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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.169 by root, Thu Feb 15 21:07:49 2007 UTC vs.
Revision 1.315 by root, Thu Jan 8 03:03:24 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
88 121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
125 SvREFCNT_inc (self); 158 SvREFCNT_inc (self);
126 hv_clear (self); 159 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
129 162
130 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because that's sv_unmagic's job.
131 assert (!this->self); 164 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 165 }
134} 166}
135 167
136void 168void
137attachable::optimise () 169attachable::optimise ()
138{ 170{
139 if (self 171 if (self
140 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 174 sever_self ();
144} 175}
145 176
146// check wether the object really is dead 177// check wether the object really is dead
147void 178void
154} 185}
155 186
156void 187void
157attachable::do_destroy () 188attachable::do_destroy ()
158{ 189{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
160 191
161 if (cb) 192 if (cb)
162 { 193 {
163 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
164 cb = 0; 195 cb = 0;
165 } 196 }
166 197
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 198 mortals.push_back (this);
172} 199}
173 200
174void 201void
175attachable::destroy () 202attachable::destroy ()
177 if (destroyed ()) 204 if (destroyed ())
178 return; 205 return;
179 206
180 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
181 do_destroy (); 208 do_destroy ();
209 sever_self ();
182} 210}
183 211
184void 212void
185attachable::check_mortals () 213attachable::check_mortals ()
186{ 214{
190 { 218 {
191 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
192 { 220 {
193 i = 0; 221 i = 0;
194 222
195 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
197 239
198 break; 240 break;
199 } 241 }
200 242
201 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
202 244
203 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
204 246 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 247 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
209 ++i; // further delay freeing 255 ++i; // further delay freeing
210 256
211 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
212 break; 258 break;
213 } 259 }
214 else 260 else
215 { 261 {
216 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
217 delete obj; 264 delete obj;
218 } 265 }
219 } 266 }
220} 267}
221 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
222attachable & 281attachable &
223attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
224{ 283{
225 //if (self || cb) 284 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 286
228 attach = src.attach; 287 attach = src.attach;
229 return *this; 288 return *this;
230} 289}
231 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 326
234static SV * 327static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 329{
237 SV *sv; 330 SV *sv;
238 331
239 if (!ptr) 332 if (!ptr)
240 return &PL_sv_undef; 333 return newSV (0);
241 334
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 337}
245 338
264 357
265static SV * 358static SV *
266newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
267{ 360{
268 if (!obj) 361 if (!obj)
269 return &PL_sv_undef; 362 return newSV (0);
270 363
271 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
272 { 368 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 370
279 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 374 }
282 else 375 else
283 { 376 {
284 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
312 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
313 406
314 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
315} 408}
316 409
317static long 410static long noinline
318SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
319{ 412{
320 if (SvOK (sv)) 413 if (SvOK (sv))
321 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
322 else 415 else
323 return 0; 416 return 0;
324} 417}
325 418
326inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
327inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
328inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
329inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
330inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
331inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
342inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
343inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
344inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
345inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
346inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
347inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
349 443
350inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
352 446
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
356inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
357{ 453{
358 char buf[128]; 454 SV *sv = newSV (0);
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
360 return newSVpv (buf, 0);
361}
362 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
363inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
364inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
365inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
372inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
379inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
380inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
381inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
382inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
387 500
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 503
391template<class T> 504template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 506
394template<int N> 507template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 509
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
402 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
403inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
404{ 523{
405 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
406
407 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
408 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
409} 526}
410 527
411inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
412 529
430 break; 547 break;
431 548
432 case DT_STRING: 549 case DT_STRING:
433 { 550 {
434 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
435 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
436 } 553 }
437 break; 554 break;
438 555
439 case DT_DATA: 556 case DT_DATA:
440 { 557 {
441 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
442 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
443 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
444 } 561 }
445 break; 562 break;
446 563
447 case DT_OBJECT: 564 case DT_OBJECT:
448 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
490 va_end (ap); 607 va_end (ap);
491 608
492 return sv; 609 return sv;
493} 610}
494 611
495static SV * 612// typemap support, mostly to avoid excessive inlining
496newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
497{ 616{
498 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
499 621
500 va_list ap; 622template<class object>
501 va_start (ap, type); 623static void noinline
502 624cf_obj_ornull_to (SV *arg, object *&var)
503 switch (type) 625{
626 if (SvOK (arg))
504 { 627 {
505 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
506 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
507 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
508 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
509 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
510 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
511 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
512 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
513 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
514 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
515
516 default:
517 assert (("unhandled type in newSVcfapi", 0));
518 } 631 }
519 632 else
520 va_end (ap); 633 var = 0;
521
522 return sv;
523} 634}
524 635
525////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
526 637
527SV * 638SV *
533 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
534} 645}
535 646
536///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
537 648
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 return -1;
549}
550
551extern "C" void *cfperl_getPluginProperty (int *type, ...)
