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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.19 by root, Mon Aug 28 07:54:11 2006 UTC vs.
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
37#endif 104#endif
38 105
39#undef MODULEAPI 106#ifndef newSVpvn_utf8
40#ifdef WIN32 107static inline SV *
41#else 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
43#endif 120#endif
44 121
45#include <plugin_common.h> 122// helper cast function, returns super class * or 0
46#include <sounds.h> 123template<class super>
47#include <cstdarg> 124static super *
48#include <sproto.h> 125is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 126{
72 object* who; 127 //return dynamic_cast<super *>(at); // slower, safer
73 object* activator; 128 if (typeid (*at) == typeid (super))
74 object* third; 129 return static_cast<super *>(at);
75 object* event; 130 else
76 mapstruct* map; 131 return 0;
77 char message[1024]; 132}
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl;
87
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95#define PUSH_PV PUSHcfapi_va(STRING, const char *)
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97 133
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
100static SV * 327static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 329{
103 SV *sv; 330 SV *sv;
104 331
105 if (!ptr) 332 if (!ptr)
106 return &PL_sv_undef; 333 return newSV (0);
107 334
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 337}
111 338
112template<class attachable> 339static int
113SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
114newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
115{ 360{
116 if (!obj) 361 if (!obj)
117 return &PL_sv_undef; 362 return newSV (0);
118 363
119 if (!obj->self) 364 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
121 366
122 return newSVsv (static_cast<SV *>(obj->self)); 367 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 368 {
151 HV *hv = newHV (); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 370
155 SVptr_cache_set (ptr, sv); 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
157 378
158 return newSVsv (sv); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
159} 384}
160 385
161static void 386static void
162clearSVptr (SV *sv) 387clearSVptr (SV *sv)
163{ 388{
188 if (SvOK (sv)) 413 if (SvOK (sv))
189 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
190 else 415 else
191 return 0; 416 return 0;
192} 417}
418
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); }
446
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452inline SV *to_sv (dynbuf * v)
453{
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
522inline void sv_to (SV *sv, UUID &v)
523{
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 529
194static SV * 530static SV *
195newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
196{ 532{
197 SV *sv; 533 SV *sv;
211 break; 547 break;
212 548
213 case DT_STRING: 549 case DT_STRING:
214 { 550 {
215 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 553 }
218 break; 554 break;
219 555
220 case DT_DATA: 556 case DT_DATA:
221 { 557 {
222 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
225 } 561 }
226 break; 562 break;
227 563
228 case DT_OBJECT: 564 case DT_OBJECT:
229 { 565 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 566 break;
234 567
235 case DT_MAP: 568 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 570 sv = to_sv (va_arg (ap, maptile *));
238 break; 571 break;
239 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
240 case DT_PLAYER: 577 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 578 sv = to_sv (va_arg (ap, player *));
242 break; 579 break;
243 580
244 case DT_ARCH: 581 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 582 sv = to_sv (va_arg (ap, archetype *));
246 break; 583 break;
247 584
248 case DT_PARTY: 585 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 586 sv = to_sv (va_arg (ap, partylist *));
250 break; 587 break;
251 588
252 case DT_REGION: 589 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 590 sv = to_sv (va_arg (ap, region *));
254 break; 591 break;
255 592
256 default: 593 default:
257 assert (("unhandled type in newSVdt_va", 0)); 594 assert (("unhandled type in newSVdt_va", 0));
258 } 595 }
270 va_end (ap); 607 va_end (ap);
271 608
272 return sv; 609 return sv;
273} 610}
274 611
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 613
307SV * 614SV *
308registry_of (attachable_base *ext) 615registry (attachable *ext)
309{ 616{
310 if (!ext->cb) 617 if (!ext->cb)
311 ext->cb = newAV (); 618 ext->cb = newAV ();
312 619
313 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
314} 621}
315 622
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328}
329
330void attachable_base::optimise ()
331{
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344}
345
346void
347object::instantiate_ ()
348{
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362}
363
364///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
365 624
366void reattach (data_type type, void *obj)
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384}
385
386template<class subclass>
387void reattach (attachable<subclass> *obj)
388{
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393}
394
395object_freezer::object_freezer (const char *filename)
396: filename (filename)
397{
398 av = (AV *)newAV ();
399}
400
401object_freezer::~object_freezer ()
402{
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
408 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
409 PUTBACK;
410 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
411 FREETMPS;
412 LEAVE;
413}
414
415void object_freezer::put (FILE *fp, attachable_base *ext)
416{
417 ext->optimise ();
418
419 if (ext->self)
420 {
421 int idx = AvFILLp ((AV *)av) + 1;
422 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
423 fprintf (fp, "oid %d\n", idx);
424 }
425}
426
427object_thawer::object_thawer (const char *filename)
428{
429 av = 0;
430
431 if (!filename)
432 return;
433
434 dSP;
435 ENTER;
436 SAVETMPS;
437 PUSHMARK (SP);
438 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
439 PUTBACK;
440
441 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
442 {
443 SPAGAIN;
444 SV *sv = POPs;
445 if (SvROK (sv))
446 av = SvREFCNT_inc (SvRV (sv));
447 }
448
449 FREETMPS;
450 LEAVE;
451}
452
453void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
454{
455 if (!av || oid < 0) // this is actually an error of sorts
456 return;
457
458 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
459 ext->clear ();
460
461 SV **svp = av_fetch ((AV *)av, oid, 0);
462
463 if (!svp || !SvROK (*svp))
464 {
465 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
466 return;
467 }
468
469 ext->self = *svp; *svp = &PL_sv_undef;
470 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
471
472 reattach (type, obj);
473}
474
475object_thawer::~object_thawer ()
476{
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479}
480
481/////////////////////////////////////////////////////////////////////////////
482
483extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484{
485 return 0;
486}
487
488static CommArray_s rtn_cmd;
489
490static int
491runPluginCommand (object *obj, char *params)
492{
493 dSP;
494
495 ENTER;
496 SAVETMPS;
497
498 PUSHMARK (SP);
499
500 EXTEND (SP, 3);
501 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
502 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
503
504 if (params)
505 PUSHs (sv_2mortal (newSVpv (params, 0)));
506
507 PUTBACK;
508 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
509 SPAGAIN;
510
511 if (SvTRUE (ERRSV))
512 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
513
514 int returnvalue = count > 0 ? POPi : -1;
515
516 PUTBACK;
517 FREETMPS;
518 LEAVE;
519
520 return returnvalue;
521}
522
523extern "C" void *cfperl_getPluginProperty (int *type, ...)
524{
525 va_list args;
526 char *propname;
527 int i;
528 va_start (args, type);
529 propname = va_arg (args, char *);
530 //printf ("Property name: %s\n", propname);
531
532 if (!strcmp (propname, "command?"))
533 {
534 if (!perl)
535 return NULL;
536
537 const char *cmdname = va_arg (args, const char *);
538 HV *hv = get_hv ("cf::COMMAND", 1);
539 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
540
541 va_end (args);
542
543 if (svp)
544 {
545 // this is totaly broken, should stash it into %COMMAND
546 rtn_cmd.name = cmdname;
547 rtn_cmd.time = SvNV (*svp);
548 rtn_cmd.func = runPluginCommand;
549
550 return &rtn_cmd;
551 }
552 }
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void*) PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void*) PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 625void
585cfperl_init () 626cfperl_init ()
586{ 627{
587 char *argv[] = { 628 extern char **environ;
588 "",
589 "-e"
590 "BEGIN {"
591 " cf->bootstrap;"
592 " unshift @INC, cf::datadir ();"
593 "}"
594 ""
595 "use cf;"
596 };
597 629
630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 631 perl = perl_alloc ();
599 perl_construct (perl); 632 perl_construct (perl);
600 633
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 635
603 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 636 const char *argv[] = {
637 settings.argv [0],
638 "-e0"
639 };
640
641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
604 { 643 {
605 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
606
607 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
608 //perl_destruct (perl);
609 //perl_free (perl);
610 //perl = 0;
611 //return;
612 } 646 }
613 647
614 obj_cache = newHV (); 648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
615} 663}
616 664
617void cfperl_main () 665void cfperl_main ()
618{ 666{
619 dSP; 667 dSP;
620 668
621 PUSHMARK (SP); 669 PUSHMARK (SP);
622 PUTBACK; 670 PUTBACK;
623 call_pv ("cf::main", G_DISCARD | G_VOID); 671 call_pv ("cf::main", G_DISCARD | G_VOID);
672}
673
674void
675attachable::instantiate ()
676{
677 if (attach)
678 {
679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
680 attach = 0;
681 }
682}
683
684void
685attachable::reattach ()
686{
687 optimise ();
688 //TODO: check for _attachment's, very important for restarts
689 INVOKE_ATTACHABLE (REATTACH, this);
624} 690}
625 691
626static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
627# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
628# include "eventinc.h" 694# include "eventinc.h"
659 } 725 }
660 } 726 }
661 } 727 }
662} 728}
663 729
730void
731attachable::gather_callbacks (AV *&callbacks, event_type event) const
732{
733 ::gather_callbacks (callbacks, cb_attachable, event);
734
735 if (cb)
736 ::gather_callbacks (callbacks, cb, event);
737}
738
739void
740global::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 ::gather_callbacks (callbacks, cb_global, event);
743}
744
745void
746object::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
749 {
750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
751
752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
754 }
755
756 if (type <= AvFILLp (cb_type))
757 {
758 SV *registry = AvARRAY (cb_type)[type];
759
760 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
761 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
762 }
763
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_object, event);
766}
767
768void
769archetype::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
773}
774
775void
776client::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_client, event);
780}
781
782void
783player::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_player, event);
787}
788
789void
790maptile::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event);
794}
795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
