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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.34 by root, Thu Aug 31 06:23:20 2006 UTC vs.
Revision 1.314 by root, Thu Jan 1 20:49:48 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48typedef double val64; 64typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 65
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 66static PerlInterpreter *perl;
76 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78 76
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 77bitset<NUM_EVENT_TYPES> ev_want_event;
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 78bitset<NUM_TYPES> ev_want_type;
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 79
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 80static HV
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 81 *stash_cf,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 82 *stash_cf_object_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
122// helper cast function, returns super class * or 0
123template<class super>
124static super *
125is_a (attachable *at)
126{
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132}
86 133
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
89static SV * 327static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 329{
92 SV *sv; 330 SV *sv;
93 331
94 if (!ptr) 332 if (!ptr)
95 return &PL_sv_undef; 333 return newSV (0);
96 334
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 337}
100 338
101template<class attachable> 339static int
102SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
103newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
104{ 360{
105 if (!obj) 361 if (!obj)
106 return &PL_sv_undef; 362 return newSV (0);
107 363
108 if (!obj->self) 364 if (!obj->self)
109 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
110 366
111 return newSVsv (obj->self); 367 if (!SvOBJECT (obj->self))
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 368 {
140 HV *hv = newHV (); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 370
144 SVptr_cache_set (ptr, sv); 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
146 378
147 return newSVsv (sv); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
148} 384}
149 385
150static void 386static void
151clearSVptr (SV *sv) 387clearSVptr (SV *sv)
152{ 388{
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170 406
171 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
172} 408}
173 409
174static long 410static long noinline
175SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
176{ 412{
177 if (SvOK (sv)) 413 if (SvOK (sv))
178 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
179 else 415 else
180 return 0; 416 return 0;
181} 417}
418
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); }
446
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452inline SV *to_sv (dynbuf * v)
453{
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
522inline void sv_to (SV *sv, UUID &v)
523{
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 529
183static SV * 530static SV *
184newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
185{ 532{
186 SV *sv; 533 SV *sv;
200 break; 547 break;
201 548
202 case DT_STRING: 549 case DT_STRING:
203 { 550 {
204 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
206 } 553 }
207 break; 554 break;
208 555
209 case DT_DATA: 556 case DT_DATA:
210 { 557 {
211 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
214 } 561 }
215 break; 562 break;
216 563
217 case DT_OBJECT: 564 case DT_OBJECT:
218 { 565 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 566 break;
223 567
224 case DT_MAP: 568 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 570 sv = to_sv (va_arg (ap, maptile *));
227 break; 571 break;
228 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
229 case DT_PLAYER: 577 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 578 sv = to_sv (va_arg (ap, player *));
231 break; 579 break;
232 580
233 case DT_ARCH: 581 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 582 sv = to_sv (va_arg (ap, archetype *));
235 break; 583 break;
236 584
237 case DT_PARTY: 585 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 586 sv = to_sv (va_arg (ap, partylist *));
239 break; 587 break;
240 588
241 case DT_REGION: 589 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 590 sv = to_sv (va_arg (ap, region *));
243 break; 591 break;
244 592
245 default: 593 default:
246 assert (("unhandled type in newSVdt_va", 0)); 594 assert (("unhandled type in newSVdt_va", 0));
247 } 595 }
259 va_end (ap); 607 va_end (ap);
260 608
261 return sv; 609 return sv;
262} 610}
263 611
264static SV * 612// typemap support, mostly to avoid excessive inlining
265newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
266{ 616{
267 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
268 621
269 va_list ap; 622template<class object>
270 va_start (ap, type); 623static void noinline
271 624cf_obj_ornull_to (SV *arg, object *&var)
272 switch (type) 625{
626 if (SvOK (arg))
273 { 627 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 } 631 }
288 632 else
289 va_end (ap); 633 var = 0;
290
291 return sv;
292} 634}
293 635
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 637
296SV * 638SV *
297registry_of (attachable_base *ext) 639registry (attachable *ext)
298{ 640{
299 if (!ext->cb) 641 if (!ext->cb)
300 ext->cb = newAV (); 642 ext->cb = newAV ();
301 643
302 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
303} 645}
304 646
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
380 648
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach (subclass::get_dt (), (subclass *)obj);
410}
411
412object_freezer::object_freezer ()
413{
414 av = newAV ();
415 // TODO: fast dynbuf implementation... yeah, we need obstacks
416 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
417}
418
419object_freezer::~object_freezer ()
420{
421 SvREFCNT_dec (text);
422 SvREFCNT_dec (av);
423}
424
425void object_freezer::put (attachable_base *ext)
426{
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 sv_catpvf (text, "oid %d\n", idx);
435 }
436}
437
438bool object_freezer::save (const char *filename)
439{
440 dSP;
441 ENTER;
442 SAVETMPS;
443 PUSHMARK (SP);
444 EXTEND (SP, 3);
445 PUSHs (sv_2mortal (newSVpv (filename, 0)));
446 PUSHs (sv_2mortal (newRV_inc (text)));
447 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
448 PUTBACK;
449 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
450 FREETMPS;
451 LEAVE;
452}
453
454int fprintf (object_freezer &freezer, const char *format, ...)
455{
456 va_list ap;
457
458 va_start (ap, format);
459 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
460 va_end (ap);
461}
462
463int fputs (const char *s, object_freezer &freezer)
464{
465 sv_catpvn (freezer.text, s, strlen (s));
466}
467
468object_thawer::object_thawer (const char *filename)
469{
470 av = 0;
471 fp = 0;
472
473 if (!filename)
474 return;
475
476 fp = fopen (filename, "r");
477 if (!fp)
478 {
479 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
480 return;
481 }
482
483 if (perl_booted)
484 {
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
490 PUTBACK;
491
492 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
493 {
494 SPAGAIN;
495 SV *sv = POPs;
496 if (SvROK (sv))
497 av = (AV *)SvREFCNT_inc (SvRV (sv));
498 }
499
500 FREETMPS;
501 LEAVE;
502 }
503}
504
505void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
506{
507 if (!av || oid < 0) // this is actually an error of sorts
508 return;
509
510 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
511 ext->clear ();
512
513 SV **svp = av_fetch ((AV *)av, oid, 0);
514
515 if (!svp || !SvROK (*svp))
516 {
517 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
518 return;
519 }
520
521 ext->self = *svp; *svp = &PL_sv_undef;
522 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
523
524 reattach (type, obj);
525}
526
527object_thawer::~object_thawer ()
528{
529 if (fp) fclose (fp);
530 if (av) SvREFCNT_dec ((AV *)av);
531}
532
533token object_thawer::get_token ()
534{
535#if 0
536 for (;;)
537 {
538 if (!fgets (line, sizeof (line), fp))
539 return token (KW_eof);
540
541 unsigned char *p = (unsigned char *)line;
542
543 while (*p > ' ')
544 p++;
545
546 int len = p - (unsigned char *)line;
547
548 while ((*p - 1) < ' ')
549 p++;
550
551 if (*p)
552 {
553 char *v = p;
554
555 while (*p && *p != '\n')
556 p++;
557
558 *p = 0;
559
560 return token (k, v);
561 }
562 else
563 return token (k);
564 }
565#endif
566}
567
568/////////////////////////////////////////////////////////////////////////////
569
570extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
571{
572 return 0;
573}
574
575static CommArray_s rtn_cmd;
576
577static int
578runPluginCommand (object *obj, char *params)
579{
580 dSP;
581
582 ENTER;
583 SAVETMPS;
584
585 PUSHMARK (SP);
586
587 EXTEND (SP, 3);
588 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
589 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
590
591 if (params)
592 PUSHs (sv_2mortal (newSVpv (params, 0)));
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
600
601 int returnvalue = count > 0 ? POPi : -1;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606
607 return returnvalue;
608}
609
610extern "C" void *cfperl_getPluginProperty (int *type, ...)
611{
612 va_list args;
613 char *propname;
614 int i;
615 va_start (args, type);
616 propname = va_arg (args, char *);
617 //printf ("Property name: %s\n", propname);
618
619 if (!strcmp (propname, "command?"))
620 {
621 if (!perl)
622 return NULL;
623
624 const char *cmdname = va_arg (args, const char *);
625 HV *hv = get_hv ("cf::COMMAND", 1);
626 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
627
628 va_end (args);
629
630 if (svp)
631 {
632 // this is totaly broken, should stash it into %COMMAND
633 rtn_cmd.name = cmdname;
634 rtn_cmd.time = SvNV (*svp);
635 rtn_cmd.func = runPluginCommand;
636
637 return &rtn_cmd;
638 }
639 }
640 else if (!strcmp (propname, "Identification"))
641 {
642 va_end (args);
643 return (void*) PLUGIN_NAME;
644 }
645 else if (!strcmp (propname, "FullName"))
646 {
647 va_end (args);
648 return (void*) PLUGIN_VERSION;
649 }
650 else
651 va_end (args);
652
653 return NULL;
654}
655
656extern "C" int cfperl_postInitPlugin ()
657{
658 int hooktype = 1;
659 int rtype = 0;
660
661 cf_init_plugin (gethook);
662
663 return 0;
664}
665
666extern "C" int cfperl_closePlugin ()
667{
668 return 0;
669}
670
671void 649void
672cfperl_init () 650cfperl_init ()
673{ 651{
652 extern char **environ;
653
674 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
675 perl = perl_alloc (); 655 perl = perl_alloc ();
676 perl_construct (perl); 656 perl_construct (perl);
677 657
678 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
679 659
680 char *argv[] = { 660 const char *argv[] = {
681 "", 661 settings.argv [0],
682 "-e" 662 "-e0"
683 "cf->bootstrap;"
684 "unshift @INC, cf::datadir ();"
685 }; 663 };
686 664
687 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
688 { 667 {
689 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
690 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
691 } 670 }
692 671
693 obj_cache = newHV (); 672 eval_pv (
694} 673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
695 681
696void cfperl_boot () 682 if (SvTRUE (ERRSV))
697{ 683 {
698 perl_booted = true; 684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
699 685 exit (EXIT_FAILURE);
700 eval_pv ("require cf", 1); 686 }
701} 687}
702 688
689void
703void cfperl_main () 690cfperl_main ()
704{ 691{
705 dSP; 692 dSP;
706 693
707 PUSHMARK (SP); 694 PUSHMARK (SP);
708 PUTBACK; 695 PUTBACK;
709 call_pv ("cf::main", G_DISCARD | G_VOID); 696 call_pv ("cf::main", G_DISCARD | G_VOID);
697}
698
699void
700attachable::instantiate ()
701{
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707}
708
709void
710attachable::reattach ()
711{
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
710} 715}
711 716
712static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
713# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
714# include "eventinc.h" 719# include "eventinc.h"
715# undef def 720# undef def
716}; 721};
717 722
718#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
719 724
720static void 725static void noinline
721gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
722{ 727{
723 // event must be in array 728 // event must be in array
724 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
725 { 730 {
745 } 750 }
746 } 751 }
747 } 752 }
748} 753}
749 754
755void
756attachable::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762}
763
764void
765global::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 ::gather_callbacks (callbacks, cb_global, event);
768}
769
770void
771object::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791}
792
793void
794archetype::gather_callbacks (AV *&callbacks, event_type event) const
795{
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798}
799
800void
801client::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805}
806
807void
808player::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812}
813
814void
815maptile::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819}
820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
871bool
750bool cfperl_invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
751{ 873{
752 data_type dt; 874 data_type dt;
753 va_list ap;
754 875
755 va_start (ap, event); 876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
756 881
757 AV *callbacks = 0; 882 AV *callbacks = 0;
758
759 object *op;
760 player *pl;
761 mapstruct *map;
762
763 // callback call ordering is:
764 // 1. per-object callback (NYI)
765 // 2. per-class object
766 // 2a. per-type callback
767 // 4. global callbacks
768
769 gather_callbacks (callbacks, cb_global, event); 883 gather_callbacks (callbacks, event);
770
771 switch (KLASS_OF (event))
772 {
773 case KLASS_GLOBAL:
774 break;
775
776 case KLASS_OBJECT:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_OBJECT));
