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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.129 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.315 by root, Thu Jan 8 03:03:24 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
101 135
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!(flags & F_BORROWED)); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
109void attachable::optimise () 169attachable::optimise ()
110{ 170{
111 if (self 171 if (self
112 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
113 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
114 { 193 {
115 flags &= ~F_BORROWED;
116 refcnt_inc ();
117 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
118 } 196 }
119}
120
121// check wether the object really is dead
122void
123attachable::do_check ()
124{
125 if (refcnt > 0)
126 return;
127
128 optimise ();
129
130 if (self)
131 {
132 if (refcnt + SvREFCNT (self) > 0)
133 return;
134
135 assert (flags & F_BORROWED);
136
137 flags &= ~F_BORROWED;
138 refcnt_inc ();
139 SvREFCNT_dec (self);
140 self = 0;
141 }
142
143 if (refcnt > 0)
144 return;
145
146 destroy ();
147}
148
149void
150attachable::do_destroy ()
151{
152 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
153
154 if (self)
155 hv_clear (self);
156 197
157 mortals.push_back (this); 198 mortals.push_back (this);
158} 199}
159 200
160void 201void
163 if (destroyed ()) 204 if (destroyed ())
164 return; 205 return;
165 206
166 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
167 do_destroy (); 208 do_destroy ();
209 sever_self ();
168} 210}
169 211
212void
170void attachable::check_mortals () 213attachable::check_mortals ()
171{ 214{
172 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
173 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
174 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
175 244
176 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
177 246 if (obj->self)//D make this an assert later
178 if (obj->refcnt || obj->self)
179 { 247 {
180#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
181 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
182 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
183#endif 251#endif
184 252
253 if (obj->refcnt)
254 {
185 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
186 }//D 259 }
187 else 260 else
188 { 261 {
189 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
190 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
191 delete obj; 264 delete obj;
192 } 265 }
193 } 266 }
194} 267}
195 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
196attachable & 281attachable &
197attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
198{ 283{
199 //if (self || cb) 284 //if (self || cb)
200 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
201 286
202 attach = src.attach; 287 attach = src.attach;
203 return *this; 288 return *this;
204} 289}
205 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
206////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
207 326
208static SV * 327static SV *
209newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
210{ 329{
211 SV *sv; 330 SV *sv;
212 331
213 if (!ptr) 332 if (!ptr)
214 return &PL_sv_undef; 333 return newSV (0);
215 334
216 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
217 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
218} 337}
219 338
220static int 339static int
221attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
222{ 341{
223 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
224 assert (!(at->flags & attachable::F_BORROWED)); 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
225 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
226 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
227 //at->refcnt_chk (); 352 //at->refcnt_chk ();
228 return 0; 353 return 0;
229} 354}
230 355
232 357
233static SV * 358static SV *
234newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
235{ 360{
236 if (!obj) 361 if (!obj)
237 return &PL_sv_undef; 362 return newSV (0);
238 363
239 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
240 { 368 {
241 obj->self = newHV ();
242 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
243 370
244 // borrow the refcnt from the object
245 obj->flags |= attachable::F_BORROWED;
246 obj->refcnt_dec ();
247
248 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
249 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
250 } 374 }
251 else 375 else
376 {
252 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
253} 384}
254 385
255static void 386static void
256clearSVptr (SV *sv) 387clearSVptr (SV *sv)
257{ 388{
274 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
275 406
276 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
277} 408}
278 409
279static long 410static long noinline
280SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
281{ 412{
282 if (SvOK (sv)) 413 if (SvOK (sv))
283 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
284 else 415 else
285 return 0; 416 return 0;
286} 417}
287 418
288inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
289inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
290inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
291inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
292inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
293inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
294inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
304inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
305inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
306inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
307inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
308inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
309inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
310inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
311 443
312inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
313inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
314 446
315//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
316inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
317inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
318 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
319inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
320{ 453{
321 char buf[128]; 454 SV *sv = newSV (0);
322 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
323 return newSVpv (buf, 0);
324}
325 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
326inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
327inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
335inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
338inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
339inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
340inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
341inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
342inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
343inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
344inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
345inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
346inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
347inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
348inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
349inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
350 500
351inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
352inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
353 503
354template<class T> 504template<class T>
355inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
356 506
357template<int N> 507template<int N>
358inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
359 509
360inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
361inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
362inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
363inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
364inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
365 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
366inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
367{ 523{
368 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
369
370 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
371 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
372} 526}
373 527
374inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
375 529
393 break; 547 break;
394 548
395 case DT_STRING: 549 case DT_STRING:
396 { 550 {
397 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
398 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
399 } 553 }
400 break; 554 break;
401 555
402 case DT_DATA: 556 case DT_DATA:
403 { 557 {
404 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
405 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
406 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
407 } 561 }
408 break; 562 break;
409 563
410 case DT_OBJECT: 564 case DT_OBJECT:
411 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
453 va_end (ap); 607 va_end (ap);
454 608
455 return sv; 609 return sv;
456} 610}
457 611
458static SV * 612// typemap support, mostly to avoid excessive inlining
459newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
460{ 616{
461 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
462 621
463 va_list ap; 622template<class object>
464 va_start (ap, type); 623static void noinline
465 624cf_obj_ornull_to (SV *arg, object *&var)
466 switch (type) 625{
626 if (SvOK (arg))
467 { 627 {
468 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
469 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
470 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
471 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
472 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
473 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
474 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
475 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
476 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
477 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
478
479 default:
480 assert (("unhandled type in newSVcfapi", 0));
481 } 631 }
482 632 else
483 va_end (ap); 633 var = 0;
484
485 return sv;
486} 634}
487 635
488////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
489 637
490SV * 638SV *
494 ext->cb = newAV (); 642 ext->cb = newAV ();
495 643
496 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
497} 645}
498 646
499#if 0
500void attachable::clear ()
501{
502 if (self)
503 {
504 // disconnect Perl from C, to avoid crashes
505 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
506
507 // clear the perl hash, might or might not be a good idea
508 hv_clear ((HV *)SvRV ((SV *)self));
509
510 SvREFCNT_dec (self);
511 self = 0;
512 }
513
514 if (cb)
515 {
516 SvREFCNT_dec (cb);
517 cb = 0;
518 }
519
520 attach = 0;
521}
522#endif
523
524///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
525 648
526extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
527{
528 return 0;
529}
530
531static CommArray_s rtn_cmd;
532
533static int
534runPluginCommand (object *obj, char *params)
535{
536 return -1;
537}
538
539extern "C" void *cfperl_getPluginProperty (int *type, ...)
540{
541 va_list args;
542 char *propname;
543 int i;
544 va_start (args, type);
545 propname = va_arg (args, char *);
546 //printf ("Property name: %s\n", propname);
547
548 if (!strcmp (propname, "command?"))