846bool
664bool cfperl_invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
665{ 848{
666 data_type dt; 849 data_type dt;
667 va_list ap;
668 850
669 va_start (ap, event); 851 // callback call ordering should be:
852 // 1. per-object callback
853 // 2. per-class object
854 // 3. per-type callback
855 // 4. global callbacks
670 856
671 AV *callbacks = 0; 857 AV *callbacks = 0;
672
673 object *op;
674 player *pl;
675 mapstruct *map;
676
677 // callback call ordering is:
678 // 1. per-object callback (NYI)
679 // 2. per-class object
680 // 2a. per-type callback
681 // 4. global callbacks
682
683 gather_callbacks (callbacks, cb_global, event); 858 gather_callbacks (callbacks, event);
684
685 switch (KLASS_OF (event))
686 {
687 case KLASS_GLOBAL:
688 break;
689
690 case KLASS_OBJECT:
691 dt = (data_type) va_arg (ap, int);
692 assert (("first argument must be of type object", dt == DT_OBJECT));
693 op = va_arg (ap, object *);
694
695 if (op->cb)
696 gather_callbacks (callbacks, (AV *)op->cb, event);
697
698 if (op->type)
699 {
700 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
701 {
702 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
703
704 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706 }
707
708 if (op->type <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715 }
716
717 gather_callbacks (callbacks, cb_object, event);
718
719 break;
720
721 case KLASS_PLAYER:
722 dt = (data_type) va_arg (ap, int);
723 assert (("first argument must be of type player", dt == DT_PLAYER));
724 pl = va_arg (ap, player *);
725
726 if (pl->cb)
727 gather_callbacks (callbacks, (AV *)pl->cb, event);
728
729 gather_callbacks (callbacks, cb_player, event);
730 break;
731
732 case KLASS_MAP:
733 dt = (data_type) va_arg (ap, int);
734 assert (("first argument must be of type object", dt == DT_MAP));
735 map = va_arg (ap, mapstruct *);
736
737 if (map->cb)
738 gather_callbacks (callbacks, (AV *)map->cb, event);
739
740 gather_callbacks (callbacks, cb_map, event);
741 break;
742
743 default:
744 assert (("unsupported event klass in cfperl_invoke", 0));
745 }
746 859
747 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
748 if (!callbacks) 861 if (!callbacks)
749 return 0; 862 return 0;
750 863
751 dSP; 864 va_list ap;
752 ENTER; 865 va_start (ap, event);
753 SAVETMPS;
754 866
755 PUSHMARK (SP); 867 CALL_BEGIN (3);
756 EXTEND (SP, 3);
757
758 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
759 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
760 870
761 switch (KLASS_OF (event)) 871 //TODO: unhack
762 { 872 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
763 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 873 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
764 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 874 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
765 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 875 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
766 } 876 else if (global *gl = is_a<global>(this)) /*nop*/;
877 else
878 abort (); //TODO
767 879
768 for (;;) 880 for (;;)
769 { 881 {
770 dt = (data_type) va_arg (ap, int); 882 dt = (data_type) va_arg (ap, int);
771 883
772 if (dt == DT_END) 884 if (dt == DT_END)
773 break; 885 break;
774
775 if (dt == DT_AV) 886 else if (dt == DT_AV)
776 { 887 {
777 AV *av = va_arg (ap, AV *); 888 AV *av = va_arg (ap, AV *);
778 889
779 for (int i = 0; i <= av_len (av); ++i) 890 for (int i = 0; i <= av_len (av); ++i)
780 XPUSHs (*av_fetch (av, i, 1)); 891 XPUSHs (*av_fetch (av, i, 1));
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 895 }
785 896
786 va_end (ap); 897 va_end (ap);
787 898
788 PUTBACK; 899 CALL_CALL ("cf::do_invoke", G_SCALAR);
789 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
790 SPAGAIN;
791
792 count = count > 0 ? POPi : 0; 900 count = count > 0 ? POPi : 0;
793 901
794 FREETMPS; 902 CALL_END;
795 LEAVE;
796 903
797 return count; 904 return count;
798} 905}
799 906
800SV * 907SV *
801cfperl_result (int idx) 908cfperl_result (int idx)
802{ 909{
803 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
804 if (!av) 911 if (!av)
805 return &PL_sv_undef; 912 return &PL_sv_undef;
806 913
807 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
808 if (!sv) 915 if (!sv)
815cfperl_result_INT (int idx) 922cfperl_result_INT (int idx)
816{ 923{
817 return SvIV (cfperl_result (idx)); 924 return SvIV (cfperl_result (idx));
818} 925}
819 926
927double
928cfperl_result_DOUBLE (int idx)
929{
930 return SvNV (cfperl_result (idx));
931}
932
933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
954void
955cfperl_emergency_save ()
956{
957 CALL_BEGIN (0);
958 CALL_CALL ("cf::emergency_save", G_VOID);
959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
1041maptile::find_sync (const char *path, maptile *origin)
1042{
1043 CALL_BEGIN (2);
1044 CALL_ARG (path);
1045 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080}
1081
1082void
1083object::enter_exit (object *exit)
1084{
1085 if (type != PLAYER)
1086 return;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (this);
1090 CALL_ARG (exit);
1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1092 CALL_END;
1093}
1094
1095void
1096object::player_goto (const char *path, int x, int y)
1097{
1098 if (type != PLAYER)
1099 return;
1100
1101 CALL_BEGIN (4);
1102 CALL_ARG (this);
1103 CALL_ARG (path);
1104 CALL_ARG (x);
1105 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END;
1108}
1109
1110const char *
1111object::ref () const
1112{
1113 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else
1116 return 0;
1117}
1118
1119object *
1120object::deref (const char *ref)
1121{
1122 object *retval = 0;
1123
1124 if (ref)
1125 {
1126 CALL_BEGIN (1);
1127 CALL_ARG (ref);
1128 CALL_CALL ("cf::object::deref", G_SCALAR);
1129
1130 if (count)
1131 sv_to (POPs, retval);
1132
1133 CALL_END;
1134 }
1135
1136 return retval;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
1155/////////////////////////////////////////////////////////////////////////////
1156
1157struct EVAPI *evapi::GEVAPI;
1158struct CoroAPI *coroapi::GCoroAPI;
1159
1160void coroapi::do_cede_to_tick ()
1161{
1162 cede_pending = 0;
1163 cede ();
1164}
1165
1166void
1167coroapi::wait_for_tick ()
1168{
1169 CALL_BEGIN (0);
1170 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1171 CALL_END;
1172}
1173
1174void
1175coroapi::wait_for_tick_begin ()
1176{
1177 CALL_BEGIN (0);
1178 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1179 CALL_END;
1180}
1181
1182void
1183iow::poll (int events)
1184{
1185 if (events != this->events)
1186 {
1187 int active = ev_is_active ((ev_io *)this);
1188 if (active) stop ();
1189 ev_io_set ((ev_io *)this, fd, events);
1190 if (active) start ();
1191 }
1192}
1193
1194void
1195_connect_to_perl ()
1196{
1197 stash_cf = gv_stashpv ("cf", 1);
1198
1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1201 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1202 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1203 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1209
1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1214
1215 cb_global = get_av ("cf::CB_GLOBAL", 1);
1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1217 cb_object = get_av ("cf::CB_OBJECT", 1);
1218 cb_player = get_av ("cf::CB_PLAYER", 1);
1219 cb_client = get_av ("cf::CB_CLIENT", 1);
1220 cb_type = get_av ("cf::CB_TYPE" , 1);
1221 cb_map = get_av ("cf::CB_MAP" , 1);
1222}
1223
820MODULE = cf PACKAGE = cf PREFIX = cf_ 1224MODULE = cf PACKAGE = cf PREFIX = cf_
821 1225
822BOOT: 1226BOOT:
823{ 1227{
824 HV *stash = gv_stashpv ("cf", 1); 1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1230
1231 _connect_to_perl ();
1232
1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
825 1243
826 static const struct { 1244 static const struct {
827 const char *name; 1245 const char *name;
828 IV iv; 1246 IV iv;
829 } *civ, const_iv[] = { 1247 } *civ, const_iv[] = {
830# define const_iv(name) { # name, (IV)name }, 1248# define const_iv(name) { # name, (IV)name },
831 const_iv (llevError) 1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
832 const_iv (llevInfo) 1250 const_iv (logBacktrace)
833 const_iv (llevDebug) 1251
834 const_iv (llevMonster) 1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1253
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
835 1255
836 const_iv (MAX_TIME) 1256 const_iv (MAX_TIME)
837 const_iv (PLAYER)
838 const_iv (TRANSPORT)
839 const_iv (ROD)
840 const_iv (TREASURE)
841 const_iv (POTION)
842 const_iv (FOOD)
843 const_iv (POISON)
844 const_iv (BOOK)
845 const_iv (CLOCK) 1257 const_iv (MAXSOCKBUF)
846 const_iv (LIGHTNING) 1258
847 const_iv (ARROW)
848 const_iv (BOW)
849 const_iv (WEAPON)
850 const_iv (ARMOUR)
851 const_iv (PEDESTAL)
852 const_iv (ALTAR)
853 const_iv (LOCKED_DOOR)
854 const_iv (SPECIAL_KEY)
855 const_iv (MAP)
856 const_iv (DOOR)
857 const_iv (KEY)
858 const_iv (TIMED_GATE)
859 const_iv (TRIGGER)
860 const_iv (GRIMREAPER)
861 const_iv (MAGIC_EAR)
862 const_iv (TRIGGER_BUTTON)
863 const_iv (TRIGGER_ALTAR)
864 const_iv (TRIGGER_PEDESTAL)
865 const_iv (SHIELD)
866 const_iv (HELMET)
867 const_iv (HORN)
868 const_iv (MONEY)
869 const_iv (CLASS)
870 const_iv (GRAVESTONE)
871 const_iv (AMULET)
872 const_iv (PLAYERMOVER)
873 const_iv (TELEPORTER)
874 const_iv (CREATOR)
875 const_iv (SKILL)
876 const_iv (EXPERIENCE)
877 const_iv (EARTHWALL)
878 const_iv (GOLEM)
879 const_iv (THROWN_OBJ)
880 const_iv (BLINDNESS)
881 const_iv (GOD)
882 const_iv (DETECTOR)
883 const_iv (TRIGGER_MARKER)
884 const_iv (DEAD_OBJECT)
885 const_iv (DRINK)
886 const_iv (MARKER)
887 const_iv (HOLY_ALTAR)
888 const_iv (PLAYER_CHANGER)
889 const_iv (BATTLEGROUND)
890 const_iv (PEACEMAKER)
891 const_iv (GEM)
892 const_iv (FIREWALL)
893 const_iv (ANVIL)
894 const_iv (CHECK_INV)
895 const_iv (MOOD_FLOOR) 1259 const_iv (NUM_BODY_LOCATIONS)
896 const_iv (EXIT) 1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
897 const_iv (ENCOUNTER) 1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
898 const_iv (SHOP_FLOOR) 1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
899 const_iv (SHOP_MAT) 1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
900 const_iv (RING) 1264 const_iv (body_wrist) const_iv (body_waist)
901 const_iv (FLOOR)
902 const_iv (FLESH)
903 const_iv (INORGANIC)
904 const_iv (SKILL_TOOL)
905 const_iv (LIGHTER)
906 const_iv (TRAP_PART)
907 const_iv (WALL)
908 const_iv (LIGHT_SOURCE)
909 const_iv (MISC_OBJECT)
910 const_iv (MONSTER)
911 const_iv (SPAWN_GENERATOR)
912 const_iv (LAMP)
913 const_iv (DUPLICATOR)
914 const_iv (TOOL)
915 const_iv (SPELLBOOK)
916 const_iv (BUILDFAC)
917 const_iv (CLOAK)
918 const_iv (SPINNER)
919 const_iv (GATE)
920 const_iv (BUTTON)
921 const_iv (CF_HANDLE)
922 const_iv (HOLE)
923 const_iv (TRAPDOOR)
924 const_iv (SIGN)
925 const_iv (BOOTS)
926 const_iv (GLOVES)
927 const_iv (SPELL)
928 const_iv (SPELL_EFFECT)
929 const_iv (CONVERTER)
930 const_iv (BRACERS)
931 const_iv (POISONING)
932 const_iv (SAVEBED)
933 const_iv (POISONCLOUD)
934 const_iv (FIREHOLES)
935 const_iv (WAND)
936 const_iv (SCROLL)
937 const_iv (DIRECTOR)
938 const_iv (GIRDLE)
939 const_iv (FORCE)
940 const_iv (POTION_EFFECT)
941 const_iv (EVENT_CONNECTOR)
942 const_iv (CLOSE_CON)
943 const_iv (CONTAINER)
944 const_iv (ARMOUR_IMPROVER)
945 const_iv (WEAPON_IMPROVER)
946 const_iv (SKILLSCROLL)
947 const_iv (DEEP_SWAMP)
948 const_iv (IDENTIFY_ALTAR)
949 const_iv (MENU)
950 const_iv (RUNE)
951 const_iv (TRAP)
952 const_iv (POWER_CRYSTAL)
953 const_iv (CORPSE)
954 const_iv (DISEASE)
955 const_iv (SYMPTOM)
956 const_iv (BUILDER)
957 const_iv (MATERIAL)
958 const_iv (ITEM_TRANSFORMER)
959 const_iv (QUEST)
960 1265
