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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.82 by root, Fri Dec 15 00:14:13 2006 UTC vs.
Revision 1.312 by root, Tue Dec 23 06:58:24 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48#if IVSIZE >= 8 64typedef std::string std__string;
49 typedef IV val64; 65
50# define newSVval64 newSViv 66static PerlInterpreter *perl;
51# define SvVAL64 SvIV 67
52#else 68tstamp NOW, runtime;
53 typedef double val64; 69
54# define newSVval64 newSVnv 70static int tick_inhibit;
55# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
56#endif 104#endif
57 105
58static f_plug_api gethook = cfapi_get_hooks; 106#ifndef newSVpvn_utf8
59static f_plug_api object_set_property = cfapi_object_set_property; 107static inline SV *
60static f_plug_api object_insert = cfapi_object_insert; 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
61 112
62static PerlInterpreter *perl; 113 SV *sv = newSVpvn (s, l);
63 114
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
122// helper cast function, returns super class * or 0
123template<class super>
124static super *
125is_a (attachable *at)
126{
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132}
65 133
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
68static SV * 327static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 329{
71 SV *sv; 330 SV *sv;
72 331
73 if (!ptr) 332 if (!ptr)
74 return &PL_sv_undef; 333 return newSV (0);
75 334
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 337}
79 338
80template<class attachable> 339static int
81SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
82newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
83{ 360{
84 if (!obj) 361 if (!obj)
85 return &PL_sv_undef; 362 return newSV (0);
86 363
87 if (!obj->self) 364 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
89 366
90 return newSVsv (obj->self); 367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
91} 384}
92 385
93static void 386static void
94clearSVptr (SV *sv) 387clearSVptr (SV *sv)
95{ 388{
121 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
122 else 415 else
123 return 0; 416 return 0;
124} 417}
125 418
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 432inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 433inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
149 443
150inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
152 446
153//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
157inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
158{ 453{
159 char buf[128]; 454 SV *sv = newSV (0);
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 500
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 503
191template<class T> 504template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 506
194template<int N> 507template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
197inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
198{ 523{
199 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 529
205static SV * 530static SV *
206newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
207{ 532{
208 SV *sv; 533 SV *sv;
222 break; 547 break;
223 548
224 case DT_STRING: 549 case DT_STRING:
225 { 550 {
226 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 553 }
229 break; 554 break;
230 555
231 case DT_DATA: 556 case DT_DATA:
232 { 557 {
233 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
236 } 561 }
237 break; 562 break;
238 563
239 case DT_OBJECT: 564 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
243 case DT_MAP: 568 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 570 sv = to_sv (va_arg (ap, maptile *));
246 break; 571 break;
247 572
248 case DT_SOCKET: 573 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client_socket *)); 574 sv = to_sv (va_arg (ap, client *));
250 break; 575 break;
251 576
252 case DT_PLAYER: 577 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 578 sv = to_sv (va_arg (ap, player *));
254 break; 579 break;
282 va_end (ap); 607 va_end (ap);
283 608
284 return sv; 609 return sv;
285} 610}
286 611
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 613
319SV * 614SV *
320registry (attachable_base *ext) 615registry (attachable *ext)
321{ 616{
322 if (!ext->cb) 617 if (!ext->cb)
323 ext->cb = newAV (); 618 ext->cb = newAV ();
324 619
325 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
326} 621}
327 622
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
398 624
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 625void
828cfperl_init () 626cfperl_init ()
829{ 627{
628 extern char **environ;
629
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 631 perl = perl_alloc ();
832 perl_construct (perl); 632 perl_construct (perl);
833 633
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 635
836 char *argv[] = { 636 const char *argv[] = {
837 "", 637 settings.argv [0],
838 "-e" 638 "-e0"
839 "use Event;" // required for bootstrap
840 "cf->bootstrap;" // requiored for datadir :*>
841 "unshift @INC, cf::datadir ();"
842 "require cf;"
843 }; 639 };
844 640
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
846 { 643 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
849 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
850} 663}
851 664
852void cfperl_main () 665void cfperl_main ()
853{ 666{
854 dSP; 667 dSP;
855 668
856 PUSHMARK (SP); 669 PUSHMARK (SP);
857 PUTBACK; 670 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 671 call_pv ("cf::main", G_DISCARD | G_VOID);
672}
673
674void
675attachable::instantiate ()
676{
677 if (attach)
678 {
679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
680 attach = 0;
681 }
682}
683
684void
685attachable::reattach ()
686{
687 optimise ();
688 //TODO: check for _attachment's, very important for restarts
689 INVOKE_ATTACHABLE (REATTACH, this);
859} 690}
860 691
861static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 694# include "eventinc.h"
894 } 725 }
895 } 726 }
896 } 727 }
897} 728}
898 729
730void
731attachable::gather_callbacks (AV *&callbacks, event_type event) const
732{
733 ::gather_callbacks (callbacks, cb_attachable, event);
734
735 if (cb)
736 ::gather_callbacks (callbacks, cb, event);
737}
738
739void
740global::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 ::gather_callbacks (callbacks, cb_global, event);
743}
744
745void
746object::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
749 {
750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
751
752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
754 }
755
756 if (type <= AvFILLp (cb_type))
757 {
758 SV *registry = AvARRAY (cb_type)[type];
759
760 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
761 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
762 }
763
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_object, event);
766}
767
768void
769archetype::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
773}
774
775void
776client::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_client, event);
780}
781
782void
783player::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_player, event);
787}
788
789void
790maptile::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event);
794}
795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
846bool
899bool cfperl_invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
900{ 848{
901 data_type dt; 849 data_type dt;
902 va_list ap;
903 850
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 851 // callback call ordering should be:
913 // 1. per-object callback 852 // 1. per-object callback
914 // 2. per-class object 853 // 2. per-class object
915 // 3. per-type callback 854 // 3. per-type callback
916 // 4. global callbacks 855 // 4. global callbacks
917 856
857 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 858 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 859
982 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 861 if (!callbacks)
984 return 0; 862 return 0;
985 863
986 dSP; 864 va_list ap;
987 ENTER; 865 va_start (ap, event);
988 SAVETMPS;
989 866
990 PUSHMARK (SP); 867 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 870
996 switch (KLASS_OF (event)) 871 //TODO: unhack
997 { 872 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 873 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 874 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 875 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 876 else if (global *gl = is_a<global>(this)) /*nop*/;
877 else
878 abort (); //TODO
1002 879
1003 for (;;) 880 for (;;)
1004 { 881 {
1005 dt = (data_type) va_arg (ap, int); 882 dt = (data_type) va_arg (ap, int);
1006 883
1007 if (dt == DT_END) 884 if (dt == DT_END)
1008 break; 885 break;
1009
1010 if (dt == DT_AV) 886 else if (dt == DT_AV)
1011 { 887 {
1012 AV *av = va_arg (ap, AV *); 888 AV *av = va_arg (ap, AV *);
1013 889
1014 for (int i = 0; i <= av_len (av); ++i) 890 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 891 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 895 }
1020 896
1021 va_end (ap); 897 va_end (ap);
1022 898
1023 PUTBACK; 899 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 900 count = count > 0 ? POPi : 0;
1028 901
1029 FREETMPS; 902 CALL_END;
1030 LEAVE;
1031 903
1032 return count; 904 return count;
1033} 905}
1034 906
1035SV * 907SV *
1036cfperl_result (int idx) 908cfperl_result (int idx)
1037{ 909{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 911 if (!av)
1040 return &PL_sv_undef; 912 return &PL_sv_undef;
1041 913
1042 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 915 if (!sv)
1057{ 929{
1058 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
1059} 931}
1060 932
1061///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
1062 935
1063struct EventAPI *watcher_base::GEventAPI; 936void cfperl_tick ()
1064
1065static void iow_dispatch (pe_event *ev)
1066{ 937{
1067 iow *w = (iow *)ev->ext_data; 938 tick_pending = 1;
1068 w->call (*w, ((pe_ioevent *)ev)->got);
1069}
1070 939
1071void 940 if (tick_inhibit)
1072iow::alloc () 941 return;
1073{
1074 pe = GEventAPI->new_io (0, 0);
1075 942
1076 pe->base.callback = (void *)iow_dispatch; 943 tick_pending = 0;
1077 pe->base.ext_data = (void *)this;
1078 944
1079 pe->fd = -1; 945 dSP;
1080 pe->poll = 0;
1081}
1082 946
1083iow & 947 PUSHMARK (SP);
1084iow::fd (int fd) 948 PUTBACK;
1085{ 949 call_pv ("cf::tick", G_DISCARD | G_VOID);
1086 pe->fd = fd;
1087 950
1088 return *this; 951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
954void
955cfperl_emergency_save ()
956{
957 CALL_BEGIN (0);
958 CALL_CALL ("cf::emergency_save", G_VOID);
959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
1089} 991}
1090 992
1091int 993int
1092iow::poll () 994cfperl_can_merge (object *ob1, object *ob2)
1093{ 995{
1094 return pe->poll; 996 int can;
1095}
1096 997
1097iow & 998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
1041maptile::find_sync (const char *path, maptile *origin)
1042{
1043 CALL_BEGIN (2);
1044 CALL_ARG (path);
1045 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080}
1081
1082void
1083object::enter_exit (object *exit)
1084{
1085 if (type != PLAYER)
