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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.328 by root, Tue Nov 3 22:57:06 2009 UTC vs.
Revision 1.376 by root, Sun Apr 18 07:08:08 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
53#include <perl.h> 51#include <perl.h>
54#include <XSUB.h> 52#include <XSUB.h>
55 53
56#include "CoroAPI.h" 54#include "CoroAPI.h"
57#include "perlxsi.c" 55#include "perlxsi.c"
58
59extern sint64 *levels; // the experience table
60 56
61typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
63 59
64typedef std::string std__string; 60typedef std::string std__string;
87 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_ext_map_world;
93 90
94static SV 91static SV
95 *cv_cf_do_invoke, 92 *cv_cf_do_invoke,
96 *cv_cf__can_merge, 93 *cv_cf__can_merge,
97 *cv_cf_client_send_msg, 94 *cv_cf_client_send_msg,
98 *cv_cf_tick, 95 *cv_cf_tick,
99 *cv_cf_match_match; 96 *cv_cf_match_match;
100 97
101#ifndef newSVpv_utf8 98#ifndef newSVpv_utf8
102static inline SV * 99static SV *
103newSVpv_utf8 (const char *s) 100newSVpv_utf8 (const char *s)
104{ 101{
105 if (!s) 102 if (!s)
106 return newSV (0); 103 return newSV (0);
107 104
110 return sv; 107 return sv;
111} 108}
112#endif 109#endif
113 110
114#ifndef newSVpvn_utf8 111#ifndef newSVpvn_utf8
115static inline SV * 112static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 113newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 114{
118 if (!s) 115 if (!s)
119 return newSV (0); 116 return newSV (0);
120 117
124 SvUTF8_on (sv); 121 SvUTF8_on (sv);
125 122
126 return sv; 123 return sv;
127} 124}
128#endif 125#endif
126
127static noinline utf8_string
128cfSvPVutf8_nolen (SV *sv)
129{
130 SvGETMAGIC (sv);
131
132 if (SvPOK (sv))
133 {
134 if (!SvUTF8 (sv))
135 sv_utf8_upgrade_nomg (sv);
136
137 return SvPVX (sv);
138 }
139
140 return SvPV_nolen (sv);
141}
129 142
130// helper cast function, returns super class * or 0 143// helper cast function, returns super class * or 0
131template<class super> 144template<class super>
132static super * 145static super *
133is_a (attachable *at) 146is_a (attachable *at)
210attachable::destroy () 223attachable::destroy ()
211{ 224{
212 if (destroyed ()) 225 if (destroyed ())
213 return; 226 return;
214 227
215 flags |= F_DESTROYED; 228 attachable_flags |= F_DESTROYED;
216 do_destroy (); 229 do_destroy ();
217 sever_self (); 230 sever_self ();
231}
232
233void
234attachable::do_delete ()
235{
236 delete this;
218} 237}
219 238
220void 239void
221attachable::check_mortals () 240attachable::check_mortals ()
222{ 241{
238 257
239 if (0) 258 if (0)
240 { 259 {
241 for (int j = 0; j < mortals.size (); ++j)//D 260 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 261 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
262
243 fprintf (stderr, "\n");//D 263 fprintf (stderr, "\n");//D
244 } 264 }
245 } 265 }
246 } 266 }
247 267
267 } 287 }
268 else 288 else
269 { 289 {
270 mortals.erase (i); 290 mortals.erase (i);
271 obj->sever_self (); 291 obj->sever_self ();
272 delete obj; 292 obj->do_delete ();
273 } 293 }
274 } 294 }
275} 295}
276 296
277void 297void
294 314
295 attach = src.attach; 315 attach = src.attach;
296 return *this; 316 return *this;
297} 317}
298 318
319#if 0
299template<typename T> 320template<typename T>
300static bool 321static bool
301find_backref (void *ptr, T *obj) 322find_backref (void *ptr, T *obj)
302{ 323{
303 char *s = (char *)obj; 324 char *s = (char *)obj;
311 332
312 return false; 333 return false;
313} 334}
314 335
315// for debugging, find "live" objects containing this ptr 336// for debugging, find "live" objects containing this ptr
316void 337static void
317find_backref (void *ptr) 338find_backref (void *ptr)
318{ 339{
319 for_all_objects (op) 340 for_all_objects (op)
320 if (find_backref (ptr, op)) 341 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 342 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
326 347
327 for_all_clients (ns) 348 for_all_clients (ns)
328 if (find_backref (ptr, ns)) 349 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns); 350 fprintf (stderr, "C %p\n", ns);
330} 351}
352#endif
331 353
332////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 354//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333 355
334static SV * 356static SV *
335newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 357newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
388 410
389 return sv; 411 return sv;
390 } 412 }
391} 413}
392 414
415#if 0 // unused
393static void 416static void
394clearSVptr (SV *sv) 417clearSVptr (SV *sv)
395{ 418{
396 if (SvROK (sv)) 419 if (SvROK (sv))
397 sv = SvRV (sv); 420 sv = SvRV (sv);
398 421
399 hv_clear ((HV *)sv); 422 hv_clear ((HV *)sv);
400 sv_unmagic (sv, PERL_MAGIC_ext); 423 sv_unmagic (sv, PERL_MAGIC_ext);
401} 424}
425#endif
426
427static long
428SvPTR_nc (SV *sv)
429{
430 sv = SvRV (sv);
431
432 // very important shortcut
433 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
434 return (long)SvMAGIC (sv)->mg_ptr;
435
436 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
437 return (long)mg->mg_ptr;
438
439 croak ("perl code used object, but C object is already destroyed, caught");
440}
402 441
403static long 442static long
404SvPTR (SV *sv, const char *klass) 443SvPTR (SV *sv, const char *klass)
405{ 444{
406 if (!sv_derived_from (sv, klass)) 445 if (!sv_derived_from (sv, klass))
407 croak ("object of type %s expected", klass); 446 croak ("object of type %s expected", klass);
408 447
409 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 448 return SvPTR_nc (sv);
410
411 if (!mg)
412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
413
414 return (long)mg->mg_ptr;
415} 449}
416 450
417static long noinline 451static long noinline
418SvPTR_ornull (SV *sv, const char *klass) 452SvPTR_ornull (SV *sv, const char *klass)
419{ 453{
420 if (SvOK (sv)) 454 if (expect_false (!SvOK (sv))) return 0;
455
421 return SvPTR (sv, klass); 456 return SvPTR (sv, klass);
422 else
423 return 0;
424} 457}
425 458
459static long noinline
460SvPTR_ornull_client (SV *sv)
461{
462 if (expect_false (!SvOK (sv))) return 0;
463
464 if (!SvROK (sv)
465 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
466 && !sv_derived_from (sv, "cf::client")))
467 croak ("object of type cf::client expected");
468
469 return SvPTR_nc (sv);
470}
471
472static long noinline
473SvPTR_ornull_object (SV *sv)
474{
475 if (expect_false (!SvOK (sv))) return 0;
476
477 if (!SvROK (sv)
478 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
479 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
481 && !sv_derived_from (sv, "cf::object")))
482 croak ("object of type cf::object expected");
483
484 return SvPTR_nc (sv);
485}
486
487static long noinline
488SvPTR_ornull_maptile (SV *sv)
489{
490 if (expect_false (!SvOK (sv))) return 0;
491
492 if (!SvROK (sv)
493 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
494 && SvSTASH (SvRV (sv)) != stash_ext_map_world
495 && !sv_derived_from (sv, "cf::map")))
496 croak ("object of type cf::map expected");
497
498 return SvPTR_nc (sv);
499}
500
501static long noinline
502SvPTR_ornull_player (SV *sv)
503{
504 if (expect_false (!SvOK (sv))) return 0;
505
506 if (!SvROK (sv)
507 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
508 && !sv_derived_from (sv, "cf::player")))
