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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.222 by root, Sun Jun 24 04:09:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
28 29
29#ifndef __CEXTRACT__ 30#define CEDES_PER_TICK 5
30#include <plugin.h>
31#endif
32 31
33#undef MODULEAPI 32#if HAVE_EXECINFO_H
34#ifdef WIN32 33# include <execinfo.h>
35#else
36#define MODULEAPI
37#endif 34#endif
38 35
39#include <plugin_common.h> 36#include <plugin_common.h>
40#include <sounds.h> 37#include <sounds.h>
41#include <cstdarg> 38#include <cstdarg>
42#include <sproto.h> 39#include <sproto.h>
43 40
41#include "loader.h"
44#include "cfperl.h" 42#include "cfperl.h"
45#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
46 49
47#include <EXTERN.h> 50#include <EXTERN.h>
48#include <perl.h> 51#include <perl.h>
49#include <XSUB.h> 52#include <XSUB.h>
50 53
54#include "CoroAPI.h"
51#include "perlxsi.c" 55#include "perlxsi.c"
52 56
53extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
54 58
55typedef object object_ornull; 59typedef object object_ornull;
56typedef mapstruct mapstruct_ornull; 60typedef maptile maptile_ornull;
57 61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
68
69#if IVSIZE >= 8
70 typedef IV val64;
71# define newSVval64 newSViv
72# define SvVAL64 SvIV
73#else
58typedef double val64; 74 typedef double val64;
59#define newSVval64 newSVnv 75# define newSVval64 newSVnv
60#define SvVAL64 SvNV 76# define SvVAL64 SvNV
77#endif
61 78
62static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
65 81
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 82static PerlInterpreter *perl;
86 83
84tstamp NOW, runtime;
85
86global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
88 89
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 90bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 91bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 92
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 93static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 94 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 95 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
96 116
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () >= 512)
207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
222
223 break;
224 }
225
226 attachable *obj = mortals [i];
227
228#if 0
229 if (obj->self)//D make this an assert later
230 {
231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
238 ++i; // further delay freeing
239
240 if (!(i & 0x3ff))
241 break;
242 }
243 else
244 {
245 mortals.erase (i);
246 obj->sever_self ();
247 delete obj;
248 }
249 }
250}
251
252attachable &
253attachable::operator =(const attachable &src)
254{
255 //if (self || cb)
256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
257
258 attach = src.attach;
259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
294}
295
296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
297
99static SV * 298static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 299newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 300{
102 SV *sv; 301 SV *sv;
103 302
104 if (!ptr) 303 if (!ptr)
105 return &PL_sv_undef; 304 return &PL_sv_undef;
106 305
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 306 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 307 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 308}
110 309
111template<class attachable> 310static int
112SV * 311attachable_free (pTHX_ SV *sv, MAGIC *mg)
312{
313 attachable *at = (attachable *)mg->mg_ptr;
314
315 //TODO: check if transaction behaviour is really required here
316 if (SV *self = (SV *)at->self)
317 {
318 at->self = 0;
319 SvREFCNT_dec (self);
320 }
321
322 // next line makes sense, but most objects still have refcnt 0 by default
323 //at->refcnt_chk ();
324 return 0;
325}
326
327MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
328
329static SV *
113newSVattachable (attachable *obj, const char *klass) 330newSVattachable (attachable *obj, HV *stash)
114{ 331{
115 if (!obj) 332 if (!obj)
116 return &PL_sv_undef; 333 return &PL_sv_undef;
117 334
118 if (!obj->self) 335 if (!obj->self)
119 obj->self = newSVptr (obj, klass);
120
121 return newSVsv (obj->self);
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 336 {
150 HV *hv = newHV (); 337 obj->self = newHV ();
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 338 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 339
154 SVptr_cache_set (ptr, sv); 340 // now bless the object _once_
341 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 342 }
343 else
344 {
345 SV *sv = newRV_inc ((SV *)obj->self);
156 346
157 return newSVsv (sv); 347 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
348 SvAMAGIC_on (sv);
349
350 return sv;
351 }
158} 352}
159 353
160static void 354static void
161clearSVptr (SV *sv) 355clearSVptr (SV *sv)
162{ 356{
187 if (SvOK (sv)) 381 if (SvOK (sv))
188 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
189 else 383 else
190 return 0; 384 return 0;
191} 385}
386
387inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
388inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
389inline SV *to_sv (bool v) { return newSViv (v); }
390inline SV *to_sv ( signed char v) { return newSViv (v); }
391inline SV *to_sv (unsigned char v) { return newSViv (v); }
392inline SV *to_sv ( signed short v) { return newSViv (v); }
393inline SV *to_sv (unsigned short v) { return newSVuv (v); }
394inline SV *to_sv ( signed int v) { return newSViv (v); }
395inline SV *to_sv (unsigned int v) { return newSVuv (v); }
396inline SV *to_sv ( signed long v) { return newSViv (v); }
397inline SV *to_sv (unsigned long v) { return newSVuv (v); }
398inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
399inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
400inline SV *to_sv (float v) { return newSVnv (v); }
401inline SV *to_sv (double v) { return newSVnv (v); }
402inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
403inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
404inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
405inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
406inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
407inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
408inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
410
411inline SV *to_sv (object & v) { return to_sv (&v); }
412inline SV *to_sv (living & v) { return to_sv (&v); }
413
414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
416
417inline SV *to_sv (UUID v)
418{
419 char buf[128];
420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
421 return newSVpv (buf, 0);
422}
423
424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
426inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
427inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
428inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
429inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
430inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
431inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
432inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
433inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
434inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
435inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
436inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
437inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
438inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
439inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
440inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
441inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
442inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
443inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
448
449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
451
452template<class T>
453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
454
455template<int N>
456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
457
458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
469
470inline void sv_to (SV *sv, UUID &v)
