ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.179 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.328 by root, Tue Nov 3 22:57:06 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
76 80
77static HV 81static HV
78 *stash_cf, 82 *stash_cf,
79 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
89// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
90template<class super> 131template<class super>
91static super * 132static super *
92is_a (attachable *at) 133is_a (attachable *at)
93{ 134{
102 143
103unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
104 145
105attachable::~attachable () 146attachable::~attachable ()
106{ 147{
107 flags |=0x3300;//D
108 assert (!self); 148 assert (!self);
109 assert (!cb); 149 assert (!cb);
110} 150}
111 151
112int 152int
126 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
127 hv_clear (self); 167 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
130 170
131 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 172 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 173 }
135} 174}
136 175
137void 176void
138attachable::optimise () 177attachable::optimise ()
139{ 178{
140 if (self 179 if (self
141 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 182 sever_self ();
145} 183}
146 184
147// check wether the object really is dead 185// check wether the object really is dead
148void 186void
155} 193}
156 194
157void 195void
158attachable::do_destroy () 196attachable::do_destroy ()
159{ 197{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
161 199
162 if (cb) 200 if (cb)
163 { 201 {
164 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
165 cb = 0; 203 cb = 0;
166 } 204 }
167 205
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 206 mortals.push_back (this);
173} 207}
174 208
175void 209void
176attachable::destroy () 210attachable::destroy ()
178 if (destroyed ()) 212 if (destroyed ())
179 return; 213 return;
180 214
181 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
182 do_destroy (); 216 do_destroy ();
217 sever_self ();
183} 218}
184 219
185void 220void
186attachable::check_mortals () 221attachable::check_mortals ()
187{ 222{
191 { 226 {
192 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
193 { 228 {
194 i = 0; 229 i = 0;
195 230
196 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
198 247
199 break; 248 break;
200 } 249 }
201 250
202 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
203 252
204 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
205 254 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 255 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
210 ++i; // further delay freeing 263 ++i; // further delay freeing
211 264
212 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
213 break; 266 break;
214 } 267 }
215 else 268 else
216 { 269 {
217 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
218 delete obj; 272 delete obj;
219 } 273 }
220 } 274 }
221} 275}
222 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
223attachable & 289attachable &
224attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
225{ 291{
226 //if (self || cb) 292 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 294
229 attach = src.attach; 295 attach = src.attach;
230 return *this; 296 return *this;
231} 297}
232 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 333
235static SV * 334static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 336{
238 SV *sv; 337 SV *sv;
239 338
240 if (!ptr) 339 if (!ptr)
241 return &PL_sv_undef; 340 return newSV (0);
242 341
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 344}
246 345
265 364
266static SV * 365static SV *
267newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
268{ 367{
269 if (!obj) 368 if (!obj)
270 return &PL_sv_undef; 369 return newSV (0);
271 370
272 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
273 { 375 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 377
280 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 381 }
283 else 382 else
284 { 383 {
285 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314 413
315 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
316} 415}
317 416
318static long 417static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
320{ 419{
321 if (SvOK (sv)) 420 if (SvOK (sv))
322 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
323 else 422 else
324 return 0; 423 return 0;
325} 424}
326 425
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 450
351inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
353 453
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
358inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
359{ 460{
360 char buf[128]; 461 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 507
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 510
393template<class T> 511template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 513
396template<int N> 514template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 516
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 521
405inline void sv_to (SV *sv, std::string &v) 522inline void sv_to (SV *sv, std::string &v)
406{ 523{
407 STRLEN len; 524 STRLEN len;
408 char *data = SvPVbyte (sv, len); 525 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 526 v.assign (data, len);
410} 527}
411 528
412inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
413{ 530{
414 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 533}
419 534
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 536
439 break; 554 break;
440 555
441 case DT_STRING: 556 case DT_STRING:
442 { 557 {
443 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 560 }
446 break; 561 break;
447 562
448 case DT_DATA: 563 case DT_DATA:
449 { 564 {
450 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
453 } 568 }
454 break; 569 break;
455 570
456 case DT_OBJECT: 571 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 614 va_end (ap);
500 615
501 return sv; 616 return sv;
502} 617}
503 618
504static SV * 619// typemap support, mostly to avoid excessive inlining
505newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
506{ 623{
507 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
508 628
509 va_list ap; 629template<class object>
510 va_start (ap, type); 630static void noinline
511 631cf_obj_ornull_to (SV *arg, object *&var)
512 switch (type) 632{
633 if (SvOK (arg))
513 { 634 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 } 638 }
528 639 else
529 va_end (ap); 640 var = 0;
530
531 return sv;
532} 641}
533 642
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 644
536SV * 645SV *
542 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
543} 652}
544 653
545///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
546 655
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 656void
603cfperl_init () 657cfperl_init ()
604{ 658{
659 extern char **environ;
660
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 662 perl = perl_alloc ();
607 perl_construct (perl); 663 perl_construct (perl);
608 664
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 666
611 const char *argv[] = { 667 const char *argv[] = {
612 "", 668 settings.argv [0],
613 "-e" 669 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 670 };
619 671
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 673 || perl_run (perl))
622 { 674 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
625 } 677 }
626 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
627 { 690 {
628 dSP; 691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 692 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 693 }
634} 694}
635 695
696void
636void cfperl_main () 697cfperl_main ()
637{ 698{
638 dSP; 699 dSP;
639 700
640 PUSHMARK (SP); 701 PUSHMARK (SP);
641 PUTBACK; 702 PUTBACK;
645void 706void
646attachable::instantiate () 707attachable::instantiate ()
647{ 708{
648 if (attach) 709 if (attach)
649 { 710 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 712 attach = 0;
652 } 713 }
653} 714}
654 715
655void 716void
656attachable::reattach () 717attachable::reattach ()
657{ 718{
658 optimise (); 719 optimise ();
659 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
661} 722}
662 723
663static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 726# include "eventinc.h"
666# undef def 727# undef def
667}; 728};
668 729
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 731
671static void 732static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 734{
674 // event must be in array 735 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