779 op = va_arg (ap, object *);
780
781 if (op->cb)
782 gather_callbacks (callbacks, op->cb, event);
783
784 if (op->type)
785 {
786 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
787 {
788 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
789
790 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
791 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
792 }
793
794 if (op->type <= AvFILLp (cb_type))
795 {
796 SV *registry = AvARRAY (cb_type)[op->type];
797
798 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
799 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
800 }
801 }
802
803 gather_callbacks (callbacks, cb_object, event);
804
805 break;
806
807 case KLASS_PLAYER:
808 dt = (data_type) va_arg (ap, int);
809 assert (("first argument must be of type player", dt == DT_PLAYER));
810 pl = va_arg (ap, player *);
811
812 if (pl->cb)
813 gather_callbacks (callbacks, pl->cb, event);
814
815 gather_callbacks (callbacks, cb_player, event);
816 break;
817
818 case KLASS_MAP:
819 dt = (data_type) va_arg (ap, int);
820 assert (("first argument must be of type object", dt == DT_MAP));
821 map = va_arg (ap, mapstruct *);
822
823 if (map->cb)
824 gather_callbacks (callbacks, map->cb, event);
825
826 gather_callbacks (callbacks, cb_map, event);
827 break;
828
829 default:
830 assert (("unsupported event klass in cfperl_invoke", 0));
831 }
832 884
833 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
834 if (!callbacks) 886 if (!callbacks)
835 return 0; 887 return 0;
836 888
837 dSP; 889 va_list ap;
838 ENTER; 890 va_start (ap, event);
839 SAVETMPS;
840 891
841 PUSHMARK (SP); 892 CALL_BEGIN (3);
842 EXTEND (SP, 3);
843
844 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
845 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
846 895
847 switch (KLASS_OF (event)) 896 //TODO: unhack
848 { 897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
849 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
850 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
851 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
852 } 901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
853 904
854 for (;;) 905 for (;;)
855 { 906 {
856 dt = (data_type) va_arg (ap, int); 907 dt = (data_type) va_arg (ap, int);
857 908
858 if (dt == DT_END) 909 if (dt == DT_END)
859 break; 910 break;
860
861 if (dt == DT_AV) 911 else if (dt == DT_AV)
862 { 912 {
863 AV *av = va_arg (ap, AV *); 913 AV *av = va_arg (ap, AV *);
864 914
865 for (int i = 0; i <= av_len (av); ++i) 915 for (int i = 0; i <= av_len (av); ++i)
866 XPUSHs (*av_fetch (av, i, 1)); 916 XPUSHs (*av_fetch (av, i, 1));
869 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
870 } 920 }
871 921
872 va_end (ap); 922 va_end (ap);
873 923
874 PUTBACK; 924 CALL_CALL ("cf::do_invoke", G_SCALAR);
875 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
876 SPAGAIN;
877
878 count = count > 0 ? POPi : 0; 925 count = count > 0 ? POPi : 0;
879 926
880 FREETMPS; 927 CALL_END;
881 LEAVE;
882 928
883 return count; 929 return count;
884} 930}
885 931
886SV * 932SV *
887cfperl_result (int idx) 933cfperl_result (int idx)
888{ 934{
889 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
890 if (!av) 936 if (!av)
891 return &PL_sv_undef; 937 return &PL_sv_undef;
892 938
893 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
894 if (!sv) 940 if (!sv)
901cfperl_result_INT (int idx) 947cfperl_result_INT (int idx)
902{ 948{
903 return SvIV (cfperl_result (idx)); 949 return SvIV (cfperl_result (idx));
904} 950}
905 951
952double
953cfperl_result_DOUBLE (int idx)
954{
955 return SvNV (cfperl_result (idx));
956}
957
958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
981cfperl_emergency_save ()
982{
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034player *
1035player::find (const char *name)
1036{
1037 CALL_BEGIN (1);
1038 CALL_ARG (name);
1039 CALL_CALL ("cf::player::find", G_SCALAR);
1040
1041 player *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050find_style (const char *dirname, const char *stylename, int difficulty)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (dirname);
1054 CALL_ARG (stylename);
1055 CALL_ARG (difficulty);
1056 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064}
1065
1066maptile *
1067maptile::find_sync (const char *path, maptile *origin)
1068{
1069 CALL_BEGIN (2);
1070 CALL_ARG (path);
1071 CALL_ARG (origin);
1072 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1073
1074 maptile *retval = 0;
1075 if (count) sv_to (POPs, retval);
1076
1077 CALL_END;
1078
1079 return retval;
1080}
1081
1082maptile *
1083maptile::find_async (const char *path, maptile *origin, bool load)
1084{
1085 CALL_BEGIN (3);
1086 CALL_ARG (path);
1087 CALL_ARG (origin);
1088 CALL_ARG (load);
1089 CALL_CALL ("cf::map::find_async", G_SCALAR);
1090
1091 maptile *retval = 0;
1092 if (count) sv_to (POPs, retval);
1093
1094 CALL_END;
1095
1096 return retval;
1097}
1098
1099void
1100maptile::do_load_sync ()
1101{
1102 CALL_BEGIN (1);
1103 CALL_ARG (this);
1104 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1105 CALL_END;
1106}
1107
1108void
1109object::enter_exit (object *exit)
1110{
1111 if (type != PLAYER)
1112 return;
1113
1114 CALL_BEGIN (2);
1115 CALL_ARG (this);
1116 CALL_ARG (exit);
1117 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1118 CALL_END;
1119}
1120
1121void
1122object::player_goto (const char *path, int x, int y)
1123{
1124 if (type != PLAYER)
1125 return;
1126
1127 CALL_BEGIN (4);
1128 CALL_ARG (this);
1129 CALL_ARG (path);
1130 CALL_ARG (x);
1131 CALL_ARG (y);
1132 CALL_CALL ("cf::object::player::goto", G_VOID);
1133 CALL_END;
1134}
1135
1136const char *
1137object::ref () const
1138{
1139 if (type == PLAYER)
1140 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1141 else
1142 return 0;
1143}
1144
1145object *
1146object::deref (const char *ref)
1147{
1148 object *retval = 0;
1149
1150 if (ref)
1151 {
1152 CALL_BEGIN (1);
1153 CALL_ARG (ref);
1154 CALL_CALL ("cf::object::deref", G_SCALAR);
1155
1156 if (count)
1157 sv_to (POPs, retval);
1158
1159 CALL_END;
1160 }
1161
1162 return retval;
1163}
1164
1165void
1166log_backtrace (const char *msg)
1167{
1168#if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178#endif
1179}
1180
1181/////////////////////////////////////////////////////////////////////////////
1182
1183struct EVAPI *evapi::GEVAPI;
1184struct CoroAPI *coroapi::GCoroAPI;
1185
1186void
1187coroapi::do_cede_to_tick ()
1188{
1189 cede_pending = 0;
1190 cede ();
1191}
1192
1193void
1194coroapi::wait_for_tick ()
1195{
1196 CALL_BEGIN (0);
1197 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1198 CALL_END;
1199}
1200
1201void
1202coroapi::wait_for_tick_begin ()
1203{
1204 CALL_BEGIN (0);
1205 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1206 CALL_END;
1207}
1208
1209void
1210iow::poll (int events)
1211{
1212 if (events != this->events)
1213 {
1214 int active = ev_is_active ((ev_io *)this);
1215 if (active) stop ();
1216 ev_io_set ((ev_io *)this, fd, events);
1217 if (active) start ();
1218 }
1219}
1220
1221static void
1222_connect_to_perl ()
1223{
1224 stash_cf = gv_stashpv ("cf", 1);
1225
1226 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1227 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1228 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1229 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1230 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1231 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1232 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1233 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1234 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1235 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1236
1237 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1238 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1239 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1240 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1241
1242 cb_global = get_av ("cf::CB_GLOBAL", 1);
1243 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1244 cb_object = get_av ("cf::CB_OBJECT", 1);
1245 cb_player = get_av ("cf::CB_PLAYER", 1);
1246 cb_client = get_av ("cf::CB_CLIENT", 1);
1247 cb_type = get_av ("cf::CB_TYPE" , 1);
1248 cb_map = get_av ("cf::CB_MAP" , 1);
1249}
1250
906MODULE = cf PACKAGE = cf PREFIX = cf_ 1251MODULE = cf PACKAGE = cf PREFIX = cf_
907 1252
908BOOT: 1253BOOT:
909{ 1254{
910 HV *stash = gv_stashpv ("cf", 1); 1255 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1256 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1257
1258 _connect_to_perl ();
1259
1260 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1261
1262 //{
1263 // require_pv ("Time::HiRes");
1264 //
1265 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1266 // if (!svp) croak ("Time::HiRes is required");
1267 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1268 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1269 //}
911 1270
912 static const struct { 1271 static const struct {
913 const char *name; 1272 const char *name;
914 IV iv; 1273 IV iv;
915 } *civ, const_iv[] = { 1274 } *civ, const_iv[] = {
916# define const_iv(name) { # name, (IV)name }, 1275# define const_iv(name) { # name, (IV)name },
917 const_iv (llevError) 1276 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
918 const_iv (llevInfo) 1277 const_iv (logBacktrace)
919 const_iv (llevDebug) 1278
920 const_iv (llevMonster) 1279 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1280
1281 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
921 1282
922 const_iv (MAX_TIME) 1283 const_iv (MAX_TIME)
923 const_iv (PLAYER)
924 const_iv (TRANSPORT)
925 const_iv (ROD)
926 const_iv (TREASURE)
927 const_iv (POTION)
928 const_iv (FOOD)
929 const_iv (POISON)
930 const_iv (BOOK)
931 const_iv (CLOCK) 1284 const_iv (MAXSOCKBUF)
932 const_iv (LIGHTNING) 1285
933 const_iv (ARROW)
934 const_iv (BOW)
935 const_iv (WEAPON)
936 const_iv (ARMOUR)
937 const_iv (PEDESTAL)
938 const_iv (ALTAR)
939 const_iv (LOCKED_DOOR)
940 const_iv (SPECIAL_KEY)
941 const_iv (MAP)
942 const_iv (DOOR)
943 const_iv (KEY)
944 const_iv (TIMED_GATE)
945 const_iv (TRIGGER)
946 const_iv (GRIMREAPER)
947 const_iv (MAGIC_EAR)
948 const_iv (TRIGGER_BUTTON)
949 const_iv (TRIGGER_ALTAR)
950 const_iv (TRIGGER_PEDESTAL)
951 const_iv (SHIELD)
952 const_iv (HELMET)
953 const_iv (HORN)
954 const_iv (MONEY)
955 const_iv (CLASS)
956 const_iv (GRAVESTONE)
957 const_iv (AMULET)
958 const_iv (PLAYERMOVER)
959 const_iv (TELEPORTER)
960 const_iv (CREATOR)
961 const_iv (SKILL)
962 const_iv (EXPERIENCE)
963 const_iv (EARTHWALL)
964 const_iv (GOLEM)
965 const_iv (THROWN_OBJ)
966 const_iv (BLINDNESS)
967 const_iv (GOD)
968 const_iv (DETECTOR)
969 const_iv (TRIGGER_MARKER)
970 const_iv (DEAD_OBJECT)
971 const_iv (DRINK)
972 const_iv (MARKER)
973 const_iv (HOLY_ALTAR)
974 const_iv (PLAYER_CHANGER)
975 const_iv (BATTLEGROUND)
976 const_iv (PEACEMAKER)
977 const_iv (GEM)
978 const_iv (FIREWALL)
979 const_iv (ANVIL)
980 const_iv (CHECK_INV)
981 const_iv (MOOD_FLOOR) 1286 const_iv (NUM_BODY_LOCATIONS)
982 const_iv (EXIT) 1287 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
983 const_iv (ENCOUNTER) 1288 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
984 const_iv (SHOP_FLOOR) 1289 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
985 const_iv (SHOP_MAT) 1290 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
986 const_iv (RING) 1291 const_iv (body_wrist) const_iv (body_waist)
987 const_iv (FLOOR)
988 const_iv (FLESH)
989 const_iv (INORGANIC)
990 const_iv (SKILL_TOOL)
991 const_iv (LIGHTER)
992 const_iv (TRAP_PART)
993 const_iv (WALL)
994 const_iv (LIGHT_SOURCE)
995 const_iv (MISC_OBJECT)
996 const_iv (MONSTER)
997 const_iv (SPAWN_GENERATOR)
998 const_iv (LAMP)
999 const_iv (DUPLICATOR)
1000 const_iv (TOOL)
1001 const_iv (SPELLBOOK)
1002 const_iv (BUILDFAC)
1003 const_iv (CLOAK)
1004 const_iv (SPINNER)
1005 const_iv (GATE)
1006 const_iv (BUTTON)
1007 const_iv (CF_HANDLE)
1008 const_iv (HOLE)
1009 const_iv (TRAPDOOR)
1010 const_iv (SIGN)
1011 const_iv (BOOTS)
1012 const_iv (GLOVES)
1013 const_iv (SPELL)
1014 const_iv (SPELL_EFFECT)
1015 const_iv (CONVERTER)
1016 const_iv (BRACERS)
1017 const_iv (POISONING)
1018 const_iv (SAVEBED)
1019 const_iv (POISONCLOUD)
1020 const_iv (FIREHOLES)
1021 const_iv (WAND)
1022 const_iv (SCROLL)
1023 const_iv (DIRECTOR)
1024 const_iv (GIRDLE)
1025 const_iv (FORCE)
1026 const_iv (POTION_EFFECT)
1027 const_iv (EVENT_CONNECTOR)
1028 const_iv (CLOSE_CON)
1029 const_iv (CONTAINER)
1030 const_iv (ARMOUR_IMPROVER)
1031 const_iv (WEAPON_IMPROVER)
1032 const_iv (SKILLSCROLL)
1033 const_iv (DEEP_SWAMP)
1034 const_iv (IDENTIFY_ALTAR)
1035 const_iv (MENU)
1036 const_iv (RUNE)
1037 const_iv (TRAP)
1038 const_iv (POWER_CRYSTAL)
1039 const_iv (CORPSE)
1040 const_iv (DISEASE)
1041 const_iv (SYMPTOM)
1042 const_iv (BUILDER)
1043 const_iv (MATERIAL)
1044 const_iv (ITEM_TRANSFORMER)
1045 const_iv (QUEST)
1046 1292
1047 const_iv (NUM_SUBTYPES) 1293 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1294 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1295 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1296 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1297 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1298 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1299 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1300 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1301 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1302 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1303 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1304 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1305 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1306 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1307 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1308 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1309 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1310 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1311 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1312 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1313 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1314 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1315 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1316 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1317 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1318 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1319 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1320 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1048 1321
