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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.314 by root, Thu Jan 1 20:49:48 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
93{ 126{
102 135
103unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
104 137
105attachable::~attachable () 138attachable::~attachable ()
106{ 139{
107 flags |=0x3300;//D
108 assert (!self); 140 assert (!self);
109 assert (!cb); 141 assert (!cb);
110} 142}
111 143
112int 144int
126 SvREFCNT_inc (self); 158 SvREFCNT_inc (self);
127 hv_clear (self); 159 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
130 162
131 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 164 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 165 }
135} 166}
136 167
137void 168void
138attachable::optimise () 169attachable::optimise ()
139{ 170{
140 if (self 171 if (self
141 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 174 sever_self ();
145} 175}
146 176
147// check wether the object really is dead 177// check wether the object really is dead
148void 178void
155} 185}
156 186
157void 187void
158attachable::do_destroy () 188attachable::do_destroy ()
159{ 189{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
161 191
162 if (cb) 192 if (cb)
163 { 193 {
164 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
165 cb = 0; 195 cb = 0;
166 } 196 }
167 197
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 198 mortals.push_back (this);
173} 199}
174 200
175void 201void
176attachable::destroy () 202attachable::destroy ()
178 if (destroyed ()) 204 if (destroyed ())
179 return; 205 return;
180 206
181 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
182 do_destroy (); 208 do_destroy ();
209 sever_self ();
183} 210}
184 211
185void 212void
186attachable::check_mortals () 213attachable::check_mortals ()
187{ 214{
191 { 218 {
192 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
193 { 220 {
194 i = 0; 221 i = 0;
195 222
196 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
198 239
199 break; 240 break;
200 } 241 }
201 242
202 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
203 244
204 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
205 246 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 247 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
210 ++i; // further delay freeing 255 ++i; // further delay freeing
211 256
212 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
213 break; 258 break;
214 } 259 }
215 else 260 else
216 { 261 {
217 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
218 delete obj; 264 delete obj;
219 } 265 }
220 } 266 }
221} 267}
222 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
223attachable & 281attachable &
224attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
225{ 283{
226 //if (self || cb) 284 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 286
229 attach = src.attach; 287 attach = src.attach;
230 return *this; 288 return *this;
231} 289}
232 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 326
235static SV * 327static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 329{
238 SV *sv; 330 SV *sv;
239 331
240 if (!ptr) 332 if (!ptr)
241 return &PL_sv_undef; 333 return newSV (0);
242 334
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 337}
246 338
265 357
266static SV * 358static SV *
267newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
268{ 360{
269 if (!obj) 361 if (!obj)
270 return &PL_sv_undef; 362 return newSV (0);
271 363
272 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
273 { 368 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 370
280 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 374 }
283 else 375 else
284 { 376 {
285 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314 406
315 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
316} 408}
317 409
318static long 410static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
320{ 412{
321 if (SvOK (sv)) 413 if (SvOK (sv))
322 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
323 else 415 else
324 return 0; 416 return 0;
325} 417}
326 418
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 443
351inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
353 446
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
358inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
359{ 453{
360 char buf[128]; 454 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 500
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 503
393template<class T> 504template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 506
396template<int N> 507template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 509
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 514
405inline void sv_to (SV *sv, std::string &v) 515inline void sv_to (SV *sv, std::string &v)
406{ 516{
407 STRLEN len; 517 STRLEN len;
408 char *data = SvPVbyte (sv, len); 518 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 519 v.assign (data, len);
410} 520}
411 521
412inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
413{ 523{
414 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 526}
419 527
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 529
439 break; 547 break;
440 548
441 case DT_STRING: 549 case DT_STRING:
442 { 550 {
443 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 553 }
446 break; 554 break;
447 555
448 case DT_DATA: 556 case DT_DATA:
449 { 557 {
450 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
453 } 561 }
454 break; 562 break;
455 563
456 case DT_OBJECT: 564 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 607 va_end (ap);
500 608
501 return sv; 609 return sv;
502} 610}
503 611
504static SV * 612// typemap support, mostly to avoid excessive inlining
505newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
506{ 616{
507 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
508 621
509 va_list ap; 622template<class object>
510 va_start (ap, type); 623static void noinline
511 624cf_obj_ornull_to (SV *arg, object *&var)
512 switch (type) 625{
626 if (SvOK (arg))
513 { 627 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 } 631 }
528 632 else
529 va_end (ap); 633 var = 0;
530
531 return sv;
532} 634}
533 635
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 637
536SV * 638SV *
542 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
543} 645}
544 646
545///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
546 648
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 649void
603cfperl_init () 650cfperl_init ()
604{ 651{
652 extern char **environ;
653
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 655 perl = perl_alloc ();
607 perl_construct (perl); 656 perl_construct (perl);
608 657
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 659
611 const char *argv[] = { 660 const char *argv[] = {
612 "", 661 settings.argv [0],
613 "-e" 662 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 663 };
619 664
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 666 || perl_run (perl))
622 { 667 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
625 } 670 }
626 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
627 { 683 {
628 dSP; 684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 685 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 686 }
634} 687}
635 688
689void
636void cfperl_main () 690cfperl_main ()
637{ 691{
638 dSP; 692 dSP;
639 693
640 PUSHMARK (SP); 694 PUSHMARK (SP);
641 PUTBACK; 695 PUTBACK;
645void 699void
646attachable::instantiate () 700attachable::instantiate ()
647{ 701{
648 if (attach) 702 if (attach)
649 { 703 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 705 attach = 0;
652 } 706 }
653} 707}
654 708
655void 709void
656attachable::reattach () 710attachable::reattach ()
657{ 711{
658 optimise (); 712 optimise ();
659 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
661} 715}
662 716
663static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 719# include "eventinc.h"
666# undef def 720# undef def
667}; 721};
668 722
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 724
671static void 725static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 727{
674 // event must be in array 728 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
676 { 730 {
708} 762}
709 763
710void 764void
711global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 766{
713 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
714} 768}
715 769
716void 770void
717object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 772{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 774 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 776
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 779 }
726 780
762{ 816{
763 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
765} 819}
766 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
767bool 871bool
768attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
769{ 873{
770 data_type dt; 874 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 875
775 // callback call ordering should be: 876 // callback call ordering should be:
776 // 1. per-object callback 877 // 1. per-object callback
777 // 2. per-class object 878 // 2. per-class object
778 // 3. per-type callback 879 // 3. per-type callback
782 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
783 884
784 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 886 if (!callbacks)
786 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
787 891
788 CALL_BEGIN (3); 892 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 895
826} 930}
827 931
828SV * 932SV *
829cfperl_result (int idx) 933cfperl_result (int idx)
830{ 934{
831 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 936 if (!av)
833 return &PL_sv_undef; 937 return &PL_sv_undef;
834 938
835 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 940 if (!sv)
850{ 954{
851 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
852} 956}
853 957
854///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
855 979
856void 980void
857cfperl_emergency_save () 981cfperl_emergency_save ()
858{ 982{
859 CALL_BEGIN (0); 983 CALL_BEGIN (0);
868 CALL_ARG (make_core); 992 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 993 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 994 CALL_END;
871} 995}
872 996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034player *
1035player::find (const char *name)
1036{
1037 CALL_BEGIN (1);
1038 CALL_ARG (name);
1039 CALL_CALL ("cf::player::find", G_SCALAR);
1040
1041 player *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050find_style (const char *dirname, const char *stylename, int difficulty)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (dirname);
1054 CALL_ARG (stylename);
