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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.108 by elmex, Mon Dec 25 11:16:48 2006 UTC vs.
Revision 1.315 by root, Thu Jan 8 03:03:24 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64; 65
51# define newSVval64 newSViv 66static PerlInterpreter *perl;
52# define SvVAL64 SvIV 67
53#else 68tstamp NOW, runtime;
54 typedef double val64; 69
55# define newSVval64 newSVnv 70static int tick_inhibit;
56# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
57#endif 104#endif
58 105
59static f_plug_api gethook = cfapi_get_hooks; 106#ifndef newSVpvn_utf8
60static f_plug_api object_set_property = cfapi_object_set_property; 107static inline SV *
61static f_plug_api object_insert = cfapi_object_insert; 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
62 112
63static PerlInterpreter *perl; 113 SV *sv = newSVpvn (s, l);
64 114
65static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
122// helper cast function, returns super class * or 0
123template<class super>
124static super *
125is_a (attachable *at)
126{
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132}
66 133
67////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
68 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
69static SV * 327static SV *
70newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
71{ 329{
72 SV *sv; 330 SV *sv;
73 331
74 if (!ptr) 332 if (!ptr)
75 return &PL_sv_undef; 333 return newSV (0);
76 334
77 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
78 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
79} 337}
80 338
81template<class attachable> 339static int
82SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
83newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
84{ 360{
85 if (!obj) 361 if (!obj)
86 return &PL_sv_undef; 362 return newSV (0);
87 363
88 if (!obj->self) 364 if (!obj->self)
89 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
90 366
91 return newSVsv (obj->self); 367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
92} 384}
93 385
94static void 386static void
95clearSVptr (SV *sv) 387clearSVptr (SV *sv)
96{ 388{
113 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
114 406
115 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
116} 408}
117 409
118static long 410static long noinline
119SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
120{ 412{
121 if (SvOK (sv)) 413 if (SvOK (sv))
122 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
123 else 415 else
124 return 0; 416 return 0;
125} 417}
126 418
127inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
128inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
129inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
130inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
131inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
132inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
133inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
137inline SV *to_sv (unsigned long v) { return newSVuv (v); } 429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
138inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
139inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
140inline SV *to_sv (float v) { return newSVnv (v); } 432inline SV *to_sv (float v) { return newSVnv (v); }
141inline SV *to_sv (double v) { return newSVnv (v); } 433inline SV *to_sv (double v) { return newSVnv (v); }
142inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
143inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
144inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
145inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
146inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
147inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
148inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
149inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
150 443
151inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
152inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
153 446
154//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
155inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
156inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
157 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
158inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
159{ 453{
160 char buf[128]; 454 SV *sv = newSV (0);
161 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
162 return newSVpv (buf, 0);
163}
164 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
165inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
166inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
167inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
173inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
174inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
175inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
176inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
178inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
180inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
181inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
182inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
183inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
184inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
185inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
186inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
187inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
188 500
189inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
190inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
191 503
192template<class T> 504template<class T>
193inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
194 506
195template<int N> 507template<int N>
196inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
197 509
198inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
199inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
200inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
201inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
202inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
203 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
204inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
205{ 523{
206 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
207
208 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
209 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
210} 526}
211 527
212inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
213 529
214static SV * 530static SV *
215newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
216{ 532{
217 SV *sv; 533 SV *sv;
231 break; 547 break;
232 548
233 case DT_STRING: 549 case DT_STRING:
234 { 550 {
235 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
236 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
237 } 553 }
238 break; 554 break;
239 555
240 case DT_DATA: 556 case DT_DATA:
241 { 557 {
242 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
243 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
244 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
245 } 561 }
246 break; 562 break;
247 563
248 case DT_OBJECT: 564 case DT_OBJECT:
249 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
291 va_end (ap); 607 va_end (ap);
292 608
293 return sv; 609 return sv;
294} 610}
295 611
296static SV * 612// typemap support, mostly to avoid excessive inlining
297newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
298{ 616{
299 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
300 621
301 va_list ap; 622template<class object>
302 va_start (ap, type); 623static void noinline
303 624cf_obj_ornull_to (SV *arg, object *&var)
304 switch (type) 625{
626 if (SvOK (arg))
305 { 627 {
306 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
307 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
308 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
309 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
310 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
311 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
312 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
313 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
314 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
315 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
316
317 default:
318 assert (("unhandled type in newSVcfapi", 0));
319 } 631 }
320 632 else
321 va_end (ap); 633 var = 0;
322
323 return sv;
324} 634}
325 635
326////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
327 637
328SV * 638SV *
329registry (attachable_base *ext) 639registry (attachable *ext)
330{ 640{
331 if (!ext->cb) 641 if (!ext->cb)
332 ext->cb = newAV (); 642 ext->cb = newAV ();
333 643
334 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
335} 645}
336 646
337void attachable_base::clear ()
338{
339 if (self)
340 {
341 if (cb)
342 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
343 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
344 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
345 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
346
347 // disconnect Perl from C, to avoid crashes
348 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
349
350 // clear the perl hash, might or might not be a good idea
351 hv_clear ((HV *)SvRV ((SV *)self));
352
353 SvREFCNT_dec (self);
354 self = 0;
355 }
356
357 if (cb)
358 {
359 SvREFCNT_dec (cb);
360 cb = 0;
361 }
362
363 attach = 0;
364}
365
366void attachable_base::optimise ()
367{
368 if (!self)
369 return;
370
371 HV *hv = (HV *)SvRV ((SV *)self);
372
373 if (SvREFCNT ((SV *)self) == 1
374 && SvREFCNT ((SV *)hv) == 1
375 && !HvTOTALKEYS (hv))
376 {
377 SvREFCNT_dec ((SV *)self);
378 self = 0;
379 }
380}
381
382void attachable_base::instantiate (data_type type, void *obj)
383{
384 dSP;
385 ENTER;
386 SAVETMPS;
387 PUSHMARK (SP);
388 EXTEND (SP, 2);
389 PUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUSHs (sv_2mortal (newSVpv (attach, 0)));
391
392 attach = 0;
393
394 PUTBACK;
395 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
402 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
403 }
404}
405
406///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
407 648
408void reattach (data_type type, void *obj)
409{
410 //TODO only do this when the object has _attachment's
411
412 dSP;
413 ENTER;
414 SAVETMPS;
415 PUSHMARK (SP);
416 XPUSHs (sv_2mortal (newSVdt (type, obj)));
417 PUTBACK;
418 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
425 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
426 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778}
779
780/////////////////////////////////////////////////////////////////////////////
781
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783{
784 return 0;
785}
786
787static CommArray_s rtn_cmd;
788
789static int
790runPluginCommand (object *obj, char *params)
791{
792 return -1;
793}
794
795extern "C" void *cfperl_getPluginProperty (int *type, ...)
796{
797 va_list args;
798 char *propname;
799 int i;
800 va_start (args, type);
801 propname = va_arg (args, char *);
802 //printf ("Property name: %s\n", propname);
803
804 if (!strcmp (propname, "command?"))
805 return NULL;
806 else if (!strcmp (propname, "Identification"))
807 {
808 va_end (args);
809 return (void *)PLUGIN_NAME;
810 }
811 else if (!strcmp (propname, "FullName"))
812 {
813 va_end (args);
814 return (void *)PLUGIN_VERSION;
815 }
816 else
817 va_end (args);
818
819 return NULL;
820}
821
822extern "C" int cfperl_postInitPlugin ()
823{
824 int hooktype = 1;
825 int rtype = 0;
826
827 cf_init_plugin (gethook);
828
829 return 0;