471{
472 unsigned int version;
473
474 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
475 croak ("unparsable uuid: %s", SvPV_nolen (sv));
476}
477
478inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 479
193static SV * 480static SV *
194newSVdt_va (va_list &ap, data_type type) 481newSVdt_va (va_list &ap, data_type type)
195{ 482{
196 SV *sv; 483 SV *sv;
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 510 sv = str ? newSVpv (str, len) : &PL_sv_undef;
224 } 511 }
225 break; 512 break;
226 513
227 case DT_OBJECT: 514 case DT_OBJECT:
228 { 515 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 516 break;
233 517
234 case DT_MAP: 518 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 519 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 520 sv = to_sv (va_arg (ap, maptile *));
237 break; 521 break;
238 522
523 case DT_CLIENT:
524 sv = to_sv (va_arg (ap, client *));
525 break;
526
239 case DT_PLAYER: 527 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 528 sv = to_sv (va_arg (ap, player *));
241 break; 529 break;
242 530
243 case DT_ARCH: 531 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 532 sv = to_sv (va_arg (ap, archetype *));
245 break; 533 break;
246 534
247 case DT_PARTY: 535 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 536 sv = to_sv (va_arg (ap, partylist *));
249 break; 537 break;
250 538
251 case DT_REGION: 539 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 540 sv = to_sv (va_arg (ap, region *));
253 break; 541 break;
254 542
255 default: 543 default:
256 assert (("unhandled type in newSVdt_va", 0)); 544 assert (("unhandled type in newSVdt_va", 0));
257 } 545 }
302} 590}
303 591
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 592//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 593
306SV * 594SV *
307registry_of (attachable_base *ext) 595registry (attachable *ext)
308{ 596{
309 if (!ext->cb) 597 if (!ext->cb)
310 ext->cb = newAV (); 598 ext->cb = newAV ();
311 599
312 return newRV_inc ((SV *)ext->cb); 600 return newRV_inc ((SV *)ext->cb);
313} 601}
314 602
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389/////////////////////////////////////////////////////////////////////////////
390
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542///////////////////////////////////////////////////////////////////////////// 603/////////////////////////////////////////////////////////////////////////////
543 604
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 605extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{ 606{
546 return 0; 607 return 0;
549static CommArray_s rtn_cmd; 610static CommArray_s rtn_cmd;
550 611
551static int 612static int
552runPluginCommand (object *obj, char *params) 613runPluginCommand (object *obj, char *params)
553{ 614{
554 dSP; 615 return -1;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582} 616}
583 617
584extern "C" void *cfperl_getPluginProperty (int *type, ...) 618extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{ 619{
586 va_list args; 620 va_list args;
589 va_start (args, type); 623 va_start (args, type);
590 propname = va_arg (args, char *); 624 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname); 625 //printf ("Property name: %s\n", propname);
592 626
593 if (!strcmp (propname, "command?")) 627 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL; 628 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification")) 629 else if (!strcmp (propname, "Identification"))
615 { 630 {
616 va_end (args); 631 va_end (args);
617 return (void*) PLUGIN_NAME; 632 return (void *)PLUGIN_NAME;
618 } 633 }
619 else if (!strcmp (propname, "FullName")) 634 else if (!strcmp (propname, "FullName"))
620 { 635 {
621 va_end (args); 636 va_end (args);
622 return (void*) PLUGIN_VERSION; 637 return (void *)PLUGIN_VERSION;
623 } 638 }
624 else 639 else
625 va_end (args); 640 va_end (args);
626 641
627 return NULL; 642 return NULL;
649 perl = perl_alloc (); 664 perl = perl_alloc ();
650 perl_construct (perl); 665 perl_construct (perl);
651 666
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 668
654 char *argv[] = { 669 const char *argv[] = {
655 "", 670 settings.argv [0],
656 "-e" 671 "-e"
657 "cf->bootstrap;" 672 "use Event; use Coro;" // required for bootstrap
673 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
675 "require cf;"
659 }; 676 };
660 677
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
662 { 680 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
665 } 683 }
666 684
667 obj_cache = newHV (); 685 {
668} 686 dSP;
669 687
670void cfperl_boot () 688 PUSHMARK (SP);
671{ 689 PUTBACK;
672 perl_booted = true; 690 call_pv ("cf::init", G_DISCARD | G_VOID);
673 691 }
674 eval_pv ("require cf", 1);
675} 692}
676 693
677void cfperl_main () 694void cfperl_main ()
678{ 695{
679 dSP; 696 dSP;
680 697
681 PUSHMARK (SP); 698 PUSHMARK (SP);
682 PUTBACK; 699 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 700 call_pv ("cf::main", G_DISCARD | G_VOID);
701}
702
703void
704attachable::instantiate ()
705{
706 if (attach)
707 {
708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
709 attach = 0;
710 }
711}
712
713void
714attachable::reattach ()
715{
716 optimise ();
717 //TODO: check for _attachment's, very important for restarts
718 INVOKE_ATTACHABLE (REATTACH, this);
684} 719}
685 720
686static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 723# include "eventinc.h"
719 } 754 }
720 } 755 }
721 } 756 }
722} 757}
723 758
759void
760attachable::gather_callbacks (AV *&callbacks, event_type event) const
761{
762 ::gather_callbacks (callbacks, cb_attachable, event);
763
764 if (cb)
765 ::gather_callbacks (callbacks, cb, event);
766}
767
768void
769global::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 ::gather_callbacks (callbacks, cb_global, event);
772}
773
774void
775object::gather_callbacks (AV *&callbacks, event_type event) const
776{
777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
778 {
779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
780
781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
783 }
784
785 if (type <= AvFILLp (cb_type))
786 {
787 SV *registry = AvARRAY (cb_type)[type];
788
789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
791 }
792
793 attachable::gather_callbacks (callbacks, event);
794 ::gather_callbacks (callbacks, cb_object, event);
795}
796
797void
798archetype::gather_callbacks (AV *&callbacks, event_type event) const
799{
800 attachable::gather_callbacks (callbacks, event);
801 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
802}
803
804void
805client::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 attachable::gather_callbacks (callbacks, event);
808 ::gather_callbacks (callbacks, cb_client, event);
809}
810
811void
812player::gather_callbacks (AV *&callbacks, event_type event) const
813{
814 attachable::gather_callbacks (callbacks, event);
815 ::gather_callbacks (callbacks, cb_player, event);
816}
817
818void
819maptile::gather_callbacks (AV *&callbacks, event_type event) const
820{
821 attachable::gather_callbacks (callbacks, event);
822 ::gather_callbacks (callbacks, cb_map, event);
823}
824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
875bool
724bool cfperl_invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
725{ 877{
726 data_type dt; 878 data_type dt;
727 va_list ap;
728 879
729 va_start (ap, event); 880 // callback call ordering should be:
881 // 1. per-object callback
882 // 2. per-class object
883 // 3. per-type callback
884 // 4. global callbacks
730 885
731 AV *callbacks = 0; 886 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 887 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 888
807 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 890 if (!callbacks)
809 return 0; 891 return 0;
810 892
811 dSP; 893 va_list ap;
812 ENTER; 894 va_start (ap, event);
813 SAVETMPS;
814 895
815 PUSHMARK (SP); 896 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 899
821 switch (KLASS_OF (event)) 900 //TODO: unhack
