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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.241 by root, Sat Jul 28 12:02:58 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
30#include <plugin.h>
31#endif
32 30
33#undef MODULEAPI 31#if HAVE_EXECINFO_H
34#ifdef WIN32 32# include <execinfo.h>
35#else
36#define MODULEAPI
37#endif 33#endif
38 34
39#include <plugin_common.h> 35#include <plugin_common.h>
40#include <sounds.h> 36#include <sounds.h>
41#include <cstdarg> 37#include <cstdarg>
42#include <sproto.h> 38#include <sproto.h>
43 39
40#include "loader.h"
44#include "cfperl.h" 41#include "cfperl.h"
45#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
46 48
47#include <EXTERN.h> 49#include <EXTERN.h>
48#include <perl.h> 50#include <perl.h>
49#include <XSUB.h> 51#include <XSUB.h>
50 52
53#include "CoroAPI.h"
51#include "perlxsi.c" 54#include "perlxsi.c"
52 55
53extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
54 57
55typedef object object_ornull; 58typedef object object_ornull;
56typedef mapstruct mapstruct_ornull; 59typedef maptile maptile_ornull;
57 60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
67
68#if IVSIZE >= 8
69 typedef IV val64;
70# define newSVval64 newSViv
71# define SvVAL64 SvIV
72#else
58typedef double val64; 73 typedef double val64;
59#define newSVval64 newSVnv 74# define newSVval64 newSVnv
60#define SvVAL64 SvNV 75# define SvVAL64 SvNV
76#endif
61 77
62static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
65 80
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 81static PerlInterpreter *perl;
86 82
83tstamp NOW, runtime;
84
85global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88 88
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 89bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 90bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 91
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 92static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 93 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 94 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
96 115
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
99static SV * 309static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 311{
102 SV *sv; 312 SV *sv;
103 313
104 if (!ptr) 314 if (!ptr)
105 return &PL_sv_undef; 315 return &PL_sv_undef;
106 316
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 319}
110 320
111template<class attachable> 321static int
112SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
113newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
114{ 342{
115 if (!obj) 343 if (!obj)
116 return &PL_sv_undef; 344 return &PL_sv_undef;
117 345
118 if (!obj->self) 346 if (!obj->self)
119 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
120 348
121 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 350 {
150 HV *hv = newHV (); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 352
154 SVptr_cache_set (ptr, sv); 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
156 360
157 return newSVsv (sv); 361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
158} 366}
159 367
160static void 368static void
161clearSVptr (SV *sv) 369clearSVptr (SV *sv)
162{ 370{
187 if (SvOK (sv)) 395 if (SvOK (sv))
188 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
189 else 397 else
190 return 0; 398 return 0;
191} 399}
400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478
479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481
482template<class T>
483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484
485template<int N>
486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487
488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
500inline void sv_to (SV *sv, UUID &v)
501{
502 unsigned int version;
503
504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506}
507
508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 509
193static SV * 510static SV *
194newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
195{ 512{
196 SV *sv; 513 SV *sv;
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 540 sv = str ? newSVpv (str, len) : &PL_sv_undef;
224 } 541 }
225 break; 542 break;
226 543
227 case DT_OBJECT: 544 case DT_OBJECT:
228 { 545 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 546 break;
233 547
234 case DT_MAP: 548 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 549 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 550 sv = to_sv (va_arg (ap, maptile *));
237 break; 551 break;
238 552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
555 break;
556
239 case DT_PLAYER: 557 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 558 sv = to_sv (va_arg (ap, player *));
241 break; 559 break;
242 560
243 case DT_ARCH: 561 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 562 sv = to_sv (va_arg (ap, archetype *));
245 break; 563 break;
246 564
247 case DT_PARTY: 565 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 566 sv = to_sv (va_arg (ap, partylist *));
249 break; 567 break;
250 568
251 case DT_REGION: 569 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 570 sv = to_sv (va_arg (ap, region *));
253 break; 571 break;
254 572
255 default: 573 default:
256 assert (("unhandled type in newSVdt_va", 0)); 574 assert (("unhandled type in newSVdt_va", 0));
257 } 575 }
302} 620}
303 621
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 623
306SV * 624SV *
307registry_of (attachable_base *ext) 625registry (attachable *ext)
308{ 626{
309 if (!ext->cb) 627 if (!ext->cb)
310 ext->cb = newAV (); 628 ext->cb = newAV ();
311 629
312 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
313} 631}
314 632
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389/////////////////////////////////////////////////////////////////////////////
390
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
543 634
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{ 636{
546 return 0; 637 return 0;
549static CommArray_s rtn_cmd; 640static CommArray_s rtn_cmd;
550 641
551static int 642static int
552runPluginCommand (object *obj, char *params) 643runPluginCommand (object *obj, char *params)
553{ 644{
554 dSP; 645 return -1;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582} 646}
583 647
584extern "C" void *cfperl_getPluginProperty (int *type, ...) 648extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{ 649{
586 va_list args; 650 va_list args;
589 va_start (args, type); 653 va_start (args, type);
590 propname = va_arg (args, char *); 654 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname); 655 //printf ("Property name: %s\n", propname);
592 656
593 if (!strcmp (propname, "command?")) 657 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL; 658 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification")) 659 else if (!strcmp (propname, "Identification"))
615 { 660 {
616 va_end (args); 661 va_end (args);
617 return (void*) PLUGIN_NAME; 662 return (void *)PLUGIN_NAME;
618 } 663 }
619 else if (!strcmp (propname, "FullName")) 664 else if (!strcmp (propname, "FullName"))
620 { 665 {
621 va_end (args); 666 va_end (args);
622 return (void*) PLUGIN_VERSION; 667 return (void *)PLUGIN_VERSION;
623 } 668 }
624 else 669 else
625 va_end (args); 670 va_end (args);
626 671
627 return NULL; 672 return NULL;
649 perl = perl_alloc (); 694 perl = perl_alloc ();
650 perl_construct (perl); 695 perl_construct (perl);
651 696
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 698
654 char *argv[] = { 699 const char *argv[] = {
655 "", 700 settings.argv [0],
656 "-e" 701 "-e"
657 "cf->bootstrap;" 702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
705 "require cf;"
659 }; 706 };
660 707
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
662 { 710 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
665 } 713 }
666 714
667 obj_cache = newHV (); 715 {
668} 716 dSP;
669 717
670void cfperl_boot () 718 PUSHMARK (SP);
671{ 719 PUTBACK;
