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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.292 by root, Tue Jul 29 02:00:55 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#ifndef __CEXTRACT__ 26#if HAVE_EXECINFO_H
30#include <plugin.h> 27# include <execinfo.h>
31#endif 28#endif
32 29
33#undef MODULEAPI 30#include <cstdarg>
34#ifdef WIN32 31#include <typeinfo>
35#else 32
36#define MODULEAPI 33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
37#endif 42#endif
38 43
39#include <plugin_common.h> 44#if HAVE_MALLOC_H
40#include <sounds.h> 45# include <malloc.h>
41#include <cstdarg> 46#endif
42#include <sproto.h>
43 47
44#include "cfperl.h" 48#if !__GLIBC__
45#include "shstr.h" 49# define malloc_trim(pad) -1
50#endif
46 51
47#include <EXTERN.h> 52#include <EXTERN.h>
48#include <perl.h> 53#include <perl.h>
49#include <XSUB.h> 54#include <XSUB.h>
50 55
56#include "CoroAPI.h"
51#include "perlxsi.c" 57#include "perlxsi.c"
52 58
53extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
54 60
55typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
56typedef mapstruct mapstruct_ornull; 62typedef object_freezer &object_freezer_ref;
57 63
58typedef double val64; 64typedef std::string std__string;
59#define newSVval64 newSVnv
60#define SvVAL64 SvNV
61 65
62static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert;
65
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 66static PerlInterpreter *perl;
86 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
88 76
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 77bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 78bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 79
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 80static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 81 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 82 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_client_wrap,
87 *stash_cf_arch_wrap,
88 *stash_cf_party_wrap,
89 *stash_cf_region_wrap,
90 *stash_cf_living_wrap;
91
92static inline SV *
93newSVpv_utf8 (const char *s)
94{
95 if (!s)
96 return newSV (0);
97
98 SV *sv = newSVpv (s, 0);
99 SvUTF8_on (sv);
100 return sv;
101}
102
103static inline SV *
104newSVpvn_utf8 (const char *s, STRLEN l)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpvn (s, l);
110 SvUTF8_on (sv);
111 return sv;
112}
113
114// helper cast function, returns super class * or 0
115template<class super>
116static super *
117is_a (attachable *at)
118{
119 //return dynamic_cast<super *>(at); // slower, safer
120 if (typeid (*at) == typeid (super))
121 return static_cast<super *>(at);
122 else
123 return 0;
124}
96 125
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 126//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 127
128unordered_vector<attachable *> attachable::mortals;
129
130attachable::~attachable ()
131{
132 assert (!self);
133 assert (!cb);
134}
135
136int
137attachable::refcnt_cnt () const
138{
139 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
140}
141
142void
143attachable::sever_self ()
144{
145 if (HV *self = this->self)
146 {
147 // keep a refcount because sv_unmagic might call attachable_free,
148 // which might clear self, causing sv_unmagic to crash on a now
149 // invalid object.
150 SvREFCNT_inc (self);
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 SvREFCNT_dec (self);
154
155 // self *must* be null now because thats sv_unmagic's job.
156 assert (!this->self);
157 }
158}
159
160void
161attachable::optimise ()
162{
163 if (self
164 && SvREFCNT (self) == 1
165 && !HvTOTALKEYS (self))
166 sever_self ();
167}
168
169// check wether the object really is dead
170void
171attachable::do_check ()
172{
173 if (refcnt_cnt () > 0)
174 return;
175
176 destroy ();
177}
178
179void
180attachable::do_destroy ()
181{
182 INVOKE_ATTACHABLE (DESTROY, this);
183
184 if (cb)
185 {
186 SvREFCNT_dec (cb);
187 cb = 0;
188 }
189
190 mortals.push_back (this);
191}
192
193void
194attachable::destroy ()
195{
196 if (destroyed ())
197 return;
198
199 flags |= F_DESTROYED;
200 do_destroy ();
201 sever_self ();
202}
203
204void
205attachable::check_mortals ()
206{
207 static int i = 0;
208
209 for (;;)
210 {
211 if (i >= mortals.size ())
212 {
213 i = 0;
214
215 if (mortals.size () >= 512)
216 {
217 static int last_mortalcount;
218 if (mortals.size () != last_mortalcount)
219 {
220 last_mortalcount = mortals.size ();
221 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
222
223 if (0)
224 {
225 for (int j = 0; j < mortals.size (); ++j)//D
226 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
227 fprintf (stderr, "\n");//D
228 }
229 }
230 }
231
232 break;
233 }
234
235 attachable *obj = mortals [i];
236
237#if 0
238 if (obj->self)//D make this an assert later
239 {
240 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
241 obj->sever_self ();
242 }
243#endif
244
245 if (obj->refcnt)
246 {
247 ++i; // further delay freeing
248
249 if (!(i & 0x3ff))
250 break;
251 }
252 else
253 {
254 mortals.erase (i);
255 obj->sever_self ();
256 delete obj;
257 }
258 }
259}
260
261void
262attachable::set_key (const char *key, const char *value, bool is_utf8)
263{
264 if (!self)
265 self = newHV ();
266
267 if (value)
268 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
269 else
270 hv_delete (self, key, strlen (key), G_DISCARD);
271}
272
273attachable &
274attachable::operator =(const attachable &src)
275{
276 //if (self || cb)
277 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
278
279 attach = src.attach;
280 return *this;
281}
282
283template<typename T>
284static bool
285find_backref (void *ptr, T *obj)
286{
287 char *s = (char *)obj;
288 while (s < (char *)obj + sizeof (T))
289 {
290 if (ptr == *(void **)s)
291 return true;
292
293 s += sizeof (void *); // assume natural alignment
294 }
295
296 return false;
297}
298
299// for debugging, find "live" objects containing this ptr
300void
301find_backref (void *ptr)
302{
303 for_all_objects (op)
304 if (find_backref (ptr, op))
305 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
306
307 for_all_players (pl)
308 if (find_backref (ptr, pl))
309 fprintf (stderr, "P %p\n", pl);
310
311 for_all_clients (ns)
312 if (find_backref (ptr, ns))
313 fprintf (stderr, "C %p\n", ns);
314
315}
316
317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318
99static SV * 319static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 320newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 321{
102 SV *sv; 322 SV *sv;
103 323
104 if (!ptr) 324 if (!ptr)
105 return &PL_sv_undef; 325 return newSV (0);
106 326
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 327 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 328 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 329}
110 330
111template<class attachable> 331static int
112SV * 332attachable_free (pTHX_ SV *sv, MAGIC *mg)
333{
334 attachable *at = (attachable *)mg->mg_ptr;
335
336 //TODO: check if transaction behaviour is really required here
337 if (SV *self = (SV *)at->self)
338 {
339 at->self = 0;
340 SvREFCNT_dec (self);
341 }
342
343 // next line makes sense, but most objects still have refcnt 0 by default
344 //at->refcnt_chk ();
345 return 0;
346}
347
348MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
349
350static SV *
113newSVattachable (attachable *obj, const char *klass) 351newSVattachable (attachable *obj, HV *stash)
114{ 352{
115 if (!obj) 353 if (!obj)
116 return &PL_sv_undef; 354 return newSV (0);
117 355
118 if (!obj->self) 356 if (!obj->self)
119 obj->self = newSVptr (obj, klass); 357 obj->self = newHV ();
120 358
121 return newSVsv (obj->self); 359 if (!SvOBJECT (obj->self))
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 360 {
150 HV *hv = newHV (); 361 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 362
154 SVptr_cache_set (ptr, sv); 363 // now bless the object _once_
364 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
365 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 366 }
367 else
368 {
369 SV *sv = newRV_inc ((SV *)obj->self);
156 370
157 return newSVsv (sv); 371 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
372 SvAMAGIC_on (sv);
373
374 return sv;
375 }
158} 376}
159 377
160static void 378static void
161clearSVptr (SV *sv) 379clearSVptr (SV *sv)
162{ 380{
187 if (SvOK (sv)) 405 if (SvOK (sv))
188 return SvPTR (sv, klass); 406 return SvPTR (sv, klass);
189 else 407 else
190 return 0; 408 return 0;
191} 409}
410
411inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
412inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
413inline SV *to_sv (bool v) { return newSViv (v); }
414inline SV *to_sv ( signed char v) { return newSViv (v); }
415inline SV *to_sv (unsigned char v) { return newSViv (v); }
416inline SV *to_sv ( signed short v) { return newSViv (v); }
417inline SV *to_sv (unsigned short v) { return newSVuv (v); }
418inline SV *to_sv ( signed int v) { return newSViv (v); }
419inline SV *to_sv (unsigned int v) { return newSVuv (v); }
420inline SV *to_sv ( signed long v) { return newSViv (v); }
421inline SV *to_sv (unsigned long v) { return newSVuv (v); }
422inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
423inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
424inline SV *to_sv (float v) { return newSVnv (v); }
425inline SV *to_sv (double v) { return newSVnv (v); }
426inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
427inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
428inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
429inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
430inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
431inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
432inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
433inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
434
435inline SV *to_sv (object & v) { return to_sv (&v); }
436inline SV *to_sv (living & v) { return to_sv (&v); }
437
438inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
439inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
440
441inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
442
443inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
444inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
445inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
455inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
456inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
457inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
458inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
459inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
460inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
461inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
462inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
463inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
464inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
465inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
466inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
467inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
468inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
469
470//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
471inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
472
473template<class T>
474inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
475
476template<int N>
477inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
478
479inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
480inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
481inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
482inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
483
484inline void sv_to (SV *sv, std::string &v)
485{
486 STRLEN len;
487 char *data = SvPVbyte (sv, len);
488 v.assign (data, len);
489}
490
491inline void sv_to (SV *sv, UUID &v)
492{
493 if (!v.parse (SvPV_nolen (sv)))
494 croak ("unparsable uuid: %s", SvPV_nolen (sv));
495}
496
497inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 498
193static SV * 499static SV *
194newSVdt_va (va_list &ap, data_type type) 500newSVdt_va (va_list &ap, data_type type)
195{ 501{
196 SV *sv; 502 SV *sv;
210 break; 516 break;
211 517
212 case DT_STRING: 518 case DT_STRING:
213 { 519 {
214 char *str = (char *)va_arg (ap, const char *); 520 char *str = (char *)va_arg (ap, const char *);
215 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 521 sv = str ? newSVpv (str, 0) : newSV (0);
216 } 522 }
217 break; 523 break;
218 524
219 case DT_DATA: 525 case DT_DATA:
220 { 526 {
221 char *str = (char *)va_arg (ap, const void *); 527 char *str = (char *)va_arg (ap, const void *);
222 int len = va_arg (ap, int); 528 int len = va_arg (ap, int);
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 529 sv = str ? newSVpv (str, len) : newSV (0);
224 } 530 }
225 break; 531 break;
226 532
227 case DT_OBJECT: 533 case DT_OBJECT:
228 { 534 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 535 break;
233 536
234 case DT_MAP: 537 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 538 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 539 sv = to_sv (va_arg (ap, maptile *));
237 break; 540 break;
238 541
542 case DT_CLIENT:
543 sv = to_sv (va_arg (ap, client *));
544 break;
545
239 case DT_PLAYER: 546 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 547 sv = to_sv (va_arg (ap, player *));
241 break; 548 break;
242 549
243 case DT_ARCH: 550 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 551 sv = to_sv (va_arg (ap, archetype *));
245 break; 552 break;
246 553
247 case DT_PARTY: 554 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 555 sv = to_sv (va_arg (ap, partylist *));
249 break; 556 break;
250 557
251 case DT_REGION: 558 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 559 sv = to_sv (va_arg (ap, region *));
253 break; 560 break;
254 561
255 default: 562 default:
256 assert (("unhandled type in newSVdt_va", 0)); 563 assert (("unhandled type in newSVdt_va", 0));
257 } 564 }
269 va_end (ap); 576 va_end (ap);
270 577
271 return sv; 578 return sv;
272} 579}
273 580
274static SV *
275newSVcfapi (int type, ...)
276{
277 SV *sv;
278
279 va_list ap;
280 va_start (ap, type);
281
282 switch (type)
283 {
284 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294
295 default:
296 assert (("unhandled type in newSVcfapi", 0));
297 }
298
299 va_end (ap);
300
301 return sv;
302}
303
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 581//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 582
306SV * 583SV *
307registry_of (attachable_base *ext) 584registry (attachable *ext)
308{ 585{
309 if (!ext->cb) 586 if (!ext->cb)
310 ext->cb = newAV (); 587 ext->cb = newAV ();
311 588
312 return newRV_inc ((SV *)ext->cb); 589 return newRV_inc ((SV *)ext->cb);
313} 590}
314 591
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389///////////////////////////////////////////////////////////////////////////// 592/////////////////////////////////////////////////////////////////////////////
390 593
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542/////////////////////////////////////////////////////////////////////////////
543
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{
546 return 0;
547}
548
549static CommArray_s rtn_cmd;
550
551static int
552runPluginCommand (object *obj, char *params)
553{
554 dSP;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582}
583
584extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{
586 va_list args;
587 char *propname;
588 int i;
589 va_start (args, type);
590 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname);
592
593 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification"))
615 {
616 va_end (args);
617 return (void*) PLUGIN_NAME;
618 }
619 else if (!strcmp (propname, "FullName"))
620 {
621 va_end (args);
622 return (void*) PLUGIN_VERSION;
623 }
624 else
625 va_end (args);
626
627 return NULL;
628}
629
630extern "C" int cfperl_postInitPlugin ()
631{
632 int hooktype = 1;
633 int rtype = 0;
634
635 cf_init_plugin (gethook);
636
637 return 0;
638}
639
640extern "C" int cfperl_closePlugin ()
641{
642 return 0;
643}
644
645void 594void
646cfperl_init () 595cfperl_init ()
647{ 596{
597 extern char **environ;
598
648 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 599 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
649 perl = perl_alloc (); 600 perl = perl_alloc ();
650 perl_construct (perl); 601 perl_construct (perl);
651 602
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 603 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 604
654 char *argv[] = { 605 const char *argv[] = {
655 "", 606 settings.argv [0],
656 "-e" 607 "-e"
657 "cf->bootstrap;" 608 "use EV; use Coro;" // required for bootstrap
609 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 610 "unshift @INC, cf::datadir ();"
611 "require cf;"
659 }; 612 };
660 613
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 614 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
615 || perl_run (perl))
662 { 616 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 617 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 618 exit (EXIT_FAILURE);
665 } 619 }
666 620
667 obj_cache = newHV (); 621 {
668} 622 dSP;
669 623
670void cfperl_boot () 624 PUSHMARK (SP);
671{ 625 PUTBACK;
672 perl_booted = true; 626 call_pv ("cf::init", G_DISCARD | G_VOID);
673 627 }
674 eval_pv ("require cf", 1);
675} 628}
676 629
677void cfperl_main () 630void cfperl_main ()
678{ 631{
679 dSP; 632 dSP;
680 633
681 PUSHMARK (SP); 634 PUSHMARK (SP);
682 PUTBACK; 635 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 636 call_pv ("cf::main", G_DISCARD | G_VOID);
637}
638
639void
640attachable::instantiate ()
641{
642 if (attach)
643 {
644 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
645 attach = 0;
646 }
647}
648
649void
650attachable::reattach ()
651{
652 optimise ();
653 //TODO: check for _attachment's, very important for restarts
654 INVOKE_ATTACHABLE (REATTACH, this);
684} 655}
685 656
686static event_klass klass_of[NUM_EVENT_TYPES] = { 657static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 658# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 659# include "eventinc.h"
719 } 690 }
720 } 691 }
721 } 692 }
722} 693}
723 694
695void
696attachable::gather_callbacks (AV *&callbacks, event_type event) const
697{
698 ::gather_callbacks (callbacks, cb_attachable, event);
699
700 if (cb)
701 ::gather_callbacks (callbacks, cb, event);
702}
703
704void
705global::gather_callbacks (AV *&callbacks, event_type event) const
706{
707 ::gather_callbacks (callbacks, cb_global, event);
708}
709
710void
711object::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
714 {
715 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
716
717 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
718 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
719 }
720
721 if (type <= AvFILLp (cb_type))
722 {
723 SV *registry = AvARRAY (cb_type)[type];
724
725 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
726 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
727 }
728
729 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_object, event);
731}
732
733void
734archetype::gather_callbacks (AV *&callbacks, event_type event) const
735{
736 attachable::gather_callbacks (callbacks, event);
737 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
738}
739
740void
741client::gather_callbacks (AV *&callbacks, event_type event) const
742{
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_client, event);
745}
746
747void
748player::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 ::gather_callbacks (callbacks, cb_player, event);
752}
753
754void
755maptile::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_map, event);
759}
760
761void
762_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
763{
764 for (int event = 0; event <= AvFILLp (registry); ++event)
765 {
766 SV *cbs_ = AvARRAY (registry)[event];
767
768 // element must be list of callback entries
769 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
770 {
771 AV *cbs = (AV *)SvRV (cbs_);
772
773 // no callback entries, no callbacks to call
774 if (AvFILLp (cbs) >= 0)
775 set.set (event);
776 }
777 }
778}
779
780// very slow and inefficient way to recalculate the global want bitsets
781void
782_recalc_want ()
783{
784 ev_want_event.reset ();
785
786 _recalc_want (ev_want_event, cb_global);
787 _recalc_want (ev_want_event, cb_attachable);
788 _recalc_want (ev_want_event, cb_object);
789 _recalc_want (ev_want_event, cb_client);
790 _recalc_want (ev_want_event, cb_player);
791 _recalc_want (ev_want_event, cb_map);
792
793 ev_want_type.reset ();
794
795 for (int type = 0; type <= AvFILLp (cb_type); ++type)
796 {
797 SV *cbs_ = AvARRAY (cb_type)[type];
798
799 // element must be list of callback entries
800 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
801 {
802 AV *cbs = (AV *)SvRV (cbs_);
803
804 // no callback entries, no callbacks to call
805 if (AvFILLp (cbs) >= 0)
806 ev_want_type.set (type % NUM_TYPES);
807 }
808 }
809}
810
811bool
724bool cfperl_invoke (event_type event, ...) 812attachable::invoke (event_type event, ...)
