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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.315 by root, Thu Jan 8 03:03:24 2009 UTC vs.
Revision 1.404 by root, Wed May 4 07:36:41 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
73static AV *av_reflect;
76 74
77bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
79 77
80static HV 78static HV
86 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
92 99
93#ifndef newSVpv_utf8 100#ifndef newSVpv_utf8
94static inline SV * 101static SV *
95newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
96{ 103{
97 if (!s) 104 if (!s)
98 return newSV (0); 105 return newSV (0);
99 106
102 return sv; 109 return sv;
103} 110}
104#endif 111#endif
105 112
106#ifndef newSVpvn_utf8 113#ifndef newSVpvn_utf8
107static inline SV * 114static SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{ 116{
110 if (!s) 117 if (!s)
111 return newSV (0); 118 return newSV (0);
112 119
116 SvUTF8_on (sv); 123 SvUTF8_on (sv);
117 124
118 return sv; 125 return sv;
119} 126}
120#endif 127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
143}
121 144
122// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
123template<class super> 146template<class super>
124static super * 147static super *
125is_a (attachable *at) 148is_a (attachable *at)
202attachable::destroy () 225attachable::destroy ()
203{ 226{
204 if (destroyed ()) 227 if (destroyed ())
205 return; 228 return;
206 229
207 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
208 do_destroy (); 231 do_destroy ();
209 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
210} 239}
211 240
212void 241void
213attachable::check_mortals () 242attachable::check_mortals ()
214{ 243{
230 259
231 if (0) 260 if (0)
232 { 261 {
233 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
235 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
236 } 266 }
237 } 267 }
238 } 268 }
239 269
259 } 289 }
260 else 290 else
261 { 291 {
262 mortals.erase (i); 292 mortals.erase (i);
263 obj->sever_self (); 293 obj->sever_self ();
264 delete obj; 294 obj->do_delete ();
265 } 295 }
266 } 296 }
267} 297}
268 298
269void 299void
286 316
287 attach = src.attach; 317 attach = src.attach;
288 return *this; 318 return *this;
289} 319}
290 320
321#if 0
291template<typename T> 322template<typename T>
292static bool 323static bool
293find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
294{ 325{
295 char *s = (char *)obj; 326 char *s = (char *)obj;
303 334
304 return false; 335 return false;
305} 336}
306 337
307// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
308void 339static void
309find_backref (void *ptr) 340find_backref (void *ptr)
310{ 341{
311 for_all_objects (op) 342 for_all_objects (op)
312 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 348 fprintf (stderr, "P %p\n", pl);
318 349
319 for_all_clients (ns) 350 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
322
323} 353}
354#endif
324 355
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 357
327static SV * 358static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
329{ 360{
330 SV *sv;
331
332 if (!ptr) 361 if (!ptr)
333 return newSV (0); 362 return newSV (0);
334 363
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
337} 372}
338 373
339static int 374static int
340attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{ 376{
353 return 0; 388 return 0;
354} 389}
355 390
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357 392
358static SV * 393static SV * noinline
359newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
360{ 395{
361 if (!obj) 396 if (!obj)
362 return newSV (0); 397 return newSV (0);
363 398
381 416
382 return sv; 417 return sv;
383 } 418 }
384} 419}
385 420
421#if 0 // unused
386static void 422static void
387clearSVptr (SV *sv) 423clearSVptr (SV *sv)
388{ 424{
389 if (SvROK (sv)) 425 if (SvROK (sv))
390 sv = SvRV (sv); 426 sv = SvRV (sv);
391 427
392 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
394} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
395 447
396static long 448static long
397SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
398{ 450{
399 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
401 453
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 455}
409 456
410static long noinline 457static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
412{ 459{
413 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
414 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
415 else
416 return 0;
417} 463}
418 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
443 547
444inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
445inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
446 550
447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449 553
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451 555
452inline SV *to_sv (dynbuf * v) 556static inline SV *to_sv (dynbuf * v)
453{ 557{
454 SV *sv = newSV (0); 558 SV *sv = newSV (0);
455 559
456 sv_upgrade (sv, SVt_PV); 560 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1); 561 SvGROW (sv, v->size () + 1);
461 *SvEND (sv) = 0; 565 *SvEND (sv) = 0;
462 566
463 return sv; 567 return sv;
464} 568}
465 569
466inline SV *to_sv (dynbuf_text * v) 570static inline SV *to_sv (dynbuf_text * v)
467{ 571{
468 SV *sv = to_sv (static_cast<dynbuf *> (v)); 572 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv); 573 SvUTF8_on (sv);
470 return sv; 574 return sv;
471} 575}
472 576
473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
500 605
501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503 608
504template<class T> 609template<class T>
505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506 611
507template<int N> 612template<int N>
508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509 614
510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514 619
515inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
516{ 621{
517 STRLEN len; 622 STRLEN len;
518 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
519 v.assign (data, len); 624 v.assign (data, len);
520} 625}
521 626
522inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
523{ 628{
524 if (!v.parse (SvPV_nolen (sv))) 629 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526} 631}
527 632
528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529 634
530static SV * 635static SV *
531newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
532{ 637{
533 SV *sv; 638 SV *sv;
613template<class type> 718template<class type>
614static void noinline 719static void noinline
615cf_obj_to (SV *arg, type &var) 720cf_obj_to (SV *arg, type &var)
616{ 721{
617 sv_to (arg, var); 722 sv_to (arg, var);
618 if (!var) 723 if (expect_false (!var))
619 croak ("must not pass invalid/null cf_obj here"); 724 croak ("must not pass invalid/null cf_obj here");
620} 725}
621 726
622template<class object> 727template<class object>
623static void noinline 728static void noinline
624cf_obj_ornull_to (SV *arg, object *&var) 729cf_obj_ornull_to (SV *arg, object *&var)
625{ 730{
626 if (SvOK (arg)) 731 if (SvOK (arg))
627 { 732 {
628 sv_to (arg, var); 733 sv_to (arg, var);
629 if (!var) 734 if (expect_false (!var))
630 croak ("unable to convert perl object to C++ object"); 735 croak ("unable to convert perl object to C++ object");
631 } 736 }
632 else 737 else
633 var = 0; 738 var = 0;
634} 739}
635 740
636////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637 742
638SV * 743static SV *
639registry (attachable *ext) 744registry (attachable *ext)
640{ 745{
641 if (!ext->cb) 746 if (!ext->cb)
642 ext->cb = newAV (); 747 ext->cb = newAV ();
643 748
669 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
670 } 775 }
671 776
672 eval_pv ( 777 eval_pv (
673 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
674 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