830}
831
832extern "C" int cfperl_closePlugin ()
833{
834 return 0;
835}
836
837void 649void
838cfperl_init () 650cfperl_init ()
839{ 651{
652 extern char **environ;
653
840 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
841 perl = perl_alloc (); 655 perl = perl_alloc ();
842 perl_construct (perl); 656 perl_construct (perl);
843 657
844 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
845 659
846 char *argv[] = { 660 const char *argv[] = {
847 "", 661 settings.argv [0],
848 "-e" 662 "-e0"
849 "use Event; use Coro;" // required for bootstrap
850 "cf->bootstrap;" // required for datadir :*>
851 "unshift @INC, cf::datadir ();"
852 "require cf;"
853 }; 663 };
854 664
855 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
856 { 667 {
857 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
858 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
859 } 670 }
860}
861 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
862void cfperl_main () 690cfperl_main ()
863{ 691{
864 dSP; 692 dSP;
865 693
866 PUSHMARK (SP); 694 PUSHMARK (SP);
867 PUTBACK; 695 PUTBACK;
868 call_pv ("cf::main", G_DISCARD | G_VOID); 696 call_pv ("cf::main", G_DISCARD | G_VOID);
697}
698
699void
700attachable::instantiate ()
701{
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707}
708
709void
710attachable::reattach ()
711{
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
869} 715}
870 716
871static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
872# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
873# include "eventinc.h" 719# include "eventinc.h"
874# undef def 720# undef def
875}; 721};
876 722
877#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
878 724
879static void 725static void noinline
880gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
881{ 727{
882 // event must be in array 728 // event must be in array
883 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
884 { 730 {
904 } 750 }
905 } 751 }
906 } 752 }
907} 753}
908 754
755void
756attachable::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762}
763
764void
765global::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 ::gather_callbacks (callbacks, cb_global, event);
768}
769
770void
771object::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791}
792
793void
794archetype::gather_callbacks (AV *&callbacks, event_type event) const
795{
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798}
799
800void
801client::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805}
806
807void
808player::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812}
813
814void
815maptile::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819}
820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
871bool
909bool cfperl_invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
910{ 873{
911 data_type dt; 874 data_type dt;
912 va_list ap;
913 875
914 va_start (ap, event);
915
916 AV *callbacks = 0;
917
918 object *op;
919 player *pl;
920 maptile *map;
921 client *ns;
922
923 // callback call ordering is: 876 // callback call ordering should be:
924 // 1. per-object callback 877 // 1. per-object callback
925 // 2. per-class object 878 // 2. per-class object
926 // 3. per-type callback 879 // 3. per-type callback
927 // 4. global callbacks 880 // 4. global callbacks
928 881
882 AV *callbacks = 0;
929 gather_callbacks (callbacks, cb_global, event); 883 gather_callbacks (callbacks, event);
930
931 switch (KLASS_OF (event))
932 {
933 case KLASS_GLOBAL:
934 break;
935
936 case KLASS_OBJECT:
937 dt = (data_type) va_arg (ap, int);
938 assert (("first argument must be of type object", dt == DT_OBJECT));
939 op = va_arg (ap, object *);
940
941 if (op->cb)
942 gather_callbacks (callbacks, op->cb, event);
943
944 if (op->type)
945 {
946 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
947 {
948 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
949
950 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
951 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
952 }
953
954 if (op->type <= AvFILLp (cb_type))
955 {
956 SV *registry = AvARRAY (cb_type)[op->type];
957
958 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
959 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
960 }
961 }
962
963 gather_callbacks (callbacks, cb_object, event);
964
965 break;
966
967 case KLASS_PLAYER:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type player", dt == DT_PLAYER));
970 pl = va_arg (ap, player *);
971
972 if (pl->cb)
973 gather_callbacks (callbacks, pl->cb, event);
974
975 gather_callbacks (callbacks, cb_player, event);
976 break;
977
978 case KLASS_MAP:
979 dt = (data_type) va_arg (ap, int);
980 assert (("first argument must be of type object", dt == DT_MAP));
981 map = va_arg (ap, maptile *);
982
983 if (map->cb)
984 gather_callbacks (callbacks, map->cb, event);
985
986 gather_callbacks (callbacks, cb_map, event);
987 break;
988
989 case KLASS_CLIENT:
990 dt = (data_type) va_arg (ap, int);
991 assert (("first argument must be of type client", dt == DT_CLIENT));
992 ns = va_arg (ap, client *);
993
994 if (ns->cb)
995 gather_callbacks (callbacks, ns->cb, event);
996
997 gather_callbacks (callbacks, cb_client, event);
998 break;
999
1000 default:
1001 assert (("unsupported event klass in cfperl_invoke", 0));
1002 }
1003 884
1004 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
1005 if (!callbacks) 886 if (!callbacks)
1006 return 0; 887 return 0;
1007 888
1008 dSP; 889 va_list ap;
1009 ENTER; 890 va_start (ap, event);
1010 SAVETMPS;
1011 891
1012 PUSHMARK (SP); 892 CALL_BEGIN (3);
1013 EXTEND (SP, 3);
1014
1015 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1016 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1017 895
1018 switch (KLASS_OF (event)) 896 //TODO: unhack
1019 { 897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1020 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1021 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1022 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1023 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 901 else if (global *gl = is_a<global>(this)) /*nop*/;
1024 } 902 else
903 abort (); //TODO
1025 904
1026 for (;;) 905 for (;;)
1027 { 906 {
1028 dt = (data_type) va_arg (ap, int); 907 dt = (data_type) va_arg (ap, int);
1029 908
1030 if (dt == DT_END) 909 if (dt == DT_END)
1031 break; 910 break;
1032
1033 if (dt == DT_AV) 911 else if (dt == DT_AV)
1034 { 912 {
1035 AV *av = va_arg (ap, AV *); 913 AV *av = va_arg (ap, AV *);
1036 914
1037 for (int i = 0; i <= av_len (av); ++i) 915 for (int i = 0; i <= av_len (av); ++i)
1038 XPUSHs (*av_fetch (av, i, 1)); 916 XPUSHs (*av_fetch (av, i, 1));
1041 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1042 } 920 }
1043 921
1044 va_end (ap); 922 va_end (ap);
1045 923
1046 PUTBACK; 924 CALL_CALL ("cf::do_invoke", G_SCALAR);
1047 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1048 SPAGAIN;
1049
1050 count = count > 0 ? POPi : 0; 925 count = count > 0 ? POPi : 0;
1051 926
1052 FREETMPS; 927 CALL_END;
1053 LEAVE;
1054 928
1055 return count; 929 return count;
1056} 930}
1057 931
1058SV * 932SV *
1059cfperl_result (int idx) 933cfperl_result (int idx)
1060{ 934{
1061 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1062 if (!av) 936 if (!av)
1063 return &PL_sv_undef; 937 return &PL_sv_undef;
1064 938
1065 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
1066 if (!sv) 940 if (!sv)
1080{ 954{
1081 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
1082} 956}
1083 957
1084///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
1085 960
1086struct EventAPI *watcher_base::GEventAPI;
1087
1088static void iw_dispatch (pe_event *ev)
1089{
1090 iw *w = (iw *)ev->ext_data;
1091 w->call (*w);
1092}
1093
1094void 961void
1095iw::alloc () 962cfperl_tick ()
1096{ 963{
1097 pe = GEventAPI->new_idle (0, 0); 964 tick_pending = 1;
1098 965
1099 pe->base.callback = (void *)iw_dispatch; 966 if (tick_inhibit)
1100 pe->base.ext_data = (void *)this; 967 return;
1101}
1102 968
1103static void iow_dispatch (pe_event *ev) 969 tick_pending = 0;
1104{
1105 iow *w = (iow *)ev->ext_data;
1106 w->call (*w, ((pe_ioevent *)ev)->got);
1107}
1108 970
1109void 971 dSP;
1110iow::alloc ()
1111{
1112 pe = GEventAPI->new_io (0, 0);
1113 972
1114 pe->base.callback = (void *)iow_dispatch; 973 PUSHMARK (SP);
1115 pe->base.ext_data = (void *)this; 974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
1116 976
1117 pe->fd = -1; 977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1118 pe->poll = 0;
1119} 978}
1120 979
1121void 980void
1122iow::fd (int fd) 981cfperl_emergency_save ()
1123{ 982{
1124 pe->fd = fd; 983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1125} 1017}
1126 1018
1127int 1019int
1128iow::poll () 1020cfperl_can_merge (object *ob1, object *ob2)
1129{ 1021{
1130 return pe->poll; 1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, object *activator, int state)
1036{
1037 CALL_BEGIN (3);
1038 CALL_ARG (ob);
1039 CALL_ARG (activator);
1040 CALL_ARG (state);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
1075}
1076
1077maptile *
1078maptile::find_sync (const char *path, maptile *origin)
1079{
1080 CALL_BEGIN (2);
1081 CALL_ARG (path);
1082 CALL_ARG (origin);
1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1084
1085 maptile *retval = 0;
1086 if (count) sv_to (POPs, retval);
1087
1088 CALL_END;
1089
1090 return retval;
1091}
1092
1093maptile *
1094maptile::find_async (const char *path, maptile *origin, bool load)
1095{
1096 CALL_BEGIN (3);
1097 CALL_ARG (path);
1098 CALL_ARG (origin);
1099 CALL_ARG (load);
1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
1101
1102 maptile *retval = 0;
1103 if (count) sv_to (POPs, retval);
1104
1105 CALL_END;
1106
1107 return retval;
1108}
1109
1110void
1111maptile::do_load_sync ()
1112{
1113 CALL_BEGIN (1);
1114 CALL_ARG (this);
1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1116 CALL_END;
1117}
1118
1119void
1120object::enter_exit (object *exit)
1121{
1122 if (type != PLAYER)
1123 return;
1124
1125 CALL_BEGIN (2);
1126 CALL_ARG (this);
1127 CALL_ARG (exit);
1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1129 CALL_END;
1130}
1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
1192/////////////////////////////////////////////////////////////////////////////
1193
1194struct EVAPI *evapi::GEVAPI;
1195struct CoroAPI *coroapi::GCoroAPI;
1196
1197void
1198coroapi::do_cede_to_tick ()
1199{
1200 cede_pending = 0;
1201 cede ();
1202}
1203
1204void
1205coroapi::wait_for_tick ()
1206{
1207 CALL_BEGIN (0);
1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1209 CALL_END;
1210}
1211
1212void
1213coroapi::wait_for_tick_begin ()
1214{
1215 CALL_BEGIN (0);
1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1217 CALL_END;
1131} 1218}
1132 1219
1133void 1220void
1134iow::poll (int events) 1221iow::poll (int events)
1135{ 1222{
1136 if (pe->poll != events) 1223 if (events != this->events)
1137 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
1138 if (pe->poll) stop (); 1226 if (active) stop ();
1139 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
1140 if (pe->poll) start (); 1228 if (active) start ();
1141 } 1229 }
1142} 1230}
1143 1231
1232static void
1233_connect_to_perl ()
1234{
1235 stash_cf = gv_stashpv ("cf", 1);
1236
1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1247
1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1252
1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1255 cb_object = get_av ("cf::CB_OBJECT", 1);
1256 cb_player = get_av ("cf::CB_PLAYER", 1);
1257 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 cb_type = get_av ("cf::CB_TYPE" , 1);
