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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.25 by root, Tue Aug 29 07:56:56 2006 UTC vs.
Revision 1.328 by root, Tue Nov 3 22:57:06 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
37#endif 112#endif
38 113
39#undef MODULEAPI 114#ifndef newSVpvn_utf8
40#ifdef WIN32 115static inline SV *
41#else 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
43#endif 128#endif
44 129
45#include <plugin_common.h> 130// helper cast function, returns super class * or 0
46#include <sounds.h> 131template<class super>
47#include <cstdarg> 132static super *
48#include <sproto.h> 133is_a (attachable *at)
49
50#include "cfperl.h"
51#include "shstr.h"
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 134{
72 object* who; 135 //return dynamic_cast<super *>(at); // slower, safer
73 object* activator; 136 if (typeid (*at) == typeid (super))
74 object* third; 137 return static_cast<super *>(at);
75 object* event; 138 else
76 mapstruct* map; 139 return 0;
77 char message[1024]; 140}
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl;
87
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95#define PUSH_PV PUSHcfapi_va(STRING, const char *)
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97 141
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 143
144unordered_vector<attachable *> attachable::mortals;
145
146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
100static SV * 334static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 336{
103 SV *sv; 337 SV *sv;
104 338
105 if (!ptr) 339 if (!ptr)
106 return &PL_sv_undef; 340 return newSV (0);
107 341
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 344}
111 345
112template<class attachable> 346static int
113SV * 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
348{
349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
360 return 0;
361}
362
363MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
364
365static SV *
114newSVattachable (attachable *obj, const char *klass) 366newSVattachable (attachable *obj, HV *stash)
115{ 367{
116 if (!obj) 368 if (!obj)
117 return &PL_sv_undef; 369 return newSV (0);
118 370
119 if (!obj->self) 371 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 372 obj->self = newHV ();
121 373
122 return newSVsv (static_cast<SV *>(obj->self)); 374 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 375 {
151 HV *hv = newHV (); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 377
155 SVptr_cache_set (ptr, sv); 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
157 385
158 return newSVsv (sv); 386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
159} 391}
160 392
161static void 393static void
162clearSVptr (SV *sv) 394clearSVptr (SV *sv)
163{ 395{
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181 413
182 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
183} 415}
184 416
185static long 417static long noinline
186SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
187{ 419{
188 if (SvOK (sv)) 420 if (SvOK (sv))
189 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
190 else 422 else
191 return 0; 423 return 0;
192} 424}
425
426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
428inline SV *to_sv (bool v) { return newSViv (v); }
429inline SV *to_sv ( signed char v) { return newSViv (v); }
430inline SV *to_sv (unsigned char v) { return newSViv (v); }
431inline SV *to_sv ( signed short v) { return newSViv (v); }
432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
433inline SV *to_sv ( signed int v) { return newSViv (v); }
434inline SV *to_sv (unsigned int v) { return newSVuv (v); }
435inline SV *to_sv ( signed long v) { return newSViv (v); }
436inline SV *to_sv (unsigned long v) { return newSVuv (v); }
437inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
438inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
439inline SV *to_sv (float v) { return newSVnv (v); }
440inline SV *to_sv (double v) { return newSVnv (v); }
441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
450
451inline SV *to_sv (object & v) { return to_sv (&v); }
452inline SV *to_sv (living & v) { return to_sv (&v); }
453
454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
459inline SV *to_sv (dynbuf * v)
460{
461 SV *sv = newSV (0);
462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
507
508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
510
511template<class T>
512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
513
514template<int N>
515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
516
517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
529inline void sv_to (SV *sv, UUID &v)
530{
531 if (!v.parse (SvPV_nolen (sv)))
532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
533}
534
535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 536
194static SV * 537static SV *
195newSVdt_va (va_list &ap, data_type type) 538newSVdt_va (va_list &ap, data_type type)
196{ 539{
197 SV *sv; 540 SV *sv;
211 break; 554 break;
212 555
213 case DT_STRING: 556 case DT_STRING:
214 { 557 {
215 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 560 }
218 break; 561 break;
219 562
220 case DT_DATA: 563 case DT_DATA:
221 { 564 {
222 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
225 } 568 }
226 break; 569 break;
227 570
228 case DT_OBJECT: 571 case DT_OBJECT:
229 { 572 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 573 break;
234 574
235 case DT_MAP: 575 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 576 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 577 sv = to_sv (va_arg (ap, maptile *));
238 break; 578 break;
239 579
580 case DT_CLIENT:
581 sv = to_sv (va_arg (ap, client *));
582 break;
583
240 case DT_PLAYER: 584 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 585 sv = to_sv (va_arg (ap, player *));
242 break; 586 break;
243 587
244 case DT_ARCH: 588 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 589 sv = to_sv (va_arg (ap, archetype *));
246 break; 590 break;
247 591
248 case DT_PARTY: 592 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 593 sv = to_sv (va_arg (ap, partylist *));
250 break; 594 break;
251 595
252 case DT_REGION: 596 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 597 sv = to_sv (va_arg (ap, region *));
254 break; 598 break;
255 599
256 default: 600 default:
257 assert (("unhandled type in newSVdt_va", 0)); 601 assert (("unhandled type in newSVdt_va", 0));
258 } 602 }
270 va_end (ap); 614 va_end (ap);
271 615
272 return sv; 616 return sv;
273} 617}
274 618
275static SV * 619// typemap support, mostly to avoid excessive inlining
276newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
277{ 623{
278 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
279 628
280 va_list ap; 629template<class object>
281 va_start (ap, type); 630static void noinline
282 631cf_obj_ornull_to (SV *arg, object *&var)
283 switch (type) 632{
633 if (SvOK (arg))
284 { 634 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 } 638 }
299 639 else
300 va_end (ap); 640 var = 0;
301
302 return sv;
303} 641}
304 642
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 644
307SV * 645SV *
308registry_of (attachable_base *ext) 646registry (attachable *ext)
309{ 647{
310 if (!ext->cb) 648 if (!ext->cb)
311 ext->cb = newAV (); 649 ext->cb = newAV ();
312 650
313 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
314} 652}
315 653
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
391 655
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (FILE *fp, const char *filename)
472{
473 this->fp = fp;
474 av = 0;
475
476 if (!filename)
477 return;
478
479 dSP;
480 ENTER;
481 SAVETMPS;
482 PUSHMARK (SP);
483 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUTBACK;
485
486 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
487 {
488 SPAGAIN;
489 SV *sv = POPs;
490 if (SvROK (sv))
491 av = SvREFCNT_inc (SvRV (sv));
492 }
493
494 FREETMPS;
495 LEAVE;
496}
497
498void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
499{
500 if (!av || oid < 0) // this is actually an error of sorts
501 return;
502
503 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
504 ext->clear ();
505
506 SV **svp = av_fetch ((AV *)av, oid, 0);
507
508 if (!svp || !SvROK (*svp))
509 {
510 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
511 return;
512 }
513
514 ext->self = *svp; *svp = &PL_sv_undef;
515 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
516
517 reattach (type, obj);
518}
519
520object_thawer::~object_thawer ()
521{
522 if (av) SvREFCNT_dec ((AV *)av);
523}
524
525/////////////////////////////////////////////////////////////////////////////
526
527extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
528{
529 return 0;
530}
531
532static CommArray_s rtn_cmd;
533
534static int
535runPluginCommand (object *obj, char *params)
536{
537 dSP;
538
539 ENTER;
540 SAVETMPS;
541
542 PUSHMARK (SP);
543
544 EXTEND (SP, 3);
545 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
546 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
547
548 if (params)
549 PUSHs (sv_2mortal (newSVpv (params, 0)));
550
551 PUTBACK;
552 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
553 SPAGAIN;
554
555 if (SvTRUE (ERRSV))
556 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
557
558 int returnvalue = count > 0 ? POPi : -1;
559
560 PUTBACK;
561 FREETMPS;
562 LEAVE;
563
564 return returnvalue;
565}
566
567extern "C" void *cfperl_getPluginProperty (int *type, ...)
568{
569 va_list args;
570 char *propname;
571 int i;
572 va_start (args, type);
573 propname = va_arg (args, char *);
574 //printf ("Property name: %s\n", propname);
575
576 if (!strcmp (propname, "command?"))
