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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.20 by root, Mon Aug 28 14:05:24 2006 UTC vs.
Revision 1.315 by root, Thu Jan 8 03:03:24 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
37#endif 104#endif
38 105
39#undef MODULEAPI 106#ifndef newSVpvn_utf8
40#ifdef WIN32 107static inline SV *
41#else 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
43#endif 120#endif
44 121
45#include <plugin_common.h> 122// helper cast function, returns super class * or 0
46#include <sounds.h> 123template<class super>
47#include <cstdarg> 124static super *
48#include <sproto.h> 125is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 126{
72 object* who; 127 //return dynamic_cast<super *>(at); // slower, safer
73 object* activator; 128 if (typeid (*at) == typeid (super))
74 object* third; 129 return static_cast<super *>(at);
75 object* event; 130 else
76 mapstruct* map; 131 return 0;
77 char message[1024]; 132}
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl;
87
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95#define PUSH_PV PUSHcfapi_va(STRING, const char *)
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97 133
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
100static SV * 327static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 329{
103 SV *sv; 330 SV *sv;
104 331
105 if (!ptr) 332 if (!ptr)
106 return &PL_sv_undef; 333 return newSV (0);
107 334
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 337}
111 338
112template<class attachable> 339static int
113SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
114newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
115{ 360{
116 if (!obj) 361 if (!obj)
117 return &PL_sv_undef; 362 return newSV (0);
118 363
119 if (!obj->self) 364 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
121 366
122 return newSVsv (static_cast<SV *>(obj->self)); 367 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 368 {
151 HV *hv = newHV (); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 370
155 SVptr_cache_set (ptr, sv); 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
157 378
158 return newSVsv (sv); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
159} 384}
160 385
161static void 386static void
162clearSVptr (SV *sv) 387clearSVptr (SV *sv)
163{ 388{
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181 406
182 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
183} 408}
184 409
185static long 410static long noinline
186SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
187{ 412{
188 if (SvOK (sv)) 413 if (SvOK (sv))
189 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
190 else 415 else
191 return 0; 416 return 0;
192} 417}
418
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); }
446
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452inline SV *to_sv (dynbuf * v)
453{
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
522inline void sv_to (SV *sv, UUID &v)
523{
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526}
527
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 529
194static SV * 530static SV *
195newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
196{ 532{
197 SV *sv; 533 SV *sv;
211 break; 547 break;
212 548
213 case DT_STRING: 549 case DT_STRING:
214 { 550 {
215 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 553 }
218 break; 554 break;
219 555
220 case DT_DATA: 556 case DT_DATA:
221 { 557 {
222 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
225 } 561 }
226 break; 562 break;
227 563
228 case DT_OBJECT: 564 case DT_OBJECT:
229 { 565 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 566 break;
234 567
235 case DT_MAP: 568 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 569 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 570 sv = to_sv (va_arg (ap, maptile *));
238 break; 571 break;
239 572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
240 case DT_PLAYER: 577 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 578 sv = to_sv (va_arg (ap, player *));
242 break; 579 break;
243 580
244 case DT_ARCH: 581 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 582 sv = to_sv (va_arg (ap, archetype *));
246 break; 583 break;
247 584
248 case DT_PARTY: 585 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 586 sv = to_sv (va_arg (ap, partylist *));
250 break; 587 break;
251 588
252 case DT_REGION: 589 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 590 sv = to_sv (va_arg (ap, region *));
254 break; 591 break;
255 592
256 default: 593 default:
257 assert (("unhandled type in newSVdt_va", 0)); 594 assert (("unhandled type in newSVdt_va", 0));
258 } 595 }
270 va_end (ap); 607 va_end (ap);
271 608
272 return sv; 609 return sv;
273} 610}
274 611
275static SV * 612// typemap support, mostly to avoid excessive inlining
276newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
277{ 616{
278 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
279 621
280 va_list ap; 622template<class object>
281 va_start (ap, type); 623static void noinline
282 624cf_obj_ornull_to (SV *arg, object *&var)
283 switch (type) 625{
626 if (SvOK (arg))
284 { 627 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 } 631 }
299 632 else
300 va_end (ap); 633 var = 0;
301
302 return sv;
303} 634}
304 635
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 637
307SV * 638SV *
308registry_of (attachable_base *ext) 639registry (attachable *ext)
309{ 640{
310 if (!ext->cb) 641 if (!ext->cb)
311 ext->cb = newAV (); 642 ext->cb = newAV ();
312 643
313 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
314} 645}
315 646
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328}
329
330void attachable_base::optimise ()
331{
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344}
345
346void
347object::instantiate_ ()
348{
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362}
363
364///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
365 648
366void reattach (data_type type, void *obj)
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384}
385
386template<class subclass>
387void reattach (attachable<subclass> *obj)
388{
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393}
394
395object_freezer::object_freezer (const char *filename)
396{
397 this->filename = (SV *)newSVpv (filename, 0);
398
399 char filename2 [4096];
400 snprintf (filename2, 4096, "%s~", filename);
401
402 fp = fopen (filename2, "w");
403
404 if (!fp)
405 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
406
407 av = (AV *)newAV ();
408}
409
410object_freezer::~object_freezer ()
411{
412 if (fp)
413 {
414 fclose (fp);
415
416 dSP;
417 ENTER;
418 SAVETMPS;
419 PUSHMARK (SP);
420 XPUSHs (sv_2mortal ((SV *)filename));
421 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
422 PUTBACK;
423 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
424 FREETMPS;
425 LEAVE;
426 }
427 else
428 SvREFCNT_dec ((SV *)filename);
429}
430
431void object_freezer::put (attachable_base *ext)
432{
433 ext->optimise ();
434
435 if (ext->self)
436 {
437 int idx = AvFILLp ((AV *)av) + 1;
438 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
439 fprintf (fp, "oid %d\n", idx);
440 }
441}
442
443object_thawer::object_thawer (FILE *fp, const char *filename)
444{
445 this->fp = fp;
446 av = 0;
447
448 if (!filename)
449 return;
450
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
456 PUTBACK;
457
458 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
459 {
460 SPAGAIN;
461 SV *sv = POPs;
462 if (SvROK (sv))
463 av = SvREFCNT_inc (SvRV (sv));
464 }
465
466 FREETMPS;
467 LEAVE;
468}
469
470void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
471{
472 if (!av || oid < 0) // this is actually an error of sorts
473 return;
474
475 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
476 ext->clear ();
477
478 SV **svp = av_fetch ((AV *)av, oid, 0);
479
480 if (!svp || !SvROK (*svp))
481 {
482 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
483 return;
484 }
485
486 ext->self = *svp; *svp = &PL_sv_undef;
487 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
488
489 reattach (type, obj);
490}
491
492object_thawer::~object_thawer ()
493{
494 if (av) SvREFCNT_dec ((AV *)av);
495}
496
497/////////////////////////////////////////////////////////////////////////////
498
499extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
500{
501 return 0;
502}
503
504static CommArray_s rtn_cmd;
505
506static int
507runPluginCommand (object *obj, char *params)
508{
509 dSP;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 3);
517 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
518 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
519
520 if (params)
521 PUSHs (sv_2mortal (newSVpv (params, 0)));
522
523 PUTBACK;
524 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
525 SPAGAIN;
526
527 if (SvTRUE (ERRSV))
528 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
529
530 int returnvalue = count > 0 ? POPi : -1;
531
532 PUTBACK;
533 FREETMPS;
534 LEAVE;
535
536 return returnvalue;
537}
538
539extern "C" void *cfperl_getPluginProperty (int *type, ...)
540{
541 va_list args;
542 char *propname;
543 int i;
544 va_start (args, type);
545 propname = va_arg (args, char *);
546 //printf ("Property name: %s\n", propname);
547
548 if (!strcmp (propname, "command?"))
549 {
550 if (!perl)
551 return NULL;
552
553 const char *cmdname = va_arg (args, const char *);
554 HV *hv = get_hv ("cf::COMMAND", 1);
555 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
556
557 va_end (args);
558
559 if (svp)
560 {
561 // this is totaly broken, should stash it into %COMMAND
562 rtn_cmd.name = cmdname;
563 rtn_cmd.time = SvNV (*svp);
564 rtn_cmd.func = runPluginCommand;
565
566 return &rtn_cmd;
567 }
568 }
569 else if (!strcmp (propname, "Identification"))
570 {
571 va_end (args);
572 return (void*) PLUGIN_NAME;
573 }
574 else if (!strcmp (propname, "FullName"))
575 {
576 va_end (args);
577 return (void*) PLUGIN_VERSION;
578 }
579 else
580 va_end (args);
581
582 return NULL;
583}
584
585extern "C" int cfperl_postInitPlugin ()
586{
587 int hooktype = 1;
588 int rtype = 0;
589
590 cf_init_plugin (gethook);
591
592 return 0;
593}
594
595extern "C" int cfperl_closePlugin ()
596{
597 return 0;
598}
599
600void 649void
601cfperl_init () 650cfperl_init ()
602{ 651{
603 char *argv[] = { 652 extern char **environ;
604 "",
605 "-e"
606 "BEGIN {"
607 " cf->bootstrap;"
608 " unshift @INC, cf::datadir ();"
609 "}"
610 ""
611 "use cf;"
612 };
613 653
654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
614 perl = perl_alloc (); 655 perl = perl_alloc ();
615 perl_construct (perl); 656 perl_construct (perl);
616 657
617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
618 659
619 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 660 const char *argv[] = {
661 settings.argv [0],
662 "-e0"
663 };
664
665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
620 { 667 {
621 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
622
623 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
624 //perl_destruct (perl);
625 //perl_free (perl);
626 //perl = 0;
627 //return;
628 } 670 }
629 671
630 obj_cache = newHV (); 672 eval_pv (
631} 673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
632 681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
633void cfperl_main () 690cfperl_main ()
634{ 691{
635 dSP; 692 dSP;
636 693
637 PUSHMARK (SP); 694 PUSHMARK (SP);
638 PUTBACK; 695 PUTBACK;
639 call_pv ("cf::main", G_DISCARD | G_VOID); 696 call_pv ("cf::main", G_DISCARD | G_VOID);
697}
698
699void
700attachable::instantiate ()
701{
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707}
708
709void
710attachable::reattach ()
711{
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
640} 715}
641 716
642static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
643# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
644# include "eventinc.h" 719# include "eventinc.h"
645# undef def 720# undef def
646}; 721};
647 722
648#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
649 724
650static void 725static void noinline
651gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
652{ 727{
653 // event must be in array 728 // event must be in array
654 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
655 { 730 {
675 } 750 }
676 } 751 }
677 } 752 }
678} 753}
679 754
755void
756attachable::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762}
763
764void
765global::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 ::gather_callbacks (callbacks, cb_global, event);
768}
769
770void
771object::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791}
792
793void
794archetype::gather_callbacks (AV *&callbacks, event_type event) const
795{
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798}
799
800void
801client::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805}
806
807void
808player::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812}
813
814void
815maptile::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819}
820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
871bool
680bool cfperl_invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
681{ 873{
682 data_type dt; 874 data_type dt;
683 va_list ap;
684 875
685 va_start (ap, event); 876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
686 881
687 AV *callbacks = 0; 882 AV *callbacks = 0;
688
689 object *op;
690 player *pl;
691 mapstruct *map;
692
693 // callback call ordering is:
694 // 1. per-object callback (NYI)
695 // 2. per-class object
696 // 2a. per-type callback
697 // 4. global callbacks
698
699 gather_callbacks (callbacks, cb_global, event); 883 gather_callbacks (callbacks, event);
700
701 switch (KLASS_OF (event))
702 {
703 case KLASS_GLOBAL:
704 break;
705
706 case KLASS_OBJECT:
707 dt = (data_type) va_arg (ap, int);
708 assert (("first argument must be of type object", dt == DT_OBJECT));
709 op = va_arg (ap, object *);
710
711 if (op->cb)
712 gather_callbacks (callbacks, (AV *)op->cb, event);
713
714 if (op->type)
715 {
716 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 if (op->type <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[op->type];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731 }
732
733 gather_callbacks (callbacks, cb_object, event);
734
735 break;
736
737 case KLASS_PLAYER:
738 dt = (data_type) va_arg (ap, int);
739 assert (("first argument must be of type player", dt == DT_PLAYER));
740 pl = va_arg (ap, player *);
741
742 if (pl->cb)
743 gather_callbacks (callbacks, (AV *)pl->cb, event);
744
745 gather_callbacks (callbacks, cb_player, event);
746 break;
747
748 case KLASS_MAP:
749 dt = (data_type) va_arg (ap, int);
750 assert (("first argument must be of type object", dt == DT_MAP));
751 map = va_arg (ap, mapstruct *);
752
753 if (map->cb)
754 gather_callbacks (callbacks, (AV *)map->cb, event);
755
756 gather_callbacks (callbacks, cb_map, event);
757 break;
758
759 default:
760 assert (("unsupported event klass in cfperl_invoke", 0));
761 }
762 884
763 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
764 if (!callbacks) 886 if (!callbacks)
765 return 0; 887 return 0;
766 888
767 dSP; 889 va_list ap;
768 ENTER; 890 va_start (ap, event);
769 SAVETMPS;
770 891
771 PUSHMARK (SP); 892 CALL_BEGIN (3);
772 EXTEND (SP, 3);
773
774 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
775 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
776 895
777 switch (KLASS_OF (event)) 896 //TODO: unhack
778 { 897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
779 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
780 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
781 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
782 } 901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
783 904
784 for (;;) 905 for (;;)
785 { 906 {
786 dt = (data_type) va_arg (ap, int); 907 dt = (data_type) va_arg (ap, int);
787 908
788 if (dt == DT_END) 909 if (dt == DT_END)
789 break; 910 break;
790
791 if (dt == DT_AV) 911 else if (dt == DT_AV)
792 { 912 {
793 AV *av = va_arg (ap, AV *); 913 AV *av = va_arg (ap, AV *);
794 914
795 for (int i = 0; i <= av_len (av); ++i) 915 for (int i = 0; i <= av_len (av); ++i)
796 XPUSHs (*av_fetch (av, i, 1)); 916 XPUSHs (*av_fetch (av, i, 1));
799 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
800 } 920 }
801 921
802 va_end (ap); 922 va_end (ap);
803 923
804 PUTBACK; 924 CALL_CALL ("cf::do_invoke", G_SCALAR);
805 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
806 SPAGAIN;
807
808 count = count > 0 ? POPi : 0; 925 count = count > 0 ? POPi : 0;
809 926
810 FREETMPS; 927 CALL_END;
811 LEAVE;
812 928
813 return count; 929 return count;
814} 930}
815 931
816SV * 932SV *
817cfperl_result (int idx) 933cfperl_result (int idx)
818{ 934{
819 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
820 if (!av) 936 if (!av)
821 return &PL_sv_undef; 937 return &PL_sv_undef;
822 938
823 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
824 if (!sv) 940 if (!sv)
831cfperl_result_INT (int idx) 947cfperl_result_INT (int idx)
832{ 948{
833 return SvIV (cfperl_result (idx)); 949 return SvIV (cfperl_result (idx));
834} 950}
835 951
952double
953cfperl_result_DOUBLE (int idx)
954{
955 return SvNV (cfperl_result (idx));
956}
957
958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
981cfperl_emergency_save ()
982{
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, object *activator, int state)
1036{
1037 CALL_BEGIN (3);
1038 CALL_ARG (ob);
1039 CALL_ARG (activator);
1040 CALL_ARG (state);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
1075}
1076
1077maptile *
1078maptile::find_sync (const char *path, maptile *origin)
1079{
1080 CALL_BEGIN (2);
1081 CALL_ARG (path);
1082 CALL_ARG (origin);
1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1084
1085 maptile *retval = 0;
1086 if (count) sv_to (POPs, retval);
1087
1088 CALL_END;
1089
1090 return retval;
1091}
1092
1093maptile *
1094maptile::find_async (const char *path, maptile *origin, bool load)
1095{
1096 CALL_BEGIN (3);
1097 CALL_ARG (path);
1098 CALL_ARG (origin);
1099 CALL_ARG (load);
1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
1101
1102 maptile *retval = 0;
1103 if (count) sv_to (POPs, retval);
1104
1105 CALL_END;
1106
1107 return retval;
1108}
1109
1110void
1111maptile::do_load_sync ()
1112{
1113 CALL_BEGIN (1);
1114 CALL_ARG (this);
1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1116 CALL_END;
1117}
1118
1119void
1120object::enter_exit (object *exit)
1121{
1122 if (type != PLAYER)
1123 return;
1124
1125 CALL_BEGIN (2);
1126 CALL_ARG (this);
1127 CALL_ARG (exit);
1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1129 CALL_END;
1130}
1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
1192/////////////////////////////////////////////////////////////////////////////
1193
1194struct EVAPI *evapi::GEVAPI;
1195struct CoroAPI *coroapi::GCoroAPI;
1196
1197void
1198coroapi::do_cede_to_tick ()
1199{
1200 cede_pending = 0;
1201 cede ();
1202}
1203
1204void
1205coroapi::wait_for_tick ()
1206{
1207 CALL_BEGIN (0);
1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1209 CALL_END;
1210}
1211
1212void
1213coroapi::wait_for_tick_begin ()
1214{
1215 CALL_BEGIN (0);
1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1217 CALL_END;
1218}
1219
1220void
1221iow::poll (int events)
1222{
1223 if (events != this->events)
1224 {
1225 int active = ev_is_active ((ev_io *)this);
1226 if (active) stop ();
1227 ev_io_set ((ev_io *)this, fd, events);
1228 if (active) start ();
1229 }
1230}
1231
1232static void
1233_connect_to_perl ()
1234{
1235 stash_cf = gv_stashpv ("cf", 1);
1236
1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1247
1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1252
1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1255 cb_object = get_av ("cf::CB_OBJECT", 1);
1256 cb_player = get_av ("cf::CB_PLAYER", 1);
1257 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 cb_type = get_av ("cf::CB_TYPE" , 1);
1259 cb_map = get_av ("cf::CB_MAP" , 1);
1260}
1261
836MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
837 1263
838BOOT: 1264BOOT:
839{ 1265{
840 HV *stash = gv_stashpv ("cf", 1); 1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
1269 _connect_to_perl ();
1270
1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
841 1281
842 static const struct { 1282 static const struct {
843 const char *name; 1283 const char *name;
844 IV iv; 1284 IV iv;
845 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
846# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
847 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
848 const_iv (llevInfo) 1288 const_iv (logBacktrace)
849 const_iv (llevDebug) 1289
850 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
851 1293
852 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
853 const_iv (PLAYER)
854 const_iv (TRANSPORT)
855 const_iv (ROD)
856 const_iv (TREASURE)
857 const_iv (POTION)
858 const_iv (FOOD)
859 const_iv (POISON)
860 const_iv (BOOK)
861 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
862 const_iv (LIGHTNING) 1296
863 const_iv (ARROW)
864 const_iv (BOW)
865 const_iv (WEAPON)
866 const_iv (ARMOUR)
867 const_iv (PEDESTAL)
868 const_iv (ALTAR)
869 const_iv (LOCKED_DOOR)
870 const_iv (SPECIAL_KEY)
871 const_iv (MAP)
872 const_iv (DOOR)
873 const_iv (KEY)
874 const_iv (TIMED_GATE)
875 const_iv (TRIGGER)
876 const_iv (GRIMREAPER)
877 const_iv (MAGIC_EAR)
878 const_iv (TRIGGER_BUTTON)
879 const_iv (TRIGGER_ALTAR)
880 const_iv (TRIGGER_PEDESTAL)
881 const_iv (SHIELD)
882 const_iv (HELMET)
883 const_iv (HORN)
884 const_iv (MONEY)
885 const_iv (CLASS)
886 const_iv (GRAVESTONE)
887 const_iv (AMULET)
888 const_iv (PLAYERMOVER)
889 const_iv (TELEPORTER)
890 const_iv (CREATOR)
891 const_iv (SKILL)
892 const_iv (EXPERIENCE)
893 const_iv (EARTHWALL)
894 const_iv (GOLEM)
895 const_iv (THROWN_OBJ)
896 const_iv (BLINDNESS)
897 const_iv (GOD)
898 const_iv (DETECTOR)
899 const_iv (TRIGGER_MARKER)
900 const_iv (DEAD_OBJECT)
901 const_iv (DRINK)
902 const_iv (MARKER)
903 const_iv (HOLY_ALTAR)
904 const_iv (PLAYER_CHANGER)
905 const_iv (BATTLEGROUND)
906 const_iv (PEACEMAKER)
907 const_iv (GEM)
908 const_iv (FIREWALL)
909 const_iv (ANVIL)
910 const_iv (CHECK_INV)
911 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
912 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
913 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
914 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
915 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
916 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
917 const_iv (FLOOR)
918 const_iv (FLESH)
919 const_iv (INORGANIC)
920 const_iv (SKILL_TOOL)
921 const_iv (LIGHTER)
922 const_iv (TRAP_PART)
923 const_iv (WALL)
924 const_iv (LIGHT_SOURCE)
925 const_iv (MISC_OBJECT)
926 const_iv (MONSTER)
927 const_iv (SPAWN_GENERATOR)
928 const_iv (LAMP)
929 const_iv (DUPLICATOR)
930 const_iv (TOOL)
931 const_iv (SPELLBOOK)
932 const_iv (BUILDFAC)
933 const_iv (CLOAK)
934 const_iv (SPINNER)
935 const_iv (GATE)
936 const_iv (BUTTON)
937 const_iv (CF_HANDLE)
938 const_iv (HOLE)
939 const_iv (TRAPDOOR)
940 const_iv (SIGN)
941 const_iv (BOOTS)
942 const_iv (GLOVES)
943 const_iv (SPELL)
944 const_iv (SPELL_EFFECT)
945 const_iv (CONVERTER)
946 const_iv (BRACERS)
947 const_iv (POISONING)
948 const_iv (SAVEBED)
949 const_iv (POISONCLOUD)
950 const_iv (FIREHOLES)
951 const_iv (WAND)
952 const_iv (SCROLL)
953 const_iv (DIRECTOR)
954 const_iv (GIRDLE)
955 const_iv (FORCE)
956 const_iv (POTION_EFFECT)
957 const_iv (EVENT_CONNECTOR)
958 const_iv (CLOSE_CON)
959 const_iv (CONTAINER)
960 const_iv (ARMOUR_IMPROVER)
961 const_iv (WEAPON_IMPROVER)
962 const_iv (SKILLSCROLL)
963 const_iv (DEEP_SWAMP)
964 const_iv (IDENTIFY_ALTAR)
965 const_iv (MENU)
966 const_iv (RUNE)
967 const_iv (TRAP)
968 const_iv (POWER_CRYSTAL)
969 const_iv (CORPSE)
970 const_iv (DISEASE)
971 const_iv (SYMPTOM)
972 const_iv (BUILDER)
973 const_iv (MATERIAL)
974 const_iv (ITEM_TRANSFORMER)
975 const_iv (QUEST)
976 1303
977 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
978 1333
979 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
980 const_iv (ST_BD_REMOVE)
981 1335
