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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.110 by root, Mon Dec 25 14:43:23 2006 UTC vs.
Revision 1.328 by root, Tue Nov 3 22:57:06 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
64 72
65global gbl_ev; 73global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
67 80
68static HV 81static HV
69 *stash_cf, 82 *stash_cf,
70 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
72 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
73 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
74 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
75 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
77 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
78 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
79 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
80// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
81template<class super> 131template<class super>
82static super * 132static super *
83is_a (attachable *at) 133is_a (attachable *at)
84{ 134{
91 141
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 143
94unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
95 145
146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
96#if 0 253#if 0
97attachable *attachable::rc_first; 254 if (obj->self)//D make this an assert later
98 255 {
99attachable::attachable () 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
100{ 257 obj->sever_self ();
101 refcnt = 0; 258 }
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif 259#endif
106 260
107attachable::~attachable () 261 if (obj->refcnt)
108{ 262 {
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 263 ++i; // further delay freeing
110#if 0
111 assert (!rc_next);
112 assert (!refcnt);
113#endif
114}
115 264
116// check wether the object really is dead 265 if (!(i & 0x3ff))
117void 266 break;
118attachable::do_check () 267 }
119{ 268 else
120 if (refcnt > 0) 269 {
121 return; 270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275}
122 276
123 // try to unborrow the refcnt from perl 277void
124 if (flags & F_BORROWED) 278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
125 { 305 {
126 assert (self);//D//TODO//remove when stable 306 if (ptr == *(void **)s)
127 flags &= ~F_BORROWED; 307 return true;
128 refcnt_inc (); 308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
334static SV *
335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
336{
337 SV *sv;
338
339 if (!ptr)
340 return newSV (0);
341
342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
343 return sv_bless (newRV_noinc ((SV *)hv), stash);
344}
345
346static int
347attachable_free (pTHX_ SV *sv, MAGIC *mg)
348{
349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
129 SvREFCNT_dec (self); 355 SvREFCNT_dec (self);
130 } 356 }
131 357
132 if (refcnt > 0 || self) 358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
133 return; 360 return 0;
134
135 destroy ();
136} 361}
137 362
138void 363MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142 364
143 //TODO: call generic destroy callback 365static SV *
144 mortals.push_back (this); 366newSVattachable (attachable *obj, HV *stash)
145}
146
147void
148attachable::destroy ()
149{ 367{
150 if (destroyed ()) 368 if (!obj)
151 return; 369 return newSV (0);
152 370
153 flags |= F_DESTROYED; 371 if (!obj->self)
154 do_destroy (); 372 obj->self = newHV ();
155}
156 373
157void attachable::check_mortals () 374 if (!SvOBJECT (obj->self))
158{
159 for (int i = 0; i < mortals.size (); )
160 { 375 {
161 attachable *obj = mortals [i]; 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
162 377
163 obj->refcnt_chk (); // unborrow from perl, if necessary 378 // now bless the object _once_
164 379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
165 if (obj->refcnt || obj->self) 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
166 {
167#if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170#endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 } 381 }
181} 382 else
182
183attachable &
184attachable::operator =(const attachable &src)
185{
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191}
192
193//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194
195static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205}
206
207static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 at->refcnt_chk ();
214 return 0;
215}
216
217static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free};
218
219SV *
220newSVattachable (attachable *obj, HV *stash)
221{
222 if (!obj)
223 return &PL_sv_undef;
224
225 if (!obj->self)
226 { 383 {
227 obj->self = newHV (); 384 SV *sv = newRV_inc ((SV *)obj->self);
228 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
229 385
230 // borrow the refcnt from the object 386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
231 obj->flags |= attachable::F_BORROWED; 387 SvAMAGIC_on (sv);
232 obj->refcnt_dec (); 388
389 return sv;
233 } 390 }
234
235 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236} 391}
237 392
238static void 393static void
239clearSVptr (SV *sv) 394clearSVptr (SV *sv)
240{ 395{
257 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
258 413
259 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
260} 415}
261 416
262static long 417static long noinline
263SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
264{ 419{
265 if (SvOK (sv)) 420 if (SvOK (sv))
266 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
267 else 422 else
268 return 0; 423 return 0;
269} 424}
270 425
271inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
272inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
273inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
274inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
275inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
276inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
277inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
286inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
287inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
288inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
289inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
290inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
291inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
292inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
293inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
294 450
295inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
296inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
297 453
298//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
299inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
300inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
301 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
302inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
303{ 460{
304 char buf[128]; 461 SV *sv = newSV (0);
305 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
306 return newSVpv (buf, 0);
307}
308 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
309inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
310inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
311inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
312inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
313inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
314inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
315inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
318inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
320inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
321inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
323inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
325inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
326inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
327inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
328inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
329inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
330inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
331inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
332 507
333inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
334inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
335 510
336template<class T> 511template<class T>
337inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
338 513
339template<int N> 514template<int N>
340inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
341 516
342inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
343inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
344inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
345inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
346inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
347 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
348inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
349{ 530{
350 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
351
352 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
353 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
354} 533}
355 534
356inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
357 536
375 break; 554 break;
376 555
377 case DT_STRING: 556 case DT_STRING:
378 { 557 {
379 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
380 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
381 } 560 }
382 break; 561 break;
383 562
384 case DT_DATA: 563 case DT_DATA:
385 { 564 {
386 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
387 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
388 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
389 } 568 }
390 break; 569 break;
391 570
392 case DT_OBJECT: 571 case DT_OBJECT:
393 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
435 va_end (ap); 614 va_end (ap);
436 615
437 return sv; 616 return sv;
438} 617}
439 618
440static SV * 619// typemap support, mostly to avoid excessive inlining
441newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
442{ 623{
443 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
444 628
445 va_list ap; 629template<class object>
446 va_start (ap, type); 630static void noinline
447 631cf_obj_ornull_to (SV *arg, object *&var)
448 switch (type) 632{
633 if (SvOK (arg))
449 { 634 {
450 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
451 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
452 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
453 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
454 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
455 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
456 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
457 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
458 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
459 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
460
461 default:
462 assert (("unhandled type in newSVcfapi", 0));
463 } 638 }
464 639 else
465 va_end (ap); 640 var = 0;
466
467 return sv;
468} 641}
469 642
470////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
471 644
472SV * 645SV *
476 ext->cb = newAV (); 649 ext->cb = newAV ();
477 650
478 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
479} 652}
480 653
481#if 0
482void attachable::clear ()
483{
484 if (self)
485 {
486 // disconnect Perl from C, to avoid crashes
487 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
488
489 // clear the perl hash, might or might not be a good idea
490 hv_clear ((HV *)SvRV ((SV *)self));
491
492 SvREFCNT_dec (self);
493 self = 0;
494 }
495
496 if (cb)
497 {
498 SvREFCNT_dec (cb);
499 cb = 0;
500 }
501
502 attach = 0;
503}
504#endif
505
506void attachable::optimise ()
507{
508 if (self
509 && SvREFCNT (self) == 1
510 && !HvTOTALKEYS (self))
511 {
512 flags &= ~F_BORROWED;
513 refcnt_inc ();
514 SvREFCNT_dec ((SV *)self);
515 }
516}
517
518///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
519 655
520#include "kw_hash.h"
521
522object_freezer::object_freezer ()
523: dynbuf (128 * 1024, 64 * 1024)
524{
525 av = newAV ();
526}
527
528object_freezer::~object_freezer ()
529{
530 SvREFCNT_dec (av);
531}
532
533void object_freezer::put (attachable *ext)
534{
535 ext->optimise ();
536
537 if (ext->self)
538 {
539 int idx = AvFILLp ((AV *)av) + 1;
540 av_store (av, idx, newRV_inc ((SV *)ext->self));
541
542 add ((void *)"oid ", 4);
543 add ((sint32)idx);
544 add ('\n');
545 }
546}
547
548bool object_freezer::save (const char *filename)
549{
550 dSP;
551 ENTER;
552 SAVETMPS;
553 PUSHMARK (SP);
554 EXTEND (SP, 3);
555 PUSHs (sv_2mortal (newSVpv (filename, 0)));
556 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
557 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
558 PUTBACK;
559 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
560 FREETMPS;
561 LEAVE;
562}
563
564char *object_freezer::as_string ()
565{
566 dSP;
567 ENTER;
568 SAVETMPS;
569 PUSHMARK (SP);
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
572 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
573 PUTBACK;
574
575 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
576 ? strdup (SvPVbyte_nolen (POPs))
577 : strdup ("[fatal error]");
578
579 FREETMPS;
580 LEAVE;
581
582 return res;
583}
584
585int fprintf (object_freezer &freezer, const char *format, ...)