1055 CALL_ARG (difficulty);
1056 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064}
1065
873maptile * 1066maptile *
874maptile::find_sync (const char *path, maptile *origin) 1067maptile::find_sync (const char *path, maptile *origin)
875{ 1068{
876 CALL_BEGIN (2); 1069 CALL_BEGIN (2);
877 CALL_ARG (path); 1070 CALL_ARG (path);
878 CALL_ARG (origin); 1071 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1072 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1073
881 maptile *retval; 1074 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1075 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1076
888 CALL_END; 1077 CALL_END;
889 1078
890 return retval; 1079 return retval;
891} 1080}
892 1081
893maptile * 1082maptile *
894maptile::find_async (const char *path, maptile *origin) 1083maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1084{
896 CALL_BEGIN (2); 1085 CALL_BEGIN (3);
897 CALL_ARG (path); 1086 CALL_ARG (path);
898 CALL_ARG (origin); 1087 CALL_ARG (origin);
1088 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1089 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1090
901 maptile *retval; 1091 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1092 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1093
908 CALL_END; 1094 CALL_END;
909 1095
910 return retval; 1096 return retval;
911} 1097}
914maptile::do_load_sync () 1100maptile::do_load_sync ()
915{ 1101{
916 CALL_BEGIN (1); 1102 CALL_BEGIN (1);
917 CALL_ARG (this); 1103 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1104 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1105 CALL_END;
929} 1106}
930 1107
931void 1108void
932object::enter_exit (object *exit) 1109object::enter_exit (object *exit)
939 CALL_ARG (exit); 1116 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1117 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1118 CALL_END;
942} 1119}
943 1120
1121void
1122object::player_goto (const char *path, int x, int y)
1123{
1124 if (type != PLAYER)
1125 return;
1126
1127 CALL_BEGIN (4);
1128 CALL_ARG (this);
1129 CALL_ARG (path);
1130 CALL_ARG (x);
1131 CALL_ARG (y);
1132 CALL_CALL ("cf::object::player::goto", G_VOID);
1133 CALL_END;
1134}
1135
1136const char *
1137object::ref () const
1138{
1139 if (type == PLAYER)
1140 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1141 else
1142 return 0;
1143}
1144
1145object *
1146object::deref (const char *ref)
1147{
1148 object *retval = 0;
1149
1150 if (ref)
1151 {
1152 CALL_BEGIN (1);
1153 CALL_ARG (ref);
1154 CALL_CALL ("cf::object::deref", G_SCALAR);
1155
1156 if (count)
1157 sv_to (POPs, retval);
1158
1159 CALL_END;
1160 }
1161
1162 return retval;
1163}
1164
1165void
1166log_backtrace (const char *msg)
1167{
1168#if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178#endif
1179}
1180
944///////////////////////////////////////////////////////////////////////////// 1181/////////////////////////////////////////////////////////////////////////////
945 1182
946struct EventAPI *watcher_base::GEventAPI; 1183struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1184struct CoroAPI *coroapi::GCoroAPI;
948 1185
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1186void
958iw::alloc () 1187coroapi::do_cede_to_tick ()
959{ 1188{
960 pe = GEventAPI->new_idle (0, 0); 1189 cede_pending = 0;
961 1190 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1191}
966 1192
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1193void
974iow::alloc () 1194coroapi::wait_for_tick ()
975{ 1195{
976 pe = GEventAPI->new_io (0, 0); 1196 CALL_BEGIN (0);
977 1197 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1198 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1199}
985 1200
986void 1201void
987iow::fd (int fd) 1202coroapi::wait_for_tick_begin ()
988{ 1203{
989 pe->fd = fd; 1204 CALL_BEGIN (0);
990} 1205 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1206 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1207}
997 1208
998void 1209void
999iow::poll (int events) 1210iow::poll (int events)
1000{ 1211{
1001 if (pe->poll != events) 1212 if (events != this->events)
1002 { 1213 {
1214 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1215 if (active) stop ();
1004 pe->poll = events; 1216 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1217 if (active) start ();
1006 } 1218 }
1007} 1219}
1008 1220
1009void 1221static void
1010_connect_to_perl () 1222_connect_to_perl ()
1011{ 1223{
1012 stash_cf = gv_stashpv ("cf" , 1); 1224 stash_cf = gv_stashpv ("cf", 1);
1013 1225
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1226 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1227 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1228 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1229 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1230 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1231 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1232 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1233 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1234 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1235 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1236
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1237 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1238 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1239 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1240 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1241
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1242 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1243 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1244 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1245 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1250
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1251MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1252
1038BOOT: 1253BOOT:
1039{ 1254{
1255 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1256 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1257
1040 _connect_to_perl (); 1258 _connect_to_perl ();
1041 1259
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1260 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1261
1262 //{
1263 // require_pv ("Time::HiRes");
1264 //
1265 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1266 // if (!svp) croak ("Time::HiRes is required");
1267 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1268 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1269 //}
1046 1270
1047 static const struct { 1271 static const struct {
1048 const char *name; 1272 const char *name;
1049 IV iv; 1273 IV iv;
1050 } *civ, const_iv[] = { 1274 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1275# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1276 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1277 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1278
1057 const_iv (Map0Cmd) 1279 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1280
1061 const_iv (MAP_CLIENT_X) 1281 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1282
1064 const_iv (MAX_TIME) 1283 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1284 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1285
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1286 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1287 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1288 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1289 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1290 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1291 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1292
1178 const_iv (NUM_SUBTYPES) 1293 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1294 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1295 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1296 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1297 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1298 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1299 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1300 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1301 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1302 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1303 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1304 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1305 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1306 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1307 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1308 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1309 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1310 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1311 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1312 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1313 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1314 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1315 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1316 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1317 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1318 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1319 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1320 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1179 1321
1180 const_iv (ST_BD_BUILD) 1322 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1323
1183 const_iv (ST_MAT_FLOOR) 1324 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1325 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1326
1187 const_iv (AT_PHYSICAL) 1327 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1328 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1329 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1330 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1331 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1332 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1333 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1334
1214 const_iv (WEAP_HIT) 1335 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1336 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1337 const_iv (WEAP_BLUD)
1223 1338
