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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.314 by root, Thu Jan 1 20:49:48 2009 UTC vs.
Revision 1.366 by root, Sun Apr 11 17:27:52 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
71static int tick_pending; 69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
76 75
77bitset<NUM_EVENT_TYPES> ev_want_event; 76bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 77bitset<NUM_TYPES> ev_want_type;
79 78
80static HV 79static HV
88 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
92 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
93#ifndef newSVpv_utf8 99#ifndef newSVpv_utf8
94static inline SV * 100static SV *
95newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
96{ 102{
97 if (!s) 103 if (!s)
98 return newSV (0); 104 return newSV (0);
99 105
102 return sv; 108 return sv;
103} 109}
104#endif 110#endif
105 111
106#ifndef newSVpvn_utf8 112#ifndef newSVpvn_utf8
107static inline SV * 113static SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{ 115{
110 if (!s) 116 if (!s)
111 return newSV (0); 117 return newSV (0);
112 118
116 SvUTF8_on (sv); 122 SvUTF8_on (sv);
117 123
118 return sv; 124 return sv;
119} 125}
120#endif 126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
121 143
122// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
123template<class super> 145template<class super>
124static super * 146static super *
125is_a (attachable *at) 147is_a (attachable *at)
202attachable::destroy () 224attachable::destroy ()
203{ 225{
204 if (destroyed ()) 226 if (destroyed ())
205 return; 227 return;
206 228
207 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
208 do_destroy (); 230 do_destroy ();
209 sever_self (); 231 sever_self ();
210} 232}
211 233
212void 234void
286 308
287 attach = src.attach; 309 attach = src.attach;
288 return *this; 310 return *this;
289} 311}
290 312
313#if 0
291template<typename T> 314template<typename T>
292static bool 315static bool
293find_backref (void *ptr, T *obj) 316find_backref (void *ptr, T *obj)
294{ 317{
295 char *s = (char *)obj; 318 char *s = (char *)obj;
303 326
304 return false; 327 return false;
305} 328}
306 329
307// for debugging, find "live" objects containing this ptr 330// for debugging, find "live" objects containing this ptr
308void 331static void
309find_backref (void *ptr) 332find_backref (void *ptr)
310{ 333{
311 for_all_objects (op) 334 for_all_objects (op)
312 if (find_backref (ptr, op)) 335 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 340 fprintf (stderr, "P %p\n", pl);
318 341
319 for_all_clients (ns) 342 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 343 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 344 fprintf (stderr, "C %p\n", ns);
322
323} 345}
346#endif
324 347
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 349
327static SV * 350static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
381 404
382 return sv; 405 return sv;
383 } 406 }
384} 407}
385 408
409#if 0 // unused
386static void 410static void
387clearSVptr (SV *sv) 411clearSVptr (SV *sv)
388{ 412{
389 if (SvROK (sv)) 413 if (SvROK (sv))
390 sv = SvRV (sv); 414 sv = SvRV (sv);
391 415
392 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
394} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
395 435
396static long 436static long
397SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
398{ 438{
399 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
401 441
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 443}
409 444
410static long noinline 445static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
412{ 447{
413 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
414 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
415 else
416 return 0;
417} 451}
418 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443 518
444inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
446 521
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 524
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 526
452inline SV *to_sv (dynbuf * v) 527static inline SV *to_sv (dynbuf * v)
453{ 528{
454 SV *sv = newSV (0); 529 SV *sv = newSV (0);
455 530
456 sv_upgrade (sv, SVt_PV); 531 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 532 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 536 *SvEND (sv) = 0;
462 537
463 return sv; 538 return sv;
464} 539}
465 540
466inline SV *to_sv (dynbuf_text * v) 541static inline SV *to_sv (dynbuf_text * v)
467{ 542{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 543 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 544 SvUTF8_on (sv);
470 return sv; 545 return sv;
471} 546}
472 547
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 575
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 578
504template<class T> 579template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 581
507template<int N> 582template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 584
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 589
515inline void sv_to (SV *sv, std::string &v) 590static inline void sv_to (SV *sv, std::string &v)
516{ 591{
517 STRLEN len; 592 STRLEN len;
518 char *data = SvPVbyte (sv, len); 593 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 594 v.assign (data, len);
520} 595}
521 596
522inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
523{ 598{
524 if (!v.parse (SvPV_nolen (sv))) 599 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 601}
527 602
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 604
530static SV * 605static SV *
531newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
532{ 607{
533 SV *sv; 608 SV *sv;
633 var = 0; 708 var = 0;
634} 709}
635 710
636////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637 712
638SV * 713static SV *
639registry (attachable *ext) 714registry (attachable *ext)
640{ 715{
641 if (!ext->cb) 716 if (!ext->cb)
642 ext->cb = newAV (); 717 ext->cb = newAV ();
643 718
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 } 995 }
921 996
922 va_end (ap); 997 va_end (ap);
923 998
924 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
925 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
926 1001
927 CALL_END; 1002 CALL_END;
928 1003
929 return count; 1004 return count;
930} 1005}
931 1006
932SV * 1007static SV *
933cfperl_result (int idx) 1008cfperl_result (int idx)
934{ 1009{
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av) 1011 if (!av)
937 return &PL_sv_undef; 1012 return &PL_sv_undef;
970 1045
971 dSP; 1046 dSP;
972 1047
973 PUSHMARK (SP); 1048 PUSHMARK (SP);
974 PUTBACK; 1049 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID); 1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
976 1051
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978} 1053}
979 1054
980void 1055void
1003 CALL_CALL ("ext::books::make_book", G_VOID); 1078 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END; 1079 CALL_END;
1005} 1080}
1006 1081