676 { 737 {
708} 769}
709 770
710void 771void
711global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 773{
713 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
714} 775}
715 776
716void 777void
717object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 779{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 781 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 783
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 786 }
726 787
762{ 823{
763 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
765} 826}
766 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
767bool 878bool
768attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
769{ 880{
770 data_type dt; 881 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 882
775 // callback call ordering should be: 883 // callback call ordering should be:
776 // 1. per-object callback 884 // 1. per-object callback
777 // 2. per-class object 885 // 2. per-class object
778 // 3. per-type callback 886 // 3. per-type callback
782 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
783 891
784 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 893 if (!callbacks)
786 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
787 898
788 CALL_BEGIN (3); 899 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 902
815 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
816 } 927 }
817 928
818 va_end (ap); 929 va_end (ap);
819 930
820 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
821 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
822 933
823 CALL_END; 934 CALL_END;
824 935
825 return count; 936 return count;
826} 937}
827 938
828SV * 939SV *
829cfperl_result (int idx) 940cfperl_result (int idx)
830{ 941{
831 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 943 if (!av)
833 return &PL_sv_undef; 944 return &PL_sv_undef;
834 945
835 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 947 if (!sv)
850{ 961{
851 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
852} 963}
853 964
854///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
855 986
856void 987void
857cfperl_emergency_save () 988cfperl_emergency_save ()
858{ 989{
859 CALL_BEGIN (0); 990 CALL_BEGIN (0);
868 CALL_ARG (make_core); 999 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1000 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1001 CALL_END;
871} 1002}
872 1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
873maptile * 1085maptile *
874maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
875{ 1087{
876 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
877 CALL_ARG (path); 1089 CALL_ARG (path);
878 CALL_ARG (origin); 1090 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1092
881 maptile *retval; 1093 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1095
888 CALL_END; 1096 CALL_END;
889 1097
890 return retval; 1098 return retval;
891} 1099}
892 1100
893maptile * 1101maptile *
894maptile::find_async (const char *path, maptile *origin) 1102maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1103{
896 CALL_BEGIN (2); 1104 CALL_BEGIN (3);
897 CALL_ARG (path); 1105 CALL_ARG (path);
898 CALL_ARG (origin); 1106 CALL_ARG (origin);
1107 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1109
901 maptile *retval; 1110 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1111 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1112
908 CALL_END; 1113 CALL_END;
909 1114
910 return retval; 1115 return retval;
911} 1116}
914maptile::do_load_sync () 1119maptile::do_load_sync ()
915{ 1120{
916 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
917 CALL_ARG (this); 1122 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1124 CALL_END;
929} 1125}
930 1126
931void 1127void
932object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
939 CALL_ARG (exit); 1135 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1137 CALL_END;
942} 1138}
943 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
944///////////////////////////////////////////////////////////////////////////// 1227/////////////////////////////////////////////////////////////////////////////
945 1228
946struct EventAPI *watcher_base::GEventAPI; 1229struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1230struct CoroAPI *coroapi::GCoroAPI;
948 1231
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1232void
958iw::alloc () 1233coroapi::do_cede_to_tick ()
959{ 1234{
960 pe = GEventAPI->new_idle (0, 0); 1235 cede_pending = 0;
961 1236 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1237}
966 1238
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1239void
974iow::alloc () 1240coroapi::wait_for_tick ()
975{ 1241{
976 pe = GEventAPI->new_io (0, 0); 1242 CALL_BEGIN (0);
977 1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1244 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1245}
985 1246
986void 1247void
987iow::fd (int fd) 1248coroapi::wait_for_tick_begin ()
988{ 1249{
989 pe->fd = fd; 1250 CALL_BEGIN (0);
990} 1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1252 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1253}
997 1254
998void 1255void
999iow::poll (int events) 1256iow::poll (int events)
1000{ 1257{
1001 if (pe->poll != events) 1258 if (events != this->events)
1002 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1261 if (active) stop ();
1004 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1263 if (active) start ();
1006 } 1264 }
1007} 1265}
1008 1266
1009void 1267static void
1010_connect_to_perl () 1268_connect_to_perl_1 ()
1011{ 1269{
1012 stash_cf = gv_stashpv ("cf" , 1); 1270 stash_cf = gv_stashpv ("cf", 1);
1013 1271
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1282
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1287
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1290 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1291 cb_player = get_av ("cf::CB_PLAYER", 1);
1031 cb_client = get_av ("cf::CB_CLIENT", 1); 1292 cb_client = get_av ("cf::CB_CLIENT", 1);
1032 cb_type = get_av ("cf::CB_TYPE" , 1); 1293 cb_type = get_av ("cf::CB_TYPE" , 1);
1033 cb_map = get_av ("cf::CB_MAP" , 1); 1294 cb_map = get_av ("cf::CB_MAP" , 1);
1034} 1295}
1035 1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1308
1038BOOT: 1309BOOT:
1039{ 1310{
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
1040 _connect_to_perl (); 1314 _connect_to_perl_1 ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1315
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
1046 1326
1047 static const struct { 1327 static const struct {
1048 const char *name; 1328 const char *name;
1049 IV iv; 1329 IV iv;
1050 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1333 const_iv (logBacktrace)
1054 const_iv (llevDebug) 1334
1055 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1056 1338
1057 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
1058 const_iv (PLAYER)
1059 const_iv (TRANSPORT)
1060 const_iv (ROD)
1061 const_iv (TREASURE)
1062 const_iv (POTION)
1063 const_iv (FOOD)
1064 const_iv (POISON)
1065 const_iv (BOOK)
1066 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1067 const_iv (ARROW) 1341
1068 const_iv (BOW)
1069 const_iv (WEAPON)
1070 const_iv (ARMOUR)
1071 const_iv (PEDESTAL)
1072 const_iv (ALTAR)
1073 const_iv (LOCKED_DOOR)
1074 const_iv (SPECIAL_KEY)
1075 const_iv (MAP)
1076 const_iv (DOOR)
1077 const_iv (KEY)
1078 const_iv (TIMED_GATE)
1079 const_iv (TRIGGER)
1080 const_iv (GRIMREAPER)
1081 const_iv (MAGIC_EAR)
1082 const_iv (TRIGGER_BUTTON)
1083 const_iv (TRIGGER_ALTAR)
1084 const_iv (TRIGGER_PEDESTAL)
1085 const_iv (SHIELD)
1086 const_iv (HELMET)
1087 const_iv (HORN)
1088 const_iv (MONEY)
1089 const_iv (CLASS)
1090 const_iv (GRAVESTONE)
1091 const_iv (AMULET)
1092 const_iv (PLAYERMOVER)
1093 const_iv (TELEPORTER)
1094 const_iv (CREATOR)
1095 const_iv (SKILL)
1096 const_iv (EARTHWALL)
1097 const_iv (GOLEM)
1098 const_iv (THROWN_OBJ)
1099 const_iv (BLINDNESS)
1100 const_iv (GOD)
1101 const_iv (DETECTOR)
1102 const_iv (TRIGGER_MARKER)
1103 const_iv (DEAD_OBJECT)
1104 const_iv (DRINK)
1105 const_iv (MARKER)
1106 const_iv (HOLY_ALTAR)
1107 const_iv (PLAYER_CHANGER)
1108 const_iv (BATTLEGROUND)
1109 const_iv (PEACEMAKER)
1110 const_iv (GEM)
1111 const_iv (FIREWALL)
1112 const_iv (ANVIL)
1113 const_iv (CHECK_INV)
1114 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1115 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1116 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1117 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1118 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1119 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1120 const_iv (FLOOR)