1224 const_iv (FLAG_ALIVE) 1339 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1340 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1341 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1342 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1343 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1345 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1346 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1347 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1350 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1352 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1353 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1354 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1355 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1356 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1357 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1358 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1359 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1360 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1361 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1363 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1364 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1365
1366 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1367 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1368 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1369 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1370 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1371 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1372
1373 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1374 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1375
1376 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1377
1378 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1379 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1380 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1381 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1382 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1383 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1384 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1385 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1386 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1387 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1388 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1389 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1390 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1391 const_iv (SP_MAGIC_MAPPING)
1392 const_iv (SP_MAGIC_WALL)
1393 const_iv (SP_DESTRUCTION)
1394 const_iv (SP_PERCEIVE_SELF)
1395 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1396 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1397 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1398 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1399 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1400 const_iv (SP_EARTH_TO_DUST)
1356 1401 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1402 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1403 const_iv (SP_CURSE)
1404 const_iv (SP_SUMMON_MONSTER)
1405 const_iv (SP_CHARGING)
1406 const_iv (SP_POLYMORPH)
1407 const_iv (SP_ALCHEMY)
1408 const_iv (SP_REMOVE_CURSE)
1409 const_iv (SP_IDENTIFY)
1410 const_iv (SP_DETECTION)
1411 const_iv (SP_MOOD_CHANGE)
1412 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1413 const_iv (SP_SWARM)
1414 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1415 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1416 const_iv (SP_CREATE_MISSILE)
1417 const_iv (SP_CONSECRATE)
1418 const_iv (SP_ANIMATE_WEAPON)
1419 const_iv (SP_LIGHT)
1420 const_iv (SP_CHANGE_MAP_LIGHT)
1421 const_iv (SP_FAERY_FIRE)
1422 const_iv (SP_CAUSE_DISEASE)
1423 const_iv (SP_AURA)
1424 const_iv (SP_TOWN_PORTAL)
1425 const_iv (SP_PARTY_SPELL)
1426
1427 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1428 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1429 const_iv (F_LOCKED)
1366 1430
1367 const_iv (F_BUY) 1431 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1432
1371 const_iv (P_BLOCKSVIEW) 1433 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1434 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1435
1380 const_iv (UP_OBJ_INSERT) 1436 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1437
1385 const_iv (INS_NO_MERGE) 1438 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1439 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1440
1392 const_iv (WILL_APPLY_HANDLE) 1441 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1442 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1443
1398 const_iv (SAVE_MODE) 1444 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1445
1401 const_iv (M_PAPER) 1446 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1447 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1448 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1449 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1450
1416 const_iv (SK_EXP_ADD_SKILL) 1451 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1452 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1453
1422 const_iv (SK_LOCKPICKING) 1454 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1455 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1456 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1457 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1458 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1459 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1460 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1461 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1462 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1463 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1464 const_iv (SK_POISON_NAIL)
1463 1465
1464 const_iv (SOUND_NEW_PLAYER) 1466 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1467 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1468 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1469 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1470 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1471 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1472
1489 const_iv (PREFER_LOW) 1473 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1474
1492 const_iv (ATNR_PHYSICAL) 1475 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1476 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1477 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1478 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1479 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1480 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1481 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1482
1519 const_iv (MAP_IN_MEMORY) 1483 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1484 const_iv (MAP_INACTIVE)
1523 1485
1524 const_iv (KLASS_ATTACHABLE) 1486 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1487 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1488
1531 const_iv (CS_QUERY_YESNO) 1489 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1490
1535 const_iv (ST_DEAD) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1492
1540 const_iv (ST_CHANGE_CLASS) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1494
1542 const_iv (IO_HEADER) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1496
1546 // random map generator 1497 // random map generator
1547 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1500
1555 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1504
1565 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1507
1568 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1510
1511 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1512 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1513 };
1571 1514
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1517
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1538 }
1596} 1539}
1597 1540
1541void _gv_clear (SV *gv)
1542 CODE:
1543 assert (SvTYPE (gv) == SVt_PVGV);
1544# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1545 f (GvGP (gv)->gp_form);
1546 f (GvGP (gv)->gp_io);
1547 f (GvGP (gv)->gp_sv);
1548 f (GvGP (gv)->gp_av);
1549 f (GvGP (gv)->gp_hv);
1550 f (GvGP (gv)->gp_cv);
1551 GvCVGEN (gv) = 0;
1552 GvMULTI_off (gv);
1553# undef f
1554
1598void _connect_to_perl () 1555void _connect_to_perl ()
1599 1556
1557void _recalc_want ()
1558
1559# not used by default anymore
1600void _global_reattach () 1560void _global_reattach ()
1601 CODE: 1561 CODE:
1602{ 1562{
1603 // reattach to all attachable objects in the game. 1563 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1564 for_all_clients (ns)
1606 1566
1607 for_all_objects (op) 1567 for_all_objects (op)
1608 op->reattach (); 1568 op->reattach ();
1609} 1569}
1610 1570
1571# support function for map-world.ext
1572void _quantise (SV *data_sv, SV *plt_sv)
1573 CODE:
1574{
1575 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1576 croak ("_quantise called with invalid agruments");
1577
1578 plt_sv = SvRV (plt_sv);
1579 SV **plt = AvARRAY (plt_sv);
1580 int plt_count = AvFILL (plt_sv) + 1;
1581
1582 STRLEN len;
1583 char *data = SvPVbyte (data_sv, len);
1584 char *dst = data;
1585
1586 while (len >= 3)
1587 {
1588 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1589 {
1590 char *val = SvPVX (*val_sv);
1591
1592 if (val [0] == data [0]
1593 && val [1] == data [1]
1594 && val [2] == data [2])
1595 {
1596 *dst++ = val [3];
1597 goto next;
1598 }
1599 }
1600
1601 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1602 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1603 dst - SvPVX (data_sv), len);
1604
1605 next:
1606 data += 3;
1607 len -= 3;
1608 }
1609
1610 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1611}
1612
1613void init_anim ()
1614
1615void init_globals ()
1616
1617void init_experience ()
1618
1619void init_attackmess ()
1620
1621void init_dynamic ()
1622
1623void load_settings ()
1624
1625void load_materials ()
1626
1627void init_uuid ()
1628 CODE:
1629 UUID::init ();
1630
1631void init_signals ()
1632
1633void init_commands ()
1634
1635void init_skills ()
1636
1637void init_beforeplay ()
1638
1639void evthread_start (int aiofd)
1640
1641void cede_to_tick ()
1642 CODE:
1643 coroapi::cede_to_tick ();
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNVX (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1650
1651int tick_inhibit ()
1652 CODE:
1653 RETVAL = tick_inhibit;
1654 OUTPUT:
1655 RETVAL
1656
1657void tick_inhibit_inc ()
1658 CODE:
1659 ++tick_inhibit;
1660
1661void tick_inhibit_dec ()
1662 CODE:
1663 if (!--tick_inhibit)
1664 if (tick_pending)
1665 {
1666 ev_async_send (EV_DEFAULT, &tick_watcher);
1667 coroapi::cede ();
1668 }
1669
1670void server_tick ()
1671 CODE:
1672{
1673 NOW = ev_now (EV_DEFAULT);
1674 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1675 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1676 runtime = SvNVX (sv_runtime);
1677
1678 server_tick ();
1679
1680 NOW = ev_time ();
1681 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1682 runtime += TICK;
1683 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1684}
1685
1611NV floor (NV x) 1686NV floor (NV x)
1612 1687
1613NV ceil (NV x) 1688NV ceil (NV x)
1614 1689
1615NV rndm (...) 1690NV rndm (...)