1086 return;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (this);
1090 CALL_ARG (exit);
1091 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1092 CALL_END;
1093}
1094
1095void
1096object::player_goto (const char *path, int x, int y)
1097{
1098 if (type != PLAYER)
1099 return;
1100
1101 CALL_BEGIN (4);
1102 CALL_ARG (this);
1103 CALL_ARG (path);
1104 CALL_ARG (x);
1105 CALL_ARG (y);
1106 CALL_CALL ("cf::object::player::goto", G_VOID);
1107 CALL_END;
1108}
1109
1110const char *
1111object::ref () const
1112{
1113 if (type == PLAYER)
1114 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1115 else
1116 return 0;
1117}
1118
1119object *
1120object::deref (const char *ref)
1121{
1122 object *retval = 0;
1123
1124 if (ref)
1125 {
1126 CALL_BEGIN (1);
1127 CALL_ARG (ref);
1128 CALL_CALL ("cf::object::deref", G_SCALAR);
1129
1130 if (count)
1131 sv_to (POPs, retval);
1132
1133 CALL_END;
1134 }
1135
1136 return retval;
1137}
1138
1139void
1140log_backtrace (const char *msg)
1141{
1142#if HAVE_BACKTRACE
1143 void *addr [20];
1144 int size = backtrace (addr, 20);
1145
1146 CALL_BEGIN (size);
1147 CALL_ARG (msg);
1148 for (int i = 0; i < size; ++i)
1149 CALL_ARG ((IV)addr [i]);
1150 CALL_CALL ("cf::_log_backtrace", G_VOID);
1151 CALL_END;
1152#endif
1153}
1154
1155/////////////////////////////////////////////////////////////////////////////
1156
1157struct EVAPI *evapi::GEVAPI;
1158struct CoroAPI *coroapi::GCoroAPI;
1159
1160void coroapi::do_cede_to_tick ()
1161{
1162 cede_pending = 0;
1163 cede ();
1164}
1165
1166void
1167coroapi::wait_for_tick ()
1168{
1169 CALL_BEGIN (0);
1170 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1171 CALL_END;
1172}
1173
1174void
1175coroapi::wait_for_tick_begin ()
1176{
1177 CALL_BEGIN (0);
1178 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1179 CALL_END;
1180}
1181
1182void
1098iow::poll (int events) 1183iow::poll (int events)
1099{ 1184{
1100 if (pe->poll != events) 1185 if (events != this->events)
1101 { 1186 {
1187 int active = ev_is_active ((ev_io *)this);
1102 if (pe->poll) stop (); 1188 if (active) stop ();
1103 pe->poll = events; 1189 ev_io_set ((ev_io *)this, fd, events);
1104 if (pe->poll) start (); 1190 if (active) start ();
1105 } 1191 }
1192}
1106 1193
1107 return *this; 1194void
1195_connect_to_perl ()
1196{
1197 stash_cf = gv_stashpv ("cf", 1);
1198
1199 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1200 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1201 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1202 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1203 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1204 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1205 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1206 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1207 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1208 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1209
1210 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1211 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1212 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1213 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1214
1215 cb_global = get_av ("cf::CB_GLOBAL", 1);
1216 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1217 cb_object = get_av ("cf::CB_OBJECT", 1);
1218 cb_player = get_av ("cf::CB_PLAYER", 1);
1219 cb_client = get_av ("cf::CB_CLIENT", 1);
1220 cb_type = get_av ("cf::CB_TYPE" , 1);
1221 cb_map = get_av ("cf::CB_MAP" , 1);
1108} 1222}
1109 1223
1110MODULE = cf PACKAGE = cf PREFIX = cf_ 1224MODULE = cf PACKAGE = cf PREFIX = cf_
1111 1225
1112BOOT: 1226BOOT:
1113{ 1227{
1114 HV *stash = gv_stashpv ("cf", 1); 1228 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1229 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1115 1230
1116 I_EVENT_API (PACKAGE); 1231 _connect_to_perl ();
1117 watcher_base::GEventAPI = GEventAPI;
1118 1232
1119 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1233 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1234
1235 //{
1236 // require_pv ("Time::HiRes");
1237 //
1238 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1239 // if (!svp) croak ("Time::HiRes is required");
1240 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1241 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1242 //}
1120 1243
1121 static const struct { 1244 static const struct {
1122 const char *name; 1245 const char *name;
1123 IV iv; 1246 IV iv;
1124 } *civ, const_iv[] = { 1247 } *civ, const_iv[] = {
1125# define const_iv(name) { # name, (IV)name }, 1248# define const_iv(name) { # name, (IV)name },
1126 const_iv (llevError) 1249 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1127 const_iv (llevInfo) 1250 const_iv (logBacktrace)
1128 const_iv (llevDebug) 1251
1129 const_iv (llevMonster) 1252 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1253
1254 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1130 1255
1131 const_iv (MAX_TIME) 1256 const_iv (MAX_TIME)
1132 const_iv (PLAYER)
1133 const_iv (TRANSPORT)
1134 const_iv (ROD)
1135 const_iv (TREASURE)
1136 const_iv (POTION)
1137 const_iv (FOOD)
1138 const_iv (POISON)
1139 const_iv (BOOK)
1140 const_iv (CLOCK) 1257 const_iv (MAXSOCKBUF)
1141 const_iv (LIGHTNING) 1258
1142 const_iv (ARROW)
1143 const_iv (BOW)
1144 const_iv (WEAPON)
1145 const_iv (ARMOUR)
1146 const_iv (PEDESTAL)
1147 const_iv (ALTAR)
1148 const_iv (LOCKED_DOOR)
1149 const_iv (SPECIAL_KEY)
1150 const_iv (MAP)
1151 const_iv (DOOR)
1152 const_iv (KEY)
1153 const_iv (TIMED_GATE)
1154 const_iv (TRIGGER)
1155 const_iv (GRIMREAPER)
1156 const_iv (MAGIC_EAR)
1157 const_iv (TRIGGER_BUTTON)
1158 const_iv (TRIGGER_ALTAR)
1159 const_iv (TRIGGER_PEDESTAL)
1160 const_iv (SHIELD)
1161 const_iv (HELMET)
1162 const_iv (HORN)
1163 const_iv (MONEY)
1164 const_iv (CLASS)
1165 const_iv (GRAVESTONE)
1166 const_iv (AMULET)
1167 const_iv (PLAYERMOVER)
1168 const_iv (TELEPORTER)
1169 const_iv (CREATOR)
1170 const_iv (SKILL)
1171 const_iv (EXPERIENCE)
1172 const_iv (EARTHWALL)
1173 const_iv (GOLEM)
1174 const_iv (THROWN_OBJ)
1175 const_iv (BLINDNESS)
1176 const_iv (GOD)
1177 const_iv (DETECTOR)
1178 const_iv (TRIGGER_MARKER)
1179 const_iv (DEAD_OBJECT)
1180 const_iv (DRINK)
1181 const_iv (MARKER)
1182 const_iv (HOLY_ALTAR)
1183 const_iv (PLAYER_CHANGER)
1184 const_iv (BATTLEGROUND)
1185 const_iv (PEACEMAKER)
1186 const_iv (GEM)
1187 const_iv (FIREWALL)
1188 const_iv (ANVIL)
1189 const_iv (CHECK_INV)
1190 const_iv (MOOD_FLOOR) 1259 const_iv (NUM_BODY_LOCATIONS)
1191 const_iv (EXIT) 1260 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1192 const_iv (ENCOUNTER) 1261 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1193 const_iv (SHOP_FLOOR) 1262 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1194 const_iv (SHOP_MAT) 1263 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1195 const_iv (RING) 1264 const_iv (body_wrist) const_iv (body_waist)
1196 const_iv (FLOOR)
1197 const_iv (FLESH)
1198 const_iv (INORGANIC)
1199 const_iv (SKILL_TOOL)
1200 const_iv (LIGHTER)
1201 const_iv (TRAP_PART)
1202 const_iv (WALL)
1203 const_iv (LIGHT_SOURCE)
1204 const_iv (MISC_OBJECT)
1205 const_iv (MONSTER)
1206 const_iv (SPAWN_GENERATOR)
1207 const_iv (LAMP)
1208 const_iv (DUPLICATOR)
1209 const_iv (TOOL)
1210 const_iv (SPELLBOOK)
1211 const_iv (BUILDFAC)
1212 const_iv (CLOAK)
1213 const_iv (SPINNER)
1214 const_iv (GATE)
1215 const_iv (BUTTON)
1216 const_iv (CF_HANDLE)
1217 const_iv (HOLE)
1218 const_iv (TRAPDOOR)
1219 const_iv (SIGN)
1220 const_iv (BOOTS)
1221 const_iv (GLOVES)
1222 const_iv (SPELL)
1223 const_iv (SPELL_EFFECT)
1224 const_iv (CONVERTER)
1225 const_iv (BRACERS)
1226 const_iv (POISONING)
1227 const_iv (SAVEBED)
1228 const_iv (POISONCLOUD)
1229 const_iv (FIREHOLES)
1230 const_iv (WAND)
1231 const_iv (SCROLL)
1232 const_iv (DIRECTOR)
1233 const_iv (GIRDLE)
1234 const_iv (FORCE)
1235 const_iv (POTION_EFFECT)
1236 const_iv (EVENT_CONNECTOR)
1237 const_iv (CLOSE_CON)
1238 const_iv (CONTAINER)
1239 const_iv (ARMOUR_IMPROVER)
1240 const_iv (WEAPON_IMPROVER)
1241 const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP)
1243 const_iv (IDENTIFY_ALTAR)
1244 const_iv (MENU)
1245 const_iv (RUNE)
1246 const_iv (TRAP)
1247 const_iv (POWER_CRYSTAL)
1248 const_iv (CORPSE)
1249 const_iv (DISEASE)
1250 const_iv (SYMPTOM)
1251 const_iv (BUILDER)
1252 const_iv (MATERIAL)
1253 const_iv (ITEM_TRANSFORMER)
1254 const_iv (QUEST)
1255 1265
1256 const_iv (NUM_SUBTYPES) 1266 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1267 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1268 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1269 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1270 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1271 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1272 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1273 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1274 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1275 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1276 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1277 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1278 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1279 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1280 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1281 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1282 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1283 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1284 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1285 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1286 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1287 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1288 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1289 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1290 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1291 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1292 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1293 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1257 1294
1258 const_iv (ST_BD_BUILD) 1295 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1259 const_iv (ST_BD_REMOVE)
1260 1296
1261 const_iv (ST_MAT_FLOOR) 1297 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1262 const_iv (ST_MAT_WALL) 1298 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1263 const_iv (ST_MAT_ITEM)
1264 1299
1265 const_iv (AT_PHYSICAL) 1300 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1266 const_iv (AT_MAGIC) 1301 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1267 const_iv (AT_FIRE) 1302 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1268 const_iv (AT_ELECTRICITY) 1303 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1269 const_iv (AT_COLD) 1304 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1270 const_iv (AT_CONFUSION) 1305 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1271 const_iv (AT_ACID) 1306 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1272 const_iv (AT_DRAIN)
1273 const_iv (AT_WEAPONMAGIC)
1274 const_iv (AT_GHOSTHIT)
1275 const_iv (AT_POISON)
1276 const_iv (AT_SLOW)