822 { 901 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 902 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 903 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 904 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 905 else if (global *gl = is_a<global>(this)) /*nop*/;
906 else
907 abort (); //TODO
827 908
828 for (;;) 909 for (;;)
829 { 910 {
830 dt = (data_type) va_arg (ap, int); 911 dt = (data_type) va_arg (ap, int);
831 912
832 if (dt == DT_END) 913 if (dt == DT_END)
833 break; 914 break;
834
835 if (dt == DT_AV) 915 else if (dt == DT_AV)
836 { 916 {
837 AV *av = va_arg (ap, AV *); 917 AV *av = va_arg (ap, AV *);
838 918
839 for (int i = 0; i <= av_len (av); ++i) 919 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 920 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 923 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 924 }
845 925
846 va_end (ap); 926 va_end (ap);
847 927
848 PUTBACK; 928 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 929 count = count > 0 ? POPi : 0;
853 930
854 FREETMPS; 931 CALL_END;
855 LEAVE;
856 932
857 return count; 933 return count;
858} 934}
859 935
860SV * 936SV *
875cfperl_result_INT (int idx) 951cfperl_result_INT (int idx)
876{ 952{
877 return SvIV (cfperl_result (idx)); 953 return SvIV (cfperl_result (idx));
878} 954}
879 955
956double
957cfperl_result_DOUBLE (int idx)
958{
959 return SvNV (cfperl_result (idx));
960}
961
962/////////////////////////////////////////////////////////////////////////////
963
964void
965cfperl_emergency_save ()
966{
967 CALL_BEGIN (0);
968 CALL_CALL ("cf::emergency_save", G_VOID);
969 CALL_END;
970}
971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991void
992cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993{
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001}
1002
1003maptile *
1004maptile::find_sync (const char *path, maptile *origin)
1005{
1006 CALL_BEGIN (2);
1007 CALL_ARG (path);
1008 CALL_ARG (origin);
1009 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1010
1011 maptile *retval;
1012
1013 if (count)
1014 sv_to (POPs, retval);
1015 else
1016 retval = 0;
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin)
1025{
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_async", G_SCALAR);
1030
1031 maptile *retval;
1032
1033 if (count)
1034 sv_to (POPs, retval);
1035 else
1036 retval = 0;
1037
1038 CALL_END;
1039
1040 return retval;
1041}
1042
1043void
1044maptile::do_load_sync ()
1045{
1046 CALL_BEGIN (1);
1047 CALL_ARG (this);
1048 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1049 CALL_END;
1050}
1051
1052void
1053maptile::change_all_map_light (int change)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (change);
1057 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1058 CALL_END;
1059}
1060
1061void
1062object::enter_exit (object *exit)
1063{
1064 if (type != PLAYER)
1065 return;
1066
1067 CALL_BEGIN (2);
1068 CALL_ARG (this);
1069 CALL_ARG (exit);
1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1071 CALL_END;
1072}
1073
1074void
1075log_backtrace (const char *msg)
1076{
1077#if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087#endif
1088}
1089
1090/////////////////////////////////////////////////////////////////////////////
1091
1092struct EventAPI *watcher_base::GEventAPI;
1093struct CoroAPI *coroapi::GCoroAPI;
1094
1095int coroapi::cede_counter;
1096tstamp coroapi::next_cede;
1097
1098void coroapi::do_cede_to_tick ()
1099{
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107}
1108
1109void coroapi::do_cede_every ()
1110{
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115}
1116
1117void coroapi::do_cede_to_tick_every ()
1118{
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122}
1123
1124void
1125coroapi::wait_for_tick ()
1126{
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130}
1131
1132void
1133coroapi::wait_for_tick_begin ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138}
1139
1140static void
1141iw_dispatch (pe_event *ev)
1142{
1143 iw *w = (iw *)ev->ext_data;
1144 w->call (*w);
1145}
1146
1147void
1148iw::alloc ()
1149{
1150 pe = GEventAPI->new_idle (0, 0);
1151
1152 WaREENTRANT_off (pe);
1153 pe->base.callback = (void *)iw_dispatch;
1154 pe->base.ext_data = (void *)this;
1155}
1156
1157static void iow_dispatch (pe_event *ev)
1158{
1159 iow *w = (iow *)ev->ext_data;
1160 w->call (*w, ((pe_ioevent *)ev)->got);
1161}
1162
1163void
1164iow::alloc ()
1165{
1166 pe = GEventAPI->new_io (0, 0);
1167
1168 WaREENTRANT_off (pe);
1169 pe->base.callback = (void *)iow_dispatch;
1170 pe->base.ext_data = (void *)this;
1171
1172 pe->fd = -1;
1173 pe->poll = 0;
1174}
1175
1176void
1177iow::fd (int fd)
1178{
1179 pe->fd = fd;
1180}
1181
1182int
1183iow::poll ()
1184{
1185 return pe->poll;
1186}
1187
1188void
1189iow::poll (int events)
1190{
1191 if (pe->poll != events)
1192 {
1193 if (pe->poll) stop ();
1194 pe->poll = events;
1195 if (pe->poll) start ();
1196 }
1197}
1198
1199void
1200_connect_to_perl ()
1201{
1202 stash_cf = gv_stashpv ("cf" , 1);
1203
1204 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1205 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1206 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1207 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1208 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1213
1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1216
1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1);
1224}
1225
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
881 1227
882BOOT: 1228BOOT:
883{ 1229{
884 HV *stash = gv_stashpv ("cf", 1); 1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1233 _connect_to_perl ();
1234
1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
885 1245
886 static const struct { 1246 static const struct {
887 const char *name; 1247 const char *name;
888 IV iv; 1248 IV iv;
889 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1252 const_iv (logBacktrace)
893 const_iv (llevDebug) 1253
894 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1257
896 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
897 const_iv (PLAYER) 1259
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK)
906 const_iv (LIGHTNING)
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1260 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1265 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1266
1021 const_iv (NUM_SUBTYPES) 1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 1295
1023 const_iv (ST_BD_BUILD) 1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1297
1026 const_iv (ST_MAT_FLOOR) 1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1300
1030 const_iv (AT_PHYSICAL) 1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1308
1057 const_iv (QUEST_IN_PROGRESS) 1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1311 const_iv (WEAP_BLUD)
1076 1312
1077 const_iv (FLAG_ALIVE) 1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1080 const_iv (FLAG_FREED) 1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1081 const_iv (FLAG_WAS_WIZ) 1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1082 const_iv (FLAG_APPLIED) 1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1083 const_iv (FLAG_UNPAID) 1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1084 const_iv (FLAG_USE_SHIELD) 1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1085 const_iv (FLAG_NO_PICK) 1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1086 const_iv (FLAG_ANIMATE) 1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1087 const_iv (FLAG_MONSTER) 1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_FRIENDLY) 1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_GENERATOR) 1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1090 const_iv (FLAG_IS_THROWN) 1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1091 const_iv (FLAG_AUTO_APPLY) 1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1092 const_iv (FLAG_TREASURE) 1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1093 const_iv (FLAG_PLAYER_SOLD) 1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1095 const_iv (FLAG_CAN_ROLL) 1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1096 const_iv (FLAG_OVERLAY_FLOOR) 1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1097 const_iv (FLAG_IS_TURNABLE) 1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1098 const_iv (FLAG_IS_USED_UP) 1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1099 const_iv (FLAG_IDENTIFIED) 1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1100 const_iv (FLAG_REFLECTING) 1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1101 const_iv (FLAG_CHANGING) 1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1102 const_iv (FLAG_SPLITTING) 1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178 1339
