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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.33 by elmex, Thu Aug 31 01:03:36 2006 UTC vs.
Revision 1.342 by root, Fri Dec 18 03:49:46 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#ifndef __CEXTRACT__ 26#if HAVE_EXECINFO_H
30#include <plugin.h> 27# include <execinfo.h>
31#endif 28#endif
32 29
33#undef MODULEAPI 30#include <cstdarg>
34#ifdef WIN32 31#include <typeinfo>
35#else 32
36#define MODULEAPI 33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
37#endif 42#endif
38 43
39#include <plugin_common.h> 44#if HAVE_MALLOC_H
40#include <sounds.h> 45# include <malloc.h>
41#include <cstdarg> 46#endif
42#include <sproto.h>
43 47
44#include "cfperl.h" 48#if !__GLIBC__
45#include "shstr.h" 49# define malloc_trim(pad) -1
50#endif
46 51
47#include <EXTERN.h> 52#include <EXTERN.h>
48#include <perl.h> 53#include <perl.h>
49#include <XSUB.h> 54#include <XSUB.h>
50 55
56#include "CoroAPI.h"
51#include "perlxsi.c" 57#include "perlxsi.c"
52 58
53extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
54 60
55typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
56typedef mapstruct mapstruct_ornull; 62typedef object_freezer &object_freezer_ref;
57 63
58typedef double val64; 64typedef std::string std__string;
59#define newSVval64 newSVnv
60#define SvVAL64 SvNV
61 65
62static f_plug_api gethook = cfapi_get_hooks;
63static f_plug_api object_set_property = cfapi_object_set_property;
64static f_plug_api object_insert = cfapi_object_insert;
65
66static bool perl_booted;
67
68/* this is a stupid way to do things, and awkward to use for plug-in authors */
69typedef struct
70{
71 object* who;
72 object* activator;
73 object* third;
74 object* event;
75 mapstruct* map;
76 char message[1024];
77 int fix; // seems to be python-only, and should not be part of the API
78 int event_code;
79 char extension[1024]; // name field, should invoke specific perl extension
80 char options[1024]; // slaying field of event_connectors
81 int returnvalue;
82} CFPContext;
83
84static HV *obj_cache;
85static PerlInterpreter *perl; 66static PerlInterpreter *perl;
86 67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
87static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
88 77
89#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 78bitset<NUM_EVENT_TYPES> ev_want_event;
90#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 79bitset<NUM_TYPES> ev_want_type;
91#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 80
92#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 81static HV
93#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 82 *stash_cf,
94#define PUSH_PV PUSHcfapi_va(STRING, const char *) 83 *stash_cf_object_wrap,
95#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
130// helper cast function, returns super class * or 0
131template<class super>
132static super *
133is_a (attachable *at)
134{
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140}
96 141
97////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98 143
144unordered_vector<attachable *> attachable::mortals;
145
146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335
99static SV * 336static SV *
100newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
101{ 338{
102 SV *sv; 339 SV *sv;
103 340
104 if (!ptr) 341 if (!ptr)
105 return &PL_sv_undef; 342 return newSV (0);
106 343
107 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
108 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
109} 346}
110 347
111template<class attachable> 348static int
112SV * 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
350{
351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
363}
364
365MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366
367static SV *
113newSVattachable (attachable *obj, const char *klass) 368newSVattachable (attachable *obj, HV *stash)
114{ 369{
115 if (!obj) 370 if (!obj)
116 return &PL_sv_undef; 371 return newSV (0);
117 372
118 if (!obj->self) 373 if (!obj->self)
119 obj->self = newSVptr (obj, klass); 374 obj->self = newHV ();
120 375
121 return newSVsv (obj->self); 376 if (!SvOBJECT (obj->self))
122}
123
124static void
125SVptr_cache_set (void *ptr, SV *sv)
126{
127 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128}
129
130static SV *
131SVptr_cache_get (void *ptr)
132{
133 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134
135 return he ? *he : 0;
136}
137
138static SV *
139newSVptr_cached (void *ptr, const char *klass)
140{
141 SV *sv;
142
143 if (!ptr)
144 return &PL_sv_undef;
145
146 sv = SVptr_cache_get (ptr);
147
148 if (!sv)
149 { 377 {
150 HV *hv = newHV (); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
151 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153 379
154 SVptr_cache_set (ptr, sv); 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
155 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
156 387
157 return newSVsv (sv); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
158} 389 SvAMAGIC_on (sv);
159 390
391 return sv;
392 }
393}
394
395#if 0 // unused
160static void 396static void
161clearSVptr (SV *sv) 397clearSVptr (SV *sv)
162{ 398{
163 if (SvROK (sv)) 399 if (SvROK (sv))
164 sv = SvRV (sv); 400 sv = SvRV (sv);
165 401
166 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
167 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
168} 404}
405#endif
406
407static long
408SvPTR_nc (SV *sv)
409{
410 sv = SvRV (sv);
411
412 // very important shortcut
413 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
414 return (long)SvMAGIC (sv)->mg_ptr;
415
416 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
417 return (long)mg->mg_ptr;
418
419 croak ("perl code used object, but C object is already destroyed, caught");
420}
169 421
170static long 422static long
171SvPTR (SV *sv, const char *klass) 423SvPTR (SV *sv, const char *klass)
172{ 424{
173 if (!sv_derived_from (sv, klass)) 425 if (!sv_derived_from (sv, klass))
174 croak ("object of type %s expected", klass); 426 croak ("object of type %s expected", klass);
175 427
176 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 428 return SvPTR_nc (sv);
177
178 if (!mg)
179 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
180
181 return (long)mg->mg_ptr;
182} 429}
183 430
184static long 431static long noinline
185SvPTR_ornull (SV *sv, const char *klass) 432SvPTR_ornull (SV *sv, const char *klass)
186{ 433{
187 if (SvOK (sv)) 434 if (expect_false (!SvOK (sv))) return 0;
435
188 return SvPTR (sv, klass); 436 return SvPTR (sv, klass);
189 else 437}
438
439static long noinline
440SvPTR_ornull_client (SV *sv)
441{
442 if (expect_false (!SvOK (sv))) return 0;
443
444 if (!SvROK (sv)
445 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
446 && !sv_derived_from (sv, "cf::client")))
447 croak ("object of type cf::client expected");
448
449 return SvPTR_nc (sv);
450}
451
452static long noinline
453SvPTR_ornull_object (SV *sv)
454{
455 if (expect_false (!SvOK (sv))) return 0;
456
457 if (!SvROK (sv)
458 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
460 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
461 && !sv_derived_from (sv, "cf::object")))
462 croak ("object of type cf::object expected");
463
464 return SvPTR_nc (sv);
465}
466
467static long noinline
468SvPTR_ornull_player (SV *sv)
469{
470 if (expect_false (!SvOK (sv))) return 0;
471
472 if (!SvROK (sv)
473 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
474 && !sv_derived_from (sv, "cf::player")))
475 croak ("object of type cf::player expected");
476
477 return SvPTR_nc (sv);
478}
479
480static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
481static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
482static inline SV *to_sv (bool v) { return newSViv (v); }
483static inline SV *to_sv ( signed char v) { return newSViv (v); }
484static inline SV *to_sv (unsigned char v) { return newSViv (v); }
485static inline SV *to_sv ( signed short v) { return newSViv (v); }
486static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
487static inline SV *to_sv ( signed int v) { return newSViv (v); }
488static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
489static inline SV *to_sv ( signed long v) { return newSViv (v); }
490static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
491static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
492static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
493static inline SV *to_sv (float v) { return newSVnv (v); }
494static inline SV *to_sv (double v) { return newSVnv (v); }
495static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
496static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
497static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
498static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
499static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
500static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
501static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
502static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
503static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
504
505static inline SV *to_sv (object & v) { return to_sv (&v); }
506static inline SV *to_sv (living & v) { return to_sv (&v); }
507
508static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
509static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
510
511static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
512
513static inline SV *to_sv (dynbuf * v)
514{
515 SV *sv = newSV (0);
516
517 sv_upgrade (sv, SVt_PV);
518 SvGROW (sv, v->size () + 1);
519 SvPOK_only (sv);
520 v->linearise (SvPVX (sv));
521 SvCUR_set (sv, v->size ());
522 *SvEND (sv) = 0;
523
190 return 0; 524 return sv;
191} 525}
526
527static inline SV *to_sv (dynbuf_text * v)
528{
529 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv);
531 return sv;
532}
533
534static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
535static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
536static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
537static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
538static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
539static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
540static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
541static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
542static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
543static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
544static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
545static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
546static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
547static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
548static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
549static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
550static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
551static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
552static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
553static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
554static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
555static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
556static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
557static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
558static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
559static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
560static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
561
562//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
563static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
564
565template<class T>
566static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
567
568template<int N>
569static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
570
571static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
572static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
573static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
574static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
575
576static inline void sv_to (SV *sv, std::string &v)
577{
578 STRLEN len;
579 char *data = SvPVbyte (sv, len);
580 v.assign (data, len);
581}
582
583static inline void sv_to (SV *sv, UUID &v)
584{
585 if (!v.parse (SvPV_nolen (sv)))
586 croak ("unparsable uuid: %s", SvPV_nolen (sv));
587}
588
589static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
192 590
193static SV * 591static SV *
194newSVdt_va (va_list &ap, data_type type) 592newSVdt_va (va_list &ap, data_type type)
195{ 593{
196 SV *sv; 594 SV *sv;
210 break; 608 break;
211 609
212 case DT_STRING: 610 case DT_STRING:
213 { 611 {
214 char *str = (char *)va_arg (ap, const char *); 612 char *str = (char *)va_arg (ap, const char *);
215 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 613 sv = str ? newSVpv (str, 0) : newSV (0);
216 } 614 }
217 break; 615 break;
218 616
219 case DT_DATA: 617 case DT_DATA:
220 { 618 {
221 char *str = (char *)va_arg (ap, const void *); 619 char *str = (char *)va_arg (ap, const void *);
222 int len = va_arg (ap, int); 620 int len = va_arg (ap, int);
223 sv = str ? newSVpv (str, len) : &PL_sv_undef; 621 sv = str ? newSVpv (str, len) : newSV (0);
224 } 622 }
225 break; 623 break;
226 624
227 case DT_OBJECT: 625 case DT_OBJECT:
228 { 626 sv = to_sv (va_arg (ap, object *));
229 object *obj = va_arg (ap, object *);
230 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 }
232 break; 627 break;
233 628
234 case DT_MAP: 629 case DT_MAP:
235 // va_arg (object *) when void * is passed is an XSI extension 630 // va_arg (object *) when void * is passed is an XSI extension
236 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 631 sv = to_sv (va_arg (ap, maptile *));
237 break; 632 break;
238 633
634 case DT_CLIENT:
635 sv = to_sv (va_arg (ap, client *));
636 break;
637
239 case DT_PLAYER: 638 case DT_PLAYER:
240 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 639 sv = to_sv (va_arg (ap, player *));
241 break; 640 break;
242 641
243 case DT_ARCH: 642 case DT_ARCH:
244 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 643 sv = to_sv (va_arg (ap, archetype *));
245 break; 644 break;
246 645
247 case DT_PARTY: 646 case DT_PARTY:
248 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 647 sv = to_sv (va_arg (ap, partylist *));
249 break; 648 break;
250 649
251 case DT_REGION: 650 case DT_REGION:
252 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 651 sv = to_sv (va_arg (ap, region *));
253 break; 652 break;
254 653
255 default: 654 default:
256 assert (("unhandled type in newSVdt_va", 0)); 655 assert (("unhandled type in newSVdt_va", 0));
257 } 656 }
269 va_end (ap); 668 va_end (ap);
270 669
271 return sv; 670 return sv;
272} 671}
273 672
673// typemap support, mostly to avoid excessive inlining
674template<class type>
675static void noinline
676cf_obj_to (SV *arg, type &var)
677{
678 sv_to (arg, var);
679 if (!var)
680 croak ("must not pass invalid/null cf_obj here");
681}
682
683template<class object>
684static void noinline
685cf_obj_ornull_to (SV *arg, object *&var)
686{
687 if (SvOK (arg))
688 {
689 sv_to (arg, var);
690 if (!var)
691 croak ("unable to convert perl object to C++ object");
692 }
693 else
694 var = 0;
695}
696
697//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
698
274static SV * 699static SV *
275newSVcfapi (int type, ...)
276{
277 SV *sv;
278
279 va_list ap;
280 va_start (ap, type);
281
282 switch (type)
283 {
284 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294
295 default:
296 assert (("unhandled type in newSVcfapi", 0));
297 }
298
299 va_end (ap);
300
301 return sv;
302}
303
304//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305
306SV *
307registry_of (attachable_base *ext) 700registry (attachable *ext)
308{ 701{
309 if (!ext->cb) 702 if (!ext->cb)
310 ext->cb = newAV (); 703 ext->cb = newAV ();
311 704
312 return newRV_inc ((SV *)ext->cb); 705 return newRV_inc ((SV *)ext->cb);
313} 706}
314 707
315void attachable_base::clear ()
316{
317 if (self)
318 {
319 if (cb)
320 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324
325 // disconnect Perl from C, to avoid crashes
326 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327
328 // clear the perl hash, might or might not be a good idea
329 hv_clear ((HV *)SvRV ((SV *)self));
330
331 SvREFCNT_dec (self);
332 self = 0;
333 }
334
335 if (cb)
336 {
337 SvREFCNT_dec (cb);
338 cb = 0;
339 }
340
341 if (attach)
342 {
343 free_string (attach);
344 attach = 0;
345 }
346}
347
348void attachable_base::optimise ()
349{
350 if (!self)
351 return;
352
353 HV *hv = (HV *)SvRV ((SV *)self);
354
355 if (SvREFCNT ((SV *)self) == 1
356 && SvREFCNT ((SV *)hv) == 1
357 && !HvKEYS (hv))
358 {
359 SvREFCNT_dec ((SV *)self);
360 self = 0;
361 }
362}
363
364void attachable_base::instantiate (data_type type, void *obj)
365{
366 dSP;
367 ENTER;
368 SAVETMPS;
369 PUSHMARK (SP);
370 EXTEND (SP, 2);
371 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373
374 free_string (attach);
375 attach = 0;
376
377 PUTBACK;
378 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379 FREETMPS;
380 LEAVE;
381
382 switch (type)
383 {
384 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386 }
387}
388
389///////////////////////////////////////////////////////////////////////////// 708/////////////////////////////////////////////////////////////////////////////
390 709
391void reattach (data_type type, void *obj)
392{
393 //TODO only do this when the object has _attachment's
394
395 dSP;
396 ENTER;
397 SAVETMPS;
398 PUSHMARK (SP);
399 XPUSHs (sv_2mortal (newSVdt (type, obj)));
400 PUTBACK;
401 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410 }
411}
412
413template<class subclass>
414void reattach (attachable<subclass> *obj)
415{
416 obj->optimise ();
417
418 if (obj->self)
419 reattach (subclass::get_dt (), (subclass *)obj);
420}
421
422object_freezer::object_freezer (const char *filename)
423{
424 this->filename = (SV *)newSVpv (filename, 0);
425
426 char filename2 [4096];
427 snprintf (filename2, 4096, "%s~", filename);
428
429 av = newAV ();
430
431 // TODO: fast dynbuf implementation... yeah, we need obstacks
432 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433}
434
435object_freezer::~object_freezer ()
436{
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc (text)));
443 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444 PUTBACK;
445 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446 FREETMPS;
447 LEAVE;
448}
449
450void object_freezer::put (attachable_base *ext)
451{
452 ext->optimise ();
453
454 if (ext->self)
455 {
456 int idx = AvFILLp ((AV *)av) + 1;
457 av_store (av, idx, SvREFCNT_inc (ext->self));
458
459 sv_catpvf (text, "oid %d\n", idx);
460 }
461}
462
463int fprintf (object_freezer &freezer, const char *format, ...)
464{
465 va_list ap;
466
467 va_start (ap, format);
468 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469 va_end (ap);
470}
471
472int fputs (const char *s, object_freezer &freezer)
473{
474 sv_catpvn (freezer.text, s, strlen (s));
475}
476
477object_thawer::object_thawer (const char *filename)
478{
479 av = 0;
480 fp = 0;
481
482 if (!filename)
483 return;
484
485 fp = fopen (filename, "r");
486 if (!fp)
487 {
488 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489 return;
490 }
491
492 if (perl_booted)
493 {
494 dSP;
495 ENTER;
496 SAVETMPS;
497 PUSHMARK (SP);
498 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499 PUTBACK;
500
501 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502 {
503 SPAGAIN;
504 SV *sv = POPs;
505 if (SvROK (sv))
506 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 }
508
509 FREETMPS;
510 LEAVE;
511 }
512}
513
514void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515{
516 if (!av || oid < 0) // this is actually an error of sorts
517 return;
518
519 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520 ext->clear ();
521
522 SV **svp = av_fetch ((AV *)av, oid, 0);
523
524 if (!svp || !SvROK (*svp))
525 {
526 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527 return;
528 }
529
530 ext->self = *svp; *svp = &PL_sv_undef;
531 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532
533 reattach (type, obj);
534}
535
536object_thawer::~object_thawer ()
537{
538 if (fp) fclose (fp);
539 if (av) SvREFCNT_dec ((AV *)av);
540}
541
542/////////////////////////////////////////////////////////////////////////////
543
544extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545{
546 return 0;
547}
548
549static CommArray_s rtn_cmd;
550
551static int
552runPluginCommand (object *obj, char *params)
553{
554 dSP;
555
556 ENTER;
557 SAVETMPS;
558
559 PUSHMARK (SP);
560
561 EXTEND (SP, 3);
562 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564
565 if (params)
566 PUSHs (sv_2mortal (newSVpv (params, 0)));
567
568 PUTBACK;
569 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570 SPAGAIN;
571
572 if (SvTRUE (ERRSV))
573 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574
575 int returnvalue = count > 0 ? POPi : -1;
576
577 PUTBACK;
578 FREETMPS;
579 LEAVE;
580
581 return returnvalue;
582}
583
584extern "C" void *cfperl_getPluginProperty (int *type, ...)
585{
586 va_list args;
587 char *propname;
588 int i;
589 va_start (args, type);
590 propname = va_arg (args, char *);
591 //printf ("Property name: %s\n", propname);
592
593 if (!strcmp (propname, "command?"))
594 {
595 if (!perl)
596 return NULL;
597
598 const char *cmdname = va_arg (args, const char *);
599 HV *hv = get_hv ("cf::COMMAND", 1);
600 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601
602 va_end (args);
603
604 if (svp)
605 {
606 // this is totaly broken, should stash it into %COMMAND
607 rtn_cmd.name = cmdname;
608 rtn_cmd.time = SvNV (*svp);
609 rtn_cmd.func = runPluginCommand;
610
611 return &rtn_cmd;
612 }
613 }
614 else if (!strcmp (propname, "Identification"))
615 {
616 va_end (args);
617 return (void*) PLUGIN_NAME;
618 }
619 else if (!strcmp (propname, "FullName"))
620 {
621 va_end (args);
622 return (void*) PLUGIN_VERSION;
623 }
624 else
625 va_end (args);
626
627 return NULL;
628}
629
630extern "C" int cfperl_postInitPlugin ()
631{
632 int hooktype = 1;
633 int rtype = 0;
634
635 cf_init_plugin (gethook);
636
637 return 0;
638}
639
640extern "C" int cfperl_closePlugin ()
641{
642 return 0;
643}
644
645void 710void
646cfperl_init () 711cfperl_init ()
647{ 712{
713 extern char **environ;
714
648 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 715 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
649 perl = perl_alloc (); 716 perl = perl_alloc ();
650 perl_construct (perl); 717 perl_construct (perl);
651 718
652 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 719 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653 720
654 char *argv[] = { 721 const char *argv[] = {
655 "", 722 settings.argv [0],
656 "-e" 723 "-e0"
657 "cf->bootstrap;"
658 "unshift @INC, cf::datadir ();"
659 }; 724 };
660 725
661 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 726 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
727 || perl_run (perl))
662 { 728 {
663 printf ("unable to initialize perl-interpreter, aborting.\n"); 729 printf ("unable to initialize perl-interpreter, aborting.\n");
664 exit (EXIT_FAILURE); 730 exit (EXIT_FAILURE);
665 } 731 }
666 732
667 obj_cache = newHV (); 733 eval_pv (
668} 734 "#line 1 'cfperl init'\n"
735 "use EV ();\n"
736 "use Coro ();\n"
737 "cf->bootstrap;\n"
738 "unshift @INC, cf::datadir ();\n"
739 "require cf;\n",
740 0
741 );
669 742
670void cfperl_boot () 743 if (SvTRUE (ERRSV))
671{ 744 {
672 perl_booted = true; 745 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
673 746 exit (EXIT_FAILURE);
674 eval_pv ("require cf", 1); 747 }
675} 748}
676 749
750void
677void cfperl_main () 751cfperl_main ()
678{ 752{
679 dSP; 753 dSP;
680 754
681 PUSHMARK (SP); 755 PUSHMARK (SP);
682 PUTBACK; 756 PUTBACK;
683 call_pv ("cf::main", G_DISCARD | G_VOID); 757 call_pv ("cf::main", G_DISCARD | G_VOID);
758}
759
760void
761attachable::instantiate ()
762{
763 if (attach)
764 {
765 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
766 attach = 0;
767 }
768}
769
770void
771attachable::reattach ()
772{
773 optimise ();
774 //TODO: check for _attachment's, very important for restarts
775 INVOKE_ATTACHABLE (REATTACH, this);
684} 776}
685 777
686static event_klass klass_of[NUM_EVENT_TYPES] = { 778static event_klass klass_of[NUM_EVENT_TYPES] = {
687# define def(type,name) KLASS_ ## type, 779# define def(type,name) KLASS_ ## type,
688# include "eventinc.h" 780# include "eventinc.h"
689# undef def 781# undef def
690}; 782};
691 783
692#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 784#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
693 785
694static void 786static void noinline
695gather_callbacks (AV *&callbacks, AV *registry, event_type event) 787gather_callbacks (AV *&callbacks, AV *registry, event_type event)
696{ 788{
697 // event must be in array 789 // event must be in array
698 if (event >= 0 && event <= AvFILLp (registry)) 790 if (event >= 0 && event <= AvFILLp (registry))
699 { 791 {
719 } 811 }
720 } 812 }
721 } 813 }
722} 814}
723 815
816void
817attachable::gather_callbacks (AV *&callbacks, event_type event) const
818{
819 ::gather_callbacks (callbacks, cb_attachable, event);
820
821 if (cb)
822 ::gather_callbacks (callbacks, cb, event);
823}
824
825void
826global::gather_callbacks (AV *&callbacks, event_type event) const
827{
828 ::gather_callbacks (callbacks, cb_global, event);
829}
830
831void
832object::gather_callbacks (AV *&callbacks, event_type event) const
833{
834 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
835 {
836 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
837
838 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
839 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
840 }
841
842 if (type <= AvFILLp (cb_type))
843 {
844 SV *registry = AvARRAY (cb_type)[type];
845
846 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
847 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
848 }
849
850 attachable::gather_callbacks (callbacks, event);
851 ::gather_callbacks (callbacks, cb_object, event);
852}
853
854void
855archetype::gather_callbacks (AV *&callbacks, event_type event) const
856{
857 attachable::gather_callbacks (callbacks, event);
858 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
859}
860
861void
862client::gather_callbacks (AV *&callbacks, event_type event) const
863{
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_client, event);
866}
867
868void
869player::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 attachable::gather_callbacks (callbacks, event);
872 ::gather_callbacks (callbacks, cb_player, event);
873}
874
875void
876maptile::gather_callbacks (AV *&callbacks, event_type event) const
877{
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_map, event);
880}
881
882static void noinline
883_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
884{
885 for (int event = 0; event <= AvFILLp (registry); ++event)
886 {
887 SV *cbs_ = AvARRAY (registry)[event];
888
889 // element must be list of callback entries
890 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
891 {
892 AV *cbs = (AV *)SvRV (cbs_);
893
894 // no callback entries, no callbacks to call
895 if (AvFILLp (cbs) >= 0)
896 set.set (event);
897 }
898 }
899}
900
901// very slow and inefficient way to recalculate the global want bitsets
902static void
903_recalc_want ()
904{
905 ev_want_event.reset ();
906
907 _recalc_want (ev_want_event, cb_global);
908 _recalc_want (ev_want_event, cb_attachable);
909 _recalc_want (ev_want_event, cb_object);
910 _recalc_want (ev_want_event, cb_client);
911 _recalc_want (ev_want_event, cb_player);
912 _recalc_want (ev_want_event, cb_map);
913
914 ev_want_type.reset ();
915
916 for (int type = 0; type <= AvFILLp (cb_type); ++type)
917 {
918 SV *cbs_ = AvARRAY (cb_type)[type];
919
920 // element must be list of callback entries
921 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
922 {
923 AV *cbs = (AV *)SvRV (cbs_);
924
925 // no callback entries, no callbacks to call
926 if (AvFILLp (cbs) >= 0)
927 ev_want_type.set (type % NUM_TYPES);
928 }
929 }
930}
931
932bool
724bool cfperl_invoke (event_type event, ...) 933attachable::invoke (event_type event, ...)
725{ 934{
726 data_type dt; 935 data_type dt;
727 va_list ap;
728 936
729 va_start (ap, event); 937 // callback call ordering should be:
938 // 1. per-object callback
939 // 2. per-class object
940 // 3. per-type callback
941 // 4. global callbacks
730 942
731 AV *callbacks = 0; 943 AV *callbacks = 0;
732
733 object *op;
734 player *pl;
735 mapstruct *map;
736
737 // callback call ordering is:
738 // 1. per-object callback (NYI)
739 // 2. per-class object
740 // 2a. per-type callback
741 // 4. global callbacks
742
743 gather_callbacks (callbacks, cb_global, event); 944 gather_callbacks (callbacks, event);
744
745 switch (KLASS_OF (event))
746 {
747 case KLASS_GLOBAL:
748 break;
749
750 case KLASS_OBJECT:
751 dt = (data_type) va_arg (ap, int);
752 assert (("first argument must be of type object", dt == DT_OBJECT));
753 op = va_arg (ap, object *);
754
755 if (op->cb)
756 gather_callbacks (callbacks, op->cb, event);
757
758 if (op->type)
759 {
760 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761 {
762 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763
764 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766 }
767
768 if (op->type <= AvFILLp (cb_type))
769 {
770 SV *registry = AvARRAY (cb_type)[op->type];
771
772 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774 }
775 }
776
777 gather_callbacks (callbacks, cb_object, event);
778
779 break;
780
781 case KLASS_PLAYER:
782 dt = (data_type) va_arg (ap, int);
783 assert (("first argument must be of type player", dt == DT_PLAYER));
784 pl = va_arg (ap, player *);
785
786 if (pl->cb)
787 gather_callbacks (callbacks, pl->cb, event);
788
789 gather_callbacks (callbacks, cb_player, event);
790 break;
791
792 case KLASS_MAP:
793 dt = (data_type) va_arg (ap, int);
794 assert (("first argument must be of type object", dt == DT_MAP));
795 map = va_arg (ap, mapstruct *);
796
797 if (map->cb)
798 gather_callbacks (callbacks, map->cb, event);
799
800 gather_callbacks (callbacks, cb_map, event);
801 break;
802
803 default:
804 assert (("unsupported event klass in cfperl_invoke", 0));
805 }
806 945
807 // short-circuit processing if no callbacks found/defined 946 // short-circuit processing if no callbacks found/defined
808 if (!callbacks) 947 if (!callbacks)
809 return 0; 948 return 0;
810 949
811 dSP; 950 va_list ap;
812 ENTER; 951 va_start (ap, event);
813 SAVETMPS;
814 952
815 PUSHMARK (SP); 953 CALL_BEGIN (3);
816 EXTEND (SP, 3);
817
818 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 954 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
819 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 955 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
820 956
821 switch (KLASS_OF (event)) 957 //TODO: unhack
822 { 958 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
823 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 959 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
824 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 960 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
825 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 961 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
826 } 962 else if (global *gl = is_a<global>(this)) /*nop*/;
963 else
964 abort (); //TODO
827 965
828 for (;;) 966 for (;;)
829 { 967 {
830 dt = (data_type) va_arg (ap, int); 968 dt = (data_type) va_arg (ap, int);
831 969
832 if (dt == DT_END) 970 if (dt == DT_END)
833 break; 971 break;
834
835 if (dt == DT_AV) 972 else if (dt == DT_AV)
836 { 973 {
837 AV *av = va_arg (ap, AV *); 974 AV *av = va_arg (ap, AV *);
838 975
839 for (int i = 0; i <= av_len (av); ++i) 976 for (int i = 0; i <= av_len (av); ++i)
840 XPUSHs (*av_fetch (av, i, 1)); 977 XPUSHs (*av_fetch (av, i, 1));
843 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 980 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 } 981 }
845 982
846 va_end (ap); 983 va_end (ap);
847 984
848 PUTBACK; 985 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
849 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 SPAGAIN;
851
852 count = count > 0 ? POPi : 0; 986 count = count > 0 ? POPi : 0;
853 987
854 FREETMPS; 988 CALL_END;
855 LEAVE;
856 989
857 return count; 990 return count;
858} 991}
859 992
860SV * 993static SV *
861cfperl_result (int idx) 994cfperl_result (int idx)
862{ 995{
863 AV *av = get_av ("cfperl::invoke_results", 0); 996 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
864 if (!av) 997 if (!av)
865 return &PL_sv_undef; 998 return &PL_sv_undef;
866 999
867 SV **sv = av_fetch (av, idx, 0); 1000 SV **sv = av_fetch (av, idx, 0);
868 if (!sv) 1001 if (!sv)
875cfperl_result_INT (int idx) 1008cfperl_result_INT (int idx)
876{ 1009{
877 return SvIV (cfperl_result (idx)); 1010 return SvIV (cfperl_result (idx));
878} 1011}
879 1012
1013double
1014cfperl_result_DOUBLE (int idx)
1015{
1016 return SvNV (cfperl_result (idx));
1017}
1018
1019/////////////////////////////////////////////////////////////////////////////
1020// various c++ => perl glue functions
1021
1022void
1023cfperl_tick ()
1024{
1025 tick_pending = 1;
1026
1027 if (tick_inhibit)
1028 return;
1029
1030 tick_pending = 0;
1031
1032 dSP;
1033
1034 PUSHMARK (SP);
1035 PUTBACK;
1036 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1037
1038 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1039}
1040
1041void
1042cfperl_emergency_save ()
1043{
1044 CALL_BEGIN (0);
1045 CALL_CALL ("cf::emergency_save", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050cfperl_cleanup (int make_core)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (make_core);
1054 CALL_CALL ("cf::post_cleanup", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059cfperl_make_book (object *book, int level)
1060{
1061 CALL_BEGIN (2);
1062 CALL_ARG (book);
1063 CALL_ARG (level);
1064 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END;
1066}
1067
1068void
1069cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1070{
1071 CALL_BEGIN (4);
1072 CALL_ARG (ns);
1073 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg));
1075 CALL_ARG (color);
1076 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1077 CALL_END;
1078}
1079
1080int
1081cfperl_can_merge (object *ob1, object *ob2)
1082{
1083 int can;
1084
1085 CALL_BEGIN (2);
1086 CALL_ARG (ob1);
1087 CALL_ARG (ob2);
1088 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1089 can = count && SvTRUE (TOPs);
1090 CALL_END;
1091
1092 return can;
1093}
1094
1095void
1096cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1097{
1098 CALL_BEGIN (4);
1099 CALL_ARG (ob);
1100 CALL_ARG (state);
1101 CALL_ARG (activator);
1102 CALL_ARG (originator);
1103 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END;
1105}
1106
1107player *
1108player::find (const char *name)
1109{
1110 CALL_BEGIN (1);
1111 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR);
1113
1114 player *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120}
1121
1122maptile *
1123find_style (const char *dirname, const char *stylename, int difficulty)
1124{
1125 CALL_BEGIN (3);
1126 CALL_ARG (dirname);
1127 CALL_ARG (stylename);
1128 CALL_ARG (difficulty);
1129 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1130
1131 maptile *retval = 0;
1132 if (count) sv_to (POPs, retval);
1133
1134 CALL_END;
1135
1136 return retval;
1137}
1138
1139maptile *
1140maptile::find_sync (const char *path, maptile *origin)
1141{
1142 CALL_BEGIN (2);
1143 CALL_ARG (path);
1144 CALL_ARG (origin);
1145 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1146
1147 maptile *retval = 0;
1148 if (count) sv_to (POPs, retval);
1149
1150 CALL_END;
1151
1152 return retval;
1153}
1154
1155maptile *
1156maptile::find_async (const char *path, maptile *origin, bool load)
1157{
1158 CALL_BEGIN (3);
1159 CALL_ARG (path);
1160 CALL_ARG (origin);
1161 CALL_ARG (load);
1162 CALL_CALL ("cf::map::find_async", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
1166
1167 CALL_END;
1168
1169 return retval;
1170}
1171
1172void
1173maptile::do_load_sync ()
1174{
1175 CALL_BEGIN (1);
1176 CALL_ARG (this);
1177 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1178 CALL_END;
1179}
1180
1181void
1182object::enter_exit (object *exit)
1183{
1184 if (type != PLAYER)
1185 return;
1186
1187 CALL_BEGIN (2);
1188 CALL_ARG (this);
1189 CALL_ARG (exit);
1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1191 CALL_END;
1192}
1193
1194void
1195object::player_goto (const char *path, int x, int y)
1196{
1197 if (type != PLAYER)
1198 return;
1199
1200 CALL_BEGIN (4);
1201 CALL_ARG (this);
1202 CALL_ARG (path);
1203 CALL_ARG (x);
1204 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END;
1207}
1208
1209const char *
1210object::ref () const
1211{
1212 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else
1215 return 0;
1216}
1217
1218object *
1219object::deref (const char *ref)
1220{
1221 object *retval = 0;
1222
1223 if (ref)
1224 {
1225 CALL_BEGIN (1);
1226 CALL_ARG (ref);
1227 CALL_CALL ("cf::object::deref", G_SCALAR);
1228
1229 if (count)
1230 sv_to (POPs, retval);
1231
1232 CALL_END;
1233 }
1234
1235 return retval;
1236}
1237
1238void
1239log_backtrace (const char *msg)
1240{
1241#if HAVE_BACKTRACE
1242 void *addr [20];
1243 int size = backtrace (addr, 20);
1244
1245 CALL_BEGIN (size);
1246 CALL_ARG (msg);
1247 for (int i = 0; i < size; ++i)
1248 CALL_ARG ((IV)addr [i]);
1249 CALL_CALL ("cf::_log_backtrace", G_VOID);
1250 CALL_END;
1251#endif
1252}
1253
1254bool
1255is_match_expr (const char *expr)
1256{
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258}
1259
1260bool
1261match (const char *expr, object *ob, object *self, object *source, object *originator)
1262{
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1;
1265
1266 CALL_BEGIN (5);
1267 CALL_ARG (expr);
1268 CALL_ARG (ob);
1269 CALL_ARG (self);
1270 CALL_ARG (source);
1271 CALL_ARG (originator);
1272 CALL_CALL (cv_cf_match_match, G_SCALAR);
1273
1274 bool matched = count && SvTRUE (TOPs);
1275
1276 CALL_END;
1277
1278 return matched;
1279}
1280
1281object *
1282match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1283{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_ARRAY);
1294
1295 object *one = 0;
1296
1297 if (count)
1298 sv_to (TOPs, one);
1299
1300 CALL_END;
1301
1302 return one;
1303}
1304
1305/////////////////////////////////////////////////////////////////////////////
1306
1307struct EVAPI *evapi::GEVAPI;
1308struct CoroAPI *coroapi::GCoroAPI;
1309
1310void
1311coroapi::do_cede_to_tick ()
1312{
1313 cede_pending = 0;
1314 cede ();
1315}
1316
1317void
1318coroapi::wait_for_tick ()
1319{
1320 CALL_BEGIN (0);
1321 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1322 CALL_END;
1323}
1324
1325void
1326coroapi::wait_for_tick_begin ()
1327{
1328 CALL_BEGIN (0);
1329 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1330 CALL_END;
1331}
1332
1333void
1334iow::poll (int events)
1335{
1336 if (events != this->events)
1337 {
1338 int active = ev_is_active ((ev_io *)this);
1339 if (active) stop ();
1340 ev_io_set ((ev_io *)this, fd, events);
1341 if (active) start ();
1342 }
1343}
1344
1345static void
1346_connect_to_perl_1 ()
1347{
1348 stash_cf = gv_stashpv ("cf", 1);
1349
1350 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1351 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1352 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1353 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1354 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1355 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1356 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1357 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1358 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1359 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1360
1361 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1362 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1363 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1364 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1365
1366 cb_global = get_av ("cf::CB_GLOBAL", 1);
1367 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1368 cb_object = get_av ("cf::CB_OBJECT", 1);
1369 cb_player = get_av ("cf::CB_PLAYER", 1);
1370 cb_client = get_av ("cf::CB_CLIENT", 1);
1371 cb_type = get_av ("cf::CB_TYPE" , 1);
1372 cb_map = get_av ("cf::CB_MAP" , 1);
1373}
1374
1375static void
1376_connect_to_perl_2 ()
1377{
1378 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1379 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1380 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1381 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1382 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1383}
1384
880MODULE = cf PACKAGE = cf PREFIX = cf_ 1385MODULE = cf PACKAGE = cf PREFIX = cf_
881 1386
882BOOT: 1387BOOT:
883{ 1388{
884 HV *stash = gv_stashpv ("cf", 1); 1389 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1390 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1391
1392 _connect_to_perl_1 ();
1393
1394 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1395
1396 //{
1397 // require_pv ("Time::HiRes");
1398 //
1399 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1400 // if (!svp) croak ("Time::HiRes is required");
1401 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1402 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1403 //}
885 1404
886 static const struct { 1405 static const struct {
887 const char *name; 1406 const char *name;
888 IV iv; 1407 IV iv;
889 } *civ, const_iv[] = { 1408 } *civ, const_iv[] = {
890# define const_iv(name) { # name, (IV)name }, 1409# define const_iv(name) { # name, (IV)name },
891 const_iv (llevError) 1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
892 const_iv (llevInfo) 1411 const_iv (logBacktrace)
893 const_iv (llevDebug) 1412
894 const_iv (llevMonster) 1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
895 1416
896 const_iv (MAX_TIME) 1417 const_iv (MAX_TIME)
897 const_iv (PLAYER)
898 const_iv (TRANSPORT)
899 const_iv (ROD)
900 const_iv (TREASURE)
901 const_iv (POTION)
902 const_iv (FOOD)
903 const_iv (POISON)
904 const_iv (BOOK)
905 const_iv (CLOCK) 1418 const_iv (MAXSOCKBUF)
906 const_iv (LIGHTNING) 1419
907 const_iv (ARROW)
908 const_iv (BOW)
909 const_iv (WEAPON)
910 const_iv (ARMOUR)
911 const_iv (PEDESTAL)
912 const_iv (ALTAR)
913 const_iv (LOCKED_DOOR)
914 const_iv (SPECIAL_KEY)
915 const_iv (MAP)
916 const_iv (DOOR)
917 const_iv (KEY)
918 const_iv (TIMED_GATE)
919 const_iv (TRIGGER)
920 const_iv (GRIMREAPER)
921 const_iv (MAGIC_EAR)
922 const_iv (TRIGGER_BUTTON)
923 const_iv (TRIGGER_ALTAR)
924 const_iv (TRIGGER_PEDESTAL)
925 const_iv (SHIELD)
926 const_iv (HELMET)
927 const_iv (HORN)
928 const_iv (MONEY)
929 const_iv (CLASS)
930 const_iv (GRAVESTONE)
931 const_iv (AMULET)
932 const_iv (PLAYERMOVER)
933 const_iv (TELEPORTER)
934 const_iv (CREATOR)
935 const_iv (SKILL)
936 const_iv (EXPERIENCE)
937 const_iv (EARTHWALL)
938 const_iv (GOLEM)
939 const_iv (THROWN_OBJ)
940 const_iv (BLINDNESS)
941 const_iv (GOD)
942 const_iv (DETECTOR)
943 const_iv (TRIGGER_MARKER)
944 const_iv (DEAD_OBJECT)
945 const_iv (DRINK)
946 const_iv (MARKER)
947 const_iv (HOLY_ALTAR)
948 const_iv (PLAYER_CHANGER)
949 const_iv (BATTLEGROUND)
950 const_iv (PEACEMAKER)
951 const_iv (GEM)
952 const_iv (FIREWALL)
953 const_iv (ANVIL)
954 const_iv (CHECK_INV)
955 const_iv (MOOD_FLOOR) 1420 const_iv (NUM_BODY_LOCATIONS)
956 const_iv (EXIT) 1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
957 const_iv (ENCOUNTER) 1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
958 const_iv (SHOP_FLOOR) 1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
959 const_iv (SHOP_MAT) 1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
960 const_iv (RING) 1425 const_iv (body_wrist) const_iv (body_waist)
961 const_iv (FLOOR)
962 const_iv (FLESH)
963 const_iv (INORGANIC)
964 const_iv (SKILL_TOOL)
965 const_iv (LIGHTER)
966 const_iv (TRAP_PART)
967 const_iv (WALL)
968 const_iv (LIGHT_SOURCE)
969 const_iv (MISC_OBJECT)
970 const_iv (MONSTER)
971 const_iv (SPAWN_GENERATOR)
972 const_iv (LAMP)
973 const_iv (DUPLICATOR)
974 const_iv (TOOL)
975 const_iv (SPELLBOOK)
976 const_iv (BUILDFAC)
977 const_iv (CLOAK)
978 const_iv (SPINNER)
979 const_iv (GATE)
980 const_iv (BUTTON)
981 const_iv (CF_HANDLE)
982 const_iv (HOLE)
983 const_iv (TRAPDOOR)
984 const_iv (SIGN)
985 const_iv (BOOTS)
986 const_iv (GLOVES)
987 const_iv (SPELL)
988 const_iv (SPELL_EFFECT)
989 const_iv (CONVERTER)
990 const_iv (BRACERS)
991 const_iv (POISONING)
992 const_iv (SAVEBED)
993 const_iv (POISONCLOUD)
994 const_iv (FIREHOLES)
995 const_iv (WAND)
996 const_iv (SCROLL)
997 const_iv (DIRECTOR)
998 const_iv (GIRDLE)
999 const_iv (FORCE)
1000 const_iv (POTION_EFFECT)
1001 const_iv (EVENT_CONNECTOR)
1002 const_iv (CLOSE_CON)
1003 const_iv (CONTAINER)
1004 const_iv (ARMOUR_IMPROVER)
1005 const_iv (WEAPON_IMPROVER)
1006 const_iv (SKILLSCROLL)
1007 const_iv (DEEP_SWAMP)
1008 const_iv (IDENTIFY_ALTAR)
1009 const_iv (MENU)
1010 const_iv (RUNE)
1011 const_iv (TRAP)
1012 const_iv (POWER_CRYSTAL)
1013 const_iv (CORPSE)
1014 const_iv (DISEASE)
1015 const_iv (SYMPTOM)
1016 const_iv (BUILDER)
1017 const_iv (MATERIAL)
1018 const_iv (ITEM_TRANSFORMER)
1019 const_iv (QUEST)
1020 1426
1021 const_iv (NUM_SUBTYPES) 1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1022 1456
1023 const_iv (ST_BD_BUILD) 1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1024 const_iv (ST_BD_REMOVE)
1025 1458
1026 const_iv (ST_MAT_FLOOR) 1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1027 const_iv (ST_MAT_WALL) 1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1028 const_iv (ST_MAT_ITEM)
1029 1461
1030 const_iv (AT_PHYSICAL) 1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1031 const_iv (AT_MAGIC) 1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1032 const_iv (AT_FIRE) 1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1033 const_iv (AT_ELECTRICITY) 1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1034 const_iv (AT_COLD) 1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1035 const_iv (AT_CONFUSION) 1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1036 const_iv (AT_ACID) 1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1037 const_iv (AT_DRAIN)
1038 const_iv (AT_WEAPONMAGIC)
1039 const_iv (AT_GHOSTHIT)
1040 const_iv (AT_POISON)
1041 const_iv (AT_SLOW)
1042 const_iv (AT_PARALYZE)
1043 const_iv (AT_TURN_UNDEAD)
1044 const_iv (AT_FEAR)
1045 const_iv (AT_CANCELLATION)
1046 const_iv (AT_DEPLETE)
1047 const_iv (AT_DEATH)
1048 const_iv (AT_CHAOS)
1049 const_iv (AT_COUNTERSPELL)
1050 const_iv (AT_GODPOWER)
1051 const_iv (AT_HOLYWORD)
1052 const_iv (AT_BLIND)
1053 const_iv (AT_INTERNAL)
1054 const_iv (AT_LIFE_STEALING)
1055 const_iv (AT_DISEASE)
1056 1469
1057 const_iv (QUEST_IN_PROGRESS) 1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1058 const_iv (QUEST_DONE_QUEST) 1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1059 const_iv (QUEST_DONE_TASK)
1060 const_iv (QUEST_START_QUEST)
1061 const_iv (QUEST_END_QUEST)
1062 const_iv (QUEST_START_TASK)
1063 const_iv (QUEST_END_TASK)
1064 const_iv (QUEST_OVERRIDE)
1065 const_iv (QUEST_ON_ACTIVATE)
1066
1067 const_iv (WEAP_HIT)
1068 const_iv (WEAP_SLASH)
1069 const_iv (WEAP_PIERCE)
1070 const_iv (WEAP_CLEAVE)
1071 const_iv (WEAP_SLICE)
1072 const_iv (WEAP_STAB)
1073 const_iv (WEAP_WHIP)
1074 const_iv (WEAP_CRUSH)
1075 const_iv (WEAP_BLUD) 1472 const_iv (WEAP_BLUD)
1076 1473
1077 const_iv (FLAG_ALIVE) 1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1078 const_iv (FLAG_WIZ) 1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1079 const_iv (FLAG_REMOVED) 1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1512
1513 const_iv (SP_RAISE_DEAD)
1080 const_iv (FLAG_FREED) 1514 const_iv (SP_RUNE)
1081 const_iv (FLAG_WAS_WIZ) 1515 const_iv (SP_MAKE_MARK)
1082 const_iv (FLAG_APPLIED) 1516 const_iv (SP_BOLT)
1083 const_iv (FLAG_UNPAID) 1517 const_iv (SP_BULLET)
1084 const_iv (FLAG_USE_SHIELD) 1518 const_iv (SP_EXPLOSION)
1085 const_iv (FLAG_NO_PICK) 1519 const_iv (SP_CONE)
1086 const_iv (FLAG_ANIMATE) 1520 const_iv (SP_BOMB)
1087 const_iv (FLAG_MONSTER) 1521 const_iv (SP_WONDER)
1088 const_iv (FLAG_FRIENDLY) 1522 const_iv (SP_SMITE)
1089 const_iv (FLAG_GENERATOR) 1523 const_iv (SP_MAGIC_MISSILE)
1090 const_iv (FLAG_IS_THROWN) 1524 const_iv (SP_SUMMON_GOLEM)
1091 const_iv (FLAG_AUTO_APPLY) 1525 const_iv (SP_DIMENSION_DOOR)
1092 const_iv (FLAG_TREASURE) 1526 const_iv (SP_MAGIC_MAPPING)
1093 const_iv (FLAG_PLAYER_SOLD) 1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1094 const_iv (FLAG_SEE_INVISIBLE) 1531 const_iv (SP_INVISIBLE)
1095 const_iv (FLAG_CAN_ROLL)
1096 const_iv (FLAG_OVERLAY_FLOOR)
1097 const_iv (FLAG_IS_TURNABLE)
1098 const_iv (FLAG_IS_USED_UP)
1099 const_iv (FLAG_IDENTIFIED)
1100 const_iv (FLAG_REFLECTING)
1101 const_iv (FLAG_CHANGING)
1102 const_iv (FLAG_SPLITTING)
1103 const_iv (FLAG_HITBACK)
1104 const_iv (FLAG_STARTEQUIP)
1105 const_iv (FLAG_BLOCKSVIEW)
1106 const_iv (FLAG_UNDEAD)
1107 const_iv (FLAG_SCARED)
1108 const_iv (FLAG_UNAGGRESSIVE)
1109 const_iv (FLAG_REFL_MISSILE)
1110 const_iv (FLAG_REFL_SPELL)
1111 const_iv (FLAG_NO_MAGIC)
1112 const_iv (FLAG_NO_FIX_PLAYER)
1113 const_iv (FLAG_IS_LIGHTABLE)
1114 const_iv (FLAG_TEAR_DOWN)
1115 const_iv (FLAG_RUN_AWAY)
1116 const_iv (FLAG_PICK_UP)
1117 const_iv (FLAG_UNIQUE)
1118 const_iv (FLAG_NO_DROP)
1119 const_iv (FLAG_WIZCAST)
1120 const_iv (FLAG_CAST_SPELL)
1121 const_iv (FLAG_USE_SCROLL)
1122 const_iv (FLAG_USE_RANGE)
1123 const_iv (FLAG_USE_BOW)
1124 const_iv (FLAG_USE_ARMOUR)
1125 const_iv (FLAG_USE_WEAPON)
1126 const_iv (FLAG_USE_RING)
1127 const_iv (FLAG_READY_RANGE)
1128 const_iv (FLAG_READY_BOW)
1129 const_iv (FLAG_XRAYS)
1130 const_iv (FLAG_NO_APPLY)
1131 const_iv (FLAG_IS_FLOOR)
1132 const_iv (FLAG_LIFESAVE)
1133 const_iv (FLAG_NO_STRENGTH)
1134 const_iv (FLAG_SLEEP)
1135 const_iv (FLAG_STAND_STILL)
1136 const_iv (FLAG_RANDOM_MOVE)
1137 const_iv (FLAG_ONLY_ATTACK)
1138 const_iv (FLAG_CONFUSED)
1139 const_iv (FLAG_STEALTH)
1140 const_iv (FLAG_WIZPASS)
1141 const_iv (FLAG_IS_LINKED)
1142 const_iv (FLAG_CURSED)
1143 const_iv (FLAG_DAMNED)
1144 const_iv (FLAG_SEE_ANYWHERE)
1145 const_iv (FLAG_KNOWN_MAGICAL)
1146 const_iv (FLAG_KNOWN_CURSED)
1147 const_iv (FLAG_CAN_USE_SKILL)
1148 const_iv (FLAG_BEEN_APPLIED)
1149 const_iv (FLAG_READY_SCROLL)
1150 const_iv (FLAG_USE_ROD)
1151 const_iv (FLAG_USE_HORN)
1152 const_iv (FLAG_MAKE_INVIS)
1153 const_iv (FLAG_INV_LOCKED)
1154 const_iv (FLAG_IS_WOODED)
1155 const_iv (FLAG_IS_HILLY)
1156 const_iv (FLAG_READY_SKILL)
1157 const_iv (FLAG_READY_WEAPON)
1158 const_iv (FLAG_NO_SKILL_IDENT)
1159 const_iv (FLAG_BLIND)
1160 const_iv (FLAG_SEE_IN_DARK)
1161 const_iv (FLAG_IS_CAULDRON)
1162 const_iv (FLAG_NO_STEAL)
1163 const_iv (FLAG_ONE_HIT)
1164 const_iv (FLAG_CLIENT_SENT)
1165 const_iv (FLAG_BERSERK)
1166 const_iv (FLAG_NEUTRAL)
1167 const_iv (FLAG_NO_ATTACK)
1168 const_iv (FLAG_NO_DAMAGE)
1169 const_iv (FLAG_OBJ_ORIGINAL)
1170 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171 const_iv (FLAG_ACTIVATE_ON_PUSH)
1172 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173 const_iv (FLAG_IS_WATER)
1174 const_iv (FLAG_CONTENT_ON_GEN)
1175 const_iv (FLAG_IS_A_TEMPLATE)
1176 const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_AFK)
1178
1179 const_iv (NDI_BLACK)
1180 const_iv (NDI_WHITE)
1181 const_iv (NDI_NAVY)
1182 const_iv (NDI_RED) 1532 const_iv (SP_PROBE)
1183 const_iv (NDI_ORANGE) 1533 const_iv (SP_HEALING)
1534 const_iv (SP_CREATE_FOOD)
1535 const_iv (SP_EARTH_TO_DUST)
1536 const_iv (SP_CHANGE_ABILITY)
1184 const_iv (NDI_BLUE) 1537 const_iv (SP_BLESS)
1185 const_iv (NDI_DK_ORANGE)
1186 const_iv (NDI_GREEN)
1187 const_iv (NDI_LT_GREEN)
1188 const_iv (NDI_GREY)
1189 const_iv (NDI_BROWN)
1190 const_iv (NDI_GOLD)
1191 const_iv (NDI_TAN)
1192 const_iv (NDI_MAX_COLOR)
1193 const_iv (NDI_COLOR_MASK)
1194 const_iv (NDI_UNIQUE)
1195 const_iv (NDI_ALL)
1196
1197 const_iv (F_APPLIED)
1198 const_iv (F_LOCATION)
1199 const_iv (F_UNPAID)
1200 const_iv (F_MAGIC)