509 croak ("object of type cf::player expected");
510
511 return SvPTR_nc (sv);
512}
513
426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 514static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 515static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
428inline SV *to_sv (bool v) { return newSViv (v); } 516static inline SV *to_sv (bool v) { return newSViv (v); }
429inline SV *to_sv ( signed char v) { return newSViv (v); } 517static inline SV *to_sv ( signed char v) { return newSViv (v); }
430inline SV *to_sv (unsigned char v) { return newSViv (v); } 518static inline SV *to_sv (unsigned char v) { return newSViv (v); }
431inline SV *to_sv ( signed short v) { return newSViv (v); } 519static inline SV *to_sv ( signed short v) { return newSViv (v); }
432inline SV *to_sv (unsigned short v) { return newSVuv (v); } 520static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
433inline SV *to_sv ( signed int v) { return newSViv (v); } 521static inline SV *to_sv ( signed int v) { return newSViv (v); }
434inline SV *to_sv (unsigned int v) { return newSVuv (v); } 522static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
435inline SV *to_sv ( signed long v) { return newSViv (v); } 523static inline SV *to_sv ( signed long v) { return newSViv (v); }
436inline SV *to_sv (unsigned long v) { return newSVuv (v); } 524static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
437inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 525static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
438inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 526static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
439inline SV *to_sv (float v) { return newSVnv (v); } 527static inline SV *to_sv (float v) { return newSVnv (v); }
440inline SV *to_sv (double v) { return newSVnv (v); } 528static inline SV *to_sv (double v) { return newSVnv (v); }
441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 529static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 530static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 531static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 532static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 533static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 534static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 535static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 536static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 537static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
450 538
451inline SV *to_sv (object & v) { return to_sv (&v); } 539static inline SV *to_sv (object & v) { return to_sv (&v); }
452inline SV *to_sv (living & v) { return to_sv (&v); } 540static inline SV *to_sv (living & v) { return to_sv (&v); }
453 541
454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 542static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 543static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
456 544
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 545static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458 546
459inline SV *to_sv (dynbuf * v) 547static inline SV *to_sv (dynbuf * v)
460{ 548{
461 SV *sv = newSV (0); 549 SV *sv = newSV (0);
462 550
463 sv_upgrade (sv, SVt_PV); 551 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1); 552 SvGROW (sv, v->size () + 1);
468 *SvEND (sv) = 0; 556 *SvEND (sv) = 0;
469 557
470 return sv; 558 return sv;
471} 559}
472 560
473inline SV *to_sv (dynbuf_text * v) 561static inline SV *to_sv (dynbuf_text * v)
474{ 562{
475 SV *sv = to_sv (static_cast<dynbuf *> (v)); 563 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv); 564 SvUTF8_on (sv);
477 return sv; 565 return sv;
478} 566}
479 567
480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 568static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 569static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 570static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 571static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 572static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 573static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 574static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 575static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 576static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 577static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 578static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 579static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 580static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 581static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 582static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 583static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 584static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 585static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
586static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 587static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 588static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 589static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 590static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 591static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 592static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 593static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 594static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
507 595
508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 596//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 597static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
510 598
511template<class T> 599template<class T>
512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 600static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
513 601
514template<int N> 602template<int N>
515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 603static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
516 604
517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 605static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 606static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 607static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 608static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
521 609
522inline void sv_to (SV *sv, std::string &v) 610static inline void sv_to (SV *sv, std::string &v)
523{ 611{
524 STRLEN len; 612 STRLEN len;
525 char *data = SvPVbyte (sv, len); 613 char *data = SvPVbyte (sv, len);
526 v.assign (data, len); 614 v.assign (data, len);
527} 615}
528 616
529inline void sv_to (SV *sv, UUID &v) 617static inline void sv_to (SV *sv, UUID &v)
530{ 618{
531 if (!v.parse (SvPV_nolen (sv))) 619 if (!v.parse (SvPV_nolen (sv)))
532 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 620 croak ("unparsable uuid: %s", SvPV_nolen (sv));
533} 621}
534 622
535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 623static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
536 624
537static SV * 625static SV *
538newSVdt_va (va_list &ap, data_type type) 626newSVdt_va (va_list &ap, data_type type)
539{ 627{
540 SV *sv; 628 SV *sv;
620template<class type> 708template<class type>
621static void noinline 709static void noinline
622cf_obj_to (SV *arg, type &var) 710cf_obj_to (SV *arg, type &var)
