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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.262 by root, Tue Oct 16 06:15:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
30#include <plugin.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
31#endif 33#endif
32 34
33#undef MODULEAPI 35#include <cstdarg>
34#ifdef WIN32 36
35#else 37#include "global.h"
36#define MODULEAPI 38#include "loader.h"
39#include "../random_maps/random_map.h"
40#include <sproto.h>
41
42#include <unistd.h>
43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
37#endif 45#endif
38 46
39#include <plugin_common.h> 47#if HAVE_MALLOC_H
40#include <sounds.h> 48# include <malloc.h>
41#include <cstdarg> 49#endif
42#include <sproto.h>
43
44#include "cfperl.h"
45#include "shstr.h"
46 50
47#include <EXTERN.h> 51#include <EXTERN.h>
48#include <perl.h> 52#include <perl.h>
49#include <XSUB.h> 53#include <XSUB.h>
50 54
55#include "CoroAPI.h"
51#include "perlxsi.c" 56#include "perlxsi.c"
52 57
53extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
54 59
55typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
56typedef mapstruct mapstruct_ornull; 61typedef object_freezer &object_freezer_ref;
57 62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
58typedef double val64; 70 typedef double val64;
59#define newSVval64 newSVnv 71# define newSVval64 newSVnv
60#define SvVAL64 SvNV 72# define SvVAL64 SvNV
73#endif
61 74
62static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert;
65
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 75static PerlInterpreter *perl;
86 76
77tstamp NOW, runtime;
78
79global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick;
88 82
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 83bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 84bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 85
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 86static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 87 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 88 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
96 131
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
99static SV * 325static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 327{
102 SV *sv; 328 SV *sv;
103 329
104 if (!ptr) 330 if (!ptr)
105 return &PL_sv_undef; 331 return newSV (0);
106 332
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 335}
110 336
111template<class attachable> 337static int
112SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
113newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
114{ 358{
115 if (!obj) 359 if (!obj)
116 return &PL_sv_undef; 360 return newSV (0);
117 361
118 if (!obj->self) 362 if (!obj->self)
119 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
120 364
121 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 366 {
150 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 368
154 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
156 376
157 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
158} 382}
159 383
160static void 384static void
161clearSVptr (SV *sv) 385clearSVptr (SV *sv)
162{ 386{
187 if (SvOK (sv)) 411 if (SvOK (sv))
188 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
189 else 413 else
190 return 0; 414 return 0;
191} 415}
416
417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484template<class T>
485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487template<int N>
488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
502inline void sv_to (SV *sv, UUID &v)
503{
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 511
193static SV * 512static SV *
194newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
195{ 514{
196 SV *sv; 515 SV *sv;
210 break; 529 break;
211 530
212 case DT_STRING: 531 case DT_STRING:
213 { 532 {
214 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
215 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
216 } 535 }
217 break; 536 break;
218 537
219 case DT_DATA: 538 case DT_DATA:
220 { 539 {
221 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
222 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
224 } 543 }
225 break; 544 break;
226 545
227 case DT_OBJECT: 546 case DT_OBJECT:
228 { 547 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 548 break;
233 549
234 case DT_MAP: 550 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 sv = to_sv (va_arg (ap, maptile *));
237 break; 553 break;
238 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
239 case DT_PLAYER: 559 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 560 sv = to_sv (va_arg (ap, player *));
241 break; 561 break;
242 562
243 case DT_ARCH: 563 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 564 sv = to_sv (va_arg (ap, archetype *));
245 break; 565 break;
246 566
247 case DT_PARTY: 567 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 568 sv = to_sv (va_arg (ap, partylist *));
249 break; 569 break;
250 570
251 case DT_REGION: 571 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 572 sv = to_sv (va_arg (ap, region *));
253 break; 573 break;
254 574
255 default: 575 default:
256 assert (("unhandled type in newSVdt_va", 0)); 576 assert (("unhandled type in newSVdt_va", 0));
257 } 577 }
269 va_end (ap); 589 va_end (ap);
270 590
271 return sv; 591 return sv;
272} 592}
273 593
274static SV *
275newSVcfapi (int type, ...)
276{
277 SV *sv;
278
279 va_list ap;
280 va_start (ap, type);
281
282 switch (type)
283 {
284 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294
295 default:
296 assert (("unhandled type in newSVcfapi", 0));
297 }
298
299 va_end (ap);
300
301 return sv;
302}
303
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 595
306SV * 596SV *
307registry_of (attachable_base *ext) 597registry (attachable *ext)
308{ 598{
309 if (!ext->cb) 599 if (!ext->cb)
310 ext->cb = newAV (); 600 ext->cb = newAV ();
311 601
312 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
313} 603}
314 604
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
390
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542/////////////////////////////////////////////////////////////////////////////
543
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{
546 return 0;
547}
548
549static CommArray_s rtn_cmd;
550
551static int
552runPluginCommand (object *obj, char *params)
553{
554 dSP;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582}
583
584extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{
586 va_list args;
587 char *propname;
588 int i;
589 va_start (args, type);
590 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname);
592
593 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification"))
615 {
616 va_end (args);
617 return (void*) PLUGIN_NAME;
618 }
619 else if (!strcmp (propname, "FullName"))
620 {
621 va_end (args);
622 return (void*) PLUGIN_VERSION;
623 }
624 else
625 va_end (args);
626
627 return NULL;
628}
629
630extern "C" int cfperl_postInitPlugin ()
631{
632 int hooktype = 1;
633 int rtype = 0;
634
635 cf_init_plugin (gethook);
636
637 return 0;
638}
639
640extern "C" int cfperl_closePlugin ()
641{
642 return 0;
643}
644 606
645void 607void
646cfperl_init () 608cfperl_init ()
647{ 609{
648 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
649 perl = perl_alloc (); 611 perl = perl_alloc ();
650 perl_construct (perl); 612 perl_construct (perl);
651 613