586{
587 va_list ap;
588
589 va_start (ap, format);
590
591 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
592
593 if (len >= 0)
594 freezer.alloc (len);
595
596 va_end (ap);
597}
598
599int fputs (const char *s, object_freezer &freezer)
600{
601 freezer.add (s);
602}
603
604static const char thawer_eof[] = "\n\n\n\0\0\0";
605
606object_thawer::object_thawer (const char *filename)
607{
608 static const char eof[] = "\n\n\n\0\0\0";
609
610 av = 0;
611 text = 0;
612 line = 0;
613
614 if (filename)
615 {
616 dSP;
617 ENTER;
618 SAVETMPS;
619 PUSHMARK (SP);
620 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
621 PUTBACK;
622
623 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
624 {
625 SPAGAIN;
626
627 // second value - perl objects
628 {
629 SV *sv = POPs;
630 if (SvROK (sv))
631 av = (AV *)SvREFCNT_inc (SvRV (sv));
632 }
633
634 // first value - text part, pad with 3 zeroes
635 {
636 SV *sv = POPs;
637 STRLEN len;
638 char *sv_ = SvPVbyte (sv, len);
639 text = newSV (len + sizeof (eof));
640 SvCUR_set (text, len);
641 memcpy (SvPVX (text), sv_, len);
642 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
643
644 line = SvPVX (text);
645 }
646 }
647
648 PUTBACK;
649 FREETMPS;
650 LEAVE;
651 }
652}
653
654object_thawer::object_thawer (const char *data, AV *perlav)
655{
656 av = perlav;
657 text = newSVpv (data, 0);
658 sv_catpv (text, thawer_eof);
659 line = SvPVbyte_nolen (text);
660}
661
662void object_thawer::get (attachable *obj, int oid)
663{
664 if (!av || oid < 0) // this is actually an error of sorts
665 return;
666
667 // object must be virgin
668 assert (!obj->self);
669
670 SV **svp = av_fetch ((AV *)av, oid, 0);
671
672 if (!svp || !SvROK (*svp))
673 {
674 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
675 return;
676 }
677
678 obj->self = (HV *)SvRV (*svp);
679 SvRV_set (*svp, &PL_sv_undef);
680
681 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
682 obj->reattach ();
683
684 // borrow a refcount for the perl object
685 obj->flags |= attachable::F_BORROWED;
686 obj->refcnt_dec ();
687}
688
689object_thawer::~object_thawer ()
690{
691 if (text) SvREFCNT_dec (text);
692 if (av) SvREFCNT_dec (av);
693}
694
695char *fgets (char *s, int n, object_thawer &thawer)
696{
697 char *p = thawer.line;
698 char *q = s;
699
700 if (!p)
701 return 0;
702
703 while (--n)
704 {
705 if (!*p)
706 break;
707
708 *q++ = *p;
709
710 if (*p++ == '\n')
711 break;
712 }
713
714 *q = 0;
715 thawer.line = p;
716
717 return s == q ? 0 : s;
718}
719
720keyword object_thawer::get_kv ()
721{
722 if (!line)
723 return KW_EOF;
724
725 for (;;)
726 {
727 char *p = line;
728
729 if (!*p)
730 return KW_EOF;
731
732 // parse keyword
733 while (*p > ' ')
734 p++;
735
736 int klen = p - line;
737
738 if (*p++ != '\n')
739 {
740 // parse value
741 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
742 ++p;
743
744 last_value = p;
745
746 while (*p != '\n')
747 p++;
748
749 *p++ = 0;
750 }
751 else
752 last_value = 0;
753
754 line [klen] = 0;
755 keyword_idx *kw = kw_lex::match (line, klen);
756
757 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
758
759 if (kw)
760 {
761 line = p;
762 return kw->index;
763 }
764 else if (!*line || *line == '#')
765 {
766 // empty/comment line
767 line = p;
768 }
769 else
770 return KW_ERROR;
771 }
772}
773
774void object_thawer::get (shstr &sh) const
775{
776 if (last_value)
777 sh = last_value;
778 else
779 {
780 sh = "<value missing>";
781 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
782 }
783}
784
785void object_thawer::get_ml (keyword kend, shstr &sh)
786{
787 char kw[128];
788
789 int klen = keyword_len [kend];
790
791 kw [0] = '\n';
792 memcpy (kw + 1, keyword_str [kend], klen);
793 kw [klen + 1] = '\n';
794 kw [klen + 2] = 0;
795
796 // first test for completely empty msg... "endXXX\n"
797 if (!strncmp (line, kw + 1, klen + 1))
798 {
799 sh = 0;
800
801 line += klen + 1;
802
803 return;
804 }
805 else
806 {
807 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
808
809 char *end = strstr (line, kw);
810
811 if (!end)
812 {
813 sh = 0;
814 return;
815 }
816
817 *end = 0;
818 sh = line;
819
820 line = end + keyword_len [kend] + 1;
821
822 while (*line++ != '\n')
823 ;
824 }
825}
826
827sint32 object_thawer::get_sint32 () const
828{
829 char *p = last_value;
830
831 if (!p)
832 return 0;
833
834 sint32 val = 0;
835 bool negate;
836
837 if (*p == '-')
838 {
839 negate = true;
840 ++p;
841 }
842 else
843 negate = false;
844
845 do
846 {
847 val *= 10;
848 val += *p++ - '0';
849 }
850 while (*p);
851
852 return negate ? -val : val;
853}
854
855sint64 object_thawer::get_sint64 () const
856{
857 return last_value ? atoll (last_value) : 0;
858}
859
860double object_thawer::get_double () const
861{
862 return last_value ? atof (last_value) : 0;
863}
864
865/////////////////////////////////////////////////////////////////////////////
866
867extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
868{
869 return 0;
870}
871
872static CommArray_s rtn_cmd;
873
874static int
875runPluginCommand (object *obj, char *params)
876{
877 return -1;
878}
879
880extern "C" void *cfperl_getPluginProperty (int *type, ...)
881{
882 va_list args;
883 char *propname;
884 int i;
885 va_start (args, type);
886 propname = va_arg (args, char *);
887 //printf ("Property name: %s\n", propname);
888
889 if (!strcmp (propname, "command?"))
890 return NULL;
891 else if (!strcmp (propname, "Identification"))
892 {
893 va_end (args);
894 return (void *)PLUGIN_NAME;
895 }
896 else if (!strcmp (propname, "FullName"))
897 {
898 va_end (args);
899 return (void *)PLUGIN_VERSION;
900 }
901 else
902 va_end (args);
903
904 return NULL;
905}
906
907extern "C" int cfperl_postInitPlugin ()
908{
909 int hooktype = 1;
910 int rtype = 0;
911
912 cf_init_plugin (gethook);
913
914 return 0;
915}
916
917extern "C" int cfperl_closePlugin ()
918{
919 return 0;
920}
921
922void 656void
923cfperl_init () 657cfperl_init ()
924{ 658{
659 extern char **environ;
660
925 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
926 perl = perl_alloc (); 662 perl = perl_alloc ();
927 perl_construct (perl); 663 perl_construct (perl);
928 664
929 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
930 666
931 char *argv[] = { 667 const char *argv[] = {
932 "", 668 settings.argv [0],
933 "-e" 669 "-e0"
934 "use Event; use Coro;" // required for bootstrap
935 "cf->bootstrap;" // required for datadir :*>
936 "unshift @INC, cf::datadir ();"
937 "require cf;"
938 }; 670 };
939 671
940 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
941 { 674 {
942 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
943 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
944 } 677 }
945}
946 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
947void cfperl_main () 697cfperl_main ()
948{ 698{
949 dSP; 699 dSP;
950 700
951 PUSHMARK (SP); 701 PUSHMARK (SP);
952 PUTBACK; 702 PUTBACK;
956void 706void
957attachable::instantiate () 707attachable::instantiate ()
958{ 708{
959 if (attach) 709 if (attach)
960 { 710 {
961 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
962 attach = 0; 712 attach = 0;
963 } 713 }
964} 714}
965 715
966void 716void
967attachable::reattach () 717attachable::reattach ()
968{ 718{
969 optimise (); 719 optimise ();
970 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
971 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
972} 722}
973 723
974static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
975# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
976# include "eventinc.h" 726# include "eventinc.h"
977# undef def 727# undef def
978}; 728};
979 729
980#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
981 731
982static void 732static void noinline
983gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
984{ 734{
985 // event must be in array 735 // event must be in array
986 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
987 { 737 {
1019} 769}
1020 770
1021void 771void
1022global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
1023{ 773{
1024 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
1025} 775}
1026 776
1027void 777void
1028object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
1029{ 779{
1030 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1031 { 781 {
1032 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1033 783
1034 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1035 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1036 } 786 }
1037 787
1073{ 823{
1074 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
1075 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
1076} 826}
1077 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
1078bool 878bool
1079attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
1080{ 880{
1081 data_type dt; 881 data_type dt;
1082 va_list ap;
1083
1084 va_start (ap, event);
1085 882
1086 // callback call ordering should be: 883 // callback call ordering should be:
1087 // 1. per-object callback 884 // 1. per-object callback
1088 // 2. per-class object 885 // 2. per-class object
1089 // 3. per-type callback 886 // 3. per-type callback
1094 891
1095 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
1096 if (!callbacks) 893 if (!callbacks)
1097 return 0; 894 return 0;
1098 895
1099 dSP; 896 va_list ap;
1100 ENTER; 897 va_start (ap, event);
1101 SAVETMPS;
1102 898
1103 PUSHMARK (SP); 899 CALL_BEGIN (3);
1104 EXTEND (SP, 3);
1105
1106 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1107 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1108 902