1121 const_iv (FLESH)
1122 const_iv (INORGANIC)
1123 const_iv (SKILL_TOOL)
1124 const_iv (LIGHTER)
1125 const_iv (BUILDABLE_WALL)
1126 const_iv (MISC_OBJECT)
1127 const_iv (LAMP)
1128 const_iv (DUPLICATOR)
1129 const_iv (SPELLBOOK)
1130 const_iv (CLOAK)
1131 const_iv (SPINNER)
1132 const_iv (GATE)
1133 const_iv (BUTTON)
1134 const_iv (CF_HANDLE)
1135 const_iv (HOLE)
1136 const_iv (TRAPDOOR)
1137 const_iv (SIGN)
1138 const_iv (BOOTS)
1139 const_iv (GLOVES)
1140 const_iv (SPELL)
1141 const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER)
1143 const_iv (BRACERS)
1144 const_iv (POISONING)
1145 const_iv (SAVEBED)
1146 const_iv (WAND)
1147 const_iv (SCROLL)
1148 const_iv (DIRECTOR)
1149 const_iv (GIRDLE)
1150 const_iv (FORCE)
1151 const_iv (POTION_EFFECT)
1152 const_iv (EVENT_CONNECTOR)
1153 const_iv (CLOSE_CON)
1154 const_iv (CONTAINER)
1155 const_iv (ARMOUR_IMPROVER)
1156 const_iv (WEAPON_IMPROVER)
1157 const_iv (SKILLSCROLL)
1158 const_iv (DEEP_SWAMP)
1159 const_iv (IDENTIFY_ALTAR)
1160 const_iv (MENU)
1161 const_iv (RUNE)
1162 const_iv (TRAP)
1163 const_iv (POWER_CRYSTAL)
1164 const_iv (CORPSE)
1165 const_iv (DISEASE)
1166 const_iv (SYMPTOM)
1167 const_iv (BUILDER)
1168 const_iv (MATERIAL)
1169 const_iv (ITEM_TRANSFORMER)
1170 1348
1171 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1172 1378
1173 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1174 const_iv (ST_BD_REMOVE)
1175 1380
1176 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1177 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1178 const_iv (ST_MAT_ITEM)
1179 1383
1180 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1181 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1182 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1183 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1184 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1185 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1186 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1187 const_iv (AT_DRAIN)
1188 const_iv (AT_WEAPONMAGIC)
1189 const_iv (AT_GHOSTHIT)
1190 const_iv (AT_POISON)
1191 const_iv (AT_SLOW)
1192 const_iv (AT_PARALYZE)
1193 const_iv (AT_TURN_UNDEAD)
1194 const_iv (AT_FEAR)
1195 const_iv (AT_CANCELLATION)
1196 const_iv (AT_DEPLETE)
1197 const_iv (AT_DEATH)
1198 const_iv (AT_CHAOS)
1199 const_iv (AT_COUNTERSPELL)
1200 const_iv (AT_GODPOWER)
1201 const_iv (AT_HOLYWORD)
1202 const_iv (AT_BLIND)
1203 const_iv (AT_INTERNAL)
1204 const_iv (AT_LIFE_STEALING)
1205 const_iv (AT_DISEASE)
1206 1391
1207 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1208 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1209 const_iv (WEAP_PIERCE)
1210 const_iv (WEAP_CLEAVE)
1211 const_iv (WEAP_SLICE)
1212 const_iv (WEAP_STAB)
1213 const_iv (WEAP_WHIP)
1214 const_iv (WEAP_CRUSH)
1215 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1216 1395
1217 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1218 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1219 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1220 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1221 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1222 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1223 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1224 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1225 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1226 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1227 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1228 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1229 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1230 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1231 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1232 const_iv (FLAG_PLAYER_SOLD) 1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1233 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1234 const_iv (FLAG_CAN_ROLL)
1235 const_iv (FLAG_OVERLAY_FLOOR)
1236 const_iv (FLAG_IS_TURNABLE)
1237 const_iv (FLAG_IS_USED_UP)
1238 const_iv (FLAG_IDENTIFIED)
1239 const_iv (FLAG_REFLECTING)
1240 const_iv (FLAG_CHANGING)
1241 const_iv (FLAG_SPLITTING)
1242 const_iv (FLAG_HITBACK)
1243 const_iv (FLAG_STARTEQUIP)
1244 const_iv (FLAG_BLOCKSVIEW)
1245 const_iv (FLAG_UNDEAD)
1246 const_iv (FLAG_SCARED)
1247 const_iv (FLAG_UNAGGRESSIVE)
1248 const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL)
1250 const_iv (FLAG_NO_MAGIC)
1251 const_iv (FLAG_NO_FIX_PLAYER)
1252 const_iv (FLAG_IS_LIGHTABLE)
1253 const_iv (FLAG_TEAR_DOWN)
1254 const_iv (FLAG_RUN_AWAY)
1255 const_iv (FLAG_PICK_UP)
1256 const_iv (FLAG_UNIQUE)
1257 const_iv (FLAG_NO_DROP)
1258 const_iv (FLAG_WIZCAST)
1259 const_iv (FLAG_CAST_SPELL)
1260 const_iv (FLAG_USE_SCROLL)
1261 const_iv (FLAG_USE_RANGE)
1262 const_iv (FLAG_USE_BOW)
1263 const_iv (FLAG_USE_ARMOUR)
1264 const_iv (FLAG_USE_WEAPON)
1265 const_iv (FLAG_USE_RING)
1266 const_iv (FLAG_READY_RANGE)
1267 const_iv (FLAG_READY_BOW)
1268 const_iv (FLAG_XRAYS)
1269 const_iv (FLAG_NO_APPLY)
1270 const_iv (FLAG_IS_FLOOR)
1271 const_iv (FLAG_LIFESAVE)
1272 const_iv (FLAG_NO_STRENGTH)
1273 const_iv (FLAG_SLEEP)
1274 const_iv (FLAG_STAND_STILL)
1275 const_iv (FLAG_RANDOM_MOVE)
1276 const_iv (FLAG_ONLY_ATTACK)
1277 const_iv (FLAG_CONFUSED)
1278 const_iv (FLAG_STEALTH)
1279 const_iv (FLAG_WIZPASS)
1280 const_iv (FLAG_IS_LINKED)
1281 const_iv (FLAG_CURSED)
1282 const_iv (FLAG_DAMNED)
1283 const_iv (FLAG_SEE_ANYWHERE)
1284 const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_KNOWN_CURSED)
1286 const_iv (FLAG_CAN_USE_SKILL)
1287 const_iv (FLAG_BEEN_APPLIED)
1288 const_iv (FLAG_READY_SCROLL)
1289 const_iv (FLAG_USE_ROD)
1290 const_iv (FLAG_USE_HORN)
1291 const_iv (FLAG_MAKE_INVIS)
1292 const_iv (FLAG_INV_LOCKED)
1293 const_iv (FLAG_IS_WOODED)
1294 const_iv (FLAG_IS_HILLY)
1295 const_iv (FLAG_READY_SKILL)
1296 const_iv (FLAG_READY_WEAPON)
1297 const_iv (FLAG_NO_SKILL_IDENT)
1298 const_iv (FLAG_BLIND)
1299 const_iv (FLAG_SEE_IN_DARK)
1300 const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL)
1302 const_iv (FLAG_ONE_HIT)
1303 const_iv (FLAG_CLIENT_SENT)
1304 const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_NEUTRAL)
1306 const_iv (FLAG_NO_ATTACK)
1307 const_iv (FLAG_NO_DAMAGE)
1308 const_iv (FLAG_OBJ_ORIGINAL)
1309 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH)
1311 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312 const_iv (FLAG_IS_WATER)
1313 const_iv (FLAG_CONTENT_ON_GEN)
1314 const_iv (FLAG_IS_A_TEMPLATE)
1315 const_iv (FLAG_IS_BUILDABLE)
1316 const_iv (FLAG_DESTROY_ON_DEATH)
1317 const_iv (FLAG_NO_MAP_SAVE)
1318
1319 const_iv (NDI_BLACK)
1320 const_iv (NDI_WHITE)
1321 const_iv (NDI_NAVY)
1322 const_iv (NDI_RED)
1323 const_iv (NDI_ORANGE)
1324 const_iv (NDI_BLUE)
1325 const_iv (NDI_DK_ORANGE)
1326 const_iv (NDI_GREEN)
1327 const_iv (NDI_LT_GREEN)
1328 const_iv (NDI_GREY)
1329 const_iv (NDI_BROWN)
1330 const_iv (NDI_GOLD)
1331 const_iv (NDI_TAN)
1332 const_iv (NDI_MAX_COLOR)
1333 const_iv (NDI_COLOR_MASK)
1334 const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ALL)
1336
1337 const_iv (UPD_LOCATION)
1338 const_iv (UPD_FLAGS)
1339 const_iv (UPD_WEIGHT)
1340 const_iv (UPD_FACE)
1341 const_iv (UPD_NAME)
1342 const_iv (UPD_ANIM)
1343 const_iv (UPD_ANIMSPEED)
1344 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1345
1346 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1347 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1348 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1349 1458 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1351 const_iv (F_LOCATION)
1352 const_iv (F_UNPAID)
1353 const_iv (F_MAGIC)
1354 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1355 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1356 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1357 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1358 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1359 1487
1360 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1361 const_iv (F_SHOP)
1362 const_iv (F_SELL)
1363 1489
1364 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1365 const_iv (P_PLAYER) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1366 const_iv (P_NO_MAGIC)
1367 const_iv (P_IS_ALIVE)
1368 const_iv (P_NO_CLERIC)
1369 const_iv (P_OUT_OF_MAP)
1370 const_iv (P_NEW_MAP)
1371 const_iv (P_UPTODATE)
1372 1492
1373 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1374 const_iv (UP_OBJ_REMOVE)
