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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.138 by root, Thu Jan 11 01:10:01 2007 UTC vs.
Revision 1.315 by root, Thu Jan 8 03:03:24 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
376 {
248 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
249} 384}
250 385
251static void 386static void
252clearSVptr (SV *sv) 387clearSVptr (SV *sv)
253{ 388{
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271 406
272 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
273} 408}
274 409
275static long 410static long noinline
276SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
277{ 412{
278 if (SvOK (sv)) 413 if (SvOK (sv))
279 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
280 else 415 else
281 return 0; 416 return 0;
282} 417}
283 418
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 443
308inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
310 446
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
314inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
315{ 453{
316 char buf[128]; 454 SV *sv = newSV (0);
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 500
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 503
349template<class T> 504template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 506
352template<int N> 507template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 509
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
361inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
362{ 523{
363 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 526}
368 527
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 529
388 break; 547 break;
389 548
390 case DT_STRING: 549 case DT_STRING:
391 { 550 {
392 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 553 }
395 break; 554 break;
396 555
397 case DT_DATA: 556 case DT_DATA:
398 { 557 {
399 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
402 } 561 }
403 break; 562 break;
404 563
405 case DT_OBJECT: 564 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 607 va_end (ap);
449 608
450 return sv; 609 return sv;
451} 610}
452 611
453static SV * 612// typemap support, mostly to avoid excessive inlining
454newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
455{ 616{
456 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
457 621
458 va_list ap; 622template<class object>
459 va_start (ap, type); 623static void noinline
460 624cf_obj_ornull_to (SV *arg, object *&var)
461 switch (type) 625{
626 if (SvOK (arg))
462 { 627 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 } 631 }
477 632 else
478 va_end (ap); 633 var = 0;
479
480 return sv;
481} 634}
482 635
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 637
485SV * 638SV *
489 ext->cb = newAV (); 642 ext->cb = newAV ();
490 643
491 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
492} 645}
493 646
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
520 648
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 649void
577cfperl_init () 650cfperl_init ()
578{ 651{
652 extern char **environ;
653
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 655 perl = perl_alloc ();
581 perl_construct (perl); 656 perl_construct (perl);
582 657
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 659
585 char *argv[] = { 660 const char *argv[] = {
586 "", 661 settings.argv [0],
587 "-e" 662 "-e0"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 }; 663 };
593 664
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
595 { 667 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
598 } 670 }
599}
600 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
601void cfperl_main () 690cfperl_main ()
602{ 691{
603 dSP; 692 dSP;
604 693
605 PUSHMARK (SP); 694 PUSHMARK (SP);
606 PUTBACK; 695 PUTBACK;
610void 699void
611attachable::instantiate () 700attachable::instantiate ()
612{ 701{
613 if (attach) 702 if (attach)
614 { 703 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 705 attach = 0;
617 } 706 }
618} 707}
619 708
620void 709void
621attachable::reattach () 710attachable::reattach ()
622{ 711{
623 optimise (); 712 optimise ();
624 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
626} 715}
627 716
628static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 719# include "eventinc.h"
631# undef def 720# undef def
632}; 721};
633 722
634#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635 724
636static void 725static void noinline
637gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638{ 727{
639 // event must be in array 728 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
641 { 730 {
673} 762}
674 763
675void 764void
676global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 766{
678 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
679} 768}
680 769
681void 770void
682object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 772{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 774 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 776
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 779 }
691 780
727{ 816{
728 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
730} 819}
731 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
732bool 871bool
733attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
734{ 873{
735 data_type dt; 874 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 875
740 // callback call ordering should be: 876 // callback call ordering should be:
741 // 1. per-object callback 877 // 1. per-object callback
742 // 2. per-class object 878 // 2. per-class object
743 // 3. per-type callback 879 // 3. per-type callback
747 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
748 884
749 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 886 if (!callbacks)
751 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
752 891
753 CALL_BEGIN (3); 892 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 895
791} 930}
792 931
793SV * 932SV *
794cfperl_result (int idx) 933cfperl_result (int idx)
795{ 934{
796 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 936 if (!av)
798 return &PL_sv_undef; 937 return &PL_sv_undef;
799 938
800 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 940 if (!sv)
815{ 954{
816 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
817} 956}
818 957
819///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
820 979
821void 980void
822cfperl_emergency_save () 981cfperl_emergency_save ()
823{ 982{
824 CALL_BEGIN (0); 983 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, object *activator, int state)
1036{
1037 CALL_BEGIN (3);
1038 CALL_ARG (ob);
1039 CALL_ARG (activator);
1040 CALL_ARG (state);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
827} 1075}
828 1076
829maptile * 1077maptile *
830maptile::find_sync (const char *path, maptile *origin) 1078maptile::find_sync (const char *path, maptile *origin)
831{ 1079{
832 CALL_BEGIN (2); 1080 CALL_BEGIN (2);
833 CALL_ARG (path); 1081 CALL_ARG (path);
834 CALL_ARG (origin); 1082 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1084
837 maptile *retval; 1085 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1086 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1087
844 CALL_END; 1088 CALL_END;
845 1089
846 return retval; 1090 return retval;
847} 1091}
848 1092
849maptile * 1093maptile *
850maptile::find_async (const char *path, maptile *origin) 1094maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1095{
852 CALL_BEGIN (2); 1096 CALL_BEGIN (3);
853 CALL_ARG (path); 1097 CALL_ARG (path);
854 CALL_ARG (origin); 1098 CALL_ARG (origin);
1099 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1101
857 maptile *retval; 1102 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1103 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1104
864 CALL_END; 1105 CALL_END;
865 1106
866 return retval; 1107 return retval;
867} 1108}
870maptile::do_load_sync () 1111maptile::do_load_sync ()
871{ 1112{
872 CALL_BEGIN (1); 1113 CALL_BEGIN (1);