1179 const_iv (NDI_BLACK) 1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1180 const_iv (NDI_WHITE) 1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1181 const_iv (NDI_NAVY) 1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1182 const_iv (NDI_RED) 1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1183 const_iv (NDI_ORANGE)
1184 const_iv (NDI_BLUE)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL) 1344 const_iv (NDI_ALL)
1196 1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1197 const_iv (F_APPLIED) 1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1356 const_iv (SP_EXPLOSION)
1198 const_iv (F_LOCATION) 1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1199 const_iv (F_UNPAID) 1359 const_iv (SP_WONDER)
1360 const_iv (SP_SMITE)
1361 const_iv (SP_MAGIC_MISSILE)
1362 const_iv (SP_SUMMON_GOLEM)
1363 const_iv (SP_DIMENSION_DOOR)
1364 const_iv (SP_MAGIC_MAPPING)
1200 const_iv (F_MAGIC) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1201 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1206 1403
1207 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1405
1211 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1408
1220 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1410
1225 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1413
1232 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1416
1238 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1418
1241 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1423
1256 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1426
1261 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1302 1438
1303 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1445
1328 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1447
1331 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN) 1455
1339 const_iv (ATNR_WEAPONMAGIC) 1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1340 const_iv (ATNR_GHOSTHIT) 1457
1341 const_iv (ATNR_POISON) 1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1342 const_iv (ATNR_SLOW) 1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1343 const_iv (ATNR_PARALYZE) 1460
1344 const_iv (ATNR_TURN_UNDEAD) 1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1345 const_iv (ATNR_FEAR) 1462
1346 const_iv (ATNR_CANCELLATION) 1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1347 const_iv (ATNR_DEPLETE) 1464
1348 const_iv (ATNR_DEATH) 1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1349 const_iv (ATNR_CHAOS) 1466
1350 const_iv (ATNR_COUNTERSPELL) 1467 // random map generator
1351 const_iv (ATNR_GODPOWER) 1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1352 const_iv (ATNR_HOLYWORD) 1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1353 const_iv (ATNR_BLIND) 1470
1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1474
1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1477
1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1354 const_iv (ATNR_INTERNAL) 1480 const_iv (GT_MINIMAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357
1358 const_iv (MAP_FLUSH)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE)
1362 const_iv (MAP_OVERLAY)
1363
1364 const_iv (MAP_IN_MEMORY)
1365 const_iv (MAP_SWAPPED)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368
1369 const_iv (KLASS_GLOBAL)
1370 const_iv (KLASS_OBJECT)
1371 const_iv (KLASS_PLAYER)
1372 const_iv (KLASS_MAP)
1373 }; 1481 };
1374 1482
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1485
1378 static const struct { 1486 static const struct {
1379 const char *name; 1487 const char *name;
1380 int skip; 1488 int skip;
1381 IV klass; 1489 IV klass;
1392 { 1500 {
1393 AV *event = newAV (); 1501 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1502 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1503 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1506 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1507}
1534 1508
1535void _reload_1 () 1509void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1510
1543void _reload_2 () 1511void _recalc_want ()
1512
1513void _global_reattach ()
1544 CODE: 1514 CODE:
1545{ 1515{
1546 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1517 for_all_clients (ns)
1548 reattach (pl); 1518 ns->reattach ();
1549 1519
1550 for (mapstruct *map = first_map; map; map = map->next) 1520 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1521 op->reattach ();
1522}
1523
1524void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528# support function for map-world.ext
1529void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531{
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1544 {
1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1546 {
1547 char *val = SvPVX (*val_sv);
1548
1549 if (val [0] == data [0]
1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1555} 1568}
1556 1569
1557NV floor (NV x) 1570NV floor (NV x)
1558 1571
1559NV ceil (NV x) 1572NV ceil (NV x)
1560 1573
1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1561void server_tick () 1602void server_tick ()
1603 CODE:
1604 NOW = now ();
1605 runtime = SvNVx (sv_runtime);
1606 server_tick ();
1562 1607
1563void 1608void
1564LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1567 1615
1568char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1570 1618
1571char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1573 1621
1574const char * 1622const_octet_string
1575get_maps_directory (char *path) 1623get_maps_directory (octet_string path)
1576 PROTOTYPE: $ 1624 PROTOTYPE: $
1577 ALIAS: maps_directory = 0 1625 ALIAS: maps_directory = 0
1578 CODE: 1626 CODE:
1579 RETVAL = create_pathname (path); 1627 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL 1628 OUTPUT: RETVAL
1582void 1630void
1583sub_generation_inc () 1631sub_generation_inc ()
1584 CODE: 1632 CODE:
1585 PL_sub_generation++; 1633 PL_sub_generation++;
1586 1634
1587char * 1635const_octet_string
1588mapdir () 1636mapdir ()
1589 PROTOTYPE: 1637 PROTOTYPE:
1590 ALIAS: 1638 ALIAS:
1591 mapdir = 0 1639 mapdir = 0
1592 uniquedir = 1 1640 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1654 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1655 case 6: RETVAL = settings.datadir ; break;
1608 } 1656 }
1609 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1610 1658
1611int 1659void abort ()
1612cf_find_animation (char *text) 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1667void emergency_save ()
1668
1669void _exit (int status = EXIT_SUCCESS)
1670
1671UV sv_2watcher (SV *w)
1672 CODE:
1673 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1674 OUTPUT:
1675 RETVAL
1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1685int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1686 PROTOTYPE: $
1614 1687
1615int random_roll(int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1616 1689
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1691
1627int 1692int
1628exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1629 CODE: 1694 CODE:
1630{ 1695{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1727 else
1663 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1665 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1734MODULE = cf PACKAGE = cf::attachable
1735
1666int 1736int
1667_valid (SV *obj) 1737valid (SV *obj)
1668 CODE: 1738 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1740 OUTPUT:
1671 RETVAL 1741 RETVAL
1672 1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1761