1259 cb_map = get_av ("cf::CB_MAP" , 1);
1260}
1261
1144MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
1145 1263
1146BOOT: 1264BOOT:
1147{ 1265{
1148 HV *stash = gv_stashpv ("cf", 1); 1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1149 1268
1150 I_EVENT_API (PACKAGE); 1269 _connect_to_perl ();
1151 watcher_base::GEventAPI = GEventAPI;
1152 I_CORO_API (PACKAGE);
1153 1270
1154 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
1155 1281
1156 static const struct { 1282 static const struct {
1157 const char *name; 1283 const char *name;
1158 IV iv; 1284 IV iv;
1159 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
1160# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
1161 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1162 const_iv (llevInfo) 1288 const_iv (logBacktrace)
1163 const_iv (llevDebug) 1289
1164 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1165 1293
1166 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
1167 const_iv (PLAYER)
1168 const_iv (TRANSPORT)
1169 const_iv (ROD)
1170 const_iv (TREASURE)
1171 const_iv (POTION)
1172 const_iv (FOOD)
1173 const_iv (POISON)
1174 const_iv (BOOK)
1175 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1176 const_iv (ARROW) 1296
1177 const_iv (BOW)
1178 const_iv (WEAPON)
1179 const_iv (ARMOUR)
1180 const_iv (PEDESTAL)
1181 const_iv (ALTAR)
1182 const_iv (LOCKED_DOOR)
1183 const_iv (SPECIAL_KEY)
1184 const_iv (MAP)
1185 const_iv (DOOR)
1186 const_iv (KEY)
1187 const_iv (TIMED_GATE)
1188 const_iv (TRIGGER)
1189 const_iv (GRIMREAPER)
1190 const_iv (MAGIC_EAR)
1191 const_iv (TRIGGER_BUTTON)
1192 const_iv (TRIGGER_ALTAR)
1193 const_iv (TRIGGER_PEDESTAL)
1194 const_iv (SHIELD)
1195 const_iv (HELMET)
1196 const_iv (HORN)
1197 const_iv (MONEY)
1198 const_iv (CLASS)
1199 const_iv (GRAVESTONE)
1200 const_iv (AMULET)
1201 const_iv (PLAYERMOVER)
1202 const_iv (TELEPORTER)
1203 const_iv (CREATOR)
1204 const_iv (SKILL)
1205 const_iv (EARTHWALL)
1206 const_iv (GOLEM)
1207 const_iv (THROWN_OBJ)
1208 const_iv (BLINDNESS)
1209 const_iv (GOD)
1210 const_iv (DETECTOR)
1211 const_iv (TRIGGER_MARKER)
1212 const_iv (DEAD_OBJECT)
1213 const_iv (DRINK)
1214 const_iv (MARKER)
1215 const_iv (HOLY_ALTAR)
1216 const_iv (PLAYER_CHANGER)
1217 const_iv (BATTLEGROUND)
1218 const_iv (PEACEMAKER)
1219 const_iv (GEM)
1220 const_iv (FIREWALL)
1221 const_iv (ANVIL)
1222 const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1224 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1225 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1226 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1227 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1228 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1229 const_iv (FLOOR)
1230 const_iv (FLESH)
1231 const_iv (INORGANIC)
1232 const_iv (SKILL_TOOL)
1233 const_iv (LIGHTER)
1234 const_iv (BUILDABLE_WALL)
1235 const_iv (MISC_OBJECT)
1236 const_iv (LAMP)
1237 const_iv (DUPLICATOR)
1238 const_iv (SPELLBOOK)
1239 const_iv (CLOAK)
1240 const_iv (SPINNER)
1241 const_iv (GATE)
1242 const_iv (BUTTON)
1243 const_iv (CF_HANDLE)
1244 const_iv (HOLE)
1245 const_iv (TRAPDOOR)
1246 const_iv (SIGN)
1247 const_iv (BOOTS)
1248 const_iv (GLOVES)
1249 const_iv (SPELL)
1250 const_iv (SPELL_EFFECT)
1251 const_iv (CONVERTER)
1252 const_iv (BRACERS)
1253 const_iv (POISONING)
1254 const_iv (SAVEBED)
1255 const_iv (WAND)
1256 const_iv (SCROLL)
1257 const_iv (DIRECTOR)
1258 const_iv (GIRDLE)
1259 const_iv (FORCE)
1260 const_iv (POTION_EFFECT)
1261 const_iv (EVENT_CONNECTOR)
1262 const_iv (CLOSE_CON)
1263 const_iv (CONTAINER)
1264 const_iv (ARMOUR_IMPROVER)
1265 const_iv (WEAPON_IMPROVER)
1266 const_iv (SKILLSCROLL)
1267 const_iv (DEEP_SWAMP)
1268 const_iv (IDENTIFY_ALTAR)
1269 const_iv (MENU)
1270 const_iv (RUNE)
1271 const_iv (TRAP)
1272 const_iv (POWER_CRYSTAL)
1273 const_iv (CORPSE)
1274 const_iv (DISEASE)
1275 const_iv (SYMPTOM)
1276 const_iv (BUILDER)
1277 const_iv (MATERIAL)
1278 const_iv (ITEM_TRANSFORMER)
1279 1303
1280 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1281 1333
1282 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1283 const_iv (ST_BD_REMOVE)
1284 1335
1285 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1286 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1287 const_iv (ST_MAT_ITEM)
1288 1338
1289 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1290 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1291 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1292 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1293 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1294 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1295 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1296 const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC)
1298 const_iv (AT_GHOSTHIT)
1299 const_iv (AT_POISON)
1300 const_iv (AT_SLOW)
1301 const_iv (AT_PARALYZE)
1302 const_iv (AT_TURN_UNDEAD)
1303 const_iv (AT_FEAR)
1304 const_iv (AT_CANCELLATION)
1305 const_iv (AT_DEPLETE)
1306 const_iv (AT_DEATH)
1307 const_iv (AT_CHAOS)
1308 const_iv (AT_COUNTERSPELL)
1309 const_iv (AT_GODPOWER)
1310 const_iv (AT_HOLYWORD)
1311 const_iv (AT_BLIND)
1312 const_iv (AT_INTERNAL)
1313 const_iv (AT_LIFE_STEALING)
1314 const_iv (AT_DISEASE)
1315 1346
1316 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1318 const_iv (WEAP_PIERCE)
1319 const_iv (WEAP_CLEAVE)
1320 const_iv (WEAP_SLICE)
1321 const_iv (WEAP_STAB)
1322 const_iv (WEAP_WHIP)
1323 const_iv (WEAP_CRUSH)
1324 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1325 1350
1326 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1327 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1328 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1329 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1330 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1331 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1332 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1333 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1334 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1335 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1336 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1337 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1338 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1339 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1340 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1341 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1342 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1343 const_iv (FLAG_CAN_ROLL)
1344 const_iv (FLAG_OVERLAY_FLOOR)
1345 const_iv (FLAG_IS_TURNABLE)
1346 const_iv (FLAG_IS_USED_UP)
1347 const_iv (FLAG_IDENTIFIED)
1348 const_iv (FLAG_REFLECTING)
1349 const_iv (FLAG_CHANGING)
1350 const_iv (FLAG_SPLITTING)
1351 const_iv (FLAG_HITBACK)
1352 const_iv (FLAG_STARTEQUIP)
1353 const_iv (FLAG_BLOCKSVIEW)
1354 const_iv (FLAG_UNDEAD)
1355 const_iv (FLAG_SCARED)
1356 const_iv (FLAG_UNAGGRESSIVE)
1357 const_iv (FLAG_REFL_MISSILE)
1358 const_iv (FLAG_REFL_SPELL)
1359 const_iv (FLAG_NO_MAGIC)
1360 const_iv (FLAG_NO_FIX_PLAYER)
1361 const_iv (FLAG_IS_LIGHTABLE)
1362 const_iv (FLAG_TEAR_DOWN)
1363 const_iv (FLAG_RUN_AWAY)
1364 const_iv (FLAG_PICK_UP)
1365 const_iv (FLAG_UNIQUE)
1366 const_iv (FLAG_NO_DROP)
1367 const_iv (FLAG_WIZCAST)
1368 const_iv (FLAG_CAST_SPELL)
1369 const_iv (FLAG_USE_SCROLL)
1370 const_iv (FLAG_USE_RANGE)
1371 const_iv (FLAG_USE_BOW)
1372 const_iv (FLAG_USE_ARMOUR)
1373 const_iv (FLAG_USE_WEAPON)
1374 const_iv (FLAG_USE_RING)
1375 const_iv (FLAG_READY_RANGE)
1376 const_iv (FLAG_READY_BOW)
1377 const_iv (FLAG_XRAYS)
1378 const_iv (FLAG_NO_APPLY)
1379 const_iv (FLAG_IS_FLOOR)
1380 const_iv (FLAG_LIFESAVE)
1381 const_iv (FLAG_NO_STRENGTH)
1382 const_iv (FLAG_SLEEP)
1383 const_iv (FLAG_STAND_STILL)
1384 const_iv (FLAG_RANDOM_MOVE)
1385 const_iv (FLAG_ONLY_ATTACK)
1386 const_iv (FLAG_CONFUSED)
1387 const_iv (FLAG_STEALTH)
1388 const_iv (FLAG_WIZPASS)
1389 const_iv (FLAG_IS_LINKED)
1390 const_iv (FLAG_CURSED)
1391 const_iv (FLAG_DAMNED)
1392 const_iv (FLAG_SEE_ANYWHERE)
1393 const_iv (FLAG_KNOWN_MAGICAL)
1394 const_iv (FLAG_KNOWN_CURSED)
1395 const_iv (FLAG_CAN_USE_SKILL)
1396 const_iv (FLAG_BEEN_APPLIED)
1397 const_iv (FLAG_READY_SCROLL)
1398 const_iv (FLAG_USE_ROD)
1399 const_iv (FLAG_USE_HORN)
1400 const_iv (FLAG_MAKE_INVIS)
1401 const_iv (FLAG_INV_LOCKED)
1402 const_iv (FLAG_IS_WOODED)
1403 const_iv (FLAG_IS_HILLY)
1404 const_iv (FLAG_READY_SKILL)
1405 const_iv (FLAG_READY_WEAPON)
1406 const_iv (FLAG_NO_SKILL_IDENT)
1407 const_iv (FLAG_BLIND)
1408 const_iv (FLAG_SEE_IN_DARK)
1409 const_iv (FLAG_IS_CAULDRON)
1410 const_iv (FLAG_NO_STEAL)
1411 const_iv (FLAG_ONE_HIT)
1412 const_iv (FLAG_CLIENT_SENT)
1413 const_iv (FLAG_BERSERK)
1414 const_iv (FLAG_NEUTRAL)
1415 const_iv (FLAG_NO_ATTACK)
1416 const_iv (FLAG_NO_DAMAGE)
1417 const_iv (FLAG_OBJ_ORIGINAL)
1418 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH)
1420 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1421 const_iv (FLAG_IS_WATER)
1422 const_iv (FLAG_CONTENT_ON_GEN)
1423 const_iv (FLAG_IS_A_TEMPLATE)
1424 const_iv (FLAG_IS_BUILDABLE)
1425
1426 const_iv (NDI_BLACK)
1427 const_iv (NDI_WHITE)
1428 const_iv (NDI_NAVY)
1429 const_iv (NDI_RED)
1430 const_iv (NDI_ORANGE)
1431 const_iv (NDI_BLUE)
1432 const_iv (NDI_DK_ORANGE)
1433 const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN)
1435 const_iv (NDI_GREY)
1436 const_iv (NDI_BROWN)
1437 const_iv (NDI_GOLD)
1438 const_iv (NDI_TAN)
1439 const_iv (NDI_MAX_COLOR)
1440 const_iv (NDI_COLOR_MASK)
1441 const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL)
1443
1444 const_iv (UPD_LOCATION)
1445 const_iv (UPD_FLAGS)
1446 const_iv (UPD_WEIGHT)
1447 const_iv (UPD_FACE)
1448 const_iv (UPD_NAME)
1449 const_iv (UPD_ANIM)
1450 const_iv (UPD_ANIMSPEED)
1451 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1452
1453 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1454 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1455 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1456 1413 const_iv (SP_CHANGE_ABILITY)
1457 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1458 const_iv (F_LOCATION)
1459 const_iv (F_UNPAID)
1460 const_iv (F_MAGIC)
1461 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1462 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1463 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1464 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1465 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1466 1442
1467 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1468 const_iv (F_SHOP)
1469 const_iv (F_SELL)
1470 1444
1471 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1472 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1473 const_iv (P_NO_MAGIC)
1474 const_iv (P_IS_ALIVE)
1475 const_iv (P_NO_CLERIC)
1476 const_iv (P_NEED_UPDATE)
1477 const_iv (P_OUT_OF_MAP)
1478 const_iv (P_NEW_MAP)
1479 1447
1480 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1481 const_iv (UP_OBJ_REMOVE)
1482 const_iv (UP_OBJ_CHANGE)
1483 const_iv (UP_OBJ_FACE)
1484 1449
1485 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ABOVE_FLOOR_ONLY)
1487 const_iv (INS_NO_WALK_ON)
1488 const_iv (INS_ON_TOP)
1489 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1490 const_iv (INS_MAP_LOAD)
1491 1452
1492 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1494 const_iv (WILL_APPLY_EARTHWALL)
1495 const_iv (WILL_APPLY_DOOR)
1496 const_iv (WILL_APPLY_FOOD)
1497 1455
1498 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1499 const_iv (SAVE_DIR_MODE)