623{ 711{
624 sv_to (arg, var); 712 sv_to (arg, var);
625 if (!var) 713 if (expect_false (!var))
626 croak ("must not pass invalid/null cf_obj here"); 714 croak ("must not pass invalid/null cf_obj here");
627} 715}
628 716
629template<class object> 717template<class object>
630static void noinline 718static void noinline
631cf_obj_ornull_to (SV *arg, object *&var) 719cf_obj_ornull_to (SV *arg, object *&var)
632{ 720{
633 if (SvOK (arg)) 721 if (SvOK (arg))
634 { 722 {
635 sv_to (arg, var); 723 sv_to (arg, var);
636 if (!var) 724 if (expect_false (!var))
637 croak ("unable to convert perl object to C++ object"); 725 croak ("unable to convert perl object to C++ object");
638 } 726 }
639 else 727 else
640 var = 0; 728 var = 0;
641} 729}
642 730
643////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 731//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
644 732
645SV * 733static SV *
646registry (attachable *ext) 734registry (attachable *ext)
647{ 735{
648 if (!ext->cb) 736 if (!ext->cb)
649 ext->cb = newAV (); 737 ext->cb = newAV ();
650 738
934 CALL_END; 1022 CALL_END;
935 1023
936 return count; 1024 return count;
937} 1025}
938 1026
939SV * 1027static SV *
940cfperl_result (int idx) 1028cfperl_result (int idx)
941{ 1029{
942 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1030 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
943 if (!av) 1031 if (!av)
944 return &PL_sv_undef; 1032 return &PL_sv_undef;
1010 CALL_CALL ("ext::books::make_book", G_VOID); 1098 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END; 1099 CALL_END;
1012} 1100}
1013 1101
1014void 1102void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1103cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1016{ 1104{
1017 CALL_BEGIN (4); 1105 CALL_BEGIN (4);
1018 CALL_ARG (ns); 1106 CALL_ARG (ns);
1019 CALL_ARG (type); 1107 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg)); 1108 CALL_ARG_SV (newSVpv_utf8 (msg));
1049 CALL_CALL ("cf::mapscript::activate", G_VOID); 1137 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END; 1138 CALL_END;
1051} 1139}
1052 1140
1053player * 1141player *
1054player::find (const char *name) 1142player::find (const_utf8_string name)
1055{ 1143{
1056 CALL_BEGIN (1); 1144 CALL_BEGIN (1);
1057 CALL_ARG (name); 1145 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR); 1146 CALL_CALL ("cf::player::find", G_SCALAR);
1059 1147
1064 1152
1065 return retval; 1153 return retval;
1066} 1154}
1067 1155
1068maptile * 1156maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty) 1157find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1070{ 1158{
1071 CALL_BEGIN (3); 1159 CALL_BEGIN (4);
1072 CALL_ARG (dirname); 1160 CALL_ARG (dirname);
1073 CALL_ARG (stylename); 1161 CALL_ARG (stylename);
1074 CALL_ARG (difficulty); 1162 CALL_ARG (difficulty);
1163 CALL_ARG (recurse);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1164 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076 1165
1077 maptile *retval = 0; 1166 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval); 1167 if (count) sv_to (POPs, retval);
1079 1168
1081 1170
1082 return retval; 1171 return retval;
1083} 1172}
1084 1173
1085maptile * 1174maptile *
1086maptile::find_sync (const char *path, maptile *origin) 1175maptile::find_sync (const_utf8_string path, maptile *origin)
1087{ 1176{
1088 CALL_BEGIN (2); 1177 CALL_BEGIN (2);
1089 CALL_ARG (path); 1178 CALL_ARG (path);
1090 CALL_ARG (origin); 1179 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1180 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1097 1186
1098 return retval; 1187 return retval;
1099} 1188}
1100 1189
1101maptile * 1190maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load) 1191maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1103{ 1192{
1104 CALL_BEGIN (3); 1193 CALL_BEGIN (3);
1105 CALL_ARG (path); 1194 CALL_ARG (path);
1106 CALL_ARG (origin); 1195 CALL_ARG (origin);
1107 CALL_ARG (load); 1196 CALL_ARG (load);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1225 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END; 1226 CALL_END;
1138} 1227}
1139 1228
1140void 1229void
1141object::player_goto (const char *path, int x, int y) 1230object::player_goto (const_utf8_string path, int x, int y)
1142{ 1231{
1143 if (type != PLAYER) 1232 if (type != PLAYER)
1144 return; 1233 return;
1145 1234
1146 CALL_BEGIN (4); 1235 CALL_BEGIN (4);
1150 CALL_ARG (y); 1239 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID); 1240 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END; 1241 CALL_END;
1153} 1242}
1154 1243
1155const char * 1244const_utf8_string
1156object::ref () const 1245object::ref () const
1157{ 1246{
1158 if (type == PLAYER) 1247 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1248 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else 1249 else
1250 // TODO: should be able to save references within the same map, at least
1161 return 0; 1251 return 0;
1162} 1252}
1163 1253
1164object * 1254object *
1165object::deref (const char *ref) 1255object::deref (const_utf8_string ref)
1166{ 1256{
1167 object *retval = 0; 1257 object *retval = 0;
1168 1258
1169 if (ref) 1259 if (ref)
1170 { 1260 {
1180 1270
1181 return retval; 1271 return retval;
1182} 1272}
1183 1273
1184void 1274void
1185log_backtrace (const char *msg) 1275log_backtrace (const_utf8_string msg)
1186{ 1276{
1187#if HAVE_BACKTRACE 1277#if HAVE_BACKTRACE
1188 void *addr [20]; 1278 void *addr [20];
1189 int size = backtrace (addr, 20); 1279 int size = backtrace (addr, 20);
1190 1280
1196 CALL_END; 1286 CALL_END;
1197#endif 1287#endif
1198} 1288}
1199 1289
1200bool 1290bool
1201is_match_expr (const char *expr) 1291is_match_expr (const_utf8_string expr)
1202{ 1292{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1293 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204} 1294}
1205 1295
1206bool 1296bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator) 1297match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1208{ 1298{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1299 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1; 1300 expr += sizeof ("match ") - 1;
1211 1301
1212 CALL_BEGIN (5); 1302 CALL_BEGIN (5);
1220 bool matched = count && SvTRUE (TOPs); 1310 bool matched = count && SvTRUE (TOPs);
1221 1311
1222 CALL_END; 1312 CALL_END;
1223 1313
1224 return matched; 1314 return matched;
1315}
1316
1317object *
1318match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1319{
1320 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1321 expr += sizeof ("match ") - 1;
1322
1323 CALL_BEGIN (5);
1324 CALL_ARG (expr);
1325 CALL_ARG (ob);
1326 CALL_ARG (self);
1327 CALL_ARG (source);
1328 CALL_ARG (originator);
1329 CALL_CALL (cv_cf_match_match, G_ARRAY);
1330
1331 object *one = 0;
1332
1333 if (count)
1334 sv_to (TOPs, one);
1335
1336 CALL_END;
1337
1338 return one;
1225} 1339}
1226 1340
1227///////////////////////////////////////////////////////////////////////////// 1341/////////////////////////////////////////////////////////////////////////////
1228 1342
1229struct EVAPI *evapi::GEVAPI; 1343struct EVAPI *evapi::GEVAPI;
