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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.184 by root, Tue Apr 10 09:35:24 2007 UTC vs.
Revision 1.328 by root, Tue Nov 3 22:57:06 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55typedef char *octet_string; 64typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 65
74static PerlInterpreter *perl; 66static PerlInterpreter *perl;
75 67
76double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
77 72
78global gbl_ev; 73global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
81 80
82static HV 81static HV
83 *stash_cf, 82 *stash_cf,
84 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
94// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
95template<class super> 131template<class super>
96static super * 132static super *
97is_a (attachable *at) 133is_a (attachable *at)
98{ 134{
107 143
108unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
109 145
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 flags |=0x3300;//D
113 assert (!self); 148 assert (!self);
114 assert (!cb); 149 assert (!cb);
115} 150}
116 151
117int 152int
131 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
132 hv_clear (self); 167 hv_clear (self);
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
135 170
136 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
137 assert (!this->self); 172 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 173 }
140} 174}
141 175
142void 176void
143attachable::optimise () 177attachable::optimise ()
144{ 178{
145 if (self 179 if (self
146 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 182 sever_self ();
150} 183}
151 184
152// check wether the object really is dead 185// check wether the object really is dead
153void 186void
160} 193}
161 194
162void 195void
163attachable::do_destroy () 196attachable::do_destroy ()
164{ 197{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
166 199
167 if (cb) 200 if (cb)
168 { 201 {
169 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
170 cb = 0; 203 cb = 0;
171 } 204 }
172 205
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 206 mortals.push_back (this);
178} 207}
179 208
180void 209void
181attachable::destroy () 210attachable::destroy ()
183 if (destroyed ()) 212 if (destroyed ())
184 return; 213 return;
185 214
186 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
187 do_destroy (); 216 do_destroy ();
217 sever_self ();
188} 218}
189 219
190void 220void
191attachable::check_mortals () 221attachable::check_mortals ()
192{ 222{
196 { 226 {
197 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
198 { 228 {
199 i = 0; 229 i = 0;
200 230
201 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
203 247
204 break; 248 break;
205 } 249 }
206 250
207 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
208 252
209 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
210 254 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 255 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
215 ++i; // further delay freeing 263 ++i; // further delay freeing
216 264
217 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
218 break; 266 break;
219 } 267 }
220 else 268 else
221 { 269 {
222 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
223 delete obj; 272 delete obj;
224 } 273 }
225 } 274 }
226} 275}
227 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
228attachable & 289attachable &
229attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
230{ 291{
231 //if (self || cb) 292 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 294
234 attach = src.attach; 295 attach = src.attach;
235 return *this; 296 return *this;
236} 297}
237 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 333
240static SV * 334static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 336{
243 SV *sv; 337 SV *sv;
244 338
245 if (!ptr) 339 if (!ptr)
246 return &PL_sv_undef; 340 return newSV (0);
247 341
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 344}
251 345
270 364
271static SV * 365static SV *
272newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
273{ 367{
274 if (!obj) 368 if (!obj)
275 return &PL_sv_undef; 369 return newSV (0);
276 370
277 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
278 { 375 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 377
285 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 381 }
288 else 382 else
289 { 383 {
290 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
318 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
319 413
320 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
321} 415}
322 416
323static long 417static long noinline
324SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
325{ 419{
326 if (SvOK (sv)) 420 if (SvOK (sv))
327 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
328 else 422 else
329 return 0; 423 return 0;
330} 424}
331 425
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
355 450
356inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
358 453
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
363inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
364{ 460{
365 char buf[128]; 461 SV *sv = newSV (0);
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 507
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 510
398template<class T> 511template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 513
401template<int N> 514template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 516
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 521
410inline void sv_to (SV *sv, std::string &v) 522inline void sv_to (SV *sv, std::string &v)
411{ 523{
412 STRLEN len; 524 STRLEN len;
413 char *data = SvPVbyte (sv, len); 525 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 526 v.assign (data, len);
415} 527}
416 528
417inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
418{ 530{
419 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 533}
424 534
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 536
444 break; 554 break;
445 555
446 case DT_STRING: 556 case DT_STRING:
447 { 557 {
448 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 560 }
451 break; 561 break;
452 562
453 case DT_DATA: 563 case DT_DATA:
454 { 564 {
455 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
458 } 568 }
459 break; 569 break;
460 570