577 {
578 if (!perl)
579 return NULL;
580
581 const char *cmdname = va_arg (args, const char *);
582 HV *hv = get_hv ("cf::COMMAND", 1);
583 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
584
585 va_end (args);
586
587 if (svp)
588 {
589 // this is totaly broken, should stash it into %COMMAND
590 rtn_cmd.name = cmdname;
591 rtn_cmd.time = SvNV (*svp);
592 rtn_cmd.func = runPluginCommand;
593
594 return &rtn_cmd;
595 }
596 }
597 else if (!strcmp (propname, "Identification"))
598 {
599 va_end (args);
600 return (void*) PLUGIN_NAME;
601 }
602 else if (!strcmp (propname, "FullName"))
603 {
604 va_end (args);
605 return (void*) PLUGIN_VERSION;
606 }
607 else
608 va_end (args);
609
610 return NULL;
611}
612
613extern "C" int cfperl_postInitPlugin ()
614{
615 int hooktype = 1;
616 int rtype = 0;
617
618 cf_init_plugin (gethook);
619
620 return 0;
621}
622
623extern "C" int cfperl_closePlugin ()
624{
625 return 0;
626}
627
628void 656void
629cfperl_init () 657cfperl_init ()
630{ 658{
631 char *argv[] = { 659 extern char **environ;
632 "",
633 "-e"
634 "BEGIN {"
635 " cf->bootstrap;"
636 " unshift @INC, cf::datadir ();"
637 "}"
638 ""
639 "use cf;"
640 };
641 660
661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
642 perl = perl_alloc (); 662 perl = perl_alloc ();
643 perl_construct (perl); 663 perl_construct (perl);
644 664
645 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
646 666
647 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 667 const char *argv[] = {
668 settings.argv [0],
669 "-e0"
670 };
671
672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
648 { 674 {
649 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
650
651 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
652 //perl_destruct (perl);
653 //perl_free (perl);
654 //perl = 0;
655 //return;
656 } 677 }
657 678
658 obj_cache = newHV (); 679 eval_pv (
659} 680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
660 688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
661void cfperl_main () 697cfperl_main ()
662{ 698{
663 dSP; 699 dSP;
664 700
665 PUSHMARK (SP); 701 PUSHMARK (SP);
666 PUTBACK; 702 PUTBACK;
667 call_pv ("cf::main", G_DISCARD | G_VOID); 703 call_pv ("cf::main", G_DISCARD | G_VOID);
704}
705
706void
707attachable::instantiate ()
708{
709 if (attach)
710 {
711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
712 attach = 0;
713 }
714}
715
716void
717attachable::reattach ()
718{
719 optimise ();
720 //TODO: check for _attachment's, very important for restarts
721 INVOKE_ATTACHABLE (REATTACH, this);
668} 722}
669 723
670static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
671# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
672# include "eventinc.h" 726# include "eventinc.h"
673# undef def 727# undef def
674}; 728};
675 729
676#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677 731
678static void 732static void noinline
679gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680{ 734{
681 // event must be in array 735 // event must be in array
682 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
683 { 737 {
703 } 757 }
704 } 758 }
705 } 759 }
706} 760}
707 761
762void
763attachable::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 ::gather_callbacks (callbacks, cb_attachable, event);
766
767 if (cb)
768 ::gather_callbacks (callbacks, cb, event);
769}
770
771void
772global::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 ::gather_callbacks (callbacks, cb_global, event);
775}
776
777void
778object::gather_callbacks (AV *&callbacks, event_type event) const
779{
780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 if (type <= AvFILLp (cb_type))
789 {
790 SV *registry = AvARRAY (cb_type)[type];
791
792 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794 }
795
796 attachable::gather_callbacks (callbacks, event);
797 ::gather_callbacks (callbacks, cb_object, event);
798}
799
800void
801archetype::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
805}
806
807void
808client::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_client, event);
812}
813
814void
815player::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_player, event);
819}
820
821void
822maptile::gather_callbacks (AV *&callbacks, event_type event) const
823{
824 attachable::gather_callbacks (callbacks, event);
825 ::gather_callbacks (callbacks, cb_map, event);
826}
827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
878bool
708bool cfperl_invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
709{ 880{
710 data_type dt; 881 data_type dt;
711 va_list ap;
712 882
713 va_start (ap, event); 883 // callback call ordering should be:
884 // 1. per-object callback
885 // 2. per-class object
886 // 3. per-type callback
887 // 4. global callbacks
714 888
715 AV *callbacks = 0; 889 AV *callbacks = 0;
716
717 object *op;
718 player *pl;
719 mapstruct *map;
720
721 // callback call ordering is:
722 // 1. per-object callback (NYI)
723 // 2. per-class object
724 // 2a. per-type callback
725 // 4. global callbacks
726
727 gather_callbacks (callbacks, cb_global, event); 890 gather_callbacks (callbacks, event);
728
729 switch (KLASS_OF (event))
730 {
731 case KLASS_GLOBAL:
732 break;
733
734 case KLASS_OBJECT:
735 dt = (data_type) va_arg (ap, int);
736 assert (("first argument must be of type object", dt == DT_OBJECT));
737 op = va_arg (ap, object *);
738
739 if (op->cb)
740 gather_callbacks (callbacks, (AV *)op->cb, event);
741
742 if (op->type)
743 {
744 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
745 {
746 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
747
748 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
749 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
750 }
751
752 if (op->type <= AvFILLp (cb_type))
753 {
754 SV *registry = AvARRAY (cb_type)[op->type];
755
756 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
757 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
758 }
759 }
760
761 gather_callbacks (callbacks, cb_object, event);
762
763 break;
764
765 case KLASS_PLAYER:
766 dt = (data_type) va_arg (ap, int);
767 assert (("first argument must be of type player", dt == DT_PLAYER));
768 pl = va_arg (ap, player *);
769
770 if (pl->cb)
771 gather_callbacks (callbacks, (AV *)pl->cb, event);
772
773 gather_callbacks (callbacks, cb_player, event);
774 break;
775
776 case KLASS_MAP:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_MAP));
779 map = va_arg (ap, mapstruct *);
780
781 if (map->cb)
782 gather_callbacks (callbacks, (AV *)map->cb, event);
783
784 gather_callbacks (callbacks, cb_map, event);
785 break;
786
787 default:
788 assert (("unsupported event klass in cfperl_invoke", 0));
789 }
790 891
791 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
792 if (!callbacks) 893 if (!callbacks)
793 return 0; 894 return 0;
794 895
795 dSP; 896 va_list ap;
796 ENTER; 897 va_start (ap, event);
797 SAVETMPS;
798 898
799 PUSHMARK (SP); 899 CALL_BEGIN (3);
800 EXTEND (SP, 3);
801
802 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
803 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
804 902
805 switch (KLASS_OF (event)) 903 //TODO: unhack
806 { 904 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
807 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 905 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
808 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 906 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
809 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 907 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
810 } 908 else if (global *gl = is_a<global>(this)) /*nop*/;
909 else
910 abort (); //TODO
811 911
812 for (;;) 912 for (;;)
813 { 913 {
814 dt = (data_type) va_arg (ap, int); 914 dt = (data_type) va_arg (ap, int);
815 915
816 if (dt == DT_END) 916 if (dt == DT_END)
817 break; 917 break;
818
819 if (dt == DT_AV) 918 else if (dt == DT_AV)
820 { 919 {
821 AV *av = va_arg (ap, AV *); 920 AV *av = va_arg (ap, AV *);
822 921
823 for (int i = 0; i <= av_len (av); ++i) 922 for (int i = 0; i <= av_len (av); ++i)
824 XPUSHs (*av_fetch (av, i, 1)); 923 XPUSHs (*av_fetch (av, i, 1));
827 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
828 } 927 }
829 928
830 va_end (ap); 929 va_end (ap);
831 930
832 PUTBACK; 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
833 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
834 SPAGAIN;
835
836 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
837 933
838 FREETMPS; 934 CALL_END;
839 LEAVE;
840 935
841 return count; 936 return count;
842} 937}
843 938
844SV * 939SV *
845cfperl_result (int idx) 940cfperl_result (int idx)
846{ 941{
847 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
848 if (!av) 943 if (!av)
849 return &PL_sv_undef; 944 return &PL_sv_undef;
850 945
851 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
852 if (!sv) 947 if (!sv)
859cfperl_result_INT (int idx) 954cfperl_result_INT (int idx)
860{ 955{
861 return SvIV (cfperl_result (idx)); 956 return SvIV (cfperl_result (idx));
862} 957}
863 958
959double
960cfperl_result_DOUBLE (int idx)
961{
962 return SvNV (cfperl_result (idx));
963}
964
965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
986
987void
988cfperl_emergency_save ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::emergency_save", G_VOID);
992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_sync (const char *path, maptile *origin)
1087{
1088 CALL_BEGIN (2);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1092
1093 maptile *retval = 0;
1094 if (count) sv_to (POPs, retval);
1095
1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116}
1117
1118void
1119maptile::do_load_sync ()
1120{
1121 CALL_BEGIN (1);
1122 CALL_ARG (this);
1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1124 CALL_END;
1125}
1126
1127void
1128object::enter_exit (object *exit)
1129{
1130 if (type != PLAYER)
1131 return;
1132
1133 CALL_BEGIN (2);
1134 CALL_ARG (this);
1135 CALL_ARG (exit);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END;
1138}
1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227/////////////////////////////////////////////////////////////////////////////
1228
1229struct EVAPI *evapi::GEVAPI;
1230struct CoroAPI *coroapi::GCoroAPI;
1231
1232void
1233coroapi::do_cede_to_tick ()
1234{
1235 cede_pending = 0;
1236 cede ();
1237}
1238
1239void
1240coroapi::wait_for_tick ()
1241{
1242 CALL_BEGIN (0);
1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1244 CALL_END;
1245}
1246
1247void
1248coroapi::wait_for_tick_begin ()
1249{
1250 CALL_BEGIN (0);
1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1252 CALL_END;
1253}
1254
1255void
1256iow::poll (int events)
1257{
1258 if (events != this->events)
1259 {
1260 int active = ev_is_active ((ev_io *)this);
1261 if (active) stop ();
1262 ev_io_set ((ev_io *)this, fd, events);
1263 if (active) start ();
1264 }
1265}
1266
1267static void
1268_connect_to_perl_1 ()
1269{
1270 stash_cf = gv_stashpv ("cf", 1);
1271
1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1282
1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1287
1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1290 cb_object = get_av ("cf::CB_OBJECT", 1);
1291 cb_player = get_av ("cf::CB_PLAYER", 1);
1292 cb_client = get_av ("cf::CB_CLIENT", 1);
1293 cb_type = get_av ("cf::CB_TYPE" , 1);
1294 cb_map = get_av ("cf::CB_MAP" , 1);
1295}
1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
864MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
865 1308
866BOOT: 1309BOOT:
867{ 1310{
868 HV *stash = gv_stashpv ("cf", 1); 1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
1314 _connect_to_perl_1 ();
1315
1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
869 1326
870 static const struct { 1327 static const struct {
871 const char *name; 1328 const char *name;
872 IV iv; 1329 IV iv;
873 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
874# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
875 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
876 const_iv (llevInfo) 1333 const_iv (logBacktrace)
877 const_iv (llevDebug) 1334
878 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
879 1338
880 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
881 const_iv (PLAYER)
882 const_iv (TRANSPORT)
883 const_iv (ROD)
884 const_iv (TREASURE)
885 const_iv (POTION)
886 const_iv (FOOD)
887 const_iv (POISON)
888 const_iv (BOOK)
889 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
890 const_iv (LIGHTNING) 1341
891 const_iv (ARROW)
892 const_iv (BOW)
893 const_iv (WEAPON)
894 const_iv (ARMOUR)
895 const_iv (PEDESTAL)
896 const_iv (ALTAR)
897 const_iv (LOCKED_DOOR)
898 const_iv (SPECIAL_KEY)
899 const_iv (MAP)
900 const_iv (DOOR)
901 const_iv (KEY)
902 const_iv (TIMED_GATE)
903 const_iv (TRIGGER)
904 const_iv (GRIMREAPER)
905 const_iv (MAGIC_EAR)
906 const_iv (TRIGGER_BUTTON)
907 const_iv (TRIGGER_ALTAR)
908 const_iv (TRIGGER_PEDESTAL)
909 const_iv (SHIELD)
910 const_iv (HELMET)
911 const_iv (HORN)
912 const_iv (MONEY)
913 const_iv (CLASS)
914 const_iv (GRAVESTONE)
915 const_iv (AMULET)
916 const_iv (PLAYERMOVER)
917 const_iv (TELEPORTER)
918 const_iv (CREATOR)
919 const_iv (SKILL)
920 const_iv (EXPERIENCE)
921 const_iv (EARTHWALL)
922 const_iv (GOLEM)
923 const_iv (THROWN_OBJ)