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 615
654 char *argv[] = { 616 const char *argv[] = {
655 "", 617 settings.argv [0],
656 "-e" 618 "-e"
657 "cf->bootstrap;" 619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
622 "require cf;"
659 }; 623 };
660 624
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
662 { 627 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
665 } 630 }
666 631
667 obj_cache = newHV (); 632 {
668} 633 dSP;
669 634
670void cfperl_boot () 635 PUSHMARK (SP);
671{ 636 PUTBACK;
672 perl_booted = true; 637 call_pv ("cf::init", G_DISCARD | G_VOID);
673 638 }
674 eval_pv ("require cf", 1);
675} 639}
676 640
677void cfperl_main () 641void cfperl_main ()
678{ 642{
679 dSP; 643 dSP;
680 644
681 PUSHMARK (SP); 645 PUSHMARK (SP);
682 PUTBACK; 646 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
684} 666}
685 667
686static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 670# include "eventinc.h"
719 } 701 }
720 } 702 }
721 } 703 }
722} 704}
723 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
724bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
725{ 824{
726 data_type dt; 825 data_type dt;
727 va_list ap;
728 826
729 va_start (ap, event); 827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
730 832
731 AV *callbacks = 0; 833 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 835
807 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 837 if (!callbacks)
809 return 0; 838 return 0;
810 839
811 dSP; 840 va_list ap;
812 ENTER; 841 va_start (ap, event);
813 SAVETMPS;
814 842
815 PUSHMARK (SP); 843 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 846
821 switch (KLASS_OF (event)) 847 //TODO: unhack
822 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
827 855
828 for (;;) 856 for (;;)
829 { 857 {
830 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
831 859
832 if (dt == DT_END) 860 if (dt == DT_END)
833 break; 861 break;
834
835 if (dt == DT_AV) 862 else if (dt == DT_AV)
836 { 863 {
837 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
838 865
839 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 871 }
845 872
846 va_end (ap); 873 va_end (ap);
847 874
848 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
853 877
854 FREETMPS; 878 CALL_END;
855 LEAVE;
856 879
857 return count; 880 return count;
858} 881}
859 882
860SV * 883SV *
861cfperl_result (int idx) 884cfperl_result (int idx)
862{ 885{
863 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
864 if (!av) 887 if (!av)
865 return &PL_sv_undef; 888 return &PL_sv_undef;
866 889
867 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
868 if (!sv) 891 if (!sv)
875cfperl_result_INT (int idx) 898cfperl_result_INT (int idx)
876{ 899{
877 return SvIV (cfperl_result (idx)); 900 return SvIV (cfperl_result (idx));
878} 901}
879 902
903double
904cfperl_result_DOUBLE (int idx)
905{
906 return SvNV (cfperl_result (idx));
907}
908
909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EventAPI *watcher_base::GEventAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
1153iw_dispatch (pe_event *ev)
1154{
1155 iw *w = (iw *)ev->ext_data;
1156 w->call (*w);
1157}
1158
1159void
1160iw::alloc ()
1161{
1162 pe = GEventAPI->new_idle (0, 0);
1163
1164 WaREENTRANT_off (pe);
1165 pe->base.callback = (void *)iw_dispatch;
1166 pe->base.ext_data = (void *)this;
1167}
1168
1169static void iow_dispatch (pe_event *ev)
1170{
1171 iow *w = (iow *)ev->ext_data;
1172 w->call (*w, ((pe_ioevent *)ev)->got);
1173}
1174
1175void
1176iow::alloc ()
1177{
1178 pe = GEventAPI->new_io (0, 0);
1179
1180 WaREENTRANT_off (pe);
1181 pe->base.callback = (void *)iow_dispatch;
1182 pe->base.ext_data = (void *)this;
1183
1184 pe->fd = -1;
1185 pe->poll = 0;
1186}
1187
1188void
1189iow::fd (int fd)
1190{
1191 pe->fd = fd;
1192}
1193
1194int
1195iow::poll ()
1196{
1197 return pe->poll;
1198}
1199
1200void
1201iow::poll (int events)
1202{
1203 if (pe->poll != events)
1204 {
1205 if (pe->poll) stop ();
1206 pe->poll = events;
1207 if (pe->poll) start ();
1208 }
1209}
1210
1211void
1212_connect_to_perl ()
1213{
1214 stash_cf = gv_stashpv ("cf" , 1);
1215
1216 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1217 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1218 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1219 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1220 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1225
1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1228
1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1231 cb_object = get_av ("cf::CB_OBJECT", 1);
1232 cb_player = get_av ("cf::CB_PLAYER", 1);
1233 cb_client = get_av ("cf::CB_CLIENT", 1);
1234 cb_type = get_av ("cf::CB_TYPE" , 1);
1235 cb_map = get_av ("cf::CB_MAP" , 1);
1236}
1237
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
881 1239
882BOOT: 1240BOOT:
883{ 1241{
884 HV *stash = gv_stashpv ("cf", 1); 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1244
1245 _connect_to_perl ();
1246
1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
885 1257
886 static const struct { 1258 static const struct {
887 const char *name; 1259 const char *name;
888 IV iv; 1260 IV iv;
889 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1264 const_iv (logBacktrace)
893 const_iv (llevDebug) 1265
894 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1269
896 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
897 const_iv (PLAYER)
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
906 const_iv (LIGHTNING) 1272
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1279
1021 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 1308
1023 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1310
1026 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1313
1030 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1321
1057 const_iv (QUEST_IN_PROGRESS) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1076 1325
1077 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1080 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1081 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1082 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1083 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1084 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1085 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1086 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1087 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1088 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1089 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1090 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1091 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1092 const_iv (FLAG_TREASURE) 1378 const_iv (SP_MAGIC_MAPPING)
1093 const_iv (FLAG_PLAYER_SOLD) 1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1095 const_iv (FLAG_CAN_ROLL)
1096 const_iv (FLAG_OVERLAY_FLOOR)
1097 const_iv (FLAG_IS_TURNABLE)
1098 const_iv (FLAG_IS_USED_UP)
1099 const_iv (FLAG_IDENTIFIED)
1100 const_iv (FLAG_REFLECTING)
1101 const_iv (FLAG_CHANGING)
1102 const_iv (FLAG_SPLITTING)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178
1179 const_iv (NDI_BLACK)
1180 const_iv (NDI_WHITE)
1181 const_iv (NDI_NAVY)
1182 const_iv (NDI_RED) 1384 const_iv (SP_PROBE)
1183 const_iv (NDI_ORANGE) 1385 const_iv (SP_HEALING)
1386 const_iv (SP_CREATE_FOOD)
1387 const_iv (SP_EARTH_TO_DUST)
