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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.194 by root, Mon Apr 23 18:09:57 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
30#include <plugin.h>
31#endif
32
33#undef MODULEAPI
34#ifdef WIN32
35#else
36#define MODULEAPI
37#endif
38 30
39#include <plugin_common.h> 31#include <plugin_common.h>
40#include <sounds.h> 32#include <sounds.h>
41#include <cstdarg> 33#include <cstdarg>
42#include <sproto.h> 34#include <sproto.h>
43 35
36#include "loader.h"
44#include "cfperl.h" 37#include "cfperl.h"
45#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
46 44
47#include <EXTERN.h> 45#include <EXTERN.h>
48#include <perl.h> 46#include <perl.h>
49#include <XSUB.h> 47#include <XSUB.h>
50 48
49#include "CoroAPI.h"
51#include "perlxsi.c" 50#include "perlxsi.c"
52 51
53extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
54 53
55typedef object object_ornull; 54typedef object object_ornull;
56typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
57 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
58typedef double val64; 69 typedef double val64;
59#define newSVval64 newSVnv 70# define newSVval64 newSVnv
60#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
61 73
62static f_plug_api gethook = cfapi_get_hooks; 74static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property; 75static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert; 76static f_plug_api object_insert = cfapi_object_insert;
65 77
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 78static PerlInterpreter *perl;
86 79
80double runtime;
81
82global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
88 85
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
96 109
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
161 return;
162
163 destroy ();
164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
172 {
173 SvREFCNT_dec (cb);
174 cb = 0;
175 }
176
177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
223 }
224 else
225 {
226 mortals.erase (i);
227 delete obj;
228 }
229 }
230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
243
99static SV * 244static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 246{
102 SV *sv; 247 SV *sv;
103 248
104 if (!ptr) 249 if (!ptr)
105 return &PL_sv_undef; 250 return &PL_sv_undef;
106 251
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 253 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 254}
110 255
111template<class attachable> 256static int
112SV * 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
258{
259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
271}
272
273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
274
275static SV *
113newSVattachable (attachable *obj, const char *klass) 276newSVattachable (attachable *obj, HV *stash)
114{ 277{
115 if (!obj) 278 if (!obj)
116 return &PL_sv_undef; 279 return &PL_sv_undef;
117 280
118 if (!obj->self) 281 if (!obj->self)
119 obj->self = newSVptr (obj, klass);
120
121 return newSVsv (obj->self);
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 282 {
150 HV *hv = newHV (); 283 obj->self = newHV ();
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
153 288
154 SVptr_cache_set (ptr, sv); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
156 295
157 return newSVsv (sv); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
158} 301}
159 302
160static void 303static void
161clearSVptr (SV *sv) 304clearSVptr (SV *sv)
162{ 305{
187 if (SvOK (sv)) 330 if (SvOK (sv))
188 return SvPTR (sv, klass); 331 return SvPTR (sv, klass);
189 else 332 else
190 return 0; 333 return 0;
191} 334}
335
336inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
337inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
338inline SV *to_sv (bool v) { return newSViv (v); }
339inline SV *to_sv ( signed char v) { return newSViv (v); }
340inline SV *to_sv (unsigned char v) { return newSViv (v); }
341inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (unsigned short v) { return newSVuv (v); }
343inline SV *to_sv ( signed int v) { return newSViv (v); }
344inline SV *to_sv (unsigned int v) { return newSVuv (v); }
345inline SV *to_sv ( signed long v) { return newSViv (v); }
346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
349inline SV *to_sv (float v) { return newSVnv (v); }
350inline SV *to_sv (double v) { return newSVnv (v); }
351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
359
360inline SV *to_sv (object & v) { return to_sv (&v); }
361inline SV *to_sv (living & v) { return to_sv (&v); }
362
363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
365
366inline SV *to_sv (UUID v)
367{
368 char buf[128];
369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
370 return newSVpv (buf, 0);
371}
372
373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
375inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
382inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
397
398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
400
401template<class T>
402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
403
404template<int N>
405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
406
407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
419
420inline void sv_to (SV *sv, UUID &v)
421{
422 unsigned int version;
423
424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
426}
427
428inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 429
193static SV * 430static SV *
194newSVdt_va (va_list &ap, data_type type) 431newSVdt_va (va_list &ap, data_type type)
195{ 432{
196 SV *sv; 433 SV *sv;
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 460 sv = str ? newSVpv (str, len) : &PL_sv_undef;
224 } 461 }
225 break; 462 break;
226 463
227 case DT_OBJECT: 464 case DT_OBJECT:
228 { 465 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 466 break;
233 467
234 case DT_MAP: 468 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 469 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 470 sv = to_sv (va_arg (ap, maptile *));
237 break; 471 break;
238 472
473 case DT_CLIENT:
474 sv = to_sv (va_arg (ap, client *));
475 break;
476
239 case DT_PLAYER: 477 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 478 sv = to_sv (va_arg (ap, player *));
241 break; 479 break;
242 480
243 case DT_ARCH: 481 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 482 sv = to_sv (va_arg (ap, archetype *));
245 break; 483 break;
246 484
247 case DT_PARTY: 485 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 486 sv = to_sv (va_arg (ap, partylist *));
249 break; 487 break;
250 488
251 case DT_REGION: 489 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 490 sv = to_sv (va_arg (ap, region *));
253 break; 491 break;
254 492
255 default: 493 default:
256 assert (("unhandled type in newSVdt_va", 0)); 494 assert (("unhandled type in newSVdt_va", 0));
257 } 495 }
302} 540}
303 541
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 542//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 543
306SV * 544SV *
307registry_of (attachable_base *ext) 545registry (attachable *ext)
308{ 546{
309 if (!ext->cb) 547 if (!ext->cb)
310 ext->cb = newAV (); 548 ext->cb = newAV ();
311 549
312 return newRV_inc ((SV *)ext->cb); 550 return newRV_inc ((SV *)ext->cb);
313} 551}
314 552
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389/////////////////////////////////////////////////////////////////////////////
390
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
543 554
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{ 556{
546 return 0; 557 return 0;
549static CommArray_s rtn_cmd; 560static CommArray_s rtn_cmd;
550 561
551static int 562static int
552runPluginCommand (object *obj, char *params) 563runPluginCommand (object *obj, char *params)
553{ 564{
554 dSP; 565 return -1;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582} 566}
583 567
584extern "C" void *cfperl_getPluginProperty (int *type, ...) 568extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{ 569{
586 va_list args; 570 va_list args;
589 va_start (args, type); 573 va_start (args, type);
590 propname = va_arg (args, char *); 574 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname); 575 //printf ("Property name: %s\n", propname);
592 576
593 if (!strcmp (propname, "command?")) 577 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL; 578 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification")) 579 else if (!strcmp (propname, "Identification"))