1277 const_iv (AT_PARALYZE)
1278 const_iv (AT_TURN_UNDEAD)
1279 const_iv (AT_FEAR)
1280 const_iv (AT_CANCELLATION)
1281 const_iv (AT_DEPLETE)
1282 const_iv (AT_DEATH)
1283 const_iv (AT_CHAOS)
1284 const_iv (AT_COUNTERSPELL)
1285 const_iv (AT_GODPOWER)
1286 const_iv (AT_HOLYWORD)
1287 const_iv (AT_BLIND)
1288 const_iv (AT_INTERNAL)
1289 const_iv (AT_LIFE_STEALING)
1290 const_iv (AT_DISEASE)
1291 1307
1292 const_iv (WEAP_HIT) 1308 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1293 const_iv (WEAP_SLASH) 1309 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1294 const_iv (WEAP_PIERCE)
1295 const_iv (WEAP_CLEAVE)
1296 const_iv (WEAP_SLICE)
1297 const_iv (WEAP_STAB)
1298 const_iv (WEAP_WHIP)
1299 const_iv (WEAP_CRUSH)
1300 const_iv (WEAP_BLUD) 1310 const_iv (WEAP_BLUD)
1301 1311
1302 const_iv (FLAG_ALIVE) 1312 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1303 const_iv (FLAG_WIZ) 1313 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1304 const_iv (FLAG_REMOVED) 1314 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1315 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1316 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1317 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1318 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1319 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1320 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1321 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1322 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1323 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1324 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1325 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1326 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1327 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1328 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1329 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1330 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1331 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1332 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1333 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1335 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1336 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1337 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1338
1339 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1340 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1341 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1342 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1343 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1344 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1305 const_iv (FLAG_FREED) 1352 const_iv (SP_RUNE)
1306 const_iv (FLAG_WAS_WIZ) 1353 const_iv (SP_MAKE_MARK)
1307 const_iv (FLAG_APPLIED) 1354 const_iv (SP_BOLT)
1308 const_iv (FLAG_UNPAID) 1355 const_iv (SP_BULLET)
1309 const_iv (FLAG_USE_SHIELD) 1356 const_iv (SP_EXPLOSION)
1310 const_iv (FLAG_NO_PICK) 1357 const_iv (SP_CONE)
1311 const_iv (FLAG_ANIMATE) 1358 const_iv (SP_BOMB)
1312 const_iv (FLAG_MONSTER) 1359 const_iv (SP_WONDER)
1313 const_iv (FLAG_FRIENDLY) 1360 const_iv (SP_SMITE)
1314 const_iv (FLAG_GENERATOR) 1361 const_iv (SP_MAGIC_MISSILE)
1315 const_iv (FLAG_IS_THROWN) 1362 const_iv (SP_SUMMON_GOLEM)
1316 const_iv (FLAG_AUTO_APPLY) 1363 const_iv (SP_DIMENSION_DOOR)
1317 const_iv (FLAG_TREASURE) 1364 const_iv (SP_MAGIC_MAPPING)
1318 const_iv (FLAG_PLAYER_SOLD) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1319 const_iv (FLAG_SEE_INVISIBLE) 1369 const_iv (SP_INVISIBLE)
1320 const_iv (FLAG_CAN_ROLL)
1321 const_iv (FLAG_OVERLAY_FLOOR)
1322 const_iv (FLAG_IS_TURNABLE)
1323 const_iv (FLAG_IS_USED_UP)
1324 const_iv (FLAG_IDENTIFIED)
1325 const_iv (FLAG_REFLECTING)
1326 const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING)
1328 const_iv (FLAG_HITBACK)
1329 const_iv (FLAG_STARTEQUIP)
1330 const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_UNDEAD)
1332 const_iv (FLAG_SCARED)
1333 const_iv (FLAG_UNAGGRESSIVE)
1334 const_iv (FLAG_REFL_MISSILE)
1335 const_iv (FLAG_REFL_SPELL)
1336 const_iv (FLAG_NO_MAGIC)
1337 const_iv (FLAG_NO_FIX_PLAYER)
1338 const_iv (FLAG_IS_LIGHTABLE)
1339 const_iv (FLAG_TEAR_DOWN)
1340 const_iv (FLAG_RUN_AWAY)
1341 const_iv (FLAG_PICK_UP)
1342 const_iv (FLAG_UNIQUE)
1343 const_iv (FLAG_NO_DROP)
1344 const_iv (FLAG_WIZCAST)
1345 const_iv (FLAG_CAST_SPELL)
1346 const_iv (FLAG_USE_SCROLL)
1347 const_iv (FLAG_USE_RANGE)
1348 const_iv (FLAG_USE_BOW)
1349 const_iv (FLAG_USE_ARMOUR)
1350 const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING)
1352 const_iv (FLAG_READY_RANGE)
1353 const_iv (FLAG_READY_BOW)
1354 const_iv (FLAG_XRAYS)
1355 const_iv (FLAG_NO_APPLY)
1356 const_iv (FLAG_IS_FLOOR)
1357 const_iv (FLAG_LIFESAVE)
1358 const_iv (FLAG_NO_STRENGTH)
1359 const_iv (FLAG_SLEEP)
1360 const_iv (FLAG_STAND_STILL)
1361 const_iv (FLAG_RANDOM_MOVE)
1362 const_iv (FLAG_ONLY_ATTACK)
1363 const_iv (FLAG_CONFUSED)
1364 const_iv (FLAG_STEALTH)
1365 const_iv (FLAG_WIZPASS)
1366 const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED)
1368 const_iv (FLAG_DAMNED)
1369 const_iv (FLAG_SEE_ANYWHERE)
1370 const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED)
1372 const_iv (FLAG_CAN_USE_SKILL)
1373 const_iv (FLAG_BEEN_APPLIED)
1374 const_iv (FLAG_READY_SCROLL)
1375 const_iv (FLAG_USE_ROD)
1376 const_iv (FLAG_USE_HORN)
1377 const_iv (FLAG_MAKE_INVIS)
1378 const_iv (FLAG_INV_LOCKED)
1379 const_iv (FLAG_IS_WOODED)
1380 const_iv (FLAG_IS_HILLY)
1381 const_iv (FLAG_READY_SKILL)
1382 const_iv (FLAG_READY_WEAPON)
1383 const_iv (FLAG_NO_SKILL_IDENT)
1384 const_iv (FLAG_BLIND)
1385 const_iv (FLAG_SEE_IN_DARK)
1386 const_iv (FLAG_IS_CAULDRON)
1387 const_iv (FLAG_NO_STEAL)
1388 const_iv (FLAG_ONE_HIT)
1389 const_iv (FLAG_CLIENT_SENT)
1390 const_iv (FLAG_BERSERK)
1391 const_iv (FLAG_NEUTRAL)
1392 const_iv (FLAG_NO_ATTACK)
1393 const_iv (FLAG_NO_DAMAGE)
1394 const_iv (FLAG_OBJ_ORIGINAL)
1395 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1396 const_iv (FLAG_ACTIVATE_ON_PUSH)
1397 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1398 const_iv (FLAG_IS_WATER)
1399 const_iv (FLAG_CONTENT_ON_GEN)
1400 const_iv (FLAG_IS_A_TEMPLATE)
1401 const_iv (FLAG_IS_BUILDABLE)
1402 const_iv (FLAG_AFK)
1403
1404 const_iv (NDI_BLACK)
1405 const_iv (NDI_WHITE)
1406 const_iv (NDI_NAVY)
1407 const_iv (NDI_RED)
1408 const_iv (NDI_ORANGE)
1409 const_iv (NDI_BLUE)
1410 const_iv (NDI_DK_ORANGE)
1411 const_iv (NDI_GREEN)
1412 const_iv (NDI_LT_GREEN)
1413 const_iv (NDI_GREY)
1414 const_iv (NDI_BROWN)
1415 const_iv (NDI_GOLD)
1416 const_iv (NDI_TAN)
1417 const_iv (NDI_MAX_COLOR)
1418 const_iv (NDI_COLOR_MASK)
1419 const_iv (NDI_UNIQUE)
1420 const_iv (NDI_ALL)
1421
1422 const_iv (UPD_LOCATION)
1423 const_iv (UPD_FLAGS)
1424 const_iv (UPD_WEIGHT)
1425 const_iv (UPD_FACE)
1426 const_iv (UPD_NAME)
1427 const_iv (UPD_ANIM)
1428 const_iv (UPD_ANIMSPEED)
1429 const_iv (UPD_NROF) 1370 const_iv (SP_PROBE)
1430
1431 const_iv (UPD_SP_MANA) 1371 const_iv (SP_HEALING)
1432 const_iv (UPD_SP_GRACE) 1372 const_iv (SP_CREATE_FOOD)
1433 const_iv (UPD_SP_DAMAGE) 1373 const_iv (SP_EARTH_TO_DUST)
1434 1374 const_iv (SP_CHANGE_ABILITY)
1435 const_iv (F_APPLIED) 1375 const_iv (SP_BLESS)
1436 const_iv (F_LOCATION)
1437 const_iv (F_UNPAID)
1438 const_iv (F_MAGIC)
1439 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1440 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1441 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1442 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1443 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1444 1403
1445 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1446 const_iv (F_SHOP)
1447 const_iv (F_SELL)
1448 1405
1449 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1450 const_iv (P_NO_MAGIC) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1451 const_iv (P_IS_ALIVE)
1452 const_iv (P_NO_CLERIC)
1453 const_iv (P_NEED_UPDATE)
1454 const_iv (P_NO_ERROR)
1455 const_iv (P_OUT_OF_MAP)
1456 const_iv (P_NEW_MAP)
1457 1408
1458 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1459 const_iv (UP_OBJ_REMOVE)
1460 const_iv (UP_OBJ_CHANGE)
1461 const_iv (UP_OBJ_FACE)
1462 1410
1463 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1464 const_iv (INS_ABOVE_FLOOR_ONLY)
1465 const_iv (INS_NO_WALK_ON)
1466 const_iv (INS_ON_TOP)
1467 const_iv (INS_BELOW_ORIGINATOR) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1468 const_iv (INS_MAP_LOAD)
1469 1413
1470 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1471 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1472 const_iv (WILL_APPLY_EARTHWALL)
1473 const_iv (WILL_APPLY_DOOR)
1474 const_iv (WILL_APPLY_FOOD)
1475 1416
1476 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1477 const_iv (SAVE_DIR_MODE)
1478 1418
1479 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1480 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1481 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1482 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1483 const_iv (M_WOOD)
1484 const_iv (M_ORGANIC)
1485 const_iv (M_STONE)
1486 const_iv (M_CLOTH)
1487 const_iv (M_ADAMANT)
1488 const_iv (M_LIQUID)
1489 const_iv (M_SOFT_METAL)
1490 const_iv (M_BONE)
1491 const_iv (M_ICE)
1492 const_iv (M_SPECIAL)
1493 1423
1494 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1495 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1496 const_iv (SK_EXP_NONE)
1497 const_iv (SK_SUBTRACT_SKILL_EXP)
1498 const_iv (SK_EXP_SKILL_ONLY)
1499 1426
1500 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1501 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1502 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1503 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1504 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1505 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1506 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1507 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1508 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1509 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1510 const_iv (SK_DET_MAGIC)
1511 const_iv (SK_ORATORY)
1512 const_iv (SK_SINGING)
1513 const_iv (SK_DET_CURSE)
1514 const_iv (SK_FIND_TRAPS)
1515 const_iv (SK_MEDITATION)
1516 const_iv (SK_PUNCHING)
1517 const_iv (SK_FLAME_TOUCH)
1518 const_iv (SK_KARATE)
1519 const_iv (SK_CLIMBING)
1520 const_iv (SK_WOODSMAN)
1521 const_iv (SK_INSCRIPTION)
1522 const_iv (SK_ONE_HANDED_WEAPON)
1523 const_iv (SK_MISSILE_WEAPON)
1524 const_iv (SK_THROWING)
1525 const_iv (SK_USE_MAGIC_ITEM)
1526 const_iv (SK_DISARM_TRAPS)
1527 const_iv (SK_SET_TRAP)
1528 const_iv (SK_THAUMATURGY)
1529 const_iv (SK_PRAYING)
1530 const_iv (SK_CLAWING)
1531 const_iv (SK_LEVITATION)
1532 const_iv (SK_SUMMONING)
1533 const_iv (SK_PYROMANCY)
1534 const_iv (SK_EVOCATION)
1535 const_iv (SK_SORCERY)
1536 const_iv (SK_TWO_HANDED_WEAPON)
1537 const_iv (SK_SPARK_TOUCH)
1538 const_iv (SK_SHIVER)
1539 const_iv (SK_ACID_SPLASH)
1540 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1541 1438
