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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.150 by root, Tue Jan 23 01:05:18 2007 UTC vs.
Revision 1.328 by root, Tue Nov 3 22:57:06 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
124 } 204 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
172 { 226 {
173 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
174 { 228 {
175 i = 0; 229 i = 0;
176 230
177 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
179 247
180 break; 248 break;
181 } 249 }
182 250
183 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
184 252
185 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
186 254 if (obj->self)//D make this an assert later
187 if (obj->refcnt > 0 || obj->self)
188 { 255 {
189//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
190 ++i; // further delay freeing 263 ++i; // further delay freeing
191 264
192 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
193 break; 266 break;
194 } 267 }
195 else 268 else
196 { 269 {
197 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
198 delete obj; 272 delete obj;
199 } 273 }
200 } 274 }
201} 275}
202 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
203attachable & 289attachable &
204attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
205{ 291{
206 //if (self || cb) 292 //if (self || cb)
207 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
208 294
209 attach = src.attach; 295 attach = src.attach;
210 return *this; 296 return *this;
211} 297}
212 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
213////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
214 333
215static SV * 334static SV *
216newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
217{ 336{
218 SV *sv; 337 SV *sv;
219 338
220 if (!ptr) 339 if (!ptr)
221 return &PL_sv_undef; 340 return newSV (0);
222 341
223 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
224 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
225} 344}
226 345
227static int 346static int
228attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
229{ 348{
230 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
231 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
232 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
233 //at->refcnt_chk (); 359 //at->refcnt_chk ();
234 return 0; 360 return 0;
235} 361}
236 362
238 364
239static SV * 365static SV *
240newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
241{ 367{
242 if (!obj) 368 if (!obj)
243 return &PL_sv_undef; 369 return newSV (0);
244 370
245 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
246 { 375 {
247 obj->self = newHV ();
248 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
249 377
250 // borrow the refcnt from the object
251 // it is important thta no refcnt_chk is being executed here
252 obj->refcnt_dec ();
253
254 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
255 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
256 } 381 }
257 else 382 else
258 { 383 {
259 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
287 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
288 413
289 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
290} 415}
291 416
292static long 417static long noinline
293SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
294{ 419{
295 if (SvOK (sv)) 420 if (SvOK (sv))
296 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
297 else 422 else
298 return 0; 423 return 0;
299} 424}
300 425
301inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
302inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
303inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
304inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
305inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
306inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
307inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
316inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
317inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
318inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
319inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
320inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
321inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
322inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
323inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
324 450
325inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
326inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
327 453
328inline SV *to_sv (facetile * v) { return to_sv (v->name); } 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
331inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
332{ 460{
333 char buf[128]; 461 SV *sv = newSV (0);
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0);
336}
337 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
362 507
363inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 510
366template<class T> 511template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 513
369template<int N> 514template<int N>
370inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 516
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
378inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
379{ 530{
380 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
381
382 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384} 533}
385 534
386inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387 536
405 break; 554 break;
406 555
407 case DT_STRING: 556 case DT_STRING:
408 { 557 {
409 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
410 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
411 } 560 }
412 break; 561 break;
413 562
414 case DT_DATA: 563 case DT_DATA:
415 { 564 {
416 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
417 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
418 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
419 } 568 }
420 break; 569 break;
421 570
422 case DT_OBJECT: 571 case DT_OBJECT:
423 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
465 va_end (ap); 614 va_end (ap);
466 615
467 return sv; 616 return sv;
468} 617}
469 618
470static SV * 619// typemap support, mostly to avoid excessive inlining
471newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
472{ 623{
473 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
474 628
475 va_list ap; 629template<class object>
476 va_start (ap, type); 630static void noinline
477 631cf_obj_ornull_to (SV *arg, object *&var)
478 switch (type) 632{
633 if (SvOK (arg))
479 { 634 {
480 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
481 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
482 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
483 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490
491 default:
492 assert (("unhandled type in newSVcfapi", 0));
493 } 638 }
494 639 else
495 va_end (ap); 640 var = 0;
496
497 return sv;
498} 641}
499 642
500////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501 644
502SV * 645SV *
508 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
509} 652}
510 653
511///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
512 655
513extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
514{
515 return 0;
516}
517
518static CommArray_s rtn_cmd;
519
520static int
521runPluginCommand (object *obj, char *params)
522{
523 return -1;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 return NULL;
537 else if (!strcmp (propname, "Identification"))
538 {
539 va_end (args);
540 return (void *)PLUGIN_NAME;
541 }
542 else if (!strcmp (propname, "FullName"))
543 {
544 va_end (args);
545 return (void *)PLUGIN_VERSION;
546 }
547 else
548 va_end (args);
549
550 return NULL;
551}
552
553extern "C" int cfperl_postInitPlugin ()
554{
555 int hooktype = 1;
556 int rtype = 0;
557
558 cf_init_plugin (gethook);
559
560 return 0;
561}
562
563extern "C" int cfperl_closePlugin ()
564{
565 return 0;
566}
567
568void 656void
569cfperl_init () 657cfperl_init ()
570{ 658{
659 extern char **environ;
660
571 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
572 perl = perl_alloc (); 662 perl = perl_alloc ();
573 perl_construct (perl); 663 perl_construct (perl);
574 664
575 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
576 666
577 char *argv[] = { 667 const char *argv[] = {
578 "", 668 settings.argv [0],
579 "-e" 669 "-e0"
580 "use Event; use Coro;" // required for bootstrap
581 "cf->bootstrap;" // required for datadir :*>
582 "unshift @INC, cf::datadir ();"
583 "require cf;"
584 }; 670 };
585 671
586 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
587 { 674 {
588 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
589 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
590 } 677 }
591}
592 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
593void cfperl_main () 697cfperl_main ()
594{ 698{
595 dSP; 699 dSP;
596 700
597 PUSHMARK (SP); 701 PUSHMARK (SP);
598 PUTBACK; 702 PUTBACK;
602void 706void
603attachable::instantiate () 707attachable::instantiate ()
604{ 708{
605 if (attach) 709 if (attach)
606 { 710 {
607 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
608 attach = 0; 712 attach = 0;
609 } 713 }
610} 714}
611 715
612void 716void
613attachable::reattach () 717attachable::reattach ()
614{ 718{
615 optimise (); 719 optimise ();
616 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
617 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
618} 722}
619 723
620static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
621# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
622# include "eventinc.h" 726# include "eventinc.h"
623# undef def 727# undef def
624}; 728};
625 729
626#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
627 731
628static void 732static void noinline
629gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
630{ 734{
631 // event must be in array 735 // event must be in array
632 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
633 { 737 {
665} 769}
666 770
667void 771void
668global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