924 const_iv (BLINDNESS)
925 const_iv (GOD)
926 const_iv (DETECTOR)
927 const_iv (TRIGGER_MARKER)
928 const_iv (DEAD_OBJECT)
929 const_iv (DRINK)
930 const_iv (MARKER)
931 const_iv (HOLY_ALTAR)
932 const_iv (PLAYER_CHANGER)
933 const_iv (BATTLEGROUND)
934 const_iv (PEACEMAKER)
935 const_iv (GEM)
936 const_iv (FIREWALL)
937 const_iv (ANVIL)
938 const_iv (CHECK_INV)
939 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
940 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
941 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
942 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
943 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
944 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
945 const_iv (FLOOR)
946 const_iv (FLESH)
947 const_iv (INORGANIC)
948 const_iv (SKILL_TOOL)
949 const_iv (LIGHTER)
950 const_iv (TRAP_PART)
951 const_iv (WALL)
952 const_iv (LIGHT_SOURCE)
953 const_iv (MISC_OBJECT)
954 const_iv (MONSTER)
955 const_iv (SPAWN_GENERATOR)
956 const_iv (LAMP)
957 const_iv (DUPLICATOR)
958 const_iv (TOOL)
959 const_iv (SPELLBOOK)
960 const_iv (BUILDFAC)
961 const_iv (CLOAK)
962 const_iv (SPINNER)
963 const_iv (GATE)
964 const_iv (BUTTON)
965 const_iv (CF_HANDLE)
966 const_iv (HOLE)
967 const_iv (TRAPDOOR)
968 const_iv (SIGN)
969 const_iv (BOOTS)
970 const_iv (GLOVES)
971 const_iv (SPELL)
972 const_iv (SPELL_EFFECT)
973 const_iv (CONVERTER)
974 const_iv (BRACERS)
975 const_iv (POISONING)
976 const_iv (SAVEBED)
977 const_iv (POISONCLOUD)
978 const_iv (FIREHOLES)
979 const_iv (WAND)
980 const_iv (SCROLL)
981 const_iv (DIRECTOR)
982 const_iv (GIRDLE)
983 const_iv (FORCE)
984 const_iv (POTION_EFFECT)
985 const_iv (EVENT_CONNECTOR)
986 const_iv (CLOSE_CON)
987 const_iv (CONTAINER)
988 const_iv (ARMOUR_IMPROVER)
989 const_iv (WEAPON_IMPROVER)
990 const_iv (SKILLSCROLL)
991 const_iv (DEEP_SWAMP)
992 const_iv (IDENTIFY_ALTAR)
993 const_iv (MENU)
994 const_iv (RUNE)
995 const_iv (TRAP)
996 const_iv (POWER_CRYSTAL)
997 const_iv (CORPSE)
998 const_iv (DISEASE)
999 const_iv (SYMPTOM)
1000 const_iv (BUILDER)
1001 const_iv (MATERIAL)
1002 const_iv (ITEM_TRANSFORMER)
1003 const_iv (QUEST)
1004 1348
1005 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1006 1378
1007 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1008 const_iv (ST_BD_REMOVE)
1009 1380
1010 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1011 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1012 const_iv (ST_MAT_ITEM)
1013 1383
1014 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1015 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1016 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1017 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1018 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1019 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1020 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1021 const_iv (AT_DRAIN)
1022 const_iv (AT_WEAPONMAGIC)
1023 const_iv (AT_GHOSTHIT)
1024 const_iv (AT_POISON)
1025 const_iv (AT_SLOW)
1026 const_iv (AT_PARALYZE)
1027 const_iv (AT_TURN_UNDEAD)
1028 const_iv (AT_FEAR)
1029 const_iv (AT_CANCELLATION)
1030 const_iv (AT_DEPLETE)
1031 const_iv (AT_DEATH)
1032 const_iv (AT_CHAOS)
1033 const_iv (AT_COUNTERSPELL)
1034 const_iv (AT_GODPOWER)
1035 const_iv (AT_HOLYWORD)
1036 const_iv (AT_BLIND)
1037 const_iv (AT_INTERNAL)
1038 const_iv (AT_LIFE_STEALING)
1039 const_iv (AT_DISEASE)
1040 1391
1041 const_iv (QUEST_IN_PROGRESS) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1042 const_iv (QUEST_DONE_QUEST) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1043 const_iv (QUEST_DONE_TASK)
1044 const_iv (QUEST_START_QUEST)
1045 const_iv (QUEST_END_QUEST)
1046 const_iv (QUEST_START_TASK)
1047 const_iv (QUEST_END_TASK)
1048 const_iv (QUEST_OVERRIDE)
1049 const_iv (QUEST_ON_ACTIVATE)
1050
1051 const_iv (WEAP_HIT)
1052 const_iv (WEAP_SLASH)
1053 const_iv (WEAP_PIERCE)
1054 const_iv (WEAP_CLEAVE)
1055 const_iv (WEAP_SLICE)
1056 const_iv (WEAP_STAB)
1057 const_iv (WEAP_WHIP)
1058 const_iv (WEAP_CRUSH)
1059 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1060 1395
1061 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1062 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1063 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1064 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1065 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1066 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1067 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1068 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1069 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1070 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1071 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1072 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1073 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1074 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1075 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1076 const_iv (FLAG_TREASURE) 1448 const_iv (SP_MAGIC_MAPPING)
1077 const_iv (FLAG_PLAYER_SOLD) 1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1078 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1079 const_iv (FLAG_CAN_ROLL)
1080 const_iv (FLAG_OVERLAY_FLOOR)
1081 const_iv (FLAG_IS_TURNABLE)
1082 const_iv (FLAG_IS_USED_UP)
1083 const_iv (FLAG_IDENTIFIED)
1084 const_iv (FLAG_REFLECTING)
1085 const_iv (FLAG_CHANGING)
1086 const_iv (FLAG_SPLITTING)
1087 const_iv (FLAG_HITBACK)
1088 const_iv (FLAG_STARTEQUIP)
1089 const_iv (FLAG_BLOCKSVIEW)
1090 const_iv (FLAG_UNDEAD)
1091 const_iv (FLAG_SCARED)
1092 const_iv (FLAG_UNAGGRESSIVE)
1093 const_iv (FLAG_REFL_MISSILE)
1094 const_iv (FLAG_REFL_SPELL)
1095 const_iv (FLAG_NO_MAGIC)
1096 const_iv (FLAG_NO_FIX_PLAYER)
1097 const_iv (FLAG_IS_LIGHTABLE)
1098 const_iv (FLAG_TEAR_DOWN)
1099 const_iv (FLAG_RUN_AWAY)
1100 const_iv (FLAG_PICK_UP)
1101 const_iv (FLAG_UNIQUE)
1102 const_iv (FLAG_NO_DROP)
1103 const_iv (FLAG_WIZCAST)
1104 const_iv (FLAG_CAST_SPELL)
1105 const_iv (FLAG_USE_SCROLL)
1106 const_iv (FLAG_USE_RANGE)
1107 const_iv (FLAG_USE_BOW)
1108 const_iv (FLAG_USE_ARMOUR)
1109 const_iv (FLAG_USE_WEAPON)
1110 const_iv (FLAG_USE_RING)
1111 const_iv (FLAG_READY_RANGE)
1112 const_iv (FLAG_READY_BOW)
1113 const_iv (FLAG_XRAYS)
1114 const_iv (FLAG_NO_APPLY)
1115 const_iv (FLAG_IS_FLOOR)
1116 const_iv (FLAG_LIFESAVE)
1117 const_iv (FLAG_NO_STRENGTH)
1118 const_iv (FLAG_SLEEP)
1119 const_iv (FLAG_STAND_STILL)
1120 const_iv (FLAG_RANDOM_MOVE)
1121 const_iv (FLAG_ONLY_ATTACK)
1122 const_iv (FLAG_CONFUSED)
1123 const_iv (FLAG_STEALTH)
1124 const_iv (FLAG_WIZPASS)
1125 const_iv (FLAG_IS_LINKED)
1126 const_iv (FLAG_CURSED)
1127 const_iv (FLAG_DAMNED)
1128 const_iv (FLAG_SEE_ANYWHERE)
1129 const_iv (FLAG_KNOWN_MAGICAL)
1130 const_iv (FLAG_KNOWN_CURSED)
1131 const_iv (FLAG_CAN_USE_SKILL)
1132 const_iv (FLAG_BEEN_APPLIED)
1133 const_iv (FLAG_READY_SCROLL)
1134 const_iv (FLAG_USE_ROD)
1135 const_iv (FLAG_USE_HORN)
1136 const_iv (FLAG_MAKE_INVIS)
1137 const_iv (FLAG_INV_LOCKED)
1138 const_iv (FLAG_IS_WOODED)
1139 const_iv (FLAG_IS_HILLY)
1140 const_iv (FLAG_READY_SKILL)
1141 const_iv (FLAG_READY_WEAPON)
1142 const_iv (FLAG_NO_SKILL_IDENT)
1143 const_iv (FLAG_BLIND)
1144 const_iv (FLAG_SEE_IN_DARK)
1145 const_iv (FLAG_IS_CAULDRON)
1146 const_iv (FLAG_NO_STEAL)
1147 const_iv (FLAG_ONE_HIT)
1148 const_iv (FLAG_CLIENT_SENT)
1149 const_iv (FLAG_BERSERK)
1150 const_iv (FLAG_NEUTRAL)
1151 const_iv (FLAG_NO_ATTACK)
1152 const_iv (FLAG_NO_DAMAGE)
1153 const_iv (FLAG_OBJ_ORIGINAL)
1154 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1155 const_iv (FLAG_ACTIVATE_ON_PUSH)
1156 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1157 const_iv (FLAG_IS_WATER)
1158 const_iv (FLAG_CONTENT_ON_GEN)
1159 const_iv (FLAG_IS_A_TEMPLATE)
1160 const_iv (FLAG_IS_BUILDABLE)
1161 const_iv (FLAG_AFK)
1162
1163 const_iv (NDI_BLACK)
1164 const_iv (NDI_WHITE)
1165 const_iv (NDI_NAVY)
1166 const_iv (NDI_RED) 1454 const_iv (SP_PROBE)
1167 const_iv (NDI_ORANGE) 1455 const_iv (SP_HEALING)
1456 const_iv (SP_CREATE_FOOD)
1457 const_iv (SP_EARTH_TO_DUST)
1458 const_iv (SP_CHANGE_ABILITY)
1168 const_iv (NDI_BLUE) 1459 const_iv (SP_BLESS)
1169 const_iv (NDI_DK_ORANGE)
1170 const_iv (NDI_GREEN)
1171 const_iv (NDI_LT_GREEN)
1172 const_iv (NDI_GREY)
1173 const_iv (NDI_BROWN)
1174 const_iv (NDI_GOLD)
1175 const_iv (NDI_TAN)
1176 const_iv (NDI_MAX_COLOR)
1177 const_iv (NDI_COLOR_MASK)
1178 const_iv (NDI_UNIQUE)
1179 const_iv (NDI_ALL)
1180
1181 const_iv (F_APPLIED)
1182 const_iv (F_LOCATION)
1183 const_iv (F_UNPAID)
1184 const_iv (F_MAGIC)
1185 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1186 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1187 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1188 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1189 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1190 1487
1191 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1192 const_iv (F_SHOP)
1193 const_iv (F_SELL)
1194 1489
1195 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1196 const_iv (P_NO_MAGIC) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1197 const_iv (P_IS_ALIVE)
1198 const_iv (P_NO_CLERIC)
1199 const_iv (P_NEED_UPDATE)
1200 const_iv (P_NO_ERROR)
1201 const_iv (P_OUT_OF_MAP)
1202 const_iv (P_NEW_MAP)
1203 1492
1204 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1205 const_iv (UP_OBJ_REMOVE)
1206 const_iv (UP_OBJ_CHANGE)
1207 const_iv (UP_OBJ_FACE)
1208 1494
1209 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1210 const_iv (INS_ABOVE_FLOOR_ONLY)
1211 const_iv (INS_NO_WALK_ON)
1212 const_iv (INS_ON_TOP)
1213 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1214 const_iv (INS_MAP_LOAD)
1215 1497
1216 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1217 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1218 const_iv (WILL_APPLY_EARTHWALL)
1219 const_iv (WILL_APPLY_DOOR)
1220 const_iv (WILL_APPLY_FOOD)
1221 1500
1222 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1223 const_iv (SAVE_DIR_MODE)
1224 1502
1225 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1226 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1227 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1228 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1229 const_iv (M_WOOD)
1230 const_iv (M_ORGANIC)
1231 const_iv (M_STONE)
1232 const_iv (M_CLOTH)
1233 const_iv (M_ADAMANT)
1234 const_iv (M_LIQUID)
1235 const_iv (M_SOFT_METAL)
1236 const_iv (M_BONE)
1237 const_iv (M_ICE)
1238 const_iv (M_SPECIAL)
1239 1507
1240 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1241 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1242 const_iv (SK_EXP_NONE)
1243 const_iv (SK_SUBTRACT_SKILL_EXP)
1244 1510
1245 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1246 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1247 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1248 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1249 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1250 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1252 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1253 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1254 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1255 const_iv (SK_DET_MAGIC)
1256 const_iv (SK_ORATORY)
1257 const_iv (SK_SINGING)
1258 const_iv (SK_DET_CURSE)
1259 const_iv (SK_FIND_TRAPS)
1260 const_iv (SK_MEDITATION)
1261 const_iv (SK_PUNCHING)
1262 const_iv (SK_FLAME_TOUCH)
1263 const_iv (SK_KARATE)
1264 const_iv (SK_CLIMBING)
1265 const_iv (SK_WOODSMAN)
1266 const_iv (SK_INSCRIPTION)
1267 const_iv (SK_ONE_HANDED_WEAPON)
1268 const_iv (SK_MISSILE_WEAPON)
1269 const_iv (SK_THROWING)
1270 const_iv (SK_USE_MAGIC_ITEM)
1271 const_iv (SK_DISARM_TRAPS)
1272 const_iv (SK_SET_TRAP)
1273 const_iv (SK_THAUMATURGY)
1274 const_iv (SK_PRAYING)
1275 const_iv (SK_CLAWING)
1276 const_iv (SK_LEVITATION)
1277 const_iv (SK_SUMMONING)
1278 const_iv (SK_PYROMANCY)
1279 const_iv (SK_EVOCATION)
1280 const_iv (SK_SORCERY)
1281 const_iv (SK_TWO_HANDED_WEAPON)
1282 const_iv (SK_SPARK_TOUCH)
1283 const_iv (SK_SHIVER)
1284 const_iv (SK_ACID_SPLASH)
1285 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1286 1522
1287 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1288 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1289 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1290 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1291 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1292 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1293 const_iv (SOUND_PUSH_PLAYER)
1294 const_iv (SOUND_PLAYER_HITS1)
1295 const_iv (SOUND_PLAYER_HITS2)
1296 const_iv (SOUND_PLAYER_HITS3)
1297 const_iv (SOUND_PLAYER_HITS4)
1298 const_iv (SOUND_PLAYER_IS_HIT1)
1299 const_iv (SOUND_PLAYER_IS_HIT2)
1300 const_iv (SOUND_PLAYER_IS_HIT3)
1301 const_iv (SOUND_PLAYER_KILLS)
1302 const_iv (SOUND_PET_IS_KILLED)
1303 const_iv (SOUND_PLAYER_DIES)
1304 const_iv (SOUND_OB_EVAPORATE)
1305 const_iv (SOUND_OB_EXPLODE)
1306 const_iv (SOUND_CLOCK)
1307 const_iv (SOUND_TURN_HANDLE)
1308 const_iv (SOUND_FALL_HOLE)
1309 const_iv (SOUND_DRINK_POISON)
1310 const_iv (SOUND_CAST_SPELL_0)
1311 1529
1312 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1313 const_iv (PREFER_HIGH)