725{ 813{
726 data_type dt; 814 data_type dt;
727 va_list ap;
728 815
729 va_start (ap, event); 816 // callback call ordering should be:
817 // 1. per-object callback
818 // 2. per-class object
819 // 3. per-type callback
820 // 4. global callbacks
730 821
731 AV *callbacks = 0; 822 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 823 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 824
807 // short-circuit processing if no callbacks found/defined 825 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 826 if (!callbacks)
809 return 0; 827 return 0;
810 828
811 dSP; 829 va_list ap;
812 ENTER; 830 va_start (ap, event);
813 SAVETMPS;
814 831
815 PUSHMARK (SP); 832 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 833 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 834 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 835
821 switch (KLASS_OF (event)) 836 //TODO: unhack
822 { 837 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 838 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 839 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 840 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 841 else if (global *gl = is_a<global>(this)) /*nop*/;
842 else
843 abort (); //TODO
827 844
828 for (;;) 845 for (;;)
829 { 846 {
830 dt = (data_type) va_arg (ap, int); 847 dt = (data_type) va_arg (ap, int);
831 848
832 if (dt == DT_END) 849 if (dt == DT_END)
833 break; 850 break;
834
835 if (dt == DT_AV) 851 else if (dt == DT_AV)
836 { 852 {
837 AV *av = va_arg (ap, AV *); 853 AV *av = va_arg (ap, AV *);
838 854
839 for (int i = 0; i <= av_len (av); ++i) 855 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 856 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 859 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 860 }
845 861
846 va_end (ap); 862 va_end (ap);
847 863
848 PUTBACK; 864 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 865 count = count > 0 ? POPi : 0;
853 866
854 FREETMPS; 867 CALL_END;
855 LEAVE;
856 868
857 return count; 869 return count;
858} 870}
859 871
860SV * 872SV *
861cfperl_result (int idx) 873cfperl_result (int idx)
862{ 874{
863 AV *av = get_av ("cfperl::invoke_results", 0); 875 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
864 if (!av) 876 if (!av)
865 return &PL_sv_undef; 877 return &PL_sv_undef;
866 878
867 SV **sv = av_fetch (av, idx, 0); 879 SV **sv = av_fetch (av, idx, 0);
868 if (!sv) 880 if (!sv)
875cfperl_result_INT (int idx) 887cfperl_result_INT (int idx)
876{ 888{
877 return SvIV (cfperl_result (idx)); 889 return SvIV (cfperl_result (idx));
878} 890}
879 891
892double
893cfperl_result_DOUBLE (int idx)
894{
895 return SvNV (cfperl_result (idx));
896}
897
898/////////////////////////////////////////////////////////////////////////////
899// various c++ => perl glue functions
900
901void cfperl_tick ()
902{
903 tick_pending = 1;
904
905 if (tick_inhibit)
906 return;
907
908 tick_pending = 0;
909
910 dSP;
911
912 PUSHMARK (SP);
913 PUTBACK;
914 call_pv ("cf::tick", G_DISCARD | G_VOID);
915
916 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
917}
918
919void
920cfperl_emergency_save ()
921{
922 CALL_BEGIN (0);
923 CALL_CALL ("cf::emergency_save", G_VOID);
924 CALL_END;
925}
926
927void
928cfperl_cleanup (int make_core)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (make_core);
932 CALL_CALL ("cf::post_cleanup", G_VOID);
933 CALL_END;
934}
935
936void
937cfperl_make_book (object *book, int level)
938{
939 CALL_BEGIN (2);
940 CALL_ARG (book);
941 CALL_ARG (level);
942 CALL_CALL ("ext::books::make_book", G_VOID);
943 CALL_END;
944}
945
946void
947cfperl_expand_cfpod (player *pl, std::string &msg)
948{
949 CALL_BEGIN (2);
950 CALL_ARG (pl);
951 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
952 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
953
954 if (count)
955 {
956 STRLEN len;
957 char *data = SvPVutf8 (TOPs, len);
958 msg.assign (data, len);
959 }
960
961 CALL_END;
962}
963
964void
965cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
966{
967 CALL_BEGIN (4);
968 CALL_ARG (ns);
969 CALL_ARG (type);
970 CALL_ARG_SV (newSVpv_utf8 (msg));
971 CALL_ARG (color);
972 CALL_CALL ("cf::client::send_msg", G_VOID);
973 CALL_END;
974}
975
976int
977cfperl_can_merge (object *ob1, object *ob2)
978{
979 int can;
980
981 CALL_BEGIN (2);
982 CALL_ARG (ob1);
983 CALL_ARG (ob2);
984 CALL_CALL ("cf::_can_merge", G_SCALAR);
985 can = count && SvTRUE (TOPs);
986 CALL_END;
987
988 return can;
989}
990
991player *
992player::find (const char *name)
993{
994 CALL_BEGIN (1);
995 CALL_ARG (name);
996 CALL_CALL ("cf::player::find", G_SCALAR);
997
998 player *retval = 0;
999 if (count) sv_to (POPs, retval);
1000
1001 CALL_END;
1002
1003 return retval;
1004}
1005
1006maptile *
1007find_style (const char *dirname, const char *stylename, int difficulty)
1008{
1009 CALL_BEGIN (3);
1010 CALL_ARG (dirname);
1011 CALL_ARG (stylename);
1012 CALL_ARG (difficulty);
1013 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_sync (const char *path, maptile *origin)
1025{
1026 CALL_BEGIN (2);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1030
1031 maptile *retval = 0;
1032 if (count) sv_to (POPs, retval);
1033
1034 CALL_END;
1035
1036 return retval;
1037}
1038
1039maptile *
1040maptile::find_async (const char *path, maptile *origin, bool load)
1041{
1042 CALL_BEGIN (3);
1043 CALL_ARG (path);
1044 CALL_ARG (origin);
1045 CALL_ARG (load);
1046 CALL_CALL ("cf::map::find_async", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056void
1057maptile::do_load_sync ()
1058{
1059 CALL_BEGIN (1);
1060 CALL_ARG (this);
1061 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1062 CALL_END;
1063}
1064
1065void
1066maptile::change_all_map_light (int change)
1067{
1068 CALL_BEGIN (1);
1069 CALL_ARG (change);
1070 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1071 CALL_END;
1072}
1073
1074void
1075object::enter_exit (object *exit)
1076{
1077 if (type != PLAYER)
1078 return;
1079
1080 CALL_BEGIN (2);
1081 CALL_ARG (this);
1082 CALL_ARG (exit);
1083 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1084 CALL_END;
1085}
1086
1087void
1088object::player_goto (const char *path, int x, int y)
1089{
1090 if (type != PLAYER)
1091 return;
1092
1093 CALL_BEGIN (4);
1094 CALL_ARG (this);
1095 CALL_ARG (path);
1096 CALL_ARG (x);
1097 CALL_ARG (y);
1098 CALL_CALL ("cf::object::player::goto", G_VOID);
1099 CALL_END;
1100}
1101
1102const char *
1103object::ref () const
1104{
1105 if (type == PLAYER)
1106 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1107 else
1108 return 0;
1109}
1110
1111object *
1112object::deref (const char *ref)
1113{
1114 object *retval = 0;
1115
1116 if (ref)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (ref);
1120 CALL_CALL ("cf::object::deref", G_SCALAR);
1121
1122 if (count)
1123 sv_to (POPs, retval);
1124
1125 CALL_END;
1126 }
1127
1128 return retval;
1129}
1130
1131void
1132log_backtrace (const char *msg)
1133{
1134#if HAVE_BACKTRACE
1135 void *addr [20];
1136 int size = backtrace (addr, 20);
1137
1138 CALL_BEGIN (size);
1139 CALL_ARG (msg);
1140 for (int i = 0; i < size; ++i)
1141 CALL_ARG ((IV)addr [i]);
1142 CALL_CALL ("cf::_log_backtrace", G_VOID);
1143 CALL_END;
1144#endif
1145}
1146
1147/////////////////////////////////////////////////////////////////////////////
1148
1149struct EVAPI *evapi::GEVAPI;
1150struct CoroAPI *coroapi::GCoroAPI;
1151
1152void coroapi::do_cede_to_tick ()
1153{
1154 cede_pending = 0;
1155 cede ();
1156}
1157
1158void
1159coroapi::wait_for_tick ()
1160{
1161 CALL_BEGIN (0);
1162 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1163 CALL_END;
1164}
1165
1166void
1167coroapi::wait_for_tick_begin ()
1168{
1169 CALL_BEGIN (0);
1170 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1171 CALL_END;
1172}
1173
1174void
1175iow::poll (int events)
1176{
1177 if (events != this->events)
1178 {
1179 int active = ev_is_active ((ev_io *)this);
1180 if (active) stop ();
1181 ev_io_set ((ev_io *)this, fd, events);
1182 if (active) start ();
1183 }
1184}
1185
1186void
1187_connect_to_perl ()
1188{
1189 stash_cf = gv_stashpv ("cf", 1);
1190
1191 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1192 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1193 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1194 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205
1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1);
1213}
1214