1375 const_iv (UP_OBJ_CHANGE)
1376 const_iv (UP_OBJ_FACE)
1377 1494
1378 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1379 const_iv (INS_ABOVE_FLOOR_ONLY)
1380 const_iv (INS_NO_WALK_ON)
1381 const_iv (INS_ON_TOP)
1382 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1383 const_iv (INS_MAP_LOAD)
1384 1497
1385 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1386 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1387 const_iv (WILL_APPLY_EARTHWALL)
1388 const_iv (WILL_APPLY_DOOR)
1389 const_iv (WILL_APPLY_FOOD)
1390 1500
1391 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1392 const_iv (SAVE_DIR_MODE)
1393 1502
1394 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 const_iv (M_WOOD)
1399 const_iv (M_ORGANIC)
1400 const_iv (M_STONE)
1401 const_iv (M_CLOTH)
1402 const_iv (M_ADAMANT)
1403 const_iv (M_LIQUID)
1404 const_iv (M_SOFT_METAL)
1405 const_iv (M_BONE)
1406 const_iv (M_ICE)
1407 const_iv (M_SPECIAL)
1408 1507
1409 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1410 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1411 const_iv (SK_EXP_NONE)
1412 const_iv (SK_SUBTRACT_SKILL_EXP)
1413 const_iv (SK_EXP_SKILL_ONLY)
1414 1510
1415 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1416 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1417 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1418 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1419 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1420 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1421 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1422 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1423 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1424 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1425 const_iv (SK_DET_MAGIC)
1426 const_iv (SK_ORATORY)
1427 const_iv (SK_SINGING)
1428 const_iv (SK_DET_CURSE)
1429 const_iv (SK_FIND_TRAPS)
1430 const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING)
1432 const_iv (SK_FLAME_TOUCH)
1433 const_iv (SK_KARATE)
1434 const_iv (SK_CLIMBING)
1435 const_iv (SK_WOODSMAN)
1436 const_iv (SK_INSCRIPTION)
1437 const_iv (SK_ONE_HANDED_WEAPON)
1438 const_iv (SK_MISSILE_WEAPON)
1439 const_iv (SK_THROWING)
1440 const_iv (SK_USE_MAGIC_ITEM)
1441 const_iv (SK_DISARM_TRAPS)
1442 const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY)
1444 const_iv (SK_PRAYING)
1445 const_iv (SK_CLAWING)
1446 const_iv (SK_LEVITATION)
1447 const_iv (SK_SUMMONING)
1448 const_iv (SK_PYROMANCY)
1449 const_iv (SK_EVOCATION)
1450 const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON)
1452 const_iv (SK_SPARK_TOUCH)
1453 const_iv (SK_SHIVER)
1454 const_iv (SK_ACID_SPLASH)
1455 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1456 1522
1457 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1458 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1459 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1461 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1462 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1463 const_iv (SOUND_PUSH_PLAYER)
1464 const_iv (SOUND_PLAYER_HITS1)
1465 const_iv (SOUND_PLAYER_HITS2)
1466 const_iv (SOUND_PLAYER_HITS3)
1467 const_iv (SOUND_PLAYER_HITS4)
1468 const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2)
1470 const_iv (SOUND_PLAYER_IS_HIT3)
1471 const_iv (SOUND_PLAYER_KILLS)
1472 const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_PLAYER_DIES)
1474 const_iv (SOUND_OB_EVAPORATE)
1475 const_iv (SOUND_OB_EXPLODE)
1476 const_iv (SOUND_CLOCK)
1477 const_iv (SOUND_TURN_HANDLE)
1478 const_iv (SOUND_FALL_HOLE)
1479 const_iv (SOUND_DRINK_POISON)
1480 const_iv (SOUND_CAST_SPELL_0)
1481 1529
1482 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1483 const_iv (PREFER_HIGH)
1484 1531
1485 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1486 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1487 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1488 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1489 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1490 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1491 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1492 const_iv (ATNR_DRAIN)
1493 const_iv (ATNR_WEAPONMAGIC)
1494 const_iv (ATNR_GHOSTHIT)
1495 const_iv (ATNR_POISON)
1496 const_iv (ATNR_SLOW)
1497 const_iv (ATNR_PARALYZE)
1498 const_iv (ATNR_TURN_UNDEAD)
1499 const_iv (ATNR_FEAR)
1500 const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_DEPLETE)
1502 const_iv (ATNR_DEATH)
1503 const_iv (ATNR_CHAOS)
1504 const_iv (ATNR_COUNTERSPELL)
1505 const_iv (ATNR_GODPOWER)
1506 const_iv (ATNR_HOLYWORD)
1507 const_iv (ATNR_BLIND)
1508 const_iv (ATNR_INTERNAL)
1509 const_iv (ATNR_LIFE_STEALING)
1510 const_iv (ATNR_DISEASE)
1511 1539
1512 const_iv (MAP_IN_MEMORY) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1513 const_iv (MAP_SWAPPED)
1514 const_iv (MAP_LOADING)
1515 const_iv (MAP_SAVING) 1541 const_iv (MAP_INACTIVE)
1516 1542
1517 const_iv (KLASS_ATTACHABLE) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1518 const_iv (KLASS_GLOBAL) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1519 const_iv (KLASS_OBJECT)
1520 const_iv (KLASS_CLIENT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 1545
1524 const_iv (CS_QUERY_YESNO) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1525 const_iv (CS_QUERY_SINGLECHAR)
1526 const_iv (CS_QUERY_HIDEINPUT)
1527 1547
1528 const_iv (ST_DEAD) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1529 const_iv (ST_SETUP)
1530 const_iv (ST_PLAYING)
1531 const_iv (ST_CUSTOM)
1532 1549
1533 const_iv (ST_CHANGE_CLASS) 1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1534 1551
1535 const_iv (IO_HEADER) 1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1536 const_iv (IO_OBJECTS)
1537 const_iv (IO_UNIQUES)
1538 1553
1539 // random map generator 1554 // random map generator
1540 const_iv (LAYOUT_NONE) 1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ONION) 1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542 const_iv (LAYOUT_MAZE)
1543 const_iv (LAYOUT_SPIRAL)
1544 const_iv (LAYOUT_ROGUELIKE)
1545 const_iv (LAYOUT_SNAKE)
1546 const_iv (LAYOUT_SQUARE_SPIRAL)
1547 1557
1548 const_iv (RMOPT_RANDOM) 1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1549 const_iv (RMOPT_CENTERED) 1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1550 const_iv (RMOPT_LINEAR) 1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1551 const_iv (RMOPT_BOTTOM_C)
1552 const_iv (RMOPT_BOTTOM_R)
1553 const_iv (RMOPT_IRR_SPACE)
1554 const_iv (RMOPT_WALL_OFF)
1555 const_iv (RMOPT_WALLS_ONLY)
1556 const_iv (RMOPT_NO_DOORS)
1557 1561
1558 const_iv (SYMMETRY_RANDOM) 1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1559 const_iv (SYMMETRY_NONE) 1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1560 const_iv (SYMMETRY_X) 1564
1561 const_iv (SYMMETRY_Y) 1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1562 const_iv (SYMMETRY_XY) 1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1563 }; 1570 };
1564 1571
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567 1574
1584 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1585 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1586 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1587 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1588 } 1595 }
1589}
1590 1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599}
1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1591void _connect_to_perl () 1615void _connect_to_perl_1 ()
1592 1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1593void _global_reattach () 1622void _global_reattach ()
1594 CODE: 1623 CODE:
1595{ 1624{
1596 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1597 for_all_clients (ns) 1626 for_all_clients (ns)
1599 1628
1600 for_all_objects (op) 1629 for_all_objects (op)
1601 op->reattach (); 1630 op->reattach ();
1602} 1631}
1603 1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1747
1604NV floor (NV x) 1748NV floor (NV x)
1605 1749
1606NV ceil (NV x) 1750NV ceil (NV x)
1607 1751
1608NV rndm (...) 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1609 CODE: 1755 CODE:
1756{
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1610 switch (items) 1758 switch (items)
1611 { 1759 {
1612 case 0: RETVAL = rndm (); break; 1760 case 0: RETVAL = gen (); break;
1613 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1614 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1615 default: croak ("cf::rndm requires none, one or two parameters."); break; 1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1616 } 1764 }