1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1391 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1392 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1393 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1394 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1395 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1396 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1282 1397
1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1398 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1399 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1400 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1401 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1327 static const struct { 1442 static const struct {
1328 const char *name; 1443 const char *name;
1329 IV iv; 1444 IV iv;
1330 } *civ, const_iv[] = { 1445 } *civ, const_iv[] = {
1331# define const_iv(name) { # name, (IV)name }, 1446# define const_iv(name) { # name, (IV)name },
1447# include "const_iv.h"
1448# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1449# include "attackinc.h"
1450# undef def
1451# define def(uc, flags) const_iv (SK_ ## uc)
1452# include "skillinc.h"
1453# undef def
1454
1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1455 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1333 const_iv (logBacktrace) 1456 const_iv (logBacktrace)
1334 1457
1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1458 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336 1459
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1460 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1338 1461
1339 const_iv (MAX_TIME) 1462 const_iv (MAX_TIME)
1340 const_iv (MAXSOCKBUF) 1463 const_iv (MAXSOCKBUF)
1341 1464
1342 const_iv (NUM_BODY_LOCATIONS)
1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1347 const_iv (body_wrist) const_iv (body_waist)
1348
1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1378
1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1380
1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1383
1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1391
1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1394 const_iv (WEAP_BLUD)
1395
1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1465 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1466 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432 1467
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1468 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1434
1435 const_iv (SP_RAISE_DEAD)
1436 const_iv (SP_RUNE)
1437 const_iv (SP_MAKE_MARK)
1438 const_iv (SP_BOLT)
1439 const_iv (SP_BULLET)
1440 const_iv (SP_EXPLOSION)
1441 const_iv (SP_CONE)
1442 const_iv (SP_BOMB)
1443 const_iv (SP_WONDER)
1444 const_iv (SP_SMITE)
1445 const_iv (SP_MAGIC_MISSILE)
1446 const_iv (SP_SUMMON_GOLEM)
1447 const_iv (SP_DIMENSION_DOOR)
1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1453 const_iv (SP_INVISIBLE)
1454 const_iv (SP_PROBE)
1455 const_iv (SP_HEALING)
1456 const_iv (SP_CREATE_FOOD)
1457 const_iv (SP_EARTH_TO_DUST)
1458 const_iv (SP_CHANGE_ABILITY)
1459 const_iv (SP_BLESS)
1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1472 const_iv (SP_DISPEL_RUNE)
1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483 1469
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1470 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1471 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1486 const_iv (F_LOCKED) 1472 const_iv (F_LOCKED)
1487 1473
1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1489
1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1474 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1475 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1492 1476
1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1494
1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1497
1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1500
1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1477 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1502
1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1507 1478
1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1479 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1480 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1510 1481
1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1521 const_iv (SK_POISON_NAIL)
1522
1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1529
1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1531
1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1539
1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1482 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1541 const_iv (MAP_INACTIVE) 1483 const_iv (MAP_INACTIVE)
1542 1484
1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1485 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1486 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1545 1487
1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1547
1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1488 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1549 1489
1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1551
1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1490 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1553
1554 // random map generator
1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1557
1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1561
1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1564
1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1491 };
1571 1492
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1493 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1494 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1495
1690 CODE: 1611 CODE:
1691 UUID::init (); 1612 UUID::init ();
1692 1613
1693void init_signals () 1614void init_signals ()
1694 1615
1695void init_commands ()
1696
1697void init_skills () 1616void init_skills ()
1698 1617
1699void init_beforeplay () 1618void init_beforeplay ()
1700 1619
1701void evthread_start (int aiofd) 1620void evthread_start (int aiofd)
1730 } 1649 }
1731 1650
1732void server_tick () 1651void server_tick ()
1733 CODE: 1652 CODE:
1734{ 1653{
1654 ev_now_update (EV_DEFAULT);
1735 NOW = ev_now (EV_DEFAULT); 1655 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime); 1658 runtime = SvNVX (sv_runtime);
1739 1659
1740 server_tick (); 1660 server_tick ();
1741 1661
1742 NOW = ev_time (); 1662 ev_now_update (EV_DEFAULT);
1663 NOW = ev_now (EV_DEFAULT);
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1664 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK; 1665 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1666 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746} 1667}
1747 1668
1758 switch (items) 1679 switch (items)
1759 { 1680 {
1760 case 0: RETVAL = gen (); break; 1681 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break; 1682 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1683 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break; 1684 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1764 } 1685 }
1765} 1686}
1766 OUTPUT: 1687 OUTPUT:
1767 RETVAL 1688 RETVAL
1768 1689
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1696NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE: 1697 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1698 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT: 1699 OUTPUT:
1779 RETVAL 1700 RETVAL
1701
1702const char *ordinal (int i)
1780 1703
1781void weaken (...) 1704void weaken (...)