873 CALL_ARG (this); 1114 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876}
877
878void
879maptile::change_all_map_light (int change)
880{
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END; 1116 CALL_END;
885} 1117}
886 1118
887void 1119void
888object::enter_exit (object *exit) 1120object::enter_exit (object *exit)
895 CALL_ARG (exit); 1127 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1129 CALL_END;
898} 1130}
899 1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
900///////////////////////////////////////////////////////////////////////////// 1192/////////////////////////////////////////////////////////////////////////////
901 1193
902struct EventAPI *watcher_base::GEventAPI; 1194struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1195struct CoroAPI *coroapi::GCoroAPI;
904 1196
905int coroapi::cede_counter;
906
907static void iw_dispatch (pe_event *ev)
908{
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911}
912
913void 1197void
914iw::alloc () 1198coroapi::do_cede_to_tick ()
915{ 1199{
916 pe = GEventAPI->new_idle (0, 0); 1200 cede_pending = 0;
917 1201 cede ();
918 pe->base.callback = (void *)iw_dispatch;
919 pe->base.ext_data = (void *)this;
920} 1202}
921 1203
922static void iow_dispatch (pe_event *ev)
923{
924 iow *w = (iow *)ev->ext_data;
925 w->call (*w, ((pe_ioevent *)ev)->got);
926}
927
928void 1204void
929iow::alloc () 1205coroapi::wait_for_tick ()
930{ 1206{
931 pe = GEventAPI->new_io (0, 0); 1207 CALL_BEGIN (0);
932 1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
933 pe->base.callback = (void *)iow_dispatch; 1209 CALL_END;
934 pe->base.ext_data = (void *)this;
935
936 pe->fd = -1;
937 pe->poll = 0;
938} 1210}
939 1211
940void 1212void
941iow::fd (int fd) 1213coroapi::wait_for_tick_begin ()
942{ 1214{
943 pe->fd = fd; 1215 CALL_BEGIN (0);
944} 1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
945 1217 CALL_END;
946int
947iow::poll ()
948{
949 return pe->poll;
950} 1218}
951 1219
952void 1220void
953iow::poll (int events) 1221iow::poll (int events)
954{ 1222{
955 if (pe->poll != events) 1223 if (events != this->events)
956 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
957 if (pe->poll) stop (); 1226 if (active) stop ();
958 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
959 if (pe->poll) start (); 1228 if (active) start ();
960 } 1229 }
961} 1230}
962 1231
963void 1232static void
964_connect_to_perl () 1233_connect_to_perl ()
965{ 1234{
966 stash_cf = gv_stashpv ("cf" , 1); 1235 stash_cf = gv_stashpv ("cf", 1);
967 1236
968 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
969 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
970 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
971 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
972 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1247
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
980 1252
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1255 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1256 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1261
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
991 1263
992BOOT: 1264BOOT:
993{ 1265{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
994 _connect_to_perl (); 1269 _connect_to_perl ();
995 1270
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
1000 1281
1001 static const struct { 1282 static const struct {
1002 const char *name; 1283 const char *name;
1003 IV iv; 1284 IV iv;
1004 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1288 const_iv (logBacktrace)
1008 const_iv (llevDebug) 1289
1009 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1293
1011 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
1012 const_iv (PLAYER)
1013 const_iv (TRANSPORT)
1014 const_iv (ROD)
1015 const_iv (TREASURE)
1016 const_iv (POTION)
1017 const_iv (FOOD)
1018 const_iv (POISON)
1019 const_iv (BOOK)
1020 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1021 const_iv (ARROW) 1296
1022 const_iv (BOW)
1023 const_iv (WEAPON)
1024 const_iv (ARMOUR)
1025 const_iv (PEDESTAL)
1026 const_iv (ALTAR)
1027 const_iv (LOCKED_DOOR)
1028 const_iv (SPECIAL_KEY)
1029 const_iv (MAP)
1030 const_iv (DOOR)
1031 const_iv (KEY)
1032 const_iv (TIMED_GATE)
1033 const_iv (TRIGGER)
1034 const_iv (GRIMREAPER)
1035 const_iv (MAGIC_EAR)
1036 const_iv (TRIGGER_BUTTON)
1037 const_iv (TRIGGER_ALTAR)
1038 const_iv (TRIGGER_PEDESTAL)
1039 const_iv (SHIELD)
1040 const_iv (HELMET)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1069 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1070 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1071 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1072 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1073 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1303
1125 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1126 1333
1127 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1128 const_iv (ST_BD_REMOVE)
1129 1335
1130 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1131 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1132 const_iv (ST_MAT_ITEM)
1133 1338
1134 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1135 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1136 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1137 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1138 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1140 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160 1346
1161 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1170 1350
1171 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1174 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1175 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1176 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1177 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1178 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1179 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1180 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1181 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1182 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1183 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1184 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1185 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1186 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1187 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1188 const_iv (FLAG_CAN_ROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR)
1190 const_iv (FLAG_IS_TURNABLE)
1191 const_iv (FLAG_IS_USED_UP)
1192 const_iv (FLAG_IDENTIFIED)
1193 const_iv (FLAG_REFLECTING)
1194 const_iv (FLAG_CHANGING)
1195 const_iv (FLAG_SPLITTING)
1196 const_iv (FLAG_HITBACK)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 const_iv (FLAG_DESTROY_ON_DEATH)
1271 const_iv (FLAG_NO_SAVE)
1272
1273 const_iv (NDI_BLACK)
1274 const_iv (NDI_WHITE)
1275 const_iv (NDI_NAVY)
1276 const_iv (NDI_RED)
1277 const_iv (NDI_ORANGE)
1278 const_iv (NDI_BLUE)
1279 const_iv (NDI_DK_ORANGE)
1280 const_iv (NDI_GREEN)
1281 const_iv (NDI_LT_GREEN)
1282 const_iv (NDI_GREY)
1283 const_iv (NDI_BROWN)
1284 const_iv (NDI_GOLD)
1285 const_iv (NDI_TAN)
1286 const_iv (NDI_MAX_COLOR)
1287 const_iv (NDI_COLOR_MASK)
1288 const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ALL)
1290
1291 const_iv (UPD_LOCATION)
1292 const_iv (UPD_FLAGS)
1293 const_iv (UPD_WEIGHT)
1294 const_iv (UPD_FACE)
1295 const_iv (UPD_NAME)
1296 const_iv (UPD_ANIM)
1297 const_iv (UPD_ANIMSPEED)
1298 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1299
1300 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1301 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1302 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1303 1413 const_iv (SP_CHANGE_ABILITY)
1304 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1305 const_iv (F_LOCATION)
1306 const_iv (F_UNPAID)
1307 const_iv (F_MAGIC)