1388 const_iv (SP_CHANGE_ABILITY)
1184 const_iv (NDI_BLUE) 1389 const_iv (SP_BLESS)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL)
1196
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION)
1199 const_iv (F_UNPAID)
1200 const_iv (F_MAGIC)
1201 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1206 1417
1207 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1419
1211 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1422
1220 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1424
1225 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1427
1232 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1430
1238 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1432
1241 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1437
1256 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1440
1261 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1302 1452
1303 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1459
1328 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1461
1331 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN) 1469
1339 const_iv (ATNR_WEAPONMAGIC) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1340 const_iv (ATNR_GHOSTHIT) 1471
1341 const_iv (ATNR_POISON) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1342 const_iv (ATNR_SLOW) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1343 const_iv (ATNR_PARALYZE) 1474
1344 const_iv (ATNR_TURN_UNDEAD) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1345 const_iv (ATNR_FEAR) 1476
1346 const_iv (ATNR_CANCELLATION) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1347 const_iv (ATNR_DEPLETE) 1478
1348 const_iv (ATNR_DEATH) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1349 const_iv (ATNR_CHAOS) 1480
1350 const_iv (ATNR_COUNTERSPELL) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1351 const_iv (ATNR_GODPOWER) 1482
1352 const_iv (ATNR_HOLYWORD) 1483 // random map generator
1353 const_iv (ATNR_BLIND) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1486
1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490
1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1493
1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1354 const_iv (ATNR_INTERNAL) 1496 const_iv (GT_MINIMAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1497
1358 const_iv (MAP_FLUSH) 1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1359 const_iv (MAP_PLAYER_UNIQUE) 1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE)
1362 const_iv (MAP_OVERLAY)
1363
1364 const_iv (MAP_IN_MEMORY)
1365 const_iv (MAP_SWAPPED)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368
1369 const_iv (KLASS_GLOBAL)
1370 const_iv (KLASS_OBJECT)
1371 const_iv (KLASS_PLAYER)
1372 const_iv (KLASS_MAP)
1373 }; 1500 };
1374 1501
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1504
1378 static const struct { 1505 static const struct {
1379 const char *name; 1506 const char *name;
1380 int skip; 1507 int skip;
1381 IV klass; 1508 IV klass;
1392 { 1519 {
1393 AV *event = newAV (); 1520 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1525 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1526}
1534 1527
1535void _reload_1 () 1528void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1529
1543void _reload_2 () 1530void _recalc_want ()
1531
1532void _global_reattach ()
1544 CODE: 1533 CODE:
1545{ 1534{
1546 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1536 for_all_clients (ns)
1548 reattach (pl); 1537 ns->reattach ();
1549 1538
1550 for (mapstruct *map = first_map; map; map = map->next) 1539 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1540 op->reattach ();
1555} 1541}
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1556 1600
1557NV floor (NV x) 1601NV floor (NV x)
1558 1602
1559NV ceil (NV x) 1603NV ceil (NV x)
1560 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1561void server_tick () 1633void server_tick ()
1634 CODE:
1635 NOW = now ();
1636 runtime = SvNVx (sv_runtime);
1637 server_tick ();
1562 1638
1563void 1639void
1564LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1567 1646
1568char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1570 1649
1571char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1573 1652
1574const char * 1653int
1575get_maps_directory (char *path) 1654malloc_trim (U32 pad = 0)
1576 PROTOTYPE: $ 1655 CODE:
1577 ALIAS: maps_directory = 0 1656#if __GLIBC__
1578 CODE: 1657 RETVAL = malloc_trim (pad);
1579 RETVAL = create_pathname (path); 1658#else
1659 RETVAL = 0;
1660#endif
1661 OUTPUT:
1580 OUTPUT: RETVAL 1662 RETVAL
1663
1664void
1665mallinfo ()
1666 PPCODE:
1667{
1668#if __GLIBC__
1669 struct mallinfo mai = mallinfo ();
1670 EXTEND (SP, 10*2);
1671 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1672 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1673 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1674 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1675 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1676 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1677 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1678 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1679 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1680 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1681#endif
1682 EXTEND (SP, 2*2);
1683 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1684 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1685}
1581 1686
1582void 1687void
1583sub_generation_inc () 1688sub_generation_inc ()
1584 CODE: 1689 CODE:
1585 PL_sub_generation++; 1690 PL_sub_generation++;
1586 1691
1587char * 1692const_octet_string
1588mapdir () 1693mapdir ()
1589 PROTOTYPE: 1694 PROTOTYPE:
1590 ALIAS: 1695 ALIAS:
1591 mapdir = 0 1696 mapdir = 0
1592 uniquedir = 1 1697 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1711 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1712 case 6: RETVAL = settings.datadir ; break;
1608 } 1713 }
1609 OUTPUT: RETVAL 1714 OUTPUT: RETVAL
1610 1715
1611int 1716void abort ()
1612cf_find_animation (char *text) 1717
1718void reset_signals ()
1719
1720void fork_abort (octet_string cause = "cf::fork_abort")
1721
1722void cleanup (octet_string cause, bool make_core = false)
1723
1724void emergency_save ()
1725
1726void _exit (int status = EXIT_SUCCESS)
1727
1728UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1733
1734#if _POSIX_MEMLOCK
1735
1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1737
1738int munlockall ()
1739
1740#endif
1741
1742int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1743 PROTOTYPE: $
1614 1744
1615int random_roll(int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1616 1746
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1748
1627int 1749int
1628exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1629 CODE: 1751 CODE:
1630{ 1752{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1784 else
1663 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1665 1787
1788bool
1789load_resource_file (octet_string filename)
1790
1791MODULE = cf PACKAGE = cf::attachable
1792
1666int 1793int
1667_valid (SV *obj) 1794valid (SV *obj)
1668 CODE: 1795 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1797 OUTPUT:
1671 RETVAL 1798 RETVAL
1672 1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1818
1819MODULE = cf PACKAGE = cf::global
1820
1821int invoke (SV *klass, int event, ...)
