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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC vs.
Revision 1.422 by root, Wed Nov 14 02:22:04 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
70static int tick_inhibit; 67static int tick_inhibit;
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
76 74
77bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
79 77
80static HV 78static HV
86 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
98 *cv_cf_tick,
99 *cv_cf_match_match;
92 100
93#ifndef newSVpv_utf8 101#ifndef newSVpv_utf8
94static inline SV * 102static SV *
95newSVpv_utf8 (const char *s) 103newSVpv_utf8 (const char *s)
96{ 104{
97 if (!s) 105 if (!s)
98 return newSV (0); 106 return newSV (0);
99 107
102 return sv; 110 return sv;
103} 111}
104#endif 112#endif
105 113
106#ifndef newSVpvn_utf8 114#ifndef newSVpvn_utf8
107static inline SV * 115static SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{ 117{
110 if (!s) 118 if (!s)
111 return newSV (0); 119 return newSV (0);
112 120
116 SvUTF8_on (sv); 124 SvUTF8_on (sv);
117 125
118 return sv; 126 return sv;
119} 127}
120#endif 128#endif
129
130noinline utf8_string
131cfSvPVutf8_nolen (SV *sv)
132{
133 SvGETMAGIC (sv);
134
135 if (SvPOK (sv))
136 {
137 if (!SvUTF8 (sv))
138 sv_utf8_upgrade_nomg (sv);
139
140 return SvPVX (sv);
141 }
142
143 return SvPV_nolen (sv);
144}
121 145
122// helper cast function, returns super class * or 0 146// helper cast function, returns super class * or 0
123template<class super> 147template<class super>
124static super * 148static super *
125is_a (attachable *at) 149is_a (attachable *at)
158 SvREFCNT_inc (self); 182 SvREFCNT_inc (self);
159 hv_clear (self); 183 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 184 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self); 185 SvREFCNT_dec (self);
162 186
163 // self *must* be null now because thats sv_unmagic's job. 187 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self); 188 assert (!this->self);
165 } 189 }
166} 190}
167 191
168void 192void
202attachable::destroy () 226attachable::destroy ()
203{ 227{
204 if (destroyed ()) 228 if (destroyed ())
205 return; 229 return;
206 230
207 flags |= F_DESTROYED; 231 attachable_flags |= F_DESTROYED;
208 do_destroy (); 232 do_destroy ();
209 sever_self (); 233 sever_self ();
234}
235
236void
237attachable::do_delete ()
238{
239 delete this;
210} 240}
211 241
212void 242void
213attachable::check_mortals () 243attachable::check_mortals ()
214{ 244{
224 { 254 {
225 static int last_mortalcount; 255 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount) 256 if (mortals.size () != last_mortalcount)
227 { 257 {
228 last_mortalcount = mortals.size (); 258 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
230 263
231 if (0) 264 if (0)
232 { 265 {
233 for (int j = 0; j < mortals.size (); ++j)//D 266 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
235 fprintf (stderr, "\n");//D 269 fprintf (stderr, "\n");//D
236 } 270 }
237 } 271 }
238 } 272 }
239 273
259 } 293 }
260 else 294 else
261 { 295 {
262 mortals.erase (i); 296 mortals.erase (i);
263 obj->sever_self (); 297 obj->sever_self ();
264 delete obj; 298 obj->do_delete ();
265 } 299 }
266 } 300 }
267} 301}
268 302
269void 303void
286 320
287 attach = src.attach; 321 attach = src.attach;
288 return *this; 322 return *this;
289} 323}
290 324
325#if 0
291template<typename T> 326template<typename T>
292static bool 327static bool
293find_backref (void *ptr, T *obj) 328find_backref (void *ptr, T *obj)
294{ 329{
295 char *s = (char *)obj; 330 char *s = (char *)obj;
303 338
304 return false; 339 return false;
305} 340}
306 341
307// for debugging, find "live" objects containing this ptr 342// for debugging, find "live" objects containing this ptr
308void 343static void
309find_backref (void *ptr) 344find_backref (void *ptr)
310{ 345{
311 for_all_objects (op) 346 for_all_objects (op)
312 if (find_backref (ptr, op)) 347 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 348 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 352 fprintf (stderr, "P %p\n", pl);
318 353
319 for_all_clients (ns) 354 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 355 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 356 fprintf (stderr, "C %p\n", ns);
322
323} 357}
358#endif
324 359
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 361
327static SV * 362static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 363newSVptr (void *ptr, HV *stash, HV *hv)
329{ 364{
330 SV *sv;
331
332 if (!ptr) 365 if (!ptr)
333 return newSV (0); 366 return newSV (0);
334 367
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
370}
371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
337} 376}
338 377
339static int 378static int
340attachable_free (pTHX_ SV *sv, MAGIC *mg) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{ 380{
353 return 0; 392 return 0;
354} 393}
355 394
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357 396
358static SV * 397static SV * noinline
359newSVattachable (attachable *obj, HV *stash) 398newSVattachable (attachable *obj, HV *stash)
360{ 399{
361 if (!obj) 400 if (!obj)
362 return newSV (0); 401 return newSV (0);
363 402
381 420
382 return sv; 421 return sv;
383 } 422 }
384} 423}
385 424
425#if 0 // unused
386static void 426static void
387clearSVptr (SV *sv) 427clearSVptr (SV *sv)
388{ 428{
389 if (SvROK (sv)) 429 if (SvROK (sv))
390 sv = SvRV (sv); 430 sv = SvRV (sv);
391 431
392 hv_clear ((HV *)sv); 432 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 433 sv_unmagic (sv, PERL_MAGIC_ext);
394} 434}
435#endif
436
437static long
438SvPTR_nc (SV *sv)
439{
440 sv = SvRV (sv);
441
442 // very important shortcut
443 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
444 return (long)SvMAGIC (sv)->mg_ptr;
445
446 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
447 return (long)mg->mg_ptr;
448
449 croak ("perl code used object, but C object is already destroyed, caught");
450}
395 451
396static long 452static long
397SvPTR (SV *sv, const char *klass) 453SvPTR (SV *sv, const char *klass)
398{ 454{
399 if (!sv_derived_from (sv, klass)) 455 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 456 croak ("object of type %s expected", klass);
401 457
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 458 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 459}
409 460
410static long 461static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 462SvPTR_ornull (SV *sv, const char *klass)
412{ 463{
413 if (SvOK (sv)) 464 if (expect_false (!SvOK (sv))) return 0;
465
414 return SvPTR (sv, klass); 466 return SvPTR (sv, klass);
415 else
416 return 0;
417} 467}
418 468
469static long noinline
470SvPTR_ornull_client (SV *sv)
471{
472 if (expect_false (!SvOK (sv))) return 0;
473
474 if (!SvROK (sv)
475 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
476 && !sv_derived_from (sv, "cf::client")))
477 croak ("object of type cf::client expected");
478
479 return SvPTR_nc (sv);
480}
481
482static long noinline
483SvPTR_ornull_object (SV *sv)
484{
485 if (expect_false (!SvOK (sv))) return 0;
486
487 if (!SvROK (sv)
488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
491 && !sv_derived_from (sv, "cf::object")))
492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
507
508 return SvPTR_nc (sv);
509}
510
511static long noinline
512SvPTR_ornull_player (SV *sv)
513{
514 if (expect_false (!SvOK (sv))) return 0;
515
516 if (!SvROK (sv)
517 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
518 && !sv_derived_from (sv, "cf::player")))
519 croak ("object of type cf::player expected");
520
521 return SvPTR_nc (sv);
522}
523
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 524static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 525static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 526static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 527static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 528static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 529static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 531static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 532static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 533static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 534static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 535static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 537static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 538static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
443 551
444inline SV *to_sv (object & v) { return to_sv (&v); } 552static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 553static inline SV *to_sv (living & v) { return to_sv (&v); }
446 554
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 556static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 557
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 558static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 559
452inline SV *to_sv (dynbuf * v) 560static inline SV *to_sv (dynbuf * v)
453{ 561{
454 SV *sv = newSV (0); 562 SV *sv = newSV (0);
455 563
456 sv_upgrade (sv, SVt_PV); 564 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 565 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 569 *SvEND (sv) = 0;
462 570
463 return sv; 571 return sv;
464} 572}
465 573
466inline SV *to_sv (dynbuf_text * v) 574static inline SV *to_sv (dynbuf_text * v)