1049 const_iv (ST_BD_BUILD) 1322 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1050 const_iv (ST_BD_REMOVE)
1051 1323
1052 const_iv (ST_MAT_FLOOR) 1324 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1053 const_iv (ST_MAT_WALL) 1325 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1054 const_iv (ST_MAT_ITEM)
1055 1326
1056 const_iv (AT_PHYSICAL) 1327 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1057 const_iv (AT_MAGIC) 1328 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1058 const_iv (AT_FIRE) 1329 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1059 const_iv (AT_ELECTRICITY) 1330 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1060 const_iv (AT_COLD) 1331 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1061 const_iv (AT_CONFUSION) 1332 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1062 const_iv (AT_ACID) 1333 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1063 const_iv (AT_DRAIN)
1064 const_iv (AT_WEAPONMAGIC)
1065 const_iv (AT_GHOSTHIT)
1066 const_iv (AT_POISON)
1067 const_iv (AT_SLOW)
1068 const_iv (AT_PARALYZE)
1069 const_iv (AT_TURN_UNDEAD)
1070 const_iv (AT_FEAR)
1071 const_iv (AT_CANCELLATION)
1072 const_iv (AT_DEPLETE)
1073 const_iv (AT_DEATH)
1074 const_iv (AT_CHAOS)
1075 const_iv (AT_COUNTERSPELL)
1076 const_iv (AT_GODPOWER)
1077 const_iv (AT_HOLYWORD)
1078 const_iv (AT_BLIND)
1079 const_iv (AT_INTERNAL)
1080 const_iv (AT_LIFE_STEALING)
1081 const_iv (AT_DISEASE)
1082 1334
1083 const_iv (QUEST_IN_PROGRESS) 1335 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1084 const_iv (QUEST_DONE_QUEST) 1336 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1085 const_iv (QUEST_DONE_TASK)
1086 const_iv (QUEST_START_QUEST)
1087 const_iv (QUEST_END_QUEST)
1088 const_iv (QUEST_START_TASK)
1089 const_iv (QUEST_END_TASK)
1090 const_iv (QUEST_OVERRIDE)
1091 const_iv (QUEST_ON_ACTIVATE)
1092
1093 const_iv (WEAP_HIT)
1094 const_iv (WEAP_SLASH)
1095 const_iv (WEAP_PIERCE)
1096 const_iv (WEAP_CLEAVE)
1097 const_iv (WEAP_SLICE)
1098 const_iv (WEAP_STAB)
1099 const_iv (WEAP_WHIP)
1100 const_iv (WEAP_CRUSH)
1101 const_iv (WEAP_BLUD) 1337 const_iv (WEAP_BLUD)
1102 1338
1103 const_iv (FLAG_ALIVE) 1339 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1104 const_iv (FLAG_WIZ) 1340 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1105 const_iv (FLAG_REMOVED) 1341 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1342 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1343 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1345 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1346 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1347 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1350 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1352 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1353 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1354 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1355 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1356 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1357 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1358 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1359 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1360 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1361 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1363 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1364 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1365
1366 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1367 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1368 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1369 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1370 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1371 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1372
1373 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1374 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1375
1376 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1377
1378 const_iv (SP_RAISE_DEAD)
1106 const_iv (FLAG_FREED) 1379 const_iv (SP_RUNE)
1107 const_iv (FLAG_WAS_WIZ) 1380 const_iv (SP_MAKE_MARK)
1108 const_iv (FLAG_APPLIED) 1381 const_iv (SP_BOLT)
1109 const_iv (FLAG_UNPAID) 1382 const_iv (SP_BULLET)
1110 const_iv (FLAG_USE_SHIELD) 1383 const_iv (SP_EXPLOSION)
1111 const_iv (FLAG_NO_PICK) 1384 const_iv (SP_CONE)
1112 const_iv (FLAG_ANIMATE) 1385 const_iv (SP_BOMB)
1113 const_iv (FLAG_MONSTER) 1386 const_iv (SP_WONDER)
1114 const_iv (FLAG_FRIENDLY) 1387 const_iv (SP_SMITE)
1115 const_iv (FLAG_GENERATOR) 1388 const_iv (SP_MAGIC_MISSILE)
1116 const_iv (FLAG_IS_THROWN) 1389 const_iv (SP_SUMMON_GOLEM)
1117 const_iv (FLAG_AUTO_APPLY) 1390 const_iv (SP_DIMENSION_DOOR)
1118 const_iv (FLAG_TREASURE) 1391 const_iv (SP_MAGIC_MAPPING)
1119 const_iv (FLAG_PLAYER_SOLD) 1392 const_iv (SP_MAGIC_WALL)
1393 const_iv (SP_DESTRUCTION)
1394 const_iv (SP_PERCEIVE_SELF)
1395 const_iv (SP_WORD_OF_RECALL)
1120 const_iv (FLAG_SEE_INVISIBLE) 1396 const_iv (SP_INVISIBLE)
1121 const_iv (FLAG_CAN_ROLL)
1122 const_iv (FLAG_OVERLAY_FLOOR)
1123 const_iv (FLAG_IS_TURNABLE)
1124 const_iv (FLAG_IS_USED_UP)
1125 const_iv (FLAG_IDENTIFIED)
1126 const_iv (FLAG_REFLECTING)
1127 const_iv (FLAG_CHANGING)
1128 const_iv (FLAG_SPLITTING)
1129 const_iv (FLAG_HITBACK)
1130 const_iv (FLAG_STARTEQUIP)
1131 const_iv (FLAG_BLOCKSVIEW)
1132 const_iv (FLAG_UNDEAD)
1133 const_iv (FLAG_SCARED)
1134 const_iv (FLAG_UNAGGRESSIVE)
1135 const_iv (FLAG_REFL_MISSILE)
1136 const_iv (FLAG_REFL_SPELL)
1137 const_iv (FLAG_NO_MAGIC)
1138 const_iv (FLAG_NO_FIX_PLAYER)
1139 const_iv (FLAG_IS_LIGHTABLE)
1140 const_iv (FLAG_TEAR_DOWN)
1141 const_iv (FLAG_RUN_AWAY)
1142 const_iv (FLAG_PICK_UP)
1143 const_iv (FLAG_UNIQUE)
1144 const_iv (FLAG_NO_DROP)
1145 const_iv (FLAG_WIZCAST)
1146 const_iv (FLAG_CAST_SPELL)
1147 const_iv (FLAG_USE_SCROLL)
1148 const_iv (FLAG_USE_RANGE)
1149 const_iv (FLAG_USE_BOW)
1150 const_iv (FLAG_USE_ARMOUR)
1151 const_iv (FLAG_USE_WEAPON)
1152 const_iv (FLAG_USE_RING)
1153 const_iv (FLAG_READY_RANGE)
1154 const_iv (FLAG_READY_BOW)
1155 const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_NO_APPLY)
1157 const_iv (FLAG_IS_FLOOR)
1158 const_iv (FLAG_LIFESAVE)
1159 const_iv (FLAG_NO_STRENGTH)
1160 const_iv (FLAG_SLEEP)
1161 const_iv (FLAG_STAND_STILL)
1162 const_iv (FLAG_RANDOM_MOVE)
1163 const_iv (FLAG_ONLY_ATTACK)
1164 const_iv (FLAG_CONFUSED)
1165 const_iv (FLAG_STEALTH)
1166 const_iv (FLAG_WIZPASS)
1167 const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_CURSED)
1169 const_iv (FLAG_DAMNED)
1170 const_iv (FLAG_SEE_ANYWHERE)
1171 const_iv (FLAG_KNOWN_MAGICAL)
1172 const_iv (FLAG_KNOWN_CURSED)
1173 const_iv (FLAG_CAN_USE_SKILL)
1174 const_iv (FLAG_BEEN_APPLIED)
1175 const_iv (FLAG_READY_SCROLL)
1176 const_iv (FLAG_USE_ROD)
1177 const_iv (FLAG_USE_HORN)
1178 const_iv (FLAG_MAKE_INVIS)
1179 const_iv (FLAG_INV_LOCKED)
1180 const_iv (FLAG_IS_WOODED)
1181 const_iv (FLAG_IS_HILLY)
1182 const_iv (FLAG_READY_SKILL)
1183 const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_NO_SKILL_IDENT)
1185 const_iv (FLAG_BLIND)
1186 const_iv (FLAG_SEE_IN_DARK)
1187 const_iv (FLAG_IS_CAULDRON)
1188 const_iv (FLAG_NO_STEAL)
1189 const_iv (FLAG_ONE_HIT)
1190 const_iv (FLAG_CLIENT_SENT)
1191 const_iv (FLAG_BERSERK)
1192 const_iv (FLAG_NEUTRAL)
1193 const_iv (FLAG_NO_ATTACK)
1194 const_iv (FLAG_NO_DAMAGE)
1195 const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1197 const_iv (FLAG_ACTIVATE_ON_PUSH)
1198 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1199 const_iv (FLAG_IS_WATER)
1200 const_iv (FLAG_CONTENT_ON_GEN)
1201 const_iv (FLAG_IS_A_TEMPLATE)
1202 const_iv (FLAG_IS_BUILDABLE)
1203 const_iv (FLAG_AFK)
1204
1205 const_iv (NDI_BLACK)
1206 const_iv (NDI_WHITE)
1207 const_iv (NDI_NAVY)
1208 const_iv (NDI_RED) 1397 const_iv (SP_PROBE)
1209 const_iv (NDI_ORANGE) 1398 const_iv (SP_HEALING)
1399 const_iv (SP_CREATE_FOOD)
1400 const_iv (SP_EARTH_TO_DUST)
1401 const_iv (SP_CHANGE_ABILITY)
1210 const_iv (NDI_BLUE) 1402 const_iv (SP_BLESS)
1211 const_iv (NDI_DK_ORANGE)
1212 const_iv (NDI_GREEN)
1213 const_iv (NDI_LT_GREEN)
1214 const_iv (NDI_GREY)
1215 const_iv (NDI_BROWN)
1216 const_iv (NDI_GOLD)
1217 const_iv (NDI_TAN)
1218 const_iv (NDI_MAX_COLOR)
1219 const_iv (NDI_COLOR_MASK)
1220 const_iv (NDI_UNIQUE)
1221 const_iv (NDI_ALL)
1222
1223 const_iv (F_APPLIED)
1224 const_iv (F_LOCATION)
1225 const_iv (F_UNPAID)
1226 const_iv (F_MAGIC)
1227 const_iv (F_CURSED) 1403 const_iv (SP_CURSE)
1404 const_iv (SP_SUMMON_MONSTER)
1405 const_iv (SP_CHARGING)
1406 const_iv (SP_POLYMORPH)
1407 const_iv (SP_ALCHEMY)
1408 const_iv (SP_REMOVE_CURSE)
1409 const_iv (SP_IDENTIFY)
1410 const_iv (SP_DETECTION)
1411 const_iv (SP_MOOD_CHANGE)
1412 const_iv (SP_MOVING_BALL)
1228 const_iv (F_DAMNED) 1413 const_iv (SP_SWARM)
1414 const_iv (SP_CHANGE_MANA)
1229 const_iv (F_OPEN) 1415 const_iv (SP_DISPEL_RUNE)
1230 const_iv (F_NOPICK) 1416 const_iv (SP_CREATE_MISSILE)
1417 const_iv (SP_CONSECRATE)
1418 const_iv (SP_ANIMATE_WEAPON)
1419 const_iv (SP_LIGHT)
1420 const_iv (SP_CHANGE_MAP_LIGHT)
1421 const_iv (SP_FAERY_FIRE)
1422 const_iv (SP_CAUSE_DISEASE)
1423 const_iv (SP_AURA)
1424 const_iv (SP_TOWN_PORTAL)
1425 const_iv (SP_PARTY_SPELL)
1426
1427 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1428 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1231 const_iv (F_LOCKED) 1429 const_iv (F_LOCKED)
1232 1430
1233 const_iv (F_BUY) 1431 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1234 const_iv (F_SHOP)
1235 const_iv (F_SELL)
1236 1432
1237 const_iv (P_BLOCKSVIEW) 1433 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1238 const_iv (P_NO_MAGIC) 1434 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1239 const_iv (P_IS_ALIVE)
1240 const_iv (P_NO_CLERIC)
1241 const_iv (P_NEED_UPDATE)
1242 const_iv (P_NO_ERROR)
1243 const_iv (P_OUT_OF_MAP)
1244 const_iv (P_NEW_MAP)
1245 1435
1246 const_iv (UP_OBJ_INSERT) 1436 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1247 const_iv (UP_OBJ_REMOVE)
1248 const_iv (UP_OBJ_CHANGE)
1249 const_iv (UP_OBJ_FACE)
1250 1437
1251 const_iv (INS_NO_MERGE) 1438 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1252 const_iv (INS_ABOVE_FLOOR_ONLY)
1253 const_iv (INS_NO_WALK_ON)
1254 const_iv (INS_ON_TOP)
1255 const_iv (INS_BELOW_ORIGINATOR) 1439 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1256 const_iv (INS_MAP_LOAD)
1257 1440
1258 const_iv (WILL_APPLY_HANDLE) 1441 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1259 const_iv (WILL_APPLY_TREASURE) 1442 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1260 const_iv (WILL_APPLY_EARTHWALL)
1261 const_iv (WILL_APPLY_DOOR)
1262 const_iv (WILL_APPLY_FOOD)
1263 1443
1264 const_iv (SAVE_MODE) 1444 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1265 const_iv (SAVE_DIR_MODE)
1266 1445
1267 const_iv (M_PAPER) 1446 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1268 const_iv (M_IRON) 1447 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1269 const_iv (M_GLASS) 1448 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1270 const_iv (M_LEATHER) 1449 const_iv (M_ICE) const_iv (M_SPECIAL)
1271 const_iv (M_WOOD)
1272 const_iv (M_ORGANIC)
1273 const_iv (M_STONE)
1274 const_iv (M_CLOTH)
1275 const_iv (M_ADAMANT)
1276 const_iv (M_LIQUID)
1277 const_iv (M_SOFT_METAL)
1278 const_iv (M_BONE)
1279 const_iv (M_ICE)
1280 const_iv (M_SPECIAL)
1281 1450
1282 const_iv (SK_EXP_ADD_SKILL) 1451 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1283 const_iv (SK_EXP_TOTAL) 1452 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1284 const_iv (SK_EXP_NONE)
1285 const_iv (SK_SUBTRACT_SKILL_EXP)
1286 1453
1287 const_iv (SK_LOCKPICKING) 1454 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1288 const_iv (SK_HIDING) 1455 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1289 const_iv (SK_SMITHERY) 1456 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1290 const_iv (SK_BOWYER) 1457 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1291 const_iv (SK_JEWELER) 1458 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1292 const_iv (SK_ALCHEMY) 1459 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1293 const_iv (SK_STEALING) 1460 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1294 const_iv (SK_LITERACY) 1461 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1295 const_iv (SK_BARGAINING) 1462 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1296 const_iv (SK_JUMPING) 1463 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1297 const_iv (SK_DET_MAGIC)
1298 const_iv (SK_ORATORY)
1299 const_iv (SK_SINGING)
1300 const_iv (SK_DET_CURSE)
1301 const_iv (SK_FIND_TRAPS)
1302 const_iv (SK_MEDITATION)
1303 const_iv (SK_PUNCHING)
1304 const_iv (SK_FLAME_TOUCH)
1305 const_iv (SK_KARATE)
1306 const_iv (SK_CLIMBING)
1307 const_iv (SK_WOODSMAN)
1308 const_iv (SK_INSCRIPTION)
1309 const_iv (SK_ONE_HANDED_WEAPON)
1310 const_iv (SK_MISSILE_WEAPON)
1311 const_iv (SK_THROWING)
1312 const_iv (SK_USE_MAGIC_ITEM)
1313 const_iv (SK_DISARM_TRAPS)
1314 const_iv (SK_SET_TRAP)
1315 const_iv (SK_THAUMATURGY)
1316 const_iv (SK_PRAYING)
1317 const_iv (SK_CLAWING)
1318 const_iv (SK_LEVITATION)
1319 const_iv (SK_SUMMONING)
1320 const_iv (SK_PYROMANCY)
1321 const_iv (SK_EVOCATION)
1322 const_iv (SK_SORCERY)
1323 const_iv (SK_TWO_HANDED_WEAPON)
1324 const_iv (SK_SPARK_TOUCH)
1325 const_iv (SK_SHIVER)
1326 const_iv (SK_ACID_SPLASH)
1327 const_iv (SK_POISON_NAIL) 1464 const_iv (SK_POISON_NAIL)
1328 1465