549 return NULL;
550 else if (!strcmp (propname, "Identification"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_NAME;
554 }
555 else if (!strcmp (propname, "FullName"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_VERSION;
559 }
560 else
561 va_end (args);
562
563 return NULL;
564}
565
566extern "C" int cfperl_postInitPlugin ()
567{
568 int hooktype = 1;
569 int rtype = 0;
570
571 cf_init_plugin (gethook);
572
573 return 0;
574}
575
576extern "C" int cfperl_closePlugin ()
577{
578 return 0;
579}
580
581void 649void
582cfperl_init () 650cfperl_init ()
583{ 651{
652 extern char **environ;
653
584 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
585 perl = perl_alloc (); 655 perl = perl_alloc ();
586 perl_construct (perl); 656 perl_construct (perl);
587 657
588 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
589 659
590 char *argv[] = { 660 const char *argv[] = {
591 "", 661 settings.argv [0],
592 "-e" 662 "-e0"
593 "use Event; use Coro;" // required for bootstrap
594 "cf->bootstrap;" // required for datadir :*>
595 "unshift @INC, cf::datadir ();"
596 "require cf;"
597 }; 663 };
598 664
599 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
600 { 667 {
601 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
602 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
603 } 670 }
604}
605 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
606void cfperl_main () 690cfperl_main ()
607{ 691{
608 dSP; 692 dSP;
609 693
610 PUSHMARK (SP); 694 PUSHMARK (SP);
611 PUTBACK; 695 PUTBACK;
615void 699void
616attachable::instantiate () 700attachable::instantiate ()
617{ 701{
618 if (attach) 702 if (attach)
619 { 703 {
620 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
621 attach = 0; 705 attach = 0;
622 } 706 }
623} 707}
624 708
625void 709void
626attachable::reattach () 710attachable::reattach ()
627{ 711{
628 optimise (); 712 optimise ();
629 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
630 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
631} 715}
632 716
633static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
634# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
635# include "eventinc.h" 719# include "eventinc.h"
636# undef def 720# undef def
637}; 721};
638 722
639#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
640 724
641static void 725static void noinline
642gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
643{ 727{
644 // event must be in array 728 // event must be in array
645 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
646 { 730 {
678} 762}
679 763
680void 764void
681global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
682{ 766{
683 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
684} 768}
685 769
686void 770void
687object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
688{ 772{
689 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
690 { 774 {
691 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
692 776
693 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
694 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
695 } 779 }
696 780
732{ 816{
733 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
734 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
735} 819}
736 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
737bool 871bool
738attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
739{ 873{
740 data_type dt; 874 data_type dt;
741 va_list ap;
742
743 va_start (ap, event);
744 875
745 // callback call ordering should be: 876 // callback call ordering should be:
746 // 1. per-object callback 877 // 1. per-object callback
747 // 2. per-class object 878 // 2. per-class object
748 // 3. per-type callback 879 // 3. per-type callback
752 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
753 884
754 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
755 if (!callbacks) 886 if (!callbacks)
756 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
757 891
758 CALL_BEGIN (3); 892 CALL_BEGIN (3);
759 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
760 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
761 895
796} 930}
797 931
798SV * 932SV *
799cfperl_result (int idx) 933cfperl_result (int idx)
800{ 934{
801 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
802 if (!av) 936 if (!av)
803 return &PL_sv_undef; 937 return &PL_sv_undef;
804 938
805 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
806 if (!sv) 940 if (!sv)
820{ 954{
821 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
822} 956}
823 957
824///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
825 960
826void 961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
827maptile::emergency_save () 981cfperl_emergency_save ()
828{ 982{
829 CALL_BEGIN (0); 983 CALL_BEGIN (0);
830 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
831 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, object *activator, int state)
1036{
1037 CALL_BEGIN (3);
1038 CALL_ARG (ob);
1039 CALL_ARG (activator);
1040 CALL_ARG (state);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
832} 1075}
833 1076
834maptile * 1077maptile *
835maptile::find_sync (const char *path, maptile *origin) 1078maptile::find_sync (const char *path, maptile *origin)
836{ 1079{
837 CALL_BEGIN (2); 1080 CALL_BEGIN (2);
838 CALL_ARG (path); 1081 CALL_ARG (path);
839 CALL_ARG (origin); 1082 CALL_ARG (origin);
840 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
841 1084
842 maptile *retval; 1085 maptile *retval = 0;
843
844 if (count)
845 sv_to (POPs, retval); 1086 if (count) sv_to (POPs, retval);
846 else 1087
847 retval = 0; 1088 CALL_END;
1089
1090 return retval;
1091}
1092
1093maptile *
1094maptile::find_async (const char *path, maptile *origin, bool load)
1095{
1096 CALL_BEGIN (3);
1097 CALL_ARG (path);
1098 CALL_ARG (origin);
1099 CALL_ARG (load);
1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
1101
1102 maptile *retval = 0;
1103 if (count) sv_to (POPs, retval);
848 1104
849 CALL_END; 1105 CALL_END;
850 1106
851 return retval; 1107 return retval;
852} 1108}
855maptile::do_load_sync () 1111maptile::do_load_sync ()
856{ 1112{
857 CALL_BEGIN (1); 1113 CALL_BEGIN (1);
858 CALL_ARG (this); 1114 CALL_ARG (this);
859 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
860 CALL_END;
861}
862
863void
864maptile::change_all_map_light (int change)
865{
866 CALL_BEGIN (1);
867 CALL_ARG (change);
868 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
869 CALL_END; 1116 CALL_END;
870} 1117}
871 1118
872void 1119void
873object::enter_exit (object *exit) 1120object::enter_exit (object *exit)
880 CALL_ARG (exit); 1127 CALL_ARG (exit);
881 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
882 CALL_END; 1129 CALL_END;
883} 1130}
884 1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
885///////////////////////////////////////////////////////////////////////////// 1192/////////////////////////////////////////////////////////////////////////////
886 1193
887struct EventAPI *watcher_base::GEventAPI; 1194struct EVAPI *evapi::GEVAPI;
888struct CoroAPI *coroapi::GCoroAPI; 1195struct CoroAPI *coroapi::GCoroAPI;
889 1196
890int coroapi::cede_counter;
891
892static void iw_dispatch (pe_event *ev)
893{
894 iw *w = (iw *)ev->ext_data;
895 w->call (*w);
896}
897
898void 1197void
899iw::alloc () 1198coroapi::do_cede_to_tick ()
900{ 1199{
901 pe = GEventAPI->new_idle (0, 0); 1200 cede_pending = 0;
902 1201 cede ();
903 pe->base.callback = (void *)iw_dispatch;
904 pe->base.ext_data = (void *)this;
905} 1202}
906 1203
907static void iow_dispatch (pe_event *ev)
908{
909 iow *w = (iow *)ev->ext_data;
910 w->call (*w, ((pe_ioevent *)ev)->got);
911}
912
913void 1204void
914iow::alloc () 1205coroapi::wait_for_tick ()
915{ 1206{
916 pe = GEventAPI->new_io (0, 0); 1207 CALL_BEGIN (0);
917 1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
918 pe->base.callback = (void *)iow_dispatch; 1209 CALL_END;
919 pe->base.ext_data = (void *)this;
920
921 pe->fd = -1;
922 pe->poll = 0;
923} 1210}
924 1211
925void 1212void
926iow::fd (int fd) 1213coroapi::wait_for_tick_begin ()
927{ 1214{
928 pe->fd = fd; 1215 CALL_BEGIN (0);
929} 1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
930 1217 CALL_END;
931int
932iow::poll ()
933{
934 return pe->poll;
935} 1218}
936 1219
937void 1220void
938iow::poll (int events) 1221iow::poll (int events)
939{ 1222{
940 if (pe->poll != events) 1223 if (events != this->events)
941 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
942 if (pe->poll) stop (); 1226 if (active) stop ();
943 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
944 if (pe->poll) start (); 1228 if (active) start ();
945 } 1229 }
946} 1230}
947 1231
948void 1232static void
949_connect_to_perl () 1233_connect_to_perl ()
950{ 1234{
951 stash_cf = gv_stashpv ("cf" , 1); 1235 stash_cf = gv_stashpv ("cf", 1);
952 1236
953 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
954 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
955 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
956 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
957 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
958 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
959 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
960 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
961 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
962 1247
963 sv_runtime = get_sv ("cf::RUNTIME", 1); 1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
964 sv_upgrade (sv_runtime, SVt_NV); 1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
965 1252
966 cb_global = get_av ("cf::CB_GLOBAL", 1); 1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
967 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
968 cb_object = get_av ("cf::CB_OBJECT", 1); 1255 cb_object = get_av ("cf::CB_OBJECT", 1);
969 cb_player = get_av ("cf::CB_PLAYER", 1); 1256 cb_player = get_av ("cf::CB_PLAYER", 1);
974 1261
975MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
976 1263
977BOOT: 1264BOOT:
978{ 1265{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
979 _connect_to_perl (); 1269 _connect_to_perl ();
980 1270
981 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
982 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
983
984 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
985 1281
986 static const struct { 1282 static const struct {