672 perl_booted = true; 720 call_pv ("cf::init", G_DISCARD | G_VOID);
673 721 }
674 eval_pv ("require cf", 1);
675} 722}
676 723
677void cfperl_main () 724void cfperl_main ()
678{ 725{
679 dSP; 726 dSP;
680 727
681 PUSHMARK (SP); 728 PUSHMARK (SP);
682 PUTBACK; 729 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
684} 749}
685 750
686static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 753# include "eventinc.h"
719 } 784 }
720 } 785 }
721 } 786 }
722} 787}
723 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
724bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
725{ 907{
726 data_type dt; 908 data_type dt;
727 va_list ap;
728 909
729 va_start (ap, event); 910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
730 915
731 AV *callbacks = 0; 916 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 918
807 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 920 if (!callbacks)
809 return 0; 921 return 0;
810 922
811 dSP; 923 va_list ap;
812 ENTER; 924 va_start (ap, event);
813 SAVETMPS;
814 925
815 PUSHMARK (SP); 926 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 929
821 switch (KLASS_OF (event)) 930 //TODO: unhack
822 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
827 938
828 for (;;) 939 for (;;)
829 { 940 {
830 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
831 942
832 if (dt == DT_END) 943 if (dt == DT_END)
833 break; 944 break;
834
835 if (dt == DT_AV) 945 else if (dt == DT_AV)
836 { 946 {
837 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
838 948
839 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 954 }
845 955
846 va_end (ap); 956 va_end (ap);
847 957
848 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
853 960
854 FREETMPS; 961 CALL_END;
855 LEAVE;
856 962
857 return count; 963 return count;
858} 964}
859 965
860SV * 966SV *
861cfperl_result (int idx) 967cfperl_result (int idx)
862{ 968{
863 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
864 if (!av) 970 if (!av)
865 return &PL_sv_undef; 971 return &PL_sv_undef;
866 972
867 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
868 if (!sv) 974 if (!sv)
875cfperl_result_INT (int idx) 981cfperl_result_INT (int idx)
876{ 982{
877 return SvIV (cfperl_result (idx)); 983 return SvIV (cfperl_result (idx));
878} 984}
879 985
986double
987cfperl_result_DOUBLE (int idx)
988{
989 return SvNV (cfperl_result (idx));
990}
991
992/////////////////////////////////////////////////////////////////////////////
993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046}
1047
1048maptile *
1049maptile::find_sync (const char *path, maptile *origin)
1050{
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086}
1087
1088void
1089maptile::do_load_sync ()
1090{
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095}
1096
1097void
1098maptile::change_all_map_light (int change)
1099{
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104}
1105
1106void
1107object::enter_exit (object *exit)
1108{
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117}
1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
1135/////////////////////////////////////////////////////////////////////////////
1136
1137struct EventAPI *watcher_base::GEventAPI;
1138struct CoroAPI *coroapi::GCoroAPI;
1139
1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
1186iw_dispatch (pe_event *ev)
1187{
1188 iw *w = (iw *)ev->ext_data;
1189 w->call (*w);
1190}
1191
1192void
1193iw::alloc ()
1194{
1195 pe = GEventAPI->new_idle (0, 0);
1196
1197 WaREENTRANT_off (pe);
1198 pe->base.callback = (void *)iw_dispatch;
1199 pe->base.ext_data = (void *)this;
1200}
1201
1202static void iow_dispatch (pe_event *ev)
1203{
1204 iow *w = (iow *)ev->ext_data;
1205 w->call (*w, ((pe_ioevent *)ev)->got);
1206}
1207
1208void
1209iow::alloc ()
1210{
1211 pe = GEventAPI->new_io (0, 0);
1212
1213 WaREENTRANT_off (pe);
1214 pe->base.callback = (void *)iow_dispatch;
1215 pe->base.ext_data = (void *)this;
1216
1217 pe->fd = -1;
1218 pe->poll = 0;
1219}
1220
1221void
1222iow::fd (int fd)
1223{
1224 pe->fd = fd;
1225}
1226
1227int
1228iow::poll ()
1229{
1230 return pe->poll;
1231}
1232
1233void
1234iow::poll (int events)
1235{
1236 if (pe->poll != events)
1237 {
1238 if (pe->poll) stop ();
1239 pe->poll = events;
1240 if (pe->poll) start ();
1241 }
1242}
1243
1244void
1245_connect_to_perl ()
1246{
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269}
1270
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
881 1272
882BOOT: 1273BOOT:
883{ 1274{
884 HV *stash = gv_stashpv ("cf", 1); 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1277
1278 _connect_to_perl ();
1279
1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
885 1290
886 static const struct { 1291 static const struct {
887 const char *name; 1292 const char *name;
888 IV iv; 1293 IV iv;
889 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1297 const_iv (logBacktrace)
893 const_iv (llevDebug) 1298
894 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1302
896 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
897 const_iv (PLAYER) 1304
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK)
906 const_iv (LIGHTNING)
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1311
1021 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 1340
1023 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1342
1026 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1345
1030 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1353
1057 const_iv (QUEST_IN_PROGRESS) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1076 1357
1077 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1080 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1081 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1082 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1083 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1084 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1085 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1086 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1087 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1090 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1091 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1092 const_iv (FLAG_TREASURE) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1093 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1095 const_iv (FLAG_CAN_ROLL) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1096 const_iv (FLAG_OVERLAY_FLOOR) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1097 const_iv (FLAG_IS_TURNABLE) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1098 const_iv (FLAG_IS_USED_UP) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1099 const_iv (FLAG_IDENTIFIED) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1100 const_iv (FLAG_REFLECTING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1101 const_iv (FLAG_CHANGING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1102 const_iv (FLAG_SPLITTING) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178 1384
1179 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1180 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1181 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1182 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1183 const_iv (NDI_ORANGE) 1390 const_iv (NDI_NOCREATE)
1184 const_iv (NDI_BLUE) 1391
1185 const_iv (NDI_DK_ORANGE) 1392 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1186 const_iv (NDI_GREEN) 1393 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1187 const_iv (NDI_LT_GREEN) 1394
1188 const_iv (NDI_GREY) 1395 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1189 const_iv (NDI_BROWN) 1396
1190 const_iv (NDI_GOLD) 1397 const_iv (SP_RAISE_DEAD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE) 1398 const_iv (SP_RUNE)
1399 const_iv (SP_MAKE_MARK)
1400 const_iv (SP_BOLT)
1195 const_iv (NDI_ALL) 1401 const_iv (SP_BULLET)
1196 1402 const_iv (SP_EXPLOSION)
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION) 1403 const_iv (SP_CONE)