615 { 580 {
616 va_end (args); 581 va_end (args);
617 return (void*) PLUGIN_NAME; 582 return (void *)PLUGIN_NAME;
618 } 583 }
619 else if (!strcmp (propname, "FullName")) 584 else if (!strcmp (propname, "FullName"))
620 { 585 {
621 va_end (args); 586 va_end (args);
622 return (void*) PLUGIN_VERSION; 587 return (void *)PLUGIN_VERSION;
623 } 588 }
624 else 589 else
625 va_end (args); 590 va_end (args);
626 591
627 return NULL; 592 return NULL;
649 perl = perl_alloc (); 614 perl = perl_alloc ();
650 perl_construct (perl); 615 perl_construct (perl);
651 616
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 618
654 char *argv[] = { 619 const char *argv[] = {
655 "", 620 "",
656 "-e" 621 "-e"
657 "cf->bootstrap;" 622 "use Event; use Coro;" // required for bootstrap
623 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
625 "require cf;"
659 }; 626 };
660 627
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
662 { 630 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
665 } 633 }
666 634
667 obj_cache = newHV (); 635 {
668} 636 dSP;
669 637
670void cfperl_boot () 638 PUSHMARK (SP);
671{ 639 PUTBACK;
672 perl_booted = true; 640 call_pv ("cf::init", G_DISCARD | G_VOID);
673 641 }
674 eval_pv ("require cf", 1);
675} 642}
676 643
677void cfperl_main () 644void cfperl_main ()
678{ 645{
679 dSP; 646 dSP;
680 647
681 PUSHMARK (SP); 648 PUSHMARK (SP);
682 PUTBACK; 649 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 650 call_pv ("cf::main", G_DISCARD | G_VOID);
651}
652
653void
654attachable::instantiate ()
655{
656 if (attach)
657 {
658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661}
662
663void
664attachable::reattach ()
665{
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
684} 669}
685 670
686static event_klass klass_of[NUM_EVENT_TYPES] = { 671static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 672# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 673# include "eventinc.h"
719 } 704 }
720 } 705 }
721 } 706 }
722} 707}
723 708
709void
710attachable::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716}
717
718void
719global::gather_callbacks (AV *&callbacks, event_type event) const
720{
721 ::gather_callbacks (callbacks, cb_object, event);
722}
723
724void
725object::gather_callbacks (AV *&callbacks, event_type event) const
726{
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745}
746
747void
748archetype::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752}
753
754void
755client::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759}
760
761void
762player::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766}
767
768void
769maptile::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773}
774
775bool
724bool cfperl_invoke (event_type event, ...) 776attachable::invoke (event_type event, ...)
725{ 777{
726 data_type dt; 778 data_type dt;
727 va_list ap; 779 va_list ap;
728 780
729 va_start (ap, event); 781 va_start (ap, event);
730 782
783 // callback call ordering should be:
784 // 1. per-object callback
785 // 2. per-class object
786 // 3. per-type callback
787 // 4. global callbacks
788
731 AV *callbacks = 0; 789 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 790 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 791
807 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 793 if (!callbacks)
809 return 0; 794 return 0;
810 795
811 dSP; 796 CALL_BEGIN (3);
812 ENTER;
813 SAVETMPS;
814
815 PUSHMARK (SP);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 799
821 switch (KLASS_OF (event)) 800 //TODO: unhack
822 { 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 805 else if (global *gl = is_a<global>(this)) /*nop*/;
806 else
807 abort (); //TODO
827 808
828 for (;;) 809 for (;;)
829 { 810 {
830 dt = (data_type) va_arg (ap, int); 811 dt = (data_type) va_arg (ap, int);
831 812
832 if (dt == DT_END) 813 if (dt == DT_END)
833 break; 814 break;
834
835 if (dt == DT_AV) 815 else if (dt == DT_AV)
836 { 816 {
837 AV *av = va_arg (ap, AV *); 817 AV *av = va_arg (ap, AV *);
838 818
839 for (int i = 0; i <= av_len (av); ++i) 819 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 820 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 824 }
845 825
846 va_end (ap); 826 va_end (ap);
847 827
848 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
853 830
854 FREETMPS; 831 CALL_END;
855 LEAVE;
856 832
857 return count; 833 return count;
858} 834}
859 835
860SV * 836SV *
875cfperl_result_INT (int idx) 851cfperl_result_INT (int idx)
876{ 852{
877 return SvIV (cfperl_result (idx)); 853 return SvIV (cfperl_result (idx));
878} 854}
879 855
856double
857cfperl_result_DOUBLE (int idx)
858{
859 return SvNV (cfperl_result (idx));
860}
861
862/////////////////////////////////////////////////////////////////////////////
863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1004iw_dispatch (pe_event *ev)
1005{
1006 iw *w = (iw *)ev->ext_data;
1007 w->call (*w);
1008}
1009
1010void
1011iw::alloc ()
1012{
1013 pe = GEventAPI->new_idle (0, 0);
1014
1015 WaREENTRANT_off (pe);
1016 pe->base.callback = (void *)iw_dispatch;
1017 pe->base.ext_data = (void *)this;
1018}
1019
1020static void iow_dispatch (pe_event *ev)
1021{
1022 iow *w = (iow *)ev->ext_data;
1023 w->call (*w, ((pe_ioevent *)ev)->got);
1024}
1025
1026void
1027iow::alloc ()
1028{
1029 pe = GEventAPI->new_io (0, 0);
1030
1031 WaREENTRANT_off (pe);
1032 pe->base.callback = (void *)iow_dispatch;
1033 pe->base.ext_data = (void *)this;
1034
1035 pe->fd = -1;
1036 pe->poll = 0;
1037}
1038
1039void
1040iow::fd (int fd)
1041{
1042 pe->fd = fd;
1043}
1044
1045int
1046iow::poll ()
1047{
1048 return pe->poll;
1049}
1050
1051void
1052iow::poll (int events)
1053{
1054 if (pe->poll != events)
1055 {
1056 if (pe->poll) stop ();
1057 pe->poll = events;
1058 if (pe->poll) start ();
1059 }
1060}
1061
1062void
1063_connect_to_perl ()
1064{
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087}
1088
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
881 1090
882BOOT: 1091BOOT:
883{ 1092{
884 HV *stash = gv_stashpv ("cf", 1); 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1096 _connect_to_perl ();
1097
1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
885 1108
886 static const struct { 1109 static const struct {
887 const char *name; 1110 const char *name;
888 IV iv; 1111 IV iv;
889 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1115
893 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
894 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1119
896 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
897 const_iv (PLAYER) 1121
898 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
899 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
900 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
901 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
902 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
903 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
904 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
905 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
906 const_iv (LIGHTNING) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
907 const_iv (ARROW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
908 const_iv (BOW) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
909 const_iv (WEAPON) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
910 const_iv (ARMOUR) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
911 const_iv (PEDESTAL) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
912 const_iv (ALTAR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
913 const_iv (LOCKED_DOOR) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
914 const_iv (SPECIAL_KEY) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
915 const_iv (MAP) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
916 const_iv (DOOR) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
917 const_iv (KEY) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
918 const_iv (TIMED_GATE) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
919 const_iv (TRIGGER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
920 const_iv (GRIMREAPER) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
921 const_iv (MAGIC_EAR) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
922 const_iv (TRIGGER_BUTTON) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
923 const_iv (TRIGGER_ALTAR) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