1822 CODE:
1823 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1825 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL
1828
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1830
1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1832
1675int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1676 CODE: 1834 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1837 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1682 1840
1683SV *registry (object *op) 1841SV *registry (object *op)
1842
1843int objects_size ()
1684 CODE: 1844 CODE:
1685 RETVAL = registry_of (op); 1845 RETVAL = objects.size ();
1686 OUTPUT: 1846 OUTPUT: RETVAL
1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1687 RETVAL 1878 RETVAL
1879
1880# missing properties
1688 1881
1689object *head (object *op) 1882object *head (object *op)
1690 PROTOTYPE: $ 1883 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1884 CODE:
1696 switch (ix) 1885 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1886 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1887
1771void 1888void
1772inv (object *obj) 1889inv (object *obj)
1773 PROTOTYPE: $ 1890 PROTOTYPE: $
1774 PPCODE: 1891 PPCODE:
1775{ 1892{
1776 object *o;
1777 for (o = obj->inv; o; o = o->below) 1893 for (object *o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1894 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1895}
1780 1896
1781int cf_object_get_resistance (object *op, int rtype) 1897void
1782 ALIAS: resistance = 0 1898set_animation (object *op, int idx)
1899 CODE:
1900 SET_ANIMATION (op, idx);
1783 1901
1784int cf_object_get_flag (object *op, int flag) 1902int
1785 ALIAS: flag = 0 1903num_animations (object *op)
1904 CODE:
1905 RETVAL = NUM_ANIMATIONS (op);
1906 OUTPUT: RETVAL
1786 1907
1787void cf_object_set_flag (object *op, int flag, int value) 1908int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS:
1910 slot_used = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1788 1915
1916 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1917
1918 if (items > 2)
1919 if (ix)
1920 op->slot[slot].used = value;
1921 else
1922 op->slot[slot].info = value;
1923}
1924 OUTPUT:
1925 RETVAL
1926
1927object *find_best_object_match (object *op, utf8_string match)
1928
1929object *find_marked_object (object *op)
1930
1789int need_identify (const object *obj); 1931int need_identify (object *obj);
1790 1932
1791int apply_shop_mat (object *shop_mat, object *op); 1933int apply_shop_mat (object *shop_mat, object *op);
1792 1934
1793int move (object *op, int dir, object *originator = op) 1935int move (object *op, int dir, object *originator = op)
1794 CODE: 1936 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1937 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1938 OUTPUT:
1797 RETVAL 1939 RETVAL
1798 1940
1799void cf_object_apply (object *op, object *author, int flags = 0) 1941void apply (object *applier, object *applied, int flags = 0)
1942 CODE:
1943 manual_apply (applied, applier, flags);
1800 1944
1801void cf_object_apply_below (object *op) 1945void apply_below (object *op)
1946 CODE:
1947 player_apply_below (op);
1802 1948
1803void cf_object_remove (object *op) 1949int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 1950
1805void cf_object_free (object *op) 1951#//TODO
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812
1813object *cf_object_clone (object *op, int clonetype = 0) 1952object *clone_ (object *op, int recursive = 0)
1953 CODE:
1954 if (recursive)
1955 RETVAL = object_create_clone (op);
1956 else
1957 {
1958 RETVAL = object::create ();
1959 op->copy_to (RETVAL);
1960 }
1961 OUTPUT: RETVAL
1814 1962
1815int cf_object_pay_item (object *op, object *buyer) 1963int pay_item (object *op, object *buyer)
1964 CODE:
1965 RETVAL = pay_for_item (op, buyer);
1966 OUTPUT: RETVAL
1816 1967
1817int cf_object_pay_amount (object *op, uint64 amount) 1968int pay_amount (object *op, uint64 amount)
1969 CODE:
1970 RETVAL = pay_for_amount (amount, op);
1971 OUTPUT: RETVAL
1818 1972
1819void pay_player (object *op, uint64 amount) 1973void pay_player (object *op, uint64 amount)
1820 1974
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1975val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 1976
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1977int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 1978
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1979void learn_spell (object *op, object *sp, int special_prayer = 0)
1980 CODE:
1981 do_learn_spell (op, sp, special_prayer);
1826 1982
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 1983void forget_spell (object *op, object *sp)
1984 CODE:
1985 do_forget_spell (op, query_name (sp));
1830 1986
1831object *cf_object_check_for_spell (object *op, char *spellname) 1987object *check_for_spell (object *op, utf8_string spellname)
1988 CODE:
1989 RETVAL = check_spell_known (op, spellname);
1990 OUTPUT: RETVAL
1832 1991
1833int cf_object_query_money (object *op) 1992int query_money (object *op)
1834 ALIAS: money = 0 1993 ALIAS: money = 0
1835 1994
1836int cf_object_query_cost (object *op, object *who, int flags) 1995val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 1996 ALIAS: cost = 0
1838 1997
1839void cf_object_activate_rune (object *op , object *victim) 1998void spring_trap (object *op, object *victim)
1840 1999
1841int cf_object_check_trigger (object *op, object *cause) 2000int check_trigger (object *op, object *cause)
1842 2001
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 2002void drop (object *who, object *op)
1846 2003
1847void cf_object_take (object *op, object *author)
1848
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858void cf_object_update (object *op, int flags)
1859
1860void cf_object_pickup (object *op, object *what) 2004void pick_up (object *who, object *op)
1861 2005
1862object *cf_create_object_by_name (const char *name) 2006void update_object (object *op, int action)
1863 2007
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 2009
1866void player_lvl_adj (object *who, object *skill = 0) 2010void player_lvl_adj (object *who, object *skill = 0)
1867 2011
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 2013
1871 2015
1872void push_button (object *op); 2016void push_button (object *op);
1873 2017
1874void use_trigger (object *op); 2018void use_trigger (object *op);
1875 2019
1876void add_button_link (object *button, mapstruct *map, int connected); 2020void add_button_link (object *button, maptile *map, int connected);
1877 2021
1878void remove_button_link (object *op); 2022void remove_button_link (object *op);
1879 2023
1880void 2024void handle_apply_yield (object *op);
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885 2025
1886 2026
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2027MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2028