1691 ALIAS:
1692 rmg_rndm = 1
1616 CODE: 1693 CODE:
1694{
1695 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1696 switch (items)
1618 { 1697 {
1619 case 0: RETVAL = rndm (); break; 1698 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1699 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1700 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1701 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1702 }
1703}
1624 OUTPUT: 1704 OUTPUT:
1625 RETVAL 1705 RETVAL
1626 1706
1627void server_tick () 1707NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1708 CODE:
1629 runtime = SvNVx (sv_runtime); 1709 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1710 OUTPUT:
1711 RETVAL
1631 1712
1713NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1714 CODE:
1715 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1716 OUTPUT:
1717 RETVAL
1718
1719void weaken (...)
1720 PROTOTYPE: @
1721 CODE:
1722 while (items > 0)
1723 sv_rvweaken (ST (--items));
1724
1632void 1725void
1633LOG (int level, char *msg) 1726log_backtrace (utf8_string msg)
1727
1728void
1729LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1730 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1731 C_ARGS: flags, "%s", msg
1636 1732
1637char *path_combine (char *base, char *path) 1733octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1734 PROTOTYPE: $$
1639 1735
1640char *path_combine_and_normalize (char *base, char *path) 1736octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1737 PROTOTYPE: $$
1642 1738
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1739void
1652sub_generation_inc () 1740sub_generation_inc ()
1653 CODE: 1741 CODE:
1654 PL_sub_generation++; 1742 PL_sub_generation++;
1655 1743
1656const char * 1744const_octet_string
1657mapdir () 1745mapdir ()
1658 PROTOTYPE: 1746 PROTOTYPE:
1659 ALIAS: 1747 ALIAS:
1660 mapdir = 0 1748 mapdir = 0
1661 uniquedir = 1 1749 uniquedir = 1
1677 } 1765 }
1678 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1679 1767
1680void abort () 1768void abort ()
1681 1769
1770void reset_signals ()
1771
1682void fork_abort (char *cause = "cf::fork_abort") 1772void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1773
1684void cleanup (const char *cause, bool make_core = false) 1774void cleanup (const_octet_string cause, bool make_core = false)
1685 1775
1686void emergency_save () 1776void emergency_save ()
1687 1777
1688void _exit (int status = EXIT_SUCCESS) 1778void _exit (int status = EXIT_SUCCESS)
1689 1779
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1780#if _POSIX_MEMLOCK
1697 1781
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1782int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1783 INIT:
1784#if __GLIBC__
1785 mallopt (M_TOP_PAD, 1024 * 1024);
1786 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1787 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1788 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1789#endif
1699 1790
1700int munlockall () 1791int munlockall ()
1701 1792
1702#endif 1793#endif
1703 1794
1795int
1796malloc_trim (IV pad = 0)
1797
1798void
1799mallinfo ()
1800 PPCODE:
1801{
1802#if __GLIBC__
1803 struct mallinfo mai = mallinfo ();
1804 EXTEND (SP, 10*2);
1805 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1806 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1807 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1808 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1809 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1810 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1811 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1812 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1813 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1814 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1815#endif
1816 EXTEND (SP, 5*2);
1817 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1818 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1819 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1820 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1821 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1822}
1823
1704int find_animation (char *text) 1824int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1825 PROTOTYPE: $
1706 1826
1707int random_roll (int min, int max, object *op, int goodbad); 1827int random_roll (int min, int max, object *op, int goodbad);
1708 1828
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1829const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1830
1711int 1831int
1712exp_to_level (val64 exp) 1832exp_to_level (val64 exp)
1713 CODE: 1833 CODE:
1714{ 1834{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 1865 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 1866 else
1747 XSRETURN_UNDEF; 1867 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1749 1869
1870UUID
1871uuid_cur ()
1872 CODE:
1873 RETVAL = UUID::cur;
1874 OUTPUT:
1875 RETVAL
1876
1877UUID
1878uuid_gen ()
1879 CODE:
1880 RETVAL = UUID::gen ();
1881 OUTPUT:
1882 RETVAL
1883
1884val64
1885uuid_seq (UUID uuid)
1886 CODE:
1887 RETVAL = uuid.seq;
1888 OUTPUT:
1889 RETVAL
1890
1891UUID
1892uuid_str (val64 seq)
1893 CODE:
1894 RETVAL.seq = seq;
1895 OUTPUT:
1896 RETVAL
1897
1898void
1899coin_names ()
1900 PPCODE:
1901 EXTEND (SP, NUM_COINS);
1902 for (int i = 0; i < NUM_COINS; ++i)
1903 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1904
1905void
1906coin_archetypes ()
1907 PPCODE:
1908 EXTEND (SP, NUM_COINS);
1909 for (int i = 0; i < NUM_COINS; ++i)
1910 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1911
1750bool 1912bool
1751load_resource_file (const char *filename) 1913load_resource_file_ (octet_string filename)
1914
1915void
1916fix_weight ()
1752 1917
1753MODULE = cf PACKAGE = cf::attachable 1918MODULE = cf PACKAGE = cf::attachable
1754 1919
1755int 1920int
1756valid (SV *obj) 1921valid (SV *obj)
1774#object *mortals (U32 index) 1939#object *mortals (U32 index)
1775# CODE: 1940# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1941# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 1942# OUTPUT: RETVAL
1778 1943
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1944INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 1945
1781MODULE = cf PACKAGE = cf::global 1946MODULE = cf PACKAGE = cf::global
1782 1947
1783int invoke (SV *klass, int event, ...) 1948int invoke (SV *klass, int event, ...)