1308 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1309 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1310 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1311 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1312 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1313 1442
1314 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1315 const_iv (F_SHOP)
1316 const_iv (F_SELL)
1317 1444
1318 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1319 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1320 const_iv (P_NO_MAGIC)
1321 const_iv (P_IS_ALIVE)
1322 const_iv (P_NO_CLERIC)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 const_iv (P_UPTODATE)
1326 1447
1327 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1328 const_iv (UP_OBJ_REMOVE)
1329 const_iv (UP_OBJ_CHANGE)
1330 const_iv (UP_OBJ_FACE)
1331 1449
1332 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ABOVE_FLOOR_ONLY)
1334 const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ON_TOP)
1336 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1337 const_iv (INS_MAP_LOAD)
1338 1452
1339 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1341 const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_DOOR)
1343 const_iv (WILL_APPLY_FOOD)
1344 1455
1345 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1346 const_iv (SAVE_DIR_MODE)
1347 1457
1348 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1349 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1350 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1351 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1352 const_iv (M_WOOD)
1353 const_iv (M_ORGANIC)
1354 const_iv (M_STONE)
1355 const_iv (M_CLOTH)
1356 const_iv (M_ADAMANT)
1357 const_iv (M_LIQUID)
1358 const_iv (M_SOFT_METAL)
1359 const_iv (M_BONE)
1360 const_iv (M_ICE)
1361 const_iv (M_SPECIAL)
1362 1462
1363 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1364 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1365 const_iv (SK_EXP_NONE)
1366 const_iv (SK_SUBTRACT_SKILL_EXP)
1367 const_iv (SK_EXP_SKILL_ONLY)
1368 1465
1369 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1370 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1371 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1372 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1373 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1374 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1376 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1377 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1378 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_DET_MAGIC)
1380 const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING)
1382 const_iv (SK_DET_CURSE)
1383 const_iv (SK_FIND_TRAPS)
1384 const_iv (SK_MEDITATION)
1385 const_iv (SK_PUNCHING)
1386 const_iv (SK_FLAME_TOUCH)
1387 const_iv (SK_KARATE)
1388 const_iv (SK_CLIMBING)
1389 const_iv (SK_WOODSMAN)
1390 const_iv (SK_INSCRIPTION)
1391 const_iv (SK_ONE_HANDED_WEAPON)
1392 const_iv (SK_MISSILE_WEAPON)
1393 const_iv (SK_THROWING)
1394 const_iv (SK_USE_MAGIC_ITEM)
1395 const_iv (SK_DISARM_TRAPS)
1396 const_iv (SK_SET_TRAP)
1397 const_iv (SK_THAUMATURGY)
1398 const_iv (SK_PRAYING)
1399 const_iv (SK_CLAWING)
1400 const_iv (SK_LEVITATION)
1401 const_iv (SK_SUMMONING)
1402 const_iv (SK_PYROMANCY)
1403 const_iv (SK_EVOCATION)
1404 const_iv (SK_SORCERY)
1405 const_iv (SK_TWO_HANDED_WEAPON)
1406 const_iv (SK_SPARK_TOUCH)
1407 const_iv (SK_SHIVER)
1408 const_iv (SK_ACID_SPLASH)
1409 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1410 1477
1411 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1412 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1415 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1416 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1417 const_iv (SOUND_PUSH_PLAYER)
1418 const_iv (SOUND_PLAYER_HITS1)
1419 const_iv (SOUND_PLAYER_HITS2)
1420 const_iv (SOUND_PLAYER_HITS3)
1421 const_iv (SOUND_PLAYER_HITS4)
1422 const_iv (SOUND_PLAYER_IS_HIT1)
1423 const_iv (SOUND_PLAYER_IS_HIT2)
1424 const_iv (SOUND_PLAYER_IS_HIT3)
1425 const_iv (SOUND_PLAYER_KILLS)
1426 const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_PLAYER_DIES)
1428 const_iv (SOUND_OB_EVAPORATE)
1429 const_iv (SOUND_OB_EXPLODE)
1430 const_iv (SOUND_CLOCK)
1431 const_iv (SOUND_TURN_HANDLE)
1432 const_iv (SOUND_FALL_HOLE)
1433 const_iv (SOUND_DRINK_POISON)
1434 const_iv (SOUND_CAST_SPELL_0)
1435 1484
1436 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1437 const_iv (PREFER_HIGH)
1438 1486
1439 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446 const_iv (ATNR_DRAIN)
1447 const_iv (ATNR_WEAPONMAGIC)
1448 const_iv (ATNR_GHOSTHIT)
1449 const_iv (ATNR_POISON)
1450 const_iv (ATNR_SLOW)
1451 const_iv (ATNR_PARALYZE)
1452 const_iv (ATNR_TURN_UNDEAD)
1453 const_iv (ATNR_FEAR)
1454 const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_DEPLETE)
1456 const_iv (ATNR_DEATH)
1457 const_iv (ATNR_CHAOS)
1458 const_iv (ATNR_COUNTERSPELL)
1459 const_iv (ATNR_GODPOWER)
1460 const_iv (ATNR_HOLYWORD)
1461 const_iv (ATNR_BLIND)
1462 const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING)
1464 const_iv (ATNR_DISEASE)
1465 1494
1466 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1467 const_iv (MAP_PLAYER_UNIQUE)
1468 const_iv (MAP_BLOCK)
1469 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1470 const_iv (MAP_OVERLAY)
1471 1497
1472 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1473 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1474 const_iv (MAP_LOADING)
1475 const_iv (MAP_SAVING)
1476 1500
1477 const_iv (KLASS_ATTACHABLE) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1478 const_iv (KLASS_GLOBAL)
1479 const_iv (KLASS_OBJECT)
1480 const_iv (KLASS_CLIENT)
1481 const_iv (KLASS_PLAYER)
1482 const_iv (KLASS_MAP)
1483 1502
1484 const_iv (CS_QUERY_YESNO) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (CS_QUERY_SINGLECHAR)
1486 const_iv (CS_QUERY_HIDEINPUT)
1487 1504
1488 const_iv (ST_DEAD) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1489 const_iv (ST_SETUP)
1490 const_iv (ST_PLAYING)
1491 const_iv (ST_CUSTOM)
1492 1506
1493 const_iv (ST_CHANGE_CLASS) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1494
1495 const_iv (IO_HEADER)
1496 const_iv (IO_OBJECTS)
1497 const_iv (IO_UNIQUES)
1498 1508
1499 // random map generator 1509 // random map generator
1500 const_iv (LAYOUT_NONE) 1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1501 const_iv (LAYOUT_ONION) 1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1502 const_iv (LAYOUT_MAZE)
1503 const_iv (LAYOUT_SPIRAL)
1504 const_iv (LAYOUT_ROGUELIKE)
1505 const_iv (LAYOUT_SNAKE)
1506 const_iv (LAYOUT_SQUARE_SPIRAL)
1507 1512
1508 const_iv (RMOPT_RANDOM) 1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1509 const_iv (RMOPT_CENTERED) 1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_LINEAR) 1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1511 const_iv (RMOPT_BOTTOM_C)
1512 const_iv (RMOPT_BOTTOM_R)
1513 const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_WALL_OFF)
1515 const_iv (RMOPT_WALLS_ONLY)
1516 const_iv (RMOPT_NO_DOORS)
1517 1516
1518 const_iv (SYMMETRY_RANDOM) 1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1519 const_iv (SYMMETRY_NONE) 1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1520 const_iv (SYMMETRY_X) 1519
1521 const_iv (SYMMETRY_Y) 1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1522 const_iv (SYMMETRY_XY) 1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1523 }; 1525 };
1524 1526
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1527 1529
1546 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1547 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1548 } 1550 }
1549} 1551}
1550 1552
1553void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1566
1551void _connect_to_perl () 1567void _connect_to_perl ()
1552 1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1553void _global_reattach () 1572void _global_reattach ()
1554 CODE: 1573 CODE:
1555{ 1574{
1556 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1557 for_all_clients (ns) 1576 for_all_clients (ns)