467{ 575{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 576 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 577 SvUTF8_on (sv);
470 return sv; 578 return sv;
471} 579}
472 580
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 581static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 582static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 588static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 589static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 590static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 609
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 612
504template<class T> 613template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 614static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 615
507template<int N> 616template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 617static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 618
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 619static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 620static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 621static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 622static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 623
515inline void sv_to (SV *sv, std::string &v) 624static inline void sv_to (SV *sv, std::string &v)
516{ 625{
517 STRLEN len; 626 STRLEN len;
518 char *data = SvPVbyte (sv, len); 627 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 628 v.assign (data, len);
520} 629}
521 630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
637}
638
522inline void sv_to (SV *sv, UUID &v) 639static inline void sv_to (SV *sv, UUID &v)
523{ 640{
524 if (!v.parse (SvPV_nolen (sv))) 641 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 642 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 643}
527 644
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 645static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 646
530static SV * 647static SV *
531newSVdt_va (va_list &ap, data_type type) 648newSVdt_va (va_list &ap, data_type type)
532{ 649{
533 SV *sv; 650 SV *sv;
607 va_end (ap); 724 va_end (ap);
608 725
609 return sv; 726 return sv;
610} 727}
611 728
729// typemap support, mostly to avoid excessive inlining
730template<class type>
731static void noinline
732cf_obj_to (SV *arg, type &var)
733{
734 sv_to (arg, var);
735 if (expect_false (!var))
736 croak ("must not pass invalid/null cf_obj here");
737}
738
739template<class object>
740static void noinline
741cf_obj_ornull_to (SV *arg, object *&var)
742{
743 if (SvOK (arg))
744 {
745 sv_to (arg, var);
746 if (expect_false (!var))
747 croak ("unable to convert perl object to C++ object");
748 }
749 else
750 var = 0;
751}
752
612////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 753//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
613 754
614SV * 755static SV *
615registry (attachable *ext) 756registry (attachable *ext)
616{ 757{
617 if (!ext->cb) 758 if (!ext->cb)
618 ext->cb = newAV (); 759 ext->cb = newAV ();
619 760
645 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
646 } 787 }
647 788
648 eval_pv ( 789 eval_pv (
649 "#line 1 'cfperl init'\n" 790 "#line 1 'cfperl init'\n"
650 "use EV ();\n" 791 "use EV ();\n" // required by bootstrap
651 "use Coro ();\n" 792 "use Coro ();\n" // required by bootstrap
652 "cf->bootstrap;\n" 793 "cf->bootstrap;\n" // required for cf::datadir
653 "unshift @INC, cf::datadir ();\n" 794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
654 "require cf;\n", 795 "require cf;\n",
655 0 796 0
656 ); 797 );
657 798
658 if (SvTRUE (ERRSV)) 799 if (SvTRUE (ERRSV))
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV)); 801 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE); 802 exit (EXIT_FAILURE);
662 } 803 }
663} 804}
664 805
806void
665void cfperl_main () 807cfperl_main ()
666{ 808{
667 dSP; 809 dSP;
668 810
669 PUSHMARK (SP); 811 PUSHMARK (SP);
670 PUTBACK; 812 PUTBACK;
695# undef def 837# undef def
696}; 838};
697 839
698#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 840#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
699 841
700static void 842static void noinline
701gather_callbacks (AV *&callbacks, AV *registry, event_type event) 843gather_callbacks (AV *&callbacks, AV *registry, event_type event)
702{ 844{
703 // event must be in array 845 // event must be in array
704 if (event >= 0 && event <= AvFILLp (registry)) 846 if (event >= 0 && event <= AvFILLp (registry))
705 { 847 {
791{ 933{
792 attachable::gather_callbacks (callbacks, event); 934 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event); 935 ::gather_callbacks (callbacks, cb_map, event);
794} 936}
795 937
796void 938static void noinline
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 939_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{ 940{
799 for (int event = 0; event <= AvFILLp (registry); ++event) 941 for (int event = 0; event <= AvFILLp (registry); ++event)
800 { 942 {
801 SV *cbs_ = AvARRAY (registry)[event]; 943 SV *cbs_ = AvARRAY (registry)[event];
811 } 953 }
812 } 954 }
813} 955}
814 956
815// very slow and inefficient way to recalculate the global want bitsets 957// very slow and inefficient way to recalculate the global want bitsets
816void 958static void
817_recalc_want () 959_recalc_want ()
818{ 960{
819 ev_want_event.reset (); 961 ev_want_event.reset ();
820 962
821 _recalc_want (ev_want_event, cb_global); 963 _recalc_want (ev_want_event, cb_global);
894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1036 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
895 } 1037 }
896 1038
897 va_end (ap); 1039 va_end (ap);
898 1040
899 CALL_CALL ("cf::do_invoke", G_SCALAR); 1041 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
900 count = count > 0 ? POPi : 0; 1042 count = count > 0 ? POPi : 0;
901 1043
902 CALL_END; 1044 CALL_END;
903 1045
904 return count; 1046 return count;
905} 1047}
906 1048
907SV * 1049static SV *
908cfperl_result (int idx) 1050cfperl_result (int idx)
909{ 1051{
910 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1052 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
911 if (!av) 1053 if (!av)
912 return &PL_sv_undef; 1054 return &PL_sv_undef;
931} 1073}
932 1074
933///////////////////////////////////////////////////////////////////////////// 1075/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions 1076// various c++ => perl glue functions
935 1077
1078void
936void cfperl_tick () 1079cfperl_tick ()
937{ 1080{
938 tick_pending = 1; 1081 tick_pending = 1;
939 1082
940 if (tick_inhibit) 1083 if (tick_inhibit)
941 return; 1084 return;
944 1087
945 dSP; 1088 dSP;
946 1089
947 PUSHMARK (SP); 1090 PUSHMARK (SP);
948 PUTBACK; 1091 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID); 1092 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
950 1093
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1094 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952} 1095}
953 1096
954void 1097void
977 CALL_CALL ("ext::books::make_book", G_VOID); 1120 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END; 1121 CALL_END;
979} 1122}
980 1123
981void 1124void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1125cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
983{ 1126{
984 CALL_BEGIN (4); 1127 CALL_BEGIN (4);
985 CALL_ARG (ns); 1128 CALL_ARG (ns);
986 CALL_ARG (type); 1129 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg)); 1130 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color); 1131 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID); 1132 CALL_CALL (cv_cf_client_send_msg, G_VOID);
990 CALL_END; 1133 CALL_END;
991} 1134}
992 1135
993int 1136int
994cfperl_can_merge (object *ob1, object *ob2) 1137cfperl_can_merge (object *ob1, object *ob2)
996 int can; 1139 int can;
997 1140
998 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
999 CALL_ARG (ob1); 1142 CALL_ARG (ob1);
1000 CALL_ARG (ob2); 1143 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR); 1144 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1002 can = count && SvTRUE (TOPs); 1145 can = count && SvTRUE (TOPs);
1003 CALL_END; 1146 CALL_END;
1004 1147
1005 return can; 1148 return can;
1006} 1149}
1007 1150
1151void
1152cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1153{
1154 CALL_BEGIN (4);
1155 CALL_ARG (ob);
1156 CALL_ARG (state);
1157 CALL_ARG (activator);
1158 CALL_ARG (originator);
1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1160 CALL_END;
1161}
1162
1163void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1164{
1165 CALL_BEGIN (3);
1166 CALL_ARG (ns);
1167 CALL_ARG (set);
1168 CALL_ARG (idx);
1169 CALL_ARG (pri);
1170 CALL_CALL (cv_cf_ix, G_VOID);
1171 CALL_END;
1172}
1173
1008player * 1174player *
1009player::find (const char *name) 1175player::find (const_utf8_string name)
1010{ 1176{
1011 CALL_BEGIN (1); 1177 CALL_BEGIN (1);
1012 CALL_ARG (name); 1178 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR); 1179 CALL_CALL ("cf::player::find", G_SCALAR);
1014 1180
1019 1185
1020 return retval; 1186 return retval;
1021} 1187}
1022 1188
1023maptile * 1189maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty) 1190find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1025{ 1191{
1026 CALL_BEGIN (3); 1192 CALL_BEGIN (4);
1027 CALL_ARG (dirname); 1193 CALL_ARG (dirname);
1028 CALL_ARG (stylename); 1194 CALL_ARG (stylename);
1029 CALL_ARG (difficulty); 1195 CALL_ARG (difficulty);