552{
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576}
577
578extern "C" int cfperl_postInitPlugin ()
579{
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586}
587
588extern "C" int cfperl_closePlugin ()
589{
590 return 0;
591}
592
593void 649void
594cfperl_init () 650cfperl_init ()
595{ 651{
652 extern char **environ;
653
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
597 perl = perl_alloc (); 655 perl = perl_alloc ();
598 perl_construct (perl); 656 perl_construct (perl);
599 657
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 659
602 char *argv[] = { 660 const char *argv[] = {
603 "", 661 settings.argv [0],
604 "-e" 662 "-e0"
605 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();"
608 "require cf;"
609 }; 663 };
610 664
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
612 { 667 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
615 } 670 }
616 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
617 { 683 {
618 dSP; 684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
619 685 exit (EXIT_FAILURE);
620 PUSHMARK (SP);
621 PUTBACK;
622 call_pv ("cf::init", G_DISCARD | G_VOID);
623 } 686 }
624} 687}
625 688
689void
626void cfperl_main () 690cfperl_main ()
627{ 691{
628 dSP; 692 dSP;
629 693
630 PUSHMARK (SP); 694 PUSHMARK (SP);
631 PUTBACK; 695 PUTBACK;
635void 699void
636attachable::instantiate () 700attachable::instantiate ()
637{ 701{
638 if (attach) 702 if (attach)
639 { 703 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
641 attach = 0; 705 attach = 0;
642 } 706 }
643} 707}
644 708
645void 709void
646attachable::reattach () 710attachable::reattach ()
647{ 711{
648 optimise (); 712 optimise ();
649 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
651} 715}
652 716
653static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
654# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
655# include "eventinc.h" 719# include "eventinc.h"
656# undef def 720# undef def
657}; 721};
658 722
659#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
660 724
661static void 725static void noinline
662gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
663{ 727{
664 // event must be in array 728 // event must be in array
665 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
666 { 730 {
698} 762}
699 763
700void 764void
701global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
702{ 766{
703 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
704} 768}
705 769
706void 770void
707object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
708{ 772{
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
710 { 774 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
712 776
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 } 779 }
716 780
752{ 816{
753 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
755} 819}
756 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
757bool 871bool
758attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
759{ 873{
760 data_type dt; 874 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764 875
765 // callback call ordering should be: 876 // callback call ordering should be:
766 // 1. per-object callback 877 // 1. per-object callback
767 // 2. per-class object 878 // 2. per-class object
768 // 3. per-type callback 879 // 3. per-type callback
772 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
773 884
774 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
775 if (!callbacks) 886 if (!callbacks)
776 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
777 891
778 CALL_BEGIN (3); 892 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781 895
816} 930}
817 931
818SV * 932SV *
819cfperl_result (int idx) 933cfperl_result (int idx)
820{ 934{
821 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
822 if (!av) 936 if (!av)
823 return &PL_sv_undef; 937 return &PL_sv_undef;
824 938
825 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
826 if (!sv) 940 if (!sv)
840{ 954{
841 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
842} 956}
843 957
844///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
845 979
846void 980void
847cfperl_emergency_save () 981cfperl_emergency_save ()
848{ 982{
849 CALL_BEGIN (0); 983 CALL_BEGIN (0);
858 CALL_ARG (make_core); 992 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID); 993 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END; 994 CALL_END;
861} 995}
862 996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, object *activator, int state)
1036{
1037 CALL_BEGIN (3);
1038 CALL_ARG (ob);
1039 CALL_ARG (activator);
1040 CALL_ARG (state);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
1075}
1076
863maptile * 1077maptile *
864maptile::find_sync (const char *path, maptile *origin) 1078maptile::find_sync (const char *path, maptile *origin)
865{ 1079{
866 CALL_BEGIN (2); 1080 CALL_BEGIN (2);
867 CALL_ARG (path); 1081 CALL_ARG (path);
868 CALL_ARG (origin); 1082 CALL_ARG (origin);
869 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
870 1084
871 maptile *retval; 1085 maptile *retval = 0;
872
873 if (count)
874 sv_to (POPs, retval); 1086 if (count) sv_to (POPs, retval);
875 else
876 retval = 0;
877 1087
878 CALL_END; 1088 CALL_END;
879 1089
880 return retval; 1090 return retval;
881} 1091}
882 1092
883maptile * 1093maptile *
884maptile::find_async (const char *path, maptile *origin) 1094maptile::find_async (const char *path, maptile *origin, bool load)
885{ 1095{
886 CALL_BEGIN (2); 1096 CALL_BEGIN (3);
887 CALL_ARG (path); 1097 CALL_ARG (path);
888 CALL_ARG (origin); 1098 CALL_ARG (origin);
1099 CALL_ARG (load);
889 CALL_CALL ("cf::map::find_async", G_SCALAR); 1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
890 1101
891 maptile *retval; 1102 maptile *retval = 0;
892
893 if (count)
894 sv_to (POPs, retval); 1103 if (count) sv_to (POPs, retval);
895 else
896 retval = 0;
897 1104
898 CALL_END; 1105 CALL_END;
899 1106
900 return retval; 1107 return retval;
901} 1108}
904maptile::do_load_sync () 1111maptile::do_load_sync ()
905{ 1112{
906 CALL_BEGIN (1); 1113 CALL_BEGIN (1);
907 CALL_ARG (this); 1114 CALL_ARG (this);
908 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
909 CALL_END;
910}
911
912void
913maptile::change_all_map_light (int change)
914{
915 CALL_BEGIN (1);
916 CALL_ARG (change);
917 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
918 CALL_END; 1116 CALL_END;
919} 1117}
920 1118
921void 1119void
922object::enter_exit (object *exit) 1120object::enter_exit (object *exit)
929 CALL_ARG (exit); 1127 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 1129 CALL_END;
932} 1130}
933 1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
934///////////////////////////////////////////////////////////////////////////// 1192/////////////////////////////////////////////////////////////////////////////
935 1193
936struct EventAPI *watcher_base::GEventAPI; 1194struct EVAPI *evapi::GEVAPI;
937struct CoroAPI *coroapi::GCoroAPI; 1195struct CoroAPI *coroapi::GCoroAPI;
938 1196
939int coroapi::cede_counter;
940
941static void iw_dispatch (pe_event *ev)
942{
943 iw *w = (iw *)ev->ext_data;
944 w->call (*w);
945}
946
947void 1197void
948iw::alloc () 1198coroapi::do_cede_to_tick ()
949{ 1199{
950 pe = GEventAPI->new_idle (0, 0); 1200 cede_pending = 0;
951 1201 cede ();
952 WaREENTRANT_off (pe);
953 pe->base.callback = (void *)iw_dispatch;
954 pe->base.ext_data = (void *)this;
955} 1202}
956 1203
957static void iow_dispatch (pe_event *ev)
958{
959 iow *w = (iow *)ev->ext_data;
960 w->call (*w, ((pe_ioevent *)ev)->got);
961}
962
963void 1204void
964iow::alloc () 1205coroapi::wait_for_tick ()
965{ 1206{