1007void 1082void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1009{ 1084{
1010 CALL_BEGIN (4); 1085 CALL_BEGIN (4);
1011 CALL_ARG (ns); 1086 CALL_ARG (ns);
1012 CALL_ARG (type); 1087 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg)); 1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color); 1089 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID); 1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1016 CALL_END; 1091 CALL_END;
1017} 1092}
1018 1093
1019int 1094int
1020cfperl_can_merge (object *ob1, object *ob2) 1095cfperl_can_merge (object *ob1, object *ob2)
1022 int can; 1097 int can;
1023 1098
1024 CALL_BEGIN (2); 1099 CALL_BEGIN (2);
1025 CALL_ARG (ob1); 1100 CALL_ARG (ob1);
1026 CALL_ARG (ob2); 1101 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR); 1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1028 can = count && SvTRUE (TOPs); 1103 can = count && SvTRUE (TOPs);
1029 CALL_END; 1104 CALL_END;
1030 1105
1031 return can; 1106 return can;
1032} 1107}
1033 1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1034player * 1121player *
1035player::find (const char *name) 1122player::find (const_utf8_string name)
1036{ 1123{
1037 CALL_BEGIN (1); 1124 CALL_BEGIN (1);
1038 CALL_ARG (name); 1125 CALL_ARG (name);
1039 CALL_CALL ("cf::player::find", G_SCALAR); 1126 CALL_CALL ("cf::player::find", G_SCALAR);
1040 1127
1045 1132
1046 return retval; 1133 return retval;
1047} 1134}
1048 1135
1049maptile * 1136maptile *
1050find_style (const char *dirname, const char *stylename, int difficulty) 1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1051{ 1138{
1052 CALL_BEGIN (3); 1139 CALL_BEGIN (3);
1053 CALL_ARG (dirname); 1140 CALL_ARG (dirname);
1054 CALL_ARG (stylename); 1141 CALL_ARG (stylename);
1055 CALL_ARG (difficulty); 1142 CALL_ARG (difficulty);
1062 1149
1063 return retval; 1150 return retval;
1064} 1151}
1065 1152
1066maptile * 1153maptile *
1067maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
1068{ 1155{
1069 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
1070 CALL_ARG (path); 1157 CALL_ARG (path);
1071 CALL_ARG (origin); 1158 CALL_ARG (origin);
1072 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078 1165
1079 return retval; 1166 return retval;
1080} 1167}
1081 1168
1082maptile * 1169maptile *
1083maptile::find_async (const char *path, maptile *origin, bool load) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1084{ 1171{
1085 CALL_BEGIN (3); 1172 CALL_BEGIN (3);
1086 CALL_ARG (path); 1173 CALL_ARG (path);
1087 CALL_ARG (origin); 1174 CALL_ARG (origin);
1088 CALL_ARG (load); 1175 CALL_ARG (load);
1117 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1118 CALL_END; 1205 CALL_END;
1119} 1206}
1120 1207
1121void 1208void
1122object::player_goto (const char *path, int x, int y) 1209object::player_goto (const_utf8_string path, int x, int y)
1123{ 1210{
1124 if (type != PLAYER) 1211 if (type != PLAYER)
1125 return; 1212 return;
1126 1213
1127 CALL_BEGIN (4); 1214 CALL_BEGIN (4);
1131 CALL_ARG (y); 1218 CALL_ARG (y);
1132 CALL_CALL ("cf::object::player::goto", G_VOID); 1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1133 CALL_END; 1220 CALL_END;
1134} 1221}
1135 1222
1136const char * 1223const_utf8_string
1137object::ref () const 1224object::ref () const
1138{ 1225{
1139 if (type == PLAYER) 1226 if (type == PLAYER)
1140 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1141 else 1228 else
1229 // TODO: should be able to save references within the same map, at least
1142 return 0; 1230 return 0;
1143} 1231}
1144 1232
1145object * 1233object *
1146object::deref (const char *ref) 1234object::deref (const_utf8_string ref)
1147{ 1235{
1148 object *retval = 0; 1236 object *retval = 0;
1149 1237
1150 if (ref) 1238 if (ref)
1151 { 1239 {
1161 1249
1162 return retval; 1250 return retval;
1163} 1251}
1164 1252
1165void 1253void
1166log_backtrace (const char *msg) 1254log_backtrace (const_utf8_string msg)
1167{ 1255{
1168#if HAVE_BACKTRACE 1256#if HAVE_BACKTRACE
1169 void *addr [20]; 1257 void *addr [20];
1170 int size = backtrace (addr, 20); 1258 int size = backtrace (addr, 20);
1171 1259
1176 CALL_CALL ("cf::_log_backtrace", G_VOID); 1264 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END; 1265 CALL_END;
1178#endif 1266#endif
1179} 1267}
1180 1268
1269bool
1270is_match_expr (const_utf8_string expr)
1271{
1272 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1273}
1274
1275bool
1276match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1277{
1278 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1279 expr += sizeof ("match ") - 1;
1280
1281 CALL_BEGIN (5);
1282 CALL_ARG (expr);
1283 CALL_ARG (ob);
1284 CALL_ARG (self);
1285 CALL_ARG (source);
1286 CALL_ARG (originator);
1287 CALL_CALL (cv_cf_match_match, G_SCALAR);
1288
1289 bool matched = count && SvTRUE (TOPs);
1290
1291 CALL_END;
1292
1293 return matched;
1294}
1295
1296object *
1297match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1298{
1299 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1300 expr += sizeof ("match ") - 1;
1301
1302 CALL_BEGIN (5);
1303 CALL_ARG (expr);
1304 CALL_ARG (ob);
1305 CALL_ARG (self);
1306 CALL_ARG (source);
1307 CALL_ARG (originator);
1308 CALL_CALL (cv_cf_match_match, G_ARRAY);
1309
1310 object *one = 0;
1311
1312 if (count)
1313 sv_to (TOPs, one);
1314
1315 CALL_END;
1316
1317 return one;
1318}
1319
1181///////////////////////////////////////////////////////////////////////////// 1320/////////////////////////////////////////////////////////////////////////////
1182 1321
1183struct EVAPI *evapi::GEVAPI; 1322struct EVAPI *evapi::GEVAPI;
1184struct CoroAPI *coroapi::GCoroAPI; 1323struct CoroAPI *coroapi::GCoroAPI;
1185 1324
1217 if (active) start (); 1356 if (active) start ();
1218 } 1357 }
1219} 1358}
1220 1359
1221static void 1360static void
1222_connect_to_perl () 1361_connect_to_perl_1 ()
1223{ 1362{
1224 stash_cf = gv_stashpv ("cf", 1); 1363 stash_cf = gv_stashpv ("cf", 1);
1225 1364
1226 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1365 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1227 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1366 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1246 cb_client = get_av ("cf::CB_CLIENT", 1); 1385 cb_client = get_av ("cf::CB_CLIENT", 1);
1247 cb_type = get_av ("cf::CB_TYPE" , 1); 1386 cb_type = get_av ("cf::CB_TYPE" , 1);
1248 cb_map = get_av ("cf::CB_MAP" , 1); 1387 cb_map = get_av ("cf::CB_MAP" , 1);
1249} 1388}
1250 1389
1390static void
1391_connect_to_perl_2 ()
1392{
1393 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1394 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1395 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1396 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1397 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1398}
1399
1251MODULE = cf PACKAGE = cf PREFIX = cf_ 1400MODULE = cf PACKAGE = cf PREFIX = cf_
1252 1401
1253BOOT: 1402BOOT:
1254{ 1403{
1255 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1404 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1256 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1405 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1257 1406
1258 _connect_to_perl (); 1407 _connect_to_perl_1 ();
1259 1408
1260 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1409 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1261 1410
1262 //{ 1411 //{
1263 // require_pv ("Time::HiRes"); 1412 // require_pv ("Time::HiRes");
1271 static const struct { 1420 static const struct {
1272 const char *name; 1421 const char *name;
1273 IV iv; 1422 IV iv;
1274 } *civ, const_iv[] = { 1423 } *civ, const_iv[] = {
1275# define const_iv(name) { # name, (IV)name }, 1424# define const_iv(name) { # name, (IV)name },
1425# include "const_iv.h"
1426# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1427# include "attackinc.h"
1428# undef def
1429# define def(uc, flags) const_iv (SK_ ## uc)
1430# include "skillinc.h"
1431# undef def
1432
1276 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1433 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1277 const_iv (logBacktrace) 1434 const_iv (logBacktrace)
1278 1435
1279 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1436 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1280 1437
1281 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1438 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1282 1439
1283 const_iv (MAX_TIME) 1440 const_iv (MAX_TIME)
1284 const_iv (MAXSOCKBUF) 1441 const_iv (MAXSOCKBUF)
1285 1442
1286 const_iv (NUM_BODY_LOCATIONS)
1287 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1288 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1289 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1290 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1291 const_iv (body_wrist) const_iv (body_waist)
1292
1293 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1294 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1295 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1296 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1297 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1298 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1299 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1300 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1301 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1302 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1303 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1304 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1305 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1306 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1307 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1308 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1309 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1310 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1311 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1312 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1313 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1314 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1315 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1316 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1317 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1318 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1319 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1320 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1321
1322 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1323
1324 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1325 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1326
1327 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1328 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1329 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1330 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1331 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1332 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1333 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1334
1335 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1336 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1337 const_iv (WEAP_BLUD)
1338
1339 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1340 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1341 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1342 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1343 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1345 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1346 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1347 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1350 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1352 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1353 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1354 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1355 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1356 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1357 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1358 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1359 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1360 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1361 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1363 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1364 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1365
1366 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1367 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1368 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1369 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1370 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1371 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1372
1373 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1443 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1374 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1444 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1375 1445
1376 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1446 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1377
1378 const_iv (SP_RAISE_DEAD)
1379 const_iv (SP_RUNE)
1380 const_iv (SP_MAKE_MARK)
1381 const_iv (SP_BOLT)
1382 const_iv (SP_BULLET)
1383 const_iv (SP_EXPLOSION)
1384 const_iv (SP_CONE)
1385 const_iv (SP_BOMB)
1386 const_iv (SP_WONDER)
1387 const_iv (SP_SMITE)
1388 const_iv (SP_MAGIC_MISSILE)
1389 const_iv (SP_SUMMON_GOLEM)
1390 const_iv (SP_DIMENSION_DOOR)
1391 const_iv (SP_MAGIC_MAPPING)
1392 const_iv (SP_MAGIC_WALL)
1393 const_iv (SP_DESTRUCTION)
1394 const_iv (SP_PERCEIVE_SELF)
1395 const_iv (SP_WORD_OF_RECALL)
1396 const_iv (SP_INVISIBLE)
1397 const_iv (SP_PROBE)
1398 const_iv (SP_HEALING)
1399 const_iv (SP_CREATE_FOOD)
1400 const_iv (SP_EARTH_TO_DUST)
1401 const_iv (SP_CHANGE_ABILITY)
1402 const_iv (SP_BLESS)
