
500 608
501 return sv; 609 return sv;
502} 610}
503 611
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 613
536SV * 614SV *
537registry (attachable *ext) 615registry (attachable *ext)
538{ 616{
542 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
543} 621}
544 622
545///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
546 624
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 625void
603cfperl_init () 626cfperl_init ()
604{ 627{
628 extern char **environ;
629
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 631 perl = perl_alloc ();
607 perl_construct (perl); 632 perl_construct (perl);
608 633
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 635
611 const char *argv[] = { 636 const char *argv[] = {
612 "", 637 settings.argv [0],
613 "-e" 638 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 639 };
619 640
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 642 || perl_run (perl))
622 { 643 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
625 } 646 }
626 647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
627 { 659 {
628 dSP; 660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 661 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 662 }
634} 663}
635 664
636void cfperl_main () 665void cfperl_main ()
637{ 666{
638 dSP; 667 dSP;
645void 674void
646attachable::instantiate () 675attachable::instantiate ()
647{ 676{
648 if (attach) 677 if (attach)
649 { 678 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 680 attach = 0;
652 } 681 }
653} 682}
654 683
655void 684void
656attachable::reattach () 685attachable::reattach ()
657{ 686{
658 optimise (); 687 optimise ();
659 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
661} 690}
662 691
663static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 694# include "eventinc.h"
708} 737}
709 738
710void 739void
711global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 741{
713 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
714} 743}
715 744
716void 745void
717object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 747{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 749 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 751
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 754 }
726 755
762{ 791{
763 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
765} 794}
766 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
767bool 846bool
768attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
769{ 848{
770 data_type dt; 849 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 850
775 // callback call ordering should be: 851 // callback call ordering should be:
776 // 1. per-object callback 852 // 1. per-object callback
777 // 2. per-class object 853 // 2. per-class object
778 // 3. per-type callback 854 // 3. per-type callback
782 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
783 859
784 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 861 if (!callbacks)
786 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
787 866
788 CALL_BEGIN (3); 867 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 870
826} 905}
827 906
828SV * 907SV *
829cfperl_result (int idx) 908cfperl_result (int idx)
830{ 909{
831 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 911 if (!av)
833 return &PL_sv_undef; 912 return &PL_sv_undef;
834 913
835 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 915 if (!sv)
850{ 929{
851 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
852} 931}
853 932
854///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
855 953
856void 954void
857cfperl_emergency_save () 955cfperl_emergency_save ()
858{ 956{
859 CALL_BEGIN (0); 957 CALL_BEGIN (0);
868 CALL_ARG (make_core); 966 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 967 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 968 CALL_END;
871} 969}
872 970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
873maptile * 1040maptile *
874maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
875{ 1042{
876 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
877 CALL_ARG (path); 1044 CALL_ARG (path);
878 CALL_ARG (origin); 1045 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1047
881 maptile *retval; 1048 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1050
888 CALL_END; 1051 CALL_END;
889 1052
890 return retval; 1053 return retval;
891} 1054}
892 1055
893maptile * 1056maptile *
894maptile::find_async (const char *path, maptile *origin) 1057maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1058{
896 CALL_BEGIN (2); 1059 CALL_BEGIN (3);
897 CALL_ARG (path); 1060 CALL_ARG (path);
898 CALL_ARG (origin); 1061 CALL_ARG (origin);
1062 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1064
901 maptile *retval; 1065 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1066 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1067
908 CALL_END; 1068 CALL_END;
909 1069
910 return retval; 1070 return retval;
911} 1071}
914maptile::do_load_sync () 1074maptile::do_load_sync ()
915{ 1075{
916 CALL_BEGIN (1); 1076 CALL_BEGIN (1);
917 CALL_ARG (this); 1077 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1079 CALL_END;
929} 1080}
930 1081
931void 1082void
932object::enter_exit (object *exit) 1083object::enter_exit (object *exit)
939 CALL_ARG (exit); 1090 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1092 CALL_END;
942} 1093}
943 1094
1095void
1096object::player_goto (const char *path, int x, int y)
1097{
1098 if (type != PLAYER)
1099 return;
1100
1101 CALL_BEGIN (4);
1102 CALL_ARG (this);
1103 CALL_ARG (path);
1104 CALL_ARG (x);
1105 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END;
1108}
1109
1110const char *
1111object::ref () const
1112{
1113 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else
1116 return 0;
1117}
1118
1119object *
1120object::deref (const char *ref)
1121{
1122 object *retval = 0;
1123
1124 if (ref)
1125 {
1126 CALL_BEGIN (1);
1127 CALL_ARG (ref);
1128 CALL_CALL ("cf::object::deref", G_SCALAR);
1129
1130 if (count)
1131 sv_to (POPs, retval);
1132
1133 CALL_END;
1134 }
1135
1136 return retval;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
944///////////////////////////////////////////////////////////////////////////// 1155/////////////////////////////////////////////////////////////////////////////
945 1156
946struct EventAPI *watcher_base::GEventAPI; 1157struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1158struct CoroAPI *coroapi::GCoroAPI;
948 1159
949int coroapi::cede_counter; 1160void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1161{
953 iw *w = (iw *)ev->ext_data; 1162 cede_pending = 0;
954 w->call (*w); 1163 cede ();
955} 1164}
956 1165
957void 1166void
958iw::alloc () 1167coroapi::wait_for_tick ()
959{ 1168{
960 pe = GEventAPI->new_idle (0, 0); 1169 CALL_BEGIN (0);
961 1170 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1171 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1172}
966 1173
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1174void
974iow::alloc () 1175coroapi::wait_for_tick_begin ()
975{ 1176{
976 pe = GEventAPI->new_io (0, 0); 1177 CALL_BEGIN (0);
977 1178 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1179 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1180}
997 1181
998void 1182void
999iow::poll (int events) 1183iow::poll (int events)
1000{ 1184{
