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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.291 by root, Sun Jun 15 20:32:51 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#ifndef __CEXTRACT__ 26#if HAVE_EXECINFO_H
30#include <plugin.h> 27# include <execinfo.h>
31#endif 28#endif
32 29
33#undef MODULEAPI 30#include <cstdarg>
34#ifdef WIN32 31
35#else 32#include "global.h"
36#define MODULEAPI 33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
36#include "sproto.h"
37
38#include <unistd.h>
39#if _POSIX_MEMLOCK
40# include <sys/mman.h>
37#endif 41#endif
38 42
39#include <plugin_common.h> 43#if HAVE_MALLOC_H
40#include <sounds.h> 44# include <malloc.h>
41#include <cstdarg> 45#endif
42#include <sproto.h>
43 46
44#include "cfperl.h" 47#if !__GLIBC__
45#include "shstr.h" 48# define malloc_trim(pad) -1
49#endif
46 50
47#include <EXTERN.h> 51#include <EXTERN.h>
48#include <perl.h> 52#include <perl.h>
49#include <XSUB.h> 53#include <XSUB.h>
50 54
55#include "CoroAPI.h"
51#include "perlxsi.c" 56#include "perlxsi.c"
52 57
53extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
54 59
55typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
56typedef mapstruct mapstruct_ornull; 61typedef object_freezer &object_freezer_ref;
57 62
58typedef double val64; 63typedef std::string std__string;
59#define newSVval64 newSVnv
60#define SvVAL64 SvNV
61 64
62static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert;
65
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 65static PerlInterpreter *perl;
86 66
67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
71
72global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
88 75
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 76bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 77bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 78
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 79static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 80 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 81 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_client_wrap,
86 *stash_cf_arch_wrap,
87 *stash_cf_party_wrap,
88 *stash_cf_region_wrap,
89 *stash_cf_living_wrap;
90
91static inline SV *
92newSVpv_utf8 (const char *s)
93{
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100}
101
102static inline SV *
103newSVpvn_utf8 (const char *s, STRLEN l)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111}
112
113// helper cast function, returns super class * or 0
114template<class super>
115static super *
116is_a (attachable *at)
117{
118 //return dynamic_cast<super *>(at); // slower, safer
119 if (typeid (*at) == typeid (super))
120 return static_cast<super *>(at);
121 else
122 return 0;
123}
96 124
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 125//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 126
127unordered_vector<attachable *> attachable::mortals;
128
129attachable::~attachable ()
130{
131 assert (!self);
132 assert (!cb);
133}
134
135int
136attachable::refcnt_cnt () const
137{
138 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
139}
140
141void
142attachable::sever_self ()
143{
144 if (HV *self = this->self)
145 {
146 // keep a refcount because sv_unmagic might call attachable_free,
147 // which might clear self, causing sv_unmagic to crash on a now
148 // invalid object.
149 SvREFCNT_inc (self);
150 hv_clear (self);
151 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
152 SvREFCNT_dec (self);
153
154 // self *must* be null now because thats sv_unmagic's job.
155 assert (!this->self);
156 }
157}
158
159void
160attachable::optimise ()
161{
162 if (self
163 && SvREFCNT (self) == 1
164 && !HvTOTALKEYS (self))
165 sever_self ();
166}
167
168// check wether the object really is dead
169void
170attachable::do_check ()
171{
172 if (refcnt_cnt () > 0)
173 return;
174
175 destroy ();
176}
177
178void
179attachable::do_destroy ()
180{
181 INVOKE_ATTACHABLE (DESTROY, this);
182
183 if (cb)
184 {
185 SvREFCNT_dec (cb);
186 cb = 0;
187 }
188
189 mortals.push_back (this);
190}
191
192void
193attachable::destroy ()
194{
195 if (destroyed ())
196 return;
197
198 flags |= F_DESTROYED;
199 do_destroy ();
200 sever_self ();
201}
202
203void
204attachable::check_mortals ()
205{
206 static int i = 0;
207
208 for (;;)
209 {
210 if (i >= mortals.size ())
211 {
212 i = 0;
213
214 if (mortals.size () >= 512)
215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
230
231 break;
232 }
233
234 attachable *obj = mortals [i];
235
236#if 0
237 if (obj->self)//D make this an assert later
238 {
239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
240 obj->sever_self ();
241 }
242#endif
243
244 if (obj->refcnt)
245 {
246 ++i; // further delay freeing
247
248 if (!(i & 0x3ff))
249 break;
250 }
251 else
252 {
253 mortals.erase (i);
254 obj->sever_self ();
255 delete obj;
256 }
257 }
258}
259
260void
261attachable::set_key (const char *key, const char *value, bool is_utf8)
262{
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270}
271
272attachable &
273attachable::operator =(const attachable &src)
274{
275 //if (self || cb)
276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
277
278 attach = src.attach;
279 return *this;
280}
281
282template<typename T>
283static bool
284find_backref (void *ptr, T *obj)
285{
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296}
297
298// for debugging, find "live" objects containing this ptr
299void
300find_backref (void *ptr)
301{
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314}
315
316//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
317
99static SV * 318static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 319newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 320{
102 SV *sv; 321 SV *sv;
103 322
104 if (!ptr) 323 if (!ptr)
105 return &PL_sv_undef; 324 return newSV (0);
106 325
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 327 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 328}
110 329
111template<class attachable> 330static int
112SV * 331attachable_free (pTHX_ SV *sv, MAGIC *mg)
332{
333 attachable *at = (attachable *)mg->mg_ptr;
334
335 //TODO: check if transaction behaviour is really required here
336 if (SV *self = (SV *)at->self)
337 {
338 at->self = 0;
339 SvREFCNT_dec (self);
340 }
341
342 // next line makes sense, but most objects still have refcnt 0 by default
343 //at->refcnt_chk ();
344 return 0;
345}
346
347MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
348
349static SV *
113newSVattachable (attachable *obj, const char *klass) 350newSVattachable (attachable *obj, HV *stash)
114{ 351{
115 if (!obj) 352 if (!obj)
116 return &PL_sv_undef; 353 return newSV (0);
117 354
118 if (!obj->self) 355 if (!obj->self)
119 obj->self = newSVptr (obj, klass); 356 obj->self = newHV ();
120 357
121 return newSVsv (obj->self); 358 if (!SvOBJECT (obj->self))
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 359 {
150 HV *hv = newHV (); 360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 361
154 SVptr_cache_set (ptr, sv); 362 // now bless the object _once_
363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 365 }
366 else
367 {
368 SV *sv = newRV_inc ((SV *)obj->self);
156 369
157 return newSVsv (sv); 370 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
371 SvAMAGIC_on (sv);
372
373 return sv;
374 }
158} 375}
159 376
160static void 377static void
161clearSVptr (SV *sv) 378clearSVptr (SV *sv)
162{ 379{
187 if (SvOK (sv)) 404 if (SvOK (sv))
188 return SvPTR (sv, klass); 405 return SvPTR (sv, klass);
189 else 406 else
190 return 0; 407 return 0;
191} 408}
409
410inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
411inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
412inline SV *to_sv (bool v) { return newSViv (v); }
413inline SV *to_sv ( signed char v) { return newSViv (v); }
414inline SV *to_sv (unsigned char v) { return newSViv (v); }
415inline SV *to_sv ( signed short v) { return newSViv (v); }
416inline SV *to_sv (unsigned short v) { return newSVuv (v); }
417inline SV *to_sv ( signed int v) { return newSViv (v); }
418inline SV *to_sv (unsigned int v) { return newSVuv (v); }
419inline SV *to_sv ( signed long v) { return newSViv (v); }
420inline SV *to_sv (unsigned long v) { return newSVuv (v); }
421inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
422inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
423inline SV *to_sv (float v) { return newSVnv (v); }
424inline SV *to_sv (double v) { return newSVnv (v); }
425inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
426inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
427inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
428inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
429inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
431inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
432inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
433
434inline SV *to_sv (object & v) { return to_sv (&v); }
435inline SV *to_sv (living & v) { return to_sv (&v); }
436
437inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
438inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
439
440inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
441
442inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
443inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
444inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
451inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
453inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
455inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
457inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
458inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
459inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
460inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
461inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
463inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
464inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
465inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
468
469//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
470inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
471
472template<class T>
473inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
474
475template<int N>
476inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
477
478inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
479inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
480inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
481inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
482
483inline void sv_to (SV *sv, std::string &v)
484{
485 STRLEN len;
486 char *data = SvPVbyte (sv, len);
487 v.assign (data, len);
488}
489
490inline void sv_to (SV *sv, UUID &v)
491{
492 if (!v.parse (SvPV_nolen (sv)))
493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
494}
495
496inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 497
193static SV * 498static SV *
194newSVdt_va (va_list &ap, data_type type) 499newSVdt_va (va_list &ap, data_type type)
195{ 500{
196 SV *sv; 501 SV *sv;
210 break; 515 break;
211 516
212 case DT_STRING: 517 case DT_STRING:
213 { 518 {
214 char *str = (char *)va_arg (ap, const char *); 519 char *str = (char *)va_arg (ap, const char *);
215 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 520 sv = str ? newSVpv (str, 0) : newSV (0);
216 } 521 }
217 break; 522 break;
218 523
219 case DT_DATA: 524 case DT_DATA:
220 { 525 {
221 char *str = (char *)va_arg (ap, const void *); 526 char *str = (char *)va_arg (ap, const void *);
222 int len = va_arg (ap, int); 527 int len = va_arg (ap, int);
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 528 sv = str ? newSVpv (str, len) : newSV (0);
224 } 529 }
225 break; 530 break;
226 531
227 case DT_OBJECT: 532 case DT_OBJECT:
228 { 533 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 534 break;
233 535
234 case DT_MAP: 536 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 537 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 538 sv = to_sv (va_arg (ap, maptile *));
237 break; 539 break;
238 540
541 case DT_CLIENT:
542 sv = to_sv (va_arg (ap, client *));
543 break;
544
239 case DT_PLAYER: 545 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 546 sv = to_sv (va_arg (ap, player *));
241 break; 547 break;
242 548
243 case DT_ARCH: 549 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 550 sv = to_sv (va_arg (ap, archetype *));
245 break; 551 break;
246 552
247 case DT_PARTY: 553 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 554 sv = to_sv (va_arg (ap, partylist *));
249 break; 555 break;
250 556
251 case DT_REGION: 557 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 558 sv = to_sv (va_arg (ap, region *));
253 break; 559 break;
254 560
255 default: 561 default:
256 assert (("unhandled type in newSVdt_va", 0)); 562 assert (("unhandled type in newSVdt_va", 0));
257 } 563 }
269 va_end (ap); 575 va_end (ap);
270 576
271 return sv; 577 return sv;
272} 578}
273 579
274static SV *
275newSVcfapi (int type, ...)
276{
277 SV *sv;
278
279 va_list ap;
280 va_start (ap, type);
281
282 switch (type)
283 {
284 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294
295 default:
296 assert (("unhandled type in newSVcfapi", 0));
297 }
298
299 va_end (ap);
300
301 return sv;
302}
303
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 580//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 581
306SV * 582SV *
307registry_of (attachable_base *ext) 583registry (attachable *ext)
308{ 584{
309 if (!ext->cb) 585 if (!ext->cb)
310 ext->cb = newAV (); 586 ext->cb = newAV ();
311 587
312 return newRV_inc ((SV *)ext->cb); 588 return newRV_inc ((SV *)ext->cb);
313} 589}
314 590
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389///////////////////////////////////////////////////////////////////////////// 591/////////////////////////////////////////////////////////////////////////////
390 592
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542/////////////////////////////////////////////////////////////////////////////
543
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{
546 return 0;
547}
548
549static CommArray_s rtn_cmd;
550
551static int
552runPluginCommand (object *obj, char *params)
553{
554 dSP;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582}
583
584extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{
586 va_list args;
587 char *propname;
588 int i;
589 va_start (args, type);
590 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname);
592
593 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification"))
615 {
616 va_end (args);
617 return (void*) PLUGIN_NAME;
618 }
619 else if (!strcmp (propname, "FullName"))
620 {
621 va_end (args);
622 return (void*) PLUGIN_VERSION;
623 }
624 else
625 va_end (args);
626
627 return NULL;
628}
629
630extern "C" int cfperl_postInitPlugin ()
631{
632 int hooktype = 1;
633 int rtype = 0;
634
635 cf_init_plugin (gethook);
636
637 return 0;
638}
639
640extern "C" int cfperl_closePlugin ()
641{
642 return 0;
643}
644
645void 593void
646cfperl_init () 594cfperl_init ()
647{ 595{
596 extern char **environ;
597
648 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
649 perl = perl_alloc (); 599 perl = perl_alloc ();
650 perl_construct (perl); 600 perl_construct (perl);
651 601
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 603
654 char *argv[] = { 604 const char *argv[] = {
655 "", 605 settings.argv [0],
656 "-e" 606 "-e"
657 "cf->bootstrap;" 607 "use EV; use Coro;" // required for bootstrap
608 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 609 "unshift @INC, cf::datadir ();"
610 "require cf;"
659 }; 611 };
660 612
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
614 || perl_run (perl))
662 { 615 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 616 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 617 exit (EXIT_FAILURE);
665 } 618 }
666 619
667 obj_cache = newHV (); 620 {
668} 621 dSP;
669 622
670void cfperl_boot () 623 PUSHMARK (SP);
671{ 624 PUTBACK;
672 perl_booted = true; 625 call_pv ("cf::init", G_DISCARD | G_VOID);
673 626 }
674 eval_pv ("require cf", 1);
675} 627}
676 628
677void cfperl_main () 629void cfperl_main ()
678{ 630{
679 dSP; 631 dSP;
680 632
681 PUSHMARK (SP); 633 PUSHMARK (SP);
682 PUTBACK; 634 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 635 call_pv ("cf::main", G_DISCARD | G_VOID);
636}
637
638void
639attachable::instantiate ()
640{
641 if (attach)
642 {
643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
644 attach = 0;
645 }
646}
647
648void
649attachable::reattach ()
650{
651 optimise ();
652 //TODO: check for _attachment's, very important for restarts
653 INVOKE_ATTACHABLE (REATTACH, this);
684} 654}
685 655
686static event_klass klass_of[NUM_EVENT_TYPES] = { 656static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 657# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 658# include "eventinc.h"
719 } 689 }
720 } 690 }
721 } 691 }
722} 692}
723 693
694void
695attachable::gather_callbacks (AV *&callbacks, event_type event) const
696{
697 ::gather_callbacks (callbacks, cb_attachable, event);
698
699 if (cb)
700 ::gather_callbacks (callbacks, cb, event);
701}
702
703void
704global::gather_callbacks (AV *&callbacks, event_type event) const
705{
706 ::gather_callbacks (callbacks, cb_global, event);
707}
708
709void
710object::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
713 {
714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
715
716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
718 }
719
720 if (type <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[type];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727
728 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_object, event);
730}
731
732void
733archetype::gather_callbacks (AV *&callbacks, event_type event) const
734{
735 attachable::gather_callbacks (callbacks, event);
736 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
737}
738
739void
740client::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_client, event);
744}
745
746void
747player::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 ::gather_callbacks (callbacks, cb_player, event);
751}
752
753void
754maptile::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_map, event);
758}
759
760void
761_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762{
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777}
778
779// very slow and inefficient way to recalculate the global want bitsets
780void
781_recalc_want ()
782{
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808}
809
810bool
724bool cfperl_invoke (event_type event, ...) 811attachable::invoke (event_type event, ...)