1500 1457
1501 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1502 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1503 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1504 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1505 const_iv (M_WOOD)
1506 const_iv (M_ORGANIC)
1507 const_iv (M_STONE)
1508 const_iv (M_CLOTH)
1509 const_iv (M_ADAMANT)
1510 const_iv (M_LIQUID)
1511 const_iv (M_SOFT_METAL)
1512 const_iv (M_BONE)
1513 const_iv (M_ICE)
1514 const_iv (M_SPECIAL)
1515 1462
1516 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1517 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1518 const_iv (SK_EXP_NONE)
1519 const_iv (SK_SUBTRACT_SKILL_EXP)
1520 const_iv (SK_EXP_SKILL_ONLY)
1521 1465
1522 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1523 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1524 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1525 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1526 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1527 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1528 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1529 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1530 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1531 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1532 const_iv (SK_DET_MAGIC)
1533 const_iv (SK_ORATORY)
1534 const_iv (SK_SINGING)
1535 const_iv (SK_DET_CURSE)
1536 const_iv (SK_FIND_TRAPS)
1537 const_iv (SK_MEDITATION)
1538 const_iv (SK_PUNCHING)
1539 const_iv (SK_FLAME_TOUCH)
1540 const_iv (SK_KARATE)
1541 const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN)
1543 const_iv (SK_INSCRIPTION)
1544 const_iv (SK_ONE_HANDED_WEAPON)
1545 const_iv (SK_MISSILE_WEAPON)
1546 const_iv (SK_THROWING)
1547 const_iv (SK_USE_MAGIC_ITEM)
1548 const_iv (SK_DISARM_TRAPS)
1549 const_iv (SK_SET_TRAP)
1550 const_iv (SK_THAUMATURGY)
1551 const_iv (SK_PRAYING)
1552 const_iv (SK_CLAWING)
1553 const_iv (SK_LEVITATION)
1554 const_iv (SK_SUMMONING)
1555 const_iv (SK_PYROMANCY)
1556 const_iv (SK_EVOCATION)
1557 const_iv (SK_SORCERY)
1558 const_iv (SK_TWO_HANDED_WEAPON)
1559 const_iv (SK_SPARK_TOUCH)
1560 const_iv (SK_SHIVER)
1561 const_iv (SK_ACID_SPLASH)
1562 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1563 1477
1564 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1565 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1566 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1568 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1569 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1570 const_iv (SOUND_PUSH_PLAYER)
1571 const_iv (SOUND_PLAYER_HITS1)
1572 const_iv (SOUND_PLAYER_HITS2)
1573 const_iv (SOUND_PLAYER_HITS3)
1574 const_iv (SOUND_PLAYER_HITS4)
1575 const_iv (SOUND_PLAYER_IS_HIT1)
1576 const_iv (SOUND_PLAYER_IS_HIT2)
1577 const_iv (SOUND_PLAYER_IS_HIT3)
1578 const_iv (SOUND_PLAYER_KILLS)
1579 const_iv (SOUND_PET_IS_KILLED)
1580 const_iv (SOUND_PLAYER_DIES)
1581 const_iv (SOUND_OB_EVAPORATE)
1582 const_iv (SOUND_OB_EXPLODE)
1583 const_iv (SOUND_CLOCK)
1584 const_iv (SOUND_TURN_HANDLE)
1585 const_iv (SOUND_FALL_HOLE)
1586 const_iv (SOUND_DRINK_POISON)
1587 const_iv (SOUND_CAST_SPELL_0)
1588 1484
1589 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1590 const_iv (PREFER_HIGH)
1591 1486
1592 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1593 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1594 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1595 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1596 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1597 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1598 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1599 const_iv (ATNR_DRAIN)
1600 const_iv (ATNR_WEAPONMAGIC)
1601 const_iv (ATNR_GHOSTHIT)
1602 const_iv (ATNR_POISON)
1603 const_iv (ATNR_SLOW)
1604 const_iv (ATNR_PARALYZE)
1605 const_iv (ATNR_TURN_UNDEAD)
1606 const_iv (ATNR_FEAR)
1607 const_iv (ATNR_CANCELLATION)
1608 const_iv (ATNR_DEPLETE)
1609 const_iv (ATNR_DEATH)
1610 const_iv (ATNR_CHAOS)
1611 const_iv (ATNR_COUNTERSPELL)
1612 const_iv (ATNR_GODPOWER)
1613 const_iv (ATNR_HOLYWORD)
1614 const_iv (ATNR_BLIND)
1615 const_iv (ATNR_INTERNAL)
1616 const_iv (ATNR_LIFE_STEALING)
1617 const_iv (ATNR_DISEASE)
1618 1494
1619 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1620 const_iv (MAP_PLAYER_UNIQUE)
1621 const_iv (MAP_BLOCK)
1622 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1623 const_iv (MAP_OVERLAY)
1624 1497
1625 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1626 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1627 const_iv (MAP_LOADING)
1628 const_iv (MAP_SAVING)
1629 1500
1630 const_iv (KLASS_GLOBAL) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1631 const_iv (KLASS_OBJECT)
1632 const_iv (KLASS_CLIENT)
1633 const_iv (KLASS_PLAYER)
1634 const_iv (KLASS_MAP)
1635 1502
1636 const_iv (CS_QUERY_YESNO) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1637 const_iv (CS_QUERY_SINGLECHAR)
1638 const_iv (CS_QUERY_HIDEINPUT)
1639 1504
1640 const_iv (ST_DEAD) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1641 const_iv (ST_SETUP)
1642 const_iv (ST_PLAYING)
1643 const_iv (ST_CUSTOM)
1644 1506
1645 const_iv (ST_CHANGE_CLASS) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1646 const_iv (ST_CONFIRM_QUIT) 1508
1647 const_iv (ST_GET_PARTY_PASSWORD) 1509 // random map generator
1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1512
1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1516
1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519
1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1648 }; 1525 };
1649 1526
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1652 1529
1653 static const struct { 1530 static const struct {
1654 const char *name; 1531 const char *name;
1655 int skip; 1532 int skip;
1656 IV klass; 1533 IV klass;
1667 { 1544 {
1668 AV *event = newAV (); 1545 AV *event = newAV ();
1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1546 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1670 av_push (event, newSViv (eiv->klass)); 1547 av_push (event, newSViv (eiv->klass));
1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1673 } 1550 }
1674} 1551}
1675 1552
1676void _init_vars () 1553void _gv_clear (SV *gv)
1677 CODE: 1554 CODE:
1678 cb_global = get_av ("cf::CB_GLOBAL", 1); 1555 assert (SvTYPE (gv) == SVt_PVGV);
1679 cb_object = get_av ("cf::CB_OBJECT", 1); 1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1680 cb_player = get_av ("cf::CB_PLAYER", 1); 1557 f (GvGP (gv)->gp_form);
1681 cb_client = get_av ("cf::CB_CLIENT", 1); 1558 f (GvGP (gv)->gp_io);
1682 cb_type = get_av ("cf::CB_TYPE" , 1); 1559 f (GvGP (gv)->gp_sv);
1683 cb_map = get_av ("cf::CB_MAP" , 1); 1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1684 1566
1567void _connect_to_perl ()
1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1685void _global_reattach () 1572void _global_reattach ()
1686 CODE: 1573 CODE:
1687{ 1574{
1688 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1689 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1576 for_all_clients (ns)
1690 reattach (*i); 1577 ns->reattach ();
1691 1578
1692 for (player *pl = first_player; pl; pl = pl->next) 1579 for_all_objects (op)
1693 reattach (pl); 1580 op->reattach ();
1581}
1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1694 1599 {
1695 for (maptile *map = first_map; map; map = map->next) 1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1696 reattach (map); 1601 {
1602 char *val = SvPVX (*val_sv);
1697 1603
1698 for (object *op = object::first; op; op = op->next) 1604 if (val [0] == data [0]
1699 reattach (op); 1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1700} 1696}
1701 1697
1702NV floor (NV x) 1698NV floor (NV x)
1703 1699
1704NV ceil (NV x) 1700NV ceil (NV x)
1705 1701
1706void server_tick () 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1705 CODE:
1706{
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715}
1716 OUTPUT:
1717 RETVAL
1707 1718
1719NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1708void 1737void
1709LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1710 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1711 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1712 1744
1713char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1714 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1715 1747
1716char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1717 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1718 1750
1719const char *
1720get_maps_directory (char *path)
1721 PROTOTYPE: $
1722 ALIAS: maps_directory = 0
1723 CODE:
1724 RETVAL = create_pathname (path);
1725 OUTPUT: RETVAL
1726
1727void 1751void
1728sub_generation_inc () 1752sub_generation_inc ()
1729 CODE: 1753 CODE:
1730 PL_sub_generation++; 1754 PL_sub_generation++;
1731 1755
1732char * 1756const_octet_string
1733mapdir () 1757mapdir ()
1734 PROTOTYPE: 1758 PROTOTYPE:
1735 ALIAS: 1759 ALIAS:
1736 mapdir = 0 1760 mapdir = 0
1737 uniquedir = 1 1761 uniquedir = 1
1751 case 5: RETVAL = settings.playerdir; break; 1775 case 5: RETVAL = settings.playerdir; break;
1752 case 6: RETVAL = settings.datadir ; break; 1776 case 6: RETVAL = settings.datadir ; break;
1753 } 1777 }
1754 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1755 1779
1780void abort ()
1781
1782void reset_signals ()
1783
1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1786void cleanup (const_octet_string cause, bool make_core = false)
1787
1788void emergency_save ()
1789
1756void _exit (int status = 0) 1790void _exit (int status = EXIT_SUCCESS)
1757 1791
1792#if _POSIX_MEMLOCK
1793
1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1802
1803int munlockall ()
1804
1805#endif
1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1758int find_animation (char *text) 1836int find_animation (utf8_string text)
1759 PROTOTYPE: $ 1837 PROTOTYPE: $
1760 1838
1761int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1762 1840
1763const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1764 1842
1765int 1843int
1766exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1767 CODE: 1845 CODE:
1768{ 1846{
1799 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1800 else 1878 else
1801 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1802 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1803 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1804MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1805 1931
1806int 1932int
1807valid (SV *obj) 1933valid (SV *obj)
1808 CODE: 1934 CODE:
1809 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1810 OUTPUT: 1936 OUTPUT:
1811 RETVAL 1937 RETVAL
1812 1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1957
1813MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1814 1959
1815int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1816 CODE: 1961 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1962 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1964 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1822 1967
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 1969
1825INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1826 1971
1827int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1828 CODE: 1973 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1976 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1833 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1834 1979
1835SV *registry (object *op) 1980SV *registry (object *op)
1836 1981
1837void mortals () 1982int objects_size ()
1838 PPCODE: 1983 CODE:
1839 EXTEND (SP, object::mortals.size ());
1840 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1841 PUSHs (to_sv (*i));
1842
1843object *first ()
1844 CODE:
1845 RETVAL = object::first; 1984 RETVAL = objects.size ();
1846 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1986
1987object *objects (U32 index)
1988 CODE:
1989 RETVAL = index < objects.size () ? objects [index] : 0;
1990 OUTPUT: RETVAL
1991
1992int actives_size ()
1993 CODE:
1994 RETVAL = actives.size ();
1995 OUTPUT: RETVAL
1996
1997object *actives (U32 index)
1998 CODE:
1999 RETVAL = index < actives.size () ? actives [index] : 0;
2000 OUTPUT: RETVAL
2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
1847 2023
1848# missing properties 2024# missing properties
1849 2025
1850object *head (object *op) 2026object *head (object *op)
1851 PROTOTYPE: $ 2027 PROTOTYPE: $
1852 CODE: 2028 CODE:
1853 RETVAL = op->head ? op->head : op;
1854 OUTPUT: RETVAL
1855
1856int is_head (object *op)
1857 PROTOTYPE: $
1858 CODE:
1859 RETVAL = !op->head; 2029 RETVAL = op->head_ ();
1860 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1861 2031
1862void 2032void
1863inv (object *obj) 2033inv (object *obj)
1864 PROTOTYPE: $ 2034 PROTOTYPE: $
1865 PPCODE: 2035 PPCODE:
1866{ 2036{
1867 object *o;
1868 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1869 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1870} 2039}
1871 2040
1872void 2041void
1873set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1874 CODE: 2043 CODE:
1875 SET_ANIMATION (op, idx); 2044 SET_ANIMATION (op, idx);
1876 2045
1877void 2046int
1878object::drain_stat () 2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
1879 2051
1880void 2052int slot_info (object *op, UV slot, int value = 0)
1881object::drain_specific_stat (int stat) 2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
1882 2059
1883void 2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1884object::change_luck (int change)
1885 2061
1886void 2062 if (items > 2)
1887object::add_statbonus () 2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
1888 2070
1889void
1890object::remove_statbonus ()
1891
1892object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1893 2072
1894object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1895 2074
1896int need_identify (const object *obj); 2075int need_identify (object *obj);
1897 2076
1898int apply_shop_mat (object *shop_mat, object *op); 2077int apply_shop_mat (object *shop_mat, object *op);
1899 2078
1900int move (object *op, int dir, object *originator = op) 2079int move (object *op, int dir, object *originator = op)
1901 CODE: 2080 CODE:
1909 2088
1910void apply_below (object *op) 2089void apply_below (object *op)
1911 CODE: 2090 CODE:
1912 player_apply_below (op); 2091 player_apply_below (op);
1913 2092
1914void remove (object *op) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915 CODE:
1916 op->remove ();
1917
1918void
1919object::destroy (int recursive = 0)
1920
1921object *cf_object_present_archname_inside (object *op, char *whatstr)
1922
1923int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1924
1925int cf_object_change_map (object *op, int x, int y, maptile *map)
1926
1927object *clone (object *op, int recursive = 0)
1928 CODE:
1929 if (recursive)
1930 RETVAL = object_create_clone (op);
1931 else
1932 {
1933 RETVAL = object::create ();
1934 op->copy_to (RETVAL);
1935 }
1936 OUTPUT: RETVAL
1937 2094
1938int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1939 CODE: 2096 CODE:
1940 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1941 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1945 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1946 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1947 2104
1948void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1949 2106
1950val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1951 2108
1952int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1953 2110
1954void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1955 CODE: 2112 CODE:
1956 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1957 2114
1958void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1959 CODE: 2116 CODE:
1960 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1961 2118
1962object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1963 CODE: 2120 CODE:
1964 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1965 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1966 2123
1967int query_money (object *op) 2124int query_money (object *op)
1976 2133
1977void drop (object *who, object *op) 2134void drop (object *who, object *op)
1978 2135
1979void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1980 2137
1981object *cf_object_insert_object (object *op, object *container)
1982
1983object *cf_object_insert_in_ob (object *ob, object *where)
1984
1985int cf_object_teleport (object *op, maptile *map, int x, int y)
1986
1987void update_object (object *op, int action) 2138void update_object (object *op, int action)
1988 2139
1989object *cf_create_object_by_name (const char *name)
1990
1991void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1992 2141
1993void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1994 2143
1995int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1996 2145
1998 2147
1999void push_button (object *op); 2148void push_button (object *op);
2000 2149
2001void use_trigger (object *op); 2150void use_trigger (object *op);
2002 2151
2003void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
2004
2005void remove_button_link (object *op);
2006 2153
2007 2154
2008MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2155MODULE = cf PACKAGE = cf::object PREFIX = cf_
2009
2010object *cf_insert_ob_in_ob (object *ob, object *where)
2011 2156
2012# no clean way to get an object from an archetype - stupid idiotic 2157# no clean way to get an object from an archetype - stupid idiotic
2013# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2158# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2014 2159
2015object *new (const char *archetype = 0) 2160object *new (utf8_string archetype = 0)
2016 PROTOTYPE: ;$ 2161 PROTOTYPE: ;$
2017 CODE: 2162 CODE:
2018 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2163 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2019 OUTPUT: 2164 OUTPUT:
2020 RETVAL 2165 RETVAL
2021 2166
2167object *find_object (U32 tag)
2168
2169# TODO: nuke
2022object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2170object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2023 PROTOTYPE: $$$$$$ 2171 PROTOTYPE: $$$$$$
2024 CODE: 2172 CODE:
2025{ 2173{
2026 int unused_type; 2174 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2027 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2028} 2175}
2029 2176
2030# syntatic sugar for easier use in event callbacks. 2177shstr
2031const char *options (object *op) 2178object::kv_get (shstr key)
2032 CODE:
2033 RETVAL = op->name;
2034 OUTPUT:
2035 RETVAL
2036 2179
2037player *contr (object *op)
2038 CODE:
2039 RETVAL = op->contr;
2040 OUTPUT: RETVAL
2041
2042void 2180void
2043object::roll_stats () 2181object::kv_del (shstr key)
2044 2182
2045void 2183void
2046object::update_stats () 2184object::kv_set (shstr key, shstr value)
2047
2048void
2049object::swap_stats (int a, int b)
2050
2051const char *get_ob_key_value (object *op, const char *key)
2052
2053bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2054 2185
2055object *get_nearest_player (object *ob) 2186object *get_nearest_player (object *ob)
2056 ALIAS: nearest_player = 0 2187 ALIAS: nearest_player = 0
2057 PREINIT: 2188 PREINIT:
2058 extern object *get_nearest_player (object *); 2189 extern object *get_nearest_player (object *);
2060void rangevector (object *ob, object *other, int flags = 0) 2191void rangevector (object *ob, object *other, int flags = 0)
2061 PROTOTYPE: $$;$ 2192 PROTOTYPE: $$;$
2062 PPCODE: 2193 PPCODE:
2063{ 2194{
2064 rv_vector rv; 2195 rv_vector rv;
2196
2197 PUTBACK;
2065 get_rangevector (ob, other, &rv, flags); 2198 get_rangevector (ob, other, &rv, flags);
2199 SPAGAIN;
2200
2066 EXTEND (SP, 5); 2201 EXTEND (SP, 5);
2067 PUSHs (newSVuv (rv.distance)); 2202 PUSHs (newSVuv (rv.distance));
2068 PUSHs (newSViv (rv.distance_x)); 2203 PUSHs (newSViv (rv.distance_x));
2069 PUSHs (newSViv (rv.distance_y)); 2204 PUSHs (newSViv (rv.distance_y));
2070 PUSHs (newSViv (rv.direction)); 2205 PUSHs (newSViv (rv.direction));
2071 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2206 PUSHs (to_sv (rv.part));
2072} 2207}
2073 2208
2074bool on_same_map_as (object *ob, object *other) 2209bool on_same_map_as (object *ob, object *other)
2075 CODE: 2210 CODE:
2076 RETVAL = on_same_map (ob, other); 2211 RETVAL = on_same_map (ob, other);
2077 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
2078 2213
2079const char * 2214const_utf8_string
2080base_name (object *op, int plural = op->nrof > 1) 2215base_name (object *op, int plural = op->nrof > 1)
2081 CODE: 2216 CODE:
2082 RETVAL = query_base_name (op, plural); 2217 RETVAL = query_base_name (op, plural);
2083 OUTPUT: RETVAL 2218 OUTPUT: RETVAL
2084 2219
2085object *decrease_ob_nr (object *op, unsigned long i) 2220# return the tail of an object, excluding itself
2221void
2222tail (object *op)
2223 PPCODE:
2224 while ((op = op->more))
2225 XPUSHs (sv_2mortal (to_sv (op)));
2086 2226
2087MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2088 2228
2089player *player (object *op) 2229player *player (object *op)
2090 CODE: 2230 CODE:
2091 RETVAL = op->contr; 2231 RETVAL = op->contr;
2092 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
2093 2233
2234bool move_player (object *op, int dir)
2235
2094void check_score (object *op) 2236void check_score (object *op)
2095 2237
2096void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2238void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2097 2239 CODE:
2098object *cf_player_send_inventory (object *op) 2240 new_draw_info (flags, 0, op, txt);
2099
2100char *cf_player_get_ip (object *op)
2101 ALIAS: ip = 0
2102
2103object *cf_player_get_marked_item (object *op)
2104 ALIAS: marked_item = 0
2105
2106void cf_player_set_marked_item (object *op, object *ob)
2107
2108partylist *cf_player_get_party (object *op)
2109 ALIAS: party = 0
2110
2111void cf_player_set_party (object *op, partylist *party)
2112 2241
2113void kill_player (object *op) 2242void kill_player (object *op)
2114 2243
2244void esrv_send_item (object *pl, object *item)
2245
2115void esrv_update_item (object *op, int what, object *item) 2246void esrv_update_item (object *pl, int what, object *item)
2116 C_ARGS: what, op, item 2247 C_ARGS: what, pl, item
2117 2248
2118void clear_los (object *op) 2249void esrv_del_item (object *pl, int tag)
2250 C_ARGS: pl->contr, tag
2119 2251
2120int command_reset (object *op, char *params)
2121
2122int command_teleport (object *op, char *params)
2123
2124int command_summon (object *op, char *params) 2252int command_summon (object *op, utf8_string params)
2125 2253
2126int command_arrest (object *op, char *params) 2254int command_arrest (object *op, utf8_string params)
2127
2128int command_kick (object *op, char *params)
2129
2130int command_banish (object *op, char *params)
2131 2255
2132 2256
2133MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2257MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2134 2258
2135INCLUDE: $PERL genacc player ../include/player.h | 2259INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2136 2260
2137int invoke (player *pl, int event, ...) 2261int invoke (player *pl, int event, ...)