924 const_iv (TRIGGER_PEDESTAL) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
925 const_iv (SHIELD) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR)
956 const_iv (EXIT)
957 const_iv (ENCOUNTER)
958 const_iv (SHOP_FLOOR)
959 const_iv (SHOP_MAT)
960 const_iv (RING)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1150
1021 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1022 1152
1023 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1024 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1025 1155
1026 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1027 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1028 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1029 1163
1030 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1031 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1032 const_iv (AT_FIRE)
1033 const_iv (AT_ELECTRICITY)
1034 const_iv (AT_COLD)
1035 const_iv (AT_CONFUSION)
1036 const_iv (AT_ACID)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056
1057 const_iv (QUEST_IN_PROGRESS)
1058 const_iv (QUEST_DONE_QUEST)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1076 1167
1077 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1080 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1081 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1082 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1083 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1084 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1085 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1086 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1087 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1090 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1091 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1092 const_iv (FLAG_TREASURE) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1093 const_iv (FLAG_PLAYER_SOLD) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1095 const_iv (FLAG_CAN_ROLL) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1096 const_iv (FLAG_OVERLAY_FLOOR) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1097 const_iv (FLAG_IS_TURNABLE) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1098 const_iv (FLAG_IS_USED_UP) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1099 const_iv (FLAG_IDENTIFIED) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1100 const_iv (FLAG_REFLECTING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1101 const_iv (FLAG_CHANGING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1102 const_iv (FLAG_SPLITTING) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178 1194
1179 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1180 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1181 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1182 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1183 const_iv (NDI_ORANGE)
1184 const_iv (NDI_BLUE)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1196 1200
1197 const_iv (F_APPLIED) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1198 const_iv (F_LOCATION) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1199 const_iv (F_UNPAID) 1203
1200 const_iv (F_MAGIC) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1201 const_iv (F_CURSED) 1205
1202 const_iv (F_DAMNED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1203 const_iv (F_OPEN) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1204 const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1206 1209
1207 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1211
1211 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1214
1220 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1216
1225 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1219
1232 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1222
1238 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1224
1241 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1229
1256 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1232
1261 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1302 1244
1303 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1251
1328 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1253
1331 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN) 1261
1339 const_iv (ATNR_WEAPONMAGIC) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1340 const_iv (ATNR_GHOSTHIT) 1263
1341 const_iv (ATNR_POISON) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1342 const_iv (ATNR_SLOW) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1343 const_iv (ATNR_PARALYZE) 1266
1344 const_iv (ATNR_TURN_UNDEAD) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1345 const_iv (ATNR_FEAR) 1268
1346 const_iv (ATNR_CANCELLATION) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1347 const_iv (ATNR_DEPLETE) 1270
1348 const_iv (ATNR_DEATH)
1349 const_iv (ATNR_CHAOS) 1271 const_iv (ST_CHANGE_CLASS)
1350 const_iv (ATNR_COUNTERSPELL)
1351 const_iv (ATNR_GODPOWER)
1352 const_iv (ATNR_HOLYWORD)
1353 const_iv (ATNR_BLIND)
1354 const_iv (ATNR_INTERNAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1272
1358 const_iv (MAP_FLUSH) 1273 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE)
1362 const_iv (MAP_OVERLAY)
1363 1274
1364 const_iv (MAP_IN_MEMORY) 1275 // random map generator
1365 const_iv (MAP_SWAPPED) 1276 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1366 const_iv (MAP_LOADING) 1277 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1367 const_iv (MAP_SAVING)
1368 1278
1369 const_iv (KLASS_GLOBAL) 1279 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1370 const_iv (KLASS_OBJECT) 1280 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1371 const_iv (KLASS_PLAYER) 1281 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1372 const_iv (KLASS_MAP) 1282
1283 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1284 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1373 }; 1285 };
1374 1286
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1287 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1288 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1289
1378 static const struct { 1290 static const struct {
1379 const char *name; 1291 const char *name;
1380 int skip; 1292 int skip;
1381 IV klass; 1293 IV klass;
1392 { 1304 {
1393 AV *event = newAV (); 1305 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1306 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1307 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1308 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1309 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1310 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1311}
1534 1312
1535void _reload_1 () 1313void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1314
1543void _reload_2 () 1315void _global_reattach ()
1544 CODE: 1316 CODE:
1545{ 1317{
1546 // reattach to all attachable objects in the game. 1318 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1319 for_all_clients (ns)
1548 reattach (pl); 1320 ns->reattach ();
1549 1321
1550 for (mapstruct *map = first_map; map; map = map->next) 1322 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1323 op->reattach ();
1324}
1325
1326void _post_tick ()
1327 CODE:
1328 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1329
1330# support function for map-world.ext
1331void _quantise (SV *data_sv, SV *plt_sv)
1332 CODE:
1333{
1334 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1335 croak ("_quantise called with invalid agruments");
1336
1337 plt_sv = SvRV (plt_sv);
1338 SV **plt = AvARRAY (plt_sv);
1339 int plt_count = AvFILL (plt_sv) + 1;
1340
1341 STRLEN len;
1342 char *data = SvPVbyte (data_sv, len);
1343 char *dst = data;
1344
1345 while (len >= 3)
1346 {
1347 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1348 {
1349 char *val = SvPVX (*val_sv);
1350
1351 if (val [0] == data [0]
1352 && val [1] == data [1]
1353 && val [2] == data [2])
1354 {
1355 *dst++ = val [3];
1356 goto next;
1357 }
1358 }
1359
1360 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1361 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1362 dst - SvPVX (data_sv), len);
1363
1364 next:
1365 data += 3;
1366 len -= 3;
1367 }
1368
1369 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1555} 1370}
1556 1371
1557NV floor (NV x) 1372NV floor (NV x)
1558 1373
1559NV ceil (NV x) 1374NV ceil (NV x)
1560 1375
1376NV rndm (...)