1782 PROTOTYPE: @ 1705 PROTOTYPE: @
1783 CODE: 1706 CODE:
1784 while (items > 0) 1707 while (items > 0)
1785 sv_rvweaken (ST (--items)); 1708 sv_rvweaken (ST (--items));
1786 1709
1787void 1710void log_suspend ()
1711
1712void log_resume ()
1713
1788log_backtrace (utf8_string msg) 1714void log_backtrace (utf8_string msg)
1789 1715
1790void
1791LOG (int flags, utf8_string msg) 1716void LOG (int flags, utf8_string msg)
1792 PROTOTYPE: $$ 1717 PROTOTYPE: $$
1793 C_ARGS: flags, "%s", msg 1718 C_ARGS: flags, "%s", msg
1794 1719
1795octet_string path_combine (octet_string base, octet_string path) 1720octet_string path_combine (octet_string base, octet_string path)
1796 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1888 1813
1889int random_roll (int min, int max, object *op, int goodbad); 1814int random_roll (int min, int max, object *op, int goodbad);
1890 1815
1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1816const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1892 1817
1893int
1894exp_to_level (val64 exp) 1818int exp_to_level (val64 exp)
1895 CODE:
1896{
1897 int i = 0;
1898 1819
1899 RETVAL = settings.max_level;
1900
1901 for (i = 1; i <= settings.max_level; i++)
1902 {
1903 if (levels[i] > exp)
1904 {
1905 RETVAL = i - 1;
1906 break;
1907 }
1908 }
1909}
1910 OUTPUT: RETVAL
1911
1912val64
1913level_to_min_exp (int level) 1820val64 level_to_min_exp (int level)
1914 CODE:
1915 if (level > settings.max_level)
1916 RETVAL = levels[settings.max_level];
1917 else if (level < 1)
1918 RETVAL = 0;
1919 else
1920 RETVAL = levels[level];
1921 OUTPUT: RETVAL
1922 1821
1923SV * 1822SV *
1924resistance_to_string (int atnr) 1823resistance_to_string (int atnr)
1925 CODE: 1824 CODE:
1926 if (atnr >= 0 && atnr < NROFATTACKS) 1825 if (atnr >= 0 && atnr < NROFATTACKS)
1987 RETVAL 1886 RETVAL
1988 1887
1989void 1888void
1990debug_trace (attachable *obj, bool on = true) 1889debug_trace (attachable *obj, bool on = true)
1991 CODE: 1890 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE; 1891 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on) 1892 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE; 1893 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1995 1894
1996int mortals_size () 1895int mortals_size ()
1997 CODE: 1896 CODE:
1998 RETVAL = attachable::mortals.size (); 1897 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL 1898 OUTPUT: RETVAL
2001#object *mortals (U32 index) 1900#object *mortals (U32 index)
2002# CODE: 1901# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1902# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL 1903# OUTPUT: RETVAL
2005 1904
2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1905INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2007 1906
2008MODULE = cf PACKAGE = cf::global 1907MODULE = cf PACKAGE = cf::global
2009 1908
2010int invoke (SV *klass, int event, ...) 1909int invoke (SV *klass, int event, ...)
2011 CODE: 1910 CODE:
2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1914 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2016 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
2017 1916
2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1917MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2019 1918
2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1919INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2021 1920
2022int invoke (object *op, int event, ...) 1921int invoke (object *op, int event, ...)
2023 CODE: 1922 CODE:
2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1923 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1924 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2052int mortals_size () 1951int mortals_size ()
2053 CODE: 1952 CODE:
2054 RETVAL = attachable::mortals.size (); 1953 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
2056 1955
2057const char *slot_use_name (U32 slot) 1956const_utf8_string slot_use_name (U32 slot)
2058 ALIAS: 1957 ALIAS:
2059 slot_nonuse_name = 1 1958 slot_nonuse_name = 1
2060 CODE: 1959 CODE:
2061{ 1960{
2062 if (slot >= NUM_BODY_LOCATIONS) 1961 if (slot >= NUM_BODY_LOCATIONS)
2118 OUTPUT: 2017 OUTPUT:
2119 RETVAL 2018 RETVAL
2120 2019
2121object *find_best_object_match (object *op, utf8_string match) 2020object *find_best_object_match (object *op, utf8_string match)
2122 2021
2123object *find_marked_object (object *op)
2124
2125int need_identify (object *obj);
2126
2127int apply_shop_mat (object *shop_mat, object *op); 2022int apply_shop_mat (object *shop_mat, object *op);
2128 2023
2129int move (object *op, int dir, object *originator = op) 2024int move (object *op, int dir, object *originator = op)
2130 CODE: 2025 CODE:
2131 RETVAL = move_ob (op, dir, originator); 2026 RETVAL = op->move (dir, originator);
2132 OUTPUT: 2027 OUTPUT:
2133 RETVAL 2028 RETVAL
2134 2029
2135void apply (object *applier, object *applied, int flags = 0)
2136 CODE:
2137 manual_apply (applied, applier, flags);
2138
2139void apply_below (object *op) 2030void apply_below (object *op)
2140 CODE: 2031 CODE:
2141 player_apply_below (op); 2032 player_apply_below (op);
2142 2033
2143int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2034int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2035
2036int casting_level (object *caster, object *spell)
2144 2037
2145int pay_item (object *op, object *buyer) 2038int pay_item (object *op, object *buyer)
2146 CODE: 2039 CODE:
2147 RETVAL = pay_for_item (op, buyer); 2040 RETVAL = pay_for_item (op, buyer);
2148 OUTPUT: RETVAL 2041 OUTPUT: RETVAL
2191 2084
2192void player_lvl_adj (object *who, object *skill = 0) 2085void player_lvl_adj (object *who, object *skill = 0)
2193 2086
2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2087int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2195 2088
2196int calc_skill_exp (object *who, object *op, object *skill); 2089int calc_skill_exp (object *who, object *op, object *skill)
2197 2090