1403 const_iv (SP_CURSE)
1404 const_iv (SP_SUMMON_MONSTER)
1405 const_iv (SP_CHARGING)
1406 const_iv (SP_POLYMORPH)
1407 const_iv (SP_ALCHEMY)
1408 const_iv (SP_REMOVE_CURSE)
1409 const_iv (SP_IDENTIFY)
1410 const_iv (SP_DETECTION)
1411 const_iv (SP_MOOD_CHANGE)
1412 const_iv (SP_MOVING_BALL)
1413 const_iv (SP_SWARM)
1414 const_iv (SP_CHANGE_MANA)
1415 const_iv (SP_DISPEL_RUNE)
1416 const_iv (SP_CREATE_MISSILE)
1417 const_iv (SP_CONSECRATE)
1418 const_iv (SP_ANIMATE_WEAPON)
1419 const_iv (SP_LIGHT)
1420 const_iv (SP_CHANGE_MAP_LIGHT)
1421 const_iv (SP_FAERY_FIRE)
1422 const_iv (SP_CAUSE_DISEASE)
1423 const_iv (SP_AURA)
1424 const_iv (SP_TOWN_PORTAL)
1425 const_iv (SP_PARTY_SPELL)
1426 1447
1427 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1448 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1428 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1449 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1429 const_iv (F_LOCKED) 1450 const_iv (F_LOCKED)
1430 1451
1431 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1432
1433 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1434 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1435 1454
1436 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1437
1438 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1439 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1440
1441 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1442 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1443
1444 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1455 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1445
1446 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1447 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1448 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1449 const_iv (M_ICE) const_iv (M_SPECIAL)
1450 1456
1451 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1457 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1452 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1458 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1453 1459
1454 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1455 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1456 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1457 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1458 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1459 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1460 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1461 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1462 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1464 const_iv (SK_POISON_NAIL)
1465
1466 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1467 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1468 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1470 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1471 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1472
1473 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474
1475 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482
1483 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1460 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1484 const_iv (MAP_INACTIVE) 1461 const_iv (MAP_INACTIVE)
1485 1462
1486 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1463 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1487 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1464 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1488 1465
1489 const_iv (VERSION_CS) const_iv (VERSION_SC)
1490
1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1492 1467
1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1494
1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1468 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1496
1497 // random map generator
1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500
1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1504
1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1507
1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1510
1511 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1512 const_iv (FT_RSRC) const_iv (FT_NUM)
1513 }; 1469 };
1514 1470
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517 1473
1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1490 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1535 av_push (event, newSViv (eiv->klass)); 1491 av_push (event, newSViv (eiv->klass));
1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1492 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1493 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1538 } 1494 }
1495
1496 // used by autogenerated BOOT sections from genacc
1497 av_reflect = get_av ("cf::REFLECT", 1);
1539} 1498}
1540 1499
1541void _gv_clear (SV *gv) 1500void _gv_clear (SV *gv)
1542 CODE: 1501 CODE:
1543 assert (SvTYPE (gv) == SVt_PVGV); 1502 assert (SvTYPE (gv) == SVt_PVGV);
1550 f (GvGP (gv)->gp_cv); 1509 f (GvGP (gv)->gp_cv);
1551 GvCVGEN (gv) = 0; 1510 GvCVGEN (gv) = 0;
1552 GvMULTI_off (gv); 1511 GvMULTI_off (gv);
1553# undef f 1512# undef f
1554 1513
1555void _connect_to_perl () 1514void _connect_to_perl_1 ()
1515
1516void _connect_to_perl_2 ()
1556 1517
1557void _recalc_want () 1518void _recalc_want ()
1558 1519
1559# not used by default anymore 1520# not used by default anymore
1560void _global_reattach () 1521void _global_reattach ()
1628 CODE: 1589 CODE:
1629 UUID::init (); 1590 UUID::init ();
1630 1591
1631void init_signals () 1592void init_signals ()
1632 1593
1633void init_commands ()
1634
1635void init_skills () 1594void init_skills ()
1636 1595
1637void init_beforeplay () 1596void init_beforeplay ()
1638 1597
1639void evthread_start (int aiofd) 1598void evthread_start (int aiofd)
1668 } 1627 }
1669 1628
1670void server_tick () 1629void server_tick ()
1671 CODE: 1630 CODE:
1672{ 1631{
1632 ev_now_update (EV_DEFAULT);
1673 NOW = ev_now (EV_DEFAULT); 1633 NOW = ev_now (EV_DEFAULT);
1674 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1634 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1675 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1635 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1676 runtime = SvNVX (sv_runtime); 1636 runtime = SvNVX (sv_runtime);
1677 1637
1678 server_tick (); 1638 server_tick ();
1679 1639
1680 NOW = ev_time (); 1640 ev_now_update (EV_DEFAULT);
1641 NOW = ev_now (EV_DEFAULT);
1681 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1642 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1682 runtime += TICK; 1643 runtime += TICK;
1683 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1644 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1684} 1645}
1685 1646
1714 CODE: 1675 CODE:
1715 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1676 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1716 OUTPUT: 1677 OUTPUT:
1717 RETVAL 1678 RETVAL
1718 1679
1680const char *ordinal (int i)
1681
1719void weaken (...) 1682void weaken (...)
