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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.124 by root, Mon Jan 1 00:41:03 2007 UTC vs.
Revision 1.314 by root, Thu Jan 1 20:49:48 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262 406
263 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
264} 408}
265 409
266static long 410static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
268{ 412{
269 if (SvOK (sv)) 413 if (SvOK (sv))
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV * 612// typemap support, mostly to avoid excessive inlining
445newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
446{ 616{
447 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
448 621
449 va_list ap; 622template<class object>
450 va_start (ap, type); 623static void noinline
451 624cf_obj_ornull_to (SV *arg, object *&var)
452 switch (type) 625{
626 if (SvOK (arg))
453 { 627 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 } 631 }
468 632 else
469 va_end (ap); 633 var = 0;
470
471 return sv;
472} 634}
473 635
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 637
476SV * 638SV *
480 ext->cb = newAV (); 642 ext->cb = newAV ();
481 643
482 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
483} 645}
484 646
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
523 648
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 649void
580cfperl_init () 650cfperl_init ()
581{ 651{
652 extern char **environ;
653
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 655 perl = perl_alloc ();
584 perl_construct (perl); 656 perl_construct (perl);
585 657
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 659
588 char *argv[] = { 660 const char *argv[] = {
589 "", 661 settings.argv [0],
590 "-e" 662 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 663 };
596 664
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
598 { 667 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
601 } 670 }
602}
603 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
604void cfperl_main () 690cfperl_main ()
605{ 691{
606 dSP; 692 dSP;
607 693
608 PUSHMARK (SP); 694 PUSHMARK (SP);
609 PUTBACK; 695 PUTBACK;
613void 699void
614attachable::instantiate () 700attachable::instantiate ()
615{ 701{
616 if (attach) 702 if (attach)
617 { 703 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 705 attach = 0;
620 } 706 }
621} 707}
622 708
623void 709void
624attachable::reattach () 710attachable::reattach ()
625{ 711{
626 optimise (); 712 optimise ();
627 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
629} 715}
630 716
631static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 719# include "eventinc.h"
634# undef def 720# undef def
635}; 721};
636 722
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 724
639static void 725static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 727{
642 // event must be in array 728 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
644 { 730 {
676} 762}
677 763
678void 764void
679global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 766{
681 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
682} 768}
683 769
684void 770void
685object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 772{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 774 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 776
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 779 }
694 780
730{ 816{
731 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
733} 819}
734 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
735bool 871bool
736attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
737{ 873{
738 data_type dt; 874 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 875
743 // callback call ordering should be: 876 // callback call ordering should be:
744 // 1. per-object callback 877 // 1. per-object callback
745 // 2. per-class object 878 // 2. per-class object
746 // 3. per-type callback 879 // 3. per-type callback
750 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
751 884
752 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 886 if (!callbacks)
754 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
755 891
756 CALL_BEGIN (3); 892 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 895
794} 930}
795 931
796SV * 932SV *
797cfperl_result (int idx) 933cfperl_result (int idx)
798{ 934{
799 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 936 if (!av)
801 return &PL_sv_undef; 937 return &PL_sv_undef;
802 938
803 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 940 if (!sv)
818{ 954{
819 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
820} 956}
821 957
822///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
823 960
824void 961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
825maptile::emergency_save () 981cfperl_emergency_save ()
826{ 982{
827 CALL_BEGIN (0); 983 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 985 CALL_END;
830} 986}
831 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034player *
1035player::find (const char *name)
1036{
1037 CALL_BEGIN (1);
1038 CALL_ARG (name);
1039 CALL_CALL ("cf::player::find", G_SCALAR);
1040
1041 player *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
832maptile * 1049maptile *
1050find_style (const char *dirname, const char *stylename, int difficulty)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (dirname);
1054 CALL_ARG (stylename);
1055 CALL_ARG (difficulty);
1056 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064}
1065
1066maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1067maptile::find_sync (const char *path, maptile *origin)
834{ 1068{
835 CALL_BEGIN (2); 1069 CALL_BEGIN (2);
836 CALL_ARG (path); 1070 CALL_ARG (path);
837 CALL_ARG (origin); 1071 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1072 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1073
840 maptile *retval; 1074 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1075 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1076
847 CALL_END; 1077 CALL_END;
848 1078
849 return retval; 1079 return retval;
850} 1080}
851 1081
1082maptile *
1083maptile::find_async (const char *path, maptile *origin, bool load)
1084{
1085 CALL_BEGIN (3);
1086 CALL_ARG (path);
1087 CALL_ARG (origin);
1088 CALL_ARG (load);
1089 CALL_CALL ("cf::map::find_async", G_SCALAR);
1090
1091 maptile *retval = 0;
1092 if (count) sv_to (POPs, retval);
1093
1094 CALL_END;
1095
1096 return retval;
1097}
1098
852void 1099void
853maptile::change_all_map_light (int change) 1100maptile::do_load_sync ()
854{ 1101{
855 CALL_BEGIN (1); 1102 CALL_BEGIN (1);
856 CALL_ARG (change); 1103 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1104 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1105 CALL_END;
859} 1106}
860 1107
861void 1108void
862object::enter_exit (object *exit) 1109object::enter_exit (object *exit)
869 CALL_ARG (exit); 1116 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1117 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1118 CALL_END;
872} 1119}
873 1120
1121void
1122object::player_goto (const char *path, int x, int y)
1123{
1124 if (type != PLAYER)
1125 return;
1126
1127 CALL_BEGIN (4);
1128 CALL_ARG (this);
1129 CALL_ARG (path);
1130 CALL_ARG (x);
1131 CALL_ARG (y);
1132 CALL_CALL ("cf::object::player::goto", G_VOID);
1133 CALL_END;
1134}
1135
1136const char *
1137object::ref () const
1138{
1139 if (type == PLAYER)
1140 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1141 else
1142 return 0;
1143}
1144
1145object *
1146object::deref (const char *ref)
1147{
1148 object *retval = 0;
1149
1150 if (ref)
1151 {
1152 CALL_BEGIN (1);
1153 CALL_ARG (ref);
1154 CALL_CALL ("cf::object::deref", G_SCALAR);
1155
1156 if (count)
1157 sv_to (POPs, retval);
1158
1159 CALL_END;
1160 }
1161
1162 return retval;
1163}
1164
1165void
1166log_backtrace (const char *msg)
1167{
1168#if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178#endif
1179}
1180
874///////////////////////////////////////////////////////////////////////////// 1181/////////////////////////////////////////////////////////////////////////////
875 1182
876struct EventAPI *watcher_base::GEventAPI; 1183struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1184struct CoroAPI *coroapi::GCoroAPI;
878 1185
879int coroapi::cede_counter;
880
881static void iw_dispatch (pe_event *ev)
882{
883 iw *w = (iw *)ev->ext_data;
884 w->call (*w);
885}
886
887void 1186void
888iw::alloc () 1187coroapi::do_cede_to_tick ()
889{ 1188{
890 pe = GEventAPI->new_idle (0, 0); 1189 cede_pending = 0;
891 1190 cede ();
892 pe->base.callback = (void *)iw_dispatch;
893 pe->base.ext_data = (void *)this;
894} 1191}
895 1192
896static void iow_dispatch (pe_event *ev)
897{
898 iow *w = (iow *)ev->ext_data;
899 w->call (*w, ((pe_ioevent *)ev)->got);
900}
901
902void 1193void
903iow::alloc () 1194coroapi::wait_for_tick ()
904{ 1195{
905 pe = GEventAPI->new_io (0, 0); 1196 CALL_BEGIN (0);
906 1197 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
907 pe->base.callback = (void *)iow_dispatch; 1198 CALL_END;
908 pe->base.ext_data = (void *)this;
909
910 pe->fd = -1;
911 pe->poll = 0;
912} 1199}
913 1200
914void 1201void
915iow::fd (int fd) 1202coroapi::wait_for_tick_begin ()
916{ 1203{
917 pe->fd = fd; 1204 CALL_BEGIN (0);
918} 1205 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
919 1206 CALL_END;
920int
921iow::poll ()
922{
923 return pe->poll;
924} 1207}
925 1208
926void 1209void
927iow::poll (int events) 1210iow::poll (int events)
928{ 1211{
929 if (pe->poll != events) 1212 if (events != this->events)
930 { 1213 {
1214 int active = ev_is_active ((ev_io *)this);
931 if (pe->poll) stop (); 1215 if (active) stop ();
932 pe->poll = events; 1216 ev_io_set ((ev_io *)this, fd, events);
933 if (pe->poll) start (); 1217 if (active) start ();
934 } 1218 }
935} 1219}
936 1220
937void 1221static void
938_connect_to_perl () 1222_connect_to_perl ()
939{ 1223{
940 stash_cf = gv_stashpv ("cf" , 1); 1224 stash_cf = gv_stashpv ("cf", 1);
941 1225
942 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1226 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
943 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1227 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