982 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
983 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
984 const_iv (ST_MAT_ITEM)
985 1338
986 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
987 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
988 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
989 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
990 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
991 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
992 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
993 const_iv (AT_DRAIN)
994 const_iv (AT_WEAPONMAGIC)
995 const_iv (AT_GHOSTHIT)
996 const_iv (AT_POISON)
997 const_iv (AT_SLOW)
998 const_iv (AT_PARALYZE)
999 const_iv (AT_TURN_UNDEAD)
1000 const_iv (AT_FEAR)
1001 const_iv (AT_CANCELLATION)
1002 const_iv (AT_DEPLETE)
1003 const_iv (AT_DEATH)
1004 const_iv (AT_CHAOS)
1005 const_iv (AT_COUNTERSPELL)
1006 const_iv (AT_GODPOWER)
1007 const_iv (AT_HOLYWORD)
1008 const_iv (AT_BLIND)
1009 const_iv (AT_INTERNAL)
1010 const_iv (AT_LIFE_STEALING)
1011 const_iv (AT_DISEASE)
1012 1346
1013 const_iv (QUEST_IN_PROGRESS) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1014 const_iv (QUEST_DONE_QUEST) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1015 const_iv (QUEST_DONE_TASK)
1016 const_iv (QUEST_START_QUEST)
1017 const_iv (QUEST_END_QUEST)
1018 const_iv (QUEST_START_TASK)
1019 const_iv (QUEST_END_TASK)
1020 const_iv (QUEST_OVERRIDE)
1021 const_iv (QUEST_ON_ACTIVATE)
1022
1023 const_iv (WEAP_HIT)
1024 const_iv (WEAP_SLASH)
1025 const_iv (WEAP_PIERCE)
1026 const_iv (WEAP_CLEAVE)
1027 const_iv (WEAP_SLICE)
1028 const_iv (WEAP_STAB)
1029 const_iv (WEAP_WHIP)
1030 const_iv (WEAP_CRUSH)
1031 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1032 1350
1033 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1034 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1035 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1036 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1037 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1038 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1039 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1040 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1041 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1042 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1043 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1044 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1045 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1046 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1047 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1048 const_iv (FLAG_TREASURE) 1403 const_iv (SP_MAGIC_MAPPING)
1049 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1050 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1051 const_iv (FLAG_CAN_ROLL)
1052 const_iv (FLAG_OVERLAY_FLOOR)
1053 const_iv (FLAG_IS_TURNABLE)
1054 const_iv (FLAG_IS_USED_UP)
1055 const_iv (FLAG_IDENTIFIED)
1056 const_iv (FLAG_REFLECTING)
1057 const_iv (FLAG_CHANGING)
1058 const_iv (FLAG_SPLITTING)
1059 const_iv (FLAG_HITBACK)
1060 const_iv (FLAG_STARTEQUIP)
1061 const_iv (FLAG_BLOCKSVIEW)
1062 const_iv (FLAG_UNDEAD)
1063 const_iv (FLAG_SCARED)
1064 const_iv (FLAG_UNAGGRESSIVE)
1065 const_iv (FLAG_REFL_MISSILE)
1066 const_iv (FLAG_REFL_SPELL)
1067 const_iv (FLAG_NO_MAGIC)
1068 const_iv (FLAG_NO_FIX_PLAYER)
1069 const_iv (FLAG_IS_LIGHTABLE)
1070 const_iv (FLAG_TEAR_DOWN)
1071 const_iv (FLAG_RUN_AWAY)
1072 const_iv (FLAG_PICK_UP)
1073 const_iv (FLAG_UNIQUE)
1074 const_iv (FLAG_NO_DROP)
1075 const_iv (FLAG_WIZCAST)
1076 const_iv (FLAG_CAST_SPELL)
1077 const_iv (FLAG_USE_SCROLL)
1078 const_iv (FLAG_USE_RANGE)
1079 const_iv (FLAG_USE_BOW)
1080 const_iv (FLAG_USE_ARMOUR)
1081 const_iv (FLAG_USE_WEAPON)
1082 const_iv (FLAG_USE_RING)
1083 const_iv (FLAG_READY_RANGE)
1084 const_iv (FLAG_READY_BOW)
1085 const_iv (FLAG_XRAYS)
1086 const_iv (FLAG_NO_APPLY)
1087 const_iv (FLAG_IS_FLOOR)
1088 const_iv (FLAG_LIFESAVE)
1089 const_iv (FLAG_NO_STRENGTH)
1090 const_iv (FLAG_SLEEP)
1091 const_iv (FLAG_STAND_STILL)
1092 const_iv (FLAG_RANDOM_MOVE)
1093 const_iv (FLAG_ONLY_ATTACK)
1094 const_iv (FLAG_CONFUSED)
1095 const_iv (FLAG_STEALTH)
1096 const_iv (FLAG_WIZPASS)
1097 const_iv (FLAG_IS_LINKED)
1098 const_iv (FLAG_CURSED)
1099 const_iv (FLAG_DAMNED)
1100 const_iv (FLAG_SEE_ANYWHERE)
1101 const_iv (FLAG_KNOWN_MAGICAL)
1102 const_iv (FLAG_KNOWN_CURSED)
1103 const_iv (FLAG_CAN_USE_SKILL)
1104 const_iv (FLAG_BEEN_APPLIED)
1105 const_iv (FLAG_READY_SCROLL)
1106 const_iv (FLAG_USE_ROD)
1107 const_iv (FLAG_USE_HORN)
1108 const_iv (FLAG_MAKE_INVIS)
1109 const_iv (FLAG_INV_LOCKED)
1110 const_iv (FLAG_IS_WOODED)
1111 const_iv (FLAG_IS_HILLY)
1112 const_iv (FLAG_READY_SKILL)
1113 const_iv (FLAG_READY_WEAPON)
1114 const_iv (FLAG_NO_SKILL_IDENT)
1115 const_iv (FLAG_BLIND)
1116 const_iv (FLAG_SEE_IN_DARK)
1117 const_iv (FLAG_IS_CAULDRON)
1118 const_iv (FLAG_NO_STEAL)
1119 const_iv (FLAG_ONE_HIT)
1120 const_iv (FLAG_CLIENT_SENT)
1121 const_iv (FLAG_BERSERK)
1122 const_iv (FLAG_NEUTRAL)
1123 const_iv (FLAG_NO_ATTACK)
1124 const_iv (FLAG_NO_DAMAGE)
1125 const_iv (FLAG_OBJ_ORIGINAL)
1126 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1127 const_iv (FLAG_ACTIVATE_ON_PUSH)
1128 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1129 const_iv (FLAG_IS_WATER)
1130 const_iv (FLAG_CONTENT_ON_GEN)
1131 const_iv (FLAG_IS_A_TEMPLATE)
1132 const_iv (FLAG_IS_BUILDABLE)
1133 const_iv (FLAG_AFK)
1134
1135 const_iv (NDI_BLACK)
1136 const_iv (NDI_WHITE)
1137 const_iv (NDI_NAVY)
1138 const_iv (NDI_RED) 1409 const_iv (SP_PROBE)
1139 const_iv (NDI_ORANGE) 1410 const_iv (SP_HEALING)
1411 const_iv (SP_CREATE_FOOD)
1412 const_iv (SP_EARTH_TO_DUST)
1413 const_iv (SP_CHANGE_ABILITY)
1140 const_iv (NDI_BLUE) 1414 const_iv (SP_BLESS)
1141 const_iv (NDI_DK_ORANGE)
1142 const_iv (NDI_GREEN)
1143 const_iv (NDI_LT_GREEN)
1144 const_iv (NDI_GREY)
1145 const_iv (NDI_BROWN)
1146 const_iv (NDI_GOLD)
1147 const_iv (NDI_TAN)
1148 const_iv (NDI_MAX_COLOR)
1149 const_iv (NDI_COLOR_MASK)
1150 const_iv (NDI_UNIQUE)
1151 const_iv (NDI_ALL)
1152
1153 const_iv (F_APPLIED)
1154 const_iv (F_LOCATION)
1155 const_iv (F_UNPAID)
1156 const_iv (F_MAGIC)
1157 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1158 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1159 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1160 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1161 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1162 1442
1163 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1164 const_iv (F_SHOP)
1165 const_iv (F_SELL)
1166 1444
1167 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1168 const_iv (P_NO_MAGIC) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1169 const_iv (P_IS_ALIVE)
1170 const_iv (P_NO_CLERIC)
1171 const_iv (P_NEED_UPDATE)
1172 const_iv (P_NO_ERROR)
1173 const_iv (P_OUT_OF_MAP)
1174 const_iv (P_NEW_MAP)
1175 1447
1176 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1177 const_iv (UP_OBJ_REMOVE)
1178 const_iv (UP_OBJ_CHANGE)
1179 const_iv (UP_OBJ_FACE)
1180 1449
1181 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1182 const_iv (INS_ABOVE_FLOOR_ONLY)
1183 const_iv (INS_NO_WALK_ON)
1184 const_iv (INS_ON_TOP)
1185 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1186 const_iv (INS_MAP_LOAD)
1187 1452
1188 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1189 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1190 const_iv (WILL_APPLY_EARTHWALL)
1191 const_iv (WILL_APPLY_DOOR)
1192 const_iv (WILL_APPLY_FOOD)
1193 1455
1194 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1195 const_iv (SAVE_DIR_MODE)
1196 1457
1197 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1198 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1199 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1200 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1201 const_iv (M_WOOD)
1202 const_iv (M_ORGANIC)
1203 const_iv (M_STONE)
1204 const_iv (M_CLOTH)
1205 const_iv (M_ADAMANT)
1206 const_iv (M_LIQUID)
1207 const_iv (M_SOFT_METAL)
1208 const_iv (M_BONE)
1209 const_iv (M_ICE)
1210 const_iv (M_SPECIAL)
1211 1462
1212 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1213 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1214 const_iv (SK_EXP_NONE)
1215 const_iv (SK_SUBTRACT_SKILL_EXP)
1216 1465
1217 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1218 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1219 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1220 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1221 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1222 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1223 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1224 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1225 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1226 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1227 const_iv (SK_DET_MAGIC)
1228 const_iv (SK_ORATORY)
1229 const_iv (SK_SINGING)
1230 const_iv (SK_DET_CURSE)
1231 const_iv (SK_FIND_TRAPS)
1232 const_iv (SK_MEDITATION)
1233 const_iv (SK_PUNCHING)
1234 const_iv (SK_FLAME_TOUCH)
1235 const_iv (SK_KARATE)
1236 const_iv (SK_CLIMBING)
1237 const_iv (SK_WOODSMAN)
1238 const_iv (SK_INSCRIPTION)
1239 const_iv (SK_ONE_HANDED_WEAPON)
1240 const_iv (SK_MISSILE_WEAPON)
1241 const_iv (SK_THROWING)
1242 const_iv (SK_USE_MAGIC_ITEM)
1243 const_iv (SK_DISARM_TRAPS)
1244 const_iv (SK_SET_TRAP)
1245 const_iv (SK_THAUMATURGY)
1246 const_iv (SK_PRAYING)
1247 const_iv (SK_CLAWING)
1248 const_iv (SK_LEVITATION)
1249 const_iv (SK_SUMMONING)
1250 const_iv (SK_PYROMANCY)
1251 const_iv (SK_EVOCATION)
1252 const_iv (SK_SORCERY)
1253 const_iv (SK_TWO_HANDED_WEAPON)
1254 const_iv (SK_SPARK_TOUCH)
1255 const_iv (SK_SHIVER)
1256 const_iv (SK_ACID_SPLASH)
1257 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1258 1477
1259 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1260 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1261 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1262 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1263 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1264 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1265 const_iv (SOUND_PUSH_PLAYER)
1266 const_iv (SOUND_PLAYER_HITS1)
1267 const_iv (SOUND_PLAYER_HITS2)
1268 const_iv (SOUND_PLAYER_HITS3)
1269 const_iv (SOUND_PLAYER_HITS4)
1270 const_iv (SOUND_PLAYER_IS_HIT1)
1271 const_iv (SOUND_PLAYER_IS_HIT2)
1272 const_iv (SOUND_PLAYER_IS_HIT3)
1273 const_iv (SOUND_PLAYER_KILLS)
1274 const_iv (SOUND_PET_IS_KILLED)
1275 const_iv (SOUND_PLAYER_DIES)
1276 const_iv (SOUND_OB_EVAPORATE)
1277 const_iv (SOUND_OB_EXPLODE)
1278 const_iv (SOUND_CLOCK)
1279 const_iv (SOUND_TURN_HANDLE)
1280 const_iv (SOUND_FALL_HOLE)
1281 const_iv (SOUND_DRINK_POISON)
1282 const_iv (SOUND_CAST_SPELL_0)
1283 1484
1284 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1285 const_iv (PREFER_HIGH)
1286 1486
1287 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1288 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1289 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1290 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1291 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1292 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1293 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1294 const_iv (ATNR_DRAIN)
1295 const_iv (ATNR_WEAPONMAGIC)
1296 const_iv (ATNR_GHOSTHIT)
1297 const_iv (ATNR_POISON)
1298 const_iv (ATNR_SLOW)
1299 const_iv (ATNR_PARALYZE)
1300 const_iv (ATNR_TURN_UNDEAD)
1301 const_iv (ATNR_FEAR)
1302 const_iv (ATNR_CANCELLATION)
1303 const_iv (ATNR_DEPLETE)
1304 const_iv (ATNR_DEATH)
1305 const_iv (ATNR_CHAOS)
1306 const_iv (ATNR_COUNTERSPELL)
1307 const_iv (ATNR_GODPOWER)
1308 const_iv (ATNR_HOLYWORD)
1309 const_iv (ATNR_BLIND)
1310 const_iv (ATNR_INTERNAL)
1311 const_iv (ATNR_LIFE_STEALING)
1312 const_iv (ATNR_DISEASE)
1313 1494
1314 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1315 const_iv (MAP_PLAYER_UNIQUE)
1316 const_iv (MAP_BLOCK)