1196 CALL_ARG (recurse);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1197 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031 1198
1032 maptile *retval = 0; 1199 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval); 1200 if (count) sv_to (POPs, retval);
1034 1201
1036 1203
1037 return retval; 1204 return retval;
1038} 1205}
1039 1206
1040maptile * 1207maptile *
1041maptile::find_sync (const char *path, maptile *origin) 1208maptile::find_sync (const_utf8_string path, maptile *origin)
1042{ 1209{
1043 CALL_BEGIN (2); 1210 CALL_BEGIN (2);
1044 CALL_ARG (path); 1211 CALL_ARG (path);
1045 CALL_ARG (origin); 1212 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1213 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1052 1219
1053 return retval; 1220 return retval;
1054} 1221}
1055 1222
1056maptile * 1223maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load) 1224maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1058{ 1225{
1059 CALL_BEGIN (3); 1226 CALL_BEGIN (3);
1060 CALL_ARG (path); 1227 CALL_ARG (path);
1061 CALL_ARG (origin); 1228 CALL_ARG (origin);
1062 CALL_ARG (load); 1229 CALL_ARG (load);
1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1258 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1092 CALL_END; 1259 CALL_END;
1093} 1260}
1094 1261
1095void 1262void
1096object::player_goto (const char *path, int x, int y) 1263object::player_goto (const_utf8_string path, int x, int y)
1097{ 1264{
1098 if (type != PLAYER) 1265 if (type != PLAYER)
1099 return; 1266 return;
1100 1267
1101 CALL_BEGIN (4); 1268 CALL_BEGIN (4);
1105 CALL_ARG (y); 1272 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID); 1273 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END; 1274 CALL_END;
1108} 1275}
1109 1276
1110const char * 1277const_utf8_string
1111object::ref () const 1278object::ref () const
1112{ 1279{
1113 if (type == PLAYER) 1280 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1281 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else 1282 else
1283 // TODO: should be able to save references within the same map, at least
1116 return 0; 1284 return 0;
1117} 1285}
1118 1286
1119object * 1287object *
1120object::deref (const char *ref) 1288object::deref (const_utf8_string ref)
1121{ 1289{
1122 object *retval = 0; 1290 object *retval = 0;
1123 1291
1124 if (ref) 1292 if (ref)
1125 { 1293 {
1135 1303
1136 return retval; 1304 return retval;
1137} 1305}
1138 1306
1139void 1307void
1140log_backtrace (const char *msg) 1308log_backtrace (const_utf8_string msg)
1141{ 1309{
1142#if HAVE_BACKTRACE 1310#if HAVE_BACKTRACE
1143 void *addr [20]; 1311 void *addr [20];
1144 int size = backtrace (addr, 20); 1312 int size = backtrace (addr, 20);
1145 1313
1150 CALL_CALL ("cf::_log_backtrace", G_VOID); 1318 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END; 1319 CALL_END;
1152#endif 1320#endif
1153} 1321}
1154 1322
1323bool
1324is_match_expr (const_utf8_string expr)
1325{
1326 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1327}
1328
1329bool
1330match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1331{
1332 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1333 expr += sizeof ("match ") - 1;
1334
1335 CALL_BEGIN (5);
1336 CALL_ARG (expr);
1337 CALL_ARG (ob);
1338 CALL_ARG (self);
1339 CALL_ARG (source);
1340 CALL_ARG (originator);
1341 CALL_CALL (cv_cf_match_match, G_SCALAR);
1342
1343 bool matched = count && SvTRUE (TOPs);
1344
1345 CALL_END;
1346
1347 return matched;
1348}
1349
1350object *
1351match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1352{
1353 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1354 expr += sizeof ("match ") - 1;
1355
1356 CALL_BEGIN (5);
1357 CALL_ARG (expr);
1358 CALL_ARG (ob);
1359 CALL_ARG (self);
1360 CALL_ARG (source);
1361 CALL_ARG (originator);
1362 CALL_CALL (cv_cf_match_match, G_ARRAY);
1363
1364 object *one = 0;
1365
1366 if (count)
1367 sv_to (TOPs, one);
1368
1369 CALL_END;
1370
1371 return one;
1372}
1373
1155///////////////////////////////////////////////////////////////////////////// 1374/////////////////////////////////////////////////////////////////////////////
1156 1375
1157struct EVAPI *evapi::GEVAPI; 1376struct EVAPI *evapi::GEVAPI;
1158struct CoroAPI *coroapi::GCoroAPI; 1377struct CoroAPI *coroapi::GCoroAPI;
1159 1378
1379void
1160void coroapi::do_cede_to_tick () 1380coroapi::do_cede_to_tick ()
1161{ 1381{
1162 cede_pending = 0; 1382 cede_pending = 0;
1163 cede (); 1383 cede ();
1164} 1384}
1165 1385
1189 ev_io_set ((ev_io *)this, fd, events); 1409 ev_io_set ((ev_io *)this, fd, events);
1190 if (active) start (); 1410 if (active) start ();
1191 } 1411 }
1192} 1412}
1193 1413
1194void 1414static void
1195_connect_to_perl () 1415_connect_to_perl_1 ()
1196{ 1416{
1197 stash_cf = gv_stashpv ("cf", 1); 1417 stash_cf = gv_stashpv ("cf", 1);
1198 1418
1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1419 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1420 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1424 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1425 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1426 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1427 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1428 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1429 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1430 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1209 1431
1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1432 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1433 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1434 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1435 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1436 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1214 1437
1215 cb_global = get_av ("cf::CB_GLOBAL", 1); 1438 cb_global = get_av ("cf::CB_GLOBAL", 1);
1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1439 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1217 cb_object = get_av ("cf::CB_OBJECT", 1); 1440 cb_object = get_av ("cf::CB_OBJECT", 1);
1218 cb_player = get_av ("cf::CB_PLAYER", 1); 1441 cb_player = get_av ("cf::CB_PLAYER", 1);
1219 cb_client = get_av ("cf::CB_CLIENT", 1); 1442 cb_client = get_av ("cf::CB_CLIENT", 1);
1220 cb_type = get_av ("cf::CB_TYPE" , 1); 1443 cb_type = get_av ("cf::CB_TYPE" , 1);
1221 cb_map = get_av ("cf::CB_MAP" , 1); 1444 cb_map = get_av ("cf::CB_MAP" , 1);
1222} 1445}
1223 1446
1447static void
1448_connect_to_perl_2 ()
1449{
1450 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1451 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1452 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1453 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1454 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1455 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1456}
1457
1224MODULE = cf PACKAGE = cf PREFIX = cf_ 1458MODULE = cf PACKAGE = cf PREFIX = cf_
1225 1459
1226BOOT: 1460BOOT:
1227{ 1461{
1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1462 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1463 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1230 1464
1231 _connect_to_perl (); 1465 _connect_to_perl_1 ();
1232 1466
1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1467 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
1243 1468
1244 static const struct { 1469 static const struct {
1245 const char *name; 1470 const char *name;
1246 IV iv; 1471 IV iv;
1247 } *civ, const_iv[] = { 1472 } *civ, const_iv[] = {
1248# define const_iv(name) { # name, (IV)name }, 1473# define const_iv(name) { # name, (IV)name },
1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1474# include "const_iv.h"
1250 const_iv (logBacktrace) 1475# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1251 1476# include "attackinc.h"
1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1477# undef def
1478# define def(uc, flags) const_iv (SK_ ## uc)
1479# include "skillinc.h"
1480# undef def
1481# define def(name, use, nonuse) const_iv (body_ ## name)
1482# include "slotinc.h"
1483# undef def
1253 1484
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1485 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1255 1486
1256 const_iv (MAX_TIME) 1487 const_iv (MAX_TIME)
1257 const_iv (MAXSOCKBUF) 1488 const_iv (MAXSOCKBUF)
1258 1489
1259 const_iv (NUM_BODY_LOCATIONS)
1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1264 const_iv (body_wrist) const_iv (body_waist)
1265
1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1294
1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1296
1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1299
1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1307
1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1310 const_iv (WEAP_BLUD)
1311
1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1490 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1491 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348 1492
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1493 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1356 const_iv (SP_EXPLOSION)
1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1360 const_iv (SP_SMITE)
1361 const_iv (SP_MAGIC_MISSILE)
1362 const_iv (SP_SUMMON_GOLEM)
1363 const_iv (SP_DIMENSION_DOOR)
1364 const_iv (SP_MAGIC_MAPPING)
1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1388 const_iv (SP_DISPEL_RUNE)
1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399 1494