1404 const_iv (SP_BOMB)
1199 const_iv (F_UNPAID) 1405 const_iv (SP_WONDER)
1406 const_iv (SP_SMITE)
1407 const_iv (SP_MAGIC_MISSILE)
1408 const_iv (SP_SUMMON_GOLEM)
1409 const_iv (SP_DIMENSION_DOOR)
1410 const_iv (SP_MAGIC_MAPPING)
1200 const_iv (F_MAGIC) 1411 const_iv (SP_MAGIC_WALL)
1412 const_iv (SP_DESTRUCTION)
1413 const_iv (SP_PERCEIVE_SELF)
1414 const_iv (SP_WORD_OF_RECALL)
1415 const_iv (SP_INVISIBLE)
1416 const_iv (SP_PROBE)
1417 const_iv (SP_HEALING)
1418 const_iv (SP_CREATE_FOOD)
1419 const_iv (SP_EARTH_TO_DUST)
1420 const_iv (SP_CHANGE_ABILITY)
1421 const_iv (SP_BLESS)
1201 const_iv (F_CURSED) 1422 const_iv (SP_CURSE)
1423 const_iv (SP_SUMMON_MONSTER)
1424 const_iv (SP_CHARGING)
1425 const_iv (SP_POLYMORPH)
1426 const_iv (SP_ALCHEMY)
1427 const_iv (SP_REMOVE_CURSE)
1428 const_iv (SP_IDENTIFY)
1429 const_iv (SP_DETECTION)
1430 const_iv (SP_MOOD_CHANGE)
1431 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1432 const_iv (SP_SWARM)
1433 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1434 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1435 const_iv (SP_CREATE_MISSILE)
1436 const_iv (SP_CONSECRATE)
1437 const_iv (SP_ANIMATE_WEAPON)
1438 const_iv (SP_LIGHT)
1439 const_iv (SP_CHANGE_MAP_LIGHT)
1440 const_iv (SP_FAERY_FIRE)
1441 const_iv (SP_CAUSE_DISEASE)
1442 const_iv (SP_AURA)
1443 const_iv (SP_TOWN_PORTAL)
1444 const_iv (SP_PARTY_SPELL)
1445
1446 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1447 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1448 const_iv (F_LOCKED)
1206 1449
1207 const_iv (F_BUY) 1450 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1451
1211 const_iv (P_BLOCKSVIEW) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1454
1220 const_iv (UP_OBJ_INSERT) 1455 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1456
1225 const_iv (INS_NO_MERGE) 1457 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY) 1458 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1459
1232 const_iv (WILL_APPLY_HANDLE) 1460 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1461 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1462
1238 const_iv (SAVE_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1464
1241 const_iv (M_PAPER) 1465 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1466 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1467 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1468 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1469
1256 const_iv (SK_EXP_ADD_SKILL) 1470 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1471 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1472
1261 const_iv (SK_LOCKPICKING) 1473 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1474 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1475 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1476 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1477 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1478 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1479 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1480 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1481 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1482 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1483 const_iv (SK_POISON_NAIL)
1302 1484
1303 const_iv (SOUND_NEW_PLAYER) 1485 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1486 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1487 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1488 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1489 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1490 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1491
1328 const_iv (PREFER_LOW) 1492 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1493
1331 const_iv (ATNR_PHYSICAL) 1494 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1495 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1496 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1497 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1498 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1499 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1500 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN) 1501
1339 const_iv (ATNR_WEAPONMAGIC) 1502 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1340 const_iv (ATNR_GHOSTHIT) 1503
1341 const_iv (ATNR_POISON) 1504 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1342 const_iv (ATNR_SLOW) 1505 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1343 const_iv (ATNR_PARALYZE) 1506
1344 const_iv (ATNR_TURN_UNDEAD) 1507 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1345 const_iv (ATNR_FEAR) 1508
1346 const_iv (ATNR_CANCELLATION) 1509 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1347 const_iv (ATNR_DEPLETE) 1510
1348 const_iv (ATNR_DEATH) 1511 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1349 const_iv (ATNR_CHAOS) 1512
1350 const_iv (ATNR_COUNTERSPELL) 1513 // random map generator
1351 const_iv (ATNR_GODPOWER) 1514 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1352 const_iv (ATNR_HOLYWORD) 1515 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1353 const_iv (ATNR_BLIND) 1516
1517 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1518 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1519 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1520
1521 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1522 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1523
1524 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1525 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1354 const_iv (ATNR_INTERNAL) 1526 const_iv (GT_MINIMAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1527
1358 const_iv (MAP_FLUSH) 1528 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1359 const_iv (MAP_PLAYER_UNIQUE) 1529 const_iv (FT_RSRC) const_iv (FT_NUM)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE)
1362 const_iv (MAP_OVERLAY)
1363
1364 const_iv (MAP_IN_MEMORY)
1365 const_iv (MAP_SWAPPED)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368
1369 const_iv (KLASS_GLOBAL)
1370 const_iv (KLASS_OBJECT)
1371 const_iv (KLASS_PLAYER)
1372 const_iv (KLASS_MAP)
1373 }; 1530 };
1374 1531
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1533 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1534
1378 static const struct { 1535 static const struct {
1379 const char *name; 1536 const char *name;
1380 int skip; 1537 int skip;
1381 IV klass; 1538 IV klass;
1392 { 1549 {
1393 AV *event = newAV (); 1550 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1551 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1552 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1553 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1554 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1555 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1556}
1534 1557
1535void _reload_1 () 1558void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1559
1543void _reload_2 () 1560void _recalc_want ()
1561
1562void _global_reattach ()
1544 CODE: 1563 CODE:
1545{ 1564{
1546 // reattach to all attachable objects in the game. 1565 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1566 for_all_clients (ns)
1548 reattach (pl); 1567 ns->reattach ();
1549 1568
1550 for (mapstruct *map = first_map; map; map = map->next) 1569 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1570 op->reattach ();
1555} 1571}
1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1613}
1614
1615void _post_tick ()
1616 CODE:
1617 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1618
1619NV till_cede ()
1620 CODE:
1621 RETVAL = coroapi::next_cede - now ();
1622 OUTPUT:
1623 RETVAL
1624
1625NV till_tick ()
1626 CODE:
1627 RETVAL = SvNV (sv_next_tick) - now ();
1628 OUTPUT:
1629 RETVAL
1556 1630
1557NV floor (NV x) 1631NV floor (NV x)
1558 1632
1559NV ceil (NV x) 1633NV ceil (NV x)
1560 1634
1635NV rndm (...)