461 case DT_OBJECT: 571 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 614 va_end (ap);
505 615
506 return sv; 616 return sv;
507} 617}
508 618
509static SV * 619// typemap support, mostly to avoid excessive inlining
510newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
511{ 623{
512 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
513 628
514 va_list ap; 629template<class object>
515 va_start (ap, type); 630static void noinline
516 631cf_obj_ornull_to (SV *arg, object *&var)
517 switch (type) 632{
633 if (SvOK (arg))
518 { 634 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 } 638 }
533 639 else
534 va_end (ap); 640 var = 0;
535
536 return sv;
537} 641}
538 642
539////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540 644
541SV * 645SV *
547 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
548} 652}
549 653
550///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
551 655
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 656void
608cfperl_init () 657cfperl_init ()
609{ 658{
659 extern char **environ;
660
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 662 perl = perl_alloc ();
612 perl_construct (perl); 663 perl_construct (perl);
613 664
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 666
616 const char *argv[] = { 667 const char *argv[] = {
617 "", 668 settings.argv [0],
618 "-e" 669 "-e0"
619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 }; 670 };
624 671
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 673 || perl_run (perl))
627 { 674 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
630 } 677 }
631 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
632 { 690 {
633 dSP; 691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
634 692 exit (EXIT_FAILURE);
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 } 693 }
639} 694}
640 695
696void
641void cfperl_main () 697cfperl_main ()
642{ 698{
643 dSP; 699 dSP;
644 700
645 PUSHMARK (SP); 701 PUSHMARK (SP);
646 PUTBACK; 702 PUTBACK;
650void 706void
651attachable::instantiate () 707attachable::instantiate ()
652{ 708{
653 if (attach) 709 if (attach)
654 { 710 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 712 attach = 0;
657 } 713 }
658} 714}
659 715
660void 716void
661attachable::reattach () 717attachable::reattach ()
662{ 718{
663 optimise (); 719 optimise ();
664 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
666} 722}
667 723
668static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 726# include "eventinc.h"
671# undef def 727# undef def
672}; 728};
673 729
674#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675 731
676static void 732static void noinline
677gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678{ 734{
679 // event must be in array 735 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
681 { 737 {
713} 769}
714 770
715void 771void
716global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 773{
718 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
719} 775}
720 776
721void 777void
722object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 779{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 781 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 783
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 786 }
731 787
767{ 823{
768 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
770} 826}
771 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
772bool 878bool
773attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
774{ 880{
775 data_type dt; 881 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 882
780 // callback call ordering should be: 883 // callback call ordering should be:
781 // 1. per-object callback 884 // 1. per-object callback
782 // 2. per-class object 885 // 2. per-class object
783 // 3. per-type callback 886 // 3. per-type callback
787 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
788 891
789 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 893 if (!callbacks)
791 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
792 898
793 CALL_BEGIN (3); 899 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 902
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 } 927 }
822 928
823 va_end (ap); 929 va_end (ap);
824 930
825 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
826 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
827 933
828 CALL_END; 934 CALL_END;
829 935
830 return count; 936 return count;
831} 937}
832 938
833SV * 939SV *
834cfperl_result (int idx) 940cfperl_result (int idx)
835{ 941{
836 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 943 if (!av)
838 return &PL_sv_undef; 944 return &PL_sv_undef;
839 945
840 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 947 if (!sv)
855{ 961{
856 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
857} 963}
858 964
859///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
860 986
861void 987void
862cfperl_emergency_save () 988cfperl_emergency_save ()
863{ 989{
864 CALL_BEGIN (0); 990 CALL_BEGIN (0);
873 CALL_ARG (make_core); 999 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 1000 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 1001 CALL_END;
876} 1002}
877 1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
878maptile * 1085maptile *
879maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
880{ 1087{
881 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
882 CALL_ARG (path); 1089 CALL_ARG (path);
883 CALL_ARG (origin); 1090 CALL_ARG (origin);
884 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
885 1092
886 maptile *retval; 1093 maptile *retval = 0;
887
888 if (count)
889 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
890 else
891 retval = 0;
892 1095
893 CALL_END; 1096 CALL_END;
894 1097
895 return retval; 1098 return retval;
896} 1099}
897 1100
898maptile * 1101maptile *
899maptile::find_async (const char *path, maptile *origin) 1102maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1103{
901 CALL_BEGIN (2); 1104 CALL_BEGIN (3);
902 CALL_ARG (path); 1105 CALL_ARG (path);
903 CALL_ARG (origin); 1106 CALL_ARG (origin);
1107 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1109
906 maptile *retval; 1110 maptile *retval = 0;
907
908 if (count)
909 sv_to (POPs, retval); 1111 if (count) sv_to (POPs, retval);
910 else
911 retval = 0;
912 1112
913 CALL_END; 1113 CALL_END;
914 1114
915 return retval; 1115 return retval;