2198void push_button (object *op, object *originator); 2091void push_button (object *op, object *originator)
2199 2092
2200void use_trigger (object *op, object *originator); 2093void use_trigger (object *op, object *originator)
2201 2094
2202void handle_apply_yield (object *op); 2095void handle_apply_yield (object *op)
2203 2096
2204int convert_item (object *item, object *converter); 2097int convert_item (object *item, object *converter)
2205 2098
2099void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2206 2100
2207MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2101MODULE = cf PACKAGE = cf::object PREFIX = cf_
2208 2102
2209# no clean way to get an object from an archetype - stupid idiotic 2103# no clean way to get an object from an archetype - stupid idiotic
2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2104# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2214 CODE: 2108 CODE:
2215 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2109 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2216 OUTPUT: 2110 OUTPUT:
2217 RETVAL 2111 RETVAL
2218 2112
2113object *generate (utf8_string arch, object *creator)
2114 CODE:
2115 object *obj = get_archetype (arch);
2116 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2117 RETVAL = obj;
2118 OUTPUT:
2119 RETVAL
2120
2219object *find_object (U32 tag) 2121object *find_object (U32 tag)
2122
2123object *find_object_uuid (UUID i)
2220 2124
2221# TODO: nuke 2125# TODO: nuke
2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2126object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2223 PROTOTYPE: $$$$$$ 2127 PROTOTYPE: $$$$$$
2224 CODE: 2128 CODE:
2225{ 2129{
2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2130 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2131
2132 if (RETVAL->destroyed ())
2133 RETVAL = 0;
2227} 2134}
2228 2135
2229shstr 2136shstr
2230object::kv_get (shstr key) 2137object::kv_get (shstr key)
2231 2138
2244 PROTOTYPE: $$;$ 2151 PROTOTYPE: $$;$
2245 PPCODE: 2152 PPCODE:
2246{ 2153{
2247 rv_vector rv; 2154 rv_vector rv;
2248 2155
2249 PUTBACK;
2250 get_rangevector (ob, other, &rv, flags); 2156 get_rangevector (ob, other, &rv, flags);
2251 SPAGAIN;
2252 2157
2253 EXTEND (SP, 5); 2158 EXTEND (SP, 5);
2254 PUSHs (newSVuv (rv.distance)); 2159 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2255 PUSHs (newSViv (rv.distance_x)); 2160 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2256 PUSHs (newSViv (rv.distance_y)); 2161 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2257 PUSHs (newSViv (rv.direction)); 2162 PUSHs (sv_2mortal (newSViv (rv.direction)));
2258 PUSHs (to_sv (rv.part)); 2163 PUSHs (sv_2mortal (to_sv (rv.part)));
2259} 2164}
2260 2165
2261bool on_same_map_as (object *ob, object *other) 2166bool on_same_map_as (object *ob, object *other)
2262 CODE: 2167 CODE:
2263 RETVAL = on_same_map (ob, other); 2168 RETVAL = on_same_map (ob, other);
2283 RETVAL = op->contr; 2188 RETVAL = op->contr;
2284 OUTPUT: RETVAL 2189 OUTPUT: RETVAL
2285 2190
2286bool move_player (object *op, int dir) 2191bool move_player (object *op, int dir)
2287 2192
2288void check_score (object *op)
2289
2290void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2291 CODE: 2194 CODE:
2292 new_draw_info (flags, 0, op, txt); 2195 new_draw_info (flags, 0, op, txt);
2293 2196
2294void kill_player (object *op) 2197void kill_player (object *op)
2306int command_arrest (object *op, utf8_string params) 2209int command_arrest (object *op, utf8_string params)
2307 2210
2308 2211
2309MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2310 2213
2311INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2214INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2312 2215
2313int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
2314 CODE: 2217 CODE:
2315 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2408 if (op->tag) 2311 if (op->tag)
2409 XPUSHs (sv_2mortal (to_sv (op))); 2312 XPUSHs (sv_2mortal (to_sv (op)));
2410 } 2313 }
2411} 2314}
2412 2315
2413INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2316INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2414 2317
2415void 2318void
2416adjust_daylight () 2319adjust_daylight ()
2417 CODE: 2320 CODE:
2418 maptile::adjust_daylight (); 2321 maptile::adjust_daylight ();
2464 for (int x = 0; x < THIS->width; ++x) 2367 for (int x = 0; x < THIS->width; ++x)
2465 for (int y = 0; y < THIS->height; ++y) 2368 for (int y = 0; y < THIS->height; ++y)
2466 { 2369 {
2467 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2370 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2468 if (op->flag [FLAG_IS_FLOOR]) 2371 if (op->flag [FLAG_IS_FLOOR])
2469 goto skip_space; 2372 goto skip;
2470 2373
2471 { 2374 {
2472 int offs = offset + y * stride + x; 2375 int offs = offset + y * stride + x;
2376
2473 if (IN_RANGE_EXC (offs, 0, idxlen)) 2377 if (IN_RANGE_EXC (offs, 0, idxlen))
2474 { 2378 {
2475 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2379 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2476 { 2380 {
2477 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2381 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2478 ob->flag [FLAG_NO_MAP_SAVE] = true; 2382 ob->flag [FLAG_NO_MAP_SAVE] = true;
2479 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2383 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2480 2384
2481 if (ob->randomitems) 2385 if (ob->randomitems && !ob->above)
2482 { 2386 {
2483 if (!ob->above)
2484 {
2485 ob->create_treasure (ob->randomitems); 2387 ob->create_treasure (ob->randomitems);
2486 2388
2487 for (object *op = ob->above; op; op = op->above) 2389 for (object *op = ob->above; op; op = op->above)
2488 op->flag [FLAG_NO_MAP_SAVE] = true; 2390 op->flag [FLAG_NO_MAP_SAVE] = true;
2489 } 2391 // TODO: if this is a pickable object, then the item
2490 2392 // will at a bit weird - saving inside the player
2491 ob->randomitems = 0; 2393 // will clear the flag, but when the player drops
2394 // it without logging out, it keeps the flag.