1109 //TODO: unhack 903 //TODO: unhack
1110 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 904 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1111 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 905 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1112 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 906 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1113 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 907 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1114 else if (global *gl = is_a<global>(this)) /*nop*/; 908 else if (global *gl = is_a<global>(this)) /*nop*/;
1115 else 909 else
1116 abort (); //TODO 910 abort (); //TODO
1117 911
1118 for (;;) 912 for (;;)
1132 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1133 } 927 }
1134 928
1135 va_end (ap); 929 va_end (ap);
1136 930
1137 PUTBACK; 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1138 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1139 SPAGAIN;
1140
1141 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
1142 933
1143 FREETMPS; 934 CALL_END;
1144 LEAVE;
1145 935
1146 return count; 936 return count;
1147} 937}
1148 938
1149SV * 939SV *
1150cfperl_result (int idx) 940cfperl_result (int idx)
1151{ 941{
1152 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1153 if (!av) 943 if (!av)
1154 return &PL_sv_undef; 944 return &PL_sv_undef;
1155 945
1156 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
1157 if (!sv) 947 if (!sv)
1171{ 961{
1172 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
1173} 963}
1174 964
1175///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
1176 967
1177struct EventAPI *watcher_base::GEventAPI;
1178
1179static void iw_dispatch (pe_event *ev)
1180{
1181 iw *w = (iw *)ev->ext_data;
1182 w->call (*w);
1183}
1184
1185void 968void
1186iw::alloc () 969cfperl_tick ()
1187{ 970{
1188 pe = GEventAPI->new_idle (0, 0); 971 tick_pending = 1;
1189 972
1190 pe->base.callback = (void *)iw_dispatch; 973 if (tick_inhibit)
1191 pe->base.ext_data = (void *)this; 974 return;
1192}
1193 975
1194static void iow_dispatch (pe_event *ev) 976 tick_pending = 0;
1195{
1196 iow *w = (iow *)ev->ext_data;
1197 w->call (*w, ((pe_ioevent *)ev)->got);
1198}
1199 977
1200void 978 dSP;
1201iow::alloc ()
1202{
1203 pe = GEventAPI->new_io (0, 0);
1204 979
1205 pe->base.callback = (void *)iow_dispatch; 980 PUSHMARK (SP);
1206 pe->base.ext_data = (void *)this; 981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1207 983
1208 pe->fd = -1; 984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1209 pe->poll = 0;
1210} 985}
1211 986
1212void 987void
1213iow::fd (int fd) 988cfperl_emergency_save ()
1214{ 989{
1215 pe->fd = fd; 990 CALL_BEGIN (0);
991 CALL_CALL ("cf::emergency_save", G_VOID);
992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1216} 1024}
1217 1025
1218int 1026int
1219iow::poll () 1027cfperl_can_merge (object *ob1, object *ob2)
1220{ 1028{
1221 return pe->poll; 1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_sync (const char *path, maptile *origin)
1087{
1088 CALL_BEGIN (2);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1092
1093 maptile *retval = 0;
1094 if (count) sv_to (POPs, retval);
1095
1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116}
1117
1118void
1119maptile::do_load_sync ()
1120{
1121 CALL_BEGIN (1);
1122 CALL_ARG (this);
1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1124 CALL_END;
1125}
1126
1127void
1128object::enter_exit (object *exit)
1129{
1130 if (type != PLAYER)
1131 return;
1132
1133 CALL_BEGIN (2);
1134 CALL_ARG (this);
1135 CALL_ARG (exit);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END;
1138}
1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227/////////////////////////////////////////////////////////////////////////////
1228
1229struct EVAPI *evapi::GEVAPI;
1230struct CoroAPI *coroapi::GCoroAPI;
1231
1232void
1233coroapi::do_cede_to_tick ()
1234{
1235 cede_pending = 0;
1236 cede ();
1237}
1238
1239void
1240coroapi::wait_for_tick ()
1241{
1242 CALL_BEGIN (0);
1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1244 CALL_END;
1245}
1246
1247void
1248coroapi::wait_for_tick_begin ()
1249{
1250 CALL_BEGIN (0);
1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1252 CALL_END;
1222} 1253}
1223 1254
1224void 1255void
1225iow::poll (int events) 1256iow::poll (int events)
1226{ 1257{
1227 if (pe->poll != events) 1258 if (events != this->events)
1228 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
1229 if (pe->poll) stop (); 1261 if (active) stop ();
1230 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
1231 if (pe->poll) start (); 1263 if (active) start ();
1232 } 1264 }
1233} 1265}
1234 1266
1235void 1267static void
1236_connect_to_perl () 1268_connect_to_perl_1 ()
1237{ 1269{
1238 stash_cf = gv_stashpv ("cf" , 1); 1270 stash_cf = gv_stashpv ("cf", 1);
1239 1271
1240 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1241 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1242 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1243 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1244 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1245 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1246 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1247 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1248 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1282
1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1249 1287
1250 cb_global = get_av ("cf::CB_GLOBAL", 1); 1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
1251 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1252 cb_object = get_av ("cf::CB_OBJECT", 1); 1290 cb_object = get_av ("cf::CB_OBJECT", 1);
1253 cb_player = get_av ("cf::CB_PLAYER", 1); 1291 cb_player = get_av ("cf::CB_PLAYER", 1);
1254 cb_client = get_av ("cf::CB_CLIENT", 1); 1292 cb_client = get_av ("cf::CB_CLIENT", 1);
1255 cb_type = get_av ("cf::CB_TYPE" , 1); 1293 cb_type = get_av ("cf::CB_TYPE" , 1);
1256 cb_map = get_av ("cf::CB_MAP" , 1); 1294 cb_map = get_av ("cf::CB_MAP" , 1);
1257} 1295}
1258 1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
1259MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
1260 1308
1261BOOT: 1309BOOT:
1262{ 1310{
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
1263 _connect_to_perl (); 1314 _connect_to_perl_1 ();
1264
1265 I_EVENT_API (PACKAGE);
1266 watcher_base::GEventAPI = GEventAPI;
1267 I_CORO_API (PACKAGE);
1268 1315
1269 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
1270 1326
1271 static const struct { 1327 static const struct {
1272 const char *name; 1328 const char *name;
1273 IV iv; 1329 IV iv;
1274 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
1275# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
1276 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1277 const_iv (llevInfo) 1333 const_iv (logBacktrace)
1278 const_iv (llevDebug) 1334
1279 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1280 1338
1281 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
1282 const_iv (PLAYER)
1283 const_iv (TRANSPORT)
1284 const_iv (ROD)
1285 const_iv (TREASURE)
1286 const_iv (POTION)
1287 const_iv (FOOD)
1288 const_iv (POISON)
1289 const_iv (BOOK)
1290 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1291 const_iv (ARROW) 1341
1292 const_iv (BOW)
1293 const_iv (WEAPON)
1294 const_iv (ARMOUR)
1295 const_iv (PEDESTAL)
1296 const_iv (ALTAR)
1297 const_iv (LOCKED_DOOR)
1298 const_iv (SPECIAL_KEY)
1299 const_iv (MAP)
1300 const_iv (DOOR)
1301 const_iv (KEY)
1302 const_iv (TIMED_GATE)
1303 const_iv (TRIGGER)
1304 const_iv (GRIMREAPER)
1305 const_iv (MAGIC_EAR)
1306 const_iv (TRIGGER_BUTTON)
1307 const_iv (TRIGGER_ALTAR)
1308 const_iv (TRIGGER_PEDESTAL)
1309 const_iv (SHIELD)
1310 const_iv (HELMET)
1311 const_iv (HORN)
1312 const_iv (MONEY)
1313 const_iv (CLASS)
1314 const_iv (GRAVESTONE)
1315 const_iv (AMULET)
1316 const_iv (PLAYERMOVER)
1317 const_iv (TELEPORTER)
1318 const_iv (CREATOR)
1319 const_iv (SKILL)
1320 const_iv (EARTHWALL)
1321 const_iv (GOLEM)
1322 const_iv (THROWN_OBJ)
1323 const_iv (BLINDNESS)
1324 const_iv (GOD)
1325 const_iv (DETECTOR)
1326 const_iv (TRIGGER_MARKER)
1327 const_iv (DEAD_OBJECT)
1328 const_iv (DRINK)
1329 const_iv (MARKER)
1330 const_iv (HOLY_ALTAR)
1331 const_iv (PLAYER_CHANGER)
1332 const_iv (BATTLEGROUND)
1333 const_iv (PEACEMAKER)
1334 const_iv (GEM)
1335 const_iv (FIREWALL)
1336 const_iv (ANVIL)
1337 const_iv (CHECK_INV)
1338 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1339 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1340 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1341 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1342 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1343 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1344 const_iv (FLOOR)
1345 const_iv (FLESH)
1346 const_iv (INORGANIC)
1347 const_iv (SKILL_TOOL)
1348 const_iv (LIGHTER)
1349 const_iv (BUILDABLE_WALL)
1350 const_iv (MISC_OBJECT)
1351 const_iv (LAMP)
1352 const_iv (DUPLICATOR)
1353 const_iv (SPELLBOOK)
1354 const_iv (CLOAK)
1355 const_iv (SPINNER)
1356 const_iv (GATE)
1357 const_iv (BUTTON)
1358 const_iv (CF_HANDLE)
1359 const_iv (HOLE)
1360 const_iv (TRAPDOOR)
1361 const_iv (SIGN)
1362 const_iv (BOOTS)
1363 const_iv (GLOVES)
1364 const_iv (SPELL)
1365 const_iv (SPELL_EFFECT)
1366 const_iv (CONVERTER)
1367 const_iv (BRACERS)
1368 const_iv (POISONING)
1369 const_iv (SAVEBED)
1370 const_iv (WAND)
1371 const_iv (SCROLL)
1372 const_iv (DIRECTOR)
1373 const_iv (GIRDLE)