669{ 773{
670 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
671} 775}
672 776
673void 777void
674object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
675{ 779{
676 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
677 { 781 {
678 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
679 783
680 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
681 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
682 } 786 }
683 787
719{ 823{
720 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
721 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
722} 826}
723 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
724bool 878bool
725attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
726{ 880{
727 data_type dt; 881 data_type dt;
728 va_list ap;
729
730 va_start (ap, event);
731 882
732 // callback call ordering should be: 883 // callback call ordering should be:
733 // 1. per-object callback 884 // 1. per-object callback
734 // 2. per-class object 885 // 2. per-class object
735 // 3. per-type callback 886 // 3. per-type callback
739 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
740 891
741 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
742 if (!callbacks) 893 if (!callbacks)
743 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
744 898
745 CALL_BEGIN (3); 899 CALL_BEGIN (3);
746 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
747 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
748 902
772 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
773 } 927 }
774 928
775 va_end (ap); 929 va_end (ap);
776 930
777 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
778 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
779 933
780 CALL_END; 934 CALL_END;
781 935
782 return count; 936 return count;
783} 937}
784 938
785SV * 939SV *
786cfperl_result (int idx) 940cfperl_result (int idx)
787{ 941{
788 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
789 if (!av) 943 if (!av)
790 return &PL_sv_undef; 944 return &PL_sv_undef;
791 945
792 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
793 if (!sv) 947 if (!sv)
807{ 961{
808 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
809} 963}
810 964
811///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
812 986
813void 987void
814cfperl_emergency_save () 988cfperl_emergency_save ()
815{ 989{
816 CALL_BEGIN (0); 990 CALL_BEGIN (0);
817 CALL_CALL ("cf::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
818 CALL_END; 992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
819} 1083}
820 1084
821maptile * 1085maptile *
822maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
823{ 1087{
824 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
825 CALL_ARG (path); 1089 CALL_ARG (path);
826 CALL_ARG (origin); 1090 CALL_ARG (origin);
827 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
828 1092
829 maptile *retval; 1093 maptile *retval = 0;
830
831 if (count)
832 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
833 else
834 retval = 0;
835 1095
836 CALL_END; 1096 CALL_END;
837 1097
838 return retval; 1098 return retval;
839} 1099}
840 1100
841maptile * 1101maptile *
842maptile::find_async (const char *path, maptile *origin) 1102maptile::find_async (const char *path, maptile *origin, bool load)
843{ 1103{
844 CALL_BEGIN (2); 1104 CALL_BEGIN (3);
845 CALL_ARG (path); 1105 CALL_ARG (path);
846 CALL_ARG (origin); 1106 CALL_ARG (origin);
1107 CALL_ARG (load);
847 CALL_CALL ("cf::map::find_async", G_SCALAR); 1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
848 1109
849 maptile *retval; 1110 maptile *retval = 0;
850
851 if (count)
852 sv_to (POPs, retval); 1111 if (count) sv_to (POPs, retval);
853 else
854 retval = 0;
855 1112
856 CALL_END; 1113 CALL_END;
857 1114
858 return retval; 1115 return retval;
859} 1116}
862maptile::do_load_sync () 1119maptile::do_load_sync ()
863{ 1120{
864 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
865 CALL_ARG (this); 1122 CALL_ARG (this);
866 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
867 CALL_END;
868}
869
870void
871maptile::change_all_map_light (int change)
872{
873 CALL_BEGIN (1);
874 CALL_ARG (change);
875 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
876 CALL_END; 1124 CALL_END;
877} 1125}
878 1126
879void 1127void
880object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
887 CALL_ARG (exit); 1135 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1137 CALL_END;
890} 1138}
891 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
892///////////////////////////////////////////////////////////////////////////// 1227/////////////////////////////////////////////////////////////////////////////
893 1228
894struct EventAPI *watcher_base::GEventAPI; 1229struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1230struct CoroAPI *coroapi::GCoroAPI;
896 1231
897int coroapi::cede_counter;
898
899static void iw_dispatch (pe_event *ev)
900{
901 iw *w = (iw *)ev->ext_data;
902 w->call (*w);
903}
904
905void 1232void
906iw::alloc () 1233coroapi::do_cede_to_tick ()
907{ 1234{
908 pe = GEventAPI->new_idle (0, 0); 1235 cede_pending = 0;
909 1236 cede ();
910 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1237}
914 1238
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1239void
922iow::alloc () 1240coroapi::wait_for_tick ()
923{ 1241{
924 pe = GEventAPI->new_io (0, 0); 1242 CALL_BEGIN (0);
925 1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1244 CALL_END;
927 pe->base.callback = (void *)iow_dispatch;
928 pe->base.ext_data = (void *)this;
929
930 pe->fd = -1;
931 pe->poll = 0;
932} 1245}
933 1246
934void 1247void
935iow::fd (int fd) 1248coroapi::wait_for_tick_begin ()
936{ 1249{
937 pe->fd = fd; 1250 CALL_BEGIN (0);
938} 1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
939 1252 CALL_END;
940int
941iow::poll ()
942{
943 return pe->poll;
944} 1253}
945 1254
946void 1255void
947iow::poll (int events) 1256iow::poll (int events)
948{ 1257{
949 if (pe->poll != events) 1258 if (events != this->events)
950 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
951 if (pe->poll) stop (); 1261 if (active) stop ();
952 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
953 if (pe->poll) start (); 1263 if (active) start ();
954 } 1264 }
955} 1265}
956 1266
957void 1267static void
958_connect_to_perl () 1268_connect_to_perl_1 ()
959{ 1269{
960 stash_cf = gv_stashpv ("cf" , 1); 1270 stash_cf = gv_stashpv ("cf", 1);
961 1271
962 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
963 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
964 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
965 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
966 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
967 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
968 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
969 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
970 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
971 1282
972 sv_runtime = get_sv ("cf::RUNTIME", 1); 1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
973 sv_upgrade (sv_runtime, SVt_NV); 1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
974 1287
975 cb_global = get_av ("cf::CB_GLOBAL", 1); 1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
976 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
977 cb_object = get_av ("cf::CB_OBJECT", 1); 1290 cb_object = get_av ("cf::CB_OBJECT", 1);
978 cb_player = get_av ("cf::CB_PLAYER", 1); 1291 cb_player = get_av ("cf::CB_PLAYER", 1);
979 cb_client = get_av ("cf::CB_CLIENT", 1); 1292 cb_client = get_av ("cf::CB_CLIENT", 1);
980 cb_type = get_av ("cf::CB_TYPE" , 1); 1293 cb_type = get_av ("cf::CB_TYPE" , 1);
981 cb_map = get_av ("cf::CB_MAP" , 1); 1294 cb_map = get_av ("cf::CB_MAP" , 1);
982} 1295}
983 1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
984MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
985 1308
986BOOT: 1309BOOT:
987{ 1310{
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
988 _connect_to_perl (); 1314 _connect_to_perl_1 ();
989
990 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
991 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
992 1315
993 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
994 1326
995 static const struct { 1327 static const struct {
996 const char *name; 1328 const char *name;
997 IV iv; 1329 IV iv;
998 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
999# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
1000 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1001 const_iv (llevInfo) 1333 const_iv (logBacktrace)
1002 const_iv (llevDebug) 1334
1003 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1004 1338
1005 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
1006 const_iv (PLAYER)
1007 const_iv (TRANSPORT)
1008 const_iv (ROD)
1009 const_iv (TREASURE)
1010 const_iv (POTION)
1011 const_iv (FOOD)
1012 const_iv (POISON)
1013 const_iv (BOOK)
1014 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1015 const_iv (ARROW) 1341
1016 const_iv (BOW)
1017 const_iv (WEAPON)
1018 const_iv (ARMOUR)
1019 const_iv (PEDESTAL)
1020 const_iv (ALTAR)
1021 const_iv (LOCKED_DOOR)
1022 const_iv (SPECIAL_KEY)
1023 const_iv (MAP)
1024 const_iv (DOOR)
1025 const_iv (KEY)
1026 const_iv (TIMED_GATE)
1027 const_iv (TRIGGER)
1028 const_iv (GRIMREAPER)
1029 const_iv (MAGIC_EAR)
1030 const_iv (TRIGGER_BUTTON)
1031 const_iv (TRIGGER_ALTAR)
1032 const_iv (TRIGGER_PEDESTAL)
1033 const_iv (SHIELD)
1034 const_iv (HELMET)
1035 const_iv (HORN)
1036 const_iv (MONEY)
1037 const_iv (CLASS)
1038 const_iv (GRAVESTONE)
1039 const_iv (AMULET)
1040 const_iv (PLAYERMOVER)
1041 const_iv (TELEPORTER)
1042 const_iv (CREATOR)
1043 const_iv (SKILL)
1044 const_iv (EARTHWALL)
1045 const_iv (GOLEM)
1046 const_iv (THROWN_OBJ)
1047 const_iv (BLINDNESS)
1048 const_iv (GOD)
1049 const_iv (DETECTOR)
1050 const_iv (TRIGGER_MARKER)
1051 const_iv (DEAD_OBJECT)
1052 const_iv (DRINK)
1053 const_iv (MARKER)
1054 const_iv (HOLY_ALTAR)
1055 const_iv (PLAYER_CHANGER)
1056 const_iv (BATTLEGROUND)
1057 const_iv (PEACEMAKER)