987 const char *name; 1283 const char *name;
988 IV iv; 1284 IV iv;
989 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
990# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
991 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
992 const_iv (llevInfo) 1288 const_iv (logBacktrace)
993 const_iv (llevDebug) 1289
994 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
995 1293
996 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
997 const_iv (PLAYER)
998 const_iv (TRANSPORT)
999 const_iv (ROD)
1000 const_iv (TREASURE)
1001 const_iv (POTION)
1002 const_iv (FOOD)
1003 const_iv (POISON)
1004 const_iv (BOOK)
1005 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1006 const_iv (ARROW) 1296
1007 const_iv (BOW)
1008 const_iv (WEAPON)
1009 const_iv (ARMOUR)
1010 const_iv (PEDESTAL)
1011 const_iv (ALTAR)
1012 const_iv (LOCKED_DOOR)
1013 const_iv (SPECIAL_KEY)
1014 const_iv (MAP)
1015 const_iv (DOOR)
1016 const_iv (KEY)
1017 const_iv (TIMED_GATE)
1018 const_iv (TRIGGER)
1019 const_iv (GRIMREAPER)
1020 const_iv (MAGIC_EAR)
1021 const_iv (TRIGGER_BUTTON)
1022 const_iv (TRIGGER_ALTAR)
1023 const_iv (TRIGGER_PEDESTAL)
1024 const_iv (SHIELD)
1025 const_iv (HELMET)
1026 const_iv (HORN)
1027 const_iv (MONEY)
1028 const_iv (CLASS)
1029 const_iv (GRAVESTONE)
1030 const_iv (AMULET)
1031 const_iv (PLAYERMOVER)
1032 const_iv (TELEPORTER)
1033 const_iv (CREATOR)
1034 const_iv (SKILL)
1035 const_iv (EARTHWALL)
1036 const_iv (GOLEM)
1037 const_iv (THROWN_OBJ)
1038 const_iv (BLINDNESS)
1039 const_iv (GOD)
1040 const_iv (DETECTOR)
1041 const_iv (TRIGGER_MARKER)
1042 const_iv (DEAD_OBJECT)
1043 const_iv (DRINK)
1044 const_iv (MARKER)
1045 const_iv (HOLY_ALTAR)
1046 const_iv (PLAYER_CHANGER)
1047 const_iv (BATTLEGROUND)
1048 const_iv (PEACEMAKER)
1049 const_iv (GEM)
1050 const_iv (FIREWALL)
1051 const_iv (ANVIL)
1052 const_iv (CHECK_INV)
1053 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1054 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1055 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1056 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1057 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1058 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1059 const_iv (FLOOR)
1060 const_iv (FLESH)
1061 const_iv (INORGANIC)
1062 const_iv (SKILL_TOOL)
1063 const_iv (LIGHTER)
1064 const_iv (BUILDABLE_WALL)
1065 const_iv (MISC_OBJECT)
1066 const_iv (LAMP)
1067 const_iv (DUPLICATOR)
1068 const_iv (SPELLBOOK)
1069 const_iv (CLOAK)
1070 const_iv (SPINNER)
1071 const_iv (GATE)
1072 const_iv (BUTTON)
1073 const_iv (CF_HANDLE)
1074 const_iv (HOLE)
1075 const_iv (TRAPDOOR)
1076 const_iv (SIGN)
1077 const_iv (BOOTS)
1078 const_iv (GLOVES)
1079 const_iv (SPELL)
1080 const_iv (SPELL_EFFECT)
1081 const_iv (CONVERTER)
1082 const_iv (BRACERS)
1083 const_iv (POISONING)
1084 const_iv (SAVEBED)
1085 const_iv (WAND)
1086 const_iv (SCROLL)
1087 const_iv (DIRECTOR)
1088 const_iv (GIRDLE)
1089 const_iv (FORCE)
1090 const_iv (POTION_EFFECT)
1091 const_iv (EVENT_CONNECTOR)
1092 const_iv (CLOSE_CON)
1093 const_iv (CONTAINER)
1094 const_iv (ARMOUR_IMPROVER)
1095 const_iv (WEAPON_IMPROVER)
1096 const_iv (SKILLSCROLL)
1097 const_iv (DEEP_SWAMP)
1098 const_iv (IDENTIFY_ALTAR)
1099 const_iv (MENU)
1100 const_iv (RUNE)
1101 const_iv (TRAP)
1102 const_iv (POWER_CRYSTAL)
1103 const_iv (CORPSE)
1104 const_iv (DISEASE)
1105 const_iv (SYMPTOM)
1106 const_iv (BUILDER)
1107 const_iv (MATERIAL)
1108 const_iv (ITEM_TRANSFORMER)
1109 1303
1110 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1111 1333
1112 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1113 const_iv (ST_BD_REMOVE)
1114 1335
1115 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1116 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1117 const_iv (ST_MAT_ITEM)
1118 1338
1119 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1120 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1121 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1122 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1123 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1124 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1125 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 const_iv (AT_DRAIN)
1127 const_iv (AT_WEAPONMAGIC)
1128 const_iv (AT_GHOSTHIT)
1129 const_iv (AT_POISON)
1130 const_iv (AT_SLOW)
1131 const_iv (AT_PARALYZE)
1132 const_iv (AT_TURN_UNDEAD)
1133 const_iv (AT_FEAR)
1134 const_iv (AT_CANCELLATION)
1135 const_iv (AT_DEPLETE)
1136 const_iv (AT_DEATH)
1137 const_iv (AT_CHAOS)
1138 const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_GODPOWER)
1140 const_iv (AT_HOLYWORD)
1141 const_iv (AT_BLIND)
1142 const_iv (AT_INTERNAL)
1143 const_iv (AT_LIFE_STEALING)
1144 const_iv (AT_DISEASE)
1145 1346
1146 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_PIERCE)
1149 const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLICE)
1151 const_iv (WEAP_STAB)
1152 const_iv (WEAP_WHIP)
1153 const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1155 1350
1156 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1157 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1158 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1159 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1160 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1161 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1162 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1163 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1164 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1165 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1166 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1167 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1168 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1169 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1170 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1171 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1172 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1173 const_iv (FLAG_CAN_ROLL)
1174 const_iv (FLAG_OVERLAY_FLOOR)
1175 const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_IS_USED_UP)
1177 const_iv (FLAG_IDENTIFIED)
1178 const_iv (FLAG_REFLECTING)
1179 const_iv (FLAG_CHANGING)
1180 const_iv (FLAG_SPLITTING)
1181 const_iv (FLAG_HITBACK)
1182 const_iv (FLAG_STARTEQUIP)
1183 const_iv (FLAG_BLOCKSVIEW)
1184 const_iv (FLAG_UNDEAD)
1185 const_iv (FLAG_SCARED)
1186 const_iv (FLAG_UNAGGRESSIVE)
1187 const_iv (FLAG_REFL_MISSILE)
1188 const_iv (FLAG_REFL_SPELL)
1189 const_iv (FLAG_NO_MAGIC)
1190 const_iv (FLAG_NO_FIX_PLAYER)
1191 const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_TEAR_DOWN)
1193 const_iv (FLAG_RUN_AWAY)
1194 const_iv (FLAG_PICK_UP)
1195 const_iv (FLAG_UNIQUE)
1196 const_iv (FLAG_NO_DROP)
1197 const_iv (FLAG_WIZCAST)
1198 const_iv (FLAG_CAST_SPELL)
1199 const_iv (FLAG_USE_SCROLL)
1200 const_iv (FLAG_USE_RANGE)
1201 const_iv (FLAG_USE_BOW)
1202 const_iv (FLAG_USE_ARMOUR)
1203 const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_USE_RING)
1205 const_iv (FLAG_READY_RANGE)
1206 const_iv (FLAG_READY_BOW)
1207 const_iv (FLAG_XRAYS)
1208 const_iv (FLAG_NO_APPLY)
1209 const_iv (FLAG_IS_FLOOR)
1210 const_iv (FLAG_LIFESAVE)
1211 const_iv (FLAG_NO_STRENGTH)
1212 const_iv (FLAG_SLEEP)
1213 const_iv (FLAG_STAND_STILL)
1214 const_iv (FLAG_RANDOM_MOVE)
1215 const_iv (FLAG_ONLY_ATTACK)
1216 const_iv (FLAG_CONFUSED)
1217 const_iv (FLAG_STEALTH)
1218 const_iv (FLAG_WIZPASS)
1219 const_iv (FLAG_IS_LINKED)
1220 const_iv (FLAG_CURSED)
1221 const_iv (FLAG_DAMNED)
1222 const_iv (FLAG_SEE_ANYWHERE)
1223 const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_KNOWN_CURSED)
1225 const_iv (FLAG_CAN_USE_SKILL)
1226 const_iv (FLAG_BEEN_APPLIED)
1227 const_iv (FLAG_READY_SCROLL)
1228 const_iv (FLAG_USE_ROD)
1229 const_iv (FLAG_USE_HORN)
1230 const_iv (FLAG_MAKE_INVIS)
1231 const_iv (FLAG_INV_LOCKED)
1232 const_iv (FLAG_IS_WOODED)
1233 const_iv (FLAG_IS_HILLY)
1234 const_iv (FLAG_READY_SKILL)
1235 const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_NO_SKILL_IDENT)
1237 const_iv (FLAG_BLIND)
1238 const_iv (FLAG_SEE_IN_DARK)
1239 const_iv (FLAG_IS_CAULDRON)
1240 const_iv (FLAG_NO_STEAL)
1241 const_iv (FLAG_ONE_HIT)
1242 const_iv (FLAG_CLIENT_SENT)
1243 const_iv (FLAG_BERSERK)
1244 const_iv (FLAG_NEUTRAL)
1245 const_iv (FLAG_NO_ATTACK)
1246 const_iv (FLAG_NO_DAMAGE)
1247 const_iv (FLAG_OBJ_ORIGINAL)
1248 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1249 const_iv (FLAG_ACTIVATE_ON_PUSH)
1250 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1251 const_iv (FLAG_IS_WATER)
1252 const_iv (FLAG_CONTENT_ON_GEN)
1253 const_iv (FLAG_IS_A_TEMPLATE)
1254 const_iv (FLAG_IS_BUILDABLE)
1255
1256 const_iv (NDI_BLACK)
1257 const_iv (NDI_WHITE)
1258 const_iv (NDI_NAVY)
1259 const_iv (NDI_RED)
1260 const_iv (NDI_ORANGE)
1261 const_iv (NDI_BLUE)
1262 const_iv (NDI_DK_ORANGE)
1263 const_iv (NDI_GREEN)
1264 const_iv (NDI_LT_GREEN)
1265 const_iv (NDI_GREY)
1266 const_iv (NDI_BROWN)
1267 const_iv (NDI_GOLD)
1268 const_iv (NDI_TAN)
1269 const_iv (NDI_MAX_COLOR)
1270 const_iv (NDI_COLOR_MASK)
1271 const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ALL)
1273
1274 const_iv (UPD_LOCATION)
1275 const_iv (UPD_FLAGS)
1276 const_iv (UPD_WEIGHT)
1277 const_iv (UPD_FACE)
1278 const_iv (UPD_NAME)
1279 const_iv (UPD_ANIM)
1280 const_iv (UPD_ANIMSPEED)
1281 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1282
1283 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1284 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1285 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1286 1413 const_iv (SP_CHANGE_ABILITY)
1287 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1288 const_iv (F_LOCATION)
1289 const_iv (F_UNPAID)
1290 const_iv (F_MAGIC)
1291 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1292 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1293 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1294 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1295 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1296 1442
1297 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1298 const_iv (F_SHOP)
1299 const_iv (F_SELL)
1300 1444
1301 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1302 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1303 const_iv (P_NO_MAGIC)