1317 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1318 const_iv (MAP_OVERLAY)
1319 1497
1320 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1321 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1322 const_iv (MAP_LOADING)
1323 const_iv (MAP_SAVING)
1324 1500
1325 const_iv (KLASS_GLOBAL) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1326 const_iv (KLASS_OBJECT) 1502
1327 const_iv (KLASS_PLAYER) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1328 const_iv (KLASS_MAP) 1504
1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1506
1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1508
1509 // random map generator
1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1512
1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1516
1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519
1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1329 }; 1525 };
1330 1526
1331 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1332 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1333 1529
1334 static const struct { 1530 static const struct {
1335 const char *name; 1531 const char *name;
1336 int skip; 1532 int skip;
1337 IV klass; 1533 IV klass;
1348 { 1544 {
1349 AV *event = newAV (); 1545 AV *event = newAV ();
1350 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1546 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1351 av_push (event, newSViv (eiv->klass)); 1547 av_push (event, newSViv (eiv->klass));
1352 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1353 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1354 } 1550 }
1355
1356 static const struct {
1357 int dtype;
1358 const char *name;
1359 IV idx;
1360 } *cprop, prop_table[] = {
1361# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1362 prop (CFAPI_INT, MAP_PROP_FLAGS)
1363 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1364 prop (CFAPI_STRING, MAP_PROP_PATH)
1365 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1366 prop (CFAPI_STRING, MAP_PROP_NAME)
1367 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1368 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1369 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1370 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1371 prop (CFAPI_INT, MAP_PROP_WIDTH)
1372 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1373 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1374 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1375 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1376 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1377 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1378 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1379 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1380 prop (CFAPI_INT, MAP_PROP_SKY)
1381 prop (CFAPI_INT, MAP_PROP_WPARTX)
1382 prop (CFAPI_INT, MAP_PROP_WPARTY)
1383 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1384 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1385 prop (CFAPI_PREGION, MAP_PROP_REGION)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1391 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1392 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1393 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1394 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1395 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1396 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1397 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1398 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1399 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1400 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1401 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1402 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1403 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1404 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1405 prop (CFAPI_INT, OBJECT_PROP_X)
1406 prop (CFAPI_INT, OBJECT_PROP_Y)
1407 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1408 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1409 prop (CFAPI_INT, OBJECT_PROP_NROF)
1410 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1411 prop (CFAPI_INT, OBJECT_PROP_FACING)
1412 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1414 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1415 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1416 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1417 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1418 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1419 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1421 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1422 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1423 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1425 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1426 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1427 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1428 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1429 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1430 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1431 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1432 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1433 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1434 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1435 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1436 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1440 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1442 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1443 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1444 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1445 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1446 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1447 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1448 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1449 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1451 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1452 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1453 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1454 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1457 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1458 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1459 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1460 prop (CFAPI_INT, OBJECT_PROP_STR)
1461 prop (CFAPI_INT, OBJECT_PROP_DEX)
1462 prop (CFAPI_INT, OBJECT_PROP_CON)
1463 prop (CFAPI_INT, OBJECT_PROP_WIS)
1464 prop (CFAPI_INT, OBJECT_PROP_INT)
1465 prop (CFAPI_INT, OBJECT_PROP_POW)
1466 prop (CFAPI_INT, OBJECT_PROP_CHA)
1467 prop (CFAPI_INT, OBJECT_PROP_WC)
1468 prop (CFAPI_INT, OBJECT_PROP_AC)
1469 prop (CFAPI_INT, OBJECT_PROP_HP)
1470 prop (CFAPI_INT, OBJECT_PROP_SP)
1471 prop (CFAPI_INT, OBJECT_PROP_GP)
1472 prop (CFAPI_INT, OBJECT_PROP_FP)
1473 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1474 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1475 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1476 prop (CFAPI_INT, OBJECT_PROP_DAM)
1477 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1478 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1479 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1480 prop (CFAPI_INT, OBJECT_PROP_FACE)
1481 };
1482
1483 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1484 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1485
1486 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1487 {
1488 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1489 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1490 }
1491
1492 //I_EVENT_API (PACKAGE);
1493} 1551}
1494 1552
1495void _reload_1 () 1553void _gv_clear (SV *gv)
1496 CODE: 1554 CODE:
1497 cb_global = get_av ("cf::CB_GLOBAL", 1); 1555 assert (SvTYPE (gv) == SVt_PVGV);
1498 cb_object = get_av ("cf::CB_OBJECT", 1); 1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1499 cb_player = get_av ("cf::CB_PLAYER", 1); 1557 f (GvGP (gv)->gp_form);
1500 cb_type = get_av ("cf::CB_TYPE" , 1); 1558 f (GvGP (gv)->gp_io);
1501 cb_map = get_av ("cf::CB_MAP" , 1); 1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1502 1566
1503void _reload_2 () 1567void _connect_to_perl ()
1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1572void _global_reattach ()
1504 CODE: 1573 CODE:
1505{ 1574{
1506 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1507 for (player *pl = first_player; pl; pl = pl->next) 1576 for_all_clients (ns)
1508 reattach (pl); 1577 ns->reattach ();
1509 1578
1510 for (mapstruct *map = first_map; map; map = map->next) 1579 for_all_objects (op)
1511 reattach (map);
1512
1513 for (object *op = objects; op; op = op->next)
1514 reattach (op); 1580 op->reattach ();
1581}
1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1515} 1696}
1516 1697
1517NV floor (NV x) 1698NV floor (NV x)
1518 1699
1519NV ceil (NV x) 1700NV ceil (NV x)
1520 1701
1521void server_tick () 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1705 CODE:
1706{
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715}
1716 OUTPUT:
1717 RETVAL
1522 1718
1719NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1523void 1737void
1524LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1525 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1526 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1527 1744
1528char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1529 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1530 1747
1531char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1532 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1533 1750
1534const char *
1535get_maps_directory (char *path)
1536 PROTOTYPE: $
1537 ALIAS: maps_directory = 0
1538 CODE:
1539 RETVAL = create_pathname (path);
1540 OUTPUT: RETVAL
1541
1542void 1751void
1543sub_generation_inc () 1752sub_generation_inc ()
1544 CODE: 1753 CODE:
1545 PL_sub_generation++; 1754 PL_sub_generation++;
1546 1755
1547char * 1756const_octet_string
1548mapdir () 1757mapdir ()
1549 PROTOTYPE: 1758 PROTOTYPE:
1550 ALIAS: 1759 ALIAS:
1551 mapdir = 0 1760 mapdir = 0
1552 uniquedir = 1 1761 uniquedir = 1
1566 case 5: RETVAL = settings.playerdir; break; 1775 case 5: RETVAL = settings.playerdir; break;
1567 case 6: RETVAL = settings.datadir ; break; 1776 case 6: RETVAL = settings.datadir ; break;
1568 } 1777 }
1569 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1570 1779
1780void abort ()
1781
1782void reset_signals ()
1783
1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1786void cleanup (const_octet_string cause, bool make_core = false)
1787
1788void emergency_save ()
1789
1790void _exit (int status = EXIT_SUCCESS)
1791
1792#if _POSIX_MEMLOCK
1793
1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1802
1803int munlockall ()
1804
1805#endif
1806
1571int 1807int
1572cf_find_animation (char *text) 1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1836int find_animation (utf8_string text)
1573 PROTOTYPE: $ 1837 PROTOTYPE: $
1574 1838
1575int random_roll(int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1576 1840
1577const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1578
1579int invoke (int event, ...)
1580 CODE:
1581 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1582 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1583 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1584 OUTPUT: RETVAL
1585 1842
1586int 1843int
1587exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1588 CODE: 1845 CODE:
1589{ 1846{
1620 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1621 else 1878 else
1622 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1623 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1624 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1930MODULE = cf PACKAGE = cf::attachable
1931
1932int
1933valid (SV *obj)
1934 CODE:
1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1936 OUTPUT:
1937 RETVAL
1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1957
1958MODULE = cf PACKAGE = cf::global
1959
1960int invoke (SV *klass, int event, ...)