675 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
676 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
677 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
678 "require cf;\n", 783 "require cf;\n",
679 0 784 0
680 ); 785 );
681 786
682 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 } 1025 }
921 1026
922 va_end (ap); 1027 va_end (ap);
923 1028
924 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
925 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
926 1031
927 CALL_END; 1032 CALL_END;
928 1033
929 return count; 1034 return count;
930} 1035}
931 1036
932SV * 1037static SV *
933cfperl_result (int idx) 1038cfperl_result (int idx)
934{ 1039{
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av) 1041 if (!av)
937 return &PL_sv_undef; 1042 return &PL_sv_undef;
970 1075
971 dSP; 1076 dSP;
972 1077
973 PUSHMARK (SP); 1078 PUSHMARK (SP);
974 PUTBACK; 1079 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
976 1081
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978} 1083}
979 1084
980void 1085void
1003 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END; 1109 CALL_END;
1005} 1110}
1006 1111
1007void 1112void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1009{ 1114{
1010 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
1011 CALL_ARG (ns); 1116 CALL_ARG (ns);
1012 CALL_ARG (type); 1117 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color); 1119 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1016 CALL_END; 1121 CALL_END;
1017} 1122}
1018 1123
1019int 1124int
1020cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
1022 int can; 1127 int can;
1023 1128
1024 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
1025 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
1026 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1028 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
1029 CALL_END; 1134 CALL_END;
1030 1135
1031 return can; 1136 return can;
1032} 1137}
1033 1138
1034void 1139void
1035cfperl_mapscript_activate (object *ob, object *activator, int state) 1140cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{ 1141{
1037 CALL_BEGIN (3); 1142 CALL_BEGIN (4);
1038 CALL_ARG (ob); 1143 CALL_ARG (ob);
1144 CALL_ARG (state);
1039 CALL_ARG (activator); 1145 CALL_ARG (activator);
1040 CALL_ARG (state); 1146 CALL_ARG (originator);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID); 1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END; 1148 CALL_END;
1043} 1149}
1044 1150
1045player * 1151player *
1046player::find (const char *name) 1152player::find (const_utf8_string name)
1047{ 1153{
1048 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
1049 CALL_ARG (name); 1155 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
1051 1157
1056 1162
1057 return retval; 1163 return retval;
1058} 1164}
1059 1165
1060maptile * 1166maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1062{ 1168{
1063 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1064 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1065 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1066 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068 1175
1069 maptile *retval = 0; 1176 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1071 1178
1073 1180
1074 return retval; 1181 return retval;
1075} 1182}
1076 1183
1077maptile * 1184maptile *
1078maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
1079{ 1186{
1080 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
1081 CALL_ARG (path); 1188 CALL_ARG (path);
1082 CALL_ARG (origin); 1189 CALL_ARG (origin);
1083 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1089 1196
1090 return retval; 1197 return retval;
1091} 1198}
1092 1199
1093maptile * 1200maptile *
1094maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1095{ 1202{
1096 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1097 CALL_ARG (path); 1204 CALL_ARG (path);
1098 CALL_ARG (origin); 1205 CALL_ARG (origin);
1099 CALL_ARG (load); 1206 CALL_ARG (load);
1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1129 CALL_END; 1236 CALL_END;
1130} 1237}
1131 1238
1132void 1239void
1133object::player_goto (const char *path, int x, int y) 1240object::player_goto (const_utf8_string path, int x, int y)
1134{ 1241{
1135 if (type != PLAYER) 1242 if (type != PLAYER)
1136 return; 1243 return;
1137 1244
1138 CALL_BEGIN (4); 1245 CALL_BEGIN (4);
1142 CALL_ARG (y); 1249 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID); 1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END; 1251 CALL_END;
1145} 1252}
1146 1253
1147const char * 1254const_utf8_string
1148object::ref () const 1255object::ref () const
1149{ 1256{
1150 if (type == PLAYER) 1257 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1153 return 0; 1261 return 0;
1154} 1262}
1155 1263
1156object * 1264object *
1157object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1158{ 1266{
1159 object *retval = 0; 1267 object *retval = 0;
1160 1268
1161 if (ref) 1269 if (ref)
1162 { 1270 {
1172 1280
1173 return retval; 1281 return retval;
1174} 1282}
1175 1283
1176void 1284void
1177log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1178{ 1286{
1179#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1180 void *addr [20]; 1288 void *addr [20];
1181 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1182 1290
1187 CALL_CALL ("cf::_log_backtrace", G_VOID); 1295 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END; 1296 CALL_END;
1189#endif 1297#endif
1190} 1298}
1191 1299
1300bool
1301is_match_expr (const_utf8_string expr)
1302{
1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1304}
1305
1306bool
1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1308{
1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1310 expr += sizeof ("match ") - 1;
1311
1312 CALL_BEGIN (5);
1313 CALL_ARG (expr);
1314 CALL_ARG (ob);
1315 CALL_ARG (self);
1316 CALL_ARG (source);
1317 CALL_ARG (originator);
1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1319
1320 bool matched = count && SvTRUE (TOPs);
1321
1322 CALL_END;
1323
1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1349}
1350
1192///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1193 1352
1194struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1195struct CoroAPI *coroapi::GCoroAPI; 1354struct CoroAPI *coroapi::GCoroAPI;
1196 1355
1228 if (active) start (); 1387 if (active) start ();
1229 } 1388 }
1230} 1389}
1231 1390
1232static void 1391static void
1233_connect_to_perl () 1392_connect_to_perl_1 ()
1234{ 1393{
1235 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1236 1395
1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1247 1408
1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1257 cb_client = get_av ("cf::CB_CLIENT", 1); 1418 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 cb_type = get_av ("cf::CB_TYPE" , 1); 1419 cb_type = get_av ("cf::CB_TYPE" , 1);
1259 cb_map = get_av ("cf::CB_MAP" , 1); 1420 cb_map = get_av ("cf::CB_MAP" , 1);
1260} 1421}
1261 1422
1423static void
1424_connect_to_perl_2 ()
1425{
1426 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1427 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1428 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1429 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1430 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1431}
1432
1262MODULE = cf PACKAGE = cf PREFIX = cf_ 1433MODULE = cf PACKAGE = cf PREFIX = cf_
1263 1434
1264BOOT: 1435BOOT:
1265{ 1436{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1437 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1438 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268 1439
1269 _connect_to_perl (); 1440 _connect_to_perl_1 ();
1270 1441
1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1442 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272 1443