944 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1228 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
945 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1229 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1230 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
946 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1231 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
947 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1232 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
948 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1233 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
949 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1234 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
950 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1235 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
951 1236
952 sv_runtime = get_sv ("cf::RUNTIME", 1); 1237 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
953 sv_upgrade (sv_runtime, SVt_NV); 1238 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1239 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1240 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
954 1241
955 cb_global = get_av ("cf::CB_GLOBAL", 1); 1242 cb_global = get_av ("cf::CB_GLOBAL", 1);
956 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1243 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
957 cb_object = get_av ("cf::CB_OBJECT", 1); 1244 cb_object = get_av ("cf::CB_OBJECT", 1);
958 cb_player = get_av ("cf::CB_PLAYER", 1); 1245 cb_player = get_av ("cf::CB_PLAYER", 1);
963 1250
964MODULE = cf PACKAGE = cf PREFIX = cf_ 1251MODULE = cf PACKAGE = cf PREFIX = cf_
965 1252
966BOOT: 1253BOOT:
967{ 1254{
1255 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1256 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1257
968 _connect_to_perl (); 1258 _connect_to_perl ();
969 1259
970 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
971 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
972
973 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1260 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1261
1262 //{
1263 // require_pv ("Time::HiRes");
1264 //
1265 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1266 // if (!svp) croak ("Time::HiRes is required");
1267 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1268 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1269 //}
974 1270
975 static const struct { 1271 static const struct {
976 const char *name; 1272 const char *name;
977 IV iv; 1273 IV iv;
978 } *civ, const_iv[] = { 1274 } *civ, const_iv[] = {
979# define const_iv(name) { # name, (IV)name }, 1275# define const_iv(name) { # name, (IV)name },
980 const_iv (llevError) 1276 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
981 const_iv (llevInfo) 1277 const_iv (logBacktrace)
982 const_iv (llevDebug) 1278
983 const_iv (llevMonster) 1279 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1280
1281 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
984 1282
985 const_iv (MAX_TIME) 1283 const_iv (MAX_TIME)
986 const_iv (PLAYER)
987 const_iv (TRANSPORT)
988 const_iv (ROD)
989 const_iv (TREASURE)
990 const_iv (POTION)
991 const_iv (FOOD)
992 const_iv (POISON)
993 const_iv (BOOK)
994 const_iv (CLOCK) 1284 const_iv (MAXSOCKBUF)
995 const_iv (ARROW) 1285
996 const_iv (BOW)
997 const_iv (WEAPON)
998 const_iv (ARMOUR)
999 const_iv (PEDESTAL)
1000 const_iv (ALTAR)
1001 const_iv (LOCKED_DOOR)
1002 const_iv (SPECIAL_KEY)
1003 const_iv (MAP)
1004 const_iv (DOOR)
1005 const_iv (KEY)
1006 const_iv (TIMED_GATE)
1007 const_iv (TRIGGER)
1008 const_iv (GRIMREAPER)
1009 const_iv (MAGIC_EAR)
1010 const_iv (TRIGGER_BUTTON)
1011 const_iv (TRIGGER_ALTAR)
1012 const_iv (TRIGGER_PEDESTAL)
1013 const_iv (SHIELD)
1014 const_iv (HELMET)
1015 const_iv (HORN)
1016 const_iv (MONEY)
1017 const_iv (CLASS)
1018 const_iv (GRAVESTONE)
1019 const_iv (AMULET)
1020 const_iv (PLAYERMOVER)
1021 const_iv (TELEPORTER)
1022 const_iv (CREATOR)
1023 const_iv (SKILL)
1024 const_iv (EARTHWALL)
1025 const_iv (GOLEM)
1026 const_iv (THROWN_OBJ)
1027 const_iv (BLINDNESS)
1028 const_iv (GOD)
1029 const_iv (DETECTOR)
1030 const_iv (TRIGGER_MARKER)
1031 const_iv (DEAD_OBJECT)
1032 const_iv (DRINK)
1033 const_iv (MARKER)
1034 const_iv (HOLY_ALTAR)
1035 const_iv (PLAYER_CHANGER)
1036 const_iv (BATTLEGROUND)
1037 const_iv (PEACEMAKER)
1038 const_iv (GEM)
1039 const_iv (FIREWALL)
1040 const_iv (ANVIL)
1041 const_iv (CHECK_INV)
1042 const_iv (MOOD_FLOOR) 1286 const_iv (NUM_BODY_LOCATIONS)
1043 const_iv (EXIT) 1287 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1044 const_iv (ENCOUNTER) 1288 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1045 const_iv (SHOP_FLOOR) 1289 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1046 const_iv (SHOP_MAT) 1290 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1047 const_iv (RING) 1291 const_iv (body_wrist) const_iv (body_waist)
1048 const_iv (FLOOR)
1049 const_iv (FLESH)
1050 const_iv (INORGANIC)
1051 const_iv (SKILL_TOOL)
1052 const_iv (LIGHTER)
1053 const_iv (BUILDABLE_WALL)
1054 const_iv (MISC_OBJECT)
1055 const_iv (LAMP)
1056 const_iv (DUPLICATOR)
1057 const_iv (SPELLBOOK)
1058 const_iv (CLOAK)
1059 const_iv (SPINNER)
1060 const_iv (GATE)
1061 const_iv (BUTTON)
1062 const_iv (CF_HANDLE)
1063 const_iv (HOLE)
1064 const_iv (TRAPDOOR)
1065 const_iv (SIGN)
1066 const_iv (BOOTS)
1067 const_iv (GLOVES)
1068 const_iv (SPELL)
1069 const_iv (SPELL_EFFECT)
1070 const_iv (CONVERTER)
1071 const_iv (BRACERS)
1072 const_iv (POISONING)
1073 const_iv (SAVEBED)
1074 const_iv (WAND)
1075 const_iv (SCROLL)
1076 const_iv (DIRECTOR)
1077 const_iv (GIRDLE)
1078 const_iv (FORCE)
1079 const_iv (POTION_EFFECT)
1080 const_iv (EVENT_CONNECTOR)
1081 const_iv (CLOSE_CON)
1082 const_iv (CONTAINER)
1083 const_iv (ARMOUR_IMPROVER)
1084 const_iv (WEAPON_IMPROVER)
1085 const_iv (SKILLSCROLL)
1086 const_iv (DEEP_SWAMP)
1087 const_iv (IDENTIFY_ALTAR)
1088 const_iv (MENU)
1089 const_iv (RUNE)
1090 const_iv (TRAP)
1091 const_iv (POWER_CRYSTAL)
1092 const_iv (CORPSE)
1093 const_iv (DISEASE)
1094 const_iv (SYMPTOM)
1095 const_iv (BUILDER)
1096 const_iv (MATERIAL)
1097 const_iv (ITEM_TRANSFORMER)
1098 1292
1099 const_iv (NUM_SUBTYPES) 1293 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1294 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1295 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1296 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1297 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1298 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1299 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1300 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1301 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1302 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1303 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1304 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1305 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1306 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1307 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1308 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1309 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1310 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1311 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1312 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1313 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1314 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1315 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1316 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1317 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1318 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1319 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1320 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1100 1321
1101 const_iv (ST_BD_BUILD) 1322 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1102 const_iv (ST_BD_REMOVE)
1103 1323
1104 const_iv (ST_MAT_FLOOR) 1324 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1105 const_iv (ST_MAT_WALL) 1325 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1106 const_iv (ST_MAT_ITEM)
1107 1326
1108 const_iv (AT_PHYSICAL) 1327 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1109 const_iv (AT_MAGIC) 1328 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1110 const_iv (AT_FIRE) 1329 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1111 const_iv (AT_ELECTRICITY) 1330 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1112 const_iv (AT_COLD) 1331 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1113 const_iv (AT_CONFUSION) 1332 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1114 const_iv (AT_ACID) 1333 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 const_iv (AT_DRAIN)
1116 const_iv (AT_WEAPONMAGIC)
1117 const_iv (AT_GHOSTHIT)
1118 const_iv (AT_POISON)
1119 const_iv (AT_SLOW)
1120 const_iv (AT_PARALYZE)
1121 const_iv (AT_TURN_UNDEAD)
1122 const_iv (AT_FEAR)
1123 const_iv (AT_CANCELLATION)
1124 const_iv (AT_DEPLETE)
1125 const_iv (AT_DEATH)
1126 const_iv (AT_CHAOS)
1127 const_iv (AT_COUNTERSPELL)
1128 const_iv (AT_GODPOWER)
1129 const_iv (AT_HOLYWORD)
1130 const_iv (AT_BLIND)
1131 const_iv (AT_INTERNAL)
1132 const_iv (AT_LIFE_STEALING)
1133 const_iv (AT_DISEASE)
1134 1334
1135 const_iv (WEAP_HIT) 1335 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (WEAP_SLASH) 1336 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (WEAP_PIERCE)
1138 const_iv (WEAP_CLEAVE)
1139 const_iv (WEAP_SLICE)
1140 const_iv (WEAP_STAB)
1141 const_iv (WEAP_WHIP)
1142 const_iv (WEAP_CRUSH)
1143 const_iv (WEAP_BLUD) 1337 const_iv (WEAP_BLUD)
1144 1338