1765}
1617 OUTPUT: 1766 OUTPUT:
1618 RETVAL 1767 RETVAL
1619 1768
1620void server_tick () 1769NV clamp (NV value, NV min_value, NV max_value)
1621 CODE: 1770 CODE:
1622 runtime = SvNVx (sv_runtime); 1771 RETVAL = clamp (value, min_value, max_value);
1623 server_tick (); 1772 OUTPUT:
1773 RETVAL
1624 1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1625void 1787void
1626LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1627 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1628 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1629 1794
1630char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1632 1797
1633char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1634 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1635 1800
1636const char *
1637get_maps_directory (char *path)
1638 PROTOTYPE: $
1639 ALIAS: maps_directory = 0
1640 CODE:
1641 RETVAL = create_pathname (path);
1642 OUTPUT: RETVAL
1643
1644void 1801void
1645sub_generation_inc () 1802sub_generation_inc ()
1646 CODE: 1803 CODE:
1647 PL_sub_generation++; 1804 PL_sub_generation++;
1648 1805
1649const char * 1806const_octet_string
1650mapdir () 1807mapdir ()
1651 PROTOTYPE: 1808 PROTOTYPE:
1652 ALIAS: 1809 ALIAS:
1653 mapdir = 0 1810 mapdir = 0
1654 uniquedir = 1 1811 uniquedir = 1
1670 } 1827 }
1671 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1672 1829
1673void abort () 1830void abort ()
1674 1831
1832void reset_signals ()
1833
1675void fork_abort (char *cause = "cf::fork_abort") 1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1676 1835
1677void cleanup (const char *cause, bool make_core = false) 1836void cleanup (const_octet_string cause, bool make_core = false)
1678 1837
1679void emergency_save () 1838void emergency_save ()
1680 1839
1681void _exit (int status = EXIT_SUCCESS) 1840void _exit (int status = EXIT_SUCCESS)
1682 1841
1683UV sv_2watcher (SV *w)
1684 CODE:
1685 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1686 OUTPUT:
1687 RETVAL
1688
1689#if _POSIX_MEMLOCK 1842#if _POSIX_MEMLOCK
1690 1843
1691int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1692 1852
1693int munlockall () 1853int munlockall ()
1694 1854
1695#endif 1855#endif
1696 1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1697int find_animation (char *text) 1886int find_animation (utf8_string text)
1698 PROTOTYPE: $ 1887 PROTOTYPE: $
1699 1888
1700int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1701 1890
1702const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1703 1892
1704int 1893int
1705exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1706 CODE: 1895 CODE:
1707{ 1896{
1738 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1739 else 1928 else
1740 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1741 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1742 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1743bool 1974bool
1744load_resource_file (const char *filename) 1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1745 1979
1746MODULE = cf PACKAGE = cf::attachable 1980MODULE = cf PACKAGE = cf::attachable
1747 1981
1748int 1982int
1749valid (SV *obj) 1983valid (SV *obj)
1767#object *mortals (U32 index) 2001#object *mortals (U32 index)
1768# CODE: 2002# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 2004# OUTPUT: RETVAL
1771 2005
1772INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 2007
1774MODULE = cf PACKAGE = cf::global 2008MODULE = cf PACKAGE = cf::global
1775 2009
1776int invoke (SV *klass, int event, ...) 2010int invoke (SV *klass, int event, ...)
1777 CODE: 2011 CODE:
1813object *actives (U32 index) 2047object *actives (U32 index)
1814 CODE: 2048 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 2049 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1817 2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
2073
1818# missing properties 2074# missing properties
1819 2075
1820object *head (object *op) 2076object *head (object *op)
1821 PROTOTYPE: $ 2077 PROTOTYPE: $
1822 CODE: 2078 CODE:
1823 RETVAL = op->head_ (); 2079 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1831 2081
1832void 2082void
1833inv (object *obj) 2083inv (object *obj)
1834 PROTOTYPE: $ 2084 PROTOTYPE: $
1835 PPCODE: 2085 PPCODE:
1836{ 2086{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1840} 2089}
1841 2090
1842void 2091void
1843set_animation (object *op, int idx) 2092set_animation (object *op, int idx)
1848num_animations (object *op) 2097num_animations (object *op)
1849 CODE: 2098 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 2099 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 2100 OUTPUT: RETVAL
1852 2101
2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
1853object *find_best_object_match (object *op, const char *match) 2121object *find_best_object_match (object *op, utf8_string match)
1854 2122
1855object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
1856 2124
1857int need_identify (object *obj); 2125int need_identify (object *obj);
1858 2126
1859int apply_shop_mat (object *shop_mat, object *op); 2127int apply_shop_mat (object *shop_mat, object *op);
1860
1861int move_player (object *op, int dir)
1862 CODE:
1863 RETVAL = move_player (op, dir);
1864 OUTPUT:
1865 RETVAL
1866 2128
1867int move (object *op, int dir, object *originator = op) 2129int move (object *op, int dir, object *originator = op)
1868 CODE: 2130 CODE:
1869 RETVAL = move_ob (op, dir, originator); 2131 RETVAL = move_ob (op, dir, originator);
1870 OUTPUT: 2132 OUTPUT:
1878 CODE: 2140 CODE:
1879 player_apply_below (op); 2141 player_apply_below (op);
1880 2142
1881int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882 2144
1883object *cf_object_present_archname_inside (object *op, char *whatstr)
1884
1885int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886
1887int cf_object_change_map (object *op, int x, int y, maptile *map)
1888
1889#//TODO
1890object *clone_ (object *op, int recursive = 0)
1891 CODE:
1892 if (recursive)
1893 RETVAL = object_create_clone (op);
1894 else
1895 {
1896 RETVAL = object::create ();
1897 op->copy_to (RETVAL);
1898 }
1899 OUTPUT: RETVAL
1900
1901int pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
1902 CODE: 2146 CODE:
1903 RETVAL = pay_for_item (op, buyer); 2147 RETVAL = pay_for_item (op, buyer);
1904 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
1905 2149
1908 RETVAL = pay_for_amount (amount, op); 2152 RETVAL = pay_for_amount (amount, op);
1909 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1910 2154
1911void pay_player (object *op, uint64 amount) 2155void pay_player (object *op, uint64 amount)
1912 2156
1913val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2157val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1914 2158
1915int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2159int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1916 2160
1917void learn_spell (object *op, object *sp, int special_prayer = 0) 2161void learn_spell (object *op, object *sp, int special_prayer = 0)
1918 CODE: 2162 CODE:
1919 do_learn_spell (op, sp, special_prayer); 2163 do_learn_spell (op, sp, special_prayer);
1920 2164
1921void forget_spell (object *op, object *sp) 2165void forget_spell (object *op, object *sp)
1922 CODE: 2166 CODE:
1923 do_forget_spell (op, query_name (sp)); 2167 do_forget_spell (op, query_name (sp));
1924 2168
1925object *check_for_spell (object *op, char *spellname) 2169object *check_for_spell (object *op, utf8_string spellname)
1926 CODE: 2170 CODE:
1927 RETVAL = check_spell_known (op, spellname); 2171 RETVAL = check_spell_known (op, spellname);
1928 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1929 2173
1930int query_money (object *op) 2174int query_money (object *op)
1939 2183
1940void drop (object *who, object *op) 2184void drop (object *who, object *op)
1941 2185
1942void pick_up (object *who, object *op) 2186void pick_up (object *who, object *op)
1943 2187
1944int cf_object_teleport (object *op, maptile *map, int x, int y)
1945
1946void update_object (object *op, int action) 2188void update_object (object *op, int action)
1947 2189
1948object *cf_create_object_by_name (const char *name)
1949
1950void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1951 2191
1952void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
1953 2193
1954int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955 2195
1956int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