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1495 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1496 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1402 const_iv (F_LOCKED) 1497 const_iv (F_LOCKED)
1403 1498
1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1405
1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1408 1501
1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1410
1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1413
1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1416
1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1418
1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1423 1503
1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1504 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1505 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1426 1506
1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_POISON_NAIL)
1438
1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1445
1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447
1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1455
1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457 const_iv (MAP_INACTIVE)
1458
1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1507 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1508 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1461 1509
1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1463
1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1510 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1465 1511
1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467
1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1469
1470 // random map generator
1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1473
1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1477
1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1480
1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1486 }; 1513 };
1487 1514
1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1490 1517
1491 static const struct { 1518 static const struct {
1492 const char *name; 1519 const char *name;
1493 int skip; 1520 int skip;
1499# undef def 1526# undef def
1500 }; 1527 };
1501 1528
1502 AV *av = get_av ("cf::EVENT", 1); 1529 AV *av = get_av ("cf::EVENT", 1);
1503 1530
1504 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1531 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1505 { 1532 {
1506 AV *event = newAV (); 1533 AV *event = newAV ();
1507 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1508 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1511 } 1538 }
1539
1540 // used by autogenerated BOOT sections from genacc
1541 av_reflect = get_av ("cf::REFLECT", 1);
1512} 1542}
1513 1543
1514void _gv_clear (SV *gv) 1544void _gv_clear (SV *gv)
1515 CODE: 1545 CODE:
1516 assert (SvTYPE (gv) == SVt_PVGV); 1546 assert (SvTYPE (gv) == SVt_PVGV);
1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1547# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1548 SvREFCNT_inc (gv);
1518 f (GvGP (gv)->gp_form); 1549 f (GvGP (gv)->gp_form);
1519 f (GvGP (gv)->gp_io); 1550 f (GvGP (gv)->gp_io);
1520 f (GvGP (gv)->gp_sv); 1551 f (GvGP (gv)->gp_sv);
1521 f (GvGP (gv)->gp_av); 1552 f (GvGP (gv)->gp_av);
1522 f (GvGP (gv)->gp_hv); 1553 f (GvGP (gv)->gp_hv);
1523 f (GvGP (gv)->gp_cv); 1554 f (GvGP (gv)->gp_cv);
1524 GvCVGEN (gv) = 0; 1555 GvCVGEN (gv) = 0;
1525 GvMULTI_off (gv); 1556 GvMULTI_off (gv);
1557 SvREFCNT_dec (gv);
1526# undef f 1558# undef f
1527 1559
1528void _connect_to_perl () 1560void _connect_to_perl_1 ()
1561
1562void _connect_to_perl_2 ()
1529 1563
1530void _recalc_want () 1564void _recalc_want ()
1531 1565
1532# not used by default anymore 1566# not used by default anymore
1533void _global_reattach () 1567void _global_reattach ()
1539 1573
1540 for_all_objects (op) 1574 for_all_objects (op)
1541 op->reattach (); 1575 op->reattach ();
1542} 1576}
1543 1577
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim () 1578void init_anim ()
1587 1579
1588void init_globals () 1580void init_globals ()
1589 1581
1590void init_experience ()
1591
1592void init_attackmess () 1582void init_attackmess ()
1593 1583
1594void init_dynamic () 1584void init_dynamic ()
1595 1585
1596void load_settings () 1586void load_settings ()
1597 1587
1588void _reload_exp_table ()
1589
1598void load_materials () 1590void _reload_materials ()
1599 1591
1600void init_uuid () 1592void init_uuid ()
1601 CODE: 1593 CODE:
1602 UUID::init (); 1594 UUID::init ();
1603 1595
1604void init_signals () 1596void init_signals ()
1605
1606void init_commands ()
1607 1597
1608void init_skills () 1598void init_skills ()
1609 1599
1610void init_beforeplay () 1600void init_beforeplay ()
1611 1601
1638 { 1628 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher); 1629 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede (); 1630 coroapi::cede ();
1641 } 1631 }
1642 1632
1643void server_tick () 1633void one_tick ()
1644 CODE: 1634 CODE:
1645{ 1635{
1636 ev_now_update (EV_DEFAULT);
1646 NOW = ev_now (EV_DEFAULT); 1637 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1638 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1639 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime); 1640 runtime = SvNVX (sv_runtime);
1650 1641
1642 one_tick ();
1643
1651 server_tick (); 1644 ++server_tick;
1645 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1652 1646
1653 NOW = ev_time (); 1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1650
1655 runtime += TICK; 1651 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1657} 1653}
1658 1654
1659NV floor (NV x) 1655NV floor (NV x)
1669 switch (items) 1665 switch (items)
1670 { 1666 {
1671 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1672 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1674 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1675 } 1671 }
1676} 1672}
1677 OUTPUT: 1673 OUTPUT:
1678 RETVAL 1674 RETVAL
1679 1675
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE: 1683 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT: 1685 OUTPUT:
1690 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1691 1689
1692void weaken (...) 1690void weaken (...)
1693 PROTOTYPE: @ 1691 PROTOTYPE: @
1694 CODE: 1692 CODE:
1695 while (items > 0) 1693 while (items > 0)
1696 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1697 1695
1698void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1699log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1700 1701
1701void
1702LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1703 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1704 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1705 1705
1706octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1707 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1754 1754
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT: 1756 INIT:
1757#if __GLIBC__ 1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024); 1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1762 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif 1763#endif
1763 1764
1764int munlockall () 1765int munlockall ()
1765 1766
1766#endif 1767#endif
1799 1800
1800int random_roll (int min, int max, object *op, int goodbad); 1801int random_roll (int min, int max, object *op, int goodbad);
1801 1802
1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1803const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1803 1804
1804int
1805exp_to_level (val64 exp) 1805int exp_to_level (val64 exp)
1806
1807val64 level_to_min_exp (int level)
1808
1809const_utf8_string
1810spellpathnames (int idx)
1811 CODE:
1812 RETVAL = spellpathnames [idx];
1813 OUTPUT: RETVAL
1814
1815SV *
1816attacktype_name (int atnr)
1806 CODE: 1817 CODE:
1807{ 1818 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1808 int i = 0; 1819 ? newSVpv (attacktype_name [atnr], 0)
1809 1820 : &PL_sv_undef;
1810 RETVAL = settings.max_level;
1811
1812 for (i = 1; i <= settings.max_level; i++)
1813 {
1814 if (levels[i] > exp)
1815 {
1816 RETVAL = i - 1;
1817 break;
1818 }
1819 }
1820}
1821 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1822 1822
1823val64
1824level_to_min_exp (int level)
1825 CODE:
1826 if (level > settings.max_level)
1827 RETVAL = levels[settings.max_level];
1828 else if (level < 1)
1829 RETVAL = 0;
1830 else
1831 RETVAL = levels[level];
1832 OUTPUT: RETVAL
1833
1834SV * 1823SV *
1835resistance_to_string (int atnr) 1824attacktype_desc (int atnr)
1836 CODE: 1825 CODE:
1837 if (atnr >= 0 && atnr < NROFATTACKS) 1826 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1827 ? newSVpv (attacktype_desc [atnr], 0)
1828 : &PL_sv_undef;
1829 OUTPUT: RETVAL
1830
1831SV *
1832resist_plus (int atnr)
1833 CODE:
1834 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1838 RETVAL = newSVpv (resist_plus[atnr], 0); 1835 ? newSVpv (resist_plus [atnr], 0)
1839 else 1836 : &PL_sv_undef;
1840 XSRETURN_UNDEF; 1837 OUTPUT: RETVAL
1838
1839SV *
1840change_resist_msg (int atnr)
1841 CODE:
1842 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1843 ? newSVpv (change_resist_msg [atnr], 0)
1844 : &PL_sv_undef;
1841 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1842 1846
1843UUID 1847UUID
1844uuid_cur () 1848uuid_cur ()
1845 CODE: 1849 CODE:
1895 CODE: 1899 CODE:
1896 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1900 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1897 OUTPUT: 1901 OUTPUT:
1898 RETVAL 1902 RETVAL
1899 1903