1273 //{ 1444 //{
1274 // require_pv ("Time::HiRes"); 1445 // require_pv ("Time::HiRes");
1282 static const struct { 1453 static const struct {
1283 const char *name; 1454 const char *name;
1284 IV iv; 1455 IV iv;
1285 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1286# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1288 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1289 1460# include "attackinc.h"
1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1291 1468
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1293 1470
1294 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1295 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1296 1473
1297 const_iv (NUM_BODY_LOCATIONS)
1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1302 const_iv (body_wrist) const_iv (body_waist)
1303
1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1333
1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1335
1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1338
1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1346
1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1349 const_iv (WEAP_BLUD)
1350
1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387 1476
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1389
1390 const_iv (SP_RAISE_DEAD)
1391 const_iv (SP_RUNE)
1392 const_iv (SP_MAKE_MARK)
1393 const_iv (SP_BOLT)
1394 const_iv (SP_BULLET)
1395 const_iv (SP_EXPLOSION)
1396 const_iv (SP_CONE)
1397 const_iv (SP_BOMB)
1398 const_iv (SP_WONDER)
1399 const_iv (SP_SMITE)
1400 const_iv (SP_MAGIC_MISSILE)
1401 const_iv (SP_SUMMON_GOLEM)
1402 const_iv (SP_DIMENSION_DOOR)
1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1408 const_iv (SP_INVISIBLE)
1409 const_iv (SP_PROBE)
1410 const_iv (SP_HEALING)
1411 const_iv (SP_CREATE_FOOD)
1412 const_iv (SP_EARTH_TO_DUST)
1413 const_iv (SP_CHANGE_ABILITY)
1414 const_iv (SP_BLESS)
1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1427 const_iv (SP_DISPEL_RUNE)
1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438 1478
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1441 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1442 1482
1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1444
1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1447 1485
1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1449
1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1452
1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1455
1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1457
1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1462 1487
1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1465 1490
1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1476 const_iv (SK_POISON_NAIL)
1477
1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1484
1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1486
1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1494
1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1496 const_iv (MAP_INACTIVE)
1497
1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1491 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1492 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1500 1493
1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1502
1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1494 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1504 1495
1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1506
1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1496 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1508
1509 // random map generator
1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1512
1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1516
1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519
1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1525 }; 1497 };
1526 1498
1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1529 1501
1530 static const struct { 1502 static const struct {
1531 const char *name; 1503 const char *name;
1532 int skip; 1504 int skip;
1538# undef def 1510# undef def
1539 }; 1511 };
1540 1512
1541 AV *av = get_av ("cf::EVENT", 1); 1513 AV *av = get_av ("cf::EVENT", 1);
1542 1514
1543 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1515 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1544 { 1516 {
1545 AV *event = newAV (); 1517 AV *event = newAV ();
1546 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1547 av_push (event, newSViv (eiv->klass)); 1519 av_push (event, newSViv (eiv->klass));
1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1550 } 1522 }
1523
1524 // used by autogenerated BOOT sections from genacc
1525 av_reflect = get_av ("cf::REFLECT", 1);
1551} 1526}
1552 1527
1553void _gv_clear (SV *gv) 1528void _gv_clear (SV *gv)
1554 CODE: 1529 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV); 1530 assert (SvTYPE (gv) == SVt_PVGV);
1562 f (GvGP (gv)->gp_cv); 1537 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0; 1538 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv); 1539 GvMULTI_off (gv);
1565# undef f 1540# undef f
1566 1541
1567void _connect_to_perl () 1542void _connect_to_perl_1 ()
1543
1544void _connect_to_perl_2 ()
1568 1545
1569void _recalc_want () 1546void _recalc_want ()
1570 1547
1571# not used by default anymore 1548# not used by default anymore
1572void _global_reattach () 1549void _global_reattach ()
1578 1555
1579 for_all_objects (op) 1556 for_all_objects (op)
1580 op->reattach (); 1557 op->reattach ();
1581} 1558}
1582 1559
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim () 1560void init_anim ()
1626 1561
1627void init_globals () 1562void init_globals ()
1628 1563
1629void init_experience ()
1630
1631void init_attackmess () 1564void init_attackmess ()
1632 1565
1633void init_dynamic () 1566void init_dynamic ()
1634 1567
1635void load_settings () 1568void load_settings ()
1636 1569
1570void reload_exp_table ()
1571
1637void load_materials () 1572void reload_materials ()
1638 1573
1639void init_uuid () 1574void init_uuid ()
1640 CODE: 1575 CODE:
1641 UUID::init (); 1576 UUID::init ();
1642 1577
1643void init_signals () 1578void init_signals ()
1644
1645void init_commands ()
1646 1579
1647void init_skills () 1580void init_skills ()
1648 1581
1649void init_beforeplay () 1582void init_beforeplay ()
1650 1583
1680 } 1613 }
1681 1614
1682void server_tick () 1615void server_tick ()
1683 CODE: 1616 CODE:
1684{ 1617{
1618 ev_now_update (EV_DEFAULT);
1685 NOW = ev_now (EV_DEFAULT); 1619 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1620 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1621 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime); 1622 runtime = SvNVX (sv_runtime);
1689 1623
1690 server_tick (); 1624 server_tick ();
1691 1625
1692 NOW = ev_time (); 1626 ev_now_update (EV_DEFAULT);
1627 NOW = ev_now (EV_DEFAULT);
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1628 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK; 1629 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1630 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696} 1631}
1697 1632
1708 switch (items) 1643 switch (items)
1709 { 1644 {
1710 case 0: RETVAL = gen (); break; 1645 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break; 1646 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1647 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break; 1648 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1714 } 1649 }
1715} 1650}
1716 OUTPUT: 1651 OUTPUT:
1717 RETVAL 1652 RETVAL
1718 1653
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1660NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE: 1661 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1662 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT: 1663 OUTPUT:
1729 RETVAL 1664 RETVAL
1665
1666const char *ordinal (int i)
1730 1667
1731void weaken (...) 1668void weaken (...)