1636 CODE:
1637 switch (items)
1638 {
1639 case 0: RETVAL = rndm (); break;
1640 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1641 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1642 default: croak ("cf::rndm requires none, one or two parameters."); break;
1643 }
1644 OUTPUT:
1645 RETVAL
1646
1647NV clamp (NV value, NV min_value, NV max_value)
1648 CODE:
1649 RETVAL = clamp (value, min_value, max_value);
1650 OUTPUT:
1651 RETVAL
1652
1653NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1654 CODE:
1655 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1656 OUTPUT:
1657 RETVAL
1658
1659void cede_to_tick ()
1660 CODE:
1661 coroapi::cede_to_tick ();
1662
1561void server_tick () 1663void server_tick ()
1664 CODE:
1665 NOW = now ();
1666 runtime = SvNVx (sv_runtime);
1667 server_tick ();
1562 1668
1563void 1669void
1564LOG (int level, char *msg) 1670log_backtrace (utf8_string msg)
1671
1672void
1673LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1675 C_ARGS: flags, "%s", msg
1567 1676
1568char *path_combine (char *base, char *path) 1677octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1678 PROTOTYPE: $$
1570 1679
1571char *path_combine_and_normalize (char *base, char *path) 1680octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1573 1682
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1683void
1583sub_generation_inc () 1684sub_generation_inc ()
1584 CODE: 1685 CODE:
1585 PL_sub_generation++; 1686 PL_sub_generation++;
1586 1687
1587char * 1688const_octet_string
1588mapdir () 1689mapdir ()
1589 PROTOTYPE: 1690 PROTOTYPE:
1590 ALIAS: 1691 ALIAS:
1591 mapdir = 0 1692 mapdir = 0
1592 uniquedir = 1 1693 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1707 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1708 case 6: RETVAL = settings.datadir ; break;
1608 } 1709 }
1609 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1610 1711
1611int 1712void abort ()
1612cf_find_animation (char *text) 1713
1714void reset_signals ()
1715
1716void fork_abort (octet_string cause = "cf::fork_abort")
1717
1718void cleanup (octet_string cause, bool make_core = false)
1719
1720void emergency_save ()
1721
1722void _exit (int status = EXIT_SUCCESS)
1723
1724UV sv_2watcher (SV *w)
1725 CODE:
1726 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1727 OUTPUT:
1728 RETVAL
1729
1730#if _POSIX_MEMLOCK
1731
1732int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1733
1734int munlockall ()
1735
1736#endif
1737
1738int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1739 PROTOTYPE: $
1614 1740
1615int random_roll(int min, int max, object *op, int goodbad); 1741int random_roll (int min, int max, object *op, int goodbad);
1616 1742
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1743const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1744
1627int 1745int
1628exp_to_level (val64 exp) 1746exp_to_level (val64 exp)
1629 CODE: 1747 CODE:
1630{ 1748{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1779 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1780 else
1663 XSRETURN_UNDEF; 1781 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1665 1783
1784bool
1785load_resource_file (octet_string filename)
1786
1787MODULE = cf PACKAGE = cf::attachable
1788
1666int 1789int
1667_valid (SV *obj) 1790valid (SV *obj)
1668 CODE: 1791 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1792 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1793 OUTPUT:
1671 RETVAL 1794 RETVAL
1672 1795
1796void
1797debug_trace (attachable *obj, bool on = true)
1798 CODE:
1799 obj->flags &= ~attachable::F_DEBUG_TRACE;
1800 if (on)
1801 obj->flags |= attachable::F_DEBUG_TRACE;
1802
1803int mortals_size ()
1804 CODE:
1805 RETVAL = attachable::mortals.size ();
1806 OUTPUT: RETVAL
1807
1808#object *mortals (U32 index)
1809# CODE:
1810# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1811# OUTPUT: RETVAL
1812
1813INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1814
1815MODULE = cf PACKAGE = cf::global
1816
1817int invoke (SV *klass, int event, ...)
1818 CODE:
1819 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1820 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1821 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1822 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1823 OUTPUT: RETVAL
1824
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1825MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1826
1827INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1828
1675int invoke (object *op, int event, ...) 1829int invoke (object *op, int event, ...)
1676 CODE: 1830 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1831 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1832 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1833 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1834 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
1682 1836
1683SV *registry (object *op) 1837SV *registry (object *op)
1838
1839int objects_size ()
1684 CODE: 1840 CODE:
1685 RETVAL = registry_of (op); 1841 RETVAL = objects.size ();
1686 OUTPUT: 1842 OUTPUT: RETVAL
1843
1844object *objects (U32 index)
1845 CODE:
1846 RETVAL = index < objects.size () ? objects [index] : 0;
1847 OUTPUT: RETVAL
1848
1849int actives_size ()
1850 CODE:
1851 RETVAL = actives.size ();
1852 OUTPUT: RETVAL
1853
1854object *actives (U32 index)
1855 CODE:
1856 RETVAL = index < actives.size () ? actives [index] : 0;
1857 OUTPUT: RETVAL
1858
1859const char *slot_use_name (U32 slot)
1860 ALIAS:
1861 slot_nonuse_name = 1
1862 CODE:
1863{
1864 if (slot >= NUM_BODY_LOCATIONS)
1865 croak ("body slot index out of range");
1866
1867 switch (ix)
1868 {
1869 case 0: RETVAL = body_locations[slot].use_name; break;
1870 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1871 }
1872}
1873 OUTPUT:
1687 RETVAL 1874 RETVAL
1875
1876# missing properties
1688 1877
1689object *head (object *op) 1878object *head (object *op)
1690 PROTOTYPE: $ 1879 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1880 CODE:
1696 switch (ix) 1881 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1882 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1883
1771void 1884void
1772inv (object *obj) 1885inv (object *obj)
1773 PROTOTYPE: $ 1886 PROTOTYPE: $
1774 PPCODE: 1887 PPCODE:
1775{ 1888{
1776 object *o; 1889 object *o;
1777 for (o = obj->inv; o; o = o->below) 1890 for (o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1891 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1892}
1780 1893
1781int cf_object_get_resistance (object *op, int rtype) 1894void
1782 ALIAS: resistance = 0 1895set_animation (object *op, int idx)
1896 CODE:
1897 SET_ANIMATION (op, idx);
1783 1898
1784int cf_object_get_flag (object *op, int flag) 1899int
1785 ALIAS: flag = 0 1900num_animations (object *op)
1901 CODE:
1902 RETVAL = NUM_ANIMATIONS (op);
1903 OUTPUT: RETVAL
1786 1904
1787void cf_object_set_flag (object *op, int flag, int value) 1905int slot_info (object *op, UV slot, int value = 0)
1906 ALIAS:
1907 slot_used = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1788 1912
1913 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1914
1915 if (items > 2)
1916 if (ix)
1917 op->slot[slot].used = value;
1918 else
1919 op->slot[slot].info = value;
1920}
1921 OUTPUT:
1922 RETVAL
1923
1924object *find_best_object_match (object *op, utf8_string match)
1925
1926object *find_marked_object (object *op)
1927
1789int need_identify (const object *obj); 1928int need_identify (object *obj);
1790 1929
1791int apply_shop_mat (object *shop_mat, object *op); 1930int apply_shop_mat (object *shop_mat, object *op);
1931
1932int move_player (object *op, int dir)
1933 CODE:
1934 RETVAL = move_player (op, dir);
1935 OUTPUT:
1936 RETVAL
1792 1937
1793int move (object *op, int dir, object *originator = op) 1938int move (object *op, int dir, object *originator = op)
1794 CODE: 1939 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1940 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1941 OUTPUT:
1797 RETVAL 1942 RETVAL
1798 1943