1894# no clean way to get an object from an archetype - stupid idiotic 2029# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2031
1897object *new (const char *archetype = 0) 2032object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2033 PROTOTYPE: ;$
1899 CODE: 2034 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2035 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2036 OUTPUT:
1902 RETVAL 2037 RETVAL
1903 2038
2039object *find_object (U32 tag)
2040
2041# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2043 PROTOTYPE: $$$$$$
1906 CODE: 2044 CODE:
1907{ 2045{
1908 int unused_type; 2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2047}
1911 2048
1912# syntatic sugar for easier use in event callbacks. 2049const_utf8_string get_ob_key_value (object *op, utf8_string key)
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2050
1919player *contr (object *op)
1920 CODE:
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923
1924const char *get_ob_key_value (object *op, const char *key)
1925
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 2052
1928object *get_nearest_player (object *ob) 2053object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2054 ALIAS: nearest_player = 0
1930 PREINIT: 2055 PREINIT:
1931 extern object *get_nearest_player (object *); 2056 extern object *get_nearest_player (object *);
1939 EXTEND (SP, 5); 2064 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2065 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2066 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2067 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2068 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2069 PUSHs (to_sv (rv.part));
1945} 2070}
1946 2071
1947bool on_same_map_as (object *ob, object *other) 2072bool on_same_map_as (object *ob, object *other)
1948 CODE: 2073 CODE:
1949 RETVAL = on_same_map (ob, other); 2074 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1951 2076
1952char * 2077const_utf8_string
1953base_name (object *ob, int plural) 2078base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2079 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2080 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1957 2082
1958living * 2083object *decrease_ob_nr (object *op, unsigned long i)
2084
2085# return the tail of an object, excluding itself
2086void
1959stats (object *ob) 2087tail (object *op)
1960 CODE: 2088 PPCODE:
1961 RETVAL = &ob->stats; 2089 while ((op = op->more))
1962 OUTPUT: RETVAL 2090 XPUSHs (sv_2mortal (to_sv (op)));
1963
1964 2091
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2092MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2093
1967player *player (object *op) 2094player *player (object *op)
1968 CODE: 2095 CODE:
1969 RETVAL = op->contr; 2096 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
1971 2098
2099bool move_player (object *op, int dir)
2100
2101void check_score (object *op)
2102
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2103void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2104 CODE:
1974object *cf_player_send_inventory (object *op) 2105 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2106
1989void kill_player (object *op) 2107void kill_player (object *op)
1990 2108
2109void esrv_send_item (object *pl, object *item)
2110
2111void esrv_update_item (object *pl, int what, object *item)
2112 C_ARGS: what, pl, item
2113
2114void esrv_del_item (object *pl, int tag)
2115 C_ARGS: pl->contr, tag
2116
2117int command_summon (object *op, utf8_string params)
2118
2119int command_arrest (object *op, utf8_string params)
2120
2121
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2122MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2123
2124INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2125
1993int invoke (player *pl, int event, ...) 2126int invoke (player *pl, int event, ...)
1994 CODE: 2127 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2128 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2129 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2130 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2131 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
2000 2133
2001SV *registry (player *pl) 2134SV *registry (player *pl)
2135
2136void
2137save_stats (player *pl)
2002 CODE: 2138 CODE:
2003 RETVAL = registry_of (pl); 2139 pl->ob->stats.hp = pl->ob->stats.maxhp;
2140 pl->ob->stats.sp = pl->ob->stats.maxsp;
2141 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2142 pl->orig_stats = pl->ob->stats;
2143
2144void clear_los (player *pl)
2145
2146bool
2147cell_visible (player *pl, int dx, int dy)
2148 CODE:
2149 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2150 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 2151 OUTPUT:
2005 RETVAL 2152 RETVAL
2006 2153
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2154void
2067send (player *pl, SV *packet) 2155send (player *pl, SV *packet)
2068 CODE: 2156 CODE:
2069{ 2157{
2070 STRLEN len; 2158 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2159 char *buf = SvPVbyte (packet, len);
2072 2160
2073 Write_String_To_Socket (&pl->socket, buf, len); 2161 if (len > MAXSOCKBUF)
2162 pl->failmsg ("[packet too long for client]");
2163 else if (pl->ns)
2164 pl->ns->send_packet (buf, len);
2074} 2165}
2075 2166
2076int 2167int
2077listening (player *pl, int new_value = -1) 2168listening (player *pl, int new_value = -1)
2078 CODE: 2169 CODE:
2080 if (new_value >= 0) 2171 if (new_value >= 0)
2081 pl->listening = new_value; 2172 pl->listening = new_value;
2082 OUTPUT: 2173 OUTPUT:
2083 RETVAL 2174 RETVAL
2084 2175
2085void get_savebed (player *pl) 2176void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 2177 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 2178 PPCODE:
2179 if (GIMME_V != G_VOID)
2180 {
2089 EXTEND (SP, 3); 2181 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2182 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2183 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2184 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2185 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2186 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2187 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2188 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2189
2100void 2190void
2101list () 2191list ()
2102 PPCODE: 2192 PPCODE:
2103{ 2193 for_all_players (pl)
2104 player *pl; 2194 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2195
2131 2196
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2197MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2198
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2199int invoke (maptile *map, int event, ...)
2147 CODE: 2200 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2201 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2202 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2203 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2204 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2153 2206