1542 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1543 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1544 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1545 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1546 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1547 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1548 const_iv (SOUND_PUSH_PLAYER)
1549 const_iv (SOUND_PLAYER_HITS1)
1550 const_iv (SOUND_PLAYER_HITS2)
1551 const_iv (SOUND_PLAYER_HITS3)
1552 const_iv (SOUND_PLAYER_HITS4)
1553 const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2)
1555 const_iv (SOUND_PLAYER_IS_HIT3)
1556 const_iv (SOUND_PLAYER_KILLS)
1557 const_iv (SOUND_PET_IS_KILLED)
1558 const_iv (SOUND_PLAYER_DIES)
1559 const_iv (SOUND_OB_EVAPORATE)
1560 const_iv (SOUND_OB_EXPLODE)
1561 const_iv (SOUND_CLOCK)
1562 const_iv (SOUND_TURN_HANDLE)
1563 const_iv (SOUND_FALL_HOLE)
1564 const_iv (SOUND_DRINK_POISON)
1565 const_iv (SOUND_CAST_SPELL_0)
1566 1445
1567 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1568 const_iv (PREFER_HIGH)
1569 1447
1570 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1571 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1572 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1573 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1574 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1575 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1576 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1577 const_iv (ATNR_DRAIN)
1578 const_iv (ATNR_WEAPONMAGIC)
1579 const_iv (ATNR_GHOSTHIT)
1580 const_iv (ATNR_POISON)
1581 const_iv (ATNR_SLOW)
1582 const_iv (ATNR_PARALYZE)
1583 const_iv (ATNR_TURN_UNDEAD)
1584 const_iv (ATNR_FEAR)
1585 const_iv (ATNR_CANCELLATION)
1586 const_iv (ATNR_DEPLETE)
1587 const_iv (ATNR_DEATH)
1588 const_iv (ATNR_CHAOS)
1589 const_iv (ATNR_COUNTERSPELL)
1590 const_iv (ATNR_GODPOWER)
1591 const_iv (ATNR_HOLYWORD)
1592 const_iv (ATNR_BLIND)
1593 const_iv (ATNR_INTERNAL)
1594 const_iv (ATNR_LIFE_STEALING)
1595 const_iv (ATNR_DISEASE)
1596 1455
1597 const_iv (MAP_FLUSH) 1456 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1598 const_iv (MAP_PLAYER_UNIQUE)
1599 const_iv (MAP_BLOCK)
1600 const_iv (MAP_STYLE) 1457 const_iv (MAP_INACTIVE)
1601 const_iv (MAP_OVERLAY)
1602 1458
1603 const_iv (MAP_IN_MEMORY) 1459 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1604 const_iv (MAP_SWAPPED) 1460 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1605 const_iv (MAP_LOADING)
1606 const_iv (MAP_SAVING)
1607 1461
1608 const_iv (KLASS_GLOBAL) 1462 const_iv (VERSION_CS) const_iv (VERSION_SC)
1609 const_iv (KLASS_OBJECT) 1463
1610 const_iv (KLASS_PLAYER) 1464 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1611 const_iv (KLASS_MAP) 1465
1466 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467
1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1469
1470 // random map generator
1471 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1472 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1473
1474 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1475 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1476 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1477
1478 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1479 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1480
1481 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1482 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1483
1484 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1485 const_iv (FT_RSRC) const_iv (FT_NUM)
1612 }; 1486 };
1613 1487
1614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1488 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1489 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1616 1490
1617 static const struct { 1491 static const struct {
1618 const char *name; 1492 const char *name;
1619 int skip; 1493 int skip;
1620 IV klass; 1494 IV klass;
1631 { 1505 {
1632 AV *event = newAV (); 1506 AV *event = newAV ();
1633 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1507 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1634 av_push (event, newSViv (eiv->klass)); 1508 av_push (event, newSViv (eiv->klass));
1635 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1509 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1636 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1510 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1637 } 1511 }
1638} 1512}
1639 1513
1640void _init_vars () 1514void _gv_clear (SV *gv)
1641 CODE: 1515 CODE:
1642 cb_global = get_av ("cf::CB_GLOBAL", 1); 1516 assert (SvTYPE (gv) == SVt_PVGV);
1643 cb_object = get_av ("cf::CB_OBJECT", 1); 1517# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1644 cb_player = get_av ("cf::CB_PLAYER", 1); 1518 f (GvGP (gv)->gp_form);
1645 cb_type = get_av ("cf::CB_TYPE" , 1); 1519 f (GvGP (gv)->gp_io);
1646 cb_map = get_av ("cf::CB_MAP" , 1); 1520 f (GvGP (gv)->gp_sv);
1521 f (GvGP (gv)->gp_av);
1522 f (GvGP (gv)->gp_hv);
1523 f (GvGP (gv)->gp_cv);
1524 GvCVGEN (gv) = 0;
1525 GvMULTI_off (gv);
1526# undef f
1647 1527
1528void _connect_to_perl ()
1529
1530void _recalc_want ()
1531
1532# not used by default anymore
1648void _global_reattach () 1533void _global_reattach ()
1649 CODE: 1534 CODE:
1650{ 1535{
1651 // reattach to all attachable objects in the game. 1536 // reattach to all attachable objects in the game.
1652 for (player *pl = first_player; pl; pl = pl->next) 1537 for_all_clients (ns)
1653 reattach (pl); 1538 ns->reattach ();
1654 1539
1655 for (maptile *map = first_map; map; map = map->next) 1540 for_all_objects (op)
1656 reattach (map);
1657
1658 for (object *op = object::first; op; op = op->next)
1659 reattach (op); 1541 op->reattach ();
1660} 1542}
1661 1543
1662bool 1544# support function for map-world.ext
1663add_client_socket (int fd, const char *peername) 1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1584}
1585
1586void init_anim ()
1587
1588void init_globals ()
1589
1590void init_experience ()
1591
1592void init_attackmess ()
1593
1594void init_dynamic ()
1595
1596void load_settings ()
1597
1598void load_materials ()
1599
1600void init_uuid ()
1601 CODE:
1602 UUID::init ();
1603
1604void init_signals ()
1605
1606void init_commands ()
1607
1608void init_skills ()
1609
1610void init_beforeplay ()
1611
1612void evthread_start (int aiofd)
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1618NV till_tick ()
1619 CODE:
1620 RETVAL = SvNVX (sv_next_tick) - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624int tick_inhibit ()
1625 CODE:
1626 RETVAL = tick_inhibit;
1627 OUTPUT:
1628 RETVAL
1629
1630void tick_inhibit_inc ()
1631 CODE:
1632 ++tick_inhibit;
1633
1634void tick_inhibit_dec ()
1635 CODE:
1636 if (!--tick_inhibit)
1637 if (tick_pending)
1638 {
1639 ev_async_send (EV_DEFAULT, &tick_watcher);
1640 coroapi::cede ();
1641 }
1642
1643void server_tick ()
1644 CODE:
1645{
1646 NOW = ev_now (EV_DEFAULT);
1647 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1648 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1649 runtime = SvNVX (sv_runtime);
1650
1651 server_tick ();
1652
1653 NOW = ev_time ();
1654 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1655 runtime += TICK;
1656 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1657}
1664 1658
1665NV floor (NV x) 1659NV floor (NV x)
1666 1660
1667NV ceil (NV x) 1661NV ceil (NV x)
1668 1662
1669void server_tick () 1663NV rndm (...)
1664 ALIAS:
1665 rmg_rndm = 1
1666 CODE:
1667{
1668 rand_gen &gen = ix ? rmg_rndm : rndm;
1669 switch (items)
1670 {
1671 case 0: RETVAL = gen (); break;
1672 case 1: RETVAL = gen (SvUV (ST (0))); break;
1673 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1674 default: croak ("cf::rndm requires none, one or two parameters."); break;
1675 }
1676}
1677 OUTPUT:
1678 RETVAL
1670 1679
1680NV clamp (NV value, NV min_value, NV max_value)
1681 CODE:
1682 RETVAL = clamp (value, min_value, max_value);
1683 OUTPUT:
1684 RETVAL
1685
1686NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1687 CODE:
1688 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1689 OUTPUT:
1690 RETVAL
1691
1692void weaken (...)
1693 PROTOTYPE: @
1694 CODE:
1695 while (items > 0)
1696 sv_rvweaken (ST (--items));
1697
1671void 1698void
1672LOG (int level, char *msg) 1699log_backtrace (utf8_string msg)
1700
1701void
1702LOG (int flags, utf8_string msg)
1673 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1674 C_ARGS: (LogLevel)level, "%s", msg 1704 C_ARGS: flags, "%s", msg
1675 1705
1676char *path_combine (char *base, char *path) 1706octet_string path_combine (octet_string base, octet_string path)
1677 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1678 1708
1679char *path_combine_and_normalize (char *base, char *path) 1709octet_string path_combine_and_normalize (octet_string base, octet_string path)
1680 PROTOTYPE: $$ 1710 PROTOTYPE: $$
1681 1711
1682const char *
1683get_maps_directory (char *path)
1684 PROTOTYPE: $
1685 ALIAS: maps_directory = 0
1686 CODE:
1687 RETVAL = create_pathname (path);
1688 OUTPUT: RETVAL
1689
1690void 1712void
1691sub_generation_inc () 1713sub_generation_inc ()
1692 CODE: 1714 CODE:
1693 PL_sub_generation++; 1715 PL_sub_generation++;
1694 1716
1695char * 1717const_octet_string
1696mapdir () 1718mapdir ()
1697 PROTOTYPE: 1719 PROTOTYPE:
1698 ALIAS: 1720 ALIAS:
1699 mapdir = 0 1721 mapdir = 0
1700 uniquedir = 1 1722 uniquedir = 1
1714 case 5: RETVAL = settings.playerdir; break; 1736 case 5: RETVAL = settings.playerdir; break;
1715 case 6: RETVAL = settings.datadir ; break; 1737 case 6: RETVAL = settings.datadir ; break;
1716 } 1738 }
1717 OUTPUT: RETVAL 1739 OUTPUT: RETVAL
1718 1740
1741void abort ()
1742
1743void reset_signals ()
1744
1745void fork_abort (const_octet_string cause = "cf::fork_abort")
1746
1747void cleanup (const_octet_string cause, bool make_core = false)
1748
1749void emergency_save ()
1750
1719void _exit (int status = 0) 1751void _exit (int status = EXIT_SUCCESS)
1720 1752
1753#if _POSIX_MEMLOCK
1754
1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1756 INIT:
1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1762#endif
1763
1764int munlockall ()
1765
1766#endif
1767
1768int
1769malloc_trim (IV pad = 0)
1770
1771void
1772mallinfo ()
1773 PPCODE:
1774{
1775#if __GLIBC__
1776 struct mallinfo mai = mallinfo ();
1777 EXTEND (SP, 10*2);
1778 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1779 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1780 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1781 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1782 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1783 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1788#endif
1789 EXTEND (SP, 5*2);
1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1795}
1796
1721int find_animation (char *text) 1797int find_animation (utf8_string text)
1722 PROTOTYPE: $ 1798 PROTOTYPE: $
1723 1799
1724int random_roll (int min, int max, object *op, int goodbad); 1800int random_roll (int min, int max, object *op, int goodbad);
1725 1801
1726const char *cost_string_from_value(uint64 cost, int approx = 0) 1802const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1727
1728int invoke (int event, ...)