1058 const_iv (GEM)
1059 const_iv (FIREWALL)
1060 const_iv (ANVIL)
1061 const_iv (CHECK_INV)
1062 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1063 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1064 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1065 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1066 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1067 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1068 const_iv (FLOOR)
1069 const_iv (FLESH)
1070 const_iv (INORGANIC)
1071 const_iv (SKILL_TOOL)
1072 const_iv (LIGHTER)
1073 const_iv (BUILDABLE_WALL)
1074 const_iv (MISC_OBJECT)
1075 const_iv (LAMP)
1076 const_iv (DUPLICATOR)
1077 const_iv (SPELLBOOK)
1078 const_iv (CLOAK)
1079 const_iv (SPINNER)
1080 const_iv (GATE)
1081 const_iv (BUTTON)
1082 const_iv (CF_HANDLE)
1083 const_iv (HOLE)
1084 const_iv (TRAPDOOR)
1085 const_iv (SIGN)
1086 const_iv (BOOTS)
1087 const_iv (GLOVES)
1088 const_iv (SPELL)
1089 const_iv (SPELL_EFFECT)
1090 const_iv (CONVERTER)
1091 const_iv (BRACERS)
1092 const_iv (POISONING)
1093 const_iv (SAVEBED)
1094 const_iv (WAND)
1095 const_iv (SCROLL)
1096 const_iv (DIRECTOR)
1097 const_iv (GIRDLE)
1098 const_iv (FORCE)
1099 const_iv (POTION_EFFECT)
1100 const_iv (EVENT_CONNECTOR)
1101 const_iv (CLOSE_CON)
1102 const_iv (CONTAINER)
1103 const_iv (ARMOUR_IMPROVER)
1104 const_iv (WEAPON_IMPROVER)
1105 const_iv (SKILLSCROLL)
1106 const_iv (DEEP_SWAMP)
1107 const_iv (IDENTIFY_ALTAR)
1108 const_iv (MENU)
1109 const_iv (RUNE)
1110 const_iv (TRAP)
1111 const_iv (POWER_CRYSTAL)
1112 const_iv (CORPSE)
1113 const_iv (DISEASE)
1114 const_iv (SYMPTOM)
1115 const_iv (BUILDER)
1116 const_iv (MATERIAL)
1117 const_iv (ITEM_TRANSFORMER)
1118 1348
1119 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1120 1378
1121 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1122 const_iv (ST_BD_REMOVE)
1123 1380
1124 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1125 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1126 const_iv (ST_MAT_ITEM)
1127 1383
1128 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1129 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1130 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1131 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1132 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1134 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 const_iv (AT_DRAIN)
1136 const_iv (AT_WEAPONMAGIC)
1137 const_iv (AT_GHOSTHIT)
1138 const_iv (AT_POISON)
1139 const_iv (AT_SLOW)
1140 const_iv (AT_PARALYZE)
1141 const_iv (AT_TURN_UNDEAD)
1142 const_iv (AT_FEAR)
1143 const_iv (AT_CANCELLATION)
1144 const_iv (AT_DEPLETE)
1145 const_iv (AT_DEATH)
1146 const_iv (AT_CHAOS)
1147 const_iv (AT_COUNTERSPELL)
1148 const_iv (AT_GODPOWER)
1149 const_iv (AT_HOLYWORD)
1150 const_iv (AT_BLIND)
1151 const_iv (AT_INTERNAL)
1152 const_iv (AT_LIFE_STEALING)
1153 const_iv (AT_DISEASE)
1154 1391
1155 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_PIERCE)
1158 const_iv (WEAP_CLEAVE)
1159 const_iv (WEAP_SLICE)
1160 const_iv (WEAP_STAB)
1161 const_iv (WEAP_WHIP)
1162 const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1164 1395
1165 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1166 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1167 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1168 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1169 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1170 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1171 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1172 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1173 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1174 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1175 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1176 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1177 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1178 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1179 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1180 const_iv (FLAG_PLAYER_SOLD) 1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1181 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1182 const_iv (FLAG_CAN_ROLL)
1183 const_iv (FLAG_OVERLAY_FLOOR)
1184 const_iv (FLAG_IS_TURNABLE)
1185 const_iv (FLAG_IS_USED_UP)
1186 const_iv (FLAG_IDENTIFIED)
1187 const_iv (FLAG_REFLECTING)
1188 const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_SPLITTING)
1190 const_iv (FLAG_HITBACK)
1191 const_iv (FLAG_STARTEQUIP)
1192 const_iv (FLAG_BLOCKSVIEW)
1193 const_iv (FLAG_UNDEAD)
1194 const_iv (FLAG_SCARED)
1195 const_iv (FLAG_UNAGGRESSIVE)
1196 const_iv (FLAG_REFL_MISSILE)
1197 const_iv (FLAG_REFL_SPELL)
1198 const_iv (FLAG_NO_MAGIC)
1199 const_iv (FLAG_NO_FIX_PLAYER)
1200 const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_TEAR_DOWN)
1202 const_iv (FLAG_RUN_AWAY)
1203 const_iv (FLAG_PICK_UP)
1204 const_iv (FLAG_UNIQUE)
1205 const_iv (FLAG_NO_DROP)
1206 const_iv (FLAG_WIZCAST)
1207 const_iv (FLAG_CAST_SPELL)
1208 const_iv (FLAG_USE_SCROLL)
1209 const_iv (FLAG_USE_RANGE)
1210 const_iv (FLAG_USE_BOW)
1211 const_iv (FLAG_USE_ARMOUR)
1212 const_iv (FLAG_USE_WEAPON)
1213 const_iv (FLAG_USE_RING)
1214 const_iv (FLAG_READY_RANGE)
1215 const_iv (FLAG_READY_BOW)
1216 const_iv (FLAG_XRAYS)
1217 const_iv (FLAG_NO_APPLY)
1218 const_iv (FLAG_IS_FLOOR)
1219 const_iv (FLAG_LIFESAVE)
1220 const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_SLEEP)
1222 const_iv (FLAG_STAND_STILL)
1223 const_iv (FLAG_RANDOM_MOVE)
1224 const_iv (FLAG_ONLY_ATTACK)
1225 const_iv (FLAG_CONFUSED)
1226 const_iv (FLAG_STEALTH)
1227 const_iv (FLAG_WIZPASS)
1228 const_iv (FLAG_IS_LINKED)
1229 const_iv (FLAG_CURSED)
1230 const_iv (FLAG_DAMNED)
1231 const_iv (FLAG_SEE_ANYWHERE)
1232 const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_KNOWN_CURSED)
1234 const_iv (FLAG_CAN_USE_SKILL)
1235 const_iv (FLAG_BEEN_APPLIED)
1236 const_iv (FLAG_READY_SCROLL)
1237 const_iv (FLAG_USE_ROD)
1238 const_iv (FLAG_USE_HORN)
1239 const_iv (FLAG_MAKE_INVIS)
1240 const_iv (FLAG_INV_LOCKED)
1241 const_iv (FLAG_IS_WOODED)
1242 const_iv (FLAG_IS_HILLY)
1243 const_iv (FLAG_READY_SKILL)
1244 const_iv (FLAG_READY_WEAPON)
1245 const_iv (FLAG_NO_SKILL_IDENT)
1246 const_iv (FLAG_BLIND)
1247 const_iv (FLAG_SEE_IN_DARK)
1248 const_iv (FLAG_IS_CAULDRON)
1249 const_iv (FLAG_NO_STEAL)
1250 const_iv (FLAG_ONE_HIT)
1251 const_iv (FLAG_CLIENT_SENT)
1252 const_iv (FLAG_BERSERK)
1253 const_iv (FLAG_NEUTRAL)
1254 const_iv (FLAG_NO_ATTACK)
1255 const_iv (FLAG_NO_DAMAGE)
1256 const_iv (FLAG_OBJ_ORIGINAL)
1257 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1258 const_iv (FLAG_ACTIVATE_ON_PUSH)
1259 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1260 const_iv (FLAG_IS_WATER)
1261 const_iv (FLAG_CONTENT_ON_GEN)
1262 const_iv (FLAG_IS_A_TEMPLATE)
1263 const_iv (FLAG_IS_BUILDABLE)
1264 const_iv (FLAG_DESTROY_ON_DEATH)
1265 const_iv (FLAG_NO_MAP_SAVE)
1266
1267 const_iv (NDI_BLACK)
1268 const_iv (NDI_WHITE)
1269 const_iv (NDI_NAVY)
1270 const_iv (NDI_RED)
1271 const_iv (NDI_ORANGE)
1272 const_iv (NDI_BLUE)
1273 const_iv (NDI_DK_ORANGE)
1274 const_iv (NDI_GREEN)
1275 const_iv (NDI_LT_GREEN)
1276 const_iv (NDI_GREY)
1277 const_iv (NDI_BROWN)
1278 const_iv (NDI_GOLD)
1279 const_iv (NDI_TAN)
1280 const_iv (NDI_MAX_COLOR)
1281 const_iv (NDI_COLOR_MASK)
1282 const_iv (NDI_UNIQUE)
1283 const_iv (NDI_ALL)
1284
1285 const_iv (UPD_LOCATION)
1286 const_iv (UPD_FLAGS)
1287 const_iv (UPD_WEIGHT)
1288 const_iv (UPD_FACE)
1289 const_iv (UPD_NAME)
1290 const_iv (UPD_ANIM)
1291 const_iv (UPD_ANIMSPEED)
1292 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1293
1294 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1295 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1296 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1297 1458 const_iv (SP_CHANGE_ABILITY)
1298 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1299 const_iv (F_LOCATION)
1300 const_iv (F_UNPAID)
1301 const_iv (F_MAGIC)
1302 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1303 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1304 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1305 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1306 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1307 1487
1308 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1309 const_iv (F_SHOP)
1310 const_iv (F_SELL)
1311 1489
1312 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1313 const_iv (P_PLAYER) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1314 const_iv (P_NO_MAGIC)
1315 const_iv (P_IS_ALIVE)
1316 const_iv (P_NO_CLERIC)
1317 const_iv (P_OUT_OF_MAP)
1318 const_iv (P_NEW_MAP)
1319 const_iv (P_UPTODATE)
1320 1492
1321 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1322 const_iv (UP_OBJ_REMOVE)
1323 const_iv (UP_OBJ_CHANGE)
1324 const_iv (UP_OBJ_FACE)
1325 1494
1326 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1327 const_iv (INS_ABOVE_FLOOR_ONLY)
1328 const_iv (INS_NO_WALK_ON)
1329 const_iv (INS_ON_TOP)
1330 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1331 const_iv (INS_MAP_LOAD)
1332 1497
1333 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1334 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1335 const_iv (WILL_APPLY_EARTHWALL)
1336 const_iv (WILL_APPLY_DOOR)
1337 const_iv (WILL_APPLY_FOOD)
1338 1500
1339 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1340 const_iv (SAVE_DIR_MODE)
1341 1502
1342 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1343 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1344 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1345 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1346 const_iv (M_WOOD)
1347 const_iv (M_ORGANIC)
1348 const_iv (M_STONE)
1349 const_iv (M_CLOTH)
1350 const_iv (M_ADAMANT)
1351 const_iv (M_LIQUID)
1352 const_iv (M_SOFT_METAL)
1353 const_iv (M_BONE)
1354 const_iv (M_ICE)
1355 const_iv (M_SPECIAL)
1356 1507
1357 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1358 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1359 const_iv (SK_EXP_NONE)