1374 const_iv (FORCE)
1375 const_iv (POTION_EFFECT)
1376 const_iv (EVENT_CONNECTOR)
1377 const_iv (CLOSE_CON)
1378 const_iv (CONTAINER)
1379 const_iv (ARMOUR_IMPROVER)
1380 const_iv (WEAPON_IMPROVER)
1381 const_iv (SKILLSCROLL)
1382 const_iv (DEEP_SWAMP)
1383 const_iv (IDENTIFY_ALTAR)
1384 const_iv (MENU)
1385 const_iv (RUNE)
1386 const_iv (TRAP)
1387 const_iv (POWER_CRYSTAL)
1388 const_iv (CORPSE)
1389 const_iv (DISEASE)
1390 const_iv (SYMPTOM)
1391 const_iv (BUILDER)
1392 const_iv (MATERIAL)
1393 const_iv (ITEM_TRANSFORMER)
1394 1348
1395 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1396 1378
1397 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1398 const_iv (ST_BD_REMOVE)
1399 1380
1400 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1401 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1402 const_iv (ST_MAT_ITEM)
1403 1383
1404 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1405 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1406 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1407 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1408 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1409 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1410 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1411 const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC)
1413 const_iv (AT_GHOSTHIT)
1414 const_iv (AT_POISON)
1415 const_iv (AT_SLOW)
1416 const_iv (AT_PARALYZE)
1417 const_iv (AT_TURN_UNDEAD)
1418 const_iv (AT_FEAR)
1419 const_iv (AT_CANCELLATION)
1420 const_iv (AT_DEPLETE)
1421 const_iv (AT_DEATH)
1422 const_iv (AT_CHAOS)
1423 const_iv (AT_COUNTERSPELL)
1424 const_iv (AT_GODPOWER)
1425 const_iv (AT_HOLYWORD)
1426 const_iv (AT_BLIND)
1427 const_iv (AT_INTERNAL)
1428 const_iv (AT_LIFE_STEALING)
1429 const_iv (AT_DISEASE)
1430 1391
1431 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1432 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1433 const_iv (WEAP_PIERCE)
1434 const_iv (WEAP_CLEAVE)
1435 const_iv (WEAP_SLICE)
1436 const_iv (WEAP_STAB)
1437 const_iv (WEAP_WHIP)
1438 const_iv (WEAP_CRUSH)
1439 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1440 1395
1441 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1442 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1443 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1444 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1445 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1446 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1447 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1448 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1449 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1450 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1451 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1452 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1453 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1454 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1455 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1456 const_iv (FLAG_PLAYER_SOLD) 1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1457 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1458 const_iv (FLAG_CAN_ROLL)
1459 const_iv (FLAG_OVERLAY_FLOOR)
1460 const_iv (FLAG_IS_TURNABLE)
1461 const_iv (FLAG_IS_USED_UP)
1462 const_iv (FLAG_IDENTIFIED)
1463 const_iv (FLAG_REFLECTING)
1464 const_iv (FLAG_CHANGING)
1465 const_iv (FLAG_SPLITTING)
1466 const_iv (FLAG_HITBACK)
1467 const_iv (FLAG_STARTEQUIP)
1468 const_iv (FLAG_BLOCKSVIEW)
1469 const_iv (FLAG_UNDEAD)
1470 const_iv (FLAG_SCARED)
1471 const_iv (FLAG_UNAGGRESSIVE)
1472 const_iv (FLAG_REFL_MISSILE)
1473 const_iv (FLAG_REFL_SPELL)
1474 const_iv (FLAG_NO_MAGIC)
1475 const_iv (FLAG_NO_FIX_PLAYER)
1476 const_iv (FLAG_IS_LIGHTABLE)
1477 const_iv (FLAG_TEAR_DOWN)
1478 const_iv (FLAG_RUN_AWAY)
1479 const_iv (FLAG_PICK_UP)
1480 const_iv (FLAG_UNIQUE)
1481 const_iv (FLAG_NO_DROP)
1482 const_iv (FLAG_WIZCAST)
1483 const_iv (FLAG_CAST_SPELL)
1484 const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE)
1486 const_iv (FLAG_USE_BOW)
1487 const_iv (FLAG_USE_ARMOUR)
1488 const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING)
1490 const_iv (FLAG_READY_RANGE)
1491 const_iv (FLAG_READY_BOW)
1492 const_iv (FLAG_XRAYS)
1493 const_iv (FLAG_NO_APPLY)
1494 const_iv (FLAG_IS_FLOOR)
1495 const_iv (FLAG_LIFESAVE)
1496 const_iv (FLAG_NO_STRENGTH)
1497 const_iv (FLAG_SLEEP)
1498 const_iv (FLAG_STAND_STILL)
1499 const_iv (FLAG_RANDOM_MOVE)
1500 const_iv (FLAG_ONLY_ATTACK)
1501 const_iv (FLAG_CONFUSED)
1502 const_iv (FLAG_STEALTH)
1503 const_iv (FLAG_WIZPASS)
1504 const_iv (FLAG_IS_LINKED)
1505 const_iv (FLAG_CURSED)
1506 const_iv (FLAG_DAMNED)
1507 const_iv (FLAG_SEE_ANYWHERE)
1508 const_iv (FLAG_KNOWN_MAGICAL)
1509 const_iv (FLAG_KNOWN_CURSED)
1510 const_iv (FLAG_CAN_USE_SKILL)
1511 const_iv (FLAG_BEEN_APPLIED)
1512 const_iv (FLAG_READY_SCROLL)
1513 const_iv (FLAG_USE_ROD)
1514 const_iv (FLAG_USE_HORN)
1515 const_iv (FLAG_MAKE_INVIS)
1516 const_iv (FLAG_INV_LOCKED)
1517 const_iv (FLAG_IS_WOODED)
1518 const_iv (FLAG_IS_HILLY)
1519 const_iv (FLAG_READY_SKILL)
1520 const_iv (FLAG_READY_WEAPON)
1521 const_iv (FLAG_NO_SKILL_IDENT)
1522 const_iv (FLAG_BLIND)
1523 const_iv (FLAG_SEE_IN_DARK)
1524 const_iv (FLAG_IS_CAULDRON)
1525 const_iv (FLAG_NO_STEAL)
1526 const_iv (FLAG_ONE_HIT)
1527 const_iv (FLAG_CLIENT_SENT)
1528 const_iv (FLAG_BERSERK)
1529 const_iv (FLAG_NEUTRAL)
1530 const_iv (FLAG_NO_ATTACK)
1531 const_iv (FLAG_NO_DAMAGE)
1532 const_iv (FLAG_OBJ_ORIGINAL)
1533 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1534 const_iv (FLAG_ACTIVATE_ON_PUSH)
1535 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1536 const_iv (FLAG_IS_WATER)
1537 const_iv (FLAG_CONTENT_ON_GEN)
1538 const_iv (FLAG_IS_A_TEMPLATE)
1539 const_iv (FLAG_IS_BUILDABLE)
1540
1541 const_iv (NDI_BLACK)
1542 const_iv (NDI_WHITE)
1543 const_iv (NDI_NAVY)
1544 const_iv (NDI_RED)
1545 const_iv (NDI_ORANGE)
1546 const_iv (NDI_BLUE)
1547 const_iv (NDI_DK_ORANGE)
1548 const_iv (NDI_GREEN)
1549 const_iv (NDI_LT_GREEN)
1550 const_iv (NDI_GREY)
1551 const_iv (NDI_BROWN)
1552 const_iv (NDI_GOLD)
1553 const_iv (NDI_TAN)
1554 const_iv (NDI_MAX_COLOR)
1555 const_iv (NDI_COLOR_MASK)
1556 const_iv (NDI_UNIQUE)
1557 const_iv (NDI_ALL)
1558
1559 const_iv (UPD_LOCATION)
1560 const_iv (UPD_FLAGS)
1561 const_iv (UPD_WEIGHT)
1562 const_iv (UPD_FACE)
1563 const_iv (UPD_NAME)
1564 const_iv (UPD_ANIM)
1565 const_iv (UPD_ANIMSPEED)
1566 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1567
1568 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1569 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1570 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1571 1458 const_iv (SP_CHANGE_ABILITY)
1572 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1573 const_iv (F_LOCATION)
1574 const_iv (F_UNPAID)
1575 const_iv (F_MAGIC)
1576 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1577 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1578 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1579 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1580 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1581 1487
1582 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1583 const_iv (F_SHOP)
1584 const_iv (F_SELL)
1585 1489
1586 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1587 const_iv (P_PLAYER) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1588 const_iv (P_NO_MAGIC)
1589 const_iv (P_IS_ALIVE)
1590 const_iv (P_NO_CLERIC)
1591 const_iv (P_NEED_UPDATE)
1592 const_iv (P_OUT_OF_MAP)
1593 const_iv (P_NEW_MAP)
1594 1492
1595 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1596 const_iv (UP_OBJ_REMOVE)
1597 const_iv (UP_OBJ_CHANGE)
1598 const_iv (UP_OBJ_FACE)
1599 1494
1600 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1601 const_iv (INS_ABOVE_FLOOR_ONLY)
1602 const_iv (INS_NO_WALK_ON)
1603 const_iv (INS_ON_TOP)
1604 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1605 const_iv (INS_MAP_LOAD)
1606 1497
1607 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1608 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1609 const_iv (WILL_APPLY_EARTHWALL)
1610 const_iv (WILL_APPLY_DOOR)
1611 const_iv (WILL_APPLY_FOOD)
1612 1500
1613 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1614 const_iv (SAVE_DIR_MODE)
1615 1502
1616 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1617 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1618 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1619 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1620 const_iv (M_WOOD)
1621 const_iv (M_ORGANIC)
1622 const_iv (M_STONE)
1623 const_iv (M_CLOTH)
1624 const_iv (M_ADAMANT)
1625 const_iv (M_LIQUID)
1626 const_iv (M_SOFT_METAL)
1627 const_iv (M_BONE)
1628 const_iv (M_ICE)
1629 const_iv (M_SPECIAL)
1630 1507
1631 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1632 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1633 const_iv (SK_EXP_NONE)
1634 const_iv (SK_SUBTRACT_SKILL_EXP)
1635 const_iv (SK_EXP_SKILL_ONLY)
1636 1510
1637 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1638 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1639 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1640 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1641 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1642 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1643 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1644 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1645 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1646 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1647 const_iv (SK_DET_MAGIC)