1961 CODE:
1962 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1964 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1966 OUTPUT: RETVAL
1967
1625MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1626 1969
1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1971
1627int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1628 CODE: 1973 CODE:
1629 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1630 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1631 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1976 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1632 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1633 1979
1634SV *registry (object *op) 1980SV *registry (object *op)
1981
1982int objects_size ()
1635 CODE: 1983 CODE:
1636 RETVAL = registry_of (op); 1984 RETVAL = objects.size ();
1637 OUTPUT: 1985 OUTPUT: RETVAL
1986
1987object *objects (U32 index)
1988 CODE:
1989 RETVAL = index < objects.size () ? objects [index] : 0;
1990 OUTPUT: RETVAL
1991
1992int actives_size ()
1993 CODE:
1994 RETVAL = actives.size ();
1995 OUTPUT: RETVAL
1996
1997object *actives (U32 index)
1998 CODE:
1999 RETVAL = index < actives.size () ? actives [index] : 0;
2000 OUTPUT: RETVAL
2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
1638 RETVAL 2022 RETVAL
1639 2023
1640SV *
1641get_property (object *obj, int type, int idx)
1642 CODE:
1643 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1644 OUTPUT: RETVAL
1645
1646SV *
1647set_property (object *obj, int type, int idx, SV *newval)
1648 CODE:
1649 switch (type)
1650 {
1651 case CFAPI_INT:
1652 cf_object_set_int_property (obj, idx, SvIV (newval));
1653 break;
1654 case CFAPI_LONG:
1655 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1656 break;
1657 case CFAPI_DOUBLE:
1658 {
1659 int unused_type;
1660 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1661 }
1662 break;
1663 case CFAPI_STRING:
1664 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1665 break;
1666 case CFAPI_POBJECT:
1667 {
1668 int unused_type;
1669 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1670 }
1671 break;
1672 default:
1673 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1674 }
1675
1676# missing properties 2024# missing properties
1677 2025
1678void 2026object *head (object *op)
1679set_attacktype (object *obj, U32 attacktype) 2027 PROTOTYPE: $
1680 CODE: 2028 CODE:
1681 obj->attacktype = attacktype; 2029 RETVAL = op->head_ ();
1682
1683U32
1684get_attacktype (object *obj)
1685 ALIAS:
1686 attacktype = 0
1687 CODE:
1688 RETVAL = obj->attacktype;
1689 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1690
1691# missing in plug-in api, of course
1692void
1693set_food (object *obj, int food)
1694 CODE:
1695 obj->stats.food = food;
1696
1697int
1698get_food (object *obj)
1699 ALIAS:
1700 food = 0
1701 CODE:
1702 RETVAL = obj->stats.food;
1703 OUTPUT: RETVAL
1704 2031
1705void 2032void
1706inv (object *obj) 2033inv (object *obj)
1707 PROTOTYPE: $ 2034 PROTOTYPE: $
1708 PPCODE: 2035 PPCODE:
1709{ 2036{
1710 object *o;
1711 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1712 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1713} 2039}
1714 2040
1715int cf_object_get_resistance (object *op, int rtype) 2041void
1716 ALIAS: resistance = 0 2042set_animation (object *op, int idx)
2043 CODE:
2044 SET_ANIMATION (op, idx);
1717 2045
1718int cf_object_get_flag (object *op, int flag) 2046int
1719 ALIAS: flag = 0 2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
1720 2051
1721void cf_object_set_flag (object *op, int flag, int value) 2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
1722 2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
2071object *find_best_object_match (object *op, utf8_string match)
2072
2073object *find_marked_object (object *op)
2074
1723int need_identify (const object *obj); 2075int need_identify (object *obj);
1724 2076
1725int apply_shop_mat (object *shop_mat, object *op); 2077int apply_shop_mat (object *shop_mat, object *op);
1726 2078
1727void cf_object_move (object *op, int dir, object *originator = op) 2079int move (object *op, int dir, object *originator = op)
2080 CODE:
2081 RETVAL = move_ob (op, dir, originator);
2082 OUTPUT:
2083 RETVAL
1728 2084
1729void cf_object_apply (object *op, object *author, int flags = 0) 2085void apply (object *applier, object *applied, int flags = 0)
2086 CODE:
2087 manual_apply (applied, applier, flags);
1730 2088
1731void cf_object_apply_below (object *op) 2089void apply_below (object *op)
2090 CODE:
2091 player_apply_below (op);
1732 2092
1733void cf_object_remove (object *op) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734 2094
1735void cf_object_free (object *op)
1736
1737object *cf_object_present_archname_inside (object *op, char *whatstr)
1738
1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1740
1741int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1742
1743object *cf_object_clone (object *op, int clonetype = 0)
1744
1745int cf_object_pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
2096 CODE:
2097 RETVAL = pay_for_item (op, buyer);
2098 OUTPUT: RETVAL
1746 2099
1747int cf_object_pay_amount (object *op, uint64 amount) 2100int pay_amount (object *op, uint64 amount)
2101 CODE:
2102 RETVAL = pay_for_amount (amount, op);
2103 OUTPUT: RETVAL
1748 2104
1749void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1750 2106
1751val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1752 2108
1753int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1754 2110
1755int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
2112 CODE:
2113 do_learn_spell (op, sp, special_prayer);
1756 2114
1757void cf_object_learn_spell (object *op, object *sp)
1758
1759void cf_object_forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
2116 CODE:
2117 do_forget_spell (op, query_name (sp));
1760 2118
1761object *cf_object_check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
2120 CODE:
2121 RETVAL = check_spell_known (op, spellname);
2122 OUTPUT: RETVAL
1762 2123
1763int cf_object_query_money (object *op) 2124int query_money (object *op)
1764 ALIAS: money = 0 2125 ALIAS: money = 0
1765 2126
1766int cf_object_query_cost (object *op, object *who, int flags) 2127val64 query_cost (object *op, object *who, int flags)
1767 ALIAS: cost = 0 2128 ALIAS: cost = 0
1768 2129
1769void cf_object_activate_rune (object *op , object *victim) 2130void spring_trap (object *op, object *victim)
1770 2131
1771int cf_object_check_trigger (object *op, object *cause) 2132int check_trigger (object *op, object *cause)
1772 2133
1773int cf_object_out_of_map (object *op, int x, int y)
1774
1775void cf_object_drop (object *op, object *author) 2134void drop (object *who, object *op)
1776 2135
1777void cf_object_take (object *op, object *author)
1778
1779void cf_object_say (object *op, char *msg)
1780
1781void cf_object_speak (object *op, char *msg)
1782
1783object *cf_object_insert_object (object *op, object *container)
1784
1785const char *cf_object_get_msg (object *ob)
1786 ALIAS: msg = 0
1787
1788object *cf_object_insert_in_ob (object *ob, object *where)
1789
1790int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1791
1792void cf_object_update (object *op, int flags)
1793
1794void cf_object_pickup (object *op, object *what) 2136void pick_up (object *who, object *op)
1795 2137
1796object *cf_create_object_by_name (const char *name) 2138void update_object (object *op, int action)
1797 2139
1798void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1799 2141
1800void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1801 2143
1802int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1803 2145
1805 2147
1806void push_button (object *op); 2148void push_button (object *op);
1807 2149
1808void use_trigger (object *op); 2150void use_trigger (object *op);
1809 2151
1810void add_button_link (object *button, mapstruct *map, int connected); 2152void handle_apply_yield (object *op);
1811
1812void remove_button_link (object *op);
1813
1814void
1815cf_object_set_resistance (object *op, int rtype, int val)
1816 CODE:
1817 if (rtype >= 0 && rtype < NROFATTACKS)
1818 op->resist[rtype] = val;
1819 2153
1820 2154
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2155MODULE = cf PACKAGE = cf::object PREFIX = cf_
1822
1823void cf_fix_object (object *pl)
1824 ALIAS: fix = 0
1825
1826object *cf_insert_ob_in_ob (object *ob, object *where)
1827 2156
1828# no clean way to get an object from an archetype - stupid idiotic 2157# no clean way to get an object from an archetype - stupid idiotic
1829# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2158# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1830 2159
1831object *new (const char *archetype = 0) 2160object *new (utf8_string archetype = 0)
1832 PROTOTYPE: ;$ 2161 PROTOTYPE: ;$
1833 CODE: 2162 CODE:
1834 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2163 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1835 OUTPUT: 2164 OUTPUT:
1836 RETVAL 2165 RETVAL
1837 2166
2167object *find_object (U32 tag)
2168
2169# TODO: nuke
1838object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2170object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1839 PROTOTYPE: $$$$$$ 2171 PROTOTYPE: $$$$$$
1840 CODE: 2172 CODE:
1841{ 2173{
1842 int unused_type; 2174 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1843 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1844} 2175}
1845 2176
1846# syntatic sugar for easier use in event callbacks. 2177shstr
1847const char *options (object *op) 2178object::kv_get (shstr key)
1848 CODE:
1849 RETVAL = op->name;
1850 OUTPUT:
1851 RETVAL
1852 2179
1853player *contr (object *op) 2180void
1854 CODE: 2181object::kv_del (shstr key)
1855 RETVAL = op->contr;
1856 OUTPUT: RETVAL
1857 2182
1858const char *get_ob_key_value (object *op, const char *key) 2183void
1859 2184object::kv_set (shstr key, shstr value)
1860bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1861 2185
1862object *get_nearest_player (object *ob) 2186object *get_nearest_player (object *ob)
1863 ALIAS: nearest_player = 0 2187 ALIAS: nearest_player = 0
1864 PREINIT: 2188 PREINIT:
1865 extern object *get_nearest_player (object *); 2189 extern object *get_nearest_player (object *);
1867void rangevector (object *ob, object *other, int flags = 0) 2191void rangevector (object *ob, object *other, int flags = 0)
1868 PROTOTYPE: $$;$ 2192 PROTOTYPE: $$;$
1869 PPCODE: 2193 PPCODE:
1870{ 2194{
1871 rv_vector rv; 2195 rv_vector rv;
2196
2197 PUTBACK;
1872 get_rangevector (ob, other, &rv, flags); 2198 get_rangevector (ob, other, &rv, flags);
2199 SPAGAIN;
2200
1873 EXTEND (SP, 5); 2201 EXTEND (SP, 5);
1874 PUSHs (newSVuv (rv.distance)); 2202 PUSHs (newSVuv (rv.distance));
1875 PUSHs (newSViv (rv.distance_x)); 2203 PUSHs (newSViv (rv.distance_x));
1876 PUSHs (newSViv (rv.distance_y)); 2204 PUSHs (newSViv (rv.distance_y));
1877 PUSHs (newSViv (rv.direction)); 2205 PUSHs (newSViv (rv.direction));
1878 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2206 PUSHs (to_sv (rv.part));
1879} 2207}
1880 2208
1881bool on_same_map_as (object *ob, object *other) 2209bool on_same_map_as (object *ob, object *other)
1882 CODE: 2210 CODE:
1883 RETVAL = on_same_map (ob, other); 2211 RETVAL = on_same_map (ob, other);
1884 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
1885 2213
1886char * 2214const_utf8_string
1887base_name (object *ob, int plural) 2215base_name (object *op, int plural = op->nrof > 1)
1888 CODE: 2216 CODE:
1889 RETVAL = cf_query_base_name (ob, plural); 2217 RETVAL = query_base_name (op, plural);
1890 OUTPUT: RETVAL 2218 OUTPUT: RETVAL
1891 2219
1892living * 2220# return the tail of an object, excluding itself
2221void
1893stats (object *ob) 2222tail (object *op)
1894 CODE: 2223 PPCODE:
1895 RETVAL = &ob->stats; 2224 while ((op = op->more))
1896 OUTPUT: RETVAL 2225 XPUSHs (sv_2mortal (to_sv (op)));
1897
1898 2226
1899MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2227MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1900 2228
1901player *player (object *op) 2229player *player (object *op)
1902 CODE: 2230 CODE:
1903 RETVAL = op->contr; 2231 RETVAL = op->contr;
1904 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1905 2233
2234bool move_player (object *op, int dir)
2235
2236void check_score (object *op)
2237
1906void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2238void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1907 2239 CODE:
1908object *cf_player_send_inventory (object *op) 2240 new_draw_info (flags, 0, op, txt);
1909
1910char *cf_player_get_ip (object *op)
1911 ALIAS: ip = 0
1912
1913object *cf_player_get_marked_item (object *op)
1914 ALIAS: marked_item = 0
1915
1916void cf_player_set_marked_item (object *op, object *ob)
1917
1918partylist *cf_player_get_party (object *op)
1919 ALIAS: party = 0
1920
1921void cf_player_set_party (object *op, partylist *party)
1922 2241
1923void kill_player (object *op) 2242void kill_player (object *op)
1924 2243
2244void esrv_send_item (object *pl, object *item)
2245
2246void esrv_update_item (object *pl, int what, object *item)
2247 C_ARGS: what, pl, item
2248
2249void esrv_del_item (object *pl, int tag)
2250 C_ARGS: pl->contr, tag
2251
2252int command_summon (object *op, utf8_string params)
2253
2254int command_arrest (object *op, utf8_string params)
2255
2256
1925MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2257MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1926 2258
2259INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2260
1927int invoke (player *pl, int event, ...) 2261int invoke (player *pl, int event, ...)