1732 PROTOTYPE: @ 1669 PROTOTYPE: @
1733 CODE: 1670 CODE:
1734 while (items > 0) 1671 while (items > 0)
1735 sv_rvweaken (ST (--items)); 1672 sv_rvweaken (ST (--items));
1736 1673
1737void 1674void log_suspend ()
1675
1676void log_resume ()
1677
1738log_backtrace (utf8_string msg) 1678void log_backtrace (utf8_string msg)
1739 1679
1740void
1741LOG (int flags, utf8_string msg) 1680void LOG (int flags, utf8_string msg)
1742 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1743 C_ARGS: flags, "%s", msg 1682 C_ARGS: flags, "%s", msg
1744 1683
1745octet_string path_combine (octet_string base, octet_string path) 1684octet_string path_combine (octet_string base, octet_string path)
1746 PROTOTYPE: $$ 1685 PROTOTYPE: $$
1793 1732
1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1733int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT: 1734 INIT:
1796#if __GLIBC__ 1735#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024); 1736 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1737 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1738 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1739 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1740 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif 1741#endif
1802 1742
1803int munlockall () 1743int munlockall ()
1804 1744
1805#endif 1745#endif
1838 1778
1839int random_roll (int min, int max, object *op, int goodbad); 1779int random_roll (int min, int max, object *op, int goodbad);
1840 1780
1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1781const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1842 1782
1843int
1844exp_to_level (val64 exp) 1783int exp_to_level (val64 exp)
1784
1785val64 level_to_min_exp (int level)
1786
1787SV *
1788attacktype_name (int atnr)
1845 CODE: 1789 CODE:
1846{ 1790 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1847 int i = 0; 1791 ? newSVpv (attacktype_name [atnr], 0)
1848 1792 : &PL_sv_undef;
1849 RETVAL = settings.max_level;
1850
1851 for (i = 1; i <= settings.max_level; i++)
1852 {
1853 if (levels[i] > exp)
1854 {
1855 RETVAL = i - 1;
1856 break;
1857 }
1858 }
1859}
1860 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1861 1794
1862val64
1863level_to_min_exp (int level)
1864 CODE:
1865 if (level > settings.max_level)
1866 RETVAL = levels[settings.max_level];
1867 else if (level < 1)
1868 RETVAL = 0;
1869 else
1870 RETVAL = levels[level];
1871 OUTPUT: RETVAL
1872
1873SV * 1795SV *
1874resistance_to_string (int atnr) 1796attacktype_desc (int atnr)
1875 CODE: 1797 CODE:
1876 if (atnr >= 0 && atnr < NROFATTACKS) 1798 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1799 ? newSVpv (attacktype_desc [atnr], 0)
1800 : &PL_sv_undef;
1801 OUTPUT: RETVAL
1802
1803SV *
1804resist_plus (int atnr)
1805 CODE:
1806 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1877 RETVAL = newSVpv (resist_plus[atnr], 0); 1807 ? newSVpv (resist_plus [atnr], 0)
1878 else 1808 : &PL_sv_undef;
1879 XSRETURN_UNDEF; 1809 OUTPUT: RETVAL
1810
1811SV *
1812change_resist_msg (int atnr)
1813 CODE:
1814 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1815 ? newSVpv (change_resist_msg [atnr], 0)
1816 : &PL_sv_undef;
1880 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1881 1818
1882UUID 1819UUID
1883uuid_cur () 1820uuid_cur ()
1884 CODE: 1821 CODE:
1934 CODE: 1871 CODE:
1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1872 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1936 OUTPUT: 1873 OUTPUT:
1937 RETVAL 1874 RETVAL
1938 1875
1876bool should_invoke (attachable *obj, int event)
1877 CODE:
1878 RETVAL = obj->should_invoke ((event_type)event);
1879 OUTPUT: RETVAL
1880
1939void 1881void
1940debug_trace (attachable *obj, bool on = true) 1882debug_trace (attachable *obj, bool on = true)
1941 CODE: 1883 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE; 1884 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on) 1885 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE; 1886 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1945 1887
1946int mortals_size () 1888int mortals_size ()
1947 CODE: 1889 CODE:
1948 RETVAL = attachable::mortals.size (); 1890 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1951#object *mortals (U32 index) 1893#object *mortals (U32 index)
1952# CODE: 1894# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1895# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL 1896# OUTPUT: RETVAL
1955 1897
1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1898INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1957 1899
1958MODULE = cf PACKAGE = cf::global 1900MODULE = cf PACKAGE = cf::global
1959 1901
1960int invoke (SV *klass, int event, ...) 1902int invoke (SV *klass, int event, ...)
1961 CODE: 1903 CODE:
1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1907 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1966 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1967 1909
1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1910MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1969 1911
1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1912INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1971 1913
1972int invoke (object *op, int event, ...) 1914int invoke (object *op, int event, ...)
1973 CODE: 1915 CODE:
1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1916 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1917 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002int mortals_size () 1944int mortals_size ()
2003 CODE: 1945 CODE:
2004 RETVAL = attachable::mortals.size (); 1946 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2006 1948
2007const char *slot_use_name (U32 slot) 1949const_utf8_string slot_name (U32 slot)
2008 ALIAS: 1950 ALIAS:
1951 slot_name = 0
1952 slot_use_name = 1
2009 slot_nonuse_name = 1 1953 slot_nonuse_name = 2
2010 CODE: 1954 CODE:
2011{ 1955{
2012 if (slot >= NUM_BODY_LOCATIONS) 1956 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range"); 1957 croak ("body slot index out of range");
2014 1958
2015 switch (ix) 1959 switch (ix)
2016 { 1960 {
1961 case 0: RETVAL = body_locations[slot].name ; break;
2017 case 0: RETVAL = body_locations[slot].use_name; break; 1962 case 1: RETVAL = body_locations[slot].use_name ; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1963 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2019 } 1964 }
2020} 1965}
2021 OUTPUT: 1966 OUTPUT:
2022 RETVAL 1967 RETVAL
2023 1968
2068 OUTPUT: 2013 OUTPUT:
2069 RETVAL 2014 RETVAL
2070 2015
2071object *find_best_object_match (object *op, utf8_string match) 2016object *find_best_object_match (object *op, utf8_string match)
2072 2017
2073object *find_marked_object (object *op)
2074
2075int need_identify (object *obj);
2076
2077int apply_shop_mat (object *shop_mat, object *op); 2018int apply_shop_mat (object *shop_mat, object *op);
2078 2019
2079int move (object *op, int dir, object *originator = op) 2020int move (object *op, int dir, object *originator = op)
2080 CODE: 2021 CODE:
2081 RETVAL = move_ob (op, dir, originator); 2022 RETVAL = op->move (dir, originator);
2082 OUTPUT: 2023 OUTPUT:
2083 RETVAL 2024 RETVAL
2084 2025
2085void apply (object *applier, object *applied, int flags = 0)
2086 CODE:
2087 manual_apply (applied, applier, flags);
2088
2089void apply_below (object *op) 2026void apply_below (object *op)
2090 CODE: 2027 CODE:
2091 player_apply_below (op); 2028 player_apply_below (op);
2092 2029
2093int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2030int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2031
2032int casting_level (object *caster, object *spell)
2094 2033
2095int pay_item (object *op, object *buyer) 2034int pay_item (object *op, object *buyer)
2096 CODE: 2035 CODE:
2097 RETVAL = pay_for_item (op, buyer); 2036 RETVAL = pay_for_item (op, buyer);
2098 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
2135 2074
2136void pick_up (object *who, object *op) 2075void pick_up (object *who, object *op)
2137 2076
2138void update_object (object *op, int action) 2077void update_object (object *op, int action)
2139 2078
2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2079void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2141 2080