1648 const_iv (SK_ORATORY)
1649 const_iv (SK_SINGING)
1650 const_iv (SK_DET_CURSE)
1651 const_iv (SK_FIND_TRAPS)
1652 const_iv (SK_MEDITATION)
1653 const_iv (SK_PUNCHING)
1654 const_iv (SK_FLAME_TOUCH)
1655 const_iv (SK_KARATE)
1656 const_iv (SK_CLIMBING)
1657 const_iv (SK_WOODSMAN)
1658 const_iv (SK_INSCRIPTION)
1659 const_iv (SK_ONE_HANDED_WEAPON)
1660 const_iv (SK_MISSILE_WEAPON)
1661 const_iv (SK_THROWING)
1662 const_iv (SK_USE_MAGIC_ITEM)
1663 const_iv (SK_DISARM_TRAPS)
1664 const_iv (SK_SET_TRAP)
1665 const_iv (SK_THAUMATURGY)
1666 const_iv (SK_PRAYING)
1667 const_iv (SK_CLAWING)
1668 const_iv (SK_LEVITATION)
1669 const_iv (SK_SUMMONING)
1670 const_iv (SK_PYROMANCY)
1671 const_iv (SK_EVOCATION)
1672 const_iv (SK_SORCERY)
1673 const_iv (SK_TWO_HANDED_WEAPON)
1674 const_iv (SK_SPARK_TOUCH)
1675 const_iv (SK_SHIVER)
1676 const_iv (SK_ACID_SPLASH)
1677 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1678 1522
1679 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1680 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1681 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1682 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1683 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1684 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1685 const_iv (SOUND_PUSH_PLAYER)
1686 const_iv (SOUND_PLAYER_HITS1)
1687 const_iv (SOUND_PLAYER_HITS2)
1688 const_iv (SOUND_PLAYER_HITS3)
1689 const_iv (SOUND_PLAYER_HITS4)
1690 const_iv (SOUND_PLAYER_IS_HIT1)
1691 const_iv (SOUND_PLAYER_IS_HIT2)
1692 const_iv (SOUND_PLAYER_IS_HIT3)
1693 const_iv (SOUND_PLAYER_KILLS)
1694 const_iv (SOUND_PET_IS_KILLED)
1695 const_iv (SOUND_PLAYER_DIES)
1696 const_iv (SOUND_OB_EVAPORATE)
1697 const_iv (SOUND_OB_EXPLODE)
1698 const_iv (SOUND_CLOCK)
1699 const_iv (SOUND_TURN_HANDLE)
1700 const_iv (SOUND_FALL_HOLE)
1701 const_iv (SOUND_DRINK_POISON)
1702 const_iv (SOUND_CAST_SPELL_0)
1703 1529
1704 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1705 const_iv (PREFER_HIGH)
1706 1531
1707 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1708 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1709 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1710 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1711 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1712 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1713 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1714 const_iv (ATNR_DRAIN)
1715 const_iv (ATNR_WEAPONMAGIC)
1716 const_iv (ATNR_GHOSTHIT)
1717 const_iv (ATNR_POISON)
1718 const_iv (ATNR_SLOW)
1719 const_iv (ATNR_PARALYZE)
1720 const_iv (ATNR_TURN_UNDEAD)
1721 const_iv (ATNR_FEAR)
1722 const_iv (ATNR_CANCELLATION)
1723 const_iv (ATNR_DEPLETE)
1724 const_iv (ATNR_DEATH)
1725 const_iv (ATNR_CHAOS)
1726 const_iv (ATNR_COUNTERSPELL)
1727 const_iv (ATNR_GODPOWER)
1728 const_iv (ATNR_HOLYWORD)
1729 const_iv (ATNR_BLIND)
1730 const_iv (ATNR_INTERNAL)
1731 const_iv (ATNR_LIFE_STEALING)
1732 const_iv (ATNR_DISEASE)
1733 1539
1734 const_iv (MAP_FLUSH) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1735 const_iv (MAP_PLAYER_UNIQUE)
1736 const_iv (MAP_BLOCK)
1737 const_iv (MAP_STYLE) 1541 const_iv (MAP_INACTIVE)
1738 const_iv (MAP_OVERLAY)
1739 1542
1740 const_iv (MAP_IN_MEMORY) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1741 const_iv (MAP_SWAPPED) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1742 const_iv (MAP_LOADING)
1743 const_iv (MAP_SAVING)
1744 1545
1745 const_iv (KLASS_ATTACHABLE) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1746 const_iv (KLASS_GLOBAL)
1747 const_iv (KLASS_OBJECT)
1748 const_iv (KLASS_CLIENT)
1749 const_iv (KLASS_PLAYER)
1750 const_iv (KLASS_MAP)
1751 1547
1752 const_iv (CS_QUERY_YESNO) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1753 const_iv (CS_QUERY_SINGLECHAR)
1754 const_iv (CS_QUERY_HIDEINPUT)
1755 1549
1756 const_iv (ST_DEAD) 1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1757 const_iv (ST_SETUP)
1758 const_iv (ST_PLAYING)
1759 const_iv (ST_CUSTOM)
1760 1551
1761 const_iv (ST_CHANGE_CLASS) 1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1762 const_iv (ST_CONFIRM_QUIT) 1553
1763 const_iv (ST_GET_PARTY_PASSWORD) 1554 // random map generator
1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1557
1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1561
1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1564
1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1764 }; 1570 };
1765 1571
1766 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1767 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1768 1574
1785 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1786 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1787 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1788 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1789 } 1595 }
1790}
1791 1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599}
1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1792void _connect_to_perl () 1615void _connect_to_perl_1 ()
1793 1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1794void _global_reattach () 1622void _global_reattach ()
1795 CODE: 1623 CODE:
1796{ 1624{
1797 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1798 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1626 for_all_clients (ns)
1799 (*i)->reattach (); 1627 ns->reattach ();
1800 1628
1801 for (player *pl = first_player; pl; pl = pl->next) 1629 for_all_objects (op)
1802 pl->reattach ();
1803
1804 for (maptile *m = first_map; m; m = m->next)
1805 m->reattach ();
1806
1807 for (object *op = object::first; op; op = op->next)
1808 op->reattach (); 1630 op->reattach ();
1809} 1631}
1810 1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1747
1811NV floor (NV x) 1748NV floor (NV x)
1812 1749
1813NV ceil (NV x) 1750NV ceil (NV x)
1814 1751
1815void server_tick () 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1755 CODE:
1756{
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1758 switch (items)
1759 {
1760 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1764 }
1765}
1766 OUTPUT:
1767 RETVAL
1816 1768
1769NV clamp (NV value, NV min_value, NV max_value)
1770 CODE:
1771 RETVAL = clamp (value, min_value, max_value);
1772 OUTPUT:
1773 RETVAL
1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1817void 1787void
1818LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1819 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1820 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1821 1794
1822char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1823 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1824 1797
1825char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1826 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1827 1800
1828const char *
1829get_maps_directory (char *path)
1830 PROTOTYPE: $
1831 ALIAS: maps_directory = 0
1832 CODE:
1833 RETVAL = create_pathname (path);
1834 OUTPUT: RETVAL
1835
1836void 1801void
1837sub_generation_inc () 1802sub_generation_inc ()
1838 CODE: 1803 CODE:
1839 PL_sub_generation++; 1804 PL_sub_generation++;
1840 1805
1841char * 1806const_octet_string
1842mapdir () 1807mapdir ()
1843 PROTOTYPE: 1808 PROTOTYPE:
1844 ALIAS: 1809 ALIAS:
1845 mapdir = 0 1810 mapdir = 0
1846 uniquedir = 1 1811 uniquedir = 1
1860 case 5: RETVAL = settings.playerdir; break; 1825 case 5: RETVAL = settings.playerdir; break;
1861 case 6: RETVAL = settings.datadir ; break; 1826 case 6: RETVAL = settings.datadir ; break;
1862 } 1827 }
1863 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1864 1829
1830void abort ()
1831
1832void reset_signals ()
1833
1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1835
1836void cleanup (const_octet_string cause, bool make_core = false)
1837
1838void emergency_save ()
1839
1865void _exit (int status = 0) 1840void _exit (int status = EXIT_SUCCESS)
1866 1841
1842#if _POSIX_MEMLOCK
1843
1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1852
1853int munlockall ()
1854
1855#endif
1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1867int find_animation (char *text) 1886int find_animation (utf8_string text)
1868 PROTOTYPE: $ 1887 PROTOTYPE: $
1869 1888
1870int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1871 1890
1872const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1873 1892
1874int 1893int
1875exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1876 CODE: 1895 CODE:
1877{ 1896{
1908 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1909 else 1928 else
1910 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1911 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1912 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974bool
1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1979
1913MODULE = cf PACKAGE = cf::attachable 1980MODULE = cf PACKAGE = cf::attachable
1914 1981
1915int 1982int
1916valid (SV *obj) 1983valid (SV *obj)
1917 CODE: 1984 CODE:
1918 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1919 OUTPUT: 1986 OUTPUT:
1920 RETVAL 1987 RETVAL
1988
1989void
1990debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001#object *mortals (U32 index)
2002# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL
2005
2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1921 2007
1922MODULE = cf PACKAGE = cf::global 2008MODULE = cf PACKAGE = cf::global
1923 2009
1924int invoke (SV *klass, int event, ...) 2010int invoke (SV *klass, int event, ...)