1314 1531
1315 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1316 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1317 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1318 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1319 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1320 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1321 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1322 const_iv (ATNR_DRAIN)
1323 const_iv (ATNR_WEAPONMAGIC)
1324 const_iv (ATNR_GHOSTHIT)
1325 const_iv (ATNR_POISON)
1326 const_iv (ATNR_SLOW)
1327 const_iv (ATNR_PARALYZE)
1328 const_iv (ATNR_TURN_UNDEAD)
1329 const_iv (ATNR_FEAR)
1330 const_iv (ATNR_CANCELLATION)
1331 const_iv (ATNR_DEPLETE)
1332 const_iv (ATNR_DEATH)
1333 const_iv (ATNR_CHAOS)
1334 const_iv (ATNR_COUNTERSPELL)
1335 const_iv (ATNR_GODPOWER)
1336 const_iv (ATNR_HOLYWORD)
1337 const_iv (ATNR_BLIND)
1338 const_iv (ATNR_INTERNAL)
1339 const_iv (ATNR_LIFE_STEALING)
1340 const_iv (ATNR_DISEASE)
1341 1539
1342 const_iv (MAP_FLUSH) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1343 const_iv (MAP_PLAYER_UNIQUE)
1344 const_iv (MAP_BLOCK)
1345 const_iv (MAP_STYLE) 1541 const_iv (MAP_INACTIVE)
1346 const_iv (MAP_OVERLAY)
1347 1542
1348 const_iv (MAP_IN_MEMORY) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1349 const_iv (MAP_SWAPPED) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1350 const_iv (MAP_LOADING)
1351 const_iv (MAP_SAVING)
1352 1545
1353 const_iv (KLASS_GLOBAL) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1354 const_iv (KLASS_OBJECT) 1547
1355 const_iv (KLASS_PLAYER) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1356 const_iv (KLASS_MAP) 1549
1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1551
1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1553
1554 // random map generator
1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1557
1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1561
1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1564
1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1357 }; 1570 };
1358 1571
1359 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1360 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1361 1574
1362 static const struct { 1575 static const struct {
1363 const char *name; 1576 const char *name;
1364 int skip; 1577 int skip;
1365 IV klass; 1578 IV klass;
1376 { 1589 {
1377 AV *event = newAV (); 1590 AV *event = newAV ();
1378 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1379 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1380 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1381 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1382 } 1595 }
1383 1596
1384 static const struct { 1597 // used by autogenerated BOOT sections from genacc
1385 int dtype; 1598 av_reflect = get_av ("cf::REFLECT", 1);
1386 const char *name;
1387 IV idx;
1388 } *cprop, prop_table[] = {
1389# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1390 prop (CFAPI_INT, MAP_PROP_FLAGS)
1391 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1392 prop (CFAPI_STRING, MAP_PROP_PATH)
1393 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1394 prop (CFAPI_STRING, MAP_PROP_NAME)
1395 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1396 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1397 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1398 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1399 prop (CFAPI_INT, MAP_PROP_WIDTH)
1400 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1401 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1402 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1403 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1404 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1405 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1406 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1407 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1408 prop (CFAPI_INT, MAP_PROP_SKY)
1409 prop (CFAPI_INT, MAP_PROP_WPARTX)
1410 prop (CFAPI_INT, MAP_PROP_WPARTY)
1411 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1412 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1413 prop (CFAPI_PREGION, MAP_PROP_REGION)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1415 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1416 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1417 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1418 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1419 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1420 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1421 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1422 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1423 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1424 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1425 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1426 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1427 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1428 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1429 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1430 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1431 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1432 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1433 prop (CFAPI_INT, OBJECT_PROP_X)
1434 prop (CFAPI_INT, OBJECT_PROP_Y)
1435 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1436 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1437 prop (CFAPI_INT, OBJECT_PROP_NROF)
1438 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1439 prop (CFAPI_INT, OBJECT_PROP_FACING)
1440 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1441 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1442 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1443 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1444 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1445 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1446 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1447 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1448 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1449 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1450 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1451 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1452 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1453 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1454 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1455 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1456 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1457 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1458 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1459 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1460 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1461 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1462 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1463 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1464 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1467 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1468 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1469 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1470 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1471 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1472 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1475 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1476 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1477 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1478 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1479 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1480 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1481 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1482 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1483 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1484 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1485 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1486 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1487 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1488 prop (CFAPI_INT, OBJECT_PROP_STR)
1489 prop (CFAPI_INT, OBJECT_PROP_DEX)
1490 prop (CFAPI_INT, OBJECT_PROP_CON)
1491 prop (CFAPI_INT, OBJECT_PROP_WIS)
1492 prop (CFAPI_INT, OBJECT_PROP_INT)
1493 prop (CFAPI_INT, OBJECT_PROP_POW)
1494 prop (CFAPI_INT, OBJECT_PROP_CHA)
1495 prop (CFAPI_INT, OBJECT_PROP_WC)
1496 prop (CFAPI_INT, OBJECT_PROP_AC)
1497 prop (CFAPI_INT, OBJECT_PROP_HP)
1498 prop (CFAPI_INT, OBJECT_PROP_SP)
1499 prop (CFAPI_INT, OBJECT_PROP_GP)
1500 prop (CFAPI_INT, OBJECT_PROP_FP)
1501 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1502 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1503 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1504 prop (CFAPI_INT, OBJECT_PROP_DAM)
1505 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1506 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1507 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1508 prop (CFAPI_INT, OBJECT_PROP_FACE)
1509 };
1510
1511 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1512 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1513
1514 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1515 {
1516 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1517 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1518 }
1519
1520 //I_EVENT_API (PACKAGE);
1521} 1599}
1522 1600
1523void _reload_1 () 1601void _gv_clear (SV *gv)
1524 CODE: 1602 CODE:
1525 cb_global = get_av ("cf::CB_GLOBAL", 1); 1603 assert (SvTYPE (gv) == SVt_PVGV);
1526 cb_object = get_av ("cf::CB_OBJECT", 1); 1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 cb_player = get_av ("cf::CB_PLAYER", 1); 1605 f (GvGP (gv)->gp_form);
1528 cb_type = get_av ("cf::CB_TYPE" , 1); 1606 f (GvGP (gv)->gp_io);
1529 cb_map = get_av ("cf::CB_MAP" , 1); 1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1530 1614
1531void _reload_2 () 1615void _connect_to_perl_1 ()
1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1622void _global_reattach ()
1532 CODE: 1623 CODE:
1533{ 1624{
1534 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1535 for (player *pl = first_player; pl; pl = pl->next) 1626 for_all_clients (ns)
1536 reattach (pl); 1627 ns->reattach ();
1537 1628
1538 for (mapstruct *map = first_map; map; map = map->next) 1629 for_all_objects (op)
1539 reattach (map);
1540
1541 for (object *op = objects; op; op = op->next)
1542 reattach (op); 1630 op->reattach ();
1631}
1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1543} 1746}
1544 1747
1545NV floor (NV x) 1748NV floor (NV x)
1546 1749
1547NV ceil (NV x) 1750NV ceil (NV x)
1548 1751
1549void server_tick () 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1755 CODE:
1756{
1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1758 switch (items)
1759 {
1760 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1764 }
1765}
1766 OUTPUT:
1767 RETVAL
1550 1768
1769NV clamp (NV value, NV min_value, NV max_value)
1770 CODE:
1771 RETVAL = clamp (value, min_value, max_value);
1772 OUTPUT:
1773 RETVAL
1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1551void 1787void
1552LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1553 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1554 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1555 1794
1556char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1557 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1558 1797
1559char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1560 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1561 1800
1562const char *
1563get_maps_directory (char *path)
1564 PROTOTYPE: $
1565 ALIAS: maps_directory = 0
1566 CODE:
1567 RETVAL = create_pathname (path);
1568 OUTPUT: RETVAL
1569
1570void 1801void
1571sub_generation_inc () 1802sub_generation_inc ()
1572 CODE: 1803 CODE:
1573 PL_sub_generation++; 1804 PL_sub_generation++;
1574 1805
1575char * 1806const_octet_string
1576mapdir () 1807mapdir ()
1577 PROTOTYPE: 1808 PROTOTYPE:
1578 ALIAS: 1809 ALIAS:
1579 mapdir = 0 1810 mapdir = 0
1580 uniquedir = 1 1811 uniquedir = 1
1594 case 5: RETVAL = settings.playerdir; break; 1825 case 5: RETVAL = settings.playerdir; break;
1595 case 6: RETVAL = settings.datadir ; break; 1826 case 6: RETVAL = settings.datadir ; break;
1596 } 1827 }
1597 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1598 1829
1830void abort ()
1831
1832void reset_signals ()
1833
1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1835
1836void cleanup (const_octet_string cause, bool make_core = false)
1837
1838void emergency_save ()
1839
1840void _exit (int status = EXIT_SUCCESS)
1841
1842#if _POSIX_MEMLOCK
1843
1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1852
1853int munlockall ()
1854
1855#endif
1856
1599int 1857int
1600cf_find_animation (char *text) 1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1886int find_animation (utf8_string text)
1601 PROTOTYPE: $ 1887 PROTOTYPE: $
1602 1888
1603int random_roll(int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1604 1890
1605const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1606
1607int invoke (int event, ...)