1329 const_iv (SOUND_NEW_PLAYER) 1466 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1330 const_iv (SOUND_FIRE_ARROW) 1467 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1331 const_iv (SOUND_LEARN_SPELL) 1468 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1332 const_iv (SOUND_FUMBLE_SPELL) 1469 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1333 const_iv (SOUND_WAND_POOF) 1470 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1334 const_iv (SOUND_OPEN_DOOR) 1471 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1335 const_iv (SOUND_PUSH_PLAYER)
1336 const_iv (SOUND_PLAYER_HITS1)
1337 const_iv (SOUND_PLAYER_HITS2)
1338 const_iv (SOUND_PLAYER_HITS3)
1339 const_iv (SOUND_PLAYER_HITS4)
1340 const_iv (SOUND_PLAYER_IS_HIT1)
1341 const_iv (SOUND_PLAYER_IS_HIT2)
1342 const_iv (SOUND_PLAYER_IS_HIT3)
1343 const_iv (SOUND_PLAYER_KILLS)
1344 const_iv (SOUND_PET_IS_KILLED)
1345 const_iv (SOUND_PLAYER_DIES)
1346 const_iv (SOUND_OB_EVAPORATE)
1347 const_iv (SOUND_OB_EXPLODE)
1348 const_iv (SOUND_CLOCK)
1349 const_iv (SOUND_TURN_HANDLE)
1350 const_iv (SOUND_FALL_HOLE)
1351 const_iv (SOUND_DRINK_POISON)
1352 const_iv (SOUND_CAST_SPELL_0)
1353 1472
1354 const_iv (PREFER_LOW) 1473 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1355 const_iv (PREFER_HIGH)
1356 1474
1357 const_iv (ATNR_PHYSICAL) 1475 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1358 const_iv (ATNR_MAGIC) 1476 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1359 const_iv (ATNR_FIRE) 1477 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1360 const_iv (ATNR_ELECTRICITY) 1478 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1361 const_iv (ATNR_COLD) 1479 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1362 const_iv (ATNR_CONFUSION) 1480 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1363 const_iv (ATNR_ACID) 1481 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1364 const_iv (ATNR_DRAIN)
1365 const_iv (ATNR_WEAPONMAGIC)
1366 const_iv (ATNR_GHOSTHIT)
1367 const_iv (ATNR_POISON)
1368 const_iv (ATNR_SLOW)
1369 const_iv (ATNR_PARALYZE)
1370 const_iv (ATNR_TURN_UNDEAD)
1371 const_iv (ATNR_FEAR)
1372 const_iv (ATNR_CANCELLATION)
1373 const_iv (ATNR_DEPLETE)
1374 const_iv (ATNR_DEATH)
1375 const_iv (ATNR_CHAOS)
1376 const_iv (ATNR_COUNTERSPELL)
1377 const_iv (ATNR_GODPOWER)
1378 const_iv (ATNR_HOLYWORD)
1379 const_iv (ATNR_BLIND)
1380 const_iv (ATNR_INTERNAL)
1381 const_iv (ATNR_LIFE_STEALING)
1382 const_iv (ATNR_DISEASE)
1383 1482
1384 const_iv (MAP_FLUSH) 1483 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1385 const_iv (MAP_PLAYER_UNIQUE)
1386 const_iv (MAP_BLOCK)
1387 const_iv (MAP_STYLE) 1484 const_iv (MAP_INACTIVE)
1388 const_iv (MAP_OVERLAY)
1389 1485
1390 const_iv (MAP_IN_MEMORY) 1486 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1391 const_iv (MAP_SWAPPED) 1487 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1392 const_iv (MAP_LOADING)
1393 const_iv (MAP_SAVING)
1394 1488
1395 const_iv (KLASS_GLOBAL) 1489 const_iv (VERSION_CS) const_iv (VERSION_SC)
1396 const_iv (KLASS_OBJECT) 1490
1397 const_iv (KLASS_PLAYER) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1398 const_iv (KLASS_MAP) 1492
1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1494
1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1496
1497 // random map generator
1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500
1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1504
1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1507
1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1510
1511 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1512 const_iv (FT_RSRC) const_iv (FT_NUM)
1399 }; 1513 };
1400 1514
1401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1403 1517
1404 static const struct { 1518 static const struct {
1405 const char *name; 1519 const char *name;
1406 int skip; 1520 int skip;
1407 IV klass; 1521 IV klass;
1418 { 1532 {
1419 AV *event = newAV (); 1533 AV *event = newAV ();
1420 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1421 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1422 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1423 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1424 } 1538 }
1425
1426 static const struct {
1427 int dtype;
1428 const char *name;
1429 IV idx;
1430 } *cprop, prop_table[] = {
1431# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1432 prop (CFAPI_INT, MAP_PROP_FLAGS)
1433 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1434 prop (CFAPI_STRING, MAP_PROP_PATH)
1435 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1436 prop (CFAPI_STRING, MAP_PROP_NAME)
1437 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1438 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1439 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1440 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1441 prop (CFAPI_INT, MAP_PROP_WIDTH)
1442 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1443 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1444 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1445 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1446 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1447 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1448 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1449 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1450 prop (CFAPI_INT, MAP_PROP_SKY)
1451 prop (CFAPI_INT, MAP_PROP_WPARTX)
1452 prop (CFAPI_INT, MAP_PROP_WPARTY)
1453 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1454 prop (CFAPI_PREGION, MAP_PROP_REGION)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1457 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1460 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1461 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1462 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1463 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1464 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1465 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1466 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1467 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1468 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1469 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1470 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1471 prop (CFAPI_INT, OBJECT_PROP_X)
1472 prop (CFAPI_INT, OBJECT_PROP_Y)
1473 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1475 prop (CFAPI_INT, OBJECT_PROP_NROF)
1476 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1477 prop (CFAPI_INT, OBJECT_PROP_FACING)
1478 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1479 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1480 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1481 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1482 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1483 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1484 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1485 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1487 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1488 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1489 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1490 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1491 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1493 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1494 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1495 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1496 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1497 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1498 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1499 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1500 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1501 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1502 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1503 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1504 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1506 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1507 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1508 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1509 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1510 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1512 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1513 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1514 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1515 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1516 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1517 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1518 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1520 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1523 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1524 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1525 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1526 prop (CFAPI_INT, OBJECT_PROP_STR)
1527 prop (CFAPI_INT, OBJECT_PROP_DEX)
1528 prop (CFAPI_INT, OBJECT_PROP_CON)
1529 prop (CFAPI_INT, OBJECT_PROP_WIS)
1530 prop (CFAPI_INT, OBJECT_PROP_INT)
1531 prop (CFAPI_INT, OBJECT_PROP_POW)
1532 prop (CFAPI_INT, OBJECT_PROP_CHA)
1533 prop (CFAPI_INT, OBJECT_PROP_WC)
1534 prop (CFAPI_INT, OBJECT_PROP_AC)
1535 prop (CFAPI_INT, OBJECT_PROP_HP)
1536 prop (CFAPI_INT, OBJECT_PROP_SP)
1537 prop (CFAPI_INT, OBJECT_PROP_GP)
1538 prop (CFAPI_INT, OBJECT_PROP_FP)
1539 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1540 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1541 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1542 prop (CFAPI_INT, OBJECT_PROP_DAM)
1543 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1544 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1545 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1546 prop (CFAPI_INT, OBJECT_PROP_FACE)
1547 };
1548
1549 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1550 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1551
1552 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1553 {
1554 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1555 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1556 }
1557
1558 //I_EVENT_API (PACKAGE);
1559} 1539}
1560 1540
1561void _reload_1 () 1541void _gv_clear (SV *gv)
1562 CODE: 1542 CODE:
1563 cb_global = get_av ("cf::CB_GLOBAL", 1); 1543 assert (SvTYPE (gv) == SVt_PVGV);
1564 cb_object = get_av ("cf::CB_OBJECT", 1); 1544# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1565 cb_player = get_av ("cf::CB_PLAYER", 1); 1545 f (GvGP (gv)->gp_form);
1566 cb_type = get_av ("cf::CB_TYPE" , 1); 1546 f (GvGP (gv)->gp_io);
1567 cb_map = get_av ("cf::CB_MAP" , 1); 1547 f (GvGP (gv)->gp_sv);
1548 f (GvGP (gv)->gp_av);
1549 f (GvGP (gv)->gp_hv);
1550 f (GvGP (gv)->gp_cv);
1551 GvCVGEN (gv) = 0;
1552 GvMULTI_off (gv);
1553# undef f
1568 1554
1569void _reload_2 () 1555void _connect_to_perl ()
1556
1557void _recalc_want ()
1558
1559# not used by default anymore
1560void _global_reattach ()
1570 CODE: 1561 CODE:
1571{ 1562{
1572 // reattach to all attachable objects in the game. 1563 // reattach to all attachable objects in the game.
1573 for (player *pl = first_player; pl; pl = pl->next) 1564 for_all_clients (ns)
1574 reattach (pl); 1565 ns->reattach ();
1575 1566
1576 for (mapstruct *map = first_map; map; map = map->next) 1567 for_all_objects (op)
1577 reattach (map);
1578
1579 for (object *op = objects; op; op = op->next)
1580 reattach (op); 1568 op->reattach ();
1569}
1570
1571# support function for map-world.ext
1572void _quantise (SV *data_sv, SV *plt_sv)
1573 CODE:
1574{
1575 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1576 croak ("_quantise called with invalid agruments");
1577
1578 plt_sv = SvRV (plt_sv);
1579 SV **plt = AvARRAY (plt_sv);
1580 int plt_count = AvFILL (plt_sv) + 1;
1581
1582 STRLEN len;
1583 char *data = SvPVbyte (data_sv, len);
1584 char *dst = data;
1585
1586 while (len >= 3)
1587 {
1588 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1589 {
1590 char *val = SvPVX (*val_sv);
1591
1592 if (val [0] == data [0]
1593 && val [1] == data [1]
1594 && val [2] == data [2])
1595 {
1596 *dst++ = val [3];
1597 goto next;
1598 }
1599 }
1600
1601 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1602 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1603 dst - SvPVX (data_sv), len);
1604
1605 next:
1606 data += 3;
1607 len -= 3;
1608 }
1609
1610 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1611}
1612
1613void init_anim ()
1614
1615void init_globals ()
1616
1617void init_experience ()
1618
1619void init_attackmess ()
1620
1621void init_dynamic ()
1622
1623void load_settings ()
1624
1625void load_materials ()
1626
1627void init_uuid ()
1628 CODE:
1629 UUID::init ();
1630
1631void init_signals ()
1632
1633void init_commands ()
1634
1635void init_skills ()
1636
1637void init_beforeplay ()
1638
1639void evthread_start (int aiofd)
1640
1641void cede_to_tick ()
1642 CODE:
1643 coroapi::cede_to_tick ();
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNVX (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1650
1651int tick_inhibit ()
1652 CODE:
1653 RETVAL = tick_inhibit;
1654 OUTPUT:
1655 RETVAL
1656
1657void tick_inhibit_inc ()
1658 CODE:
1659 ++tick_inhibit;
1660
1661void tick_inhibit_dec ()
1662 CODE:
1663 if (!--tick_inhibit)
1664 if (tick_pending)
1665 {
1666 ev_async_send (EV_DEFAULT, &tick_watcher);
1667 coroapi::cede ();
1668 }
1669
1670void server_tick ()
1671 CODE:
1672{
1673 NOW = ev_now (EV_DEFAULT);
1674 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1675 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1676 runtime = SvNVX (sv_runtime);
1677
1678 server_tick ();
1679
1680 NOW = ev_time ();
1681 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1682 runtime += TICK;
1683 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1581} 1684}
1582 1685
1583NV floor (NV x) 1686NV floor (NV x)
1584 1687
1585NV ceil (NV x) 1688NV ceil (NV x)
1586 1689
1587void server_tick () 1690NV rndm (...)