1729 CODE:
1730 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1731 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1732 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1733 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1734 OUTPUT: RETVAL
1735 1803
1736int 1804int
1737exp_to_level (val64 exp) 1805exp_to_level (val64 exp)
1738 CODE: 1806 CODE:
1739{ 1807{
1770 RETVAL = newSVpv (resist_plus[atnr], 0); 1838 RETVAL = newSVpv (resist_plus[atnr], 0);
1771 else 1839 else
1772 XSRETURN_UNDEF; 1840 XSRETURN_UNDEF;
1773 OUTPUT: RETVAL 1841 OUTPUT: RETVAL
1774 1842
1843UUID
1844uuid_cur ()
1845 CODE:
1846 RETVAL = UUID::cur;
1847 OUTPUT:
1848 RETVAL
1849
1850UUID
1851uuid_gen ()
1852 CODE:
1853 RETVAL = UUID::gen ();
1854 OUTPUT:
1855 RETVAL
1856
1857val64
1858uuid_seq (UUID uuid)
1859 CODE:
1860 RETVAL = uuid.seq;
1861 OUTPUT:
1862 RETVAL
1863
1864UUID
1865uuid_str (val64 seq)
1866 CODE:
1867 RETVAL.seq = seq;
1868 OUTPUT:
1869 RETVAL
1870
1871void
1872coin_names ()
1873 PPCODE:
1874 EXTEND (SP, NUM_COINS);
1875 for (int i = 0; i < NUM_COINS; ++i)
1876 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1877
1878void
1879coin_archetypes ()
1880 PPCODE:
1881 EXTEND (SP, NUM_COINS);
1882 for (int i = 0; i < NUM_COINS; ++i)
1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1884
1885bool
1886load_resource_file_ (octet_string filename)
1887
1888void
1889fix_weight ()
1890
1891MODULE = cf PACKAGE = cf::attachable
1892
1775int 1893int
1776_valid (SV *obj) 1894valid (SV *obj)
1777 CODE: 1895 CODE:
1778 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1896 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1779 OUTPUT: 1897 OUTPUT:
1780 RETVAL 1898 RETVAL
1781 1899
1900void
1901debug_trace (attachable *obj, bool on = true)
1902 CODE:
1903 obj->flags &= ~attachable::F_DEBUG_TRACE;
1904 if (on)
1905 obj->flags |= attachable::F_DEBUG_TRACE;
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912#object *mortals (U32 index)
1913# CODE:
1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1915# OUTPUT: RETVAL
1916
1917INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1918
1919MODULE = cf PACKAGE = cf::global
1920
1921int invoke (SV *klass, int event, ...)
1922 CODE:
1923 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1924 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1925 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1927 OUTPUT: RETVAL
1928
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 1930
1784INCLUDE: $PERL genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 1932
1786int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1787 CODE: 1934 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1937 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1938 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1792 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1793 1940
1794SV *registry (object *op) 1941SV *registry (object *op)
1795 1942
1796void mortals () 1943int objects_size ()
1797 PPCODE: 1944 CODE:
1798 EXTEND (SP, object::mortals.size ());
1799 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1800 PUSHs (to_sv (*i));
1801
1802object *first ()
1803 CODE:
1804 RETVAL = object::first; 1945 RETVAL = objects.size ();
1805 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1806 1947
1948object *objects (U32 index)
1949 CODE:
1950 RETVAL = index < objects.size () ? objects [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int actives_size ()
1954 CODE:
1955 RETVAL = actives.size ();
1956 OUTPUT: RETVAL
1957
1958object *actives (U32 index)
1959 CODE:
1960 RETVAL = index < actives.size () ? actives [index] : 0;
1961 OUTPUT: RETVAL
1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1968const char *slot_use_name (U32 slot)
1969 ALIAS:
1970 slot_nonuse_name = 1
1971 CODE:
1972{
1973 if (slot >= NUM_BODY_LOCATIONS)
1974 croak ("body slot index out of range");
1975
1976 switch (ix)
1977 {
1978 case 0: RETVAL = body_locations[slot].use_name; break;
1979 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1980 }
1981}
1982 OUTPUT:
1983 RETVAL
1984
1807# missing properties 1985# missing properties
1808
1809int flag (object *op, int flag, int value = 1)
1810 PROTOTYPE: $$;$
1811 CODE:
1812 RETVAL = QUERY_FLAG (op, flag);
1813 if (items >= 3)
1814 if (value)
1815 SET_FLAG (op, flag);
1816 else
1817 CLEAR_FLAG (op, flag);
1818 OUTPUT: RETVAL
1819 1986
1820object *head (object *op) 1987object *head (object *op)
1821 PROTOTYPE: $ 1988 PROTOTYPE: $
1822 CODE: 1989 CODE:
1823 RETVAL = op->head ? op->head : op;
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = !op->head; 1990 RETVAL = op->head_ ();
1830 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1831 1992
1832void 1993void
1833inv (object *obj) 1994inv (object *obj)
1834 PROTOTYPE: $ 1995 PROTOTYPE: $
1835 PPCODE: 1996 PPCODE:
1836{ 1997{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1998 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1999 XPUSHs (sv_2mortal (to_sv (o)));
1840} 2000}
1841 2001
2002void
2003set_animation (object *op, int idx)
2004 CODE:
2005 SET_ANIMATION (op, idx);
2006
2007int
2008num_animations (object *op)
2009 CODE:
2010 RETVAL = NUM_ANIMATIONS (op);
2011 OUTPUT: RETVAL
2012
2013int slot_info (object *op, UV slot, int value = 0)
2014 ALIAS:
2015 slot_used = 1
2016 CODE:
2017{
2018 if (slot >= NUM_BODY_LOCATIONS)
2019 croak ("body slot index out of range");
2020
2021 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2022
2023 if (items > 2)
2024 if (ix)
2025 op->slot[slot].used = value;
2026 else
2027 op->slot[slot].info = value;
2028}
2029 OUTPUT:
2030 RETVAL
2031
1842object *find_best_object_match (object *op, const char *match) 2032object *find_best_object_match (object *op, utf8_string match)
1843 2033
1844object *find_marked_object (object *op) 2034object *find_marked_object (object *op)
1845 2035
1846int resistance (object *op, int rtype, int newval = 0)
1847 CODE:
1848 if (rtype < 0 || rtype >= NROFATTACKS)
1849 croak ("resistance out of bounds");
1850 RETVAL = op->resist [rtype];
1851 if (items >= 3)
1852 op->resist [rtype] = newval;
1853 OUTPUT: RETVAL
1854
1855void set_resistance (object *op, int rtype, int val)
1856 CODE:
1857 if (rtype < 0 || rtype >= NROFATTACKS)
1858 op->resist[rtype] = val;
1859
1860int need_identify (const object *obj); 2036int need_identify (object *obj);
1861 2037
1862int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
1863 2039
1864int move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
1865 CODE: 2041 CODE:
1873 2049
1874void apply_below (object *op) 2050void apply_below (object *op)
1875 CODE: 2051 CODE:
1876 player_apply_below (op); 2052 player_apply_below (op);
1877 2053
1878void remove (object *op) 2054int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1879 CODE:
1880 op->remove ();
1881
1882void destroy (object *op, int recursive = 0)
1883 CODE:
1884 op->destroy (recursive);
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr)
1887
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889
1890int cf_object_change_map (object *op, int x, int y, maptile *map)
1891
1892object *clone (object *op, int recursive = 0)
1893 CODE:
1894 if (recursive)
1895 RETVAL = object_create_clone (op);
1896 else
1897 {
1898 RETVAL = object::create ();
1899 op->copy_to (RETVAL);
1900 }
1901 OUTPUT: RETVAL
1902 2055
1903int pay_item (object *op, object *buyer) 2056int pay_item (object *op, object *buyer)
1904 CODE: 2057 CODE:
1905 RETVAL = pay_for_item (op, buyer); 2058 RETVAL = pay_for_item (op, buyer);
1906 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1910 RETVAL = pay_for_amount (amount, op); 2063 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1912 2065
1913void pay_player (object *op, uint64 amount) 2066void pay_player (object *op, uint64 amount)
1914 2067
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2068val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 2069
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2070int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 2071
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 2072void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 2073 CODE:
1921 do_learn_spell (op, sp, special_prayer); 2074 do_learn_spell (op, sp, special_prayer);
1922 2075
1923void forget_spell (object *op, object *sp) 2076void forget_spell (object *op, object *sp)
1924 CODE: 2077 CODE:
1925 do_forget_spell (op, query_name (sp)); 2078 do_forget_spell (op, query_name (sp));
1926 2079
1927object *check_for_spell (object *op, char *spellname) 2080object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 2081 CODE:
1929 RETVAL = check_spell_known (op, spellname); 2082 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1931 2084
1932int query_money (object *op) 2085int query_money (object *op)
1933 ALIAS: money = 0 2086 ALIAS: money = 0
1934 2087
1935int query_cost (object *op, object *who, int flags) 2088val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 2089 ALIAS: cost = 0
1937 2090
1938void spring_trap (object *op, object *victim) 2091void spring_trap (object *op, object *victim)
1939 2092
1940int check_trigger (object *op, object *cause) 2093int check_trigger (object *op, object *cause)
1941 2094
1942void drop (object *who, object *op) 2095void drop (object *who, object *op)
1943 2096
1944void pick_up (object *who, object *op) 2097void pick_up (object *who, object *op)
1945 2098