1784 CODE: 1949 CODE:
1820object *actives (U32 index) 1985object *actives (U32 index)
1821 CODE: 1986 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 1987 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1824 1989
1990int mortals_size ()
1991 CODE:
1992 RETVAL = attachable::mortals.size ();
1993 OUTPUT: RETVAL
1994
1995const char *slot_use_name (U32 slot)
1996 ALIAS:
1997 slot_nonuse_name = 1
1998 CODE:
1999{
2000 if (slot >= NUM_BODY_LOCATIONS)
2001 croak ("body slot index out of range");
2002
2003 switch (ix)
2004 {
2005 case 0: RETVAL = body_locations[slot].use_name; break;
2006 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2007 }
2008}
2009 OUTPUT:
2010 RETVAL
2011
1825# missing properties 2012# missing properties
1826 2013
1827object *head (object *op) 2014object *head (object *op)
1828 PROTOTYPE: $ 2015 PROTOTYPE: $
1829 CODE: 2016 CODE:
1830 RETVAL = op->head_ (); 2017 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1838 2019
1839void 2020void
1840inv (object *obj) 2021inv (object *obj)
1841 PROTOTYPE: $ 2022 PROTOTYPE: $
1842 PPCODE: 2023 PPCODE:
1843{ 2024{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2025 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2026 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2027}
1848 2028
1849void 2029void
1850set_animation (object *op, int idx) 2030set_animation (object *op, int idx)
1855num_animations (object *op) 2035num_animations (object *op)
1856 CODE: 2036 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2037 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2038 OUTPUT: RETVAL
1859 2039
2040int slot_info (object *op, UV slot, int value = 0)
2041 ALIAS:
2042 slot_used = 1
2043 CODE:
2044{
2045 if (slot >= NUM_BODY_LOCATIONS)
2046 croak ("body slot index out of range");
2047
2048 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2049
2050 if (items > 2)
2051 if (ix)
2052 op->slot[slot].used = value;
2053 else
2054 op->slot[slot].info = value;
2055}
2056 OUTPUT:
2057 RETVAL
2058
1860object *find_best_object_match (object *op, const char *match) 2059object *find_best_object_match (object *op, utf8_string match)
1861 2060
1862object *find_marked_object (object *op) 2061object *find_marked_object (object *op)
1863 2062
1864int need_identify (object *obj); 2063int need_identify (object *obj);
1865 2064
1866int apply_shop_mat (object *shop_mat, object *op); 2065int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2066
1874int move (object *op, int dir, object *originator = op) 2067int move (object *op, int dir, object *originator = op)
1875 CODE: 2068 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2069 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2070 OUTPUT:
1885 CODE: 2078 CODE:
1886 player_apply_below (op); 2079 player_apply_below (op);
1887 2080
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2081int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2082
1890object *cf_object_present_archname_inside (object *op, char *whatstr)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907
1908int pay_item (object *op, object *buyer) 2083int pay_item (object *op, object *buyer)
1909 CODE: 2084 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2085 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1912 2087
1915 RETVAL = pay_for_amount (amount, op); 2090 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1917 2092
1918void pay_player (object *op, uint64 amount) 2093void pay_player (object *op, uint64 amount)
1919 2094
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2095val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2096
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2097int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2098
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2099void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2100 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2101 do_learn_spell (op, sp, special_prayer);
1927 2102
1928void forget_spell (object *op, object *sp) 2103void forget_spell (object *op, object *sp)
1929 CODE: 2104 CODE:
1930 do_forget_spell (op, query_name (sp)); 2105 do_forget_spell (op, query_name (sp));
1931 2106
1932object *check_for_spell (object *op, char *spellname) 2107object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2108 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2109 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1936 2111
1937int query_money (object *op) 2112int query_money (object *op)
1946 2121
1947void drop (object *who, object *op) 2122void drop (object *who, object *op)
1948 2123
1949void pick_up (object *who, object *op) 2124void pick_up (object *who, object *op)
1950 2125
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2126void update_object (object *op, int action)
1954 2127
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2128void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2129
1959void player_lvl_adj (object *who, object *skill = 0) 2130void player_lvl_adj (object *who, object *skill = 0)
1960 2131
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2132int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2133
1968 2139
1969void add_button_link (object *button, maptile *map, int connected); 2140void add_button_link (object *button, maptile *map, int connected);
1970 2141
1971void remove_button_link (object *op); 2142void remove_button_link (object *op);
1972 2143
2144void handle_apply_yield (object *op);
2145
1973 2146
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2147MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2148
1978# no clean way to get an object from an archetype - stupid idiotic 2149# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2150# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2151
1981object *new (const char *archetype = 0) 2152object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2153 PROTOTYPE: ;$
1983 CODE: 2154 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2155 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2156 OUTPUT:
1986 RETVAL 2157 RETVAL
1987 2158
2159object *find_object (U32 tag)
2160
2161# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2162object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2163 PROTOTYPE: $$$$$$
1990 CODE: 2164 CODE:
1991{ 2165{
1992 int unused_type; 2166 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994} 2167}
1995 2168
1996# syntatic sugar for easier use in event callbacks. 2169shstr
1997const char *options (object *op) 2170object::kv_get (shstr key)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL
2002 2171
2003player *contr (object *op) 2172void
2004 CODE: 2173object::kv_del (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2174
2008const char *get_ob_key_value (object *op, const char *key) 2175void
2009 2176object::kv_set (shstr key, shstr value)
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2011 2177
2012object *get_nearest_player (object *ob) 2178object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2179 ALIAS: nearest_player = 0
2014 PREINIT: 2180 PREINIT:
2015 extern object *get_nearest_player (object *); 2181 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2183void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2184 PROTOTYPE: $$;$
2019 PPCODE: 2185 PPCODE:
2020{ 2186{
2021 rv_vector rv; 2187 rv_vector rv;
2188