1720 PROTOTYPE: @ 1683 PROTOTYPE: @
1721 CODE: 1684 CODE:
1722 while (items > 0) 1685 while (items > 0)
1723 sv_rvweaken (ST (--items)); 1686 sv_rvweaken (ST (--items));
1724 1687
1725void 1688void log_suspend ()
1689
1690void log_resume ()
1691
1726log_backtrace (utf8_string msg) 1692void log_backtrace (utf8_string msg)
1727 1693
1728void
1729LOG (int flags, utf8_string msg) 1694void LOG (int flags, utf8_string msg)
1730 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1731 C_ARGS: flags, "%s", msg 1696 C_ARGS: flags, "%s", msg
1732 1697
1733octet_string path_combine (octet_string base, octet_string path) 1698octet_string path_combine (octet_string base, octet_string path)
1734 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1925 RETVAL 1890 RETVAL
1926 1891
1927void 1892void
1928debug_trace (attachable *obj, bool on = true) 1893debug_trace (attachable *obj, bool on = true)
1929 CODE: 1894 CODE:
1930 obj->flags &= ~attachable::F_DEBUG_TRACE; 1895 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1931 if (on) 1896 if (on)
1932 obj->flags |= attachable::F_DEBUG_TRACE; 1897 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1933 1898
1934int mortals_size () 1899int mortals_size ()
1935 CODE: 1900 CODE:
1936 RETVAL = attachable::mortals.size (); 1901 RETVAL = attachable::mortals.size ();
1937 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1939#object *mortals (U32 index) 1904#object *mortals (U32 index)
1940# CODE: 1905# CODE:
1941# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1906# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1942# OUTPUT: RETVAL 1907# OUTPUT: RETVAL
1943 1908
1944INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1909INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1945 1910
1946MODULE = cf PACKAGE = cf::global 1911MODULE = cf PACKAGE = cf::global
1947 1912
1948int invoke (SV *klass, int event, ...) 1913int invoke (SV *klass, int event, ...)
1949 CODE: 1914 CODE:
1953 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1918 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1954 OUTPUT: RETVAL 1919 OUTPUT: RETVAL
1955 1920
1956MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1921MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1957 1922
1958INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1923INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1959 1924
1960int invoke (object *op, int event, ...) 1925int invoke (object *op, int event, ...)
1961 CODE: 1926 CODE:
1962 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1927 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1928 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1990int mortals_size () 1955int mortals_size ()
1991 CODE: 1956 CODE:
1992 RETVAL = attachable::mortals.size (); 1957 RETVAL = attachable::mortals.size ();
1993 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1994 1959
1995const char *slot_use_name (U32 slot) 1960const_utf8_string slot_use_name (U32 slot)
1996 ALIAS: 1961 ALIAS:
1997 slot_nonuse_name = 1 1962 slot_nonuse_name = 1
1998 CODE: 1963 CODE:
1999{ 1964{
2000 if (slot >= NUM_BODY_LOCATIONS) 1965 if (slot >= NUM_BODY_LOCATIONS)
2064 2029
2065int apply_shop_mat (object *shop_mat, object *op); 2030int apply_shop_mat (object *shop_mat, object *op);
2066 2031
2067int move (object *op, int dir, object *originator = op) 2032int move (object *op, int dir, object *originator = op)
2068 CODE: 2033 CODE:
2069 RETVAL = move_ob (op, dir, originator); 2034 RETVAL = op->move (dir, originator);
2070 OUTPUT: 2035 OUTPUT:
2071 RETVAL 2036 RETVAL
2072 2037
2073void apply (object *applier, object *applied, int flags = 0)
2074 CODE:
2075 manual_apply (applied, applier, flags);
2076
2077void apply_below (object *op) 2038void apply_below (object *op)
2078 CODE: 2039 CODE:
2079 player_apply_below (op); 2040 player_apply_below (op);
2080 2041
2081int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2042int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2043
2044int casting_level (object *caster, object *spell)
2082 2045
2083int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
2084 CODE: 2047 CODE:
2085 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
2086 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
2129 2092
2130void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
2131 2094
2132int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2133 2096
2134int calc_skill_exp (object *who, object *op, object *skill); 2097int calc_skill_exp (object *who, object *op, object *skill)
2135 2098
2136void push_button (object *op); 2099void push_button (object *op, object *originator)
2137 2100
2138void use_trigger (object *op); 2101void use_trigger (object *op, object *originator)
2139 2102
2140void add_button_link (object *button, maptile *map, int connected);
2141
2142void remove_button_link (object *op);
2143
2144void handle_apply_yield (object *op); 2103void handle_apply_yield (object *op)
2145 2104
2105int convert_item (object *item, object *converter)
2106
2107void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2146 2108
2147MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2109MODULE = cf PACKAGE = cf::object PREFIX = cf_
2148 2110
2149# no clean way to get an object from an archetype - stupid idiotic 2111# no clean way to get an object from an archetype - stupid idiotic
2150# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2112# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2154 CODE: 2116 CODE:
2155 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2117 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2156 OUTPUT: 2118 OUTPUT:
2157 RETVAL 2119 RETVAL
2158 2120
2121object *generate (utf8_string arch, object *creator)
2122 CODE:
2123 object *obj = get_archetype (arch);
2124 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2125 RETVAL = obj;
2126 OUTPUT:
2127 RETVAL
2128
2159object *find_object (U32 tag) 2129object *find_object (U32 tag)
2130
2131object *find_object_uuid (UUID i)
2160 2132
2161# TODO: nuke 2133# TODO: nuke
2162object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2163 PROTOTYPE: $$$$$$ 2135 PROTOTYPE: $$$$$$
2164 CODE: 2136 CODE:
2165{ 2137{
2166 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2138 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2139
2140 if (RETVAL->destroyed ())
2141 RETVAL = 0;
2167} 2142}
2168 2143
2169shstr 2144shstr
2170object::kv_get (shstr key) 2145object::kv_get (shstr key)
2171 2146
2184 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2185 PPCODE: 2160 PPCODE:
2186{ 2161{
2187 rv_vector rv; 2162 rv_vector rv;
2188 2163
2189 PUTBACK;
2190 get_rangevector (ob, other, &rv, flags); 2164 get_rangevector (ob, other, &rv, flags);
2191 SPAGAIN;
2192 2165
2193 EXTEND (SP, 5); 2166 EXTEND (SP, 5);
2194 PUSHs (newSVuv (rv.distance)); 2167 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2195 PUSHs (newSViv (rv.distance_x)); 2168 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2196 PUSHs (newSViv (rv.distance_y)); 2169 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2197 PUSHs (newSViv (rv.direction)); 2170 PUSHs (sv_2mortal (newSViv (rv.direction)));
2198 PUSHs (to_sv (rv.part)); 2171 PUSHs (sv_2mortal (to_sv (rv.part)));
2199} 2172}
2200 2173
2201bool on_same_map_as (object *ob, object *other) 2174bool on_same_map_as (object *ob, object *other)
2202 CODE: 2175 CODE:
2203 RETVAL = on_same_map (ob, other); 2176 RETVAL = on_same_map (ob, other);
2223 RETVAL = op->contr; 2196 RETVAL = op->contr;
2224 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2225 2198
2226bool move_player (object *op, int dir) 2199bool move_player (object *op, int dir)
2227 2200
2228void check_score (object *op)
2229
2230void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2201void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2231 CODE: 2202 CODE:
2232 new_draw_info (flags, 0, op, txt); 2203 new_draw_info (flags, 0, op, txt);
2233 2204
2234void kill_player (object *op) 2205void kill_player (object *op)
2246int command_arrest (object *op, utf8_string params) 2217int command_arrest (object *op, utf8_string params)
2247 2218
2248 2219
2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2220MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2250 2221
2251INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2222INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2252 2223
2253int invoke (player *pl, int event, ...) 2224int invoke (player *pl, int event, ...)
2254 CODE: 2225 CODE:
2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2226 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2348 if (op->tag) 2319 if (op->tag)
2349 XPUSHs (sv_2mortal (to_sv (op))); 2320 XPUSHs (sv_2mortal (to_sv (op)));
2350 } 2321 }
2351} 2322}
2352 2323
2353INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2324INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2354 2325
2355void 2326void
2356adjust_daylight () 2327adjust_daylight ()
2357 CODE: 2328 CODE:
2358 maptile::adjust_daylight (); 2329 maptile::adjust_daylight ();
2330
2331int
2332outdoor_darkness (int darkness = 0)
2333 CODE:
2334 RETVAL = maptile::outdoor_darkness;
2335 if (items)
2336 maptile::outdoor_darkness = darkness;
2337 OUTPUT:
2338 RETVAL
2359 2339
2360void 2340void
2361maptile::instantiate () 2341maptile::instantiate ()
2362 2342
2363maptile *new () 2343maptile *new ()
2395 for (int x = 0; x < THIS->width; ++x) 2375 for (int x = 0; x < THIS->width; ++x)
2396 for (int y = 0; y < THIS->height; ++y) 2376 for (int y = 0; y < THIS->height; ++y)
2397 { 2377 {
2398 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2378 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2399 if (op->flag [FLAG_IS_FLOOR]) 2379 if (op->flag [FLAG_IS_FLOOR])
2400 goto skip_space; 2380 goto skip;
2401 2381
2402 { 2382 {
2403 int offs = offset + y * stride + x; 2383 int offs = offset + y * stride + x;
2384
2404 if (IN_RANGE_EXC (offs, 0, idxlen)) 2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2405 { 2386 {
2406 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2407 { 2388 {
2408 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2389 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2409 ob->flag [FLAG_NO_MAP_SAVE] = true; 2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2410 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2411 2392
2412 if (ob->randomitems) 2393 if (ob->randomitems && !ob->above)
2413 { 2394 {
2414 if (!ob->above)
2415 {
2416 ob->create_treasure (ob->randomitems); 2395 ob->create_treasure (ob->randomitems);
2417 2396
2418 for (object *op = ob->above; op; op = op->above) 2397 for (object *op = ob->above; op; op = op->above)
2419 op->flag [FLAG_NO_MAP_SAVE] = true; 2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2420 } 2399 // TODO: if this is a pickable object, then the item
2421 2400 // will at a bit weird - saving inside the player
2422 ob->randomitems = 0; 2401 // will clear the flag, but when the player drops
2402 // it without logging out, it keeps the flag.
2403 // nobody ahs reported this, but this can be rather
2404 // annoying on persistent maps.