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1951
1952void update (object *op, int action) 2099void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 2100
1956object *cf_create_object_by_name (const char *name)
1957
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2101void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 2102
1960void player_lvl_adj (object *who, object *skill = 0) 2103void player_lvl_adj (object *who, object *skill = 0)
1961 2104
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2105int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 2106
1969 2112
1970void add_button_link (object *button, maptile *map, int connected); 2113void add_button_link (object *button, maptile *map, int connected);
1971 2114
1972void remove_button_link (object *op); 2115void remove_button_link (object *op);
1973 2116
2117void handle_apply_yield (object *op);
2118
1974 2119
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2120MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979
1980object *cf_insert_ob_in_ob (object *ob, object *where)
1981 2121
1982# no clean way to get an object from an archetype - stupid idiotic 2122# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2123# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 2124
1985object *new (const char *archetype = 0) 2125object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 2126 PROTOTYPE: ;$
1987 CODE: 2127 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2128 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1989 OUTPUT: 2129 OUTPUT:
1990 RETVAL 2130 RETVAL
1991 2131
2132object *find_object (U32 tag)
2133
2134# TODO: nuke
1992object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
1994 CODE: 2137 CODE:
1995{ 2138{
1996 int unused_type; 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 2140}
1999 2141
2000# syntatic sugar for easier use in event callbacks. 2142shstr
2001const char *options (object *op) 2143object::kv_get (shstr key)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006 2144
2007player *contr (object *op) 2145void
2008 CODE: 2146object::kv_del (shstr key)
2009 RETVAL = op->contr;
2010 OUTPUT: RETVAL
2011 2147
2012const char *get_ob_key_value (object *op, const char *key) 2148void
2013 2149object::kv_set (shstr key, shstr value)
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2015 2150
2016object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
2018 PREINIT: 2153 PREINIT:
2019 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
2021void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
2022 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
2023 PPCODE: 2158 PPCODE:
2024{ 2159{
2025 rv_vector rv; 2160 rv_vector rv;
2161
2162 PUTBACK;
2026 get_rangevector (ob, other, &rv, flags); 2163 get_rangevector (ob, other, &rv, flags);
2164 SPAGAIN;
2165
2027 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
2028 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (newSVuv (rv.distance));
2029 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (newSViv (rv.distance_x));
2030 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (newSViv (rv.distance_y));
2031 PUSHs (newSViv (rv.direction)); 2170 PUSHs (newSViv (rv.direction));
2032 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2171 PUSHs (to_sv (rv.part));
2033} 2172}
2034 2173
2035bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
2036 CODE: 2175 CODE:
2037 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
2039 2178
2040const char * 2179const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 2180base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 2181 CODE:
2043 RETVAL = query_base_name (op, plural); 2182 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
2045 2184
2185# return the tail of an object, excluding itself
2186void
2187tail (object *op)
2188 PPCODE:
2189 while ((op = op->more))
2190 XPUSHs (sv_2mortal (to_sv (op)));
2191
2046MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2047 2193
2048player *player (object *op) 2194player *player (object *op)
2049 CODE: 2195 CODE:
2050 RETVAL = op->contr; 2196 RETVAL = op->contr;
2051 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2052 2198
2199bool move_player (object *op, int dir)
2200
2201void check_score (object *op)
2202
2053void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2203void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 2204 CODE:
2055object *cf_player_send_inventory (object *op) 2205 new_draw_info (flags, 0, op, txt);
2056
2057char *cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069 2206
2070void kill_player (object *op) 2207void kill_player (object *op)
2071 2208
2209void esrv_send_item (object *pl, object *item)
2210
2072void esrv_update_item (object *op, int what, object *item) 2211void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2212 C_ARGS: what, pl, item
2074 2213
2075void clear_los (object *op) 2214void esrv_del_item (object *pl, int tag)
2215 C_ARGS: pl->contr, tag
2076 2216
2077int command_reset (object *op, char *params)
2078
2079int command_teleport (object *op, char *params)
2080
2081int command_summon (object *op, char *params) 2217int command_summon (object *op, utf8_string params)
2082 2218
2083int command_arrest (object *op, char *params) 2219int command_arrest (object *op, utf8_string params)
2084
2085int command_kick (object *op, char *params)
2086
2087int command_banish (object *op, char *params)
2088 2220
2089 2221
2090MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2222MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2091 2223
2092INCLUDE: $PERL genacc player ../include/player.h | 2224INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093 2225
2094int invoke (player *pl, int event, ...) 2226int invoke (player *pl, int event, ...)
2095 CODE: 2227 CODE:
2096 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2228 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2097 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2229 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2098 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2230 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2099 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2231 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2100 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
2101 2233
2102SV *registry (player *pl) 2234SV *registry (player *pl)
2103 2235
2104player *cf_player_find (char *name) 2236void
2105 PROTOTYPE: $ 2237save_stats (player *pl)
2106
2107void cf_player_move (player *pl, int dir)
2108
2109void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2110
2111player *first ()
2112 CODE: 2238 CODE:
2113 RETVAL = first_player; 2239 pl->ob->stats.hp = pl->ob->stats.maxhp;
2114 OUTPUT: RETVAL 2240 pl->ob->stats.sp = pl->ob->stats.maxsp;
2241 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2242 pl->orig_stats = pl->ob->stats;
2115 2243
2116player *next (player *pl) 2244# should only be temporary
2117 CODE: 2245void esrv_new_player (player *pl)
2118 RETVAL = pl->next;
2119 OUTPUT: RETVAL
2120 2246
2247#d# TODO: replace by blocked_los accessor, fix code using this
2121bool 2248bool
2122cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2123 CODE: 2250 CODE:
2124 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2251 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2125 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2];
2126 OUTPUT: 2252 OUTPUT:
2127 RETVAL 2253 RETVAL
2128 2254
2129void 2255void
2130send (player *pl, SV *packet) 2256send (player *pl, SV *packet)
2131 CODE: 2257 CODE:
2132{ 2258{
2133 STRLEN len; 2259 STRLEN len;
2134 char *buf = SvPVbyte (packet, len); 2260 char *buf = SvPVbyte (packet, len);
2135 2261
2262 if (len > MAXSOCKBUF)
2263 pl->failmsg ("[packet too long for client]");
2264 else if (pl->ns)
2136 pl->socket->send_packet (buf, len); 2265 pl->ns->send_packet (buf, len);
2137} 2266}
2138
2139int
2140listening (player *pl, int new_value = -1)
2141 CODE:
2142 RETVAL = pl->listening;
2143 if (new_value >= 0)
2144 pl->listening = new_value;
2145 OUTPUT:
2146 RETVAL
2147 2267
2148void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2268void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2149 PROTOTYPE: $;$$$ 2269 PROTOTYPE: $;$$$
2150 PPCODE: 2270 PPCODE:
2151 if (GIMME_V != G_VOID) 2271 if (GIMME_V != G_VOID)
2160 if (y) sv_to (y, pl->bed_y); 2280 if (y) sv_to (y, pl->bed_y);
2161 2281
2162void 2282void
2163list () 2283list ()
2164 PPCODE: 2284 PPCODE:
2165{ 2285 for_all_players (pl)
2166 player *pl; 2286 XPUSHs (sv_2mortal (to_sv (pl)));
2167 for (pl = first_player; pl; pl = pl->next)
2168 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2169}
2170
2171bool
2172peaceful (player *pl, bool new_setting = 0)
2173 PROTOTYPE: $;$
2174 CODE:
2175 RETVAL = pl->peaceful;
2176 if (items > 1)
2177 pl->peaceful = new_setting;
2178 OUTPUT:
2179 RETVAL
2180
2181living *
2182orig_stats (player *pl)
2183 CODE:
2184 RETVAL = &pl->orig_stats;
2185 OUTPUT: RETVAL
2186
2187living *
2188last_stats (player *pl)
2189 CODE:
2190 RETVAL = &pl->last_stats;
2191 OUTPUT: RETVAL
2192 2287
2193 2288
2194MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2289MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2195
2196maptile *first ()
2197 PROTOTYPE:
2198 CODE:
2199 RETVAL = first_map;
2200 OUTPUT: RETVAL
2201 2290
2202int invoke (maptile *map, int event, ...) 2291int invoke (maptile *map, int event, ...)