1691 ALIAS:
1692 rmg_rndm = 1
1693 CODE:
1694{
1695 rand_gen &gen = ix ? rmg_rndm : rndm;
1696 switch (items)
1697 {
1698 case 0: RETVAL = gen (); break;
1699 case 1: RETVAL = gen (SvUV (ST (0))); break;
1700 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1701 default: croak ("cf::rndm requires none, one or two parameters."); break;
1702 }
1703}
1704 OUTPUT:
1705 RETVAL
1588 1706
1707NV clamp (NV value, NV min_value, NV max_value)
1708 CODE:
1709 RETVAL = clamp (value, min_value, max_value);
1710 OUTPUT:
1711 RETVAL
1712
1713NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1714 CODE:
1715 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1716 OUTPUT:
1717 RETVAL
1718
1719void weaken (...)
1720 PROTOTYPE: @
1721 CODE:
1722 while (items > 0)
1723 sv_rvweaken (ST (--items));
1724
1589void 1725void
1590LOG (int level, char *msg) 1726log_backtrace (utf8_string msg)
1727
1728void
1729LOG (int flags, utf8_string msg)
1591 PROTOTYPE: $$ 1730 PROTOTYPE: $$
1592 C_ARGS: (LogLevel)level, "%s", msg 1731 C_ARGS: flags, "%s", msg
1593 1732
1594char *path_combine (char *base, char *path) 1733octet_string path_combine (octet_string base, octet_string path)
1595 PROTOTYPE: $$ 1734 PROTOTYPE: $$
1596 1735
1597char *path_combine_and_normalize (char *base, char *path) 1736octet_string path_combine_and_normalize (octet_string base, octet_string path)
1598 PROTOTYPE: $$ 1737 PROTOTYPE: $$
1599 1738
1600const char *
1601get_maps_directory (char *path)
1602 PROTOTYPE: $
1603 ALIAS: maps_directory = 0
1604 CODE:
1605 RETVAL = create_pathname (path);
1606 OUTPUT: RETVAL
1607
1608void 1739void
1609sub_generation_inc () 1740sub_generation_inc ()
1610 CODE: 1741 CODE:
1611 PL_sub_generation++; 1742 PL_sub_generation++;
1612 1743
1613char * 1744const_octet_string
1614mapdir () 1745mapdir ()
1615 PROTOTYPE: 1746 PROTOTYPE:
1616 ALIAS: 1747 ALIAS:
1617 mapdir = 0 1748 mapdir = 0
1618 uniquedir = 1 1749 uniquedir = 1
1632 case 5: RETVAL = settings.playerdir; break; 1763 case 5: RETVAL = settings.playerdir; break;
1633 case 6: RETVAL = settings.datadir ; break; 1764 case 6: RETVAL = settings.datadir ; break;
1634 } 1765 }
1635 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1636 1767
1768void abort ()
1769
1770void reset_signals ()
1771
1772void fork_abort (const_octet_string cause = "cf::fork_abort")
1773
1774void cleanup (const_octet_string cause, bool make_core = false)
1775
1776void emergency_save ()
1777
1778void _exit (int status = EXIT_SUCCESS)
1779
1780#if _POSIX_MEMLOCK
1781
1782int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1783 INIT:
1784#if __GLIBC__
1785 mallopt (M_TOP_PAD, 1024 * 1024);
1786 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1787 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1788 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1789#endif
1790
1791int munlockall ()
1792
1793#endif
1794
1637int 1795int
1638cf_find_animation (char *text) 1796malloc_trim (IV pad = 0)
1797
1798void
1799mallinfo ()
1800 PPCODE:
1801{
1802#if __GLIBC__
1803 struct mallinfo mai = mallinfo ();
1804 EXTEND (SP, 10*2);
1805 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1806 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1807 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1808 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1809 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1810 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1811 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1812 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1813 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1814 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1815#endif
1816 EXTEND (SP, 5*2);
1817 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1818 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1819 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1820 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1821 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1822}
1823
1824int find_animation (utf8_string text)
1639 PROTOTYPE: $ 1825 PROTOTYPE: $
1640 1826
1641int random_roll(int min, int max, object *op, int goodbad); 1827int random_roll (int min, int max, object *op, int goodbad);
1642 1828
1643const char *cost_string_from_value(uint64 cost, int approx = 0) 1829const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1644
1645int invoke (int event, ...)
1646 CODE:
1647 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1648 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1649 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1650 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1651 OUTPUT: RETVAL
1652 1830
1653int 1831int
1654exp_to_level (val64 exp) 1832exp_to_level (val64 exp)
1655 CODE: 1833 CODE:
1656{ 1834{
1687 RETVAL = newSVpv (resist_plus[atnr], 0); 1865 RETVAL = newSVpv (resist_plus[atnr], 0);
1688 else 1866 else
1689 XSRETURN_UNDEF; 1867 XSRETURN_UNDEF;
1690 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1691 1869
1870UUID
1871uuid_cur ()
1872 CODE:
1873 RETVAL = UUID::cur;
1874 OUTPUT:
1875 RETVAL
1876
1877UUID
1878uuid_gen ()
1879 CODE:
1880 RETVAL = UUID::gen ();
1881 OUTPUT:
1882 RETVAL
1883
1884val64
1885uuid_seq (UUID uuid)
1886 CODE:
1887 RETVAL = uuid.seq;
1888 OUTPUT:
1889 RETVAL
1890
1891UUID
1892uuid_str (val64 seq)
1893 CODE:
1894 RETVAL.seq = seq;
1895 OUTPUT:
1896 RETVAL
1897
1898void
1899coin_names ()
1900 PPCODE:
1901 EXTEND (SP, NUM_COINS);
1902 for (int i = 0; i < NUM_COINS; ++i)
1903 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1904
1905void
1906coin_archetypes ()
1907 PPCODE:
1908 EXTEND (SP, NUM_COINS);
1909 for (int i = 0; i < NUM_COINS; ++i)
1910 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1911
1912bool
1913load_resource_file_ (octet_string filename)
1914
1915void
1916fix_weight ()
1917
1918MODULE = cf PACKAGE = cf::attachable
1919
1692int 1920int
1693_valid (SV *obj) 1921valid (SV *obj)
1694 CODE: 1922 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1923 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT: 1924 OUTPUT:
1697 RETVAL 1925 RETVAL
1698 1926
1927void
1928debug_trace (attachable *obj, bool on = true)
1929 CODE:
1930 obj->flags &= ~attachable::F_DEBUG_TRACE;
1931 if (on)
1932 obj->flags |= attachable::F_DEBUG_TRACE;
1933
1934int mortals_size ()
1935 CODE:
1936 RETVAL = attachable::mortals.size ();
1937 OUTPUT: RETVAL
1938
1939#object *mortals (U32 index)
1940# CODE:
1941# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1942# OUTPUT: RETVAL
1943
1944INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1945
1946MODULE = cf PACKAGE = cf::global
1947
1948int invoke (SV *klass, int event, ...)
1949 CODE:
1950 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1951 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1952 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1953 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1954 OUTPUT: RETVAL
1955
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1956MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1957
1958INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1700 1959
1701int invoke (object *op, int event, ...) 1960int invoke (object *op, int event, ...)
1702 CODE: 1961 CODE:
1703 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1962 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1704 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1964 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1965 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1708 1967
1709SV *registry (object *op) 1968SV *registry (object *op)
1969
1970int objects_size ()
1710 CODE: 1971 CODE:
1711 RETVAL = registry_of (op); 1972 RETVAL = objects.size ();
1712 OUTPUT: 1973 OUTPUT: RETVAL
1974
1975object *objects (U32 index)
1976 CODE:
1977 RETVAL = index < objects.size () ? objects [index] : 0;
1978 OUTPUT: RETVAL
1979
1980int actives_size ()
1981 CODE:
1982 RETVAL = actives.size ();
1983 OUTPUT: RETVAL
1984
1985object *actives (U32 index)
1986 CODE:
1987 RETVAL = index < actives.size () ? actives [index] : 0;
1988 OUTPUT: RETVAL
1989
1990int mortals_size ()
1991 CODE:
1992 RETVAL = attachable::mortals.size ();
1993 OUTPUT: RETVAL
1994
1995const char *slot_use_name (U32 slot)
1996 ALIAS:
1997 slot_nonuse_name = 1
1998 CODE:
1999{
2000 if (slot >= NUM_BODY_LOCATIONS)
2001 croak ("body slot index out of range");
2002
2003 switch (ix)
2004 {
2005 case 0: RETVAL = body_locations[slot].use_name; break;
2006 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2007 }
2008}
2009 OUTPUT:
1713 RETVAL 2010 RETVAL
2011
2012# missing properties
1714 2013
1715object *head (object *op) 2014object *head (object *op)
1716 PROTOTYPE: $ 2015 PROTOTYPE: $
1717 ALIAS:
1718 more = 1
1719 above = 2
1720 below = 3
1721 CODE: 2016 CODE:
1722 switch (ix) 2017 RETVAL = op->head_ ();
1723 {
1724 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1725 case 1: RETVAL = op->more; break;
1726 case 2: RETVAL = op->above; break;
1727 case 3: RETVAL = op->below; break;
1728 }
1729 OUTPUT:
1730 RETVAL 2018 OUTPUT: RETVAL
1731
1732SV *
1733get_property (object *obj, int type, int idx)
1734 CODE:
1735 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1736 OUTPUT: RETVAL
1737
1738SV *
1739set_property (object *obj, int type, int idx, SV *newval)
1740 CODE:
1741 switch (type)
1742 {
1743 case CFAPI_INT:
1744 cf_object_set_int_property (obj, idx, SvIV (newval));
1745 break;
1746 case CFAPI_LONG:
1747 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1748 break;
1749 case CFAPI_DOUBLE:
1750 {
1751 int unused_type;
1752 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1753 }
1754 break;
1755 case CFAPI_STRING:
1756 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1757 break;
1758 case CFAPI_POBJECT:
1759 {
1760 int unused_type;
1761 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1762 }
1763 break;
1764 default:
1765 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1766 }
1767
1768# missing properties
1769
1770void
1771set_attacktype (object *obj, U32 attacktype)
1772 CODE:
1773 obj->attacktype = attacktype;
1774
1775U32
1776get_attacktype (object *obj)
1777 ALIAS:
1778 attacktype = 0
1779 CODE:
1780 RETVAL = obj->attacktype;
1781 OUTPUT: RETVAL
1782
1783# missing in plug-in api, of course
1784void
1785set_food (object *obj, int food)
1786 CODE:
1787 obj->stats.food = food;
1788
1789int
1790get_food (object *obj)
1791 ALIAS:
1792 food = 0
1793 CODE:
1794 RETVAL = obj->stats.food;
1795 OUTPUT: RETVAL
1796 2019
1797void 2020void
1798inv (object *obj) 2021inv (object *obj)
1799 PROTOTYPE: $ 2022 PROTOTYPE: $
1800 PPCODE: 2023 PPCODE:
1801{ 2024{
1802 object *o;
1803 for (o = obj->inv; o; o = o->below) 2025 for (object *o = obj->inv; o; o = o->below)
1804 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2026 XPUSHs (sv_2mortal (to_sv (o)));
1805} 2027}
1806 2028
1807int cf_object_get_resistance (object *op, int rtype) 2029void
1808 ALIAS: resistance = 0 2030set_animation (object *op, int idx)
2031 CODE:
2032 SET_ANIMATION (op, idx);
1809 2033
1810int cf_object_get_flag (object *op, int flag) 2034int
1811 ALIAS: flag = 0 2035num_animations (object *op)
2036 CODE:
2037 RETVAL = NUM_ANIMATIONS (op);
2038 OUTPUT: RETVAL
1812 2039
1813void cf_object_set_flag (object *op, int flag, int value) 2040int slot_info (object *op, UV slot, int value = 0)
2041 ALIAS:
2042 slot_used = 1
2043 CODE:
2044{
2045 if (slot >= NUM_BODY_LOCATIONS)
2046 croak ("body slot index out of range");
1814 2047
2048 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2049
2050 if (items > 2)
2051 if (ix)
2052 op->slot[slot].used = value;
2053 else
2054 op->slot[slot].info = value;
2055}
2056 OUTPUT:
2057 RETVAL
2058
2059object *find_best_object_match (object *op, utf8_string match)
2060
2061object *find_marked_object (object *op)
2062
1815int need_identify (const object *obj); 2063int need_identify (object *obj);
1816 2064
1817int apply_shop_mat (object *shop_mat, object *op); 2065int apply_shop_mat (object *shop_mat, object *op);
1818 2066
1819int move (object *op, int dir, object *originator = op) 2067int move (object *op, int dir, object *originator = op)
1820 CODE: 2068 CODE:
1821 RETVAL = move_ob (op, dir, originator); 2069 RETVAL = move_ob (op, dir, originator);
1822 OUTPUT: 2070 OUTPUT:
1823 RETVAL 2071 RETVAL
1824 2072
1825void cf_object_apply (object *op, object *author, int flags = 0) 2073void apply (object *applier, object *applied, int flags = 0)
2074 CODE:
2075 manual_apply (applied, applier, flags);
1826 2076
1827void cf_object_apply_below (object *op) 2077void apply_below (object *op)
2078 CODE:
2079 player_apply_below (op);
1828 2080
1829void cf_object_remove (object *op) 2081int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1830 2082
1831void cf_object_free (object *op)
1832
1833object *cf_object_present_archname_inside (object *op, char *whatstr)
1834
1835int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1836
1837int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1838
1839object *cf_object_clone (object *op, int clonetype = 0)
1840
1841int cf_object_pay_item (object *op, object *buyer) 2083int pay_item (object *op, object *buyer)
2084 CODE:
2085 RETVAL = pay_for_item (op, buyer);
2086 OUTPUT: RETVAL
1842 2087
1843int cf_object_pay_amount (object *op, uint64 amount) 2088int pay_amount (object *op, uint64 amount)
2089 CODE:
2090 RETVAL = pay_for_amount (amount, op);
2091 OUTPUT: RETVAL
1844 2092
1845void pay_player (object *op, uint64 amount) 2093void pay_player (object *op, uint64 amount)
1846 2094
1847val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2095val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1848 2096
1849int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2097int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1850 2098
1851int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2099void learn_spell (object *op, object *sp, int special_prayer = 0)
2100 CODE:
2101 do_learn_spell (op, sp, special_prayer);
1852 2102
1853void cf_object_learn_spell (object *op, object *sp)
1854
1855void cf_object_forget_spell (object *op, object *sp) 2103void forget_spell (object *op, object *sp)
2104 CODE:
2105 do_forget_spell (op, query_name (sp));
1856 2106
1857object *cf_object_check_for_spell (object *op, char *spellname) 2107object *check_for_spell (object *op, utf8_string spellname)
2108 CODE:
2109 RETVAL = check_spell_known (op, spellname);
2110 OUTPUT: RETVAL
1858 2111
1859int cf_object_query_money (object *op) 2112int query_money (object *op)
1860 ALIAS: money = 0 2113 ALIAS: money = 0
1861 2114
1862int cf_object_query_cost (object *op, object *who, int flags) 2115val64 query_cost (object *op, object *who, int flags)
1863 ALIAS: cost = 0 2116 ALIAS: cost = 0
1864 2117
1865void cf_object_activate_rune (object *op , object *victim) 2118void spring_trap (object *op, object *victim)
1866 2119
1867int cf_object_check_trigger (object *op, object *cause) 2120int check_trigger (object *op, object *cause)
1868 2121
1869int cf_object_out_of_map (object *op, int x, int y)
1870
1871void cf_object_drop (object *op, object *author) 2122void drop (object *who, object *op)
1872 2123
1873void cf_object_take (object *op, object *author)
1874
1875object *cf_object_insert_object (object *op, object *container)
1876
1877const char *cf_object_get_msg (object *ob)
1878 ALIAS: msg = 0
1879
1880object *cf_object_insert_in_ob (object *ob, object *where)
1881
1882int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1883
1884void cf_object_update (object *op, int flags)
1885
1886void cf_object_pickup (object *op, object *what) 2124void pick_up (object *who, object *op)
1887 2125
1888object *cf_create_object_by_name (const char *name) 2126void update_object (object *op, int action)
1889 2127
1890void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2128void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1891 2129
1892void player_lvl_adj (object *who, object *skill = 0) 2130void player_lvl_adj (object *who, object *skill = 0)
1893 2131
1894int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2132int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895 2133
1897 2135
1898void push_button (object *op); 2136void push_button (object *op);
1899 2137
1900void use_trigger (object *op); 2138void use_trigger (object *op);
1901 2139
1902void add_button_link (object *button, mapstruct *map, int connected); 2140void add_button_link (object *button, maptile *map, int connected);
1903 2141
1904void remove_button_link (object *op); 2142void remove_button_link (object *op);
1905 2143
1906void 2144void handle_apply_yield (object *op);
1907cf_object_set_resistance (object *op, int rtype, int val)
1908 CODE:
1909 if (rtype >= 0 && rtype < NROFATTACKS)
1910 op->resist[rtype] = val;
1911 2145
1912 2146
1913MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2147MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914
1915void cf_fix_object (object *pl)
1916 ALIAS: fix = 0
1917
1918object *cf_insert_ob_in_ob (object *ob, object *where)
1919 2148
1920# no clean way to get an object from an archetype - stupid idiotic 2149# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2150# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 2151
1923object *new (const char *archetype = 0) 2152object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 2153 PROTOTYPE: ;$
1925 CODE: 2154 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2155 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 2156 OUTPUT:
1928 RETVAL 2157 RETVAL
1929 2158
2159object *find_object (U32 tag)
2160
2161# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2162object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 2163 PROTOTYPE: $$$$$$
1932 CODE: 2164 CODE:
1933{ 2165{
1934 int unused_type; 2166 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 2167}
1937 2168
1938# syntatic sugar for easier use in event callbacks. 2169shstr
1939const char *options (object *op) 2170object::kv_get (shstr key)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944 2171
1945player *contr (object *op) 2172void
1946 CODE: 2173object::kv_del (shstr key)
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949 2174
1950const char *get_ob_key_value (object *op, const char *key) 2175void
1951 2176object::kv_set (shstr key, shstr value)
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1953 2177
1954object *get_nearest_player (object *ob) 2178object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 2179 ALIAS: nearest_player = 0
1956 PREINIT: 2180 PREINIT:
1957 extern object *get_nearest_player (object *); 2181 extern object *get_nearest_player (object *);
1959void rangevector (object *ob, object *other, int flags = 0) 2183void rangevector (object *ob, object *other, int flags = 0)
1960 PROTOTYPE: $$;$ 2184 PROTOTYPE: $$;$
1961 PPCODE: 2185 PPCODE:
1962{ 2186{
1963 rv_vector rv; 2187 rv_vector rv;
2188
2189 PUTBACK;
1964 get_rangevector (ob, other, &rv, flags); 2190 get_rangevector (ob, other, &rv, flags);
2191 SPAGAIN;
2192
1965 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction)); 2197 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2198 PUSHs (to_sv (rv.part));
1971} 2199}
1972 2200
1973bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
1974 CODE: 2202 CODE:
1975 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
1977 2205
1978char * 2206const_utf8_string
1979base_name (object *ob, int plural) 2207base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2208 CODE:
1981 RETVAL = cf_query_base_name (ob, plural); 2209 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2210 OUTPUT: RETVAL
1983 2211
1984living * 2212# return the tail of an object, excluding itself
2213void
1985stats (object *ob) 2214tail (object *op)
1986 CODE: 2215 PPCODE:
1987 RETVAL = &ob->stats; 2216 while ((op = op->more))
1988 OUTPUT: RETVAL 2217 XPUSHs (sv_2mortal (to_sv (op)));
1989
1990 2218
1991MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1992 2220
1993player *player (object *op) 2221player *player (object *op)
1994 CODE: 2222 CODE:
1995 RETVAL = op->contr; 2223 RETVAL = op->contr;
1996 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
1997 2225
2226bool move_player (object *op, int dir)
2227
2228void check_score (object *op)
2229
1998void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2230void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1999 2231 CODE:
2000object *cf_player_send_inventory (object *op) 2232 new_draw_info (flags, 0, op, txt);
2001
2002char *cf_player_get_ip (object *op)
2003 ALIAS: ip = 0
2004
2005object *cf_player_get_marked_item (object *op)
2006 ALIAS: marked_item = 0
2007
2008void cf_player_set_marked_item (object *op, object *ob)
2009
2010partylist *cf_player_get_party (object *op)
2011 ALIAS: party = 0
2012
2013void cf_player_set_party (object *op, partylist *party)
2014 2233
2015void kill_player (object *op) 2234void kill_player (object *op)
2016 2235
2236void esrv_send_item (object *pl, object *item)
2237
2238void esrv_update_item (object *pl, int what, object *item)
2239 C_ARGS: what, pl, item
2240
2241void esrv_del_item (object *pl, int tag)
2242 C_ARGS: pl->contr, tag
2243
2244int command_summon (object *op, utf8_string params)
2245
2246int command_arrest (object *op, utf8_string params)
2247
2248
2017MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2250
2251INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2018 2252
2019int invoke (player *pl, int event, ...) 2253int invoke (player *pl, int event, ...)
2020 CODE: 2254 CODE:
2021 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2022 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2257 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2024 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2258 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2025 OUTPUT: RETVAL 2259 OUTPUT: RETVAL
2026 2260
2027SV *registry (player *pl) 2261SV *registry (player *pl)
2262
2263void
2264save_stats (player *pl)
2028 CODE: 2265 CODE:
2029 RETVAL = registry_of (pl); 2266 pl->ob->stats.hp = pl->ob->stats.maxhp;
2267 pl->ob->stats.sp = pl->ob->stats.maxsp;
2268 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2269 pl->orig_stats = pl->ob->stats;
2270
2271# should only be temporary
2272void esrv_new_player (player *pl)
2273
2274#d# TODO: replace by blocked_los accessor, fix code using this
2275bool
2276cell_visible (player *pl, int dx, int dy)
2277 CODE:
2278 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2030 OUTPUT: 2279 OUTPUT:
2031 RETVAL 2280 RETVAL
2032 2281
2033player *cf_player_find (char *name)
2034 PROTOTYPE: $
2035
2036void cf_player_move (player *pl, int dir)
2037
2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039
2040# nonstandard
2041object *ob (player *pl)
2042 CODE:
2043 RETVAL = pl->ob;
2044 OUTPUT: RETVAL
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051player *next (player *pl)
2052 CODE:
2053 RETVAL = pl->next;
2054 OUTPUT: RETVAL
2055
2056bool
2057cell_visible (player *pl, int dx, int dy)
2058 CODE:
2059 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2060 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2061 OUTPUT:
2062 RETVAL
2063
2064char *
2065client (player *pl)
2066 CODE:
2067 RETVAL = pl->socket.client;
2068 OUTPUT:
2069 RETVAL
2070
2071char *
2072host (player *pl)
2073 CODE:
2074 RETVAL = pl->socket.host;
2075 OUTPUT:
2076 RETVAL
2077
2078char *
2079killer (player *pl, char *killer = 0)
2080 CODE:
2081 if (killer)
2082 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2083 RETVAL = pl->killer;
2084 OUTPUT:
2085 RETVAL
2086
2087void
2088buggy_mapscroll (player *pl, int value = 1)
2089 CODE:
2090 pl->socket.buggy_mapscroll = value;
2091
2092void 2282void
2093send (player *pl, SV *packet) 2283send (player *pl, SV *packet)
2094 CODE: 2284 CODE:
2095{ 2285{
2096 STRLEN len; 2286 STRLEN len;
2097 char *buf = SvPVbyte (packet, len); 2287 char *buf = SvPVbyte (packet, len);
2098 2288
2099 Write_String_To_Socket (&pl->socket, buf, len); 2289 if (len > MAXSOCKBUF)
2290 pl->failmsg ("[packet too long for client]");
2291 else if (pl->ns)
2292 pl->ns->send_packet (buf, len);
2100} 2293}
2101 2294
2102int 2295void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2103listening (player *pl, int new_value = -1) 2296 PROTOTYPE: $;$$$
2104 CODE:
2105 RETVAL = pl->listening;
2106 if (new_value >= 0)
2107 pl->listening = new_value;
2108 OUTPUT:
2109 RETVAL
2110
2111void get_savebed (player *pl)
2112 ALIAS:
2113 savebed = 0
2114 PPCODE: 2297 PPCODE:
2298 if (GIMME_V != G_VOID)
2299 {
2115 EXTEND (SP, 3); 2300 EXTEND (SP, 3);
2116 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2301 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2117 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2302 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2118 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2303 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2119 2304 }
2120void set_savebed (player *pl, char *map_path, int x, int y) 2305 if (map_path) sv_to (map_path, pl->savebed_map);
2121 CODE: 2306 if (x) sv_to (x, pl->bed_x);
2122 strcpy (pl->savebed_map, map_path); 2307 if (y) sv_to (y, pl->bed_y);
2123 pl->bed_x = x;
2124 pl->bed_y = y;
2125 2308
2126void 2309void
2127list () 2310list ()
2128 PPCODE: 2311 PPCODE:
2129{ 2312 for_all_players (pl)
2130 player *pl; 2313 XPUSHs (sv_2mortal (to_sv (pl)));
2131 for (pl = first_player; pl; pl = pl->next)
2132 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2133}
2134
2135bool
2136peaceful (player *pl, bool new_setting = 0)
2137 PROTOTYPE: $;$
2138 CODE:
2139 RETVAL = pl->peaceful;
2140 if (items > 1)
2141 pl->peaceful = new_setting;
2142 OUTPUT:
2143 RETVAL
2144
2145living *
2146orig_stats (player *pl)
2147 CODE:
2148 RETVAL = &pl->orig_stats;
2149 OUTPUT: RETVAL
2150
2151living *
2152last_stats (player *pl)
2153 CODE:
2154 RETVAL = &pl->last_stats;
2155 OUTPUT: RETVAL
2156 2314
2157 2315
2158MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2316MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2159 2317
2160mapstruct *first ()
2161 PROTOTYPE:
2162 CODE:
2163 RETVAL = first_map;
2164 OUTPUT: RETVAL
2165
2166mapstruct *next (mapstruct *map)
2167 PROTOTYPE:
2168 CODE:
2169 RETVAL = map->next;
2170 OUTPUT: RETVAL
2171
2172int invoke (mapstruct *map, int event, ...) 2318int invoke (maptile *map, int event, ...)