1762MODULE = cf PACKAGE = cf::global
1763
1764int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1773
1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1775
1675int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1676 CODE: 1777 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1682 1783
1683SV *registry (object *op) 1784SV *registry (object *op)
1785
1786int objects_size ()
1684 CODE: 1787 CODE:
1685 RETVAL = registry_of (op); 1788 RETVAL = objects.size ();
1686 OUTPUT: 1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1687 RETVAL 1821 RETVAL
1822
1823# missing properties
1688 1824
1689object *head (object *op) 1825object *head (object *op)
1690 PROTOTYPE: $ 1826 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1827 CODE:
1696 switch (ix) 1828 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1829 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1830
1771void 1831void
1772inv (object *obj) 1832inv (object *obj)
1773 PROTOTYPE: $ 1833 PROTOTYPE: $
1774 PPCODE: 1834 PPCODE:
1775{ 1835{
1776 object *o; 1836 object *o;
1777 for (o = obj->inv; o; o = o->below) 1837 for (o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1838 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1839}
1780 1840
1781int cf_object_get_resistance (object *op, int rtype) 1841void
1782 ALIAS: resistance = 0 1842set_animation (object *op, int idx)
1843 CODE:
1844 SET_ANIMATION (op, idx);
1783 1845
1784int cf_object_get_flag (object *op, int flag) 1846int
1785 ALIAS: flag = 0 1847num_animations (object *op)
1848 CODE:
1849 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL
1786 1851
1787void cf_object_set_flag (object *op, int flag, int value) 1852int slot_info (object *op, UV slot, int value = 0)
1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1788 1859
1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1861
1862 if (items > 2)
1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867}
1868 OUTPUT:
1869 RETVAL
1870
1871object *find_best_object_match (object *op, utf8_string match)
1872
1873object *find_marked_object (object *op)
1874
1789int need_identify (const object *obj); 1875int need_identify (object *obj);
1790 1876
1791int apply_shop_mat (object *shop_mat, object *op); 1877int apply_shop_mat (object *shop_mat, object *op);
1878
1879int move_player (object *op, int dir)
1880 CODE:
1881 RETVAL = move_player (op, dir);
1882 OUTPUT:
1883 RETVAL
1792 1884
1793int move (object *op, int dir, object *originator = op) 1885int move (object *op, int dir, object *originator = op)
1794 CODE: 1886 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1887 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1888 OUTPUT:
1797 RETVAL 1889 RETVAL
1798 1890
1799void cf_object_apply (object *op, object *author, int flags = 0) 1891void apply (object *applier, object *applied, int flags = 0)
1892 CODE:
1893 manual_apply (applied, applier, flags);
1800 1894
1801void cf_object_apply_below (object *op) 1895void apply_below (object *op)
1896 CODE:
1897 player_apply_below (op);
1802 1898
1803void cf_object_remove (object *op) 1899int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 1900
1805void cf_object_free (object *op)
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr) 1901object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1808 1902
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1903int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810 1904
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1905int cf_object_change_map (object *op, int x, int y, maptile *map)
1812 1906
1907#//TODO
1813object *cf_object_clone (object *op, int clonetype = 0) 1908object *clone_ (object *op, int recursive = 0)
1909 CODE:
1910 if (recursive)
1911 RETVAL = object_create_clone (op);
1912 else
1913 {
1914 RETVAL = object::create ();
1915 op->copy_to (RETVAL);
1916 }
1917 OUTPUT: RETVAL
1814 1918
1815int cf_object_pay_item (object *op, object *buyer) 1919int pay_item (object *op, object *buyer)
1920 CODE:
1921 RETVAL = pay_for_item (op, buyer);
1922 OUTPUT: RETVAL
1816 1923
1817int cf_object_pay_amount (object *op, uint64 amount) 1924int pay_amount (object *op, uint64 amount)
1925 CODE:
1926 RETVAL = pay_for_amount (amount, op);
1927 OUTPUT: RETVAL
1818 1928
1819void pay_player (object *op, uint64 amount) 1929void pay_player (object *op, uint64 amount)
1820 1930
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1931val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 1932
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 1934
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1935void learn_spell (object *op, object *sp, int special_prayer = 0)
1936 CODE:
1937 do_learn_spell (op, sp, special_prayer);
1826 1938
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 1939void forget_spell (object *op, object *sp)
1940 CODE:
1941 do_forget_spell (op, query_name (sp));
1830 1942
1831object *cf_object_check_for_spell (object *op, char *spellname) 1943object *check_for_spell (object *op, utf8_string spellname)
1944 CODE:
1945 RETVAL = check_spell_known (op, spellname);
1946 OUTPUT: RETVAL
1832 1947
1833int cf_object_query_money (object *op) 1948int query_money (object *op)
1834 ALIAS: money = 0 1949 ALIAS: money = 0
1835 1950
1836int cf_object_query_cost (object *op, object *who, int flags) 1951val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 1952 ALIAS: cost = 0
1838 1953
1839void cf_object_activate_rune (object *op , object *victim) 1954void spring_trap (object *op, object *victim)
1840 1955
1841int cf_object_check_trigger (object *op, object *cause) 1956int check_trigger (object *op, object *cause)
1842 1957
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 1958void drop (object *who, object *op)
1846 1959
1847void cf_object_take (object *op, object *author) 1960void pick_up (object *who, object *op)
1848 1961
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1962int cf_object_teleport (object *op, maptile *map, int x, int y)
1857 1963
1858void cf_object_update (object *op, int flags) 1964void update_object (object *op, int action)
1859 1965
1860void cf_object_pickup (object *op, object *what)
1861
1862object *cf_create_object_by_name (const char *name) 1966object *cf_create_object_by_name (utf8_string name)
1863 1967
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1968void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 1969
1866void player_lvl_adj (object *who, object *skill = 0) 1970void player_lvl_adj (object *who, object *skill = 0)
1867 1971
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1972int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 1973
1871 1975
1872void push_button (object *op); 1976void push_button (object *op);
1873 1977
1874void use_trigger (object *op); 1978void use_trigger (object *op);
1875 1979
1876void add_button_link (object *button, mapstruct *map, int connected); 1980void add_button_link (object *button, maptile *map, int connected);
1877 1981
1878void remove_button_link (object *op); 1982void remove_button_link (object *op);
1879 1983
1880void
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885
1886 1984
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1985MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891 1986
1892object *cf_insert_ob_in_ob (object *ob, object *where) 1987object *cf_insert_ob_in_ob (object *ob, object *where)
1893 1988
1894# no clean way to get an object from an archetype - stupid idiotic 1989# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1990# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 1991
1897object *new (const char *archetype = 0) 1992object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 1993 PROTOTYPE: ;$
1899 CODE: 1994 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 1996 OUTPUT:
1902 RETVAL 1997 RETVAL
1903 1998
1999# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2001 PROTOTYPE: $$$$$$
1906 CODE: 2002 CODE:
1907{ 2003{
1908 int unused_type; 2004 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2006}
1911 2007
1912# syntatic sugar for easier use in event callbacks.