2203 CODE: 2292 CODE:
2204 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2293 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2205 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2294 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2206 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2295 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2207 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2296 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2208 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
2209 2298
2210SV *registry (maptile *map) 2299SV *registry (maptile *map)
2211 2300
2301void
2302find_tagged_objects (maptile *map, utf8_string tag = 0)
2303 PPCODE:
2304{
2305 if (!map->spaces)
2306 XSRETURN_EMPTY;
2307
2308 if (tag)
2309 {
2310 shstr_cmp tag_ (tag);
2311
2312 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2313 for (object *op = ms->bot; op; op = op->above)
2314 if (op->tag == tag_)
2315 XPUSHs (sv_2mortal (to_sv (op)));
2316 }
2317 else
2318 {
2319 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2320 for (object *op = ms->bot; op; op = op->above)
2321 if (op->tag)
2322 XPUSHs (sv_2mortal (to_sv (op)));
2323 }
2324}
2325
2212INCLUDE: $PERL genacc maptile ../include/map.h | 2326INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2213 2327
2214maptile *new (int width, int height) 2328void
2329adjust_daylight ()
2330 CODE:
2331 maptile::adjust_daylight ();
2332
2333void
2334maptile::instantiate ()
2335
2336maptile *new ()
2215 PROTOTYPE: 2337 PROTOTYPE:
2216 CODE: 2338 CODE:
2217{ 2339 RETVAL = new maptile;
2218 RETVAL = get_empty_map (width, height);
2219}
2220 OUTPUT: 2340 OUTPUT:
2221 RETVAL 2341 RETVAL
2222 2342
2223void delete_map (maptile *map) 2343void
2344maptile::players ()
2345 PPCODE:
2346 if (GIMME_V == G_SCALAR)
2347 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2348 else if (GIMME_V == G_ARRAY)
2349 {
2350 EXTEND (SP, THIS->players);
2351 for_all_players (pl)
2352 if (pl->ob && pl->ob->map == THIS)
2353 PUSHs (sv_2mortal (to_sv (pl->ob)));
2354 }
2224 2355
2225void clean_tmp_map (maptile *map) 2356void
2357maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2358 CODE:
2359{
2360 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2361 croak ("maptile::add_underlay: palette must be arrayref");
2226 2362
2227void play_sound_map (maptile *map, int x, int y, int sound_num) 2363 palette = SvRV (palette);
2364
2365 STRLEN idxlen;
2366 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2372 if (op->flag [FLAG_IS_FLOOR])
2373 goto skip_space;
2374
2375 {
2376 int offs = offset + y * stride + x;
2377 if (IN_RANGE_EXC (offs, 0, idxlen))
2378 {
2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2380 {
2381 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2384
2385 if (ob->randomitems)
2386 {
2387 if (!ob->above)
2388 {
2389 ob->create_treasure (ob->randomitems);
2390
2391 for (object *op = ob->above; op; op = op->above)
2392 op->flag [FLAG_NO_MAP_SAVE] = true;
2393 }
2394
2395 ob->randomitems = 0;
2396 }
2397 }
2398 }
2399 }
2400
2401 skip_space: ;
2402 }
2403}
2404
2405void
2406maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::set_regiondata: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2418 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2419
2420 for (int i = av_len ((AV *)palette) + 1; i--; )
2421 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2422
2423 for (int y = 0; y < THIS->height; ++y)
2424 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2425
2426 sfree (THIS->regions, THIS->size ());
2427 delete [] THIS->regionmap;
2428
2429 THIS->regions = regions;
2430 THIS->regionmap = regionmap;
2431}
2432
2433void
2434maptile::create_region_treasure ()
2435 CODE:
2436 for (int x = 0; x < THIS->width; ++x)
2437 for (int y = 0; y < THIS->height; ++y)
2438 {
2439 region *rgn = THIS->region (x, y);
2440
2441 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2442 if (object *op = THIS->at (x, y).top)
2443 if (rgn->treasure && rndm () < rgn->treasure_density)
2444 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2445 }
2228 2446
2229int out_of_map (maptile *map, int x, int y) 2447int out_of_map (maptile *map, int x, int y)
2230
2231maptile *tile_map (maptile *map, unsigned int dir)
2232 CODE:
2233 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2234 OUTPUT:
2235 RETVAL
2236
2237char *tile_path (maptile *map, unsigned int dir)
2238 CODE:
2239 if (dir >= 4)
2240 XSRETURN_UNDEF;
2241 RETVAL = map->tile_path [dir];
2242 OUTPUT:
2243 RETVAL
2244
2245maptile *ready_map_name (char *name, int flags = 0)
2246 PROTOTYPE: $;$
2247 ALIAS:
2248 find = 0
2249 get_map = 1
2250
2251maptile *has_been_loaded (char *name)
2252 PROTOTYPE: $
2253
2254int in_memory (maptile *map)
2255 CODE:
2256 RETVAL = map->in_memory;
2257 OUTPUT:
2258 RETVAL
2259 2448
2260void 2449void
2261trigger (maptile *map, long connection, bool state = true) 2450trigger (maptile *map, long connection, bool state = true)
2262 CODE: 2451 CODE:
2263 activate_connection (map, connection, state); 2452 activate_connection (map, connection, state);
2266get_connection (maptile *map, long connection) 2455get_connection (maptile *map, long connection)
2267 PPCODE: 2456 PPCODE:
2268 oblinkpt *obp = get_connection_links (map, connection); 2457 oblinkpt *obp = get_connection_links (map, connection);
2269 if (obp) 2458 if (obp)
2270 for (objectlink *ol = obp->link; ol; ol = ol->next) 2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2271 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2272 2461
2273object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2274
2275object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2276
2277object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2278 C_ARGS: str, map, nx, ny
2279
2280void 2462void
2281cf_map_normalise (maptile *map, int x, int y) 2463get_map_flags (maptile *map, int x, int y)
2282 PPCODE: 2464 PPCODE:
2283{ 2465{
2284 maptile *nmap = 0; 2466 maptile *nmap = 0;
2285 I16 nx = 0, ny = 0; 2467 I16 nx = 0, ny = 0;
2468
2469 PUTBACK;
2286 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2470 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2471 SPAGAIN;
2287 2472
2288 EXTEND (SP, 4); 2473 EXTEND (SP, 4);
2289 PUSHs (sv_2mortal (newSViv (flags))); 2474 PUSHs (sv_2mortal (newSViv (flags)));
2290 2475
2291 if (GIMME_V == G_ARRAY) 2476 if (GIMME_V == G_ARRAY)
2292 { 2477 {
2293 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2478 PUSHs (sv_2mortal (to_sv (nmap)));
2294 PUSHs (sv_2mortal (newSViv (nx))); 2479 PUSHs (sv_2mortal (newSViv (nx)));
2295 PUSHs (sv_2mortal (newSViv (ny))); 2480 PUSHs (sv_2mortal (newSViv (ny)));
2296 } 2481 }
2297} 2482}
2298 2483
2484mapspace *
2485ms (maptile *map, unsigned int x, unsigned int y)
2486 PROTOTYPE: $$$
2487 CODE:
2488{
2489 maptile *nmap = 0;
2490 I16 nx, ny;
2491
2492 PUTBACK;
2493 get_map_flags (map, &nmap, x, y, &nx, &ny);
2494 SPAGAIN;
2495
2496 if (!nmap)
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &nmap->at (nx, ny);
2500}
2501 OUTPUT:
2502 RETVAL
2503
2299void 2504void
2300at (maptile *map, unsigned int x, unsigned int y) 2505at (maptile *map, unsigned int x, unsigned int y)
2301 PROTOTYPE: $$$ 2506 PROTOTYPE: $$$
2302 PPCODE: 2507 PPCODE:
2303{ 2508{
2304 object *o;
2305 maptile *nmap = 0; 2509 maptile *nmap = 0;
2306 I16 nx, ny; 2510 I16 nx, ny;
2307 2511
2512 PUTBACK;
2308 get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2309 2515
2310 if (nmap) 2516 if (nmap)
2311 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2517 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2312 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2518 XPUSHs (sv_2mortal (to_sv (o)));
2313} 2519}
2314 2520
2315SV * 2521SV *
2316bot_at (maptile *obj, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y)
2317 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$
2318 ALIAS: 2524 ALIAS:
2319 top_at = 1 2525 top_at = 1
2320 flags_at = 2 2526 flags_at = 2
2321 light_at = 3 2527 light_at = 3
2322 move_block_at = 4 2528 move_block_at = 4
2323 move_slow_at = 5 2529 move_slow_at = 5
2324 move_on_at = 6 2530 move_on_at = 6
2325 move_off_at = 7 2531 move_off_at = 7
2326 INIT:
2327 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2328 CODE: 2532 CODE:
2533{
2534 sint16 nx = x;
2535 sint16 ny = y;
2536
2537 if (!xy_normalise (map, nx, ny))
2538 XSRETURN_UNDEF;
2539
2540 mapspace &ms = map->at (nx, ny);
2541
2542 ms.update ();
2543
2329 switch (ix) 2544 switch (ix)
2330 { 2545 {
2331 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2546 case 0: RETVAL = to_sv (ms.bot ); break;
2332 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2547 case 1: RETVAL = to_sv (ms.top ); break;
2333 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2548 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2334 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2549 case 3: RETVAL = newSViv (ms.light ); break;
2335 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2550 case 4: RETVAL = newSVuv (ms.move_block); break;
2336 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2551 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2337 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2552 case 6: RETVAL = newSVuv (ms.move_on ); break;
2338 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2553 case 7: RETVAL = newSVuv (ms.move_off ); break;
2339 } 2554 }
2555}
2340 OUTPUT: 2556 OUTPUT: RETVAL
2557
2558void fix_walls (maptile *map, int x, int y)
2559
2560void fix_walls_around (maptile *map, int x, int y)
2561
2562# worst xs function of my life
2563bool
2564_create_random_map (\
2565 maptile *self,\
2566 utf8_string wallstyle,\
2567 utf8_string wall_name,\
2568 utf8_string floorstyle,\
2569 utf8_string monsterstyle,\
2570 utf8_string treasurestyle,\
2571 utf8_string layoutstyle,\
2572 utf8_string doorstyle,\
2573 utf8_string decorstyle,\
2574 utf8_string origin_map,\
2575 utf8_string final_map,\
2576 utf8_string exitstyle,\
2577 utf8_string this_map,\
2578 utf8_string exit_on_final_map,\
2579 int xsize,\
2580 int ysize,\
2581 int expand2x,\
2582 int layoutoptions1,\
2583 int layoutoptions2,\
2584 int layoutoptions3,\
2585 int symmetry,\
2586 int difficulty,\
2587 int difficulty_given,\
2588 float difficulty_increase,\
2589 int dungeon_level,\
2590 int dungeon_depth,\
2591 int decoroptions,\
2592 int orientation,\
2593 int origin_y,\
2594 int origin_x,\
2595 U32 random_seed,\
2596 val64 total_map_hp,\
2597 int map_layout_style,\
2598 int treasureoptions,\
2599 int symmetry_used,\
2600 region *region,\
2601 utf8_string custom\
2602)
2603 CODE:
2604{
2605 random_map_params rmp;
2606
2607 assign (rmp.wallstyle , wallstyle);
2608 assign (rmp.wall_name , wall_name);
2609 assign (rmp.floorstyle , floorstyle);
2610 assign (rmp.monsterstyle , monsterstyle);
2611 assign (rmp.treasurestyle , treasurestyle);
2612 assign (rmp.layoutstyle , layoutstyle);
2613 assign (rmp.doorstyle , doorstyle);
2614 assign (rmp.decorstyle , decorstyle);
2615 assign (rmp.exitstyle , exitstyle);