1558 ns->reattach (); 1577 ns->reattach ();
1559 1578
1560 for_all_players (pl)
1561 pl->reattach ();
1562
1563 //TODO
1564 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1565 // i->second->reattach ();
1566
1567 for_all_objects (op) 1579 for_all_objects (op)
1568 op->reattach (); 1580 op->reattach ();
1569} 1581}
1570 1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696}
1697
1571NV floor (NV x) 1698NV floor (NV x)
1572 1699
1573NV ceil (NV x) 1700NV ceil (NV x)
1574 1701
1575void server_tick () 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1576 CODE: 1705 CODE:
1577 runtime = SvNVx (sv_runtime); 1706{
1578 server_tick (); 1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715}
1716 OUTPUT:
1717 RETVAL
1579 1718
1719NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1580void 1737void
1581LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1582 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1584 1744
1585char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1587 1747
1588char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1590 1750
1591const char *
1592get_maps_directory (char *path)
1593 PROTOTYPE: $
1594 ALIAS: maps_directory = 0
1595 CODE:
1596 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL
1598
1599void 1751void
1600sub_generation_inc () 1752sub_generation_inc ()
1601 CODE: 1753 CODE:
1602 PL_sub_generation++; 1754 PL_sub_generation++;
1603 1755
1604char * 1756const_octet_string
1605mapdir () 1757mapdir ()
1606 PROTOTYPE: 1758 PROTOTYPE:
1607 ALIAS: 1759 ALIAS:
1608 mapdir = 0 1760 mapdir = 0
1609 uniquedir = 1 1761 uniquedir = 1
1625 } 1777 }
1626 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1627 1779
1628void abort () 1780void abort ()
1629 1781
1782void reset_signals ()
1783
1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1630void cleanup (const char *cause, bool make_core = false) 1786void cleanup (const_octet_string cause, bool make_core = false)
1631 1787
1632void emergency_save () 1788void emergency_save ()
1633 1789
1634void _exit (int status = 0) 1790void _exit (int status = EXIT_SUCCESS)
1635 1791
1636#if _POSIX_MEMLOCK 1792#if _POSIX_MEMLOCK
1637 1793
1638int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1639 1802
1640int munlockall () 1803int munlockall ()
1641 1804
1642#endif 1805#endif
1643 1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1644int find_animation (char *text) 1836int find_animation (utf8_string text)
1645 PROTOTYPE: $ 1837 PROTOTYPE: $
1646 1838
1647int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1648 1840
1649const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1650 1842
1651int 1843int
1652exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1653 CODE: 1845 CODE:
1654{ 1846{
1685 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1686 else 1878 else
1687 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1688 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1689 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1690MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1691 1931
1692int 1932int
1693valid (SV *obj) 1933valid (SV *obj)
1694 CODE: 1934 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT: 1936 OUTPUT:
1697 RETVAL 1937 RETVAL
1698 1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1699INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1700 1957
1701MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1702 1959
1703int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1704 CODE: 1961 CODE:
1708 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1710 1967
1711MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1712 1969
1713INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1714 1971
1715int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1716 CODE: 1973 CODE:
1717 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1718 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1720 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1721 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1722 1979
1723SV *registry (object *op) 1980SV *registry (object *op)
1724 1981
1725void mortals ()
1726 PPCODE:
1727 EXTEND (SP, object::mortals.size ());
1728 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1729 PUSHs (to_sv (*i));
1730
1731int objects_size () 1982int objects_size ()
1732 CODE: 1983 CODE:
1733 RETVAL = objects.size (); 1984 RETVAL = objects.size ();
1734 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1735 1986
1746object *actives (U32 index) 1997object *actives (U32 index)
1747 CODE: 1998 CODE:
1748 RETVAL = index < actives.size () ? actives [index] : 0; 1999 RETVAL = index < actives.size () ? actives [index] : 0;
1749 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1750 2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
2023
1751# missing properties 2024# missing properties
1752 2025
1753object *head (object *op) 2026object *head (object *op)
1754 PROTOTYPE: $ 2027 PROTOTYPE: $
1755 CODE: 2028 CODE:
1756 RETVAL = op->head_ (); 2029 RETVAL = op->head_ ();
1757 OUTPUT: RETVAL
1758
1759int is_head (object *op)
1760 PROTOTYPE: $
1761 CODE:
1762 RETVAL = op->head_ () == op;
1763 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1764 2031
1765void 2032void
1766inv (object *obj) 2033inv (object *obj)
1767 PROTOTYPE: $ 2034 PROTOTYPE: $
1768 PPCODE: 2035 PPCODE:
1769{ 2036{
1770 object *o;
1771 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1772 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1773} 2039}
1774 2040
1775void 2041void
1776set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1777 CODE: 2043 CODE:
1778 SET_ANIMATION (op, idx); 2044 SET_ANIMATION (op, idx);
1779 2045
2046int
2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
2051
2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
1780object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1781 2072
1782object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1783 2074
1784int need_identify (object *obj); 2075int need_identify (object *obj);
1785 2076
1797 2088
1798void apply_below (object *op) 2089void apply_below (object *op)
1799 CODE: 2090 CODE:
1800 player_apply_below (op); 2091 player_apply_below (op);
1801 2092
1802object *cf_object_present_archname_inside (object *op, char *whatstr) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1803
1804int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1805
1806int cf_object_change_map (object *op, int x, int y, maptile *map)
1807
1808#//TODO
1809object *clone_ (object *op, int recursive = 0)
1810 CODE:
1811 if (recursive)
1812 RETVAL = object_create_clone (op);
1813 else
1814 {
1815 RETVAL = object::create ();
1816 op->copy_to (RETVAL);
1817 }
1818 OUTPUT: RETVAL
1819 2094
1820int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1821 CODE: 2096 CODE:
1822 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1823 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1827 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1828 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1829 2104
1830void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1831 2106
1832val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1833 2108
1834int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1835 2110
1836void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1837 CODE: 2112 CODE:
1838 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1839 2114
1840void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1841 CODE: 2116 CODE:
1842 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1843 2118
1844object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1845 CODE: 2120 CODE:
1846 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1847 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1848 2123
1849int query_money (object *op) 2124int query_money (object *op)
1858 2133
1859void drop (object *who, object *op) 2134void drop (object *who, object *op)
1860 2135
1861void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1862 2137