1360 const_iv (SK_SUBTRACT_SKILL_EXP)
1361 const_iv (SK_EXP_SKILL_ONLY)
1362 1510
1363 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1364 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1365 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1366 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1367 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1368 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1369 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1370 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1371 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1372 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1373 const_iv (SK_DET_MAGIC)
1374 const_iv (SK_ORATORY)
1375 const_iv (SK_SINGING)
1376 const_iv (SK_DET_CURSE)
1377 const_iv (SK_FIND_TRAPS)
1378 const_iv (SK_MEDITATION)
1379 const_iv (SK_PUNCHING)
1380 const_iv (SK_FLAME_TOUCH)
1381 const_iv (SK_KARATE)
1382 const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN)
1384 const_iv (SK_INSCRIPTION)
1385 const_iv (SK_ONE_HANDED_WEAPON)
1386 const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_THROWING)
1388 const_iv (SK_USE_MAGIC_ITEM)
1389 const_iv (SK_DISARM_TRAPS)
1390 const_iv (SK_SET_TRAP)
1391 const_iv (SK_THAUMATURGY)
1392 const_iv (SK_PRAYING)
1393 const_iv (SK_CLAWING)
1394 const_iv (SK_LEVITATION)
1395 const_iv (SK_SUMMONING)
1396 const_iv (SK_PYROMANCY)
1397 const_iv (SK_EVOCATION)
1398 const_iv (SK_SORCERY)
1399 const_iv (SK_TWO_HANDED_WEAPON)
1400 const_iv (SK_SPARK_TOUCH)
1401 const_iv (SK_SHIVER)
1402 const_iv (SK_ACID_SPLASH)
1403 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1404 1522
1405 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1406 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1407 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1408 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1411 const_iv (SOUND_PUSH_PLAYER)
1412 const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_PLAYER_HITS2)
1414 const_iv (SOUND_PLAYER_HITS3)
1415 const_iv (SOUND_PLAYER_HITS4)
1416 const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2)
1418 const_iv (SOUND_PLAYER_IS_HIT3)
1419 const_iv (SOUND_PLAYER_KILLS)
1420 const_iv (SOUND_PET_IS_KILLED)
1421 const_iv (SOUND_PLAYER_DIES)
1422 const_iv (SOUND_OB_EVAPORATE)
1423 const_iv (SOUND_OB_EXPLODE)
1424 const_iv (SOUND_CLOCK)
1425 const_iv (SOUND_TURN_HANDLE)
1426 const_iv (SOUND_FALL_HOLE)
1427 const_iv (SOUND_DRINK_POISON)
1428 const_iv (SOUND_CAST_SPELL_0)
1429 1529
1430 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1431 const_iv (PREFER_HIGH)
1432 1531
1433 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1434 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1435 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1436 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1439 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1440 const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC)
1442 const_iv (ATNR_GHOSTHIT)
1443 const_iv (ATNR_POISON)
1444 const_iv (ATNR_SLOW)
1445 const_iv (ATNR_PARALYZE)
1446 const_iv (ATNR_TURN_UNDEAD)
1447 const_iv (ATNR_FEAR)
1448 const_iv (ATNR_CANCELLATION)
1449 const_iv (ATNR_DEPLETE)
1450 const_iv (ATNR_DEATH)
1451 const_iv (ATNR_CHAOS)
1452 const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER)
1454 const_iv (ATNR_HOLYWORD)
1455 const_iv (ATNR_BLIND)
1456 const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_LIFE_STEALING)
1458 const_iv (ATNR_DISEASE)
1459 1539
1460 const_iv (MAP_IN_MEMORY) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1461 const_iv (MAP_SWAPPED)
1462 const_iv (MAP_LOADING)
1463 const_iv (MAP_SAVING) 1541 const_iv (MAP_INACTIVE)
1464 1542
1465 const_iv (KLASS_ATTACHABLE) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_GLOBAL) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1467 const_iv (KLASS_OBJECT)
1468 const_iv (KLASS_CLIENT)
1469 const_iv (KLASS_PLAYER)
1470 const_iv (KLASS_MAP)
1471 1545
1472 const_iv (CS_QUERY_YESNO) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1473 const_iv (CS_QUERY_SINGLECHAR)
1474 const_iv (CS_QUERY_HIDEINPUT)
1475 1547
1476 const_iv (ST_DEAD) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (ST_SETUP)
1478 const_iv (ST_PLAYING)
1479 const_iv (ST_CUSTOM)
1480 1549
1481 const_iv (ST_CHANGE_CLASS) 1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1482 1551
1483 const_iv (IO_HEADER) 1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1553
1487 // random map generator 1554 // random map generator
1488 const_iv (LAYOUT_NONE) 1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1557
1496 const_iv (RMOPT_RANDOM) 1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1561
1506 const_iv (SYMMETRY_RANDOM) 1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1564
1509 const_iv (SYMMETRY_Y) 1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1511 }; 1570 };
1512 1571
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1574
1532 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1533 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1534 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1536 } 1595 }
1537}
1538 1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599}
1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1539void _connect_to_perl () 1615void _connect_to_perl_1 ()
1540 1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1541void _global_reattach () 1622void _global_reattach ()
1542 CODE: 1623 CODE:
1543{ 1624{
1544 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1545 for_all_clients (ns) 1626 for_all_clients (ns)
1546 ns->reattach (); 1627 ns->reattach ();
1547 1628
1548 for_all_players (pl)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for_all_objects (op) 1629 for_all_objects (op)
1556 op->reattach (); 1630 op->reattach ();
1557} 1631}
1558 1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1747
1559NV floor (NV x) 1748NV floor (NV x)
1560 1749
1561NV ceil (NV x) 1750NV ceil (NV x)
1562 1751
1563NV rndm (...) 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1564 CODE: 1755 CODE:
1756{
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1565 switch (items) 1758 switch (items)
1566 { 1759 {
1567 case 0: RETVAL = rndm (); break; 1760 case 0: RETVAL = gen (); break;
1568 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1569 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1570 default: croak ("cf::rndm requires none, one or two parameters."); break; 1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1571 } 1764 }
1765}
1572 OUTPUT: 1766 OUTPUT:
1573 RETVAL 1767 RETVAL
1574 1768
1575void server_tick () 1769NV clamp (NV value, NV min_value, NV max_value)
1576 CODE: 1770 CODE:
1577 runtime = SvNVx (sv_runtime); 1771 RETVAL = clamp (value, min_value, max_value);
1578 server_tick (); 1772 OUTPUT:
1773 RETVAL
1579 1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1580void 1787void
1581LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1582 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1584 1794
1585char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1587 1797
1588char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1590 1800
1591const char *
1592get_maps_directory (char *path)
1593 PROTOTYPE: $
1594 ALIAS: maps_directory = 0
1595 CODE:
1596 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL
1598
1599void 1801void
1600sub_generation_inc () 1802sub_generation_inc ()
1601 CODE: 1803 CODE:
1602 PL_sub_generation++; 1804 PL_sub_generation++;
1603 1805
1604char * 1806const_octet_string
1605mapdir () 1807mapdir ()
1606 PROTOTYPE: 1808 PROTOTYPE:
1607 ALIAS: 1809 ALIAS:
1608 mapdir = 0 1810 mapdir = 0
1609 uniquedir = 1 1811 uniquedir = 1
1625 } 1827 }
1626 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1627 1829
1628void abort () 1830void abort ()
1629 1831
1832void reset_signals ()
1833
1630void fork_abort (char *cause = "cf::fork_abort") 1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1631 1835
1632void cleanup (const char *cause, bool make_core = false) 1836void cleanup (const_octet_string cause, bool make_core = false)
1633 1837
1634void emergency_save () 1838void emergency_save ()
1635 1839
1636UV sv_2watcher (SV *w)
1637 CODE:
1638 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1639 OUTPUT:
1640 RETVAL
1641
1642void _exit (int status = 0) 1840void _exit (int status = EXIT_SUCCESS)
1643 1841
1644#if _POSIX_MEMLOCK 1842#if _POSIX_MEMLOCK
1645 1843
1646int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1647 1852
1648int munlockall () 1853int munlockall ()
1649 1854
1650#endif 1855#endif
1651 1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1652int find_animation (char *text) 1886int find_animation (utf8_string text)
1653 PROTOTYPE: $ 1887 PROTOTYPE: $
1654 1888
1655int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1656 1890
1657const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1658 1892
1659int 1893int
1660exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1661 CODE: 1895 CODE:
1662{ 1896{
1693 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1694 else 1928 else
1695 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1696 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1697 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974bool
1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1979
1698MODULE = cf PACKAGE = cf::attachable 1980MODULE = cf PACKAGE = cf::attachable
1699 1981
1700int 1982int
1701valid (SV *obj) 1983valid (SV *obj)
1702 CODE: 1984 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT: 1986 OUTPUT:
1705 RETVAL 1987 RETVAL
1706 1988
1989void
1990debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001#object *mortals (U32 index)
2002# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL
2005
1707INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1708 2007
1709MODULE = cf PACKAGE = cf::global 2008MODULE = cf PACKAGE = cf::global
1710 2009
1711int invoke (SV *klass, int event, ...) 2010int invoke (SV *klass, int event, ...)