1608 CODE:
1609 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1610 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1611 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1612 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1613 OUTPUT: RETVAL
1614 1892
1615int 1893int
1616exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1617 CODE: 1895 CODE:
1618{ 1896{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1928 else
1651 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1653 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974bool
1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1979
1980MODULE = cf PACKAGE = cf::attachable
1981
1982int
1983valid (SV *obj)
1984 CODE:
1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1986 OUTPUT:
1987 RETVAL
1988
1989void
1990debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001#object *mortals (U32 index)
2002# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL
2005
2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2007
2008MODULE = cf PACKAGE = cf::global
2009
2010int invoke (SV *klass, int event, ...)
2011 CODE:
2012 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2014 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2016 OUTPUT: RETVAL
2017
1654MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2019
2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1655 2021
1656int invoke (object *op, int event, ...) 2022int invoke (object *op, int event, ...)
1657 CODE: 2023 CODE:
1658 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1659 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1660 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1661 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1662 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1663 2029
1664SV *registry (object *op) 2030SV *registry (object *op)
2031
2032int objects_size ()
1665 CODE: 2033 CODE:
1666 RETVAL = registry_of (op); 2034 RETVAL = objects.size ();
1667 OUTPUT: 2035 OUTPUT: RETVAL
2036
2037object *objects (U32 index)
2038 CODE:
2039 RETVAL = index < objects.size () ? objects [index] : 0;
2040 OUTPUT: RETVAL
2041
2042int actives_size ()
2043 CODE:
2044 RETVAL = actives.size ();
2045 OUTPUT: RETVAL
2046
2047object *actives (U32 index)
2048 CODE:
2049 RETVAL = index < actives.size () ? actives [index] : 0;
2050 OUTPUT: RETVAL
2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
1668 RETVAL 2072 RETVAL
1669 2073
1670SV *
1671get_property (object *obj, int type, int idx)
1672 CODE:
1673 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1674 OUTPUT: RETVAL
1675
1676SV *
1677set_property (object *obj, int type, int idx, SV *newval)
1678 CODE:
1679 switch (type)
1680 {
1681 case CFAPI_INT:
1682 cf_object_set_int_property (obj, idx, SvIV (newval));
1683 break;
1684 case CFAPI_LONG:
1685 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1686 break;
1687 case CFAPI_DOUBLE:
1688 {
1689 int unused_type;
1690 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1691 }
1692 break;
1693 case CFAPI_STRING:
1694 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1695 break;
1696 case CFAPI_POBJECT:
1697 {
1698 int unused_type;
1699 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1700 }
1701 break;
1702 default:
1703 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1704 }
1705
1706# missing properties 2074# missing properties
1707 2075
1708void 2076object *head (object *op)
1709set_attacktype (object *obj, U32 attacktype) 2077 PROTOTYPE: $
1710 CODE: 2078 CODE:
1711 obj->attacktype = attacktype; 2079 RETVAL = op->head_ ();
1712
1713U32
1714get_attacktype (object *obj)
1715 ALIAS:
1716 attacktype = 0
1717 CODE:
1718 RETVAL = obj->attacktype;
1719 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1720
1721# missing in plug-in api, of course
1722void
1723set_food (object *obj, int food)
1724 CODE:
1725 obj->stats.food = food;
1726
1727int
1728get_food (object *obj)
1729 ALIAS:
1730 food = 0
1731 CODE:
1732 RETVAL = obj->stats.food;
1733 OUTPUT: RETVAL
1734 2081
1735void 2082void
1736inv (object *obj) 2083inv (object *obj)
1737 PROTOTYPE: $ 2084 PROTOTYPE: $
1738 PPCODE: 2085 PPCODE:
1739{ 2086{
1740 object *o;
1741 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1742 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1743} 2089}
1744 2090
1745int cf_object_get_resistance (object *op, int rtype) 2091void
1746 ALIAS: resistance = 0 2092set_animation (object *op, int idx)
2093 CODE:
2094 SET_ANIMATION (op, idx);
1747 2095
1748int cf_object_get_flag (object *op, int flag) 2096int
1749 ALIAS: flag = 0 2097num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
1750 2101
1751void cf_object_set_flag (object *op, int flag, int value) 2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
1752 2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
2121object *find_best_object_match (object *op, utf8_string match)
2122
2123object *find_marked_object (object *op)
2124
1753int need_identify (const object *obj); 2125int need_identify (object *obj);
1754 2126
1755int apply_shop_mat (object *shop_mat, object *op); 2127int apply_shop_mat (object *shop_mat, object *op);
1756 2128
1757void cf_object_move (object *op, int dir, object *originator = op) 2129int move (object *op, int dir, object *originator = op)
2130 CODE:
2131 RETVAL = move_ob (op, dir, originator);
2132 OUTPUT:
2133 RETVAL
1758 2134
1759void cf_object_apply (object *op, object *author, int flags = 0) 2135void apply (object *applier, object *applied, int flags = 0)
2136 CODE:
2137 manual_apply (applied, applier, flags);
1760 2138
1761void cf_object_apply_below (object *op) 2139void apply_below (object *op)
2140 CODE:
2141 player_apply_below (op);
1762 2142
1763void cf_object_remove (object *op) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1764 2144
1765void cf_object_free (object *op)
1766
1767object *cf_object_present_archname_inside (object *op, char *whatstr)
1768
1769int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1770
1771int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1772
1773object *cf_object_clone (object *op, int clonetype = 0)
1774
1775int cf_object_pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
2146 CODE:
2147 RETVAL = pay_for_item (op, buyer);
2148 OUTPUT: RETVAL
1776 2149
1777int cf_object_pay_amount (object *op, uint64 amount) 2150int pay_amount (object *op, uint64 amount)
2151 CODE:
2152 RETVAL = pay_for_amount (amount, op);
2153 OUTPUT: RETVAL
1778 2154
1779void pay_player (object *op, uint64 amount) 2155void pay_player (object *op, uint64 amount)
1780 2156
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2157val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 2158
1783int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2159int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 2160
1785int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2161void learn_spell (object *op, object *sp, int special_prayer = 0)
2162 CODE:
2163 do_learn_spell (op, sp, special_prayer);
1786 2164
1787void cf_object_learn_spell (object *op, object *sp)
1788
1789void cf_object_forget_spell (object *op, object *sp) 2165void forget_spell (object *op, object *sp)
2166 CODE:
2167 do_forget_spell (op, query_name (sp));
1790 2168
1791object *cf_object_check_for_spell (object *op, char *spellname) 2169object *check_for_spell (object *op, utf8_string spellname)
2170 CODE:
2171 RETVAL = check_spell_known (op, spellname);
2172 OUTPUT: RETVAL
1792 2173
1793int cf_object_query_money (object *op) 2174int query_money (object *op)
1794 ALIAS: money = 0 2175 ALIAS: money = 0
1795 2176
1796int cf_object_query_cost (object *op, object *who, int flags) 2177val64 query_cost (object *op, object *who, int flags)
1797 ALIAS: cost = 0 2178 ALIAS: cost = 0
1798 2179
1799void cf_object_activate_rune (object *op , object *victim) 2180void spring_trap (object *op, object *victim)
1800 2181
1801int cf_object_check_trigger (object *op, object *cause) 2182int check_trigger (object *op, object *cause)
1802 2183
1803int cf_object_out_of_map (object *op, int x, int y)
1804
1805void cf_object_drop (object *op, object *author) 2184void drop (object *who, object *op)
1806 2185
1807void cf_object_take (object *op, object *author)
1808
1809void cf_object_say (object *op, char *msg)
1810
1811void cf_object_speak (object *op, char *msg)
1812
1813object *cf_object_insert_object (object *op, object *container)
1814
1815const char *cf_object_get_msg (object *ob)
1816 ALIAS: msg = 0
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1821
1822void cf_object_update (object *op, int flags)
1823
1824void cf_object_pickup (object *op, object *what) 2186void pick_up (object *who, object *op)
1825 2187
1826object *cf_create_object_by_name (const char *name) 2188void update_object (object *op, int action)
1827 2189
1828void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1829 2191
1830void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
1831 2193
1832int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1833 2195
1834int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
1835 2197
1836void push_button (object *op); 2198void push_button (object *op, object *originator);
1837 2199
1838void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
1839 2201
1840void add_button_link (object *button, mapstruct *map, int connected); 2202void handle_apply_yield (object *op);
1841 2203
1842void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
1843
1844void
1845cf_object_set_resistance (object *op, int rtype, int val)
1846 CODE:
1847 if (rtype >= 0 && rtype < NROFATTACKS)
1848 op->resist[rtype] = val;
1849 2205
1850 2206
1851MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
1852
1853void cf_fix_object (object *pl)
1854 ALIAS: fix = 0
1855
1856object *cf_insert_ob_in_ob (object *ob, object *where)
1857 2208
1858# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
1859# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1860 2211
1861object *new (const char *archetype = 0) 2212object *new (utf8_string archetype = 0)
1862 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
1863 CODE: 2214 CODE:
1864 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1865 OUTPUT: 2216 OUTPUT:
1866 RETVAL 2217 RETVAL
1867 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
1868object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1869 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
1870 CODE: 2224 CODE:
1871{ 2225{
1872 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1873 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1874} 2227}
1875 2228
1876# syntatic sugar for easier use in event callbacks. 2229shstr
1877const char *options (object *op) 2230object::kv_get (shstr key)
1878 CODE:
1879 RETVAL = op->name;
1880 OUTPUT:
1881 RETVAL
1882 2231
1883player *contr (object *op) 2232void
1884 CODE: 2233object::kv_del (shstr key)
1885 RETVAL = op->contr;
1886 OUTPUT: RETVAL
1887 2234
1888const char *get_ob_key_value (object *op, const char *key) 2235void
1889 2236object::kv_set (shstr key, shstr value)
1890bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1891 2237
1892object *get_nearest_player (object *ob) 2238object *get_nearest_player (object *ob)
1893 ALIAS: nearest_player = 0 2239 ALIAS: nearest_player = 0
1894 PREINIT: 2240 PREINIT:
1895 extern object *get_nearest_player (object *); 2241 extern object *get_nearest_player (object *);
1897void rangevector (object *ob, object *other, int flags = 0) 2243void rangevector (object *ob, object *other, int flags = 0)
1898 PROTOTYPE: $$;$ 2244 PROTOTYPE: $$;$
1899 PPCODE: 2245 PPCODE:
1900{ 2246{
1901 rv_vector rv; 2247 rv_vector rv;
2248
2249 PUTBACK;
1902 get_rangevector (ob, other, &rv, flags); 2250 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252
1903 EXTEND (SP, 5); 2253 EXTEND (SP, 5);
1904 PUSHs (newSVuv (rv.distance)); 2254 PUSHs (newSVuv (rv.distance));
1905 PUSHs (newSViv (rv.distance_x)); 2255 PUSHs (newSViv (rv.distance_x));
1906 PUSHs (newSViv (rv.distance_y)); 2256 PUSHs (newSViv (rv.distance_y));
1907 PUSHs (newSViv (rv.direction)); 2257 PUSHs (newSViv (rv.direction));
1908 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2258 PUSHs (to_sv (rv.part));
1909} 2259}
1910 2260
1911bool on_same_map_as (object *ob, object *other) 2261bool on_same_map_as (object *ob, object *other)
1912 CODE: 2262 CODE:
1913 RETVAL = on_same_map (ob, other); 2263 RETVAL = on_same_map (ob, other);
1914 OUTPUT: RETVAL 2264 OUTPUT: RETVAL
1915 2265
1916char * 2266const_utf8_string
1917base_name (object *ob, int plural) 2267base_name (object *op, int plural = op->nrof > 1)
1918 CODE: 2268 CODE:
1919 RETVAL = cf_query_base_name (ob, plural); 2269 RETVAL = query_base_name (op, plural);
1920 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
1921 2271
1922living * 2272# return the tail of an object, excluding itself
2273void
1923stats (object *ob) 2274tail (object *op)
1924 CODE: 2275 PPCODE:
1925 RETVAL = &ob->stats; 2276 while ((op = op->more))
1926 OUTPUT: RETVAL 2277 XPUSHs (sv_2mortal (to_sv (op)));
1927
1928 2278
1929MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2279MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1930 2280
1931player *player (object *op) 2281player *player (object *op)
1932 CODE: 2282 CODE:
1933 RETVAL = op->contr; 2283 RETVAL = op->contr;
1934 OUTPUT: RETVAL 2284 OUTPUT: RETVAL
1935 2285
2286bool move_player (object *op, int dir)
2287
2288void check_score (object *op)
2289
1936void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1937 2291 CODE:
1938object *cf_player_send_inventory (object *op) 2292 new_draw_info (flags, 0, op, txt);
1939
1940char *cf_player_get_ip (object *op)
1941 ALIAS: ip = 0
1942
1943object *cf_player_get_marked_item (object *op)
1944 ALIAS: marked_item = 0
1945
1946void cf_player_set_marked_item (object *op, object *ob)
1947
1948partylist *cf_player_get_party (object *op)
1949 ALIAS: party = 0
1950
1951void cf_player_set_party (object *op, partylist *party)
1952 2293
1953void kill_player (object *op) 2294void kill_player (object *op)
1954 2295
2296void esrv_send_item (object *pl, object *item)
2297
2298void esrv_update_item (object *pl, int what, object *item)
2299 C_ARGS: what, pl, item
2300
2301void esrv_del_item (object *pl, int tag)
2302 C_ARGS: pl->contr, tag
2303
2304int command_summon (object *op, utf8_string params)
2305
2306int command_arrest (object *op, utf8_string params)
2307
2308
1955MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2309MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2310
2311INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 2312
1957int invoke (player *pl, int event, ...) 2313int invoke (player *pl, int event, ...)