1001 if (pe->poll != events) 1185 if (events != this->events)
1002 { 1186 {
1187 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1188 if (active) stop ();
1004 pe->poll = events; 1189 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1190 if (active) start ();
1006 } 1191 }
1007} 1192}
1008 1193
1009void 1194void
1010_connect_to_perl () 1195_connect_to_perl ()
1011{ 1196{
1012 stash_cf = gv_stashpv ("cf" , 1); 1197 stash_cf = gv_stashpv ("cf", 1);
1013 1198
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1201 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1202 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1203 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1209
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1214
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1215 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1217 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1218 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1223
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1224MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1225
1038BOOT: 1226BOOT:
1039{ 1227{
1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1230
1040 _connect_to_perl (); 1231 _connect_to_perl ();
1041 1232
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
1046 1243
1047 static const struct { 1244 static const struct {
1048 const char *name; 1245 const char *name;
1049 IV iv; 1246 IV iv;
1050 } *civ, const_iv[] = { 1247 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1248# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1250 const_iv (logBacktrace)
1054 const_iv (llevDebug) 1251
1055 const_iv (llevMonster) 1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1253
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1056 1255
1057 const_iv (MAX_TIME) 1256 const_iv (MAX_TIME)
1058 const_iv (PLAYER)
1059 const_iv (TRANSPORT)
1060 const_iv (ROD)
1061 const_iv (TREASURE)
1062 const_iv (POTION)
1063 const_iv (FOOD)
1064 const_iv (POISON)
1065 const_iv (BOOK)
1066 const_iv (CLOCK) 1257 const_iv (MAXSOCKBUF)
1067 const_iv (ARROW) 1258
1068 const_iv (BOW)
1069 const_iv (WEAPON)
1070 const_iv (ARMOUR)
1071 const_iv (PEDESTAL)
1072 const_iv (ALTAR)
1073 const_iv (LOCKED_DOOR)
1074 const_iv (SPECIAL_KEY)
1075 const_iv (MAP)
1076 const_iv (DOOR)
1077 const_iv (KEY)
1078 const_iv (TIMED_GATE)
1079 const_iv (TRIGGER)
1080 const_iv (GRIMREAPER)
1081 const_iv (MAGIC_EAR)
1082 const_iv (TRIGGER_BUTTON)
1083 const_iv (TRIGGER_ALTAR)
1084 const_iv (TRIGGER_PEDESTAL)
1085 const_iv (SHIELD)
1086 const_iv (HELMET)
1087 const_iv (HORN)
1088 const_iv (MONEY)
1089 const_iv (CLASS)
1090 const_iv (GRAVESTONE)
1091 const_iv (AMULET)
1092 const_iv (PLAYERMOVER)
1093 const_iv (TELEPORTER)
1094 const_iv (CREATOR)
1095 const_iv (SKILL)
1096 const_iv (EARTHWALL)
1097 const_iv (GOLEM)
1098 const_iv (THROWN_OBJ)
1099 const_iv (BLINDNESS)
1100 const_iv (GOD)
1101 const_iv (DETECTOR)
1102 const_iv (TRIGGER_MARKER)
1103 const_iv (DEAD_OBJECT)
1104 const_iv (DRINK)
1105 const_iv (MARKER)
1106 const_iv (HOLY_ALTAR)
1107 const_iv (PLAYER_CHANGER)
1108 const_iv (BATTLEGROUND)
1109 const_iv (PEACEMAKER)
1110 const_iv (GEM)
1111 const_iv (FIREWALL)
1112 const_iv (ANVIL)
1113 const_iv (CHECK_INV)
1114 const_iv (MOOD_FLOOR) 1259 const_iv (NUM_BODY_LOCATIONS)
1115 const_iv (EXIT) 1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1116 const_iv (ENCOUNTER) 1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1117 const_iv (SHOP_FLOOR) 1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1118 const_iv (SHOP_MAT) 1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1119 const_iv (RING) 1264 const_iv (body_wrist) const_iv (body_waist)
1120 const_iv (FLOOR)
1121 const_iv (FLESH)
1122 const_iv (INORGANIC)
1123 const_iv (SKILL_TOOL)
1124 const_iv (LIGHTER)
1125 const_iv (BUILDABLE_WALL)
1126 const_iv (MISC_OBJECT)
1127 const_iv (LAMP)
1128 const_iv (DUPLICATOR)
1129 const_iv (SPELLBOOK)
1130 const_iv (CLOAK)
1131 const_iv (SPINNER)
1132 const_iv (GATE)
1133 const_iv (BUTTON)
1134 const_iv (CF_HANDLE)
1135 const_iv (HOLE)
1136 const_iv (TRAPDOOR)
1137 const_iv (SIGN)
1138 const_iv (BOOTS)
1139 const_iv (GLOVES)
1140 const_iv (SPELL)
1141 const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER)
1143 const_iv (BRACERS)
1144 const_iv (POISONING)
1145 const_iv (SAVEBED)
1146 const_iv (WAND)
1147 const_iv (SCROLL)
1148 const_iv (DIRECTOR)
1149 const_iv (GIRDLE)
1150 const_iv (FORCE)
1151 const_iv (POTION_EFFECT)
1152 const_iv (EVENT_CONNECTOR)
1153 const_iv (CLOSE_CON)
1154 const_iv (CONTAINER)
1155 const_iv (ARMOUR_IMPROVER)
1156 const_iv (WEAPON_IMPROVER)
1157 const_iv (SKILLSCROLL)
1158 const_iv (DEEP_SWAMP)
1159 const_iv (IDENTIFY_ALTAR)
1160 const_iv (MENU)
1161 const_iv (RUNE)
1162 const_iv (TRAP)
1163 const_iv (POWER_CRYSTAL)
1164 const_iv (CORPSE)
1165 const_iv (DISEASE)
1166 const_iv (SYMPTOM)
1167 const_iv (BUILDER)
1168 const_iv (MATERIAL)
1169 const_iv (ITEM_TRANSFORMER)
1170 1265
1171 const_iv (NUM_SUBTYPES) 1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1172 1294
1173 const_iv (ST_BD_BUILD) 1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1174 const_iv (ST_BD_REMOVE)
1175 1296
1176 const_iv (ST_MAT_FLOOR) 1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1177 const_iv (ST_MAT_WALL) 1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1178 const_iv (ST_MAT_ITEM)
1179 1299
1180 const_iv (AT_PHYSICAL) 1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1181 const_iv (AT_MAGIC) 1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1182 const_iv (AT_FIRE) 1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1183 const_iv (AT_ELECTRICITY) 1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1184 const_iv (AT_COLD) 1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1185 const_iv (AT_CONFUSION) 1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1186 const_iv (AT_ACID) 1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1187 const_iv (AT_DRAIN)
1188 const_iv (AT_WEAPONMAGIC)
1189 const_iv (AT_GHOSTHIT)
1190 const_iv (AT_POISON)
1191 const_iv (AT_SLOW)
1192 const_iv (AT_PARALYZE)
1193 const_iv (AT_TURN_UNDEAD)
1194 const_iv (AT_FEAR)
1195 const_iv (AT_CANCELLATION)
1196 const_iv (AT_DEPLETE)
1197 const_iv (AT_DEATH)
1198 const_iv (AT_CHAOS)
1199 const_iv (AT_COUNTERSPELL)
1200 const_iv (AT_GODPOWER)
1201 const_iv (AT_HOLYWORD)
1202 const_iv (AT_BLIND)
1203 const_iv (AT_INTERNAL)
1204 const_iv (AT_LIFE_STEALING)
1205 const_iv (AT_DISEASE)
1206 1307
1207 const_iv (WEAP_HIT) 1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1208 const_iv (WEAP_SLASH) 1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1209 const_iv (WEAP_PIERCE)
1210 const_iv (WEAP_CLEAVE)
1211 const_iv (WEAP_SLICE)
1212 const_iv (WEAP_STAB)
1213 const_iv (WEAP_WHIP)
1214 const_iv (WEAP_CRUSH)
1215 const_iv (WEAP_BLUD) 1310 const_iv (WEAP_BLUD)
1216 1311
1217 const_iv (FLAG_ALIVE) 1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1218 const_iv (FLAG_WIZ) 1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1219 const_iv (FLAG_REMOVED) 1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1220 const_iv (FLAG_FREED) 1352 const_iv (SP_RUNE)
1221 const_iv (FLAG_WAS_WIZ) 1353 const_iv (SP_MAKE_MARK)
1222 const_iv (FLAG_APPLIED) 1354 const_iv (SP_BOLT)
1223 const_iv (FLAG_UNPAID) 1355 const_iv (SP_BULLET)
1224 const_iv (FLAG_USE_SHIELD) 1356 const_iv (SP_EXPLOSION)