1712 CODE: 2011 CODE:
1716 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 2016 OUTPUT: RETVAL
1718 2017
1719MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1720 2019
1721INCLUDE: $PERL genacc object ../include/object.h | 2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1722 2021
1723int invoke (object *op, int event, ...) 2022int invoke (object *op, int event, ...)
1724 CODE: 2023 CODE:
1725 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1726 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1728 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1729 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1730 2029
1731SV *registry (object *op) 2030SV *registry (object *op)
1732 2031
1733void mortals ()
1734 PPCODE:
1735 EXTEND (SP, object::mortals.size ());
1736 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1737 PUSHs (to_sv (*i));
1738
1739int objects_size () 2032int objects_size ()
1740 CODE: 2033 CODE:
1741 RETVAL = objects.size (); 2034 RETVAL = objects.size ();
1742 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1743 2036
1754object *actives (U32 index) 2047object *actives (U32 index)
1755 CODE: 2048 CODE:
1756 RETVAL = index < actives.size () ? actives [index] : 0; 2049 RETVAL = index < actives.size () ? actives [index] : 0;
1757 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1758 2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
2073
1759# missing properties 2074# missing properties
1760 2075
1761object *head (object *op) 2076object *head (object *op)
1762 PROTOTYPE: $ 2077 PROTOTYPE: $
1763 CODE: 2078 CODE:
1764 RETVAL = op->head_ (); 2079 RETVAL = op->head_ ();
1765 OUTPUT: RETVAL
1766
1767int is_head (object *op)
1768 PROTOTYPE: $
1769 CODE:
1770 RETVAL = op->head_ () == op;
1771 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1772 2081
1773void 2082void
1774inv (object *obj) 2083inv (object *obj)
1775 PROTOTYPE: $ 2084 PROTOTYPE: $
1776 PPCODE: 2085 PPCODE:
1777{ 2086{
1778 object *o;
1779 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1780 XPUSHs (sv_2mortal (to_sv (o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1781} 2089}
1782 2090
1783void 2091void
1784set_animation (object *op, int idx) 2092set_animation (object *op, int idx)
1785 CODE: 2093 CODE:
1786 SET_ANIMATION (op, idx); 2094 SET_ANIMATION (op, idx);
1787 2095
2096int
2097num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
2101
2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
1788object *find_best_object_match (object *op, const char *match) 2121object *find_best_object_match (object *op, utf8_string match)
1789 2122
1790object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
1791 2124
1792int need_identify (object *obj); 2125int need_identify (object *obj);
1793 2126
1805 2138
1806void apply_below (object *op) 2139void apply_below (object *op)
1807 CODE: 2140 CODE:
1808 player_apply_below (op); 2141 player_apply_below (op);
1809 2142
1810object *cf_object_present_archname_inside (object *op, char *whatstr) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1811
1812int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1813
1814int cf_object_change_map (object *op, int x, int y, maptile *map)
1815
1816#//TODO
1817object *clone_ (object *op, int recursive = 0)
1818 CODE:
1819 if (recursive)
1820 RETVAL = object_create_clone (op);
1821 else
1822 {
1823 RETVAL = object::create ();
1824 op->copy_to (RETVAL);
1825 }
1826 OUTPUT: RETVAL
1827 2144
1828int pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
1829 CODE: 2146 CODE:
1830 RETVAL = pay_for_item (op, buyer); 2147 RETVAL = pay_for_item (op, buyer);
1831 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
1835 RETVAL = pay_for_amount (amount, op); 2152 RETVAL = pay_for_amount (amount, op);
1836 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1837 2154
1838void pay_player (object *op, uint64 amount) 2155void pay_player (object *op, uint64 amount)
1839 2156
1840val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2157val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1841 2158
1842int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2159int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1843 2160
1844void learn_spell (object *op, object *sp, int special_prayer = 0) 2161void learn_spell (object *op, object *sp, int special_prayer = 0)
1845 CODE: 2162 CODE:
1846 do_learn_spell (op, sp, special_prayer); 2163 do_learn_spell (op, sp, special_prayer);
1847 2164
1848void forget_spell (object *op, object *sp) 2165void forget_spell (object *op, object *sp)
1849 CODE: 2166 CODE:
1850 do_forget_spell (op, query_name (sp)); 2167 do_forget_spell (op, query_name (sp));
1851 2168
1852object *check_for_spell (object *op, char *spellname) 2169object *check_for_spell (object *op, utf8_string spellname)
1853 CODE: 2170 CODE:
1854 RETVAL = check_spell_known (op, spellname); 2171 RETVAL = check_spell_known (op, spellname);
1855 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1856 2173
1857int query_money (object *op) 2174int query_money (object *op)
1866 2183
1867void drop (object *who, object *op) 2184void drop (object *who, object *op)
1868 2185
1869void pick_up (object *who, object *op) 2186void pick_up (object *who, object *op)
1870 2187
1871int cf_object_teleport (object *op, maptile *map, int x, int y)
1872
1873void update_object (object *op, int action) 2188void update_object (object *op, int action)
1874 2189
1875object *cf_create_object_by_name (const char *name)
1876
1877void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1878 2191
1879void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
1880 2193
1881int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1882 2195
1883int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
1884 2197
1885void push_button (object *op); 2198void push_button (object *op, object *originator);
1886 2199
1887void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
1888 2201
1889void add_button_link (object *button, maptile *map, int connected); 2202void handle_apply_yield (object *op);
1890 2203
1891void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
1892 2205
1893 2206
1894MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
1895
1896object *cf_insert_ob_in_ob (object *ob, object *where)
1897 2208
1898# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
1899# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900 2211
1901object *new (const char *archetype = 0) 2212object *new (utf8_string archetype = 0)
1902 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
1903 CODE: 2214 CODE:
1904 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1905 OUTPUT: 2216 OUTPUT:
1906 RETVAL 2217 RETVAL
1907 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
1908object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1909 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
1910 CODE: 2224 CODE:
1911{ 2225{
1912 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1913 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914} 2227}
1915 2228
1916# syntatic sugar for easier use in event callbacks. 2229shstr
1917const char *options (object *op) 2230object::kv_get (shstr key)
1918 CODE:
1919 RETVAL = op->name;
1920 OUTPUT:
1921 RETVAL
1922 2231
1923player *contr (object *op) 2232void
1924 CODE: 2233object::kv_del (shstr key)
1925 RETVAL = op->contr;
1926 OUTPUT: RETVAL
1927 2234
1928const char *get_ob_key_value (object *op, const char *key) 2235void
1929 2236object::kv_set (shstr key, shstr value)
1930bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1931 2237
1932object *get_nearest_player (object *ob) 2238object *get_nearest_player (object *ob)
1933 ALIAS: nearest_player = 0 2239 ALIAS: nearest_player = 0
1934 PREINIT: 2240 PREINIT:
1935 extern object *get_nearest_player (object *); 2241 extern object *get_nearest_player (object *);
1937void rangevector (object *ob, object *other, int flags = 0) 2243void rangevector (object *ob, object *other, int flags = 0)
1938 PROTOTYPE: $$;$ 2244 PROTOTYPE: $$;$
1939 PPCODE: 2245 PPCODE:
1940{ 2246{
1941 rv_vector rv; 2247 rv_vector rv;
2248
2249 PUTBACK;
1942 get_rangevector (ob, other, &rv, flags); 2250 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252
1943 EXTEND (SP, 5); 2253 EXTEND (SP, 5);
1944 PUSHs (newSVuv (rv.distance)); 2254 PUSHs (newSVuv (rv.distance));
1945 PUSHs (newSViv (rv.distance_x)); 2255 PUSHs (newSViv (rv.distance_x));
1946 PUSHs (newSViv (rv.distance_y)); 2256 PUSHs (newSViv (rv.distance_y));
1947 PUSHs (newSViv (rv.direction)); 2257 PUSHs (newSViv (rv.direction));
1948 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2258 PUSHs (to_sv (rv.part));
1949} 2259}
1950 2260
1951bool on_same_map_as (object *ob, object *other) 2261bool on_same_map_as (object *ob, object *other)
1952 CODE: 2262 CODE:
1953 RETVAL = on_same_map (ob, other); 2263 RETVAL = on_same_map (ob, other);
1954 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
1955 2265
1956const char * 2266const_utf8_string
1957base_name (object *op, int plural = op->nrof > 1) 2267base_name (object *op, int plural = op->nrof > 1)
1958 CODE: 2268 CODE:
1959 RETVAL = query_base_name (op, plural); 2269 RETVAL = query_base_name (op, plural);