1799void cf_object_apply (object *op, object *author, int flags = 0) 1944void apply (object *applier, object *applied, int flags = 0)
1945 CODE:
1946 manual_apply (applied, applier, flags);
1800 1947
1801void cf_object_apply_below (object *op) 1948void apply_below (object *op)
1949 CODE:
1950 player_apply_below (op);
1802 1951
1803void cf_object_remove (object *op) 1952int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 1953
1805void cf_object_free (object *op)
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr) 1954object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1808 1955
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1956int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810 1957
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1958int cf_object_change_map (object *op, int x, int y, maptile *map)
1812 1959
1960#//TODO
1813object *cf_object_clone (object *op, int clonetype = 0) 1961object *clone_ (object *op, int recursive = 0)
1962 CODE:
1963 if (recursive)
1964 RETVAL = object_create_clone (op);
1965 else
1966 {
1967 RETVAL = object::create ();
1968 op->copy_to (RETVAL);
1969 }
1970 OUTPUT: RETVAL
1814 1971
1815int cf_object_pay_item (object *op, object *buyer) 1972int pay_item (object *op, object *buyer)
1973 CODE:
1974 RETVAL = pay_for_item (op, buyer);
1975 OUTPUT: RETVAL
1816 1976
1817int cf_object_pay_amount (object *op, uint64 amount) 1977int pay_amount (object *op, uint64 amount)
1978 CODE:
1979 RETVAL = pay_for_amount (amount, op);
1980 OUTPUT: RETVAL
1818 1981
1819void pay_player (object *op, uint64 amount) 1982void pay_player (object *op, uint64 amount)
1820 1983
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1984val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 1985
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1986int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 1987
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1988void learn_spell (object *op, object *sp, int special_prayer = 0)
1989 CODE:
1990 do_learn_spell (op, sp, special_prayer);
1826 1991
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 1992void forget_spell (object *op, object *sp)
1993 CODE:
1994 do_forget_spell (op, query_name (sp));
1830 1995
1831object *cf_object_check_for_spell (object *op, char *spellname) 1996object *check_for_spell (object *op, utf8_string spellname)
1997 CODE:
1998 RETVAL = check_spell_known (op, spellname);
1999 OUTPUT: RETVAL
1832 2000
1833int cf_object_query_money (object *op) 2001int query_money (object *op)
1834 ALIAS: money = 0 2002 ALIAS: money = 0
1835 2003
1836int cf_object_query_cost (object *op, object *who, int flags) 2004val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 2005 ALIAS: cost = 0
1838 2006
1839void cf_object_activate_rune (object *op , object *victim) 2007void spring_trap (object *op, object *victim)
1840 2008
1841int cf_object_check_trigger (object *op, object *cause) 2009int check_trigger (object *op, object *cause)
1842 2010
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 2011void drop (object *who, object *op)
1846 2012
1847void cf_object_take (object *op, object *author) 2013void pick_up (object *who, object *op)
1848 2014
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y) 2015int cf_object_teleport (object *op, maptile *map, int x, int y)
1857 2016
1858void cf_object_update (object *op, int flags) 2017void update_object (object *op, int action)
1859 2018
1860void cf_object_pickup (object *op, object *what)
1861
1862object *cf_create_object_by_name (const char *name) 2019object *cf_create_object_by_name (utf8_string name)
1863 2020
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2021void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 2022
1866void player_lvl_adj (object *who, object *skill = 0) 2023void player_lvl_adj (object *who, object *skill = 0)
1867 2024
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2025int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 2026
1871 2028
1872void push_button (object *op); 2029void push_button (object *op);
1873 2030
1874void use_trigger (object *op); 2031void use_trigger (object *op);
1875 2032
1876void add_button_link (object *button, mapstruct *map, int connected); 2033void add_button_link (object *button, maptile *map, int connected);
1877 2034
1878void remove_button_link (object *op); 2035void remove_button_link (object *op);
1879 2036
1880void 2037void handle_apply_yield (object *op);
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885 2038
1886 2039
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2040MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891 2041
1892object *cf_insert_ob_in_ob (object *ob, object *where) 2042object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2043
1894# no clean way to get an object from an archetype - stupid idiotic 2044# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2046
1897object *new (const char *archetype = 0) 2047object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2048 PROTOTYPE: ;$
1899 CODE: 2049 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2050 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2051 OUTPUT:
1902 RETVAL 2052 RETVAL
1903 2053
2054object *find_object (U32 tag)
2055
2056# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2057object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2058 PROTOTYPE: $$$$$$
1906 CODE: 2059 CODE:
1907{ 2060{
1908 int unused_type; 2061 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2062 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2063}
1911 2064
1912# syntatic sugar for easier use in event callbacks. 2065const_utf8_string get_ob_key_value (object *op, utf8_string key)
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2066
1919player *contr (object *op)
1920 CODE:
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923
1924const char *get_ob_key_value (object *op, const char *key)
1925
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2067bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 2068
1928object *get_nearest_player (object *ob) 2069object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2070 ALIAS: nearest_player = 0
1930 PREINIT: 2071 PREINIT:
1931 extern object *get_nearest_player (object *); 2072 extern object *get_nearest_player (object *);
1947bool on_same_map_as (object *ob, object *other) 2088bool on_same_map_as (object *ob, object *other)
1948 CODE: 2089 CODE:
1949 RETVAL = on_same_map (ob, other); 2090 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1951 2092
1952char * 2093const_utf8_string
1953base_name (object *ob, int plural) 2094base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2095 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2096 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
1957 2098
1958living * 2099object *decrease_ob_nr (object *op, unsigned long i)
1959stats (object *ob)
1960 CODE:
1961 RETVAL = &ob->stats;
1962 OUTPUT: RETVAL
1963
1964 2100
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2101MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2102
1967player *player (object *op) 2103player *player (object *op)
1968 CODE: 2104 CODE:
1969 RETVAL = op->contr; 2105 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1971 2107
2108void check_score (object *op)
2109
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2111 CODE:
1974object *cf_player_send_inventory (object *op) 2112 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2113
1989void kill_player (object *op) 2114void kill_player (object *op)
1990 2115
2116void esrv_update_item (object *op, int what, object *item)
2117 C_ARGS: what, op, item
2118
2119int command_summon (object *op, utf8_string params)
2120
2121int command_arrest (object *op, utf8_string params)
2122
2123
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2124MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2125
2126INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2127
1993int invoke (player *pl, int event, ...) 2128int invoke (player *pl, int event, ...)