1904bool should_invoke (attachable *obj, int event)
1905 CODE:
1906 RETVAL = obj->should_invoke ((event_type)event);
1907 OUTPUT: RETVAL
1908
1900void 1909void
1901debug_trace (attachable *obj, bool on = true) 1910debug_trace (attachable *obj, bool on = true)
1902 CODE: 1911 CODE:
1903 obj->flags &= ~attachable::F_DEBUG_TRACE; 1912 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on) 1913 if (on)
1905 obj->flags |= attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1906 1915
1907int mortals_size () 1916int mortals_size ()
1908 CODE: 1917 CODE:
1909 RETVAL = attachable::mortals.size (); 1918 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL 1919 OUTPUT: RETVAL
1912#object *mortals (U32 index) 1921#object *mortals (U32 index)
1913# CODE: 1922# CODE:
1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1915# OUTPUT: RETVAL 1924# OUTPUT: RETVAL
1916 1925
1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1926INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1918 1927
1919MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1920 1929
1921int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1922 CODE: 1931 CODE:
1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1927 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1928 1937
1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1930 1939
1931INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1932 1941
1933int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1934 CODE: 1943 CODE:
1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1963int mortals_size () 1972int mortals_size ()
1964 CODE: 1973 CODE:
1965 RETVAL = attachable::mortals.size (); 1974 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL 1975 OUTPUT: RETVAL
1967 1976
1968const char *slot_use_name (U32 slot) 1977const_utf8_string slot_name (U32 slot)
1969 ALIAS: 1978 ALIAS:
1979 slot_name = 0
1980 slot_use_name = 1
1970 slot_nonuse_name = 1 1981 slot_nonuse_name = 2
1971 CODE: 1982 CODE:
1972{ 1983{
1973 if (slot >= NUM_BODY_LOCATIONS) 1984 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range"); 1985 croak ("body slot index out of range");
1975 1986
1976 switch (ix) 1987 switch (ix)
1977 { 1988 {
1989 case 0: RETVAL = body_locations[slot].name ; break;
1978 case 0: RETVAL = body_locations[slot].use_name; break; 1990 case 1: RETVAL = body_locations[slot].use_name ; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1991 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1980 } 1992 }
1981} 1993}
1982 OUTPUT: 1994 OUTPUT:
1983 RETVAL 1995 RETVAL
1984 1996
2029 OUTPUT: 2041 OUTPUT:
2030 RETVAL 2042 RETVAL
2031 2043
2032object *find_best_object_match (object *op, utf8_string match) 2044object *find_best_object_match (object *op, utf8_string match)
2033 2045
2034object *find_marked_object (object *op)
2035
2036int need_identify (object *obj);
2037
2038int apply_shop_mat (object *shop_mat, object *op); 2046int apply_shop_mat (object *shop_mat, object *op);
2039 2047
2040int move (object *op, int dir, object *originator = op) 2048int move (object *op, int dir, object *originator = op)
2041 CODE: 2049 CODE:
2042 RETVAL = move_ob (op, dir, originator); 2050 RETVAL = op->move (dir, originator);
2043 OUTPUT: 2051 OUTPUT:
2044 RETVAL 2052 RETVAL
2045 2053
2046void apply (object *applier, object *applied, int flags = 0)
2047 CODE:
2048 manual_apply (applied, applier, flags);
2049
2050void apply_below (object *op) 2054void apply_below (object *op)
2051 CODE: 2055 CODE:
2052 player_apply_below (op); 2056 player_apply_below (op);
2053 2057
2054int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2058int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2059
2060int casting_level (object *caster, object *spell)
2055 2061
2056int pay_item (object *op, object *buyer) 2062int pay_item (object *op, object *buyer)
2057 CODE: 2063 CODE:
2058 RETVAL = pay_for_item (op, buyer); 2064 RETVAL = pay_for_item (op, buyer);
2059 OUTPUT: RETVAL 2065 OUTPUT: RETVAL
2096 2102
2097void pick_up (object *who, object *op) 2103void pick_up (object *who, object *op)
2098 2104
2099void update_object (object *op, int action) 2105void update_object (object *op, int action)
2100 2106
2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2107void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2102 2108
2103void player_lvl_adj (object *who, object *skill = 0) 2109void player_lvl_adj (object *who, object *skill = 0)
2104 2110
2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2111int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2106 2112
2107int calc_skill_exp (object *who, object *op, object *skill); 2113int calc_skill_exp (object *who, object *op, object *skill)
2108 2114
2109void push_button (object *op); 2115void push_button (object *op, object *originator)
2110 2116
2111void use_trigger (object *op); 2117void use_trigger (object *op, object *originator)
2112 2118
2113void add_button_link (object *button, maptile *map, int connected);
2114
2115void remove_button_link (object *op);
2116
2117void handle_apply_yield (object *op); 2119void handle_apply_yield (object *op)
2118 2120
2121int convert_item (object *item, object *converter)
2122
2123void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2119 2124
2120MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2125MODULE = cf PACKAGE = cf::object PREFIX = cf_
2121 2126
2122# no clean way to get an object from an archetype - stupid idiotic 2127# no clean way to get an object from an archetype - stupid idiotic
2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2128# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2124 2129
2125object *new (utf8_string archetype = 0) 2130object *new (utf8_string archetype = 0)
2126 PROTOTYPE: ;$ 2131 PROTOTYPE: ;$
2127 CODE: 2132 CODE:
2128 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2133 RETVAL = archetype
2134 ? archetype::get (archetype)
2135 : object::create ();
2129 OUTPUT: 2136 OUTPUT:
2130 RETVAL 2137 RETVAL
2131 2138
2139object *generate (utf8_string arch, object *creator)
2140 CODE:
2141 object *obj = archetype::get (arch);
2142 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2143 RETVAL = obj;
2144 OUTPUT:
2145 RETVAL
2146
2132object *find_object (U32 tag) 2147object *find_object (U32 tag)
2148
2149object *find_object_uuid (UUID i)
2133 2150
2134# TODO: nuke 2151# TODO: nuke
2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2152object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2136 PROTOTYPE: $$$$$$ 2153 PROTOTYPE: $$$$$$
2137 CODE: 2154 CODE:
2138{ 2155{
2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2156 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2157
2158 if (RETVAL->destroyed ())
2159 RETVAL = 0;
2140} 2160}
2161 OUTPUT:
2162 RETVAL
2141 2163
2142shstr 2164shstr
2143object::kv_get (shstr key) 2165object::kv_get (shstr key)
2166 CODE:
2167 RETVAL = THIS->kv.get (key);
2168 OUTPUT:
2169 RETVAL
2144 2170
2145void 2171void
2146object::kv_del (shstr key) 2172object::kv_del (shstr key)
2173 CODE:
2174 THIS->kv.del (key);
2147 2175
2148void 2176void
2149object::kv_set (shstr key, shstr value) 2177object::kv_set (shstr key, shstr value)
2178 CODE:
2179 THIS->kv.set (key, value);
2150 2180
2151object *get_nearest_player (object *ob) 2181object *get_nearest_player (object *ob)
2152 ALIAS: nearest_player = 0 2182 ALIAS: nearest_player = 0
2153 PREINIT: 2183 PREINIT:
2154 extern object *get_nearest_player (object *); 2184 extern object *get_nearest_player (object *);
2157 PROTOTYPE: $$;$ 2187 PROTOTYPE: $$;$
2158 PPCODE: 2188 PPCODE:
2159{ 2189{
2160 rv_vector rv; 2190 rv_vector rv;
2161 2191
2162 PUTBACK;
2163 get_rangevector (ob, other, &rv, flags); 2192 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165 2193
2166 EXTEND (SP, 5); 2194 EXTEND (SP, 5);
2167 PUSHs (newSVuv (rv.distance)); 2195 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2168 PUSHs (newSViv (rv.distance_x)); 2196 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2169 PUSHs (newSViv (rv.distance_y)); 2197 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2170 PUSHs (newSViv (rv.direction)); 2198 PUSHs (sv_2mortal (newSViv (rv.direction)));
2171 PUSHs (to_sv (rv.part)); 2199 PUSHs (sv_2mortal (to_sv (rv.part)));
2172} 2200}
2173 2201
2174bool on_same_map_as (object *ob, object *other) 2202bool on_same_map_as (object *ob, object *other)
2175 CODE: 2203 CODE:
2176 RETVAL = on_same_map (ob, other); 2204 RETVAL = on_same_map (ob, other);
2196 RETVAL = op->contr; 2224 RETVAL = op->contr;
2197 OUTPUT: RETVAL 2225 OUTPUT: RETVAL
2198 2226
2199bool move_player (object *op, int dir) 2227bool move_player (object *op, int dir)
2200 2228
2201void check_score (object *op)
2202
2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2229void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2204 CODE: 2230 CODE:
2205 new_draw_info (flags, 0, op, txt); 2231 new_draw_info (flags, 0, op, txt);
2206 2232
2207void kill_player (object *op) 2233void kill_player (object *op)
2219int command_arrest (object *op, utf8_string params) 2245int command_arrest (object *op, utf8_string params)
2220 2246
2221 2247
2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2248MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2223 2249
2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2250INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2225 2251
2226int invoke (player *pl, int event, ...) 2252int invoke (player *pl, int event, ...)