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919player *contr (object *op) 2008player *contr (object *op)
1920 CODE: 2009 CODE:
1921 RETVAL = op->contr; 2010 RETVAL = op->contr;
1922 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1923 2012
1924const char *get_ob_key_value (object *op, const char *key) 2013const_utf8_string get_ob_key_value (object *op, utf8_string key)
1925 2014
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2015bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 2016
1928object *get_nearest_player (object *ob) 2017object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2018 ALIAS: nearest_player = 0
1930 PREINIT: 2019 PREINIT:
1931 extern object *get_nearest_player (object *); 2020 extern object *get_nearest_player (object *);
1947bool on_same_map_as (object *ob, object *other) 2036bool on_same_map_as (object *ob, object *other)
1948 CODE: 2037 CODE:
1949 RETVAL = on_same_map (ob, other); 2038 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
1951 2040
1952char * 2041const_utf8_string
1953base_name (object *ob, int plural) 2042base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2043 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2044 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
1957 2046
1958living * 2047object *decrease_ob_nr (object *op, unsigned long i)
1959stats (object *ob)
1960 CODE:
1961 RETVAL = &ob->stats;
1962 OUTPUT: RETVAL
1963
1964 2048
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2049MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2050
1967player *player (object *op) 2051player *player (object *op)
1968 CODE: 2052 CODE:
1969 RETVAL = op->contr; 2053 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1971 2055
2056void check_score (object *op)
2057
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2058void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2059 CODE:
1974object *cf_player_send_inventory (object *op) 2060 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2061
1989void kill_player (object *op) 2062void kill_player (object *op)
1990 2063
2064void esrv_update_item (object *op, int what, object *item)
2065 C_ARGS: what, op, item
2066
2067int command_summon (object *op, utf8_string params)
2068
2069int command_arrest (object *op, utf8_string params)
2070
2071
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073
2074INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2075
1993int invoke (player *pl, int event, ...) 2076int invoke (player *pl, int event, ...)
1994 CODE: 2077 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2080 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2081 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
2000 2083
2001SV *registry (player *pl) 2084SV *registry (player *pl)
2085
2086void
2087save_stats (player *pl)
2002 CODE: 2088 CODE:
2003 RETVAL = registry_of (pl); 2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats;
2093
2094void clear_los (player *pl)
2095
2096void cf_player_move (player *pl, int dir)
2097
2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2099
2100bool
2101cell_visible (player *pl, int dx, int dy)
2102 CODE:
2103 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2104 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 2105 OUTPUT:
2005 RETVAL 2106 RETVAL
2006 2107
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2108void
2067send (player *pl, SV *packet) 2109send (player *pl, SV *packet)
2068 CODE: 2110 CODE:
2069{ 2111{
2070 STRLEN len; 2112 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2113 char *buf = SvPVbyte (packet, len);
2072 2114
2073 Write_String_To_Socket (&pl->socket, buf, len); 2115 if (pl->ns)
2116 pl->ns->send_packet (buf, len);
2074} 2117}
2075 2118
2076int 2119int
2077listening (player *pl, int new_value = -1) 2120listening (player *pl, int new_value = -1)
2078 CODE: 2121 CODE:
2080 if (new_value >= 0) 2123 if (new_value >= 0)
2081 pl->listening = new_value; 2124 pl->listening = new_value;
2082 OUTPUT: 2125 OUTPUT:
2083 RETVAL 2126 RETVAL
2084 2127
2085void get_savebed (player *pl) 2128void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 2129 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 2130 PPCODE:
2131 if (GIMME_V != G_VOID)
2132 {
2089 EXTEND (SP, 3); 2133 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2134 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2135 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2136 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2137 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2138 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2139 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2140 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2141
2100void 2142void
2101list () 2143list ()
2102 PPCODE: 2144 PPCODE:
2103{ 2145 for_all_players (pl)
2104 player *pl; 2146 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2147
2131 2148
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2149MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2150
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2151int invoke (maptile *map, int event, ...)