1957 2197
1958void push_button (object *op); 2198void push_button (object *op, object *originator);
1959 2199
1960void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
1961 2201
1962void add_button_link (object *button, maptile *map, int connected); 2202void handle_apply_yield (object *op);
1963 2203
1964void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
1965 2205
1966 2206
1967MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
1968
1969object *cf_insert_ob_in_ob (object *ob, object *where)
1970 2208
1971# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
1972# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973 2211
1974object *new (const char *archetype = 0) 2212object *new (utf8_string archetype = 0)
1975 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
1976 CODE: 2214 CODE:
1977 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1978 OUTPUT: 2216 OUTPUT:
1979 RETVAL 2217 RETVAL
1980 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
1981object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1982 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
1983 CODE: 2224 CODE:
1984{ 2225{
1985 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1986 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987} 2227}
1988 2228
1989# syntatic sugar for easier use in event callbacks. 2229shstr
1990const char *options (object *op) 2230object::kv_get (shstr key)
1991 CODE:
1992 RETVAL = op->name;
1993 OUTPUT:
1994 RETVAL
1995 2231
1996player *contr (object *op) 2232void
1997 CODE: 2233object::kv_del (shstr key)
1998 RETVAL = op->contr;
1999 OUTPUT: RETVAL
2000 2234
2001const char *get_ob_key_value (object *op, const char *key) 2235void
2002 2236object::kv_set (shstr key, shstr value)
2003bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2004 2237
2005object *get_nearest_player (object *ob) 2238object *get_nearest_player (object *ob)
2006 ALIAS: nearest_player = 0 2239 ALIAS: nearest_player = 0
2007 PREINIT: 2240 PREINIT:
2008 extern object *get_nearest_player (object *); 2241 extern object *get_nearest_player (object *);
2010void rangevector (object *ob, object *other, int flags = 0) 2243void rangevector (object *ob, object *other, int flags = 0)
2011 PROTOTYPE: $$;$ 2244 PROTOTYPE: $$;$
2012 PPCODE: 2245 PPCODE:
2013{ 2246{
2014 rv_vector rv; 2247 rv_vector rv;
2248
2249 PUTBACK;
2015 get_rangevector (ob, other, &rv, flags); 2250 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252
2016 EXTEND (SP, 5); 2253 EXTEND (SP, 5);
2017 PUSHs (newSVuv (rv.distance)); 2254 PUSHs (newSVuv (rv.distance));
2018 PUSHs (newSViv (rv.distance_x)); 2255 PUSHs (newSViv (rv.distance_x));
2019 PUSHs (newSViv (rv.distance_y)); 2256 PUSHs (newSViv (rv.distance_y));
2020 PUSHs (newSViv (rv.direction)); 2257 PUSHs (newSViv (rv.direction));
2021 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2258 PUSHs (to_sv (rv.part));
2022} 2259}
2023 2260
2024bool on_same_map_as (object *ob, object *other) 2261bool on_same_map_as (object *ob, object *other)
2025 CODE: 2262 CODE:
2026 RETVAL = on_same_map (ob, other); 2263 RETVAL = on_same_map (ob, other);
2027 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
2028 2265
2029const char * 2266const_utf8_string
2030base_name (object *op, int plural = op->nrof > 1) 2267base_name (object *op, int plural = op->nrof > 1)
2031 CODE: 2268 CODE:
2032 RETVAL = query_base_name (op, plural); 2269 RETVAL = query_base_name (op, plural);
2033 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2034 2271
2035object *decrease_ob_nr (object *op, unsigned long i) 2272# return the tail of an object, excluding itself
2273void
2274tail (object *op)
2275 PPCODE:
2276 while ((op = op->more))
2277 XPUSHs (sv_2mortal (to_sv (op)));
2036 2278
2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2279MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038 2280
2039player *player (object *op) 2281player *player (object *op)
2040 CODE: 2282 CODE:
2041 RETVAL = op->contr; 2283 RETVAL = op->contr;
2042 OUTPUT: RETVAL 2284 OUTPUT: RETVAL
2043 2285
2286bool move_player (object *op, int dir)
2287
2044void check_score (object *op) 2288void check_score (object *op)
2045 2289
2046void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE: 2291 CODE:
2048 new_draw_info (flags, 0, op, txt); 2292 new_draw_info (flags, 0, op, txt);
2049 2293
2050object *cf_player_send_inventory (object *op)
2051
2052char *cf_player_get_ip (object *op)
2053 ALIAS: ip = 0
2054
2055object *cf_player_get_marked_item (object *op)
2056 ALIAS: marked_item = 0
2057
2058void cf_player_set_marked_item (object *op, object *ob)
2059
2060partylist *cf_player_get_party (object *op)
2061 ALIAS: party = 0
2062
2063void cf_player_set_party (object *op, partylist *party)
2064
2065void kill_player (object *op) 2294void kill_player (object *op)
2066 2295
2296void esrv_send_item (object *pl, object *item)
2297
2067void esrv_update_item (object *op, int what, object *item) 2298void esrv_update_item (object *pl, int what, object *item)
2068 C_ARGS: what, op, item 2299 C_ARGS: what, pl, item
2069 2300
2070void clear_los (object *op) 2301void esrv_del_item (object *pl, int tag)
2302 C_ARGS: pl->contr, tag
2071 2303
2072int command_summon (object *op, char *params) 2304int command_summon (object *op, utf8_string params)
2073 2305
2074int command_arrest (object *op, char *params) 2306int command_arrest (object *op, utf8_string params)
2075 2307
2076 2308
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2309MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2310
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2311INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2326 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2327 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2328 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2329 pl->orig_stats = pl->ob->stats;
2098 2330
2099void cf_player_move (player *pl, int dir) 2331# should only be temporary
2332void esrv_new_player (player *pl)
2100 2333
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2334#d# TODO: replace by blocked_los accessor, fix code using this
2102
2103bool 2335bool
2104cell_visible (player *pl, int dx, int dy) 2336cell_visible (player *pl, int dx, int dy)
2105 CODE: 2337 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2338 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2107 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 OUTPUT: 2339 OUTPUT:
2109 RETVAL 2340 RETVAL
2110 2341
2111void 2342void
2112send (player *pl, SV *packet) 2343send (player *pl, SV *packet)
2113 CODE: 2344 CODE:
2114{ 2345{
2115 STRLEN len; 2346 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2117 2348
2349 if (len > MAXSOCKBUF)
2350 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2351 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2352 pl->ns->send_packet (buf, len);
2120} 2353}
2121
2122int
2123listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130 2354
2131void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2355void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$ 2356 PROTOTYPE: $;$$$
2133 PPCODE: 2357 PPCODE:
2134 if (GIMME_V != G_VOID) 2358 if (GIMME_V != G_VOID)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2384 OUTPUT: RETVAL
2161 2385
2162SV *registry (maptile *map) 2386SV *registry (maptile *map)
2163 2387
2388void
2389find_tagged_objects (maptile *map, utf8_string tag = 0)
2390 PPCODE:
2391{
2392 if (!map->spaces)
2393 XSRETURN_EMPTY;
2394
2395 if (tag)
2396 {
2397 shstr_cmp tag_ (tag);
2398
2399 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2400 for (object *op = ms->bot; op; op = op->above)
2401 if (op->tag == tag_)
2402 XPUSHs (sv_2mortal (to_sv (op)));
2403 }
2404 else
2405 {
2406 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2407 for (object *op = ms->bot; op; op = op->above)
2408 if (op->tag)
2409 XPUSHs (sv_2mortal (to_sv (op)));
2410 }
2411}
2412
2164INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2414
2415void
2416adjust_daylight ()
2417 CODE:
2418 maptile::adjust_daylight ();
2419
2420int
2421outdoor_darkness (int darkness = 0)
2422 CODE:
2423 RETVAL = maptile::outdoor_darkness;
2424 if (items)
2425 maptile::outdoor_darkness = darkness;
2426 OUTPUT:
2427 RETVAL
2165 2428
2166void 2429void
2167maptile::instantiate () 2430maptile::instantiate ()
2168 2431
2169maptile *new () 2432maptile *new ()
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2476 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2477 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2478 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480