2154SV *registry (mapstruct *map) 2207SV *registry (maptile *map)
2208
2209void
2210find_tagged_objects (maptile *map, utf8_string tag = 0)
2155 CODE: 2211 PPCODE:
2156 RETVAL = registry_of (map); 2212{
2157 OUTPUT: 2213 if (!map->spaces)
2158 RETVAL 2214 XSRETURN_EMPTY;
2159 2215
2160SV * 2216 if (tag)
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165
2166SV *
2167set_property (mapstruct *obj, int type, int idx, SV *newval)
2168 CODE:
2169 switch (type)
2170 { 2217 {
2171 case CFAPI_INT: 2218 shstr_cmp tag_ (tag);
2172 cf_map_set_int_property (obj, idx, SvIV (newval)); 2219
2173 break; 2220 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2174 default: 2221 for (object *op = ms->bot; op; op = op->above)
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2222 if (op->tag == tag_)
2223 XPUSHs (sv_2mortal (to_sv (op)));
2176 } 2224 }
2225 else
2226 {
2227 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2228 for (object *op = ms->bot; op; op = op->above)
2229 if (op->tag)
2230 XPUSHs (sv_2mortal (to_sv (op)));
2231 }
2232}
2177 2233
2178mapstruct *new (int width, int height) 2234INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2235
2236void
2237maptile::instantiate ()
2238
2239maptile *new ()
2179 PROTOTYPE: 2240 PROTOTYPE:
2180 CODE: 2241 CODE:
2181{ 2242 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 2243 OUTPUT:
2185 RETVAL 2244 RETVAL
2186 2245
2187void delete_map (mapstruct *map) 2246void
2188 2247maptile::players ()
2189void clean_tmp_map (mapstruct *map)
2190
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2192
2193mapstruct *tile_map (mapstruct *map, unsigned int dir)
2194 CODE: 2248 PPCODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2249 if (GIMME_V == G_SCALAR)
2196 OUTPUT: 2250 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2197 RETVAL 2251 else if (GIMME_V == G_ARRAY)
2252 {
2253 EXTEND (SP, THIS->players);
2254 for_all_players (pl)
2255 if (pl->ob && pl->ob->map == THIS)
2256 PUSHs (sv_2mortal (to_sv (pl->ob)));
2257 }
2198 2258
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2259void
2260maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2261 CODE:
2262{
2263 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2264 croak ("maptile::add_underlay: palette must be arrayref");
2265
2266 palette = SvRV (palette);
2267
2268 STRLEN idxlen;
2269 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2270
2271 for (int x = 0; x < THIS->width; ++x)
2272 for (int y = 0; y < THIS->height; ++y)
2273 {
2274 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2275 if (op->flag [FLAG_IS_FLOOR])
2276 goto skip_space;
2277
2278 {
2279 int offs = offset + y * stride + x;
2280 if (IN_RANGE_EXC (offs, 0, idxlen))
2281 {
2282 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2283 {
2284 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2285 ob->flag [FLAG_NO_MAP_SAVE] = true;
2286 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2287
2288 if (ob->randomitems)
2289 {
2290 if (!ob->above)
2291 {
2292 ob->create_treasure (ob->randomitems);
2293
2294 for (object *op = ob->above; op; op = op->above)
2295 op->flag [FLAG_NO_MAP_SAVE] = true;
2296 }
2297
2298 ob->randomitems = 0;
2299 }
2300 }
2301 }
2302 }
2303
2304 skip_space: ;
2305 }
2306}
2307
2308void
2309maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2310 CODE:
2311{
2312 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2313 croak ("maptile::set_regiondata: palette must be arrayref");
2314
2315 palette = SvRV (palette);
2316
2317 STRLEN idxlen;
2318 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2319
2320 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2321 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2322
2323 for (int i = av_len ((AV *)palette) + 1; i--; )
2324 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2325
2326 for (int y = 0; y < THIS->height; ++y)
2327 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2328
2329 sfree (THIS->regions, THIS->size ());
2330 delete [] THIS->regionmap;
2331
2332 THIS->regions = regions;
2333 THIS->regionmap = regionmap;
2334}
2335
2336void
2337maptile::create_region_treasure ()
2338 CODE:
2339{
2340 object *op = object::create ();
2341 op->type = FLOOR;
2342 op->map = THIS;
2343
2344 for (int x = 0; x < THIS->width; ++x)
2345 for (int y = 0; y < THIS->height; ++y)
2346 {
2347 region *rgn = THIS->region (x, y);
2348
2349 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2350 if (rgn->treasure && rndm () < rgn->treasure_density)
2351 {
2352 op->x = x;
2353 op->y = y;
2354 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2355 }
2356 }
2357
2358 op->destroy ();
2359}
2360
2361int out_of_map (maptile *map, int x, int y)
2362
2363void
2240trigger (mapstruct *map, long connection, bool state = true) 2364trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2365 CODE:
2242 activate_connection (map, connection, state); 2366 activate_connection (map, connection, state);
2243 2367
2244void 2368void
2245get_connection (mapstruct *map, long connection) 2369get_connection (maptile *map, long connection)
2246 PPCODE: 2370 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2371 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2372 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2373 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2374 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2251 2375
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2253
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2255
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny
2258
2259void 2376void
2260cf_map_normalise (mapstruct *map, int x, int y) 2377get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2378 PPCODE:
2262{ 2379{
2263 mapstruct *nmap = 0; 2380 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2381 I16 nx = 0, ny = 0;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2382 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2266 2383
2267 EXTEND (SP, 4); 2384 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2385 PUSHs (sv_2mortal (newSViv (flags)));
2269 2386
2270 if (GIMME_V == G_ARRAY) 2387 if (GIMME_V == G_ARRAY)
2271 { 2388 {
2272 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2389 PUSHs (sv_2mortal (to_sv (nmap)));
2273 PUSHs (sv_2mortal (newSViv (nx))); 2390 PUSHs (sv_2mortal (newSViv (nx)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2391 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2392 }
2276} 2393}
2277 2394
2278void 2395void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2396at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2397 PROTOTYPE: $$$
2281 PPCODE: 2398 PPCODE:
2282{ 2399{
2283 object *o; 2400 object *o;
2284 mapstruct *nmap = 0; 2401 maptile *nmap = 0;
2285 I16 nx, ny; 2402 I16 nx, ny;
2286 2403