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
881 1216
882BOOT: 1217BOOT:
883{ 1218{
884 HV *stash = gv_stashpv ("cf", 1); 1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1222 _connect_to_perl ();
1223
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
885 1234
886 static const struct { 1235 static const struct {
887 const char *name; 1236 const char *name;
888 IV iv; 1237 IV iv;
889 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1241 const_iv (logBacktrace)
893 const_iv (llevDebug) 1242
894 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1246
896 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
897 const_iv (PLAYER)
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
906 const_iv (LIGHTNING) 1249
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1256
1021 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 1285
1023 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1287
1026 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1290
1030 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1298
1057 const_iv (QUEST_IN_PROGRESS) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1076 1302
1077 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1080 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1081 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1082 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1083 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1084 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1085 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1086 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1087 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1088 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1089 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1090 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1091 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1092 const_iv (FLAG_TREASURE) 1355 const_iv (SP_MAGIC_MAPPING)
1093 const_iv (FLAG_PLAYER_SOLD) 1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1095 const_iv (FLAG_CAN_ROLL)
1096 const_iv (FLAG_OVERLAY_FLOOR)
1097 const_iv (FLAG_IS_TURNABLE)
1098 const_iv (FLAG_IS_USED_UP)
1099 const_iv (FLAG_IDENTIFIED)
1100 const_iv (FLAG_REFLECTING)
1101 const_iv (FLAG_CHANGING)
1102 const_iv (FLAG_SPLITTING)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178
1179 const_iv (NDI_BLACK)
1180 const_iv (NDI_WHITE)
1181 const_iv (NDI_NAVY)
1182 const_iv (NDI_RED) 1361 const_iv (SP_PROBE)
1183 const_iv (NDI_ORANGE) 1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1184 const_iv (NDI_BLUE) 1366 const_iv (SP_BLESS)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL)
1196
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION)
1199 const_iv (F_UNPAID)
1200 const_iv (F_MAGIC)
1201 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1206 1394
1207 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1396
1211 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1399
1220 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1401
1225 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1404
1232 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1407
1238 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1409
1241 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1414
1256 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1417
1261 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1302 1429
1303 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1436
1328 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1438
1331 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN)
1339 const_iv (ATNR_WEAPONMAGIC)
1340 const_iv (ATNR_GHOSTHIT)
1341 const_iv (ATNR_POISON)
1342 const_iv (ATNR_SLOW)
1343 const_iv (ATNR_PARALYZE)
1344 const_iv (ATNR_TURN_UNDEAD)
1345 const_iv (ATNR_FEAR)
1346 const_iv (ATNR_CANCELLATION)
1347 const_iv (ATNR_DEPLETE)
1348 const_iv (ATNR_DEATH)
1349 const_iv (ATNR_CHAOS)
1350 const_iv (ATNR_COUNTERSPELL)
1351 const_iv (ATNR_GODPOWER)
1352 const_iv (ATNR_HOLYWORD)
1353 const_iv (ATNR_BLIND)
1354 const_iv (ATNR_INTERNAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1446
1358 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1362 const_iv (MAP_OVERLAY)
1363 1449
1364 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1365 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368 1452
1369 const_iv (KLASS_GLOBAL) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1370 const_iv (KLASS_OBJECT) 1454
1371 const_iv (KLASS_PLAYER) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1372 const_iv (KLASS_MAP) 1456
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1373 }; 1477 };
1374 1478
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1481
1378 static const struct { 1482 static const struct {
1379 const char *name; 1483 const char *name;
1380 int skip; 1484 int skip;
1381 IV klass; 1485 IV klass;
1392 { 1496 {
1393 AV *event = newAV (); 1497 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1502 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1503}
1534 1504
1535void _reload_1 () 1505void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1506
1543void _reload_2 () 1507void _recalc_want ()
1508
1509void _global_reattach ()
1544 CODE: 1510 CODE:
1545{ 1511{
1546 // reattach to all attachable objects in the game. 1512 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1513 for_all_clients (ns)
1548 reattach (pl); 1514 ns->reattach ();
1549 1515
1550 for (mapstruct *map = first_map; map; map = map->next) 1516 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1517 op->reattach ();
1518}
1519
1520# support function for map-world.ext
1521void _quantise (SV *data_sv, SV *plt_sv)
1522 CODE:
1523{
1524 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1525 croak ("_quantise called with invalid agruments");
1526
1527 plt_sv = SvRV (plt_sv);
1528 SV **plt = AvARRAY (plt_sv);
1529 int plt_count = AvFILL (plt_sv) + 1;
1530
1531 STRLEN len;
1532 char *data = SvPVbyte (data_sv, len);
1533 char *dst = data;
1534
1535 while (len >= 3)
1536 {
1537 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1538 {
1539 char *val = SvPVX (*val_sv);
1540
1541 if (val [0] == data [0]
1542 && val [1] == data [1]
1543 && val [2] == data [2])
1544 {
1545 *dst++ = val [3];
1546 goto next;
1547 }
1548 }
1549
1550 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1551 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1552 dst - SvPVX (data_sv), len);
1553
1554 next:
1555 data += 3;
1556 len -= 3;
1557 }
1558
1559 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560}
1561
1562void evthread_start (int aiofd)
1563
1564void cede_to_tick ()
1565 CODE:
1566 coroapi::cede_to_tick ();
1567
1568NV till_tick ()
1569 CODE:
1570 RETVAL = SvNVX (sv_next_tick) - now ();
1571 OUTPUT:
1572 RETVAL
1573
1574int tick_inhibit ()
1575 CODE:
1576 RETVAL = tick_inhibit;
1577 OUTPUT:
1578 RETVAL
1579
1580void tick_inhibit_inc ()
1581 CODE:
1582 ++tick_inhibit;
1583
1584void tick_inhibit_dec ()
1585 CODE:
1586 if (!--tick_inhibit)
1587 if (tick_pending)
1588 {
1589 ev_async_send (EV_DEFAULT, &tick_watcher);
1590 coroapi::cede ();
1591 }
1592
1593void server_tick ()
1594 CODE:
1595{
1596 NOW = ev_now (EV_DEFAULT);
1597 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1598 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1599 runtime = SvNVX (sv_runtime);
1600
1601 server_tick ();
1602
1603 NOW = ev_time ();
1604 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1605 runtime += TICK;
1606 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1555} 1607}
1556 1608
1557NV floor (NV x) 1609NV floor (NV x)
1558 1610
1559NV ceil (NV x) 1611NV ceil (NV x)
1560 1612
1561void server_tick () 1613NV rndm (...)
1614 ALIAS:
1615 rmg_rndm = 1
1616 CODE:
1617{
1618 rand_gen &gen = ix ? rmg_rndm : rndm;
1619 switch (items)
1620 {
1621 case 0: RETVAL = gen (); break;
1622 case 1: RETVAL = gen (SvUV (ST (0))); break;
1623 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1624 default: croak ("cf::rndm requires none, one or two parameters."); break;
1625 }
1626}
1627 OUTPUT:
1628 RETVAL
1562 1629
1630NV clamp (NV value, NV min_value, NV max_value)
1631 CODE:
1632 RETVAL = clamp (value, min_value, max_value);
1633 OUTPUT:
1634 RETVAL
1635
1636NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1637 CODE:
1638 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1639 OUTPUT:
1640 RETVAL
1641
1642void weaken (...)