2142void player_lvl_adj (object *who, object *skill = 0) 2081void player_lvl_adj (object *who, object *skill = 0)
2143 2082
2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2083int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2145 2084
2146int calc_skill_exp (object *who, object *op, object *skill); 2085int calc_skill_exp (object *who, object *op, object *skill)
2147 2086
2148void push_button (object *op); 2087void push_button (object *op, object *originator)
2149 2088
2150void use_trigger (object *op); 2089void use_trigger (object *op, object *originator)
2151 2090
2152void handle_apply_yield (object *op); 2091void handle_apply_yield (object *op)
2153 2092
2093int convert_item (object *item, object *converter)
2094
2095void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2154 2096
2155MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2097MODULE = cf PACKAGE = cf::object PREFIX = cf_
2156 2098
2157# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
2158# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2159 2101
2160object *new (utf8_string archetype = 0) 2102object *new (utf8_string archetype = 0)
2161 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
2162 CODE: 2104 CODE:
2163 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2105 RETVAL = archetype
2106 ? archetype::get (archetype)
2107 : object::create ();
2164 OUTPUT: 2108 OUTPUT:
2165 RETVAL 2109 RETVAL
2166 2110
2111object *generate (utf8_string arch, object *creator)
2112 CODE:
2113 object *obj = archetype::get (arch);
2114 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2115 RETVAL = obj;
2116 OUTPUT:
2117 RETVAL
2118
2167object *find_object (U32 tag) 2119object *find_object (U32 tag)
2120
2121object *find_object_uuid (UUID i)
2168 2122
2169# TODO: nuke 2123# TODO: nuke
2170object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2124object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2171 PROTOTYPE: $$$$$$ 2125 PROTOTYPE: $$$$$$
2172 CODE: 2126 CODE:
2173{ 2127{
2174 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2128 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2129
2130 if (RETVAL->destroyed ())
2131 RETVAL = 0;
2175} 2132}
2176 2133
2177shstr 2134shstr
2178object::kv_get (shstr key) 2135object::kv_get (shstr key)
2136 CODE:
2137 RETVAL = THIS->kv.get (key);
2138 OUTPUT:
2139 RETVAL
2179 2140
2180void 2141void
2181object::kv_del (shstr key) 2142object::kv_del (shstr key)
2143 CODE:
2144 THIS->kv.del (key);
2182 2145
2183void 2146void
2184object::kv_set (shstr key, shstr value) 2147object::kv_set (shstr key, shstr value)
2148 CODE:
2149 THIS->kv.set (key, value);
2185 2150
2186object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
2187 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
2188 PREINIT: 2153 PREINIT:
2189 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
2192 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
2193 PPCODE: 2158 PPCODE:
2194{ 2159{
2195 rv_vector rv; 2160 rv_vector rv;
2196 2161
2197 PUTBACK;
2198 get_rangevector (ob, other, &rv, flags); 2162 get_rangevector (ob, other, &rv, flags);
2199 SPAGAIN;
2200 2163
2201 EXTEND (SP, 5); 2164 EXTEND (SP, 5);
2202 PUSHs (newSVuv (rv.distance)); 2165 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2203 PUSHs (newSViv (rv.distance_x)); 2166 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2204 PUSHs (newSViv (rv.distance_y)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2205 PUSHs (newSViv (rv.direction)); 2168 PUSHs (sv_2mortal (newSViv (rv.direction)));
2206 PUSHs (to_sv (rv.part)); 2169 PUSHs (sv_2mortal (to_sv (rv.part)));
2207} 2170}
2208 2171
2209bool on_same_map_as (object *ob, object *other) 2172bool on_same_map_as (object *ob, object *other)
2210 CODE: 2173 CODE:
2211 RETVAL = on_same_map (ob, other); 2174 RETVAL = on_same_map (ob, other);
2231 RETVAL = op->contr; 2194 RETVAL = op->contr;
2232 OUTPUT: RETVAL 2195 OUTPUT: RETVAL
2233 2196
2234bool move_player (object *op, int dir) 2197bool move_player (object *op, int dir)
2235 2198
2236void check_score (object *op)
2237
2238void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2199void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2239 CODE: 2200 CODE:
2240 new_draw_info (flags, 0, op, txt); 2201 new_draw_info (flags, 0, op, txt);
2241 2202
2242void kill_player (object *op) 2203void kill_player (object *op)
2254int command_arrest (object *op, utf8_string params) 2215int command_arrest (object *op, utf8_string params)
2255 2216
2256 2217
2257MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2218MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2258 2219
2259INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2220INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2260 2221
2261int invoke (player *pl, int event, ...) 2222int invoke (player *pl, int event, ...)
2262 CODE: 2223 CODE:
2263 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2224 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2264 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2225 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2356 if (op->tag) 2317 if (op->tag)
2357 XPUSHs (sv_2mortal (to_sv (op))); 2318 XPUSHs (sv_2mortal (to_sv (op)));
2358 } 2319 }
2359} 2320}
2360 2321
2361INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2322INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2362 2323
2363void 2324void
2364adjust_daylight () 2325adjust_daylight ()
2365 CODE: 2326 CODE:
2366 maptile::adjust_daylight (); 2327 maptile::adjust_daylight ();
2328
2329int
2330outdoor_darkness (int darkness = 0)
2331 CODE:
2332 RETVAL = maptile::outdoor_darkness;
2333 if (items)
2334 maptile::outdoor_darkness = darkness;
2335 OUTPUT:
2336 RETVAL
2367 2337
2368void 2338void
2369maptile::instantiate () 2339maptile::instantiate ()
2370 2340
2371maptile *new () 2341maptile *new ()
2387 if (pl->ob && pl->ob->map == THIS) 2357 if (pl->ob && pl->ob->map == THIS)
2388 PUSHs (sv_2mortal (to_sv (pl->ob))); 2358 PUSHs (sv_2mortal (to_sv (pl->ob)));
2389 } 2359 }
2390 2360
2391void 2361void
2362maptile::gen_quadmap (int x, int y, int z)
2363 CODE:
2364 gen_quadmap (THIS, x * 50, y * 50, z);
2365
2366void
2392maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2367maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2393 CODE: 2368 CODE:
2394{ 2369{
2395 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2396 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_underlay: palette must be arrayref");
2403 for (int x = 0; x < THIS->width; ++x) 2378 for (int x = 0; x < THIS->width; ++x)
2404 for (int y = 0; y < THIS->height; ++y) 2379 for (int y = 0; y < THIS->height; ++y)
2405 { 2380 {
2406 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2381 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2407 if (op->flag [FLAG_IS_FLOOR]) 2382 if (op->flag [FLAG_IS_FLOOR])
2408 goto skip_space; 2383 goto skip;
2409 2384
2410 { 2385 {
2411 int offs = offset + y * stride + x; 2386 int offs = offset + y * stride + x;
2387
2412 if (IN_RANGE_EXC (offs, 0, idxlen)) 2388 if (IN_RANGE_EXC (offs, 0, idxlen))
2413 { 2389 {
2414 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2390 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2415 { 2391 {
2416 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2392 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2417 ob->flag [FLAG_NO_MAP_SAVE] = true; 2393 ob->flag [FLAG_NO_MAP_SAVE] = true;
2418 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2394 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2419 2395
2420 if (ob->randomitems) 2396 if (ob->randomitems && !ob->above)
2421 { 2397 {
2422 if (!ob->above)
2423 {
2424 ob->create_treasure (ob->randomitems); 2398 ob->create_treasure (ob->randomitems);
2425 2399
2426 for (object *op = ob->above; op; op = op->above) 2400 for (object *op = ob->above; op; op = op->above)
2427 op->flag [FLAG_NO_MAP_SAVE] = true; 2401 op->flag [FLAG_NO_MAP_SAVE] = true;
2428 } 2402 // TODO: if this is a pickable object, then the item
2429 2403 // will at a bit weird - saving inside the player
2430 ob->randomitems = 0; 2404 // will clear the flag, but when the player drops
2405 // it without logging out, it keeps the flag.