1960 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
1961 2271
1962object *decrease_ob_nr (object *op, unsigned long i) 2272# return the tail of an object, excluding itself
2273void
2274tail (object *op)
2275 PPCODE:
2276 while ((op = op->more))
2277 XPUSHs (sv_2mortal (to_sv (op)));
1963 2278
1964MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2279MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1965 2280
1966player *player (object *op) 2281player *player (object *op)
1967 CODE: 2282 CODE:
1968 RETVAL = op->contr; 2283 RETVAL = op->contr;
1969 OUTPUT: RETVAL 2284 OUTPUT: RETVAL
1970 2285
2286bool move_player (object *op, int dir)
2287
1971void check_score (object *op) 2288void check_score (object *op)
1972 2289
1973void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1974 CODE: 2291 CODE:
1975 new_draw_info (flags, 0, op, txt); 2292 new_draw_info (flags, 0, op, txt);
1976 2293
1977object *cf_player_send_inventory (object *op)
1978
1979char *cf_player_get_ip (object *op)
1980 ALIAS: ip = 0
1981
1982object *cf_player_get_marked_item (object *op)
1983 ALIAS: marked_item = 0
1984
1985void cf_player_set_marked_item (object *op, object *ob)
1986
1987partylist *cf_player_get_party (object *op)
1988 ALIAS: party = 0
1989
1990void cf_player_set_party (object *op, partylist *party)
1991
1992void kill_player (object *op) 2294void kill_player (object *op)
1993 2295
2296void esrv_send_item (object *pl, object *item)
2297
1994void esrv_update_item (object *op, int what, object *item) 2298void esrv_update_item (object *pl, int what, object *item)
1995 C_ARGS: what, op, item 2299 C_ARGS: what, pl, item
1996 2300
1997void clear_los (object *op) 2301void esrv_del_item (object *pl, int tag)
2302 C_ARGS: pl->contr, tag
1998 2303
1999int command_summon (object *op, char *params) 2304int command_summon (object *op, utf8_string params)
2000 2305
2001int command_arrest (object *op, char *params) 2306int command_arrest (object *op, utf8_string params)
2002
2003int command_kick (object *op, char *params)
2004
2005int command_banish (object *op, char *params)
2006 2307
2007 2308
2008MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2309MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2009 2310
2010INCLUDE: $PERL genacc player ../include/player.h | 2311INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2011 2312
2012int invoke (player *pl, int event, ...) 2313int invoke (player *pl, int event, ...)
2013 CODE: 2314 CODE:
2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2315 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2025 pl->ob->stats.hp = pl->ob->stats.maxhp; 2326 pl->ob->stats.hp = pl->ob->stats.maxhp;
2026 pl->ob->stats.sp = pl->ob->stats.maxsp; 2327 pl->ob->stats.sp = pl->ob->stats.maxsp;
2027 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2328 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2028 pl->orig_stats = pl->ob->stats; 2329 pl->orig_stats = pl->ob->stats;
2029 2330
2030void cf_player_move (player *pl, int dir) 2331# should only be temporary
2332void esrv_new_player (player *pl)
2031 2333
2032void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2334#d# TODO: replace by blocked_los accessor, fix code using this
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039bool 2335bool
2040cell_visible (player *pl, int dx, int dy) 2336cell_visible (player *pl, int dx, int dy)
2041 CODE: 2337 CODE:
2042 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2338 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2043 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2044 OUTPUT: 2339 OUTPUT:
2045 RETVAL 2340 RETVAL
2046 2341
2047void 2342void
2048send (player *pl, SV *packet) 2343send (player *pl, SV *packet)
2049 CODE: 2344 CODE:
2050{ 2345{
2051 STRLEN len; 2346 STRLEN len;
2052 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2053 2348
2349 if (len > MAXSOCKBUF)
2350 pl->failmsg ("[packet too long for client]");
2054 if (pl->ns) 2351 else if (pl->ns)
2055 pl->ns->send_packet (buf, len); 2352 pl->ns->send_packet (buf, len);
2056} 2353}
2057
2058int
2059listening (player *pl, int new_value = -1)
2060 CODE:
2061 RETVAL = pl->listening;
2062 if (new_value >= 0)
2063 pl->listening = new_value;
2064 OUTPUT:
2065 RETVAL
2066 2354
2067void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2355void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2068 PROTOTYPE: $;$$$ 2356 PROTOTYPE: $;$$$
2069 PPCODE: 2357 PPCODE:
2070 if (GIMME_V != G_VOID) 2358 if (GIMME_V != G_VOID)
2095 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2096 OUTPUT: RETVAL 2384 OUTPUT: RETVAL
2097 2385
2098SV *registry (maptile *map) 2386SV *registry (maptile *map)
2099 2387
2388void
2389find_tagged_objects (maptile *map, utf8_string tag = 0)
2390 PPCODE:
2391{
2392 if (!map->spaces)
2393 XSRETURN_EMPTY;
2394
2395 if (tag)
2396 {
2397 shstr_cmp tag_ (tag);
2398
2399 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2400 for (object *op = ms->bot; op; op = op->above)
2401 if (op->tag == tag_)
2402 XPUSHs (sv_2mortal (to_sv (op)));
2403 }
2404 else
2405 {
2406 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2407 for (object *op = ms->bot; op; op = op->above)
2408 if (op->tag)
2409 XPUSHs (sv_2mortal (to_sv (op)));
2410 }
2411}
2412
2100INCLUDE: $PERL genacc maptile ../include/map.h | 2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2414
2415void
2416adjust_daylight ()
2417 CODE:
2418 maptile::adjust_daylight ();
2419
2420int
2421outdoor_darkness (int darkness = 0)
2422 CODE:
2423 RETVAL = maptile::outdoor_darkness;
2424 if (items)
2425 maptile::outdoor_darkness = darkness;
2426 OUTPUT:
2427 RETVAL
2101 2428
2102void 2429void
2103maptile::instantiate () 2430maptile::instantiate ()
2104 2431
2105maptile *new () 2432maptile *new ()
2120 for_all_players (pl) 2447 for_all_players (pl)
2121 if (pl->ob && pl->ob->map == THIS) 2448 if (pl->ob && pl->ob->map == THIS)
2122 PUSHs (sv_2mortal (to_sv (pl->ob))); 2449 PUSHs (sv_2mortal (to_sv (pl->ob)));
2123 } 2450 }
2124 2451
2125void play_sound_map (maptile *map, int x, int y, int sound_num) 2452void
2453maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2454 CODE:
2455{
2456 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2457 croak ("maptile::add_underlay: palette must be arrayref");
2458
2459 palette = SvRV (palette);
2460
2461 STRLEN idxlen;
2462 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2463
2464 for (int x = 0; x < THIS->width; ++x)
2465 for (int y = 0; y < THIS->height; ++y)
2466 {
2467 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2468 if (op->flag [FLAG_IS_FLOOR])
2469 goto skip_space;
2470
2471 {
2472 int offs = offset + y * stride + x;
2473 if (IN_RANGE_EXC (offs, 0, idxlen))
2474 {
2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2476 {
2477 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2478 ob->flag [FLAG_NO_MAP_SAVE] = true;
2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480
2481 if (ob->randomitems)
2482 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems);
2486
2487 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 }
2490
2491 ob->randomitems = 0;
2492 }
2493 }
2494 }
2495 }
2496
2497 skip_space: ;
2498 }
2499}
2500
2501void
2502maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2503 CODE:
2504{
2505 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2506 croak ("maptile::set_regiondata: palette must be arrayref");
2507
2508 palette = SvRV (palette);
2509
2510 STRLEN idxlen;
2511 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2512
2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2514 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2515
2516 for (int i = av_len ((AV *)palette) + 1; i--; )
2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2518
2519 for (int y = 0; y < THIS->height; ++y)
2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2521
2522 sfree (THIS->regions, THIS->size ());
2523 delete [] THIS->regionmap;
2524
2525 THIS->regions = regions;
2526 THIS->regionmap = regionmap;
2527}
2528
2529void
2530maptile::create_region_treasure ()
2531 CODE:
2532 for (int x = 0; x < THIS->width; ++x)
2533 for (int y = 0; y < THIS->height; ++y)
2534 {
2535 region *rgn = THIS->region (x, y);
2536
2537 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2538 if (object *op = THIS->at (x, y).top)
2539 if (rgn->treasure && rndm () < rgn->treasure_density)
2540 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2541 }
2126 2542
2127int out_of_map (maptile *map, int x, int y) 2543int out_of_map (maptile *map, int x, int y)
2128 2544
2129void 2545void
2130trigger (maptile *map, long connection, bool state = true) 2546find_link (maptile *map, shstr_tmp connection)
2131 CODE:
2132 activate_connection (map, connection, state);
2133
2134void
2135get_connection (maptile *map, long connection)
2136 PPCODE: 2547 PPCODE:
2137 oblinkpt *obp = get_connection_links (map, connection); 2548 if (oblinkpt *obp = map->find_link (connection))
2138 if (obp)
2139 for (objectlink *ol = obp->link; ol; ol = ol->next) 2549 for (objectlink *ol = obp->link; ol; ol = ol->next)
2140 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2550 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2141