725{ 812{
726 data_type dt; 813 data_type dt;
727 va_list ap;
728 814
729 va_start (ap, event); 815 // callback call ordering should be:
816 // 1. per-object callback
817 // 2. per-class object
818 // 3. per-type callback
819 // 4. global callbacks
730 820
731 AV *callbacks = 0; 821 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 822 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 823
807 // short-circuit processing if no callbacks found/defined 824 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 825 if (!callbacks)
809 return 0; 826 return 0;
810 827
811 dSP; 828 va_list ap;
812 ENTER; 829 va_start (ap, event);
813 SAVETMPS;
814 830
815 PUSHMARK (SP); 831 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 834
821 switch (KLASS_OF (event)) 835 //TODO: unhack
822 { 836 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 837 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 838 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 839 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 840 else if (global *gl = is_a<global>(this)) /*nop*/;
841 else
842 abort (); //TODO
827 843
828 for (;;) 844 for (;;)
829 { 845 {
830 dt = (data_type) va_arg (ap, int); 846 dt = (data_type) va_arg (ap, int);
831 847
832 if (dt == DT_END) 848 if (dt == DT_END)
833 break; 849 break;
834
835 if (dt == DT_AV) 850 else if (dt == DT_AV)
836 { 851 {
837 AV *av = va_arg (ap, AV *); 852 AV *av = va_arg (ap, AV *);
838 853
839 for (int i = 0; i <= av_len (av); ++i) 854 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 855 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 858 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 859 }
845 860
846 va_end (ap); 861 va_end (ap);
847 862
848 PUTBACK; 863 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 864 count = count > 0 ? POPi : 0;
853 865
854 FREETMPS; 866 CALL_END;
855 LEAVE;
856 867
857 return count; 868 return count;
858} 869}
859 870
860SV * 871SV *
861cfperl_result (int idx) 872cfperl_result (int idx)
862{ 873{
863 AV *av = get_av ("cfperl::invoke_results", 0); 874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
864 if (!av) 875 if (!av)
865 return &PL_sv_undef; 876 return &PL_sv_undef;
866 877
867 SV **sv = av_fetch (av, idx, 0); 878 SV **sv = av_fetch (av, idx, 0);
868 if (!sv) 879 if (!sv)
875cfperl_result_INT (int idx) 886cfperl_result_INT (int idx)
876{ 887{
877 return SvIV (cfperl_result (idx)); 888 return SvIV (cfperl_result (idx));
878} 889}
879 890
891double
892cfperl_result_DOUBLE (int idx)
893{
894 return SvNV (cfperl_result (idx));
895}
896
897/////////////////////////////////////////////////////////////////////////////
898// various c++ => perl glue functions
899
900void cfperl_tick ()
901{
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
912 PUTBACK;
913 call_pv ("cf::tick", G_DISCARD | G_VOID);
914
915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916}
917
918void
919cfperl_emergency_save ()
920{
921 CALL_BEGIN (0);
922 CALL_CALL ("cf::emergency_save", G_VOID);
923 CALL_END;
924}
925
926void
927cfperl_cleanup (int make_core)
928{
929 CALL_BEGIN (1);
930 CALL_ARG (make_core);
931 CALL_CALL ("cf::post_cleanup", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_make_book (object *book, int level)
937{
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943}
944
945void
946cfperl_expand_cfpod (player *pl, std::string &msg)
947{
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
1023maptile::find_sync (const char *path, maptile *origin)
1024{
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062}
1063
1064void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit)
1075{
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
1146/////////////////////////////////////////////////////////////////////////////
1147
1148struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI;
1150
1151void coroapi::do_cede_to_tick ()
1152{
1153 cede_pending = 0;
1154 cede ();
1155}
1156
1157void
1158coroapi::wait_for_tick ()
1159{
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163}
1164
1165void
1166coroapi::wait_for_tick_begin ()
1167{
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171}
1172
1173void
1174iow::poll (int events)
1175{
1176 if (events != this->events)
1177 {
1178 int active = ev_is_active ((ev_io *)this);
1179 if (active) stop ();
1180 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start ();
1182 }
1183}
1184
1185void
1186_connect_to_perl ()
1187{
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1199
1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1204
1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1209 cb_client = get_av ("cf::CB_CLIENT", 1);
1210 cb_type = get_av ("cf::CB_TYPE" , 1);
1211 cb_map = get_av ("cf::CB_MAP" , 1);
1212}
1213
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
881 1215
882BOOT: 1216BOOT:
883{ 1217{
884 HV *stash = gv_stashpv ("cf", 1); 1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1221 _connect_to_perl ();
1222
1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
885 1233
886 static const struct { 1234 static const struct {
887 const char *name; 1235 const char *name;
888 IV iv; 1236 IV iv;
889 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1240 const_iv (logBacktrace)
893 const_iv (llevDebug) 1241
894 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1245
896 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
897 const_iv (PLAYER)
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK) 1247 const_iv (MAXSOCKBUF)
906 const_iv (LIGHTNING) 1248
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1249 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1254 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1255
1021 const_iv (NUM_SUBTYPES) 1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 1284
1023 const_iv (ST_BD_BUILD) 1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1286
1026 const_iv (ST_MAT_FLOOR) 1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1289
1030 const_iv (AT_PHYSICAL) 1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1297
1057 const_iv (QUEST_IN_PROGRESS) 1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1300 const_iv (WEAP_BLUD)
1076 1301
1077 const_iv (FLAG_ALIVE) 1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1080 const_iv (FLAG_FREED) 1342 const_iv (SP_RUNE)
1081 const_iv (FLAG_WAS_WIZ) 1343 const_iv (SP_MAKE_MARK)
1082 const_iv (FLAG_APPLIED) 1344 const_iv (SP_BOLT)
1083 const_iv (FLAG_UNPAID) 1345 const_iv (SP_BULLET)
1084 const_iv (FLAG_USE_SHIELD) 1346 const_iv (SP_EXPLOSION)
1085 const_iv (FLAG_NO_PICK) 1347 const_iv (SP_CONE)
1086 const_iv (FLAG_ANIMATE) 1348 const_iv (SP_BOMB)
1087 const_iv (FLAG_MONSTER) 1349 const_iv (SP_WONDER)
1088 const_iv (FLAG_FRIENDLY) 1350 const_iv (SP_SMITE)
1089 const_iv (FLAG_GENERATOR) 1351 const_iv (SP_MAGIC_MISSILE)
1090 const_iv (FLAG_IS_THROWN) 1352 const_iv (SP_SUMMON_GOLEM)
1091 const_iv (FLAG_AUTO_APPLY) 1353 const_iv (SP_DIMENSION_DOOR)
1092 const_iv (FLAG_TREASURE) 1354 const_iv (SP_MAGIC_MAPPING)
1093 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (SP_INVISIBLE)
1095 const_iv (FLAG_CAN_ROLL)
1096 const_iv (FLAG_OVERLAY_FLOOR)
1097 const_iv (FLAG_IS_TURNABLE)
1098 const_iv (FLAG_IS_USED_UP)
1099 const_iv (FLAG_IDENTIFIED)
1100 const_iv (FLAG_REFLECTING)
1101 const_iv (FLAG_CHANGING)
1102 const_iv (FLAG_SPLITTING)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178
1179 const_iv (NDI_BLACK)
1180 const_iv (NDI_WHITE)
1181 const_iv (NDI_NAVY)
1182 const_iv (NDI_RED) 1360 const_iv (SP_PROBE)
1183 const_iv (NDI_ORANGE) 1361 const_iv (SP_HEALING)
1362 const_iv (SP_CREATE_FOOD)
1363 const_iv (SP_EARTH_TO_DUST)
1364 const_iv (SP_CHANGE_ABILITY)
1184 const_iv (NDI_BLUE) 1365 const_iv (SP_BLESS)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL)
1196
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION)
1199 const_iv (F_UNPAID)
1200 const_iv (F_MAGIC)
1201 const_iv (F_CURSED) 1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1378 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1392 const_iv (F_LOCKED)
1206 1393
1207 const_iv (F_BUY) 1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1395
1211 const_iv (P_BLOCKSVIEW) 1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1398
1220 const_iv (UP_OBJ_INSERT) 1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1400
1225 const_iv (INS_NO_MERGE) 1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR) 1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1403
1232 const_iv (WILL_APPLY_HANDLE) 1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1406
1238 const_iv (SAVE_MODE) 1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1408
1241 const_iv (M_PAPER) 1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1413
1256 const_iv (SK_EXP_ADD_SKILL) 1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1416
1261 const_iv (SK_LOCKPICKING) 1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1427 const_iv (SK_POISON_NAIL)