2147 CODE: 2152 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2153 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2155 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2156 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
2153 2158
2154SV *registry (mapstruct *map) 2159SV *registry (maptile *map)
2155 CODE:
2156 RETVAL = registry_of (map);
2157 OUTPUT:
2158 RETVAL
2159 2160
2160SV * 2161INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165 2162
2166SV * 2163void
2167set_property (mapstruct *obj, int type, int idx, SV *newval) 2164maptile::instantiate ()
2168 CODE:
2169 switch (type)
2170 {
2171 case CFAPI_INT:
2172 cf_map_set_int_property (obj, idx, SvIV (newval));
2173 break;
2174 default:
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2176 }
2177 2165
2178mapstruct *new (int width, int height) 2166maptile *new ()
2179 PROTOTYPE: 2167 PROTOTYPE:
2180 CODE: 2168 CODE:
2181{ 2169 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 2170 OUTPUT:
2185 RETVAL 2171 RETVAL
2186 2172
2187void delete_map (mapstruct *map) 2173void
2174maptile::players ()
2175 PPCODE:
2176 if (GIMME_V == G_SCALAR)
2177 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2178 else if (GIMME_V == G_ARRAY)
2179 {
2180 EXTEND (SP, THIS->players);
2181 for_all_players (pl)
2182 if (pl->ob && pl->ob->map == THIS)
2183 PUSHs (sv_2mortal (to_sv (pl->ob)));
2184 }
2188 2185
2189void clean_tmp_map (mapstruct *map) 2186void
2187maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2188 CODE:
2189{
2190 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2191 croak ("maptile::add_underlay: palette must be arrayref");
2190 2192
2193 palette = SvRV (palette);
2194
2195 STRLEN idxlen;
2196 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197
2198 for (int x = 0; x < THIS->width; ++x)
2199 for (int y = 0; y < THIS->height; ++y)
2200 {
2201 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2202 if (op->flag [FLAG_IS_FLOOR])
2203 goto skip_space;
2204
2205 {
2206 int offs = offset + y * stride + x;
2207 if (IN_RANGE_EXC (offs, 0, idxlen))
2208 {
2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2210 {
2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2227 }
2228 }
2229 }
2230
2231 skip_space: ;
2232 }
2233}
2234
2235void
2236maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::set_regiondata: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 region **regionmap = (region **)malloc (
2248 (av_len ((AV *)palette) + 1) * sizeof (region *));
2249 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2250
2251 for (int i = av_len ((AV *)palette) + 1; i--; )
2252 regionmap [i] = region::find (
2253 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2254
2255 for (int y = 0; y < THIS->height; ++y)
2256 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2257
2258 sfree (THIS->regions, THIS->size ());
2259 free (THIS->regionmap);
2260
2261 THIS->regions = regions;
2262 THIS->regionmap = regionmap;
2263}
2264
2265void
2266maptile::create_region_treasure ()
2267 CODE:
2268{
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2288}
2289
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2290void play_sound_map (maptile *map, int x, int y, int sound_num)
2192 2291
2193mapstruct *tile_map (mapstruct *map, unsigned int dir) 2292int out_of_map (maptile *map, int x, int y)
2194 CODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2196 OUTPUT:
2197 RETVAL
2198 2293
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2294void
2240trigger (mapstruct *map, long connection, bool state = true) 2295trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2296 CODE:
2242 activate_connection (map, connection, state); 2297 activate_connection (map, connection, state);
2243 2298
2244void 2299void
2245get_connection (mapstruct *map, long connection) 2300get_connection (maptile *map, long connection)
2246 PPCODE: 2301 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2302 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2303 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2304 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2251 2306
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2307object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2253 2308
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2309object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2255 2310
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2311object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny 2312 C_ARGS: str, map, nx, ny
2258 2313
2259void 2314void
2260cf_map_normalise (mapstruct *map, int x, int y) 2315get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2316 PPCODE:
2262{ 2317{
2263 mapstruct *nmap = 0; 2318 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2319 I16 nx = 0, ny = 0;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2320 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2266 2321
2267 EXTEND (SP, 4); 2322 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2323 PUSHs (sv_2mortal (newSViv (flags)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2329 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2330 }
2276} 2331}
2277 2332
2278void 2333void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2334at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2335 PROTOTYPE: $$$
2281 PPCODE: 2336 PPCODE:
2282{ 2337{
2283 object *o; 2338 object *o;
2284 mapstruct *nmap = 0; 2339 maptile *nmap = 0;
2285 I16 nx, ny; 2340 I16 nx, ny;
2286 2341
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2342 get_map_flags (map, &nmap, x, y, &nx, &ny);
2288 2343
2289 if (nmap) 2344 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2345 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2346 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2292} 2347}
2293 2348
2294SV * 2349SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2350bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2351 PROTOTYPE: $$$
2297 ALIAS: 2352 ALIAS:
2298 top_at = 1 2353 top_at = 1
2299 flags_at = 2 2354 flags_at = 2
2300 light_at = 3 2355 light_at = 3
2301 move_block_at = 4 2356 move_block_at = 4
2302 move_slow_at = 5 2357 move_slow_at = 5
2303 move_on_at = 6 2358 move_on_at = 6
2304 move_off_at = 7 2359 move_off_at = 7
2305 INIT: 2360 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2361 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2362 CODE:
2308 switch (ix) 2363 switch (ix)
2309 { 2364 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2365 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2366 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2369 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2370 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2371 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2372 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2373 }
2374 OUTPUT: RETVAL
2375
2376void fix_walls (maptile *map, int x, int y)
2377
2378void fix_walls_around (maptile *map, int x, int y)
2379
2380# worst xs function of my life
2381bool
2382_create_random_map (\
2383 maptile *self,\
2384 utf8_string wallstyle,\
2385 utf8_string wall_name,\
2386 utf8_string floorstyle,\
2387 utf8_string monsterstyle,\
2388 utf8_string treasurestyle,\
2389 utf8_string layoutstyle,\
2390 utf8_string doorstyle,\
2391 utf8_string decorstyle,\
2392 utf8_string origin_map,\
2393 utf8_string final_map,\
2394 utf8_string exitstyle,\
2395 utf8_string this_map,\
2396 utf8_string exit_on_final_map,\
2397 int xsize,\
2398 int ysize,\
2399 int expand2x,\
2400 int layoutoptions1,\
2401 int layoutoptions2,\
2402 int layoutoptions3,\
2403 int symmetry,\
2404 int difficulty,\
2405 int difficulty_given,\
2406 float difficulty_increase,\
2407 int dungeon_level,\
2408 int dungeon_depth,\
2409 int decoroptions,\
2410 int orientation,\
2411 int origin_y,\
2412 int origin_x,\
2413 U32 random_seed,\
2414 val64 total_map_hp,\