1377 CODE:
1378 switch (items)
1379 {
1380 case 0: RETVAL = rndm (); break;
1381 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1382 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1383 default: croak ("cf::rndm requires none, one or two parameters."); break;
1384 }
1385 OUTPUT:
1386 RETVAL
1387
1561void server_tick () 1388void server_tick ()
1389 CODE:
1390 runtime = SvNVx (sv_runtime);
1391 server_tick ();
1562 1392
1563void 1393void
1564LOG (int level, char *msg) 1394LOG (int level, utf8_string msg)
1565 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1396 C_ARGS: (LogLevel)level, "%s", msg
1567 1397
1568char *path_combine (char *base, char *path) 1398octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1399 PROTOTYPE: $$
1570 1400
1571char *path_combine_and_normalize (char *base, char *path) 1401octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1402 PROTOTYPE: $$
1573 1403
1574const char * 1404const_octet_string
1575get_maps_directory (char *path) 1405get_maps_directory (octet_string path)
1576 PROTOTYPE: $ 1406 PROTOTYPE: $
1577 ALIAS: maps_directory = 0 1407 ALIAS: maps_directory = 0
1578 CODE: 1408 CODE:
1579 RETVAL = create_pathname (path); 1409 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL 1410 OUTPUT: RETVAL
1582void 1412void
1583sub_generation_inc () 1413sub_generation_inc ()
1584 CODE: 1414 CODE:
1585 PL_sub_generation++; 1415 PL_sub_generation++;
1586 1416
1587char * 1417const_octet_string
1588mapdir () 1418mapdir ()
1589 PROTOTYPE: 1419 PROTOTYPE:
1590 ALIAS: 1420 ALIAS:
1591 mapdir = 0 1421 mapdir = 0
1592 uniquedir = 1 1422 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1436 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1437 case 6: RETVAL = settings.datadir ; break;
1608 } 1438 }
1609 OUTPUT: RETVAL 1439 OUTPUT: RETVAL
1610 1440
1611int 1441void abort ()
1612cf_find_animation (char *text) 1442
1443void fork_abort (octet_string cause = "cf::fork_abort")
1444
1445void cleanup (octet_string cause, bool make_core = false)
1446
1447void emergency_save ()
1448
1449void _exit (int status = EXIT_SUCCESS)
1450
1451UV sv_2watcher (SV *w)
1452 CODE:
1453 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1454 OUTPUT:
1455 RETVAL
1456
1457#if _POSIX_MEMLOCK
1458
1459int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1460
1461int munlockall ()
1462
1463#endif
1464
1465int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1466 PROTOTYPE: $
1614 1467
1615int random_roll(int min, int max, object *op, int goodbad); 1468int random_roll (int min, int max, object *op, int goodbad);
1616 1469
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1470const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1471
1627int 1472int
1628exp_to_level (val64 exp) 1473exp_to_level (val64 exp)
1629 CODE: 1474 CODE:
1630{ 1475{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1506 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1507 else
1663 XSRETURN_UNDEF; 1508 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1509 OUTPUT: RETVAL
1665 1510
1511bool
1512load_resource_file (octet_string filename)
1513
1514MODULE = cf PACKAGE = cf::attachable
1515
1666int 1516int
1667_valid (SV *obj) 1517valid (SV *obj)
1668 CODE: 1518 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1519 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1520 OUTPUT:
1671 RETVAL 1521 RETVAL
1672 1522
1523void
1524debug_trace (attachable *obj, bool on = true)
1525 CODE:
1526 obj->flags &= ~attachable::F_DEBUG_TRACE;
1527 if (on)
1528 obj->flags |= attachable::F_DEBUG_TRACE;
1529
1530int mortals_size ()
1531 CODE:
1532 RETVAL = attachable::mortals.size ();
1533 OUTPUT: RETVAL
1534
1535#object *mortals (U32 index)
1536# CODE:
1537# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1538# OUTPUT: RETVAL
1539
1540INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1541
1542MODULE = cf PACKAGE = cf::global
1543
1544int invoke (SV *klass, int event, ...)
1545 CODE:
1546 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1548 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1549 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1550 OUTPUT: RETVAL
1551
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1552MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1553
1554INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1555
1675int invoke (object *op, int event, ...) 1556int invoke (object *op, int event, ...)
1676 CODE: 1557 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1558 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1559 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1560 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1561 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1682 1563
1683SV *registry (object *op) 1564SV *registry (object *op)
1565
1566int objects_size ()
1684 CODE: 1567 CODE:
1685 RETVAL = registry_of (op); 1568 RETVAL = objects.size ();
1686 OUTPUT: 1569 OUTPUT: RETVAL
1687 RETVAL 1570
1571object *objects (U32 index)
1572 CODE:
1573 RETVAL = index < objects.size () ? objects [index] : 0;
1574 OUTPUT: RETVAL
1575
1576int actives_size ()
1577 CODE:
1578 RETVAL = actives.size ();
1579 OUTPUT: RETVAL
1580
1581object *actives (U32 index)
1582 CODE:
1583 RETVAL = index < actives.size () ? actives [index] : 0;
1584 OUTPUT: RETVAL
1585
1586# missing properties
1688 1587
1689object *head (object *op) 1588object *head (object *op)
1690 PROTOTYPE: $ 1589 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1590 CODE:
1696 switch (ix) 1591 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1592 OUTPUT: RETVAL
1705 1593
1706SV * 1594int is_head (object *op)
1707get_property (object *obj, int type, int idx) 1595 PROTOTYPE: $
1708 CODE: 1596 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1597 RETVAL = op->head_ () == op;
1710 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1599
1771void 1600void
1772inv (object *obj) 1601inv (object *obj)
1773 PROTOTYPE: $ 1602 PROTOTYPE: $
1774 PPCODE: 1603 PPCODE:
1775{ 1604{
1776 object *o; 1605 object *o;
1777 for (o = obj->inv; o; o = o->below) 1606 for (o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1607 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1608}
1780 1609
1781int cf_object_get_resistance (object *op, int rtype) 1610void
1782 ALIAS: resistance = 0 1611set_animation (object *op, int idx)
1612 CODE:
1613 SET_ANIMATION (op, idx);
1783 1614
1784int cf_object_get_flag (object *op, int flag) 1615int
1785 ALIAS: flag = 0 1616num_animations (object *op)
1617 CODE:
1618 RETVAL = NUM_ANIMATIONS (op);
1619 OUTPUT: RETVAL
1786 1620
1787void cf_object_set_flag (object *op, int flag, int value) 1621object *find_best_object_match (object *op, utf8_string match)
1788 1622
1623object *find_marked_object (object *op)
1624
1789int need_identify (const object *obj); 1625int need_identify (object *obj);
1790 1626
1791int apply_shop_mat (object *shop_mat, object *op); 1627int apply_shop_mat (object *shop_mat, object *op);
1628
1629int move_player (object *op, int dir)
1630 CODE:
1631 RETVAL = move_player (op, dir);
1632 OUTPUT:
1633 RETVAL
1792 1634
1793int move (object *op, int dir, object *originator = op) 1635int move (object *op, int dir, object *originator = op)
1794 CODE: 1636 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1637 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1638 OUTPUT:
1797 RETVAL 1639 RETVAL
1798 1640
1799void cf_object_apply (object *op, object *author, int flags = 0) 1641void apply (object *applier, object *applied, int flags = 0)
1642 CODE:
1643 manual_apply (applied, applier, flags);
1800 1644
1801void cf_object_apply_below (object *op) 1645void apply_below (object *op)
1646 CODE:
1647 player_apply_below (op);
1802 1648
1803void cf_object_remove (object *op) 1649int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 1650
1805void cf_object_free (object *op)
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr) 1651object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1808 1652
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1653int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810 1654