2138 CODE: 2262 CODE:
2139 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2263 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2264 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2265 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2266 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2143 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
2144 2268
2145SV *registry (player *pl) 2269SV *registry (player *pl)
2146
2147player *
2148create ()
2149 CODE:
2150 RETVAL = player::create ();
2151 OUTPUT:
2152 RETVAL
2153
2154player *
2155load (const char *path)
2156 CODE:
2157 RETVAL = player::load (path);
2158 OUTPUT:
2159 RETVAL
2160
2161void
2162player::save (bool final = false)
2163
2164void
2165player::connect (client *ns)
2166 2270
2167void 2271void
2168save_stats (player *pl) 2272save_stats (player *pl)
2169 CODE: 2273 CODE:
2170 pl->ob->stats.hp = pl->ob->stats.maxhp; 2274 pl->ob->stats.hp = pl->ob->stats.maxhp;
2171 pl->ob->stats.sp = pl->ob->stats.maxsp; 2275 pl->ob->stats.sp = pl->ob->stats.maxsp;
2172 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2276 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2173 pl->orig_stats = pl->ob->stats; 2277 pl->orig_stats = pl->ob->stats;
2174 2278
2175player *cf_player_find (char *name) 2279# should only be temporary
2176 PROTOTYPE: $ 2280void esrv_new_player (player *pl)
2177 2281
2178void cf_player_move (player *pl, int dir) 2282#d# TODO: replace by blocked_los accessor, fix code using this
2179
2180void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2181
2182player *first ()
2183 CODE:
2184 RETVAL = first_player;
2185 OUTPUT: RETVAL
2186
2187bool 2283bool
2188cell_visible (player *pl, int dx, int dy) 2284cell_visible (player *pl, int dx, int dy)
2189 CODE: 2285 CODE:
2190 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2286 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2191 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2192 OUTPUT: 2287 OUTPUT:
2193 RETVAL 2288 RETVAL
2194 2289
2195void 2290void
2196send (player *pl, SV *packet) 2291send (player *pl, SV *packet)
2197 CODE: 2292 CODE:
2198{ 2293{
2199 STRLEN len; 2294 STRLEN len;
2200 char *buf = SvPVbyte (packet, len); 2295 char *buf = SvPVbyte (packet, len);
2201 2296
2297 if (len > MAXSOCKBUF)
2298 pl->failmsg ("[packet too long for client]");
2202 if (pl->ns) 2299 else if (pl->ns)
2203 pl->ns->send_packet (buf, len); 2300 pl->ns->send_packet (buf, len);
2204} 2301}
2205
2206int
2207listening (player *pl, int new_value = -1)
2208 CODE:
2209 RETVAL = pl->listening;
2210 if (new_value >= 0)
2211 pl->listening = new_value;
2212 OUTPUT:
2213 RETVAL
2214 2302
2215void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2303void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2216 PROTOTYPE: $;$$$ 2304 PROTOTYPE: $;$$$
2217 PPCODE: 2305 PPCODE:
2218 if (GIMME_V != G_VOID) 2306 if (GIMME_V != G_VOID)
2227 if (y) sv_to (y, pl->bed_y); 2315 if (y) sv_to (y, pl->bed_y);
2228 2316
2229void 2317void
2230list () 2318list ()
2231 PPCODE: 2319 PPCODE:
2232 for (player *pl = first_player; pl; pl = pl->next) 2320 for_all_players (pl)
2233 XPUSHs (sv_2mortal (to_sv (pl))); 2321 XPUSHs (sv_2mortal (to_sv (pl)));
2234 2322
2235bool
2236peaceful (player *pl, bool new_setting = 0)
2237 PROTOTYPE: $;$
2238 CODE:
2239 RETVAL = pl->peaceful;
2240 if (items > 1)
2241 pl->peaceful = new_setting;
2242 OUTPUT:
2243 RETVAL
2244
2245living *
2246orig_stats (player *pl)
2247 CODE:
2248 RETVAL = &pl->orig_stats;
2249 OUTPUT: RETVAL
2250
2251living *
2252last_stats (player *pl)
2253 CODE:
2254 RETVAL = &pl->last_stats;
2255 OUTPUT: RETVAL
2256
2257 2323
2258MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2324MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2259
2260maptile *first ()
2261 PROTOTYPE:
2262 CODE:
2263 RETVAL = first_map;
2264 OUTPUT: RETVAL
2265 2325
2266int invoke (maptile *map, int event, ...) 2326int invoke (maptile *map, int event, ...)
2267 CODE: 2327 CODE:
2268 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2328 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2329 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2270 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2330 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2271 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2331 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2272 OUTPUT: RETVAL 2332 OUTPUT: RETVAL
2273 2333
2274SV *registry (maptile *map) 2334SV *registry (maptile *map)
2275 2335
2336void
2337find_tagged_objects (maptile *map, utf8_string tag = 0)
2338 PPCODE:
2339{
2340 if (!map->spaces)
2341 XSRETURN_EMPTY;
2342
2343 if (tag)
2344 {
2345 shstr_cmp tag_ (tag);
2346
2347 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2348 for (object *op = ms->bot; op; op = op->above)
2349 if (op->tag == tag_)
2350 XPUSHs (sv_2mortal (to_sv (op)));
2351 }
2352 else
2353 {
2354 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2355 for (object *op = ms->bot; op; op = op->above)
2356 if (op->tag)
2357 XPUSHs (sv_2mortal (to_sv (op)));
2358 }
2359}
2360
2276INCLUDE: $PERL genacc maptile ../include/map.h | 2361INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2277 2362
2278maptile *new (int width, int height) 2363void
2364adjust_daylight ()
2365 CODE:
2366 maptile::adjust_daylight ();
2367
2368void
2369maptile::instantiate ()
2370
2371maptile *new ()
2279 PROTOTYPE: 2372 PROTOTYPE:
2280 CODE: 2373 CODE:
2281{ 2374 RETVAL = new maptile;
2282 RETVAL = get_empty_map (width, height);
2283}
2284 OUTPUT: 2375 OUTPUT:
2285 RETVAL 2376 RETVAL
2286 2377
2287void delete_map (maptile *map) 2378void
2379maptile::players ()
2380 PPCODE:
2381 if (GIMME_V == G_SCALAR)
2382 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2383 else if (GIMME_V == G_ARRAY)
2384 {
2385 EXTEND (SP, THIS->players);
2386 for_all_players (pl)
2387 if (pl->ob && pl->ob->map == THIS)
2388 PUSHs (sv_2mortal (to_sv (pl->ob)));
2389 }
2288 2390
2289void clean_tmp_map (maptile *map) 2391void
2392maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2393 CODE:
2394{
2395 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2396 croak ("maptile::add_underlay: palette must be arrayref");
2290 2397
2291void play_sound_map (maptile *map, int x, int y, int sound_num) 2398 palette = SvRV (palette);
2399
2400 STRLEN idxlen;
2401 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2402
2403 for (int x = 0; x < THIS->width; ++x)
2404 for (int y = 0; y < THIS->height; ++y)
2405 {
2406 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2407 if (op->flag [FLAG_IS_FLOOR])
2408 goto skip_space;
2409
2410 {
2411 int offs = offset + y * stride + x;
2412 if (IN_RANGE_EXC (offs, 0, idxlen))
2413 {
2414 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2415 {
2416 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2417 ob->flag [FLAG_NO_MAP_SAVE] = true;
2418 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2419
2420 if (ob->randomitems)
2421 {
2422 if (!ob->above)
2423 {
2424 ob->create_treasure (ob->randomitems);
2425
2426 for (object *op = ob->above; op; op = op->above)
2427 op->flag [FLAG_NO_MAP_SAVE] = true;
2428 }
2429
2430 ob->randomitems = 0;
2431 }
2432 }
2433 }
2434 }
2435
2436 skip_space: ;
2437 }
2438}
2439
2440void
2441maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2442 CODE:
2443{
2444 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2445 croak ("maptile::set_regiondata: palette must be arrayref");
2446
2447 palette = SvRV (palette);
2448
2449 STRLEN idxlen;
2450 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2451
2452 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2453 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2454
2455 for (int i = av_len ((AV *)palette) + 1; i--; )
2456 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2457
2458 for (int y = 0; y < THIS->height; ++y)
2459 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2460
2461 sfree (THIS->regions, THIS->size ());
2462 delete [] THIS->regionmap;
2463
2464 THIS->regions = regions;
2465 THIS->regionmap = regionmap;
2466}
2467
2468void
2469maptile::create_region_treasure ()
2470 CODE:
2471 for (int x = 0; x < THIS->width; ++x)
2472 for (int y = 0; y < THIS->height; ++y)
2473 {
2474 region *rgn = THIS->region (x, y);
2475
2476 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2477 if (object *op = THIS->at (x, y).top)
2478 if (rgn->treasure && rndm () < rgn->treasure_density)
2479 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2480 }
2292 2481
2293int out_of_map (maptile *map, int x, int y) 2482int out_of_map (maptile *map, int x, int y)
2294 2483
2295maptile *tile_map (maptile *map, unsigned int dir)
2296 CODE:
2297 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2298 OUTPUT:
2299 RETVAL
2300
2301char *tile_path (maptile *map, unsigned int dir)
2302 CODE:
2303 if (dir >= 4)
2304 XSRETURN_UNDEF;
2305 RETVAL = map->tile_path [dir];
2306 OUTPUT:
2307 RETVAL
2308
2309maptile *ready_map_name (char *name, int flags = 0)
2310 PROTOTYPE: $;$
2311 ALIAS:
2312 find = 0
2313 get_map = 1
2314
2315maptile *has_been_loaded (char *name)
2316 PROTOTYPE: $
2317
2318int in_memory (maptile *map)
2319 CODE:
2320 RETVAL = map->in_memory;
2321 OUTPUT:
2322 RETVAL
2323
2324void 2484void
2325trigger (maptile *map, long connection, bool state = true) 2485find_link (maptile *map, shstr_tmp connection)
2326 CODE:
2327 activate_connection (map, connection, state);
2328
2329void
2330get_connection (maptile *map, long connection)
2331 PPCODE: 2486 PPCODE:
2332 oblinkpt *obp = get_connection_links (map, connection); 2487 if (oblinkpt *obp = map->find_link (connection))
2333 if (obp)
2334 for (objectlink *ol = obp->link; ol; ol = ol->next) 2488 for (objectlink *ol = obp->link; ol; ol = ol->next)
2335 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2489 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2336 2490
2337object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2338
2339object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2340