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2404 get_map_flags (map, &nmap, x, y, &nx, &ny);
2288 2405
2289 if (nmap) 2406 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2407 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2408 XPUSHs (sv_2mortal (to_sv (o)));
2292} 2409}
2293 2410
2294SV * 2411SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2412bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2413 PROTOTYPE: $$$
2297 ALIAS: 2414 ALIAS:
2298 top_at = 1 2415 top_at = 1
2299 flags_at = 2 2416 flags_at = 2
2300 light_at = 3 2417 light_at = 3
2301 move_block_at = 4 2418 move_block_at = 4
2302 move_slow_at = 5 2419 move_slow_at = 5
2303 move_on_at = 6 2420 move_on_at = 6
2304 move_off_at = 7 2421 move_off_at = 7
2305 INIT: 2422 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2423 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2424 CODE:
2308 switch (ix) 2425 switch (ix)
2309 { 2426 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2427 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2428 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2312 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2429 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2313 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2430 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2431 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2432 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2433 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2434 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2435 }
2319 OUTPUT: 2436 OUTPUT: RETVAL
2437
2438void fix_walls (maptile *map, int x, int y)
2439
2440void fix_walls_around (maptile *map, int x, int y)
2441
2442# worst xs function of my life
2443bool
2444_create_random_map (\
2445 maptile *self,\
2446 utf8_string wallstyle,\
2447 utf8_string wall_name,\
2448 utf8_string floorstyle,\
2449 utf8_string monsterstyle,\
2450 utf8_string treasurestyle,\
2451 utf8_string layoutstyle,\
2452 utf8_string doorstyle,\
2453 utf8_string decorstyle,\
2454 utf8_string origin_map,\
2455 utf8_string final_map,\
2456 utf8_string exitstyle,\
2457 utf8_string this_map,\
2458 utf8_string exit_on_final_map,\
2459 int xsize,\
2460 int ysize,\
2461 int expand2x,\
2462 int layoutoptions1,\
2463 int layoutoptions2,\
2464 int layoutoptions3,\
2465 int symmetry,\
2466 int difficulty,\
2467 int difficulty_given,\
2468 float difficulty_increase,\
2469 int dungeon_level,\
2470 int dungeon_depth,\
2471 int decoroptions,\
2472 int orientation,\
2473 int origin_y,\
2474 int origin_x,\
2475 U32 random_seed,\
2476 val64 total_map_hp,\
2477 int map_layout_style,\
2478 int treasureoptions,\
2479 int symmetry_used,\
2480 region *region,\
2481 utf8_string custom\
2482)
2483 CODE:
2484{
2485 random_map_params rmp;
2486
2487 assign (rmp.wallstyle , wallstyle);
2488 assign (rmp.wall_name , wall_name);
2489 assign (rmp.floorstyle , floorstyle);
2490 assign (rmp.monsterstyle , monsterstyle);
2491 assign (rmp.treasurestyle , treasurestyle);
2492 assign (rmp.layoutstyle , layoutstyle);
2493 assign (rmp.doorstyle , doorstyle);
2494 assign (rmp.decorstyle , decorstyle);
2495 assign (rmp.exitstyle , exitstyle);
2496 assign (rmp.exit_on_final_map, exit_on_final_map);
2497
2498 rmp.origin_map = origin_map;
2499 rmp.final_map = final_map;
2500 rmp.this_map = this_map;
2501 rmp.xsize = xsize;
2502 rmp.ysize = ysize;
2503 rmp.expand2x = expand2x;
2504 rmp.layoutoptions1 = layoutoptions1;
2505 rmp.layoutoptions2 = layoutoptions2;
2506 rmp.layoutoptions3 = layoutoptions3;
2507 rmp.symmetry = symmetry;
2508 rmp.difficulty = difficulty;
2509 rmp.difficulty_given = difficulty_given;
2510 rmp.difficulty_increase = difficulty_increase;
2511 rmp.dungeon_level = dungeon_level;
2512 rmp.dungeon_depth = dungeon_depth;
2513 rmp.decoroptions = decoroptions;
2514 rmp.orientation = orientation;
2515 rmp.origin_y = origin_y;
2516 rmp.origin_x = origin_x;
2517 rmp.random_seed = random_seed;
2518 rmp.total_map_hp = (uint64_t) total_map_hp;
2519 rmp.map_layout_style = map_layout_style;
2520 rmp.treasureoptions = treasureoptions;
2521 rmp.symmetry_used = symmetry_used;
2522 rmp.region = region;
2523 rmp.custom = custom;
2524
2525 RETVAL = self->generate_random_map (&rmp);
2526}
2527 OUTPUT:
2320 RETVAL 2528 RETVAL
2321 2529
2322
2323MODULE = cf PACKAGE = cf::arch 2530MODULE = cf PACKAGE = cf::arch
2324 2531
2325archetype *first() 2532int archetypes_size ()
2326 PROTOTYPE: 2533 CODE:
2327 CODE:
2328 RETVAL = first_archetype; 2534 RETVAL = archetypes.size ();
2329 OUTPUT: RETVAL 2535 OUTPUT: RETVAL
2330 2536
2331archetype *next (archetype *arch) 2537archetype *archetypes (U32 index)
2332 CODE: 2538 CODE:
2333 RETVAL = arch->next; 2539 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2334 OUTPUT: RETVAL 2540 OUTPUT: RETVAL
2335 2541
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch) 2542object *instantiate (archetype *arch)
2352 CODE: 2543 CODE:
2353 RETVAL = &arch->clone; 2544 RETVAL = arch_to_object (arch);
2545 OUTPUT:
2354 OUTPUT: RETVAL 2546 RETVAL
2547
2548INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2549
2356MODULE = cf PACKAGE = cf::party 2550MODULE = cf PACKAGE = cf::party
2357 2551
2358partylist *first () 2552partylist *first ()
2359 PROTOTYPE: 2553 PROTOTYPE:
2360 CODE: 2554 CODE:
2361 RETVAL = get_firstparty (); 2555 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2363 2557
2364partylist *next (partylist *party) 2558INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2559
2560MODULE = cf PACKAGE = cf::region
2561
2562void
2563list ()
2564 PPCODE:
2565 for_all_regions (rgn)
2566 XPUSHs (sv_2mortal (to_sv (rgn)));
2567
2568region *find (utf8_string name)
2569 PROTOTYPE: $
2365 CODE: 2570 CODE:
2366 RETVAL = party->next; 2571 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2572 OUTPUT: RETVAL
2368 2573
2369const char *name (partylist *party) 2574region *find_fuzzy (utf8_string name)
2575 PROTOTYPE: $
2370 CODE: 2576 CODE:
2371 RETVAL = party->partyname; 2577 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2373 2579
2374const char *password (partylist *party) 2580int specificity (region *rgn)
2375 CODE: 2581 CODE:
2376 RETVAL = party->passwd; 2582 RETVAL = 0;
2583 while (rgn = rgn->parent)
2584 RETVAL++;
2377 OUTPUT: RETVAL 2585 OUTPUT: RETVAL
2378 2586
2379MODULE = cf PACKAGE = cf::region 2587INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2380
2381region *first ()
2382 PROTOTYPE:
2383 CODE:
2384 RETVAL = first_region;
2385 OUTPUT: RETVAL
2386
2387region *next (region *reg)
2388 CODE:
2389 RETVAL = reg->next;
2390 OUTPUT: RETVAL
2391
2392const char *name (region *reg)
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411 2588
2412MODULE = cf PACKAGE = cf::living 2589MODULE = cf PACKAGE = cf::living
2413 2590
2414val64 2591INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415exp (living *liv, val64 new_val = 0) 2592