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1655int cf_object_change_map (object *op, int x, int y, maptile *map)
1812 1656
1657#//TODO
1813object *cf_object_clone (object *op, int clonetype = 0) 1658object *clone_ (object *op, int recursive = 0)
1659 CODE:
1660 if (recursive)
1661 RETVAL = object_create_clone (op);
1662 else
1663 {
1664 RETVAL = object::create ();
1665 op->copy_to (RETVAL);
1666 }
1667 OUTPUT: RETVAL
1814 1668
1815int cf_object_pay_item (object *op, object *buyer) 1669int pay_item (object *op, object *buyer)
1670 CODE:
1671 RETVAL = pay_for_item (op, buyer);
1672 OUTPUT: RETVAL
1816 1673
1817int cf_object_pay_amount (object *op, uint64 amount) 1674int pay_amount (object *op, uint64 amount)
1675 CODE:
1676 RETVAL = pay_for_amount (amount, op);
1677 OUTPUT: RETVAL
1818 1678
1819void pay_player (object *op, uint64 amount) 1679void pay_player (object *op, uint64 amount)
1820 1680
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1681val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 1682
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1683int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 1684
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1685void learn_spell (object *op, object *sp, int special_prayer = 0)
1686 CODE:
1687 do_learn_spell (op, sp, special_prayer);
1826 1688
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 1689void forget_spell (object *op, object *sp)
1690 CODE:
1691 do_forget_spell (op, query_name (sp));
1830 1692
1831object *cf_object_check_for_spell (object *op, char *spellname) 1693object *check_for_spell (object *op, utf8_string spellname)
1694 CODE:
1695 RETVAL = check_spell_known (op, spellname);
1696 OUTPUT: RETVAL
1832 1697
1833int cf_object_query_money (object *op) 1698int query_money (object *op)
1834 ALIAS: money = 0 1699 ALIAS: money = 0
1835 1700
1836int cf_object_query_cost (object *op, object *who, int flags) 1701val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 1702 ALIAS: cost = 0
1838 1703
1839void cf_object_activate_rune (object *op , object *victim) 1704void spring_trap (object *op, object *victim)
1840 1705
1841int cf_object_check_trigger (object *op, object *cause) 1706int check_trigger (object *op, object *cause)
1842 1707
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 1708void drop (object *who, object *op)
1846 1709
1847void cf_object_take (object *op, object *author) 1710void pick_up (object *who, object *op)
1848 1711
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1712int cf_object_teleport (object *op, maptile *map, int x, int y)
1857 1713
1858void cf_object_update (object *op, int flags) 1714void update_object (object *op, int action)
1859 1715
1860void cf_object_pickup (object *op, object *what)
1861
1862object *cf_create_object_by_name (const char *name) 1716object *cf_create_object_by_name (utf8_string name)
1863 1717
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1718void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 1719
1866void player_lvl_adj (object *who, object *skill = 0) 1720void player_lvl_adj (object *who, object *skill = 0)
1867 1721
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1722int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 1723
1871 1725
1872void push_button (object *op); 1726void push_button (object *op);
1873 1727
1874void use_trigger (object *op); 1728void use_trigger (object *op);
1875 1729
1876void add_button_link (object *button, mapstruct *map, int connected); 1730void add_button_link (object *button, maptile *map, int connected);
1877 1731
1878void remove_button_link (object *op); 1732void remove_button_link (object *op);
1879 1733
1880void
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885
1886 1734
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1735MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891 1736
1892object *cf_insert_ob_in_ob (object *ob, object *where) 1737object *cf_insert_ob_in_ob (object *ob, object *where)
1893 1738
1894# no clean way to get an object from an archetype - stupid idiotic 1739# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1740# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 1741
1897object *new (const char *archetype = 0) 1742object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 1743 PROTOTYPE: ;$
1899 CODE: 1744 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1745 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901 OUTPUT: 1746 OUTPUT:
1902 RETVAL 1747 RETVAL
1903 1748
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1749object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 1750 PROTOTYPE: $$$$$$
1906 CODE: 1751 CODE:
1907{ 1752{
1908 int unused_type; 1753 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1754 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 1755}
1911 1756
1912# syntatic sugar for easier use in event callbacks.
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919player *contr (object *op) 1757player *contr (object *op)
1920 CODE: 1758 CODE:
1921 RETVAL = op->contr; 1759 RETVAL = op->contr;
1922 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1923 1761
1924const char *get_ob_key_value (object *op, const char *key) 1762const_utf8_string get_ob_key_value (object *op, utf8_string key)
1925 1763
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1764bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 1765
1928object *get_nearest_player (object *ob) 1766object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 1767 ALIAS: nearest_player = 0
1930 PREINIT: 1768 PREINIT:
1931 extern object *get_nearest_player (object *); 1769 extern object *get_nearest_player (object *);
1947bool on_same_map_as (object *ob, object *other) 1785bool on_same_map_as (object *ob, object *other)
1948 CODE: 1786 CODE:
1949 RETVAL = on_same_map (ob, other); 1787 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1951 1789
1952char * 1790const_utf8_string
1953base_name (object *ob, int plural) 1791base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 1792 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 1793 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 1794 OUTPUT: RETVAL
1957 1795
1958living * 1796object *decrease_ob_nr (object *op, unsigned long i)
1959stats (object *ob)
1960 CODE:
1961 RETVAL = &ob->stats;
1962 OUTPUT: RETVAL
1963
1964 1797
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1798MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 1799
1967player *player (object *op) 1800player *player (object *op)
1968 CODE: 1801 CODE:
1969 RETVAL = op->contr; 1802 RETVAL = op->contr;
1970 OUTPUT: RETVAL 1803 OUTPUT: RETVAL
1971 1804
1805void check_score (object *op)
1806
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1807void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1808 CODE:
1809 new_draw_info (flags, 0, op, txt);
1973 1810
1974object *cf_player_send_inventory (object *op) 1811object *cf_player_send_inventory (object *op)
1975 1812
1976char *cf_player_get_ip (object *op) 1813octet_string cf_player_get_ip (object *op)
1977 ALIAS: ip = 0 1814 ALIAS: ip = 0
1978 1815
1979object *cf_player_get_marked_item (object *op) 1816object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0 1817 ALIAS: marked_item = 0
1981 1818
1986 1823
1987void cf_player_set_party (object *op, partylist *party) 1824void cf_player_set_party (object *op, partylist *party)
1988 1825
1989void kill_player (object *op) 1826void kill_player (object *op)
1990 1827
1828void esrv_update_item (object *op, int what, object *item)
1829 C_ARGS: what, op, item
1830
1831void clear_los (object *op)
1832
1833int command_summon (object *op, utf8_string params)
1834
1835int command_arrest (object *op, utf8_string params)
1836
1837
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1838MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1839
1840INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 1841
1993int invoke (player *pl, int event, ...) 1842int invoke (player *pl, int event, ...)