916} 1116}
919maptile::do_load_sync () 1119maptile::do_load_sync ()
920{ 1120{
921 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
922 CALL_ARG (this); 1122 CALL_ARG (this);
923 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
924 CALL_END;
925}
926
927void
928maptile::change_all_map_light (int change)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (change);
932 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
933 CALL_END; 1124 CALL_END;
934} 1125}
935 1126
936void 1127void
937object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
944 CALL_ARG (exit); 1135 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1137 CALL_END;
947} 1138}
948 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
949///////////////////////////////////////////////////////////////////////////// 1227/////////////////////////////////////////////////////////////////////////////
950 1228
951struct EventAPI *watcher_base::GEventAPI; 1229struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1230struct CoroAPI *coroapi::GCoroAPI;
953 1231
954int coroapi::cede_counter;
955
956static void iw_dispatch (pe_event *ev)
957{
958 iw *w = (iw *)ev->ext_data;
959 w->call (*w);
960}
961
962void 1232void
963iw::alloc () 1233coroapi::do_cede_to_tick ()
964{ 1234{
965 pe = GEventAPI->new_idle (0, 0); 1235 cede_pending = 0;
966 1236 cede ();
967 WaREENTRANT_off (pe);
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970} 1237}
971 1238
972static void iow_dispatch (pe_event *ev)
973{
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976}
977
978void 1239void
979iow::alloc () 1240coroapi::wait_for_tick ()
980{ 1241{
981 pe = GEventAPI->new_io (0, 0); 1242 CALL_BEGIN (0);
982 1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 WaREENTRANT_off (pe); 1244 CALL_END;
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989} 1245}
990 1246
991void 1247void
992iow::fd (int fd) 1248coroapi::wait_for_tick_begin ()
993{ 1249{
994 pe->fd = fd; 1250 CALL_BEGIN (0);
995} 1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
996 1252 CALL_END;
997int
998iow::poll ()
999{
1000 return pe->poll;
1001} 1253}
1002 1254
1003void 1255void
1004iow::poll (int events) 1256iow::poll (int events)
1005{ 1257{
1006 if (pe->poll != events) 1258 if (events != this->events)
1007 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
1008 if (pe->poll) stop (); 1261 if (active) stop ();
1009 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
1010 if (pe->poll) start (); 1263 if (active) start ();
1011 } 1264 }
1012} 1265}
1013 1266
1014void 1267static void
1015_connect_to_perl () 1268_connect_to_perl_1 ()
1016{ 1269{
1017 stash_cf = gv_stashpv ("cf" , 1); 1270 stash_cf = gv_stashpv ("cf", 1);
1018 1271
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1023 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1282
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1031 1287
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1290 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1291 cb_player = get_av ("cf::CB_PLAYER", 1);
1036 cb_client = get_av ("cf::CB_CLIENT", 1); 1292 cb_client = get_av ("cf::CB_CLIENT", 1);
1037 cb_type = get_av ("cf::CB_TYPE" , 1); 1293 cb_type = get_av ("cf::CB_TYPE" , 1);
1038 cb_map = get_av ("cf::CB_MAP" , 1); 1294 cb_map = get_av ("cf::CB_MAP" , 1);
1039} 1295}
1040 1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1308
1043BOOT: 1309BOOT:
1044{ 1310{
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
1045 _connect_to_perl (); 1314 _connect_to_perl_1 ();
1046
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049 1315
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
1051 1326
1052 static const struct { 1327 static const struct {
1053 const char *name; 1328 const char *name;
1054 IV iv; 1329 IV iv;
1055 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1333 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1334
1062 const_iv (Map0Cmd) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1336
1066 const_iv (MAP_CLIENT_X) 1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1338
1069 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1079 const_iv (ARROW) 1341
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1348
1183 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1184 1378
1185 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1380
1188 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1383
1192 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1391
1219 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1228 1395
1229 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1232 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1233 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1234 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1235 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1236 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1237 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1238 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1239 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1240 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1241 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1242 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1243 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1244 const_iv (FLAG_PLAYER_SOLD) 1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1245 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1357
1358 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1359 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1360 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1361 1458 const_iv (SP_CHANGE_ABILITY)
1362 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1371 1487
1372 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1489
1376 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1492
1385 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1494
1390 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1497
1397 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1500
1403 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1502
1406 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1507
1421 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1510
1427 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1468 1522