1928 CODE: 2262 CODE:
1929 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2263 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1930 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2264 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1931 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2265 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2266 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1932 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
1933 2268
1934SV *registry (player *pl) 2269SV *registry (player *pl)
2270
2271void
2272save_stats (player *pl)
1935 CODE: 2273 CODE:
1936 RETVAL = registry_of (pl); 2274 pl->ob->stats.hp = pl->ob->stats.maxhp;
2275 pl->ob->stats.sp = pl->ob->stats.maxsp;
2276 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2277 pl->orig_stats = pl->ob->stats;
2278
2279# should only be temporary
2280void esrv_new_player (player *pl)
2281
2282#d# TODO: replace by blocked_los accessor, fix code using this
2283bool
2284cell_visible (player *pl, int dx, int dy)
2285 CODE:
2286 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1937 OUTPUT: 2287 OUTPUT:
1938 RETVAL 2288 RETVAL
1939 2289
1940player *cf_player_find (char *name)
1941 PROTOTYPE: $
1942
1943void cf_player_move (player *pl, int dir)
1944
1945void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1946
1947# nonstandard
1948object *ob (player *pl)
1949 CODE:
1950 RETVAL = pl->ob;
1951 OUTPUT: RETVAL
1952
1953player *first ()
1954 CODE:
1955 RETVAL = first_player;
1956 OUTPUT: RETVAL
1957
1958player *next (player *pl)
1959 CODE:
1960 RETVAL = pl->next;
1961 OUTPUT: RETVAL
1962
1963bool
1964cell_visible (player *pl, int dx, int dy)
1965 CODE:
1966 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1967 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1968 OUTPUT:
1969 RETVAL
1970
1971char *
1972client (player *pl)
1973 CODE:
1974 RETVAL = pl->socket.client;
1975 OUTPUT:
1976 RETVAL
1977
1978char *
1979host (player *pl)
1980 CODE:
1981 RETVAL = pl->socket.host;
1982 OUTPUT:
1983 RETVAL
1984
1985char *
1986killer (player *pl, char *killer = 0)
1987 CODE:
1988 if (killer)
1989 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1990 RETVAL = pl->killer;
1991 OUTPUT:
1992 RETVAL
1993
1994void
1995buggy_mapscroll (player *pl, int value = 1)
1996 CODE:
1997 pl->socket.buggy_mapscroll = value;
1998
1999void 2290void
2000send (player *pl, SV *packet) 2291send (player *pl, SV *packet)
2001 CODE: 2292 CODE:
2002{ 2293{
2003 STRLEN len; 2294 STRLEN len;
2004 char *buf = SvPVbyte (packet, len); 2295 char *buf = SvPVbyte (packet, len);
2005 2296
2006 Write_String_To_Socket (&pl->socket, buf, len); 2297 if (len > MAXSOCKBUF)
2298 pl->failmsg ("[packet too long for client]");
2299 else if (pl->ns)
2300 pl->ns->send_packet (buf, len);
2007} 2301}
2008 2302
2009int 2303void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2010listening (player *pl, int new_value = -1) 2304 PROTOTYPE: $;$$$
2011 CODE: 2305 PPCODE:
2012 RETVAL = pl->listening; 2306 if (GIMME_V != G_VOID)
2013 if (new_value >= 0) 2307 {
2014 pl->listening = new_value; 2308 EXTEND (SP, 3);
2309 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2310 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2311 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2312 }
2313 if (map_path) sv_to (map_path, pl->savebed_map);
2314 if (x) sv_to (x, pl->bed_x);
2315 if (y) sv_to (y, pl->bed_y);
2316
2317void
2318list ()
2319 PPCODE:
2320 for_all_players (pl)
2321 XPUSHs (sv_2mortal (to_sv (pl)));
2322
2323
2324MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2325
2326int invoke (maptile *map, int event, ...)
2327 CODE:
2328 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2329 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2330 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2331 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2332 OUTPUT: RETVAL
2333
2334SV *registry (maptile *map)
2335
2336void
2337find_tagged_objects (maptile *map, utf8_string tag = 0)
2338 PPCODE:
2339{
2340 if (!map->spaces)
2341 XSRETURN_EMPTY;
2342
2343 if (tag)
2344 {
2345 shstr_cmp tag_ (tag);
2346
2347 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2348 for (object *op = ms->bot; op; op = op->above)
2349 if (op->tag == tag_)
2350 XPUSHs (sv_2mortal (to_sv (op)));
2351 }
2352 else
2353 {
2354 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2355 for (object *op = ms->bot; op; op = op->above)
2356 if (op->tag)
2357 XPUSHs (sv_2mortal (to_sv (op)));
2358 }
2359}
2360
2361INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2362
2363void
2364adjust_daylight ()
2365 CODE:
2366 maptile::adjust_daylight ();
2367
2368void
2369maptile::instantiate ()
2370
2371maptile *new ()
2372 PROTOTYPE:
2373 CODE:
2374 RETVAL = new maptile;
2015 OUTPUT: 2375 OUTPUT:
2016 RETVAL 2376 RETVAL
2017 2377
2018void get_savebed (player *pl) 2378void
2019 ALIAS: 2379maptile::players ()
2020 savebed = 0
2021 PPCODE: 2380 PPCODE:
2022 EXTEND (SP, 3); 2381 if (GIMME_V == G_SCALAR)
2023 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2382 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2383 else if (GIMME_V == G_ARRAY)
2384 {
2385 EXTEND (SP, THIS->players);
2386 for_all_players (pl)
2387 if (pl->ob && pl->ob->map == THIS)
2024 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2388 PUSHs (sv_2mortal (to_sv (pl->ob)));
2025 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2389 }
2026 2390
2027void set_savebed (player *pl, char *map_path, int x, int y)
2028 CODE:
2029 strcpy (pl->savebed_map, map_path);
2030 pl->bed_x = x;
2031 pl->bed_y = y;
2032
2033void 2391void
2034list () 2392maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2393 CODE:
2394{
2395 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2396 croak ("maptile::add_underlay: palette must be arrayref");
2397
2398 palette = SvRV (palette);
2399
2400 STRLEN idxlen;
2401 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2402
2403 for (int x = 0; x < THIS->width; ++x)
2404 for (int y = 0; y < THIS->height; ++y)
2405 {
2406 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2407 if (op->flag [FLAG_IS_FLOOR])
2408 goto skip_space;
2409
2410 {
2411 int offs = offset + y * stride + x;
2412 if (IN_RANGE_EXC (offs, 0, idxlen))
2413 {
2414 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2415 {
2416 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2417 ob->flag [FLAG_NO_MAP_SAVE] = true;
2418 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2419
2420 if (ob->randomitems)
2421 {
2422 if (!ob->above)
2423 {
2424 ob->create_treasure (ob->randomitems);
2425
2426 for (object *op = ob->above; op; op = op->above)
2427 op->flag [FLAG_NO_MAP_SAVE] = true;
2428 }
2429
2430 ob->randomitems = 0;
2431 }
2432 }
2433 }
2434 }
2435
2436 skip_space: ;
2437 }
2438}
2439
2440void
2441maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2442 CODE:
2443{
2444 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2445 croak ("maptile::set_regiondata: palette must be arrayref");
2446
2447 palette = SvRV (palette);
2448
2449 STRLEN idxlen;
2450 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2451
2452 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2453 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2454
2455 for (int i = av_len ((AV *)palette) + 1; i--; )
2456 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2457
2458 for (int y = 0; y < THIS->height; ++y)
2459 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2460
2461 sfree (THIS->regions, THIS->size ());
2462 delete [] THIS->regionmap;
2463
2464 THIS->regions = regions;
2465 THIS->regionmap = regionmap;
2466}
2467
2468void
2469maptile::create_region_treasure ()
2470 CODE:
2471 for (int x = 0; x < THIS->width; ++x)
2472 for (int y = 0; y < THIS->height; ++y)
2473 {
2474 region *rgn = THIS->region (x, y);
2475
2476 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2477 if (object *op = THIS->at (x, y).top)
2478 if (rgn->treasure && rndm () < rgn->treasure_density)
2479 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2480 }
2481
2482int out_of_map (maptile *map, int x, int y)
2483
2484void
2485find_link (maptile *map, shstr_tmp connection)
2486 PPCODE:
2487 if (oblinkpt *obp = map->find_link (connection))
2488 for (objectlink *ol = obp->link; ol; ol = ol->next)
2489 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2490
2491void
2492get_map_flags (maptile *map, int x, int y)
2035 PPCODE: 2493 PPCODE:
2036{ 2494{
2037 player *pl;
2038 for (pl = first_player; pl; pl = pl->next)
2039 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2040}
2041
2042bool
2043peaceful (player *pl, bool new_setting = 0)
2044 PROTOTYPE: $;$
2045 CODE:
2046 RETVAL = pl->peaceful;
2047 if (items > 1)
2048 pl->peaceful = new_setting;
2049 OUTPUT:
2050 RETVAL
2051
2052living *
2053orig_stats (player *pl)
2054 CODE:
2055 RETVAL = &pl->orig_stats;
2056 OUTPUT: RETVAL
2057
2058living *
2059last_stats (player *pl)
2060 CODE:
2061 RETVAL = &pl->last_stats;
2062 OUTPUT: RETVAL
2063
2064
2065MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066
2067int invoke (mapstruct *map, int event, ...)