2189 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2190 get_rangevector (ob, other, &rv, flags);
2191 SPAGAIN;
2192
2023 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2197 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2198 PUSHs (to_sv (rv.part));
2029} 2199}
2030 2200
2031bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
2032 CODE: 2202 CODE:
2033 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2035 2205
2036const char * 2206const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2207base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2208 CODE:
2039 RETVAL = query_base_name (op, plural); 2209 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2210 OUTPUT: RETVAL
2041 2211
2042object *decrease_ob_nr (object *op, unsigned long i) 2212# return the tail of an object, excluding itself
2213void
2214tail (object *op)
2215 PPCODE:
2216 while ((op = op->more))
2217 XPUSHs (sv_2mortal (to_sv (op)));
2043 2218
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2220
2046player *player (object *op) 2221player *player (object *op)
2047 CODE: 2222 CODE:
2048 RETVAL = op->contr; 2223 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2050 2225
2226bool move_player (object *op, int dir)
2227
2051void check_score (object *op) 2228void check_score (object *op)
2052 2229
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2230void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2231 CODE:
2055 new_draw_info (flags, 0, op, txt); 2232 new_draw_info (flags, 0, op, txt);
2056 2233
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2234void kill_player (object *op)
2073 2235
2236void esrv_send_item (object *pl, object *item)
2237
2074void esrv_update_item (object *op, int what, object *item) 2238void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2239 C_ARGS: what, pl, item
2076 2240
2077void clear_los (object *op) 2241void esrv_del_item (object *pl, int tag)
2242 C_ARGS: pl->contr, tag
2078 2243
2079int command_summon (object *op, char *params) 2244int command_summon (object *op, utf8_string params)
2080 2245
2081int command_arrest (object *op, char *params) 2246int command_arrest (object *op, utf8_string params)
2082 2247
2083 2248
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2250
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2251INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2266 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2267 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2268 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2269 pl->orig_stats = pl->ob->stats;
2105 2270
2106void cf_player_move (player *pl, int dir) 2271# should only be temporary
2272void esrv_new_player (player *pl)
2107 2273
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2274#d# TODO: replace by blocked_los accessor, fix code using this
2109
2110bool 2275bool
2111cell_visible (player *pl, int dx, int dy) 2276cell_visible (player *pl, int dx, int dy)
2112 CODE: 2277 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2278 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2114 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2115 OUTPUT: 2279 OUTPUT:
2116 RETVAL 2280 RETVAL
2117 2281
2118void 2282void
2119send (player *pl, SV *packet) 2283send (player *pl, SV *packet)
2120 CODE: 2284 CODE:
2121{ 2285{
2122 STRLEN len; 2286 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2287 char *buf = SvPVbyte (packet, len);
2124 2288
2289 if (len > MAXSOCKBUF)
2290 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2291 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2292 pl->ns->send_packet (buf, len);
2127} 2293}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2294
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2295void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2296 PROTOTYPE: $;$$$
2140 PPCODE: 2297 PPCODE:
2141 if (GIMME_V != G_VOID) 2298 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2323 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2324 OUTPUT: RETVAL
2168 2325
2169SV *registry (maptile *map) 2326SV *registry (maptile *map)
2170 2327
2328void
2329find_tagged_objects (maptile *map, utf8_string tag = 0)
2330 PPCODE:
2331{
2332 if (!map->spaces)
2333 XSRETURN_EMPTY;
2334
2335 if (tag)
2336 {
2337 shstr_cmp tag_ (tag);
2338
2339 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2340 for (object *op = ms->bot; op; op = op->above)
2341 if (op->tag == tag_)
2342 XPUSHs (sv_2mortal (to_sv (op)));
2343 }
2344 else
2345 {
2346 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2347 for (object *op = ms->bot; op; op = op->above)
2348 if (op->tag)
2349 XPUSHs (sv_2mortal (to_sv (op)));
2350 }
2351}
2352
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2353INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2354
2355void
2356adjust_daylight ()
2357 CODE:
2358 maptile::adjust_daylight ();
2172 2359
2173void 2360void
2174maptile::instantiate () 2361maptile::instantiate ()
2175 2362
2176maptile *new () 2363maptile *new ()
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2406 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2407 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2408 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2409 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2410 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2411
2412 if (ob->randomitems)
2413 {
2414 if (!ob->above)
2415 {
2416 ob->create_treasure (ob->randomitems);
2417
2418 for (object *op = ob->above; op; op = op->above)
2419 op->flag [FLAG_NO_MAP_SAVE] = true;
2420 }
2421
2422 ob->randomitems = 0;
2423 }
2224 } 2424 }
2225 } 2425 }
2226 } 2426 }
2227 2427
2228 skip_space: ; 2428 skip_space: ;
2239 palette = SvRV (palette); 2439 palette = SvRV (palette);
2240 2440
2241 STRLEN idxlen; 2441 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2443
2244 region **regionmap = (region **)malloc ( 2444 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2445 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2446
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2447 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2448 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2449
2252 for (int y = 0; y < THIS->height; ++y) 2450 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2451 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2452
2255 sfree (THIS->regions, THIS->size ()); 2453 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2454 delete [] THIS->regionmap;
2257 2455
2258 THIS->regions = regions; 2456 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2457 THIS->regionmap = regionmap;
2260} 2458}
2261 2459
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2460void
2461maptile::create_region_treasure ()
2462 CODE:
2463 for (int x = 0; x < THIS->width; ++x)
2464 for (int y = 0; y < THIS->height; ++y)
2465 {
2466 region *rgn = THIS->region (x, y);
2467
2468 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2469 if (object *op = THIS->at (x, y).top)
2470 if (rgn->treasure && rndm () < rgn->treasure_density)
2471 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2472 }
2263 2473
2264int out_of_map (maptile *map, int x, int y) 2474int out_of_map (maptile *map, int x, int y)
2265 2475
2266void 2476void
2267trigger (maptile *map, long connection, bool state = true) 2477trigger (maptile *map, long connection, bool state = true)