2142object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2143
2144object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2145
2146object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2147 C_ARGS: str, map, nx, ny
2148 2551
2149void 2552void
2150get_map_flags (maptile *map, int x, int y) 2553get_map_flags (maptile *map, int x, int y)
2151 PPCODE: 2554 PPCODE:
2152{ 2555{
2153 maptile *nmap = 0; 2556 maptile *nmap = 0;
2154 I16 nx = 0, ny = 0; 2557 I16 nx = 0, ny = 0;
2558
2559 PUTBACK;
2155 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2560 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2156 2562
2157 EXTEND (SP, 4); 2563 EXTEND (SP, 4);
2158 PUSHs (sv_2mortal (newSViv (flags))); 2564 PUSHs (sv_2mortal (newSViv (flags)));
2159 2565
2160 if (GIMME_V == G_ARRAY) 2566 if (GIMME_V == G_ARRAY)
2161 { 2567 {
2162 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2568 PUSHs (sv_2mortal (to_sv (nmap)));
2163 PUSHs (sv_2mortal (newSViv (nx))); 2569 PUSHs (sv_2mortal (newSViv (nx)));
2164 PUSHs (sv_2mortal (newSViv (ny))); 2570 PUSHs (sv_2mortal (newSViv (ny)));
2165 } 2571 }
2166} 2572}
2167 2573
2574mapspace *
2575ms (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 CODE:
2578{
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (!nmap)
2587 XSRETURN_UNDEF;
2588
2589 RETVAL = &nmap->at (nx, ny);
2590}
2591 OUTPUT:
2592 RETVAL
2593
2168void 2594void
2169at (maptile *map, unsigned int x, unsigned int y) 2595at (maptile *map, unsigned int x, unsigned int y)
2170 PROTOTYPE: $$$ 2596 PROTOTYPE: $$$
2171 PPCODE: 2597 PPCODE:
2172{ 2598{
2173 object *o;
2174 maptile *nmap = 0; 2599 maptile *nmap = 0;
2175 I16 nx, ny; 2600 I16 nx, ny;
2176 2601
2602 PUTBACK;
2177 get_map_flags (map, &nmap, x, y, &nx, &ny); 2603 get_map_flags (map, &nmap, x, y, &nx, &ny);
2604 SPAGAIN;
2178 2605
2179 if (nmap) 2606 if (nmap)
2180 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2607 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2608 XPUSHs (sv_2mortal (to_sv (o)));
2182} 2609}
2183 2610
2184SV * 2611SV *
2185bot_at (maptile *obj, unsigned int x, unsigned int y) 2612bot_at (maptile *map, unsigned int x, unsigned int y)
2186 PROTOTYPE: $$$ 2613 PROTOTYPE: $$$
2187 ALIAS: 2614 ALIAS:
2188 top_at = 1 2615 top_at = 1
2189 flags_at = 2 2616 flags_at = 2
2190 light_at = 3 2617 light_at = 3
2191 move_block_at = 4 2618 move_block_at = 4
2192 move_slow_at = 5 2619 move_slow_at = 5
2193 move_on_at = 6 2620 move_on_at = 6
2194 move_off_at = 7 2621 move_off_at = 7
2195 INIT:
2196 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2197 CODE: 2622 CODE:
2623{
2624 sint16 nx = x;
2625 sint16 ny = y;
2626
2627 if (!xy_normalise (map, nx, ny))
2628 XSRETURN_UNDEF;
2629
2630 mapspace &ms = map->at (nx, ny);
2631
2632 ms.update ();
2633
2198 switch (ix) 2634 switch (ix)
2199 { 2635 {
2200 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2636 case 0: RETVAL = to_sv (ms.bot ); break;
2201 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2637 case 1: RETVAL = to_sv (ms.top ); break;
2202 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2638 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2203 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2639 case 3: RETVAL = newSViv (ms.light ); break;
2204 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2640 case 4: RETVAL = newSVuv (ms.move_block); break;
2205 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2641 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2206 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2642 case 6: RETVAL = newSVuv (ms.move_on ); break;
2207 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2643 case 7: RETVAL = newSVuv (ms.move_off ); break;
2208 } 2644 }
2645}
2209 OUTPUT: RETVAL 2646 OUTPUT: RETVAL
2210
2211void fix_walls (maptile *map, int x, int y)
2212
2213void fix_walls_around (maptile *map, int x, int y)
2214
2215const char *
2216region_name (maptile *m)
2217 CODE:
2218 RETVAL = get_name_of_region_for_map (m);
2219 OUTPUT: RETVAL
2220 2647
2221# worst xs function of my life 2648# worst xs function of my life
2222bool 2649bool
2223_create_random_map (\ 2650_create_random_map (\
2224 maptile *self,\ 2651 maptile *self,\
2225 char *wallstyle,\ 2652 utf8_string wallstyle,\
2226 char *wall_name,\ 2653 utf8_string wall_name,\
2227 char *floorstyle,\ 2654 utf8_string floorstyle,\
2228 char *monsterstyle,\ 2655 utf8_string monsterstyle,\
2229 char *treasurestyle,\ 2656 utf8_string treasurestyle,\
2230 char *layoutstyle,\ 2657 utf8_string layoutstyle,\
2231 char *doorstyle,\ 2658 utf8_string doorstyle,\
2232 char *decorstyle,\ 2659 utf8_string decorstyle,\
2233 char *origin_map,\ 2660 utf8_string origin_map,\
2234 char *final_map,\ 2661 utf8_string final_map,\
2235 char *exitstyle,\ 2662 utf8_string exitstyle,\
2236 char *this_map,\ 2663 utf8_string this_map,\
2237 char *exit_on_final_map,\ 2664 utf8_string exit_on_final_map,\
2238 int xsize,\ 2665 int xsize,\
2239 int ysize,\ 2666 int ysize,\
2240 int expand2x,\ 2667 int expand2x,\
2241 int layoutoptions1,\ 2668 int layoutoptions1,\
2242 int layoutoptions2,\ 2669 int layoutoptions2,\
2255 val64 total_map_hp,\ 2682 val64 total_map_hp,\
2256 int map_layout_style,\ 2683 int map_layout_style,\
2257 int treasureoptions,\ 2684 int treasureoptions,\
2258 int symmetry_used,\ 2685 int symmetry_used,\
2259 region *region,\ 2686 region *region,\
2260 char *custom\ 2687 utf8_string custom\
2261) 2688)
2262 CODE: 2689 CODE:
2263{ 2690{
2264 random_map_params rmp; 2691 random_map_params rmp;
2265 2692
2292 rmp.decoroptions = decoroptions; 2719 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation; 2720 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y; 2721 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x; 2722 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed; 2723 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp; 2724 rmp.total_map_hp = (uint64_t) total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2725 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2726 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2727 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2728 rmp.region = region;
2302 rmp.custom = custom; 2729 rmp.custom = custom;
2304 RETVAL = self->generate_random_map (&rmp); 2731 RETVAL = self->generate_random_map (&rmp);
2305} 2732}
2306 OUTPUT: 2733 OUTPUT:
2307 RETVAL 2734 RETVAL
2308 2735
2736MODULE = cf PACKAGE = cf::mapspace
2737
2738INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2739
2309MODULE = cf PACKAGE = cf::arch 2740MODULE = cf PACKAGE = cf::arch
2310 2741
2311archetype *find (const char *name) 2742int archetypes_size ()
2312 CODE: 2743 CODE:
2313 RETVAL = archetype::find (name); 2744 RETVAL = archetypes.size ();
2314 OUTPUT: 2745 OUTPUT: RETVAL
2315 RETVAL
2316 2746
2317archetype *first() 2747archetype *archetypes (U32 index)
2318 PROTOTYPE: 2748 CODE:
2319 CODE: 2749 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2320 RETVAL = first_archetype; 2750 OUTPUT: RETVAL
2751
2752object *instantiate (archetype *arch)
2753 CODE:
2754 RETVAL = arch_to_object (arch);
2755 OUTPUT:
2321 OUTPUT: RETVAL 2756 RETVAL
2322 2757
2323INCLUDE: $PERL genacc archetype ../include/object.h | 2758INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2324 2759
2325MODULE = cf PACKAGE = cf::party 2760MODULE = cf PACKAGE = cf::party
2326 2761
2327partylist *first () 2762partylist *first ()
2328 PROTOTYPE: 2763 PROTOTYPE:
2329 CODE: 2764 CODE:
2330 RETVAL = get_firstparty (); 2765 RETVAL = get_firstparty ();
2331 OUTPUT: RETVAL 2766 OUTPUT: RETVAL
2332 2767
2333INCLUDE: $PERL genacc partylist ../include/player.h | 2768INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2334 2769
2335MODULE = cf PACKAGE = cf::region 2770MODULE = cf PACKAGE = cf::region
2336 2771
2337region *first () 2772void
2338 PROTOTYPE: 2773list ()
2339 CODE: 2774 PPCODE:
2340 RETVAL = first_region; 2775 for_all_regions (rgn)
2341 OUTPUT: RETVAL 2776 XPUSHs (sv_2mortal (to_sv (rgn)));
2342 2777
2343region *find (char *name) 2778region *find (utf8_string name)
2344 PROTOTYPE: $ 2779 PROTOTYPE: $
2345 CODE: 2780 CODE:
2346 RETVAL = get_region_by_name (name); 2781 RETVAL = region::find (name);
2347 OUTPUT: RETVAL 2782 OUTPUT: RETVAL
2348 2783
2784int specificity (region *rgn)
2785 CODE:
2786 RETVAL = 0;
2787 while (rgn = rgn->parent)
2788 RETVAL++;
2789 OUTPUT: RETVAL
2790
2349INCLUDE: $PERL genacc region ../include/map.h | 2791INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2350 2792
2351MODULE = cf PACKAGE = cf::living 2793MODULE = cf PACKAGE = cf::living
2352 2794
2353INCLUDE: $PERL genacc living ../include/living.h | 2795INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2354 2796
2355MODULE = cf PACKAGE = cf::settings 2797MODULE = cf PACKAGE = cf::settings
2356 2798
2357INCLUDE: $PERL genacc Settings ../include/global.h | 2799INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2358 2800
2359MODULE = cf PACKAGE = cf::client 2801MODULE = cf PACKAGE = cf::client
2360 2802
2361INCLUDE: $PERL genacc client ../include/client.h | 2803INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2362 2804
2363int invoke (client *ns, int event, ...) 2805int invoke (client *ns, int event, ...)