1863object *cf_object_insert_object (object *op, object *container)
1864
1865object *cf_object_insert_in_ob (object *ob, object *where)
1866
1867int cf_object_teleport (object *op, maptile *map, int x, int y)
1868
1869void update_object (object *op, int action) 2138void update_object (object *op, int action)
1870 2139
1871object *cf_create_object_by_name (const char *name)
1872
1873void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1874 2141
1875void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1876 2143
1877int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1878 2145
1880 2147
1881void push_button (object *op); 2148void push_button (object *op);
1882 2149
1883void use_trigger (object *op); 2150void use_trigger (object *op);
1884 2151
1885void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
1886
1887void remove_button_link (object *op);
1888 2153
1889 2154
1890MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2155MODULE = cf PACKAGE = cf::object PREFIX = cf_
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2156
1894# no clean way to get an object from an archetype - stupid idiotic 2157# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2158# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2159
1897object *new (const char *archetype = 0) 2160object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2161 PROTOTYPE: ;$
1899 CODE: 2162 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2163 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2164 OUTPUT:
1902 RETVAL 2165 RETVAL
1903 2166
2167object *find_object (U32 tag)
2168
2169# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2170object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2171 PROTOTYPE: $$$$$$
1906 CODE: 2172 CODE:
1907{ 2173{
1908 int unused_type; 2174 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2175}
1911 2176
1912# syntatic sugar for easier use in event callbacks. 2177shstr
1913const char *options (object *op) 2178object::kv_get (shstr key)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2179
1919player *contr (object *op) 2180void
1920 CODE: 2181object::kv_del (shstr key)
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923 2182
1924const char *get_ob_key_value (object *op, const char *key) 2183void
1925 2184object::kv_set (shstr key, shstr value)
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927 2185
1928object *get_nearest_player (object *ob) 2186object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2187 ALIAS: nearest_player = 0
1930 PREINIT: 2188 PREINIT:
1931 extern object *get_nearest_player (object *); 2189 extern object *get_nearest_player (object *);
1933void rangevector (object *ob, object *other, int flags = 0) 2191void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$ 2192 PROTOTYPE: $$;$
1935 PPCODE: 2193 PPCODE:
1936{ 2194{
1937 rv_vector rv; 2195 rv_vector rv;
2196
2197 PUTBACK;
1938 get_rangevector (ob, other, &rv, flags); 2198 get_rangevector (ob, other, &rv, flags);
2199 SPAGAIN;
2200
1939 EXTEND (SP, 5); 2201 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2202 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2203 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2204 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2205 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2206 PUSHs (to_sv (rv.part));
1945} 2207}
1946 2208
1947bool on_same_map_as (object *ob, object *other) 2209bool on_same_map_as (object *ob, object *other)
1948 CODE: 2210 CODE:
1949 RETVAL = on_same_map (ob, other); 2211 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
1951 2213
1952const char * 2214const_utf8_string
1953base_name (object *op, int plural = op->nrof > 1) 2215base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2216 CODE:
1955 RETVAL = query_base_name (op, plural); 2217 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2218 OUTPUT: RETVAL
1957 2219
1958object *decrease_ob_nr (object *op, unsigned long i) 2220# return the tail of an object, excluding itself
2221void
2222tail (object *op)
2223 PPCODE:
2224 while ((op = op->more))
2225 XPUSHs (sv_2mortal (to_sv (op)));
1959 2226
1960MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1961 2228
1962player *player (object *op) 2229player *player (object *op)
1963 CODE: 2230 CODE:
1964 RETVAL = op->contr; 2231 RETVAL = op->contr;
1965 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1966 2233
2234bool move_player (object *op, int dir)
2235
1967void check_score (object *op) 2236void check_score (object *op)
1968 2237
1969void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2238void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1970 CODE: 2239 CODE:
1971 new_draw_info (flags, 0, op, txt); 2240 new_draw_info (flags, 0, op, txt);
1972 2241
1973object *cf_player_send_inventory (object *op)
1974
1975char *cf_player_get_ip (object *op)
1976 ALIAS: ip = 0
1977
1978object *cf_player_get_marked_item (object *op)
1979 ALIAS: marked_item = 0
1980
1981void cf_player_set_marked_item (object *op, object *ob)
1982
1983partylist *cf_player_get_party (object *op)
1984 ALIAS: party = 0
1985
1986void cf_player_set_party (object *op, partylist *party)
1987
1988void kill_player (object *op) 2242void kill_player (object *op)
1989 2243
2244void esrv_send_item (object *pl, object *item)
2245
1990void esrv_update_item (object *op, int what, object *item) 2246void esrv_update_item (object *pl, int what, object *item)
1991 C_ARGS: what, op, item 2247 C_ARGS: what, pl, item
1992 2248
1993void clear_los (object *op) 2249void esrv_del_item (object *pl, int tag)
2250 C_ARGS: pl->contr, tag
1994 2251
1995int command_teleport (object *op, char *params)
1996
1997int command_summon (object *op, char *params) 2252int command_summon (object *op, utf8_string params)
1998 2253
1999int command_arrest (object *op, char *params) 2254int command_arrest (object *op, utf8_string params)
2000
2001int command_kick (object *op, char *params)
2002
2003int command_banish (object *op, char *params)
2004 2255
2005 2256
2006MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2257MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2007 2258
2008INCLUDE: $PERL genacc player ../include/player.h | 2259INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2009 2260
2010int invoke (player *pl, int event, ...) 2261int invoke (player *pl, int event, ...)
2011 CODE: 2262 CODE:
2012 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2263 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2264 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023 pl->ob->stats.hp = pl->ob->stats.maxhp; 2274 pl->ob->stats.hp = pl->ob->stats.maxhp;
2024 pl->ob->stats.sp = pl->ob->stats.maxsp; 2275 pl->ob->stats.sp = pl->ob->stats.maxsp;
2025 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2276 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2026 pl->orig_stats = pl->ob->stats; 2277 pl->orig_stats = pl->ob->stats;
2027 2278
2028void cf_player_move (player *pl, int dir) 2279# should only be temporary
2280void esrv_new_player (player *pl)
2029 2281
2030void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2282#d# TODO: replace by blocked_los accessor, fix code using this
2031
2032player *first ()
2033 CODE:
2034 RETVAL = first_player;
2035 OUTPUT: RETVAL
2036
2037bool 2283bool
2038cell_visible (player *pl, int dx, int dy) 2284cell_visible (player *pl, int dx, int dy)
2039 CODE: 2285 CODE:
2040 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2286 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2041 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2042 OUTPUT: 2287 OUTPUT:
2043 RETVAL 2288 RETVAL
2044 2289
2045void 2290void
2046send (player *pl, SV *packet) 2291send (player *pl, SV *packet)
2047 CODE: 2292 CODE:
2048{ 2293{
2049 STRLEN len; 2294 STRLEN len;
2050 char *buf = SvPVbyte (packet, len); 2295 char *buf = SvPVbyte (packet, len);
2051 2296
2297 if (len > MAXSOCKBUF)
2298 pl->failmsg ("[packet too long for client]");