966 pe = GEventAPI->new_io (0, 0); 1207 CALL_BEGIN (0);
967 1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
968 WaREENTRANT_off (pe); 1209 CALL_END;
969 pe->base.callback = (void *)iow_dispatch;
970 pe->base.ext_data = (void *)this;
971
972 pe->fd = -1;
973 pe->poll = 0;
974} 1210}
975 1211
976void 1212void
977iow::fd (int fd) 1213coroapi::wait_for_tick_begin ()
978{ 1214{
979 pe->fd = fd; 1215 CALL_BEGIN (0);
980} 1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
981 1217 CALL_END;
982int
983iow::poll ()
984{
985 return pe->poll;
986} 1218}
987 1219
988void 1220void
989iow::poll (int events) 1221iow::poll (int events)
990{ 1222{
991 if (pe->poll != events) 1223 if (events != this->events)
992 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
993 if (pe->poll) stop (); 1226 if (active) stop ();
994 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
995 if (pe->poll) start (); 1228 if (active) start ();
996 } 1229 }
997} 1230}
998 1231
999void 1232static void
1000_connect_to_perl () 1233_connect_to_perl ()
1001{ 1234{
1002 stash_cf = gv_stashpv ("cf" , 1); 1235 stash_cf = gv_stashpv ("cf", 1);
1003 1236
1004 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1005 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1006 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1007 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1008 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1247
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1016 1252
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1255 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1256 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1261
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1263
1028BOOT: 1264BOOT:
1029{ 1265{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
1030 _connect_to_perl (); 1269 _connect_to_perl ();
1031 1270
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
1036 1281
1037 static const struct { 1282 static const struct {
1038 const char *name; 1283 const char *name;
1039 IV iv; 1284 IV iv;
1040 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1288 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1289
1045 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1293
1047 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
1048 const_iv (PLAYER)
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1057 const_iv (ARROW) 1296
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1303
1161 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1162 1333
1163 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1164 const_iv (ST_BD_REMOVE)
1165 1335
1166 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1167 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1168 const_iv (ST_MAT_ITEM)
1169 1338
1170 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1171 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1172 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1173 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1174 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1176 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196 1346
1197 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1198 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1206 1350
1207 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1210 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1211 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1212 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1213 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1214 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1215 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1216 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1217 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1218 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1219 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1220 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1221 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1222 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1223 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1224 const_iv (FLAG_CAN_ROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR)
1226 const_iv (FLAG_IS_TURNABLE)
1227 const_iv (FLAG_IS_USED_UP)
1228 const_iv (FLAG_IDENTIFIED)
1229 const_iv (FLAG_REFLECTING)
1230 const_iv (FLAG_CHANGING)
1231 const_iv (FLAG_SPLITTING)
1232 const_iv (FLAG_HITBACK)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK)
1310 const_iv (NDI_WHITE)
1311 const_iv (NDI_NAVY)
1312 const_iv (NDI_RED)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL)
1326
1327 const_iv (UPD_LOCATION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1335
1336 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1337 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1338 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1339 1413 const_iv (SP_CHANGE_ABILITY)
1340 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1345 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1346 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1347 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1349 1442
1350 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1444
1354 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1447
1363 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1449
1368 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1452
1375 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1455
1381 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1457
1384 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1462
1399 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1465
1405 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1446 1477
1447 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1484
1472 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1486
1475 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1494
1502 const_iv (MAP_IN_MEMORY) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING) 1496 const_iv (MAP_INACTIVE)
1506 1497
1507 const_iv (KLASS_ATTACHABLE) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1500
1514 const_iv (CS_QUERY_YESNO) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1502
1518 const_iv (ST_DEAD) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1504
1523 const_iv (ST_CHANGE_CLASS) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1524 1506
1525 const_iv (IO_HEADER) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1508
1529 // random map generator 1509 // random map generator
1530 const_iv (LAYOUT_NONE) 1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1512
1538 const_iv (RMOPT_RANDOM) 1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1516
1548 const_iv (SYMMETRY_RANDOM) 1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1519
1551 const_iv (SYMMETRY_Y) 1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1553 }; 1525 };
1554 1526
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1529
1576 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1577 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1578 } 1550 }
1579} 1551}
1580 1552
1553void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1566
1581void _connect_to_perl () 1567void _connect_to_perl ()
1582 1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1583void _global_reattach () 1572void _global_reattach ()
1584 CODE: 1573 CODE:
1585{ 1574{
1586 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1576 for_all_clients (ns)
1588 ns->reattach (); 1577 ns->reattach ();
1589 1578
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1579 for_all_objects (op)