1145 const_iv (FLAG_ALIVE) 1339 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1146 const_iv (FLAG_WIZ) 1340 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1147 const_iv (FLAG_REMOVED) 1341 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1342 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1343 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1345 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1346 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1347 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1350 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1352 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1353 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1354 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1355 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1356 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1357 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1358 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1359 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1360 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1361 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1363 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1364 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1365
1366 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1367 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1368 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1369 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1370 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1371 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1372
1373 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1374 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1375
1376 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1377
1378 const_iv (SP_RAISE_DEAD)
1148 const_iv (FLAG_FREED) 1379 const_iv (SP_RUNE)
1149 const_iv (FLAG_WAS_WIZ) 1380 const_iv (SP_MAKE_MARK)
1150 const_iv (FLAG_APPLIED) 1381 const_iv (SP_BOLT)
1151 const_iv (FLAG_UNPAID) 1382 const_iv (SP_BULLET)
1152 const_iv (FLAG_USE_SHIELD) 1383 const_iv (SP_EXPLOSION)
1153 const_iv (FLAG_NO_PICK) 1384 const_iv (SP_CONE)
1154 const_iv (FLAG_ANIMATE) 1385 const_iv (SP_BOMB)
1155 const_iv (FLAG_MONSTER) 1386 const_iv (SP_WONDER)
1156 const_iv (FLAG_FRIENDLY) 1387 const_iv (SP_SMITE)
1157 const_iv (FLAG_GENERATOR) 1388 const_iv (SP_MAGIC_MISSILE)
1158 const_iv (FLAG_IS_THROWN) 1389 const_iv (SP_SUMMON_GOLEM)
1159 const_iv (FLAG_AUTO_APPLY) 1390 const_iv (SP_DIMENSION_DOOR)
1160 const_iv (FLAG_PLAYER_SOLD) 1391 const_iv (SP_MAGIC_MAPPING)
1392 const_iv (SP_MAGIC_WALL)
1393 const_iv (SP_DESTRUCTION)
1394 const_iv (SP_PERCEIVE_SELF)
1395 const_iv (SP_WORD_OF_RECALL)
1161 const_iv (FLAG_SEE_INVISIBLE) 1396 const_iv (SP_INVISIBLE)
1162 const_iv (FLAG_CAN_ROLL)
1163 const_iv (FLAG_OVERLAY_FLOOR)
1164 const_iv (FLAG_IS_TURNABLE)
1165 const_iv (FLAG_IS_USED_UP)
1166 const_iv (FLAG_IDENTIFIED)
1167 const_iv (FLAG_REFLECTING)
1168 const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING)
1170 const_iv (FLAG_HITBACK)
1171 const_iv (FLAG_STARTEQUIP)
1172 const_iv (FLAG_BLOCKSVIEW)
1173 const_iv (FLAG_UNDEAD)
1174 const_iv (FLAG_SCARED)
1175 const_iv (FLAG_UNAGGRESSIVE)
1176 const_iv (FLAG_REFL_MISSILE)
1177 const_iv (FLAG_REFL_SPELL)
1178 const_iv (FLAG_NO_MAGIC)
1179 const_iv (FLAG_NO_FIX_PLAYER)
1180 const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_TEAR_DOWN)
1182 const_iv (FLAG_RUN_AWAY)
1183 const_iv (FLAG_PICK_UP)
1184 const_iv (FLAG_UNIQUE)
1185 const_iv (FLAG_NO_DROP)
1186 const_iv (FLAG_WIZCAST)
1187 const_iv (FLAG_CAST_SPELL)
1188 const_iv (FLAG_USE_SCROLL)
1189 const_iv (FLAG_USE_RANGE)
1190 const_iv (FLAG_USE_BOW)
1191 const_iv (FLAG_USE_ARMOUR)
1192 const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_USE_RING)
1194 const_iv (FLAG_READY_RANGE)
1195 const_iv (FLAG_READY_BOW)
1196 const_iv (FLAG_XRAYS)
1197 const_iv (FLAG_NO_APPLY)
1198 const_iv (FLAG_IS_FLOOR)
1199 const_iv (FLAG_LIFESAVE)
1200 const_iv (FLAG_NO_STRENGTH)
1201 const_iv (FLAG_SLEEP)
1202 const_iv (FLAG_STAND_STILL)
1203 const_iv (FLAG_RANDOM_MOVE)
1204 const_iv (FLAG_ONLY_ATTACK)
1205 const_iv (FLAG_CONFUSED)
1206 const_iv (FLAG_STEALTH)
1207 const_iv (FLAG_WIZPASS)
1208 const_iv (FLAG_IS_LINKED)
1209 const_iv (FLAG_CURSED)
1210 const_iv (FLAG_DAMNED)
1211 const_iv (FLAG_SEE_ANYWHERE)
1212 const_iv (FLAG_KNOWN_MAGICAL)
1213 const_iv (FLAG_KNOWN_CURSED)
1214 const_iv (FLAG_CAN_USE_SKILL)
1215 const_iv (FLAG_BEEN_APPLIED)
1216 const_iv (FLAG_READY_SCROLL)
1217 const_iv (FLAG_USE_ROD)
1218 const_iv (FLAG_USE_HORN)
1219 const_iv (FLAG_MAKE_INVIS)
1220 const_iv (FLAG_INV_LOCKED)
1221 const_iv (FLAG_IS_WOODED)
1222 const_iv (FLAG_IS_HILLY)
1223 const_iv (FLAG_READY_SKILL)
1224 const_iv (FLAG_READY_WEAPON)
1225 const_iv (FLAG_NO_SKILL_IDENT)
1226 const_iv (FLAG_BLIND)
1227 const_iv (FLAG_SEE_IN_DARK)
1228 const_iv (FLAG_IS_CAULDRON)
1229 const_iv (FLAG_NO_STEAL)
1230 const_iv (FLAG_ONE_HIT)
1231 const_iv (FLAG_CLIENT_SENT)
1232 const_iv (FLAG_BERSERK)
1233 const_iv (FLAG_NEUTRAL)
1234 const_iv (FLAG_NO_ATTACK)
1235 const_iv (FLAG_NO_DAMAGE)
1236 const_iv (FLAG_OBJ_ORIGINAL)
1237 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1238 const_iv (FLAG_ACTIVATE_ON_PUSH)
1239 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1240 const_iv (FLAG_IS_WATER)
1241 const_iv (FLAG_CONTENT_ON_GEN)
1242 const_iv (FLAG_IS_A_TEMPLATE)
1243 const_iv (FLAG_IS_BUILDABLE)
1244
1245 const_iv (NDI_BLACK)
1246 const_iv (NDI_WHITE)
1247 const_iv (NDI_NAVY)
1248 const_iv (NDI_RED)
1249 const_iv (NDI_ORANGE)
1250 const_iv (NDI_BLUE)
1251 const_iv (NDI_DK_ORANGE)
1252 const_iv (NDI_GREEN)
1253 const_iv (NDI_LT_GREEN)
1254 const_iv (NDI_GREY)
1255 const_iv (NDI_BROWN)
1256 const_iv (NDI_GOLD)
1257 const_iv (NDI_TAN)
1258 const_iv (NDI_MAX_COLOR)
1259 const_iv (NDI_COLOR_MASK)
1260 const_iv (NDI_UNIQUE)
1261 const_iv (NDI_ALL)
1262
1263 const_iv (UPD_LOCATION)
1264 const_iv (UPD_FLAGS)
1265 const_iv (UPD_WEIGHT)
1266 const_iv (UPD_FACE)
1267 const_iv (UPD_NAME)
1268 const_iv (UPD_ANIM)
1269 const_iv (UPD_ANIMSPEED)
1270 const_iv (UPD_NROF) 1397 const_iv (SP_PROBE)
1271
1272 const_iv (UPD_SP_MANA) 1398 const_iv (SP_HEALING)
1273 const_iv (UPD_SP_GRACE) 1399 const_iv (SP_CREATE_FOOD)
1274 const_iv (UPD_SP_DAMAGE) 1400 const_iv (SP_EARTH_TO_DUST)
1275 1401 const_iv (SP_CHANGE_ABILITY)
1276 const_iv (F_APPLIED) 1402 const_iv (SP_BLESS)
1277 const_iv (F_LOCATION)
1278 const_iv (F_UNPAID)
1279 const_iv (F_MAGIC)
1280 const_iv (F_CURSED) 1403 const_iv (SP_CURSE)
1404 const_iv (SP_SUMMON_MONSTER)
1405 const_iv (SP_CHARGING)
1406 const_iv (SP_POLYMORPH)
1407 const_iv (SP_ALCHEMY)
1408 const_iv (SP_REMOVE_CURSE)
1409 const_iv (SP_IDENTIFY)
1410 const_iv (SP_DETECTION)
1411 const_iv (SP_MOOD_CHANGE)
1412 const_iv (SP_MOVING_BALL)
1281 const_iv (F_DAMNED) 1413 const_iv (SP_SWARM)
1414 const_iv (SP_CHANGE_MANA)
1282 const_iv (F_OPEN) 1415 const_iv (SP_DISPEL_RUNE)
1283 const_iv (F_NOPICK) 1416 const_iv (SP_CREATE_MISSILE)
1417 const_iv (SP_CONSECRATE)
1418 const_iv (SP_ANIMATE_WEAPON)
1419 const_iv (SP_LIGHT)
1420 const_iv (SP_CHANGE_MAP_LIGHT)
1421 const_iv (SP_FAERY_FIRE)
1422 const_iv (SP_CAUSE_DISEASE)
1423 const_iv (SP_AURA)
1424 const_iv (SP_TOWN_PORTAL)
1425 const_iv (SP_PARTY_SPELL)
1426
1427 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1428 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1284 const_iv (F_LOCKED) 1429 const_iv (F_LOCKED)
1285 1430
1286 const_iv (F_BUY) 1431 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1287 const_iv (F_SHOP)
1288 const_iv (F_SELL)
1289 1432
1290 const_iv (P_BLOCKSVIEW) 1433 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1291 const_iv (P_PLAYER) 1434 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1292 const_iv (P_NO_MAGIC)
1293 const_iv (P_IS_ALIVE)
1294 const_iv (P_NO_CLERIC)
1295 const_iv (P_OUT_OF_MAP)
1296 const_iv (P_NEW_MAP)
1297 const_iv (P_UPTODATE)
1298 1435
1299 const_iv (UP_OBJ_INSERT) 1436 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1300 const_iv (UP_OBJ_REMOVE)
1301 const_iv (UP_OBJ_CHANGE)
1302 const_iv (UP_OBJ_FACE)
1303 1437
1304 const_iv (INS_NO_MERGE) 1438 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ABOVE_FLOOR_ONLY)
1306 const_iv (INS_NO_WALK_ON)
1307 const_iv (INS_ON_TOP)
1308 const_iv (INS_BELOW_ORIGINATOR) 1439 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1309 const_iv (INS_MAP_LOAD)
1310 1440
1311 const_iv (WILL_APPLY_HANDLE) 1441 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_TREASURE) 1442 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1313 const_iv (WILL_APPLY_EARTHWALL)
1314 const_iv (WILL_APPLY_DOOR)
1315 const_iv (WILL_APPLY_FOOD)
1316 1443
1317 const_iv (SAVE_MODE) 1444 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1318 const_iv (SAVE_DIR_MODE)
1319 1445
1320 const_iv (M_PAPER) 1446 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1321 const_iv (M_IRON) 1447 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1322 const_iv (M_GLASS) 1448 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1323 const_iv (M_LEATHER) 1449 const_iv (M_ICE) const_iv (M_SPECIAL)
1324 const_iv (M_WOOD)
1325 const_iv (M_ORGANIC)
1326 const_iv (M_STONE)
1327 const_iv (M_CLOTH)
1328 const_iv (M_ADAMANT)
1329 const_iv (M_LIQUID)
1330 const_iv (M_SOFT_METAL)
1331 const_iv (M_BONE)
1332 const_iv (M_ICE)
1333 const_iv (M_SPECIAL)
1334 1450
1335 const_iv (SK_EXP_ADD_SKILL) 1451 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1336 const_iv (SK_EXP_TOTAL) 1452 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1337 const_iv (SK_EXP_NONE)
1338 const_iv (SK_SUBTRACT_SKILL_EXP)
1339 const_iv (SK_EXP_SKILL_ONLY)
1340 1453
1341 const_iv (SK_LOCKPICKING) 1454 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1342 const_iv (SK_HIDING) 1455 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1343 const_iv (SK_SMITHERY) 1456 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1344 const_iv (SK_BOWYER) 1457 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1345 const_iv (SK_JEWELER) 1458 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1346 const_iv (SK_ALCHEMY) 1459 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1347 const_iv (SK_STEALING) 1460 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1348 const_iv (SK_LITERACY) 1461 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1349 const_iv (SK_BARGAINING) 1462 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1350 const_iv (SK_JUMPING) 1463 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1351 const_iv (SK_DET_MAGIC)
1352 const_iv (SK_ORATORY)
1353 const_iv (SK_SINGING)
1354 const_iv (SK_DET_CURSE)
1355 const_iv (SK_FIND_TRAPS)
1356 const_iv (SK_MEDITATION)