2227 CODE: 2253 CODE:
2228 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2254 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2229 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2255 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2321 if (op->tag) 2347 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op))); 2348 XPUSHs (sv_2mortal (to_sv (op)));
2323 } 2349 }
2324} 2350}
2325 2351
2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2352INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2327 2353
2328void 2354void
2329adjust_daylight () 2355adjust_daylight ()
2330 CODE: 2356 CODE:
2331 maptile::adjust_daylight (); 2357 maptile::adjust_daylight ();
2358
2359int
2360outdoor_darkness (int darkness = 0)
2361 CODE:
2362 RETVAL = maptile::outdoor_darkness;
2363 if (items)
2364 maptile::outdoor_darkness = darkness;
2365 OUTPUT:
2366 RETVAL
2332 2367
2333void 2368void
2334maptile::instantiate () 2369maptile::instantiate ()
2335 2370
2336maptile *new () 2371maptile *new ()
2352 if (pl->ob && pl->ob->map == THIS) 2387 if (pl->ob && pl->ob->map == THIS)
2353 PUSHs (sv_2mortal (to_sv (pl->ob))); 2388 PUSHs (sv_2mortal (to_sv (pl->ob)));
2354 } 2389 }
2355 2390
2356void 2391void
2392maptile::gen_quadmap (int x, int y, int z)
2393 CODE:
2394 gen_quadmap (THIS, x * 50, y * 50, z);
2395
2396void
2357maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2397maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2358 CODE: 2398 CODE:
2359{ 2399{
2360 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2400 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2361 croak ("maptile::add_underlay: palette must be arrayref"); 2401 croak ("maptile::add_underlay: palette must be arrayref");
2362 2402
2363 palette = SvRV (palette); 2403 palette = SvRV (palette);
2364 2404
2365 STRLEN idxlen; 2405 STRLEN idxlen;
2366 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2406 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2367 2407
2368 for (int x = 0; x < THIS->width; ++x) 2408 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y) 2409 for (int y = 0; y < THIS->height; ++y)
2370 { 2410 {
2371 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2411 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2372 if (op->flag [FLAG_IS_FLOOR]) 2412 if (op->flag [FLAG_IS_FLOOR])
2373 goto skip_space; 2413 goto skip;
2374 2414
2375 { 2415 {
2376 int offs = offset + y * stride + x; 2416 int offs = offset + y * stride + x;
2417
2377 if (IN_RANGE_EXC (offs, 0, idxlen)) 2418 if (IN_RANGE_EXC (offs, 0, idxlen))
2378 { 2419 {
2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2420 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2380 { 2421 {
2381 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2422 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2382 ob->flag [FLAG_NO_MAP_SAVE] = true; 2423 ob->flag [FLAG_NO_MAP_SAVE] = true;
2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2424 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384 2425
2385 if (ob->randomitems) 2426 if (ob->randomitems && !ob->above)
2386 { 2427 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems); 2428 ob->create_treasure (ob->randomitems);
2390 2429
2391 for (object *op = ob->above; op; op = op->above) 2430 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true; 2431 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 } 2432 // TODO: if this is a pickable object, then the item
2394 2433 // will at a bit weird - saving inside the player
2395 ob->randomitems = 0; 2434 // will clear the flag, but when the player drops
2435 // it without logging out, it keeps the flag.
2436 // nobody has reported this, but this can be rather
2437 // annoying on persistent maps.
2396 } 2438 }
2397 } 2439 }
2398 } 2440 }
2399 } 2441 }
2400
2401 skip_space: ; 2442 skip: ;
2402 } 2443 }
2403} 2444}
2404 2445
2405void 2446void
2406maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2447maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2410 croak ("maptile::set_regiondata: palette must be arrayref"); 2451 croak ("maptile::set_regiondata: palette must be arrayref");
2411 2452
2412 palette = SvRV (palette); 2453 palette = SvRV (palette);
2413 2454
2414 STRLEN idxlen; 2455 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2456 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2416 2457
2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2458 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2418 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2459 uint8 *regions = salloc<uint8_t> (THIS->size ());
2419 2460
2420 for (int i = av_len ((AV *)palette) + 1; i--; ) 2461 for (int i = av_len ((AV *)palette) + 1; i--; )
2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2462 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2422 2463
2423 for (int y = 0; y < THIS->height; ++y) 2464 for (int y = 0; y < THIS->height; ++y)
2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2465 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2425 2466
2426 sfree (THIS->regions, THIS->size ()); 2467 sfree (THIS->regions, THIS->size ());
2436 for (int x = 0; x < THIS->width; ++x) 2477 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y) 2478 for (int y = 0; y < THIS->height; ++y)
2438 { 2479 {
2439 region *rgn = THIS->region (x, y); 2480 region *rgn = THIS->region (x, y);
2440 2481
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top) 2482 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density) 2483 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2484 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 } 2485 }
2446 2486
2447int out_of_map (maptile *map, int x, int y) 2487int out_of_map (maptile *map, int x, int y)
2448 2488
2449void 2489void
2450trigger (maptile *map, long connection, bool state = true) 2490find_link (maptile *map, shstr_tmp connection)
2451 CODE:
2452 activate_connection (map, connection, state);
2453
2454void
2455get_connection (maptile *map, long connection)
2456 PPCODE: 2491 PPCODE:
2457 oblinkpt *obp = get_connection_links (map, connection); 2492 if (oblinkpt *obp = map->find_link (connection))
2458 if (obp)
2459 for (objectlink *ol = obp->link; ol; ol = ol->next) 2493 for (objectlink *ol = obp->link; ol; ol = ol->next)
2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2494 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2461 2495
2462void 2496void
2463get_map_flags (maptile *map, int x, int y) 2497xy_normalise (maptile *map, int x, int y, int dir = 0)
2464 PPCODE: 2498 PPCODE:
2465{ 2499{
2466 maptile *nmap = 0; 2500 mapxy pos (map, x, y);
2467 I16 nx = 0, ny = 0; 2501 if (!pos.move (dir).normalise ())
2502 XSRETURN_EMPTY;
2468 2503
2469 PUTBACK;
2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2472
2473 EXTEND (SP, 4); 2504 EXTEND (SP, 3);
2474 PUSHs (sv_2mortal (newSViv (flags)));
2475
2476 if (GIMME_V == G_ARRAY)
2477 {
2478 PUSHs (sv_2mortal (to_sv (nmap))); 2505 PUSHs (sv_2mortal (to_sv (pos.m)));
2479 PUSHs (sv_2mortal (newSViv (nx))); 2506 PUSHs (sv_2mortal (to_sv (pos.x)));
2480 PUSHs (sv_2mortal (newSViv (ny))); 2507 PUSHs (sv_2mortal (to_sv (pos.y)));
2481 }
2482} 2508}
2483 2509
2484mapspace * 2510mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y) 2511ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2486 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$;$
2487 CODE: 2513 CODE:
2488{ 2514{
2489 maptile *nmap = 0; 2515 mapxy pos (map, x, y);
2490 I16 nx, ny; 2516 if (!pos.move (dir).normalise ())
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF; 2517 XSRETURN_UNDEF;
2498 2518
2499 RETVAL = &nmap->at (nx, ny); 2519 RETVAL = &*pos;
2500} 2520}
2501 OUTPUT: 2521 OUTPUT:
2502 RETVAL 2522 RETVAL
2503 2523
2504void 2524void