1598 op->reattach (); 1580 op->reattach ();
1599} 1581}
1600 1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696}
1697
1601NV floor (NV x) 1698NV floor (NV x)
1602 1699
1603NV ceil (NV x) 1700NV ceil (NV x)
1604 1701
1605NV rndm (...) 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1606 CODE: 1705 CODE:
1706{
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1607 switch (items) 1708 switch (items)
1608 { 1709 {
1609 case 0: RETVAL = rndm (); break; 1710 case 0: RETVAL = gen (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1714 }
1715}
1614 OUTPUT: 1716 OUTPUT:
1615 RETVAL 1717 RETVAL
1616 1718
1617void server_tick () 1719NV clamp (NV value, NV min_value, NV max_value)
1618 CODE: 1720 CODE:
1619 runtime = SvNVx (sv_runtime); 1721 RETVAL = clamp (value, min_value, max_value);
1620 server_tick (); 1722 OUTPUT:
1723 RETVAL
1621 1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1622void 1737void
1623LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1626 1744
1627char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1629 1747
1630char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1632 1750
1633const char *
1634get_maps_directory (char *path)
1635 PROTOTYPE: $
1636 ALIAS: maps_directory = 0
1637 CODE:
1638 RETVAL = create_pathname (path);
1639 OUTPUT: RETVAL
1640
1641void 1751void
1642sub_generation_inc () 1752sub_generation_inc ()
1643 CODE: 1753 CODE:
1644 PL_sub_generation++; 1754 PL_sub_generation++;
1645 1755
1646char * 1756const_octet_string
1647mapdir () 1757mapdir ()
1648 PROTOTYPE: 1758 PROTOTYPE:
1649 ALIAS: 1759 ALIAS:
1650 mapdir = 0 1760 mapdir = 0
1651 uniquedir = 1 1761 uniquedir = 1
1667 } 1777 }
1668 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1669 1779
1670void abort () 1780void abort ()
1671 1781
1782void reset_signals ()
1783
1672void fork_abort (char *cause = "cf::fork_abort") 1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1673 1785
1674void cleanup (const char *cause, bool make_core = false) 1786void cleanup (const_octet_string cause, bool make_core = false)
1675 1787
1676void emergency_save () 1788void emergency_save ()
1677 1789
1678void _exit (int status = EXIT_SUCCESS) 1790void _exit (int status = EXIT_SUCCESS)
1679 1791
1680UV sv_2watcher (SV *w)
1681 CODE:
1682 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1683 OUTPUT:
1684 RETVAL
1685
1686#if _POSIX_MEMLOCK 1792#if _POSIX_MEMLOCK
1687 1793
1688int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1689 1802
1690int munlockall () 1803int munlockall ()
1691 1804
1692#endif 1805#endif
1693 1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1694int find_animation (char *text) 1836int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1837 PROTOTYPE: $
1696 1838
1697int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1698 1840
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1842
1701int 1843int
1702exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1703 CODE: 1845 CODE:
1704{ 1846{
1735 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else 1878 else
1737 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1739 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1740bool 1924bool
1741load_resource_file (const char *filename) 1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1742 1929
1743MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1744 1931
1745int 1932int
1746valid (SV *obj) 1933valid (SV *obj)
1764#object *mortals (U32 index) 1951#object *mortals (U32 index)
1765# CODE: 1952# CODE:
1766# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1767# OUTPUT: RETVAL 1954# OUTPUT: RETVAL
1768 1955
1769INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1770 1957
1771MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1772 1959
1773int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1774 CODE: 1961 CODE:
1778 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1779 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1780 1967
1781MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1782 1969
1783INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1784 1971
1785int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1786 CODE: 1973 CODE:
1787 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1788 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1810object *actives (U32 index) 1997object *actives (U32 index)
1811 CODE: 1998 CODE:
1812 RETVAL = index < actives.size () ? actives [index] : 0; 1999 RETVAL = index < actives.size () ? actives [index] : 0;
1813 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1814 2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
2023
1815# missing properties 2024# missing properties
1816 2025
1817object *head (object *op) 2026object *head (object *op)
1818 PROTOTYPE: $ 2027 PROTOTYPE: $
1819 CODE: 2028 CODE:
1820 RETVAL = op->head_ (); 2029 RETVAL = op->head_ ();
1821 OUTPUT: RETVAL
1822
1823int is_head (object *op)
1824 PROTOTYPE: $
1825 CODE:
1826 RETVAL = op->head_ () == op;
1827 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1828 2031
1829void 2032void
1830inv (object *obj) 2033inv (object *obj)
1831 PROTOTYPE: $ 2034 PROTOTYPE: $
1832 PPCODE: 2035 PPCODE:
1833{ 2036{
1834 object *o;
1835 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1836 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1837} 2039}
1838 2040
1839void 2041void
1840set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1845num_animations (object *op) 2047num_animations (object *op)
1846 CODE: 2048 CODE:
1847 RETVAL = NUM_ANIMATIONS (op); 2049 RETVAL = NUM_ANIMATIONS (op);
1848 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1849 2051
2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
1850object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1851 2072
1852object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1853 2074
1854int need_identify (object *obj); 2075int need_identify (object *obj);
1855 2076
1869 CODE: 2090 CODE:
1870 player_apply_below (op); 2091 player_apply_below (op);
1871 2092
1872int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1873 2094
1874object *cf_object_present_archname_inside (object *op, char *whatstr)
1875
1876int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1877
1878int cf_object_change_map (object *op, int x, int y, maptile *map)
1879
1880#//TODO
1881object *clone_ (object *op, int recursive = 0)
1882 CODE:
1883 if (recursive)
1884 RETVAL = object_create_clone (op);
1885 else
1886 {
1887 RETVAL = object::create ();
1888 op->copy_to (RETVAL);
1889 }
1890 OUTPUT: RETVAL
1891
1892int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1893 CODE: 2096 CODE:
1894 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1895 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1896 2099
1899 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1900 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1901 2104
1902void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1903 2106
1904val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1905 2108
1906int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1907 2110
1908void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1909 CODE: 2112 CODE:
1910 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1911 2114
1912void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1913 CODE: 2116 CODE:
1914 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1915 2118
1916object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1917 CODE: 2120 CODE:
1918 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1919 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1920 2123