1958 CODE: 2314 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2315 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1961 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2317 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1962 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2318 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1963 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
1964 2320
1965SV *registry (player *pl) 2321SV *registry (player *pl)
2322
2323void
2324save_stats (player *pl)
1966 CODE: 2325 CODE:
1967 RETVAL = registry_of (pl); 2326 pl->ob->stats.hp = pl->ob->stats.maxhp;
2327 pl->ob->stats.sp = pl->ob->stats.maxsp;
2328 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2329 pl->orig_stats = pl->ob->stats;
2330
2331# should only be temporary
2332void esrv_new_player (player *pl)
2333
2334#d# TODO: replace by blocked_los accessor, fix code using this
2335bool
2336cell_visible (player *pl, int dx, int dy)
2337 CODE:
2338 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1968 OUTPUT: 2339 OUTPUT:
1969 RETVAL 2340 RETVAL
1970 2341
1971player *cf_player_find (char *name)
1972 PROTOTYPE: $
1973
1974void cf_player_move (player *pl, int dir)
1975
1976void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1977
1978# nonstandard
1979object *ob (player *pl)
1980 CODE:
1981 RETVAL = pl->ob;
1982 OUTPUT: RETVAL
1983
1984player *first ()
1985 CODE:
1986 RETVAL = first_player;
1987 OUTPUT: RETVAL
1988
1989player *next (player *pl)
1990 CODE:
1991 RETVAL = pl->next;
1992 OUTPUT: RETVAL
1993
1994bool
1995cell_visible (player *pl, int dx, int dy)
1996 CODE:
1997 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1998 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1999 OUTPUT:
2000 RETVAL
2001
2002char *
2003client (player *pl)
2004 CODE:
2005 RETVAL = pl->socket.client;
2006 OUTPUT:
2007 RETVAL
2008
2009char *
2010host (player *pl)
2011 CODE:
2012 RETVAL = pl->socket.host;
2013 OUTPUT:
2014 RETVAL
2015
2016char *
2017killer (player *pl, char *killer = 0)
2018 CODE:
2019 if (killer)
2020 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2021 RETVAL = pl->killer;
2022 OUTPUT:
2023 RETVAL
2024
2025void
2026buggy_mapscroll (player *pl, int value = 1)
2027 CODE:
2028 pl->socket.buggy_mapscroll = value;
2029
2030void 2342void
2031send (player *pl, SV *packet) 2343send (player *pl, SV *packet)
2032 CODE: 2344 CODE:
2033{ 2345{
2034 STRLEN len; 2346 STRLEN len;
2035 char *buf = SvPVbyte (packet, len); 2347 char *buf = SvPVbyte (packet, len);
2036 2348
2037 Write_String_To_Socket (&pl->socket, buf, len); 2349 if (len > MAXSOCKBUF)
2350 pl->failmsg ("[packet too long for client]");
2351 else if (pl->ns)
2352 pl->ns->send_packet (buf, len);
2038} 2353}
2039 2354
2040int 2355void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2041listening (player *pl, int new_value = -1) 2356 PROTOTYPE: $;$$$
2042 CODE:
2043 RETVAL = pl->listening;
2044 if (new_value >= 0)
2045 pl->listening = new_value;
2046 OUTPUT:
2047 RETVAL
2048
2049void get_savebed (player *pl)
2050 ALIAS:
2051 savebed = 0
2052 PPCODE: 2357 PPCODE:
2358 if (GIMME_V != G_VOID)
2359 {
2053 EXTEND (SP, 3); 2360 EXTEND (SP, 3);
2054 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2361 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2055 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2362 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2056 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2363 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2057 2364 }
2058void set_savebed (player *pl, char *map_path, int x, int y) 2365 if (map_path) sv_to (map_path, pl->savebed_map);
2059 CODE: 2366 if (x) sv_to (x, pl->bed_x);
2060 strcpy (pl->savebed_map, map_path); 2367 if (y) sv_to (y, pl->bed_y);
2061 pl->bed_x = x;
2062 pl->bed_y = y;
2063 2368
2064void 2369void
2065list () 2370list ()
2066 PPCODE: 2371 PPCODE:
2067{ 2372 for_all_players (pl)
2068 player *pl; 2373 XPUSHs (sv_2mortal (to_sv (pl)));
2069 for (pl = first_player; pl; pl = pl->next)
2070 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2071}
2072
2073bool
2074peaceful (player *pl, bool new_setting = 0)
2075 PROTOTYPE: $;$
2076 CODE:
2077 RETVAL = pl->peaceful;
2078 if (items > 1)
2079 pl->peaceful = new_setting;
2080 OUTPUT:
2081 RETVAL
2082
2083living *
2084orig_stats (player *pl)
2085 CODE:
2086 RETVAL = &pl->orig_stats;
2087 OUTPUT: RETVAL
2088
2089living *
2090last_stats (player *pl)
2091 CODE:
2092 RETVAL = &pl->last_stats;
2093 OUTPUT: RETVAL
2094 2374
2095 2375
2096MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2376MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2097 2377
2098int invoke (mapstruct *map, int event, ...) 2378int invoke (maptile *map, int event, ...)
2099 CODE: 2379 CODE:
2100 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2101 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2102 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2382 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2103 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2104 OUTPUT: RETVAL 2384 OUTPUT: RETVAL
2105 2385
2106SV *registry (mapstruct *map) 2386SV *registry (maptile *map)
2387
2388void
2389find_tagged_objects (maptile *map, utf8_string tag = 0)
2107 CODE: 2390 PPCODE:
2108 RETVAL = registry_of (map); 2391{
2109 OUTPUT: 2392 if (!map->spaces)
2110 RETVAL 2393 XSRETURN_EMPTY;
2111 2394
2112SV * 2395 if (tag)
2113get_property (mapstruct *obj, int type, int idx)
2114 CODE:
2115 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2116 OUTPUT: RETVAL
2117
2118SV *
2119set_property (mapstruct *obj, int type, int idx, SV *newval)
2120 CODE:
2121 switch (type)
2122 { 2396 {
2123 case CFAPI_INT: 2397 shstr_cmp tag_ (tag);
2124 cf_map_set_int_property (obj, idx, SvIV (newval)); 2398
2125 break; 2399 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2126 default: 2400 for (object *op = ms->bot; op; op = op->above)
2127 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2401 if (op->tag == tag_)
2402 XPUSHs (sv_2mortal (to_sv (op)));
2128 } 2403 }
2129 2404 else
2130mapstruct *new (int width, int height) 2405 {
2131 PROTOTYPE: 2406 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2132 CODE: 2407 for (object *op = ms->bot; op; op = op->above)
2133{ 2408 if (op->tag)
2134 int unused_type; 2409 XPUSHs (sv_2mortal (to_sv (op)));
2135 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 2410 }
2136} 2411}
2412
2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2414
2415void
2416adjust_daylight ()
2417 CODE:
2418 maptile::adjust_daylight ();
2419
2420int
2421outdoor_darkness (int darkness = 0)
2422 CODE:
2423 RETVAL = maptile::outdoor_darkness;
2424 if (items)
2425 maptile::outdoor_darkness = darkness;
2137 OUTPUT: 2426 OUTPUT:
2138 RETVAL 2427 RETVAL
2139 2428
2140void delete_map (mapstruct *map) 2429void
2430maptile::instantiate ()
2141 2431
2142void clean_tmp_map (mapstruct *map) 2432maptile *new ()
2143 2433 PROTOTYPE:
2144void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2145
2146mapstruct *tile_map (mapstruct *map, unsigned int dir)
2147 CODE: 2434 CODE:
2148 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2435 RETVAL = new maptile;
2149 OUTPUT: 2436 OUTPUT:
2150 RETVAL 2437 RETVAL
2151 2438
2152char *tile_path (mapstruct *map, unsigned int dir)
2153 CODE:
2154 if (dir >= 4)
2155 XSRETURN_UNDEF;
2156 RETVAL = map->tile_path [dir];
2157 OUTPUT:
2158 RETVAL
2159
2160mapstruct *cf_map_get_map (char *name)
2161 PROTOTYPE: $
2162 ALIAS: map = 0
2163
2164mapstruct *has_been_loaded (char *name)
2165 PROTOTYPE: $
2166
2167mapstruct *cf_map_get_first ()
2168 PROTOTYPE:
2169 ALIAS: first = 0
2170
2171# whoever "designed" the plug-in api should have wasted
2172# his/her time with staying away from the project - would have
2173# saved others a lot of time, without doubt.