2341object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2342 C_ARGS: str, map, nx, ny
2343
2344void 2491void
2345cf_map_normalise (maptile *map, int x, int y) 2492get_map_flags (maptile *map, int x, int y)
2346 PPCODE: 2493 PPCODE:
2347{ 2494{
2348 maptile *nmap = 0; 2495 maptile *nmap = 0;
2349 I16 nx = 0, ny = 0; 2496 I16 nx = 0, ny = 0;
2497
2498 PUTBACK;
2350 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2499 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2351 2501
2352 EXTEND (SP, 4); 2502 EXTEND (SP, 4);
2353 PUSHs (sv_2mortal (newSViv (flags))); 2503 PUSHs (sv_2mortal (newSViv (flags)));
2354 2504
2355 if (GIMME_V == G_ARRAY) 2505 if (GIMME_V == G_ARRAY)
2356 { 2506 {
2357 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2507 PUSHs (sv_2mortal (to_sv (nmap)));
2358 PUSHs (sv_2mortal (newSViv (nx))); 2508 PUSHs (sv_2mortal (newSViv (nx)));
2359 PUSHs (sv_2mortal (newSViv (ny))); 2509 PUSHs (sv_2mortal (newSViv (ny)));
2360 } 2510 }
2361} 2511}
2362 2512
2513mapspace *
2514ms (maptile *map, unsigned int x, unsigned int y)
2515 PROTOTYPE: $$$
2516 CODE:
2517{
2518 maptile *nmap = 0;
2519 I16 nx, ny;
2520
2521 PUTBACK;
2522 get_map_flags (map, &nmap, x, y, &nx, &ny);
2523 SPAGAIN;
2524
2525 if (!nmap)
2526 XSRETURN_UNDEF;
2527
2528 RETVAL = &nmap->at (nx, ny);
2529}
2530 OUTPUT:
2531 RETVAL
2532
2363void 2533void
2364at (maptile *map, unsigned int x, unsigned int y) 2534at (maptile *map, unsigned int x, unsigned int y)
2365 PROTOTYPE: $$$ 2535 PROTOTYPE: $$$
2366 PPCODE: 2536 PPCODE:
2367{ 2537{
2368 object *o;
2369 maptile *nmap = 0; 2538 maptile *nmap = 0;
2370 I16 nx, ny; 2539 I16 nx, ny;
2371 2540
2541 PUTBACK;
2372 get_map_flags (map, &nmap, x, y, &nx, &ny); 2542 get_map_flags (map, &nmap, x, y, &nx, &ny);
2543 SPAGAIN;
2373 2544
2374 if (nmap) 2545 if (nmap)
2375 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2546 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2376 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2547 XPUSHs (sv_2mortal (to_sv (o)));
2377} 2548}
2378 2549
2379SV * 2550SV *
2380bot_at (maptile *obj, unsigned int x, unsigned int y) 2551bot_at (maptile *map, unsigned int x, unsigned int y)
2381 PROTOTYPE: $$$ 2552 PROTOTYPE: $$$
2382 ALIAS: 2553 ALIAS:
2383 top_at = 1 2554 top_at = 1
2384 flags_at = 2 2555 flags_at = 2
2385 light_at = 3 2556 light_at = 3
2386 move_block_at = 4 2557 move_block_at = 4
2387 move_slow_at = 5 2558 move_slow_at = 5
2388 move_on_at = 6 2559 move_on_at = 6
2389 move_off_at = 7 2560 move_off_at = 7
2390 INIT:
2391 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2392 CODE: 2561 CODE:
2562{
2563 sint16 nx = x;
2564 sint16 ny = y;
2565
2566 if (!xy_normalise (map, nx, ny))
2567 XSRETURN_UNDEF;
2568
2569 mapspace &ms = map->at (nx, ny);
2570
2571 ms.update ();
2572
2393 switch (ix) 2573 switch (ix)
2394 { 2574 {
2395 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2575 case 0: RETVAL = to_sv (ms.bot ); break;
2396 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2576 case 1: RETVAL = to_sv (ms.top ); break;
2397 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2577 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2398 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2578 case 3: RETVAL = newSViv (ms.light ); break;
2399 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2579 case 4: RETVAL = newSVuv (ms.move_block); break;
2400 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2580 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2401 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2581 case 6: RETVAL = newSVuv (ms.move_on ); break;
2402 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2582 case 7: RETVAL = newSVuv (ms.move_off ); break;
2403 } 2583 }
2584}
2404 OUTPUT: 2585 OUTPUT: RETVAL
2586
2587void fix_walls (maptile *map, int x, int y)
2588
2589void fix_walls_around (maptile *map, int x, int y)
2590
2591# worst xs function of my life
2592bool
2593_create_random_map (\
2594 maptile *self,\
2595 utf8_string wallstyle,\
2596 utf8_string wall_name,\
2597 utf8_string floorstyle,\
2598 utf8_string monsterstyle,\
2599 utf8_string treasurestyle,\
2600 utf8_string layoutstyle,\
2601 utf8_string doorstyle,\
2602 utf8_string decorstyle,\
2603 utf8_string origin_map,\
2604 utf8_string final_map,\
2605 utf8_string exitstyle,\
2606 utf8_string this_map,\
2607 utf8_string exit_on_final_map,\
2608 int xsize,\
2609 int ysize,\
2610 int expand2x,\
2611 int layoutoptions1,\
2612 int layoutoptions2,\
2613 int layoutoptions3,\
2614 int symmetry,\
2615 int difficulty,\
2616 int difficulty_given,\
2617 float difficulty_increase,\
2618 int dungeon_level,\
2619 int dungeon_depth,\
2620 int decoroptions,\
2621 int orientation,\
2622 int origin_y,\
2623 int origin_x,\
2624 U32 random_seed,\
2625 val64 total_map_hp,\
2626 int map_layout_style,\
2627 int treasureoptions,\
2628 int symmetry_used,\
2629 region *region,\
2630 utf8_string custom\
2631)
2632 CODE:
2633{
2634 random_map_params rmp;
2635
2636 assign (rmp.wallstyle , wallstyle);
2637 assign (rmp.wall_name , wall_name);
2638 assign (rmp.floorstyle , floorstyle);
2639 assign (rmp.monsterstyle , monsterstyle);
2640 assign (rmp.treasurestyle , treasurestyle);
2641 assign (rmp.layoutstyle , layoutstyle);
2642 assign (rmp.doorstyle , doorstyle);
2643 assign (rmp.decorstyle , decorstyle);
2644 assign (rmp.exitstyle , exitstyle);
2645 assign (rmp.exit_on_final_map, exit_on_final_map);
2646
2647 rmp.origin_map = origin_map;
2648 rmp.final_map = final_map;
2649 rmp.this_map = this_map;
2650 rmp.xsize = xsize;
2651 rmp.ysize = ysize;
2652 rmp.expand2x = expand2x;
2653 rmp.layoutoptions1 = layoutoptions1;
2654 rmp.layoutoptions2 = layoutoptions2;
2655 rmp.layoutoptions3 = layoutoptions3;
2656 rmp.symmetry = symmetry;
2657 rmp.difficulty = difficulty;
2658 rmp.difficulty_given = difficulty_given;
2659 rmp.difficulty_increase = difficulty_increase;
2660 rmp.dungeon_level = dungeon_level;
2661 rmp.dungeon_depth = dungeon_depth;
2662 rmp.decoroptions = decoroptions;
2663 rmp.orientation = orientation;
2664 rmp.origin_y = origin_y;
2665 rmp.origin_x = origin_x;
2666 rmp.random_seed = random_seed;
2667 rmp.total_map_hp = (uint64_t) total_map_hp;
2668 rmp.map_layout_style = map_layout_style;
2669 rmp.treasureoptions = treasureoptions;
2670 rmp.symmetry_used = symmetry_used;
2671 rmp.region = region;
2672 rmp.custom = custom;
2673
2674 RETVAL = self->generate_random_map (&rmp);
2675}
2676 OUTPUT:
2405 RETVAL 2677 RETVAL
2406 2678
2407void fix_walls (maptile *map, int x, int y) 2679MODULE = cf PACKAGE = cf::mapspace
2408 2680
2409void fix_walls_around (maptile *map, int x, int y) 2681INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2410 2682
2411MODULE = cf PACKAGE = cf::arch 2683MODULE = cf PACKAGE = cf::arch
2412 2684
2413archetype *find (const char *name) 2685int archetypes_size ()
2414 CODE: 2686 CODE:
2415 RETVAL = archetype::find (name); 2687 RETVAL = archetypes.size ();
2416 OUTPUT: 2688 OUTPUT: RETVAL
2417 RETVAL
2418 2689
2419archetype *first() 2690archetype *archetypes (U32 index)
2420 PROTOTYPE: 2691 CODE:
2421 CODE: 2692 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2422 RETVAL = first_archetype; 2693 OUTPUT: RETVAL
2694
2695object *instantiate (archetype *arch)
2696 CODE:
2697 RETVAL = arch_to_object (arch);
2698 OUTPUT:
2423 OUTPUT: RETVAL 2699 RETVAL
2424 2700
2425INCLUDE: $PERL genacc archetype ../include/object.h | 2701INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2426 2702
2427MODULE = cf PACKAGE = cf::party 2703MODULE = cf PACKAGE = cf::party
2428 2704
2429partylist *first () 2705partylist *first ()
2430 PROTOTYPE: 2706 PROTOTYPE:
2431 CODE: 2707 CODE:
2432 RETVAL = get_firstparty (); 2708 RETVAL = get_firstparty ();
2433 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2434 2710
2435partylist *next (partylist *party) 2711INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2712
2713MODULE = cf PACKAGE = cf::region
2714
2715void
2716list ()
2717 PPCODE:
2718 for_all_regions (rgn)
2719 XPUSHs (sv_2mortal (to_sv (rgn)));
2720
2721region *find (utf8_string name)
2722 PROTOTYPE: $
2436 CODE: 2723 CODE:
2437 RETVAL = party->next; 2724 RETVAL = region::find (name);
2438 OUTPUT: RETVAL 2725 OUTPUT: RETVAL
2439 2726
2440const char *name (partylist *party) 2727int specificity (region *rgn)
2441 CODE: 2728 CODE:
2442 RETVAL = party->partyname; 2729 RETVAL = 0;
2730 while (rgn = rgn->parent)
2731 RETVAL++;
2443 OUTPUT: RETVAL 2732 OUTPUT: RETVAL
2444 2733
2445const char *password (partylist *party) 2734INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2446 CODE:
2447 RETVAL = party->passwd;
2448 OUTPUT: RETVAL
2449
2450MODULE = cf PACKAGE = cf::region
2451
2452region *first ()
2453 PROTOTYPE:
2454 CODE:
2455 RETVAL = first_region;
2456 OUTPUT: RETVAL
2457
2458region *next (region *reg)
2459 CODE:
2460 RETVAL = reg->next;
2461 OUTPUT: RETVAL
2462
2463const char *name (region *reg)
2464 CODE:
2465 RETVAL = reg->name;
2466 OUTPUT: RETVAL
2467
2468region *parent (region *reg)
2469 CODE:
2470 RETVAL = reg->parent;
2471 OUTPUT: RETVAL
2472
2473const char *longname (region *reg)
2474 CODE:
2475 RETVAL = reg->longname;
2476 OUTPUT: RETVAL
2477
2478const char *msg (region *reg)
2479 CODE:
2480 RETVAL = reg->msg;
2481 OUTPUT: RETVAL
2482 2735
2483MODULE = cf PACKAGE = cf::living 2736MODULE = cf PACKAGE = cf::living
2484 2737
2485INCLUDE: $PERL genacc living ../include/living.h | 2738INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2486 2739
2487MODULE = cf PACKAGE = cf::settings 2740MODULE = cf PACKAGE = cf::settings
2488 2741
2489INCLUDE: $PERL genacc Settings ../include/global.h | 2742INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2490 2743
2491MODULE = cf PACKAGE = cf::client 2744MODULE = cf PACKAGE = cf::client
2492 2745
2493INCLUDE: $PERL genacc client ../include/client.h | 2746INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2494 2747
2495int invoke (client *ns, int event, ...) 2748int invoke (client *ns, int event, ...)