2364 CODE: 2806 CODE:
2365 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2807 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2366 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2382 CODE: 2824 CODE:
2383{ 2825{
2384 STRLEN len; 2826 STRLEN len;
2385 char *buf = SvPVbyte (packet, len); 2827 char *buf = SvPVbyte (packet, len);
2386 2828
2829 if (len > MAXSOCKBUF)
2830 {
2831 // ugly
2832 if (THIS->pl)
2833 THIS->pl->failmsg ("[packet too long for client]");
2834 }
2835 else
2387 THIS->send_packet (buf, len); 2836 THIS->send_packet (buf, len);
2388} 2837}
2389 2838
2839faceidx
2840client::need_face (utf8_string name, int pri = 0)
2841 CODE:
2842 RETVAL = face_find (name, 0);
2843 if (RETVAL)
2844 {
2845 THIS->send_face (RETVAL, pri);
2846 THIS->flush_fx ();
2847 }
2848 OUTPUT:
2849 RETVAL
2850
2851int
2852client::fx_want (int idx, int value = -1)
2853 CODE:
2854 if (0 < idx && idx < FT_NUM)
2855 {
2856 RETVAL = THIS->fx_want [idx];
2857 if (items > 2)
2858 THIS->fx_want [idx] = value;
2859 }
2860 else
2861 RETVAL = 0;
2862 OUTPUT:
2863 RETVAL
2864
2865MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2866
2867faceidx sound_find (utf8_string name)
2868
2869void sound_set (utf8_string str, faceidx face)
2870
2871# dire hack
2872void old_sound_index (int idx, faceidx face)
2873 CODE:
2874 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2875 old_sound_index [idx] = face;
2876
2877MODULE = cf PACKAGE = cf::face PREFIX = face_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2880
2881faceidx face_find (utf8_string name, faceidx defidx = 0)
2882
2883faceidx alloc (utf8_string name)
2884 CODE:
2885{
2886 do
2887 {
2888 RETVAL = faces.size ();
2889 faces.resize (RETVAL + 1);
2890 }
2891 while (!RETVAL); // crude way to leave index 0
2892
2893 faces [RETVAL].name = name;
2894 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2895
2896 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2897 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2898}
2899 OUTPUT: RETVAL
2900
2901void set_type (faceidx idx, int value)
2902 ALIAS:
2903 set_type = 0
2904 set_visibility = 1
2905 set_magicmap = 2
2906 set_smooth = 3
2907 set_smoothlevel = 4
2908 CODE:
2909 faceinfo *f = face_info (idx); assert (f);
2910 switch (ix)
2911 {
2912 case 0: f->type = value; break;
2913 case 1: f->visibility = value; break;
2914 case 2: f->magicmap = value; break;
2915 case 3: f->smooth = value; break;
2916 case 4: f->smoothlevel = value; break;
2917 }
2918
2919void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2920 CODE:
2921{
2922 faceinfo *f = face_info (idx); assert (f);
2923 facedata *d = &(faceset ? f->data64 : f->data32);
2924 sv_to (data, d->data);
2925 STRLEN clen;
2926 char *cdata = SvPVbyte (chksum, clen);
2927 clen = min (CHKSUM_SIZE, clen);
2928
2929 if (memcmp (d->chksum, cdata, clen))
2930 {
2931 memcpy (d->chksum, cdata, clen);
2932
2933 // invalidate existing client face info
2934 for_all_clients (ns)
2935 if (ns->faceset == faceset)
2936 {
2937 ns->faces_sent [idx] = false;
2938 ns->force_newmap = true;
2939 }
2940 }
2941}
2942
2943int get_data_size (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = d->data.size ();
2948 OUTPUT:
2949 RETVAL
2950
2951SV *get_chksum (faceidx idx, int faceset = 0)
2952 CODE:
2953 facedata *d = face_data (idx, faceset);
2954 if (!d) XSRETURN_UNDEF;
2955 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2956 OUTPUT:
2957 RETVAL
2958
2959SV *get_data (faceidx idx, int faceset = 0)
2960 CODE:
2961 facedata *d = face_data (idx, faceset);
2962 if (!d) XSRETURN_UNDEF;
2963 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2964 OUTPUT:
2965 RETVAL
2966
2967void invalidate (faceidx idx)
2968 CODE:
2969 for_all_clients (ns)
2970 {
2971 ns->faces_sent [idx] = false;
2972 ns->force_newmap = true;
2973 }
2974
2975void invalidate_all ()
2976 CODE:
2977 for_all_clients (ns)
2978 {
2979 ns->faces_sent.reset ();
2980 ns->force_newmap = true;
2981 }
2982
2983MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2984
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2986
2987animidx anim_find (utf8_string name)
2988 CODE:
2989 RETVAL = animation::find (name).number;
2990 OUTPUT: RETVAL
2991
2992animidx set (utf8_string name, SV *frames, int facings = 1)
2993 CODE:
2994{
2995 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2996 croak ("frames must be an arrayref");
2997
2998 AV *av = (AV *)SvRV (frames);
2999
3000 animation *anim = &animation::find (name);
3001 if (anim->number)
3002 {
3003 anim->resize (av_len (av) + 1);
3004 anim->facings = facings;
3005 }
3006 else
3007 anim = &animation::create (name, av_len (av) + 1, facings);
3008
3009 for (int i = 0; i < anim->num_animations; ++i)
3010 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3011}
3012 OUTPUT: RETVAL
3013
3014void invalidate_all ()
3015 CODE:
3016 for_all_clients (ns)
3017 ns->anims_sent.reset ();
3018
3019MODULE = cf PACKAGE = cf::object::freezer
3020
3021INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3022
3023SV *
3024new (char *klass)
3025 CODE:
3026 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3027 OUTPUT: RETVAL
3028
3029void
3030DESTROY (SV *sv)
3031 CODE:
3032 object_freezer *self;
3033 sv_to (sv, self);
3034 delete self;
3035
3036MODULE = cf PACKAGE = cf::object::thawer
3037
3038INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3039
3040SV *
3041new_from_file (char *klass, octet_string path)
3042 CODE:
3043 object_thawer *f = new object_thawer (path);
3044 if (!*f)
3045 {
3046 delete f;
3047 XSRETURN_UNDEF;
3048 }
3049 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3050 OUTPUT: RETVAL
3051
3052void
3053DESTROY (SV *sv)
3054 CODE:
3055 object_thawer *self;
3056 sv_to (sv, self);
3057 delete self;
3058
3059void
3060extract_tags (object_thawer *self)
3061 PPCODE:
3062 while (self->kw != KW_EOF)
3063 {
3064 PUTBACK;
3065 coroapi::cede_to_tick ();
3066 SPAGAIN;
3067
3068 if (self->kw == KW_tag)
3069 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3070
3071 self->skip ();
3072 }
3073

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