1925 CODE: 2011 CODE:
1929 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1930 OUTPUT: RETVAL 2016 OUTPUT: RETVAL
1931 2017
1932MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1933 2019
1934INCLUDE: $PERL genacc object ../include/object.h | 2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1935 2021
1936int invoke (object *op, int event, ...) 2022int invoke (object *op, int event, ...)
1937 CODE: 2023 CODE:
1938 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1939 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1941 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1942 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1943 2029
1944SV *registry (object *op) 2030SV *registry (object *op)
1945 2031
1946void mortals () 2032int objects_size ()
1947 PPCODE: 2033 CODE:
1948 EXTEND (SP, object::mortals.size ());
1949 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1950 PUSHs (to_sv (*i));
1951
1952object *first ()
1953 CODE:
1954 RETVAL = object::first; 2034 RETVAL = objects.size ();
1955 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
2036
2037object *objects (U32 index)
2038 CODE:
2039 RETVAL = index < objects.size () ? objects [index] : 0;
2040 OUTPUT: RETVAL
2041
2042int actives_size ()
2043 CODE:
2044 RETVAL = actives.size ();
2045 OUTPUT: RETVAL
2046
2047object *actives (U32 index)
2048 CODE:
2049 RETVAL = index < actives.size () ? actives [index] : 0;
2050 OUTPUT: RETVAL
2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
1956 2073
1957# missing properties 2074# missing properties
1958 2075
1959object *head (object *op) 2076object *head (object *op)
1960 PROTOTYPE: $ 2077 PROTOTYPE: $
1961 CODE: 2078 CODE:
1962 RETVAL = op->head ? op->head : op;
1963 OUTPUT: RETVAL
1964
1965int is_head (object *op)
1966 PROTOTYPE: $
1967 CODE:
1968 RETVAL = !op->head; 2079 RETVAL = op->head_ ();
1969 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1970 2081
1971void 2082void
1972inv (object *obj) 2083inv (object *obj)
1973 PROTOTYPE: $ 2084 PROTOTYPE: $
1974 PPCODE: 2085 PPCODE:
1975{ 2086{
1976 object *o;
1977 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1978 XPUSHs (sv_2mortal (to_sv (o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1979} 2089}
1980 2090
1981void 2091void
1982set_animation (object *op, int idx) 2092set_animation (object *op, int idx)
1983 CODE: 2093 CODE:
1984 SET_ANIMATION (op, idx); 2094 SET_ANIMATION (op, idx);
1985 2095
1986void 2096int
1987object::drain_stat () 2097num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
1988 2101
1989void 2102int slot_info (object *op, UV slot, int value = 0)
1990object::drain_specific_stat (int stat) 2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
1991 2109
1992void 2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1993object::change_luck (int change)
1994 2111
1995void 2112 if (items > 2)
1996object::add_statbonus () 2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
1997 2120
1998void
1999object::remove_statbonus ()
2000
2001object *find_best_object_match (object *op, const char *match) 2121object *find_best_object_match (object *op, utf8_string match)
2002 2122
2003object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
2004 2124
2005int need_identify (object *obj); 2125int need_identify (object *obj);
2006 2126
2018 2138
2019void apply_below (object *op) 2139void apply_below (object *op)
2020 CODE: 2140 CODE:
2021 player_apply_below (op); 2141 player_apply_below (op);
2022 2142
2023void remove (object *op) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2024 CODE:
2025 op->remove ();
2026
2027void
2028object::destroy (bool destroy_inventory = false)
2029
2030void
2031object::destroy_inv (bool drop_to_ground = false)
2032
2033object *cf_object_present_archname_inside (object *op, char *whatstr)
2034
2035int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2036
2037int cf_object_change_map (object *op, int x, int y, maptile *map)
2038
2039object *clone (object *op, int recursive = 0)
2040 CODE:
2041 if (recursive)
2042 RETVAL = object_create_clone (op);
2043 else
2044 {
2045 RETVAL = object::create ();
2046 op->copy_to (RETVAL);
2047 }
2048 OUTPUT: RETVAL
2049 2144
2050int pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
2051 CODE: 2146 CODE:
2052 RETVAL = pay_for_item (op, buyer); 2147 RETVAL = pay_for_item (op, buyer);
2053 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2057 RETVAL = pay_for_amount (amount, op); 2152 RETVAL = pay_for_amount (amount, op);
2058 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
2059 2154
2060void pay_player (object *op, uint64 amount) 2155void pay_player (object *op, uint64 amount)
2061 2156
2062val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2157val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2063 2158
2064int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2159int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2065 2160
2066void learn_spell (object *op, object *sp, int special_prayer = 0) 2161void learn_spell (object *op, object *sp, int special_prayer = 0)
2067 CODE: 2162 CODE:
2068 do_learn_spell (op, sp, special_prayer); 2163 do_learn_spell (op, sp, special_prayer);
2069 2164
2070void forget_spell (object *op, object *sp) 2165void forget_spell (object *op, object *sp)
2071 CODE: 2166 CODE:
2072 do_forget_spell (op, query_name (sp)); 2167 do_forget_spell (op, query_name (sp));
2073 2168
2074object *check_for_spell (object *op, char *spellname) 2169object *check_for_spell (object *op, utf8_string spellname)
2075 CODE: 2170 CODE:
2076 RETVAL = check_spell_known (op, spellname); 2171 RETVAL = check_spell_known (op, spellname);
2077 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
2078 2173
2079int query_money (object *op) 2174int query_money (object *op)
2088 2183
2089void drop (object *who, object *op) 2184void drop (object *who, object *op)
2090 2185
2091void pick_up (object *who, object *op) 2186void pick_up (object *who, object *op)
2092 2187
2093object *cf_object_insert_object (object *op, object *container)
2094
2095object *cf_object_insert_in_ob (object *ob, object *where)
2096
2097int cf_object_teleport (object *op, maptile *map, int x, int y)
2098
2099void update_object (object *op, int action) 2188void update_object (object *op, int action)
2100 2189
2101object *cf_create_object_by_name (const char *name)
2102
2103void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2104 2191
2105void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
2106 2193
2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108 2195
2109int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
2110 2197
2111void push_button (object *op); 2198void push_button (object *op, object *originator);
2112 2199
2113void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
2114 2201
2115void add_button_link (object *button, maptile *map, int connected); 2202void handle_apply_yield (object *op);
2116 2203
2117void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
2118 2205
2119 2206
2120MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
2121
2122object *cf_insert_ob_in_ob (object *ob, object *where)
2123 2208
2124# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126 2211
2127object *new (const char *archetype = 0) 2212object *new (utf8_string archetype = 0)
2128 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
2129 CODE: 2214 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2131 OUTPUT: 2216 OUTPUT:
2132 RETVAL 2217 RETVAL
2133 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2135 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
2136 CODE: 2224 CODE:
2137{ 2225{
2138 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2139 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2140} 2227}
2141 2228
2142# syntatic sugar for easier use in event callbacks. 2229shstr
2143const char *options (object *op) 2230object::kv_get (shstr key)
2144 CODE:
2145 RETVAL = op->name;
2146 OUTPUT:
2147 RETVAL
2148 2231
2149player *contr (object *op)
2150 CODE:
2151 RETVAL = op->contr;
2152 OUTPUT: RETVAL
2153
2154void 2232void
2155object::roll_stats () 2233object::kv_del (shstr key)
2156 2234
2157void 2235void
2158object::update_stats () 2236object::kv_set (shstr key, shstr value)
2159
2160void
2161object::swap_stats (int a, int b)
2162
2163const char *get_ob_key_value (object *op, const char *key)
2164
2165bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2166 2237
2167object *get_nearest_player (object *ob) 2238object *get_nearest_player (object *ob)
2168 ALIAS: nearest_player = 0 2239 ALIAS: nearest_player = 0
2169 PREINIT: 2240 PREINIT:
2170 extern object *get_nearest_player (object *); 2241 extern object *get_nearest_player (object *);
2172void rangevector (object *ob, object *other, int flags = 0) 2243void rangevector (object *ob, object *other, int flags = 0)
2173 PROTOTYPE: $$;$ 2244 PROTOTYPE: $$;$
2174 PPCODE: 2245 PPCODE:
2175{ 2246{
2176 rv_vector rv; 2247 rv_vector rv;
2248
2249 PUTBACK;
2177 get_rangevector (ob, other, &rv, flags); 2250 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252
2178 EXTEND (SP, 5); 2253 EXTEND (SP, 5);
2179 PUSHs (newSVuv (rv.distance)); 2254 PUSHs (newSVuv (rv.distance));
2180 PUSHs (newSViv (rv.distance_x)); 2255 PUSHs (newSViv (rv.distance_x));
2181 PUSHs (newSViv (rv.distance_y)); 2256 PUSHs (newSViv (rv.distance_y));
2182 PUSHs (newSViv (rv.direction)); 2257 PUSHs (newSViv (rv.direction));
2183 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2258 PUSHs (to_sv (rv.part));
2184} 2259}
2185 2260
2186bool on_same_map_as (object *ob, object *other) 2261bool on_same_map_as (object *ob, object *other)
2187 CODE: 2262 CODE:
2188 RETVAL = on_same_map (ob, other); 2263 RETVAL = on_same_map (ob, other);
2189 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
2190 2265
2191const char * 2266const_utf8_string
2192base_name (object *op, int plural = op->nrof > 1) 2267base_name (object *op, int plural = op->nrof > 1)
2193 CODE: 2268 CODE:
2194 RETVAL = query_base_name (op, plural); 2269 RETVAL = query_base_name (op, plural);
2195 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2196 2271
2197object *decrease_ob_nr (object *op, unsigned long i) 2272# return the tail of an object, excluding itself
2273void
2274tail (object *op)
2275 PPCODE:
2276 while ((op = op->more))
2277 XPUSHs (sv_2mortal (to_sv (op)));
2198 2278
2199MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2279MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2200 2280
2201player *player (object *op) 2281player *player (object *op)
2202 CODE: 2282 CODE:
2203 RETVAL = op->contr; 2283 RETVAL = op->contr;
2204 OUTPUT: RETVAL 2284 OUTPUT: RETVAL
2205 2285
2286bool move_player (object *op, int dir)
2287
2206void check_score (object *op) 2288void check_score (object *op)
2207 2289
2208void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2209 2291 CODE:
2210object *cf_player_send_inventory (object *op) 2292 new_draw_info (flags, 0, op, txt);
2211
2212char *cf_player_get_ip (object *op)
2213 ALIAS: ip = 0
2214
2215object *cf_player_get_marked_item (object *op)
2216 ALIAS: marked_item = 0
2217
2218void cf_player_set_marked_item (object *op, object *ob)
2219
2220partylist *cf_player_get_party (object *op)
2221 ALIAS: party = 0
2222
2223void cf_player_set_party (object *op, partylist *party)
2224 2293
2225void kill_player (object *op) 2294void kill_player (object *op)
2226 2295
2296void esrv_send_item (object *pl, object *item)
2297
2227void esrv_update_item (object *op, int what, object *item) 2298void esrv_update_item (object *pl, int what, object *item)
2228 C_ARGS: what, op, item 2299 C_ARGS: what, pl, item
2229 2300
2230void clear_los (object *op) 2301void esrv_del_item (object *pl, int tag)
2302 C_ARGS: pl->contr, tag
2231 2303
2232int command_reset (object *op, char *params)
2233
2234int command_teleport (object *op, char *params)
2235
2236int command_summon (object *op, char *params) 2304int command_summon (object *op, utf8_string params)
2237 2305
2238int command_arrest (object *op, char *params) 2306int command_arrest (object *op, utf8_string params)
2239
2240int command_kick (object *op, char *params)
2241
2242int command_banish (object *op, char *params)
2243 2307
2244 2308
2245MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2309MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2246 2310
2247INCLUDE: $PERL genacc player ../include/player.h | 2311INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2248 2312
2249int invoke (player *pl, int event, ...) 2313int invoke (player *pl, int event, ...)
2250 CODE: 2314 CODE:
2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2315 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2318 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2255 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
2256 2320
2257SV *registry (player *pl) 2321SV *registry (player *pl)
2258 2322
2259player *
2260create ()
2261 CODE:
2262 RETVAL = player::create ();
2263 OUTPUT:
2264 RETVAL
2265
2266player *
2267load (const char *path)
2268 CODE:
2269 RETVAL = player::load (path);
2270 OUTPUT:
2271 RETVAL
2272
2273void
2274player::save (bool final = false)
2275
2276void
2277player::connect (client *ns)
2278
2279void 2323void
2280save_stats (player *pl) 2324save_stats (player *pl)
2281 CODE: 2325 CODE:
2282 pl->ob->stats.hp = pl->ob->stats.maxhp; 2326 pl->ob->stats.hp = pl->ob->stats.maxhp;
2283 pl->ob->stats.sp = pl->ob->stats.maxsp; 2327 pl->ob->stats.sp = pl->ob->stats.maxsp;
2284 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2328 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2285 pl->orig_stats = pl->ob->stats; 2329 pl->orig_stats = pl->ob->stats;
2286 2330
2287player *cf_player_find (char *name) 2331# should only be temporary
2288 PROTOTYPE: $ 2332void esrv_new_player (player *pl)
2289 2333
2290void cf_player_move (player *pl, int dir) 2334#d# TODO: replace by blocked_los accessor, fix code using this
2291
2292void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2293
2294player *first ()
2295 CODE:
2296 RETVAL = first_player;
2297 OUTPUT: RETVAL
2298
2299bool 2335bool
2300cell_visible (player *pl, int dx, int dy) 2336cell_visible (player *pl, int dx, int dy)
2301 CODE: 2337 CODE:
2302 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2338 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2303 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2304 OUTPUT: 2339 OUTPUT:
2305 RETVAL 2340 RETVAL
2306 2341
2307void 2342void
2308send (player *pl, SV *packet) 2343send (player *pl, SV *packet)
2309 CODE: 2344 CODE:
2310{ 2345{
2311 STRLEN len; 2346 STRLEN len;
2312 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2313 2348
2349 if (len > MAXSOCKBUF)
2350 pl->failmsg ("[packet too long for client]");
2314 if (pl->ns) 2351 else if (pl->ns)
2315 pl->ns->send_packet (buf, len); 2352 pl->ns->send_packet (buf, len);
2316} 2353}
2317
2318int
2319listening (player *pl, int new_value = -1)
2320 CODE:
2321 RETVAL = pl->listening;
2322 if (new_value >= 0)
2323 pl->listening = new_value;
2324 OUTPUT:
2325 RETVAL
2326 2354
2327void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2355void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2328 PROTOTYPE: $;$$$ 2356 PROTOTYPE: $;$$$
2329 PPCODE: 2357 PPCODE:
2330 if (GIMME_V != G_VOID) 2358 if (GIMME_V != G_VOID)
2339 if (y) sv_to (y, pl->bed_y); 2367 if (y) sv_to (y, pl->bed_y);
2340 2368
2341void 2369void
2342list () 2370list ()
2343 PPCODE: 2371 PPCODE:
2344 for (player *pl = first_player; pl; pl = pl->next) 2372 for_all_players (pl)
2345 XPUSHs (sv_2mortal (to_sv (pl))); 2373 XPUSHs (sv_2mortal (to_sv (pl)));
2346 2374
2347bool
2348peaceful (player *pl, bool new_setting = 0)
2349 PROTOTYPE: $;$
2350 CODE:
2351 RETVAL = pl->peaceful;
2352 if (items > 1)
2353 pl->peaceful = new_setting;
2354 OUTPUT:
2355 RETVAL
2356
2357living *
2358orig_stats (player *pl)
2359 CODE:
2360 RETVAL = &pl->orig_stats;
2361 OUTPUT: RETVAL
2362
2363living *
2364last_stats (player *pl)
2365 CODE:
2366 RETVAL = &pl->last_stats;
2367 OUTPUT: RETVAL
2368
2369 2375
2370MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2376MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2371
2372maptile *first ()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_map;
2376 OUTPUT: RETVAL
2377 2377
2378int invoke (maptile *map, int event, ...) 2378int invoke (maptile *map, int event, ...)