1304 const_iv (P_IS_ALIVE)
1305 const_iv (P_NO_CLERIC)
1306 const_iv (P_OUT_OF_MAP)
1307 const_iv (P_NEW_MAP)
1308 const_iv (P_UPTODATE)
1309 1447
1310 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1311 const_iv (UP_OBJ_REMOVE)
1312 const_iv (UP_OBJ_CHANGE)
1313 const_iv (UP_OBJ_FACE)
1314 1449
1315 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1316 const_iv (INS_ABOVE_FLOOR_ONLY)
1317 const_iv (INS_NO_WALK_ON)
1318 const_iv (INS_ON_TOP)
1319 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1320 const_iv (INS_MAP_LOAD)
1321 1452
1322 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1323 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1324 const_iv (WILL_APPLY_EARTHWALL)
1325 const_iv (WILL_APPLY_DOOR)
1326 const_iv (WILL_APPLY_FOOD)
1327 1455
1328 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1329 const_iv (SAVE_DIR_MODE)
1330 1457
1331 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1332 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1333 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1334 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1335 const_iv (M_WOOD)
1336 const_iv (M_ORGANIC)
1337 const_iv (M_STONE)
1338 const_iv (M_CLOTH)
1339 const_iv (M_ADAMANT)
1340 const_iv (M_LIQUID)
1341 const_iv (M_SOFT_METAL)
1342 const_iv (M_BONE)
1343 const_iv (M_ICE)
1344 const_iv (M_SPECIAL)
1345 1462
1346 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1347 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1348 const_iv (SK_EXP_NONE)
1349 const_iv (SK_SUBTRACT_SKILL_EXP)
1350 const_iv (SK_EXP_SKILL_ONLY)
1351 1465
1352 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1353 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1354 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1355 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1356 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1357 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1358 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1359 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1360 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1361 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1362 const_iv (SK_DET_MAGIC)
1363 const_iv (SK_ORATORY)
1364 const_iv (SK_SINGING)
1365 const_iv (SK_DET_CURSE)
1366 const_iv (SK_FIND_TRAPS)
1367 const_iv (SK_MEDITATION)
1368 const_iv (SK_PUNCHING)
1369 const_iv (SK_FLAME_TOUCH)
1370 const_iv (SK_KARATE)
1371 const_iv (SK_CLIMBING)
1372 const_iv (SK_WOODSMAN)
1373 const_iv (SK_INSCRIPTION)
1374 const_iv (SK_ONE_HANDED_WEAPON)
1375 const_iv (SK_MISSILE_WEAPON)
1376 const_iv (SK_THROWING)
1377 const_iv (SK_USE_MAGIC_ITEM)
1378 const_iv (SK_DISARM_TRAPS)
1379 const_iv (SK_SET_TRAP)
1380 const_iv (SK_THAUMATURGY)
1381 const_iv (SK_PRAYING)
1382 const_iv (SK_CLAWING)
1383 const_iv (SK_LEVITATION)
1384 const_iv (SK_SUMMONING)
1385 const_iv (SK_PYROMANCY)
1386 const_iv (SK_EVOCATION)
1387 const_iv (SK_SORCERY)
1388 const_iv (SK_TWO_HANDED_WEAPON)
1389 const_iv (SK_SPARK_TOUCH)
1390 const_iv (SK_SHIVER)
1391 const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1393 1477
1394 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400 const_iv (SOUND_PUSH_PLAYER)
1401 const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_PLAYER_HITS2)
1403 const_iv (SOUND_PLAYER_HITS3)
1404 const_iv (SOUND_PLAYER_HITS4)
1405 const_iv (SOUND_PLAYER_IS_HIT1)
1406 const_iv (SOUND_PLAYER_IS_HIT2)
1407 const_iv (SOUND_PLAYER_IS_HIT3)
1408 const_iv (SOUND_PLAYER_KILLS)
1409 const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_PLAYER_DIES)
1411 const_iv (SOUND_OB_EVAPORATE)
1412 const_iv (SOUND_OB_EXPLODE)
1413 const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_TURN_HANDLE)
1415 const_iv (SOUND_FALL_HOLE)
1416 const_iv (SOUND_DRINK_POISON)
1417 const_iv (SOUND_CAST_SPELL_0)
1418 1484
1419 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1420 const_iv (PREFER_HIGH)
1421 1486
1422 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1423 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1425 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1426 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1427 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1428 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1429 const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_WEAPONMAGIC)
1431 const_iv (ATNR_GHOSTHIT)
1432 const_iv (ATNR_POISON)
1433 const_iv (ATNR_SLOW)
1434 const_iv (ATNR_PARALYZE)
1435 const_iv (ATNR_TURN_UNDEAD)
1436 const_iv (ATNR_FEAR)
1437 const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_DEPLETE)
1439 const_iv (ATNR_DEATH)
1440 const_iv (ATNR_CHAOS)
1441 const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_GODPOWER)
1443 const_iv (ATNR_HOLYWORD)
1444 const_iv (ATNR_BLIND)
1445 const_iv (ATNR_INTERNAL)
1446 const_iv (ATNR_LIFE_STEALING)
1447 const_iv (ATNR_DISEASE)
1448 1494
1449 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1450 const_iv (MAP_PLAYER_UNIQUE)
1451 const_iv (MAP_BLOCK)
1452 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1453 const_iv (MAP_OVERLAY)
1454 1497
1455 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1456 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1457 const_iv (MAP_LOADING)
1458 const_iv (MAP_SAVING)
1459 1500
1460 const_iv (KLASS_ATTACHABLE) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1461 const_iv (KLASS_GLOBAL)
1462 const_iv (KLASS_OBJECT)
1463 const_iv (KLASS_CLIENT)
1464 const_iv (KLASS_PLAYER)
1465 const_iv (KLASS_MAP)
1466 1502
1467 const_iv (CS_QUERY_YESNO) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1468 const_iv (CS_QUERY_SINGLECHAR)
1469 const_iv (CS_QUERY_HIDEINPUT)
1470 1504
1471 const_iv (ST_DEAD) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1472 const_iv (ST_SETUP)
1473 const_iv (ST_PLAYING)
1474 const_iv (ST_CUSTOM)
1475 1506
1476 const_iv (ST_CHANGE_CLASS) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1477
1478 const_iv (IO_HEADER)
1479 const_iv (IO_OBJECTS)
1480 const_iv (IO_UNIQUES)
1481 1508
1482 // random map generator 1509 // random map generator
1483 const_iv (LAYOUT_NONE) 1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ONION) 1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485 const_iv (LAYOUT_MAZE)
1486 const_iv (LAYOUT_SPIRAL)
1487 const_iv (LAYOUT_ROGUELIKE)
1488 const_iv (LAYOUT_SNAKE)
1489 const_iv (LAYOUT_SQUARE_SPIRAL)
1490 1512
1491 const_iv (RMOPT_RANDOM) 1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1492 const_iv (RMOPT_CENTERED) 1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_LINEAR) 1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1494 const_iv (RMOPT_BOTTOM_C)
1495 const_iv (RMOPT_BOTTOM_R)
1496 const_iv (RMOPT_IRR_SPACE)
1497 const_iv (RMOPT_WALL_OFF)
1498 const_iv (RMOPT_WALLS_ONLY)
1499 const_iv (RMOPT_NO_DOORS)
1500 1516
1501 const_iv (SYMMETRY_RANDOM) 1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1502 const_iv (SYMMETRY_NONE) 1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1503 const_iv (SYMMETRY_X) 1519
1504 const_iv (SYMMETRY_Y) 1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1505 const_iv (SYMMETRY_XY) 1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1506 }; 1525 };
1507 1526
1508 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1509 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1510 1529
1529 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1530 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1531 } 1550 }
1532} 1551}
1533 1552
1553void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1566
1534void _connect_to_perl () 1567void _connect_to_perl ()
1535 1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1536void _global_reattach () 1572void _global_reattach ()
1537 CODE: 1573 CODE:
1538{ 1574{
1539 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1540 for_all_clients (ns) 1576 for_all_clients (ns)
1541 ns->reattach (); 1577 ns->reattach ();
1542 1578
1543 for_all_players (pl)
1544 pl->reattach ();
1545
1546 //TODO
1547 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1548 // i->second->reattach ();
1549
1550 for_all_objects (op) 1579 for_all_objects (op)
1551 op->reattach (); 1580 op->reattach ();
1552} 1581}
1553 1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696}
1697
1554NV floor (NV x) 1698NV floor (NV x)
1555 1699
1556NV ceil (NV x) 1700NV ceil (NV x)
1557 1701
1558void server_tick () 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1559 CODE: 1705 CODE:
1560 runtime = SvNVx (sv_runtime); 1706{
1561 server_tick (); 1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715}
1716 OUTPUT:
1717 RETVAL
1562 1718
1719NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1563void 1737void
1564LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1567 1744
1568char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1570 1747
1571char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1573 1750
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1751void
1583sub_generation_inc () 1752sub_generation_inc ()
1584 CODE: 1753 CODE:
1585 PL_sub_generation++; 1754 PL_sub_generation++;
1586 1755
1587char * 1756const_octet_string
1588mapdir () 1757mapdir ()
1589 PROTOTYPE: 1758 PROTOTYPE:
1590 ALIAS: 1759 ALIAS:
1591 mapdir = 0 1760 mapdir = 0
1592 uniquedir = 1 1761 uniquedir = 1
1608 } 1777 }
1609 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1610 1779
1611void abort () 1780void abort ()
1612 1781
1782void reset_signals ()
1783
1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1786void cleanup (const_octet_string cause, bool make_core = false)
1787
1613void emergency_save () 1788void emergency_save ()
1614 1789
1615void _exit (int status = 0) 1790void _exit (int status = EXIT_SUCCESS)
1616 1791
1617#if _POSIX_MEMLOCK 1792#if _POSIX_MEMLOCK
1618 1793
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1620 1802
1621int munlockall () 1803int munlockall ()
1622 1804
1623#endif 1805#endif
1624 1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1625int find_animation (char *text) 1836int find_animation (utf8_string text)
1626 PROTOTYPE: $ 1837 PROTOTYPE: $
1627 1838
1628int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1629 1840
1630const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1631 1842
1632int 1843int
1633exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1634 CODE: 1845 CODE:
1635{ 1846{
1666 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1667 else 1878 else
1668 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1669 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1670 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1671MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1672 1931
1673int 1932int
1674valid (SV *obj) 1933valid (SV *obj)
1675 CODE: 1934 CODE:
1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1677 OUTPUT: 1936 OUTPUT:
1678 RETVAL 1937 RETVAL
1679 1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1680INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1957
1682MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1683 1959
1684int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1685 CODE: 1961 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1691 1967
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1969
1694INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1971
1696int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1697 CODE: 1973 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1703 1979
1704SV *registry (object *op) 1980SV *registry (object *op)
1705 1981
1706void mortals () 1982int objects_size ()
1707 PPCODE: 1983 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1984 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1986
1987object *objects (U32 index)
1988 CODE:
1989 RETVAL = index < objects.size () ? objects [index] : 0;
1990 OUTPUT: RETVAL
1991
1992int actives_size ()
1993 CODE:
1994 RETVAL = actives.size ();
1995 OUTPUT: RETVAL
1996
1997object *actives (U32 index)
1998 CODE:
1999 RETVAL = index < actives.size () ? actives [index] : 0;
2000 OUTPUT: RETVAL
2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
1716 2023
1717# missing properties 2024# missing properties
1718 2025
1719object *head (object *op) 2026object *head (object *op)
1720 PROTOTYPE: $ 2027 PROTOTYPE: $
1721 CODE: 2028 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 2029 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1730 2031
1731void 2032void
1732inv (object *obj) 2033inv (object *obj)
1733 PROTOTYPE: $ 2034 PROTOTYPE: $
1734 PPCODE: 2035 PPCODE:
1735{ 2036{
1736 object *o;
1737 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1738 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1739} 2039}
1740 2040
1741void 2041void
1742set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1743 CODE: 2043 CODE:
1744 SET_ANIMATION (op, idx); 2044 SET_ANIMATION (op, idx);
1745 2045
2046int
2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
2051
2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
1746object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1747 2072
1748object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1749 2074
1750int need_identify (object *obj); 2075int need_identify (object *obj);
1751 2076
1763 2088
1764void apply_below (object *op) 2089void apply_below (object *op)
1765 CODE: 2090 CODE:
1766 player_apply_below (op); 2091 player_apply_below (op);
1767 2092
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1769
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771
1772int cf_object_change_map (object *op, int x, int y, maptile *map)
1773
1774#//TODO
1775object *clone_ (object *op, int recursive = 0)
1776 CODE:
1777 if (recursive)
1778 RETVAL = object_create_clone (op);
1779 else
1780 {
1781 RETVAL = object::create ();
1782 op->copy_to (RETVAL);
1783 }
1784 OUTPUT: RETVAL
1785 2094
1786int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1787 CODE: 2096 CODE:
1788 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1789 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1793 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1795 2104
1796void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1797 2106
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 2108
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 2110
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 2112 CODE:
1804 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1805 2114
1806void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1807 CODE: 2116 CODE:
1808 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1809 2118
1810object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 2120 CODE:
1812 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1814 2123
1815int query_money (object *op) 2124int query_money (object *op)
1824 2133
1825void drop (object *who, object *op) 2134void drop (object *who, object *op)
1826 2135
1827void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1828 2137
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y)
1834
1835void update_object (object *op, int action) 2138void update_object (object *op, int action)
1836 2139
1837object *cf_create_object_by_name (const char *name)
1838
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 2141
1841void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1842 2143
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 2145
1846 2147
1847void push_button (object *op); 2148void push_button (object *op);
1848 2149
1849void use_trigger (object *op); 2150void use_trigger (object *op);
1850 2151
1851void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
1852
1853void remove_button_link (object *op);
1854 2153
1855 2154
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2155MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857
1858object *cf_insert_ob_in_ob (object *ob, object *where)
1859 2156
1860# no clean way to get an object from an archetype - stupid idiotic 2157# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2158# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 2159
1863object *new (const char *archetype = 0) 2160object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 2161 PROTOTYPE: ;$
1865 CODE: 2162 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2163 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 2164 OUTPUT:
1868 RETVAL 2165 RETVAL
1869 2166
2167object *find_object (U32 tag)
2168
2169# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2170object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 2171 PROTOTYPE: $$$$$$
1872 CODE: 2172 CODE:
1873{ 2173{
1874 int unused_type; 2174 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 2175}
1877 2176
1878# syntatic sugar for easier use in event callbacks. 2177shstr
1879const char *options (object *op) 2178object::kv_get (shstr key)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 2179
1885player *contr (object *op) 2180void
1886 CODE: 2181object::kv_del (shstr key)
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889 2182
1890const char *get_ob_key_value (object *op, const char *key) 2183void
1891 2184object::kv_set (shstr key, shstr value)
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1893 2185
1894object *get_nearest_player (object *ob) 2186object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 2187 ALIAS: nearest_player = 0
1896 PREINIT: 2188 PREINIT:
1897 extern object *get_nearest_player (object *); 2189 extern object *get_nearest_player (object *);
1899void rangevector (object *ob, object *other, int flags = 0) 2191void rangevector (object *ob, object *other, int flags = 0)
1900 PROTOTYPE: $$;$ 2192 PROTOTYPE: $$;$
1901 PPCODE: 2193 PPCODE:
1902{ 2194{
1903 rv_vector rv; 2195 rv_vector rv;
2196
2197 PUTBACK;
1904 get_rangevector (ob, other, &rv, flags); 2198 get_rangevector (ob, other, &rv, flags);
2199 SPAGAIN;
2200
1905 EXTEND (SP, 5); 2201 EXTEND (SP, 5);
1906 PUSHs (newSVuv (rv.distance)); 2202 PUSHs (newSVuv (rv.distance));
1907 PUSHs (newSViv (rv.distance_x)); 2203 PUSHs (newSViv (rv.distance_x));
1908 PUSHs (newSViv (rv.distance_y)); 2204 PUSHs (newSViv (rv.distance_y));
1909 PUSHs (newSViv (rv.direction)); 2205 PUSHs (newSViv (rv.direction));
1910 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2206 PUSHs (to_sv (rv.part));
1911} 2207}
1912 2208
1913bool on_same_map_as (object *ob, object *other) 2209bool on_same_map_as (object *ob, object *other)
1914 CODE: 2210 CODE:
1915 RETVAL = on_same_map (ob, other); 2211 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
1917 2213
1918const char * 2214const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2215base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2216 CODE:
1921 RETVAL = query_base_name (op, plural); 2217 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2218 OUTPUT: RETVAL
1923 2219
1924object *decrease_ob_nr (object *op, unsigned long i) 2220# return the tail of an object, excluding itself
2221void
2222tail (object *op)
2223 PPCODE:
2224 while ((op = op->more))
2225 XPUSHs (sv_2mortal (to_sv (op)));
1925 2226
1926MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1927 2228
1928player *player (object *op) 2229player *player (object *op)
1929 CODE: 2230 CODE:
1930 RETVAL = op->contr; 2231 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1932 2233
2234bool move_player (object *op, int dir)
2235
1933void check_score (object *op) 2236void check_score (object *op)
1934 2237
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2238void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2239 CODE:
1937 new_draw_info (flags, 0, op, txt); 2240 new_draw_info (flags, 0, op, txt);
1938 2241
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953
1954void kill_player (object *op) 2242void kill_player (object *op)
1955 2243
2244void esrv_send_item (object *pl, object *item)
2245
1956void esrv_update_item (object *op, int what, object *item) 2246void esrv_update_item (object *pl, int what, object *item)
1957 C_ARGS: what, op, item 2247 C_ARGS: what, pl, item
1958 2248
1959void clear_los (object *op) 2249void esrv_del_item (object *pl, int tag)
2250 C_ARGS: pl->contr, tag
1960 2251
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2252int command_summon (object *op, utf8_string params)
1964 2253
1965int command_arrest (object *op, char *params) 2254int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2255
1971 2256
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2257MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2258
1974INCLUDE: $PERL genacc player ../include/player.h | 2259INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2260
1976int invoke (player *pl, int event, ...) 2261int invoke (player *pl, int event, ...)