2423 } 2405 }
2424 } 2406 }
2425 } 2407 }
2426 } 2408 }
2427 2409
2428 skip_space: ; 2410 skip: ;
2429 } 2411 }
2430} 2412}
2431 2413
2432void 2414void
2433maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2415maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2443 2425
2444 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2426 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2445 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2427 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2446 2428
2447 for (int i = av_len ((AV *)palette) + 1; i--; ) 2429 for (int i = av_len ((AV *)palette) + 1; i--; )
2448 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2430 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2449 2431
2450 for (int y = 0; y < THIS->height; ++y) 2432 for (int y = 0; y < THIS->height; ++y)
2451 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2433 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2452 2434
2453 sfree (THIS->regions, THIS->size ()); 2435 sfree (THIS->regions, THIS->size ());
2472 } 2454 }
2473 2455
2474int out_of_map (maptile *map, int x, int y) 2456int out_of_map (maptile *map, int x, int y)
2475 2457
2476void 2458void
2477trigger (maptile *map, long connection, bool state = true) 2459find_link (maptile *map, shstr_tmp connection)
2478 CODE:
2479 activate_connection (map, connection, state);
2480
2481void
2482get_connection (maptile *map, long connection)
2483 PPCODE: 2460 PPCODE:
2484 oblinkpt *obp = get_connection_links (map, connection); 2461 if (oblinkpt *obp = map->find_link (connection))
2485 if (obp)
2486 for (objectlink *ol = obp->link; ol; ol = ol->next) 2462 for (objectlink *ol = obp->link; ol; ol = ol->next)
2487 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2463 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2488 2464
2489void 2465void
2490get_map_flags (maptile *map, int x, int y) 2466get_map_flags (maptile *map, int x, int y)
2580 case 7: RETVAL = newSVuv (ms.move_off ); break; 2556 case 7: RETVAL = newSVuv (ms.move_off ); break;
2581 } 2557 }
2582} 2558}
2583 OUTPUT: RETVAL 2559 OUTPUT: RETVAL
2584 2560
2585void fix_walls (maptile *map, int x, int y)
2586
2587void fix_walls_around (maptile *map, int x, int y)
2588
2589# worst xs function of my life 2561# worst xs function of my life
2590bool 2562bool
2591_create_random_map (\ 2563_create_random_map (\
2592 maptile *self,\ 2564 maptile *self,\
2593 utf8_string wallstyle,\ 2565 utf8_string wallstyle,\
2596 utf8_string monsterstyle,\ 2568 utf8_string monsterstyle,\
2597 utf8_string treasurestyle,\ 2569 utf8_string treasurestyle,\
2598 utf8_string layoutstyle,\ 2570 utf8_string layoutstyle,\
2599 utf8_string doorstyle,\ 2571 utf8_string doorstyle,\
2600 utf8_string decorstyle,\ 2572 utf8_string decorstyle,\
2573 utf8_string miningstyle,\
2601 utf8_string origin_map,\ 2574 utf8_string origin_map,\
2602 utf8_string final_map,\ 2575 utf8_string final_map,\
2603 utf8_string exitstyle,\ 2576 utf8_string exitstyle,\
2604 utf8_string this_map,\ 2577 utf8_string this_map,\
2605 utf8_string exit_on_final_map,\ 2578 utf8_string exit_on_final_map,\
2637 assign (rmp.monsterstyle , monsterstyle); 2610 assign (rmp.monsterstyle , monsterstyle);
2638 assign (rmp.treasurestyle , treasurestyle); 2611 assign (rmp.treasurestyle , treasurestyle);
2639 assign (rmp.layoutstyle , layoutstyle); 2612 assign (rmp.layoutstyle , layoutstyle);
2640 assign (rmp.doorstyle , doorstyle); 2613 assign (rmp.doorstyle , doorstyle);
2641 assign (rmp.decorstyle , decorstyle); 2614 assign (rmp.decorstyle , decorstyle);
2615 assign (rmp.miningstyle , miningstyle);
2642 assign (rmp.exitstyle , exitstyle); 2616 assign (rmp.exitstyle , exitstyle);
2643 assign (rmp.exit_on_final_map, exit_on_final_map); 2617 assign (rmp.exit_on_final_map, exit_on_final_map);
2644 2618
2645 rmp.origin_map = origin_map; 2619 rmp.origin_map = origin_map;
2646 rmp.final_map = final_map; 2620 rmp.final_map = final_map;
2674 OUTPUT: 2648 OUTPUT:
2675 RETVAL 2649 RETVAL
2676 2650
2677MODULE = cf PACKAGE = cf::mapspace 2651MODULE = cf PACKAGE = cf::mapspace
2678 2652
2679INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2653INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2680 2654
2681MODULE = cf PACKAGE = cf::arch 2655MODULE = cf PACKAGE = cf::arch
2682 2656
2683int archetypes_size () 2657int archetypes_size ()
2684 CODE: 2658 CODE:
2688archetype *archetypes (U32 index) 2662archetype *archetypes (U32 index)
2689 CODE: 2663 CODE:
2690 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2664 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2691 OUTPUT: RETVAL 2665 OUTPUT: RETVAL
2692 2666
2693object *instantiate (archetype *arch)
2694 CODE:
2695 RETVAL = arch_to_object (arch);
2696 OUTPUT:
2697 RETVAL
2698
2699INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2667INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2700 2668
2701MODULE = cf PACKAGE = cf::party 2669MODULE = cf PACKAGE = cf::party
2702 2670
2703partylist *first () 2671partylist *first ()
2704 PROTOTYPE: 2672 PROTOTYPE:
2705 CODE: 2673 CODE:
2706 RETVAL = get_firstparty (); 2674 RETVAL = get_firstparty ();
2707 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2708 2676
2709INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2677INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2710 2678
2711MODULE = cf PACKAGE = cf::region 2679MODULE = cf PACKAGE = cf::region
2712 2680
2713void 2681void
2714list () 2682list ()
2727 RETVAL = 0; 2695 RETVAL = 0;
2728 while (rgn = rgn->parent) 2696 while (rgn = rgn->parent)
2729 RETVAL++; 2697 RETVAL++;
2730 OUTPUT: RETVAL 2698 OUTPUT: RETVAL
2731 2699
2732INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2700INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2733 2701
2734MODULE = cf PACKAGE = cf::living 2702MODULE = cf PACKAGE = cf::living
2735 2703
2736INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2704INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2737 2705
2738MODULE = cf PACKAGE = cf::settings 2706MODULE = cf PACKAGE = cf::settings
2739 2707
2740INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2708INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2741 2709
2742MODULE = cf PACKAGE = cf::client 2710MODULE = cf PACKAGE = cf::client
2743 2711
2744INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2712INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2745 2713
2746int invoke (client *ns, int event, ...) 2714int invoke (client *ns, int event, ...)