2174void set_path (mapstruct *where, char *path)
2175 CODE:
2176 strcpy (where->path, path);
2177
2178int in_memory (mapstruct *map)
2179 CODE:
2180 RETVAL = map->in_memory;
2181 OUTPUT:
2182 RETVAL
2183
2184bool unique (mapstruct *map)
2185 CODE:
2186 RETVAL = map->unique;
2187 OUTPUT:
2188 RETVAL
2189
2190void set_unique (mapstruct *map, bool unique)
2191 CODE:
2192 map->unique = unique;
2193
2194object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2195
2196object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2197
2198object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2199 C_ARGS: str, map, nx, ny
2200
2201void 2439void
2202cf_map_normalise (mapstruct *map, int x, int y) 2440maptile::players ()
2203 PPCODE: 2441 PPCODE:
2442 if (GIMME_V == G_SCALAR)
2443 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2444 else if (GIMME_V == G_ARRAY)
2445 {
2446 EXTEND (SP, THIS->players);
2447 for_all_players (pl)
2448 if (pl->ob && pl->ob->map == THIS)
2449 PUSHs (sv_2mortal (to_sv (pl->ob)));
2450 }
2451
2452void
2453maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2454 CODE:
2204{ 2455{
2456 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2457 croak ("maptile::add_underlay: palette must be arrayref");
2458
2459 palette = SvRV (palette);
2460
2461 STRLEN idxlen;
2462 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2463
2464 for (int x = 0; x < THIS->width; ++x)
2465 for (int y = 0; y < THIS->height; ++y)
2466 {
2467 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2468 if (op->flag [FLAG_IS_FLOOR])
2469 goto skip_space;
2470
2471 {
2472 int offs = offset + y * stride + x;
2473 if (IN_RANGE_EXC (offs, 0, idxlen))
2474 {
2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2476 {
2477 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2478 ob->flag [FLAG_NO_MAP_SAVE] = true;
2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480
2481 if (ob->randomitems)
2482 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems);
2486
2487 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 }
2490
2491 ob->randomitems = 0;
2492 }
2493 }
2494 }
2495 }
2496
2497 skip_space: ;
2498 }
2499}
2500
2501void
2502maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2503 CODE:
2504{
2505 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2506 croak ("maptile::set_regiondata: palette must be arrayref");
2507
2508 palette = SvRV (palette);
2509
2510 STRLEN idxlen;
2511 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2512
2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2514 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2515
2516 for (int i = av_len ((AV *)palette) + 1; i--; )
2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2518
2519 for (int y = 0; y < THIS->height; ++y)
2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2521
2522 sfree (THIS->regions, THIS->size ());
2523 delete [] THIS->regionmap;
2524
2525 THIS->regions = regions;
2526 THIS->regionmap = regionmap;
2527}
2528
2529void
2530maptile::create_region_treasure ()
2531 CODE:
2532 for (int x = 0; x < THIS->width; ++x)
2533 for (int y = 0; y < THIS->height; ++y)
2534 {
2535 region *rgn = THIS->region (x, y);
2536
2537 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2538 if (object *op = THIS->at (x, y).top)
2539 if (rgn->treasure && rndm () < rgn->treasure_density)
2540 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2541 }
2542
2543int out_of_map (maptile *map, int x, int y)
2544
2545void
2546find_link (maptile *map, shstr_tmp connection)
2547 PPCODE:
2548 if (oblinkpt *obp = map->find_link (connection))
2549 for (objectlink *ol = obp->link; ol; ol = ol->next)
2550 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2551
2552void
2553get_map_flags (maptile *map, int x, int y)
2554 PPCODE:
2555{
2205 mapstruct *nmap = 0; 2556 maptile *nmap = 0;
2206 I16 nx = 0, ny = 0; 2557 I16 nx = 0, ny = 0;
2558
2559 PUTBACK;
2207 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2560 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2208 2562
2209 EXTEND (SP, 4); 2563 EXTEND (SP, 4);
2210 PUSHs (sv_2mortal (newSViv (flags))); 2564 PUSHs (sv_2mortal (newSViv (flags)));
2211 2565
2212 if (GIMME_V == G_ARRAY) 2566 if (GIMME_V == G_ARRAY)
2213 { 2567 {
2214 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2568 PUSHs (sv_2mortal (to_sv (nmap)));
2215 PUSHs (sv_2mortal (newSViv (nx))); 2569 PUSHs (sv_2mortal (newSViv (nx)));
2216 PUSHs (sv_2mortal (newSViv (ny))); 2570 PUSHs (sv_2mortal (newSViv (ny)));
2217 } 2571 }
2218} 2572}
2219 2573
2574mapspace *
2575ms (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 CODE:
2578{
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (!nmap)
2587 XSRETURN_UNDEF;
2588
2589 RETVAL = &nmap->at (nx, ny);
2590}
2591 OUTPUT:
2592 RETVAL
2593
2220void 2594void
2221at (mapstruct *map, unsigned int x, unsigned int y) 2595at (maptile *map, unsigned int x, unsigned int y)
2222 PROTOTYPE: $$$ 2596 PROTOTYPE: $$$
2223 PPCODE: 2597 PPCODE:
2224{ 2598{
2225 object *o;
2226 mapstruct *nmap = 0; 2599 maptile *nmap = 0;
2227 I16 nx, ny; 2600 I16 nx, ny;
2228 2601
2602 PUTBACK;
2229 get_map_flags (map, &nmap, x, y, &nx, &ny); 2603 get_map_flags (map, &nmap, x, y, &nx, &ny);
2604 SPAGAIN;
2230 2605
2231 if (nmap) 2606 if (nmap)
2232 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2607 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2233 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2608 XPUSHs (sv_2mortal (to_sv (o)));
2234} 2609}
2235 2610
2236SV * 2611SV *
2237bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2612bot_at (maptile *map, unsigned int x, unsigned int y)
2238 PROTOTYPE: $$$ 2613 PROTOTYPE: $$$
2239 ALIAS: 2614 ALIAS:
2240 top_at = 1 2615 top_at = 1
2241 flags_at = 2 2616 flags_at = 2
2242 light_at = 3 2617 light_at = 3
2243 move_block_at = 4 2618 move_block_at = 4
2244 move_slow_at = 5 2619 move_slow_at = 5
2245 move_on_at = 6 2620 move_on_at = 6
2246 move_off_at = 7 2621 move_off_at = 7
2247 INIT:
2248 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2249 CODE: 2622 CODE:
2623{
2624 sint16 nx = x;
2625 sint16 ny = y;
2626
2627 if (!xy_normalise (map, nx, ny))
2628 XSRETURN_UNDEF;
2629
2630 mapspace &ms = map->at (nx, ny);
2631
2632 ms.update ();
2633
2250 switch (ix) 2634 switch (ix)
2251 { 2635 {
2252 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2636 case 0: RETVAL = to_sv (ms.bot ); break;
2253 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2637 case 1: RETVAL = to_sv (ms.top ); break;
2254 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2638 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2255 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2639 case 3: RETVAL = newSViv (ms.light ); break;
2256 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2640 case 4: RETVAL = newSVuv (ms.move_block); break;
2257 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2641 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2258 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2642 case 6: RETVAL = newSVuv (ms.move_on ); break;
2259 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2643 case 7: RETVAL = newSVuv (ms.move_off ); break;
2260 } 2644 }
2645}
2261 OUTPUT: 2646 OUTPUT: RETVAL
2647
2648# worst xs function of my life
2649bool
2650_create_random_map (\
2651 maptile *self,\
2652 utf8_string wallstyle,\
2653 utf8_string wall_name,\
2654 utf8_string floorstyle,\
2655 utf8_string monsterstyle,\
2656 utf8_string treasurestyle,\
2657 utf8_string layoutstyle,\
2658 utf8_string doorstyle,\
2659 utf8_string decorstyle,\
2660 utf8_string origin_map,\
2661 utf8_string final_map,\
2662 utf8_string exitstyle,\
2663 utf8_string this_map,\
2664 utf8_string exit_on_final_map,\
2665 int xsize,\
2666 int ysize,\
2667 int expand2x,\
2668 int layoutoptions1,\
2669 int layoutoptions2,\
2670 int layoutoptions3,\
2671 int symmetry,\
2672 int difficulty,\
2673 int difficulty_given,\
2674 float difficulty_increase,\
2675 int dungeon_level,\
2676 int dungeon_depth,\
2677 int decoroptions,\
2678 int orientation,\
2679 int origin_y,\
2680 int origin_x,\
2681 U32 random_seed,\
2682 val64 total_map_hp,\
2683 int map_layout_style,\
2684 int treasureoptions,\
2685 int symmetry_used,\
2686 region *region,\
2687 utf8_string custom\
2688)
2689 CODE:
2690{
2691 random_map_params rmp;
2692
2693 assign (rmp.wallstyle , wallstyle);
2694 assign (rmp.wall_name , wall_name);
2695 assign (rmp.floorstyle , floorstyle);
2696 assign (rmp.monsterstyle , monsterstyle);
2697 assign (rmp.treasurestyle , treasurestyle);
2698 assign (rmp.layoutstyle , layoutstyle);
2699 assign (rmp.doorstyle , doorstyle);
2700 assign (rmp.decorstyle , decorstyle);
2701 assign (rmp.exitstyle , exitstyle);
2702 assign (rmp.exit_on_final_map, exit_on_final_map);
2703
2704 rmp.origin_map = origin_map;
2705 rmp.final_map = final_map;
2706 rmp.this_map = this_map;
2707 rmp.xsize = xsize;
2708 rmp.ysize = ysize;
2709 rmp.expand2x = expand2x;
2710 rmp.layoutoptions1 = layoutoptions1;
2711 rmp.layoutoptions2 = layoutoptions2;
2712 rmp.layoutoptions3 = layoutoptions3;
2713 rmp.symmetry = symmetry;
2714 rmp.difficulty = difficulty;
2715 rmp.difficulty_given = difficulty_given;
2716 rmp.difficulty_increase = difficulty_increase;
2717 rmp.dungeon_level = dungeon_level;
2718 rmp.dungeon_depth = dungeon_depth;
2719 rmp.decoroptions = decoroptions;
2720 rmp.orientation = orientation;
2721 rmp.origin_y = origin_y;
2722 rmp.origin_x = origin_x;
2723 rmp.random_seed = random_seed;
2724 rmp.total_map_hp = (uint64_t) total_map_hp;
2725 rmp.map_layout_style = map_layout_style;
2726 rmp.treasureoptions = treasureoptions;
2727 rmp.symmetry_used = symmetry_used;
2728 rmp.region = region;
2729 rmp.custom = custom;
2730
2731 RETVAL = self->generate_random_map (&rmp);
2732}
2733 OUTPUT:
2262 RETVAL 2734 RETVAL
2263 2735
2264# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2736MODULE = cf PACKAGE = cf::mapspace
2265void
2266_set_obs (mapstruct *map, SV *sv)
2267 CODE:
2268{
2269 object *o;
2270 AV *av;
2271 int x, y;
2272 AV *obs = (AV *)SvRV (sv);
2273 2737
2274 for (y = 0; y < MAP_HEIGHT (map); y++) 2738INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2275 for (x = 0; x < MAP_WIDTH (map); x++)
2276 {
2277 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2278
2279 if (!SvROK (sv))
2280 continue;
2281
2282 av = (AV *)SvRV (sv);
2283
2284 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2285 {
2286 sv = av_shift (av);
2287
2288 if (SvROK (sv))
2289 {
2290 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2291 SVptr_cache_set (o, sv);
2292 }
2293 }
2294 }
2295}
2296
2297 2739
2298MODULE = cf PACKAGE = cf::arch 2740MODULE = cf PACKAGE = cf::arch
2299 2741
2300archetype *first() 2742int archetypes_size ()
2301 PROTOTYPE: 2743 CODE:
2302 CODE:
2303 RETVAL = first_archetype; 2744 RETVAL = archetypes.size ();
2304 OUTPUT: RETVAL 2745 OUTPUT: RETVAL
2305 2746
2306archetype *next (archetype *arch) 2747archetype *archetypes (U32 index)
2307 CODE: 2748 CODE:
2308 RETVAL = arch->next; 2749 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2309 OUTPUT: RETVAL 2750 OUTPUT: RETVAL
2310 2751
2311archetype *head (archetype *arch)
2312 CODE:
2313 RETVAL = arch->head;
2314 OUTPUT: RETVAL
2315
2316archetype *more (archetype *arch)
2317 CODE:
2318 RETVAL = arch->more;
2319 OUTPUT: RETVAL
2320
2321const char *name (archetype *arch)
2322 CODE:
2323 RETVAL = arch->name;
2324 OUTPUT: RETVAL
2325
2326object *clone (archetype *arch) 2752object *instantiate (archetype *arch)
2327 CODE: 2753 CODE:
2328 RETVAL = &arch->clone; 2754 RETVAL = arch_to_object (arch);
2755 OUTPUT:
2329 OUTPUT: RETVAL 2756 RETVAL
2757
2758INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2330 2759
2331MODULE = cf PACKAGE = cf::party 2760MODULE = cf PACKAGE = cf::party
2332 2761
2333partylist *first () 2762partylist *first ()
2334 PROTOTYPE: 2763 PROTOTYPE:
2335 CODE: 2764 CODE:
2336 RETVAL = get_firstparty (); 2765 RETVAL = get_firstparty ();
2337 OUTPUT: RETVAL 2766 OUTPUT: RETVAL
2338 2767
2339partylist *next (partylist *party) 2768INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2769
2770MODULE = cf PACKAGE = cf::region
2771
2772void
2773list ()
2774 PPCODE:
2775 for_all_regions (rgn)
2776 XPUSHs (sv_2mortal (to_sv (rgn)));
2777
2778region *find (utf8_string name)
2779 PROTOTYPE: $
2340 CODE: 2780 CODE:
2341 RETVAL = party->next; 2781 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2782 OUTPUT: RETVAL
2343 2783
2344const char *name (partylist *party) 2784int specificity (region *rgn)
2345 CODE: 2785 CODE:
2346 RETVAL = party->partyname; 2786 RETVAL = 0;
2787 while (rgn = rgn->parent)
2788 RETVAL++;
2347 OUTPUT: RETVAL 2789 OUTPUT: RETVAL
2348 2790
2349const char *password (partylist *party) 2791INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2350 CODE:
2351 RETVAL = party->passwd;
2352 OUTPUT: RETVAL
2353
2354MODULE = cf PACKAGE = cf::region
2355
2356region *first ()
2357 PROTOTYPE:
2358 CODE:
2359 RETVAL = first_region;
2360 OUTPUT: RETVAL
2361
2362region *next (region *reg)
2363 CODE:
2364 RETVAL = reg->next;
2365 OUTPUT: RETVAL
2366
2367const char *name (region *reg)
2368 CODE:
2369 RETVAL = reg->name;
2370 OUTPUT: RETVAL
2371
2372region *parent (region *reg)
2373 CODE:
2374 RETVAL = reg->parent;
2375 OUTPUT: RETVAL
2376
2377const char *longname (region *reg)
2378 CODE:
2379 RETVAL = reg->longname;
2380 OUTPUT: RETVAL
2381
2382const char *msg (region *reg)
2383 CODE:
2384 RETVAL = reg->msg;
2385 OUTPUT: RETVAL
2386 2792
2387MODULE = cf PACKAGE = cf::living 2793MODULE = cf PACKAGE = cf::living
2388 2794
2389val64 2795INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2390exp (living *liv, val64 new_val = 0) 2796