1977 CODE: 2262 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2263 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2264 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2274 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2275 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2276 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2277 pl->orig_stats = pl->ob->stats;
1993 2278
1994void cf_player_move (player *pl, int dir) 2279# should only be temporary
2280void esrv_new_player (player *pl)
1995 2281
1996void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2282#d# TODO: replace by blocked_los accessor, fix code using this
1997
1998player *first ()
1999 CODE:
2000 RETVAL = first_player;
2001 OUTPUT: RETVAL
2002
2003bool 2283bool
2004cell_visible (player *pl, int dx, int dy) 2284cell_visible (player *pl, int dx, int dy)
2005 CODE: 2285 CODE:
2006 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2286 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2007 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2008 OUTPUT: 2287 OUTPUT:
2009 RETVAL 2288 RETVAL
2010 2289
2011void 2290void
2012send (player *pl, SV *packet) 2291send (player *pl, SV *packet)
2013 CODE: 2292 CODE:
2014{ 2293{
2015 STRLEN len; 2294 STRLEN len;
2016 char *buf = SvPVbyte (packet, len); 2295 char *buf = SvPVbyte (packet, len);
2017 2296
2297 if (len > MAXSOCKBUF)
2298 pl->failmsg ("[packet too long for client]");
2018 if (pl->ns) 2299 else if (pl->ns)
2019 pl->ns->send_packet (buf, len); 2300 pl->ns->send_packet (buf, len);
2020} 2301}
2021
2022int
2023listening (player *pl, int new_value = -1)
2024 CODE:
2025 RETVAL = pl->listening;
2026 if (new_value >= 0)
2027 pl->listening = new_value;
2028 OUTPUT:
2029 RETVAL
2030 2302
2031void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2303void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2032 PROTOTYPE: $;$$$ 2304 PROTOTYPE: $;$$$
2033 PPCODE: 2305 PPCODE:
2034 if (GIMME_V != G_VOID) 2306 if (GIMME_V != G_VOID)
2046list () 2318list ()
2047 PPCODE: 2319 PPCODE:
2048 for_all_players (pl) 2320 for_all_players (pl)
2049 XPUSHs (sv_2mortal (to_sv (pl))); 2321 XPUSHs (sv_2mortal (to_sv (pl)));
2050 2322
2051bool
2052peaceful (player *pl, bool new_setting = 0)
2053 PROTOTYPE: $;$
2054 CODE:
2055 RETVAL = pl->peaceful;
2056 if (items > 1)
2057 pl->peaceful = new_setting;
2058 OUTPUT:
2059 RETVAL
2060
2061living *
2062orig_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->orig_stats;
2065 OUTPUT: RETVAL
2066
2067living *
2068last_stats (player *pl)
2069 CODE:
2070 RETVAL = &pl->last_stats;
2071 OUTPUT: RETVAL
2072
2073 2323
2074MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2324MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2075 2325
2076int invoke (maptile *map, int event, ...) 2326int invoke (maptile *map, int event, ...)
2077 CODE: 2327 CODE:
2081 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2331 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL 2332 OUTPUT: RETVAL
2083 2333
2084SV *registry (maptile *map) 2334SV *registry (maptile *map)
2085 2335
2336void
2337find_tagged_objects (maptile *map, utf8_string tag = 0)
2338 PPCODE:
2339{
2340 if (!map->spaces)
2341 XSRETURN_EMPTY;
2342
2343 if (tag)
2344 {
2345 shstr_cmp tag_ (tag);
2346
2347 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2348 for (object *op = ms->bot; op; op = op->above)
2349 if (op->tag == tag_)
2350 XPUSHs (sv_2mortal (to_sv (op)));
2351 }
2352 else
2353 {
2354 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2355 for (object *op = ms->bot; op; op = op->above)
2356 if (op->tag)
2357 XPUSHs (sv_2mortal (to_sv (op)));
2358 }
2359}
2360
2086INCLUDE: $PERL genacc maptile ../include/map.h | 2361INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2362
2363void
2364adjust_daylight ()
2365 CODE:
2366 maptile::adjust_daylight ();
2087 2367
2088void 2368void
2089maptile::instantiate () 2369maptile::instantiate ()
2090 2370
2091maptile *new () 2371maptile *new ()
2106 for_all_players (pl) 2386 for_all_players (pl)
2107 if (pl->ob && pl->ob->map == THIS) 2387 if (pl->ob && pl->ob->map == THIS)
2108 PUSHs (sv_2mortal (to_sv (pl->ob))); 2388 PUSHs (sv_2mortal (to_sv (pl->ob)));
2109 } 2389 }
2110 2390
2111void play_sound_map (maptile *map, int x, int y, int sound_num) 2391void
2392maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2393 CODE:
2394{
2395 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2396 croak ("maptile::add_underlay: palette must be arrayref");
2397
2398 palette = SvRV (palette);
2399
2400 STRLEN idxlen;
2401 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2402
2403 for (int x = 0; x < THIS->width; ++x)
2404 for (int y = 0; y < THIS->height; ++y)
2405 {
2406 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2407 if (op->flag [FLAG_IS_FLOOR])
2408 goto skip_space;
2409
2410 {
2411 int offs = offset + y * stride + x;
2412 if (IN_RANGE_EXC (offs, 0, idxlen))
2413 {
2414 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2415 {
2416 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2417 ob->flag [FLAG_NO_MAP_SAVE] = true;
2418 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2419
2420 if (ob->randomitems)
2421 {
2422 if (!ob->above)
2423 {
2424 ob->create_treasure (ob->randomitems);
2425
2426 for (object *op = ob->above; op; op = op->above)
2427 op->flag [FLAG_NO_MAP_SAVE] = true;
2428 }
2429
2430 ob->randomitems = 0;
2431 }
2432 }
2433 }
2434 }
2435
2436 skip_space: ;
2437 }
2438}
2439
2440void
2441maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2442 CODE:
2443{
2444 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2445 croak ("maptile::set_regiondata: palette must be arrayref");
2446
2447 palette = SvRV (palette);
2448
2449 STRLEN idxlen;
2450 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2451
2452 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2453 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2454
2455 for (int i = av_len ((AV *)palette) + 1; i--; )
2456 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2457
2458 for (int y = 0; y < THIS->height; ++y)
2459 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2460
2461 sfree (THIS->regions, THIS->size ());
2462 delete [] THIS->regionmap;
2463
2464 THIS->regions = regions;
2465 THIS->regionmap = regionmap;
2466}
2467
2468void
2469maptile::create_region_treasure ()
2470 CODE:
2471 for (int x = 0; x < THIS->width; ++x)
2472 for (int y = 0; y < THIS->height; ++y)
2473 {
2474 region *rgn = THIS->region (x, y);
2475
2476 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2477 if (object *op = THIS->at (x, y).top)
2478 if (rgn->treasure && rndm () < rgn->treasure_density)
2479 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2480 }
2112 2481
2113int out_of_map (maptile *map, int x, int y) 2482int out_of_map (maptile *map, int x, int y)
2114 2483
2115void 2484void
2116trigger (maptile *map, long connection, bool state = true) 2485find_link (maptile *map, shstr_tmp connection)
2117 CODE:
2118 activate_connection (map, connection, state);
2119
2120void
2121get_connection (maptile *map, long connection)
2122 PPCODE: 2486 PPCODE:
2123 oblinkpt *obp = get_connection_links (map, connection); 2487 if (oblinkpt *obp = map->find_link (connection))
2124 if (obp)
2125 for (objectlink *ol = obp->link; ol; ol = ol->next) 2488 for (objectlink *ol = obp->link; ol; ol = ol->next)
2126 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2489 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2127 2490
2128object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2129
2130object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2131
2132object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2133 C_ARGS: str, map, nx, ny
2134
2135void 2491void
2136cf_map_normalise (maptile *map, int x, int y) 2492get_map_flags (maptile *map, int x, int y)
2137 PPCODE: 2493 PPCODE:
2138{ 2494{
2139 maptile *nmap = 0; 2495 maptile *nmap = 0;
2140 I16 nx = 0, ny = 0; 2496 I16 nx = 0, ny = 0;
2497
2498 PUTBACK;
2141 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2499 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2142 2501
2143 EXTEND (SP, 4); 2502 EXTEND (SP, 4);
2144 PUSHs (sv_2mortal (newSViv (flags))); 2503 PUSHs (sv_2mortal (newSViv (flags)));
2145 2504
2146 if (GIMME_V == G_ARRAY) 2505 if (GIMME_V == G_ARRAY)
2147 { 2506 {
2148 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2507 PUSHs (sv_2mortal (to_sv (nmap)));
2149 PUSHs (sv_2mortal (newSViv (nx))); 2508 PUSHs (sv_2mortal (newSViv (nx)));
2150 PUSHs (sv_2mortal (newSViv (ny))); 2509 PUSHs (sv_2mortal (newSViv (ny)));
2151 } 2510 }
2152} 2511}
2153 2512
2513mapspace *
2514ms (maptile *map, unsigned int x, unsigned int y)
2515 PROTOTYPE: $$$
2516 CODE:
2517{
2518 maptile *nmap = 0;
2519 I16 nx, ny;
2520
2521 PUTBACK;
2522 get_map_flags (map, &nmap, x, y, &nx, &ny);
2523 SPAGAIN;
2524
2525 if (!nmap)
2526 XSRETURN_UNDEF;
2527
2528 RETVAL = &nmap->at (nx, ny);
2529}
2530 OUTPUT:
2531 RETVAL
2532
2154void 2533void
2155at (maptile *map, unsigned int x, unsigned int y) 2534at (maptile *map, unsigned int x, unsigned int y)