2173 CODE: 2319 CODE:
2174 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2320 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2175 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2176 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2322 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2177 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2323 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2178 OUTPUT: RETVAL 2324 OUTPUT: RETVAL
2179 2325
2180SV *registry (mapstruct *map) 2326SV *registry (maptile *map)
2327
2328void
2329find_tagged_objects (maptile *map, utf8_string tag = 0)
2181 CODE: 2330 PPCODE:
2182 RETVAL = registry_of (map); 2331{
2183 OUTPUT: 2332 if (!map->spaces)
2184 RETVAL 2333 XSRETURN_EMPTY;
2185 2334
2186SV * 2335 if (tag)
2187get_property (mapstruct *obj, int type, int idx)
2188 CODE:
2189 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2190 OUTPUT: RETVAL
2191
2192SV *
2193set_property (mapstruct *obj, int type, int idx, SV *newval)
2194 CODE:
2195 switch (type)
2196 { 2336 {
2197 case CFAPI_INT: 2337 shstr_cmp tag_ (tag);
2198 cf_map_set_int_property (obj, idx, SvIV (newval)); 2338
2199 break; 2339 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2200 default: 2340 for (object *op = ms->bot; op; op = op->above)
2201 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2341 if (op->tag == tag_)
2342 XPUSHs (sv_2mortal (to_sv (op)));
2202 } 2343 }
2344 else
2345 {
2346 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2347 for (object *op = ms->bot; op; op = op->above)
2348 if (op->tag)
2349 XPUSHs (sv_2mortal (to_sv (op)));
2350 }
2351}
2203 2352
2204mapstruct *new (int width, int height) 2353INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2354
2355void
2356adjust_daylight ()
2357 CODE:
2358 maptile::adjust_daylight ();
2359
2360void
2361maptile::instantiate ()
2362
2363maptile *new ()
2205 PROTOTYPE: 2364 PROTOTYPE:
2206 CODE: 2365 CODE:
2207{ 2366 RETVAL = new maptile;
2208 RETVAL = get_empty_map (width, height);
2209}
2210 OUTPUT: 2367 OUTPUT:
2211 RETVAL 2368 RETVAL
2212 2369
2213void delete_map (mapstruct *map) 2370void
2214 2371maptile::players ()
2215void clean_tmp_map (mapstruct *map)
2216
2217void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2218
2219mapstruct *tile_map (mapstruct *map, unsigned int dir)
2220 CODE: 2372 PPCODE:
2221 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2373 if (GIMME_V == G_SCALAR)
2222 OUTPUT: 2374 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2223 RETVAL 2375 else if (GIMME_V == G_ARRAY)
2376 {
2377 EXTEND (SP, THIS->players);
2378 for_all_players (pl)
2379 if (pl->ob && pl->ob->map == THIS)
2380 PUSHs (sv_2mortal (to_sv (pl->ob)));
2381 }
2224 2382
2225char *tile_path (mapstruct *map, unsigned int dir)
2226 CODE:
2227 if (dir >= 4)
2228 XSRETURN_UNDEF;
2229 RETVAL = map->tile_path [dir];
2230 OUTPUT:
2231 RETVAL
2232
2233mapstruct *ready_map_name (char *name, int flags = 0)
2234 PROTOTYPE: $;$
2235 ALIAS:
2236 find = 0
2237 get_map = 1
2238
2239mapstruct *has_been_loaded (char *name)
2240 PROTOTYPE: $
2241
2242# whoever "designed" the plug-in api should have wasted
2243# his/her time with staying away from the project - would have
2244# saved others a lot of time, without doubt.
2245void set_path (mapstruct *where, char *path)
2246 CODE:
2247 strcpy (where->path, path);
2248
2249int in_memory (mapstruct *map)
2250 CODE:
2251 RETVAL = map->in_memory;
2252 OUTPUT:
2253 RETVAL
2254
2255bool unique (mapstruct *map)
2256 CODE:
2257 RETVAL = map->unique;
2258 OUTPUT:
2259 RETVAL
2260
2261void set_unique (mapstruct *map, bool unique)
2262 CODE:
2263 map->unique = unique;
2264
2265void 2383void
2384maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2385 CODE:
2386{
2387 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2388 croak ("maptile::add_underlay: palette must be arrayref");
2389
2390 palette = SvRV (palette);
2391
2392 STRLEN idxlen;
2393 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2394
2395 for (int x = 0; x < THIS->width; ++x)
2396 for (int y = 0; y < THIS->height; ++y)
2397 {
2398 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2399 if (op->flag [FLAG_IS_FLOOR])
2400 goto skip_space;
2401
2402 {
2403 int offs = offset + y * stride + x;
2404 if (IN_RANGE_EXC (offs, 0, idxlen))
2405 {
2406 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2407 {
2408 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2409 ob->flag [FLAG_NO_MAP_SAVE] = true;
2410 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2411
2412 if (ob->randomitems)
2413 {
2414 if (!ob->above)
2415 {
2416 ob->create_treasure (ob->randomitems);
2417
2418 for (object *op = ob->above; op; op = op->above)
2419 op->flag [FLAG_NO_MAP_SAVE] = true;
2420 }
2421
2422 ob->randomitems = 0;
2423 }
2424 }
2425 }
2426 }
2427
2428 skip_space: ;
2429 }
2430}
2431
2432void
2433maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2434 CODE:
2435{
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2437 croak ("maptile::set_regiondata: palette must be arrayref");
2438
2439 palette = SvRV (palette);
2440
2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2443
2444 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2445 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2446
2447 for (int i = av_len ((AV *)palette) + 1; i--; )
2448 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2449
2450 for (int y = 0; y < THIS->height; ++y)
2451 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2452
2453 sfree (THIS->regions, THIS->size ());
2454 delete [] THIS->regionmap;
2455
2456 THIS->regions = regions;
2457 THIS->regionmap = regionmap;
2458}
2459
2460void
2461maptile::create_region_treasure ()
2462 CODE:
2463 for (int x = 0; x < THIS->width; ++x)
2464 for (int y = 0; y < THIS->height; ++y)
2465 {
2466 region *rgn = THIS->region (x, y);
2467
2468 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2469 if (object *op = THIS->at (x, y).top)
2470 if (rgn->treasure && rndm () < rgn->treasure_density)
2471 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2472 }
2473
2474int out_of_map (maptile *map, int x, int y)
2475
2476void
2266trigger (mapstruct *map, long connection, bool state = true) 2477trigger (maptile *map, long connection, bool state = true)
2267 CODE: 2478 CODE:
2268 activate_connection (map, connection, state); 2479 activate_connection (map, connection, state);
2269 2480
2270void 2481void
2271get_connection (mapstruct *map, long connection) 2482get_connection (maptile *map, long connection)
2272 PPCODE: 2483 PPCODE:
2273 oblinkpt *obp = get_connection_links (map, connection); 2484 oblinkpt *obp = get_connection_links (map, connection);
2274 if (obp) 2485 if (obp)
2275 for (objectlink *ol = obp->link; ol; ol = ol->next) 2486 for (objectlink *ol = obp->link; ol; ol = ol->next)
2276 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2487 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2277 2488
2278object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2279
2280object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2281
2282object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2283 C_ARGS: str, map, nx, ny
2284
2285void 2489void
2286cf_map_normalise (mapstruct *map, int x, int y) 2490get_map_flags (maptile *map, int x, int y)
2287 PPCODE: 2491 PPCODE:
2288{ 2492{
2289 mapstruct *nmap = 0; 2493 maptile *nmap = 0;
2290 I16 nx = 0, ny = 0; 2494 I16 nx = 0, ny = 0;
2495
2496 PUTBACK;
2291 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2292 2499
2293 EXTEND (SP, 4); 2500 EXTEND (SP, 4);
2294 PUSHs (sv_2mortal (newSViv (flags))); 2501 PUSHs (sv_2mortal (newSViv (flags)));
2295 2502
2296 if (GIMME_V == G_ARRAY) 2503 if (GIMME_V == G_ARRAY)
2297 { 2504 {
2298 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2505 PUSHs (sv_2mortal (to_sv (nmap)));
2299 PUSHs (sv_2mortal (newSViv (nx))); 2506 PUSHs (sv_2mortal (newSViv (nx)));
2300 PUSHs (sv_2mortal (newSViv (ny))); 2507 PUSHs (sv_2mortal (newSViv (ny)));
2301 } 2508 }
2302} 2509}
2303 2510
2511mapspace *
2512ms (maptile *map, unsigned int x, unsigned int y)
2513 PROTOTYPE: $$$
2514 CODE:
2515{
2516 maptile *nmap = 0;
2517 I16 nx, ny;
2518
2519 PUTBACK;
2520 get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 SPAGAIN;
2522
2523 if (!nmap)
2524 XSRETURN_UNDEF;
2525
2526 RETVAL = &nmap->at (nx, ny);
2527}
2528 OUTPUT:
2529 RETVAL
2530
2304void 2531void
2305at (mapstruct *map, unsigned int x, unsigned int y) 2532at (maptile *map, unsigned int x, unsigned int y)
2306 PROTOTYPE: $$$ 2533 PROTOTYPE: $$$
2307 PPCODE: 2534 PPCODE:
2308{ 2535{
2309 object *o;
2310 mapstruct *nmap = 0; 2536 maptile *nmap = 0;
2311 I16 nx, ny; 2537 I16 nx, ny;
2312 2538
2539 PUTBACK;
2313 get_map_flags (map, &nmap, x, y, &nx, &ny); 2540 get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2314 2542
2315 if (nmap) 2543 if (nmap)
2316 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2544 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2545 XPUSHs (sv_2mortal (to_sv (o)));
2318} 2546}
2319 2547
2320SV * 2548SV *
2321bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2549bot_at (maptile *map, unsigned int x, unsigned int y)
2322 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$
2323 ALIAS: 2551 ALIAS:
2324 top_at = 1 2552 top_at = 1
2325 flags_at = 2 2553 flags_at = 2
2326 light_at = 3 2554 light_at = 3
2327 move_block_at = 4 2555 move_block_at = 4
2328 move_slow_at = 5 2556 move_slow_at = 5
2329 move_on_at = 6 2557 move_on_at = 6
2330 move_off_at = 7 2558 move_off_at = 7
2331 INIT:
2332 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2333 CODE: 2559 CODE:
2560{
2561 sint16 nx = x;
2562 sint16 ny = y;
2563
2564 if (!xy_normalise (map, nx, ny))
2565 XSRETURN_UNDEF;
2566
2567 mapspace &ms = map->at (nx, ny);
2568
2569 ms.update ();
2570
2334 switch (ix) 2571 switch (ix)
2335 { 2572 {
2336 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2573 case 0: RETVAL = to_sv (ms.bot ); break;
2337 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2574 case 1: RETVAL = to_sv (ms.top ); break;
2338 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2575 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2339 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2576 case 3: RETVAL = newSViv (ms.light ); break;
2340 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2577 case 4: RETVAL = newSVuv (ms.move_block); break;
2341 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2578 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2342 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2579 case 6: RETVAL = newSVuv (ms.move_on ); break;
2343 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2580 case 7: RETVAL = newSVuv (ms.move_off ); break;
2344 } 2581 }
2582}
2345 OUTPUT: 2583 OUTPUT: RETVAL
2584
2585void fix_walls (maptile *map, int x, int y)
2586
2587void fix_walls_around (maptile *map, int x, int y)
2588
2589# worst xs function of my life
2590bool
2591_create_random_map (\
2592 maptile *self,\
2593 utf8_string wallstyle,\
2594 utf8_string wall_name,\
2595 utf8_string floorstyle,\
2596 utf8_string monsterstyle,\
2597 utf8_string treasurestyle,\
2598 utf8_string layoutstyle,\
2599 utf8_string doorstyle,\
2600 utf8_string decorstyle,\
2601 utf8_string origin_map,\
2602 utf8_string final_map,\
2603 utf8_string exitstyle,\
2604 utf8_string this_map,\
2605 utf8_string exit_on_final_map,\
2606 int xsize,\
2607 int ysize,\
2608 int expand2x,\
2609 int layoutoptions1,\
2610 int layoutoptions2,\
2611 int layoutoptions3,\
2612 int symmetry,\
2613 int difficulty,\
2614 int difficulty_given,\
2615 float difficulty_increase,\
2616 int dungeon_level,\
2617 int dungeon_depth,\
2618 int decoroptions,\
2619 int orientation,\
2620 int origin_y,\
2621 int origin_x,\
2622 U32 random_seed,\
2623 val64 total_map_hp,\
2624 int map_layout_style,\