2052 if (pl->ns) 2299 else if (pl->ns)
2053 pl->ns->send_packet (buf, len); 2300 pl->ns->send_packet (buf, len);
2054} 2301}
2055
2056int
2057listening (player *pl, int new_value = -1)
2058 CODE:
2059 RETVAL = pl->listening;
2060 if (new_value >= 0)
2061 pl->listening = new_value;
2062 OUTPUT:
2063 RETVAL
2064 2302
2065void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2303void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2066 PROTOTYPE: $;$$$ 2304 PROTOTYPE: $;$$$
2067 PPCODE: 2305 PPCODE:
2068 if (GIMME_V != G_VOID) 2306 if (GIMME_V != G_VOID)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2331 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 2332 OUTPUT: RETVAL
2095 2333
2096SV *registry (maptile *map) 2334SV *registry (maptile *map)
2097 2335
2336void
2337find_tagged_objects (maptile *map, utf8_string tag = 0)
2338 PPCODE:
2339{
2340 if (!map->spaces)
2341 XSRETURN_EMPTY;
2342
2343 if (tag)
2344 {
2345 shstr_cmp tag_ (tag);
2346
2347 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2348 for (object *op = ms->bot; op; op = op->above)
2349 if (op->tag == tag_)
2350 XPUSHs (sv_2mortal (to_sv (op)));
2351 }
2352 else
2353 {
2354 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2355 for (object *op = ms->bot; op; op = op->above)
2356 if (op->tag)
2357 XPUSHs (sv_2mortal (to_sv (op)));
2358 }
2359}
2360
2098INCLUDE: $PERL genacc maptile ../include/map.h | 2361INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2362
2363void
2364adjust_daylight ()
2365 CODE:
2366 maptile::adjust_daylight ();
2099 2367
2100void 2368void
2101maptile::instantiate () 2369maptile::instantiate ()
2102 2370
2103maptile *new () 2371maptile *new ()
2118 for_all_players (pl) 2386 for_all_players (pl)
2119 if (pl->ob && pl->ob->map == THIS) 2387 if (pl->ob && pl->ob->map == THIS)
2120 PUSHs (sv_2mortal (to_sv (pl->ob))); 2388 PUSHs (sv_2mortal (to_sv (pl->ob)));
2121 } 2389 }
2122 2390
2123void play_sound_map (maptile *map, int x, int y, int sound_num) 2391void
2392maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2393 CODE:
2394{
2395 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2396 croak ("maptile::add_underlay: palette must be arrayref");
2397
2398 palette = SvRV (palette);
2399
2400 STRLEN idxlen;
2401 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2402
2403 for (int x = 0; x < THIS->width; ++x)
2404 for (int y = 0; y < THIS->height; ++y)
2405 {
2406 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2407 if (op->flag [FLAG_IS_FLOOR])
2408 goto skip_space;
2409
2410 {
2411 int offs = offset + y * stride + x;
2412 if (IN_RANGE_EXC (offs, 0, idxlen))
2413 {
2414 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2415 {
2416 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2417 ob->flag [FLAG_NO_MAP_SAVE] = true;
2418 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2419
2420 if (ob->randomitems)
2421 {
2422 if (!ob->above)
2423 {
2424 ob->create_treasure (ob->randomitems);
2425
2426 for (object *op = ob->above; op; op = op->above)
2427 op->flag [FLAG_NO_MAP_SAVE] = true;
2428 }
2429
2430 ob->randomitems = 0;
2431 }
2432 }
2433 }
2434 }
2435
2436 skip_space: ;
2437 }
2438}
2439
2440void
2441maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2442 CODE:
2443{
2444 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2445 croak ("maptile::set_regiondata: palette must be arrayref");
2446
2447 palette = SvRV (palette);
2448
2449 STRLEN idxlen;
2450 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2451
2452 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2453 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2454
2455 for (int i = av_len ((AV *)palette) + 1; i--; )
2456 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2457
2458 for (int y = 0; y < THIS->height; ++y)
2459 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2460
2461 sfree (THIS->regions, THIS->size ());
2462 delete [] THIS->regionmap;
2463
2464 THIS->regions = regions;
2465 THIS->regionmap = regionmap;
2466}
2467
2468void
2469maptile::create_region_treasure ()
2470 CODE:
2471 for (int x = 0; x < THIS->width; ++x)
2472 for (int y = 0; y < THIS->height; ++y)
2473 {
2474 region *rgn = THIS->region (x, y);
2475
2476 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2477 if (object *op = THIS->at (x, y).top)
2478 if (rgn->treasure && rndm () < rgn->treasure_density)
2479 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2480 }
2124 2481
2125int out_of_map (maptile *map, int x, int y) 2482int out_of_map (maptile *map, int x, int y)
2126 2483
2127void 2484void
2128trigger (maptile *map, long connection, bool state = true) 2485find_link (maptile *map, shstr_tmp connection)
2129 CODE:
2130 activate_connection (map, connection, state);
2131
2132void
2133get_connection (maptile *map, long connection)
2134 PPCODE: 2486 PPCODE:
2135 oblinkpt *obp = get_connection_links (map, connection); 2487 if (oblinkpt *obp = map->find_link (connection))
2136 if (obp)
2137 for (objectlink *ol = obp->link; ol; ol = ol->next) 2488 for (objectlink *ol = obp->link; ol; ol = ol->next)
2138 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2489 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2139 2490
2140object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2141
2142object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2143
2144object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2145 C_ARGS: str, map, nx, ny
2146
2147void 2491void
2148cf_map_normalise (maptile *map, int x, int y) 2492get_map_flags (maptile *map, int x, int y)
2149 PPCODE: 2493 PPCODE:
2150{ 2494{
2151 maptile *nmap = 0; 2495 maptile *nmap = 0;
2152 I16 nx = 0, ny = 0; 2496 I16 nx = 0, ny = 0;
2497
2498 PUTBACK;
2153 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2499 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2154 2501
2155 EXTEND (SP, 4); 2502 EXTEND (SP, 4);
2156 PUSHs (sv_2mortal (newSViv (flags))); 2503 PUSHs (sv_2mortal (newSViv (flags)));
2157 2504
2158 if (GIMME_V == G_ARRAY) 2505 if (GIMME_V == G_ARRAY)
2159 { 2506 {
2160 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2507 PUSHs (sv_2mortal (to_sv (nmap)));
2161 PUSHs (sv_2mortal (newSViv (nx))); 2508 PUSHs (sv_2mortal (newSViv (nx)));
2162 PUSHs (sv_2mortal (newSViv (ny))); 2509 PUSHs (sv_2mortal (newSViv (ny)));
2163 } 2510 }
2164} 2511}
2165 2512
2513mapspace *
2514ms (maptile *map, unsigned int x, unsigned int y)
2515 PROTOTYPE: $$$
2516 CODE:
2517{
2518 maptile *nmap = 0;
2519 I16 nx, ny;
2520
2521 PUTBACK;
2522 get_map_flags (map, &nmap, x, y, &nx, &ny);
2523 SPAGAIN;
2524
2525 if (!nmap)
2526 XSRETURN_UNDEF;
2527
2528 RETVAL = &nmap->at (nx, ny);
2529}
2530 OUTPUT:
2531 RETVAL
2532
2166void 2533void
2167at (maptile *map, unsigned int x, unsigned int y) 2534at (maptile *map, unsigned int x, unsigned int y)
2168 PROTOTYPE: $$$ 2535 PROTOTYPE: $$$
2169 PPCODE: 2536 PPCODE:
2170{ 2537{
2171 object *o;
2172 maptile *nmap = 0; 2538 maptile *nmap = 0;
2173 I16 nx, ny; 2539 I16 nx, ny;
2174 2540
2541 PUTBACK;
2175 get_map_flags (map, &nmap, x, y, &nx, &ny); 2542 get_map_flags (map, &nmap, x, y, &nx, &ny);
2543 SPAGAIN;
2176 2544
2177 if (nmap) 2545 if (nmap)
2178 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2546 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2179 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2547 XPUSHs (sv_2mortal (to_sv (o)));
2180} 2548}
2181 2549
2182SV * 2550SV *
2183bot_at (maptile *obj, unsigned int x, unsigned int y) 2551bot_at (maptile *map, unsigned int x, unsigned int y)
2184 PROTOTYPE: $$$ 2552 PROTOTYPE: $$$
2185 ALIAS: 2553 ALIAS:
2186 top_at = 1 2554 top_at = 1
2187 flags_at = 2 2555 flags_at = 2
2188 light_at = 3 2556 light_at = 3
2189 move_block_at = 4 2557 move_block_at = 4
2190 move_slow_at = 5 2558 move_slow_at = 5
2191 move_on_at = 6 2559 move_on_at = 6
2192 move_off_at = 7 2560 move_off_at = 7
2193 INIT:
2194 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2195 CODE: 2561 CODE:
2562{
2563 sint16 nx = x;