2272get_connection (maptile *map, long connection) 2482get_connection (maptile *map, long connection)
2273 PPCODE: 2483 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2484 oblinkpt *obp = get_connection_links (map, connection);
2275 if (obp) 2485 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2486 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2487 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2488
2286void 2489void
2287get_map_flags (maptile *map, int x, int y) 2490get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2491 PPCODE:
2289{ 2492{
2290 maptile *nmap = 0; 2493 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2494 I16 nx = 0, ny = 0;
2495
2496 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2293 2499
2294 EXTEND (SP, 4); 2500 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2501 PUSHs (sv_2mortal (newSViv (flags)));
2296 2502
2297 if (GIMME_V == G_ARRAY) 2503 if (GIMME_V == G_ARRAY)
2298 { 2504 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2505 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2506 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2507 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2508 }
2303} 2509}
2304 2510
2511mapspace *
2512ms (maptile *map, unsigned int x, unsigned int y)
2513 PROTOTYPE: $$$
2514 CODE:
2515{
2516 maptile *nmap = 0;
2517 I16 nx, ny;
2518
2519 PUTBACK;
2520 get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 SPAGAIN;
2522
2523 if (!nmap)
2524 XSRETURN_UNDEF;
2525
2526 RETVAL = &nmap->at (nx, ny);
2527}
2528 OUTPUT:
2529 RETVAL
2530
2305void 2531void
2306at (maptile *map, unsigned int x, unsigned int y) 2532at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2533 PROTOTYPE: $$$
2308 PPCODE: 2534 PPCODE:
2309{ 2535{
2310 object *o;
2311 maptile *nmap = 0; 2536 maptile *nmap = 0;
2312 I16 nx, ny; 2537 I16 nx, ny;
2313 2538
2539 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2540 get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2315 2542
2316 if (nmap) 2543 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2544 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2545 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2546}
2320 2547
2321SV * 2548SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2549bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$
2324 ALIAS: 2551 ALIAS:
2325 top_at = 1 2552 top_at = 1
2326 flags_at = 2 2553 flags_at = 2
2327 light_at = 3 2554 light_at = 3
2328 move_block_at = 4 2555 move_block_at = 4
2329 move_slow_at = 5 2556 move_slow_at = 5
2330 move_on_at = 6 2557 move_on_at = 6
2331 move_off_at = 7 2558 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2559 CODE:
2560{
2561 sint16 nx = x;
2562 sint16 ny = y;
2563
2564 if (!xy_normalise (map, nx, ny))
2565 XSRETURN_UNDEF;
2566
2567 mapspace &ms = map->at (nx, ny);
2568
2569 ms.update ();
2570
2335 switch (ix) 2571 switch (ix)
2336 { 2572 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2573 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2574 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2575 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2576 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2577 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2578 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2579 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2580 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2581 }
2582}
2346 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2347 2584
2348void fix_walls (maptile *map, int x, int y) 2585void fix_walls (maptile *map, int x, int y)
2349 2586
2350void fix_walls_around (maptile *map, int x, int y) 2587void fix_walls_around (maptile *map, int x, int y)
2351 2588
2352# worst xs function of my life 2589# worst xs function of my life
2353bool 2590bool
2354_create_random_map (\ 2591_create_random_map (\
2355 maptile *self,\ 2592 maptile *self,\
2356 char *wallstyle,\ 2593 utf8_string wallstyle,\
2357 char *wall_name,\ 2594 utf8_string wall_name,\
2358 char *floorstyle,\ 2595 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2596 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2597 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2598 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2599 utf8_string doorstyle,\
2363 char *decorstyle,\ 2600 utf8_string decorstyle,\
2364 char *origin_map,\ 2601 utf8_string origin_map,\
2365 char *final_map,\ 2602 utf8_string final_map,\
2366 char *exitstyle,\ 2603 utf8_string exitstyle,\
2367 char *this_map,\ 2604 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2605 utf8_string exit_on_final_map,\
2369 int xsize,\ 2606 int xsize,\
2370 int ysize,\ 2607 int ysize,\
2371 int expand2x,\ 2608 int expand2x,\
2372 int layoutoptions1,\ 2609 int layoutoptions1,\
2373 int layoutoptions2,\ 2610 int layoutoptions2,\
2386 val64 total_map_hp,\ 2623 val64 total_map_hp,\
2387 int map_layout_style,\ 2624 int map_layout_style,\
2388 int treasureoptions,\ 2625 int treasureoptions,\
2389 int symmetry_used,\ 2626 int symmetry_used,\
2390 region *region,\ 2627 region *region,\
2391 char *custom\ 2628 utf8_string custom\
2392) 2629)
2393 CODE: 2630 CODE:
2394{ 2631{
2395 random_map_params rmp; 2632 random_map_params rmp;
2396 2633
2423 rmp.decoroptions = decoroptions; 2660 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2661 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2662 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2663 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2664 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2665 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2666 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2667 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2668 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2669 rmp.region = region;
2433 rmp.custom = custom; 2670 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2672 RETVAL = self->generate_random_map (&rmp);
2436} 2673}
2437 OUTPUT: 2674 OUTPUT:
2438 RETVAL 2675 RETVAL
2439 2676
2677MODULE = cf PACKAGE = cf::mapspace
2678
2679INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2680
2440MODULE = cf PACKAGE = cf::arch 2681MODULE = cf PACKAGE = cf::arch
2441 2682
2442archetype *find (const char *name) 2683int archetypes_size ()
2443 CODE: 2684 CODE:
2444 RETVAL = archetype::find (name); 2685 RETVAL = archetypes.size ();
2445 OUTPUT: 2686 OUTPUT: RETVAL
2446 RETVAL
2447 2687
2448archetype *first() 2688archetype *archetypes (U32 index)
2449 PROTOTYPE: 2689 CODE:
2450 CODE: 2690 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2691 OUTPUT: RETVAL
2692
2693object *instantiate (archetype *arch)
2694 CODE:
2695 RETVAL = arch_to_object (arch);
2696 OUTPUT:
2452 OUTPUT: RETVAL 2697 RETVAL
2453 2698
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2699INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2700
2456MODULE = cf PACKAGE = cf::party 2701MODULE = cf PACKAGE = cf::party
2457 2702
2469list () 2714list ()
2470 PPCODE: 2715 PPCODE:
2471 for_all_regions (rgn) 2716 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2717 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2718
2474region *find (char *name) 2719region *find (utf8_string name)
2475 PROTOTYPE: $ 2720 PROTOTYPE: $
2476 CODE: 2721 CODE:
2477 RETVAL = region::find (name); 2722 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2479 2724