1302 1428
1303 const_iv (SOUND_NEW_PLAYER) 1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1435
1328 const_iv (PREFER_LOW) 1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1437
1331 const_iv (ATNR_PHYSICAL) 1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN)
1339 const_iv (ATNR_WEAPONMAGIC)
1340 const_iv (ATNR_GHOSTHIT)
1341 const_iv (ATNR_POISON)
1342 const_iv (ATNR_SLOW)
1343 const_iv (ATNR_PARALYZE)
1344 const_iv (ATNR_TURN_UNDEAD)
1345 const_iv (ATNR_FEAR)
1346 const_iv (ATNR_CANCELLATION)
1347 const_iv (ATNR_DEPLETE)
1348 const_iv (ATNR_DEATH)
1349 const_iv (ATNR_CHAOS)
1350 const_iv (ATNR_COUNTERSPELL)
1351 const_iv (ATNR_GODPOWER)
1352 const_iv (ATNR_HOLYWORD)
1353 const_iv (ATNR_BLIND)
1354 const_iv (ATNR_INTERNAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1445
1358 const_iv (MAP_FLUSH) 1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE) 1447 const_iv (MAP_INACTIVE)
1362 const_iv (MAP_OVERLAY)
1363 1448
1364 const_iv (MAP_IN_MEMORY) 1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1365 const_iv (MAP_SWAPPED) 1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368 1451
1369 const_iv (KLASS_GLOBAL) 1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1370 const_iv (KLASS_OBJECT) 1453
1371 const_iv (KLASS_PLAYER) 1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1372 const_iv (KLASS_MAP) 1455
1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457
1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459
1460 // random map generator
1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1463
1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1467
1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1470
1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1373 }; 1476 };
1374 1477
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1480
1378 static const struct { 1481 static const struct {
1379 const char *name; 1482 const char *name;
1380 int skip; 1483 int skip;
1381 IV klass; 1484 IV klass;
1392 { 1495 {
1393 AV *event = newAV (); 1496 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1497 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1498 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1499 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1500 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1501 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1502}
1534 1503
1535void _reload_1 () 1504void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1505
1543void _reload_2 () 1506void _recalc_want ()
1507
1508void _global_reattach ()
1544 CODE: 1509 CODE:
1545{ 1510{
1546 // reattach to all attachable objects in the game. 1511 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1512 for_all_clients (ns)
1548 reattach (pl); 1513 ns->reattach ();
1549 1514
1550 for (mapstruct *map = first_map; map; map = map->next) 1515 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1516 op->reattach ();
1517}
1518
1519# support function for map-world.ext
1520void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522{
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1525
1526 plt_sv = SvRV (plt_sv);
1527 SV **plt = AvARRAY (plt_sv);
1528 int plt_count = AvFILL (plt_sv) + 1;
1529
1530 STRLEN len;
1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1533
1534 while (len >= 3)
1535 {
1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1537 {
1538 char *val = SvPVX (*val_sv);
1539
1540 if (val [0] == data [0]
1541 && val [1] == data [1]
1542 && val [2] == data [2])
1543 {
1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1548
1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559}
1560
1561void evthread_start (int aiofd)
1562
1563void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592void server_tick ()
1593 CODE:
1594{
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1555} 1606}
1556 1607
1557NV floor (NV x) 1608NV floor (NV x)
1558 1609
1559NV ceil (NV x) 1610NV ceil (NV x)
1560 1611
1561void server_tick () 1612NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1615 CODE:
1616{
1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1618 switch (items)
1619 {
1620 case 0: RETVAL = gen (); break;
1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1624 }
1625}
1626 OUTPUT:
1627 RETVAL
1562 1628
1629NV clamp (NV value, NV min_value, NV max_value)
1630 CODE:
1631 RETVAL = clamp (value, min_value, max_value);
1632 OUTPUT:
1633 RETVAL
1634
1635NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1563void 1647void
1564LOG (int level, char *msg) 1648log_backtrace (utf8_string msg)
1649
1650void
1651LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1652 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1653 C_ARGS: flags, "%s", msg
1567 1654
1568char *path_combine (char *base, char *path) 1655octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1656 PROTOTYPE: $$
1570 1657
1571char *path_combine_and_normalize (char *base, char *path) 1658octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1573 1660
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1661void
1583sub_generation_inc () 1662sub_generation_inc ()
1584 CODE: 1663 CODE:
1585 PL_sub_generation++; 1664 PL_sub_generation++;
1586 1665
1587char * 1666const_octet_string
1588mapdir () 1667mapdir ()
1589 PROTOTYPE: 1668 PROTOTYPE:
1590 ALIAS: 1669 ALIAS:
1591 mapdir = 0 1670 mapdir = 0
1592 uniquedir = 1 1671 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1685 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1686 case 6: RETVAL = settings.datadir ; break;
1608 } 1687 }
1609 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1610 1689
1690void abort ()
1691
1692void reset_signals ()
1693
1694void fork_abort (const_octet_string cause = "cf::fork_abort")
1695
1696void cleanup (const_octet_string cause, bool make_core = false)
1697
1698void emergency_save ()
1699
1700void _exit (int status = EXIT_SUCCESS)
1701
1702#if _POSIX_MEMLOCK
1703
1704int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706#if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708#endif
1709
1710int munlockall ()
1711
1712#endif
1713
1611int 1714int
1612cf_find_animation (char *text) 1715malloc_trim (IV pad = 0)
1716
1717void
1718mallinfo ()
1719 PPCODE:
1720{
1721#if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734#endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739}
1740
1741int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1742 PROTOTYPE: $
1614 1743
1615int random_roll(int min, int max, object *op, int goodbad); 1744int random_roll (int min, int max, object *op, int goodbad);
1616 1745
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1746const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1747
1627int 1748int
1628exp_to_level (val64 exp) 1749exp_to_level (val64 exp)
1629 CODE: 1750 CODE:
1630{ 1751{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1783 else
1663 XSRETURN_UNDEF; 1784 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1665 1786
1787UUID
1788uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794UUID
1795uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801val64
1802uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808UUID
1809uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815void
1816coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822void
1823coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1829bool
1830load_resource_file_ (octet_string filename)
1831
1832void
1833fix_weight ()
1834
1835MODULE = cf PACKAGE = cf::attachable
1836
1666int 1837int
1667_valid (SV *obj) 1838valid (SV *obj)
1668 CODE: 1839 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1840 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1841 OUTPUT:
1671 RETVAL 1842 RETVAL
1672 1843
1844void
1845debug_trace (attachable *obj, bool on = true)
1846 CODE:
1847 obj->flags &= ~attachable::F_DEBUG_TRACE;
1848 if (on)
1849 obj->flags |= attachable::F_DEBUG_TRACE;
1850
1851int mortals_size ()
1852 CODE:
1853 RETVAL = attachable::mortals.size ();
1854 OUTPUT: RETVAL
1855
1856#object *mortals (U32 index)
1857# CODE:
1858# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1859# OUTPUT: RETVAL
1860
1861INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1862
1863MODULE = cf PACKAGE = cf::global
1864
1865int invoke (SV *klass, int event, ...)
1866 CODE:
1867 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1868 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1869 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1870 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1871 OUTPUT: RETVAL
1872
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1873MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1874
1875INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1876
1675int invoke (object *op, int event, ...) 1877int invoke (object *op, int event, ...)