2564 sint16 ny = y;
2565
2566 if (!xy_normalise (map, nx, ny))
2567 XSRETURN_UNDEF;
2568
2569 mapspace &ms = map->at (nx, ny);
2570
2571 ms.update ();
2572
2196 switch (ix) 2573 switch (ix)
2197 { 2574 {
2198 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2575 case 0: RETVAL = to_sv (ms.bot ); break;
2199 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2576 case 1: RETVAL = to_sv (ms.top ); break;
2200 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2577 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2201 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2578 case 3: RETVAL = newSViv (ms.light ); break;
2202 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2579 case 4: RETVAL = newSVuv (ms.move_block); break;
2203 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2580 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2204 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2581 case 6: RETVAL = newSVuv (ms.move_on ); break;
2205 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2582 case 7: RETVAL = newSVuv (ms.move_off ); break;
2206 } 2583 }
2584}
2207 OUTPUT: RETVAL 2585 OUTPUT: RETVAL
2208 2586
2209void fix_walls (maptile *map, int x, int y) 2587void fix_walls (maptile *map, int x, int y)
2210 2588
2211void fix_walls_around (maptile *map, int x, int y) 2589void fix_walls_around (maptile *map, int x, int y)
2212 2590
2213const char *
2214region_name (maptile *m)
2215 CODE:
2216 RETVAL = get_name_of_region_for_map (m);
2217 OUTPUT: RETVAL
2218
2219# worst xs function of my life 2591# worst xs function of my life
2220maptile * 2592bool
2221_create_random_map (\ 2593_create_random_map (\
2222 char *path,\ 2594 maptile *self,\
2223 char *wallstyle,\ 2595 utf8_string wallstyle,\
2224 char *wall_name,\ 2596 utf8_string wall_name,\
2225 char *floorstyle,\ 2597 utf8_string floorstyle,\
2226 char *monsterstyle,\ 2598 utf8_string monsterstyle,\
2227 char *treasurestyle,\ 2599 utf8_string treasurestyle,\
2228 char *layoutstyle,\ 2600 utf8_string layoutstyle,\
2229 char *doorstyle,\ 2601 utf8_string doorstyle,\
2230 char *decorstyle,\ 2602 utf8_string decorstyle,\
2231 char *origin_map,\ 2603 utf8_string origin_map,\
2232 char *final_map,\ 2604 utf8_string final_map,\
2233 char *exitstyle,\ 2605 utf8_string exitstyle,\
2234 char *this_map,\ 2606 utf8_string this_map,\
2235 char *exit_on_final_map,\ 2607 utf8_string exit_on_final_map,\
2236 int Xsize,\ 2608 int xsize,\
2237 int Ysize,\ 2609 int ysize,\
2238 int expand2x,\ 2610 int expand2x,\
2239 int layoutoptions1,\ 2611 int layoutoptions1,\
2240 int layoutoptions2,\ 2612 int layoutoptions2,\
2241 int layoutoptions3,\ 2613 int layoutoptions3,\
2242 int symmetry,\ 2614 int symmetry,\
2247 int dungeon_depth,\ 2619 int dungeon_depth,\
2248 int decoroptions,\ 2620 int decoroptions,\
2249 int orientation,\ 2621 int orientation,\
2250 int origin_y,\ 2622 int origin_y,\
2251 int origin_x,\ 2623 int origin_x,\
2252 int random_seed,\ 2624 U32 random_seed,\
2253 val64 total_map_hp,\ 2625 val64 total_map_hp,\
2254 int map_layout_style,\ 2626 int map_layout_style,\
2255 int treasureoptions,\ 2627 int treasureoptions,\
2256 int symmetry_used,\ 2628 int symmetry_used,\
2257 region *region,\ 2629 region *region,\
2258 char *custom\ 2630 utf8_string custom\
2259) 2631)
2260 CODE: 2632 CODE:
2261{ 2633{
2262 random_map_params rmp; 2634 random_map_params rmp;
2263 2635
2273 assign (rmp.exit_on_final_map, exit_on_final_map); 2645 assign (rmp.exit_on_final_map, exit_on_final_map);
2274 2646
2275 rmp.origin_map = origin_map; 2647 rmp.origin_map = origin_map;
2276 rmp.final_map = final_map; 2648 rmp.final_map = final_map;
2277 rmp.this_map = this_map; 2649 rmp.this_map = this_map;
2278 rmp.Xsize = Xsize; 2650 rmp.xsize = xsize;
2279 rmp.Ysize = Ysize; 2651 rmp.ysize = ysize;
2280 rmp.expand2x = expand2x; 2652 rmp.expand2x = expand2x;
2281 rmp.layoutoptions1 = layoutoptions1; 2653 rmp.layoutoptions1 = layoutoptions1;
2282 rmp.layoutoptions2 = layoutoptions2; 2654 rmp.layoutoptions2 = layoutoptions2;
2283 rmp.layoutoptions3 = layoutoptions3; 2655 rmp.layoutoptions3 = layoutoptions3;
2284 rmp.symmetry = symmetry; 2656 rmp.symmetry = symmetry;
2290 rmp.decoroptions = decoroptions; 2662 rmp.decoroptions = decoroptions;
2291 rmp.orientation = orientation; 2663 rmp.orientation = orientation;
2292 rmp.origin_y = origin_y; 2664 rmp.origin_y = origin_y;
2293 rmp.origin_x = origin_x; 2665 rmp.origin_x = origin_x;
2294 rmp.random_seed = random_seed; 2666 rmp.random_seed = random_seed;
2295 rmp.total_map_hp = total_map_hp; 2667 rmp.total_map_hp = (uint64_t) total_map_hp;
2296 rmp.map_layout_style = map_layout_style; 2668 rmp.map_layout_style = map_layout_style;
2297 rmp.treasureoptions = treasureoptions; 2669 rmp.treasureoptions = treasureoptions;
2298 rmp.symmetry_used = symmetry_used; 2670 rmp.symmetry_used = symmetry_used;
2299 rmp.region = region; 2671 rmp.region = region;
2300 rmp.custom = custom; 2672 rmp.custom = custom;
2301 2673
2302 RETVAL = generate_random_map (path, &rmp); 2674 RETVAL = self->generate_random_map (&rmp);
2303} 2675}
2304 OUTPUT: 2676 OUTPUT:
2305 RETVAL 2677 RETVAL
2306 2678
2679MODULE = cf PACKAGE = cf::mapspace
2680
2681INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2682
2307MODULE = cf PACKAGE = cf::arch 2683MODULE = cf PACKAGE = cf::arch
2308 2684
2309archetype *find (const char *name) 2685int archetypes_size ()
2310 CODE: 2686 CODE:
2311 RETVAL = archetype::find (name); 2687 RETVAL = archetypes.size ();
2312 OUTPUT: 2688 OUTPUT: RETVAL
2313 RETVAL
2314 2689
2315archetype *first() 2690archetype *archetypes (U32 index)
2316 PROTOTYPE: 2691 CODE:
2317 CODE: 2692 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2318 RETVAL = first_archetype; 2693 OUTPUT: RETVAL
2694
2695object *instantiate (archetype *arch)
2696 CODE:
2697 RETVAL = arch_to_object (arch);
2698 OUTPUT:
2319 OUTPUT: RETVAL 2699 RETVAL
2320 2700
2321INCLUDE: $PERL genacc archetype ../include/object.h | 2701INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2322 2702
2323MODULE = cf PACKAGE = cf::party 2703MODULE = cf PACKAGE = cf::party
2324 2704
2325partylist *first () 2705partylist *first ()
2326 PROTOTYPE: 2706 PROTOTYPE:
2327 CODE: 2707 CODE:
2328 RETVAL = get_firstparty (); 2708 RETVAL = get_firstparty ();
2329 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2330 2710
2331INCLUDE: $PERL genacc partylist ../include/player.h | 2711INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2332 2712
2333MODULE = cf PACKAGE = cf::region 2713MODULE = cf PACKAGE = cf::region
2334 2714
2335region *first () 2715void
2336 PROTOTYPE: 2716list ()
2337 CODE: 2717 PPCODE:
2338 RETVAL = first_region; 2718 for_all_regions (rgn)
2339 OUTPUT: RETVAL 2719 XPUSHs (sv_2mortal (to_sv (rgn)));
2340 2720
2341region *find (char *name) 2721region *find (utf8_string name)
2342 PROTOTYPE: $ 2722 PROTOTYPE: $
2343 CODE: 2723 CODE:
2344 RETVAL = get_region_by_name (name); 2724 RETVAL = region::find (name);
2345 OUTPUT: RETVAL 2725 OUTPUT: RETVAL
2346 2726
2727int specificity (region *rgn)
2728 CODE:
2729 RETVAL = 0;
2730 while (rgn = rgn->parent)
2731 RETVAL++;
2732 OUTPUT: RETVAL
2733
2347INCLUDE: $PERL genacc region ../include/map.h | 2734INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2348 2735
2349MODULE = cf PACKAGE = cf::living 2736MODULE = cf PACKAGE = cf::living
2350 2737
2351INCLUDE: $PERL genacc living ../include/living.h | 2738INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2352 2739
2353MODULE = cf PACKAGE = cf::settings 2740MODULE = cf PACKAGE = cf::settings
2354 2741
2355INCLUDE: $PERL genacc Settings ../include/global.h | 2742INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2356 2743
2357MODULE = cf PACKAGE = cf::client 2744MODULE = cf PACKAGE = cf::client
2358 2745
2359INCLUDE: $PERL genacc client ../include/client.h | 2746INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2360 2747
2361int invoke (client *ns, int event, ...) 2748int invoke (client *ns, int event, ...)