2156 PROTOTYPE: $$$ 2535 PROTOTYPE: $$$
2157 PPCODE: 2536 PPCODE:
2158{ 2537{
2159 object *o;
2160 maptile *nmap = 0; 2538 maptile *nmap = 0;
2161 I16 nx, ny; 2539 I16 nx, ny;
2162 2540
2541 PUTBACK;
2163 get_map_flags (map, &nmap, x, y, &nx, &ny); 2542 get_map_flags (map, &nmap, x, y, &nx, &ny);
2543 SPAGAIN;
2164 2544
2165 if (nmap) 2545 if (nmap)
2166 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2546 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2167 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2547 XPUSHs (sv_2mortal (to_sv (o)));
2168} 2548}
2169 2549
2170SV * 2550SV *
2171bot_at (maptile *obj, unsigned int x, unsigned int y) 2551bot_at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2552 PROTOTYPE: $$$
2173 ALIAS: 2553 ALIAS:
2174 top_at = 1 2554 top_at = 1
2175 flags_at = 2 2555 flags_at = 2
2176 light_at = 3 2556 light_at = 3
2177 move_block_at = 4 2557 move_block_at = 4
2178 move_slow_at = 5 2558 move_slow_at = 5
2179 move_on_at = 6 2559 move_on_at = 6
2180 move_off_at = 7 2560 move_off_at = 7
2181 INIT:
2182 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2183 CODE: 2561 CODE:
2562{
2563 sint16 nx = x;
2564 sint16 ny = y;
2565
2566 if (!xy_normalise (map, nx, ny))
2567 XSRETURN_UNDEF;
2568
2569 mapspace &ms = map->at (nx, ny);
2570
2571 ms.update ();
2572
2184 switch (ix) 2573 switch (ix)
2185 { 2574 {
2186 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2575 case 0: RETVAL = to_sv (ms.bot ); break;
2187 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2576 case 1: RETVAL = to_sv (ms.top ); break;
2188 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2577 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2189 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2578 case 3: RETVAL = newSViv (ms.light ); break;
2190 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2579 case 4: RETVAL = newSVuv (ms.move_block); break;
2191 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2580 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2192 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2581 case 6: RETVAL = newSVuv (ms.move_on ); break;
2193 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2582 case 7: RETVAL = newSVuv (ms.move_off ); break;
2194 } 2583 }
2584}
2195 OUTPUT: RETVAL 2585 OUTPUT: RETVAL
2196 2586
2197void fix_walls (maptile *map, int x, int y) 2587void fix_walls (maptile *map, int x, int y)
2198 2588
2199void fix_walls_around (maptile *map, int x, int y) 2589void fix_walls_around (maptile *map, int x, int y)
2200 2590
2201const char *
2202region_name (maptile *m)
2203 CODE:
2204 RETVAL = get_name_of_region_for_map (m);
2205 OUTPUT: RETVAL
2206
2207# worst xs function of my life 2591# worst xs function of my life
2208maptile * 2592bool
2209_create_random_map (\ 2593_create_random_map (\
2210 char *path,\ 2594 maptile *self,\
2211 char *wallstyle,\ 2595 utf8_string wallstyle,\
2212 char *wall_name,\ 2596 utf8_string wall_name,\
2213 char *floorstyle,\ 2597 utf8_string floorstyle,\
2214 char *monsterstyle,\ 2598 utf8_string monsterstyle,\
2215 char *treasurestyle,\ 2599 utf8_string treasurestyle,\
2216 char *layoutstyle,\ 2600 utf8_string layoutstyle,\
2217 char *doorstyle,\ 2601 utf8_string doorstyle,\
2218 char *decorstyle,\ 2602 utf8_string decorstyle,\
2219 char *origin_map,\ 2603 utf8_string origin_map,\
2220 char *final_map,\ 2604 utf8_string final_map,\
2221 char *exitstyle,\ 2605 utf8_string exitstyle,\
2222 char *this_map,\ 2606 utf8_string this_map,\
2223 char *exit_on_final_map,\ 2607 utf8_string exit_on_final_map,\
2224 int Xsize,\ 2608 int xsize,\
2225 int Ysize,\ 2609 int ysize,\
2226 int expand2x,\ 2610 int expand2x,\
2227 int layoutoptions1,\ 2611 int layoutoptions1,\
2228 int layoutoptions2,\ 2612 int layoutoptions2,\
2229 int layoutoptions3,\ 2613 int layoutoptions3,\
2230 int symmetry,\ 2614 int symmetry,\
2235 int dungeon_depth,\ 2619 int dungeon_depth,\
2236 int decoroptions,\ 2620 int decoroptions,\
2237 int orientation,\ 2621 int orientation,\
2238 int origin_y,\ 2622 int origin_y,\
2239 int origin_x,\ 2623 int origin_x,\
2240 int random_seed,\ 2624 U32 random_seed,\
2241 val64 total_map_hp,\ 2625 val64 total_map_hp,\
2242 int map_layout_style,\ 2626 int map_layout_style,\
2243 int treasureoptions,\ 2627 int treasureoptions,\
2244 int symmetry_used,\ 2628 int symmetry_used,\
2245 region *region\ 2629 region *region,\
2630 utf8_string custom\
2246) 2631)
2247 CODE: 2632 CODE:
2248{ 2633{
2249 random_map_params rmp; 2634 random_map_params rmp;
2250 2635
2260 assign (rmp.exit_on_final_map, exit_on_final_map); 2645 assign (rmp.exit_on_final_map, exit_on_final_map);
2261 2646
2262 rmp.origin_map = origin_map; 2647 rmp.origin_map = origin_map;
2263 rmp.final_map = final_map; 2648 rmp.final_map = final_map;
2264 rmp.this_map = this_map; 2649 rmp.this_map = this_map;
2265 rmp.Xsize = Xsize; 2650 rmp.xsize = xsize;
2266 rmp.Ysize = Ysize; 2651 rmp.ysize = ysize;
2267 rmp.expand2x = expand2x; 2652 rmp.expand2x = expand2x;
2268 rmp.layoutoptions1 = layoutoptions1; 2653 rmp.layoutoptions1 = layoutoptions1;
2269 rmp.layoutoptions2 = layoutoptions2; 2654 rmp.layoutoptions2 = layoutoptions2;
2270 rmp.layoutoptions3 = layoutoptions3; 2655 rmp.layoutoptions3 = layoutoptions3;
2271 rmp.symmetry = symmetry; 2656 rmp.symmetry = symmetry;
2277 rmp.decoroptions = decoroptions; 2662 rmp.decoroptions = decoroptions;
2278 rmp.orientation = orientation; 2663 rmp.orientation = orientation;
2279 rmp.origin_y = origin_y; 2664 rmp.origin_y = origin_y;
2280 rmp.origin_x = origin_x; 2665 rmp.origin_x = origin_x;
2281 rmp.random_seed = random_seed; 2666 rmp.random_seed = random_seed;
2282 rmp.total_map_hp = total_map_hp; 2667 rmp.total_map_hp = (uint64_t) total_map_hp;
2283 rmp.map_layout_style = map_layout_style; 2668 rmp.map_layout_style = map_layout_style;
2284 rmp.treasureoptions = treasureoptions; 2669 rmp.treasureoptions = treasureoptions;
2285 rmp.symmetry_used = symmetry_used; 2670 rmp.symmetry_used = symmetry_used;
2286 rmp.region = region; 2671 rmp.region = region;
2672 rmp.custom = custom;
2287 2673
2288 RETVAL = generate_random_map (path, &rmp); 2674 RETVAL = self->generate_random_map (&rmp);
2289} 2675}
2290 OUTPUT: 2676 OUTPUT:
2291 RETVAL 2677 RETVAL
2292 2678
2679MODULE = cf PACKAGE = cf::mapspace
2680
2681INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2682
2293MODULE = cf PACKAGE = cf::arch 2683MODULE = cf PACKAGE = cf::arch
2294 2684
2295archetype *find (const char *name) 2685int archetypes_size ()
2296 CODE: 2686 CODE:
2297 RETVAL = archetype::find (name); 2687 RETVAL = archetypes.size ();
2298 OUTPUT: 2688 OUTPUT: RETVAL
2299 RETVAL
2300 2689
2301archetype *first() 2690archetype *archetypes (U32 index)
2302 PROTOTYPE: 2691 CODE:
2303 CODE: 2692 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2304 RETVAL = first_archetype; 2693 OUTPUT: RETVAL
2694
2695object *instantiate (archetype *arch)
2696 CODE:
2697 RETVAL = arch_to_object (arch);
2698 OUTPUT:
2305 OUTPUT: RETVAL 2699 RETVAL
2306 2700
2307INCLUDE: $PERL genacc archetype ../include/object.h | 2701INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2308 2702
2309MODULE = cf PACKAGE = cf::party 2703MODULE = cf PACKAGE = cf::party
2310 2704
2311partylist *first () 2705partylist *first ()
2312 PROTOTYPE: 2706 PROTOTYPE:
2313 CODE: 2707 CODE:
2314 RETVAL = get_firstparty (); 2708 RETVAL = get_firstparty ();
2315 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2316 2710
2317INCLUDE: $PERL genacc partylist ../include/player.h | 2711INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2318 2712
2319MODULE = cf PACKAGE = cf::region 2713MODULE = cf PACKAGE = cf::region
2320 2714
2321region *first () 2715void
2322 PROTOTYPE: 2716list ()
2323 CODE: 2717 PPCODE:
2324 RETVAL = first_region; 2718 for_all_regions (rgn)
2325 OUTPUT: RETVAL 2719 XPUSHs (sv_2mortal (to_sv (rgn)));
2326 2720
2327region *find (char *name) 2721region *find (utf8_string name)
2328 PROTOTYPE: $ 2722 PROTOTYPE: $
2329 CODE: 2723 CODE:
2330 RETVAL = get_region_by_name (name); 2724 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2725 OUTPUT: RETVAL
2332 2726
2727int specificity (region *rgn)
2728 CODE:
2729 RETVAL = 0;
2730 while (rgn = rgn->parent)
2731 RETVAL++;
2732 OUTPUT: RETVAL
2733
2333INCLUDE: $PERL genacc region ../include/map.h | 2734INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2334 2735
2335MODULE = cf PACKAGE = cf::living 2736MODULE = cf PACKAGE = cf::living
2336 2737
2337INCLUDE: $PERL genacc living ../include/living.h | 2738INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2338 2739
2339MODULE = cf PACKAGE = cf::settings 2740MODULE = cf PACKAGE = cf::settings
2340 2741
2341INCLUDE: $PERL genacc Settings ../include/global.h | 2742INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2342 2743
2343MODULE = cf PACKAGE = cf::client 2744MODULE = cf PACKAGE = cf::client
2344 2745
2345INCLUDE: $PERL genacc client ../include/client.h | 2746INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2346 2747
2347int invoke (client *ns, int event, ...) 2748int invoke (client *ns, int event, ...)