1676 CODE: 1878 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1879 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1880 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1881 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1882 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1682 1884
1683SV *registry (object *op) 1885SV *registry (object *op)
1886
1887int objects_size ()
1684 CODE: 1888 CODE:
1685 RETVAL = registry_of (op); 1889 RETVAL = objects.size ();
1686 OUTPUT: 1890 OUTPUT: RETVAL
1891
1892object *objects (U32 index)
1893 CODE:
1894 RETVAL = index < objects.size () ? objects [index] : 0;
1895 OUTPUT: RETVAL
1896
1897int actives_size ()
1898 CODE:
1899 RETVAL = actives.size ();
1900 OUTPUT: RETVAL
1901
1902object *actives (U32 index)
1903 CODE:
1904 RETVAL = index < actives.size () ? actives [index] : 0;
1905 OUTPUT: RETVAL
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 switch (ix)
1921 {
1922 case 0: RETVAL = body_locations[slot].use_name; break;
1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1924 }
1925}
1926 OUTPUT:
1687 RETVAL 1927 RETVAL
1928
1929# missing properties
1688 1930
1689object *head (object *op) 1931object *head (object *op)
1690 PROTOTYPE: $ 1932 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1933 CODE:
1696 switch (ix) 1934 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1935 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1936
1771void 1937void
1772inv (object *obj) 1938inv (object *obj)
1773 PROTOTYPE: $ 1939 PROTOTYPE: $
1774 PPCODE: 1940 PPCODE:
1775{ 1941{
1776 object *o;
1777 for (o = obj->inv; o; o = o->below) 1942 for (object *o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1943 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1944}
1780 1945
1781int cf_object_get_resistance (object *op, int rtype) 1946void
1782 ALIAS: resistance = 0 1947set_animation (object *op, int idx)
1948 CODE:
1949 SET_ANIMATION (op, idx);
1783 1950
1784int cf_object_get_flag (object *op, int flag) 1951int
1785 ALIAS: flag = 0 1952num_animations (object *op)
1953 CODE:
1954 RETVAL = NUM_ANIMATIONS (op);
1955 OUTPUT: RETVAL
1786 1956
1787void cf_object_set_flag (object *op, int flag, int value) 1957int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961{
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1788 1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972}
1973 OUTPUT:
1974 RETVAL
1975
1976object *find_best_object_match (object *op, utf8_string match)
1977
1978object *find_marked_object (object *op)
1979
1789int need_identify (const object *obj); 1980int need_identify (object *obj);
1790 1981
1791int apply_shop_mat (object *shop_mat, object *op); 1982int apply_shop_mat (object *shop_mat, object *op);
1792 1983
1793int move (object *op, int dir, object *originator = op) 1984int move (object *op, int dir, object *originator = op)
1794 CODE: 1985 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1986 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1987 OUTPUT:
1797 RETVAL 1988 RETVAL
1798 1989
1799void cf_object_apply (object *op, object *author, int flags = 0) 1990void apply (object *applier, object *applied, int flags = 0)
1991 CODE:
1992 manual_apply (applied, applier, flags);
1800 1993
1801void cf_object_apply_below (object *op) 1994void apply_below (object *op)
1995 CODE:
1996 player_apply_below (op);
1802 1997
1803void cf_object_remove (object *op) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 1999
1805void cf_object_free (object *op)
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812
1813object *cf_object_clone (object *op, int clonetype = 0)
1814
1815int cf_object_pay_item (object *op, object *buyer) 2000int pay_item (object *op, object *buyer)
2001 CODE:
2002 RETVAL = pay_for_item (op, buyer);
2003 OUTPUT: RETVAL
1816 2004
1817int cf_object_pay_amount (object *op, uint64 amount) 2005int pay_amount (object *op, uint64 amount)
2006 CODE:
2007 RETVAL = pay_for_amount (amount, op);
2008 OUTPUT: RETVAL
1818 2009
1819void pay_player (object *op, uint64 amount) 2010void pay_player (object *op, uint64 amount)
1820 2011
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2012val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 2013
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2014int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 2015
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2016void learn_spell (object *op, object *sp, int special_prayer = 0)
2017 CODE:
2018 do_learn_spell (op, sp, special_prayer);
1826 2019
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 2020void forget_spell (object *op, object *sp)
2021 CODE:
2022 do_forget_spell (op, query_name (sp));
1830 2023
1831object *cf_object_check_for_spell (object *op, char *spellname) 2024object *check_for_spell (object *op, utf8_string spellname)
2025 CODE:
2026 RETVAL = check_spell_known (op, spellname);
2027 OUTPUT: RETVAL
1832 2028
1833int cf_object_query_money (object *op) 2029int query_money (object *op)
1834 ALIAS: money = 0 2030 ALIAS: money = 0
1835 2031
1836int cf_object_query_cost (object *op, object *who, int flags) 2032val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 2033 ALIAS: cost = 0
1838 2034
1839void cf_object_activate_rune (object *op , object *victim) 2035void spring_trap (object *op, object *victim)
1840 2036
1841int cf_object_check_trigger (object *op, object *cause) 2037int check_trigger (object *op, object *cause)
1842 2038
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 2039void drop (object *who, object *op)
1846 2040
1847void cf_object_take (object *op, object *author)
1848
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858void cf_object_update (object *op, int flags)
1859
1860void cf_object_pickup (object *op, object *what) 2041void pick_up (object *who, object *op)
1861 2042
1862object *cf_create_object_by_name (const char *name) 2043void update_object (object *op, int action)
1863 2044
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2045void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 2046
1866void player_lvl_adj (object *who, object *skill = 0) 2047void player_lvl_adj (object *who, object *skill = 0)
1867 2048
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2049int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 2050
1871 2052
1872void push_button (object *op); 2053void push_button (object *op);
1873 2054
1874void use_trigger (object *op); 2055void use_trigger (object *op);
1875 2056
1876void add_button_link (object *button, mapstruct *map, int connected); 2057void add_button_link (object *button, maptile *map, int connected);
1877 2058
1878void remove_button_link (object *op); 2059void remove_button_link (object *op);
1879 2060
1880void 2061void handle_apply_yield (object *op);
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885 2062
1886 2063
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2064MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2065
1894# no clean way to get an object from an archetype - stupid idiotic 2066# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2067# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2068
1897object *new (const char *archetype = 0) 2069object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2070 PROTOTYPE: ;$
1899 CODE: 2071 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2073 OUTPUT:
1902 RETVAL 2074 RETVAL
1903 2075
2076object *find_object (U32 tag)
2077
2078# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2079object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2080 PROTOTYPE: $$$$$$
1906 CODE: 2081 CODE:
1907{ 2082{
1908 int unused_type; 2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2084}
1911 2085
1912# syntatic sugar for easier use in event callbacks. 2086shstr
1913const char *options (object *op) 2087object::kv_get (shstr key)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2088
1919player *contr (object *op) 2089void
1920 CODE: 2090object::kv_del (shstr key)
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923 2091
1924const char *get_ob_key_value (object *op, const char *key) 2092void
1925 2093object::kv_set (shstr key, shstr value)
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927 2094
1928object *get_nearest_player (object *ob) 2095object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2096 ALIAS: nearest_player = 0
1930 PREINIT: 2097 PREINIT:
1931 extern object *get_nearest_player (object *); 2098 extern object *get_nearest_player (object *);
1933void rangevector (object *ob, object *other, int flags = 0) 2100void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$ 2101 PROTOTYPE: $$;$
1935 PPCODE: 2102 PPCODE:
1936{ 2103{
1937 rv_vector rv; 2104 rv_vector rv;
2105
2106 PUTBACK;
1938 get_rangevector (ob, other, &rv, flags); 2107 get_rangevector (ob, other, &rv, flags);
2108 SPAGAIN;
2109
1939 EXTEND (SP, 5); 2110 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2111 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2112 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2113 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2114 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2115 PUSHs (to_sv (rv.part));
1945} 2116}
1946 2117
1947bool on_same_map_as (object *ob, object *other) 2118bool on_same_map_as (object *ob, object *other)
1948 CODE: 2119 CODE:
1949 RETVAL = on_same_map (ob, other); 2120 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2121 OUTPUT: RETVAL
1951 2122
1952char * 2123const_utf8_string
1953base_name (object *ob, int plural) 2124base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2125 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2126 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
1957 2128
1958living * 2129# return the tail of an object, excluding itself
2130void
1959stats (object *ob) 2131tail (object *op)
1960 CODE: 2132 PPCODE:
1961 RETVAL = &ob->stats; 2133 while ((op = op->more))
1962 OUTPUT: RETVAL 2134 XPUSHs (sv_2mortal (to_sv (op)));
1963
1964 2135
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2136MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2137
1967player *player (object *op) 2138player *player (object *op)
1968 CODE: 2139 CODE:
1969 RETVAL = op->contr; 2140 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
1971 2142
2143bool move_player (object *op, int dir)
2144
2145void check_score (object *op)
2146
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2147void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2148 CODE:
1974object *cf_player_send_inventory (object *op) 2149 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2150
1989void kill_player (object *op) 2151void kill_player (object *op)
1990 2152
2153void esrv_send_item (object *pl, object *item)
2154
2155void esrv_update_item (object *pl, int what, object *item)
2156 C_ARGS: what, pl, item
2157
2158void esrv_del_item (object *pl, int tag)
2159 C_ARGS: pl->contr, tag
2160
2161int command_summon (object *op, utf8_string params)
2162
2163int command_arrest (object *op, utf8_string params)
2164
2165
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2166MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2167
2168INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2169
1993int invoke (player *pl, int event, ...) 2170int invoke (player *pl, int event, ...)