2068 CODE:
2069 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2071 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2072 OUTPUT:
2073 RETVAL
2074
2075SV *registry (mapstruct *map)
2076 CODE:
2077 RETVAL = registry_of (map);
2078 OUTPUT:
2079 RETVAL
2080
2081SV *
2082get_property (mapstruct *obj, int type, int idx)
2083 CODE:
2084 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2085 OUTPUT: RETVAL
2086
2087SV *
2088set_property (mapstruct *obj, int type, int idx, SV *newval)
2089 CODE:
2090 switch (type)
2091 {
2092 case CFAPI_INT:
2093 cf_map_set_int_property (obj, idx, SvIV (newval));
2094 break;
2095 default:
2096 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2097 }
2098
2099mapstruct *new (int width, int height)
2100 PROTOTYPE:
2101 CODE:
2102{
2103 int unused_type;
2104 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2105}
2106 OUTPUT:
2107 RETVAL
2108
2109void delete_map (mapstruct *map)
2110
2111void clean_tmp_map (mapstruct *map)
2112
2113void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2114
2115mapstruct *tile_map (mapstruct *map, unsigned int dir)
2116 CODE:
2117 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2118 OUTPUT:
2119 RETVAL
2120
2121char *tile_path (mapstruct *map, unsigned int dir)
2122 CODE:
2123 if (dir >= 4)
2124 XSRETURN_UNDEF;
2125 RETVAL = map->tile_path [dir];
2126 OUTPUT:
2127 RETVAL
2128
2129mapstruct *cf_map_get_map (char *name)
2130 PROTOTYPE: $
2131 ALIAS: map = 0
2132
2133mapstruct *has_been_loaded (char *name)
2134 PROTOTYPE: $
2135
2136mapstruct *cf_map_get_first ()
2137 PROTOTYPE:
2138 ALIAS: first = 0
2139
2140# whoever "designed" the plug-in api should have wasted
2141# his/her time with staying away from the project - would have
2142# saved others a lot of time, without doubt.
2143void set_path (mapstruct *where, char *path)
2144 CODE:
2145 strcpy (where->path, path);
2146
2147int in_memory (mapstruct *map)
2148 CODE:
2149 RETVAL = map->in_memory;
2150 OUTPUT:
2151 RETVAL
2152
2153bool unique (mapstruct *map)
2154 CODE:
2155 RETVAL = map->unique;
2156 OUTPUT:
2157 RETVAL
2158
2159void set_unique (mapstruct *map, bool unique)
2160 CODE:
2161 map->unique = unique;
2162
2163object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2164
2165object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2166
2167object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2168 C_ARGS: str, map, nx, ny
2169
2170void
2171cf_map_normalise (mapstruct *map, int x, int y)
2172 PPCODE:
2173{
2174 mapstruct *nmap = 0; 2495 maptile *nmap = 0;
2175 I16 nx = 0, ny = 0; 2496 I16 nx = 0, ny = 0;
2497
2498 PUTBACK;
2176 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2499 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2177 2501
2178 EXTEND (SP, 4); 2502 EXTEND (SP, 4);
2179 PUSHs (sv_2mortal (newSViv (flags))); 2503 PUSHs (sv_2mortal (newSViv (flags)));
2180 2504
2181 if (GIMME_V == G_ARRAY) 2505 if (GIMME_V == G_ARRAY)
2182 { 2506 {
2183 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2507 PUSHs (sv_2mortal (to_sv (nmap)));
2184 PUSHs (sv_2mortal (newSViv (nx))); 2508 PUSHs (sv_2mortal (newSViv (nx)));
2185 PUSHs (sv_2mortal (newSViv (ny))); 2509 PUSHs (sv_2mortal (newSViv (ny)));
2186 } 2510 }
2187} 2511}
2188 2512
2513mapspace *
2514ms (maptile *map, unsigned int x, unsigned int y)
2515 PROTOTYPE: $$$
2516 CODE:
2517{
2518 maptile *nmap = 0;
2519 I16 nx, ny;
2520
2521 PUTBACK;
2522 get_map_flags (map, &nmap, x, y, &nx, &ny);
2523 SPAGAIN;
2524
2525 if (!nmap)
2526 XSRETURN_UNDEF;
2527
2528 RETVAL = &nmap->at (nx, ny);
2529}
2530 OUTPUT:
2531 RETVAL
2532
2189void 2533void
2190at (mapstruct *map, unsigned int x, unsigned int y) 2534at (maptile *map, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$ 2535 PROTOTYPE: $$$
2192 PPCODE: 2536 PPCODE:
2193{ 2537{
2194 object *o;
2195 mapstruct *nmap = 0; 2538 maptile *nmap = 0;
2196 I16 nx, ny; 2539 I16 nx, ny;
2197 2540
2541 PUTBACK;
2198 get_map_flags (map, &nmap, x, y, &nx, &ny); 2542 get_map_flags (map, &nmap, x, y, &nx, &ny);
2543 SPAGAIN;
2199 2544
2200 if (nmap) 2545 if (nmap)
2201 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2546 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2202 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2547 XPUSHs (sv_2mortal (to_sv (o)));
2203} 2548}
2204 2549
2205SV * 2550SV *
2206bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2551bot_at (maptile *map, unsigned int x, unsigned int y)
2207 PROTOTYPE: $$$ 2552 PROTOTYPE: $$$
2208 ALIAS: 2553 ALIAS:
2209 top_at = 1 2554 top_at = 1
2210 flags_at = 2 2555 flags_at = 2
2211 light_at = 3 2556 light_at = 3
2212 move_block_at = 4 2557 move_block_at = 4
2213 move_slow_at = 5 2558 move_slow_at = 5
2214 move_on_at = 6 2559 move_on_at = 6
2215 move_off_at = 7 2560 move_off_at = 7
2216 INIT:
2217 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2218 CODE: 2561 CODE:
2562{
2563 sint16 nx = x;
2564 sint16 ny = y;
2565
2566 if (!xy_normalise (map, nx, ny))
2567 XSRETURN_UNDEF;
2568
2569 mapspace &ms = map->at (nx, ny);
2570
2571 ms.update ();
2572
2219 switch (ix) 2573 switch (ix)
2220 { 2574 {
2221 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2575 case 0: RETVAL = to_sv (ms.bot ); break;
2222 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2576 case 1: RETVAL = to_sv (ms.top ); break;
2223 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2577 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2224 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2578 case 3: RETVAL = newSViv (ms.light ); break;
2225 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2579 case 4: RETVAL = newSVuv (ms.move_block); break;
2226 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2580 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2227 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2581 case 6: RETVAL = newSVuv (ms.move_on ); break;
2228 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2582 case 7: RETVAL = newSVuv (ms.move_off ); break;
2229 } 2583 }
2584}
2230 OUTPUT: 2585 OUTPUT: RETVAL
2586
2587void fix_walls (maptile *map, int x, int y)
2588
2589void fix_walls_around (maptile *map, int x, int y)
2590
2591# worst xs function of my life
2592bool
2593_create_random_map (\
2594 maptile *self,\
2595 utf8_string wallstyle,\
2596 utf8_string wall_name,\
2597 utf8_string floorstyle,\
2598 utf8_string monsterstyle,\
2599 utf8_string treasurestyle,\
2600 utf8_string layoutstyle,\
2601 utf8_string doorstyle,\
2602 utf8_string decorstyle,\
2603 utf8_string origin_map,\
2604 utf8_string final_map,\
2605 utf8_string exitstyle,\
2606 utf8_string this_map,\
2607 utf8_string exit_on_final_map,\
2608 int xsize,\
2609 int ysize,\
2610 int expand2x,\
2611 int layoutoptions1,\
2612 int layoutoptions2,\
2613 int layoutoptions3,\
2614 int symmetry,\
2615 int difficulty,\
2616 int difficulty_given,\
2617 float difficulty_increase,\
2618 int dungeon_level,\
2619 int dungeon_depth,\
2620 int decoroptions,\
2621 int orientation,\
2622 int origin_y,\
2623 int origin_x,\
2624 U32 random_seed,\
2625 val64 total_map_hp,\
2626 int map_layout_style,\
2627 int treasureoptions,\
2628 int symmetry_used,\
2629 region *region,\
2630 utf8_string custom\
2631)
2632 CODE:
2633{
2634 random_map_params rmp;
2635
2636 assign (rmp.wallstyle , wallstyle);
2637 assign (rmp.wall_name , wall_name);
2638 assign (rmp.floorstyle , floorstyle);
2639 assign (rmp.monsterstyle , monsterstyle);
2640 assign (rmp.treasurestyle , treasurestyle);
2641 assign (rmp.layoutstyle , layoutstyle);
2642 assign (rmp.doorstyle , doorstyle);
2643 assign (rmp.decorstyle , decorstyle);
2644 assign (rmp.exitstyle , exitstyle);
2645 assign (rmp.exit_on_final_map, exit_on_final_map);
2646
2647 rmp.origin_map = origin_map;
2648 rmp.final_map = final_map;
2649 rmp.this_map = this_map;
2650 rmp.xsize = xsize;
2651 rmp.ysize = ysize;
2652 rmp.expand2x = expand2x;
2653 rmp.layoutoptions1 = layoutoptions1;
2654 rmp.layoutoptions2 = layoutoptions2;
2655 rmp.layoutoptions3 = layoutoptions3;
2656 rmp.symmetry = symmetry;
2657 rmp.difficulty = difficulty;
2658 rmp.difficulty_given = difficulty_given;
2659 rmp.difficulty_increase = difficulty_increase;
2660 rmp.dungeon_level = dungeon_level;
2661 rmp.dungeon_depth = dungeon_depth;
2662 rmp.decoroptions = decoroptions;
2663 rmp.orientation = orientation;
2664 rmp.origin_y = origin_y;
2665 rmp.origin_x = origin_x;
2666 rmp.random_seed = random_seed;
2667 rmp.total_map_hp = (uint64_t) total_map_hp;
2668 rmp.map_layout_style = map_layout_style;
2669 rmp.treasureoptions = treasureoptions;
2670 rmp.symmetry_used = symmetry_used;
2671 rmp.region = region;
2672 rmp.custom = custom;
2673
2674 RETVAL = self->generate_random_map (&rmp);
2675}
2676 OUTPUT:
2231 RETVAL 2677 RETVAL
2232 2678
2233# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2679MODULE = cf PACKAGE = cf::mapspace
2234void
2235_set_obs (mapstruct *map, SV *sv)
2236 CODE:
2237{
2238 object *o;
2239 AV *av;
2240 int x, y;
2241 AV *obs = (AV *)SvRV (sv);
2242 2680
2243 for (y = 0; y < MAP_HEIGHT (map); y++) 2681INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2244 for (x = 0; x < MAP_WIDTH (map); x++)
2245 {
2246 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2247
2248 if (!SvROK (sv))
2249 continue;
2250
2251 av = (AV *)SvRV (sv);
2252
2253 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2254 {
2255 sv = av_shift (av);
2256
2257 if (SvROK (sv))
2258 {
2259 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2260 SVptr_cache_set (o, sv);
2261 }
2262 }
2263 }
2264}
2265
2266 2682
2267MODULE = cf PACKAGE = cf::arch 2683MODULE = cf PACKAGE = cf::arch
2268 2684
2269archetype *first() 2685int archetypes_size ()
2270 PROTOTYPE: 2686 CODE:
2271 CODE:
2272 RETVAL = first_archetype; 2687 RETVAL = archetypes.size ();
2273 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2274 2689
2275archetype *next (archetype *arch) 2690archetype *archetypes (U32 index)
2276 CODE: 2691 CODE:
2277 RETVAL = arch->next; 2692 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2278 OUTPUT: RETVAL 2693 OUTPUT: RETVAL
2279 2694
2280archetype *head (archetype *arch)
2281 CODE:
2282 RETVAL = arch->head;
2283 OUTPUT: RETVAL
2284
2285archetype *more (archetype *arch)
2286 CODE:
2287 RETVAL = arch->more;
2288 OUTPUT: RETVAL
2289
2290const char *name (archetype *arch)
2291 CODE:
2292 RETVAL = arch->name;
2293 OUTPUT: RETVAL
2294
2295object *clone (archetype *arch) 2695object *instantiate (archetype *arch)
2296 CODE: 2696 CODE:
2297 RETVAL = &arch->clone; 2697 RETVAL = arch_to_object (arch);
2698 OUTPUT:
2298 OUTPUT: RETVAL 2699 RETVAL
2700
2701INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2702
2300MODULE = cf PACKAGE = cf::party 2703MODULE = cf PACKAGE = cf::party
2301 2704
2302partylist *first () 2705partylist *first ()
2303 PROTOTYPE: 2706 PROTOTYPE:
2304 CODE: 2707 CODE:
2305 RETVAL = get_firstparty (); 2708 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2709 OUTPUT: RETVAL
2307 2710
2308partylist *next (partylist *party) 2711INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2712
2713MODULE = cf PACKAGE = cf::region
2714
2715void
2716list ()
2717 PPCODE:
2718 for_all_regions (rgn)
2719 XPUSHs (sv_2mortal (to_sv (rgn)));
2720
2721region *find (utf8_string name)
2722 PROTOTYPE: $
2309 CODE: 2723 CODE:
2310 RETVAL = party->next; 2724 RETVAL = region::find (name);
2311 OUTPUT: RETVAL 2725 OUTPUT: RETVAL
2312 2726
2313const char *name (partylist *party) 2727int specificity (region *rgn)
2314 CODE: 2728 CODE:
2315 RETVAL = party->partyname; 2729 RETVAL = 0;
2730 while (rgn = rgn->parent)
2731 RETVAL++;
2316 OUTPUT: RETVAL 2732 OUTPUT: RETVAL
2317 2733
2318const char *password (partylist *party) 2734INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2319 CODE:
2320 RETVAL = party->passwd;
2321 OUTPUT: RETVAL
2322
2323MODULE = cf PACKAGE = cf::region
2324
2325region *first ()
2326 PROTOTYPE:
2327 CODE:
2328 RETVAL = first_region;
2329 OUTPUT: RETVAL
2330
2331region *next (region *reg)
2332 CODE:
2333 RETVAL = reg->next;
2334 OUTPUT: RETVAL
2335
2336const char *name (region *reg)
2337 CODE:
2338 RETVAL = reg->name;
2339 OUTPUT: RETVAL
2340
2341region *parent (region *reg)
2342 CODE:
2343 RETVAL = reg->parent;
2344 OUTPUT: RETVAL
2345
2346const char *longname (region *reg)
2347 CODE:
2348 RETVAL = reg->longname;
2349 OUTPUT: RETVAL
2350
2351const char *msg (region *reg)
2352 CODE:
2353 RETVAL = reg->msg;
2354 OUTPUT: RETVAL
2355 2735
2356MODULE = cf PACKAGE = cf::living 2736MODULE = cf PACKAGE = cf::living
2357 2737
2358val64 2738INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2359exp (living *liv, val64 new_val = 0) 2739