1357 const_iv (SK_PUNCHING)
1358 const_iv (SK_FLAME_TOUCH)
1359 const_iv (SK_KARATE)
1360 const_iv (SK_CLIMBING)
1361 const_iv (SK_WOODSMAN)
1362 const_iv (SK_INSCRIPTION)
1363 const_iv (SK_ONE_HANDED_WEAPON)
1364 const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_THROWING)
1366 const_iv (SK_USE_MAGIC_ITEM)
1367 const_iv (SK_DISARM_TRAPS)
1368 const_iv (SK_SET_TRAP)
1369 const_iv (SK_THAUMATURGY)
1370 const_iv (SK_PRAYING)
1371 const_iv (SK_CLAWING)
1372 const_iv (SK_LEVITATION)
1373 const_iv (SK_SUMMONING)
1374 const_iv (SK_PYROMANCY)
1375 const_iv (SK_EVOCATION)
1376 const_iv (SK_SORCERY)
1377 const_iv (SK_TWO_HANDED_WEAPON)
1378 const_iv (SK_SPARK_TOUCH)
1379 const_iv (SK_SHIVER)
1380 const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_POISON_NAIL) 1464 const_iv (SK_POISON_NAIL)
1382 1465
1383 const_iv (SOUND_NEW_PLAYER) 1466 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1384 const_iv (SOUND_FIRE_ARROW) 1467 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1385 const_iv (SOUND_LEARN_SPELL) 1468 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1386 const_iv (SOUND_FUMBLE_SPELL) 1469 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1387 const_iv (SOUND_WAND_POOF) 1470 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1388 const_iv (SOUND_OPEN_DOOR) 1471 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1389 const_iv (SOUND_PUSH_PLAYER)
1390 const_iv (SOUND_PLAYER_HITS1)
1391 const_iv (SOUND_PLAYER_HITS2)
1392 const_iv (SOUND_PLAYER_HITS3)
1393 const_iv (SOUND_PLAYER_HITS4)
1394 const_iv (SOUND_PLAYER_IS_HIT1)
1395 const_iv (SOUND_PLAYER_IS_HIT2)
1396 const_iv (SOUND_PLAYER_IS_HIT3)
1397 const_iv (SOUND_PLAYER_KILLS)
1398 const_iv (SOUND_PET_IS_KILLED)
1399 const_iv (SOUND_PLAYER_DIES)
1400 const_iv (SOUND_OB_EVAPORATE)
1401 const_iv (SOUND_OB_EXPLODE)
1402 const_iv (SOUND_CLOCK)
1403 const_iv (SOUND_TURN_HANDLE)
1404 const_iv (SOUND_FALL_HOLE)
1405 const_iv (SOUND_DRINK_POISON)
1406 const_iv (SOUND_CAST_SPELL_0)
1407 1472
1408 const_iv (PREFER_LOW) 1473 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1409 const_iv (PREFER_HIGH)
1410 1474
1411 const_iv (ATNR_PHYSICAL) 1475 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1412 const_iv (ATNR_MAGIC) 1476 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1413 const_iv (ATNR_FIRE) 1477 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1414 const_iv (ATNR_ELECTRICITY) 1478 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1415 const_iv (ATNR_COLD) 1479 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1416 const_iv (ATNR_CONFUSION) 1480 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1417 const_iv (ATNR_ACID) 1481 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1418 const_iv (ATNR_DRAIN)
1419 const_iv (ATNR_WEAPONMAGIC)
1420 const_iv (ATNR_GHOSTHIT)
1421 const_iv (ATNR_POISON)
1422 const_iv (ATNR_SLOW)
1423 const_iv (ATNR_PARALYZE)
1424 const_iv (ATNR_TURN_UNDEAD)
1425 const_iv (ATNR_FEAR)
1426 const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE)
1428 const_iv (ATNR_DEATH)
1429 const_iv (ATNR_CHAOS)
1430 const_iv (ATNR_COUNTERSPELL)
1431 const_iv (ATNR_GODPOWER)
1432 const_iv (ATNR_HOLYWORD)
1433 const_iv (ATNR_BLIND)
1434 const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_LIFE_STEALING)
1436 const_iv (ATNR_DISEASE)
1437 1482
1438 const_iv (MAP_FLUSH) 1483 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1439 const_iv (MAP_PLAYER_UNIQUE)
1440 const_iv (MAP_BLOCK)
1441 const_iv (MAP_STYLE) 1484 const_iv (MAP_INACTIVE)
1442 const_iv (MAP_OVERLAY)
1443 1485
1444 const_iv (MAP_IN_MEMORY) 1486 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1445 const_iv (MAP_SWAPPED) 1487 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1446 const_iv (MAP_LOADING)
1447 const_iv (MAP_SAVING)
1448 1488
1449 const_iv (KLASS_ATTACHABLE) 1489 const_iv (VERSION_CS) const_iv (VERSION_SC)
1450 const_iv (KLASS_GLOBAL)
1451 const_iv (KLASS_OBJECT)
1452 const_iv (KLASS_CLIENT)
1453 const_iv (KLASS_PLAYER)
1454 const_iv (KLASS_MAP)
1455 1490
1456 const_iv (CS_QUERY_YESNO) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (CS_QUERY_SINGLECHAR)
1458 const_iv (CS_QUERY_HIDEINPUT)
1459 1492
1460 const_iv (ST_DEAD) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1461 const_iv (ST_SETUP)
1462 const_iv (ST_PLAYING)
1463 const_iv (ST_CUSTOM)
1464 1494
1465 const_iv (ST_CHANGE_CLASS) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1466 const_iv (ST_CONFIRM_QUIT)
1467 const_iv (ST_GET_PARTY_PASSWORD)
1468
1469 const_iv (IO_HEADER)
1470 const_iv (IO_OBJECTS)
1471 const_iv (IO_UNIQUES)
1472 1496
1473 // random map generator 1497 // random map generator
1474 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1475 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1476 const_iv (LAYOUT_MAZE)
1477 const_iv (LAYOUT_SPIRAL)
1478 const_iv (LAYOUT_ROGUELIKE)
1479 const_iv (LAYOUT_SNAKE)
1480 const_iv (LAYOUT_SQUARE_SPIRAL)
1481 1500
1482 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1483 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1484 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1485 const_iv (RMOPT_BOTTOM_C)
1486 const_iv (RMOPT_BOTTOM_R)
1487 const_iv (RMOPT_IRR_SPACE)
1488 const_iv (RMOPT_WALL_OFF)
1489 const_iv (RMOPT_WALLS_ONLY)
1490 const_iv (RMOPT_NO_DOORS)
1491 1504
1492 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1494 const_iv (SYMMETRY_X) 1507
1495 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1496 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1510
1511 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1512 const_iv (FT_RSRC) const_iv (FT_NUM)
1497 }; 1513 };
1498 1514
1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1501 1517
1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1522 } 1538 }
1523} 1539}
1524 1540
1541void _gv_clear (SV *gv)
1542 CODE:
1543 assert (SvTYPE (gv) == SVt_PVGV);
1544# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1545 f (GvGP (gv)->gp_form);
1546 f (GvGP (gv)->gp_io);
1547 f (GvGP (gv)->gp_sv);
1548 f (GvGP (gv)->gp_av);
1549 f (GvGP (gv)->gp_hv);
1550 f (GvGP (gv)->gp_cv);
1551 GvCVGEN (gv) = 0;
1552 GvMULTI_off (gv);
1553# undef f
1554
1525void _connect_to_perl () 1555void _connect_to_perl ()
1526 1556
1557void _recalc_want ()
1558
1559# not used by default anymore
1527void _global_reattach () 1560void _global_reattach ()
1528 CODE: 1561 CODE:
1529{ 1562{
1530 // reattach to all attachable objects in the game. 1563 // reattach to all attachable objects in the game.
1531 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1564 for_all_clients (ns)
1532 (*i)->reattach (); 1565 ns->reattach ();
1533 1566
1534 for_all_players (pl) 1567 for_all_objects (op)
1535 pl->reattach ();
1536
1537 //TODO
1538 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1539 // i->second->reattach ();
1540
1541 for (object *op = object::first; op; op = op->next)
1542 op->reattach (); 1568 op->reattach ();
1543} 1569}
1544 1570
1571# support function for map-world.ext
1572void _quantise (SV *data_sv, SV *plt_sv)
1573 CODE:
1574{
1575 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1576 croak ("_quantise called with invalid agruments");
1577
1578 plt_sv = SvRV (plt_sv);
1579 SV **plt = AvARRAY (plt_sv);
1580 int plt_count = AvFILL (plt_sv) + 1;
1581
1582 STRLEN len;
1583 char *data = SvPVbyte (data_sv, len);
1584 char *dst = data;
1585
1586 while (len >= 3)
1587 {
1588 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1589 {
1590 char *val = SvPVX (*val_sv);
1591
1592 if (val [0] == data [0]
1593 && val [1] == data [1]
1594 && val [2] == data [2])
1595 {
1596 *dst++ = val [3];
1597 goto next;
1598 }
1599 }
1600
1601 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1602 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1603 dst - SvPVX (data_sv), len);
1604
1605 next:
1606 data += 3;
1607 len -= 3;
1608 }
1609
1610 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1611}
1612
1613void init_anim ()
1614
1615void init_globals ()
1616
1617void init_experience ()
1618
1619void init_attackmess ()
1620
1621void init_dynamic ()
1622
1623void load_settings ()
1624
1625void load_materials ()
1626
1627void init_uuid ()
1628 CODE:
1629 UUID::init ();
1630
1631void init_signals ()
1632
1633void init_commands ()
1634
1635void init_skills ()
1636
1637void init_beforeplay ()
1638
1639void evthread_start (int aiofd)
1640
1641void cede_to_tick ()
1642 CODE:
1643 coroapi::cede_to_tick ();
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNVX (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1650
1651int tick_inhibit ()
1652 CODE:
1653 RETVAL = tick_inhibit;
1654 OUTPUT:
1655 RETVAL
1656
1657void tick_inhibit_inc ()
1658 CODE:
1659 ++tick_inhibit;
1660
1661void tick_inhibit_dec ()
1662 CODE:
1663 if (!--tick_inhibit)
1664 if (tick_pending)
1665 {
1666 ev_async_send (EV_DEFAULT, &tick_watcher);
1667 coroapi::cede ();
1668 }
1669
1670void server_tick ()
1671 CODE:
1672{
1673 NOW = ev_now (EV_DEFAULT);
1674 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1675 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1676 runtime = SvNVX (sv_runtime);
1677
1678 server_tick ();
1679
1680 NOW = ev_time ();
1681 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1682 runtime += TICK;
1683 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1684}
1685
1545NV floor (NV x) 1686NV floor (NV x)
1546 1687
1547NV ceil (NV x) 1688NV ceil (NV x)
1548 1689
1549void server_tick () 1690NV rndm (...)
1691 ALIAS:
1692 rmg_rndm = 1
1550 CODE: 1693 CODE:
1551 runtime = SvNVx (sv_runtime); 1694{
1552 server_tick (); 1695 rand_gen &gen = ix ? rmg_rndm : rndm;
1696 switch (items)
1697 {
1698 case 0: RETVAL = gen (); break;
1699 case 1: RETVAL = gen (SvUV (ST (0))); break;
1700 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1701 default: croak ("cf::rndm requires none, one or two parameters."); break;
1702 }
1703}
1704 OUTPUT:
1705 RETVAL
1553 1706
1707NV clamp (NV value, NV min_value, NV max_value)
1708 CODE:
1709 RETVAL = clamp (value, min_value, max_value);
1710 OUTPUT:
1711 RETVAL
1712
1713NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1714 CODE:
1715 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1716 OUTPUT:
1717 RETVAL
1718
1719void weaken (...)