1994 CODE: 2171 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2172 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2175 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2176 OUTPUT: RETVAL
2000 2177
2001SV *registry (player *pl) 2178SV *registry (player *pl)
2179
2180void
2181save_stats (player *pl)
2002 CODE: 2182 CODE:
2003 RETVAL = registry_of (pl); 2183 pl->ob->stats.hp = pl->ob->stats.maxhp;
2184 pl->ob->stats.sp = pl->ob->stats.maxsp;
2185 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2186 pl->orig_stats = pl->ob->stats;
2187
2188void clear_los (player *pl)
2189
2190bool
2191cell_visible (player *pl, int dx, int dy)
2192 CODE:
2193 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2194 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 2195 OUTPUT:
2005 RETVAL 2196 RETVAL
2006 2197
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2198void
2067send (player *pl, SV *packet) 2199send (player *pl, SV *packet)
2068 CODE: 2200 CODE:
2069{ 2201{
2070 STRLEN len; 2202 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2203 char *buf = SvPVbyte (packet, len);
2072 2204
2073 Write_String_To_Socket (&pl->socket, buf, len); 2205 if (len > MAXSOCKBUF)
2206 pl->failmsg ("[packet too long for client]");
2207 else if (pl->ns)
2208 pl->ns->send_packet (buf, len);
2074} 2209}
2075 2210
2076int 2211int
2077listening (player *pl, int new_value = -1) 2212listening (player *pl, int new_value = -1)
2078 CODE: 2213 CODE:
2080 if (new_value >= 0) 2215 if (new_value >= 0)
2081 pl->listening = new_value; 2216 pl->listening = new_value;
2082 OUTPUT: 2217 OUTPUT:
2083 RETVAL 2218 RETVAL
2084 2219
2085void get_savebed (player *pl) 2220void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 2221 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 2222 PPCODE:
2223 if (GIMME_V != G_VOID)
2224 {
2089 EXTEND (SP, 3); 2225 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2226 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2227 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2228 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2229 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2230 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2231 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2232 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2233
2100void 2234void
2101list () 2235list ()
2102 PPCODE: 2236 PPCODE:
2103{ 2237 for_all_players (pl)
2104 player *pl; 2238 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2239
2131 2240
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2241MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2242
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2243int invoke (maptile *map, int event, ...)
2147 CODE: 2244 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2245 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2246 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2247 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2248 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
2153 2250
2154SV *registry (mapstruct *map) 2251SV *registry (maptile *map)
2252
2253void
2254find_tagged_objects (maptile *map, utf8_string tag = 0)
2155 CODE: 2255 PPCODE:
2156 RETVAL = registry_of (map); 2256{
2157 OUTPUT: 2257 if (!map->spaces)
2158 RETVAL 2258 XSRETURN_EMPTY;
2159 2259
2160SV * 2260 if (tag)
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165
2166SV *
2167set_property (mapstruct *obj, int type, int idx, SV *newval)
2168 CODE:
2169 switch (type)
2170 { 2261 {
2171 case CFAPI_INT: 2262 shstr_cmp tag_ (tag);
2172 cf_map_set_int_property (obj, idx, SvIV (newval)); 2263
2173 break; 2264 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2174 default: 2265 for (object *op = ms->bot; op; op = op->above)
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2266 if (op->tag == tag_)
2267 XPUSHs (sv_2mortal (to_sv (op)));
2176 } 2268 }
2269 else
2270 {
2271 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2272 for (object *op = ms->bot; op; op = op->above)
2273 if (op->tag)
2274 XPUSHs (sv_2mortal (to_sv (op)));
2275 }
2276}
2177 2277
2178mapstruct *new (int width, int height) 2278INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2279
2280void
2281maptile::instantiate ()
2282
2283maptile *new ()
2179 PROTOTYPE: 2284 PROTOTYPE:
2180 CODE: 2285 CODE:
2181{ 2286 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 2287 OUTPUT:
2185 RETVAL 2288 RETVAL
2186 2289
2187void delete_map (mapstruct *map) 2290void
2188 2291maptile::players ()
2189void clean_tmp_map (mapstruct *map)
2190
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2192
2193mapstruct *tile_map (mapstruct *map, unsigned int dir)
2194 CODE: 2292 PPCODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2293 if (GIMME_V == G_SCALAR)
2196 OUTPUT: 2294 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2197 RETVAL 2295 else if (GIMME_V == G_ARRAY)
2296 {
2297 EXTEND (SP, THIS->players);
2298 for_all_players (pl)
2299 if (pl->ob && pl->ob->map == THIS)
2300 PUSHs (sv_2mortal (to_sv (pl->ob)));
2301 }
2198 2302
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2303void
2304maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2305 CODE:
2306{
2307 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2308 croak ("maptile::add_underlay: palette must be arrayref");
2309
2310 palette = SvRV (palette);
2311
2312 STRLEN idxlen;
2313 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2314
2315 for (int x = 0; x < THIS->width; ++x)
2316 for (int y = 0; y < THIS->height; ++y)
2317 {
2318 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2319 if (op->flag [FLAG_IS_FLOOR])
2320 goto skip_space;
2321
2322 {
2323 int offs = offset + y * stride + x;
2324 if (IN_RANGE_EXC (offs, 0, idxlen))
2325 {
2326 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2327 {
2328 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2329 ob->flag [FLAG_NO_MAP_SAVE] = true;
2330 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2331
2332 if (ob->randomitems)
2333 {
2334 if (!ob->above)
2335 {
2336 ob->create_treasure (ob->randomitems);
2337
2338 for (object *op = ob->above; op; op = op->above)
2339 op->flag [FLAG_NO_MAP_SAVE] = true;
2340 }
2341
2342 ob->randomitems = 0;
2343 }
2344 }
2345 }
2346 }
2347
2348 skip_space: ;
2349 }
2350}
2351
2352void
2353maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::set_regiondata: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2365 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2366
2367 for (int i = av_len ((AV *)palette) + 1; i--; )
2368 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2369
2370 for (int y = 0; y < THIS->height; ++y)
2371 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2372
2373 sfree (THIS->regions, THIS->size ());
2374 delete [] THIS->regionmap;
2375
2376 THIS->regions = regions;
2377 THIS->regionmap = regionmap;
2378}
2379
2380void
2381maptile::create_region_treasure ()
2382 CODE:
2383{
2384 object *op = object::create ();
2385 op->type = FLOOR;
2386 op->map = THIS;
2387
2388 for (int x = 0; x < THIS->width; ++x)
2389 for (int y = 0; y < THIS->height; ++y)
2390 {
2391 region *rgn = THIS->region (x, y);
2392
2393 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2394 if (rgn->treasure && rndm () < rgn->treasure_density)
2395 {
2396 op->x = x;
2397 op->y = y;
2398 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2399 }
2400 }
2401
2402 op->destroy ();
2403}
2404
2405int out_of_map (maptile *map, int x, int y)
2406
2407void
2240trigger (mapstruct *map, long connection, bool state = true) 2408trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2409 CODE:
2242 activate_connection (map, connection, state); 2410 activate_connection (map, connection, state);
2243 2411
2244void 2412void
2245get_connection (mapstruct *map, long connection) 2413get_connection (maptile *map, long connection)
2246 PPCODE: 2414 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2415 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2416 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2417 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2418 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2251 2419
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2253
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2255