1921int query_money (object *op) 2124int query_money (object *op)
1930 2133
1931void drop (object *who, object *op) 2134void drop (object *who, object *op)
1932 2135
1933void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1934 2137
1935int cf_object_teleport (object *op, maptile *map, int x, int y)
1936
1937void update_object (object *op, int action) 2138void update_object (object *op, int action)
1938 2139
1939object *cf_create_object_by_name (const char *name)
1940
1941void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1942 2141
1943void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1944 2143
1945int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1946 2145
1948 2147
1949void push_button (object *op); 2148void push_button (object *op);
1950 2149
1951void use_trigger (object *op); 2150void use_trigger (object *op);
1952 2151
1953void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
1954
1955void remove_button_link (object *op);
1956 2153
1957 2154
1958MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2155MODULE = cf PACKAGE = cf::object PREFIX = cf_
1959
1960object *cf_insert_ob_in_ob (object *ob, object *where)
1961 2156
1962# no clean way to get an object from an archetype - stupid idiotic 2157# no clean way to get an object from an archetype - stupid idiotic
1963# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2158# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1964 2159
1965object *new (const char *archetype = 0) 2160object *new (utf8_string archetype = 0)
1966 PROTOTYPE: ;$ 2161 PROTOTYPE: ;$
1967 CODE: 2162 CODE:
1968 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2163 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1969 OUTPUT: 2164 OUTPUT:
1970 RETVAL 2165 RETVAL
1971 2166
2167object *find_object (U32 tag)
2168
2169# TODO: nuke
1972object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2170object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1973 PROTOTYPE: $$$$$$ 2171 PROTOTYPE: $$$$$$
1974 CODE: 2172 CODE:
1975{ 2173{
1976 int unused_type; 2174 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1977 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1978} 2175}
1979 2176
1980# syntatic sugar for easier use in event callbacks. 2177shstr
1981const char *options (object *op) 2178object::kv_get (shstr key)
1982 CODE:
1983 RETVAL = op->name;
1984 OUTPUT:
1985 RETVAL
1986 2179
1987player *contr (object *op) 2180void
1988 CODE: 2181object::kv_del (shstr key)
1989 RETVAL = op->contr;
1990 OUTPUT: RETVAL
1991 2182
1992const char *get_ob_key_value (object *op, const char *key) 2183void
1993 2184object::kv_set (shstr key, shstr value)
1994bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1995 2185
1996object *get_nearest_player (object *ob) 2186object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0 2187 ALIAS: nearest_player = 0
1998 PREINIT: 2188 PREINIT:
1999 extern object *get_nearest_player (object *); 2189 extern object *get_nearest_player (object *);
2001void rangevector (object *ob, object *other, int flags = 0) 2191void rangevector (object *ob, object *other, int flags = 0)
2002 PROTOTYPE: $$;$ 2192 PROTOTYPE: $$;$
2003 PPCODE: 2193 PPCODE:
2004{ 2194{
2005 rv_vector rv; 2195 rv_vector rv;
2196
2197 PUTBACK;
2006 get_rangevector (ob, other, &rv, flags); 2198 get_rangevector (ob, other, &rv, flags);
2199 SPAGAIN;
2200
2007 EXTEND (SP, 5); 2201 EXTEND (SP, 5);
2008 PUSHs (newSVuv (rv.distance)); 2202 PUSHs (newSVuv (rv.distance));
2009 PUSHs (newSViv (rv.distance_x)); 2203 PUSHs (newSViv (rv.distance_x));
2010 PUSHs (newSViv (rv.distance_y)); 2204 PUSHs (newSViv (rv.distance_y));
2011 PUSHs (newSViv (rv.direction)); 2205 PUSHs (newSViv (rv.direction));
2012 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2206 PUSHs (to_sv (rv.part));
2013} 2207}
2014 2208
2015bool on_same_map_as (object *ob, object *other) 2209bool on_same_map_as (object *ob, object *other)
2016 CODE: 2210 CODE:
2017 RETVAL = on_same_map (ob, other); 2211 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
2019 2213
2020const char * 2214const_utf8_string
2021base_name (object *op, int plural = op->nrof > 1) 2215base_name (object *op, int plural = op->nrof > 1)
2022 CODE: 2216 CODE:
2023 RETVAL = query_base_name (op, plural); 2217 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL 2218 OUTPUT: RETVAL
2025 2219
2026object *decrease_ob_nr (object *op, unsigned long i) 2220# return the tail of an object, excluding itself
2221void
2222tail (object *op)
2223 PPCODE:
2224 while ((op = op->more))
2225 XPUSHs (sv_2mortal (to_sv (op)));
2027 2226
2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2029 2228
2030player *player (object *op) 2229player *player (object *op)
2031 CODE: 2230 CODE:
2032 RETVAL = op->contr; 2231 RETVAL = op->contr;
2033 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
2034 2233
2234bool move_player (object *op, int dir)
2235
2035void check_score (object *op) 2236void check_score (object *op)
2036 2237
2037void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2238void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2038 CODE: 2239 CODE:
2039 new_draw_info (flags, 0, op, txt); 2240 new_draw_info (flags, 0, op, txt);
2040 2241
2041object *cf_player_send_inventory (object *op)
2042
2043char *cf_player_get_ip (object *op)
2044 ALIAS: ip = 0
2045
2046object *cf_player_get_marked_item (object *op)
2047 ALIAS: marked_item = 0
2048
2049void cf_player_set_marked_item (object *op, object *ob)
2050
2051partylist *cf_player_get_party (object *op)
2052 ALIAS: party = 0
2053
2054void cf_player_set_party (object *op, partylist *party)
2055
2056void kill_player (object *op) 2242void kill_player (object *op)
2057 2243
2244void esrv_send_item (object *pl, object *item)
2245
2058void esrv_update_item (object *op, int what, object *item) 2246void esrv_update_item (object *pl, int what, object *item)
2059 C_ARGS: what, op, item 2247 C_ARGS: what, pl, item
2060 2248
2061void clear_los (object *op) 2249void esrv_del_item (object *pl, int tag)
2250 C_ARGS: pl->contr, tag
2062 2251
2063int command_summon (object *op, char *params) 2252int command_summon (object *op, utf8_string params)
2064 2253
2065int command_arrest (object *op, char *params) 2254int command_arrest (object *op, utf8_string params)
2066
2067int command_kick (object *op, char *params)
2068
2069int command_banish (object *op, char *params)
2070 2255
2071 2256
2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2257MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073 2258
2074INCLUDE: $PERL genacc player ../include/player.h | 2259INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2075 2260
2076int invoke (player *pl, int event, ...) 2261int invoke (player *pl, int event, ...)
2077 CODE: 2262 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2263 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2264 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2089 pl->ob->stats.hp = pl->ob->stats.maxhp; 2274 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp; 2275 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2276 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats; 2277 pl->orig_stats = pl->ob->stats;
2093 2278
2094void cf_player_move (player *pl, int dir) 2279# should only be temporary
2280void esrv_new_player (player *pl)
2095 2281
2096void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2282#d# TODO: replace by blocked_los accessor, fix code using this
2097
2098bool 2283bool
2099cell_visible (player *pl, int dx, int dy) 2284cell_visible (player *pl, int dx, int dy)
2100 CODE: 2285 CODE:
2101 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2286 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2102 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2103 OUTPUT: 2287 OUTPUT:
2104 RETVAL 2288 RETVAL
2105 2289
2106void 2290void
2107send (player *pl, SV *packet) 2291send (player *pl, SV *packet)
2108 CODE: 2292 CODE:
2109{ 2293{
2110 STRLEN len; 2294 STRLEN len;
2111 char *buf = SvPVbyte (packet, len); 2295 char *buf = SvPVbyte (packet, len);
2112 2296
2297 if (len > MAXSOCKBUF)
2298 pl->failmsg ("[packet too long for client]");
2113 if (pl->ns) 2299 else if (pl->ns)
2114 pl->ns->send_packet (buf, len); 2300 pl->ns->send_packet (buf, len);
2115} 2301}
2116
2117int
2118listening (player *pl, int new_value = -1)
2119 CODE:
2120 RETVAL = pl->listening;
2121 if (new_value >= 0)
2122 pl->listening = new_value;
2123 OUTPUT:
2124 RETVAL
2125 2302
2126void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2303void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2127 PROTOTYPE: $;$$$ 2304 PROTOTYPE: $;$$$
2128 PPCODE: 2305 PPCODE:
2129 if (GIMME_V != G_VOID) 2306 if (GIMME_V != G_VOID)
2154 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2331 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL 2332 OUTPUT: RETVAL
2156 2333
2157SV *registry (maptile *map) 2334SV *registry (maptile *map)
2158 2335
2336void
2337find_tagged_objects (maptile *map, utf8_string tag = 0)
2338 PPCODE:
2339{
2340 if (!map->spaces)
2341 XSRETURN_EMPTY;
2342
2343 if (tag)
2344 {
2345 shstr_cmp tag_ (tag);
2346
2347 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2348 for (object *op = ms->bot; op; op = op->above)
2349 if (op->tag == tag_)
2350 XPUSHs (sv_2mortal (to_sv (op)));
2351 }
2352 else
2353 {
2354 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2355 for (object *op = ms->bot; op; op = op->above)
2356 if (op->tag)
2357 XPUSHs (sv_2mortal (to_sv (op)));
2358 }
2359}
2360
2159INCLUDE: $PERL genacc maptile ../include/map.h | 2361INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2362
2363void
2364adjust_daylight ()
2365 CODE:
2366 maptile::adjust_daylight ();
2160 2367
2161void 2368void
2162maptile::instantiate () 2369maptile::instantiate ()
2163 2370
2164maptile *new () 2371maptile *new ()
2207 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2414 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2208 { 2415 {
2209 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2416 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2210 ob->flag [FLAG_NO_MAP_SAVE] = true; 2417 ob->flag [FLAG_NO_MAP_SAVE] = true;
2211 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2418 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2419
2420 if (ob->randomitems)
2421 {
2422 if (!ob->above)
2423 {
2424 ob->create_treasure (ob->randomitems);
2425
2426 for (object *op = ob->above; op; op = op->above)
2427 op->flag [FLAG_NO_MAP_SAVE] = true;
2428 }
2429
2430 ob->randomitems = 0;
2431 }
2212 } 2432 }
2213 } 2433 }
2214 } 2434 }
2215 2435
2216 skip_space: ; 2436 skip_space: ;
2227 palette = SvRV (palette); 2447 palette = SvRV (palette);
2228 2448
2229 STRLEN idxlen; 2449 STRLEN idxlen;
2230 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2450 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2231 2451
2232 region **regionmap = (region **)malloc ( 2452 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2233 (av_len ((AV *)palette) + 1) * sizeof (region *));
2234 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2453 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2235 2454
2236 for (int i = av_len ((AV *)palette) + 1; i--; ) 2455 for (int i = av_len ((AV *)palette) + 1; i--; )
2237 regionmap [i] = region::find ( 2456 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2238 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2239 2457
2240 for (int y = 0; y < THIS->height; ++y) 2458 for (int y = 0; y < THIS->height; ++y)
2241 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2459 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2242 2460
2243 sfree (THIS->regions, THIS->size ()); 2461 sfree (THIS->regions, THIS->size ());
2244 free (THIS->regionmap); 2462 delete [] THIS->regionmap;
2245 2463
2246 THIS->regions = regions; 2464 THIS->regions = regions;
2247 THIS->regionmap = regionmap; 2465 THIS->regionmap = regionmap;
2248} 2466}
2249 2467
2250void play_sound_map (maptile *map, int x, int y, int sound_num) 2468void
2469maptile::create_region_treasure ()
2470 CODE:
2471 for (int x = 0; x < THIS->width; ++x)
2472 for (int y = 0; y < THIS->height; ++y)
2473 {
2474 region *rgn = THIS->region (x, y);
2475
2476 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2477 if (object *op = THIS->at (x, y).top)
2478 if (rgn->treasure && rndm () < rgn->treasure_density)
2479 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2480 }
2251 2481
2252int out_of_map (maptile *map, int x, int y) 2482int out_of_map (maptile *map, int x, int y)
2253 2483
2254void 2484void
2255trigger (maptile *map, long connection, bool state = true) 2485find_link (maptile *map, shstr_tmp connection)
2256 CODE:
2257 activate_connection (map, connection, state);
2258
2259void
2260get_connection (maptile *map, long connection)
2261 PPCODE: 2486 PPCODE:
2262 oblinkpt *obp = get_connection_links (map, connection); 2487 if (oblinkpt *obp = map->find_link (connection))
2263 if (obp)
2264 for (objectlink *ol = obp->link; ol; ol = ol->next) 2488 for (objectlink *ol = obp->link; ol; ol = ol->next)
2265 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2489 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2266
2267object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2268
2269object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2270
2271object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2272 C_ARGS: str, map, nx, ny
2273 2490
2274void 2491void
2275get_map_flags (maptile *map, int x, int y) 2492get_map_flags (maptile *map, int x, int y)
2276 PPCODE: 2493 PPCODE:
2277{ 2494{
2278 maptile *nmap = 0; 2495 maptile *nmap = 0;
2279 I16 nx = 0, ny = 0; 2496 I16 nx = 0, ny = 0;
2497
2498 PUTBACK;
2280 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2499 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2281 2501
2282 EXTEND (SP, 4); 2502 EXTEND (SP, 4);
2283 PUSHs (sv_2mortal (newSViv (flags))); 2503 PUSHs (sv_2mortal (newSViv (flags)));
2284 2504
2285 if (GIMME_V == G_ARRAY) 2505 if (GIMME_V == G_ARRAY)
2286 { 2506 {
2287 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2507 PUSHs (sv_2mortal (to_sv (nmap)));
2288 PUSHs (sv_2mortal (newSViv (nx))); 2508 PUSHs (sv_2mortal (newSViv (nx)));
2289 PUSHs (sv_2mortal (newSViv (ny))); 2509 PUSHs (sv_2mortal (newSViv (ny)));
2290 } 2510 }
2291} 2511}
2292 2512
2513mapspace *
2514ms (maptile *map, unsigned int x, unsigned int y)
2515 PROTOTYPE: $$$
2516 CODE:
2517{
2518 maptile *nmap = 0;
2519 I16 nx, ny;
2520
2521 PUTBACK;
2522 get_map_flags (map, &nmap, x, y, &nx, &ny);
2523 SPAGAIN;
2524
2525 if (!nmap)
2526 XSRETURN_UNDEF;
2527
2528 RETVAL = &nmap->at (nx, ny);
2529}
2530 OUTPUT:
2531 RETVAL
2532
2293void 2533void
2294at (maptile *map, unsigned int x, unsigned int y) 2534at (maptile *map, unsigned int x, unsigned int y)
2295 PROTOTYPE: $$$ 2535 PROTOTYPE: $$$
2296 PPCODE: 2536 PPCODE:
2297{ 2537{
2298 object *o;
2299 maptile *nmap = 0; 2538 maptile *nmap = 0;
2300 I16 nx, ny; 2539 I16 nx, ny;
2301 2540
2541 PUTBACK;
2302 get_map_flags (map, &nmap, x, y, &nx, &ny); 2542 get_map_flags (map, &nmap, x, y, &nx, &ny);
2543 SPAGAIN;
2303 2544
2304 if (nmap) 2545 if (nmap)
2305 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2546 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2306 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2547 XPUSHs (sv_2mortal (to_sv (o)));
2307} 2548}
2308 2549
2309SV * 2550SV *
2310bot_at (maptile *obj, unsigned int x, unsigned int y) 2551bot_at (maptile *map, unsigned int x, unsigned int y)
2311 PROTOTYPE: $$$ 2552 PROTOTYPE: $$$
2312 ALIAS: 2553 ALIAS:
2313 top_at = 1 2554 top_at = 1
2314 flags_at = 2 2555 flags_at = 2
2315 light_at = 3 2556 light_at = 3
2316 move_block_at = 4 2557 move_block_at = 4
2317 move_slow_at = 5 2558 move_slow_at = 5
2318 move_on_at = 6 2559 move_on_at = 6
2319 move_off_at = 7 2560 move_off_at = 7
2320 INIT:
2321 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2322 CODE: 2561 CODE:
2562{
2563 sint16 nx = x;
2564 sint16 ny = y;
2565
2566 if (!xy_normalise (map, nx, ny))
2567 XSRETURN_UNDEF;
2568
2569 mapspace &ms = map->at (nx, ny);
2570
2571 ms.update ();
2572
2323 switch (ix) 2573 switch (ix)
2324 { 2574 {
2325 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2575 case 0: RETVAL = to_sv (ms.bot ); break;
2326 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2576 case 1: RETVAL = to_sv (ms.top ); break;
2327 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2577 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2328 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2578 case 3: RETVAL = newSViv (ms.light ); break;
2329 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2579 case 4: RETVAL = newSVuv (ms.move_block); break;
2330 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2580 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2331 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2581 case 6: RETVAL = newSVuv (ms.move_on ); break;
2332 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2582 case 7: RETVAL = newSVuv (ms.move_off ); break;
2333 } 2583 }
2584}
2334 OUTPUT: RETVAL 2585 OUTPUT: RETVAL
2335 2586
2336void fix_walls (maptile *map, int x, int y) 2587void fix_walls (maptile *map, int x, int y)
2337 2588
2338void fix_walls_around (maptile *map, int x, int y) 2589void fix_walls_around (maptile *map, int x, int y)
2339 2590
2340# worst xs function of my life 2591# worst xs function of my life
2341bool 2592bool
2342_create_random_map (\ 2593_create_random_map (\
2343 maptile *self,\ 2594 maptile *self,\
2344 char *wallstyle,\ 2595 utf8_string wallstyle,\
2345 char *wall_name,\ 2596 utf8_string wall_name,\
2346 char *floorstyle,\ 2597 utf8_string floorstyle,\
2347 char *monsterstyle,\ 2598 utf8_string monsterstyle,\
2348 char *treasurestyle,\ 2599 utf8_string treasurestyle,\
2349 char *layoutstyle,\ 2600 utf8_string layoutstyle,\
2350 char *doorstyle,\ 2601 utf8_string doorstyle,\
2351 char *decorstyle,\ 2602 utf8_string decorstyle,\
2352 char *origin_map,\ 2603 utf8_string origin_map,\
2353 char *final_map,\ 2604 utf8_string final_map,\
2354 char *exitstyle,\ 2605 utf8_string exitstyle,\
2355 char *this_map,\ 2606 utf8_string this_map,\
2356 char *exit_on_final_map,\ 2607 utf8_string exit_on_final_map,\
2357 int xsize,\ 2608 int xsize,\
2358 int ysize,\ 2609 int ysize,\
2359 int expand2x,\ 2610 int expand2x,\
2360 int layoutoptions1,\ 2611 int layoutoptions1,\
2361 int layoutoptions2,\ 2612 int layoutoptions2,\
2374 val64 total_map_hp,\ 2625 val64 total_map_hp,\
2375 int map_layout_style,\ 2626 int map_layout_style,\
2376 int treasureoptions,\ 2627 int treasureoptions,\
2377 int symmetry_used,\ 2628 int symmetry_used,\
2378 region *region,\ 2629 region *region,\
2379 char *custom\ 2630 utf8_string custom\
2380) 2631)
2381 CODE: 2632 CODE:
2382{ 2633{
2383 random_map_params rmp; 2634 random_map_params rmp;
2384 2635
2411 rmp.decoroptions = decoroptions; 2662 rmp.decoroptions = decoroptions;
2412 rmp.orientation = orientation; 2663 rmp.orientation = orientation;
2413 rmp.origin_y = origin_y; 2664 rmp.origin_y = origin_y;
2414 rmp.origin_x = origin_x; 2665 rmp.origin_x = origin_x;
2415 rmp.random_seed = random_seed; 2666 rmp.random_seed = random_seed;
2416 rmp.total_map_hp = total_map_hp; 2667 rmp.total_map_hp = (uint64_t) total_map_hp;
2417 rmp.map_layout_style = map_layout_style; 2668 rmp.map_layout_style = map_layout_style;
2418 rmp.treasureoptions = treasureoptions; 2669 rmp.treasureoptions = treasureoptions;
2419 rmp.symmetry_used = symmetry_used; 2670 rmp.symmetry_used = symmetry_used;
2420 rmp.region = region; 2671 rmp.region = region;
2421 rmp.custom = custom; 2672 rmp.custom = custom;
2423 RETVAL = self->generate_random_map (&rmp); 2674 RETVAL = self->generate_random_map (&rmp);
2424} 2675}
2425 OUTPUT: 2676 OUTPUT:
2426 RETVAL 2677 RETVAL
2427 2678
2679MODULE = cf PACKAGE = cf::mapspace
2680
2681INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2682
2428MODULE = cf PACKAGE = cf::arch 2683MODULE = cf PACKAGE = cf::arch
2429 2684
2430archetype *find (const char *name) 2685int archetypes_size ()
2431 CODE: 2686 CODE:
2432 RETVAL = archetype::find (name); 2687 RETVAL = archetypes.size ();
2433 OUTPUT: 2688 OUTPUT: RETVAL
2434 RETVAL
2435 2689
2436archetype *first() 2690archetype *archetypes (U32 index)
2437 PROTOTYPE: 2691 CODE:
2438 CODE: 2692 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2439 RETVAL = first_archetype; 2693 OUTPUT: RETVAL
2694
2695object *instantiate (archetype *arch)
2696 CODE:
2697 RETVAL = arch_to_object (arch);
2698 OUTPUT:
2440 OUTPUT: RETVAL 2699 RETVAL
2441 2700
2442INCLUDE: $PERL genacc archetype ../include/object.h | 2701INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2443 2702
2444MODULE = cf PACKAGE = cf::party 2703MODULE = cf PACKAGE = cf::party
2445 2704
2446partylist *first () 2705partylist *first ()
2447 PROTOTYPE: 2706 PROTOTYPE:
2448 CODE: 2707 CODE:
2449 RETVAL = get_firstparty (); 2708 RETVAL = get_firstparty ();
2450 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2451 2710
2452INCLUDE: $PERL genacc partylist ../include/player.h | 2711INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2453 2712
2454MODULE = cf PACKAGE = cf::region 2713MODULE = cf PACKAGE = cf::region
2455 2714
2456void 2715void
2457list () 2716list ()
2458 PPCODE: 2717 PPCODE:
2459 for_all_regions (rgn) 2718 for_all_regions (rgn)
2460 XPUSHs (sv_2mortal (to_sv (rgn))); 2719 XPUSHs (sv_2mortal (to_sv (rgn)));
2461 2720
2462region *find (char *name) 2721region *find (utf8_string name)
2463 PROTOTYPE: $ 2722 PROTOTYPE: $
2464 CODE: 2723 CODE:
2465 RETVAL = region::find (name); 2724 RETVAL = region::find (name);
2466 OUTPUT: RETVAL 2725 OUTPUT: RETVAL
2467 2726
2468region *find_fuzzy (char *name) 2727int specificity (region *rgn)
2469 PROTOTYPE: $ 2728 CODE:
2470 CODE: 2729 RETVAL = 0;
2471 RETVAL = region::find_fuzzy (name); 2730 while (rgn = rgn->parent)
2731 RETVAL++;
2472 OUTPUT: RETVAL 2732 OUTPUT: RETVAL
2473 2733
2474INCLUDE: $PERL genacc region ../include/map.h | 2734INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2475 2735
2476MODULE = cf PACKAGE = cf::living 2736MODULE = cf PACKAGE = cf::living
2477 2737
2478INCLUDE: $PERL genacc living ../include/living.h | 2738INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2479 2739
2480MODULE = cf PACKAGE = cf::settings 2740MODULE = cf PACKAGE = cf::settings
2481 2741
2482INCLUDE: $PERL genacc Settings ../include/global.h | 2742INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2483 2743
2484MODULE = cf PACKAGE = cf::client 2744MODULE = cf PACKAGE = cf::client
2485 2745
2486INCLUDE: $PERL genacc client ../include/client.h | 2746INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2487 2747
2488int invoke (client *ns, int event, ...) 2748int invoke (client *ns, int event, ...)
2489 CODE: 2749 CODE:
2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2750 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2507 CODE: 2767 CODE:
2508{ 2768{
2509 STRLEN len; 2769 STRLEN len;
2510 char *buf = SvPVbyte (packet, len); 2770 char *buf = SvPVbyte (packet, len);
2511 2771
2772 if (len > MAXSOCKBUF)
2773 {
2774 // ugly
2775 if (THIS->pl)
2776 THIS->pl->failmsg ("[packet too long for client]");
2777 }
2778 else
2512 THIS->send_packet (buf, len); 2779 THIS->send_packet (buf, len);
2513} 2780}
2514 2781
2782faceidx
2783client::need_face (utf8_string name, int pri = 0)
2784 CODE:
2785 RETVAL = face_find (name, 0);
2786 if (RETVAL)
2787 {
2788 THIS->send_face (RETVAL, pri);
2789 THIS->flush_fx ();
2790 }
2791 OUTPUT:
2792 RETVAL
2793
2794int
2795client::fx_want (int idx, int value = -1)
2796 CODE:
2797 if (0 < idx && idx < FT_NUM)
2798 {
2799 RETVAL = THIS->fx_want [idx];
2800 if (items > 2)
2801 THIS->fx_want [idx] = value;
2802 }
2803 else
2804 RETVAL = 0;
2805 OUTPUT:
2806 RETVAL
2807
2808MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2809
2810faceidx sound_find (utf8_string name)
2811
2812void sound_set (utf8_string str, faceidx face)
2813
2814# dire hack
2815void old_sound_index (int idx, faceidx face)
2816 CODE:
2817 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2818 old_sound_index [idx] = face;
2819
2820MODULE = cf PACKAGE = cf::face PREFIX = face_
2821
2822#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2823
2824faceidx face_find (utf8_string name, faceidx defidx = 0)
2825
2826faceidx alloc (utf8_string name)
2827 CODE:
2828{
2829 do
2830 {
2831 RETVAL = faces.size ();
2832 faces.resize (RETVAL + 1);
2833 }
2834 while (!RETVAL); // crude way to leave index 0
2835
2836 faces [RETVAL].name = name;
2837 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2838
2839 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2840 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2841}
2842 OUTPUT: RETVAL
2843
2844void set_type (faceidx idx, int value)
2845 ALIAS:
2846 set_type = 0
2847 set_visibility = 1
2848 set_magicmap = 2
2849 set_smooth = 3
2850 set_smoothlevel = 4
2851 CODE:
2852 faceinfo *f = face_info (idx); assert (f);
2853 switch (ix)
2854 {
2855 case 0: f->type = value; break;
2856 case 1: f->visibility = value; break;
2857 case 2: f->magicmap = value; break;
2858 case 3: f->smooth = value; break;
2859 case 4: f->smoothlevel = value; break;
2860 }
2861
2862void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2863 CODE:
2864{
2865 faceinfo *f = face_info (idx); assert (f);
2866 facedata *d = &(faceset ? f->data64 : f->data32);
2867 sv_to (data, d->data);
2868 STRLEN clen;
2869 char *cdata = SvPVbyte (chksum, clen);
2870 clen = min (CHKSUM_SIZE, clen);
2871
2872 if (memcmp (d->chksum, cdata, clen))
2873 {
2874 memcpy (d->chksum, cdata, clen);
2875
2876 // invalidate existing client face info
2877 for_all_clients (ns)
2878 if (ns->faceset == faceset)
2879 {
2880 ns->faces_sent [idx] = false;
2881 ns->force_newmap = true;
2882 }
2883 }
2884}
2885
2886int get_data_size (faceidx idx, int faceset = 0)
2887 CODE:
2888 facedata *d = face_data (idx, faceset);
2889 if (!d) XSRETURN_UNDEF;
2890 RETVAL = d->data.size ();
2891 OUTPUT:
2892 RETVAL
2893
2894SV *get_chksum (faceidx idx, int faceset = 0)
2895 CODE:
2896 facedata *d = face_data (idx, faceset);
2897 if (!d) XSRETURN_UNDEF;
2898 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2899 OUTPUT:
2900 RETVAL
2901
2902SV *get_data (faceidx idx, int faceset = 0)
2903 CODE:
2904 facedata *d = face_data (idx, faceset);
2905 if (!d) XSRETURN_UNDEF;
2906 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2907 OUTPUT:
2908 RETVAL
2909
2910void invalidate (faceidx idx)
2911 CODE:
2912 for_all_clients (ns)
2913 {
2914 ns->faces_sent [idx] = false;
2915 ns->force_newmap = true;
2916 }
2917
2918void invalidate_all ()
2919 CODE:
2920 for_all_clients (ns)
2921 {
2922 ns->faces_sent.reset ();
2923 ns->force_newmap = true;
2924 }
2925
2926MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2927
2928#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2929
2930animidx anim_find (utf8_string name)
2931 CODE:
2932 RETVAL = animation::find (name).number;
2933 OUTPUT: RETVAL
2934
2935animidx set (utf8_string name, SV *frames, int facings = 1)
2936 CODE:
2937{
2938 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2939 croak ("frames must be an arrayref");
2940
2941 AV *av = (AV *)SvRV (frames);
2942
2943 animation *anim = &animation::find (name);
2944 if (anim->number)
2945 {
2946 anim->resize (av_len (av) + 1);
2947 anim->facings = facings;
2948 }
2949 else
2950 anim = &animation::create (name, av_len (av) + 1, facings);
2951
2952 for (int i = 0; i < anim->num_animations; ++i)
2953 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2954}
2955 OUTPUT: RETVAL
2956
2957void invalidate_all ()
2958 CODE:
2959 for_all_clients (ns)
2960 ns->anims_sent.reset ();
2961
2962MODULE = cf PACKAGE = cf::object::freezer
2963
2964INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2965
2966SV *
2967new (char *klass)
2968 CODE:
2969 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_freezer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979MODULE = cf PACKAGE = cf::object::thawer
2980
2981INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2982
2983SV *
2984new_from_file (char *klass, octet_string path)
2985 CODE:
2986 object_thawer *f = new object_thawer (path);
2987 if (!*f)
2988 {
2989 delete f;
2990 XSRETURN_UNDEF;
2991 }
2992 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2993 OUTPUT: RETVAL
2994
2995void
2996DESTROY (SV *sv)
2997 CODE:
2998 object_thawer *self;
2999 sv_to (sv, self);
3000 delete self;
3001
3002void
3003extract_tags (object_thawer *self)
3004 PPCODE:
3005 while (self->kw != KW_EOF)
3006 {
3007 PUTBACK;
3008 coroapi::cede_to_tick ();
3009 SPAGAIN;
3010
3011 if (self->kw == KW_tag)
3012 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3013
3014 self->skip ();
3015 }
3016

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