1469 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1529
1494 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1531
1497 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1539
1524 const_iv (MAP_IN_MEMORY) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING) 1541 const_iv (MAP_INACTIVE)
1528 1542
1529 const_iv (KLASS_ATTACHABLE) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1545
1536 const_iv (CS_QUERY_YESNO) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1547
1540 const_iv (ST_DEAD) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1549
1545 const_iv (ST_CHANGE_CLASS) 1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1546 1551
1547 const_iv (IO_HEADER) 1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1553
1551 // random map generator 1554 // random map generator
1552 const_iv (LAYOUT_NONE) 1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1557
1560 const_iv (RMOPT_RANDOM) 1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1561
1570 const_iv (SYMMETRY_RANDOM) 1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1564
1573 const_iv (SYMMETRY_Y) 1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1575 }; 1570 };
1576 1571
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1574
1596 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1597 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1598 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1599 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1600 } 1595 }
1601}
1602 1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599}
1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1603void _connect_to_perl () 1615void _connect_to_perl_1 ()
1604 1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1605void _global_reattach () 1622void _global_reattach ()
1606 CODE: 1623 CODE:
1607{ 1624{
1608 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1626 for_all_clients (ns)
1611 1628
1612 for_all_objects (op) 1629 for_all_objects (op)
1613 op->reattach (); 1630 op->reattach ();
1614} 1631}
1615 1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1747
1616NV floor (NV x) 1748NV floor (NV x)
1617 1749
1618NV ceil (NV x) 1750NV ceil (NV x)
1619 1751
1620NV rndm (...) 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1621 CODE: 1755 CODE:
1756{
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1622 switch (items) 1758 switch (items)
1623 { 1759 {
1624 case 0: RETVAL = rndm (); break; 1760 case 0: RETVAL = gen (); break;
1625 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1626 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1764 }
1765}
1629 OUTPUT: 1766 OUTPUT:
1630 RETVAL 1767 RETVAL
1631 1768
1632void server_tick () 1769NV clamp (NV value, NV min_value, NV max_value)
1633 CODE: 1770 CODE:
1634 runtime = SvNVx (sv_runtime); 1771 RETVAL = clamp (value, min_value, max_value);
1635 server_tick (); 1772 OUTPUT:
1773 RETVAL
1636 1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1637void 1787void
1788log_backtrace (utf8_string msg)
1789
1790void
1638LOG (int level, utf8_string msg) 1791LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1641 1794
1642octet_string path_combine (octet_string base, octet_string path) 1795octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1644 1797
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1647
1648const_octet_string
1649get_maps_directory (octet_string path)
1650 PROTOTYPE: $
1651 ALIAS: maps_directory = 0
1652 CODE:
1653 RETVAL = create_pathname (path);
1654 OUTPUT: RETVAL
1655 1800
1656void 1801void
1657sub_generation_inc () 1802sub_generation_inc ()
1658 CODE: 1803 CODE:
1659 PL_sub_generation++; 1804 PL_sub_generation++;
1682 } 1827 }
1683 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1684 1829
1685void abort () 1830void abort ()
1686 1831
1832void reset_signals ()
1833
1687void fork_abort (octet_string cause = "cf::fork_abort") 1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1688 1835
1689void cleanup (octet_string cause, bool make_core = false) 1836void cleanup (const_octet_string cause, bool make_core = false)
1690 1837
1691void emergency_save () 1838void emergency_save ()
1692 1839
1693void _exit (int status = EXIT_SUCCESS) 1840void _exit (int status = EXIT_SUCCESS)
1694 1841
1695UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701#if _POSIX_MEMLOCK 1842#if _POSIX_MEMLOCK
1702 1843
1703int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1704 1852
1705int munlockall () 1853int munlockall ()
1706 1854
1707#endif 1855#endif
1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1708 1885
1709int find_animation (utf8_string text) 1886int find_animation (utf8_string text)
1710 PROTOTYPE: $ 1887 PROTOTYPE: $
1711 1888
1712int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1750 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else 1928 else
1752 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1754 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1755bool 1974bool
1756load_resource_file (octet_string filename) 1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1757 1979
1758MODULE = cf PACKAGE = cf::attachable 1980MODULE = cf PACKAGE = cf::attachable
1759 1981
1760int 1982int
1761valid (SV *obj) 1983valid (SV *obj)
1779#object *mortals (U32 index) 2001#object *mortals (U32 index)
1780# CODE: 2002# CODE:
1781# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782# OUTPUT: RETVAL 2004# OUTPUT: RETVAL
1783 2005
1784INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1785 2007
1786MODULE = cf PACKAGE = cf::global 2008MODULE = cf PACKAGE = cf::global
1787 2009
1788int invoke (SV *klass, int event, ...) 2010int invoke (SV *klass, int event, ...)
1789 CODE: 2011 CODE:
1825object *actives (U32 index) 2047object *actives (U32 index)
1826 CODE: 2048 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 2049 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1829 2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
2073
1830# missing properties 2074# missing properties
1831 2075
1832object *head (object *op) 2076object *head (object *op)
1833 PROTOTYPE: $ 2077 PROTOTYPE: $
1834 CODE: 2078 CODE:
1835 RETVAL = op->head_ (); 2079 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1843 2081
1844void 2082void
1845inv (object *obj) 2083inv (object *obj)
1846 PROTOTYPE: $ 2084 PROTOTYPE: $
1847 PPCODE: 2085 PPCODE:
1848{ 2086{
1849 object *o;