961 const_iv (NUM_SUBTYPES) 1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
962 1294
963 const_iv (ST_BD_BUILD) 1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
964 const_iv (ST_BD_REMOVE)
965 1296
966 const_iv (ST_MAT_FLOOR) 1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
967 const_iv (ST_MAT_WALL) 1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
968 const_iv (ST_MAT_ITEM)
969 1299
970 const_iv (AT_PHYSICAL) 1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
971 const_iv (AT_MAGIC) 1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
972 const_iv (AT_FIRE) 1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
973 const_iv (AT_ELECTRICITY) 1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
974 const_iv (AT_COLD) 1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
975 const_iv (AT_CONFUSION) 1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
976 const_iv (AT_ACID) 1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
977 const_iv (AT_DRAIN)
978 const_iv (AT_WEAPONMAGIC)
979 const_iv (AT_GHOSTHIT)
980 const_iv (AT_POISON)
981 const_iv (AT_SLOW)
982 const_iv (AT_PARALYZE)
983 const_iv (AT_TURN_UNDEAD)
984 const_iv (AT_FEAR)
985 const_iv (AT_CANCELLATION)
986 const_iv (AT_DEPLETE)
987 const_iv (AT_DEATH)
988 const_iv (AT_CHAOS)
989 const_iv (AT_COUNTERSPELL)
990 const_iv (AT_GODPOWER)
991 const_iv (AT_HOLYWORD)
992 const_iv (AT_BLIND)
993 const_iv (AT_INTERNAL)
994 const_iv (AT_LIFE_STEALING)
995 const_iv (AT_DISEASE)
996 1307
997 const_iv (QUEST_IN_PROGRESS) 1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
998 const_iv (QUEST_DONE_QUEST) 1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
999 const_iv (QUEST_DONE_TASK)
1000 const_iv (QUEST_START_QUEST)
1001 const_iv (QUEST_END_QUEST)
1002 const_iv (QUEST_START_TASK)
1003 const_iv (QUEST_END_TASK)
1004 const_iv (QUEST_OVERRIDE)
1005 const_iv (QUEST_ON_ACTIVATE)
1006
1007 const_iv (WEAP_HIT)
1008 const_iv (WEAP_SLASH)
1009 const_iv (WEAP_PIERCE)
1010 const_iv (WEAP_CLEAVE)
1011 const_iv (WEAP_SLICE)
1012 const_iv (WEAP_STAB)
1013 const_iv (WEAP_WHIP)
1014 const_iv (WEAP_CRUSH)
1015 const_iv (WEAP_BLUD) 1310 const_iv (WEAP_BLUD)
1016 1311
1017 const_iv (FLAG_ALIVE) 1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1018 const_iv (FLAG_WIZ) 1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1019 const_iv (FLAG_REMOVED) 1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1020 const_iv (FLAG_FREED) 1352 const_iv (SP_RUNE)
1021 const_iv (FLAG_WAS_WIZ) 1353 const_iv (SP_MAKE_MARK)
1022 const_iv (FLAG_APPLIED) 1354 const_iv (SP_BOLT)
1023 const_iv (FLAG_UNPAID) 1355 const_iv (SP_BULLET)
1024 const_iv (FLAG_USE_SHIELD) 1356 const_iv (SP_EXPLOSION)
1025 const_iv (FLAG_NO_PICK) 1357 const_iv (SP_CONE)
1026 const_iv (FLAG_ANIMATE) 1358 const_iv (SP_BOMB)
1027 const_iv (FLAG_MONSTER) 1359 const_iv (SP_WONDER)
1028 const_iv (FLAG_FRIENDLY) 1360 const_iv (SP_SMITE)
1029 const_iv (FLAG_GENERATOR) 1361 const_iv (SP_MAGIC_MISSILE)
1030 const_iv (FLAG_IS_THROWN) 1362 const_iv (SP_SUMMON_GOLEM)
1031 const_iv (FLAG_AUTO_APPLY) 1363 const_iv (SP_DIMENSION_DOOR)
1032 const_iv (FLAG_TREASURE) 1364 const_iv (SP_MAGIC_MAPPING)
1033 const_iv (FLAG_PLAYER_SOLD) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1034 const_iv (FLAG_SEE_INVISIBLE) 1369 const_iv (SP_INVISIBLE)
1035 const_iv (FLAG_CAN_ROLL)
1036 const_iv (FLAG_OVERLAY_FLOOR)
1037 const_iv (FLAG_IS_TURNABLE)
1038 const_iv (FLAG_IS_USED_UP)
1039 const_iv (FLAG_IDENTIFIED)
1040 const_iv (FLAG_REFLECTING)
1041 const_iv (FLAG_CHANGING)
1042 const_iv (FLAG_SPLITTING)
1043 const_iv (FLAG_HITBACK)
1044 const_iv (FLAG_STARTEQUIP)
1045 const_iv (FLAG_BLOCKSVIEW)
1046 const_iv (FLAG_UNDEAD)
1047 const_iv (FLAG_SCARED)
1048 const_iv (FLAG_UNAGGRESSIVE)
1049 const_iv (FLAG_REFL_MISSILE)
1050 const_iv (FLAG_REFL_SPELL)
1051 const_iv (FLAG_NO_MAGIC)
1052 const_iv (FLAG_NO_FIX_PLAYER)
1053 const_iv (FLAG_IS_LIGHTABLE)
1054 const_iv (FLAG_TEAR_DOWN)
1055 const_iv (FLAG_RUN_AWAY)
1056 const_iv (FLAG_PICK_UP)
1057 const_iv (FLAG_UNIQUE)
1058 const_iv (FLAG_NO_DROP)
1059 const_iv (FLAG_WIZCAST)
1060 const_iv (FLAG_CAST_SPELL)
1061 const_iv (FLAG_USE_SCROLL)
1062 const_iv (FLAG_USE_RANGE)
1063 const_iv (FLAG_USE_BOW)
1064 const_iv (FLAG_USE_ARMOUR)
1065 const_iv (FLAG_USE_WEAPON)
1066 const_iv (FLAG_USE_RING)
1067 const_iv (FLAG_READY_RANGE)
1068 const_iv (FLAG_READY_BOW)
1069 const_iv (FLAG_XRAYS)
1070 const_iv (FLAG_NO_APPLY)
1071 const_iv (FLAG_IS_FLOOR)
1072 const_iv (FLAG_LIFESAVE)
1073 const_iv (FLAG_NO_STRENGTH)
1074 const_iv (FLAG_SLEEP)
1075 const_iv (FLAG_STAND_STILL)
1076 const_iv (FLAG_RANDOM_MOVE)
1077 const_iv (FLAG_ONLY_ATTACK)
1078 const_iv (FLAG_CONFUSED)
1079 const_iv (FLAG_STEALTH)
1080 const_iv (FLAG_WIZPASS)
1081 const_iv (FLAG_IS_LINKED)
1082 const_iv (FLAG_CURSED)
1083 const_iv (FLAG_DAMNED)
1084 const_iv (FLAG_SEE_ANYWHERE)
1085 const_iv (FLAG_KNOWN_MAGICAL)
1086 const_iv (FLAG_KNOWN_CURSED)
1087 const_iv (FLAG_CAN_USE_SKILL)
1088 const_iv (FLAG_BEEN_APPLIED)
1089 const_iv (FLAG_READY_SCROLL)
1090 const_iv (FLAG_USE_ROD)
1091 const_iv (FLAG_USE_HORN)
1092 const_iv (FLAG_MAKE_INVIS)
1093 const_iv (FLAG_INV_LOCKED)
1094 const_iv (FLAG_IS_WOODED)
1095 const_iv (FLAG_IS_HILLY)
1096 const_iv (FLAG_READY_SKILL)
1097 const_iv (FLAG_READY_WEAPON)
1098 const_iv (FLAG_NO_SKILL_IDENT)
1099 const_iv (FLAG_BLIND)
1100 const_iv (FLAG_SEE_IN_DARK)
1101 const_iv (FLAG_IS_CAULDRON)
1102 const_iv (FLAG_NO_STEAL)
1103 const_iv (FLAG_ONE_HIT)
1104 const_iv (FLAG_CLIENT_SENT)
1105 const_iv (FLAG_BERSERK)
1106 const_iv (FLAG_NEUTRAL)
1107 const_iv (FLAG_NO_ATTACK)
1108 const_iv (FLAG_NO_DAMAGE)
1109 const_iv (FLAG_OBJ_ORIGINAL)
1110 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1111 const_iv (FLAG_ACTIVATE_ON_PUSH)
1112 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1113 const_iv (FLAG_IS_WATER)
1114 const_iv (FLAG_CONTENT_ON_GEN)
1115 const_iv (FLAG_IS_A_TEMPLATE)
1116 const_iv (FLAG_IS_BUILDABLE)
1117 const_iv (FLAG_AFK)
1118
1119 const_iv (NDI_BLACK)
1120 const_iv (NDI_WHITE)
1121 const_iv (NDI_NAVY)
1122 const_iv (NDI_RED) 1370 const_iv (SP_PROBE)
1123 const_iv (NDI_ORANGE) 1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1124 const_iv (NDI_BLUE) 1375 const_iv (SP_BLESS)
1125 const_iv (NDI_DK_ORANGE)
1126 const_iv (NDI_GREEN)
1127 const_iv (NDI_LT_GREEN)
1128 const_iv (NDI_GREY)
1129 const_iv (NDI_BROWN)
1130 const_iv (NDI_GOLD)
1131 const_iv (NDI_TAN)
1132 const_iv (NDI_MAX_COLOR)
1133 const_iv (NDI_COLOR_MASK)
1134 const_iv (NDI_UNIQUE)
1135 const_iv (NDI_ALL)
1136
1137 const_iv (F_APPLIED)
1138 const_iv (F_LOCATION)
1139 const_iv (F_UNPAID)
1140 const_iv (F_MAGIC)
1141 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1142 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1143 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1144 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1145 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1146 1403
1147 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1148 const_iv (F_SHOP)
1149 const_iv (F_SELL)
1150 1405
1151 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1152 const_iv (P_NO_MAGIC) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1153 const_iv (P_IS_ALIVE)
1154 const_iv (P_NO_CLERIC)
1155 const_iv (P_NEED_UPDATE)
1156 const_iv (P_NO_ERROR)
1157 const_iv (P_OUT_OF_MAP)
1158 const_iv (P_NEW_MAP)
1159 1408
1160 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1161 const_iv (UP_OBJ_REMOVE)
1162 const_iv (UP_OBJ_CHANGE)
1163 const_iv (UP_OBJ_FACE)
1164 1410
1165 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1166 const_iv (INS_ABOVE_FLOOR_ONLY)
1167 const_iv (INS_NO_WALK_ON)
1168 const_iv (INS_ON_TOP)
1169 const_iv (INS_BELOW_ORIGINATOR) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1170 const_iv (INS_MAP_LOAD)
1171 1413
1172 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1173 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1174 const_iv (WILL_APPLY_EARTHWALL)
1175 const_iv (WILL_APPLY_DOOR)
1176 const_iv (WILL_APPLY_FOOD)
1177 1416
1178 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1179 const_iv (SAVE_DIR_MODE)
1180 1418
1181 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1182 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1183 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1184 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1185 const_iv (M_WOOD)
1186 const_iv (M_ORGANIC)
1187 const_iv (M_STONE)
1188 const_iv (M_CLOTH)
1189 const_iv (M_ADAMANT)
1190 const_iv (M_LIQUID)
1191 const_iv (M_SOFT_METAL)
1192 const_iv (M_BONE)
1193 const_iv (M_ICE)
1194 const_iv (M_SPECIAL)
1195 1423
1196 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1197 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1198 const_iv (SK_EXP_NONE)
1199 const_iv (SK_SUBTRACT_SKILL_EXP)
1200 1426
1201 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1202 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1203 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1204 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1205 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1206 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1207 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1208 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1209 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1210 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1211 const_iv (SK_DET_MAGIC)
1212 const_iv (SK_ORATORY)
1213 const_iv (SK_SINGING)
1214 const_iv (SK_DET_CURSE)
1215 const_iv (SK_FIND_TRAPS)
1216 const_iv (SK_MEDITATION)
1217 const_iv (SK_PUNCHING)
1218 const_iv (SK_FLAME_TOUCH)
1219 const_iv (SK_KARATE)
1220 const_iv (SK_CLIMBING)
1221 const_iv (SK_WOODSMAN)
1222 const_iv (SK_INSCRIPTION)
1223 const_iv (SK_ONE_HANDED_WEAPON)
1224 const_iv (SK_MISSILE_WEAPON)
1225 const_iv (SK_THROWING)
1226 const_iv (SK_USE_MAGIC_ITEM)
1227 const_iv (SK_DISARM_TRAPS)
1228 const_iv (SK_SET_TRAP)
1229 const_iv (SK_THAUMATURGY)
1230 const_iv (SK_PRAYING)
1231 const_iv (SK_CLAWING)
1232 const_iv (SK_LEVITATION)
1233 const_iv (SK_SUMMONING)
1234 const_iv (SK_PYROMANCY)
1235 const_iv (SK_EVOCATION)
1236 const_iv (SK_SORCERY)
1237 const_iv (SK_TWO_HANDED_WEAPON)
1238 const_iv (SK_SPARK_TOUCH)
1239 const_iv (SK_SHIVER)
1240 const_iv (SK_ACID_SPLASH)
1241 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1242 1438
1243 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1244 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1245 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1246 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1247 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1248 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1249 const_iv (SOUND_PUSH_PLAYER)
1250 const_iv (SOUND_PLAYER_HITS1)
1251 const_iv (SOUND_PLAYER_HITS2)
1252 const_iv (SOUND_PLAYER_HITS3)
1253 const_iv (SOUND_PLAYER_HITS4)
1254 const_iv (SOUND_PLAYER_IS_HIT1)
1255 const_iv (SOUND_PLAYER_IS_HIT2)
1256 const_iv (SOUND_PLAYER_IS_HIT3)
1257 const_iv (SOUND_PLAYER_KILLS)
1258 const_iv (SOUND_PET_IS_KILLED)
1259 const_iv (SOUND_PLAYER_DIES)
1260 const_iv (SOUND_OB_EVAPORATE)
1261 const_iv (SOUND_OB_EXPLODE)
1262 const_iv (SOUND_CLOCK)
1263 const_iv (SOUND_TURN_HANDLE)
1264 const_iv (SOUND_FALL_HOLE)
1265 const_iv (SOUND_DRINK_POISON)
1266 const_iv (SOUND_CAST_SPELL_0)
1267 1445
1268 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1269 const_iv (PREFER_HIGH)
1270 1447
1271 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1272 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1273 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1274 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1275 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1276 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1277 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1278 const_iv (ATNR_DRAIN)