1994 CODE: 1843 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1844 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1847 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
2000 1849
2001SV *registry (player *pl) 1850SV *registry (player *pl)
1851
1852void
1853save_stats (player *pl)
2002 CODE: 1854 CODE:
2003 RETVAL = registry_of (pl); 1855 pl->ob->stats.hp = pl->ob->stats.maxhp;
1856 pl->ob->stats.sp = pl->ob->stats.maxsp;
1857 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1858 pl->orig_stats = pl->ob->stats;
1859
1860void cf_player_move (player *pl, int dir)
1861
1862void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1863
1864bool
1865cell_visible (player *pl, int dx, int dy)
1866 CODE:
1867 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1868 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 1869 OUTPUT:
2005 RETVAL 1870 RETVAL
2006 1871
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 1872void
2067send (player *pl, SV *packet) 1873send (player *pl, SV *packet)
2068 CODE: 1874 CODE:
2069{ 1875{
2070 STRLEN len; 1876 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 1877 char *buf = SvPVbyte (packet, len);
2072 1878
2073 Write_String_To_Socket (&pl->socket, buf, len); 1879 if (pl->ns)
1880 pl->ns->send_packet (buf, len);
2074} 1881}
2075 1882
2076int 1883int
2077listening (player *pl, int new_value = -1) 1884listening (player *pl, int new_value = -1)
2078 CODE: 1885 CODE:
2080 if (new_value >= 0) 1887 if (new_value >= 0)
2081 pl->listening = new_value; 1888 pl->listening = new_value;
2082 OUTPUT: 1889 OUTPUT:
2083 RETVAL 1890 RETVAL
2084 1891
2085void get_savebed (player *pl) 1892void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 1893 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 1894 PPCODE:
1895 if (GIMME_V != G_VOID)
1896 {
2089 EXTEND (SP, 3); 1897 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1898 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1899 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1900 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 1901 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 1902 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 1903 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 1904 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 1905
2100void 1906void
2101list () 1907list ()
2102 PPCODE: 1908 PPCODE:
2103{ 1909 for_all_players (pl)
2104 player *pl; 1910 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 1911
2131 1912
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1913MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 1914
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 1915int invoke (maptile *map, int event, ...)
2147 CODE: 1916 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1917 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1918 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1919 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1920 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
2153 1922
2154SV *registry (mapstruct *map) 1923SV *registry (maptile *map)
2155 CODE:
2156 RETVAL = registry_of (map);
2157 OUTPUT:
2158 RETVAL
2159 1924
2160SV * 1925INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165 1926
2166SV * 1927void
2167set_property (mapstruct *obj, int type, int idx, SV *newval) 1928maptile::instantiate ()
2168 CODE:
2169 switch (type)
2170 {
2171 case CFAPI_INT:
2172 cf_map_set_int_property (obj, idx, SvIV (newval));
2173 break;
2174 default:
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2176 }
2177 1929
2178mapstruct *new (int width, int height) 1930maptile *new ()
2179 PROTOTYPE: 1931 PROTOTYPE:
2180 CODE: 1932 CODE:
2181{ 1933 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 1934 OUTPUT:
2185 RETVAL 1935 RETVAL
2186 1936
2187void delete_map (mapstruct *map) 1937void
1938maptile::players ()
1939 PPCODE:
1940 if (GIMME_V == G_SCALAR)
1941 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1942 else if (GIMME_V == G_ARRAY)
1943 {
1944 EXTEND (SP, THIS->players);
1945 for_all_players (pl)
1946 if (pl->ob && pl->ob->map == THIS)
1947 PUSHs (sv_2mortal (to_sv (pl->ob)));
1948 }
2188 1949
2189void clean_tmp_map (mapstruct *map) 1950void
1951maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1952 CODE:
1953{
1954 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1955 croak ("maptile::add_underlay: palette must be arrayref");
2190 1956
1957 palette = SvRV (palette);
1958
1959 STRLEN idxlen;
1960 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1961
1962 for (int x = 0; x < THIS->width; ++x)
1963 for (int y = 0; y < THIS->height; ++y)
1964 {
1965 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1966 if (op->flag [FLAG_IS_FLOOR])
1967 goto skip_space;
1968
1969 {
1970 int offs = offset + y * stride + x;
1971 if (IN_RANGE_EXC (offs, 0, idxlen))
1972 {
1973 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1974 {
1975 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1976 ob->flag [FLAG_NO_MAP_SAVE] = true;
1977 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1978 }
1979 }
1980 }
1981
1982 skip_space: ;
1983 }
1984}
1985
1986void
1987maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1988 CODE:
1989{
1990 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1991 croak ("maptile::set_regiondata: palette must be arrayref");
1992
1993 palette = SvRV (palette);
1994
1995 STRLEN idxlen;
1996 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1997
1998 region **regionmap = (region **)malloc (
1999 (av_len ((AV *)palette) + 1) * sizeof (region *));
2000 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2001
2002 for (int i = av_len ((AV *)palette) + 1; i--; )
2003 regionmap [i] = region::find (
2004 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2005
2006 for (int y = 0; y < THIS->height; ++y)
2007 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2008
2009 sfree (THIS->regions, THIS->size ());
2010 free (THIS->regionmap);
2011
2012 THIS->regions = regions;
2013 THIS->regionmap = regionmap;
2014}
2015
2016void
2017maptile::create_region_treasure ()
2018 CODE:
2019{
2020 object *op = object::create ();
2021 op->type = FLOOR;
2022 op->map = THIS;
2023
2024 for (int x = 0; x < THIS->width; ++x)
2025 for (int y = 0; y < THIS->height; ++y)
2026 {
2027 region *rgn = THIS->region (x, y);
2028
2029 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2030 if (rgn->treasure && rndm () < rgn->treasure_density)
2031 {
2032 op->x = x;
2033 op->y = y;
2034 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2035 }
2036 }
2037
2038 op->destroy ();
2039}
2040
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2041void play_sound_map (maptile *map, int x, int y, int sound_num)
2192 2042
2193mapstruct *tile_map (mapstruct *map, unsigned int dir) 2043int out_of_map (maptile *map, int x, int y)
2194 CODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2196 OUTPUT:
2197 RETVAL
2198 2044
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2045void
2240trigger (mapstruct *map, long connection, bool state = true) 2046trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2047 CODE:
2242 activate_connection (map, connection, state); 2048 activate_connection (map, connection, state);
2243 2049
2244void 2050void
2245get_connection (mapstruct *map, long connection) 2051get_connection (maptile *map, long connection)
2246 PPCODE: 2052 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2053 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2054 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2055 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2056 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2251 2057