1850 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1852} 2089}
1853 2090
1854void 2091void
1855set_animation (object *op, int idx) 2092set_animation (object *op, int idx)
1860num_animations (object *op) 2097num_animations (object *op)
1861 CODE: 2098 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 2099 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 2100 OUTPUT: RETVAL
1864 2101
2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
1865object *find_best_object_match (object *op, utf8_string match) 2121object *find_best_object_match (object *op, utf8_string match)
1866 2122
1867object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
1868 2124
1869int need_identify (object *obj); 2125int need_identify (object *obj);
1870 2126
1871int apply_shop_mat (object *shop_mat, object *op); 2127int apply_shop_mat (object *shop_mat, object *op);
1872
1873int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878 2128
1879int move (object *op, int dir, object *originator = op) 2129int move (object *op, int dir, object *originator = op)
1880 CODE: 2130 CODE:
1881 RETVAL = move_ob (op, dir, originator); 2131 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 2132 OUTPUT:
1890 CODE: 2140 CODE:
1891 player_apply_below (op); 2141 player_apply_below (op);
1892 2142
1893int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894 2144
1895object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1896
1897int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899int cf_object_change_map (object *op, int x, int y, maptile *map)
1900
1901#//TODO
1902object *clone_ (object *op, int recursive = 0)
1903 CODE:
1904 if (recursive)
1905 RETVAL = object_create_clone (op);
1906 else
1907 {
1908 RETVAL = object::create ();
1909 op->copy_to (RETVAL);
1910 }
1911 OUTPUT: RETVAL
1912
1913int pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
1914 CODE: 2146 CODE:
1915 RETVAL = pay_for_item (op, buyer); 2147 RETVAL = pay_for_item (op, buyer);
1916 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
1917 2149
1951 2183
1952void drop (object *who, object *op) 2184void drop (object *who, object *op)
1953 2185
1954void pick_up (object *who, object *op) 2186void pick_up (object *who, object *op)
1955 2187
1956int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958void update_object (object *op, int action) 2188void update_object (object *op, int action)
1959 2189
1960object *cf_create_object_by_name (utf8_string name)
1961
1962void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963 2191
1964void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
1965 2193
1966int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1967 2195
1968int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
1969 2197
1970void push_button (object *op); 2198void push_button (object *op, object *originator);
1971 2199
1972void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
1973 2201
1974void add_button_link (object *button, maptile *map, int connected); 2202void handle_apply_yield (object *op);
1975 2203
1976void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
1977 2205
1978 2206
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981object *cf_insert_ob_in_ob (object *ob, object *where)
1982 2208
1983# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 2211
1986object *new (utf8_string archetype = 0) 2212object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
1988 CODE: 2214 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2216 OUTPUT:
1991 RETVAL 2217 RETVAL
1992 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
1995 CODE: 2224 CODE:
1996{ 2225{
1997 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999} 2227}
2000 2228
2001player *contr (object *op) 2229shstr
2002 CODE: 2230object::kv_get (shstr key)
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005 2231
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2232void
2233object::kv_del (shstr key)
2007 2234
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2235void
2236object::kv_set (shstr key, shstr value)
2009 2237
2010object *get_nearest_player (object *ob) 2238object *get_nearest_player (object *ob)
2011 ALIAS: nearest_player = 0 2239 ALIAS: nearest_player = 0
2012 PREINIT: 2240 PREINIT:
2013 extern object *get_nearest_player (object *); 2241 extern object *get_nearest_player (object *);
2015void rangevector (object *ob, object *other, int flags = 0) 2243void rangevector (object *ob, object *other, int flags = 0)
2016 PROTOTYPE: $$;$ 2244 PROTOTYPE: $$;$
2017 PPCODE: 2245 PPCODE:
2018{ 2246{
2019 rv_vector rv; 2247 rv_vector rv;
2248
2249 PUTBACK;
2020 get_rangevector (ob, other, &rv, flags); 2250 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252
2021 EXTEND (SP, 5); 2253 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance)); 2254 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x)); 2255 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y)); 2256 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction)); 2257 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2258 PUSHs (to_sv (rv.part));
2027} 2259}
2028 2260
2029bool on_same_map_as (object *ob, object *other) 2261bool on_same_map_as (object *ob, object *other)
2030 CODE: 2262 CODE:
2031 RETVAL = on_same_map (ob, other); 2263 RETVAL = on_same_map (ob, other);
2035base_name (object *op, int plural = op->nrof > 1) 2267base_name (object *op, int plural = op->nrof > 1)
2036 CODE: 2268 CODE:
2037 RETVAL = query_base_name (op, plural); 2269 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2039 2271
2040object *decrease_ob_nr (object *op, unsigned long i) 2272# return the tail of an object, excluding itself
2273void
2274tail (object *op)
2275 PPCODE:
2276 while ((op = op->more))
2277 XPUSHs (sv_2mortal (to_sv (op)));
2041 2278
2042MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2279MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043 2280
2044player *player (object *op) 2281player *player (object *op)
2045 CODE: 2282 CODE:
2046 RETVAL = op->contr; 2283 RETVAL = op->contr;
2047 OUTPUT: RETVAL 2284 OUTPUT: RETVAL
2048 2285
2286bool move_player (object *op, int dir)
2287
2049void check_score (object *op) 2288void check_score (object *op)
2050 2289
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2291 CODE:
2053 new_draw_info (flags, 0, op, txt); 2292 new_draw_info (flags, 0, op, txt);