1643 PROTOTYPE: @
1644 CODE:
1645 while (items > 0)
1646 sv_rvweaken (ST (--items));
1647
1563void 1648void
1564LOG (int level, char *msg) 1649log_backtrace (utf8_string msg)
1650
1651void
1652LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1653 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1654 C_ARGS: flags, "%s", msg
1567 1655
1568char *path_combine (char *base, char *path) 1656octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1570 1658
1571char *path_combine_and_normalize (char *base, char *path) 1659octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1660 PROTOTYPE: $$
1573 1661
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1662void
1583sub_generation_inc () 1663sub_generation_inc ()
1584 CODE: 1664 CODE:
1585 PL_sub_generation++; 1665 PL_sub_generation++;
1586 1666
1587char * 1667const_octet_string
1588mapdir () 1668mapdir ()
1589 PROTOTYPE: 1669 PROTOTYPE:
1590 ALIAS: 1670 ALIAS:
1591 mapdir = 0 1671 mapdir = 0
1592 uniquedir = 1 1672 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1686 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1687 case 6: RETVAL = settings.datadir ; break;
1608 } 1688 }
1609 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1610 1690
1691void abort ()
1692
1693void reset_signals ()
1694
1695void fork_abort (const_octet_string cause = "cf::fork_abort")
1696
1697void cleanup (const_octet_string cause, bool make_core = false)
1698
1699void emergency_save ()
1700
1701void _exit (int status = EXIT_SUCCESS)
1702
1703#if _POSIX_MEMLOCK
1704
1705int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1706 INIT:
1707#if __GLIBC__
1708 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1709#endif
1710
1711int munlockall ()
1712
1713#endif
1714
1611int 1715int
1612cf_find_animation (char *text) 1716malloc_trim (IV pad = 0)
1717
1718void
1719mallinfo ()
1720 PPCODE:
1721{
1722#if __GLIBC__
1723 struct mallinfo mai = mallinfo ();
1724 EXTEND (SP, 10*2);
1725 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1726 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1727 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1729 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1730 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1732 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1734 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1735#endif
1736 EXTEND (SP, 2*2);
1737 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1739 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1740}
1741
1742int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1743 PROTOTYPE: $
1614 1744
1615int random_roll(int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1616 1746
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1748
1627int 1749int
1628exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1629 CODE: 1751 CODE:
1630{ 1752{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1784 else
1663 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1665 1787
1788UUID
1789uuid_cur ()
1790 CODE:
1791 RETVAL = UUID::cur;
1792 OUTPUT:
1793 RETVAL
1794
1795UUID
1796uuid_gen ()
1797 CODE:
1798 RETVAL = UUID::gen ();
1799 OUTPUT:
1800 RETVAL
1801
1802val64
1803uuid_seq (UUID uuid)
1804 CODE:
1805 RETVAL = uuid.seq;
1806 OUTPUT:
1807 RETVAL
1808
1809UUID
1810uuid_str (val64 seq)
1811 CODE:
1812 RETVAL.seq = seq;
1813 OUTPUT:
1814 RETVAL
1815
1816void
1817coin_names ()
1818 PPCODE:
1819 EXTEND (SP, NUM_COINS);
1820 for (int i = 0; i < NUM_COINS; ++i)
1821 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1822
1823void
1824coin_archetypes ()
1825 PPCODE:
1826 EXTEND (SP, NUM_COINS);
1827 for (int i = 0; i < NUM_COINS; ++i)
1828 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1829
1830bool
1831load_resource_file_ (octet_string filename)
1832
1833void
1834fix_weight ()
1835
1836MODULE = cf PACKAGE = cf::attachable
1837
1666int 1838int
1667_valid (SV *obj) 1839valid (SV *obj)
1668 CODE: 1840 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1842 OUTPUT:
1671 RETVAL 1843 RETVAL
1672 1844
1845void
1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1851
1852int mortals_size ()
1853 CODE:
1854 RETVAL = attachable::mortals.size ();
1855 OUTPUT: RETVAL
1856
1857#object *mortals (U32 index)
1858# CODE:
1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1860# OUTPUT: RETVAL
1861
1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1863
1864MODULE = cf PACKAGE = cf::global
1865
1866int invoke (SV *klass, int event, ...)
1867 CODE:
1868 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1869 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1870 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1872 OUTPUT: RETVAL
1873
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1875
1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1877
1675int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1676 CODE: 1879 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1882 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1883 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
1682 1885
1683SV *registry (object *op) 1886SV *registry (object *op)
1887
1888int objects_size ()
1684 CODE: 1889 CODE:
1685 RETVAL = registry_of (op); 1890 RETVAL = objects.size ();
1686 OUTPUT: 1891 OUTPUT: RETVAL
1892
1893object *objects (U32 index)
1894 CODE:
1895 RETVAL = index < objects.size () ? objects [index] : 0;
1896 OUTPUT: RETVAL
1897
1898int actives_size ()
1899 CODE:
1900 RETVAL = actives.size ();
1901 OUTPUT: RETVAL
1902
1903object *actives (U32 index)
1904 CODE:
1905 RETVAL = index < actives.size () ? actives [index] : 0;
1906 OUTPUT: RETVAL
1907
1908int mortals_size ()
1909 CODE:
1910 RETVAL = attachable::mortals.size ();
1911 OUTPUT: RETVAL
1912
1913const char *slot_use_name (U32 slot)
1914 ALIAS:
1915 slot_nonuse_name = 1
1916 CODE:
1917{
1918 if (slot >= NUM_BODY_LOCATIONS)
1919 croak ("body slot index out of range");
1920
1921 switch (ix)
1922 {
1923 case 0: RETVAL = body_locations[slot].use_name; break;
1924 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1925 }
1926}
1927 OUTPUT:
1687 RETVAL 1928 RETVAL
1929
1930# missing properties
1688 1931
1689object *head (object *op) 1932object *head (object *op)
1690 PROTOTYPE: $ 1933 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1934 CODE:
1696 switch (ix) 1935 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1936 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1937
1771void 1938void
1772inv (object *obj) 1939inv (object *obj)
1773 PROTOTYPE: $ 1940 PROTOTYPE: $
1774 PPCODE: 1941 PPCODE:
1775{ 1942{
1776 object *o;
1777 for (o = obj->inv; o; o = o->below) 1943 for (object *o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1944 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1945}
1780 1946
1781int cf_object_get_resistance (object *op, int rtype) 1947void
1782 ALIAS: resistance = 0 1948set_animation (object *op, int idx)
1949 CODE:
1950 SET_ANIMATION (op, idx);
1783 1951
1784int cf_object_get_flag (object *op, int flag) 1952int
1785 ALIAS: flag = 0 1953num_animations (object *op)
1954 CODE:
1955 RETVAL = NUM_ANIMATIONS (op);
1956 OUTPUT: RETVAL
1786 1957
1787void cf_object_set_flag (object *op, int flag, int value) 1958int slot_info (object *op, UV slot, int value = 0)
1959 ALIAS:
1960 slot_used = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1788 1965
1966 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1967
1968 if (items > 2)
1969 if (ix)
1970 op->slot[slot].used = value;
1971 else
1972 op->slot[slot].info = value;
1973}
1974 OUTPUT:
1975 RETVAL
1976
1977object *find_best_object_match (object *op, utf8_string match)
1978
1979object *find_marked_object (object *op)
1980
1789int need_identify (const object *obj); 1981int need_identify (object *obj);
1790 1982
1791int apply_shop_mat (object *shop_mat, object *op); 1983int apply_shop_mat (object *shop_mat, object *op);
1792 1984
1793int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1794 CODE: 1986 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1988 OUTPUT:
1797 RETVAL 1989 RETVAL
1798 1990
1799void cf_object_apply (object *op, object *author, int flags = 0) 1991void apply (object *applier, object *applied, int flags = 0)
1992 CODE:
1993 manual_apply (applied, applier, flags);
1800 1994
1801void cf_object_apply_below (object *op) 1995void apply_below (object *op)
1996 CODE:
1997 player_apply_below (op);
1802 1998
1803void cf_object_remove (object *op) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 2000
1805void cf_object_free (object *op)
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812
1813object *cf_object_clone (object *op, int clonetype = 0)
1814
1815int cf_object_pay_item (object *op, object *buyer) 2001int pay_item (object *op, object *buyer)
2002 CODE:
2003 RETVAL = pay_for_item (op, buyer);
2004 OUTPUT: RETVAL
1816 2005
1817int cf_object_pay_amount (object *op, uint64 amount) 2006int pay_amount (object *op, uint64 amount)
2007 CODE:
2008 RETVAL = pay_for_amount (amount, op);
2009 OUTPUT: RETVAL
1818 2010
1819void pay_player (object *op, uint64 amount) 2011void pay_player (object *op, uint64 amount)
1820 2012
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2013val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 2014
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2015int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 2016
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2017void learn_spell (object *op, object *sp, int special_prayer = 0)
2018 CODE:
2019 do_learn_spell (op, sp, special_prayer);
1826 2020
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 2021void forget_spell (object *op, object *sp)
2022 CODE:
2023 do_forget_spell (op, query_name (sp));
1830 2024
1831object *cf_object_check_for_spell (object *op, char *spellname) 2025object *check_for_spell (object *op, utf8_string spellname)
2026 CODE:
2027 RETVAL = check_spell_known (op, spellname);
2028 OUTPUT: RETVAL
1832 2029
1833int cf_object_query_money (object *op) 2030int query_money (object *op)
1834 ALIAS: money = 0 2031 ALIAS: money = 0
1835 2032
1836int cf_object_query_cost (object *op, object *who, int flags) 2033val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 2034 ALIAS: cost = 0
1838 2035
1839void cf_object_activate_rune (object *op , object *victim) 2036void spring_trap (object *op, object *victim)
1840 2037
1841int cf_object_check_trigger (object *op, object *cause) 2038int check_trigger (object *op, object *cause)
1842 2039
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 2040void drop (object *who, object *op)
1846 2041
1847void cf_object_take (object *op, object *author)
1848
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858void cf_object_update (object *op, int flags)
1859
1860void cf_object_pickup (object *op, object *what) 2042void pick_up (object *who, object *op)
1861 2043
1862object *cf_create_object_by_name (const char *name) 2044void update_object (object *op, int action)
1863 2045
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2046void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 2047