2395 // nobody ahs reported this, but this can be rather
2396 // annoying on persistent maps.
2492 } 2397 }
2493 } 2398 }
2494 } 2399 }
2495 } 2400 }
2496 2401
2497 skip_space: ; 2402 skip: ;
2498 } 2403 }
2499} 2404}
2500 2405
2501void 2406void
2502maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2407maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2512 2417
2513 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2418 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2514 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2419 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2515 2420
2516 for (int i = av_len ((AV *)palette) + 1; i--; ) 2421 for (int i = av_len ((AV *)palette) + 1; i--; )
2517 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2422 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2518 2423
2519 for (int y = 0; y < THIS->height; ++y) 2424 for (int y = 0; y < THIS->height; ++y)
2520 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2425 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2521 2426
2522 sfree (THIS->regions, THIS->size ()); 2427 sfree (THIS->regions, THIS->size ());
2655 utf8_string monsterstyle,\ 2560 utf8_string monsterstyle,\
2656 utf8_string treasurestyle,\ 2561 utf8_string treasurestyle,\
2657 utf8_string layoutstyle,\ 2562 utf8_string layoutstyle,\
2658 utf8_string doorstyle,\ 2563 utf8_string doorstyle,\
2659 utf8_string decorstyle,\ 2564 utf8_string decorstyle,\
2565 utf8_string miningstyle,\
2660 utf8_string origin_map,\ 2566 utf8_string origin_map,\
2661 utf8_string final_map,\ 2567 utf8_string final_map,\
2662 utf8_string exitstyle,\ 2568 utf8_string exitstyle,\
2663 utf8_string this_map,\ 2569 utf8_string this_map,\
2664 utf8_string exit_on_final_map,\ 2570 utf8_string exit_on_final_map,\
2696 assign (rmp.monsterstyle , monsterstyle); 2602 assign (rmp.monsterstyle , monsterstyle);
2697 assign (rmp.treasurestyle , treasurestyle); 2603 assign (rmp.treasurestyle , treasurestyle);
2698 assign (rmp.layoutstyle , layoutstyle); 2604 assign (rmp.layoutstyle , layoutstyle);
2699 assign (rmp.doorstyle , doorstyle); 2605 assign (rmp.doorstyle , doorstyle);
2700 assign (rmp.decorstyle , decorstyle); 2606 assign (rmp.decorstyle , decorstyle);
2607 assign (rmp.miningstyle , miningstyle);
2701 assign (rmp.exitstyle , exitstyle); 2608 assign (rmp.exitstyle , exitstyle);
2702 assign (rmp.exit_on_final_map, exit_on_final_map); 2609 assign (rmp.exit_on_final_map, exit_on_final_map);
2703 2610
2704 rmp.origin_map = origin_map; 2611 rmp.origin_map = origin_map;
2705 rmp.final_map = final_map; 2612 rmp.final_map = final_map;
2733 OUTPUT: 2640 OUTPUT:
2734 RETVAL 2641 RETVAL
2735 2642
2736MODULE = cf PACKAGE = cf::mapspace 2643MODULE = cf PACKAGE = cf::mapspace
2737 2644
2738INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2645INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2739 2646
2740MODULE = cf PACKAGE = cf::arch 2647MODULE = cf PACKAGE = cf::arch
2741 2648
2742int archetypes_size () 2649int archetypes_size ()
2743 CODE: 2650 CODE:
2747archetype *archetypes (U32 index) 2654archetype *archetypes (U32 index)
2748 CODE: 2655 CODE:
2749 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2656 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2750 OUTPUT: RETVAL 2657 OUTPUT: RETVAL
2751 2658
2752object *instantiate (archetype *arch)
2753 CODE:
2754 RETVAL = arch_to_object (arch);
2755 OUTPUT:
2756 RETVAL
2757
2758INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2659INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2759 2660
2760MODULE = cf PACKAGE = cf::party 2661MODULE = cf PACKAGE = cf::party
2761 2662
2762partylist *first () 2663partylist *first ()
2763 PROTOTYPE: 2664 PROTOTYPE:
2764 CODE: 2665 CODE:
2765 RETVAL = get_firstparty (); 2666 RETVAL = get_firstparty ();
2766 OUTPUT: RETVAL 2667 OUTPUT: RETVAL
2767 2668
2768INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2669INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2769 2670
2770MODULE = cf PACKAGE = cf::region 2671MODULE = cf PACKAGE = cf::region
2771 2672
2772void 2673void
2773list () 2674list ()
2786 RETVAL = 0; 2687 RETVAL = 0;
2787 while (rgn = rgn->parent) 2688 while (rgn = rgn->parent)
2788 RETVAL++; 2689 RETVAL++;
2789 OUTPUT: RETVAL 2690 OUTPUT: RETVAL
2790 2691
2791INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2692INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2792 2693
2793MODULE = cf PACKAGE = cf::living 2694MODULE = cf PACKAGE = cf::living
2794 2695
2795INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2696INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2796 2697
2797MODULE = cf PACKAGE = cf::settings 2698MODULE = cf PACKAGE = cf::settings
2798 2699
2799INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2700INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2800 2701
2801MODULE = cf PACKAGE = cf::client 2702MODULE = cf PACKAGE = cf::client
2802 2703
2803INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2704INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2804 2705
2805int invoke (client *ns, int event, ...) 2706int invoke (client *ns, int event, ...)