1720 PROTOTYPE: @
1721 CODE:
1722 while (items > 0)
1723 sv_rvweaken (ST (--items));
1724
1554void 1725void
1555LOG (int level, char *msg) 1726log_backtrace (utf8_string msg)
1727
1728void
1729LOG (int flags, utf8_string msg)
1556 PROTOTYPE: $$ 1730 PROTOTYPE: $$
1557 C_ARGS: (LogLevel)level, "%s", msg 1731 C_ARGS: flags, "%s", msg
1558 1732
1559char *path_combine (char *base, char *path) 1733octet_string path_combine (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1734 PROTOTYPE: $$
1561 1735
1562char *path_combine_and_normalize (char *base, char *path) 1736octet_string path_combine_and_normalize (octet_string base, octet_string path)
1563 PROTOTYPE: $$ 1737 PROTOTYPE: $$
1564 1738
1565const char *
1566get_maps_directory (char *path)
1567 PROTOTYPE: $
1568 ALIAS: maps_directory = 0
1569 CODE:
1570 RETVAL = create_pathname (path);
1571 OUTPUT: RETVAL
1572
1573void 1739void
1574sub_generation_inc () 1740sub_generation_inc ()
1575 CODE: 1741 CODE:
1576 PL_sub_generation++; 1742 PL_sub_generation++;
1577 1743
1578char * 1744const_octet_string
1579mapdir () 1745mapdir ()
1580 PROTOTYPE: 1746 PROTOTYPE:
1581 ALIAS: 1747 ALIAS:
1582 mapdir = 0 1748 mapdir = 0
1583 uniquedir = 1 1749 uniquedir = 1
1599 } 1765 }
1600 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1601 1767
1602void abort () 1768void abort ()
1603 1769
1770void reset_signals ()
1771
1772void fork_abort (const_octet_string cause = "cf::fork_abort")
1773
1774void cleanup (const_octet_string cause, bool make_core = false)
1775
1604void emergency_save () 1776void emergency_save ()
1605 1777
1606void _exit (int status = 0) 1778void _exit (int status = EXIT_SUCCESS)
1607 1779
1780#if _POSIX_MEMLOCK
1781
1782int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1783 INIT:
1784#if __GLIBC__
1785 mallopt (M_TOP_PAD, 1024 * 1024);
1786 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1787 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1788 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1789#endif
1790
1791int munlockall ()
1792
1793#endif
1794
1795int
1796malloc_trim (IV pad = 0)
1797
1798void
1799mallinfo ()
1800 PPCODE:
1801{
1802#if __GLIBC__
1803 struct mallinfo mai = mallinfo ();
1804 EXTEND (SP, 10*2);
1805 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1806 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1807 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1808 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1809 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1810 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1811 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1812 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1813 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1814 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1815#endif
1816 EXTEND (SP, 5*2);
1817 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1818 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1819 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1820 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1821 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1822}
1823
1608int find_animation (char *text) 1824int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1825 PROTOTYPE: $
1610 1826
1611int random_roll (int min, int max, object *op, int goodbad); 1827int random_roll (int min, int max, object *op, int goodbad);
1612 1828
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1829const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1830
1615int 1831int
1616exp_to_level (val64 exp) 1832exp_to_level (val64 exp)
1617 CODE: 1833 CODE:
1618{ 1834{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1865 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1866 else
1651 XSRETURN_UNDEF; 1867 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1653 1869
1870UUID
1871uuid_cur ()
1872 CODE:
1873 RETVAL = UUID::cur;
1874 OUTPUT:
1875 RETVAL
1876
1877UUID
1878uuid_gen ()
1879 CODE:
1880 RETVAL = UUID::gen ();
1881 OUTPUT:
1882 RETVAL
1883
1884val64
1885uuid_seq (UUID uuid)
1886 CODE:
1887 RETVAL = uuid.seq;
1888 OUTPUT:
1889 RETVAL
1890
1891UUID
1892uuid_str (val64 seq)
1893 CODE:
1894 RETVAL.seq = seq;
1895 OUTPUT:
1896 RETVAL
1897
1898void
1899coin_names ()
1900 PPCODE:
1901 EXTEND (SP, NUM_COINS);
1902 for (int i = 0; i < NUM_COINS; ++i)
1903 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1904
1905void
1906coin_archetypes ()
1907 PPCODE:
1908 EXTEND (SP, NUM_COINS);
1909 for (int i = 0; i < NUM_COINS; ++i)
1910 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1911
1912bool
1913load_resource_file_ (octet_string filename)
1914
1915void
1916fix_weight ()
1917
1654MODULE = cf PACKAGE = cf::attachable 1918MODULE = cf PACKAGE = cf::attachable
1655 1919
1656int 1920int
1657valid (SV *obj) 1921valid (SV *obj)
1658 CODE: 1922 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1923 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1924 OUTPUT:
1661 RETVAL 1925 RETVAL
1662 1926
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1927void
1667#destroy (attachable *at) 1928debug_trace (attachable *obj, bool on = true)
1929 CODE:
1930 obj->flags &= ~attachable::F_DEBUG_TRACE;
1931 if (on)
1932 obj->flags |= attachable::F_DEBUG_TRACE;
1933
1934int mortals_size ()
1935 CODE:
1936 RETVAL = attachable::mortals.size ();
1937 OUTPUT: RETVAL
1938
1939#object *mortals (U32 index)
1940# CODE:
1941# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1942# OUTPUT: RETVAL
1943
1944INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1945
1669MODULE = cf PACKAGE = cf::global 1946MODULE = cf PACKAGE = cf::global
1670 1947
1671int invoke (SV *klass, int event, ...) 1948int invoke (SV *klass, int event, ...)
1672 CODE: 1949 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1953 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1678 1955
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1956MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1957
1681INCLUDE: $PERL genacc object ../include/object.h | 1958INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1959
1683int invoke (object *op, int event, ...) 1960int invoke (object *op, int event, ...)
1684 CODE: 1961 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1962 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1690 1967
1691SV *registry (object *op) 1968SV *registry (object *op)
1692 1969
1693void mortals () 1970int objects_size ()
1694 PPCODE: 1971 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1972 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1973 OUTPUT: RETVAL
1974
1975object *objects (U32 index)
1976 CODE:
1977 RETVAL = index < objects.size () ? objects [index] : 0;
1978 OUTPUT: RETVAL
1979
1980int actives_size ()
1981 CODE:
1982 RETVAL = actives.size ();
1983 OUTPUT: RETVAL
1984
1985object *actives (U32 index)
1986 CODE:
1987 RETVAL = index < actives.size () ? actives [index] : 0;
1988 OUTPUT: RETVAL
1989
1990int mortals_size ()
1991 CODE:
1992 RETVAL = attachable::mortals.size ();
1993 OUTPUT: RETVAL
1994
1995const char *slot_use_name (U32 slot)
1996 ALIAS:
1997 slot_nonuse_name = 1
1998 CODE:
1999{
2000 if (slot >= NUM_BODY_LOCATIONS)
2001 croak ("body slot index out of range");
2002
2003 switch (ix)
2004 {
2005 case 0: RETVAL = body_locations[slot].use_name; break;
2006 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2007 }
2008}
2009 OUTPUT:
2010 RETVAL
1703 2011
1704# missing properties 2012# missing properties
1705 2013
1706object *head (object *op) 2014object *head (object *op)
1707 PROTOTYPE: $ 2015 PROTOTYPE: $
1708 CODE: 2016 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 2017 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1717 2019
1718void 2020void
1719inv (object *obj) 2021inv (object *obj)
1720 PROTOTYPE: $ 2022 PROTOTYPE: $
1721 PPCODE: 2023 PPCODE:
1722{ 2024{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 2025 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 2026 XPUSHs (sv_2mortal (to_sv (o)));
1726} 2027}
1727 2028
1728void 2029void
1729set_animation (object *op, int idx) 2030set_animation (object *op, int idx)
1730 CODE: 2031 CODE:
1731 SET_ANIMATION (op, idx); 2032 SET_ANIMATION (op, idx);
1732 2033
2034int
2035num_animations (object *op)
2036 CODE:
2037 RETVAL = NUM_ANIMATIONS (op);
2038 OUTPUT: RETVAL
2039
2040int slot_info (object *op, UV slot, int value = 0)
2041 ALIAS:
2042 slot_used = 1
2043 CODE:
2044{
2045 if (slot >= NUM_BODY_LOCATIONS)
2046 croak ("body slot index out of range");
2047
2048 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2049
2050 if (items > 2)
2051 if (ix)
2052 op->slot[slot].used = value;
2053 else
2054 op->slot[slot].info = value;
2055}
2056 OUTPUT:
2057 RETVAL
2058
1733object *find_best_object_match (object *op, const char *match) 2059object *find_best_object_match (object *op, utf8_string match)
1734 2060
1735object *find_marked_object (object *op) 2061object *find_marked_object (object *op)
1736 2062
1737int need_identify (object *obj); 2063int need_identify (object *obj);
1738 2064
1750 2076
1751void apply_below (object *op) 2077void apply_below (object *op)
1752 CODE: 2078 CODE:
1753 player_apply_below (op); 2079 player_apply_below (op);
1754 2080
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 2081int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760
1761#//TODO
1762object *clone_ (object *op, int recursive = 0)
1763 CODE:
1764 if (recursive)
1765 RETVAL = object_create_clone (op);
1766 else
1767 {
1768 RETVAL = object::create ();
1769 op->copy_to (RETVAL);
1770 }
1771 OUTPUT: RETVAL
1772 2082
1773int pay_item (object *op, object *buyer) 2083int pay_item (object *op, object *buyer)
1774 CODE: 2084 CODE:
1775 RETVAL = pay_for_item (op, buyer); 2085 RETVAL = pay_for_item (op, buyer);
1776 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1780 RETVAL = pay_for_amount (amount, op); 2090 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1782 2092
1783void pay_player (object *op, uint64 amount) 2093void pay_player (object *op, uint64 amount)
1784 2094
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2095val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 2096
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2097int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 2098
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 2099void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 2100 CODE:
1791 do_learn_spell (op, sp, special_prayer); 2101 do_learn_spell (op, sp, special_prayer);