2481 if (ob->randomitems)
2482 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems);
2486
2487 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 }
2490
2491 ob->randomitems = 0;
2492 }
2217 } 2493 }
2218 } 2494 }
2219 } 2495 }
2220 2496
2221 skip_space: ; 2497 skip_space: ;
2232 palette = SvRV (palette); 2508 palette = SvRV (palette);
2233 2509
2234 STRLEN idxlen; 2510 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2511 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2512
2237 region **regionmap = (region **)malloc ( 2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2514 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2515
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2516 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2518
2245 for (int y = 0; y < THIS->height; ++y) 2519 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2521
2248 sfree (THIS->regions, THIS->size ()); 2522 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2523 delete [] THIS->regionmap;
2250 2524
2251 THIS->regions = regions; 2525 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2526 THIS->regionmap = regionmap;
2253} 2527}
2254 2528
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2529void
2530maptile::create_region_treasure ()
2531 CODE:
2532 for (int x = 0; x < THIS->width; ++x)
2533 for (int y = 0; y < THIS->height; ++y)
2534 {
2535 region *rgn = THIS->region (x, y);
2536
2537 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2538 if (object *op = THIS->at (x, y).top)
2539 if (rgn->treasure && rndm () < rgn->treasure_density)
2540 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2541 }
2256 2542
2257int out_of_map (maptile *map, int x, int y) 2543int out_of_map (maptile *map, int x, int y)
2258 2544
2259void 2545void
2260trigger (maptile *map, long connection, bool state = true) 2546find_link (maptile *map, shstr_tmp connection)
2261 CODE:
2262 activate_connection (map, connection, state);
2263
2264void
2265get_connection (maptile *map, long connection)
2266 PPCODE: 2547 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2548 if (oblinkpt *obp = map->find_link (connection))
2268 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2549 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2550 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2551
2279void 2552void
2280get_map_flags (maptile *map, int x, int y) 2553get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2554 PPCODE:
2282{ 2555{
2283 maptile *nmap = 0; 2556 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0; 2557 I16 nx = 0, ny = 0;
2558
2559 PUTBACK;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2560 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2286 2562
2287 EXTEND (SP, 4); 2563 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2564 PUSHs (sv_2mortal (newSViv (flags)));
2289 2565
2290 if (GIMME_V == G_ARRAY) 2566 if (GIMME_V == G_ARRAY)
2291 { 2567 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2568 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2569 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2570 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2571 }
2296} 2572}
2297 2573
2574mapspace *
2575ms (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 CODE:
2578{
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (!nmap)
2587 XSRETURN_UNDEF;
2588
2589 RETVAL = &nmap->at (nx, ny);
2590}
2591 OUTPUT:
2592 RETVAL
2593
2298void 2594void
2299at (maptile *map, unsigned int x, unsigned int y) 2595at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$ 2596 PROTOTYPE: $$$
2301 PPCODE: 2597 PPCODE:
2302{ 2598{
2303 object *o;
2304 maptile *nmap = 0; 2599 maptile *nmap = 0;
2305 I16 nx, ny; 2600 I16 nx, ny;
2306 2601
2602 PUTBACK;
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2603 get_map_flags (map, &nmap, x, y, &nx, &ny);
2604 SPAGAIN;
2308 2605
2309 if (nmap) 2606 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2607 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2608 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2609}
2313 2610
2314SV * 2611SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2612bot_at (maptile *map, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2613 PROTOTYPE: $$$
2317 ALIAS: 2614 ALIAS:
2318 top_at = 1 2615 top_at = 1
2319 flags_at = 2 2616 flags_at = 2
2320 light_at = 3 2617 light_at = 3
2321 move_block_at = 4 2618 move_block_at = 4
2322 move_slow_at = 5 2619 move_slow_at = 5
2323 move_on_at = 6 2620 move_on_at = 6
2324 move_off_at = 7 2621 move_off_at = 7
2325 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2622 CODE:
2623{
2624 sint16 nx = x;
2625 sint16 ny = y;
2626
2627 if (!xy_normalise (map, nx, ny))
2628 XSRETURN_UNDEF;
2629
2630 mapspace &ms = map->at (nx, ny);
2631
2632 ms.update ();
2633
2328 switch (ix) 2634 switch (ix)
2329 { 2635 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2636 case 0: RETVAL = to_sv (ms.bot ); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2637 case 1: RETVAL = to_sv (ms.top ); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2638 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2639 case 3: RETVAL = newSViv (ms.light ); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2640 case 4: RETVAL = newSVuv (ms.move_block); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2641 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2642 case 6: RETVAL = newSVuv (ms.move_on ); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2643 case 7: RETVAL = newSVuv (ms.move_off ); break;
2338 } 2644 }
2645}
2339 OUTPUT: RETVAL 2646 OUTPUT: RETVAL
2340
2341void fix_walls (maptile *map, int x, int y)
2342
2343void fix_walls_around (maptile *map, int x, int y)
2344 2647
2345# worst xs function of my life 2648# worst xs function of my life
2346bool 2649bool
2347_create_random_map (\ 2650_create_random_map (\
2348 maptile *self,\ 2651 maptile *self,\
2349 char *wallstyle,\ 2652 utf8_string wallstyle,\
2350 char *wall_name,\ 2653 utf8_string wall_name,\
2351 char *floorstyle,\ 2654 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2655 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2656 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2657 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2658 utf8_string doorstyle,\
2356 char *decorstyle,\ 2659 utf8_string decorstyle,\
2357 char *origin_map,\ 2660 utf8_string origin_map,\
2358 char *final_map,\ 2661 utf8_string final_map,\
2359 char *exitstyle,\ 2662 utf8_string exitstyle,\
2360 char *this_map,\ 2663 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2664 utf8_string exit_on_final_map,\
2362 int xsize,\ 2665 int xsize,\
2363 int ysize,\ 2666 int ysize,\
2364 int expand2x,\ 2667 int expand2x,\
2365 int layoutoptions1,\ 2668 int layoutoptions1,\
2366 int layoutoptions2,\ 2669 int layoutoptions2,\
2379 val64 total_map_hp,\ 2682 val64 total_map_hp,\
2380 int map_layout_style,\ 2683 int map_layout_style,\
2381 int treasureoptions,\ 2684 int treasureoptions,\
2382 int symmetry_used,\ 2685 int symmetry_used,\
2383 region *region,\ 2686 region *region,\
2384 char *custom\ 2687 utf8_string custom\
2385) 2688)
2386 CODE: 2689 CODE:
2387{ 2690{
2388 random_map_params rmp; 2691 random_map_params rmp;
2389 2692
2416 rmp.decoroptions = decoroptions; 2719 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2720 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2721 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2722 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2723 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2724 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2725 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2726 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2727 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2728 rmp.region = region;
2426 rmp.custom = custom; 2729 rmp.custom = custom;
2428 RETVAL = self->generate_random_map (&rmp); 2731 RETVAL = self->generate_random_map (&rmp);
2429} 2732}
2430 OUTPUT: 2733 OUTPUT:
2431 RETVAL 2734 RETVAL
2432 2735
2736MODULE = cf PACKAGE = cf::mapspace
2737
2738INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2739
2433MODULE = cf PACKAGE = cf::arch 2740MODULE = cf PACKAGE = cf::arch
2434 2741
2435archetype *find (const char *name) 2742int archetypes_size ()
2436 CODE: 2743 CODE:
2437 RETVAL = archetype::find (name); 2744 RETVAL = archetypes.size ();
2438 OUTPUT: 2745 OUTPUT: RETVAL
2439 RETVAL