1225 const_iv (FLAG_NO_PICK) 1357 const_iv (SP_CONE)
1226 const_iv (FLAG_ANIMATE) 1358 const_iv (SP_BOMB)
1227 const_iv (FLAG_MONSTER) 1359 const_iv (SP_WONDER)
1228 const_iv (FLAG_FRIENDLY) 1360 const_iv (SP_SMITE)
1229 const_iv (FLAG_GENERATOR) 1361 const_iv (SP_MAGIC_MISSILE)
1230 const_iv (FLAG_IS_THROWN) 1362 const_iv (SP_SUMMON_GOLEM)
1231 const_iv (FLAG_AUTO_APPLY) 1363 const_iv (SP_DIMENSION_DOOR)
1232 const_iv (FLAG_PLAYER_SOLD) 1364 const_iv (SP_MAGIC_MAPPING)
1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1233 const_iv (FLAG_SEE_INVISIBLE) 1369 const_iv (SP_INVISIBLE)
1234 const_iv (FLAG_CAN_ROLL)
1235 const_iv (FLAG_OVERLAY_FLOOR)
1236 const_iv (FLAG_IS_TURNABLE)
1237 const_iv (FLAG_IS_USED_UP)
1238 const_iv (FLAG_IDENTIFIED)
1239 const_iv (FLAG_REFLECTING)
1240 const_iv (FLAG_CHANGING)
1241 const_iv (FLAG_SPLITTING)
1242 const_iv (FLAG_HITBACK)
1243 const_iv (FLAG_STARTEQUIP)
1244 const_iv (FLAG_BLOCKSVIEW)
1245 const_iv (FLAG_UNDEAD)
1246 const_iv (FLAG_SCARED)
1247 const_iv (FLAG_UNAGGRESSIVE)
1248 const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL)
1250 const_iv (FLAG_NO_MAGIC)
1251 const_iv (FLAG_NO_FIX_PLAYER)
1252 const_iv (FLAG_IS_LIGHTABLE)
1253 const_iv (FLAG_TEAR_DOWN)
1254 const_iv (FLAG_RUN_AWAY)
1255 const_iv (FLAG_PICK_UP)
1256 const_iv (FLAG_UNIQUE)
1257 const_iv (FLAG_NO_DROP)
1258 const_iv (FLAG_WIZCAST)
1259 const_iv (FLAG_CAST_SPELL)
1260 const_iv (FLAG_USE_SCROLL)
1261 const_iv (FLAG_USE_RANGE)
1262 const_iv (FLAG_USE_BOW)
1263 const_iv (FLAG_USE_ARMOUR)
1264 const_iv (FLAG_USE_WEAPON)
1265 const_iv (FLAG_USE_RING)
1266 const_iv (FLAG_READY_RANGE)
1267 const_iv (FLAG_READY_BOW)
1268 const_iv (FLAG_XRAYS)
1269 const_iv (FLAG_NO_APPLY)
1270 const_iv (FLAG_IS_FLOOR)
1271 const_iv (FLAG_LIFESAVE)
1272 const_iv (FLAG_NO_STRENGTH)
1273 const_iv (FLAG_SLEEP)
1274 const_iv (FLAG_STAND_STILL)
1275 const_iv (FLAG_RANDOM_MOVE)
1276 const_iv (FLAG_ONLY_ATTACK)
1277 const_iv (FLAG_CONFUSED)
1278 const_iv (FLAG_STEALTH)
1279 const_iv (FLAG_WIZPASS)
1280 const_iv (FLAG_IS_LINKED)
1281 const_iv (FLAG_CURSED)
1282 const_iv (FLAG_DAMNED)
1283 const_iv (FLAG_SEE_ANYWHERE)
1284 const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_KNOWN_CURSED)
1286 const_iv (FLAG_CAN_USE_SKILL)
1287 const_iv (FLAG_BEEN_APPLIED)
1288 const_iv (FLAG_READY_SCROLL)
1289 const_iv (FLAG_USE_ROD)
1290 const_iv (FLAG_USE_HORN)
1291 const_iv (FLAG_MAKE_INVIS)
1292 const_iv (FLAG_INV_LOCKED)
1293 const_iv (FLAG_IS_WOODED)
1294 const_iv (FLAG_IS_HILLY)
1295 const_iv (FLAG_READY_SKILL)
1296 const_iv (FLAG_READY_WEAPON)
1297 const_iv (FLAG_NO_SKILL_IDENT)
1298 const_iv (FLAG_BLIND)
1299 const_iv (FLAG_SEE_IN_DARK)
1300 const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL)
1302 const_iv (FLAG_ONE_HIT)
1303 const_iv (FLAG_CLIENT_SENT)
1304 const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_NEUTRAL)
1306 const_iv (FLAG_NO_ATTACK)
1307 const_iv (FLAG_NO_DAMAGE)
1308 const_iv (FLAG_OBJ_ORIGINAL)
1309 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH)
1311 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312 const_iv (FLAG_IS_WATER)
1313 const_iv (FLAG_CONTENT_ON_GEN)
1314 const_iv (FLAG_IS_A_TEMPLATE)
1315 const_iv (FLAG_IS_BUILDABLE)
1316 const_iv (FLAG_DESTROY_ON_DEATH)
1317 const_iv (FLAG_NO_MAP_SAVE)
1318
1319 const_iv (NDI_BLACK)
1320 const_iv (NDI_WHITE)
1321 const_iv (NDI_NAVY)
1322 const_iv (NDI_RED)
1323 const_iv (NDI_ORANGE)
1324 const_iv (NDI_BLUE)
1325 const_iv (NDI_DK_ORANGE)
1326 const_iv (NDI_GREEN)
1327 const_iv (NDI_LT_GREEN)
1328 const_iv (NDI_GREY)
1329 const_iv (NDI_BROWN)
1330 const_iv (NDI_GOLD)
1331 const_iv (NDI_TAN)
1332 const_iv (NDI_MAX_COLOR)
1333 const_iv (NDI_COLOR_MASK)
1334 const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ALL)
1336
1337 const_iv (UPD_LOCATION)
1338 const_iv (UPD_FLAGS)
1339 const_iv (UPD_WEIGHT)
1340 const_iv (UPD_FACE)
1341 const_iv (UPD_NAME)
1342 const_iv (UPD_ANIM)
1343 const_iv (UPD_ANIMSPEED)
1344 const_iv (UPD_NROF) 1370 const_iv (SP_PROBE)
1345
1346 const_iv (UPD_SP_MANA) 1371 const_iv (SP_HEALING)
1347 const_iv (UPD_SP_GRACE) 1372 const_iv (SP_CREATE_FOOD)
1348 const_iv (UPD_SP_DAMAGE) 1373 const_iv (SP_EARTH_TO_DUST)
1349 1374 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (F_APPLIED) 1375 const_iv (SP_BLESS)
1351 const_iv (F_LOCATION)
1352 const_iv (F_UNPAID)
1353 const_iv (F_MAGIC)
1354 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1355 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1356 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1357 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1358 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1359 1403
1360 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1361 const_iv (F_SHOP)
1362 const_iv (F_SELL)
1363 1405
1364 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1365 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1366 const_iv (P_NO_MAGIC)
1367 const_iv (P_IS_ALIVE)
1368 const_iv (P_NO_CLERIC)
1369 const_iv (P_OUT_OF_MAP)
1370 const_iv (P_NEW_MAP)
1371 const_iv (P_UPTODATE)
1372 1408
1373 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1374 const_iv (UP_OBJ_REMOVE)
1375 const_iv (UP_OBJ_CHANGE)
1376 const_iv (UP_OBJ_FACE)
1377 1410
1378 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1379 const_iv (INS_ABOVE_FLOOR_ONLY)
1380 const_iv (INS_NO_WALK_ON)
1381 const_iv (INS_ON_TOP)
1382 const_iv (INS_BELOW_ORIGINATOR) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1383 const_iv (INS_MAP_LOAD)
1384 1413
1385 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1386 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1387 const_iv (WILL_APPLY_EARTHWALL)
1388 const_iv (WILL_APPLY_DOOR)
1389 const_iv (WILL_APPLY_FOOD)
1390 1416
1391 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1392 const_iv (SAVE_DIR_MODE)
1393 1418
1394 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 const_iv (M_WOOD)
1399 const_iv (M_ORGANIC)
1400 const_iv (M_STONE)
1401 const_iv (M_CLOTH)
1402 const_iv (M_ADAMANT)
1403 const_iv (M_LIQUID)
1404 const_iv (M_SOFT_METAL)
1405 const_iv (M_BONE)
1406 const_iv (M_ICE)
1407 const_iv (M_SPECIAL)
1408 1423
1409 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1410 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1411 const_iv (SK_EXP_NONE)
1412 const_iv (SK_SUBTRACT_SKILL_EXP)
1413 const_iv (SK_EXP_SKILL_ONLY)
1414 1426
1415 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1416 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1417 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1418 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1419 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1420 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1421 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1422 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1423 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1424 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1425 const_iv (SK_DET_MAGIC)
1426 const_iv (SK_ORATORY)
1427 const_iv (SK_SINGING)
1428 const_iv (SK_DET_CURSE)
1429 const_iv (SK_FIND_TRAPS)
1430 const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING)
1432 const_iv (SK_FLAME_TOUCH)
1433 const_iv (SK_KARATE)
1434 const_iv (SK_CLIMBING)
1435 const_iv (SK_WOODSMAN)
1436 const_iv (SK_INSCRIPTION)
1437 const_iv (SK_ONE_HANDED_WEAPON)
1438 const_iv (SK_MISSILE_WEAPON)
1439 const_iv (SK_THROWING)
1440 const_iv (SK_USE_MAGIC_ITEM)
1441 const_iv (SK_DISARM_TRAPS)
1442 const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY)
1444 const_iv (SK_PRAYING)
1445 const_iv (SK_CLAWING)
1446 const_iv (SK_LEVITATION)
1447 const_iv (SK_SUMMONING)
1448 const_iv (SK_PYROMANCY)
1449 const_iv (SK_EVOCATION)
1450 const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON)
1452 const_iv (SK_SPARK_TOUCH)
1453 const_iv (SK_SHIVER)
1454 const_iv (SK_ACID_SPLASH)
1455 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1456 1438
1457 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1458 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1459 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1461 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1462 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1463 const_iv (SOUND_PUSH_PLAYER)
1464 const_iv (SOUND_PLAYER_HITS1)
1465 const_iv (SOUND_PLAYER_HITS2)
1466 const_iv (SOUND_PLAYER_HITS3)
1467 const_iv (SOUND_PLAYER_HITS4)
1468 const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2)
1470 const_iv (SOUND_PLAYER_IS_HIT3)
1471 const_iv (SOUND_PLAYER_KILLS)
1472 const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_PLAYER_DIES)
1474 const_iv (SOUND_OB_EVAPORATE)
1475 const_iv (SOUND_OB_EXPLODE)
1476 const_iv (SOUND_CLOCK)
1477 const_iv (SOUND_TURN_HANDLE)
1478 const_iv (SOUND_FALL_HOLE)
1479 const_iv (SOUND_DRINK_POISON)
1480 const_iv (SOUND_CAST_SPELL_0)
1481 1445
1482 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1483 const_iv (PREFER_HIGH)
1484 1447
1485 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1486 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1487 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1488 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1489 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1490 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1491 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1492 const_iv (ATNR_DRAIN)
1493 const_iv (ATNR_WEAPONMAGIC)
1494 const_iv (ATNR_GHOSTHIT)
1495 const_iv (ATNR_POISON)
1496 const_iv (ATNR_SLOW)
1497 const_iv (ATNR_PARALYZE)
1498 const_iv (ATNR_TURN_UNDEAD)
1499 const_iv (ATNR_FEAR)
1500 const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_DEPLETE)
1502 const_iv (ATNR_DEATH)
1503 const_iv (ATNR_CHAOS)
1504 const_iv (ATNR_COUNTERSPELL)
1505 const_iv (ATNR_GODPOWER)
1506 const_iv (ATNR_HOLYWORD)
1507 const_iv (ATNR_BLIND)
1508 const_iv (ATNR_INTERNAL)
1509 const_iv (ATNR_LIFE_STEALING)
1510 const_iv (ATNR_DISEASE)
1511 1455
1512 const_iv (MAP_IN_MEMORY) 1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1513 const_iv (MAP_SWAPPED)
1514 const_iv (MAP_LOADING)
1515 const_iv (MAP_SAVING) 1457 const_iv (MAP_INACTIVE)
1516 1458
1517 const_iv (KLASS_ATTACHABLE) 1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1518 const_iv (KLASS_GLOBAL) 1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1519 const_iv (KLASS_OBJECT)
1520 const_iv (KLASS_CLIENT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 1461
1524 const_iv (CS_QUERY_YESNO) 1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1525 const_iv (CS_QUERY_SINGLECHAR)
1526 const_iv (CS_QUERY_HIDEINPUT)
1527 1463
1528 const_iv (ST_DEAD) 1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1529 const_iv (ST_SETUP)
1530 const_iv (ST_PLAYING)
1531 const_iv (ST_CUSTOM)
1532 1465
1533 const_iv (ST_CHANGE_CLASS) 1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1534 1467
1535 const_iv (IO_HEADER) 1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1536 const_iv (IO_OBJECTS)
1537 const_iv (IO_UNIQUES)
1538 1469
1539 // random map generator 1470 // random map generator
1540 const_iv (LAYOUT_NONE) 1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ONION) 1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542 const_iv (LAYOUT_MAZE)
1543 const_iv (LAYOUT_SPIRAL)
1544 const_iv (LAYOUT_ROGUELIKE)
1545 const_iv (LAYOUT_SNAKE)
1546 const_iv (LAYOUT_SQUARE_SPIRAL)
1547 1473
1548 const_iv (RMOPT_RANDOM) 1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1549 const_iv (RMOPT_CENTERED) 1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1550 const_iv (RMOPT_LINEAR) 1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1551 const_iv (RMOPT_BOTTOM_C)
1552 const_iv (RMOPT_BOTTOM_R)
1553 const_iv (RMOPT_IRR_SPACE)
1554 const_iv (RMOPT_WALL_OFF)
1555 const_iv (RMOPT_WALLS_ONLY)
1556 const_iv (RMOPT_NO_DOORS)
1557 1477
1558 const_iv (SYMMETRY_RANDOM) 1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1559 const_iv (SYMMETRY_NONE) 1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1560 const_iv (SYMMETRY_X) 1480
1561 const_iv (SYMMETRY_Y) 1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1562 const_iv (SYMMETRY_XY) 1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1563 }; 1486 };
1564 1487
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567 1490
1586 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1587 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1588 } 1511 }
1589} 1512}
1590 1513
1514void _gv_clear (SV *gv)
1515 CODE:
1516 assert (SvTYPE (gv) == SVt_PVGV);
1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1518 f (GvGP (gv)->gp_form);
1519 f (GvGP (gv)->gp_io);
1520 f (GvGP (gv)->gp_sv);
1521 f (GvGP (gv)->gp_av);
1522 f (GvGP (gv)->gp_hv);
1523 f (GvGP (gv)->gp_cv);
1524 GvCVGEN (gv) = 0;
1525 GvMULTI_off (gv);
1526# undef f
1527
1591void _connect_to_perl () 1528void _connect_to_perl ()
1592 1529
1530void _recalc_want ()
1531
1532# not used by default anymore
1593void _global_reattach () 1533void _global_reattach ()
1594 CODE: 1534 CODE:
1595{ 1535{
1596 // reattach to all attachable objects in the game. 1536 // reattach to all attachable objects in the game.
1597 for_all_clients (ns) 1537 for_all_clients (ns)
1599 1539
1600 for_all_objects (op) 1540 for_all_objects (op)
1601 op->reattach (); 1541 op->reattach ();
1602} 1542}
1603 1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim ()
1587
1588void init_globals ()
1589
1590void init_experience ()
1591
1592void init_attackmess ()
1593
1594void init_dynamic ()
1595
1596void load_settings ()
1597
1598void load_materials ()
1599
1600void init_uuid ()
1601 CODE:
1602 UUID::init ();
1603
1604void init_signals ()
1605
1606void init_commands ()
1607
1608void init_skills ()
1609
1610void init_beforeplay ()
1611
1612void evthread_start (int aiofd)
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618NV till_tick ()
1619 CODE:
1620 RETVAL = SvNVX (sv_next_tick) - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624int tick_inhibit ()
1625 CODE:
1626 RETVAL = tick_inhibit;
1627 OUTPUT:
1628 RETVAL
1629
1630void tick_inhibit_inc ()
1631 CODE:
1632 ++tick_inhibit;
1633
1634void tick_inhibit_dec ()
1635 CODE:
1636 if (!--tick_inhibit)
1637 if (tick_pending)
1638 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede ();
1641 }
1642
1643void server_tick ()
1644 CODE:
1645{
1646 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime);
1650
1651 server_tick ();
1652
1653 NOW = ev_time ();
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1655 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1657}
1658
1604NV floor (NV x) 1659NV floor (NV x)
1605 1660
1606NV ceil (NV x) 1661NV ceil (NV x)
1607 1662
1608NV rndm (...) 1663NV rndm (...)
1664 ALIAS:
1665 rmg_rndm = 1
1609 CODE: 1666 CODE:
1667{
1668 rand_gen &gen = ix ? rmg_rndm : rndm;
1610 switch (items) 1669 switch (items)
1611 { 1670 {
1612 case 0: RETVAL = rndm (); break; 1671 case 0: RETVAL = gen (); break;
1613 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1672 case 1: RETVAL = gen (SvUV (ST (0))); break;
1614 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1615 default: croak ("cf::rndm requires none, one or two parameters."); break; 1674 default: croak ("cf::rndm requires none, one or two parameters."); break;
1616 } 1675 }
1676}
1617 OUTPUT: 1677 OUTPUT:
1618 RETVAL 1678 RETVAL
1619 1679
1620void server_tick () 1680NV clamp (NV value, NV min_value, NV max_value)
1621 CODE: 1681 CODE:
1622 runtime = SvNVx (sv_runtime); 1682 RETVAL = clamp (value, min_value, max_value);
1623 server_tick (); 1683 OUTPUT:
1684 RETVAL
1624 1685
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT:
1690 RETVAL
1691
1692void weaken (...)
1693 PROTOTYPE: @
1694 CODE:
1695 while (items > 0)
1696 sv_rvweaken (ST (--items));
1697
1625void 1698void
1626LOG (int level, char *msg) 1699log_backtrace (utf8_string msg)
1700
1701void
1702LOG (int flags, utf8_string msg)
1627 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1628 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1629 1705
1630char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1632 1708
1633char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1634 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1635 1711
1636const char *
1637get_maps_directory (char *path)
1638 PROTOTYPE: $
1639 ALIAS: maps_directory = 0
1640 CODE:
1641 RETVAL = create_pathname (path);
1642 OUTPUT: RETVAL
1643
1644void 1712void
1645sub_generation_inc () 1713sub_generation_inc ()
1646 CODE: 1714 CODE:
1647 PL_sub_generation++; 1715 PL_sub_generation++;
1648 1716
1649const char * 1717const_octet_string
1650mapdir () 1718mapdir ()
1651 PROTOTYPE: 1719 PROTOTYPE:
1652 ALIAS: 1720 ALIAS:
1653 mapdir = 0 1721 mapdir = 0
1654 uniquedir = 1 1722 uniquedir = 1
1670 } 1738 }
1671 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1672 1740
1673void abort () 1741void abort ()
1674 1742
1743void reset_signals ()
1744
1675void fork_abort (char *cause = "cf::fork_abort") 1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1676 1746
1677void cleanup (const char *cause, bool make_core = false) 1747void cleanup (const_octet_string cause, bool make_core = false)
1678 1748
1679void emergency_save () 1749void emergency_save ()
1680 1750
1681void _exit (int status = EXIT_SUCCESS) 1751void _exit (int status = EXIT_SUCCESS)
1682 1752
1683UV sv_2watcher (SV *w)
1684 CODE:
1685 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1686 OUTPUT:
1687 RETVAL
1688
1689#if _POSIX_MEMLOCK 1753#if _POSIX_MEMLOCK
1690 1754
1691int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif
1692 1763
1693int munlockall () 1764int munlockall ()
1694 1765
1695#endif 1766#endif
1696 1767
1768int
1769malloc_trim (IV pad = 0)
1770
1771void
1772mallinfo ()
1773 PPCODE:
1774{
1775#if __GLIBC__
1776 struct mallinfo mai = mallinfo ();
1777 EXTEND (SP, 10*2);
1778 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1779 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1780 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1781 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1783 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1788#endif
1789 EXTEND (SP, 5*2);
1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1795}
1796
1697int find_animation (char *text) 1797int find_animation (utf8_string text)
1698 PROTOTYPE: $ 1798 PROTOTYPE: $
1699 1799
1700int random_roll (int min, int max, object *op, int goodbad); 1800int random_roll (int min, int max, object *op, int goodbad);
1701 1801
1702const char *cost_string_from_value(uint64 cost, int approx = 0) 1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1703 1803
1704int 1804int
1705exp_to_level (val64 exp) 1805exp_to_level (val64 exp)
1706 CODE: 1806 CODE:
1707{ 1807{
1738 RETVAL = newSVpv (resist_plus[atnr], 0); 1838 RETVAL = newSVpv (resist_plus[atnr], 0);
1739 else 1839 else
1740 XSRETURN_UNDEF; 1840 XSRETURN_UNDEF;
1741 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1742 1842
1843UUID
1844uuid_cur ()
1845 CODE:
1846 RETVAL = UUID::cur;
1847 OUTPUT:
1848 RETVAL
1849
1850UUID
1851uuid_gen ()
1852 CODE:
1853 RETVAL = UUID::gen ();
1854 OUTPUT:
1855 RETVAL
1856
1857val64
1858uuid_seq (UUID uuid)
1859 CODE:
1860 RETVAL = uuid.seq;
1861 OUTPUT:
1862 RETVAL
1863
1864UUID
1865uuid_str (val64 seq)
1866 CODE:
1867 RETVAL.seq = seq;
1868 OUTPUT:
1869 RETVAL
1870
1871void
1872coin_names ()
1873 PPCODE:
1874 EXTEND (SP, NUM_COINS);
1875 for (int i = 0; i < NUM_COINS; ++i)
1876 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1877
1878void
1879coin_archetypes ()
1880 PPCODE:
1881 EXTEND (SP, NUM_COINS);
1882 for (int i = 0; i < NUM_COINS; ++i)
1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1884
1743bool 1885bool
1744load_resource_file (const char *filename) 1886load_resource_file_ (octet_string filename)
1887
1888void
1889fix_weight ()
1745 1890
1746MODULE = cf PACKAGE = cf::attachable 1891MODULE = cf PACKAGE = cf::attachable
1747 1892
1748int 1893int
1749valid (SV *obj) 1894valid (SV *obj)
1767#object *mortals (U32 index) 1912#object *mortals (U32 index)
1768# CODE: 1913# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
1771 1916
1772INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1918
1774MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
1775 1920
1776int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
1777 CODE: 1922 CODE:
1813object *actives (U32 index) 1958object *actives (U32 index)
1814 CODE: 1959 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1960 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1817 1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const char *slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1976 switch (ix)
1977 {
1978 case 0: RETVAL = body_locations[slot].use_name; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1980 }
1981}
1982 OUTPUT:
1983 RETVAL
1984
1818# missing properties 1985# missing properties
1819 1986
1820object *head (object *op) 1987object *head (object *op)
1821 PROTOTYPE: $ 1988 PROTOTYPE: $
1822 CODE: 1989 CODE:
1823 RETVAL = op->head_ (); 1990 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1831 1992
1832void 1993void
1833inv (object *obj) 1994inv (object *obj)
1834 PROTOTYPE: $ 1995 PROTOTYPE: $
1835 PPCODE: 1996 PPCODE:
1836{ 1997{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1840} 2000}
1841 2001
1842void 2002void
1843set_animation (object *op, int idx) 2003set_animation (object *op, int idx)
1848num_animations (object *op) 2008num_animations (object *op)
1849 CODE: 2009 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 2010 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1852 2012
2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
2020
2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
1853object *find_best_object_match (object *op, const char *match) 2032object *find_best_object_match (object *op, utf8_string match)
1854 2033
1855object *find_marked_object (object *op) 2034object *find_marked_object (object *op)
1856 2035
1857int need_identify (object *obj); 2036int need_identify (object *obj);
1858 2037
1859int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
1860
1861int move_player (object *op, int dir)
1862 CODE:
1863 RETVAL = move_player (op, dir);
1864 OUTPUT:
1865 RETVAL
1866 2039
1867int move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
1868 CODE: 2041 CODE:
1869 RETVAL = move_ob (op, dir, originator); 2042 RETVAL = move_ob (op, dir, originator);
1870 OUTPUT: 2043 OUTPUT:
1878 CODE: 2051 CODE:
1879 player_apply_below (op); 2052 player_apply_below (op);
1880 2053
1881int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2054int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882 2055
1883object *cf_object_present_archname_inside (object *op, char *whatstr)
1884
1885int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886
1887int cf_object_change_map (object *op, int x, int y, maptile *map)
1888
1889#//TODO
1890object *clone_ (object *op, int recursive = 0)
1891 CODE:
1892 if (recursive)
1893 RETVAL = object_create_clone (op);
1894 else
1895 {
1896 RETVAL = object::create ();
1897 op->copy_to (RETVAL);
1898 }
1899 OUTPUT: RETVAL
1900
1901int pay_item (object *op, object *buyer) 2056int pay_item (object *op, object *buyer)
1902 CODE: 2057 CODE:
1903 RETVAL = pay_for_item (op, buyer); 2058 RETVAL = pay_for_item (op, buyer);
1904 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1905 2060
1908 RETVAL = pay_for_amount (amount, op); 2063 RETVAL = pay_for_amount (amount, op);
1909 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1910 2065
1911void pay_player (object *op, uint64 amount) 2066void pay_player (object *op, uint64 amount)
1912 2067
1913val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2068val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1914 2069
1915int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2070int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1916 2071
1917void learn_spell (object *op, object *sp, int special_prayer = 0) 2072void learn_spell (object *op, object *sp, int special_prayer = 0)
1918 CODE: 2073 CODE:
1919 do_learn_spell (op, sp, special_prayer); 2074 do_learn_spell (op, sp, special_prayer);
1920 2075
1921void forget_spell (object *op, object *sp) 2076void forget_spell (object *op, object *sp)
1922 CODE: 2077 CODE:
1923 do_forget_spell (op, query_name (sp)); 2078 do_forget_spell (op, query_name (sp));
1924 2079
1925object *check_for_spell (object *op, char *spellname) 2080object *check_for_spell (object *op, utf8_string spellname)
1926 CODE: 2081 CODE:
1927 RETVAL = check_spell_known (op, spellname); 2082 RETVAL = check_spell_known (op, spellname);
1928 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1929 2084
1930int query_money (object *op) 2085int query_money (object *op)
1939 2094
1940void drop (object *who, object *op) 2095void drop (object *who, object *op)
1941 2096
1942void pick_up (object *who, object *op) 2097void pick_up (object *who, object *op)
1943 2098
1944int cf_object_teleport (object *op, maptile *map, int x, int y)
1945
1946void update_object (object *op, int action) 2099void update_object (object *op, int action)
1947 2100
1948object *cf_create_object_by_name (const char *name)
1949
1950void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1951 2102
1952void player_lvl_adj (object *who, object *skill = 0) 2103void player_lvl_adj (object *who, object *skill = 0)
1953 2104
1954int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955 2106
1961 2112
1962void add_button_link (object *button, maptile *map, int connected); 2113void add_button_link (object *button, maptile *map, int connected);
1963 2114
1964void remove_button_link (object *op); 2115void remove_button_link (object *op);
1965 2116
2117void handle_apply_yield (object *op);
2118
1966 2119
1967MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2120MODULE = cf PACKAGE = cf::object PREFIX = cf_
1968
1969object *cf_insert_ob_in_ob (object *ob, object *where)
1970 2121
1971# no clean way to get an object from an archetype - stupid idiotic 2122# no clean way to get an object from an archetype - stupid idiotic
1972# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973 2124
1974object *new (const char *archetype = 0) 2125object *new (utf8_string archetype = 0)
1975 PROTOTYPE: ;$ 2126 PROTOTYPE: ;$
1976 CODE: 2127 CODE:
1977 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2128 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1978 OUTPUT: 2129 OUTPUT:
1979 RETVAL 2130 RETVAL
1980 2131
2132object *find_object (U32 tag)
2133
2134# TODO: nuke
1981object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1982 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
1983 CODE: 2137 CODE:
1984{ 2138{
1985 int unused_type; 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1986 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987} 2140}
1988 2141
1989# syntatic sugar for easier use in event callbacks. 2142shstr
1990const char *options (object *op) 2143object::kv_get (shstr key)
1991 CODE:
1992 RETVAL = op->name;
1993 OUTPUT:
1994 RETVAL
1995 2144
1996player *contr (object *op) 2145void
1997 CODE: 2146object::kv_del (shstr key)
1998 RETVAL = op->contr;
1999 OUTPUT: RETVAL
2000 2147
2001const char *get_ob_key_value (object *op, const char *key) 2148void
2002 2149object::kv_set (shstr key, shstr value)
2003bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2004 2150
2005object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
2006 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
2007 PREINIT: 2153 PREINIT:
2008 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
2010void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
2011 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
2012 PPCODE: 2158 PPCODE:
2013{ 2159{
2014 rv_vector rv; 2160 rv_vector rv;
2161
2162 PUTBACK;
2015 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165
2016 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
2017 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (newSVuv (rv.distance));
2018 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (newSViv (rv.distance_x));
2019 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (newSViv (rv.distance_y));
2020 PUSHs (newSViv (rv.direction)); 2170 PUSHs (newSViv (rv.direction));
2021 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (to_sv (rv.part));
2022} 2172}
2023 2173
2024bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
2025 CODE: 2175 CODE:
2026 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
2027 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
2028 2178
2029const char * 2179const_utf8_string
2030base_name (object *op, int plural = op->nrof > 1) 2180base_name (object *op, int plural = op->nrof > 1)
2031 CODE: 2181 CODE:
2032 RETVAL = query_base_name (op, plural); 2182 RETVAL = query_base_name (op, plural);
2033 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
2034 2184
2035object *decrease_ob_nr (object *op, unsigned long i) 2185# return the tail of an object, excluding itself
2186void
2187tail (object *op)
2188 PPCODE:
2189 while ((op = op->more))
2190 XPUSHs (sv_2mortal (to_sv (op)));
2036 2191
2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038 2193
2039player *player (object *op) 2194player *player (object *op)
2040 CODE: 2195 CODE:
2041 RETVAL = op->contr; 2196 RETVAL = op->contr;
2042 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2043 2198
2199bool move_player (object *op, int dir)
2200
2044void check_score (object *op) 2201void check_score (object *op)
2045 2202
2046void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE: 2204 CODE:
2048 new_draw_info (flags, 0, op, txt); 2205 new_draw_info (flags, 0, op, txt);
2049 2206
2050object *cf_player_send_inventory (object *op)
2051
2052char *cf_player_get_ip (object *op)
2053 ALIAS: ip = 0
2054
2055object *cf_player_get_marked_item (object *op)
2056 ALIAS: marked_item = 0
2057
2058void cf_player_set_marked_item (object *op, object *ob)
2059
2060partylist *cf_player_get_party (object *op)
2061 ALIAS: party = 0
2062
2063void cf_player_set_party (object *op, partylist *party)
2064
2065void kill_player (object *op) 2207void kill_player (object *op)
2066 2208
2209void esrv_send_item (object *pl, object *item)
2210
2067void esrv_update_item (object *op, int what, object *item) 2211void esrv_update_item (object *pl, int what, object *item)
2068 C_ARGS: what, op, item 2212 C_ARGS: what, pl, item
2069 2213
2070void clear_los (object *op) 2214void esrv_del_item (object *pl, int tag)
2215 C_ARGS: pl->contr, tag
2071 2216
2072int command_summon (object *op, char *params) 2217int command_summon (object *op, utf8_string params)
2073 2218
2074int command_arrest (object *op, char *params) 2219int command_arrest (object *op, utf8_string params)
2075 2220
2076 2221
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2223
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2239 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2240 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2241 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2242 pl->orig_stats = pl->ob->stats;
2098 2243
2099void cf_player_move (player *pl, int dir) 2244# should only be temporary
2245void esrv_new_player (player *pl)
2100 2246
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2247#d# TODO: replace by blocked_los accessor, fix code using this
2102
2103bool 2248bool
2104cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2105 CODE: 2250 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2107 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 OUTPUT: 2252 OUTPUT:
2109 RETVAL 2253 RETVAL
2110 2254
2111void 2255void
2112send (player *pl, SV *packet) 2256send (player *pl, SV *packet)
2113 CODE: 2257 CODE:
2114{ 2258{
2115 STRLEN len; 2259 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2260 char *buf = SvPVbyte (packet, len);
2117 2261
2262 if (len > MAXSOCKBUF)
2263 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2264 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2265 pl->ns->send_packet (buf, len);
2120} 2266}
2121
2122int
2123listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130 2267
2131void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2268void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$ 2269 PROTOTYPE: $;$$$
2133 PPCODE: 2270 PPCODE:
2134 if (GIMME_V != G_VOID) 2271 if (GIMME_V != G_VOID)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2296 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
2161 2298
2162SV *registry (maptile *map) 2299SV *registry (maptile *map)
2163 2300
2301void
2302find_tagged_objects (maptile *map, utf8_string tag = 0)
2303 PPCODE:
2304{
2305 if (!map->spaces)
2306 XSRETURN_EMPTY;
2307
2308 if (tag)
2309 {
2310 shstr_cmp tag_ (tag);
2311
2312 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2313 for (object *op = ms->bot; op; op = op->above)
2314 if (op->tag == tag_)
2315 XPUSHs (sv_2mortal (to_sv (op)));
2316 }
2317 else
2318 {
2319 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2320 for (object *op = ms->bot; op; op = op->above)
2321 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op)));
2323 }
2324}
2325
2164INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2327
2328void
2329adjust_daylight ()
2330 CODE:
2331 maptile::adjust_daylight ();
2165 2332
2166void 2333void
2167maptile::instantiate () 2334maptile::instantiate ()
2168 2335
2169maptile *new () 2336maptile *new ()
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2380 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2381 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384
2385 if (ob->randomitems)
2386 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems);
2390
2391 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 }
2394
2395 ob->randomitems = 0;
2396 }
2217 } 2397 }
2218 } 2398 }
2219 } 2399 }
2220 2400
2221 skip_space: ; 2401 skip_space: ;
2232 palette = SvRV (palette); 2412 palette = SvRV (palette);
2233 2413
2234 STRLEN idxlen; 2414 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2416
2237 region **regionmap = (region **)malloc ( 2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2418 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2419
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2420 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2422
2245 for (int y = 0; y < THIS->height; ++y) 2423 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2425
2248 sfree (THIS->regions, THIS->size ()); 2426 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2427 delete [] THIS->regionmap;
2250 2428
2251 THIS->regions = regions; 2429 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2430 THIS->regionmap = regionmap;
2253} 2431}
2254 2432
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2433void
2434maptile::create_region_treasure ()
2435 CODE:
2436 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y)
2438 {
2439 region *rgn = THIS->region (x, y);
2440
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 }
2256 2446
2257int out_of_map (maptile *map, int x, int y) 2447int out_of_map (maptile *map, int x, int y)
2258 2448
2259void 2449void
2260trigger (maptile *map, long connection, bool state = true) 2450trigger (maptile *map, long connection, bool state = true)
2265get_connection (maptile *map, long connection) 2455get_connection (maptile *map, long connection)
2266 PPCODE: 2456 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2457 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp) 2458 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2461
2279void 2462void
2280get_map_flags (maptile *map, int x, int y) 2463get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2464 PPCODE:
2282{ 2465{
2283 maptile *nmap = 0; 2466 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0; 2467 I16 nx = 0, ny = 0;
2468
2469 PUTBACK;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2286 2472
2287 EXTEND (SP, 4); 2473 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2474 PUSHs (sv_2mortal (newSViv (flags)));
2289 2475
2290 if (GIMME_V == G_ARRAY) 2476 if (GIMME_V == G_ARRAY)
2291 { 2477 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2478 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2481 }
2296} 2482}
2297 2483
2484mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$
2487 CODE:
2488{
2489 maptile *nmap = 0;
2490 I16 nx, ny;
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &nmap->at (nx, ny);
2500}
2501 OUTPUT:
2502 RETVAL
2503
2298void 2504void
2299at (maptile *map, unsigned int x, unsigned int y) 2505at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$ 2506 PROTOTYPE: $$$
2301 PPCODE: 2507 PPCODE:
2302{ 2508{
2303 object *o;
2304 maptile *nmap = 0; 2509 maptile *nmap = 0;
2305 I16 nx, ny; 2510 I16 nx, ny;
2306 2511
2512 PUTBACK;
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2308 2515
2309 if (nmap) 2516 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2518 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2519}
2313 2520
2314SV * 2521SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$
2317 ALIAS: 2524 ALIAS:
2318 top_at = 1 2525 top_at = 1
2319 flags_at = 2 2526 flags_at = 2
2320 light_at = 3 2527 light_at = 3
2321 move_block_at = 4 2528 move_block_at = 4
2322 move_slow_at = 5 2529 move_slow_at = 5
2323 move_on_at = 6 2530 move_on_at = 6
2324 move_off_at = 7 2531 move_off_at = 7
2325 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2532 CODE:
2533{
2534 sint16 nx = x;
2535 sint16 ny = y;
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF;
2539
2540 mapspace &ms = map->at (nx, ny);
2541
2542 ms.update ();
2543
2328 switch (ix) 2544 switch (ix)
2329 { 2545 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2546 case 0: RETVAL = to_sv (ms.bot ); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2547 case 1: RETVAL = to_sv (ms.top ); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2548 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2549 case 3: RETVAL = newSViv (ms.light ); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2550 case 4: RETVAL = newSVuv (ms.move_block); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2551 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2552 case 6: RETVAL = newSVuv (ms.move_on ); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2553 case 7: RETVAL = newSVuv (ms.move_off ); break;
2338 } 2554 }
2555}
2339 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2340 2557
2341void fix_walls (maptile *map, int x, int y) 2558void fix_walls (maptile *map, int x, int y)
2342 2559
2343void fix_walls_around (maptile *map, int x, int y) 2560void fix_walls_around (maptile *map, int x, int y)
2344 2561
2345# worst xs function of my life 2562# worst xs function of my life
2346bool 2563bool
2347_create_random_map (\ 2564_create_random_map (\
2348 maptile *self,\ 2565 maptile *self,\
2349 char *wallstyle,\ 2566 utf8_string wallstyle,\
2350 char *wall_name,\ 2567 utf8_string wall_name,\
2351 char *floorstyle,\ 2568 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2569 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2570 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2571 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2572 utf8_string doorstyle,\
2356 char *decorstyle,\ 2573 utf8_string decorstyle,\
2357 char *origin_map,\ 2574 utf8_string origin_map,\
2358 char *final_map,\ 2575 utf8_string final_map,\
2359 char *exitstyle,\ 2576 utf8_string exitstyle,\
2360 char *this_map,\ 2577 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2578 utf8_string exit_on_final_map,\
2362 int xsize,\ 2579 int xsize,\
2363 int ysize,\ 2580 int ysize,\
2364 int expand2x,\ 2581 int expand2x,\
2365 int layoutoptions1,\ 2582 int layoutoptions1,\
2366 int layoutoptions2,\ 2583 int layoutoptions2,\
2379 val64 total_map_hp,\ 2596 val64 total_map_hp,\
2380 int map_layout_style,\ 2597 int map_layout_style,\
2381 int treasureoptions,\ 2598 int treasureoptions,\
2382 int symmetry_used,\ 2599 int symmetry_used,\
2383 region *region,\ 2600 region *region,\
2384 char *custom\ 2601 utf8_string custom\
2385) 2602)
2386 CODE: 2603 CODE:
2387{ 2604{
2388 random_map_params rmp; 2605 random_map_params rmp;
2389 2606
2416 rmp.decoroptions = decoroptions; 2633 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2634 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2635 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2636 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2637 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2639 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2640 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2641 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2642 rmp.region = region;
2426 rmp.custom = custom; 2643 rmp.custom = custom;
2428 RETVAL = self->generate_random_map (&rmp); 2645 RETVAL = self->generate_random_map (&rmp);
2429} 2646}
2430 OUTPUT: 2647 OUTPUT:
2431 RETVAL 2648 RETVAL
2432 2649
2650MODULE = cf PACKAGE = cf::mapspace
2651
2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2653
2433MODULE = cf PACKAGE = cf::arch 2654MODULE = cf PACKAGE = cf::arch
2434 2655
2435archetype *find (const char *name) 2656int archetypes_size ()
2436 CODE: 2657 CODE:
2437 RETVAL = archetype::find (name); 2658 RETVAL = archetypes.size ();
2438 OUTPUT: 2659 OUTPUT: RETVAL
2439 RETVAL
2440 2660
2441archetype *first() 2661archetype *archetypes (U32 index)
2442 PROTOTYPE: 2662 CODE:
2443 CODE: 2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2664 OUTPUT: RETVAL
2665
2666object *instantiate (archetype *arch)
2667 CODE:
2668 RETVAL = arch_to_object (arch);
2669 OUTPUT:
2445 OUTPUT: RETVAL 2670 RETVAL
2446 2671
2447INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2673
2449MODULE = cf PACKAGE = cf::party 2674MODULE = cf PACKAGE = cf::party
2450 2675
2462list () 2687list ()
2463 PPCODE: 2688 PPCODE:
2464 for_all_regions (rgn) 2689 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2690 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2691
2467region *find (char *name) 2692region *find (utf8_string name)
2468 PROTOTYPE: $ 2693 PROTOTYPE: $
2469 CODE: 2694 CODE:
2470 RETVAL = region::find (name); 2695 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2696 OUTPUT: RETVAL
2472 2697
2473region *find_fuzzy (char *name) 2698region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2699 PROTOTYPE: $
2475 CODE: 2700 CODE:
2476 RETVAL = region::find_fuzzy (name); 2701 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2478 2703
2704int specificity (region *rgn)
2705 CODE:
2706 RETVAL = 0;
2707 while (rgn = rgn->parent)
2708 RETVAL++;
2709 OUTPUT: RETVAL
2710
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2712
2481MODULE = cf PACKAGE = cf::living 2713MODULE = cf PACKAGE = cf::living
2482 2714
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2716
2512 CODE: 2744 CODE:
2513{ 2745{
2514 STRLEN len; 2746 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2747 char *buf = SvPVbyte (packet, len);
2516 2748
2749 if (len > MAXSOCKBUF)
2750 {
2751 // ugly
2752 if (THIS->pl)
2753 THIS->pl->failmsg ("[packet too long for client]");
2754 }
2755 else
2517 THIS->send_packet (buf, len); 2756 THIS->send_packet (buf, len);
2518} 2757}
2758
2759faceidx
2760client::need_face (utf8_string name, int pri = 0)
2761 CODE:
2762 RETVAL = face_find (name, 0);
2763 if (RETVAL)
2764 {
2765 THIS->send_face (RETVAL, pri);
2766 THIS->flush_fx ();
2767 }
2768 OUTPUT:
2769 RETVAL
2770
2771int
2772client::fx_want (int idx, int value = -1)
2773 CODE:
2774 if (0 < idx && idx < FT_NUM)
2775 {
2776 RETVAL = THIS->fx_want [idx];
2777 if (items > 2)
2778 THIS->fx_want [idx] = value;
2779 }
2780 else
2781 RETVAL = 0;
2782 OUTPUT:
2783 RETVAL
2784
2785MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2786
2787faceidx sound_find (utf8_string name)
2788
2789void sound_set (utf8_string str, faceidx face)
2790
2791# dire hack
2792void old_sound_index (int idx, faceidx face)
2793 CODE:
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face;
2519 2796
2520MODULE = cf PACKAGE = cf::face PREFIX = face_ 2797MODULE = cf PACKAGE = cf::face PREFIX = face_
2521 2798
2522INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523 2800
2524faceidx face_find (const char *name, faceidx defidx = 0) 2801faceidx face_find (utf8_string name, faceidx defidx = 0)
2525 2802
2526faceidx alloc (const char *name) 2803faceidx alloc (utf8_string name)
2527 CODE: 2804 CODE:
2528{ 2805{
2529 do 2806 do
2530 { 2807 {
2531 RETVAL = faces.size (); 2808 RETVAL = faces.size ();
2539 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2540 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2541} 2818}
2542 OUTPUT: RETVAL 2819 OUTPUT: RETVAL
2543 2820
2544void set (faceidx idx, int visibility, int magicmap) 2821void set_type (faceidx idx, int value)
2822 ALIAS:
2823 set_type = 0
2824 set_visibility = 1
2825 set_magicmap = 2
2826 set_smooth = 3
2827 set_smoothlevel = 4
2545 CODE: 2828 CODE:
2546 faceinfo *f = face_info (idx); 2829 faceinfo *f = face_info (idx); assert (f);
2547 assert (f); 2830 switch (ix)
2548 f->visibility = visibility; 2831 {
2549 f->magicmap = magicmap; 2832 case 0: f->type = value; break;
2550 2833 case 1: f->visibility = value; break;
2551void set_smooth (faceidx idx, faceidx smooth) 2834 case 2: f->magicmap = value; break;
2552 CODE: 2835 case 3: f->smooth = value; break;
2553 faceinfo *f = face_info (idx); 2836 case 4: f->smoothlevel = value; break;
2554 assert (f); 2837 }
2555 f->smooth = smooth;
2556 2838
2557void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 CODE: 2840 CODE:
2841{
2842 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32);
2844 sv_to (data, d->data);
2845 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848
2849 if (memcmp (d->chksum, cdata, clen))
2850 {
2851 memcpy (d->chksum, cdata, clen);
2852
2853 // invalidate existing client face info
2854 for_all_clients (ns)
2855 if (ns->faceset == faceset)
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 }
2861}
2862
2863int get_data_size (faceidx idx, int faceset = 0)
2864 CODE:
2559 facedata *d = face_data (idx, faceset); 2865 facedata *d = face_data (idx, faceset);
2560 assert (d); 2866 if (!d) XSRETURN_UNDEF;
2561 assert (sv_len (chksum) == CHKSUM_SIZE); 2867 RETVAL = d->data.size ();
2562 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2868 OUTPUT:
2869 RETVAL
2870
2871SV *get_chksum (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_data (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2884 OUTPUT:
2885 RETVAL
2563 2886
2564void invalidate (faceidx idx) 2887void invalidate (faceidx idx)
2565 CODE: 2888 CODE:
2566 for_all_clients (ns) 2889 for_all_clients (ns)
2890 {
2567 ns->faces_sent [idx] = false; 2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2568 2894
2569void invalidate_all () 2895void invalidate_all ()
2570 CODE: 2896 CODE:
2571 for_all_clients (ns) 2897 for_all_clients (ns)
2898 {
2572 ns->faces_sent.reset (); 2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2573 2902
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2906
2907animidx anim_find (utf8_string name)
2908 CODE:
2909 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL
2911
2912animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE:
2914{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref");
2917
2918 AV *av = (AV *)SvRV (frames);
2919
2920 animation *anim = &animation::find (name);
2921 if (anim->number)
2922 {
2923 anim->resize (av_len (av) + 1);
2924 anim->facings = facings;
2925 }
2926 else
2927 anim = &animation::create (name, av_len (av) + 1, facings);
2928
2929 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2931}
2932 OUTPUT: RETVAL
2933
2934void invalidate_all ()
2935 CODE:
2936 for_all_clients (ns)
2937 ns->anims_sent.reset ();
2938
2939MODULE = cf PACKAGE = cf::object::freezer
2940
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2942
2943SV *
2944new (char *klass)
2945 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2947 OUTPUT: RETVAL
2948
2949void
2950DESTROY (SV *sv)
2951 CODE:
2952 object_freezer *self;
2953 sv_to (sv, self);
2954 delete self;
2955
2956MODULE = cf PACKAGE = cf::object::thawer
2957
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2959
2960SV *
2961new_from_file (char *klass, octet_string path)
2962 CODE:
2963 object_thawer *f = new object_thawer (path);
2964 if (!*f)
2965 {
2966 delete f;
2967 XSRETURN_UNDEF;
2968 }
2969 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_thawer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979void
2980extract_tags (object_thawer *self)
2981 PPCODE:
2982 while (self->kw != KW_EOF)
2983 {
2984 PUTBACK;
2985 coroapi::cede_to_tick ();
2986 SPAGAIN;
2987
2988 if (self->kw == KW_tag)
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990
2991 self->skip ();
2992 }
2993

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