2348 CODE: 2749 CODE:
2349 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2750 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2350 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2366 CODE: 2767 CODE:
2367{ 2768{
2368 STRLEN len; 2769 STRLEN len;
2369 char *buf = SvPVbyte (packet, len); 2770 char *buf = SvPVbyte (packet, len);
2370 2771
2772 if (len > MAXSOCKBUF)
2773 {
2774 // ugly
2775 if (THIS->pl)
2776 THIS->pl->failmsg ("[packet too long for client]");
2777 }
2778 else
2371 THIS->send_packet (buf, len); 2779 THIS->send_packet (buf, len);
2372} 2780}
2373 2781
2782faceidx
2783client::need_face (utf8_string name, int pri = 0)
2784 CODE:
2785 RETVAL = face_find (name, 0);
2786 if (RETVAL)
2787 {
2788 THIS->send_face (RETVAL, pri);
2789 THIS->flush_fx ();
2790 }
2791 OUTPUT:
2792 RETVAL
2793
2794int
2795client::fx_want (int idx, int value = -1)
2796 CODE:
2797 if (0 < idx && idx < FT_NUM)
2798 {
2799 RETVAL = THIS->fx_want [idx];
2800 if (items > 2)
2801 THIS->fx_want [idx] = value;
2802 }
2803 else
2804 RETVAL = 0;
2805 OUTPUT:
2806 RETVAL
2807
2808MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2809
2810faceidx sound_find (utf8_string name)
2811
2812void sound_set (utf8_string str, faceidx face)
2813
2814# dire hack
2815void old_sound_index (int idx, faceidx face)
2816 CODE:
2817 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2818 old_sound_index [idx] = face;
2819
2820MODULE = cf PACKAGE = cf::face PREFIX = face_
2821
2822#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2823
2824faceidx face_find (utf8_string name, faceidx defidx = 0)
2825
2826faceidx alloc (utf8_string name)
2827 CODE:
2828{
2829 do
2830 {
2831 RETVAL = faces.size ();
2832 faces.resize (RETVAL + 1);
2833 }
2834 while (!RETVAL); // crude way to leave index 0
2835
2836 faces [RETVAL].name = name;
2837 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2838
2839 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2840 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2841}
2842 OUTPUT: RETVAL
2843
2844void set_type (faceidx idx, int value)
2845 ALIAS:
2846 set_type = 0
2847 set_visibility = 1
2848 set_magicmap = 2
2849 set_smooth = 3
2850 set_smoothlevel = 4
2851 CODE:
2852 faceinfo *f = face_info (idx); assert (f);
2853 switch (ix)
2854 {
2855 case 0: f->type = value; break;
2856 case 1: f->visibility = value; break;
2857 case 2: f->magicmap = value; break;
2858 case 3: f->smooth = value; break;
2859 case 4: f->smoothlevel = value; break;
2860 }
2861
2862void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2863 CODE:
2864{
2865 faceinfo *f = face_info (idx); assert (f);
2866 facedata *d = &(faceset ? f->data64 : f->data32);
2867 sv_to (data, d->data);
2868 STRLEN clen;
2869 char *cdata = SvPVbyte (chksum, clen);
2870 clen = min (CHKSUM_SIZE, clen);
2871
2872 if (memcmp (d->chksum, cdata, clen))
2873 {
2874 memcpy (d->chksum, cdata, clen);
2875
2876 // invalidate existing client face info
2877 for_all_clients (ns)
2878 if (ns->faceset == faceset)
2879 {
2880 ns->faces_sent [idx] = false;
2881 ns->force_newmap = true;
2882 }
2883 }
2884}
2885
2886int get_data_size (faceidx idx, int faceset = 0)
2887 CODE:
2888 facedata *d = face_data (idx, faceset);
2889 if (!d) XSRETURN_UNDEF;
2890 RETVAL = d->data.size ();
2891 OUTPUT:
2892 RETVAL
2893
2894SV *get_chksum (faceidx idx, int faceset = 0)
2895 CODE:
2896 facedata *d = face_data (idx, faceset);
2897 if (!d) XSRETURN_UNDEF;
2898 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2899 OUTPUT:
2900 RETVAL
2901
2902SV *get_data (faceidx idx, int faceset = 0)
2903 CODE:
2904 facedata *d = face_data (idx, faceset);
2905 if (!d) XSRETURN_UNDEF;
2906 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2907 OUTPUT:
2908 RETVAL
2909
2910void invalidate (faceidx idx)
2911 CODE:
2912 for_all_clients (ns)
2913 {
2914 ns->faces_sent [idx] = false;
2915 ns->force_newmap = true;
2916 }
2917
2918void invalidate_all ()
2919 CODE:
2920 for_all_clients (ns)
2921 {
2922 ns->faces_sent.reset ();
2923 ns->force_newmap = true;
2924 }
2925
2926MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2927
2928#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2929
2930animidx anim_find (utf8_string name)
2931 CODE:
2932 RETVAL = animation::find (name).number;
2933 OUTPUT: RETVAL
2934
2935animidx set (utf8_string name, SV *frames, int facings = 1)
2936 CODE:
2937{
2938 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2939 croak ("frames must be an arrayref");
2940
2941 AV *av = (AV *)SvRV (frames);
2942
2943 animation *anim = &animation::find (name);
2944 if (anim->number)
2945 {
2946 anim->resize (av_len (av) + 1);
2947 anim->facings = facings;
2948 }
2949 else
2950 anim = &animation::create (name, av_len (av) + 1, facings);
2951
2952 for (int i = 0; i < anim->num_animations; ++i)
2953 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2954}
2955 OUTPUT: RETVAL
2956
2957void invalidate_all ()
2958 CODE:
2959 for_all_clients (ns)
2960 ns->anims_sent.reset ();
2961
2962MODULE = cf PACKAGE = cf::object::freezer
2963
2964INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2965
2966SV *
2967new (char *klass)
2968 CODE:
2969 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_freezer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979MODULE = cf PACKAGE = cf::object::thawer
2980
2981INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2982
2983SV *
2984new_from_file (char *klass, octet_string path)
2985 CODE:
2986 object_thawer *f = new object_thawer (path);
2987 if (!*f)
2988 {
2989 delete f;
2990 XSRETURN_UNDEF;
2991 }
2992 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2993 OUTPUT: RETVAL
2994
2995void
2996DESTROY (SV *sv)
2997 CODE:
2998 object_thawer *self;
2999 sv_to (sv, self);
3000 delete self;
3001
3002void
3003extract_tags (object_thawer *self)
3004 PPCODE:
3005 while (self->kw != KW_EOF)
3006 {
3007 PUTBACK;
3008 coroapi::cede_to_tick ();
3009 SPAGAIN;
3010
3011 if (self->kw == KW_tag)
3012 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3013
3014 self->skip ();
3015 }
3016

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