2440 2746
2441archetype *first() 2747archetype *archetypes (U32 index)
2442 PROTOTYPE: 2748 CODE:
2443 CODE: 2749 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2750 OUTPUT: RETVAL
2751
2752object *instantiate (archetype *arch)
2753 CODE:
2754 RETVAL = arch_to_object (arch);
2755 OUTPUT:
2445 OUTPUT: RETVAL 2756 RETVAL
2446 2757
2447INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2758INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2759
2449MODULE = cf PACKAGE = cf::party 2760MODULE = cf PACKAGE = cf::party
2450 2761
2462list () 2773list ()
2463 PPCODE: 2774 PPCODE:
2464 for_all_regions (rgn) 2775 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2776 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2777
2467region *find (char *name) 2778region *find (utf8_string name)
2468 PROTOTYPE: $ 2779 PROTOTYPE: $
2469 CODE: 2780 CODE:
2470 RETVAL = region::find (name); 2781 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2782 OUTPUT: RETVAL
2472 2783
2473region *find_fuzzy (char *name) 2784int specificity (region *rgn)
2474 PROTOTYPE: $ 2785 CODE:
2475 CODE: 2786 RETVAL = 0;
2476 RETVAL = region::find_fuzzy (name); 2787 while (rgn = rgn->parent)
2788 RETVAL++;
2477 OUTPUT: RETVAL 2789 OUTPUT: RETVAL
2478 2790
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2791INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2792
2481MODULE = cf PACKAGE = cf::living 2793MODULE = cf PACKAGE = cf::living
2482 2794
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2795INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2796
2512 CODE: 2824 CODE:
2513{ 2825{
2514 STRLEN len; 2826 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2827 char *buf = SvPVbyte (packet, len);
2516 2828
2829 if (len > MAXSOCKBUF)
2830 {
2831 // ugly
2832 if (THIS->pl)
2833 THIS->pl->failmsg ("[packet too long for client]");
2834 }
2835 else
2517 THIS->send_packet (buf, len); 2836 THIS->send_packet (buf, len);
2518} 2837}
2838
2839faceidx
2840client::need_face (utf8_string name, int pri = 0)
2841 CODE:
2842 RETVAL = face_find (name, 0);
2843 if (RETVAL)
2844 {
2845 THIS->send_face (RETVAL, pri);
2846 THIS->flush_fx ();
2847 }
2848 OUTPUT:
2849 RETVAL
2850
2851int
2852client::fx_want (int idx, int value = -1)
2853 CODE:
2854 if (0 < idx && idx < FT_NUM)
2855 {
2856 RETVAL = THIS->fx_want [idx];
2857 if (items > 2)
2858 THIS->fx_want [idx] = value;
2859 }
2860 else
2861 RETVAL = 0;
2862 OUTPUT:
2863 RETVAL
2864
2865MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2866
2867faceidx sound_find (utf8_string name)
2868
2869void sound_set (utf8_string str, faceidx face)
2870
2871# dire hack
2872void old_sound_index (int idx, faceidx face)
2873 CODE:
2874 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2875 old_sound_index [idx] = face;
2519 2876
2520MODULE = cf PACKAGE = cf::face PREFIX = face_ 2877MODULE = cf PACKAGE = cf::face PREFIX = face_
2521 2878
2522INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523 2880
2524faceidx face_find (const char *name, faceidx defidx = 0) 2881faceidx face_find (utf8_string name, faceidx defidx = 0)
2525 2882
2526faceidx alloc (const char *name) 2883faceidx alloc (utf8_string name)
2527 CODE: 2884 CODE:
2528{ 2885{
2529 do 2886 do
2530 { 2887 {
2531 RETVAL = faces.size (); 2888 RETVAL = faces.size ();
2539 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2896 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2540 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2897 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2541} 2898}
2542 OUTPUT: RETVAL 2899 OUTPUT: RETVAL
2543 2900
2544void set (faceidx idx, int visibility, int magicmap) 2901void set_type (faceidx idx, int value)
2902 ALIAS:
2903 set_type = 0
2904 set_visibility = 1
2905 set_magicmap = 2
2906 set_smooth = 3
2907 set_smoothlevel = 4
2545 CODE: 2908 CODE:
2546 faceinfo *f = face_info (idx); 2909 faceinfo *f = face_info (idx); assert (f);
2547 assert (f); 2910 switch (ix)
2548 f->visibility = visibility; 2911 {
2549 f->magicmap = magicmap; 2912 case 0: f->type = value; break;
2550 2913 case 1: f->visibility = value; break;
2551void set_smooth (faceidx idx, faceidx smooth) 2914 case 2: f->magicmap = value; break;
2552 CODE: 2915 case 3: f->smooth = value; break;
2553 faceinfo *f = face_info (idx); 2916 case 4: f->smoothlevel = value; break;
2554 assert (f); 2917 }
2555 f->smooth = smooth;
2556 2918
2557void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2919void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 CODE: 2920 CODE:
2921{
2922 faceinfo *f = face_info (idx); assert (f);
2923 facedata *d = &(faceset ? f->data64 : f->data32);
2924 sv_to (data, d->data);
2925 STRLEN clen;
2926 char *cdata = SvPVbyte (chksum, clen);
2927 clen = min (CHKSUM_SIZE, clen);
2928
2929 if (memcmp (d->chksum, cdata, clen))
2930 {
2931 memcpy (d->chksum, cdata, clen);
2932
2933 // invalidate existing client face info
2934 for_all_clients (ns)
2935 if (ns->faceset == faceset)
2936 {
2937 ns->faces_sent [idx] = false;
2938 ns->force_newmap = true;
2939 }
2940 }
2941}
2942
2943int get_data_size (faceidx idx, int faceset = 0)
2944 CODE:
2559 facedata *d = face_data (idx, faceset); 2945 facedata *d = face_data (idx, faceset);
2560 assert (d); 2946 if (!d) XSRETURN_UNDEF;
2561 assert (sv_len (chksum) == CHKSUM_SIZE); 2947 RETVAL = d->data.size ();
2562 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2948 OUTPUT:
2949 RETVAL
2950
2951SV *get_chksum (faceidx idx, int faceset = 0)
2952 CODE:
2953 facedata *d = face_data (idx, faceset);
2954 if (!d) XSRETURN_UNDEF;
2955 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2956 OUTPUT:
2957 RETVAL
2958
2959SV *get_data (faceidx idx, int faceset = 0)
2960 CODE:
2961 facedata *d = face_data (idx, faceset);
2962 if (!d) XSRETURN_UNDEF;
2963 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2964 OUTPUT:
2965 RETVAL
2563 2966
2564void invalidate (faceidx idx) 2967void invalidate (faceidx idx)
2565 CODE: 2968 CODE:
2566 for_all_clients (ns) 2969 for_all_clients (ns)
2970 {
2567 ns->faces_sent [idx] = false; 2971 ns->faces_sent [idx] = false;
2972 ns->force_newmap = true;
2973 }
2568 2974
2569void invalidate_all () 2975void invalidate_all ()
2570 CODE: 2976 CODE:
2571 for_all_clients (ns) 2977 for_all_clients (ns)
2978 {
2572 ns->faces_sent.reset (); 2979 ns->faces_sent.reset ();
2980 ns->force_newmap = true;
2981 }
2573 2982
2983MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2984
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2986
2987animidx anim_find (utf8_string name)
2988 CODE:
2989 RETVAL = animation::find (name).number;
2990 OUTPUT: RETVAL
2991
2992animidx set (utf8_string name, SV *frames, int facings = 1)
2993 CODE:
2994{
2995 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2996 croak ("frames must be an arrayref");
2997
2998 AV *av = (AV *)SvRV (frames);
2999
3000 animation *anim = &animation::find (name);
3001 if (anim->number)
3002 {
3003 anim->resize (av_len (av) + 1);
3004 anim->facings = facings;
3005 }
3006 else
3007 anim = &animation::create (name, av_len (av) + 1, facings);
3008
3009 for (int i = 0; i < anim->num_animations; ++i)
3010 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3011}
3012 OUTPUT: RETVAL
3013
3014void invalidate_all ()
3015 CODE:
3016 for_all_clients (ns)
3017 ns->anims_sent.reset ();
3018
3019MODULE = cf PACKAGE = cf::object::freezer
3020
3021INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3022
3023SV *
3024new (char *klass)
3025 CODE:
3026 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3027 OUTPUT: RETVAL
3028
3029void
3030DESTROY (SV *sv)
3031 CODE:
3032 object_freezer *self;
3033 sv_to (sv, self);
3034 delete self;
3035
3036MODULE = cf PACKAGE = cf::object::thawer
3037
3038INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3039
3040SV *
3041new_from_file (char *klass, octet_string path)
3042 CODE:
3043 object_thawer *f = new object_thawer (path);
3044 if (!*f)
3045 {
3046 delete f;
3047 XSRETURN_UNDEF;
3048 }
3049 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3050 OUTPUT: RETVAL
3051
3052void
3053DESTROY (SV *sv)
3054 CODE:
3055 object_thawer *self;
3056 sv_to (sv, self);
3057 delete self;
3058
3059void
3060extract_tags (object_thawer *self)
3061 PPCODE:
3062 while (self->kw != KW_EOF)
3063 {
3064 PUTBACK;
3065 coroapi::cede_to_tick ();
3066 SPAGAIN;
3067
3068 if (self->kw == KW_tag)
3069 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3070
3071 self->skip ();
3072 }
3073

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines