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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.293 by root, Mon Aug 11 23:23:41 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#ifndef __CEXTRACT__ 26#if HAVE_EXECINFO_H
30#include <plugin.h> 27# include <execinfo.h>
31#endif 28#endif
32 29
33#undef MODULEAPI 30#include <cstdarg>
34#ifdef WIN32 31#include <typeinfo>
35#else 32
36#define MODULEAPI 33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
37#endif 42#endif
38 43
39#include <plugin_common.h> 44#if HAVE_MALLOC_H
40#include <sounds.h> 45# include <malloc.h>
41#include <cstdarg> 46#endif
42#include <sproto.h>
43 47
44#include "cfperl.h" 48#if !__GLIBC__
45#include "shstr.h" 49# define malloc_trim(pad) -1
50#endif
46 51
47#include <EXTERN.h> 52#include <EXTERN.h>
48#include <perl.h> 53#include <perl.h>
49#include <XSUB.h> 54#include <XSUB.h>
50 55
56#include "CoroAPI.h"
51#include "perlxsi.c" 57#include "perlxsi.c"
52 58
53extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
54 60
55typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
56typedef mapstruct mapstruct_ornull; 62typedef object_freezer &object_freezer_ref;
57 63
58typedef double val64; 64typedef std::string std__string;
59#define newSVval64 newSVnv
60#define SvVAL64 SvNV
61 65
62static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert;
65
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 66static PerlInterpreter *perl;
86 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
88 76
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 77bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 78bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 79
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 80static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 81 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 82 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
96 126
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
99static SV * 320static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 322{
102 SV *sv; 323 SV *sv;
103 324
104 if (!ptr) 325 if (!ptr)
105 return &PL_sv_undef; 326 return newSV (0);
106 327
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 330}
110 331
111template<class attachable> 332static int
112SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
113newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
114{ 353{
115 if (!obj) 354 if (!obj)
116 return &PL_sv_undef; 355 return newSV (0);
117 356
118 if (!obj->self) 357 if (!obj->self)
119 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
120 359
121 return newSVsv (obj->self); 360 if (!SvOBJECT (obj->self))
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 361 {
150 HV *hv = newHV (); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 363
154 SVptr_cache_set (ptr, sv); 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
156 371
157 return newSVsv (sv); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
158} 377}
159 378
160static void 379static void
161clearSVptr (SV *sv) 380clearSVptr (SV *sv)
162{ 381{
187 if (SvOK (sv)) 406 if (SvOK (sv))
188 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
189 else 408 else
190 return 0; 409 return 0;
191} 410}
411
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
472
473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
475
476template<class T>
477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
478
479template<int N>
480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
481
482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
494inline void sv_to (SV *sv, UUID &v)
495{
496 if (!v.parse (SvPV_nolen (sv)))
497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
498}
499
500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 501
193static SV * 502static SV *
194newSVdt_va (va_list &ap, data_type type) 503newSVdt_va (va_list &ap, data_type type)
195{ 504{
196 SV *sv; 505 SV *sv;
210 break; 519 break;
211 520
212 case DT_STRING: 521 case DT_STRING:
213 { 522 {
214 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
215 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
216 } 525 }
217 break; 526 break;
218 527
219 case DT_DATA: 528 case DT_DATA:
220 { 529 {
221 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
222 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
224 } 533 }
225 break; 534 break;
226 535
227 case DT_OBJECT: 536 case DT_OBJECT:
228 { 537 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 538 break;
233 539
234 case DT_MAP: 540 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 541 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 542 sv = to_sv (va_arg (ap, maptile *));
237 break; 543 break;
238 544
545 case DT_CLIENT:
546 sv = to_sv (va_arg (ap, client *));
547 break;
548
239 case DT_PLAYER: 549 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 550 sv = to_sv (va_arg (ap, player *));
241 break; 551 break;
242 552
243 case DT_ARCH: 553 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 554 sv = to_sv (va_arg (ap, archetype *));
245 break; 555 break;
246 556
247 case DT_PARTY: 557 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 558 sv = to_sv (va_arg (ap, partylist *));
249 break; 559 break;
250 560
251 case DT_REGION: 561 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 562 sv = to_sv (va_arg (ap, region *));
253 break; 563 break;
254 564
255 default: 565 default:
256 assert (("unhandled type in newSVdt_va", 0)); 566 assert (("unhandled type in newSVdt_va", 0));
257 } 567 }
269 va_end (ap); 579 va_end (ap);
270 580
271 return sv; 581 return sv;
272} 582}
273 583
274static SV *
275newSVcfapi (int type, ...)
276{
277 SV *sv;
278
279 va_list ap;
280 va_start (ap, type);
281
282 switch (type)
283 {
284 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294
295 default:
296 assert (("unhandled type in newSVcfapi", 0));
297 }
298
299 va_end (ap);
300
301 return sv;
302}
303
304////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305 585
306SV * 586SV *
307registry_of (attachable_base *ext) 587registry (attachable *ext)
308{ 588{
309 if (!ext->cb) 589 if (!ext->cb)
310 ext->cb = newAV (); 590 ext->cb = newAV ();
311 591
312 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
313} 593}
314 594
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
390 596
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542/////////////////////////////////////////////////////////////////////////////
543
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{
546 return 0;
547}
548
549static CommArray_s rtn_cmd;
550
551static int
552runPluginCommand (object *obj, char *params)
553{
554 dSP;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582}
583
584extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{
586 va_list args;
587 char *propname;
588 int i;
589 va_start (args, type);
590 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname);
592
593 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification"))
615 {
616 va_end (args);
617 return (void*) PLUGIN_NAME;
618 }
619 else if (!strcmp (propname, "FullName"))
620 {
621 va_end (args);
622 return (void*) PLUGIN_VERSION;
623 }
624 else
625 va_end (args);
626
627 return NULL;
628}
629
630extern "C" int cfperl_postInitPlugin ()
631{
632 int hooktype = 1;
633 int rtype = 0;
634
635 cf_init_plugin (gethook);
636
637 return 0;
638}
639
640extern "C" int cfperl_closePlugin ()
641{
642 return 0;
643}
644
645void 597void
646cfperl_init () 598cfperl_init ()
647{ 599{
600 extern char **environ;
601
648 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
649 perl = perl_alloc (); 603 perl = perl_alloc ();
650 perl_construct (perl); 604 perl_construct (perl);
651 605
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 607
654 char *argv[] = { 608 const char *argv[] = {
655 "", 609 settings.argv [0],
656 "-e" 610 "-e"
657 "cf->bootstrap;" 611 "use EV; use Coro;" // required for bootstrap
612 "cf->bootstrap;" // required for datadir :*>
658 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
614 "require cf;"
659 }; 615 };
660 616
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
662 { 619 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
665 } 622 }
666 623
667 obj_cache = newHV (); 624 {
668} 625 dSP;
669 626
670void cfperl_boot () 627 PUSHMARK (SP);
671{ 628 PUTBACK;
672 perl_booted = true; 629 call_pv ("cf::init", G_DISCARD | G_VOID);
673 630 }
674 eval_pv ("require cf", 1);
675} 631}
676 632
677void cfperl_main () 633void cfperl_main ()
678{ 634{
679 dSP; 635 dSP;
680 636
681 PUSHMARK (SP); 637 PUSHMARK (SP);
682 PUTBACK; 638 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 639 call_pv ("cf::main", G_DISCARD | G_VOID);
640}
641
642void
643attachable::instantiate ()
644{
645 if (attach)
646 {
647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
648 attach = 0;
649 }
650}
651
652void
653attachable::reattach ()
654{
655 optimise ();
656 //TODO: check for _attachment's, very important for restarts
657 INVOKE_ATTACHABLE (REATTACH, this);
684} 658}
685 659
686static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 662# include "eventinc.h"
719 } 693 }
720 } 694 }
721 } 695 }
722} 696}
723 697
698void
699attachable::gather_callbacks (AV *&callbacks, event_type event) const
700{
701 ::gather_callbacks (callbacks, cb_attachable, event);
702
703 if (cb)
704 ::gather_callbacks (callbacks, cb, event);
705}
706
707void
708global::gather_callbacks (AV *&callbacks, event_type event) const
709{
710 ::gather_callbacks (callbacks, cb_global, event);
711}
712
713void
714object::gather_callbacks (AV *&callbacks, event_type event) const
715{
716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 if (type <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 attachable::gather_callbacks (callbacks, event);
733 ::gather_callbacks (callbacks, cb_object, event);
734}
735
736void
737archetype::gather_callbacks (AV *&callbacks, event_type event) const
738{
739 attachable::gather_callbacks (callbacks, event);
740 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
741}
742
743void
744client::gather_callbacks (AV *&callbacks, event_type event) const
745{
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_client, event);
748}
749
750void
751player::gather_callbacks (AV *&callbacks, event_type event) const
752{
753 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_player, event);
755}
756
757void
758maptile::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_map, event);
762}
763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
814bool
724bool cfperl_invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
725{ 816{
726 data_type dt; 817 data_type dt;
727 va_list ap;
728 818
729 va_start (ap, event); 819 // callback call ordering should be:
820 // 1. per-object callback
821 // 2. per-class object
822 // 3. per-type callback
823 // 4. global callbacks
730 824
731 AV *callbacks = 0; 825 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 826 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 827
807 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 829 if (!callbacks)
809 return 0; 830 return 0;
810 831
811 dSP; 832 va_list ap;
812 ENTER; 833 va_start (ap, event);
813 SAVETMPS;
814 834
815 PUSHMARK (SP); 835 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 838
821 switch (KLASS_OF (event)) 839 //TODO: unhack
822 { 840 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 841 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 842 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 843 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 844 else if (global *gl = is_a<global>(this)) /*nop*/;
845 else
846 abort (); //TODO
827 847
828 for (;;) 848 for (;;)
829 { 849 {
830 dt = (data_type) va_arg (ap, int); 850 dt = (data_type) va_arg (ap, int);
831 851
832 if (dt == DT_END) 852 if (dt == DT_END)
833 break; 853 break;
834
835 if (dt == DT_AV) 854 else if (dt == DT_AV)
836 { 855 {
837 AV *av = va_arg (ap, AV *); 856 AV *av = va_arg (ap, AV *);
838 857
839 for (int i = 0; i <= av_len (av); ++i) 858 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 859 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 862 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 863 }
845 864
846 va_end (ap); 865 va_end (ap);
847 866
848 PUTBACK; 867 CALL_CALL ("cf::do_invoke", G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 868 count = count > 0 ? POPi : 0;
853 869
854 FREETMPS; 870 CALL_END;
855 LEAVE;
856 871
857 return count; 872 return count;
858} 873}
859 874
860SV * 875SV *
861cfperl_result (int idx) 876cfperl_result (int idx)
862{ 877{
863 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
864 if (!av) 879 if (!av)
865 return &PL_sv_undef; 880 return &PL_sv_undef;
866 881
867 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
868 if (!sv) 883 if (!sv)
875cfperl_result_INT (int idx) 890cfperl_result_INT (int idx)
876{ 891{
877 return SvIV (cfperl_result (idx)); 892 return SvIV (cfperl_result (idx));
878} 893}
879 894
895double
896cfperl_result_DOUBLE (int idx)
897{
898 return SvNV (cfperl_result (idx));
899}
900
901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
921
922void
923cfperl_emergency_save ()
924{
925 CALL_BEGIN (0);
926 CALL_CALL ("cf::emergency_save", G_VOID);
927 CALL_END;
928}
929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026maptile *
1027maptile::find_sync (const char *path, maptile *origin)
1028{
1029 CALL_BEGIN (2);
1030 CALL_ARG (path);
1031 CALL_ARG (origin);
1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1033
1034 maptile *retval = 0;
1035 if (count) sv_to (POPs, retval);
1036
1037 CALL_END;
1038
1039 return retval;
1040}
1041
1042maptile *
1043maptile::find_async (const char *path, maptile *origin, bool load)
1044{
1045 CALL_BEGIN (3);
1046 CALL_ARG (path);
1047 CALL_ARG (origin);
1048 CALL_ARG (load);
1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
1050
1051 maptile *retval = 0;
1052 if (count) sv_to (POPs, retval);
1053
1054 CALL_END;
1055
1056 return retval;
1057}
1058
1059void
1060maptile::do_load_sync ()
1061{
1062 CALL_BEGIN (1);
1063 CALL_ARG (this);
1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1065 CALL_END;
1066}
1067
1068void
1069maptile::change_all_map_light (int change)
1070{
1071 CALL_BEGIN (1);
1072 CALL_ARG (change);
1073 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1074 CALL_END;
1075}
1076
1077void
1078object::enter_exit (object *exit)
1079{
1080 if (type != PLAYER)
1081 return;
1082
1083 CALL_BEGIN (2);
1084 CALL_ARG (this);
1085 CALL_ARG (exit);
1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1087 CALL_END;
1088}
1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
1150/////////////////////////////////////////////////////////////////////////////
1151
1152struct EVAPI *evapi::GEVAPI;
1153struct CoroAPI *coroapi::GCoroAPI;
1154
1155void coroapi::do_cede_to_tick ()
1156{
1157 cede_pending = 0;
1158 cede ();
1159}
1160
1161void
1162coroapi::wait_for_tick ()
1163{
1164 CALL_BEGIN (0);
1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1166 CALL_END;
1167}
1168
1169void
1170coroapi::wait_for_tick_begin ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178iow::poll (int events)
1179{
1180 if (events != this->events)
1181 {
1182 int active = ev_is_active ((ev_io *)this);
1183 if (active) stop ();
1184 ev_io_set ((ev_io *)this, fd, events);
1185 if (active) start ();
1186 }
1187}
1188
1189void
1190_connect_to_perl ()
1191{
1192 stash_cf = gv_stashpv ("cf", 1);
1193
1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1204
1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1209
1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1212 cb_object = get_av ("cf::CB_OBJECT", 1);
1213 cb_player = get_av ("cf::CB_PLAYER", 1);
1214 cb_client = get_av ("cf::CB_CLIENT", 1);
1215 cb_type = get_av ("cf::CB_TYPE" , 1);
1216 cb_map = get_av ("cf::CB_MAP" , 1);
1217}
1218
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
881 1220
882BOOT: 1221BOOT:
883{ 1222{
884 HV *stash = gv_stashpv ("cf", 1); 1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
1226 _connect_to_perl ();
1227
1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
885 1238
886 static const struct { 1239 static const struct {
887 const char *name; 1240 const char *name;
888 IV iv; 1241 IV iv;
889 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1245 const_iv (logBacktrace)
893 const_iv (llevDebug) 1246
894 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1250
896 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
897 const_iv (PLAYER)
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
906 const_iv (LIGHTNING) 1253
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1260
1021 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1022 1289
1023 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1291
1026 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1294
1030 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1302
1057 const_iv (QUEST_IN_PROGRESS) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1076 1306
1077 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1080 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1081 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1082 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1083 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1084 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1085 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1086 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1087 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1088 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1089 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1090 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1091 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1092 const_iv (FLAG_TREASURE) 1359 const_iv (SP_MAGIC_MAPPING)
1093 const_iv (FLAG_PLAYER_SOLD) 1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1095 const_iv (FLAG_CAN_ROLL)
1096 const_iv (FLAG_OVERLAY_FLOOR)
1097 const_iv (FLAG_IS_TURNABLE)
1098 const_iv (FLAG_IS_USED_UP)
1099 const_iv (FLAG_IDENTIFIED)
1100 const_iv (FLAG_REFLECTING)
1101 const_iv (FLAG_CHANGING)
1102 const_iv (FLAG_SPLITTING)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178
1179 const_iv (NDI_BLACK)
1180 const_iv (NDI_WHITE)
1181 const_iv (NDI_NAVY)
1182 const_iv (NDI_RED) 1365 const_iv (SP_PROBE)
1183 const_iv (NDI_ORANGE) 1366 const_iv (SP_HEALING)
1367 const_iv (SP_CREATE_FOOD)
1368 const_iv (SP_EARTH_TO_DUST)
1369 const_iv (SP_CHANGE_ABILITY)
1184 const_iv (NDI_BLUE) 1370 const_iv (SP_BLESS)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL)
1196
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION)
1199 const_iv (F_UNPAID)
1200 const_iv (F_MAGIC)
1201 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1206 1398
1207 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1400
1211 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1403
1220 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1405
1225 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1408
1232 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1411
1238 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1413
1241 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1418
1256 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1421
1261 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1302 1433
1303 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1440
1328 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1442
1331 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN)
1339 const_iv (ATNR_WEAPONMAGIC)
1340 const_iv (ATNR_GHOSTHIT)
1341 const_iv (ATNR_POISON)
1342 const_iv (ATNR_SLOW)
1343 const_iv (ATNR_PARALYZE)
1344 const_iv (ATNR_TURN_UNDEAD)
1345 const_iv (ATNR_FEAR)
1346 const_iv (ATNR_CANCELLATION)
1347 const_iv (ATNR_DEPLETE)
1348 const_iv (ATNR_DEATH)
1349 const_iv (ATNR_CHAOS)
1350 const_iv (ATNR_COUNTERSPELL)
1351 const_iv (ATNR_GODPOWER)
1352 const_iv (ATNR_HOLYWORD)
1353 const_iv (ATNR_BLIND)
1354 const_iv (ATNR_INTERNAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1450
1358 const_iv (MAP_FLUSH) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE) 1452 const_iv (MAP_INACTIVE)
1362 const_iv (MAP_OVERLAY)
1363 1453
1364 const_iv (MAP_IN_MEMORY) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1365 const_iv (MAP_SWAPPED) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368 1456
1369 const_iv (KLASS_GLOBAL) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1370 const_iv (KLASS_OBJECT) 1458
1371 const_iv (KLASS_PLAYER) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1372 const_iv (KLASS_MAP) 1460
1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1462
1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464
1465 // random map generator
1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1468
1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1472
1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1475
1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1373 }; 1481 };
1374 1482
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1485
1378 static const struct { 1486 static const struct {
1379 const char *name; 1487 const char *name;
1380 int skip; 1488 int skip;
1381 IV klass; 1489 IV klass;
1392 { 1500 {
1393 AV *event = newAV (); 1501 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1502 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1503 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1506 }
1399
1400 static const struct {
1401 int dtype;
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1507}
1534 1508
1535void _reload_1 () 1509void _connect_to_perl ()
1536 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1);
1538 cb_object = get_av ("cf::CB_OBJECT", 1);
1539 cb_player = get_av ("cf::CB_PLAYER", 1);
1540 cb_type = get_av ("cf::CB_TYPE" , 1);
1541 cb_map = get_av ("cf::CB_MAP" , 1);
1542 1510
1543void _reload_2 () 1511void _recalc_want ()
1512
1513void _global_reattach ()
1544 CODE: 1514 CODE:
1545{ 1515{
1546 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1517 for_all_clients (ns)
1548 reattach (pl); 1518 ns->reattach ();
1549 1519
1550 for (mapstruct *map = first_map; map; map = map->next) 1520 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1521 op->reattach ();
1522}
1523
1524# support function for map-world.ext
1525void _quantise (SV *data_sv, SV *plt_sv)
1526 CODE:
1527{
1528 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1529 croak ("_quantise called with invalid agruments");
1530
1531 plt_sv = SvRV (plt_sv);
1532 SV **plt = AvARRAY (plt_sv);
1533 int plt_count = AvFILL (plt_sv) + 1;
1534
1535 STRLEN len;
1536 char *data = SvPVbyte (data_sv, len);
1537 char *dst = data;
1538
1539 while (len >= 3)
1540 {
1541 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1542 {
1543 char *val = SvPVX (*val_sv);
1544
1545 if (val [0] == data [0]
1546 && val [1] == data [1]
1547 && val [2] == data [2])
1548 {
1549 *dst++ = val [3];
1550 goto next;
1551 }
1552 }
1553
1554 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1555 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1556 dst - SvPVX (data_sv), len);
1557
1558 next:
1559 data += 3;
1560 len -= 3;
1561 }
1562
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564}
1565
1566void evthread_start (int aiofd)
1567
1568void cede_to_tick ()
1569 CODE:
1570 coroapi::cede_to_tick ();
1571
1572NV till_tick ()
1573 CODE:
1574 RETVAL = SvNVX (sv_next_tick) - now ();
1575 OUTPUT:
1576 RETVAL
1577
1578int tick_inhibit ()
1579 CODE:
1580 RETVAL = tick_inhibit;
1581 OUTPUT:
1582 RETVAL
1583
1584void tick_inhibit_inc ()
1585 CODE:
1586 ++tick_inhibit;
1587
1588void tick_inhibit_dec ()
1589 CODE:
1590 if (!--tick_inhibit)
1591 if (tick_pending)
1592 {
1593 ev_async_send (EV_DEFAULT, &tick_watcher);
1594 coroapi::cede ();
1595 }
1596
1597void server_tick ()
1598 CODE:
1599{
1600 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime);
1604
1605 server_tick ();
1606
1607 NOW = ev_time ();
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1555} 1611}
1556 1612
1557NV floor (NV x) 1613NV floor (NV x)
1558 1614
1559NV ceil (NV x) 1615NV ceil (NV x)
1560 1616
1561void server_tick () 1617NV rndm (...)
1618 ALIAS:
1619 rmg_rndm = 1
1620 CODE:
1621{
1622 rand_gen &gen = ix ? rmg_rndm : rndm;
1623 switch (items)
1624 {
1625 case 0: RETVAL = gen (); break;
1626 case 1: RETVAL = gen (SvUV (ST (0))); break;
1627 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1628 default: croak ("cf::rndm requires none, one or two parameters."); break;
1629 }
1630}
1631 OUTPUT:
1632 RETVAL
1562 1633
1634NV clamp (NV value, NV min_value, NV max_value)
1635 CODE:
1636 RETVAL = clamp (value, min_value, max_value);
1637 OUTPUT:
1638 RETVAL
1639
1640NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1641 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT:
1644 RETVAL
1645
1646void weaken (...)
1647 PROTOTYPE: @
1648 CODE:
1649 while (items > 0)
1650 sv_rvweaken (ST (--items));
1651
1563void 1652void
1564LOG (int level, char *msg) 1653log_backtrace (utf8_string msg)
1654
1655void
1656LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1658 C_ARGS: flags, "%s", msg
1567 1659
1568char *path_combine (char *base, char *path) 1660octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1661 PROTOTYPE: $$
1570 1662
1571char *path_combine_and_normalize (char *base, char *path) 1663octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1664 PROTOTYPE: $$
1573 1665
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1666void
1583sub_generation_inc () 1667sub_generation_inc ()
1584 CODE: 1668 CODE:
1585 PL_sub_generation++; 1669 PL_sub_generation++;
1586 1670
1587char * 1671const_octet_string
1588mapdir () 1672mapdir ()
1589 PROTOTYPE: 1673 PROTOTYPE:
1590 ALIAS: 1674 ALIAS:
1591 mapdir = 0 1675 mapdir = 0
1592 uniquedir = 1 1676 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1690 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1691 case 6: RETVAL = settings.datadir ; break;
1608 } 1692 }
1609 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1610 1694
1695void abort ()
1696
1697void reset_signals ()
1698
1699void fork_abort (const_octet_string cause = "cf::fork_abort")
1700
1701void cleanup (const_octet_string cause, bool make_core = false)
1702
1703void emergency_save ()
1704
1705void _exit (int status = EXIT_SUCCESS)
1706
1707#if _POSIX_MEMLOCK
1708
1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT:
1711#if __GLIBC__
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif
1714
1715int munlockall ()
1716
1717#endif
1718
1611int 1719int
1612cf_find_animation (char *text) 1720malloc_trim (IV pad = 0)
1721
1722void
1723mallinfo ()
1724 PPCODE:
1725{
1726#if __GLIBC__
1727 struct mallinfo mai = mallinfo ();
1728 EXTEND (SP, 10*2);
1729 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1730 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1731 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1732 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1733 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1734 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif
1740 EXTEND (SP, 2*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1744}
1745
1746int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1747 PROTOTYPE: $
1614 1748
1615int random_roll(int min, int max, object *op, int goodbad); 1749int random_roll (int min, int max, object *op, int goodbad);
1616 1750
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1751const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1752
1627int 1753int
1628exp_to_level (val64 exp) 1754exp_to_level (val64 exp)
1629 CODE: 1755 CODE:
1630{ 1756{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 1787 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 1788 else
1663 XSRETURN_UNDEF; 1789 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1665 1791
1792UUID
1793uuid_cur ()
1794 CODE:
1795 RETVAL = UUID::cur;
1796 OUTPUT:
1797 RETVAL
1798
1799UUID
1800uuid_gen ()
1801 CODE:
1802 RETVAL = UUID::gen ();
1803 OUTPUT:
1804 RETVAL
1805
1806val64
1807uuid_seq (UUID uuid)
1808 CODE:
1809 RETVAL = uuid.seq;
1810 OUTPUT:
1811 RETVAL
1812
1813UUID
1814uuid_str (val64 seq)
1815 CODE:
1816 RETVAL.seq = seq;
1817 OUTPUT:
1818 RETVAL
1819
1820void
1821coin_names ()
1822 PPCODE:
1823 EXTEND (SP, NUM_COINS);
1824 for (int i = 0; i < NUM_COINS; ++i)
1825 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1826
1827void
1828coin_archetypes ()
1829 PPCODE:
1830 EXTEND (SP, NUM_COINS);
1831 for (int i = 0; i < NUM_COINS; ++i)
1832 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1833
1834bool
1835load_resource_file_ (octet_string filename)
1836
1837void
1838fix_weight ()
1839
1840MODULE = cf PACKAGE = cf::attachable
1841
1666int 1842int
1667_valid (SV *obj) 1843valid (SV *obj)
1668 CODE: 1844 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1845 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 1846 OUTPUT:
1671 RETVAL 1847 RETVAL
1672 1848
1849void
1850debug_trace (attachable *obj, bool on = true)
1851 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE;
1855
1856int mortals_size ()
1857 CODE:
1858 RETVAL = attachable::mortals.size ();
1859 OUTPUT: RETVAL
1860
1861#object *mortals (U32 index)
1862# CODE:
1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1864# OUTPUT: RETVAL
1865
1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1867
1868MODULE = cf PACKAGE = cf::global
1869
1870int invoke (SV *klass, int event, ...)
1871 CODE:
1872 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1873 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1874 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1876 OUTPUT: RETVAL
1877
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1879
1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 1881
1675int invoke (object *op, int event, ...) 1882int invoke (object *op, int event, ...)
1676 CODE: 1883 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1886 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1887 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 1888 OUTPUT: RETVAL
1682 1889
1683SV *registry (object *op) 1890SV *registry (object *op)
1891
1892int objects_size ()
1684 CODE: 1893 CODE:
1685 RETVAL = registry_of (op); 1894 RETVAL = objects.size ();
1686 OUTPUT: 1895 OUTPUT: RETVAL
1896
1897object *objects (U32 index)
1898 CODE:
1899 RETVAL = index < objects.size () ? objects [index] : 0;
1900 OUTPUT: RETVAL
1901
1902int actives_size ()
1903 CODE:
1904 RETVAL = actives.size ();
1905 OUTPUT: RETVAL
1906
1907object *actives (U32 index)
1908 CODE:
1909 RETVAL = index < actives.size () ? actives [index] : 0;
1910 OUTPUT: RETVAL
1911
1912int mortals_size ()
1913 CODE:
1914 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL
1916
1917const char *slot_use_name (U32 slot)
1918 ALIAS:
1919 slot_nonuse_name = 1
1920 CODE:
1921{
1922 if (slot >= NUM_BODY_LOCATIONS)
1923 croak ("body slot index out of range");
1924
1925 switch (ix)
1926 {
1927 case 0: RETVAL = body_locations[slot].use_name; break;
1928 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1929 }
1930}
1931 OUTPUT:
1687 RETVAL 1932 RETVAL
1933
1934# missing properties
1688 1935
1689object *head (object *op) 1936object *head (object *op)
1690 PROTOTYPE: $ 1937 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 1938 CODE:
1696 switch (ix) 1939 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 1940 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 1941
1771void 1942void
1772inv (object *obj) 1943inv (object *obj)
1773 PROTOTYPE: $ 1944 PROTOTYPE: $
1774 PPCODE: 1945 PPCODE:
1775{ 1946{
1776 object *o;
1777 for (o = obj->inv; o; o = o->below) 1947 for (object *o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1948 XPUSHs (sv_2mortal (to_sv (o)));
1779} 1949}
1780 1950
1781int cf_object_get_resistance (object *op, int rtype) 1951void
1782 ALIAS: resistance = 0 1952set_animation (object *op, int idx)
1953 CODE:
1954 SET_ANIMATION (op, idx);
1783 1955
1784int cf_object_get_flag (object *op, int flag) 1956int
1785 ALIAS: flag = 0 1957num_animations (object *op)
1958 CODE:
1959 RETVAL = NUM_ANIMATIONS (op);
1960 OUTPUT: RETVAL
1786 1961
1787void cf_object_set_flag (object *op, int flag, int value) 1962int slot_info (object *op, UV slot, int value = 0)
1963 ALIAS:
1964 slot_used = 1
1965 CODE:
1966{
1967 if (slot >= NUM_BODY_LOCATIONS)
1968 croak ("body slot index out of range");
1788 1969
1970 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1971
1972 if (items > 2)
1973 if (ix)
1974 op->slot[slot].used = value;
1975 else
1976 op->slot[slot].info = value;
1977}
1978 OUTPUT:
1979 RETVAL
1980
1981object *find_best_object_match (object *op, utf8_string match)
1982
1983object *find_marked_object (object *op)
1984
1789int need_identify (const object *obj); 1985int need_identify (object *obj);
1790 1986
1791int apply_shop_mat (object *shop_mat, object *op); 1987int apply_shop_mat (object *shop_mat, object *op);
1792 1988
1793int move (object *op, int dir, object *originator = op) 1989int move (object *op, int dir, object *originator = op)
1794 CODE: 1990 CODE:
1795 RETVAL = move_ob (op, dir, originator); 1991 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 1992 OUTPUT:
1797 RETVAL 1993 RETVAL
1798 1994
1799void cf_object_apply (object *op, object *author, int flags = 0) 1995void apply (object *applier, object *applied, int flags = 0)
1996 CODE:
1997 manual_apply (applied, applier, flags);
1800 1998
1801void cf_object_apply_below (object *op) 1999void apply_below (object *op)
2000 CODE:
2001 player_apply_below (op);
1802 2002
1803void cf_object_remove (object *op) 2003int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 2004
1805void cf_object_free (object *op)
1806
1807object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812
1813object *cf_object_clone (object *op, int clonetype = 0)
1814
1815int cf_object_pay_item (object *op, object *buyer) 2005int pay_item (object *op, object *buyer)
2006 CODE:
2007 RETVAL = pay_for_item (op, buyer);
2008 OUTPUT: RETVAL
1816 2009
1817int cf_object_pay_amount (object *op, uint64 amount) 2010int pay_amount (object *op, uint64 amount)
2011 CODE:
2012 RETVAL = pay_for_amount (amount, op);
2013 OUTPUT: RETVAL
1818 2014
1819void pay_player (object *op, uint64 amount) 2015void pay_player (object *op, uint64 amount)
1820 2016
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2017val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 2018
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2019int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 2020
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2021void learn_spell (object *op, object *sp, int special_prayer = 0)
2022 CODE:
2023 do_learn_spell (op, sp, special_prayer);
1826 2024
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 2025void forget_spell (object *op, object *sp)
2026 CODE:
2027 do_forget_spell (op, query_name (sp));
1830 2028
1831object *cf_object_check_for_spell (object *op, char *spellname) 2029object *check_for_spell (object *op, utf8_string spellname)
2030 CODE:
2031 RETVAL = check_spell_known (op, spellname);
2032 OUTPUT: RETVAL
1832 2033
1833int cf_object_query_money (object *op) 2034int query_money (object *op)
1834 ALIAS: money = 0 2035 ALIAS: money = 0
1835 2036
1836int cf_object_query_cost (object *op, object *who, int flags) 2037val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 2038 ALIAS: cost = 0
1838 2039
1839void cf_object_activate_rune (object *op , object *victim) 2040void spring_trap (object *op, object *victim)
1840 2041
1841int cf_object_check_trigger (object *op, object *cause) 2042int check_trigger (object *op, object *cause)
1842 2043
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 2044void drop (object *who, object *op)
1846 2045
1847void cf_object_take (object *op, object *author)
1848
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858void cf_object_update (object *op, int flags)
1859
1860void cf_object_pickup (object *op, object *what) 2046void pick_up (object *who, object *op)
1861 2047
1862object *cf_create_object_by_name (const char *name) 2048void update_object (object *op, int action)
1863 2049
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2050void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 2051
1866void player_lvl_adj (object *who, object *skill = 0) 2052void player_lvl_adj (object *who, object *skill = 0)
1867 2053
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 2055
1871 2057
1872void push_button (object *op); 2058void push_button (object *op);
1873 2059
1874void use_trigger (object *op); 2060void use_trigger (object *op);
1875 2061
1876void add_button_link (object *button, mapstruct *map, int connected); 2062void add_button_link (object *button, maptile *map, int connected);
1877 2063
1878void remove_button_link (object *op); 2064void remove_button_link (object *op);
1879 2065
1880void 2066void handle_apply_yield (object *op);
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885 2067
1886 2068
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2069MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2070
1894# no clean way to get an object from an archetype - stupid idiotic 2071# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2073
1897object *new (const char *archetype = 0) 2074object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2075 PROTOTYPE: ;$
1899 CODE: 2076 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2077 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2078 OUTPUT:
1902 RETVAL 2079 RETVAL
1903 2080
2081object *find_object (U32 tag)
2082
2083# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2085 PROTOTYPE: $$$$$$
1906 CODE: 2086 CODE:
1907{ 2087{
1908 int unused_type; 2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2089}
1911 2090
1912# syntatic sugar for easier use in event callbacks. 2091shstr
1913const char *options (object *op) 2092object::kv_get (shstr key)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2093
1919player *contr (object *op) 2094void
1920 CODE: 2095object::kv_del (shstr key)
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923 2096
1924const char *get_ob_key_value (object *op, const char *key) 2097void
1925 2098object::kv_set (shstr key, shstr value)
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927 2099
1928object *get_nearest_player (object *ob) 2100object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2101 ALIAS: nearest_player = 0
1930 PREINIT: 2102 PREINIT:
1931 extern object *get_nearest_player (object *); 2103 extern object *get_nearest_player (object *);
1933void rangevector (object *ob, object *other, int flags = 0) 2105void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$ 2106 PROTOTYPE: $$;$
1935 PPCODE: 2107 PPCODE:
1936{ 2108{
1937 rv_vector rv; 2109 rv_vector rv;
2110
2111 PUTBACK;
1938 get_rangevector (ob, other, &rv, flags); 2112 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114
1939 EXTEND (SP, 5); 2115 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2116 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2117 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2118 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2119 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2120 PUSHs (to_sv (rv.part));
1945} 2121}
1946 2122
1947bool on_same_map_as (object *ob, object *other) 2123bool on_same_map_as (object *ob, object *other)
1948 CODE: 2124 CODE:
1949 RETVAL = on_same_map (ob, other); 2125 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1951 2127
1952char * 2128const_utf8_string
1953base_name (object *ob, int plural) 2129base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2130 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2131 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
1957 2133
1958living * 2134# return the tail of an object, excluding itself
2135void
1959stats (object *ob) 2136tail (object *op)
1960 CODE: 2137 PPCODE:
1961 RETVAL = &ob->stats; 2138 while ((op = op->more))
1962 OUTPUT: RETVAL 2139 XPUSHs (sv_2mortal (to_sv (op)));
1963
1964 2140
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2141MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2142
1967player *player (object *op) 2143player *player (object *op)
1968 CODE: 2144 CODE:
1969 RETVAL = op->contr; 2145 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1971 2147
2148bool move_player (object *op, int dir)
2149
2150void check_score (object *op)
2151
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2153 CODE:
1974object *cf_player_send_inventory (object *op) 2154 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2155
1989void kill_player (object *op) 2156void kill_player (object *op)
1990 2157
2158void esrv_send_item (object *pl, object *item)
2159
2160void esrv_update_item (object *pl, int what, object *item)
2161 C_ARGS: what, pl, item
2162
2163void esrv_del_item (object *pl, int tag)
2164 C_ARGS: pl->contr, tag
2165
2166int command_summon (object *op, utf8_string params)
2167
2168int command_arrest (object *op, utf8_string params)
2169
2170
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2172
2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2174
1993int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
1994 CODE: 2176 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2180 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
2000 2182
2001SV *registry (player *pl) 2183SV *registry (player *pl)
2184
2185void
2186save_stats (player *pl)
2002 CODE: 2187 CODE:
2003 RETVAL = registry_of (pl); 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2191 pl->orig_stats = pl->ob->stats;
2192
2193void clear_los (player *pl)
2194
2195bool
2196cell_visible (player *pl, int dx, int dy)
2197 CODE:
2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2199 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2004 OUTPUT: 2200 OUTPUT:
2005 RETVAL 2201 RETVAL
2006 2202
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2203void
2067send (player *pl, SV *packet) 2204send (player *pl, SV *packet)
2068 CODE: 2205 CODE:
2069{ 2206{
2070 STRLEN len; 2207 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2208 char *buf = SvPVbyte (packet, len);
2072 2209
2073 Write_String_To_Socket (&pl->socket, buf, len); 2210 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]");
2212 else if (pl->ns)
2213 pl->ns->send_packet (buf, len);
2074} 2214}
2075 2215
2076int 2216int
2077listening (player *pl, int new_value = -1) 2217listening (player *pl, int new_value = -1)
2078 CODE: 2218 CODE:
2080 if (new_value >= 0) 2220 if (new_value >= 0)
2081 pl->listening = new_value; 2221 pl->listening = new_value;
2082 OUTPUT: 2222 OUTPUT:
2083 RETVAL 2223 RETVAL
2084 2224
2085void get_savebed (player *pl) 2225void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2086 ALIAS: 2226 PROTOTYPE: $;$$$
2087 savebed = 0
2088 PPCODE: 2227 PPCODE:
2228 if (GIMME_V != G_VOID)
2229 {
2089 EXTEND (SP, 3); 2230 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2231 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2232 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2233 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2234 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2235 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2236 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2237 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2238
2100void 2239void
2101list () 2240list ()
2102 PPCODE: 2241 PPCODE:
2103{ 2242 for_all_players (pl)
2104 player *pl; 2243 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2244
2131 2245
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2246MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2247
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2248int invoke (maptile *map, int event, ...)
2147 CODE: 2249 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2250 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2251 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2252 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2153 2255
2154SV *registry (mapstruct *map) 2256SV *registry (maptile *map)
2257
2258void
2259find_tagged_objects (maptile *map, utf8_string tag = 0)
2155 CODE: 2260 PPCODE:
2156 RETVAL = registry_of (map); 2261{
2157 OUTPUT: 2262 if (!map->spaces)
2158 RETVAL 2263 XSRETURN_EMPTY;
2159 2264
2160SV * 2265 if (tag)
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165
2166SV *
2167set_property (mapstruct *obj, int type, int idx, SV *newval)
2168 CODE:
2169 switch (type)
2170 { 2266 {
2171 case CFAPI_INT: 2267 shstr_cmp tag_ (tag);
2172 cf_map_set_int_property (obj, idx, SvIV (newval)); 2268
2173 break; 2269 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2174 default: 2270 for (object *op = ms->bot; op; op = op->above)
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2271 if (op->tag == tag_)
2272 XPUSHs (sv_2mortal (to_sv (op)));
2176 } 2273 }
2274 else
2275 {
2276 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2277 for (object *op = ms->bot; op; op = op->above)
2278 if (op->tag)
2279 XPUSHs (sv_2mortal (to_sv (op)));
2280 }
2281}
2177 2282
2178mapstruct *new (int width, int height) 2283INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2284
2285void
2286maptile::instantiate ()
2287
2288maptile *new ()
2179 PROTOTYPE: 2289 PROTOTYPE:
2180 CODE: 2290 CODE:
2181{ 2291 RETVAL = new maptile;
2182 RETVAL = get_empty_map (width, height);
2183}
2184 OUTPUT: 2292 OUTPUT:
2185 RETVAL 2293 RETVAL
2186 2294
2187void delete_map (mapstruct *map) 2295void
2188 2296maptile::players ()
2189void clean_tmp_map (mapstruct *map)
2190
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2192
2193mapstruct *tile_map (mapstruct *map, unsigned int dir)
2194 CODE: 2297 PPCODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2298 if (GIMME_V == G_SCALAR)
2196 OUTPUT: 2299 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2197 RETVAL 2300 else if (GIMME_V == G_ARRAY)
2301 {
2302 EXTEND (SP, THIS->players);
2303 for_all_players (pl)
2304 if (pl->ob && pl->ob->map == THIS)
2305 PUSHs (sv_2mortal (to_sv (pl->ob)));
2306 }
2198 2307
2199char *tile_path (mapstruct *map, unsigned int dir)
2200 CODE:
2201 if (dir >= 4)
2202 XSRETURN_UNDEF;
2203 RETVAL = map->tile_path [dir];
2204 OUTPUT:
2205 RETVAL
2206
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2308void
2309maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2310 CODE:
2311{
2312 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2313 croak ("maptile::add_underlay: palette must be arrayref");
2314
2315 palette = SvRV (palette);
2316
2317 STRLEN idxlen;
2318 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2324 if (op->flag [FLAG_IS_FLOOR])
2325 goto skip_space;
2326
2327 {
2328 int offs = offset + y * stride + x;
2329 if (IN_RANGE_EXC (offs, 0, idxlen))
2330 {
2331 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2332 {
2333 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2334 ob->flag [FLAG_NO_MAP_SAVE] = true;
2335 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2336
2337 if (ob->randomitems)
2338 {
2339 if (!ob->above)
2340 {
2341 ob->create_treasure (ob->randomitems);
2342
2343 for (object *op = ob->above; op; op = op->above)
2344 op->flag [FLAG_NO_MAP_SAVE] = true;
2345 }
2346
2347 ob->randomitems = 0;
2348 }
2349 }
2350 }
2351 }
2352
2353 skip_space: ;
2354 }
2355}
2356
2357void
2358maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2359 CODE:
2360{
2361 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2362 croak ("maptile::set_regiondata: palette must be arrayref");
2363
2364 palette = SvRV (palette);
2365
2366 STRLEN idxlen;
2367 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2368
2369 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2370 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2371
2372 for (int i = av_len ((AV *)palette) + 1; i--; )
2373 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2374
2375 for (int y = 0; y < THIS->height; ++y)
2376 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2377
2378 sfree (THIS->regions, THIS->size ());
2379 delete [] THIS->regionmap;
2380
2381 THIS->regions = regions;
2382 THIS->regionmap = regionmap;
2383}
2384
2385void
2386maptile::create_region_treasure ()
2387 CODE:
2388{
2389 object *op = object::create ();
2390 op->type = FLOOR;
2391 op->map = THIS;
2392
2393 for (int x = 0; x < THIS->width; ++x)
2394 for (int y = 0; y < THIS->height; ++y)
2395 {
2396 region *rgn = THIS->region (x, y);
2397
2398 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2399 if (rgn->treasure && rndm () < rgn->treasure_density)
2400 {
2401 op->x = x;
2402 op->y = y;
2403 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2404 }
2405 }
2406
2407 op->destroy ();
2408}
2409
2410int out_of_map (maptile *map, int x, int y)
2411
2412void
2240trigger (mapstruct *map, long connection, bool state = true) 2413trigger (maptile *map, long connection, bool state = true)
2241 CODE: 2414 CODE:
2242 activate_connection (map, connection, state); 2415 activate_connection (map, connection, state);
2243 2416
2244void 2417void
2245get_connection (mapstruct *map, long connection) 2418get_connection (maptile *map, long connection)
2246 PPCODE: 2419 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2420 oblinkpt *obp = get_connection_links (map, connection);
2248 if (obp) 2421 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2422 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2423 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2251 2424
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2253
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2255
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny
2258
2259void 2425void
2260cf_map_normalise (mapstruct *map, int x, int y) 2426get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2427 PPCODE:
2262{ 2428{
2263 mapstruct *nmap = 0; 2429 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2430 I16 nx = 0, ny = 0;
2431
2432 PUTBACK;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2433 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2434 SPAGAIN;
2266 2435
2267 EXTEND (SP, 4); 2436 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2437 PUSHs (sv_2mortal (newSViv (flags)));
2269 2438
2270 if (GIMME_V == G_ARRAY) 2439 if (GIMME_V == G_ARRAY)
2271 { 2440 {
2272 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2441 PUSHs (sv_2mortal (to_sv (nmap)));
2273 PUSHs (sv_2mortal (newSViv (nx))); 2442 PUSHs (sv_2mortal (newSViv (nx)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2443 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2444 }
2276} 2445}
2277 2446
2447mapspace *
2448ms (maptile *map, unsigned int x, unsigned int y)
2449 PROTOTYPE: $$$
2450 CODE:
2451{
2452 maptile *nmap = 0;
2453 I16 nx, ny;
2454
2455 PUTBACK;
2456 get_map_flags (map, &nmap, x, y, &nx, &ny);
2457 SPAGAIN;
2458
2459 if (!nmap)
2460 XSRETURN_UNDEF;
2461
2462 RETVAL = &nmap->at (nx, ny);
2463}
2464 OUTPUT:
2465 RETVAL
2466
2278void 2467void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2468at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2469 PROTOTYPE: $$$
2281 PPCODE: 2470 PPCODE:
2282{ 2471{
2283 object *o;
2284 mapstruct *nmap = 0; 2472 maptile *nmap = 0;
2285 I16 nx, ny; 2473 I16 nx, ny;
2286 2474
2475 PUTBACK;
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2476 get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2288 2478
2289 if (nmap) 2479 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2480 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2481 XPUSHs (sv_2mortal (to_sv (o)));
2292} 2482}
2293 2483
2294SV * 2484SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2485bot_at (maptile *obj, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2486 PROTOTYPE: $$$
2297 ALIAS: 2487 ALIAS:
2298 top_at = 1 2488 top_at = 1
2299 flags_at = 2 2489 flags_at = 2
2300 light_at = 3 2490 light_at = 3
2301 move_block_at = 4 2491 move_block_at = 4
2302 move_slow_at = 5 2492 move_slow_at = 5
2303 move_on_at = 6 2493 move_on_at = 6
2304 move_off_at = 7 2494 move_off_at = 7
2305 INIT: 2495 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2496 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2307 CODE: 2497 CODE:
2308 switch (ix) 2498 switch (ix)
2309 { 2499 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2500 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2501 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2312 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2502 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2313 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2503 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2504 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2505 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2506 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2507 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2318 } 2508 }
2319 OUTPUT: 2509 OUTPUT: RETVAL
2510
2511void fix_walls (maptile *map, int x, int y)
2512
2513void fix_walls_around (maptile *map, int x, int y)
2514
2515# worst xs function of my life
2516bool
2517_create_random_map (\
2518 maptile *self,\
2519 utf8_string wallstyle,\
2520 utf8_string wall_name,\
2521 utf8_string floorstyle,\
2522 utf8_string monsterstyle,\
2523 utf8_string treasurestyle,\
2524 utf8_string layoutstyle,\
2525 utf8_string doorstyle,\
2526 utf8_string decorstyle,\
2527 utf8_string origin_map,\
2528 utf8_string final_map,\
2529 utf8_string exitstyle,\
2530 utf8_string this_map,\
2531 utf8_string exit_on_final_map,\
2532 int xsize,\
2533 int ysize,\
2534 int expand2x,\
2535 int layoutoptions1,\
2536 int layoutoptions2,\
2537 int layoutoptions3,\
2538 int symmetry,\
2539 int difficulty,\
2540 int difficulty_given,\
2541 float difficulty_increase,\
2542 int dungeon_level,\
2543 int dungeon_depth,\
2544 int decoroptions,\
2545 int orientation,\
2546 int origin_y,\
2547 int origin_x,\
2548 U32 random_seed,\
2549 val64 total_map_hp,\
2550 int map_layout_style,\
2551 int treasureoptions,\
2552 int symmetry_used,\
2553 region *region,\
2554 utf8_string custom\
2555)
2556 CODE:
2557{
2558 random_map_params rmp;
2559
2560 assign (rmp.wallstyle , wallstyle);
2561 assign (rmp.wall_name , wall_name);
2562 assign (rmp.floorstyle , floorstyle);
2563 assign (rmp.monsterstyle , monsterstyle);
2564 assign (rmp.treasurestyle , treasurestyle);
2565 assign (rmp.layoutstyle , layoutstyle);
2566 assign (rmp.doorstyle , doorstyle);
2567 assign (rmp.decorstyle , decorstyle);
2568 assign (rmp.exitstyle , exitstyle);
2569 assign (rmp.exit_on_final_map, exit_on_final_map);
2570
2571 rmp.origin_map = origin_map;
2572 rmp.final_map = final_map;
2573 rmp.this_map = this_map;
2574 rmp.xsize = xsize;
2575 rmp.ysize = ysize;
2576 rmp.expand2x = expand2x;
2577 rmp.layoutoptions1 = layoutoptions1;
2578 rmp.layoutoptions2 = layoutoptions2;
2579 rmp.layoutoptions3 = layoutoptions3;
2580 rmp.symmetry = symmetry;
2581 rmp.difficulty = difficulty;
2582 rmp.difficulty_given = difficulty_given;
2583 rmp.difficulty_increase = difficulty_increase;
2584 rmp.dungeon_level = dungeon_level;
2585 rmp.dungeon_depth = dungeon_depth;
2586 rmp.decoroptions = decoroptions;
2587 rmp.orientation = orientation;
2588 rmp.origin_y = origin_y;
2589 rmp.origin_x = origin_x;
2590 rmp.random_seed = random_seed;
2591 rmp.total_map_hp = (uint64_t) total_map_hp;
2592 rmp.map_layout_style = map_layout_style;
2593 rmp.treasureoptions = treasureoptions;
2594 rmp.symmetry_used = symmetry_used;
2595 rmp.region = region;
2596 rmp.custom = custom;
2597
2598 RETVAL = self->generate_random_map (&rmp);
2599}
2600 OUTPUT:
2320 RETVAL 2601 RETVAL
2321 2602
2603MODULE = cf PACKAGE = cf::mapspace
2604
2605INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2322 2606
2323MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2324 2608
2325archetype *first() 2609int archetypes_size ()
2326 PROTOTYPE: 2610 CODE:
2327 CODE:
2328 RETVAL = first_archetype; 2611 RETVAL = archetypes.size ();
2329 OUTPUT: RETVAL 2612 OUTPUT: RETVAL
2330 2613
2331archetype *next (archetype *arch) 2614archetype *archetypes (U32 index)
2332 CODE: 2615 CODE:
2333 RETVAL = arch->next; 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2334 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2335 2618
2336archetype *head (archetype *arch)
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch) 2619object *instantiate (archetype *arch)
2352 CODE: 2620 CODE:
2353 RETVAL = &arch->clone; 2621 RETVAL = arch_to_object (arch);
2622 OUTPUT:
2354 OUTPUT: RETVAL 2623 RETVAL
2624
2625INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2355 2626
2356MODULE = cf PACKAGE = cf::party 2627MODULE = cf PACKAGE = cf::party
2357 2628
2358partylist *first () 2629partylist *first ()
2359 PROTOTYPE: 2630 PROTOTYPE:
2360 CODE: 2631 CODE:
2361 RETVAL = get_firstparty (); 2632 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2633 OUTPUT: RETVAL
2363 2634
2364partylist *next (partylist *party) 2635INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2636
2637MODULE = cf PACKAGE = cf::region
2638
2639void
2640list ()
2641 PPCODE:
2642 for_all_regions (rgn)
2643 XPUSHs (sv_2mortal (to_sv (rgn)));
2644
2645region *find (utf8_string name)
2646 PROTOTYPE: $
2365 CODE: 2647 CODE:
2366 RETVAL = party->next; 2648 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2649 OUTPUT: RETVAL
2368 2650
2369const char *name (partylist *party) 2651region *find_fuzzy (utf8_string name)
2652 PROTOTYPE: $
2370 CODE: 2653 CODE:
2371 RETVAL = party->partyname; 2654 RETVAL = region::find_fuzzy (name);
2372 OUTPUT: RETVAL 2655 OUTPUT: RETVAL
2373 2656
2374const char *password (partylist *party) 2657int specificity (region *rgn)
2375 CODE: 2658 CODE:
2376 RETVAL = party->passwd; 2659 RETVAL = 0;
2660 while (rgn = rgn->parent)
2661 RETVAL++;
2377 OUTPUT: RETVAL 2662 OUTPUT: RETVAL
2378 2663
2379MODULE = cf PACKAGE = cf::region 2664INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2380
2381region *first ()
2382 PROTOTYPE:
2383 CODE:
2384 RETVAL = first_region;
2385 OUTPUT: RETVAL
2386
2387region *next (region *reg)
2388 CODE:
2389 RETVAL = reg->next;
2390 OUTPUT: RETVAL
2391
2392const char *name (region *reg)
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411 2665
2412MODULE = cf PACKAGE = cf::living 2666MODULE = cf PACKAGE = cf::living
2413 2667
2414val64 2668INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415exp (living *liv, val64 new_val = 0) 2669
2416 PROTOTYPE: $;$ 2670MODULE = cf PACKAGE = cf::settings
2417 ALIAS: 2671
2418 Str = 1 2672INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 Dex = 2 2673
2420 Con = 3 2674MODULE = cf PACKAGE = cf::client
2421 Wis = 4 2675
2422 Cha = 5 2676INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 Int = 6 2677
2424 Pow = 7 2678int invoke (client *ns, int event, ...)
2425 wc = 8 2679 CODE:
2426 ac = 9 2680 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2681 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2682 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2683 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2684 OUTPUT: RETVAL
2685
2686SV *registry (client *ns)
2687
2688void
2689list ()
2690 PPCODE:
2691 EXTEND (SP, clients.size ());
2692 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2693 PUSHs (sv_2mortal (to_sv (*i)));
2694
2695void
2696client::send_packet (SV *packet)
2697 CODE:
2698{
2699 STRLEN len;
2700 char *buf = SvPVbyte (packet, len);
2701
2702 if (len > MAXSOCKBUF)
2703 {
2704 // ugly
2705 if (THIS->pl)
2706 THIS->pl->failmsg ("[packet too long for client]");
2707 }
2708 else
2709 THIS->send_packet (buf, len);
2710}
2711
2712faceidx
2713client::need_face (utf8_string name, int pri = 0)
2714 CODE:
2715 RETVAL = face_find (name, 0);
2716 if (RETVAL)
2717 {
2718 THIS->send_face (RETVAL, pri);
2719 THIS->flush_fx ();
2720 }
2721 OUTPUT:
2722 RETVAL
2723
2724int
2725client::fx_want (int idx, int value = -1)
2726 CODE:
2727 if (0 < idx && idx < FT_NUM)
2728 {
2729 RETVAL = THIS->fx_want [idx];
2730 if (items > 2)
2731 THIS->fx_want [idx] = value;
2732 }
2733 else
2734 RETVAL = 0;
2735 OUTPUT:
2736 RETVAL
2737
2738MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2739
2740faceidx sound_find (utf8_string name)
2741
2742void sound_set (utf8_string str, faceidx face)
2743
2744# dire hack
2745void old_sound_index (int idx, faceidx face)
2746 CODE:
2747 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2748 old_sound_index [idx] = face;
2749
2750MODULE = cf PACKAGE = cf::face PREFIX = face_
2751
2752#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2753
2754faceidx face_find (utf8_string name, faceidx defidx = 0)
2755
2756faceidx alloc (utf8_string name)
2757 CODE:
2758{
2759 do
2760 {
2761 RETVAL = faces.size ();
2762 faces.resize (RETVAL + 1);
2763 }
2764 while (!RETVAL); // crude way to leave index 0
2765
2766 faces [RETVAL].name = name;
2767 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2768
2769 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2770 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2771}
2772 OUTPUT: RETVAL
2773
2774void set_type (faceidx idx, int value)
2775 ALIAS:
2427 hp = 10 2776 set_type = 0
2428 maxhp = 11 2777 set_visibility = 1
2429 sp = 12 2778 set_magicmap = 2
2430 maxsp = 13 2779 set_smooth = 3
2431 grace = 14 2780 set_smoothlevel = 4
2432 maxgrace = 15 2781 CODE:
2433 food = 16 2782 faceinfo *f = face_info (idx); assert (f);
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix) 2783 switch (ix)
2439 { 2784 {
2440 LIVING_ACC (exp , 0); 2785 case 0: f->type = value; break;
2441 LIVING_ACC (Str , 1); 2786 case 1: f->visibility = value; break;
2442 LIVING_ACC (Dex , 2); 2787 case 2: f->magicmap = value; break;
2443 LIVING_ACC (Con , 3); 2788 case 3: f->smooth = value; break;
2444 LIVING_ACC (Wis , 4); 2789 case 4: f->smoothlevel = value; break;
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2790 }
2460# undef LIVING_ACC 2791
2792void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2793 CODE:
2794{
2795 faceinfo *f = face_info (idx); assert (f);
2796 facedata *d = &(faceset ? f->data64 : f->data32);
2797 sv_to (data, d->data);
2798 STRLEN clen;
2799 char *cdata = SvPVbyte (chksum, clen);
2800 clen = min (CHKSUM_SIZE, clen);
2801
2802 if (memcmp (d->chksum, cdata, clen))
2803 {
2804 memcpy (d->chksum, cdata, clen);
2805
2806 // invalidate existing client face info
2807 for_all_clients (ns)
2808 if (ns->faceset == faceset)
2809 {
2810 ns->faces_sent [idx] = false;
2811 ns->force_newmap = true;
2812 }
2813 }
2814}
2815
2816int get_data_size (faceidx idx, int faceset = 0)
2817 CODE:
2818 facedata *d = face_data (idx, faceset);
2819 if (!d) XSRETURN_UNDEF;
2820 RETVAL = d->data.size ();
2461 OUTPUT: 2821 OUTPUT:
2462 RETVAL 2822 RETVAL
2463 2823
2824SV *get_chksum (faceidx idx, int faceset = 0)
2825 CODE:
2826 facedata *d = face_data (idx, faceset);
2827 if (!d) XSRETURN_UNDEF;
2828 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2829 OUTPUT:
2830 RETVAL
2831
2832SV *get_data (faceidx idx, int faceset = 0)
2833 CODE:
2834 facedata *d = face_data (idx, faceset);
2835 if (!d) XSRETURN_UNDEF;
2836 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2837 OUTPUT:
2838 RETVAL
2839
2840void invalidate (faceidx idx)
2841 CODE:
2842 for_all_clients (ns)
2843 {
2844 ns->faces_sent [idx] = false;
2845 ns->force_newmap = true;
2846 }
2847
2848void invalidate_all ()
2849 CODE:
2850 for_all_clients (ns)
2851 {
2852 ns->faces_sent.reset ();
2853 ns->force_newmap = true;
2854 }
2855
2856MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2857
2858#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2859
2860animidx anim_find (utf8_string name)
2861 CODE:
2862 RETVAL = animation::find (name).number;
2863 OUTPUT: RETVAL
2864
2865animidx set (utf8_string name, SV *frames, int facings = 1)
2866 CODE:
2867{
2868 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2869 croak ("frames must be an arrayref");
2870
2871 AV *av = (AV *)SvRV (frames);
2872
2873 animation *anim = &animation::find (name);
2874 if (anim->number)
2875 {
2876 anim->resize (av_len (av) + 1);
2877 anim->facings = facings;
2878 }
2879 else
2880 anim = &animation::create (name, av_len (av) + 1, facings);
2881
2882 for (int i = 0; i < anim->num_animations; ++i)
2883 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2884}
2885 OUTPUT: RETVAL
2886
2887void invalidate_all ()
2888 CODE:
2889 for_all_clients (ns)
2890 ns->anims_sent.reset ();
2891
2892MODULE = cf PACKAGE = cf::object::freezer
2893
2894INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2895
2896SV *
2897new (char *klass)
2898 CODE:
2899 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2900 OUTPUT: RETVAL
2901
2902void
2903DESTROY (SV *sv)
2904 CODE:
2905 object_freezer *self;
2906 sv_to (sv, self);
2907 delete self;
2908
2909MODULE = cf PACKAGE = cf::object::thawer
2910
2911INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2912
2913SV *
2914new_from_file (char *klass, octet_string path)
2915 CODE:
2916 object_thawer *f = new object_thawer (path);
2917 if (!*f)
2918 {
2919 delete f;
2920 XSRETURN_UNDEF;
2921 }
2922 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2923 OUTPUT: RETVAL
2924
2925void
2926DESTROY (SV *sv)
2927 CODE:
2928 object_thawer *self;
2929 sv_to (sv, self);
2930 delete self;
2931
2932void
2933extract_tags (object_thawer *self)
2934 PPCODE:
2935 while (self->kw != KW_EOF)
2936 {
2937 PUTBACK;
2938 coroapi::cede_to_tick ();
2939 SPAGAIN;
2940
2941 if (self->kw == KW_tag)
2942 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2943
2944 self->skip ();
2945 }
2946

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