2806 CODE: 2707 CODE:
2807 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2708 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2808 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2709 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2874 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2775 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2875 old_sound_index [idx] = face; 2776 old_sound_index [idx] = face;
2876 2777
2877MODULE = cf PACKAGE = cf::face PREFIX = face_ 2778MODULE = cf PACKAGE = cf::face PREFIX = face_
2878 2779
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2780#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2880 2781
2881faceidx face_find (utf8_string name, faceidx defidx = 0) 2782faceidx face_find (utf8_string name, faceidx defidx = 0)
2882 2783
2883faceidx alloc (utf8_string name) 2784faceidx alloc (utf8_string name)
2884 CODE: 2785 CODE:
2891 while (!RETVAL); // crude way to leave index 0 2792 while (!RETVAL); // crude way to leave index 0
2892 2793
2893 faces [RETVAL].name = name; 2794 faces [RETVAL].name = name;
2894 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2795 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2895 2796
2896 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2797 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2897 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2798 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2799 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2898} 2800}
2899 OUTPUT: RETVAL 2801 OUTPUT: RETVAL
2900 2802
2901void set_type (faceidx idx, int value) 2803void set_type (faceidx idx, int value)
2902 ALIAS: 2804 ALIAS:
2922 faceinfo *f = face_info (idx); assert (f); 2824 faceinfo *f = face_info (idx); assert (f);
2923 facedata *d = &(faceset ? f->data64 : f->data32); 2825 facedata *d = &(faceset ? f->data64 : f->data32);
2924 sv_to (data, d->data); 2826 sv_to (data, d->data);
2925 STRLEN clen; 2827 STRLEN clen;
2926 char *cdata = SvPVbyte (chksum, clen); 2828 char *cdata = SvPVbyte (chksum, clen);
2927 clen = min (CHKSUM_SIZE, clen); 2829 clen = min (CHKSUM_MAXLEN, clen);
2928 2830
2831 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2832
2929 if (memcmp (d->chksum, cdata, clen)) 2833 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2930 { 2834 {
2835 d->chksum_len = clen;
2931 memcpy (d->chksum, cdata, clen); 2836 memcpy (d->chksum, cdata, clen);
2932 2837
2933 // invalidate existing client face info 2838 // invalidate existing client face info
2934 for_all_clients (ns) 2839 for_all_clients (ns)
2935 if (ns->faceset == faceset) 2840 if (ns->faceset == faceset)
2950 2855
2951SV *get_chksum (faceidx idx, int faceset = 0) 2856SV *get_chksum (faceidx idx, int faceset = 0)
2952 CODE: 2857 CODE:
2953 facedata *d = face_data (idx, faceset); 2858 facedata *d = face_data (idx, faceset);
2954 if (!d) XSRETURN_UNDEF; 2859 if (!d) XSRETURN_UNDEF;
2955 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2860 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2956 OUTPUT: 2861 OUTPUT:
2957 RETVAL 2862 RETVAL
2958 2863
2959SV *get_data (faceidx idx, int faceset = 0) 2864SV *get_data (faceidx idx, int faceset = 0)
2960 CODE: 2865 CODE:
2980 ns->force_newmap = true; 2885 ns->force_newmap = true;
2981 } 2886 }
2982 2887
2983MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2888MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2984 2889
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2890#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2986 2891
2987animidx anim_find (utf8_string name) 2892animidx anim_find (utf8_string name)
2988 CODE: 2893 CODE:
2989 RETVAL = animation::find (name).number; 2894 RETVAL = animation::find (name).number;
2990 OUTPUT: RETVAL 2895 OUTPUT: RETVAL
3005 } 2910 }
3006 else 2911 else
3007 anim = &animation::create (name, av_len (av) + 1, facings); 2912 anim = &animation::create (name, av_len (av) + 1, facings);
3008 2913
3009 for (int i = 0; i < anim->num_animations; ++i) 2914 for (int i = 0; i < anim->num_animations; ++i)
3010 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2915 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3011} 2916}
3012 OUTPUT: RETVAL 2917 OUTPUT: RETVAL
3013 2918
3014void invalidate_all () 2919void invalidate_all ()
3015 CODE: 2920 CODE:
3016 for_all_clients (ns) 2921 for_all_clients (ns)
3017 ns->anims_sent.reset (); 2922 ns->anims_sent.reset ();
3018 2923
3019MODULE = cf PACKAGE = cf::object::freezer 2924MODULE = cf PACKAGE = cf::object::freezer
3020 2925
3021INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2926INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3022 2927
3023SV * 2928SV *
3024new (char *klass) 2929new (char *klass)
3025 CODE: 2930 CODE:
3026 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2931 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3033 sv_to (sv, self); 2938 sv_to (sv, self);
3034 delete self; 2939 delete self;
3035 2940
3036MODULE = cf PACKAGE = cf::object::thawer 2941MODULE = cf PACKAGE = cf::object::thawer
3037 2942
3038INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2943INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2944
2945bool
2946errors_are_fatal (bool fatal)
2947 CODE:
2948 RETVAL = object_thawer::errors_are_fatal;
2949 object_thawer::errors_are_fatal = fatal;
2950 OUTPUT:
2951 RETVAL
3039 2952
3040SV * 2953SV *
3041new_from_file (char *klass, octet_string path) 2954new_from_file (char *klass, octet_string path)
3042 CODE: 2955 CODE:
3043 object_thawer *f = new object_thawer (path); 2956 object_thawer *f = new object_thawer (path);

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