1994 CODE: 2129 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2130 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2132 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2133 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2134 OUTPUT: RETVAL
2000 2135
2001SV *registry (player *pl) 2136SV *registry (player *pl)
2137
2138void
2139save_stats (player *pl)
2002 CODE: 2140 CODE:
2003 RETVAL = registry_of (pl); 2141 pl->ob->stats.hp = pl->ob->stats.maxhp;
2142 pl->ob->stats.sp = pl->ob->stats.maxsp;
2143 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2144 pl->orig_stats = pl->ob->stats;
2145
2146void clear_los (player *pl)
2147
2148void cf_player_move (player *pl, int dir)
2149
2150bool
2151cell_visible (player *pl, int dx, int dy)
2152 CODE:
2153 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2154 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 2155 OUTPUT:
2005 RETVAL 2156 RETVAL
2006 2157
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2158void
2067send (player *pl, SV *packet) 2159send (player *pl, SV *packet)
2068 CODE: 2160 CODE:
2069{ 2161{
2070 STRLEN len; 2162 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2163 char *buf = SvPVbyte (packet, len);
2072 2164
2073 Write_String_To_Socket (&pl->socket, buf, len); 2165 if (pl->ns)
2166 pl->ns->send_packet (buf, len);
2074} 2167}
2075 2168
2076int 2169int
2077listening (player *pl, int new_value = -1) 2170listening (player *pl, int new_value = -1)
2078 CODE: 2171 CODE:
2080 if (new_value >= 0) 2173 if (new_value >= 0)
2081 pl->listening = new_value; 2174 pl->listening = new_value;
2082 OUTPUT: 2175 OUTPUT:
2083 RETVAL 2176 RETVAL
2084 2177
2085void get_savebed (player *pl) 2178void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 2179 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 2180 PPCODE:
2181 if (GIMME_V != G_VOID)
2182 {
2089 EXTEND (SP, 3); 2183 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2184 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2185 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2186 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2187 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2188 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2189 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2190 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2191
2100void 2192void
2101list () 2193list ()
2102 PPCODE: 2194 PPCODE:
2103{ 2195 for_all_players (pl)
2104 player *pl; 2196 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2197
2131 2198
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2199MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2200
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2201int invoke (maptile *map, int event, ...)
2147 CODE: 2202 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2203 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2204 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2205 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2206 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2207 OUTPUT: RETVAL
2153 2208
2154SV *registry (mapstruct *map) 2209SV *registry (maptile *map)
2155 CODE:
2156 RETVAL = registry_of (map);
2157 OUTPUT:
2158 RETVAL
2159 2210
2160SV * 2211INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165 2212
2166SV * 2213void
2167set_property (mapstruct *obj, int type, int idx, SV *newval) 2214maptile::instantiate ()
2168 CODE:
2169 switch (type)
2170 {
2171 case CFAPI_INT:
2172 cf_map_set_int_property (obj, idx, SvIV (newval));
2173 break;
2174 default:
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2176 }
2177 2215
2178mapstruct *new (int width, int height) 2216maptile *new ()
2179 PROTOTYPE: 2217 PROTOTYPE:
2180 CODE: 2218 CODE:
2181{ 2219 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 2220 OUTPUT:
2185 RETVAL 2221 RETVAL
2186 2222
2187void delete_map (mapstruct *map) 2223void
2188 2224maptile::players ()
2189void clean_tmp_map (mapstruct *map)
2190
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2192
2193mapstruct *tile_map (mapstruct *map, unsigned int dir)
2194 CODE: 2225 PPCODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2226 if (GIMME_V == G_SCALAR)
2196 OUTPUT: 2227 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2197 RETVAL 2228 else if (GIMME_V == G_ARRAY)
2229 {
2230 EXTEND (SP, THIS->players);
2231 for_all_players (pl)
2232 if (pl->ob && pl->ob->map == THIS)
2233 PUSHs (sv_2mortal (to_sv (pl->ob)));
2234 }
2198 2235
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2236void
2237maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2238 CODE:
2239{
2240 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2241 croak ("maptile::add_underlay: palette must be arrayref");
2242
2243 palette = SvRV (palette);
2244
2245 STRLEN idxlen;
2246 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2247
2248 for (int x = 0; x < THIS->width; ++x)
2249 for (int y = 0; y < THIS->height; ++y)
2250 {
2251 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2252 if (op->flag [FLAG_IS_FLOOR])
2253 goto skip_space;
2254
2255 {
2256 int offs = offset + y * stride + x;
2257 if (IN_RANGE_EXC (offs, 0, idxlen))
2258 {
2259 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2260 {
2261 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2262 ob->flag [FLAG_NO_MAP_SAVE] = true;
2263 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2264
2265 if (ob->randomitems)
2266 {
2267 if (!ob->above)
2268 {
2269 ob->create_treasure (ob->randomitems);
2270
2271 for (object *op = ob->above; op; op = op->above)
2272 op->flag [FLAG_NO_MAP_SAVE] = true;
2273 }
2274
2275 ob->randomitems = 0;
2276 }
2277 }
2278 }
2279 }
2280
2281 skip_space: ;
2282 }
2283}
2284
2285void
2286maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2287 CODE:
2288{
2289 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2290 croak ("maptile::set_regiondata: palette must be arrayref");
2291
2292 palette = SvRV (palette);
2293
2294 STRLEN idxlen;
2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2296
2297 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2298 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2299
2300 for (int i = av_len ((AV *)palette) + 1; i--; )
2301 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2302