2496 CODE: 2749 CODE:
2497 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2750 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2498 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2499 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2752 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2500 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2753 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2501 OUTPUT: RETVAL 2754 OUTPUT: RETVAL
2502 2755
2503SV *registry (client *ns) 2756SV *registry (client *ns)
2504 2757
2505void 2758void
2507 PPCODE: 2760 PPCODE:
2508 EXTEND (SP, clients.size ()); 2761 EXTEND (SP, clients.size ());
2509 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2762 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2510 PUSHs (sv_2mortal (to_sv (*i))); 2763 PUSHs (sv_2mortal (to_sv (*i)));
2511 2764
2512client * 2765void
2513create (int fd, const char *peername) 2766client::send_packet (SV *packet)
2514 CODE: 2767 CODE:
2515 RETVAL = client::create (fd, peername); 2768{
2769 STRLEN len;
2770 char *buf = SvPVbyte (packet, len);
2771
2772 if (len > MAXSOCKBUF)
2773 {
2774 // ugly
2775 if (THIS->pl)
2776 THIS->pl->failmsg ("[packet too long for client]");
2777 }
2778 else
2779 THIS->send_packet (buf, len);
2780}
2781
2782faceidx
2783client::need_face (utf8_string name, int pri = 0)
2784 CODE:
2785 RETVAL = face_find (name, 0);
2786 if (RETVAL)
2787 {
2788 THIS->send_face (RETVAL, pri);
2789 THIS->flush_fx ();
2790 }
2516 OUTPUT: 2791 OUTPUT:
2517 RETVAL 2792 RETVAL
2518 2793
2794int
2795client::fx_want (int idx, int value = -1)
2796 CODE:
2797 if (0 < idx && idx < FT_NUM)
2798 {
2799 RETVAL = THIS->fx_want [idx];
2800 if (items > 2)
2801 THIS->fx_want [idx] = value;
2802 }
2803 else
2804 RETVAL = 0;
2805 OUTPUT:
2806 RETVAL
2807
2808MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2809
2810faceidx sound_find (utf8_string name)
2811
2812void sound_set (utf8_string str, faceidx face)
2813
2814# dire hack
2815void old_sound_index (int idx, faceidx face)
2816 CODE:
2817 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2818 old_sound_index [idx] = face;
2819
2820MODULE = cf PACKAGE = cf::face PREFIX = face_
2821
2822#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2823
2824faceidx face_find (utf8_string name, faceidx defidx = 0)
2825
2826faceidx alloc (utf8_string name)
2827 CODE:
2828{
2829 do
2830 {
2831 RETVAL = faces.size ();
2832 faces.resize (RETVAL + 1);
2833 }
2834 while (!RETVAL); // crude way to leave index 0
2835
2836 faces [RETVAL].name = name;
2837 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2838
2839 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2840 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2841}
2842 OUTPUT: RETVAL
2843
2844void set_type (faceidx idx, int value)
2845 ALIAS:
2846 set_type = 0
2847 set_visibility = 1
2848 set_magicmap = 2
2849 set_smooth = 3
2850 set_smoothlevel = 4
2851 CODE:
2852 faceinfo *f = face_info (idx); assert (f);
2853 switch (ix)
2854 {
2855 case 0: f->type = value; break;
2856 case 1: f->visibility = value; break;
2857 case 2: f->magicmap = value; break;
2858 case 3: f->smooth = value; break;
2859 case 4: f->smoothlevel = value; break;
2860 }
2861
2862void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2863 CODE:
2864{
2865 faceinfo *f = face_info (idx); assert (f);
2866 facedata *d = &(faceset ? f->data64 : f->data32);
2867 sv_to (data, d->data);
2868 STRLEN clen;
2869 char *cdata = SvPVbyte (chksum, clen);
2870 clen = min (CHKSUM_SIZE, clen);
2871
2872 if (memcmp (d->chksum, cdata, clen))
2873 {
2874 memcpy (d->chksum, cdata, clen);
2875
2876 // invalidate existing client face info
2877 for_all_clients (ns)
2878 if (ns->faceset == faceset)
2879 {
2880 ns->faces_sent [idx] = false;
2881 ns->force_newmap = true;
2882 }
2883 }
2884}
2885
2886int get_data_size (faceidx idx, int faceset = 0)
2887 CODE:
2888 facedata *d = face_data (idx, faceset);
2889 if (!d) XSRETURN_UNDEF;
2890 RETVAL = d->data.size ();
2891 OUTPUT:
2892 RETVAL
2893
2894SV *get_chksum (faceidx idx, int faceset = 0)
2895 CODE:
2896 facedata *d = face_data (idx, faceset);
2897 if (!d) XSRETURN_UNDEF;
2898 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2899 OUTPUT:
2900 RETVAL
2901
2902SV *get_data (faceidx idx, int faceset = 0)
2903 CODE:
2904 facedata *d = face_data (idx, faceset);
2905 if (!d) XSRETURN_UNDEF;
2906 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2907 OUTPUT:
2908 RETVAL
2909
2910void invalidate (faceidx idx)
2911 CODE:
2912 for_all_clients (ns)
2913 {
2914 ns->faces_sent [idx] = false;
2915 ns->force_newmap = true;
2916 }
2917
2918void invalidate_all ()
2919 CODE:
2920 for_all_clients (ns)
2921 {
2922 ns->faces_sent.reset ();
2923 ns->force_newmap = true;
2924 }
2925
2926MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2927
2928#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2929
2930animidx anim_find (utf8_string name)
2931 CODE:
2932 RETVAL = animation::find (name).number;
2933 OUTPUT: RETVAL
2934
2935animidx set (utf8_string name, SV *frames, int facings = 1)
2936 CODE:
2937{
2938 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2939 croak ("frames must be an arrayref");
2940
2941 AV *av = (AV *)SvRV (frames);
2942
2943 animation *anim = &animation::find (name);
2944 if (anim->number)
2945 {
2946 anim->resize (av_len (av) + 1);
2947 anim->facings = facings;
2948 }
2949 else
2950 anim = &animation::create (name, av_len (av) + 1, facings);
2951
2952 for (int i = 0; i < anim->num_animations; ++i)
2953 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2954}
2955 OUTPUT: RETVAL
2956
2957void invalidate_all ()
2958 CODE:
2959 for_all_clients (ns)
2960 ns->anims_sent.reset ();
2961
2962MODULE = cf PACKAGE = cf::object::freezer
2963
2964INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2965
2966SV *
2967new (char *klass)
2968 CODE:
2969 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2970 OUTPUT: RETVAL
2971
2519void 2972void
2520client::send_packet (SV *packet) 2973DESTROY (SV *sv)
2974 CODE:
2975 object_freezer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979MODULE = cf PACKAGE = cf::object::thawer
2980
2981INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2982
2983SV *
2984new_from_file (char *klass, octet_string path)
2985 CODE:
2986 object_thawer *f = new object_thawer (path);
2987 if (!*f)
2988 {
2989 delete f;
2990 XSRETURN_UNDEF;
2991 }
2992 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2993 OUTPUT: RETVAL
2994
2995void
2996DESTROY (SV *sv)
2997 CODE:
2998 object_thawer *self;
2999 sv_to (sv, self);
3000 delete self;
3001
3002void
3003extract_tags (object_thawer *self)
2521 CODE: 3004 PPCODE:
2522{ 3005 while (self->kw != KW_EOF)
2523 STRLEN len; 3006 {
2524 char *buf = SvPVbyte (packet, len); 3007 PUTBACK;
3008 coroapi::cede_to_tick ();
3009 SPAGAIN;
2525 3010
2526 THIS->send_packet (buf, len); 3011 if (self->kw == KW_tag)
2527} 3012 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2528 3013
2529void 3014 self->skip ();
2530client::destroy () 3015 }
2531 3016

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