1201 const_iv (F_CURSED) 1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1202 const_iv (F_DAMNED) 1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1203 const_iv (F_OPEN) 1550 const_iv (SP_DISPEL_RUNE)
1204 const_iv (F_NOPICK) 1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1205 const_iv (F_LOCKED) 1564 const_iv (F_LOCKED)
1206 1565
1207 const_iv (F_BUY) 1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1208 const_iv (F_SHOP)
1209 const_iv (F_SELL)
1210 1567
1211 const_iv (P_BLOCKSVIEW) 1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1212 const_iv (P_NO_MAGIC) 1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1213 const_iv (P_IS_ALIVE)
1214 const_iv (P_NO_CLERIC)
1215 const_iv (P_NEED_UPDATE)
1216 const_iv (P_NO_ERROR)
1217 const_iv (P_OUT_OF_MAP)
1218 const_iv (P_NEW_MAP)
1219 1570
1220 const_iv (UP_OBJ_INSERT) 1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1221 const_iv (UP_OBJ_REMOVE)
1222 const_iv (UP_OBJ_CHANGE)
1223 const_iv (UP_OBJ_FACE)
1224 1572
1225 const_iv (INS_NO_MERGE) 1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1226 const_iv (INS_ABOVE_FLOOR_ONLY)
1227 const_iv (INS_NO_WALK_ON)
1228 const_iv (INS_ON_TOP)
1229 const_iv (INS_BELOW_ORIGINATOR) 1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1230 const_iv (INS_MAP_LOAD)
1231 1575
1232 const_iv (WILL_APPLY_HANDLE) 1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1233 const_iv (WILL_APPLY_TREASURE) 1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1234 const_iv (WILL_APPLY_EARTHWALL)
1235 const_iv (WILL_APPLY_DOOR)
1236 const_iv (WILL_APPLY_FOOD)
1237 1578
1238 const_iv (SAVE_MODE) 1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1239 const_iv (SAVE_DIR_MODE)
1240 1580
1241 const_iv (M_PAPER) 1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1242 const_iv (M_IRON) 1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1243 const_iv (M_GLASS) 1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1244 const_iv (M_LEATHER) 1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1245 const_iv (M_WOOD)
1246 const_iv (M_ORGANIC)
1247 const_iv (M_STONE)
1248 const_iv (M_CLOTH)
1249 const_iv (M_ADAMANT)
1250 const_iv (M_LIQUID)
1251 const_iv (M_SOFT_METAL)
1252 const_iv (M_BONE)
1253 const_iv (M_ICE)
1254 const_iv (M_SPECIAL)
1255 1585
1256 const_iv (SK_EXP_ADD_SKILL) 1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1257 const_iv (SK_EXP_TOTAL) 1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1258 const_iv (SK_EXP_NONE)
1259 const_iv (SK_SUBTRACT_SKILL_EXP)
1260 1588
1261 const_iv (SK_LOCKPICKING) 1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1262 const_iv (SK_HIDING) 1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1263 const_iv (SK_SMITHERY) 1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1264 const_iv (SK_BOWYER) 1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1265 const_iv (SK_JEWELER) 1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1266 const_iv (SK_ALCHEMY) 1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1267 const_iv (SK_STEALING) 1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1268 const_iv (SK_LITERACY) 1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1269 const_iv (SK_BARGAINING) 1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1270 const_iv (SK_JUMPING) 1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1271 const_iv (SK_DET_MAGIC)
1272 const_iv (SK_ORATORY)
1273 const_iv (SK_SINGING)
1274 const_iv (SK_DET_CURSE)
1275 const_iv (SK_FIND_TRAPS)
1276 const_iv (SK_MEDITATION)
1277 const_iv (SK_PUNCHING)
1278 const_iv (SK_FLAME_TOUCH)
1279 const_iv (SK_KARATE)
1280 const_iv (SK_CLIMBING)
1281 const_iv (SK_WOODSMAN)
1282 const_iv (SK_INSCRIPTION)
1283 const_iv (SK_ONE_HANDED_WEAPON)
1284 const_iv (SK_MISSILE_WEAPON)
1285 const_iv (SK_THROWING)
1286 const_iv (SK_USE_MAGIC_ITEM)
1287 const_iv (SK_DISARM_TRAPS)
1288 const_iv (SK_SET_TRAP)
1289 const_iv (SK_THAUMATURGY)
1290 const_iv (SK_PRAYING)
1291 const_iv (SK_CLAWING)
1292 const_iv (SK_LEVITATION)
1293 const_iv (SK_SUMMONING)
1294 const_iv (SK_PYROMANCY)
1295 const_iv (SK_EVOCATION)
1296 const_iv (SK_SORCERY)
1297 const_iv (SK_TWO_HANDED_WEAPON)
1298 const_iv (SK_SPARK_TOUCH)
1299 const_iv (SK_SHIVER)
1300 const_iv (SK_ACID_SPLASH)
1301 const_iv (SK_POISON_NAIL) 1599 const_iv (SK_POISON_NAIL)
1302 1600
1303 const_iv (SOUND_NEW_PLAYER) 1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1304 const_iv (SOUND_FIRE_ARROW) 1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1305 const_iv (SOUND_LEARN_SPELL) 1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1306 const_iv (SOUND_FUMBLE_SPELL) 1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1307 const_iv (SOUND_WAND_POOF) 1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1308 const_iv (SOUND_OPEN_DOOR) 1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1309 const_iv (SOUND_PUSH_PLAYER)
1310 const_iv (SOUND_PLAYER_HITS1)
1311 const_iv (SOUND_PLAYER_HITS2)
1312 const_iv (SOUND_PLAYER_HITS3)
1313 const_iv (SOUND_PLAYER_HITS4)
1314 const_iv (SOUND_PLAYER_IS_HIT1)
1315 const_iv (SOUND_PLAYER_IS_HIT2)
1316 const_iv (SOUND_PLAYER_IS_HIT3)
1317 const_iv (SOUND_PLAYER_KILLS)
1318 const_iv (SOUND_PET_IS_KILLED)
1319 const_iv (SOUND_PLAYER_DIES)
1320 const_iv (SOUND_OB_EVAPORATE)
1321 const_iv (SOUND_OB_EXPLODE)
1322 const_iv (SOUND_CLOCK)
1323 const_iv (SOUND_TURN_HANDLE)
1324 const_iv (SOUND_FALL_HOLE)
1325 const_iv (SOUND_DRINK_POISON)
1326 const_iv (SOUND_CAST_SPELL_0)
1327 1607
1328 const_iv (PREFER_LOW) 1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1329 const_iv (PREFER_HIGH)
1330 1609
1331 const_iv (ATNR_PHYSICAL) 1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1332 const_iv (ATNR_MAGIC) 1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1333 const_iv (ATNR_FIRE) 1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1334 const_iv (ATNR_ELECTRICITY) 1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1335 const_iv (ATNR_COLD) 1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1336 const_iv (ATNR_CONFUSION) 1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1337 const_iv (ATNR_ACID) 1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1338 const_iv (ATNR_DRAIN)
1339 const_iv (ATNR_WEAPONMAGIC)
1340 const_iv (ATNR_GHOSTHIT)
1341 const_iv (ATNR_POISON)
1342 const_iv (ATNR_SLOW)
1343 const_iv (ATNR_PARALYZE)
1344 const_iv (ATNR_TURN_UNDEAD)
1345 const_iv (ATNR_FEAR)
1346 const_iv (ATNR_CANCELLATION)
1347 const_iv (ATNR_DEPLETE)
1348 const_iv (ATNR_DEATH)
1349 const_iv (ATNR_CHAOS)
1350 const_iv (ATNR_COUNTERSPELL)
1351 const_iv (ATNR_GODPOWER)
1352 const_iv (ATNR_HOLYWORD)
1353 const_iv (ATNR_BLIND)
1354 const_iv (ATNR_INTERNAL)
1355 const_iv (ATNR_LIFE_STEALING)
1356 const_iv (ATNR_DISEASE)
1357 1617
1358 const_iv (MAP_FLUSH) 1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1359 const_iv (MAP_PLAYER_UNIQUE)
1360 const_iv (MAP_BLOCK)
1361 const_iv (MAP_STYLE) 1619 const_iv (MAP_INACTIVE)
1362 const_iv (MAP_OVERLAY)
1363 1620
1364 const_iv (MAP_IN_MEMORY) 1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1365 const_iv (MAP_SWAPPED) 1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1366 const_iv (MAP_LOADING)
1367 const_iv (MAP_SAVING)
1368 1623
1369 const_iv (KLASS_GLOBAL) 1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1370 const_iv (KLASS_OBJECT) 1625
1371 const_iv (KLASS_PLAYER) 1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1372 const_iv (KLASS_MAP) 1627
1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1629
1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1631
1632 // random map generator
1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1635
1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1639
1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1642
1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1373 }; 1648 };
1374 1649
1375 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1377 1652
1378 static const struct { 1653 static const struct {
1379 const char *name; 1654 const char *name;
1380 int skip; 1655 int skip;
1381 IV klass; 1656 IV klass;
1392 { 1667 {
1393 AV *event = newAV (); 1668 AV *event = newAV ();
1394 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 av_push (event, newSViv (eiv->klass)); 1670 av_push (event, newSViv (eiv->klass));
1396 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1672 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1398 } 1673 }
1399 1674
1400 static const struct { 1675 // used by autogenerated BOOT sections from genacc
1401 int dtype; 1676 av_reflect = get_av ("cf::REFLECT", 1);
1402 const char *name;
1403 IV idx;
1404 } *cprop, prop_table[] = {
1405# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406 prop (CFAPI_INT, MAP_PROP_FLAGS)
1407 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408 prop (CFAPI_STRING, MAP_PROP_PATH)
1409 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410 prop (CFAPI_STRING, MAP_PROP_NAME)
1411 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415 prop (CFAPI_INT, MAP_PROP_WIDTH)
1416 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424 prop (CFAPI_INT, MAP_PROP_SKY)
1425 prop (CFAPI_INT, MAP_PROP_WPARTX)
1426 prop (CFAPI_INT, MAP_PROP_WPARTY)
1427 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428 prop (CFAPI_PREGION, MAP_PROP_REGION)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 //I_EVENT_API (PACKAGE);
1533} 1677}
1534 1678
1535void _reload_1 () 1679void _gv_clear (SV *gv)
1536 CODE: 1680 CODE:
1537 cb_global = get_av ("cf::CB_GLOBAL", 1); 1681 assert (SvTYPE (gv) == SVt_PVGV);
1538 cb_object = get_av ("cf::CB_OBJECT", 1); 1682# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1539 cb_player = get_av ("cf::CB_PLAYER", 1); 1683 f (GvGP (gv)->gp_form);
1540 cb_type = get_av ("cf::CB_TYPE" , 1); 1684 f (GvGP (gv)->gp_io);
1541 cb_map = get_av ("cf::CB_MAP" , 1); 1685 f (GvGP (gv)->gp_sv);
1686 f (GvGP (gv)->gp_av);
1687 f (GvGP (gv)->gp_hv);
1688 f (GvGP (gv)->gp_cv);
1689 GvCVGEN (gv) = 0;
1690 GvMULTI_off (gv);
1691# undef f
1542 1692
1543void _reload_2 () 1693void _connect_to_perl_1 ()
1694
1695void _connect_to_perl_2 ()
1696
1697void _recalc_want ()
1698
1699# not used by default anymore
1700void _global_reattach ()
1544 CODE: 1701 CODE:
1545{ 1702{
1546 // reattach to all attachable objects in the game. 1703 // reattach to all attachable objects in the game.