2054 2293
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2294void kill_player (object *op)
2071 2295
2296void esrv_send_item (object *pl, object *item)
2297
2072void esrv_update_item (object *op, int what, object *item) 2298void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2299 C_ARGS: what, pl, item
2074 2300
2075void clear_los (object *op) 2301void esrv_del_item (object *pl, int tag)
2302 C_ARGS: pl->contr, tag
2076 2303
2077int command_summon (object *op, utf8_string params) 2304int command_summon (object *op, utf8_string params)
2078 2305
2079int command_arrest (object *op, utf8_string params) 2306int command_arrest (object *op, utf8_string params)
2080 2307
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2326 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2327 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2328 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2329 pl->orig_stats = pl->ob->stats;
2103 2330
2104void cf_player_move (player *pl, int dir) 2331# should only be temporary
2332void esrv_new_player (player *pl)
2105 2333
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2334#d# TODO: replace by blocked_los accessor, fix code using this
2107
2108bool 2335bool
2109cell_visible (player *pl, int dx, int dy) 2336cell_visible (player *pl, int dx, int dy)
2110 CODE: 2337 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2338 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2112 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2113 OUTPUT: 2339 OUTPUT:
2114 RETVAL 2340 RETVAL
2115 2341
2116void 2342void
2117send (player *pl, SV *packet) 2343send (player *pl, SV *packet)
2118 CODE: 2344 CODE:
2119{ 2345{
2120 STRLEN len; 2346 STRLEN len;
2121 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2122 2348
2349 if (len > MAXSOCKBUF)
2350 pl->failmsg ("[packet too long for client]");
2123 if (pl->ns) 2351 else if (pl->ns)
2124 pl->ns->send_packet (buf, len); 2352 pl->ns->send_packet (buf, len);
2125} 2353}
2126
2127int
2128listening (player *pl, int new_value = -1)
2129 CODE:
2130 RETVAL = pl->listening;
2131 if (new_value >= 0)
2132 pl->listening = new_value;
2133 OUTPUT:
2134 RETVAL
2135 2354
2136void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2355void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2137 PROTOTYPE: $;$$$ 2356 PROTOTYPE: $;$$$
2138 PPCODE: 2357 PPCODE:
2139 if (GIMME_V != G_VOID) 2358 if (GIMME_V != G_VOID)
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL 2384 OUTPUT: RETVAL
2166 2385
2167SV *registry (maptile *map) 2386SV *registry (maptile *map)
2168 2387
2388void
2389find_tagged_objects (maptile *map, utf8_string tag = 0)
2390 PPCODE:
2391{
2392 if (!map->spaces)
2393 XSRETURN_EMPTY;
2394
2395 if (tag)
2396 {
2397 shstr_cmp tag_ (tag);
2398
2399 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2400 for (object *op = ms->bot; op; op = op->above)
2401 if (op->tag == tag_)
2402 XPUSHs (sv_2mortal (to_sv (op)));
2403 }
2404 else
2405 {
2406 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2407 for (object *op = ms->bot; op; op = op->above)
2408 if (op->tag)
2409 XPUSHs (sv_2mortal (to_sv (op)));
2410 }
2411}
2412
2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2414
2415void
2416adjust_daylight ()
2417 CODE:
2418 maptile::adjust_daylight ();
2419
2420int
2421outdoor_darkness (int darkness = 0)
2422 CODE:
2423 RETVAL = maptile::outdoor_darkness;
2424 if (items)
2425 maptile::outdoor_darkness = darkness;
2426 OUTPUT:
2427 RETVAL
2170 2428
2171void 2429void
2172maptile::instantiate () 2430maptile::instantiate ()
2173 2431
2174maptile *new () 2432maptile *new ()
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2476 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2477 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2478 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480
2481 if (ob->randomitems)
2482 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems);
2486
2487 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 }
2490
2491 ob->randomitems = 0;
2492 }
2222 } 2493 }
2223 } 2494 }
2224 } 2495 }
2225 2496
2226 skip_space: ; 2497 skip_space: ;
2237 palette = SvRV (palette); 2508 palette = SvRV (palette);
2238 2509
2239 STRLEN idxlen; 2510 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2511 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2512
2242 region **regionmap = (region **)malloc ( 2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2514 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2515
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2516 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2518
2250 for (int y = 0; y < THIS->height; ++y) 2519 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2521
2253 sfree (THIS->regions, THIS->size ()); 2522 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2523 delete [] THIS->regionmap;
2255 2524
2256 THIS->regions = regions; 2525 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2526 THIS->regionmap = regionmap;
2258} 2527}
2259 2528
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2529void
2530maptile::create_region_treasure ()
2531 CODE:
2532 for (int x = 0; x < THIS->width; ++x)
2533 for (int y = 0; y < THIS->height; ++y)
2534 {
2535 region *rgn = THIS->region (x, y);
2536
2537 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2538 if (object *op = THIS->at (x, y).top)
2539 if (rgn->treasure && rndm () < rgn->treasure_density)
2540 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2541 }
2261 2542
2262int out_of_map (maptile *map, int x, int y) 2543int out_of_map (maptile *map, int x, int y)
2263 2544
2264void 2545void
2265trigger (maptile *map, long connection, bool state = true) 2546find_link (maptile *map, shstr_tmp connection)
2266 CODE:
2267 activate_connection (map, connection, state);
2268
2269void
2270get_connection (maptile *map, long connection)
2271 PPCODE: 2547 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection); 2548 if (oblinkpt *obp = map->find_link (connection))
2273 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next) 2549 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2550 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2276
2277object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283 2551
2284void 2552void