2415 int map_layout_style,\
2416 int treasureoptions,\
2417 int symmetry_used,\
2418 region *region,\
2419 utf8_string custom\
2420)
2421 CODE:
2422{
2423 random_map_params rmp;
2424
2425 assign (rmp.wallstyle , wallstyle);
2426 assign (rmp.wall_name , wall_name);
2427 assign (rmp.floorstyle , floorstyle);
2428 assign (rmp.monsterstyle , monsterstyle);
2429 assign (rmp.treasurestyle , treasurestyle);
2430 assign (rmp.layoutstyle , layoutstyle);
2431 assign (rmp.doorstyle , doorstyle);
2432 assign (rmp.decorstyle , decorstyle);
2433 assign (rmp.exitstyle , exitstyle);
2434 assign (rmp.exit_on_final_map, exit_on_final_map);
2435
2436 rmp.origin_map = origin_map;
2437 rmp.final_map = final_map;
2438 rmp.this_map = this_map;
2439 rmp.xsize = xsize;
2440 rmp.ysize = ysize;
2441 rmp.expand2x = expand2x;
2442 rmp.layoutoptions1 = layoutoptions1;
2443 rmp.layoutoptions2 = layoutoptions2;
2444 rmp.layoutoptions3 = layoutoptions3;
2445 rmp.symmetry = symmetry;
2446 rmp.difficulty = difficulty;
2447 rmp.difficulty_given = difficulty_given;
2448 rmp.difficulty_increase = difficulty_increase;
2449 rmp.dungeon_level = dungeon_level;
2450 rmp.dungeon_depth = dungeon_depth;
2451 rmp.decoroptions = decoroptions;
2452 rmp.orientation = orientation;
2453 rmp.origin_y = origin_y;
2454 rmp.origin_x = origin_x;
2455 rmp.random_seed = random_seed;
2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2457 rmp.map_layout_style = map_layout_style;
2458 rmp.treasureoptions = treasureoptions;
2459 rmp.symmetry_used = symmetry_used;
2460 rmp.region = region;
2461 rmp.custom = custom;
2462
2463 RETVAL = self->generate_random_map (&rmp);
2464}
2465 OUTPUT:
2466 RETVAL
2467
2468MODULE = cf PACKAGE = cf::arch
2469
2470archetype *find (utf8_string name)
2471 CODE:
2472 RETVAL = archetype::find (name);
2319 OUTPUT: 2473 OUTPUT:
2474 RETVAL
2475
2476int archetypes_size ()
2477 CODE:
2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2320 RETVAL 2490 RETVAL
2321 2491
2322 2492INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323MODULE = cf PACKAGE = cf::arch
2324
2325archetype *first()
2326 PROTOTYPE:
2327 CODE:
2328 RETVAL = first_archetype;
2329 OUTPUT: RETVAL
2330
2331archetype *next (archetype *arch)
2332 CODE:
2333 RETVAL = arch->next;
2334 OUTPUT: RETVAL
2335
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch)
2352 CODE:
2353 RETVAL = &arch->clone;
2354 OUTPUT: RETVAL
2355 2493
2356MODULE = cf PACKAGE = cf::party 2494MODULE = cf PACKAGE = cf::party
2357 2495
2358partylist *first () 2496partylist *first ()
2359 PROTOTYPE: 2497 PROTOTYPE:
2360 CODE: 2498 CODE:
2361 RETVAL = get_firstparty (); 2499 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2363 2501
2364partylist *next (partylist *party) 2502INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2503
2504MODULE = cf PACKAGE = cf::region
2505
2506void
2507list ()
2508 PPCODE:
2509 for_all_regions (rgn)
2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2511
2512region *find (utf8_string name)
2513 PROTOTYPE: $
2365 CODE: 2514 CODE:
2366 RETVAL = party->next; 2515 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2368 2517
2369const char *name (partylist *party) 2518region *find_fuzzy (utf8_string name)
2519 PROTOTYPE: $
2370 CODE: 2520 CODE:
2371 RETVAL = party->partyname; 2521 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2373 2523
2374const char *password (partylist *party) 2524int specificity (region *rgn)
2375 CODE: 2525 CODE:
2376 RETVAL = party->passwd; 2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2377 OUTPUT: RETVAL 2529 OUTPUT: RETVAL
2378 2530
2531INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2532
2533MODULE = cf PACKAGE = cf::living
2534
2535INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2536
2537MODULE = cf PACKAGE = cf::settings
2538
2539INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2540
2379MODULE = cf PACKAGE = cf::region 2541MODULE = cf PACKAGE = cf::client
2380 2542
2381region *first () 2543INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 PROTOTYPE: 2544
2383 CODE: 2545int invoke (client *ns, int event, ...)
2384 RETVAL = first_region; 2546 CODE:
2547 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2548 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2549 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2550 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2551 OUTPUT: RETVAL
2552
2553SV *registry (client *ns)
2554
2555void
2556list ()
2557 PPCODE:
2558 EXTEND (SP, clients.size ());
2559 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2560 PUSHs (sv_2mortal (to_sv (*i)));
2561
2562void
2563client::send_packet (SV *packet)
2564 CODE:
2565{
2566 STRLEN len;
2567 char *buf = SvPVbyte (packet, len);
2568
2569 THIS->send_packet (buf, len);
2570}
2571
2572MODULE = cf PACKAGE = cf::face PREFIX = face_
2573
2574#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2575
2576faceidx face_find (utf8_string name, faceidx defidx = 0)
2577
2578faceidx alloc (utf8_string name)
2579 CODE:
2580{
2581 do
2582 {
2583 RETVAL = faces.size ();
2584 faces.resize (RETVAL + 1);
2585 }
2586 while (!RETVAL); // crude way to leave index 0
2587
2588 faces [RETVAL].name = name;
2589 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2590
2591 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2592 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2593}
2594 OUTPUT: RETVAL
2595
2596void set (faceidx idx, int visibility, int magicmap)
2597 CODE:
2598 faceinfo *f = face_info (idx);
2599 assert (f);
2600 f->visibility = visibility;
2601 f->magicmap = magicmap;
2602
2603void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2604 CODE:
2605 faceinfo *f = face_info (idx); assert (f);
2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2608
2609void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2610 CODE:
2611{
2612 facedata *d = face_data (idx, faceset);
2613 assert (d);
2614 sv_to (data, d->data);
2615 STRLEN clen;
2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631}
2632
2633void invalidate (faceidx idx)
2634 CODE:
2635 for_all_clients (ns)
2636 {
2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2640
2641void invalidate_all ()
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2648
2649MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2385 OUTPUT: RETVAL 2656 OUTPUT: RETVAL
2386 2657
2387region *next (region *reg) 2658animidx set (utf8_string name, SV *frames, int facings = 1)
2388 CODE: 2659 CODE:
2389 RETVAL = reg->next; 2660{
2390 OUTPUT: RETVAL 2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2391 2663
2392const char *name (region *reg) 2664 AV *av = (AV *)SvRV (frames);
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396 2665
2397region *parent (region *reg) 2666 animation *anim = &animation::find (name);
2398 CODE: 2667 if (anim->number)
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411
2412MODULE = cf PACKAGE = cf::living
2413
2414val64
2415exp (living *liv, val64 new_val = 0)
2416 PROTOTYPE: $;$
2417 ALIAS:
2418 Str = 1
2419 Dex = 2
2420 Con = 3
2421 Wis = 4
2422 Cha = 5
2423 Int = 6
2424 Pow = 7
2425 wc = 8
2426 ac = 9
2427 hp = 10
2428 maxhp = 11
2429 sp = 12
2430 maxsp = 13
2431 grace = 14
2432 maxgrace = 15
2433 food = 16
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix)
2439 { 2668 {
2440 LIVING_ACC (exp , 0); 2669 anim->resize (av_len (av) + 1);
2441 LIVING_ACC (Str , 1); 2670 anim->facings = facings;
2442 LIVING_ACC (Dex , 2);
2443 LIVING_ACC (Con , 3);
2444 LIVING_ACC (Wis , 4);
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2671 }
2460# undef LIVING_ACC 2672 else
2461 OUTPUT: 2673 anim = &animation::create (name, av_len (av) + 1, facings);
2462 RETVAL
2463 2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677}
2678 OUTPUT: RETVAL
2679
2680void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684

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