2362 CODE: 2749 CODE:
2363 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2750 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2364 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2380 CODE: 2767 CODE:
2381{ 2768{
2382 STRLEN len; 2769 STRLEN len;
2383 char *buf = SvPVbyte (packet, len); 2770 char *buf = SvPVbyte (packet, len);
2384 2771
2772 if (len > MAXSOCKBUF)
2773 {
2774 // ugly
2775 if (THIS->pl)
2776 THIS->pl->failmsg ("[packet too long for client]");
2777 }
2778 else
2385 THIS->send_packet (buf, len); 2779 THIS->send_packet (buf, len);
2386} 2780}
2387 2781
2782faceidx
2783client::need_face (utf8_string name, int pri = 0)
2784 CODE:
2785 RETVAL = face_find (name, 0);
2786 if (RETVAL)
2787 {
2788 THIS->send_face (RETVAL, pri);
2789 THIS->flush_fx ();
2790 }
2791 OUTPUT:
2792 RETVAL
2793
2794int
2795client::fx_want (int idx, int value = -1)
2796 CODE:
2797 if (0 < idx && idx < FT_NUM)
2798 {
2799 RETVAL = THIS->fx_want [idx];
2800 if (items > 2)
2801 THIS->fx_want [idx] = value;
2802 }
2803 else
2804 RETVAL = 0;
2805 OUTPUT:
2806 RETVAL
2807
2808MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2809
2810faceidx sound_find (utf8_string name)
2811
2812void sound_set (utf8_string str, faceidx face)
2813
2814# dire hack
2815void old_sound_index (int idx, faceidx face)
2816 CODE:
2817 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2818 old_sound_index [idx] = face;
2819
2820MODULE = cf PACKAGE = cf::face PREFIX = face_
2821
2822#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2823
2824faceidx face_find (utf8_string name, faceidx defidx = 0)
2825
2826faceidx alloc (utf8_string name)
2827 CODE:
2828{
2829 do
2830 {
2831 RETVAL = faces.size ();
2832 faces.resize (RETVAL + 1);
2833 }
2834 while (!RETVAL); // crude way to leave index 0
2835
2836 faces [RETVAL].name = name;
2837 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2838
2839 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2840 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2841}
2842 OUTPUT: RETVAL
2843
2844void set_type (faceidx idx, int value)
2845 ALIAS:
2846 set_type = 0
2847 set_visibility = 1
2848 set_magicmap = 2
2849 set_smooth = 3
2850 set_smoothlevel = 4
2851 CODE:
2852 faceinfo *f = face_info (idx); assert (f);
2853 switch (ix)
2854 {
2855 case 0: f->type = value; break;
2856 case 1: f->visibility = value; break;
2857 case 2: f->magicmap = value; break;
2858 case 3: f->smooth = value; break;
2859 case 4: f->smoothlevel = value; break;
2860 }
2861
2862void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2863 CODE:
2864{
2865 faceinfo *f = face_info (idx); assert (f);
2866 facedata *d = &(faceset ? f->data64 : f->data32);
2867 sv_to (data, d->data);
2868 STRLEN clen;
2869 char *cdata = SvPVbyte (chksum, clen);
2870 clen = min (CHKSUM_SIZE, clen);
2871
2872 if (memcmp (d->chksum, cdata, clen))
2873 {
2874 memcpy (d->chksum, cdata, clen);
2875
2876 // invalidate existing client face info
2877 for_all_clients (ns)
2878 if (ns->faceset == faceset)
2879 {
2880 ns->faces_sent [idx] = false;
2881 ns->force_newmap = true;
2882 }
2883 }
2884}
2885
2886int get_data_size (faceidx idx, int faceset = 0)
2887 CODE:
2888 facedata *d = face_data (idx, faceset);
2889 if (!d) XSRETURN_UNDEF;
2890 RETVAL = d->data.size ();
2891 OUTPUT:
2892 RETVAL
2893
2894SV *get_chksum (faceidx idx, int faceset = 0)
2895 CODE:
2896 facedata *d = face_data (idx, faceset);
2897 if (!d) XSRETURN_UNDEF;
2898 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2899 OUTPUT:
2900 RETVAL
2901
2902SV *get_data (faceidx idx, int faceset = 0)
2903 CODE:
2904 facedata *d = face_data (idx, faceset);
2905 if (!d) XSRETURN_UNDEF;
2906 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2907 OUTPUT:
2908 RETVAL
2909
2910void invalidate (faceidx idx)
2911 CODE:
2912 for_all_clients (ns)
2913 {
2914 ns->faces_sent [idx] = false;
2915 ns->force_newmap = true;
2916 }
2917
2918void invalidate_all ()
2919 CODE:
2920 for_all_clients (ns)
2921 {
2922 ns->faces_sent.reset ();
2923 ns->force_newmap = true;
2924 }
2925
2926MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2927
2928#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2929
2930animidx anim_find (utf8_string name)
2931 CODE:
2932 RETVAL = animation::find (name).number;
2933 OUTPUT: RETVAL
2934
2935animidx set (utf8_string name, SV *frames, int facings = 1)
2936 CODE:
2937{
2938 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2939 croak ("frames must be an arrayref");
2940
2941 AV *av = (AV *)SvRV (frames);
2942
2943 animation *anim = &animation::find (name);
2944 if (anim->number)
2945 {
2946 anim->resize (av_len (av) + 1);
2947 anim->facings = facings;
2948 }
2949 else
2950 anim = &animation::create (name, av_len (av) + 1, facings);
2951
2952 for (int i = 0; i < anim->num_animations; ++i)
2953 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2954}
2955 OUTPUT: RETVAL
2956
2957void invalidate_all ()
2958 CODE:
2959 for_all_clients (ns)
2960 ns->anims_sent.reset ();
2961
2962MODULE = cf PACKAGE = cf::object::freezer
2963
2964INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2965
2966SV *
2967new (char *klass)
2968 CODE:
2969 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_freezer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979MODULE = cf PACKAGE = cf::object::thawer
2980
2981INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2982
2983SV *
2984new_from_file (char *klass, octet_string path)
2985 CODE:
2986 object_thawer *f = new object_thawer (path);
2987 if (!*f)
2988 {
2989 delete f;
2990 XSRETURN_UNDEF;
2991 }
2992 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2993 OUTPUT: RETVAL
2994
2995void
2996DESTROY (SV *sv)
2997 CODE:
2998 object_thawer *self;
2999 sv_to (sv, self);
3000 delete self;
3001
3002void
3003extract_tags (object_thawer *self)
3004 PPCODE:
3005 while (self->kw != KW_EOF)
3006 {
3007 PUTBACK;
3008 coroapi::cede_to_tick ();
3009 SPAGAIN;
3010
3011 if (self->kw == KW_tag)
3012 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3013
3014 self->skip ();
3015 }
3016

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