2379 CODE: 2379 CODE:
2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2384 OUTPUT: RETVAL 2384 OUTPUT: RETVAL
2385 2385
2386SV *registry (maptile *map) 2386SV *registry (maptile *map)
2387 2387
2388void
2389find_tagged_objects (maptile *map, utf8_string tag = 0)
2390 PPCODE:
2391{
2392 if (!map->spaces)
2393 XSRETURN_EMPTY;
2394
2395 if (tag)
2396 {
2397 shstr_cmp tag_ (tag);
2398
2399 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2400 for (object *op = ms->bot; op; op = op->above)
2401 if (op->tag == tag_)
2402 XPUSHs (sv_2mortal (to_sv (op)));
2403 }
2404 else
2405 {
2406 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2407 for (object *op = ms->bot; op; op = op->above)
2408 if (op->tag)
2409 XPUSHs (sv_2mortal (to_sv (op)));
2410 }
2411}
2412
2388INCLUDE: $PERL genacc maptile ../include/map.h | 2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2389 2414
2390maptile *new (int width, int height) 2415void
2391 PROTOTYPE: 2416adjust_daylight ()
2392 CODE: 2417 CODE:
2393{ 2418 maptile::adjust_daylight ();
2394 RETVAL = get_empty_map (width, height); 2419
2395} 2420int
2421outdoor_darkness (int darkness = 0)
2422 CODE:
2423 RETVAL = maptile::outdoor_darkness;
2424 if (items)
2425 maptile::outdoor_darkness = darkness;
2396 OUTPUT: 2426 OUTPUT:
2397 RETVAL 2427 RETVAL
2398 2428
2399void delete_map (maptile *map) 2429void
2430maptile::instantiate ()
2400 2431
2401void clean_tmp_map (maptile *map) 2432maptile *new ()
2402 2433 PROTOTYPE:
2403void play_sound_map (maptile *map, int x, int y, int sound_num)
2404
2405int out_of_map (maptile *map, int x, int y)
2406
2407maptile *tile_map (maptile *map, unsigned int dir)
2408 CODE: 2434 CODE:
2409 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2435 RETVAL = new maptile;
2410 OUTPUT: 2436 OUTPUT:
2411 RETVAL 2437 RETVAL
2412 2438
2413char *tile_path (maptile *map, unsigned int dir) 2439void
2440maptile::players ()
2414 CODE: 2441 PPCODE:
2415 if (dir >= 4) 2442 if (GIMME_V == G_SCALAR)
2416 XSRETURN_UNDEF; 2443 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2417 RETVAL = map->tile_path [dir]; 2444 else if (GIMME_V == G_ARRAY)
2418 OUTPUT: 2445 {
2419 RETVAL 2446 EXTEND (SP, THIS->players);
2447 for_all_players (pl)
2448 if (pl->ob && pl->ob->map == THIS)
2449 PUSHs (sv_2mortal (to_sv (pl->ob)));
2450 }
2420 2451
2421maptile *ready_map_name (char *name, int flags = 0)
2422 PROTOTYPE: $;$
2423 ALIAS:
2424 find = 0
2425 get_map = 1
2426
2427maptile *has_been_loaded (char *name)
2428 PROTOTYPE: $
2429
2430int in_memory (maptile *map)
2431 CODE:
2432 RETVAL = map->in_memory;
2433 OUTPUT:
2434 RETVAL
2435
2436void 2452void
2437trigger (maptile *map, long connection, bool state = true) 2453maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2438 CODE: 2454 CODE:
2439 activate_connection (map, connection, state); 2455{
2456 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2457 croak ("maptile::add_underlay: palette must be arrayref");
2440 2458
2459 palette = SvRV (palette);
2460
2461 STRLEN idxlen;
2462 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2463
2464 for (int x = 0; x < THIS->width; ++x)
2465 for (int y = 0; y < THIS->height; ++y)
2466 {
2467 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2468 if (op->flag [FLAG_IS_FLOOR])
2469 goto skip_space;
2470
2471 {
2472 int offs = offset + y * stride + x;
2473 if (IN_RANGE_EXC (offs, 0, idxlen))
2474 {
2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2476 {
2477 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2478 ob->flag [FLAG_NO_MAP_SAVE] = true;
2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480
2481 if (ob->randomitems)
2482 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems);
2486
2487 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 }
2490
2491 ob->randomitems = 0;
2492 }
2493 }
2494 }
2495 }
2496
2497 skip_space: ;
2498 }
2499}
2500
2441void 2501void
2442get_connection (maptile *map, long connection) 2502maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2503 CODE:
2504{
2505 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2506 croak ("maptile::set_regiondata: palette must be arrayref");
2507
2508 palette = SvRV (palette);
2509
2510 STRLEN idxlen;
2511 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2512
2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2514 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2515
2516 for (int i = av_len ((AV *)palette) + 1; i--; )
2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2518
2519 for (int y = 0; y < THIS->height; ++y)
2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2521
2522 sfree (THIS->regions, THIS->size ());
2523 delete [] THIS->regionmap;
2524
2525 THIS->regions = regions;
2526 THIS->regionmap = regionmap;
2527}
2528
2529void
2530maptile::create_region_treasure ()
2531 CODE:
2532 for (int x = 0; x < THIS->width; ++x)
2533 for (int y = 0; y < THIS->height; ++y)
2534 {
2535 region *rgn = THIS->region (x, y);
2536
2537 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2538 if (object *op = THIS->at (x, y).top)
2539 if (rgn->treasure && rndm () < rgn->treasure_density)
2540 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2541 }
2542
2543int out_of_map (maptile *map, int x, int y)
2544
2545void
2546find_link (maptile *map, shstr_tmp connection)
2443 PPCODE: 2547 PPCODE:
2444 oblinkpt *obp = get_connection_links (map, connection); 2548 if (oblinkpt *obp = map->find_link (connection))
2445 if (obp)
2446 for (objectlink *ol = obp->link; ol; ol = ol->next) 2549 for (objectlink *ol = obp->link; ol; ol = ol->next)
2447 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2550 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2448 2551
2449object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2450
2451object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2452
2453object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2454 C_ARGS: str, map, nx, ny
2455
2456void 2552void
2457cf_map_normalise (maptile *map, int x, int y) 2553get_map_flags (maptile *map, int x, int y)
2458 PPCODE: 2554 PPCODE:
2459{ 2555{
2460 maptile *nmap = 0; 2556 maptile *nmap = 0;
2461 I16 nx = 0, ny = 0; 2557 I16 nx = 0, ny = 0;
2558
2559 PUTBACK;
2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2560 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2463 2562
2464 EXTEND (SP, 4); 2563 EXTEND (SP, 4);
2465 PUSHs (sv_2mortal (newSViv (flags))); 2564 PUSHs (sv_2mortal (newSViv (flags)));
2466 2565
2467 if (GIMME_V == G_ARRAY) 2566 if (GIMME_V == G_ARRAY)
2468 { 2567 {
2469 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2568 PUSHs (sv_2mortal (to_sv (nmap)));
2470 PUSHs (sv_2mortal (newSViv (nx))); 2569 PUSHs (sv_2mortal (newSViv (nx)));
2471 PUSHs (sv_2mortal (newSViv (ny))); 2570 PUSHs (sv_2mortal (newSViv (ny)));
2472 } 2571 }
2473} 2572}
2474 2573
2574mapspace *
2575ms (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 CODE:
2578{
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (!nmap)
2587 XSRETURN_UNDEF;
2588
2589 RETVAL = &nmap->at (nx, ny);
2590}
2591 OUTPUT:
2592 RETVAL
2593
2475void 2594void
2476at (maptile *map, unsigned int x, unsigned int y) 2595at (maptile *map, unsigned int x, unsigned int y)
2477 PROTOTYPE: $$$ 2596 PROTOTYPE: $$$
2478 PPCODE: 2597 PPCODE:
2479{ 2598{
2480 object *o;
2481 maptile *nmap = 0; 2599 maptile *nmap = 0;
2482 I16 nx, ny; 2600 I16 nx, ny;
2483 2601
2602 PUTBACK;
2484 get_map_flags (map, &nmap, x, y, &nx, &ny); 2603 get_map_flags (map, &nmap, x, y, &nx, &ny);
2604 SPAGAIN;
2485 2605
2486 if (nmap) 2606 if (nmap)
2487 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2607 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2488 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2608 XPUSHs (sv_2mortal (to_sv (o)));
2489} 2609}
2490 2610
2491SV * 2611SV *
2492bot_at (maptile *obj, unsigned int x, unsigned int y) 2612bot_at (maptile *map, unsigned int x, unsigned int y)
2493 PROTOTYPE: $$$ 2613 PROTOTYPE: $$$
2494 ALIAS: 2614 ALIAS:
2495 top_at = 1 2615 top_at = 1
2496 flags_at = 2 2616 flags_at = 2
2497 light_at = 3 2617 light_at = 3
2498 move_block_at = 4 2618 move_block_at = 4
2499 move_slow_at = 5 2619 move_slow_at = 5
2500 move_on_at = 6 2620 move_on_at = 6
2501 move_off_at = 7 2621 move_off_at = 7
2502 INIT:
2503 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2504 CODE: 2622 CODE:
2623{
2624 sint16 nx = x;
2625 sint16 ny = y;
2626
2627 if (!xy_normalise (map, nx, ny))
2628 XSRETURN_UNDEF;
2629
2630 mapspace &ms = map->at (nx, ny);
2631
2632 ms.update ();
2633
2505 switch (ix) 2634 switch (ix)
2506 { 2635 {
2507 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2636 case 0: RETVAL = to_sv (ms.bot ); break;
2508 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2637 case 1: RETVAL = to_sv (ms.top ); break;
2509 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2638 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2510 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2639 case 3: RETVAL = newSViv (ms.light ); break;
2511 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2640 case 4: RETVAL = newSVuv (ms.move_block); break;
2512 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2641 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2513 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2642 case 6: RETVAL = newSVuv (ms.move_on ); break;
2514 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2643 case 7: RETVAL = newSVuv (ms.move_off ); break;
2515 } 2644 }
2645}
2516 OUTPUT: 2646 OUTPUT: RETVAL
2647
2648# worst xs function of my life
2649bool
2650_create_random_map (\
2651 maptile *self,\
2652 utf8_string wallstyle,\
2653 utf8_string wall_name,\
2654 utf8_string floorstyle,\
2655 utf8_string monsterstyle,\
2656 utf8_string treasurestyle,\
2657 utf8_string layoutstyle,\
2658 utf8_string doorstyle,\
2659 utf8_string decorstyle,\
2660 utf8_string origin_map,\
2661 utf8_string final_map,\
2662 utf8_string exitstyle,\
2663 utf8_string this_map,\
2664 utf8_string exit_on_final_map,\
2665 int xsize,\
2666 int ysize,\
2667 int expand2x,\
2668 int layoutoptions1,\
2669 int layoutoptions2,\
2670 int layoutoptions3,\
2671 int symmetry,\
2672 int difficulty,\
2673 int difficulty_given,\
2674 float difficulty_increase,\
2675 int dungeon_level,\
2676 int dungeon_depth,\
2677 int decoroptions,\
2678 int orientation,\
2679 int origin_y,\
2680 int origin_x,\
2681 U32 random_seed,\
2682 val64 total_map_hp,\
2683 int map_layout_style,\
2684 int treasureoptions,\
2685 int symmetry_used,\
2686 region *region,\
2687 utf8_string custom\
2688)
2689 CODE:
2690{
2691 random_map_params rmp;
2692
2693 assign (rmp.wallstyle , wallstyle);
2694 assign (rmp.wall_name , wall_name);
2695 assign (rmp.floorstyle , floorstyle);
2696 assign (rmp.monsterstyle , monsterstyle);
2697 assign (rmp.treasurestyle , treasurestyle);
2698 assign (rmp.layoutstyle , layoutstyle);
2699 assign (rmp.doorstyle , doorstyle);
2700 assign (rmp.decorstyle , decorstyle);
2701 assign (rmp.exitstyle , exitstyle);
2702 assign (rmp.exit_on_final_map, exit_on_final_map);
2703
2704 rmp.origin_map = origin_map;
2705 rmp.final_map = final_map;