1792 2102
1793void forget_spell (object *op, object *sp) 2103void forget_spell (object *op, object *sp)
1794 CODE: 2104 CODE:
1795 do_forget_spell (op, query_name (sp)); 2105 do_forget_spell (op, query_name (sp));
1796 2106
1797object *check_for_spell (object *op, char *spellname) 2107object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 2108 CODE:
1799 RETVAL = check_spell_known (op, spellname); 2109 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1801 2111
1802int query_money (object *op) 2112int query_money (object *op)
1811 2121
1812void drop (object *who, object *op) 2122void drop (object *who, object *op)
1813 2123
1814void pick_up (object *who, object *op) 2124void pick_up (object *who, object *op)
1815 2125
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2126void update_object (object *op, int action)
1823 2127
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2128void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2129
1828void player_lvl_adj (object *who, object *skill = 0) 2130void player_lvl_adj (object *who, object *skill = 0)
1829 2131
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2132int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2133
1837 2139
1838void add_button_link (object *button, maptile *map, int connected); 2140void add_button_link (object *button, maptile *map, int connected);
1839 2141
1840void remove_button_link (object *op); 2142void remove_button_link (object *op);
1841 2143
2144void handle_apply_yield (object *op);
2145
1842 2146
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2147MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2148
1847# no clean way to get an object from an archetype - stupid idiotic 2149# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2150# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2151
1850object *new (const char *archetype = 0) 2152object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2153 PROTOTYPE: ;$
1852 CODE: 2154 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2155 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2156 OUTPUT:
1855 RETVAL 2157 RETVAL
1856 2158
2159object *find_object (U32 tag)
2160
2161# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2162object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2163 PROTOTYPE: $$$$$$
1859 CODE: 2164 CODE:
1860{ 2165{
1861 int unused_type; 2166 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2167}
1864 2168
1865# syntatic sugar for easier use in event callbacks. 2169shstr
1866const char *options (object *op) 2170object::kv_get (shstr key)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2171
1872player *contr (object *op) 2172void
1873 CODE: 2173object::kv_del (shstr key)
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876 2174
1877const char *get_ob_key_value (object *op, const char *key) 2175void
1878 2176object::kv_set (shstr key, shstr value)
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1880 2177
1881object *get_nearest_player (object *ob) 2178object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2179 ALIAS: nearest_player = 0
1883 PREINIT: 2180 PREINIT:
1884 extern object *get_nearest_player (object *); 2181 extern object *get_nearest_player (object *);
1886void rangevector (object *ob, object *other, int flags = 0) 2183void rangevector (object *ob, object *other, int flags = 0)
1887 PROTOTYPE: $$;$ 2184 PROTOTYPE: $$;$
1888 PPCODE: 2185 PPCODE:
1889{ 2186{
1890 rv_vector rv; 2187 rv_vector rv;
2188
2189 PUTBACK;
1891 get_rangevector (ob, other, &rv, flags); 2190 get_rangevector (ob, other, &rv, flags);
2191 SPAGAIN;
2192
1892 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2197 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2198 PUSHs (to_sv (rv.part));
1898} 2199}
1899 2200
1900bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
1901 CODE: 2202 CODE:
1902 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
1904 2205
1905const char * 2206const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2207base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2208 CODE:
1908 RETVAL = query_base_name (op, plural); 2209 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2210 OUTPUT: RETVAL
1910 2211
1911object *decrease_ob_nr (object *op, unsigned long i) 2212# return the tail of an object, excluding itself
2213void
2214tail (object *op)
2215 PPCODE:
2216 while ((op = op->more))
2217 XPUSHs (sv_2mortal (to_sv (op)));
1912 2218
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2220
1915player *player (object *op) 2221player *player (object *op)
1916 CODE: 2222 CODE:
1917 RETVAL = op->contr; 2223 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
1919 2225
2226bool move_player (object *op, int dir)
2227
1920void check_score (object *op) 2228void check_score (object *op)
1921 2229
1922void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2230void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 CODE: 2231 CODE:
1924 new_draw_info (flags, 0, op, txt); 2232 new_draw_info (flags, 0, op, txt);
1925 2233
1926object *cf_player_send_inventory (object *op)
1927
1928char *cf_player_get_ip (object *op)
1929 ALIAS: ip = 0
1930
1931object *cf_player_get_marked_item (object *op)
1932 ALIAS: marked_item = 0
1933
1934void cf_player_set_marked_item (object *op, object *ob)
1935
1936partylist *cf_player_get_party (object *op)
1937 ALIAS: party = 0
1938
1939void cf_player_set_party (object *op, partylist *party)
1940
1941void kill_player (object *op) 2234void kill_player (object *op)
1942 2235
2236void esrv_send_item (object *pl, object *item)
2237
1943void esrv_update_item (object *op, int what, object *item) 2238void esrv_update_item (object *pl, int what, object *item)
1944 C_ARGS: what, op, item 2239 C_ARGS: what, pl, item
1945 2240
1946void clear_los (object *op) 2241void esrv_del_item (object *pl, int tag)
2242 C_ARGS: pl->contr, tag
1947 2243
1948int command_teleport (object *op, char *params)
1949
1950int command_summon (object *op, char *params) 2244int command_summon (object *op, utf8_string params)
1951 2245
1952int command_arrest (object *op, char *params) 2246int command_arrest (object *op, utf8_string params)
1953
1954int command_kick (object *op, char *params)
1955
1956int command_banish (object *op, char *params)
1957 2247
1958 2248
1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1960 2250
1961INCLUDE: $PERL genacc player ../include/player.h | 2251INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1962 2252
1963int invoke (player *pl, int event, ...) 2253int invoke (player *pl, int event, ...)
1964 CODE: 2254 CODE:
1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 pl->ob->stats.hp = pl->ob->stats.maxhp; 2266 pl->ob->stats.hp = pl->ob->stats.maxhp;
1977 pl->ob->stats.sp = pl->ob->stats.maxsp; 2267 pl->ob->stats.sp = pl->ob->stats.maxsp;
1978 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2268 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1979 pl->orig_stats = pl->ob->stats; 2269 pl->orig_stats = pl->ob->stats;
1980 2270
1981player *cf_player_find (char *name) 2271# should only be temporary
1982 PROTOTYPE: $ 2272void esrv_new_player (player *pl)
1983 2273
1984void cf_player_move (player *pl, int dir) 2274#d# TODO: replace by blocked_los accessor, fix code using this
1985
1986void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1987
1988player *first ()
1989 CODE:
1990 RETVAL = first_player;
1991 OUTPUT: RETVAL
1992
1993bool 2275bool
1994cell_visible (player *pl, int dx, int dy) 2276cell_visible (player *pl, int dx, int dy)
1995 CODE: 2277 CODE:
1996 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2278 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1997 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1998 OUTPUT: 2279 OUTPUT:
1999 RETVAL 2280 RETVAL
2000 2281
2001void 2282void
2002send (player *pl, SV *packet) 2283send (player *pl, SV *packet)
2003 CODE: 2284 CODE:
2004{ 2285{
2005 STRLEN len; 2286 STRLEN len;
2006 char *buf = SvPVbyte (packet, len); 2287 char *buf = SvPVbyte (packet, len);
2007 2288
2289 if (len > MAXSOCKBUF)
2290 pl->failmsg ("[packet too long for client]");
2008 if (pl->ns) 2291 else if (pl->ns)
2009 pl->ns->send_packet (buf, len); 2292 pl->ns->send_packet (buf, len);
2010} 2293}
2011
2012int
2013listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020 2294
2021void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2295void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2022 PROTOTYPE: $;$$$ 2296 PROTOTYPE: $;$$$
2023 PPCODE: 2297 PPCODE:
2024 if (GIMME_V != G_VOID) 2298 if (GIMME_V != G_VOID)
2033 if (y) sv_to (y, pl->bed_y); 2307 if (y) sv_to (y, pl->bed_y);
2034 2308
2035void 2309void
2036list () 2310list ()
2037 PPCODE: 2311 PPCODE:
2038 for (player *pl = first_player; pl; pl = pl->next) 2312 for_all_players (pl)
2039 XPUSHs (sv_2mortal (to_sv (pl))); 2313 XPUSHs (sv_2mortal (to_sv (pl)));
2040
2041bool
2042peaceful (player *pl, bool new_setting = 0)
2043 PROTOTYPE: $;$
2044 CODE:
2045 RETVAL = pl->peaceful;
2046 if (items > 1)
2047 pl->peaceful = new_setting;
2048 OUTPUT:
2049 RETVAL
2050
2051living *
2052orig_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->orig_stats;
2055 OUTPUT: RETVAL
2056
2057living *
2058last_stats (player *pl)
2059 CODE:
2060 RETVAL = &pl->last_stats;
2061 OUTPUT: RETVAL
2062 2314
2063 2315
2064MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2316MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2065 2317
2066int invoke (maptile *map, int event, ...) 2318int invoke (maptile *map, int event, ...)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2323 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2324 OUTPUT: RETVAL
2073 2325
2074SV *registry (maptile *map) 2326SV *registry (maptile *map)
2075 2327
2328void
2329find_tagged_objects (maptile *map, utf8_string tag = 0)
2330 PPCODE:
2331{
2332 if (!map->spaces)
2333 XSRETURN_EMPTY;
2334
2335 if (tag)
2336 {
2337 shstr_cmp tag_ (tag);
2338
2339 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2340 for (object *op = ms->bot; op; op = op->above)
2341 if (op->tag == tag_)
2342 XPUSHs (sv_2mortal (to_sv (op)));
2343 }
2344 else
2345 {
2346 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2347 for (object *op = ms->bot; op; op = op->above)
2348 if (op->tag)
2349 XPUSHs (sv_2mortal (to_sv (op)));
2350 }
2351}
2352
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2353INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2354