2616 assign (rmp.exit_on_final_map, exit_on_final_map);
2617
2618 rmp.origin_map = origin_map;
2619 rmp.final_map = final_map;
2620 rmp.this_map = this_map;
2621 rmp.xsize = xsize;
2622 rmp.ysize = ysize;
2623 rmp.expand2x = expand2x;
2624 rmp.layoutoptions1 = layoutoptions1;
2625 rmp.layoutoptions2 = layoutoptions2;
2626 rmp.layoutoptions3 = layoutoptions3;
2627 rmp.symmetry = symmetry;
2628 rmp.difficulty = difficulty;
2629 rmp.difficulty_given = difficulty_given;
2630 rmp.difficulty_increase = difficulty_increase;
2631 rmp.dungeon_level = dungeon_level;
2632 rmp.dungeon_depth = dungeon_depth;
2633 rmp.decoroptions = decoroptions;
2634 rmp.orientation = orientation;
2635 rmp.origin_y = origin_y;
2636 rmp.origin_x = origin_x;
2637 rmp.random_seed = random_seed;
2638 rmp.total_map_hp = (uint64_t) total_map_hp;
2639 rmp.map_layout_style = map_layout_style;
2640 rmp.treasureoptions = treasureoptions;
2641 rmp.symmetry_used = symmetry_used;
2642 rmp.region = region;
2643 rmp.custom = custom;
2644
2645 RETVAL = self->generate_random_map (&rmp);
2646}
2647 OUTPUT:
2341 RETVAL 2648 RETVAL
2342 2649
2343void fix_walls (maptile *map, int x, int y) 2650MODULE = cf PACKAGE = cf::mapspace
2344 2651
2345void fix_walls_around (maptile *map, int x, int y) 2652INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2346 2653
2347MODULE = cf PACKAGE = cf::arch 2654MODULE = cf PACKAGE = cf::arch
2348 2655
2349archetype *find (const char *name) 2656int archetypes_size ()
2350 CODE: 2657 CODE:
2351 RETVAL = archetype::find (name); 2658 RETVAL = archetypes.size ();
2352 OUTPUT: 2659 OUTPUT: RETVAL
2353 RETVAL
2354 2660
2355archetype *first() 2661archetype *archetypes (U32 index)
2356 PROTOTYPE: 2662 CODE:
2357 CODE: 2663 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2358 RETVAL = first_archetype; 2664 OUTPUT: RETVAL
2665
2666object *instantiate (archetype *arch)
2667 CODE:
2668 RETVAL = arch_to_object (arch);
2669 OUTPUT:
2359 OUTPUT: RETVAL 2670 RETVAL
2360 2671
2361INCLUDE: $PERL genacc archetype ../include/object.h | 2672INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2362 2673
2363MODULE = cf PACKAGE = cf::party 2674MODULE = cf PACKAGE = cf::party
2364 2675
2365partylist *first () 2676partylist *first ()
2366 PROTOTYPE: 2677 PROTOTYPE:
2367 CODE: 2678 CODE:
2368 RETVAL = get_firstparty (); 2679 RETVAL = get_firstparty ();
2369 OUTPUT: RETVAL 2680 OUTPUT: RETVAL
2370 2681
2371partylist *next (partylist *party) 2682INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2683
2684MODULE = cf PACKAGE = cf::region
2685
2686void
2687list ()
2688 PPCODE:
2689 for_all_regions (rgn)
2690 XPUSHs (sv_2mortal (to_sv (rgn)));
2691
2692region *find (utf8_string name)
2693 PROTOTYPE: $
2372 CODE: 2694 CODE:
2373 RETVAL = party->next; 2695 RETVAL = region::find (name);
2374 OUTPUT: RETVAL 2696 OUTPUT: RETVAL
2375 2697
2376const char *name (partylist *party) 2698region *find_fuzzy (utf8_string name)
2699 PROTOTYPE: $
2377 CODE: 2700 CODE:
2378 RETVAL = party->partyname; 2701 RETVAL = region::find_fuzzy (name);
2379 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2380 2703
2381const char *password (partylist *party) 2704int specificity (region *rgn)
2382 CODE: 2705 CODE:
2383 RETVAL = party->passwd; 2706 RETVAL = 0;
2707 while (rgn = rgn->parent)
2708 RETVAL++;
2384 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2385 2710
2386MODULE = cf PACKAGE = cf::region 2711INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2387
2388region *first ()
2389 PROTOTYPE:
2390 CODE:
2391 RETVAL = first_region;
2392 OUTPUT: RETVAL
2393
2394region *next (region *reg)
2395 CODE:
2396 RETVAL = reg->next;
2397 OUTPUT: RETVAL
2398
2399const char *name (region *reg)
2400 CODE:
2401 RETVAL = reg->name;
2402 OUTPUT: RETVAL
2403
2404region *parent (region *reg)
2405 CODE:
2406 RETVAL = reg->parent;
2407 OUTPUT: RETVAL
2408
2409const char *longname (region *reg)
2410 CODE:
2411 RETVAL = reg->longname;
2412 OUTPUT: RETVAL
2413
2414const char *msg (region *reg)
2415 CODE:
2416 RETVAL = reg->msg;
2417 OUTPUT: RETVAL
2418 2712
2419MODULE = cf PACKAGE = cf::living 2713MODULE = cf PACKAGE = cf::living
2420 2714
2421INCLUDE: $PERL genacc living ../include/living.h | 2715INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2422 2716
2423MODULE = cf PACKAGE = cf::settings 2717MODULE = cf PACKAGE = cf::settings
2424 2718
2425INCLUDE: $PERL genacc Settings ../include/global.h | 2719INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2426 2720
2427MODULE = cf PACKAGE = cf::client_socket 2721MODULE = cf PACKAGE = cf::client
2428 2722
2429INCLUDE: $PERL genacc client_socket ../include/newserver.h | 2723INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2430 2724
2431int invoke (client_socket *ns, int event, ...) 2725int invoke (client *ns, int event, ...)
2432 CODE: 2726 CODE:
2433 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2727 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2728 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2435 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2729 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2436 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2730 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2437 OUTPUT: RETVAL 2731 OUTPUT: RETVAL
2438 2732
2439SV *registry (client_socket *ns) 2733SV *registry (client *ns)
2440 2734
2735void
2736list ()
2737 PPCODE:
2738 EXTEND (SP, clients.size ());
2739 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2740 PUSHs (sv_2mortal (to_sv (*i)));
2741
2742void
2743client::send_packet (SV *packet)
2744 CODE:
2745{
2746 STRLEN len;
2747 char *buf = SvPVbyte (packet, len);
2748
2749 if (len > MAXSOCKBUF)
2750 {
2751 // ugly
2752 if (THIS->pl)
2753 THIS->pl->failmsg ("[packet too long for client]");
2754 }
2755 else
2756 THIS->send_packet (buf, len);
2757}
2758
2759faceidx
2760client::need_face (utf8_string name, int pri = 0)
2761 CODE:
2762 RETVAL = face_find (name, 0);
2763 if (RETVAL)
2764 {
2765 THIS->send_face (RETVAL, pri);
2766 THIS->flush_fx ();
2767 }
2768 OUTPUT:
2769 RETVAL
2770
2771int
2772client::fx_want (int idx, int value = -1)
2773 CODE:
2774 if (0 < idx && idx < FT_NUM)
2775 {
2776 RETVAL = THIS->fx_want [idx];
2777 if (items > 2)
2778 THIS->fx_want [idx] = value;
2779 }
2780 else
2781 RETVAL = 0;
2782 OUTPUT:
2783 RETVAL
2784
2785MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2786
2787faceidx sound_find (utf8_string name)
2788
2789void sound_set (utf8_string str, faceidx face)
2790
2791# dire hack
2792void old_sound_index (int idx, faceidx face)
2793 CODE:
2794 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2795 old_sound_index [idx] = face;
2796
2797MODULE = cf PACKAGE = cf::face PREFIX = face_
2798
2799#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2800
2801faceidx face_find (utf8_string name, faceidx defidx = 0)
2802
2803faceidx alloc (utf8_string name)
2804 CODE:
2805{
2806 do
2807 {
2808 RETVAL = faces.size ();
2809 faces.resize (RETVAL + 1);
2810 }
2811 while (!RETVAL); // crude way to leave index 0
2812
2813 faces [RETVAL].name = name;
2814 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2815
2816 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2817 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2818}
2819 OUTPUT: RETVAL
2820
2821void set_type (faceidx idx, int value)
2822 ALIAS:
2823 set_type = 0
2824 set_visibility = 1
2825 set_magicmap = 2
2826 set_smooth = 3
2827 set_smoothlevel = 4
2828 CODE:
2829 faceinfo *f = face_info (idx); assert (f);
2830 switch (ix)
2831 {
2832 case 0: f->type = value; break;
2833 case 1: f->visibility = value; break;
2834 case 2: f->magicmap = value; break;
2835 case 3: f->smooth = value; break;
2836 case 4: f->smoothlevel = value; break;
2837 }
2838
2839void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2840 CODE:
2841{
2842 faceinfo *f = face_info (idx); assert (f);
2843 facedata *d = &(faceset ? f->data64 : f->data32);
2844 sv_to (data, d->data);
2845 STRLEN clen;
2846 char *cdata = SvPVbyte (chksum, clen);
2847 clen = min (CHKSUM_SIZE, clen);
2848
2849 if (memcmp (d->chksum, cdata, clen))
2850 {
2851 memcpy (d->chksum, cdata, clen);
2852
2853 // invalidate existing client face info
2854 for_all_clients (ns)
2855 if (ns->faceset == faceset)
2856 {
2857 ns->faces_sent [idx] = false;
2858 ns->force_newmap = true;
2859 }
2860 }
2861}
2862
2863int get_data_size (faceidx idx, int faceset = 0)
2864 CODE:
2865 facedata *d = face_data (idx, faceset);
2866 if (!d) XSRETURN_UNDEF;
2867 RETVAL = d->data.size ();
2868 OUTPUT:
2869 RETVAL
2870
2871SV *get_chksum (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_data (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2884 OUTPUT:
2885 RETVAL
2886
2887void invalidate (faceidx idx)
2888 CODE:
2889 for_all_clients (ns)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894
2895void invalidate_all ()
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent.reset ();
2900 ns->force_newmap = true;
2901 }
2902
2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2904
2905#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2906
2907animidx anim_find (utf8_string name)
2908 CODE:
2909 RETVAL = animation::find (name).number;
2910 OUTPUT: RETVAL
2911
2912animidx set (utf8_string name, SV *frames, int facings = 1)
2913 CODE:
2914{
2915 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2916 croak ("frames must be an arrayref");
2917
2918 AV *av = (AV *)SvRV (frames);
2919
2920 animation *anim = &animation::find (name);
2921 if (anim->number)
2922 {
2923 anim->resize (av_len (av) + 1);
2924 anim->facings = facings;
2925 }
2926 else
2927 anim = &animation::create (name, av_len (av) + 1, facings);
2928
2929 for (int i = 0; i < anim->num_animations; ++i)
2930 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2931}
2932 OUTPUT: RETVAL
2933
2934void invalidate_all ()
2935 CODE:
2936 for_all_clients (ns)
2937 ns->anims_sent.reset ();
2938
2939MODULE = cf PACKAGE = cf::object::freezer
2940
2941INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2942
2943SV *
2944new (char *klass)
2945 CODE:
2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2947 OUTPUT: RETVAL
2948
2949void
2950DESTROY (SV *sv)
2951 CODE:
2952 object_freezer *self;
2953 sv_to (sv, self);
2954 delete self;
2955
2956MODULE = cf PACKAGE = cf::object::thawer
2957
2958INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2959
2960SV *
2961new_from_file (char *klass, octet_string path)
2962 CODE:
2963 object_thawer *f = new object_thawer (path);
2964 if (!*f)
2965 {
2966 delete f;
2967 XSRETURN_UNDEF;
2968 }
2969 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_thawer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979void
2980extract_tags (object_thawer *self)
2981 PPCODE:
2982 while (self->kw != KW_EOF)
2983 {
2984 PUTBACK;
2985 coroapi::cede_to_tick ();
2986 SPAGAIN;
2987
2988 if (self->kw == KW_tag)
2989 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2990
2991 self->skip ();
2992 }
2993

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