2303 for (int y = 0; y < THIS->height; ++y)
2304 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2305
2306 sfree (THIS->regions, THIS->size ());
2307 delete [] THIS->regionmap;
2308
2309 THIS->regions = regions;
2310 THIS->regionmap = regionmap;
2311}
2312
2313void
2314maptile::create_region_treasure ()
2315 CODE:
2316{
2317 object *op = object::create ();
2318 op->type = FLOOR;
2319 op->map = THIS;
2320
2321 for (int x = 0; x < THIS->width; ++x)
2322 for (int y = 0; y < THIS->height; ++y)
2323 {
2324 region *rgn = THIS->region (x, y);
2325
2326 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2327 if (rgn->treasure && rndm () < rgn->treasure_density)
2328 {
2329 op->x = x;
2330 op->y = y;
2331 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2332 }
2333 }
2334
2335 op->destroy ();
2336}
2337
2338int out_of_map (maptile *map, int x, int y)
2339
2340void
2240trigger (mapstruct *map, long connection, bool state = true) 2341trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2342 CODE:
2242 activate_connection (map, connection, state); 2343 activate_connection (map, connection, state);
2243 2344
2244void 2345void
2245get_connection (mapstruct *map, long connection) 2346get_connection (maptile *map, long connection)
2246 PPCODE: 2347 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2348 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2349 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2350 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2351 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2251 2352
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2353object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2253 2354
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2355object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2255 2356
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2357object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny 2358 C_ARGS: str, map, nx, ny
2258 2359
2259void 2360void
2260cf_map_normalise (mapstruct *map, int x, int y) 2361get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2362 PPCODE:
2262{ 2363{
2263 mapstruct *nmap = 0; 2364 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2365 I16 nx = 0, ny = 0;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2266 2367
2267 EXTEND (SP, 4); 2368 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2369 PUSHs (sv_2mortal (newSViv (flags)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2375 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2376 }
2276} 2377}
2277 2378
2278void 2379void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2380at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2381 PROTOTYPE: $$$
2281 PPCODE: 2382 PPCODE:
2282{ 2383{
2283 object *o; 2384 object *o;
2284 mapstruct *nmap = 0; 2385 maptile *nmap = 0;
2285 I16 nx, ny; 2386 I16 nx, ny;
2286 2387
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2388 get_map_flags (map, &nmap, x, y, &nx, &ny);
2288 2389
2289 if (nmap) 2390 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2391 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2392 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2292} 2393}
2293 2394
2294SV * 2395SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2396bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2397 PROTOTYPE: $$$
2297 ALIAS: 2398 ALIAS:
2298 top_at = 1 2399 top_at = 1
2299 flags_at = 2 2400 flags_at = 2
2300 light_at = 3 2401 light_at = 3
2301 move_block_at = 4 2402 move_block_at = 4
2302 move_slow_at = 5 2403 move_slow_at = 5
2303 move_on_at = 6 2404 move_on_at = 6
2304 move_off_at = 7 2405 move_off_at = 7
2305 INIT: 2406 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2407 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2408 CODE:
2308 switch (ix) 2409 switch (ix)
2309 { 2410 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2411 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2412 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2415 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2416 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2417 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2418 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2419 }
2420 OUTPUT: RETVAL
2421
2422void fix_walls (maptile *map, int x, int y)
2423
2424void fix_walls_around (maptile *map, int x, int y)
2425
2426# worst xs function of my life
2427bool
2428_create_random_map (\
2429 maptile *self,\
2430 utf8_string wallstyle,\
2431 utf8_string wall_name,\
2432 utf8_string floorstyle,\
2433 utf8_string monsterstyle,\
2434 utf8_string treasurestyle,\
2435 utf8_string layoutstyle,\
2436 utf8_string doorstyle,\
2437 utf8_string decorstyle,\
2438 utf8_string origin_map,\
2439 utf8_string final_map,\
2440 utf8_string exitstyle,\
2441 utf8_string this_map,\
2442 utf8_string exit_on_final_map,\
2443 int xsize,\
2444 int ysize,\
2445 int expand2x,\
2446 int layoutoptions1,\
2447 int layoutoptions2,\
2448 int layoutoptions3,\
2449 int symmetry,\
2450 int difficulty,\
2451 int difficulty_given,\
2452 float difficulty_increase,\
2453 int dungeon_level,\
2454 int dungeon_depth,\
2455 int decoroptions,\
2456 int orientation,\
2457 int origin_y,\
2458 int origin_x,\
2459 U32 random_seed,\
2460 val64 total_map_hp,\
2461 int map_layout_style,\
2462 int treasureoptions,\
2463 int symmetry_used,\
2464 region *region,\
2465 utf8_string custom\
2466)
2467 CODE:
2468{
2469 random_map_params rmp;
2470
2471 assign (rmp.wallstyle , wallstyle);
2472 assign (rmp.wall_name , wall_name);
2473 assign (rmp.floorstyle , floorstyle);
2474 assign (rmp.monsterstyle , monsterstyle);
2475 assign (rmp.treasurestyle , treasurestyle);
2476 assign (rmp.layoutstyle , layoutstyle);
2477 assign (rmp.doorstyle , doorstyle);
2478 assign (rmp.decorstyle , decorstyle);
2479 assign (rmp.exitstyle , exitstyle);
2480 assign (rmp.exit_on_final_map, exit_on_final_map);
2481
2482 rmp.origin_map = origin_map;
2483 rmp.final_map = final_map;
2484 rmp.this_map = this_map;
2485 rmp.xsize = xsize;
2486 rmp.ysize = ysize;
2487 rmp.expand2x = expand2x;
2488 rmp.layoutoptions1 = layoutoptions1;
2489 rmp.layoutoptions2 = layoutoptions2;
2490 rmp.layoutoptions3 = layoutoptions3;
2491 rmp.symmetry = symmetry;