2505at (maptile *map, unsigned int x, unsigned int y) 2525at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2506 PROTOTYPE: $$$ 2526 PROTOTYPE: $$$;$
2507 PPCODE: 2527 PPCODE:
2508{ 2528 mapxy pos (map, x, y);
2509 maptile *nmap = 0; 2529 if (pos.move (dir).normalise ())
2510 I16 nx, ny;
2511
2512 PUTBACK;
2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2515
2516 if (nmap)
2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2530 for (object *o = pos->bot; o; o = o->above)
2518 XPUSHs (sv_2mortal (to_sv (o))); 2531 XPUSHs (sv_2mortal (to_sv (o)));
2519}
2520 2532
2521SV * 2533SV *
2522bot_at (maptile *map, unsigned int x, unsigned int y) 2534bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2523 PROTOTYPE: $$$ 2535 PROTOTYPE: $$$;$
2524 ALIAS: 2536 ALIAS:
2525 top_at = 1 2537 top_at = 1
2526 flags_at = 2 2538 flags_at = 2
2527 light_at = 3 2539 light_at = 3
2528 move_block_at = 4 2540 move_block_at = 4
2529 move_slow_at = 5 2541 move_slow_at = 5
2530 move_on_at = 6 2542 move_on_at = 6
2531 move_off_at = 7 2543 move_off_at = 7
2532 CODE: 2544 CODE:
2533{ 2545{
2534 sint16 nx = x; 2546 mapxy pos (map, x, y);
2535 sint16 ny = y; 2547 if (!pos.move (dir).normalise ())
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF; 2548 XSRETURN_UNDEF;
2539 2549
2540 mapspace &ms = map->at (nx, ny); 2550 mapspace &ms = *pos;
2541 2551
2542 ms.update (); 2552 ms.update ();
2543 2553
2544 switch (ix) 2554 switch (ix)
2545 { 2555 {
2553 case 7: RETVAL = newSVuv (ms.move_off ); break; 2563 case 7: RETVAL = newSVuv (ms.move_off ); break;
2554 } 2564 }
2555} 2565}
2556 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2557 2567
2558void fix_walls (maptile *map, int x, int y)
2559
2560void fix_walls_around (maptile *map, int x, int y)
2561
2562# worst xs function of my life 2568# worst xs function of my life
2563bool 2569bool
2564_create_random_map (\ 2570_create_random_map (maptile *self, SV *options)
2565 maptile *self,\
2566 utf8_string wallstyle,\
2567 utf8_string wall_name,\
2568 utf8_string floorstyle,\
2569 utf8_string monsterstyle,\
2570 utf8_string treasurestyle,\
2571 utf8_string layoutstyle,\
2572 utf8_string doorstyle,\
2573 utf8_string decorstyle,\
2574 utf8_string origin_map,\
2575 utf8_string final_map,\
2576 utf8_string exitstyle,\
2577 utf8_string this_map,\
2578 utf8_string exit_on_final_map,\
2579 int xsize,\
2580 int ysize,\
2581 int expand2x,\
2582 int layoutoptions1,\
2583 int layoutoptions2,\
2584 int layoutoptions3,\
2585 int symmetry,\
2586 int difficulty,\
2587 int difficulty_given,\
2588 float difficulty_increase,\
2589 int dungeon_level,\
2590 int dungeon_depth,\
2591 int decoroptions,\
2592 int orientation,\
2593 int origin_y,\
2594 int origin_x,\
2595 U32 random_seed,\
2596 val64 total_map_hp,\
2597 int map_layout_style,\
2598 int treasureoptions,\
2599 int symmetry_used,\
2600 region *region,\
2601 utf8_string custom\
2602)
2603 CODE: 2571 CODE:
2604{ 2572{
2605 random_map_params rmp; 2573 random_map_params rmp ((HV *)SvRV (options));
2606
2607 assign (rmp.wallstyle , wallstyle);
2608 assign (rmp.wall_name , wall_name);
2609 assign (rmp.floorstyle , floorstyle);
2610 assign (rmp.monsterstyle , monsterstyle);
2611 assign (rmp.treasurestyle , treasurestyle);
2612 assign (rmp.layoutstyle , layoutstyle);
2613 assign (rmp.doorstyle , doorstyle);
2614 assign (rmp.decorstyle , decorstyle);
2615 assign (rmp.exitstyle , exitstyle);
2616 assign (rmp.exit_on_final_map, exit_on_final_map);
2617
2618 rmp.origin_map = origin_map;
2619 rmp.final_map = final_map;
2620 rmp.this_map = this_map;
2621 rmp.xsize = xsize;
2622 rmp.ysize = ysize;
2623 rmp.expand2x = expand2x;
2624 rmp.layoutoptions1 = layoutoptions1;
2625 rmp.layoutoptions2 = layoutoptions2;
2626 rmp.layoutoptions3 = layoutoptions3;
2627 rmp.symmetry = symmetry;
2628 rmp.difficulty = difficulty;
2629 rmp.difficulty_given = difficulty_given;
2630 rmp.difficulty_increase = difficulty_increase;
2631 rmp.dungeon_level = dungeon_level;
2632 rmp.dungeon_depth = dungeon_depth;
2633 rmp.decoroptions = decoroptions;
2634 rmp.orientation = orientation;
2635 rmp.origin_y = origin_y;
2636 rmp.origin_x = origin_x;
2637 rmp.random_seed = random_seed;
2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2639 rmp.map_layout_style = map_layout_style;
2640 rmp.treasureoptions = treasureoptions;
2641 rmp.symmetry_used = symmetry_used;
2642 rmp.region = region;
2643 rmp.custom = custom;
2644
2645 RETVAL = self->generate_random_map (&rmp); 2574 RETVAL = self->generate_random_map (&rmp);
2646} 2575}
2647 OUTPUT: 2576 OUTPUT:
2648 RETVAL 2577 RETVAL
2649 2578
2650MODULE = cf PACKAGE = cf::mapspace 2579MODULE = cf PACKAGE = cf::mapspace
2651 2580
2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2581INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2653 2582
2654MODULE = cf PACKAGE = cf::arch 2583MODULE = cf PACKAGE = cf::arch
2655 2584
2656int archetypes_size () 2585int archetypes_size ()
2657 CODE: 2586 CODE:
2661archetype *archetypes (U32 index) 2590archetype *archetypes (U32 index)
2662 CODE: 2591 CODE:
2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2592 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2664 OUTPUT: RETVAL 2593 OUTPUT: RETVAL
2665 2594
2666object *instantiate (archetype *arch) 2595int skillvec_size ()
2667 CODE: 2596 CODE:
2668 RETVAL = arch_to_object (arch); 2597 RETVAL = skillvec.size ();
2669 OUTPUT: 2598 OUTPUT: RETVAL
2670 RETVAL
2671 2599
2600archetype *skillvec (U32 index)
2601 CODE:
2602 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2603 OUTPUT: RETVAL
2604
2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2605INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2673 2606
2674MODULE = cf PACKAGE = cf::party 2607MODULE = cf PACKAGE = cf::party
2675 2608
2676partylist *first () 2609partylist *first ()
2677 PROTOTYPE: 2610 PROTOTYPE:
2678 CODE: 2611 CODE:
2679 RETVAL = get_firstparty (); 2612 RETVAL = get_firstparty ();
2680 OUTPUT: RETVAL 2613 OUTPUT: RETVAL
2681 2614
2682INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2615INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2683 2616
2684MODULE = cf PACKAGE = cf::region 2617MODULE = cf PACKAGE = cf::region
2685 2618
2686void 2619void
2687list () 2620list ()
2688 PPCODE: 2621 PPCODE:
2689 for_all_regions (rgn) 2622 for_all_regions (rgn)
2690 XPUSHs (sv_2mortal (to_sv (rgn))); 2623 XPUSHs (sv_2mortal (to_sv (rgn)));
2691 2624
2692region *find (utf8_string name)
2693 PROTOTYPE: $
2694 CODE:
2695 RETVAL = region::find (name);
2696 OUTPUT: RETVAL
2697
2698region *find_fuzzy (utf8_string name)
2699 PROTOTYPE: $
2700 CODE:
2701 RETVAL = region::find_fuzzy (name);
2702 OUTPUT: RETVAL
2703
2704int specificity (region *rgn) 2625int specificity (region *rgn)
2705 CODE: 2626 CODE:
2706 RETVAL = 0; 2627 RETVAL = 0;
2707 while (rgn = rgn->parent) 2628 while (rgn = rgn->parent)
2708 RETVAL++; 2629 RETVAL++;
2709 OUTPUT: RETVAL 2630 OUTPUT: RETVAL
2710 2631
2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2632INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2712 2633
2713MODULE = cf PACKAGE = cf::living 2634MODULE = cf PACKAGE = cf::living
2714 2635
2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2636INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2716 2637
2717MODULE = cf PACKAGE = cf::settings 2638MODULE = cf PACKAGE = cf::settings
2718 2639
2719INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2640INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2720 2641
2721MODULE = cf PACKAGE = cf::client 2642MODULE = cf PACKAGE = cf::client
2722 2643
2723INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2644INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2724 2645
2725int invoke (client *ns, int event, ...) 2646int invoke (client *ns, int event, ...)