1866void player_lvl_adj (object *who, object *skill = 0) 2048void player_lvl_adj (object *who, object *skill = 0)
1867 2049
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2050int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 2051
1871 2053
1872void push_button (object *op); 2054void push_button (object *op);
1873 2055
1874void use_trigger (object *op); 2056void use_trigger (object *op);
1875 2057
1876void add_button_link (object *button, mapstruct *map, int connected); 2058void add_button_link (object *button, maptile *map, int connected);
1877 2059
1878void remove_button_link (object *op); 2060void remove_button_link (object *op);
1879 2061
1880void 2062void handle_apply_yield (object *op);
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885 2063
1886 2064
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2065MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2066
1894# no clean way to get an object from an archetype - stupid idiotic 2067# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2068# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2069
1897object *new (const char *archetype = 0) 2070object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2071 PROTOTYPE: ;$
1899 CODE: 2072 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2073 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2074 OUTPUT:
1902 RETVAL 2075 RETVAL
1903 2076
2077object *find_object (U32 tag)
2078
2079# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2080object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2081 PROTOTYPE: $$$$$$
1906 CODE: 2082 CODE:
1907{ 2083{
1908 int unused_type; 2084 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2085}
1911 2086
1912# syntatic sugar for easier use in event callbacks. 2087shstr
1913const char *options (object *op) 2088object::kv_get (shstr key)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2089
1919player *contr (object *op) 2090void
1920 CODE: 2091object::kv_del (shstr key)
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923 2092
1924const char *get_ob_key_value (object *op, const char *key) 2093void
1925 2094object::kv_set (shstr key, shstr value)
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927 2095
1928object *get_nearest_player (object *ob) 2096object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2097 ALIAS: nearest_player = 0
1930 PREINIT: 2098 PREINIT:
1931 extern object *get_nearest_player (object *); 2099 extern object *get_nearest_player (object *);
1933void rangevector (object *ob, object *other, int flags = 0) 2101void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$ 2102 PROTOTYPE: $$;$
1935 PPCODE: 2103 PPCODE:
1936{ 2104{
1937 rv_vector rv; 2105 rv_vector rv;
2106
2107 PUTBACK;
1938 get_rangevector (ob, other, &rv, flags); 2108 get_rangevector (ob, other, &rv, flags);
2109 SPAGAIN;
2110
1939 EXTEND (SP, 5); 2111 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2112 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2113 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2114 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2115 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2116 PUSHs (to_sv (rv.part));
1945} 2117}
1946 2118
1947bool on_same_map_as (object *ob, object *other) 2119bool on_same_map_as (object *ob, object *other)
1948 CODE: 2120 CODE:
1949 RETVAL = on_same_map (ob, other); 2121 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1951 2123
1952char * 2124const_utf8_string
1953base_name (object *ob, int plural) 2125base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2126 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2127 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1957 2129
1958living * 2130# return the tail of an object, excluding itself
2131void
1959stats (object *ob) 2132tail (object *op)
1960 CODE: 2133 PPCODE:
1961 RETVAL = &ob->stats; 2134 while ((op = op->more))
1962 OUTPUT: RETVAL 2135 XPUSHs (sv_2mortal (to_sv (op)));
1963
1964 2136
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2137MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2138
1967player *player (object *op) 2139player *player (object *op)
1968 CODE: 2140 CODE:
1969 RETVAL = op->contr; 2141 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1971 2143
2144bool move_player (object *op, int dir)
2145
2146void check_score (object *op)
2147
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2148void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2149 CODE:
1974object *cf_player_send_inventory (object *op) 2150 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2151
1989void kill_player (object *op) 2152void kill_player (object *op)
1990 2153
2154void esrv_send_item (object *pl, object *item)
2155
2156void esrv_update_item (object *pl, int what, object *item)
2157 C_ARGS: what, pl, item
2158
2159void esrv_del_item (object *pl, int tag)
2160 C_ARGS: pl->contr, tag
2161
2162int command_summon (object *op, utf8_string params)
2163
2164int command_arrest (object *op, utf8_string params)
2165
2166
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2167MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2168
2169INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2170
1993int invoke (player *pl, int event, ...) 2171int invoke (player *pl, int event, ...)
1994 CODE: 2172 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2173 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2174 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2175 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2176 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
2000 2178
2001SV *registry (player *pl) 2179SV *registry (player *pl)
2180
2181void
2182save_stats (player *pl)
2002 CODE: 2183 CODE:
2003 RETVAL = registry_of (pl); 2184 pl->ob->stats.hp = pl->ob->stats.maxhp;
2185 pl->ob->stats.sp = pl->ob->stats.maxsp;
2186 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2187 pl->orig_stats = pl->ob->stats;
2188
2189void clear_los (player *pl)
2190
2191bool
2192cell_visible (player *pl, int dx, int dy)
2193 CODE:
2194 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2195 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 2196 OUTPUT:
2005 RETVAL 2197 RETVAL
2006 2198
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2199void
2067send (player *pl, SV *packet) 2200send (player *pl, SV *packet)
2068 CODE: 2201 CODE:
2069{ 2202{
2070 STRLEN len; 2203 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2204 char *buf = SvPVbyte (packet, len);
2072 2205
2073 Write_String_To_Socket (&pl->socket, buf, len); 2206 if (len > MAXSOCKBUF)
2207 pl->failmsg ("[packet too long for client]");
2208 else if (pl->ns)
2209 pl->ns->send_packet (buf, len);
2074} 2210}
2075 2211
2076int 2212int
2077listening (player *pl, int new_value = -1) 2213listening (player *pl, int new_value = -1)
2078 CODE: 2214 CODE:
2080 if (new_value >= 0) 2216 if (new_value >= 0)
2081 pl->listening = new_value; 2217 pl->listening = new_value;
2082 OUTPUT: 2218 OUTPUT:
2083 RETVAL 2219 RETVAL
2084 2220
2085void get_savebed (player *pl) 2221void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 2222 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 2223 PPCODE:
2224 if (GIMME_V != G_VOID)
2225 {
2089 EXTEND (SP, 3); 2226 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2227 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2228 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2229 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2230 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2231 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2232 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2233 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2234
2100void 2235void
2101list () 2236list ()
2102 PPCODE: 2237 PPCODE:
2103{ 2238 for_all_players (pl)
2104 player *pl; 2239 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2240
2131 2241
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2242MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2243
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2244int invoke (maptile *map, int event, ...)
2147 CODE: 2245 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2246 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2247 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2248 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2249 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2153 2251
2154SV *registry (mapstruct *map) 2252SV *registry (maptile *map)
2253
2254void
2255find_tagged_objects (maptile *map, utf8_string tag = 0)
2155 CODE: 2256 PPCODE:
2156 RETVAL = registry_of (map); 2257{
2157 OUTPUT: 2258 if (!map->spaces)
2158 RETVAL 2259 XSRETURN_EMPTY;
2159 2260
2160SV * 2261 if (tag)
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165
2166SV *
2167set_property (mapstruct *obj, int type, int idx, SV *newval)
2168 CODE:
2169 switch (type)
2170 { 2262 {
2171 case CFAPI_INT: 2263 shstr_cmp tag_ (tag);
2172 cf_map_set_int_property (obj, idx, SvIV (newval)); 2264
2173 break; 2265 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2174 default: 2266 for (object *op = ms->bot; op; op = op->above)
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2267 if (op->tag == tag_)
2268 XPUSHs (sv_2mortal (to_sv (op)));
2176 } 2269 }
2270 else
2271 {
2272 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2273 for (object *op = ms->bot; op; op = op->above)
2274 if (op->tag)
2275 XPUSHs (sv_2mortal (to_sv (op)));
2276 }
2277}
2177 2278
2178mapstruct *new (int width, int height) 2279INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2280
2281void
2282maptile::instantiate ()
2283
2284maptile *new ()
2179 PROTOTYPE: 2285 PROTOTYPE:
2180 CODE: 2286 CODE:
2181{ 2287 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 2288 OUTPUT:
2185 RETVAL 2289 RETVAL
2186 2290
2187void delete_map (mapstruct *map) 2291void
2188 2292maptile::players ()
2189void clean_tmp_map (mapstruct *map)
2190
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2192
2193mapstruct *tile_map (mapstruct *map, unsigned int dir)
2194 CODE: 2293 PPCODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2294 if (GIMME_V == G_SCALAR)
2196 OUTPUT: 2295 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2197 RETVAL 2296 else if (GIMME_V == G_ARRAY)
2297 {
2298 EXTEND (SP, THIS->players);
2299 for_all_players (pl)
2300 if (pl->ob && pl->ob->map == THIS)
2301 PUSHs (sv_2mortal (to_sv (pl->ob)));
2302 }
2198 2303
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2304void
2305maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2306 CODE:
2307{
2308 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2309 croak ("maptile::add_underlay: palette must be arrayref");
2310
2311 palette = SvRV (palette);
2312
2313 STRLEN idxlen;
2314 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2315
2316 for (int x = 0; x < THIS->width; ++x)
2317 for (int y = 0; y < THIS->height; ++y)
2318 {
2319 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2320 if (op->flag [FLAG_IS_FLOOR])
2321 goto skip_space;
2322
2323 {
2324 int offs = offset + y * stride + x;
2325 if (IN_RANGE_EXC (offs, 0, idxlen))
2326 {
2327 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2328 {
2329 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2330 ob->flag [FLAG_NO_MAP_SAVE] = true;
2331 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2332
2333 if (ob->randomitems)
2334 {
2335 if (!ob->above)
2336 {
2337 ob->create_treasure (ob->randomitems);
2338
2339 for (object *op = ob->above; op; op = op->above)
2340 op->flag [FLAG_NO_MAP_SAVE] = true;
2341 }
2342
2343 ob->randomitems = 0;
2344 }
2345 }
2346 }
2347 }
2348
2349 skip_space: ;
2350 }
2351}
2352
2353void
2354maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2355 CODE:
2356{
2357 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2358 croak ("maptile::set_regiondata: palette must be arrayref");
2359
2360 palette = SvRV (palette);
2361
2362 STRLEN idxlen;
2363 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2364
2365 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2366 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2367
2368 for (int i = av_len ((AV *)palette) + 1; i--; )
2369 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2370
2371 for (int y = 0; y < THIS->height; ++y)
2372 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2373
2374 sfree (THIS->regions, THIS->size ());
2375 delete [] THIS->regionmap;
2376
2377 THIS->regions = regions;
2378 THIS->regionmap = regionmap;
2379}
2380
2381void
2382maptile::create_region_treasure ()
2383 CODE:
2384{
2385 object *op = object::create ();
2386 op->type = FLOOR;
2387 op->map = THIS;
2388
2389 for (int x = 0; x < THIS->width; ++x)
2390 for (int y = 0; y < THIS->height; ++y)
2391 {
2392 region *rgn = THIS->region (x, y);
2393
2394 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2395 if (rgn->treasure && rndm () < rgn->treasure_density)
2396 {
2397 op->x = x;
2398 op->y = y;
2399 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2400 }
2401 }
2402
2403 op->destroy ();
2404}
2405
2406int out_of_map (maptile *map, int x, int y)
2407
2408void
2240trigger (mapstruct *map, long connection, bool state = true) 2409trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2410 CODE:
2242 activate_connection (map, connection, state); 2411 activate_connection (map, connection, state);
2243 2412
2244void 2413void
2245get_connection (mapstruct *map, long connection) 2414get_connection (maptile *map, long connection)
2246 PPCODE: 2415 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2416 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2417 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2418 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2419 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2251 2420
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2253
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2255
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny
2258
2259void 2421void
2260cf_map_normalise (mapstruct *map, int x, int y) 2422get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2423 PPCODE:
2262{ 2424{
2263 mapstruct *nmap = 0; 2425 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2426 I16 nx = 0, ny = 0;
2427
2428 PUTBACK;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2430 SPAGAIN;
2266 2431
2267 EXTEND (SP, 4); 2432 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2433 PUSHs (sv_2mortal (newSViv (flags)));
2269 2434
2270 if (GIMME_V == G_ARRAY) 2435 if (GIMME_V == G_ARRAY)
2271 { 2436 {
2272 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2437 PUSHs (sv_2mortal (to_sv (nmap)));
2273 PUSHs (sv_2mortal (newSViv (nx))); 2438 PUSHs (sv_2mortal (newSViv (nx)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2439 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2440 }
2276} 2441}
2277 2442
2278void 2443void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2444at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2445 PROTOTYPE: $$$
2281 PPCODE: 2446 PPCODE:
2282{ 2447{
2283 object *o;
2284 mapstruct *nmap = 0; 2448 maptile *nmap = 0;
2285 I16 nx, ny; 2449 I16 nx, ny;
2286 2450
2451 PUTBACK;
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 get_map_flags (map, &nmap, x, y, &nx, &ny);
2453 SPAGAIN;
2288 2454
2289 if (nmap) 2455 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2456 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2457 XPUSHs (sv_2mortal (to_sv (o)));
2292} 2458}
2293 2459
2294SV * 2460SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2461bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2462 PROTOTYPE: $$$
2297 ALIAS: 2463 ALIAS:
2298 top_at = 1 2464 top_at = 1
2299 flags_at = 2 2465 flags_at = 2
2300 light_at = 3 2466 light_at = 3
2301 move_block_at = 4 2467 move_block_at = 4
2302 move_slow_at = 5 2468 move_slow_at = 5
2303 move_on_at = 6 2469 move_on_at = 6
2304 move_off_at = 7 2470 move_off_at = 7
2305 INIT: 2471 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2472 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2473 CODE:
2308 switch (ix) 2474 switch (ix)
2309 { 2475 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2476 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2477 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2312 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2478 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2313 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2479 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2480 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2481 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2482 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2483 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2484 }
2319 OUTPUT: 2485 OUTPUT: RETVAL
2486
2487void fix_walls (maptile *map, int x, int y)
2488
2489void fix_walls_around (maptile *map, int x, int y)
2490
2491# worst xs function of my life
2492bool
2493_create_random_map (\
2494 maptile *self,\
2495 utf8_string wallstyle,\
2496 utf8_string wall_name,\
2497 utf8_string floorstyle,\
2498 utf8_string monsterstyle,\
2499 utf8_string treasurestyle,\
2500 utf8_string layoutstyle,\
2501 utf8_string doorstyle,\
2502 utf8_string decorstyle,\
2503 utf8_string origin_map,\
2504 utf8_string final_map,\
2505 utf8_string exitstyle,\
2506 utf8_string this_map,\
2507 utf8_string exit_on_final_map,\
2508 int xsize,\
2509 int ysize,\
2510 int expand2x,\
2511 int layoutoptions1,\
2512 int layoutoptions2,\
2513 int layoutoptions3,\
2514 int symmetry,\
2515 int difficulty,\
2516 int difficulty_given,\
2517 float difficulty_increase,\
2518 int dungeon_level,\
2519 int dungeon_depth,\
2520 int decoroptions,\
2521 int orientation,\
2522 int origin_y,\
2523 int origin_x,\
2524 U32 random_seed,\
2525 val64 total_map_hp,\
2526 int map_layout_style,\
2527 int treasureoptions,\
2528 int symmetry_used,\
2529 region *region,\
2530 utf8_string custom\
2531)
2532 CODE:
2533{
2534 random_map_params rmp;
2535
2536 assign (rmp.wallstyle , wallstyle);
2537 assign (rmp.wall_name , wall_name);
2538 assign (rmp.floorstyle , floorstyle);
2539 assign (rmp.monsterstyle , monsterstyle);
2540 assign (rmp.treasurestyle , treasurestyle);
2541 assign (rmp.layoutstyle , layoutstyle);
2542 assign (rmp.doorstyle , doorstyle);
2543 assign (rmp.decorstyle , decorstyle);
2544 assign (rmp.exitstyle , exitstyle);
2545 assign (rmp.exit_on_final_map, exit_on_final_map);
2546
2547 rmp.origin_map = origin_map;
2548 rmp.final_map = final_map;
2549 rmp.this_map = this_map;
2550 rmp.xsize = xsize;
2551 rmp.ysize = ysize;
2552 rmp.expand2x = expand2x;
2553 rmp.layoutoptions1 = layoutoptions1;
2554 rmp.layoutoptions2 = layoutoptions2;
2555 rmp.layoutoptions3 = layoutoptions3;
2556 rmp.symmetry = symmetry;
2557 rmp.difficulty = difficulty;
2558 rmp.difficulty_given = difficulty_given;
2559 rmp.difficulty_increase = difficulty_increase;
2560 rmp.dungeon_level = dungeon_level;
2561 rmp.dungeon_depth = dungeon_depth;
2562 rmp.decoroptions = decoroptions;
2563 rmp.orientation = orientation;
2564 rmp.origin_y = origin_y;
2565 rmp.origin_x = origin_x;
2566 rmp.random_seed = random_seed;
2567 rmp.total_map_hp = (uint64_t) total_map_hp;
2568 rmp.map_layout_style = map_layout_style;
2569 rmp.treasureoptions = treasureoptions;
2570 rmp.symmetry_used = symmetry_used;
2571 rmp.region = region;
2572 rmp.custom = custom;
2573
2574 RETVAL = self->generate_random_map (&rmp);
2575}
2576 OUTPUT:
2320 RETVAL 2577 RETVAL
2321 2578
2322
2323MODULE = cf PACKAGE = cf::arch 2579MODULE = cf PACKAGE = cf::arch
2324 2580
2325archetype *first() 2581int archetypes_size ()
2326 PROTOTYPE: 2582 CODE:
2327 CODE:
2328 RETVAL = first_archetype; 2583 RETVAL = archetypes.size ();
2329 OUTPUT: RETVAL 2584 OUTPUT: RETVAL
2330 2585
2331archetype *next (archetype *arch) 2586archetype *archetypes (U32 index)
2332 CODE: 2587 CODE:
2333 RETVAL = arch->next; 2588 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2334 OUTPUT: RETVAL 2589 OUTPUT: RETVAL
2335 2590
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch) 2591object *instantiate (archetype *arch)
2352 CODE: 2592 CODE:
2353 RETVAL = &arch->clone; 2593 RETVAL = arch_to_object (arch);
2594 OUTPUT:
2354 OUTPUT: RETVAL 2595 RETVAL
2596
2597INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2598
2356MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2357 2600
2358partylist *first () 2601partylist *first ()
2359 PROTOTYPE: 2602 PROTOTYPE:
2360 CODE: 2603 CODE:
2361 RETVAL = get_firstparty (); 2604 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2363 2606
2364partylist *next (partylist *party) 2607INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2608
2609MODULE = cf PACKAGE = cf::region
2610
2611void
2612list ()
2613 PPCODE:
2614 for_all_regions (rgn)
2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2616
2617region *find (utf8_string name)
2618 PROTOTYPE: $
2365 CODE: 2619 CODE:
2366 RETVAL = party->next; 2620 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2368 2622
2369const char *name (partylist *party) 2623region *find_fuzzy (utf8_string name)
2624 PROTOTYPE: $
2370 CODE: 2625 CODE:
2371 RETVAL = party->partyname; 2626 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2627 OUTPUT: RETVAL
2373 2628
2374const char *password (partylist *party) 2629int specificity (region *rgn)
2375 CODE: 2630 CODE:
2376 RETVAL = party->passwd; 2631 RETVAL = 0;
2632 while (rgn = rgn->parent)
2633 RETVAL++;
2377 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2378 2635
2379MODULE = cf PACKAGE = cf::region 2636INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2380
2381region *first ()
2382 PROTOTYPE:
2383 CODE:
2384 RETVAL = first_region;
2385 OUTPUT: RETVAL
2386
2387region *next (region *reg)
2388 CODE:
2389 RETVAL = reg->next;
2390 OUTPUT: RETVAL
2391
2392const char *name (region *reg)
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411 2637
2412MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2413 2639
2414val64 2640INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415exp (living *liv, val64 new_val = 0) 2641