2492 rmp.difficulty = difficulty;
2493 rmp.difficulty_given = difficulty_given;
2494 rmp.difficulty_increase = difficulty_increase;
2495 rmp.dungeon_level = dungeon_level;
2496 rmp.dungeon_depth = dungeon_depth;
2497 rmp.decoroptions = decoroptions;
2498 rmp.orientation = orientation;
2499 rmp.origin_y = origin_y;
2500 rmp.origin_x = origin_x;
2501 rmp.random_seed = random_seed;
2502 rmp.total_map_hp = (uint64_t) total_map_hp;
2503 rmp.map_layout_style = map_layout_style;
2504 rmp.treasureoptions = treasureoptions;
2505 rmp.symmetry_used = symmetry_used;
2506 rmp.region = region;
2507 rmp.custom = custom;
2508
2509 RETVAL = self->generate_random_map (&rmp);
2510}
2511 OUTPUT:
2512 RETVAL
2513
2514MODULE = cf PACKAGE = cf::arch
2515
2516archetype *find (utf8_string name)
2517 CODE:
2518 RETVAL = archetype::find (name);
2319 OUTPUT: 2519 OUTPUT:
2520 RETVAL
2521
2522int archetypes_size ()
2523 CODE:
2524 RETVAL = archetypes.size ();
2525 OUTPUT: RETVAL
2526
2527archetype *archetypes (U32 index)
2528 CODE:
2529 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2530 OUTPUT: RETVAL
2531
2532object *instantiate (archetype *arch)
2533 CODE:
2534 RETVAL = arch_to_object (arch);
2535 OUTPUT:
2320 RETVAL 2536 RETVAL
2321 2537
2322 2538INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323MODULE = cf PACKAGE = cf::arch
2324
2325archetype *first()
2326 PROTOTYPE:
2327 CODE:
2328 RETVAL = first_archetype;
2329 OUTPUT: RETVAL
2330
2331archetype *next (archetype *arch)
2332 CODE:
2333 RETVAL = arch->next;
2334 OUTPUT: RETVAL
2335
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch)
2352 CODE:
2353 RETVAL = &arch->clone;
2354 OUTPUT: RETVAL
2355 2539
2356MODULE = cf PACKAGE = cf::party 2540MODULE = cf PACKAGE = cf::party
2357 2541
2358partylist *first () 2542partylist *first ()
2359 PROTOTYPE: 2543 PROTOTYPE:
2360 CODE: 2544 CODE:
2361 RETVAL = get_firstparty (); 2545 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2363 2547
2364partylist *next (partylist *party) 2548INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2549
2550MODULE = cf PACKAGE = cf::region
2551
2552void
2553list ()
2554 PPCODE:
2555 for_all_regions (rgn)
2556 XPUSHs (sv_2mortal (to_sv (rgn)));
2557
2558region *find (utf8_string name)
2559 PROTOTYPE: $
2365 CODE: 2560 CODE:
2366 RETVAL = party->next; 2561 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2562 OUTPUT: RETVAL
2368 2563
2369const char *name (partylist *party) 2564region *find_fuzzy (utf8_string name)
2565 PROTOTYPE: $
2370 CODE: 2566 CODE:
2371 RETVAL = party->partyname; 2567 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2568 OUTPUT: RETVAL
2373 2569
2374const char *password (partylist *party) 2570int specificity (region *rgn)
2375 CODE: 2571 CODE:
2376 RETVAL = party->passwd; 2572 RETVAL = 0;
2573 while (rgn = rgn->parent)
2574 RETVAL++;
2377 OUTPUT: RETVAL 2575 OUTPUT: RETVAL
2378 2576
2379MODULE = cf PACKAGE = cf::region 2577INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2380
2381region *first ()
2382 PROTOTYPE:
2383 CODE:
2384 RETVAL = first_region;
2385 OUTPUT: RETVAL
2386
2387region *next (region *reg)
2388 CODE:
2389 RETVAL = reg->next;
2390 OUTPUT: RETVAL
2391
2392const char *name (region *reg)
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411 2578
2412MODULE = cf PACKAGE = cf::living 2579MODULE = cf PACKAGE = cf::living
2413 2580
2414val64 2581INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415exp (living *liv, val64 new_val = 0) 2582
2416 PROTOTYPE: $;$ 2583MODULE = cf PACKAGE = cf::settings
2417 ALIAS: 2584
2418 Str = 1 2585INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 Dex = 2 2586
2420 Con = 3 2587MODULE = cf PACKAGE = cf::client
2421 Wis = 4 2588
2422 Cha = 5 2589INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 Int = 6 2590
2424 Pow = 7 2591int invoke (client *ns, int event, ...)
2425 wc = 8 2592 CODE:
2426 ac = 9 2593 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2594 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2595 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2596 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2597 OUTPUT: RETVAL
2598
2599SV *registry (client *ns)
2600
2601void
2602list ()
2603 PPCODE:
2604 EXTEND (SP, clients.size ());
2605 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2606 PUSHs (sv_2mortal (to_sv (*i)));
2607
2608void
2609client::send_packet (SV *packet)
2610 CODE:
2611{
2612 STRLEN len;
2613 char *buf = SvPVbyte (packet, len);
2614
2615 THIS->send_packet (buf, len);
2616}
2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2623 {
2624 THIS->send_face (RETVAL, pri);
2625 THIS->flush_fx ();
2626 }
2627 OUTPUT:
2628 RETVAL
2629
2630int
2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2639 else
2640 RETVAL = 0;
2641 OUTPUT:
2642 RETVAL
2643
2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2645
2646faceidx sound_find (utf8_string name)
2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2666 {
2667 RETVAL = faces.size ();
2668 faces.resize (RETVAL + 1);
2669 }
2670 while (!RETVAL); // crude way to leave index 0
2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2674
2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2679
2680void set_type (faceidx idx, int value)
2681 ALIAS:
2427 hp = 10 2682 set_type = 0
2428 maxhp = 11 2683 set_visibility = 1
2429 sp = 12 2684 set_magicmap = 2
2430 maxsp = 13 2685 set_smooth = 3
2431 grace = 14 2686 set_smoothlevel = 4
2432 maxgrace = 15 2687 CODE:
2433 food = 16 2688 faceinfo *f = face_info (idx); assert (f);
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix) 2689 switch (ix)
2439 { 2690 {
2440 LIVING_ACC (exp , 0); 2691 case 0: f->type = value; break;
2441 LIVING_ACC (Str , 1); 2692 case 1: f->visibility = value; break;
2442 LIVING_ACC (Dex , 2); 2693 case 2: f->magicmap = value; break;
2443 LIVING_ACC (Con , 3); 2694 case 3: f->smooth = value; break;
2444 LIVING_ACC (Wis , 4); 2695 case 4: f->smoothlevel = value; break;
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2696 }
2460# undef LIVING_ACC 2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2461 OUTPUT: 2726 OUTPUT:
2462 RETVAL 2727 RETVAL
2463 2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787

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