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny
2258
2259void 2420void
2260cf_map_normalise (mapstruct *map, int x, int y) 2421get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2422 PPCODE:
2262{ 2423{
2263 mapstruct *nmap = 0; 2424 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2425 I16 nx = 0, ny = 0;
2426
2427 PUTBACK;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2428 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2429 SPAGAIN;
2266 2430
2267 EXTEND (SP, 4); 2431 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2432 PUSHs (sv_2mortal (newSViv (flags)));
2269 2433
2270 if (GIMME_V == G_ARRAY) 2434 if (GIMME_V == G_ARRAY)
2271 { 2435 {
2272 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2436 PUSHs (sv_2mortal (to_sv (nmap)));
2273 PUSHs (sv_2mortal (newSViv (nx))); 2437 PUSHs (sv_2mortal (newSViv (nx)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2438 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2439 }
2276} 2440}
2277 2441
2278void 2442void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2443at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2444 PROTOTYPE: $$$
2281 PPCODE: 2445 PPCODE:
2282{ 2446{
2283 object *o;
2284 mapstruct *nmap = 0; 2447 maptile *nmap = 0;
2285 I16 nx, ny; 2448 I16 nx, ny;
2286 2449
2450 PUTBACK;
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2451 get_map_flags (map, &nmap, x, y, &nx, &ny);
2452 SPAGAIN;
2288 2453
2289 if (nmap) 2454 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2455 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2456 XPUSHs (sv_2mortal (to_sv (o)));
2292} 2457}
2293 2458
2294SV * 2459SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2460bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2461 PROTOTYPE: $$$
2297 ALIAS: 2462 ALIAS:
2298 top_at = 1 2463 top_at = 1
2299 flags_at = 2 2464 flags_at = 2
2300 light_at = 3 2465 light_at = 3
2301 move_block_at = 4 2466 move_block_at = 4
2302 move_slow_at = 5 2467 move_slow_at = 5
2303 move_on_at = 6 2468 move_on_at = 6
2304 move_off_at = 7 2469 move_off_at = 7
2305 INIT: 2470 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2471 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2472 CODE:
2308 switch (ix) 2473 switch (ix)
2309 { 2474 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2475 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2476 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2312 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2477 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2313 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2478 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2479 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2480 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2481 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2482 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2483 }
2319 OUTPUT: 2484 OUTPUT: RETVAL
2485
2486void fix_walls (maptile *map, int x, int y)
2487
2488void fix_walls_around (maptile *map, int x, int y)
2489
2490# worst xs function of my life
2491bool
2492_create_random_map (\
2493 maptile *self,\
2494 utf8_string wallstyle,\
2495 utf8_string wall_name,\
2496 utf8_string floorstyle,\
2497 utf8_string monsterstyle,\
2498 utf8_string treasurestyle,\
2499 utf8_string layoutstyle,\
2500 utf8_string doorstyle,\
2501 utf8_string decorstyle,\
2502 utf8_string origin_map,\
2503 utf8_string final_map,\
2504 utf8_string exitstyle,\
2505 utf8_string this_map,\
2506 utf8_string exit_on_final_map,\
2507 int xsize,\
2508 int ysize,\
2509 int expand2x,\
2510 int layoutoptions1,\
2511 int layoutoptions2,\
2512 int layoutoptions3,\
2513 int symmetry,\
2514 int difficulty,\
2515 int difficulty_given,\
2516 float difficulty_increase,\
2517 int dungeon_level,\
2518 int dungeon_depth,\
2519 int decoroptions,\
2520 int orientation,\
2521 int origin_y,\
2522 int origin_x,\
2523 U32 random_seed,\
2524 val64 total_map_hp,\
2525 int map_layout_style,\
2526 int treasureoptions,\
2527 int symmetry_used,\
2528 region *region,\
2529 utf8_string custom\
2530)
2531 CODE:
2532{
2533 random_map_params rmp;
2534
2535 assign (rmp.wallstyle , wallstyle);
2536 assign (rmp.wall_name , wall_name);
2537 assign (rmp.floorstyle , floorstyle);
2538 assign (rmp.monsterstyle , monsterstyle);
2539 assign (rmp.treasurestyle , treasurestyle);
2540 assign (rmp.layoutstyle , layoutstyle);
2541 assign (rmp.doorstyle , doorstyle);
2542 assign (rmp.decorstyle , decorstyle);
2543 assign (rmp.exitstyle , exitstyle);
2544 assign (rmp.exit_on_final_map, exit_on_final_map);
2545
2546 rmp.origin_map = origin_map;
2547 rmp.final_map = final_map;
2548 rmp.this_map = this_map;
2549 rmp.xsize = xsize;
2550 rmp.ysize = ysize;
2551 rmp.expand2x = expand2x;
2552 rmp.layoutoptions1 = layoutoptions1;
2553 rmp.layoutoptions2 = layoutoptions2;
2554 rmp.layoutoptions3 = layoutoptions3;
2555 rmp.symmetry = symmetry;
2556 rmp.difficulty = difficulty;
2557 rmp.difficulty_given = difficulty_given;
2558 rmp.difficulty_increase = difficulty_increase;
2559 rmp.dungeon_level = dungeon_level;
2560 rmp.dungeon_depth = dungeon_depth;
2561 rmp.decoroptions = decoroptions;
2562 rmp.orientation = orientation;
2563 rmp.origin_y = origin_y;
2564 rmp.origin_x = origin_x;
2565 rmp.random_seed = random_seed;
2566 rmp.total_map_hp = (uint64_t) total_map_hp;
2567 rmp.map_layout_style = map_layout_style;
2568 rmp.treasureoptions = treasureoptions;
2569 rmp.symmetry_used = symmetry_used;
2570 rmp.region = region;
2571 rmp.custom = custom;
2572
2573 RETVAL = self->generate_random_map (&rmp);
2574}
2575 OUTPUT:
2320 RETVAL 2576 RETVAL
2321 2577
2322
2323MODULE = cf PACKAGE = cf::arch 2578MODULE = cf PACKAGE = cf::arch
2324 2579
2325archetype *first() 2580int archetypes_size ()
2326 PROTOTYPE: 2581 CODE:
2327 CODE:
2328 RETVAL = first_archetype; 2582 RETVAL = archetypes.size ();
2329 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2330 2584
2331archetype *next (archetype *arch) 2585archetype *archetypes (U32 index)
2332 CODE: 2586 CODE:
2333 RETVAL = arch->next; 2587 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2334 OUTPUT: RETVAL 2588 OUTPUT: RETVAL
2335 2589
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch) 2590object *instantiate (archetype *arch)
2352 CODE: 2591 CODE:
2353 RETVAL = &arch->clone; 2592 RETVAL = arch_to_object (arch);
2593 OUTPUT:
2354 OUTPUT: RETVAL 2594 RETVAL
2595
2596INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2597
2356MODULE = cf PACKAGE = cf::party 2598MODULE = cf PACKAGE = cf::party
2357 2599
2358partylist *first () 2600partylist *first ()
2359 PROTOTYPE: 2601 PROTOTYPE:
2360 CODE: 2602 CODE:
2361 RETVAL = get_firstparty (); 2603 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2604 OUTPUT: RETVAL
2363 2605
2364partylist *next (partylist *party) 2606INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2607
2608MODULE = cf PACKAGE = cf::region
2609
2610void
2611list ()
2612 PPCODE:
2613 for_all_regions (rgn)
2614 XPUSHs (sv_2mortal (to_sv (rgn)));
2615
2616region *find (utf8_string name)
2617 PROTOTYPE: $
2365 CODE: 2618 CODE:
2366 RETVAL = party->next; 2619 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2620 OUTPUT: RETVAL
2368 2621
2369const char *name (partylist *party) 2622region *find_fuzzy (utf8_string name)
2623 PROTOTYPE: $
2370 CODE: 2624 CODE:
2371 RETVAL = party->partyname; 2625 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2626 OUTPUT: RETVAL
2373 2627
2374const char *password (partylist *party) 2628int specificity (region *rgn)
2375 CODE: 2629 CODE:
2376 RETVAL = party->passwd; 2630 RETVAL = 0;
2631 while (rgn = rgn->parent)
2632 RETVAL++;
2377 OUTPUT: RETVAL 2633 OUTPUT: RETVAL
2378 2634
2379MODULE = cf PACKAGE = cf::region 2635INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2380
2381region *first ()
2382 PROTOTYPE:
2383 CODE:
2384 RETVAL = first_region;
2385 OUTPUT: RETVAL
2386
2387region *next (region *reg)
2388 CODE:
2389 RETVAL = reg->next;
2390 OUTPUT: RETVAL
2391
2392const char *name (region *reg)
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411 2636
2412MODULE = cf PACKAGE = cf::living 2637MODULE = cf PACKAGE = cf::living
2413 2638
2414val64 2639INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415exp (living *liv, val64 new_val = 0) 2640