1547 for (player *pl = first_player; pl; pl = pl->next) 1704 for_all_clients (ns)
1548 reattach (pl); 1705 ns->reattach ();
1549 1706
1550 for (mapstruct *map = first_map; map; map = map->next) 1707 for_all_objects (op)
1551 reattach (map);
1552
1553 for (object *op = objects; op; op = op->next)
1554 reattach (op); 1708 op->reattach ();
1709}
1710
1711# support function for map-world.ext
1712void _quantise (SV *data_sv, SV *plt_sv)
1713 CODE:
1714{
1715 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1716 croak ("_quantise called with invalid agruments");
1717
1718 plt_sv = SvRV (plt_sv);
1719 SV **plt = AvARRAY (plt_sv);
1720 int plt_count = AvFILL (plt_sv) + 1;
1721
1722 STRLEN len;
1723 char *data = SvPVbyte (data_sv, len);
1724 char *dst = data;
1725
1726 while (len >= 3)
1727 {
1728 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1729 {
1730 char *val = SvPVX (*val_sv);
1731
1732 if (val [0] == data [0]
1733 && val [1] == data [1]
1734 && val [2] == data [2])
1735 {
1736 *dst++ = val [3];
1737 goto next;
1738 }
1739 }
1740
1741 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1742 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1743 dst - SvPVX (data_sv), len);
1744
1745 next:
1746 data += 3;
1747 len -= 3;
1748 }
1749
1750 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1751}
1752
1753void init_anim ()
1754
1755void init_globals ()
1756
1757void init_experience ()
1758
1759void init_attackmess ()
1760
1761void init_dynamic ()
1762
1763void load_settings ()
1764
1765void load_materials ()
1766
1767void init_uuid ()
1768 CODE:
1769 UUID::init ();
1770
1771void init_signals ()
1772
1773void init_commands ()
1774
1775void init_skills ()
1776
1777void init_beforeplay ()
1778
1779void evthread_start (int aiofd)
1780
1781void cede_to_tick ()
1782 CODE:
1783 coroapi::cede_to_tick ();
1784
1785NV till_tick ()
1786 CODE:
1787 RETVAL = SvNVX (sv_next_tick) - now ();
1788 OUTPUT:
1789 RETVAL
1790
1791int tick_inhibit ()
1792 CODE:
1793 RETVAL = tick_inhibit;
1794 OUTPUT:
1795 RETVAL
1796
1797void tick_inhibit_inc ()
1798 CODE:
1799 ++tick_inhibit;
1800
1801void tick_inhibit_dec ()
1802 CODE:
1803 if (!--tick_inhibit)
1804 if (tick_pending)
1805 {
1806 ev_async_send (EV_DEFAULT, &tick_watcher);
1807 coroapi::cede ();
1808 }
1809
1810void server_tick ()
1811 CODE:
1812{
1813 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime);
1817
1818 server_tick ();
1819
1820 NOW = ev_time ();
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1555} 1824}
1556 1825
1557NV floor (NV x) 1826NV floor (NV x)
1558 1827
1559NV ceil (NV x) 1828NV ceil (NV x)
1560 1829
1561void server_tick () 1830NV rndm (...)
1831 ALIAS:
1832 rmg_rndm = 1
1833 CODE:
1834{
1835 rand_gen &gen = ix ? rmg_rndm : rndm;
1836 switch (items)
1837 {
1838 case 0: RETVAL = gen (); break;
1839 case 1: RETVAL = gen (SvUV (ST (0))); break;
1840 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1841 default: croak ("cf::rndm requires none, one or two parameters."); break;
1842 }
1843}
1844 OUTPUT:
1845 RETVAL
1562 1846
1847NV clamp (NV value, NV min_value, NV max_value)
1848 CODE:
1849 RETVAL = clamp (value, min_value, max_value);
1850 OUTPUT:
1851 RETVAL
1852
1853NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1854 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT:
1857 RETVAL
1858
1859void weaken (...)
1860 PROTOTYPE: @
1861 CODE:
1862 while (items > 0)
1863 sv_rvweaken (ST (--items));
1864
1563void 1865void
1564LOG (int level, char *msg) 1866log_backtrace (utf8_string msg)
1867
1868void
1869LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1870 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1871 C_ARGS: flags, "%s", msg
1567 1872
1568char *path_combine (char *base, char *path) 1873octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1874 PROTOTYPE: $$
1570 1875
1571char *path_combine_and_normalize (char *base, char *path) 1876octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1573 1878
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1879void
1583sub_generation_inc () 1880sub_generation_inc ()
1584 CODE: 1881 CODE:
1585 PL_sub_generation++; 1882 PL_sub_generation++;
1586 1883
1587char * 1884const_octet_string
1588mapdir () 1885mapdir ()
1589 PROTOTYPE: 1886 PROTOTYPE:
1590 ALIAS: 1887 ALIAS:
1591 mapdir = 0 1888 mapdir = 0
1592 uniquedir = 1 1889 uniquedir = 1
1606 case 5: RETVAL = settings.playerdir; break; 1903 case 5: RETVAL = settings.playerdir; break;
1607 case 6: RETVAL = settings.datadir ; break; 1904 case 6: RETVAL = settings.datadir ; break;
1608 } 1905 }
1609 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1610 1907
1908void abort ()
1909
1910void reset_signals ()
1911
1912void fork_abort (const_octet_string cause = "cf::fork_abort")
1913
1914void cleanup (const_octet_string cause, bool make_core = false)
1915
1916void emergency_save ()
1917
1918void _exit (int status = EXIT_SUCCESS)
1919
1920#if _POSIX_MEMLOCK
1921
1922int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1923 INIT:
1924#if __GLIBC__
1925 mallopt (M_TOP_PAD, 1024 * 1024);
1926 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1927 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1928 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1929#endif
1930
1931int munlockall ()
1932
1933#endif
1934
1611int 1935int
1612cf_find_animation (char *text) 1936malloc_trim (IV pad = 0)
1937
1938void
1939mallinfo ()
1940 PPCODE:
1941{
1942#if __GLIBC__
1943 struct mallinfo mai = mallinfo ();
1944 EXTEND (SP, 10*2);
1945 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1946 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1947 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1949 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1950 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1952 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1954 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1955#endif
1956 EXTEND (SP, 5*2);
1957 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1959 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1960 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1961 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1962}
1963
1964int find_animation (utf8_string text)
1613 PROTOTYPE: $ 1965 PROTOTYPE: $
1614 1966
1615int random_roll(int min, int max, object *op, int goodbad); 1967int random_roll (int min, int max, object *op, int goodbad);
1616 1968
1617const char *cost_string_from_value(uint64 cost, int approx = 0) 1969const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1618
1619int invoke (int event, ...)
1620 CODE:
1621 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625 OUTPUT: RETVAL
1626 1970
1627int 1971int
1628exp_to_level (val64 exp) 1972exp_to_level (val64 exp)
1629 CODE: 1973 CODE:
1630{ 1974{
1661 RETVAL = newSVpv (resist_plus[atnr], 0); 2005 RETVAL = newSVpv (resist_plus[atnr], 0);
1662 else 2006 else
1663 XSRETURN_UNDEF; 2007 XSRETURN_UNDEF;
1664 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1665 2009
2010UUID
2011uuid_cur ()
2012 CODE:
2013 RETVAL = UUID::cur;
2014 OUTPUT:
2015 RETVAL
2016
2017UUID
2018uuid_gen ()
2019 CODE:
2020 RETVAL = UUID::gen ();
2021 OUTPUT:
2022 RETVAL
2023
2024val64
2025uuid_seq (UUID uuid)
2026 CODE:
2027 RETVAL = uuid.seq;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_str (val64 seq)
2033 CODE:
2034 RETVAL.seq = seq;
2035 OUTPUT:
2036 RETVAL
2037
2038void
2039coin_names ()
2040 PPCODE:
2041 EXTEND (SP, NUM_COINS);
2042 for (int i = 0; i < NUM_COINS; ++i)
2043 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2044
2045void
2046coin_archetypes ()
2047 PPCODE:
2048 EXTEND (SP, NUM_COINS);
2049 for (int i = 0; i < NUM_COINS; ++i)
2050 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2051
2052bool
2053load_resource_file_ (octet_string filename)
2054
2055void
2056fix_weight ()
2057
2058MODULE = cf PACKAGE = cf::attachable
2059
1666int 2060int
1667_valid (SV *obj) 2061valid (SV *obj)
1668 CODE: 2062 CODE:
1669 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2063 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670 OUTPUT: 2064 OUTPUT:
1671 RETVAL 2065 RETVAL
1672 2066
2067void
2068debug_trace (attachable *obj, bool on = true)
2069 CODE:
2070 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2071 if (on)
2072 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2073
2074int mortals_size ()
2075 CODE:
2076 RETVAL = attachable::mortals.size ();
2077 OUTPUT: RETVAL
2078
2079#object *mortals (U32 index)
2080# CODE:
2081# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082# OUTPUT: RETVAL
2083
2084INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2085
2086MODULE = cf PACKAGE = cf::global
2087
2088int invoke (SV *klass, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
1673MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2096MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2097
2098INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1674 2099
1675int invoke (object *op, int event, ...) 2100int invoke (object *op, int event, ...)