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2058object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2253 2059
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2060object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2255 2061
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2062object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny 2063 C_ARGS: str, map, nx, ny
2258 2064
2259void 2065void
2260cf_map_normalise (mapstruct *map, int x, int y) 2066get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2067 PPCODE:
2262{ 2068{
2263 mapstruct *nmap = 0; 2069 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2070 I16 nx = 0, ny = 0;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2071 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2266 2072
2267 EXTEND (SP, 4); 2073 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2074 PUSHs (sv_2mortal (newSViv (flags)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2080 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2081 }
2276} 2082}
2277 2083
2278void 2084void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2085at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2086 PROTOTYPE: $$$
2281 PPCODE: 2087 PPCODE:
2282{ 2088{
2283 object *o; 2089 object *o;
2284 mapstruct *nmap = 0; 2090 maptile *nmap = 0;
2285 I16 nx, ny; 2091 I16 nx, ny;
2286 2092
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2093 get_map_flags (map, &nmap, x, y, &nx, &ny);
2288 2094
2289 if (nmap) 2095 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2096 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2097 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2292} 2098}
2293 2099
2294SV * 2100SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2101bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2102 PROTOTYPE: $$$
2297 ALIAS: 2103 ALIAS:
2298 top_at = 1 2104 top_at = 1
2299 flags_at = 2 2105 flags_at = 2
2300 light_at = 3 2106 light_at = 3
2301 move_block_at = 4 2107 move_block_at = 4
2302 move_slow_at = 5 2108 move_slow_at = 5
2303 move_on_at = 6 2109 move_on_at = 6
2304 move_off_at = 7 2110 move_off_at = 7
2305 INIT: 2111 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2112 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2113 CODE:
2308 switch (ix) 2114 switch (ix)
2309 { 2115 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2116 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2117 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2120 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2121 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2122 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2123 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2124 }
2125 OUTPUT: RETVAL
2126
2127void fix_walls (maptile *map, int x, int y)
2128
2129void fix_walls_around (maptile *map, int x, int y)
2130
2131# worst xs function of my life
2132bool
2133_create_random_map (\
2134 maptile *self,\
2135 utf8_string wallstyle,\
2136 utf8_string wall_name,\
2137 utf8_string floorstyle,\
2138 utf8_string monsterstyle,\
2139 utf8_string treasurestyle,\
2140 utf8_string layoutstyle,\
2141 utf8_string doorstyle,\
2142 utf8_string decorstyle,\
2143 utf8_string origin_map,\
2144 utf8_string final_map,\
2145 utf8_string exitstyle,\
2146 utf8_string this_map,\
2147 utf8_string exit_on_final_map,\
2148 int xsize,\
2149 int ysize,\
2150 int expand2x,\
2151 int layoutoptions1,\
2152 int layoutoptions2,\
2153 int layoutoptions3,\
2154 int symmetry,\
2155 int difficulty,\
2156 int difficulty_given,\
2157 float difficulty_increase,\
2158 int dungeon_level,\
2159 int dungeon_depth,\
2160 int decoroptions,\
2161 int orientation,\
2162 int origin_y,\
2163 int origin_x,\
2164 U32 random_seed,\
2165 val64 total_map_hp,\
2166 int map_layout_style,\
2167 int treasureoptions,\
2168 int symmetry_used,\
2169 region *region,\
2170 utf8_string custom\
2171)
2172 CODE:
2173{
2174 random_map_params rmp;
2175
2176 assign (rmp.wallstyle , wallstyle);
2177 assign (rmp.wall_name , wall_name);
2178 assign (rmp.floorstyle , floorstyle);
2179 assign (rmp.monsterstyle , monsterstyle);
2180 assign (rmp.treasurestyle , treasurestyle);
2181 assign (rmp.layoutstyle , layoutstyle);
2182 assign (rmp.doorstyle , doorstyle);
2183 assign (rmp.decorstyle , decorstyle);
2184 assign (rmp.exitstyle , exitstyle);
2185 assign (rmp.exit_on_final_map, exit_on_final_map);
2186
2187 rmp.origin_map = origin_map;
2188 rmp.final_map = final_map;
2189 rmp.this_map = this_map;
2190 rmp.xsize = xsize;
2191 rmp.ysize = ysize;
2192 rmp.expand2x = expand2x;
2193 rmp.layoutoptions1 = layoutoptions1;
2194 rmp.layoutoptions2 = layoutoptions2;
2195 rmp.layoutoptions3 = layoutoptions3;
2196 rmp.symmetry = symmetry;
2197 rmp.difficulty = difficulty;
2198 rmp.difficulty_given = difficulty_given;
2199 rmp.difficulty_increase = difficulty_increase;
2200 rmp.dungeon_level = dungeon_level;
2201 rmp.dungeon_depth = dungeon_depth;
2202 rmp.decoroptions = decoroptions;
2203 rmp.orientation = orientation;
2204 rmp.origin_y = origin_y;
2205 rmp.origin_x = origin_x;
2206 rmp.random_seed = random_seed;
2207 rmp.total_map_hp = total_map_hp;
2208 rmp.map_layout_style = map_layout_style;
2209 rmp.treasureoptions = treasureoptions;
2210 rmp.symmetry_used = symmetry_used;
2211 rmp.region = region;
2212 rmp.custom = custom;
2213
2214 RETVAL = self->generate_random_map (&rmp);
2215}
2216 OUTPUT:
2217 RETVAL
2218
2219MODULE = cf PACKAGE = cf::arch
2220
2221archetype *find (utf8_string name)
2222 CODE:
2223 RETVAL = archetype::find (name);
2319 OUTPUT: 2224 OUTPUT:
2320 RETVAL 2225 RETVAL
2321
2322
2323MODULE = cf PACKAGE = cf::arch
2324 2226
2325archetype *first() 2227archetype *first()
2326 PROTOTYPE: 2228 PROTOTYPE:
2327 CODE: 2229 CODE:
2328 RETVAL = first_archetype; 2230 RETVAL = first_archetype;
2329 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2330 2232
2331archetype *next (archetype *arch) 2233INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2332 CODE:
2333 RETVAL = arch->next;
2334 OUTPUT: RETVAL
2335
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch)
2352 CODE:
2353 RETVAL = &arch->clone;
2354 OUTPUT: RETVAL
2355 2234
2356MODULE = cf PACKAGE = cf::party 2235MODULE = cf PACKAGE = cf::party
2357 2236
2358partylist *first () 2237partylist *first ()
2359 PROTOTYPE: 2238 PROTOTYPE:
2360 CODE: 2239 CODE:
2361 RETVAL = get_firstparty (); 2240 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
2363 2242
2364partylist *next (partylist *party) 2243INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2244
2245MODULE = cf PACKAGE = cf::region
2246
2247void
2248list ()
2249 PPCODE:
2250 for_all_regions (rgn)
2251 XPUSHs (sv_2mortal (to_sv (rgn)));
2252
2253region *find (utf8_string name)
2254 PROTOTYPE: $
2365 CODE: 2255 CODE:
2366 RETVAL = party->next; 2256 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2368 2258
2369const char *name (partylist *party) 2259region *find_fuzzy (utf8_string name)
2260 PROTOTYPE: $
2370 CODE: 2261 CODE:
2371 RETVAL = party->partyname; 2262 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2373 2264
2374const char *password (partylist *party) 2265int specificity (region *rgn)
2375 CODE: 2266 CODE:
2376 RETVAL = party->passwd; 2267 RETVAL = 0;
2268 while (rgn = rgn->parent)
2269 RETVAL++;
2377 OUTPUT: RETVAL 2270 OUTPUT: RETVAL
2378 2271
2272INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2273
2274MODULE = cf PACKAGE = cf::living
2275
2276INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2277
2278MODULE = cf PACKAGE = cf::settings
2279
2280INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2281
2379MODULE = cf PACKAGE = cf::region 2282MODULE = cf PACKAGE = cf::client
2380 2283
2381region *first () 2284INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 PROTOTYPE: 2285