2406 // nobody has reported this, but this can be rather
2407 // annoying on persistent maps.
2431 } 2408 }
2432 } 2409 }
2433 } 2410 }
2434 } 2411 }
2435
2436 skip_space: ; 2412 skip: ;
2437 } 2413 }
2438} 2414}
2439 2415
2440void 2416void
2441maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2417maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2451 2427
2452 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2428 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2453 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2429 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2454 2430
2455 for (int i = av_len ((AV *)palette) + 1; i--; ) 2431 for (int i = av_len ((AV *)palette) + 1; i--; )
2456 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2432 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2457 2433
2458 for (int y = 0; y < THIS->height; ++y) 2434 for (int y = 0; y < THIS->height; ++y)
2459 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2435 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2460 2436
2461 sfree (THIS->regions, THIS->size ()); 2437 sfree (THIS->regions, THIS->size ());
2471 for (int x = 0; x < THIS->width; ++x) 2447 for (int x = 0; x < THIS->width; ++x)
2472 for (int y = 0; y < THIS->height; ++y) 2448 for (int y = 0; y < THIS->height; ++y)
2473 { 2449 {
2474 region *rgn = THIS->region (x, y); 2450 region *rgn = THIS->region (x, y);
2475 2451
2476 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2477 if (object *op = THIS->at (x, y).top) 2452 if (object *op = THIS->at (x, y).top)
2478 if (rgn->treasure && rndm () < rgn->treasure_density) 2453 if (rgn->treasure && rndm () < rgn->treasure_density)
2479 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2454 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2480 } 2455 }
2481 2456
2487 if (oblinkpt *obp = map->find_link (connection)) 2462 if (oblinkpt *obp = map->find_link (connection))
2488 for (objectlink *ol = obp->link; ol; ol = ol->next) 2463 for (objectlink *ol = obp->link; ol; ol = ol->next)
2489 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2464 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2490 2465
2491void 2466void
2492get_map_flags (maptile *map, int x, int y) 2467xy_normalise (maptile *map, int x, int y, int dir = 0)
2493 PPCODE: 2468 PPCODE:
2494{ 2469{
2495 maptile *nmap = 0; 2470 mapxy pos (map, x, y);
2496 I16 nx = 0, ny = 0; 2471 if (!pos.move (dir).normalise ())
2472 XSRETURN_EMPTY;
2497 2473
2498 PUTBACK;
2499 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2501
2502 EXTEND (SP, 4); 2474 EXTEND (SP, 3);
2503 PUSHs (sv_2mortal (newSViv (flags)));
2504
2505 if (GIMME_V == G_ARRAY)
2506 {
2507 PUSHs (sv_2mortal (to_sv (nmap))); 2475 PUSHs (sv_2mortal (to_sv (pos.m)));
2508 PUSHs (sv_2mortal (newSViv (nx))); 2476 PUSHs (sv_2mortal (to_sv (pos.x)));
2509 PUSHs (sv_2mortal (newSViv (ny))); 2477 PUSHs (sv_2mortal (to_sv (pos.y)));
2510 }
2511} 2478}
2512 2479
2513mapspace * 2480mapspace *
2514ms (maptile *map, unsigned int x, unsigned int y) 2481ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2515 PROTOTYPE: $$$ 2482 PROTOTYPE: $$$;$
2516 CODE: 2483 CODE:
2517{ 2484{
2518 maptile *nmap = 0; 2485 mapxy pos (map, x, y);
2519 I16 nx, ny; 2486 if (!pos.move (dir).normalise ())
2520
2521 PUTBACK;
2522 get_map_flags (map, &nmap, x, y, &nx, &ny);
2523 SPAGAIN;
2524
2525 if (!nmap)
2526 XSRETURN_UNDEF; 2487 XSRETURN_UNDEF;
2527 2488
2528 RETVAL = &nmap->at (nx, ny); 2489 RETVAL = &*pos;
2529} 2490}
2530 OUTPUT: 2491 OUTPUT:
2531 RETVAL 2492 RETVAL
2532 2493
2533void 2494void
2534at (maptile *map, unsigned int x, unsigned int y) 2495at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2535 PROTOTYPE: $$$ 2496 PROTOTYPE: $$$;$
2536 PPCODE: 2497 PPCODE:
2537{ 2498 mapxy pos (map, x, y);
2538 maptile *nmap = 0; 2499 if (pos.move (dir).normalise ())
2539 I16 nx, ny;
2540
2541 PUTBACK;
2542 get_map_flags (map, &nmap, x, y, &nx, &ny);
2543 SPAGAIN;
2544
2545 if (nmap)
2546 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2500 for (object *o = pos->bot; o; o = o->above)
2547 XPUSHs (sv_2mortal (to_sv (o))); 2501 XPUSHs (sv_2mortal (to_sv (o)));
2548}
2549 2502
2550SV * 2503SV *
2551bot_at (maptile *map, unsigned int x, unsigned int y) 2504bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2552 PROTOTYPE: $$$ 2505 PROTOTYPE: $$$;$
2553 ALIAS: 2506 ALIAS:
2554 top_at = 1 2507 top_at = 1
2555 flags_at = 2 2508 flags_at = 2
2556 light_at = 3 2509 light_at = 3
2557 move_block_at = 4 2510 move_block_at = 4
2558 move_slow_at = 5 2511 move_slow_at = 5
2559 move_on_at = 6 2512 move_on_at = 6
2560 move_off_at = 7 2513 move_off_at = 7
2561 CODE: 2514 CODE:
2562{ 2515{
2563 sint16 nx = x; 2516 mapxy pos (map, x, y);
2564 sint16 ny = y; 2517 if (!pos.move (dir).normalise ())
2565
2566 if (!xy_normalise (map, nx, ny))
2567 XSRETURN_UNDEF; 2518 XSRETURN_UNDEF;
2568 2519
2569 mapspace &ms = map->at (nx, ny); 2520 mapspace &ms = *pos;
2570 2521
2571 ms.update (); 2522 ms.update ();
2572 2523
2573 switch (ix) 2524 switch (ix)
2574 { 2525 {
2582 case 7: RETVAL = newSVuv (ms.move_off ); break; 2533 case 7: RETVAL = newSVuv (ms.move_off ); break;
2583 } 2534 }
2584} 2535}
2585 OUTPUT: RETVAL 2536 OUTPUT: RETVAL
2586 2537
2587void fix_walls (maptile *map, int x, int y)
2588
2589void fix_walls_around (maptile *map, int x, int y)
2590
2591# worst xs function of my life 2538# worst xs function of my life
2592bool 2539bool
2593_create_random_map (\ 2540_create_random_map (maptile *self, SV *options)
2594 maptile *self,\