2706 rmp.this_map = this_map;
2707 rmp.xsize = xsize;
2708 rmp.ysize = ysize;
2709 rmp.expand2x = expand2x;
2710 rmp.layoutoptions1 = layoutoptions1;
2711 rmp.layoutoptions2 = layoutoptions2;
2712 rmp.layoutoptions3 = layoutoptions3;
2713 rmp.symmetry = symmetry;
2714 rmp.difficulty = difficulty;
2715 rmp.difficulty_given = difficulty_given;
2716 rmp.difficulty_increase = difficulty_increase;
2717 rmp.dungeon_level = dungeon_level;
2718 rmp.dungeon_depth = dungeon_depth;
2719 rmp.decoroptions = decoroptions;
2720 rmp.orientation = orientation;
2721 rmp.origin_y = origin_y;
2722 rmp.origin_x = origin_x;
2723 rmp.random_seed = random_seed;
2724 rmp.total_map_hp = (uint64_t) total_map_hp;
2725 rmp.map_layout_style = map_layout_style;
2726 rmp.treasureoptions = treasureoptions;
2727 rmp.symmetry_used = symmetry_used;
2728 rmp.region = region;
2729 rmp.custom = custom;
2730
2731 RETVAL = self->generate_random_map (&rmp);
2732}
2733 OUTPUT:
2517 RETVAL 2734 RETVAL
2518 2735
2519void fix_walls (maptile *map, int x, int y) 2736MODULE = cf PACKAGE = cf::mapspace
2520 2737
2521void fix_walls_around (maptile *map, int x, int y) 2738INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2522 2739
2523MODULE = cf PACKAGE = cf::arch 2740MODULE = cf PACKAGE = cf::arch
2524 2741
2525archetype *find (const char *name) 2742int archetypes_size ()
2526 CODE: 2743 CODE:
2527 RETVAL = archetype::find (name); 2744 RETVAL = archetypes.size ();
2528 OUTPUT: 2745 OUTPUT: RETVAL
2529 RETVAL
2530 2746
2531archetype *first() 2747archetype *archetypes (U32 index)
2532 PROTOTYPE: 2748 CODE:
2533 CODE: 2749 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 RETVAL = first_archetype; 2750 OUTPUT: RETVAL
2751
2752object *instantiate (archetype *arch)
2753 CODE:
2754 RETVAL = arch_to_object (arch);
2755 OUTPUT:
2535 OUTPUT: RETVAL 2756 RETVAL
2536 2757
2537INCLUDE: $PERL genacc archetype ../include/object.h | 2758INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2538 2759
2539MODULE = cf PACKAGE = cf::party 2760MODULE = cf PACKAGE = cf::party
2540 2761
2541partylist *first () 2762partylist *first ()
2542 PROTOTYPE: 2763 PROTOTYPE:
2543 CODE: 2764 CODE:
2544 RETVAL = get_firstparty (); 2765 RETVAL = get_firstparty ();
2545 OUTPUT: RETVAL 2766 OUTPUT: RETVAL
2546 2767
2547partylist *next (partylist *party) 2768INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2769
2770MODULE = cf PACKAGE = cf::region
2771
2772void
2773list ()
2774 PPCODE:
2775 for_all_regions (rgn)
2776 XPUSHs (sv_2mortal (to_sv (rgn)));
2777
2778region *find (utf8_string name)
2779 PROTOTYPE: $
2548 CODE: 2780 CODE:
2549 RETVAL = party->next; 2781 RETVAL = region::find (name);
2550 OUTPUT: RETVAL 2782 OUTPUT: RETVAL
2551 2783
2552const char *name (partylist *party) 2784int specificity (region *rgn)
2553 CODE: 2785 CODE:
2554 RETVAL = party->partyname; 2786 RETVAL = 0;
2787 while (rgn = rgn->parent)
2788 RETVAL++;
2555 OUTPUT: RETVAL 2789 OUTPUT: RETVAL
2556 2790
2557const char *password (partylist *party) 2791INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2558 CODE:
2559 RETVAL = party->passwd;
2560 OUTPUT: RETVAL
2561
2562MODULE = cf PACKAGE = cf::region
2563
2564region *first ()
2565 PROTOTYPE:
2566 CODE:
2567 RETVAL = first_region;
2568 OUTPUT: RETVAL
2569
2570region *next (region *reg)
2571 CODE:
2572 RETVAL = reg->next;
2573 OUTPUT: RETVAL
2574
2575const char *name (region *reg)
2576 CODE:
2577 RETVAL = reg->name;
2578 OUTPUT: RETVAL
2579
2580region *parent (region *reg)
2581 CODE:
2582 RETVAL = reg->parent;
2583 OUTPUT: RETVAL
2584
2585const char *longname (region *reg)
2586 CODE:
2587 RETVAL = reg->longname;
2588 OUTPUT: RETVAL
2589
2590const char *msg (region *reg)
2591 CODE:
2592 RETVAL = reg->msg;
2593 OUTPUT: RETVAL
2594 2792
2595MODULE = cf PACKAGE = cf::living 2793MODULE = cf PACKAGE = cf::living
2596 2794
2597INCLUDE: $PERL genacc living ../include/living.h | 2795INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2598 2796
2599MODULE = cf PACKAGE = cf::settings 2797MODULE = cf PACKAGE = cf::settings
2600 2798
2601INCLUDE: $PERL genacc Settings ../include/global.h | 2799INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2602 2800
2603MODULE = cf PACKAGE = cf::client 2801MODULE = cf PACKAGE = cf::client
2604 2802
2605INCLUDE: $PERL genacc client ../include/client.h | 2803INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2606 2804
2607int invoke (client *ns, int event, ...) 2805int invoke (client *ns, int event, ...)
2608 CODE: 2806 CODE:
2609 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2807 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2610 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2619 PPCODE: 2817 PPCODE:
2620 EXTEND (SP, clients.size ()); 2818 EXTEND (SP, clients.size ());
2621 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2819 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2622 PUSHs (sv_2mortal (to_sv (*i))); 2820 PUSHs (sv_2mortal (to_sv (*i)));
2623 2821
2624client * 2822void
2625create (int fd, const char *peername) 2823client::send_packet (SV *packet)
2626 CODE: 2824 CODE:
2627 RETVAL = client::create (fd, peername); 2825{
2826 STRLEN len;
2827 char *buf = SvPVbyte (packet, len);
2828
2829 if (len > MAXSOCKBUF)
2830 {
2831 // ugly
2832 if (THIS->pl)
2833 THIS->pl->failmsg ("[packet too long for client]");
2834 }
2835 else
2836 THIS->send_packet (buf, len);
2837}
2838
2839faceidx
2840client::need_face (utf8_string name, int pri = 0)
2841 CODE:
2842 RETVAL = face_find (name, 0);
2843 if (RETVAL)
2844 {
2845 THIS->send_face (RETVAL, pri);
2846 THIS->flush_fx ();
2847 }
2628 OUTPUT: 2848 OUTPUT:
2629 RETVAL 2849 RETVAL
2630 2850
2851int
2852client::fx_want (int idx, int value = -1)
2853 CODE:
2854 if (0 < idx && idx < FT_NUM)
2855 {
2856 RETVAL = THIS->fx_want [idx];
2857 if (items > 2)
2858 THIS->fx_want [idx] = value;
2859 }
2860 else
2861 RETVAL = 0;
2862 OUTPUT:
2863 RETVAL
2864
2865MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2866
2867faceidx sound_find (utf8_string name)
2868
2869void sound_set (utf8_string str, faceidx face)
2870
2871# dire hack
2872void old_sound_index (int idx, faceidx face)
2873 CODE:
2874 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2875 old_sound_index [idx] = face;
2876
2877MODULE = cf PACKAGE = cf::face PREFIX = face_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2880
2881faceidx face_find (utf8_string name, faceidx defidx = 0)
2882
2883faceidx alloc (utf8_string name)
2884 CODE:
2885{
2886 do
2887 {
2888 RETVAL = faces.size ();
2889 faces.resize (RETVAL + 1);
2890 }
2891 while (!RETVAL); // crude way to leave index 0
2892
2893 faces [RETVAL].name = name;
2894 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2895
2896 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2897 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2898}
2899 OUTPUT: RETVAL
2900
2901void set_type (faceidx idx, int value)
2902 ALIAS:
2903 set_type = 0
2904 set_visibility = 1
2905 set_magicmap = 2
2906 set_smooth = 3
2907 set_smoothlevel = 4
2908 CODE:
2909 faceinfo *f = face_info (idx); assert (f);
2910 switch (ix)
2911 {
2912 case 0: f->type = value; break;
2913 case 1: f->visibility = value; break;
2914 case 2: f->magicmap = value; break;
2915 case 3: f->smooth = value; break;
2916 case 4: f->smoothlevel = value; break;
2917 }
2918
2919void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2920 CODE:
2921{
2922 faceinfo *f = face_info (idx); assert (f);
2923 facedata *d = &(faceset ? f->data64 : f->data32);
2924 sv_to (data, d->data);
2925 STRLEN clen;
2926 char *cdata = SvPVbyte (chksum, clen);
2927 clen = min (CHKSUM_SIZE, clen);
2928
2929 if (memcmp (d->chksum, cdata, clen))
2930 {
2931 memcpy (d->chksum, cdata, clen);
2932
2933 // invalidate existing client face info
2934 for_all_clients (ns)
2935 if (ns->faceset == faceset)
2936 {
2937 ns->faces_sent [idx] = false;
2938 ns->force_newmap = true;
2939 }
2940 }
2941}
2942
2943int get_data_size (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = d->data.size ();
2948 OUTPUT:
2949 RETVAL
2950
2951SV *get_chksum (faceidx idx, int faceset = 0)
2952 CODE:
2953 facedata *d = face_data (idx, faceset);
2954 if (!d) XSRETURN_UNDEF;
2955 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2956 OUTPUT:
2957 RETVAL
2958
2959SV *get_data (faceidx idx, int faceset = 0)
2960 CODE:
2961 facedata *d = face_data (idx, faceset);
2962 if (!d) XSRETURN_UNDEF;
2963 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2964 OUTPUT:
2965 RETVAL
2966
2967void invalidate (faceidx idx)
2968 CODE:
2969 for_all_clients (ns)
2970 {
2971 ns->faces_sent [idx] = false;
2972 ns->force_newmap = true;
2973 }
2974
2975void invalidate_all ()
2976 CODE:
2977 for_all_clients (ns)
2978 {
2979 ns->faces_sent.reset ();
2980 ns->force_newmap = true;
2981 }
2982
2983MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2984
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2986
2987animidx anim_find (utf8_string name)
2988 CODE:
2989 RETVAL = animation::find (name).number;
2990 OUTPUT: RETVAL
2991
2992animidx set (utf8_string name, SV *frames, int facings = 1)
2993 CODE:
2994{
2995 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2996 croak ("frames must be an arrayref");
2997
2998 AV *av = (AV *)SvRV (frames);
2999
3000 animation *anim = &animation::find (name);
3001 if (anim->number)
3002 {
3003 anim->resize (av_len (av) + 1);
3004 anim->facings = facings;
3005 }
3006 else
3007 anim = &animation::create (name, av_len (av) + 1, facings);
3008
3009 for (int i = 0; i < anim->num_animations; ++i)
3010 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3011}
3012 OUTPUT: RETVAL
3013
3014void invalidate_all ()
3015 CODE:
3016 for_all_clients (ns)
3017 ns->anims_sent.reset ();
3018
3019MODULE = cf PACKAGE = cf::object::freezer
3020
3021INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3022
3023SV *
3024new (char *klass)
3025 CODE:
3026 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3027 OUTPUT: RETVAL
3028
2631void 3029void
2632client::send_packet (SV *packet) 3030DESTROY (SV *sv)
3031 CODE:
3032 object_freezer *self;
3033 sv_to (sv, self);
3034 delete self;
3035
3036MODULE = cf PACKAGE = cf::object::thawer
3037
3038INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3039
3040SV *
3041new_from_file (char *klass, octet_string path)
3042 CODE:
3043 object_thawer *f = new object_thawer (path);
3044 if (!*f)
3045 {
3046 delete f;
3047 XSRETURN_UNDEF;
3048 }
3049 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3050 OUTPUT: RETVAL
3051
3052void
3053DESTROY (SV *sv)
3054 CODE:
3055 object_thawer *self;
3056 sv_to (sv, self);
3057 delete self;
3058
3059void
3060extract_tags (object_thawer *self)
2633 CODE: 3061 PPCODE:
2634{ 3062 while (self->kw != KW_EOF)
2635 STRLEN len; 3063 {
2636 char *buf = SvPVbyte (packet, len); 3064 PUTBACK;
3065 coroapi::cede_to_tick ();
3066 SPAGAIN;
2637 3067
2638 THIS->send_packet (buf, len); 3068 if (self->kw == KW_tag)
2639} 3069 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2640 3070
2641void 3071 self->skip ();
2642client::destroy () 3072 }
2643 3073

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