2360 PROTOTYPE: $;$ 2740MODULE = cf PACKAGE = cf::settings
2361 ALIAS: 2741
2362 Str = 1 2742INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2363 Dex = 2 2743
2364 Con = 3 2744MODULE = cf PACKAGE = cf::client
2365 Wis = 4 2745
2366 Cha = 5 2746INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2367 Int = 6 2747
2368 Pow = 7 2748int invoke (client *ns, int event, ...)
2369 wc = 8 2749 CODE:
2370 ac = 9 2750 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2752 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2753 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2754 OUTPUT: RETVAL
2755
2756SV *registry (client *ns)
2757
2758void
2759list ()
2760 PPCODE:
2761 EXTEND (SP, clients.size ());
2762 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2763 PUSHs (sv_2mortal (to_sv (*i)));
2764
2765void
2766client::send_packet (SV *packet)
2767 CODE:
2768{
2769 STRLEN len;
2770 char *buf = SvPVbyte (packet, len);
2771
2772 if (len > MAXSOCKBUF)
2773 {
2774 // ugly
2775 if (THIS->pl)
2776 THIS->pl->failmsg ("[packet too long for client]");
2777 }
2778 else
2779 THIS->send_packet (buf, len);
2780}
2781
2782faceidx
2783client::need_face (utf8_string name, int pri = 0)
2784 CODE:
2785 RETVAL = face_find (name, 0);
2786 if (RETVAL)
2787 {
2788 THIS->send_face (RETVAL, pri);
2789 THIS->flush_fx ();
2790 }
2791 OUTPUT:
2792 RETVAL
2793
2794int
2795client::fx_want (int idx, int value = -1)
2796 CODE:
2797 if (0 < idx && idx < FT_NUM)
2798 {
2799 RETVAL = THIS->fx_want [idx];
2800 if (items > 2)
2801 THIS->fx_want [idx] = value;
2802 }
2803 else
2804 RETVAL = 0;
2805 OUTPUT:
2806 RETVAL
2807
2808MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2809
2810faceidx sound_find (utf8_string name)
2811
2812void sound_set (utf8_string str, faceidx face)
2813
2814# dire hack
2815void old_sound_index (int idx, faceidx face)
2816 CODE:
2817 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2818 old_sound_index [idx] = face;
2819
2820MODULE = cf PACKAGE = cf::face PREFIX = face_
2821
2822#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2823
2824faceidx face_find (utf8_string name, faceidx defidx = 0)
2825
2826faceidx alloc (utf8_string name)
2827 CODE:
2828{
2829 do
2830 {
2831 RETVAL = faces.size ();
2832 faces.resize (RETVAL + 1);
2833 }
2834 while (!RETVAL); // crude way to leave index 0
2835
2836 faces [RETVAL].name = name;
2837 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2838
2839 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2840 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2841}
2842 OUTPUT: RETVAL
2843
2844void set_type (faceidx idx, int value)
2845 ALIAS:
2371 hp = 10 2846 set_type = 0
2372 maxhp = 11 2847 set_visibility = 1
2373 sp = 12 2848 set_magicmap = 2
2374 maxsp = 13 2849 set_smooth = 3
2375 grace = 14 2850 set_smoothlevel = 4
2376 maxgrace = 15 2851 CODE:
2377 food = 16 2852 faceinfo *f = face_info (idx); assert (f);
2378 dam = 17
2379 luck = 18
2380 CODE:
2381# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2382 switch (ix) 2853 switch (ix)
2383 { 2854 {
2384 LIVING_ACC (exp , 0); 2855 case 0: f->type = value; break;
2385 LIVING_ACC (Str , 1); 2856 case 1: f->visibility = value; break;
2386 LIVING_ACC (Dex , 2); 2857 case 2: f->magicmap = value; break;
2387 LIVING_ACC (Con , 3); 2858 case 3: f->smooth = value; break;
2388 LIVING_ACC (Wis , 4); 2859 case 4: f->smoothlevel = value; break;
2389 LIVING_ACC (Cha , 5);
2390 LIVING_ACC (Int , 6);
2391 LIVING_ACC (Pow , 7);
2392 LIVING_ACC (wc , 8);
2393 LIVING_ACC (ac , 9);
2394 LIVING_ACC (hp , 10);
2395 LIVING_ACC (maxhp , 11);
2396 LIVING_ACC (sp , 12);
2397 LIVING_ACC (maxsp , 13);
2398 LIVING_ACC (grace , 14);
2399 LIVING_ACC (maxgrace, 15);
2400 LIVING_ACC (food , 16);
2401 LIVING_ACC (dam , 17);
2402 LIVING_ACC (luck , 18);
2403 } 2860 }
2404# undef LIVING_ACC 2861
2862void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2863 CODE:
2864{
2865 faceinfo *f = face_info (idx); assert (f);
2866 facedata *d = &(faceset ? f->data64 : f->data32);
2867 sv_to (data, d->data);
2868 STRLEN clen;
2869 char *cdata = SvPVbyte (chksum, clen);
2870 clen = min (CHKSUM_SIZE, clen);
2871
2872 if (memcmp (d->chksum, cdata, clen))
2873 {
2874 memcpy (d->chksum, cdata, clen);
2875
2876 // invalidate existing client face info
2877 for_all_clients (ns)
2878 if (ns->faceset == faceset)
2879 {
2880 ns->faces_sent [idx] = false;
2881 ns->force_newmap = true;
2882 }
2883 }
2884}
2885
2886int get_data_size (faceidx idx, int faceset = 0)
2887 CODE:
2888 facedata *d = face_data (idx, faceset);
2889 if (!d) XSRETURN_UNDEF;
2890 RETVAL = d->data.size ();
2405 OUTPUT: 2891 OUTPUT:
2406 RETVAL 2892 RETVAL
2407 2893
2894SV *get_chksum (faceidx idx, int faceset = 0)
2895 CODE:
2896 facedata *d = face_data (idx, faceset);
2897 if (!d) XSRETURN_UNDEF;
2898 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2899 OUTPUT:
2900 RETVAL
2901
2902SV *get_data (faceidx idx, int faceset = 0)
2903 CODE:
2904 facedata *d = face_data (idx, faceset);
2905 if (!d) XSRETURN_UNDEF;
2906 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2907 OUTPUT:
2908 RETVAL
2909
2910void invalidate (faceidx idx)
2911 CODE:
2912 for_all_clients (ns)
2913 {
2914 ns->faces_sent [idx] = false;
2915 ns->force_newmap = true;
2916 }
2917
2918void invalidate_all ()
2919 CODE:
2920 for_all_clients (ns)
2921 {
2922 ns->faces_sent.reset ();
2923 ns->force_newmap = true;
2924 }
2925
2926MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2927
2928#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2929
2930animidx anim_find (utf8_string name)
2931 CODE:
2932 RETVAL = animation::find (name).number;
2933 OUTPUT: RETVAL
2934
2935animidx set (utf8_string name, SV *frames, int facings = 1)
2936 CODE:
2937{
2938 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2939 croak ("frames must be an arrayref");
2940
2941 AV *av = (AV *)SvRV (frames);
2942
2943 animation *anim = &animation::find (name);
2944 if (anim->number)
2945 {
2946 anim->resize (av_len (av) + 1);
2947 anim->facings = facings;
2948 }
2949 else
2950 anim = &animation::create (name, av_len (av) + 1, facings);
2951
2952 for (int i = 0; i < anim->num_animations; ++i)
2953 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2954}
2955 OUTPUT: RETVAL
2956
2957void invalidate_all ()
2958 CODE:
2959 for_all_clients (ns)
2960 ns->anims_sent.reset ();
2961
2962MODULE = cf PACKAGE = cf::object::freezer
2963
2964INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2965
2966SV *
2967new (char *klass)
2968 CODE:
2969 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2970 OUTPUT: RETVAL
2971
2972void
2973DESTROY (SV *sv)
2974 CODE:
2975 object_freezer *self;
2976 sv_to (sv, self);
2977 delete self;
2978
2979MODULE = cf PACKAGE = cf::object::thawer
2980
2981INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2982
2983SV *
2984new_from_file (char *klass, octet_string path)
2985 CODE:
2986 object_thawer *f = new object_thawer (path);
2987 if (!*f)
2988 {
2989 delete f;
2990 XSRETURN_UNDEF;
2991 }
2992 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2993 OUTPUT: RETVAL
2994
2995void
2996DESTROY (SV *sv)
2997 CODE:
2998 object_thawer *self;
2999 sv_to (sv, self);
3000 delete self;
3001
3002void
3003extract_tags (object_thawer *self)
3004 PPCODE:
3005 while (self->kw != KW_EOF)
3006 {
3007 PUTBACK;
3008 coroapi::cede_to_tick ();
3009 SPAGAIN;
3010
3011 if (self->kw == KW_tag)
3012 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3013
3014 self->skip ();
3015 }
3016

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