2383 CODE: 2286int invoke (client *ns, int event, ...)
2384 RETVAL = first_region; 2287 CODE:
2288 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2289 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2290 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2291 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2292 OUTPUT: RETVAL
2293
2294SV *registry (client *ns)
2295
2296void
2297list ()
2298 PPCODE:
2299 EXTEND (SP, clients.size ());
2300 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2301 PUSHs (sv_2mortal (to_sv (*i)));
2302
2303void
2304client::send_packet (SV *packet)
2305 CODE:
2306{
2307 STRLEN len;
2308 char *buf = SvPVbyte (packet, len);
2309
2310 THIS->send_packet (buf, len);
2311}
2312
2313MODULE = cf PACKAGE = cf::face PREFIX = face_
2314
2315#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2316
2317faceidx face_find (utf8_string name, faceidx defidx = 0)
2318
2319faceidx alloc (utf8_string name)
2320 CODE:
2321{
2322 do
2323 {
2324 RETVAL = faces.size ();
2325 faces.resize (RETVAL + 1);
2326 }
2327 while (!RETVAL); // crude way to leave index 0
2328
2329 faces [RETVAL].name = name;
2330 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2331
2332 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2333 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2334}
2335 OUTPUT: RETVAL
2336
2337void set (faceidx idx, int visibility, int magicmap)
2338 CODE:
2339 faceinfo *f = face_info (idx);
2340 assert (f);
2341 f->visibility = visibility;
2342 f->magicmap = magicmap;
2343
2344void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2345 CODE:
2346 faceinfo *f = face_info (idx); assert (f);
2347 f->smooth = smooth;
2348 f->smoothlevel = smoothlevel;
2349
2350void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2351 CODE:
2352{
2353 facedata *d = face_data (idx, faceset);
2354 assert (d);
2355 sv_to (data, d->data);
2356 STRLEN clen;
2357 char *cdata = SvPVbyte (chksum, clen);
2358 clen = min (CHKSUM_SIZE, clen);
2359
2360 if (memcmp (d->chksum, cdata, clen))
2361 {
2362 memcpy (d->chksum, cdata, clen);
2363
2364 // invalidate existing client face info
2365 for_all_clients (ns)
2366 if (ns->faceset == faceset)
2367 {
2368 ns->faces_sent [idx] = false;
2369 ns->force_newmap = true;
2370 }
2371 }
2372}
2373
2374void invalidate (faceidx idx)
2375 CODE:
2376 for_all_clients (ns)
2377 {
2378 ns->faces_sent [idx] = false;
2379 ns->force_newmap = true;
2380 }
2381
2382void invalidate_all ()
2383 CODE:
2384 for_all_clients (ns)
2385 {
2386 ns->faces_sent.reset ();
2387 ns->force_newmap = true;
2388 }
2389
2390MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2391
2392#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2393
2394animidx anim_find (utf8_string name)
2395 CODE:
2396 RETVAL = animation::find (name).number;
2385 OUTPUT: RETVAL 2397 OUTPUT: RETVAL
2386 2398
2387region *next (region *reg) 2399animidx set (utf8_string name, SV *frames, int facings = 1)
2388 CODE: 2400 CODE:
2389 RETVAL = reg->next; 2401{
2390 OUTPUT: RETVAL 2402 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2403 croak ("frames must be an arrayref");
2391 2404
2392const char *name (region *reg) 2405 AV *av = (AV *)SvRV (frames);
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396 2406
2397region *parent (region *reg) 2407 animation *anim = &animation::find (name);
2398 CODE: 2408 if (anim->number)
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411
2412MODULE = cf PACKAGE = cf::living
2413
2414val64
2415exp (living *liv, val64 new_val = 0)
2416 PROTOTYPE: $;$
2417 ALIAS:
2418 Str = 1
2419 Dex = 2
2420 Con = 3
2421 Wis = 4
2422 Cha = 5
2423 Int = 6
2424 Pow = 7
2425 wc = 8
2426 ac = 9
2427 hp = 10
2428 maxhp = 11
2429 sp = 12
2430 maxsp = 13
2431 grace = 14
2432 maxgrace = 15
2433 food = 16
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix)
2439 { 2409 {
2440 LIVING_ACC (exp , 0); 2410 anim->resize (av_len (av) + 1);
2441 LIVING_ACC (Str , 1); 2411 anim->facings = facings;
2442 LIVING_ACC (Dex , 2);
2443 LIVING_ACC (Con , 3);
2444 LIVING_ACC (Wis , 4);
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2412 }
2460# undef LIVING_ACC 2413 else
2461 OUTPUT: 2414 anim = &animation::create (name, av_len (av) + 1, facings);
2462 RETVAL
2463 2415
2416 for (int i = 0; i < anim->num_animations; ++i)
2417 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2418}
2419 OUTPUT: RETVAL
2420
2421void invalidate_all ()
2422 CODE:
2423 for_all_clients (ns)
2424 ns->anims_sent.reset ();
2425

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