2355void
2356adjust_daylight ()
2357 CODE:
2358 maptile::adjust_daylight ();
2077 2359
2078void 2360void
2079maptile::instantiate () 2361maptile::instantiate ()
2080 2362
2081maptile *new () 2363maptile *new ()
2082 PROTOTYPE: 2364 PROTOTYPE:
2083 CODE: 2365 CODE:
2084 RETVAL = new maptile; 2366 RETVAL = new maptile;
2085 OUTPUT: 2367 OUTPUT:
2086 RETVAL 2368 RETVAL
2087
2088void
2089maptile::destroy ()
2090 2369
2091void 2370void
2092maptile::players () 2371maptile::players ()
2093 PPCODE: 2372 PPCODE:
2094 if (GIMME_V == G_SCALAR) 2373 if (GIMME_V == G_SCALAR)
2099 for_all_players (pl) 2378 for_all_players (pl)
2100 if (pl->ob && pl->ob->map == THIS) 2379 if (pl->ob && pl->ob->map == THIS)
2101 PUSHs (sv_2mortal (to_sv (pl->ob))); 2380 PUSHs (sv_2mortal (to_sv (pl->ob)));
2102 } 2381 }
2103 2382
2104void play_sound_map (maptile *map, int x, int y, int sound_num) 2383void
2384maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2385 CODE:
2386{
2387 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2388 croak ("maptile::add_underlay: palette must be arrayref");
2389
2390 palette = SvRV (palette);
2391
2392 STRLEN idxlen;
2393 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2394
2395 for (int x = 0; x < THIS->width; ++x)
2396 for (int y = 0; y < THIS->height; ++y)
2397 {
2398 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2399 if (op->flag [FLAG_IS_FLOOR])
2400 goto skip_space;
2401
2402 {
2403 int offs = offset + y * stride + x;
2404 if (IN_RANGE_EXC (offs, 0, idxlen))
2405 {
2406 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2407 {
2408 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2409 ob->flag [FLAG_NO_MAP_SAVE] = true;
2410 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2411
2412 if (ob->randomitems)
2413 {
2414 if (!ob->above)
2415 {
2416 ob->create_treasure (ob->randomitems);
2417
2418 for (object *op = ob->above; op; op = op->above)
2419 op->flag [FLAG_NO_MAP_SAVE] = true;
2420 }
2421
2422 ob->randomitems = 0;
2423 }
2424 }
2425 }
2426 }
2427
2428 skip_space: ;
2429 }
2430}
2431
2432void
2433maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2434 CODE:
2435{
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2437 croak ("maptile::set_regiondata: palette must be arrayref");
2438
2439 palette = SvRV (palette);
2440
2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2443
2444 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2445 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2446
2447 for (int i = av_len ((AV *)palette) + 1; i--; )
2448 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2449
2450 for (int y = 0; y < THIS->height; ++y)
2451 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2452
2453 sfree (THIS->regions, THIS->size ());
2454 delete [] THIS->regionmap;
2455
2456 THIS->regions = regions;
2457 THIS->regionmap = regionmap;
2458}
2459
2460void
2461maptile::create_region_treasure ()
2462 CODE:
2463 for (int x = 0; x < THIS->width; ++x)
2464 for (int y = 0; y < THIS->height; ++y)
2465 {
2466 region *rgn = THIS->region (x, y);
2467
2468 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2469 if (object *op = THIS->at (x, y).top)
2470 if (rgn->treasure && rndm () < rgn->treasure_density)
2471 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2472 }
2105 2473
2106int out_of_map (maptile *map, int x, int y) 2474int out_of_map (maptile *map, int x, int y)
2107 2475
2108void 2476void
2109trigger (maptile *map, long connection, bool state = true) 2477trigger (maptile *map, long connection, bool state = true)
2114get_connection (maptile *map, long connection) 2482get_connection (maptile *map, long connection)
2115 PPCODE: 2483 PPCODE:
2116 oblinkpt *obp = get_connection_links (map, connection); 2484 oblinkpt *obp = get_connection_links (map, connection);
2117 if (obp) 2485 if (obp)
2118 for (objectlink *ol = obp->link; ol; ol = ol->next) 2486 for (objectlink *ol = obp->link; ol; ol = ol->next)
2119 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2487 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2120 2488
2121object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2122
2123object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2124
2125object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2126 C_ARGS: str, map, nx, ny
2127
2128void 2489void
2129cf_map_normalise (maptile *map, int x, int y) 2490get_map_flags (maptile *map, int x, int y)
2130 PPCODE: 2491 PPCODE:
2131{ 2492{
2132 maptile *nmap = 0; 2493 maptile *nmap = 0;
2133 I16 nx = 0, ny = 0; 2494 I16 nx = 0, ny = 0;
2495
2496 PUTBACK;
2134 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2135 2499
2136 EXTEND (SP, 4); 2500 EXTEND (SP, 4);
2137 PUSHs (sv_2mortal (newSViv (flags))); 2501 PUSHs (sv_2mortal (newSViv (flags)));
2138 2502
2139 if (GIMME_V == G_ARRAY) 2503 if (GIMME_V == G_ARRAY)
2140 { 2504 {
2141 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2505 PUSHs (sv_2mortal (to_sv (nmap)));
2142 PUSHs (sv_2mortal (newSViv (nx))); 2506 PUSHs (sv_2mortal (newSViv (nx)));
2143 PUSHs (sv_2mortal (newSViv (ny))); 2507 PUSHs (sv_2mortal (newSViv (ny)));
2144 } 2508 }
2145} 2509}
2146 2510
2511mapspace *
2512ms (maptile *map, unsigned int x, unsigned int y)
2513 PROTOTYPE: $$$
2514 CODE:
2515{
2516 maptile *nmap = 0;
2517 I16 nx, ny;
2518
2519 PUTBACK;
2520 get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 SPAGAIN;
2522
2523 if (!nmap)
2524 XSRETURN_UNDEF;
2525
2526 RETVAL = &nmap->at (nx, ny);
2527}
2528 OUTPUT:
2529 RETVAL
2530
2147void 2531void
2148at (maptile *map, unsigned int x, unsigned int y) 2532at (maptile *map, unsigned int x, unsigned int y)
2149 PROTOTYPE: $$$ 2533 PROTOTYPE: $$$
2150 PPCODE: 2534 PPCODE:
2151{ 2535{
2152 object *o;
2153 maptile *nmap = 0; 2536 maptile *nmap = 0;
2154 I16 nx, ny; 2537 I16 nx, ny;
2155 2538
2539 PUTBACK;
2156 get_map_flags (map, &nmap, x, y, &nx, &ny); 2540 get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2157 2542
2158 if (nmap) 2543 if (nmap)
2159 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2544 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2545 XPUSHs (sv_2mortal (to_sv (o)));
2161} 2546}
2162 2547
2163SV * 2548SV *
2164bot_at (maptile *obj, unsigned int x, unsigned int y) 2549bot_at (maptile *map, unsigned int x, unsigned int y)
2165 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$
2166 ALIAS: 2551 ALIAS:
2167 top_at = 1 2552 top_at = 1
2168 flags_at = 2 2553 flags_at = 2
2169 light_at = 3 2554 light_at = 3
2170 move_block_at = 4 2555 move_block_at = 4
2171 move_slow_at = 5 2556 move_slow_at = 5
2172 move_on_at = 6 2557 move_on_at = 6
2173 move_off_at = 7 2558 move_off_at = 7
2174 INIT:
2175 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2176 CODE: 2559 CODE:
2560{
2561 sint16 nx = x;
2562 sint16 ny = y;
2563
2564 if (!xy_normalise (map, nx, ny))
2565 XSRETURN_UNDEF;
2566
2567 mapspace &ms = map->at (nx, ny);
2568
2569 ms.update ();
2570
2177 switch (ix) 2571 switch (ix)
2178 { 2572 {
2179 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2573 case 0: RETVAL = to_sv (ms.bot ); break;
2180 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2574 case 1: RETVAL = to_sv (ms.top ); break;
2181 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2575 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2182 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2576 case 3: RETVAL = newSViv (ms.light ); break;
2183 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2577 case 4: RETVAL = newSVuv (ms.move_block); break;
2184 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2578 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2185 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2579 case 6: RETVAL = newSVuv (ms.move_on ); break;
2186 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2580 case 7: RETVAL = newSVuv (ms.move_off ); break;
2187 } 2581 }
2582}
2188 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2189 2584
2190void fix_walls (maptile *map, int x, int y) 2585void fix_walls (maptile *map, int x, int y)
2191 2586
2192void fix_walls_around (maptile *map, int x, int y) 2587void fix_walls_around (maptile *map, int x, int y)
2193 2588
2194const char *
2195region_name (maptile *m)
2196 CODE:
2197 RETVAL = get_name_of_region_for_map (m);
2198 OUTPUT: RETVAL
2199
2200# worst xs function of my life 2589# worst xs function of my life
2201maptile * 2590bool
2202_create_random_map (\ 2591_create_random_map (\
2203 char *path,\ 2592 maptile *self,\
2204 char *wallstyle,\ 2593 utf8_string wallstyle,\
2205 char *wall_name,\ 2594 utf8_string wall_name,\
2206 char *floorstyle,\ 2595 utf8_string floorstyle,\
2207 char *monsterstyle,\ 2596 utf8_string monsterstyle,\
2208 char *treasurestyle,\ 2597 utf8_string treasurestyle,\
2209 char *layoutstyle,\ 2598 utf8_string layoutstyle,\
2210 char *doorstyle,\ 2599 utf8_string doorstyle,\
2211 char *decorstyle,\ 2600 utf8_string decorstyle,\
2212 char *origin_map,\ 2601 utf8_string origin_map,\
2213 char *final_map,\ 2602 utf8_string final_map,\
2214 char *exitstyle,\ 2603 utf8_string exitstyle,\
2215 char *this_map,\ 2604 utf8_string this_map,\
2216 char *exit_on_final_map,\ 2605 utf8_string exit_on_final_map,\
2217 int Xsize,\ 2606 int xsize,\
2218 int Ysize,\ 2607 int ysize,\
2219 int expand2x,\ 2608 int expand2x,\
2220 int layoutoptions1,\ 2609 int layoutoptions1,\
2221 int layoutoptions2,\ 2610 int layoutoptions2,\
2222 int layoutoptions3,\ 2611 int layoutoptions3,\
2223 int symmetry,\ 2612 int symmetry,\
2228 int dungeon_depth,\ 2617 int dungeon_depth,\
2229 int decoroptions,\ 2618 int decoroptions,\
2230 int orientation,\ 2619 int orientation,\
2231 int origin_y,\ 2620 int origin_y,\
2232 int origin_x,\ 2621 int origin_x,\
2233 int random_seed,\ 2622 U32 random_seed,\
2234 val64 total_map_hp,\ 2623 val64 total_map_hp,\
2235 int map_layout_style,\ 2624 int map_layout_style,\
2236 int treasureoptions,\ 2625 int treasureoptions,\
2237 int symmetry_used,\ 2626 int symmetry_used,\
2238 region *region\ 2627 region *region,\
2628 utf8_string custom\
2239) 2629)
2240 CODE: 2630 CODE:
2241{ 2631{
2242 random_map_params rmp; 2632 random_map_params rmp;
2243 2633
2253 assign (rmp.exit_on_final_map, exit_on_final_map); 2643 assign (rmp.exit_on_final_map, exit_on_final_map);
2254 2644
2255 rmp.origin_map = origin_map; 2645 rmp.origin_map = origin_map;
2256 rmp.final_map = final_map; 2646 rmp.final_map = final_map;