2480region *find_fuzzy (char *name) 2725int specificity (region *rgn)
2481 PROTOTYPE: $ 2726 CODE:
2482 CODE: 2727 RETVAL = 0;
2483 RETVAL = region::find_fuzzy (name); 2728 while (rgn = rgn->parent)
2729 RETVAL++;
2484 OUTPUT: RETVAL 2730 OUTPUT: RETVAL
2485 2731
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2732INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2733
2488MODULE = cf PACKAGE = cf::living 2734MODULE = cf PACKAGE = cf::living
2489 2735
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2736INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2737
2519 CODE: 2765 CODE:
2520{ 2766{
2521 STRLEN len; 2767 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2768 char *buf = SvPVbyte (packet, len);
2523 2769
2770 if (len > MAXSOCKBUF)
2771 {
2772 // ugly
2773 if (THIS->pl)
2774 THIS->pl->failmsg ("[packet too long for client]");
2775 }
2776 else
2524 THIS->send_packet (buf, len); 2777 THIS->send_packet (buf, len);
2525} 2778}
2779
2780faceidx
2781client::need_face (utf8_string name, int pri = 0)
2782 CODE:
2783 RETVAL = face_find (name, 0);
2784 if (RETVAL)
2785 {
2786 THIS->send_face (RETVAL, pri);
2787 THIS->flush_fx ();
2788 }
2789 OUTPUT:
2790 RETVAL
2791
2792int
2793client::fx_want (int idx, int value = -1)
2794 CODE:
2795 if (0 < idx && idx < FT_NUM)
2796 {
2797 RETVAL = THIS->fx_want [idx];
2798 if (items > 2)
2799 THIS->fx_want [idx] = value;
2800 }
2801 else
2802 RETVAL = 0;
2803 OUTPUT:
2804 RETVAL
2805
2806MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2807
2808faceidx sound_find (utf8_string name)
2809
2810void sound_set (utf8_string str, faceidx face)
2811
2812# dire hack
2813void old_sound_index (int idx, faceidx face)
2814 CODE:
2815 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2816 old_sound_index [idx] = face;
2526 2817
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2818MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2819
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2820#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2821
2531faceidx face_find (const char *name, faceidx defidx = 0) 2822faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2823
2533faceidx alloc (const char *name) 2824faceidx alloc (utf8_string name)
2534 CODE: 2825 CODE:
2535{ 2826{
2536 do 2827 do
2537 { 2828 {
2538 RETVAL = faces.size (); 2829 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2837 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2838 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2839}
2549 OUTPUT: RETVAL 2840 OUTPUT: RETVAL
2550 2841
2551void set (faceidx idx, int visibility, int magicmap) 2842void set_type (faceidx idx, int value)
2843 ALIAS:
2844 set_type = 0
2845 set_visibility = 1
2846 set_magicmap = 2
2847 set_smooth = 3
2848 set_smoothlevel = 4
2552 CODE: 2849 CODE:
2553 faceinfo *f = face_info (idx); 2850 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2851 switch (ix)
2555 f->visibility = visibility; 2852 {
2556 f->magicmap = magicmap; 2853 case 0: f->type = value; break;
2557 2854 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 2855 case 2: f->magicmap = value; break;
2559 CODE: 2856 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 2857 case 4: f->smoothlevel = value; break;
2561 assert (f); 2858 }
2562 f->smooth = smooth;
2563 2859
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2860void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 2861 CODE:
2566 facedata *d = face_data (idx, faceset); 2862{
2567 assert (d); 2863 faceinfo *f = face_info (idx); assert (f);
2864 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 2865 sv_to (data, d->data);
2569 STRLEN clen; 2866 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 2867 char *cdata = SvPVbyte (chksum, clen);
2868 clen = min (CHKSUM_SIZE, clen);
2869
2870 if (memcmp (d->chksum, cdata, clen))
2871 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 2872 memcpy (d->chksum, cdata, clen);
2873
2874 // invalidate existing client face info
2875 for_all_clients (ns)
2876 if (ns->faceset == faceset)
2877 {
2878 ns->faces_sent [idx] = false;
2879 ns->force_newmap = true;
2880 }
2881 }
2882}
2883
2884int get_data_size (faceidx idx, int faceset = 0)
2885 CODE:
2886 facedata *d = face_data (idx, faceset);
2887 if (!d) XSRETURN_UNDEF;
2888 RETVAL = d->data.size ();
2889 OUTPUT:
2890 RETVAL
2891
2892SV *get_chksum (faceidx idx, int faceset = 0)
2893 CODE:
2894 facedata *d = face_data (idx, faceset);
2895 if (!d) XSRETURN_UNDEF;
2896 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2897 OUTPUT:
2898 RETVAL
2899
2900SV *get_data (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2905 OUTPUT:
2906 RETVAL
2572 2907
2573void invalidate (faceidx idx) 2908void invalidate (faceidx idx)
2574 CODE: 2909 CODE:
2575 for_all_clients (ns) 2910 for_all_clients (ns)
2911 {
2576 ns->faces_sent [idx] = false; 2912 ns->faces_sent [idx] = false;
2913 ns->force_newmap = true;
2914 }
2577 2915
2578void invalidate_all () 2916void invalidate_all ()
2579 CODE: 2917 CODE:
2580 for_all_clients (ns) 2918 for_all_clients (ns)
2919 {
2581 ns->faces_sent.reset (); 2920 ns->faces_sent.reset ();
2921 ns->force_newmap = true;
2922 }
2582 2923
2924MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2925
2926#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2927
2928animidx anim_find (utf8_string name)
2929 CODE:
2930 RETVAL = animation::find (name).number;
2931 OUTPUT: RETVAL
2932
2933animidx set (utf8_string name, SV *frames, int facings = 1)
2934 CODE:
2935{
2936 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2937 croak ("frames must be an arrayref");
2938
2939 AV *av = (AV *)SvRV (frames);
2940
2941 animation *anim = &animation::find (name);
2942 if (anim->number)
2943 {
2944 anim->resize (av_len (av) + 1);
2945 anim->facings = facings;
2946 }
2947 else
2948 anim = &animation::create (name, av_len (av) + 1, facings);
2949
2950 for (int i = 0; i < anim->num_animations; ++i)
2951 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2952}
2953 OUTPUT: RETVAL
2954
2955void invalidate_all ()
2956 CODE:
2957 for_all_clients (ns)
2958 ns->anims_sent.reset ();
2959
2960MODULE = cf PACKAGE = cf::object::freezer
2961
2962INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2963
2964SV *
2965new (char *klass)
2966 CODE:
2967 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2968 OUTPUT: RETVAL
2969
2970void
2971DESTROY (SV *sv)
2972 CODE:
2973 object_freezer *self;
2974 sv_to (sv, self);
2975 delete self;
2976
2977MODULE = cf PACKAGE = cf::object::thawer
2978
2979INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2980
2981SV *
2982new_from_file (char *klass, octet_string path)
2983 CODE:
2984 object_thawer *f = new object_thawer (path);
2985 if (!*f)
2986 {
2987 delete f;
2988 XSRETURN_UNDEF;
2989 }
2990 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2991 OUTPUT: RETVAL
2992
2993void
2994DESTROY (SV *sv)
2995 CODE:
2996 object_thawer *self;
2997 sv_to (sv, self);
2998 delete self;
2999
3000void
3001extract_tags (object_thawer *self)
3002 PPCODE:
3003 while (self->kw != KW_EOF)
3004 {
3005 PUTBACK;
3006 coroapi::cede_to_tick ();
3007 SPAGAIN;
3008
3009 if (self->kw == KW_tag)
3010 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3011
3012 self->skip ();
3013 }
3014

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