2416 PROTOTYPE: $;$ 2593MODULE = cf PACKAGE = cf::settings
2417 ALIAS: 2594
2418 Str = 1 2595INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 Dex = 2 2596
2420 Con = 3 2597MODULE = cf PACKAGE = cf::client
2421 Wis = 4 2598
2422 Cha = 5 2599INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 Int = 6 2600
2424 Pow = 7 2601int invoke (client *ns, int event, ...)
2425 wc = 8 2602 CODE:
2426 ac = 9 2603 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2604 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2605 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2606 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2607 OUTPUT: RETVAL
2608
2609SV *registry (client *ns)
2610
2611void
2612list ()
2613 PPCODE:
2614 EXTEND (SP, clients.size ());
2615 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2616 PUSHs (sv_2mortal (to_sv (*i)));
2617
2618void
2619client::send_packet (SV *packet)
2620 CODE:
2621{
2622 STRLEN len;
2623 char *buf = SvPVbyte (packet, len);
2624
2625 if (len > MAXSOCKBUF)
2626 {
2627 // ugly
2628 if (THIS->pl)
2629 THIS->pl->failmsg ("[packet too long for client]");
2630 }
2631 else
2632 THIS->send_packet (buf, len);
2633}
2634
2635faceidx
2636client::need_face (utf8_string name, int pri = 0)
2637 CODE:
2638 RETVAL = face_find (name, 0);
2639 if (RETVAL)
2640 {
2641 THIS->send_face (RETVAL, pri);
2642 THIS->flush_fx ();
2643 }
2644 OUTPUT:
2645 RETVAL
2646
2647int
2648client::fx_want (int idx, int value = -1)
2649 CODE:
2650 if (0 < idx && idx < FT_NUM)
2651 {
2652 RETVAL = THIS->fx_want [idx];
2653 if (items > 2)
2654 THIS->fx_want [idx] = value;
2655 }
2656 else
2657 RETVAL = 0;
2658 OUTPUT:
2659 RETVAL
2660
2661MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2662
2663faceidx sound_find (utf8_string name)
2664
2665void sound_set (utf8_string str, faceidx face)
2666
2667# dire hack
2668void old_sound_index (int idx, faceidx face)
2669 CODE:
2670 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2671 old_sound_index [idx] = face;
2672
2673MODULE = cf PACKAGE = cf::face PREFIX = face_
2674
2675#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2676
2677faceidx face_find (utf8_string name, faceidx defidx = 0)
2678
2679faceidx alloc (utf8_string name)
2680 CODE:
2681{
2682 do
2683 {
2684 RETVAL = faces.size ();
2685 faces.resize (RETVAL + 1);
2686 }
2687 while (!RETVAL); // crude way to leave index 0
2688
2689 faces [RETVAL].name = name;
2690 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2691
2692 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2693 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2694}
2695 OUTPUT: RETVAL
2696
2697void set_type (faceidx idx, int value)
2698 ALIAS:
2427 hp = 10 2699 set_type = 0
2428 maxhp = 11 2700 set_visibility = 1
2429 sp = 12 2701 set_magicmap = 2
2430 maxsp = 13 2702 set_smooth = 3
2431 grace = 14 2703 set_smoothlevel = 4
2432 maxgrace = 15 2704 CODE:
2433 food = 16 2705 faceinfo *f = face_info (idx); assert (f);
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix) 2706 switch (ix)
2439 { 2707 {
2440 LIVING_ACC (exp , 0); 2708 case 0: f->type = value; break;
2441 LIVING_ACC (Str , 1); 2709 case 1: f->visibility = value; break;
2442 LIVING_ACC (Dex , 2); 2710 case 2: f->magicmap = value; break;
2443 LIVING_ACC (Con , 3); 2711 case 3: f->smooth = value; break;
2444 LIVING_ACC (Wis , 4); 2712 case 4: f->smoothlevel = value; break;
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2713 }
2460# undef LIVING_ACC 2714
2715void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2716 CODE:
2717{
2718 faceinfo *f = face_info (idx); assert (f);
2719 facedata *d = &(faceset ? f->data64 : f->data32);
2720 sv_to (data, d->data);
2721 STRLEN clen;
2722 char *cdata = SvPVbyte (chksum, clen);
2723 clen = min (CHKSUM_SIZE, clen);
2724
2725 if (memcmp (d->chksum, cdata, clen))
2726 {
2727 memcpy (d->chksum, cdata, clen);
2728
2729 // invalidate existing client face info
2730 for_all_clients (ns)
2731 if (ns->faceset == faceset)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736 }
2737}
2738
2739int get_data_size (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset); assert (d);
2742 RETVAL = d->data.size ();
2461 OUTPUT: 2743 OUTPUT:
2462 RETVAL 2744 RETVAL
2463 2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset); assert (d);
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2750 OUTPUT:
2751 RETVAL
2752
2753void invalidate (faceidx idx)
2754 CODE:
2755 for_all_clients (ns)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760
2761void invalidate_all ()
2762 CODE:
2763 for_all_clients (ns)
2764 {
2765 ns->faces_sent.reset ();
2766 ns->force_newmap = true;
2767 }
2768
2769MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2770
2771#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2772
2773animidx anim_find (utf8_string name)
2774 CODE:
2775 RETVAL = animation::find (name).number;
2776 OUTPUT: RETVAL
2777
2778animidx set (utf8_string name, SV *frames, int facings = 1)
2779 CODE:
2780{
2781 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2782 croak ("frames must be an arrayref");
2783
2784 AV *av = (AV *)SvRV (frames);
2785
2786 animation *anim = &animation::find (name);
2787 if (anim->number)
2788 {
2789 anim->resize (av_len (av) + 1);
2790 anim->facings = facings;
2791 }
2792 else
2793 anim = &animation::create (name, av_len (av) + 1, facings);
2794
2795 for (int i = 0; i < anim->num_animations; ++i)
2796 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2797}
2798 OUTPUT: RETVAL
2799
2800void invalidate_all ()
2801 CODE:
2802 for_all_clients (ns)
2803 ns->anims_sent.reset ();
2804
2805MODULE = cf PACKAGE = cf::object::freezer
2806
2807INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2808
2809SV *
2810new (char *klass)
2811 CODE:
2812 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2813 OUTPUT: RETVAL
2814
2815void
2816DESTROY (SV *sv)
2817 CODE:
2818 object_freezer *self;
2819 sv_to (sv, self);
2820 delete self;
2821
2822MODULE = cf PACKAGE = cf::object::thawer
2823
2824INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2825
2826SV *
2827new_from_file (char *klass, octet_string path)
2828 CODE:
2829 object_thawer *f = new object_thawer (path);
2830 if (!*f)
2831 {
2832 delete f;
2833 XSRETURN_UNDEF;
2834 }
2835 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2836 OUTPUT: RETVAL
2837
2838void
2839DESTROY (SV *sv)
2840 CODE:
2841 object_thawer *self;
2842 sv_to (sv, self);
2843 delete self;
2844
2845void
2846extract_tags (object_thawer *self)
2847 PPCODE:
2848 while (self->kw != KW_EOF)
2849 {
2850 PUTBACK;
2851 coroapi::cede_to_tick_every (5000);
2852 SPAGAIN;
2853
2854 if (self->kw == KW_tag)
2855 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2856
2857 self->skip ();
2858 }
2859

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