2285get_map_flags (maptile *map, int x, int y) 2553get_map_flags (maptile *map, int x, int y)
2286 PPCODE: 2554 PPCODE:
2287{ 2555{
2288 maptile *nmap = 0; 2556 maptile *nmap = 0;
2289 I16 nx = 0, ny = 0; 2557 I16 nx = 0, ny = 0;
2558
2559 PUTBACK;
2290 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2560 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2291 2562
2292 EXTEND (SP, 4); 2563 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags))); 2564 PUSHs (sv_2mortal (newSViv (flags)));
2294 2565
2295 if (GIMME_V == G_ARRAY) 2566 if (GIMME_V == G_ARRAY)
2296 { 2567 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2568 PUSHs (sv_2mortal (to_sv (nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx))); 2569 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny))); 2570 PUSHs (sv_2mortal (newSViv (ny)));
2300 } 2571 }
2301} 2572}
2302 2573
2574mapspace *
2575ms (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 CODE:
2578{
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (!nmap)
2587 XSRETURN_UNDEF;
2588
2589 RETVAL = &nmap->at (nx, ny);
2590}
2591 OUTPUT:
2592 RETVAL
2593
2303void 2594void
2304at (maptile *map, unsigned int x, unsigned int y) 2595at (maptile *map, unsigned int x, unsigned int y)
2305 PROTOTYPE: $$$ 2596 PROTOTYPE: $$$
2306 PPCODE: 2597 PPCODE:
2307{ 2598{
2308 object *o;
2309 maptile *nmap = 0; 2599 maptile *nmap = 0;
2310 I16 nx, ny; 2600 I16 nx, ny;
2311 2601
2602 PUTBACK;
2312 get_map_flags (map, &nmap, x, y, &nx, &ny); 2603 get_map_flags (map, &nmap, x, y, &nx, &ny);
2604 SPAGAIN;
2313 2605
2314 if (nmap) 2606 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2607 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2608 XPUSHs (sv_2mortal (to_sv (o)));
2317} 2609}
2318 2610
2319SV * 2611SV *
2320bot_at (maptile *obj, unsigned int x, unsigned int y) 2612bot_at (maptile *map, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$ 2613 PROTOTYPE: $$$
2322 ALIAS: 2614 ALIAS:
2323 top_at = 1 2615 top_at = 1
2324 flags_at = 2 2616 flags_at = 2
2325 light_at = 3 2617 light_at = 3
2326 move_block_at = 4 2618 move_block_at = 4
2327 move_slow_at = 5 2619 move_slow_at = 5
2328 move_on_at = 6 2620 move_on_at = 6
2329 move_off_at = 7 2621 move_off_at = 7
2330 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE: 2622 CODE:
2623{
2624 sint16 nx = x;
2625 sint16 ny = y;
2626
2627 if (!xy_normalise (map, nx, ny))
2628 XSRETURN_UNDEF;
2629
2630 mapspace &ms = map->at (nx, ny);
2631
2632 ms.update ();
2633
2333 switch (ix) 2634 switch (ix)
2334 { 2635 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2636 case 0: RETVAL = to_sv (ms.bot ); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2637 case 1: RETVAL = to_sv (ms.top ); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2638 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2639 case 3: RETVAL = newSViv (ms.light ); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2640 case 4: RETVAL = newSVuv (ms.move_block); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2641 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2642 case 6: RETVAL = newSVuv (ms.move_on ); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2643 case 7: RETVAL = newSVuv (ms.move_off ); break;
2343 } 2644 }
2645}
2344 OUTPUT: RETVAL 2646 OUTPUT: RETVAL
2345
2346void fix_walls (maptile *map, int x, int y)
2347
2348void fix_walls_around (maptile *map, int x, int y)
2349 2647
2350# worst xs function of my life 2648# worst xs function of my life
2351bool 2649bool
2352_create_random_map (\ 2650_create_random_map (\
2353 maptile *self,\ 2651 maptile *self,\
2421 rmp.decoroptions = decoroptions; 2719 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2720 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2721 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2722 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2723 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2724 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2725 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2726 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2727 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2728 rmp.region = region;
2431 rmp.custom = custom; 2729 rmp.custom = custom;
2433 RETVAL = self->generate_random_map (&rmp); 2731 RETVAL = self->generate_random_map (&rmp);
2434} 2732}
2435 OUTPUT: 2733 OUTPUT:
2436 RETVAL 2734 RETVAL
2437 2735
2736MODULE = cf PACKAGE = cf::mapspace
2737
2738INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2739
2438MODULE = cf PACKAGE = cf::arch 2740MODULE = cf PACKAGE = cf::arch
2439 2741
2440archetype *find (utf8_string name) 2742int archetypes_size ()
2441 CODE: 2743 CODE:
2442 RETVAL = archetype::find (name); 2744 RETVAL = archetypes.size ();
2443 OUTPUT: 2745 OUTPUT: RETVAL
2444 RETVAL
2445 2746
2446archetype *first() 2747archetype *archetypes (U32 index)
2447 PROTOTYPE: 2748 CODE:
2448 CODE: 2749 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2449 RETVAL = first_archetype; 2750 OUTPUT: RETVAL
2751
2752object *instantiate (archetype *arch)
2753 CODE:
2754 RETVAL = arch_to_object (arch);
2755 OUTPUT:
2450 OUTPUT: RETVAL 2756 RETVAL
2451 2757
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2758INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2759
2454MODULE = cf PACKAGE = cf::party 2760MODULE = cf PACKAGE = cf::party
2455 2761
2473 PROTOTYPE: $ 2779 PROTOTYPE: $
2474 CODE: 2780 CODE:
2475 RETVAL = region::find (name); 2781 RETVAL = region::find (name);
2476 OUTPUT: RETVAL 2782 OUTPUT: RETVAL
2477 2783
2478region *find_fuzzy (utf8_string name) 2784int specificity (region *rgn)
2479 PROTOTYPE: $ 2785 CODE:
2480 CODE: 2786 RETVAL = 0;
2481 RETVAL = region::find_fuzzy (name); 2787 while (rgn = rgn->parent)
2788 RETVAL++;
2482 OUTPUT: RETVAL 2789 OUTPUT: RETVAL
2483 2790
2484INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2791INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2485 2792
2486MODULE = cf PACKAGE = cf::living 2793MODULE = cf PACKAGE = cf::living
2487 2794
2488INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2795INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2489 2796
2517 CODE: 2824 CODE:
2518{ 2825{
2519 STRLEN len; 2826 STRLEN len;
2520 char *buf = SvPVbyte (packet, len); 2827 char *buf = SvPVbyte (packet, len);
2521 2828
2829 if (len > MAXSOCKBUF)
2830 {
2831 // ugly