2595 utf8_string wallstyle,\
2596 utf8_string wall_name,\
2597 utf8_string floorstyle,\
2598 utf8_string monsterstyle,\
2599 utf8_string treasurestyle,\
2600 utf8_string layoutstyle,\
2601 utf8_string doorstyle,\
2602 utf8_string decorstyle,\
2603 utf8_string origin_map,\
2604 utf8_string final_map,\
2605 utf8_string exitstyle,\
2606 utf8_string this_map,\
2607 utf8_string exit_on_final_map,\
2608 int xsize,\
2609 int ysize,\
2610 int expand2x,\
2611 int layoutoptions1,\
2612 int layoutoptions2,\
2613 int layoutoptions3,\
2614 int symmetry,\
2615 int difficulty,\
2616 int difficulty_given,\
2617 float difficulty_increase,\
2618 int dungeon_level,\
2619 int dungeon_depth,\
2620 int decoroptions,\
2621 int orientation,\
2622 int origin_y,\
2623 int origin_x,\
2624 U32 random_seed,\
2625 val64 total_map_hp,\
2626 int map_layout_style,\
2627 int treasureoptions,\
2628 int symmetry_used,\
2629 region *region,\
2630 utf8_string custom\
2631)
2632 CODE: 2541 CODE:
2633{ 2542{
2634 random_map_params rmp; 2543 random_map_params rmp ((HV *)SvRV (options));
2635
2636 assign (rmp.wallstyle , wallstyle);
2637 assign (rmp.wall_name , wall_name);
2638 assign (rmp.floorstyle , floorstyle);
2639 assign (rmp.monsterstyle , monsterstyle);
2640 assign (rmp.treasurestyle , treasurestyle);
2641 assign (rmp.layoutstyle , layoutstyle);
2642 assign (rmp.doorstyle , doorstyle);
2643 assign (rmp.decorstyle , decorstyle);
2644 assign (rmp.exitstyle , exitstyle);
2645 assign (rmp.exit_on_final_map, exit_on_final_map);
2646
2647 rmp.origin_map = origin_map;
2648 rmp.final_map = final_map;
2649 rmp.this_map = this_map;
2650 rmp.xsize = xsize;
2651 rmp.ysize = ysize;
2652 rmp.expand2x = expand2x;
2653 rmp.layoutoptions1 = layoutoptions1;
2654 rmp.layoutoptions2 = layoutoptions2;
2655 rmp.layoutoptions3 = layoutoptions3;
2656 rmp.symmetry = symmetry;
2657 rmp.difficulty = difficulty;
2658 rmp.difficulty_given = difficulty_given;
2659 rmp.difficulty_increase = difficulty_increase;
2660 rmp.dungeon_level = dungeon_level;
2661 rmp.dungeon_depth = dungeon_depth;
2662 rmp.decoroptions = decoroptions;
2663 rmp.orientation = orientation;
2664 rmp.origin_y = origin_y;
2665 rmp.origin_x = origin_x;
2666 rmp.random_seed = random_seed;
2667 rmp.total_map_hp = (uint64_t) total_map_hp;
2668 rmp.map_layout_style = map_layout_style;
2669 rmp.treasureoptions = treasureoptions;
2670 rmp.symmetry_used = symmetry_used;
2671 rmp.region = region;
2672 rmp.custom = custom;
2673
2674 RETVAL = self->generate_random_map (&rmp); 2544 RETVAL = self->generate_random_map (&rmp);
2675} 2545}
2676 OUTPUT: 2546 OUTPUT:
2677 RETVAL 2547 RETVAL
2678 2548
2679MODULE = cf PACKAGE = cf::mapspace 2549MODULE = cf PACKAGE = cf::mapspace
2680 2550
2681INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2551INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2682 2552
2683MODULE = cf PACKAGE = cf::arch 2553MODULE = cf PACKAGE = cf::arch
2684 2554
2685int archetypes_size () 2555int archetypes_size ()
2686 CODE: 2556 CODE:
2690archetype *archetypes (U32 index) 2560archetype *archetypes (U32 index)
2691 CODE: 2561 CODE:
2692 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2562 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2693 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2694 2564
2695object *instantiate (archetype *arch)
2696 CODE:
2697 RETVAL = arch_to_object (arch);
2698 OUTPUT:
2699 RETVAL
2700
2701INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2565INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2702 2566
2703MODULE = cf PACKAGE = cf::party 2567MODULE = cf PACKAGE = cf::party
2704 2568
2705partylist *first () 2569partylist *first ()
2706 PROTOTYPE: 2570 PROTOTYPE:
2707 CODE: 2571 CODE:
2708 RETVAL = get_firstparty (); 2572 RETVAL = get_firstparty ();
2709 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2710 2574
2711INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2575INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2712 2576
2713MODULE = cf PACKAGE = cf::region 2577MODULE = cf PACKAGE = cf::region
2714 2578
2715void 2579void
2716list () 2580list ()
2717 PPCODE: 2581 PPCODE:
2718 for_all_regions (rgn) 2582 for_all_regions (rgn)
2719 XPUSHs (sv_2mortal (to_sv (rgn))); 2583 XPUSHs (sv_2mortal (to_sv (rgn)));
2720 2584
2721region *find (utf8_string name)
2722 PROTOTYPE: $
2723 CODE:
2724 RETVAL = region::find (name);
2725 OUTPUT: RETVAL
2726
2727int specificity (region *rgn) 2585int specificity (region *rgn)
2728 CODE: 2586 CODE:
2729 RETVAL = 0; 2587 RETVAL = 0;
2730 while (rgn = rgn->parent) 2588 while (rgn = rgn->parent)
2731 RETVAL++; 2589 RETVAL++;
2732 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2733 2591
2734INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2592INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2735 2593
2736MODULE = cf PACKAGE = cf::living 2594MODULE = cf PACKAGE = cf::living
2737 2595
2738INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2596INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2739 2597
2740MODULE = cf PACKAGE = cf::settings 2598MODULE = cf PACKAGE = cf::settings
2741 2599
2742INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2600INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2743 2601
2744MODULE = cf PACKAGE = cf::client 2602MODULE = cf PACKAGE = cf::client
2745 2603
2746INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2604INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2747 2605
2748int invoke (client *ns, int event, ...) 2606int invoke (client *ns, int event, ...)