1279 const_iv (ATNR_WEAPONMAGIC)
1280 const_iv (ATNR_GHOSTHIT)
1281 const_iv (ATNR_POISON)
1282 const_iv (ATNR_SLOW)
1283 const_iv (ATNR_PARALYZE)
1284 const_iv (ATNR_TURN_UNDEAD)
1285 const_iv (ATNR_FEAR)
1286 const_iv (ATNR_CANCELLATION)
1287 const_iv (ATNR_DEPLETE)
1288 const_iv (ATNR_DEATH)
1289 const_iv (ATNR_CHAOS)
1290 const_iv (ATNR_COUNTERSPELL)
1291 const_iv (ATNR_GODPOWER)
1292 const_iv (ATNR_HOLYWORD)
1293 const_iv (ATNR_BLIND)
1294 const_iv (ATNR_INTERNAL)
1295 const_iv (ATNR_LIFE_STEALING)
1296 const_iv (ATNR_DISEASE)
1297 1455
1298 const_iv (MAP_FLUSH) 1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1299 const_iv (MAP_PLAYER_UNIQUE)
1300 const_iv (MAP_BLOCK)
1301 const_iv (MAP_STYLE) 1457 const_iv (MAP_INACTIVE)
1302 const_iv (MAP_OVERLAY)
1303 1458
1304 const_iv (MAP_IN_MEMORY) 1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1305 const_iv (MAP_SWAPPED) 1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1306 const_iv (MAP_LOADING)
1307 const_iv (MAP_SAVING)
1308 1461
1309 const_iv (KLASS_GLOBAL) 1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1310 const_iv (KLASS_OBJECT) 1463
1311 const_iv (KLASS_PLAYER) 1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1312 const_iv (KLASS_MAP) 1465
1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467
1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1469
1470 // random map generator
1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1473
1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1477
1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1480
1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1313 }; 1486 };
1314 1487
1315 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1316 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1317 1490
1318 static const struct { 1491 static const struct {
1319 const char *name; 1492 const char *name;
1320 int skip; 1493 int skip;
1321 IV klass; 1494 IV klass;
1332 { 1505 {
1333 AV *event = newAV (); 1506 AV *event = newAV ();
1334 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1507 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1335 av_push (event, newSViv (eiv->klass)); 1508 av_push (event, newSViv (eiv->klass));
1336 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1337 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1338 } 1511 }
1339
1340 static const struct {
1341 int dtype;
1342 const char *name;
1343 IV idx;
1344 } *cprop, prop_table[] = {
1345# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1346 prop (CFAPI_INT, MAP_PROP_FLAGS)
1347 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1348 prop (CFAPI_STRING, MAP_PROP_PATH)
1349 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1350 prop (CFAPI_STRING, MAP_PROP_NAME)
1351 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1352 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1353 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1354 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1355 prop (CFAPI_INT, MAP_PROP_WIDTH)
1356 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1357 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1358 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1359 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1360 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1361 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1362 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1363 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1364 prop (CFAPI_INT, MAP_PROP_SKY)
1365 prop (CFAPI_INT, MAP_PROP_WPARTX)
1366 prop (CFAPI_INT, MAP_PROP_WPARTY)
1367 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1368 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1369 prop (CFAPI_PREGION, MAP_PROP_REGION)
1370 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1371 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1372 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1373 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1374 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1375 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1376 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1378 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1379 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1380 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1381 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1382 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1383 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1384 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1385 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1386 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1387 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1388 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1389 prop (CFAPI_INT, OBJECT_PROP_X)
1390 prop (CFAPI_INT, OBJECT_PROP_Y)
1391 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1392 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1393 prop (CFAPI_INT, OBJECT_PROP_NROF)
1394 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1395 prop (CFAPI_INT, OBJECT_PROP_FACING)
1396 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1397 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1398 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1399 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1400 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1401 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1402 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1403 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1404 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1405 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1406 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1407 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1408 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1409 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1410 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1411 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1412 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1413 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1414 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1415 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1416 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1417 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1418 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1419 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1420 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1422 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1423 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1424 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1426 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1427 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1428 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1430 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1431 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1432 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1433 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1434 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1435 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1436 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1437 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1438 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1441 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1442 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1443 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1444 prop (CFAPI_INT, OBJECT_PROP_STR)
1445 prop (CFAPI_INT, OBJECT_PROP_DEX)
1446 prop (CFAPI_INT, OBJECT_PROP_CON)
1447 prop (CFAPI_INT, OBJECT_PROP_WIS)
1448 prop (CFAPI_INT, OBJECT_PROP_INT)
1449 prop (CFAPI_INT, OBJECT_PROP_POW)
1450 prop (CFAPI_INT, OBJECT_PROP_CHA)
1451 prop (CFAPI_INT, OBJECT_PROP_WC)
1452 prop (CFAPI_INT, OBJECT_PROP_AC)
1453 prop (CFAPI_INT, OBJECT_PROP_HP)
1454 prop (CFAPI_INT, OBJECT_PROP_SP)
1455 prop (CFAPI_INT, OBJECT_PROP_GP)
1456 prop (CFAPI_INT, OBJECT_PROP_FP)
1457 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1458 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1459 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1460 prop (CFAPI_INT, OBJECT_PROP_DAM)
1461 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1462 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1463 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1464 prop (CFAPI_INT, OBJECT_PROP_FACE)
1465 };
1466
1467 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1468 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1469
1470 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1471 {
1472 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1473 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1474 }
1475
1476 //I_EVENT_API (PACKAGE);
1477} 1512}
1478 1513
1479void _reload_1 () 1514void _gv_clear (SV *gv)
1480 CODE: 1515 CODE:
1481 cb_global = get_av ("cf::CB_GLOBAL", 1); 1516 assert (SvTYPE (gv) == SVt_PVGV);
1482 cb_object = get_av ("cf::CB_OBJECT", 1); 1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1483 cb_player = get_av ("cf::CB_PLAYER", 1); 1518 f (GvGP (gv)->gp_form);
1484 cb_type = get_av ("cf::CB_TYPE" , 1); 1519 f (GvGP (gv)->gp_io);
1485 cb_map = get_av ("cf::CB_MAP" , 1); 1520 f (GvGP (gv)->gp_sv);
1521 f (GvGP (gv)->gp_av);
1522 f (GvGP (gv)->gp_hv);
1523 f (GvGP (gv)->gp_cv);
1524 GvCVGEN (gv) = 0;
1525 GvMULTI_off (gv);
1526# undef f
1486 1527
1487void _reload_2 () 1528void _connect_to_perl ()
1529
1530void _recalc_want ()
1531
1532# not used by default anymore
1533void _global_reattach ()
1488 CODE: 1534 CODE:
1489{ 1535{
1490 // reattach to all attachable objects in the game. 1536 // reattach to all attachable objects in the game.
1491 for (player *pl = first_player; pl; pl = pl->next) 1537 for_all_clients (ns)
1492 reattach (pl); 1538 ns->reattach ();
1493 1539
1494 for (mapstruct *map = first_map; map; map = map->next) 1540 for_all_objects (op)
1495 reattach (map);
1496
1497 for (object *op = objects; op; op = op->next)
1498 reattach (op); 1541 op->reattach ();
1542}
1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim ()
1587
1588void init_globals ()
1589
1590void init_experience ()
1591
1592void init_attackmess ()
1593
1594void init_dynamic ()
1595
1596void load_settings ()
1597
1598void load_materials ()
1599
1600void init_uuid ()
1601 CODE:
1602 UUID::init ();
1603
1604void init_signals ()
1605
1606void init_commands ()
1607
1608void init_skills ()
1609
1610void init_beforeplay ()
1611
1612void evthread_start (int aiofd)
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618NV till_tick ()
1619 CODE:
1620 RETVAL = SvNVX (sv_next_tick) - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624int tick_inhibit ()
1625 CODE:
1626 RETVAL = tick_inhibit;
1627 OUTPUT:
1628 RETVAL
1629
1630void tick_inhibit_inc ()
1631 CODE:
1632 ++tick_inhibit;
1633
1634void tick_inhibit_dec ()
1635 CODE:
1636 if (!--tick_inhibit)
1637 if (tick_pending)
1638 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede ();
1641 }
1642
1643void server_tick ()
1644 CODE:
1645{
1646 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime);
1650
1651 server_tick ();
1652
1653 NOW = ev_time ();
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1655 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1499} 1657}
1500 1658
1501NV floor (NV x) 1659NV floor (NV x)
1502 1660
1503NV ceil (NV x) 1661NV ceil (NV x)
1504 1662
1505void server_tick () 1663NV rndm (...)
1664 ALIAS:
1665 rmg_rndm = 1
1666 CODE:
1667{
1668 rand_gen &gen = ix ? rmg_rndm : rndm;
1669 switch (items)
1670 {
1671 case 0: RETVAL = gen (); break;
1672 case 1: RETVAL = gen (SvUV (ST (0))); break;
1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1674 default: croak ("cf::rndm requires none, one or two parameters."); break;
1675 }
1676}
1677 OUTPUT:
1678 RETVAL
1506 1679
1680NV clamp (NV value, NV min_value, NV max_value)
1681 CODE:
1682 RETVAL = clamp (value, min_value, max_value);
1683 OUTPUT:
1684 RETVAL
1685
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT:
1690 RETVAL
1691
1692void weaken (...)
1693 PROTOTYPE: @
1694 CODE:
1695 while (items > 0)
1696 sv_rvweaken (ST (--items));
1697
1507void 1698void
1508LOG (int level, char *msg) 1699log_backtrace (utf8_string msg)
1700
1701void
1702LOG (int flags, utf8_string msg)
1509 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1510 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1511 1705
1512char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1513 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1514 1708
1515char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1516 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1517 1711
1518const char *
1519get_maps_directory (char *path)
1520 PROTOTYPE: $
1521 ALIAS: maps_directory = 0
1522 CODE:
1523 RETVAL = create_pathname (path);
1524 OUTPUT: RETVAL
1525
1526void 1712void
1527sub_generation_inc () 1713sub_generation_inc ()
1528 CODE: 1714 CODE:
1529 PL_sub_generation++; 1715 PL_sub_generation++;
1530 1716
1531char * 1717const_octet_string
1532mapdir () 1718mapdir ()
1533 PROTOTYPE: 1719 PROTOTYPE:
1534 ALIAS: 1720 ALIAS:
1535 mapdir = 0 1721 mapdir = 0
1536 uniquedir = 1 1722 uniquedir = 1
1550 case 5: RETVAL = settings.playerdir; break; 1736 case 5: RETVAL = settings.playerdir; break;
1551 case 6: RETVAL = settings.datadir ; break; 1737 case 6: RETVAL = settings.datadir ; break;
1552 } 1738 }
1553 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1554 1740
1741void abort ()
1742
1743void reset_signals ()
1744
1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1746
1747void cleanup (const_octet_string cause, bool make_core = false)
1748
1749void emergency_save ()
1750
1751void _exit (int status = EXIT_SUCCESS)
1752
1753#if _POSIX_MEMLOCK
1754
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif
1763
1764int munlockall ()
1765
1766#endif
1767
1555int 1768int
1556cf_find_animation (char *text) 1769malloc_trim (IV pad = 0)
1770
1771void
1772mallinfo ()
1773 PPCODE:
1774{
1775#if __GLIBC__
1776 struct mallinfo mai = mallinfo ();
1777 EXTEND (SP, 10*2);
1778 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1779 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1780 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1781 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1783 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1788#endif
1789 EXTEND (SP, 5*2);
1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1795}
1796
1797int find_animation (utf8_string text)
1557 PROTOTYPE: $ 1798 PROTOTYPE: $
1558 1799
1559int random_roll(int min, int max, object *op, int goodbad); 1800int random_roll (int min, int max, object *op, int goodbad);
1560 1801
1561const char *cost_string_from_value(uint64 cost, int approx = 0) 1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1562
1563int invoke (int event, ...)
1564 CODE:
1565 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1566 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1567 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1568 OUTPUT: RETVAL
1569 1803
1570int 1804int
1571exp_to_level (val64 exp) 1805exp_to_level (val64 exp)
1572 CODE: 1806 CODE:
1573{ 1807{
1604 RETVAL = newSVpv (resist_plus[atnr], 0); 1838 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else 1839 else
1606 XSRETURN_UNDEF; 1840 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1608 1842
1843UUID
1844uuid_cur ()
1845 CODE:
1846 RETVAL = UUID::cur;
1847 OUTPUT:
1848 RETVAL
1849
1850UUID
1851uuid_gen ()
1852 CODE:
1853 RETVAL = UUID::gen ();
1854 OUTPUT:
1855 RETVAL
1856
1857val64
1858uuid_seq (UUID uuid)
1859 CODE:
1860 RETVAL = uuid.seq;
1861 OUTPUT:
1862 RETVAL
1863
1864UUID
1865uuid_str (val64 seq)
1866 CODE:
1867 RETVAL.seq = seq;
1868 OUTPUT:
1869 RETVAL
1870
1871void
1872coin_names ()
1873 PPCODE:
1874 EXTEND (SP, NUM_COINS);
1875 for (int i = 0; i < NUM_COINS; ++i)
1876 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1877
1878void
1879coin_archetypes ()
1880 PPCODE:
1881 EXTEND (SP, NUM_COINS);
1882 for (int i = 0; i < NUM_COINS; ++i)
1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1884
1885bool
1886load_resource_file_ (octet_string filename)
1887
1888void
1889fix_weight ()
1890
1891MODULE = cf PACKAGE = cf::attachable
1892
1893int
1894valid (SV *obj)
1895 CODE:
1896 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1897 OUTPUT:
1898 RETVAL
1899
1900void
1901debug_trace (attachable *obj, bool on = true)
1902 CODE:
1903 obj->flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on)
1905 obj->flags |= attachable::F_DEBUG_TRACE;
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912#object *mortals (U32 index)
1913# CODE:
1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1915# OUTPUT: RETVAL
1916
1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1918
1919MODULE = cf PACKAGE = cf::global
1920
1921int invoke (SV *klass, int event, ...)
1922 CODE:
1923 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1924 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1925 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1927 OUTPUT: RETVAL
1928
1609MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610 1930
1931INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1932
1611int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1612 CODE: 1934 CODE:
1613 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1614 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1615 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1937 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1938 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1616 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1617 1940
1618SV *registry (object *op) 1941SV *registry (object *op)
1942
1943int objects_size ()
1619 CODE: 1944 CODE:
1620 RETVAL = registry_of (op); 1945 RETVAL = objects.size ();
1621 OUTPUT: 1946 OUTPUT: RETVAL
1947
1948object *objects (U32 index)
1949 CODE:
1950 RETVAL = index < objects.size () ? objects [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int actives_size ()
1954 CODE:
1955 RETVAL = actives.size ();
1956 OUTPUT: RETVAL
1957
1958object *actives (U32 index)
1959 CODE:
1960 RETVAL = index < actives.size () ? actives [index] : 0;
1961 OUTPUT: RETVAL
1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const char *slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1976 switch (ix)
1977 {
1978 case 0: RETVAL = body_locations[slot].use_name; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1980 }
1981}
1982 OUTPUT:
1622 RETVAL 1983 RETVAL
1623 1984
1624SV *
1625get_property (object *obj, int type, int idx)
1626 CODE:
1627 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1628 OUTPUT: RETVAL
1629
1630SV *
1631set_property (object *obj, int type, int idx, SV *newval)
1632 CODE:
1633 switch (type)
1634 {
1635 case CFAPI_INT:
1636 cf_object_set_int_property (obj, idx, SvIV (newval));
1637 break;
1638 case CFAPI_LONG:
1639 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1640 break;
1641 case CFAPI_DOUBLE:
1642 {
1643 int unused_type;
1644 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1645 }
1646 break;
1647 case CFAPI_STRING:
1648 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1649 break;
1650 case CFAPI_POBJECT:
1651 {
1652 int unused_type;
1653 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1654 }
1655 break;
1656 default:
1657 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1658 }
1659
1660# missing properties 1985# missing properties
1661 1986
1662void 1987object *head (object *op)
1663set_attacktype (object *obj, U32 attacktype) 1988 PROTOTYPE: $
1664 CODE: 1989 CODE:
1665 obj->attacktype = attacktype; 1990 RETVAL = op->head_ ();
1666
1667U32
1668get_attacktype (object *obj)
1669 ALIAS:
1670 attacktype = 0
1671 CODE:
1672 RETVAL = obj->attacktype;
1673 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1674
1675# missing in plug-in api, of course
1676void
1677set_food (object *obj, int food)
1678 CODE:
1679 obj->stats.food = food;
1680
1681int
1682get_food (object *obj)
1683 ALIAS:
1684 food = 0
1685 CODE:
1686 RETVAL = obj->stats.food;
1687 OUTPUT: RETVAL
1688 1992
1689void 1993void
1690inv (object *obj) 1994inv (object *obj)
1691 PROTOTYPE: $ 1995 PROTOTYPE: $
1692 PPCODE: 1996 PPCODE:
1693{ 1997{
1694 object *o;
1695 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1696 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1697} 2000}
1698 2001
1699int cf_object_get_resistance (object *op, int rtype) 2002void
1700 ALIAS: resistance = 0 2003set_animation (object *op, int idx)
2004 CODE:
2005 SET_ANIMATION (op, idx);
1701 2006
1702int cf_object_get_flag (object *op, int flag) 2007int
1703 ALIAS: flag = 0 2008num_animations (object *op)
2009 CODE:
2010 RETVAL = NUM_ANIMATIONS (op);
2011 OUTPUT: RETVAL
1704 2012
1705void cf_object_set_flag (object *op, int flag, int value) 2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
1706 2020
2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
2032object *find_best_object_match (object *op, utf8_string match)
2033
2034object *find_marked_object (object *op)
2035
1707int need_identify (const object *obj); 2036int need_identify (object *obj);
1708 2037
1709int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
1710 2039
1711void cf_object_move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
2041 CODE:
2042 RETVAL = move_ob (op, dir, originator);
2043 OUTPUT:
2044 RETVAL
1712 2045
1713void cf_object_apply (object *op, object *author, int flags = 0) 2046void apply (object *applier, object *applied, int flags = 0)
2047 CODE:
2048 manual_apply (applied, applier, flags);
1714 2049
1715void cf_object_apply_below (object *op) 2050void apply_below (object *op)
2051 CODE:
2052 player_apply_below (op);
1716 2053
1717void cf_object_remove (object *op) 2054int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1718 2055
1719void cf_object_free (object *op)
1720
1721object *cf_object_present_archname_inside (object *op, char *whatstr)
1722
1723int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1724
1725int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1726
1727object *cf_object_clone (object *op, int clonetype = 0)
1728
1729int cf_object_pay_item (object *op, object *buyer) 2056int pay_item (object *op, object *buyer)
2057 CODE:
2058 RETVAL = pay_for_item (op, buyer);
2059 OUTPUT: RETVAL
1730 2060
1731int cf_object_pay_amount (object *op, uint64 amount) 2061int pay_amount (object *op, uint64 amount)
2062 CODE:
2063 RETVAL = pay_for_amount (amount, op);
2064 OUTPUT: RETVAL
1732 2065
1733void pay_player (object *op, uint64 amount) 2066void pay_player (object *op, uint64 amount)
1734 2067
1735val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2068val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1736 2069
1737int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2070int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1738 2071
1739int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2072void learn_spell (object *op, object *sp, int special_prayer = 0)
2073 CODE:
2074 do_learn_spell (op, sp, special_prayer);
1740 2075
1741void cf_object_learn_spell (object *op, object *sp)
1742
1743void cf_object_forget_spell (object *op, object *sp) 2076void forget_spell (object *op, object *sp)
2077 CODE:
2078 do_forget_spell (op, query_name (sp));
1744 2079
1745object *cf_object_check_for_spell (object *op, char *spellname) 2080object *check_for_spell (object *op, utf8_string spellname)
2081 CODE:
2082 RETVAL = check_spell_known (op, spellname);
2083 OUTPUT: RETVAL
1746 2084
1747int cf_object_query_money (object *op) 2085int query_money (object *op)
1748 ALIAS: money = 0 2086 ALIAS: money = 0
1749 2087
1750int cf_object_query_cost (object *op, object *who, int flags) 2088val64 query_cost (object *op, object *who, int flags)
1751 ALIAS: cost = 0 2089 ALIAS: cost = 0
1752 2090
1753void cf_object_activate_rune (object *op , object *victim) 2091void spring_trap (object *op, object *victim)
1754 2092
1755int cf_object_check_trigger (object *op, object *cause) 2093int check_trigger (object *op, object *cause)
1756 2094
1757int cf_object_out_of_map (object *op, int x, int y)
1758
1759void cf_object_drop (object *op, object *author) 2095void drop (object *who, object *op)
1760 2096
1761void cf_object_take (object *op, object *author)
1762
1763void cf_object_say (object *op, char *msg)
1764
1765void cf_object_speak (object *op, char *msg)
1766
1767object *cf_object_insert_object (object *op, object *container)
1768
1769const char *cf_object_get_msg (object *ob)
1770 ALIAS: msg = 0
1771
1772object *cf_object_insert_in_ob (object *ob, object *where)
1773
1774int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1775
1776void cf_object_update (object *op, int flags)
1777
1778void cf_object_pickup (object *op, object *what) 2097void pick_up (object *who, object *op)
1779 2098
1780object *cf_create_object_by_name (const char *name) 2099void update_object (object *op, int action)
1781 2100
1782void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1783 2102
1784void player_lvl_adj (object *who, object *skill = 0) 2103void player_lvl_adj (object *who, object *skill = 0)
1785 2104
1786int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1787 2106
1789 2108
1790void push_button (object *op); 2109void push_button (object *op);
1791 2110
1792void use_trigger (object *op); 2111void use_trigger (object *op);
1793 2112
1794void add_button_link (object *button, mapstruct *map, int connected); 2113void add_button_link (object *button, maptile *map, int connected);
1795 2114
1796void remove_button_link (object *op); 2115void remove_button_link (object *op);
1797 2116
1798void 2117void handle_apply_yield (object *op);
1799cf_object_set_resistance (object *op, int rtype, int val)
1800 CODE:
1801 if (rtype >= 0 && rtype < NROFATTACKS)
1802 op->resist[rtype] = val;
1803 2118
1804 2119
1805MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2120MODULE = cf PACKAGE = cf::object PREFIX = cf_
1806
1807void cf_fix_object (object *pl)
1808 ALIAS: fix = 0
1809
1810object *cf_insert_ob_in_ob (object *ob, object *where)
1811 2121
1812# no clean way to get an object from an archetype - stupid idiotic 2122# no clean way to get an object from an archetype - stupid idiotic
1813# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1814 2124
1815object *new (const char *archetype = 0) 2125object *new (utf8_string archetype = 0)
1816 PROTOTYPE: ;$ 2126 PROTOTYPE: ;$
1817 CODE: 2127 CODE:
1818 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2128 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1819 OUTPUT: 2129 OUTPUT:
1820 RETVAL 2130 RETVAL
1821 2131
2132object *find_object (U32 tag)
2133
2134# TODO: nuke
1822object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1823 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
1824 CODE: 2137 CODE:
1825{ 2138{
1826 int unused_type; 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1827 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1828} 2140}
1829 2141
1830# syntatic sugar for easier use in event callbacks. 2142shstr
1831const char *options (object *op) 2143object::kv_get (shstr key)
1832 CODE:
1833 RETVAL = op->name;
1834 OUTPUT:
1835 RETVAL
1836 2144
1837player *contr (object *op) 2145void
1838 CODE: 2146object::kv_del (shstr key)
1839 RETVAL = op->contr;
1840 OUTPUT: RETVAL
1841 2147
1842const char *get_ob_key_value (object *op, const char *key) 2148void
1843 2149object::kv_set (shstr key, shstr value)
1844bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1845 2150
1846object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
1847 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
1848 PREINIT: 2153 PREINIT:
1849 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
1851void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
1852 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
1853 PPCODE: 2158 PPCODE:
1854{ 2159{
1855 rv_vector rv; 2160 rv_vector rv;
2161
2162 PUTBACK;
1856 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165
1857 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
1858 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (newSVuv (rv.distance));
1859 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (newSViv (rv.distance_x));
1860 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (newSViv (rv.distance_y));
1861 PUSHs (newSViv (rv.direction)); 2170 PUSHs (newSViv (rv.direction));
1862 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (to_sv (rv.part));
1863} 2172}
1864 2173
1865bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
1866 CODE: 2175 CODE:
1867 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
1868 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1869 2178
1870char * 2179const_utf8_string
1871base_name (object *ob, int plural) 2180base_name (object *op, int plural = op->nrof > 1)
1872 CODE: 2181 CODE:
1873 RETVAL = cf_query_base_name (ob, plural); 2182 RETVAL = query_base_name (op, plural);
1874 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1875 2184
1876living * 2185# return the tail of an object, excluding itself
2186void
1877stats (object *ob) 2187tail (object *op)
1878 CODE: 2188 PPCODE:
1879 RETVAL = &ob->stats; 2189 while ((op = op->more))
1880 OUTPUT: RETVAL 2190 XPUSHs (sv_2mortal (to_sv (op)));
1881
1882 2191
1883MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1884 2193
1885player *player (object *op) 2194player *player (object *op)
1886 CODE: 2195 CODE:
1887 RETVAL = op->contr; 2196 RETVAL = op->contr;
1888 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
1889 2198
2199bool move_player (object *op, int dir)
2200
2201void check_score (object *op)
2202
1890void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1891 2204 CODE:
1892object *cf_player_send_inventory (object *op) 2205 new_draw_info (flags, 0, op, txt);
1893
1894char *cf_player_get_ip (object *op)
1895 ALIAS: ip = 0
1896
1897object *cf_player_get_marked_item (object *op)
1898 ALIAS: marked_item = 0
1899
1900void cf_player_set_marked_item (object *op, object *ob)
1901
1902partylist *cf_player_get_party (object *op)
1903 ALIAS: party = 0
1904
1905void cf_player_set_party (object *op, partylist *party)
1906 2206
1907void kill_player (object *op) 2207void kill_player (object *op)
1908 2208
2209void esrv_send_item (object *pl, object *item)
2210
2211void esrv_update_item (object *pl, int what, object *item)
2212 C_ARGS: what, pl, item
2213
2214void esrv_del_item (object *pl, int tag)
2215 C_ARGS: pl->contr, tag
2216
2217int command_summon (object *op, utf8_string params)
2218
2219int command_arrest (object *op, utf8_string params)
2220
2221
1909MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1910 2223
2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2225
1911int invoke (player *pl, int event, ...) 2226int invoke (player *pl, int event, ...)
1912 CODE: 2227 CODE:
1913 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2228 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2229 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2230 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2231 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1916 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1917 2233
1918SV *registry (player *pl) 2234SV *registry (player *pl)
2235
2236void
2237save_stats (player *pl)
1919 CODE: 2238 CODE:
1920 RETVAL = registry_of (pl); 2239 pl->ob->stats.hp = pl->ob->stats.maxhp;
2240 pl->ob->stats.sp = pl->ob->stats.maxsp;
2241 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2242 pl->orig_stats = pl->ob->stats;
2243
2244# should only be temporary
2245void esrv_new_player (player *pl)
2246
2247#d# TODO: replace by blocked_los accessor, fix code using this
2248bool
2249cell_visible (player *pl, int dx, int dy)
2250 CODE:
2251 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1921 OUTPUT: 2252 OUTPUT:
1922 RETVAL 2253 RETVAL
1923 2254
1924player *cf_player_find (char *name)
1925 PROTOTYPE: $
1926
1927void cf_player_move (player *pl, int dir)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946
1947bool
1948cell_visible (player *pl, int dx, int dy)
1949 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952 OUTPUT:
1953 RETVAL
1954
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2255void
1984send (player *pl, SV *packet) 2256send (player *pl, SV *packet)
1985 CODE: 2257 CODE:
1986{ 2258{
1987 STRLEN len; 2259 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2260 char *buf = SvPVbyte (packet, len);
1989 2261
1990 Write_String_To_Socket (&pl->socket, buf, len); 2262 if (len > MAXSOCKBUF)
2263 pl->failmsg ("[packet too long for client]");
2264 else if (pl->ns)
2265 pl->ns->send_packet (buf, len);
1991} 2266}
1992 2267
1993int 2268void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1994listening (player *pl, int new_value = -1) 2269 PROTOTYPE: $;$$$
1995 CODE: 2270 PPCODE:
1996 RETVAL = pl->listening; 2271 if (GIMME_V != G_VOID)
1997 if (new_value >= 0) 2272 {
1998 pl->listening = new_value; 2273 EXTEND (SP, 3);
2274 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2275 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2276 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2277 }
2278 if (map_path) sv_to (map_path, pl->savebed_map);
2279 if (x) sv_to (x, pl->bed_x);
2280 if (y) sv_to (y, pl->bed_y);
2281
2282void
2283list ()
2284 PPCODE:
2285 for_all_players (pl)
2286 XPUSHs (sv_2mortal (to_sv (pl)));
2287
2288
2289MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2290
2291int invoke (maptile *map, int event, ...)
2292 CODE:
2293 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2294 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2295 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2296 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2297 OUTPUT: RETVAL
2298
2299SV *registry (maptile *map)
2300
2301void
2302find_tagged_objects (maptile *map, utf8_string tag = 0)
2303 PPCODE:
2304{
2305 if (!map->spaces)
2306 XSRETURN_EMPTY;
2307
2308 if (tag)
2309 {
2310 shstr_cmp tag_ (tag);
2311
2312 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2313 for (object *op = ms->bot; op; op = op->above)
2314 if (op->tag == tag_)
2315 XPUSHs (sv_2mortal (to_sv (op)));
2316 }
2317 else
2318 {
2319 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2320 for (object *op = ms->bot; op; op = op->above)
2321 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op)));
2323 }
2324}
2325
2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2327
2328void
2329adjust_daylight ()
2330 CODE:
2331 maptile::adjust_daylight ();
2332
2333void
2334maptile::instantiate ()
2335
2336maptile *new ()
2337 PROTOTYPE:
2338 CODE:
2339 RETVAL = new maptile;
1999 OUTPUT: 2340 OUTPUT:
2000 RETVAL 2341 RETVAL
2001 2342
2002void get_savebed (player *pl) 2343void
2003 ALIAS: 2344maptile::players ()
2004 savebed = 0
2005 PPCODE: 2345 PPCODE:
2006 EXTEND (SP, 3); 2346 if (GIMME_V == G_SCALAR)
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2347 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2348 else if (GIMME_V == G_ARRAY)
2349 {
2350 EXTEND (SP, THIS->players);
2351 for_all_players (pl)
2352 if (pl->ob && pl->ob->map == THIS)
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2353 PUSHs (sv_2mortal (to_sv (pl->ob)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2354 }
2010 2355
2011void set_savebed (player *pl, char *map_path, int x, int y)
2012 CODE:
2013 strcpy (pl->savebed_map, map_path);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016
2017void 2356void
2018list () 2357maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2358 CODE:
2359{
2360 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2361 croak ("maptile::add_underlay: palette must be arrayref");
2362
2363 palette = SvRV (palette);
2364
2365 STRLEN idxlen;
2366 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2372 if (op->flag [FLAG_IS_FLOOR])
2373 goto skip_space;
2374
2375 {
2376 int offs = offset + y * stride + x;
2377 if (IN_RANGE_EXC (offs, 0, idxlen))
2378 {
2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2380 {
2381 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384
2385 if (ob->randomitems)
2386 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems);
2390
2391 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 }
2394
2395 ob->randomitems = 0;
2396 }
2397 }
2398 }
2399 }
2400
2401 skip_space: ;
2402 }
2403}
2404
2405void
2406maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::set_regiondata: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2418 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2419
2420 for (int i = av_len ((AV *)palette) + 1; i--; )
2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2422
2423 for (int y = 0; y < THIS->height; ++y)
2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2425
2426 sfree (THIS->regions, THIS->size ());
2427 delete [] THIS->regionmap;
2428
2429 THIS->regions = regions;
2430 THIS->regionmap = regionmap;
2431}
2432
2433void
2434maptile::create_region_treasure ()
2435 CODE:
2436 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y)
2438 {
2439 region *rgn = THIS->region (x, y);
2440
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 }
2446
2447int out_of_map (maptile *map, int x, int y)
2448
2449void
2450trigger (maptile *map, long connection, bool state = true)
2451 CODE:
2452 activate_connection (map, connection, state);
2453
2454void
2455get_connection (maptile *map, long connection)
2456 PPCODE:
2457 oblinkpt *obp = get_connection_links (map, connection);
2458 if (obp)
2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2461
2462void
2463get_map_flags (maptile *map, int x, int y)
2019 PPCODE: 2464 PPCODE:
2020{ 2465{
2021 player *pl;
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047
2048
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050
2051int invoke (mapstruct *map, int event, ...)
2052 CODE:
2053 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2054 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2055 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2056 OUTPUT:
2057 RETVAL
2058
2059SV *registry (mapstruct *map)
2060 CODE:
2061 RETVAL = registry_of (map);
2062 OUTPUT:
2063 RETVAL
2064
2065SV *
2066get_property (mapstruct *obj, int type, int idx)
2067 CODE:
2068 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2069 OUTPUT: RETVAL
2070
2071SV *
2072set_property (mapstruct *obj, int type, int idx, SV *newval)
2073 CODE:
2074 switch (type)
2075 {
2076 case CFAPI_INT:
2077 cf_map_set_int_property (obj, idx, SvIV (newval));
2078 break;
2079 default:
2080 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2081 }
2082
2083mapstruct *new (int width, int height)
2084 PROTOTYPE:
2085 CODE:
2086{
2087 int unused_type;
2088 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2089}
2090 OUTPUT:
2091 RETVAL
2092
2093void delete_map (mapstruct *map)
2094
2095void clean_tmp_map (mapstruct *map)
2096
2097void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2098
2099mapstruct *tile_map (mapstruct *map, unsigned int dir)
2100 CODE:
2101 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2102 OUTPUT:
2103 RETVAL
2104
2105char *tile_path (mapstruct *map, unsigned int dir)
2106 CODE:
2107 if (dir >= 4)
2108 XSRETURN_UNDEF;
2109 RETVAL = map->tile_path [dir];
2110 OUTPUT:
2111 RETVAL
2112
2113mapstruct *cf_map_get_map (char *name)
2114 PROTOTYPE: $
2115 ALIAS: map = 0
2116
2117mapstruct *has_been_loaded (char *name)
2118 PROTOTYPE: $
2119
2120mapstruct *cf_map_get_first ()
2121 PROTOTYPE:
2122 ALIAS: first = 0
2123
2124# whoever "designed" the plug-in api should have wasted
2125# his/her time with staying away from the project - would have
2126# saved others a lot of time, without doubt.
2127void set_path (mapstruct *where, char *path)
2128 CODE:
2129 strcpy (where->path, path);
2130
2131int in_memory (mapstruct *map)
2132 CODE:
2133 RETVAL = map->in_memory;
2134 OUTPUT:
2135 RETVAL
2136
2137bool unique (mapstruct *map)
2138 CODE:
2139 RETVAL = map->unique;
2140 OUTPUT:
2141 RETVAL
2142
2143void set_unique (mapstruct *map, bool unique)
2144 CODE:
2145 map->unique = unique;
2146
2147object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2148
2149object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2150
2151object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2152 C_ARGS: str, map, nx, ny
2153
2154void
2155cf_map_normalise (mapstruct *map, int x, int y)
2156 PPCODE:
2157{
2158 mapstruct *nmap = 0; 2466 maptile *nmap = 0;
2159 I16 nx = 0, ny = 0; 2467 I16 nx = 0, ny = 0;
2468
2469 PUTBACK;
2160 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2161 2472
2162 EXTEND (SP, 4); 2473 EXTEND (SP, 4);
2163 PUSHs (sv_2mortal (newSViv (flags))); 2474 PUSHs (sv_2mortal (newSViv (flags)));
2164 2475
2165 if (GIMME_V == G_ARRAY) 2476 if (GIMME_V == G_ARRAY)
2166 { 2477 {
2167 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2478 PUSHs (sv_2mortal (to_sv (nmap)));
2168 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (newSViv (nx)));
2169 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (newSViv (ny)));
2170 } 2481 }
2171} 2482}
2172 2483
2484mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$
2487 CODE:
2488{
2489 maptile *nmap = 0;
2490 I16 nx, ny;
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &nmap->at (nx, ny);
2500}
2501 OUTPUT:
2502 RETVAL
2503
2173void 2504void
2174at (mapstruct *map, unsigned int x, unsigned int y) 2505at (maptile *map, unsigned int x, unsigned int y)
2175 PROTOTYPE: $$$ 2506 PROTOTYPE: $$$
2176 PPCODE: 2507 PPCODE:
2177{ 2508{
2178 object *o;
2179 mapstruct *nmap = 0; 2509 maptile *nmap = 0;
2180 I16 nx, ny; 2510 I16 nx, ny;
2181 2511
2512 PUTBACK;
2182 get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2183 2515
2184 if (nmap) 2516 if (nmap)
2185 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2518 XPUSHs (sv_2mortal (to_sv (o)));
2187} 2519}
2188 2520
2189SV * 2521SV *
2190bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$
2192 ALIAS: 2524 ALIAS:
2193 top_at = 1 2525 top_at = 1
2194 flags_at = 2 2526 flags_at = 2
2195 light_at = 3 2527 light_at = 3
2196 move_block_at = 4 2528 move_block_at = 4
2197 move_slow_at = 5 2529 move_slow_at = 5
2198 move_on_at = 6 2530 move_on_at = 6
2199 move_off_at = 7 2531 move_off_at = 7
2200 INIT:
2201 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2202 CODE: 2532 CODE:
2533{
2534 sint16 nx = x;
2535 sint16 ny = y;
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF;
2539
2540 mapspace &ms = map->at (nx, ny);
2541
2542 ms.update ();
2543
2203 switch (ix) 2544 switch (ix)
2204 { 2545 {
2205 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2546 case 0: RETVAL = to_sv (ms.bot ); break;
2206 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2547 case 1: RETVAL = to_sv (ms.top ); break;
2207 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2548 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2208 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2549 case 3: RETVAL = newSViv (ms.light ); break;
2209 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2550 case 4: RETVAL = newSVuv (ms.move_block); break;
2210 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2551 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2211 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2552 case 6: RETVAL = newSVuv (ms.move_on ); break;
2212 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2553 case 7: RETVAL = newSVuv (ms.move_off ); break;
2213 } 2554 }
2555}
2214 OUTPUT: 2556 OUTPUT: RETVAL
2557
2558void fix_walls (maptile *map, int x, int y)
2559
2560void fix_walls_around (maptile *map, int x, int y)
2561
2562# worst xs function of my life
2563bool
2564_create_random_map (\
2565 maptile *self,\
2566 utf8_string wallstyle,\
2567 utf8_string wall_name,\
2568 utf8_string floorstyle,\
2569 utf8_string monsterstyle,\
2570 utf8_string treasurestyle,\
2571 utf8_string layoutstyle,\
2572 utf8_string doorstyle,\
2573 utf8_string decorstyle,\
2574 utf8_string origin_map,\
2575 utf8_string final_map,\
2576 utf8_string exitstyle,\
2577 utf8_string this_map,\
2578 utf8_string exit_on_final_map,\
2579 int xsize,\
2580 int ysize,\
2581 int expand2x,\
2582 int layoutoptions1,\
2583 int layoutoptions2,\
2584 int layoutoptions3,\
2585 int symmetry,\
2586 int difficulty,\
2587 int difficulty_given,\
2588 float difficulty_increase,\
2589 int dungeon_level,\
2590 int dungeon_depth,\
2591 int decoroptions,\
2592 int orientation,\
2593 int origin_y,\
2594 int origin_x,\
2595 U32 random_seed,\
2596 val64 total_map_hp,\
2597 int map_layout_style,\
2598 int treasureoptions,\
2599 int symmetry_used,\
2600 region *region,\
2601 utf8_string custom\
2602)
2603 CODE:
2604{
2605 random_map_params rmp;
2606
2607 assign (rmp.wallstyle , wallstyle);
2608 assign (rmp.wall_name , wall_name);
2609 assign (rmp.floorstyle , floorstyle);
2610 assign (rmp.monsterstyle , monsterstyle);
2611 assign (rmp.treasurestyle , treasurestyle);
2612 assign (rmp.layoutstyle , layoutstyle);
2613 assign (rmp.doorstyle , doorstyle);
2614 assign (rmp.decorstyle , decorstyle);
2615 assign (rmp.exitstyle , exitstyle);
2616 assign (rmp.exit_on_final_map, exit_on_final_map);
2617
2618 rmp.origin_map = origin_map;
2619 rmp.final_map = final_map;
2620 rmp.this_map = this_map;
2621 rmp.xsize = xsize;
2622 rmp.ysize = ysize;
2623 rmp.expand2x = expand2x;
2624 rmp.layoutoptions1 = layoutoptions1;
2625 rmp.layoutoptions2 = layoutoptions2;
2626 rmp.layoutoptions3 = layoutoptions3;
2627 rmp.symmetry = symmetry;
2628 rmp.difficulty = difficulty;
2629 rmp.difficulty_given = difficulty_given;
2630 rmp.difficulty_increase = difficulty_increase;
2631 rmp.dungeon_level = dungeon_level;
2632 rmp.dungeon_depth = dungeon_depth;
2633 rmp.decoroptions = decoroptions;
2634 rmp.orientation = orientation;
2635 rmp.origin_y = origin_y;
2636 rmp.origin_x = origin_x;
2637 rmp.random_seed = random_seed;
2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2639 rmp.map_layout_style = map_layout_style;
2640 rmp.treasureoptions = treasureoptions;
2641 rmp.symmetry_used = symmetry_used;
2642 rmp.region = region;
2643 rmp.custom = custom;
2644
2645 RETVAL = self->generate_random_map (&rmp);
2646}
2647 OUTPUT:
2215 RETVAL 2648 RETVAL
2216 2649
2217# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2650MODULE = cf PACKAGE = cf::mapspace
2218void
2219_set_obs (mapstruct *map, SV *sv)
2220 CODE:
2221{
2222 object *o;
2223 AV *av;
2224 int x, y;
2225 AV *obs = (AV *)SvRV (sv);
2226 2651
2227 for (y = 0; y < MAP_HEIGHT (map); y++) 2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2228 for (x = 0; x < MAP_WIDTH (map); x++)
2229 {
2230 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2231
2232 if (!SvROK (sv))
2233 continue;
2234
2235 av = (AV *)SvRV (sv);
2236
2237 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2238 {
2239 sv = av_shift (av);
2240
2241 if (SvROK (sv))
2242 {
2243 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2244 SVptr_cache_set (o, sv);
2245 }
2246 }
2247 }
2248}
2249
2250 2653
2251MODULE = cf PACKAGE = cf::arch 2654MODULE = cf PACKAGE = cf::arch
2252 2655
2253archetype *first() 2656int archetypes_size ()
2254 PROTOTYPE: 2657 CODE:
2255 CODE:
2256 RETVAL = first_archetype; 2658 RETVAL = archetypes.size ();
2257 OUTPUT: RETVAL 2659 OUTPUT: RETVAL
2258 2660
2259archetype *next (archetype *arch) 2661archetype *archetypes (U32 index)
2260 CODE: 2662 CODE:
2261 RETVAL = arch->next; 2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2262 OUTPUT: RETVAL 2664 OUTPUT: RETVAL
2263 2665
2264archetype *head (archetype *arch)
2265 CODE:
2266 RETVAL = arch->head;
2267 OUTPUT: RETVAL
2268
2269archetype *more (archetype *arch)
2270 CODE:
2271 RETVAL = arch->more;
2272 OUTPUT: RETVAL
2273
2274const char *name (archetype *arch)
2275 CODE:
2276 RETVAL = arch->name;
2277 OUTPUT: RETVAL
2278
2279object *clone (archetype *arch) 2666object *instantiate (archetype *arch)
2280 CODE: 2667 CODE:
2281 RETVAL = &arch->clone; 2668 RETVAL = arch_to_object (arch);
2669 OUTPUT:
2282 OUTPUT: RETVAL 2670 RETVAL
2671
2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2283 2673
2284MODULE = cf PACKAGE = cf::party 2674MODULE = cf PACKAGE = cf::party
2285 2675
2286partylist *first () 2676partylist *first ()
2287 PROTOTYPE: 2677 PROTOTYPE:
2288 CODE: 2678 CODE:
2289 RETVAL = get_firstparty (); 2679 RETVAL = get_firstparty ();
2290 OUTPUT: RETVAL 2680 OUTPUT: RETVAL
2291 2681
2292partylist *next (partylist *party) 2682INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2683
2684MODULE = cf PACKAGE = cf::region
2685
2686void
2687list ()
2688 PPCODE:
2689 for_all_regions (rgn)
2690 XPUSHs (sv_2mortal (to_sv (rgn)));
2691
2692region *find (utf8_string name)
2693 PROTOTYPE: $
2293 CODE: 2694 CODE:
2294 RETVAL = party->next; 2695 RETVAL = region::find (name);
2295 OUTPUT: RETVAL 2696 OUTPUT: RETVAL
2296 2697
2297const char *name (partylist *party) 2698region *find_fuzzy (utf8_string name)
2699 PROTOTYPE: $
2298 CODE: 2700 CODE:
2299 RETVAL = party->partyname; 2701 RETVAL = region::find_fuzzy (name);
2300 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2301 2703
2302const char *password (partylist *party) 2704int specificity (region *rgn)
2303 CODE: 2705 CODE:
2304 RETVAL = party->passwd; 2706 RETVAL = 0;
2707 while (rgn = rgn->parent)
2708 RETVAL++;
2305 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2306 2710
2307MODULE = cf PACKAGE = cf::region 2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2308
2309region *first ()
2310 PROTOTYPE:
2311 CODE:
2312 RETVAL = first_region;
2313 OUTPUT: RETVAL
2314
2315region *next (region *reg)
2316 CODE:
2317 RETVAL = reg->next;
2318 OUTPUT: RETVAL
2319
2320const char *name (region *reg)
2321 CODE:
2322 RETVAL = reg->name;
2323 OUTPUT: RETVAL
2324
2325region *parent (region *reg)
2326 CODE:
2327 RETVAL = reg->parent;
2328 OUTPUT: RETVAL
2329
2330const char *longname (region *reg)
2331 CODE:
2332 RETVAL = reg->longname;
2333 OUTPUT: RETVAL
2334
2335const char *msg (region *reg)
2336 CODE:
2337 RETVAL = reg->msg;
2338 OUTPUT: RETVAL
2339 2712
2340MODULE = cf PACKAGE = cf::living 2713MODULE = cf PACKAGE = cf::living
2341 2714
2342val64 2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2343exp (living *liv, val64 new_val = 0) 2716
2344 PROTOTYPE: $;$ 2717MODULE = cf PACKAGE = cf::settings
2345 ALIAS: 2718
2346 Str = 1 2719INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2347 Dex = 2 2720
2348 Con = 3 2721MODULE = cf PACKAGE = cf::client
2349 Wis = 4 2722
2350 Cha = 5 2723INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2351 Int = 6 2724
2352 Pow = 7 2725int invoke (client *ns, int event, ...)
2353 wc = 8 2726 CODE:
2354 ac = 9 2727 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2728 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2729 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2730 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2731 OUTPUT: RETVAL
2732
2733SV *registry (client *ns)
2734
2735void
2736list ()
2737 PPCODE:
2738 EXTEND (SP, clients.size ());
2739 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2740 PUSHs (sv_2mortal (to_sv (*i)));
2741
2742void
2743client::send_packet (SV *packet)
2744 CODE:
2745{
2746 STRLEN len;
2747 char *buf = SvPVbyte (packet, len);
2748
2749 if (len > MAXSOCKBUF)
2750 {
2751 // ugly
2752 if (THIS->pl)
2753 THIS->pl->failmsg ("[packet too long for client]");
2754 }
2755 else
2756 THIS->send_packet (buf, len);
2757}
2758
2759faceidx
2760client::need_face (utf8_string name, int pri = 0)
2761 CODE:
2762 RETVAL = face_find (name, 0);
2763 if (RETVAL)
2764 {
2765 THIS->send_face (RETVAL, pri);
2766 THIS->flush_fx ();
2767 }
2768 OUTPUT:
2769 RETVAL
2770
2771int
2772client::fx_want (int idx, int value = -1)
2773 CODE:
2774 if (0 < idx && idx < FT_NUM)
2775 {
2776 RETVAL = THIS->fx_want [idx];
2777 if (items > 2)
2778 THIS->fx_want [idx] = value;
2779 }
2780 else
2781 RETVAL = 0;
2782 OUTPUT:
2783 RETVAL
2784
2785MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2786
2787faceidx sound_find (utf8_string name)
2788
2789void sound_set (utf8_string str, faceidx face)
2790
2791# dire hack
2792void old_sound_index (int idx, faceidx face)
2793 CODE:
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face;
2796
2797MODULE = cf PACKAGE = cf::face PREFIX = face_
2798
2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2800
2801faceidx face_find (utf8_string name, faceidx defidx = 0)
2802
2803faceidx alloc (utf8_string name)
2804 CODE:
2805{
2806 do
2807 {
2808 RETVAL = faces.size ();
2809 faces.resize (RETVAL + 1);
2810 }
2811 while (!RETVAL); // crude way to leave index 0
2812
2813 faces [RETVAL].name = name;
2814 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2815
2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2818}
2819 OUTPUT: RETVAL
2820
2821void set_type (faceidx idx, int value)
2822 ALIAS:
2355 hp = 10 2823 set_type = 0
2356 maxhp = 11 2824 set_visibility = 1
2357 sp = 12 2825 set_magicmap = 2
2358 maxsp = 13 2826 set_smooth = 3
2359 grace = 14 2827 set_smoothlevel = 4
2360 maxgrace = 15 2828 CODE:
2361 food = 16 2829 faceinfo *f = face_info (idx); assert (f);
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix) 2830 switch (ix)
2367 { 2831 {
2368 LIVING_ACC (exp , 0); 2832 case 0: f->type = value; break;
2369 LIVING_ACC (Str , 1); 2833 case 1: f->visibility = value; break;
2370 LIVING_ACC (Dex , 2); 2834 case 2: f->magicmap = value; break;
2371 LIVING_ACC (Con , 3); 2835 case 3: f->smooth = value; break;
2372 LIVING_ACC (Wis , 4); 2836 case 4: f->smoothlevel = value; break;
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 2837 }
2388# undef LIVING_ACC 2838
2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2840 CODE:
2841{
2842 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32);
2844 sv_to (data, d->data);
2845 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848
2849 if (memcmp (d->chksum, cdata, clen))
2850 {
2851 memcpy (d->chksum, cdata, clen);
2852
2853 // invalidate existing client face info
2854 for_all_clients (ns)
2855 if (ns->faceset == faceset)
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 }
2861}
2862
2863int get_data_size (faceidx idx, int faceset = 0)
2864 CODE:
2865 facedata *d = face_data (idx, faceset);
2866 if (!d) XSRETURN_UNDEF;
2867 RETVAL = d->data.size ();
2389 OUTPUT: 2868 OUTPUT:
2390 RETVAL 2869 RETVAL
2391 2870
2871SV *get_chksum (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_data (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2884 OUTPUT:
2885 RETVAL
2886
2887void invalidate (faceidx idx)
2888 CODE:
2889 for_all_clients (ns)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894
2895void invalidate_all ()
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2902
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2906
2907animidx anim_find (utf8_string name)
2908 CODE:
2909 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL
2911
2912animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE:
2914{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref");
2917
2918 AV *av = (AV *)SvRV (frames);
2919
2920 animation *anim = &animation::find (name);
2921 if (anim->number)
2922 {
2923 anim->resize (av_len (av) + 1);
2924 anim->facings = facings;
2925 }
2926 else
2927 anim = &animation::create (name, av_len (av) + 1, facings);
2928
2929 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2931}
2932 OUTPUT: RETVAL
2933
2934void invalidate_all ()
2935 CODE:
2936 for_all_clients (ns)
2937 ns->anims_sent.reset ();
2938
2939MODULE = cf PACKAGE = cf::object::freezer
2940
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2942
2943SV *
2944new (char *klass)
2945 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2947 OUTPUT: RETVAL
2948
2949void
2950DESTROY (SV *sv)
2951 CODE:
2952 object_freezer *self;
2953 sv_to (sv, self);
2954 delete self;
2955
2956MODULE = cf PACKAGE = cf::object::thawer
2957
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2959
2960SV *
2961new_from_file (char *klass, octet_string path)
2962 CODE:
2963 object_thawer *f = new object_thawer (path);
2964 if (!*f)
2965 {
2966 delete f;
2967 XSRETURN_UNDEF;
2968 }
2969 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_thawer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979void
2980extract_tags (object_thawer *self)
2981 PPCODE:
2982 while (self->kw != KW_EOF)
2983 {
2984 PUTBACK;
2985 coroapi::cede_to_tick ();
2986 SPAGAIN;
2987
2988 if (self->kw == KW_tag)
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990
2991 self->skip ();
2992 }
2993

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