2832 if (THIS->pl)
2833 THIS->pl->failmsg ("[packet too long for client]");
2834 }
2835 else
2522 THIS->send_packet (buf, len); 2836 THIS->send_packet (buf, len);
2523} 2837}
2838
2839faceidx
2840client::need_face (utf8_string name, int pri = 0)
2841 CODE:
2842 RETVAL = face_find (name, 0);
2843 if (RETVAL)
2844 {
2845 THIS->send_face (RETVAL, pri);
2846 THIS->flush_fx ();
2847 }
2848 OUTPUT:
2849 RETVAL
2850
2851int
2852client::fx_want (int idx, int value = -1)
2853 CODE:
2854 if (0 < idx && idx < FT_NUM)
2855 {
2856 RETVAL = THIS->fx_want [idx];
2857 if (items > 2)
2858 THIS->fx_want [idx] = value;
2859 }
2860 else
2861 RETVAL = 0;
2862 OUTPUT:
2863 RETVAL
2864
2865MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2866
2867faceidx sound_find (utf8_string name)
2868
2869void sound_set (utf8_string str, faceidx face)
2870
2871# dire hack
2872void old_sound_index (int idx, faceidx face)
2873 CODE:
2874 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2875 old_sound_index [idx] = face;
2524 2876
2525MODULE = cf PACKAGE = cf::face PREFIX = face_ 2877MODULE = cf PACKAGE = cf::face PREFIX = face_
2526 2878
2527INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2528 2880
2529faceidx face_find (utf8_string name, faceidx defidx = 0) 2881faceidx face_find (utf8_string name, faceidx defidx = 0)
2530 2882
2531faceidx alloc (utf8_string name) 2883faceidx alloc (utf8_string name)
2532 CODE: 2884 CODE:
2544 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2896 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2545 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2897 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2546} 2898}
2547 OUTPUT: RETVAL 2899 OUTPUT: RETVAL
2548 2900
2549void set (faceidx idx, int visibility, int magicmap) 2901void set_type (faceidx idx, int value)
2550 CODE: 2902 ALIAS:
2551 faceinfo *f = face_info (idx); 2903 set_type = 0
2552 assert (f); 2904 set_visibility = 1
2553 f->visibility = visibility; 2905 set_magicmap = 2
2554 f->magicmap = magicmap; 2906 set_smooth = 3
2555 2907 set_smoothlevel = 4
2556void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2557 CODE: 2908 CODE:
2558 faceinfo *f = face_info (idx); assert (f); 2909 faceinfo *f = face_info (idx); assert (f);
2559 f->smooth = smooth; 2910 switch (ix)
2560 f->smoothlevel = smoothlevel; 2911 {
2912 case 0: f->type = value; break;
2913 case 1: f->visibility = value; break;
2914 case 2: f->magicmap = value; break;
2915 case 3: f->smooth = value; break;
2916 case 4: f->smoothlevel = value; break;
2917 }
2561 2918
2562void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2919void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2563 CODE: 2920 CODE:
2564{ 2921{
2565 facedata *d = face_data (idx, faceset); 2922 faceinfo *f = face_info (idx); assert (f);
2566 assert (d); 2923 facedata *d = &(faceset ? f->data64 : f->data32);
2567 sv_to (data, d->data); 2924 sv_to (data, d->data);
2568 STRLEN clen; 2925 STRLEN clen;
2569 char *cdata = SvPVbyte (chksum, clen); 2926 char *cdata = SvPVbyte (chksum, clen);
2570 clen = min (CHKSUM_SIZE, clen); 2927 clen = min (CHKSUM_SIZE, clen);
2571 2928
2581 ns->force_newmap = true; 2938 ns->force_newmap = true;
2582 } 2939 }
2583 } 2940 }
2584} 2941}
2585 2942
2943int get_data_size (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = d->data.size ();
2948 OUTPUT:
2949 RETVAL
2950
2951SV *get_chksum (faceidx idx, int faceset = 0)
2952 CODE:
2953 facedata *d = face_data (idx, faceset);
2954 if (!d) XSRETURN_UNDEF;
2955 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2956 OUTPUT:
2957 RETVAL
2958
2959SV *get_data (faceidx idx, int faceset = 0)
2960 CODE:
2961 facedata *d = face_data (idx, faceset);
2962 if (!d) XSRETURN_UNDEF;
2963 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2964 OUTPUT:
2965 RETVAL
2966
2586void invalidate (faceidx idx) 2967void invalidate (faceidx idx)
2587 CODE: 2968 CODE:
2588 for_all_clients (ns) 2969 for_all_clients (ns)
2589 { 2970 {
2590 ns->faces_sent [idx] = false; 2971 ns->faces_sent [idx] = false;
2597 { 2978 {
2598 ns->faces_sent.reset (); 2979 ns->faces_sent.reset ();
2599 ns->force_newmap = true; 2980 ns->force_newmap = true;
2600 } 2981 }
2601 2982
2983MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2984
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2986
2987animidx anim_find (utf8_string name)
2988 CODE:
2989 RETVAL = animation::find (name).number;
2990 OUTPUT: RETVAL
2991
2992animidx set (utf8_string name, SV *frames, int facings = 1)
2993 CODE:
2994{
2995 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2996 croak ("frames must be an arrayref");
2997
2998 AV *av = (AV *)SvRV (frames);
2999
3000 animation *anim = &animation::find (name);
3001 if (anim->number)
3002 {
3003 anim->resize (av_len (av) + 1);
3004 anim->facings = facings;
3005 }
3006 else
3007 anim = &animation::create (name, av_len (av) + 1, facings);
3008
3009 for (int i = 0; i < anim->num_animations; ++i)
3010 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3011}
3012 OUTPUT: RETVAL
3013
3014void invalidate_all ()
3015 CODE:
3016 for_all_clients (ns)
3017 ns->anims_sent.reset ();
3018
3019MODULE = cf PACKAGE = cf::object::freezer
3020
3021INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3022
3023SV *
3024new (char *klass)
3025 CODE:
3026 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3027 OUTPUT: RETVAL
3028
3029void
3030DESTROY (SV *sv)
3031 CODE:
3032 object_freezer *self;
3033 sv_to (sv, self);
3034 delete self;
3035
3036MODULE = cf PACKAGE = cf::object::thawer
3037
3038INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3039
3040SV *
3041new_from_file (char *klass, octet_string path)
3042 CODE:
3043 object_thawer *f = new object_thawer (path);
3044 if (!*f)
3045 {
3046 delete f;
3047 XSRETURN_UNDEF;
3048 }
3049 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3050 OUTPUT: RETVAL
3051
3052void
3053DESTROY (SV *sv)
3054 CODE:
3055 object_thawer *self;
3056 sv_to (sv, self);
3057 delete self;
3058
3059void
3060extract_tags (object_thawer *self)
3061 PPCODE:
3062 while (self->kw != KW_EOF)
3063 {
3064 PUTBACK;
3065 coroapi::cede_to_tick ();
3066 SPAGAIN;
3067
3068 if (self->kw == KW_tag)
3069 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3070
3071 self->skip ();
3072 }
3073

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