2625 int treasureoptions,\
2626 int symmetry_used,\
2627 region *region,\
2628 utf8_string custom\
2629)
2630 CODE:
2631{
2632 random_map_params rmp;
2633
2634 assign (rmp.wallstyle , wallstyle);
2635 assign (rmp.wall_name , wall_name);
2636 assign (rmp.floorstyle , floorstyle);
2637 assign (rmp.monsterstyle , monsterstyle);
2638 assign (rmp.treasurestyle , treasurestyle);
2639 assign (rmp.layoutstyle , layoutstyle);
2640 assign (rmp.doorstyle , doorstyle);
2641 assign (rmp.decorstyle , decorstyle);
2642 assign (rmp.exitstyle , exitstyle);
2643 assign (rmp.exit_on_final_map, exit_on_final_map);
2644
2645 rmp.origin_map = origin_map;
2646 rmp.final_map = final_map;
2647 rmp.this_map = this_map;
2648 rmp.xsize = xsize;
2649 rmp.ysize = ysize;
2650 rmp.expand2x = expand2x;
2651 rmp.layoutoptions1 = layoutoptions1;
2652 rmp.layoutoptions2 = layoutoptions2;
2653 rmp.layoutoptions3 = layoutoptions3;
2654 rmp.symmetry = symmetry;
2655 rmp.difficulty = difficulty;
2656 rmp.difficulty_given = difficulty_given;
2657 rmp.difficulty_increase = difficulty_increase;
2658 rmp.dungeon_level = dungeon_level;
2659 rmp.dungeon_depth = dungeon_depth;
2660 rmp.decoroptions = decoroptions;
2661 rmp.orientation = orientation;
2662 rmp.origin_y = origin_y;
2663 rmp.origin_x = origin_x;
2664 rmp.random_seed = random_seed;
2665 rmp.total_map_hp = (uint64_t) total_map_hp;
2666 rmp.map_layout_style = map_layout_style;
2667 rmp.treasureoptions = treasureoptions;
2668 rmp.symmetry_used = symmetry_used;
2669 rmp.region = region;
2670 rmp.custom = custom;
2671
2672 RETVAL = self->generate_random_map (&rmp);
2673}
2674 OUTPUT:
2346 RETVAL 2675 RETVAL
2347 2676
2677MODULE = cf PACKAGE = cf::mapspace
2678
2679INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2348 2680
2349MODULE = cf PACKAGE = cf::arch 2681MODULE = cf PACKAGE = cf::arch
2350 2682
2351archetype *first() 2683int archetypes_size ()
2352 PROTOTYPE: 2684 CODE:
2353 CODE:
2354 RETVAL = first_archetype; 2685 RETVAL = archetypes.size ();
2355 OUTPUT: RETVAL 2686 OUTPUT: RETVAL
2356 2687
2357archetype *next (archetype *arch) 2688archetype *archetypes (U32 index)
2358 CODE: 2689 CODE:
2359 RETVAL = arch->next; 2690 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 OUTPUT: RETVAL 2691 OUTPUT: RETVAL
2361 2692
2362archetype *head (archetype *arch)
2363 CODE:
2364 RETVAL = arch->head;
2365 OUTPUT: RETVAL
2366
2367archetype *more (archetype *arch)
2368 CODE:
2369 RETVAL = arch->more;
2370 OUTPUT: RETVAL
2371
2372const char *name (archetype *arch)
2373 CODE:
2374 RETVAL = arch->name;
2375 OUTPUT: RETVAL
2376
2377object *clone (archetype *arch) 2693object *instantiate (archetype *arch)
2378 CODE: 2694 CODE:
2379 RETVAL = &arch->clone; 2695 RETVAL = arch_to_object (arch);
2696 OUTPUT:
2380 OUTPUT: RETVAL 2697 RETVAL
2698
2699INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2381 2700
2382MODULE = cf PACKAGE = cf::party 2701MODULE = cf PACKAGE = cf::party
2383 2702
2384partylist *first () 2703partylist *first ()
2385 PROTOTYPE: 2704 PROTOTYPE:
2386 CODE: 2705 CODE:
2387 RETVAL = get_firstparty (); 2706 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL 2707 OUTPUT: RETVAL
2389 2708
2390partylist *next (partylist *party) 2709INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2710
2711MODULE = cf PACKAGE = cf::region
2712
2713void
2714list ()
2715 PPCODE:
2716 for_all_regions (rgn)
2717 XPUSHs (sv_2mortal (to_sv (rgn)));
2718
2719region *find (utf8_string name)
2720 PROTOTYPE: $
2391 CODE: 2721 CODE:
2392 RETVAL = party->next; 2722 RETVAL = region::find (name);
2393 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2394 2724
2395const char *name (partylist *party) 2725int specificity (region *rgn)
2396 CODE: 2726 CODE:
2397 RETVAL = party->partyname; 2727 RETVAL = 0;
2728 while (rgn = rgn->parent)
2729 RETVAL++;
2398 OUTPUT: RETVAL 2730 OUTPUT: RETVAL
2399 2731
2400const char *password (partylist *party) 2732INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2401 CODE:
2402 RETVAL = party->passwd;
2403 OUTPUT: RETVAL
2404
2405MODULE = cf PACKAGE = cf::region
2406
2407region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437 2733
2438MODULE = cf PACKAGE = cf::living 2734MODULE = cf PACKAGE = cf::living
2439 2735
2440val64 2736INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2441exp (living *liv, val64 new_val = 0) 2737
2442 PROTOTYPE: $;$ 2738MODULE = cf PACKAGE = cf::settings
2443 ALIAS: 2739
2444 Str = 1 2740INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2445 Dex = 2 2741
2446 Con = 3 2742MODULE = cf PACKAGE = cf::client
2447 Wis = 4 2743
2448 Cha = 5 2744INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2449 Int = 6 2745
2450 Pow = 7 2746int invoke (client *ns, int event, ...)
2451 wc = 8 2747 CODE:
2452 ac = 9 2748 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2749 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2750 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2751 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2752 OUTPUT: RETVAL
2753
2754SV *registry (client *ns)
2755
2756void
2757list ()
2758 PPCODE:
2759 EXTEND (SP, clients.size ());
2760 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2761 PUSHs (sv_2mortal (to_sv (*i)));
2762
2763void
2764client::send_packet (SV *packet)
2765 CODE:
2766{
2767 STRLEN len;
2768 char *buf = SvPVbyte (packet, len);
2769
2770 if (len > MAXSOCKBUF)
2771 {
2772 // ugly
2773 if (THIS->pl)
2774 THIS->pl->failmsg ("[packet too long for client]");
2775 }
2776 else
2777 THIS->send_packet (buf, len);
2778}
2779
2780faceidx
2781client::need_face (utf8_string name, int pri = 0)
2782 CODE:
2783 RETVAL = face_find (name, 0);
2784 if (RETVAL)
2785 {
2786 THIS->send_face (RETVAL, pri);
2787 THIS->flush_fx ();
2788 }
2789 OUTPUT:
2790 RETVAL
2791
2792int
2793client::fx_want (int idx, int value = -1)
2794 CODE:
2795 if (0 < idx && idx < FT_NUM)
2796 {
2797 RETVAL = THIS->fx_want [idx];
2798 if (items > 2)
2799 THIS->fx_want [idx] = value;
2800 }
2801 else
2802 RETVAL = 0;
2803 OUTPUT:
2804 RETVAL
2805
2806MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2807
2808faceidx sound_find (utf8_string name)
2809
2810void sound_set (utf8_string str, faceidx face)
2811
2812# dire hack
2813void old_sound_index (int idx, faceidx face)
2814 CODE:
2815 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2816 old_sound_index [idx] = face;
2817
2818MODULE = cf PACKAGE = cf::face PREFIX = face_
2819
2820#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2821
2822faceidx face_find (utf8_string name, faceidx defidx = 0)
2823
2824faceidx alloc (utf8_string name)
2825 CODE:
2826{
2827 do
2828 {
2829 RETVAL = faces.size ();
2830 faces.resize (RETVAL + 1);
2831 }
2832 while (!RETVAL); // crude way to leave index 0
2833
2834 faces [RETVAL].name = name;
2835 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2836
2837 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2838 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2839}
2840 OUTPUT: RETVAL
2841
2842void set_type (faceidx idx, int value)
2843 ALIAS:
2453 hp = 10 2844 set_type = 0
2454 maxhp = 11 2845 set_visibility = 1
2455 sp = 12 2846 set_magicmap = 2
2456 maxsp = 13 2847 set_smooth = 3
2457 grace = 14 2848 set_smoothlevel = 4
2458 maxgrace = 15 2849 CODE:
2459 food = 16 2850 faceinfo *f = face_info (idx); assert (f);
2460 dam = 17
2461 luck = 18
2462 CODE:
2463# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464 switch (ix) 2851 switch (ix)
2465 { 2852 {
2466 LIVING_ACC (exp , 0); 2853 case 0: f->type = value; break;
2467 LIVING_ACC (Str , 1); 2854 case 1: f->visibility = value; break;
2468 LIVING_ACC (Dex , 2); 2855 case 2: f->magicmap = value; break;
2469 LIVING_ACC (Con , 3); 2856 case 3: f->smooth = value; break;
2470 LIVING_ACC (Wis , 4); 2857 case 4: f->smoothlevel = value; break;
2471 LIVING_ACC (Cha , 5);
2472 LIVING_ACC (Int , 6);
2473 LIVING_ACC (Pow , 7);
2474 LIVING_ACC (wc , 8);
2475 LIVING_ACC (ac , 9);
2476 LIVING_ACC (hp , 10);
2477 LIVING_ACC (maxhp , 11);
2478 LIVING_ACC (sp , 12);
2479 LIVING_ACC (maxsp , 13);
2480 LIVING_ACC (grace , 14);
2481 LIVING_ACC (maxgrace, 15);
2482 LIVING_ACC (food , 16);
2483 LIVING_ACC (dam , 17);
2484 LIVING_ACC (luck , 18);
2485 } 2858 }
2486# undef LIVING_ACC 2859
2860void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2861 CODE:
2862{
2863 faceinfo *f = face_info (idx); assert (f);
2864 facedata *d = &(faceset ? f->data64 : f->data32);
2865 sv_to (data, d->data);
2866 STRLEN clen;
2867 char *cdata = SvPVbyte (chksum, clen);
2868 clen = min (CHKSUM_SIZE, clen);
2869
2870 if (memcmp (d->chksum, cdata, clen))
2871 {
2872 memcpy (d->chksum, cdata, clen);
2873
2874 // invalidate existing client face info
2875 for_all_clients (ns)
2876 if (ns->faceset == faceset)
2877 {
2878 ns->faces_sent [idx] = false;
2879 ns->force_newmap = true;
2880 }
2881 }
2882}
2883
2884int get_data_size (faceidx idx, int faceset = 0)
2885 CODE:
2886 facedata *d = face_data (idx, faceset);
2887 if (!d) XSRETURN_UNDEF;
2888 RETVAL = d->data.size ();
2487 OUTPUT: 2889 OUTPUT:
2488 RETVAL 2890 RETVAL
2489 2891
2892SV *get_chksum (faceidx idx, int faceset = 0)
2893 CODE:
2894 facedata *d = face_data (idx, faceset);
2895 if (!d) XSRETURN_UNDEF;
2896 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2897 OUTPUT:
2898 RETVAL
2899
2900SV *get_data (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2905 OUTPUT:
2906 RETVAL
2907
2908void invalidate (faceidx idx)
2909 CODE:
2910 for_all_clients (ns)
2911 {
2912 ns->faces_sent [idx] = false;
2913 ns->force_newmap = true;
2914 }
2915
2916void invalidate_all ()
2917 CODE:
2918 for_all_clients (ns)
2919 {
2920 ns->faces_sent.reset ();
2921 ns->force_newmap = true;
2922 }
2923
2924MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2925
2926#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2927
2928animidx anim_find (utf8_string name)
2929 CODE:
2930 RETVAL = animation::find (name).number;
2931 OUTPUT: RETVAL
2932
2933animidx set (utf8_string name, SV *frames, int facings = 1)
2934 CODE:
2935{
2936 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2937 croak ("frames must be an arrayref");
2938
2939 AV *av = (AV *)SvRV (frames);
2940
2941 animation *anim = &animation::find (name);
2942 if (anim->number)
2943 {
2944 anim->resize (av_len (av) + 1);
2945 anim->facings = facings;
2946 }
2947 else
2948 anim = &animation::create (name, av_len (av) + 1, facings);
2949
2950 for (int i = 0; i < anim->num_animations; ++i)
2951 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2952}
2953 OUTPUT: RETVAL
2954
2955void invalidate_all ()
2956 CODE:
2957 for_all_clients (ns)
2958 ns->anims_sent.reset ();
2959
2960MODULE = cf PACKAGE = cf::object::freezer
2961
2962INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2963
2964SV *
2965new (char *klass)
2966 CODE:
2967 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2968 OUTPUT: RETVAL
2969
2970void
2971DESTROY (SV *sv)
2972 CODE:
2973 object_freezer *self;
2974 sv_to (sv, self);
2975 delete self;
2976
2977MODULE = cf PACKAGE = cf::object::thawer
2978
2979INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2980
2981SV *
2982new_from_file (char *klass, octet_string path)
2983 CODE:
2984 object_thawer *f = new object_thawer (path);
2985 if (!*f)
2986 {
2987 delete f;
2988 XSRETURN_UNDEF;
2989 }
2990 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2991 OUTPUT: RETVAL
2992
2993void
2994DESTROY (SV *sv)
2995 CODE:
2996 object_thawer *self;
2997 sv_to (sv, self);
2998 delete self;
2999
3000void
3001extract_tags (object_thawer *self)
3002 PPCODE:
3003 while (self->kw != KW_EOF)
3004 {
3005 PUTBACK;
3006 coroapi::cede_to_tick ();
3007 SPAGAIN;
3008
3009 if (self->kw == KW_tag)
3010 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3011
3012 self->skip ();
3013 }
3014

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