2416 PROTOTYPE: $;$ 2641MODULE = cf PACKAGE = cf::settings
2417 ALIAS: 2642
2418 Str = 1 2643INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 Dex = 2 2644
2420 Con = 3 2645MODULE = cf PACKAGE = cf::client
2421 Wis = 4 2646
2422 Cha = 5 2647INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 Int = 6 2648
2424 Pow = 7 2649int invoke (client *ns, int event, ...)
2425 wc = 8 2650 CODE:
2426 ac = 9 2651 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2652 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2653 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2654 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2655 OUTPUT: RETVAL
2656
2657SV *registry (client *ns)
2658
2659void
2660list ()
2661 PPCODE:
2662 EXTEND (SP, clients.size ());
2663 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2664 PUSHs (sv_2mortal (to_sv (*i)));
2665
2666void
2667client::send_packet (SV *packet)
2668 CODE:
2669{
2670 STRLEN len;
2671 char *buf = SvPVbyte (packet, len);
2672
2673 if (len > MAXSOCKBUF)
2674 {
2675 // ugly
2676 if (THIS->pl)
2677 THIS->pl->failmsg ("[packet too long for client]");
2678 }
2679 else
2680 THIS->send_packet (buf, len);
2681}
2682
2683faceidx
2684client::need_face (utf8_string name, int pri = 0)
2685 CODE:
2686 RETVAL = face_find (name, 0);
2687 if (RETVAL)
2688 {
2689 THIS->send_face (RETVAL, pri);
2690 THIS->flush_fx ();
2691 }
2692 OUTPUT:
2693 RETVAL
2694
2695int
2696client::fx_want (int idx, int value = -1)
2697 CODE:
2698 if (0 < idx && idx < FT_NUM)
2699 {
2700 RETVAL = THIS->fx_want [idx];
2701 if (items > 2)
2702 THIS->fx_want [idx] = value;
2703 }
2704 else
2705 RETVAL = 0;
2706 OUTPUT:
2707 RETVAL
2708
2709MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2710
2711faceidx sound_find (utf8_string name)
2712
2713void sound_set (utf8_string str, faceidx face)
2714
2715# dire hack
2716void old_sound_index (int idx, faceidx face)
2717 CODE:
2718 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2719 old_sound_index [idx] = face;
2720
2721MODULE = cf PACKAGE = cf::face PREFIX = face_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2724
2725faceidx face_find (utf8_string name, faceidx defidx = 0)
2726
2727faceidx alloc (utf8_string name)
2728 CODE:
2729{
2730 do
2731 {
2732 RETVAL = faces.size ();
2733 faces.resize (RETVAL + 1);
2734 }
2735 while (!RETVAL); // crude way to leave index 0
2736
2737 faces [RETVAL].name = name;
2738 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2739
2740 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2741 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2742}
2743 OUTPUT: RETVAL
2744
2745void set_type (faceidx idx, int value)
2746 ALIAS:
2427 hp = 10 2747 set_type = 0
2428 maxhp = 11 2748 set_visibility = 1
2429 sp = 12 2749 set_magicmap = 2
2430 maxsp = 13 2750 set_smooth = 3
2431 grace = 14 2751 set_smoothlevel = 4
2432 maxgrace = 15 2752 CODE:
2433 food = 16 2753 faceinfo *f = face_info (idx); assert (f);
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix) 2754 switch (ix)
2439 { 2755 {
2440 LIVING_ACC (exp , 0); 2756 case 0: f->type = value; break;
2441 LIVING_ACC (Str , 1); 2757 case 1: f->visibility = value; break;
2442 LIVING_ACC (Dex , 2); 2758 case 2: f->magicmap = value; break;
2443 LIVING_ACC (Con , 3); 2759 case 3: f->smooth = value; break;
2444 LIVING_ACC (Wis , 4); 2760 case 4: f->smoothlevel = value; break;
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2761 }
2460# undef LIVING_ACC 2762
2763void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2764 CODE:
2765{
2766 faceinfo *f = face_info (idx); assert (f);
2767 facedata *d = &(faceset ? f->data64 : f->data32);
2768 sv_to (data, d->data);
2769 STRLEN clen;
2770 char *cdata = SvPVbyte (chksum, clen);
2771 clen = min (CHKSUM_SIZE, clen);
2772
2773 if (memcmp (d->chksum, cdata, clen))
2774 {
2775 memcpy (d->chksum, cdata, clen);
2776
2777 // invalidate existing client face info
2778 for_all_clients (ns)
2779 if (ns->faceset == faceset)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784 }
2785}
2786
2787int get_data_size (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = d->data.size ();
2461 OUTPUT: 2792 OUTPUT:
2462 RETVAL 2793 RETVAL
2463 2794
2795SV *get_chksum (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2800 OUTPUT:
2801 RETVAL
2802
2803SV *get_data (faceidx idx, int faceset = 0)
2804 CODE:
2805 facedata *d = face_data (idx, faceset);
2806 if (!d) XSRETURN_UNDEF;
2807 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2808 OUTPUT:
2809 RETVAL
2810
2811void invalidate (faceidx idx)
2812 CODE:
2813 for_all_clients (ns)
2814 {
2815 ns->faces_sent [idx] = false;
2816 ns->force_newmap = true;
2817 }
2818
2819void invalidate_all ()
2820 CODE:
2821 for_all_clients (ns)
2822 {
2823 ns->faces_sent.reset ();
2824 ns->force_newmap = true;
2825 }
2826
2827MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2828
2829#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2830
2831animidx anim_find (utf8_string name)
2832 CODE:
2833 RETVAL = animation::find (name).number;
2834 OUTPUT: RETVAL
2835
2836animidx set (utf8_string name, SV *frames, int facings = 1)
2837 CODE:
2838{
2839 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2840 croak ("frames must be an arrayref");
2841
2842 AV *av = (AV *)SvRV (frames);
2843
2844 animation *anim = &animation::find (name);
2845 if (anim->number)
2846 {
2847 anim->resize (av_len (av) + 1);
2848 anim->facings = facings;
2849 }
2850 else
2851 anim = &animation::create (name, av_len (av) + 1, facings);
2852
2853 for (int i = 0; i < anim->num_animations; ++i)
2854 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2855}
2856 OUTPUT: RETVAL
2857
2858void invalidate_all ()
2859 CODE:
2860 for_all_clients (ns)
2861 ns->anims_sent.reset ();
2862
2863MODULE = cf PACKAGE = cf::object::freezer
2864
2865INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2866
2867SV *
2868new (char *klass)
2869 CODE:
2870 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_freezer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880MODULE = cf PACKAGE = cf::object::thawer
2881
2882INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2883
2884SV *
2885new_from_file (char *klass, octet_string path)
2886 CODE:
2887 object_thawer *f = new object_thawer (path);
2888 if (!*f)
2889 {
2890 delete f;
2891 XSRETURN_UNDEF;
2892 }
2893 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2894 OUTPUT: RETVAL
2895
2896void
2897DESTROY (SV *sv)
2898 CODE:
2899 object_thawer *self;
2900 sv_to (sv, self);
2901 delete self;
2902
2903void
2904extract_tags (object_thawer *self)
2905 PPCODE:
2906 while (self->kw != KW_EOF)
2907 {
2908 PUTBACK;
2909 coroapi::cede_to_tick ();
2910 SPAGAIN;
2911
2912 if (self->kw == KW_tag)
2913 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2914
2915 self->skip ();
2916 }
2917

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