2257 rmp.this_map = this_map; 2647 rmp.this_map = this_map;
2258 rmp.Xsize = Xsize; 2648 rmp.xsize = xsize;
2259 rmp.Ysize = Ysize; 2649 rmp.ysize = ysize;
2260 rmp.expand2x = expand2x; 2650 rmp.expand2x = expand2x;
2261 rmp.layoutoptions1 = layoutoptions1; 2651 rmp.layoutoptions1 = layoutoptions1;
2262 rmp.layoutoptions2 = layoutoptions2; 2652 rmp.layoutoptions2 = layoutoptions2;
2263 rmp.layoutoptions3 = layoutoptions3; 2653 rmp.layoutoptions3 = layoutoptions3;
2264 rmp.symmetry = symmetry; 2654 rmp.symmetry = symmetry;
2270 rmp.decoroptions = decoroptions; 2660 rmp.decoroptions = decoroptions;
2271 rmp.orientation = orientation; 2661 rmp.orientation = orientation;
2272 rmp.origin_y = origin_y; 2662 rmp.origin_y = origin_y;
2273 rmp.origin_x = origin_x; 2663 rmp.origin_x = origin_x;
2274 rmp.random_seed = random_seed; 2664 rmp.random_seed = random_seed;
2275 rmp.total_map_hp = total_map_hp; 2665 rmp.total_map_hp = (uint64_t) total_map_hp;
2276 rmp.map_layout_style = map_layout_style; 2666 rmp.map_layout_style = map_layout_style;
2277 rmp.treasureoptions = treasureoptions; 2667 rmp.treasureoptions = treasureoptions;
2278 rmp.symmetry_used = symmetry_used; 2668 rmp.symmetry_used = symmetry_used;
2279 rmp.region = region; 2669 rmp.region = region;
2670 rmp.custom = custom;
2280 2671
2281 RETVAL = generate_random_map (path, &rmp); 2672 RETVAL = self->generate_random_map (&rmp);
2282} 2673}
2283 OUTPUT: 2674 OUTPUT:
2284 RETVAL 2675 RETVAL
2285 2676
2677MODULE = cf PACKAGE = cf::mapspace
2678
2679INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2680
2286MODULE = cf PACKAGE = cf::arch 2681MODULE = cf PACKAGE = cf::arch
2287 2682
2288archetype *find (const char *name) 2683int archetypes_size ()
2289 CODE: 2684 CODE:
2290 RETVAL = archetype::find (name); 2685 RETVAL = archetypes.size ();
2291 OUTPUT: 2686 OUTPUT: RETVAL
2292 RETVAL
2293 2687
2294archetype *first() 2688archetype *archetypes (U32 index)
2295 PROTOTYPE: 2689 CODE:
2296 CODE: 2690 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2297 RETVAL = first_archetype; 2691 OUTPUT: RETVAL
2692
2693object *instantiate (archetype *arch)
2694 CODE:
2695 RETVAL = arch_to_object (arch);
2696 OUTPUT:
2298 OUTPUT: RETVAL 2697 RETVAL
2299 2698
2300INCLUDE: $PERL genacc archetype ../include/object.h | 2699INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2301 2700
2302MODULE = cf PACKAGE = cf::party 2701MODULE = cf PACKAGE = cf::party
2303 2702
2304partylist *first () 2703partylist *first ()
2305 PROTOTYPE: 2704 PROTOTYPE:
2306 CODE: 2705 CODE:
2307 RETVAL = get_firstparty (); 2706 RETVAL = get_firstparty ();
2308 OUTPUT: RETVAL 2707 OUTPUT: RETVAL
2309 2708
2310INCLUDE: $PERL genacc partylist ../include/player.h | 2709INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2311 2710
2312MODULE = cf PACKAGE = cf::region 2711MODULE = cf PACKAGE = cf::region
2313 2712
2314region *first () 2713void
2315 PROTOTYPE: 2714list ()
2316 CODE: 2715 PPCODE:
2317 RETVAL = first_region; 2716 for_all_regions (rgn)
2318 OUTPUT: RETVAL 2717 XPUSHs (sv_2mortal (to_sv (rgn)));
2319 2718
2320region *find (char *name) 2719region *find (utf8_string name)
2321 PROTOTYPE: $ 2720 PROTOTYPE: $
2322 CODE: 2721 CODE:
2323 RETVAL = get_region_by_name (name); 2722 RETVAL = region::find (name);
2324 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2325 2724
2725int specificity (region *rgn)
2726 CODE:
2727 RETVAL = 0;
2728 while (rgn = rgn->parent)
2729 RETVAL++;
2730 OUTPUT: RETVAL
2731
2326INCLUDE: $PERL genacc region ../include/map.h | 2732INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2327 2733
2328MODULE = cf PACKAGE = cf::living 2734MODULE = cf PACKAGE = cf::living
2329 2735
2330INCLUDE: $PERL genacc living ../include/living.h | 2736INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2331 2737
2332MODULE = cf PACKAGE = cf::settings 2738MODULE = cf PACKAGE = cf::settings
2333 2739
2334INCLUDE: $PERL genacc Settings ../include/global.h | 2740INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2335 2741
2336MODULE = cf PACKAGE = cf::client 2742MODULE = cf PACKAGE = cf::client
2337 2743
2338INCLUDE: $PERL genacc client ../include/client.h | 2744INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2339 2745
2340int invoke (client *ns, int event, ...) 2746int invoke (client *ns, int event, ...)
2341 CODE: 2747 CODE:
2342 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2748 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2343 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2749 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 CODE: 2765 CODE:
2360{ 2766{
2361 STRLEN len; 2767 STRLEN len;
2362 char *buf = SvPVbyte (packet, len); 2768 char *buf = SvPVbyte (packet, len);
2363 2769
2770 if (len > MAXSOCKBUF)
2771 {
2772 // ugly
2773 if (THIS->pl)
2774 THIS->pl->failmsg ("[packet too long for client]");
2775 }
2776 else
2364 THIS->send_packet (buf, len); 2777 THIS->send_packet (buf, len);
2365} 2778}
2366 2779
2367void 2780faceidx
2368client::destroy () 2781client::need_face (utf8_string name, int pri = 0)
2782 CODE:
2783 RETVAL = face_find (name, 0);
2784 if (RETVAL)
2785 {
2786 THIS->send_face (RETVAL, pri);
2787 THIS->flush_fx ();
2788 }
2789 OUTPUT:
2790 RETVAL
2369 2791
2792int
2793client::fx_want (int idx, int value = -1)
2794 CODE:
2795 if (0 < idx && idx < FT_NUM)
2796 {
2797 RETVAL = THIS->fx_want [idx];
2798 if (items > 2)
2799 THIS->fx_want [idx] = value;
2800 }
2801 else
2802 RETVAL = 0;
2803 OUTPUT:
2804 RETVAL
2805
2806MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2807
2808faceidx sound_find (utf8_string name)
2809
2810void sound_set (utf8_string str, faceidx face)
2811
2812# dire hack
2813void old_sound_index (int idx, faceidx face)
2814 CODE:
2815 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2816 old_sound_index [idx] = face;
2817
2818MODULE = cf PACKAGE = cf::face PREFIX = face_
2819
2820#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2821
2822faceidx face_find (utf8_string name, faceidx defidx = 0)
2823
2824faceidx alloc (utf8_string name)
2825 CODE:
2826{
2827 do
2828 {
2829 RETVAL = faces.size ();
2830 faces.resize (RETVAL + 1);
2831 }
2832 while (!RETVAL); // crude way to leave index 0
2833
2834 faces [RETVAL].name = name;
2835 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2836
2837 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2838 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2839}
2840 OUTPUT: RETVAL
2841
2842void set_type (faceidx idx, int value)
2843 ALIAS:
2844 set_type = 0
2845 set_visibility = 1
2846 set_magicmap = 2
2847 set_smooth = 3
2848 set_smoothlevel = 4
2849 CODE:
2850 faceinfo *f = face_info (idx); assert (f);
2851 switch (ix)
2852 {
2853 case 0: f->type = value; break;
2854 case 1: f->visibility = value; break;
2855 case 2: f->magicmap = value; break;
2856 case 3: f->smooth = value; break;
2857 case 4: f->smoothlevel = value; break;
2858 }
2859
2860void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2861 CODE:
2862{
2863 faceinfo *f = face_info (idx); assert (f);
2864 facedata *d = &(faceset ? f->data64 : f->data32);
2865 sv_to (data, d->data);
2866 STRLEN clen;
2867 char *cdata = SvPVbyte (chksum, clen);
2868 clen = min (CHKSUM_SIZE, clen);
2869
2870 if (memcmp (d->chksum, cdata, clen))
2871 {
2872 memcpy (d->chksum, cdata, clen);
2873
2874 // invalidate existing client face info
2875 for_all_clients (ns)
2876 if (ns->faceset == faceset)
2877 {
2878 ns->faces_sent [idx] = false;
2879 ns->force_newmap = true;
2880 }
2881 }
2882}
2883
2884int get_data_size (faceidx idx, int faceset = 0)
2885 CODE:
2886 facedata *d = face_data (idx, faceset);
2887 if (!d) XSRETURN_UNDEF;
2888 RETVAL = d->data.size ();
2889 OUTPUT:
2890 RETVAL
2891
2892SV *get_chksum (faceidx idx, int faceset = 0)
2893 CODE:
2894 facedata *d = face_data (idx, faceset);
2895 if (!d) XSRETURN_UNDEF;
2896 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2897 OUTPUT:
2898 RETVAL
2899
2900SV *get_data (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2905 OUTPUT:
2906 RETVAL
2907
2908void invalidate (faceidx idx)
2909 CODE:
2910 for_all_clients (ns)
2911 {
2912 ns->faces_sent [idx] = false;
2913 ns->force_newmap = true;
2914 }
2915
2916void invalidate_all ()
2917 CODE:
2918 for_all_clients (ns)
2919 {
2920 ns->faces_sent.reset ();
2921 ns->force_newmap = true;
2922 }
2923
2924MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2925
2926#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2927
2928animidx anim_find (utf8_string name)
2929 CODE:
2930 RETVAL = animation::find (name).number;
2931 OUTPUT: RETVAL
2932
2933animidx set (utf8_string name, SV *frames, int facings = 1)
2934 CODE:
2935{
2936 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2937 croak ("frames must be an arrayref");
2938
2939 AV *av = (AV *)SvRV (frames);
2940
2941 animation *anim = &animation::find (name);
2942 if (anim->number)
2943 {
2944 anim->resize (av_len (av) + 1);
2945 anim->facings = facings;
2946 }
2947 else
2948 anim = &animation::create (name, av_len (av) + 1, facings);
2949
2950 for (int i = 0; i < anim->num_animations; ++i)
2951 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2952}
2953 OUTPUT: RETVAL
2954
2955void invalidate_all ()
2956 CODE:
2957 for_all_clients (ns)
2958 ns->anims_sent.reset ();
2959
2960MODULE = cf PACKAGE = cf::object::freezer
2961
2962INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2963
2964SV *
2965new (char *klass)
2966 CODE:
2967 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2968 OUTPUT: RETVAL
2969
2970void
2971DESTROY (SV *sv)
2972 CODE:
2973 object_freezer *self;
2974 sv_to (sv, self);
2975 delete self;
2976
2977MODULE = cf PACKAGE = cf::object::thawer
2978
2979INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2980
2981SV *
2982new_from_file (char *klass, octet_string path)
2983 CODE:
2984 object_thawer *f = new object_thawer (path);
2985 if (!*f)
2986 {
2987 delete f;
2988 XSRETURN_UNDEF;
2989 }
2990 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2991 OUTPUT: RETVAL
2992
2993void
2994DESTROY (SV *sv)
2995 CODE:
2996 object_thawer *self;
2997 sv_to (sv, self);
2998 delete self;
2999
3000void
3001extract_tags (object_thawer *self)
3002 PPCODE:
3003 while (self->kw != KW_EOF)
3004 {
3005 PUTBACK;
3006 coroapi::cede_to_tick ();
3007 SPAGAIN;
3008
3009 if (self->kw == KW_tag)
3010 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3011
3012 self->skip ();
3013 }
3014

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