2391 PROTOTYPE: $;$ 2797MODULE = cf PACKAGE = cf::settings
2392 ALIAS: 2798
2393 Str = 1 2799INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2394 Dex = 2 2800
2395 Con = 3 2801MODULE = cf PACKAGE = cf::client
2396 Wis = 4 2802
2397 Cha = 5 2803INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2398 Int = 6 2804
2399 Pow = 7 2805int invoke (client *ns, int event, ...)
2400 wc = 8 2806 CODE:
2401 ac = 9 2807 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2809 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2810 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2811 OUTPUT: RETVAL
2812
2813SV *registry (client *ns)
2814
2815void
2816list ()
2817 PPCODE:
2818 EXTEND (SP, clients.size ());
2819 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2820 PUSHs (sv_2mortal (to_sv (*i)));
2821
2822void
2823client::send_packet (SV *packet)
2824 CODE:
2825{
2826 STRLEN len;
2827 char *buf = SvPVbyte (packet, len);
2828
2829 if (len > MAXSOCKBUF)
2830 {
2831 // ugly
2832 if (THIS->pl)
2833 THIS->pl->failmsg ("[packet too long for client]");
2834 }
2835 else
2836 THIS->send_packet (buf, len);
2837}
2838
2839faceidx
2840client::need_face (utf8_string name, int pri = 0)
2841 CODE:
2842 RETVAL = face_find (name, 0);
2843 if (RETVAL)
2844 {
2845 THIS->send_face (RETVAL, pri);
2846 THIS->flush_fx ();
2847 }
2848 OUTPUT:
2849 RETVAL
2850
2851int
2852client::fx_want (int idx, int value = -1)
2853 CODE:
2854 if (0 < idx && idx < FT_NUM)
2855 {
2856 RETVAL = THIS->fx_want [idx];
2857 if (items > 2)
2858 THIS->fx_want [idx] = value;
2859 }
2860 else
2861 RETVAL = 0;
2862 OUTPUT:
2863 RETVAL
2864
2865MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2866
2867faceidx sound_find (utf8_string name)
2868
2869void sound_set (utf8_string str, faceidx face)
2870
2871# dire hack
2872void old_sound_index (int idx, faceidx face)
2873 CODE:
2874 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2875 old_sound_index [idx] = face;
2876
2877MODULE = cf PACKAGE = cf::face PREFIX = face_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2880
2881faceidx face_find (utf8_string name, faceidx defidx = 0)
2882
2883faceidx alloc (utf8_string name)
2884 CODE:
2885{
2886 do
2887 {
2888 RETVAL = faces.size ();
2889 faces.resize (RETVAL + 1);
2890 }
2891 while (!RETVAL); // crude way to leave index 0
2892
2893 faces [RETVAL].name = name;
2894 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2895
2896 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2897 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2898}
2899 OUTPUT: RETVAL
2900
2901void set_type (faceidx idx, int value)
2902 ALIAS:
2402 hp = 10 2903 set_type = 0
2403 maxhp = 11 2904 set_visibility = 1
2404 sp = 12 2905 set_magicmap = 2
2405 maxsp = 13 2906 set_smooth = 3
2406 grace = 14 2907 set_smoothlevel = 4
2407 maxgrace = 15 2908 CODE:
2408 food = 16 2909 faceinfo *f = face_info (idx); assert (f);
2409 dam = 17
2410 luck = 18
2411 CODE:
2412# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2413 switch (ix) 2910 switch (ix)
2414 { 2911 {
2415 LIVING_ACC (exp , 0); 2912 case 0: f->type = value; break;
2416 LIVING_ACC (Str , 1); 2913 case 1: f->visibility = value; break;
2417 LIVING_ACC (Dex , 2); 2914 case 2: f->magicmap = value; break;
2418 LIVING_ACC (Con , 3); 2915 case 3: f->smooth = value; break;
2419 LIVING_ACC (Wis , 4); 2916 case 4: f->smoothlevel = value; break;
2420 LIVING_ACC (Cha , 5);
2421 LIVING_ACC (Int , 6);
2422 LIVING_ACC (Pow , 7);
2423 LIVING_ACC (wc , 8);
2424 LIVING_ACC (ac , 9);
2425 LIVING_ACC (hp , 10);
2426 LIVING_ACC (maxhp , 11);
2427 LIVING_ACC (sp , 12);
2428 LIVING_ACC (maxsp , 13);
2429 LIVING_ACC (grace , 14);
2430 LIVING_ACC (maxgrace, 15);
2431 LIVING_ACC (food , 16);
2432 LIVING_ACC (dam , 17);
2433 LIVING_ACC (luck , 18);
2434 } 2917 }
2435# undef LIVING_ACC 2918
2919void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2920 CODE:
2921{
2922 faceinfo *f = face_info (idx); assert (f);
2923 facedata *d = &(faceset ? f->data64 : f->data32);
2924 sv_to (data, d->data);
2925 STRLEN clen;
2926 char *cdata = SvPVbyte (chksum, clen);
2927 clen = min (CHKSUM_SIZE, clen);
2928
2929 if (memcmp (d->chksum, cdata, clen))
2930 {
2931 memcpy (d->chksum, cdata, clen);
2932
2933 // invalidate existing client face info
2934 for_all_clients (ns)
2935 if (ns->faceset == faceset)
2936 {
2937 ns->faces_sent [idx] = false;
2938 ns->force_newmap = true;
2939 }
2940 }
2941}
2942
2943int get_data_size (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = d->data.size ();
2436 OUTPUT: 2948 OUTPUT:
2437 RETVAL 2949 RETVAL
2438 2950
2951SV *get_chksum (faceidx idx, int faceset = 0)
2952 CODE:
2953 facedata *d = face_data (idx, faceset);
2954 if (!d) XSRETURN_UNDEF;
2955 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2956 OUTPUT:
2957 RETVAL
2958
2959SV *get_data (faceidx idx, int faceset = 0)
2960 CODE:
2961 facedata *d = face_data (idx, faceset);
2962 if (!d) XSRETURN_UNDEF;
2963 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2964 OUTPUT:
2965 RETVAL
2966
2967void invalidate (faceidx idx)
2968 CODE:
2969 for_all_clients (ns)
2970 {
2971 ns->faces_sent [idx] = false;
2972 ns->force_newmap = true;
2973 }
2974
2975void invalidate_all ()
2976 CODE:
2977 for_all_clients (ns)
2978 {
2979 ns->faces_sent.reset ();
2980 ns->force_newmap = true;
2981 }
2982
2983MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2984
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2986
2987animidx anim_find (utf8_string name)
2988 CODE:
2989 RETVAL = animation::find (name).number;
2990 OUTPUT: RETVAL
2991
2992animidx set (utf8_string name, SV *frames, int facings = 1)
2993 CODE:
2994{
2995 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2996 croak ("frames must be an arrayref");
2997
2998 AV *av = (AV *)SvRV (frames);
2999
3000 animation *anim = &animation::find (name);
3001 if (anim->number)
3002 {
3003 anim->resize (av_len (av) + 1);
3004 anim->facings = facings;
3005 }
3006 else
3007 anim = &animation::create (name, av_len (av) + 1, facings);
3008
3009 for (int i = 0; i < anim->num_animations; ++i)
3010 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3011}
3012 OUTPUT: RETVAL
3013
3014void invalidate_all ()
3015 CODE:
3016 for_all_clients (ns)
3017 ns->anims_sent.reset ();
3018
3019MODULE = cf PACKAGE = cf::object::freezer
3020
3021INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3022
3023SV *
3024new (char *klass)
3025 CODE:
3026 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3027 OUTPUT: RETVAL
3028
3029void
3030DESTROY (SV *sv)
3031 CODE:
3032 object_freezer *self;
3033 sv_to (sv, self);
3034 delete self;
3035
3036MODULE = cf PACKAGE = cf::object::thawer
3037
3038INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3039
3040SV *
3041new_from_file (char *klass, octet_string path)
3042 CODE:
3043 object_thawer *f = new object_thawer (path);
3044 if (!*f)
3045 {
3046 delete f;
3047 XSRETURN_UNDEF;
3048 }
3049 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3050 OUTPUT: RETVAL
3051
3052void
3053DESTROY (SV *sv)
3054 CODE:
3055 object_thawer *self;
3056 sv_to (sv, self);
3057 delete self;
3058
3059void
3060extract_tags (object_thawer *self)
3061 PPCODE:
3062 while (self->kw != KW_EOF)
3063 {
3064 PUTBACK;
3065 coroapi::cede_to_tick ();
3066 SPAGAIN;
3067
3068 if (self->kw == KW_tag)
3069 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3070
3071 self->skip ();
3072 }
3073

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