2747 CODE: 2715 CODE:
2748 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2716 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2749 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2717 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2815 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2783 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2816 old_sound_index [idx] = face; 2784 old_sound_index [idx] = face;
2817 2785
2818MODULE = cf PACKAGE = cf::face PREFIX = face_ 2786MODULE = cf PACKAGE = cf::face PREFIX = face_
2819 2787
2820#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2788#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2821 2789
2822faceidx face_find (utf8_string name, faceidx defidx = 0) 2790faceidx face_find (utf8_string name, faceidx defidx = 0)
2823 2791
2824faceidx alloc (utf8_string name) 2792faceidx alloc (utf8_string name)
2825 CODE: 2793 CODE:
2863 faceinfo *f = face_info (idx); assert (f); 2831 faceinfo *f = face_info (idx); assert (f);
2864 facedata *d = &(faceset ? f->data64 : f->data32); 2832 facedata *d = &(faceset ? f->data64 : f->data32);
2865 sv_to (data, d->data); 2833 sv_to (data, d->data);
2866 STRLEN clen; 2834 STRLEN clen;
2867 char *cdata = SvPVbyte (chksum, clen); 2835 char *cdata = SvPVbyte (chksum, clen);
2868 clen = min (CHKSUM_SIZE, clen); 2836 clen = min (CHKSUM_MAXLEN, clen);
2869 2837
2838 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2839
2870 if (memcmp (d->chksum, cdata, clen)) 2840 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2871 { 2841 {
2842 d->chksum_len = clen;
2872 memcpy (d->chksum, cdata, clen); 2843 memcpy (d->chksum, cdata, clen);
2873 2844
2874 // invalidate existing client face info 2845 // invalidate existing client face info
2875 for_all_clients (ns) 2846 for_all_clients (ns)
2876 if (ns->faceset == faceset) 2847 if (ns->faceset == faceset)
2891 2862
2892SV *get_chksum (faceidx idx, int faceset = 0) 2863SV *get_chksum (faceidx idx, int faceset = 0)
2893 CODE: 2864 CODE:
2894 facedata *d = face_data (idx, faceset); 2865 facedata *d = face_data (idx, faceset);
2895 if (!d) XSRETURN_UNDEF; 2866 if (!d) XSRETURN_UNDEF;
2896 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2867 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2897 OUTPUT: 2868 OUTPUT:
2898 RETVAL 2869 RETVAL
2899 2870
2900SV *get_data (faceidx idx, int faceset = 0) 2871SV *get_data (faceidx idx, int faceset = 0)
2901 CODE: 2872 CODE:
2921 ns->force_newmap = true; 2892 ns->force_newmap = true;
2922 } 2893 }
2923 2894
2924MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2895MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2925 2896
2926#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2897#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2927 2898
2928animidx anim_find (utf8_string name) 2899animidx anim_find (utf8_string name)
2929 CODE: 2900 CODE:
2930 RETVAL = animation::find (name).number; 2901 RETVAL = animation::find (name).number;
2931 OUTPUT: RETVAL 2902 OUTPUT: RETVAL
2946 } 2917 }
2947 else 2918 else
2948 anim = &animation::create (name, av_len (av) + 1, facings); 2919 anim = &animation::create (name, av_len (av) + 1, facings);
2949 2920
2950 for (int i = 0; i < anim->num_animations; ++i) 2921 for (int i = 0; i < anim->num_animations; ++i)
2951 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2922 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2952} 2923}
2953 OUTPUT: RETVAL 2924 OUTPUT: RETVAL
2954 2925
2955void invalidate_all () 2926void invalidate_all ()
2956 CODE: 2927 CODE:
2957 for_all_clients (ns) 2928 for_all_clients (ns)
2958 ns->anims_sent.reset (); 2929 ns->anims_sent.reset ();
2959 2930
2960MODULE = cf PACKAGE = cf::object::freezer 2931MODULE = cf PACKAGE = cf::object::freezer
2961 2932
2962INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2933INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2963 2934
2964SV * 2935SV *
2965new (char *klass) 2936new (char *klass)
2966 CODE: 2937 CODE:
2967 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2938 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2974 sv_to (sv, self); 2945 sv_to (sv, self);
2975 delete self; 2946 delete self;
2976 2947
2977MODULE = cf PACKAGE = cf::object::thawer 2948MODULE = cf PACKAGE = cf::object::thawer
2978 2949
2979INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2950INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
2980 2951
2981SV * 2952SV *
2982new_from_file (char *klass, octet_string path) 2953new_from_file (char *klass, octet_string path)
2983 CODE: 2954 CODE:
2984 object_thawer *f = new object_thawer (path); 2955 object_thawer *f = new object_thawer (path);

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