2749 CODE: 2607 CODE:
2750 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2608 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2751 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2609 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2817 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2675 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2818 old_sound_index [idx] = face; 2676 old_sound_index [idx] = face;
2819 2677
2820MODULE = cf PACKAGE = cf::face PREFIX = face_ 2678MODULE = cf PACKAGE = cf::face PREFIX = face_
2821 2679
2822#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2680#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2823 2681
2824faceidx face_find (utf8_string name, faceidx defidx = 0) 2682faceidx face_find (utf8_string name, faceidx defidx = 0)
2825 2683
2826faceidx alloc (utf8_string name) 2684faceidx alloc (utf8_string name)
2827 CODE: 2685 CODE:
2834 while (!RETVAL); // crude way to leave index 0 2692 while (!RETVAL); // crude way to leave index 0
2835 2693
2836 faces [RETVAL].name = name; 2694 faces [RETVAL].name = name;
2837 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2695 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2838 2696
2839 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2697 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2840 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2698 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2699 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2841} 2700}
2842 OUTPUT: RETVAL 2701 OUTPUT: RETVAL
2843 2702
2844void set_type (faceidx idx, int value) 2703void set_type (faceidx idx, int value)
2845 ALIAS: 2704 ALIAS:
2861 2720
2862void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2721void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2863 CODE: 2722 CODE:
2864{ 2723{
2865 faceinfo *f = face_info (idx); assert (f); 2724 faceinfo *f = face_info (idx); assert (f);
2866 facedata *d = &(faceset ? f->data64 : f->data32); 2725 facedata *d = f->face + faceset;
2867 sv_to (data, d->data); 2726 sv_to (data, d->data);
2868 STRLEN clen; 2727 STRLEN clen;
2869 char *cdata = SvPVbyte (chksum, clen); 2728 char *cdata = SvPVbyte (chksum, clen);
2870 clen = min (CHKSUM_SIZE, clen); 2729 clen = min (CHKSUM_MAXLEN, clen);
2871 2730
2731 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2732
2872 if (memcmp (d->chksum, cdata, clen)) 2733 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2873 { 2734 {
2735 d->chksum_len = clen;
2874 memcpy (d->chksum, cdata, clen); 2736 memcpy (d->chksum, cdata, clen);
2875 2737
2876 // invalidate existing client face info 2738 // invalidate existing client face info
2877 for_all_clients (ns) 2739 for_all_clients (ns)
2878 if (ns->faceset == faceset) 2740 if (ns->faceset == faceset)
2893 2755
2894SV *get_chksum (faceidx idx, int faceset = 0) 2756SV *get_chksum (faceidx idx, int faceset = 0)
2895 CODE: 2757 CODE:
2896 facedata *d = face_data (idx, faceset); 2758 facedata *d = face_data (idx, faceset);
2897 if (!d) XSRETURN_UNDEF; 2759 if (!d) XSRETURN_UNDEF;
2898 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2760 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2899 OUTPUT: 2761 OUTPUT:
2900 RETVAL 2762 RETVAL
2901 2763
2902SV *get_data (faceidx idx, int faceset = 0) 2764SV *get_data (faceidx idx, int faceset = 0)
2903 CODE: 2765 CODE:
2923 ns->force_newmap = true; 2785 ns->force_newmap = true;
2924 } 2786 }
2925 2787
2926MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2788MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2927 2789
2928#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2790#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2929 2791
2930animidx anim_find (utf8_string name) 2792animidx anim_find (utf8_string name)
2931 CODE: 2793 CODE:
2932 RETVAL = animation::find (name).number; 2794 RETVAL = animation::find (name).number;
2933 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2948 } 2810 }
2949 else 2811 else
2950 anim = &animation::create (name, av_len (av) + 1, facings); 2812 anim = &animation::create (name, av_len (av) + 1, facings);
2951 2813
2952 for (int i = 0; i < anim->num_animations; ++i) 2814 for (int i = 0; i < anim->num_animations; ++i)
2953 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2815 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2954} 2816}
2955 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2956 2818
2957void invalidate_all () 2819void invalidate_all ()
2958 CODE: 2820 CODE:
2959 for_all_clients (ns) 2821 for_all_clients (ns)
2960 ns->anims_sent.reset (); 2822 ns->anims_sent.reset ();
2961 2823
2962MODULE = cf PACKAGE = cf::object::freezer 2824MODULE = cf PACKAGE = cf::object::freezer
2963 2825
2964INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2826INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2965 2827
2966SV * 2828SV *
2967new (char *klass) 2829new (char *klass)
2968 CODE: 2830 CODE:
2969 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2831 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2976 sv_to (sv, self); 2838 sv_to (sv, self);
2977 delete self; 2839 delete self;
2978 2840
2979MODULE = cf PACKAGE = cf::object::thawer 2841MODULE = cf PACKAGE = cf::object::thawer
2980 2842
2981INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2843INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2844
2845bool
2846errors_are_fatal (bool fatal)
2847 CODE:
2848 RETVAL = object_thawer::errors_are_fatal;
2849 object_thawer::errors_are_fatal = fatal;
2850 OUTPUT:
2851 RETVAL
2982 2852
2983SV * 2853SV *
2984new_from_file (char *klass, octet_string path) 2854new_from_file (char *klass, octet_string path)
2985 CODE: 2855 CODE:
2986 object_thawer *f = new object_thawer (path); 2856 object_thawer *f = new object_thawer (path);
3012 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2882 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3013 2883
3014 self->skip (); 2884 self->skip ();
3015 } 2885 }
3016 2886
2887MODULE = cf PACKAGE = cf::layout
2888
2889INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2890

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