2726 CODE: 2647 CODE:
2727 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2648 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2728 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2649 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2736list () 2657list ()
2737 PPCODE: 2658 PPCODE:
2738 EXTEND (SP, clients.size ()); 2659 EXTEND (SP, clients.size ());
2739 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2660 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2740 PUSHs (sv_2mortal (to_sv (*i))); 2661 PUSHs (sv_2mortal (to_sv (*i)));
2662
2663STRLEN
2664client::inbuf_append (SV *data)
2665 CODE:
2666{
2667 STRLEN len;
2668 char *ptr = SvPVbyte (data, len);
2669
2670 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2671 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2672 THIS->inbuf_len += len;
2673
2674 THIS->inbuf_handle ();
2675
2676 RETVAL = len;
2677}
2678 OUTPUT: RETVAL
2741 2679
2742void 2680void
2743client::send_packet (SV *packet) 2681client::send_packet (SV *packet)
2744 CODE: 2682 CODE:
2745{ 2683{
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2732 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face; 2733 old_sound_index [idx] = face;
2796 2734
2797MODULE = cf PACKAGE = cf::face PREFIX = face_ 2735MODULE = cf PACKAGE = cf::face PREFIX = face_
2798 2736
2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2737#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2800 2738
2801faceidx face_find (utf8_string name, faceidx defidx = 0) 2739faceidx face_find (utf8_string name, faceidx defidx = 0)
2802 2740
2803faceidx alloc (utf8_string name) 2741faceidx alloc (utf8_string name)
2804 CODE: 2742 CODE:
2805{ 2743{
2806 do 2744 RETVAL = face_alloc ();
2807 {
2808 RETVAL = faces.size ();
2809 faces.resize (RETVAL + 1);
2810 }
2811 while (!RETVAL); // crude way to leave index 0
2812 2745
2813 faces [RETVAL].name = name; 2746 faces [RETVAL].name = name;
2814 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2747 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2815 2748
2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2749 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2750 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2751 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2818} 2752}
2753 OUTPUT: RETVAL
2754
2755faceidx faces_size ()
2756 CODE:
2757 RETVAL = faces.size ();
2819 OUTPUT: RETVAL 2758 OUTPUT: RETVAL
2820 2759
2821void set_type (faceidx idx, int value) 2760void set_type (faceidx idx, int value)
2822 ALIAS: 2761 ALIAS:
2823 set_type = 0 2762 set_type = 0
2834 case 2: f->magicmap = value; break; 2773 case 2: f->magicmap = value; break;
2835 case 3: f->smooth = value; break; 2774 case 3: f->smooth = value; break;
2836 case 4: f->smoothlevel = value; break; 2775 case 4: f->smoothlevel = value; break;
2837 } 2776 }
2838 2777
2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2778void set_csum (faceidx idx, int faceset, SV *chksum)
2840 CODE: 2779 CODE:
2841{ 2780{
2842 faceinfo *f = face_info (idx); assert (f); 2781 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32); 2782 facedata *d = f->face + faceset;
2844 sv_to (data, d->data);
2845 STRLEN clen; 2783 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen); 2784 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848 2785
2786 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2787 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2788
2849 if (memcmp (d->chksum, cdata, clen)) 2789 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2850 { 2790 {
2791 d->chksum_len = clen;
2851 memcpy (d->chksum, cdata, clen); 2792 memcpy (d->chksum, cdata, clen);
2852 2793
2853 // invalidate existing client face info 2794 // invalidate existing client face info
2854 for_all_clients (ns) 2795 for_all_clients (ns)
2855 if (ns->faceset == faceset) 2796 ns->invalidate_face (idx);
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 } 2797 }
2861} 2798}
2862 2799
2800SV *mangle_csum (SV *chksum)
2801 CODE:
2802 STRLEN len;
2803 char *data = SvPVbyte (chksum, len);
2804 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2805 OUTPUT:
2806 RETVAL
2807
2863int get_data_size (faceidx idx, int faceset = 0) 2808SV *get_csum (faceidx idx, int faceset = 0)
2864 CODE: 2809 CODE:
2865 facedata *d = face_data (idx, faceset); 2810 facedata *d = face_data (idx, faceset);
2866 if (!d) XSRETURN_UNDEF; 2811 if (!d) XSRETURN_UNDEF;
2867 RETVAL = d->data.size (); 2812 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2868 OUTPUT: 2813 OUTPUT:
2869 RETVAL 2814 RETVAL
2870 2815
2871SV *get_chksum (faceidx idx, int faceset = 0) 2816int get_type (faceidx idx)
2872 CODE: 2817 CODE:
2873 facedata *d = face_data (idx, faceset); 2818 faceinfo *f = face_info (idx);
2874 if (!d) XSRETURN_UNDEF; 2819 if (!f) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2820 RETVAL = f->type;
2876 OUTPUT: 2821 OUTPUT:
2877 RETVAL 2822 RETVAL
2878 2823
2879SV *get_data (faceidx idx, int faceset = 0) 2824SV *get_name (faceidx idx)
2880 CODE: 2825 CODE:
2881 facedata *d = face_data (idx, faceset); 2826 faceinfo *f = face_info (idx);
2882 if (!d) XSRETURN_UNDEF; 2827 if (!f) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2828 RETVAL = to_sv (f->name);
2884 OUTPUT: 2829 OUTPUT:
2885 RETVAL 2830 RETVAL
2886 2831
2887void invalidate (faceidx idx) 2832void invalidate (faceidx idx)
2888 CODE: 2833 CODE:
2889 for_all_clients (ns) 2834 for_all_clients (ns)
2890 { 2835 ns->invalidate_face (idx);
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894 2836
2895void invalidate_all () 2837void invalidate_all ()
2896 CODE: 2838 CODE:
2897 for_all_clients (ns) 2839 for_all_clients (ns)
2898 { 2840 ns->invalidate_all_faces ();
2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2902 2841
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2842MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904 2843
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2844#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2906 2845
2907animidx anim_find (utf8_string name) 2846animidx anim_find (utf8_string name)
2908 CODE: 2847 CODE:
2909 RETVAL = animation::find (name).number; 2848 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL 2849 OUTPUT: RETVAL
2911 2850
2912animidx set (utf8_string name, SV *frames, int facings = 1) 2851animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE: 2852 CODE:
2914{ 2853{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2854 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref"); 2855 croak ("frames must be an arrayref");
2917 2856
2918 AV *av = (AV *)SvRV (frames); 2857 AV *av = (AV *)SvRV (frames);
2919 2858
2920 animation *anim = &animation::find (name); 2859 animation *anim = &animation::find (name);
2921 if (anim->number) 2860 if (anim->number)
2922 { 2861 {
2923 anim->resize (av_len (av) + 1); 2862 anim->resize (av_len (av) + 1);
2924 anim->facings = facings; 2863 anim->facings = facings;
2925 } 2864 }
2926 else 2865 else
2927 anim = &animation::create (name, av_len (av) + 1, facings); 2866 anim = &animation::create (name, av_len (av) + 1, facings);
2928 2867
2929 for (int i = 0; i < anim->num_animations; ++i) 2868 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2869 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2931} 2870}
2932 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2933 2872
2934void invalidate_all () 2873void invalidate_all ()
2935 CODE: 2874 CODE:
2936 for_all_clients (ns) 2875 for_all_clients (ns)
2937 ns->anims_sent.reset (); 2876 ns->anims_sent.reset ();
2938 2877
2939MODULE = cf PACKAGE = cf::object::freezer 2878MODULE = cf PACKAGE = cf::object::freezer
2940 2879
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2880INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2942 2881
2943SV * 2882SV *
2944new (char *klass) 2883new (char *klass)
2945 CODE: 2884 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2885 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2953 sv_to (sv, self); 2892 sv_to (sv, self);
2954 delete self; 2893 delete self;
2955 2894
2956MODULE = cf PACKAGE = cf::object::thawer 2895MODULE = cf PACKAGE = cf::object::thawer
2957 2896
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2897INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2898
2899bool
2900errors_are_fatal (bool fatal)
2901 CODE:
2902 RETVAL = object_thawer::errors_are_fatal;
2903 object_thawer::errors_are_fatal = fatal;
2904 OUTPUT:
2905 RETVAL
2959 2906
2960SV * 2907SV *
2961new_from_file (char *klass, octet_string path) 2908new_from_file (char *klass, octet_string path)
2962 CODE: 2909 CODE:
2963 object_thawer *f = new object_thawer (path); 2910 object_thawer *f = new object_thawer (path);
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2936 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990 2937
2991 self->skip (); 2938 self->skip ();
2992 } 2939 }
2993 2940
2941MODULE = cf PACKAGE = cf::treasurelist
2942
2943# quick hack, because I didn't want to implement accessors for treasurelist.
2944# this asks for even more autogen, actually.
2945
2946void
2947expand (treasurelist *list)
2948 PPCODE:
2949 EXTEND (SP, 3);
2950 PUSHs (sv_2mortal (to_sv (list->name)));
2951 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2952 AV *av = newAV ();
2953 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2954 for (treasure *item = list->items; item; item = item->next)
2955 {
2956 AV *iav = newAV ();
2957 av_push (av, newRV_noinc ((SV *)iav));
2958
2959 av_extend (iav, 7);
2960 av_push (iav, to_sv (item->item));
2961 av_push (iav, to_sv (item->name));
2962 av_push (iav, to_sv (item->change_arch.name));
2963 av_push (iav, to_sv (item->change_arch.title));
2964 av_push (iav, to_sv (item->change_arch.slaying));
2965 av_push (iav, to_sv (item->chance));
2966 av_push (iav, to_sv (item->nrof));
2967 av_push (iav, to_sv (item->magic));
2968 }
2969
2970MODULE = cf PACKAGE = cf::layout
2971
2972INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2973

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