2416 PROTOTYPE: $;$ 2642MODULE = cf PACKAGE = cf::settings
2417 ALIAS: 2643
2418 Str = 1 2644INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 Dex = 2 2645
2420 Con = 3 2646MODULE = cf PACKAGE = cf::client
2421 Wis = 4 2647
2422 Cha = 5 2648INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 Int = 6 2649
2424 Pow = 7 2650int invoke (client *ns, int event, ...)
2425 wc = 8 2651 CODE:
2426 ac = 9 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2654 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2655 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2656 OUTPUT: RETVAL
2657
2658SV *registry (client *ns)
2659
2660void
2661list ()
2662 PPCODE:
2663 EXTEND (SP, clients.size ());
2664 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2665 PUSHs (sv_2mortal (to_sv (*i)));
2666
2667void
2668client::send_packet (SV *packet)
2669 CODE:
2670{
2671 STRLEN len;
2672 char *buf = SvPVbyte (packet, len);
2673
2674 if (len > MAXSOCKBUF)
2675 {
2676 // ugly
2677 if (THIS->pl)
2678 THIS->pl->failmsg ("[packet too long for client]");
2679 }
2680 else
2681 THIS->send_packet (buf, len);
2682}
2683
2684faceidx
2685client::need_face (utf8_string name, int pri = 0)
2686 CODE:
2687 RETVAL = face_find (name, 0);
2688 if (RETVAL)
2689 {
2690 THIS->send_face (RETVAL, pri);
2691 THIS->flush_fx ();
2692 }
2693 OUTPUT:
2694 RETVAL
2695
2696int
2697client::fx_want (int idx, int value = -1)
2698 CODE:
2699 if (0 < idx && idx < FT_NUM)
2700 {
2701 RETVAL = THIS->fx_want [idx];
2702 if (items > 2)
2703 THIS->fx_want [idx] = value;
2704 }
2705 else
2706 RETVAL = 0;
2707 OUTPUT:
2708 RETVAL
2709
2710MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2711
2712faceidx sound_find (utf8_string name)
2713
2714void sound_set (utf8_string str, faceidx face)
2715
2716# dire hack
2717void old_sound_index (int idx, faceidx face)
2718 CODE:
2719 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2720 old_sound_index [idx] = face;
2721
2722MODULE = cf PACKAGE = cf::face PREFIX = face_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2725
2726faceidx face_find (utf8_string name, faceidx defidx = 0)
2727
2728faceidx alloc (utf8_string name)
2729 CODE:
2730{
2731 do
2732 {
2733 RETVAL = faces.size ();
2734 faces.resize (RETVAL + 1);
2735 }
2736 while (!RETVAL); // crude way to leave index 0
2737
2738 faces [RETVAL].name = name;
2739 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2740
2741 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2742 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2743}
2744 OUTPUT: RETVAL
2745
2746void set_type (faceidx idx, int value)
2747 ALIAS:
2427 hp = 10 2748 set_type = 0
2428 maxhp = 11 2749 set_visibility = 1
2429 sp = 12 2750 set_magicmap = 2
2430 maxsp = 13 2751 set_smooth = 3
2431 grace = 14 2752 set_smoothlevel = 4
2432 maxgrace = 15 2753 CODE:
2433 food = 16 2754 faceinfo *f = face_info (idx); assert (f);
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix) 2755 switch (ix)
2439 { 2756 {
2440 LIVING_ACC (exp , 0); 2757 case 0: f->type = value; break;
2441 LIVING_ACC (Str , 1); 2758 case 1: f->visibility = value; break;
2442 LIVING_ACC (Dex , 2); 2759 case 2: f->magicmap = value; break;
2443 LIVING_ACC (Con , 3); 2760 case 3: f->smooth = value; break;
2444 LIVING_ACC (Wis , 4); 2761 case 4: f->smoothlevel = value; break;
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2762 }
2460# undef LIVING_ACC 2763
2764void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2765 CODE:
2766{
2767 faceinfo *f = face_info (idx); assert (f);
2768 facedata *d = &(faceset ? f->data64 : f->data32);
2769 sv_to (data, d->data);
2770 STRLEN clen;
2771 char *cdata = SvPVbyte (chksum, clen);
2772 clen = min (CHKSUM_SIZE, clen);
2773
2774 if (memcmp (d->chksum, cdata, clen))
2775 {
2776 memcpy (d->chksum, cdata, clen);
2777
2778 // invalidate existing client face info
2779 for_all_clients (ns)
2780 if (ns->faceset == faceset)
2781 {
2782 ns->faces_sent [idx] = false;
2783 ns->force_newmap = true;
2784 }
2785 }
2786}
2787
2788int get_data_size (faceidx idx, int faceset = 0)
2789 CODE:
2790 facedata *d = face_data (idx, faceset);
2791 if (!d) XSRETURN_UNDEF;
2792 RETVAL = d->data.size ();
2461 OUTPUT: 2793 OUTPUT:
2462 RETVAL 2794 RETVAL
2463 2795
2796SV *get_chksum (faceidx idx, int faceset = 0)
2797 CODE:
2798 facedata *d = face_data (idx, faceset);
2799 if (!d) XSRETURN_UNDEF;
2800 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2801 OUTPUT:
2802 RETVAL
2803
2804SV *get_data (faceidx idx, int faceset = 0)
2805 CODE:
2806 facedata *d = face_data (idx, faceset);
2807 if (!d) XSRETURN_UNDEF;
2808 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2809 OUTPUT:
2810 RETVAL
2811
2812void invalidate (faceidx idx)
2813 CODE:
2814 for_all_clients (ns)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819
2820void invalidate_all ()
2821 CODE:
2822 for_all_clients (ns)
2823 {
2824 ns->faces_sent.reset ();
2825 ns->force_newmap = true;
2826 }
2827
2828MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2829
2830#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2831
2832animidx anim_find (utf8_string name)
2833 CODE:
2834 RETVAL = animation::find (name).number;
2835 OUTPUT: RETVAL
2836
2837animidx set (utf8_string name, SV *frames, int facings = 1)
2838 CODE:
2839{
2840 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2841 croak ("frames must be an arrayref");
2842
2843 AV *av = (AV *)SvRV (frames);
2844
2845 animation *anim = &animation::find (name);
2846 if (anim->number)
2847 {
2848 anim->resize (av_len (av) + 1);
2849 anim->facings = facings;
2850 }
2851 else
2852 anim = &animation::create (name, av_len (av) + 1, facings);
2853
2854 for (int i = 0; i < anim->num_animations; ++i)
2855 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2856}
2857 OUTPUT: RETVAL
2858
2859void invalidate_all ()
2860 CODE:
2861 for_all_clients (ns)
2862 ns->anims_sent.reset ();
2863
2864MODULE = cf PACKAGE = cf::object::freezer
2865
2866INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2867
2868SV *
2869new (char *klass)
2870 CODE:
2871 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 OUTPUT: RETVAL
2873
2874void
2875DESTROY (SV *sv)
2876 CODE:
2877 object_freezer *self;
2878 sv_to (sv, self);
2879 delete self;
2880
2881MODULE = cf PACKAGE = cf::object::thawer
2882
2883INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2884
2885SV *
2886new_from_file (char *klass, octet_string path)
2887 CODE:
2888 object_thawer *f = new object_thawer (path);
2889 if (!*f)
2890 {
2891 delete f;
2892 XSRETURN_UNDEF;
2893 }
2894 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2895 OUTPUT: RETVAL
2896
2897void
2898DESTROY (SV *sv)
2899 CODE:
2900 object_thawer *self;
2901 sv_to (sv, self);
2902 delete self;
2903
2904void
2905extract_tags (object_thawer *self)
2906 PPCODE:
2907 while (self->kw != KW_EOF)
2908 {
2909 PUTBACK;
2910 coroapi::cede_to_tick ();
2911 SPAGAIN;
2912
2913 if (self->kw == KW_tag)
2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2915
2916 self->skip ();
2917 }
2918

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