1676 CODE: 2101 CODE:
1677 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2104 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2105 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1681 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1682 2107
1683SV *registry (object *op) 2108SV *registry (object *op)
2109
2110int objects_size ()
1684 CODE: 2111 CODE:
1685 RETVAL = registry_of (op); 2112 RETVAL = objects.size ();
1686 OUTPUT: 2113 OUTPUT: RETVAL
2114
2115object *objects (U32 index)
2116 CODE:
2117 RETVAL = index < objects.size () ? objects [index] : 0;
2118 OUTPUT: RETVAL
2119
2120int actives_size ()
2121 CODE:
2122 RETVAL = actives.size ();
2123 OUTPUT: RETVAL
2124
2125object *actives (U32 index)
2126 CODE:
2127 RETVAL = index < actives.size () ? actives [index] : 0;
2128 OUTPUT: RETVAL
2129
2130int mortals_size ()
2131 CODE:
2132 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL
2134
2135const char *slot_use_name (U32 slot)
2136 ALIAS:
2137 slot_nonuse_name = 1
2138 CODE:
2139{
2140 if (slot >= NUM_BODY_LOCATIONS)
2141 croak ("body slot index out of range");
2142
2143 switch (ix)
2144 {
2145 case 0: RETVAL = body_locations[slot].use_name; break;
2146 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2147 }
2148}
2149 OUTPUT:
1687 RETVAL 2150 RETVAL
2151
2152# missing properties
1688 2153
1689object *head (object *op) 2154object *head (object *op)
1690 PROTOTYPE: $ 2155 PROTOTYPE: $
1691 ALIAS:
1692 more = 1
1693 above = 2
1694 below = 3
1695 CODE: 2156 CODE:
1696 switch (ix) 2157 RETVAL = op->head_ ();
1697 {
1698 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699 case 1: RETVAL = op->more; break;
1700 case 2: RETVAL = op->above; break;
1701 case 3: RETVAL = op->below; break;
1702 }
1703 OUTPUT:
1704 RETVAL 2158 OUTPUT: RETVAL
1705
1706SV *
1707get_property (object *obj, int type, int idx)
1708 CODE:
1709 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710 OUTPUT: RETVAL
1711
1712SV *
1713set_property (object *obj, int type, int idx, SV *newval)
1714 CODE:
1715 switch (type)
1716 {
1717 case CFAPI_INT:
1718 cf_object_set_int_property (obj, idx, SvIV (newval));
1719 break;
1720 case CFAPI_LONG:
1721 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722 break;
1723 case CFAPI_DOUBLE:
1724 {
1725 int unused_type;
1726 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727 }
1728 break;
1729 case CFAPI_STRING:
1730 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731 break;
1732 case CFAPI_POBJECT:
1733 {
1734 int unused_type;
1735 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736 }
1737 break;
1738 default:
1739 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740 }
1741
1742# missing properties
1743
1744void
1745set_attacktype (object *obj, U32 attacktype)
1746 CODE:
1747 obj->attacktype = attacktype;
1748
1749U32
1750get_attacktype (object *obj)
1751 ALIAS:
1752 attacktype = 0
1753 CODE:
1754 RETVAL = obj->attacktype;
1755 OUTPUT: RETVAL
1756
1757# missing in plug-in api, of course
1758void
1759set_food (object *obj, int food)
1760 CODE:
1761 obj->stats.food = food;
1762
1763int
1764get_food (object *obj)
1765 ALIAS:
1766 food = 0
1767 CODE:
1768 RETVAL = obj->stats.food;
1769 OUTPUT: RETVAL
1770 2159
1771void 2160void
1772inv (object *obj) 2161inv (object *obj)
1773 PROTOTYPE: $ 2162 PROTOTYPE: $
1774 PPCODE: 2163 PPCODE:
1775{ 2164{
1776 object *o;
1777 for (o = obj->inv; o; o = o->below) 2165 for (object *o = obj->inv; o; o = o->below)
1778 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2166 XPUSHs (sv_2mortal (to_sv (o)));
1779} 2167}
1780 2168
1781int cf_object_get_resistance (object *op, int rtype) 2169void
1782 ALIAS: resistance = 0 2170set_animation (object *op, int idx)
2171 CODE:
2172 SET_ANIMATION (op, idx);
1783 2173
1784int cf_object_get_flag (object *op, int flag) 2174int
1785 ALIAS: flag = 0 2175num_animations (object *op)
2176 CODE:
2177 RETVAL = NUM_ANIMATIONS (op);
2178 OUTPUT: RETVAL
1786 2179
1787void cf_object_set_flag (object *op, int flag, int value) 2180int slot_info (object *op, UV slot, int value = 0)
2181 ALIAS:
2182 slot_used = 1
2183 CODE:
2184{
2185 if (slot >= NUM_BODY_LOCATIONS)
2186 croak ("body slot index out of range");
1788 2187
2188 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2189
2190 if (items > 2)
2191 if (ix)
2192 op->slot[slot].used = value;
2193 else
2194 op->slot[slot].info = value;
2195}
2196 OUTPUT:
2197 RETVAL
2198
2199object *find_best_object_match (object *op, utf8_string match)
2200
2201object *find_marked_object (object *op)
2202
1789int need_identify (const object *obj); 2203int need_identify (object *obj);
1790 2204
1791int apply_shop_mat (object *shop_mat, object *op); 2205int apply_shop_mat (object *shop_mat, object *op);
1792 2206
1793int move (object *op, int dir, object *originator = op) 2207int move (object *op, int dir, object *originator = op)
1794 CODE: 2208 CODE:
1795 RETVAL = move_ob (op, dir, originator); 2209 RETVAL = move_ob (op, dir, originator);
1796 OUTPUT: 2210 OUTPUT:
1797 RETVAL 2211 RETVAL
1798 2212
1799void cf_object_apply (object *op, object *author, int flags = 0) 2213void apply (object *applier, object *applied, int flags = 0)
2214 CODE:
2215 manual_apply (applied, applier, flags);
1800 2216
1801void cf_object_apply_below (object *op) 2217void apply_below (object *op)
2218 CODE:
2219 player_apply_below (op);
1802 2220
1803void cf_object_remove (object *op) 2221int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1804 2222
1805void cf_object_free (object *op) 2223int casting_level (object *caster, object *spell)
1806 2224
1807object *cf_object_present_archname_inside (object *op, char *whatstr)
1808
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810
1811int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812
1813object *cf_object_clone (object *op, int clonetype = 0)
1814
1815int cf_object_pay_item (object *op, object *buyer) 2225int pay_item (object *op, object *buyer)
2226 CODE:
2227 RETVAL = pay_for_item (op, buyer);
2228 OUTPUT: RETVAL
1816 2229
1817int cf_object_pay_amount (object *op, uint64 amount) 2230int pay_amount (object *op, uint64 amount)
2231 CODE:
2232 RETVAL = pay_for_amount (amount, op);
2233 OUTPUT: RETVAL
1818 2234
1819void pay_player (object *op, uint64 amount) 2235void pay_player (object *op, uint64 amount)
1820 2236
1821val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2237val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1822 2238
1823int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2239int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1824 2240
1825int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2241void learn_spell (object *op, object *sp, int special_prayer = 0)
2242 CODE:
2243 do_learn_spell (op, sp, special_prayer);
1826 2244
1827void cf_object_learn_spell (object *op, object *sp)
1828
1829void cf_object_forget_spell (object *op, object *sp) 2245void forget_spell (object *op, object *sp)
2246 CODE:
2247 do_forget_spell (op, query_name (sp));
1830 2248
1831object *cf_object_check_for_spell (object *op, char *spellname) 2249object *check_for_spell (object *op, utf8_string spellname)
2250 CODE:
2251 RETVAL = check_spell_known (op, spellname);
2252 OUTPUT: RETVAL
1832 2253
1833int cf_object_query_money (object *op) 2254int query_money (object *op)
1834 ALIAS: money = 0 2255 ALIAS: money = 0
1835 2256
1836int cf_object_query_cost (object *op, object *who, int flags) 2257val64 query_cost (object *op, object *who, int flags)
1837 ALIAS: cost = 0 2258 ALIAS: cost = 0
1838 2259
1839void cf_object_activate_rune (object *op , object *victim) 2260void spring_trap (object *op, object *victim)
1840 2261
1841int cf_object_check_trigger (object *op, object *cause) 2262int check_trigger (object *op, object *cause)
1842 2263
1843int cf_object_out_of_map (object *op, int x, int y)
1844
1845void cf_object_drop (object *op, object *author) 2264void drop (object *who, object *op)
1846 2265
1847void cf_object_take (object *op, object *author)
1848
1849object *cf_object_insert_object (object *op, object *container)
1850
1851const char *cf_object_get_msg (object *ob)
1852 ALIAS: msg = 0
1853
1854object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858void cf_object_update (object *op, int flags)
1859
1860void cf_object_pickup (object *op, object *what) 2266void pick_up (object *who, object *op)
1861 2267
1862object *cf_create_object_by_name (const char *name) 2268void update_object (object *op, int action)
1863 2269
1864void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2270void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1865 2271
1866void player_lvl_adj (object *who, object *skill = 0) 2272void player_lvl_adj (object *who, object *skill = 0)
1867 2273
1868int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2274int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869 2275
1870int calc_skill_exp (object *who, object *op, object *skill); 2276int calc_skill_exp (object *who, object *op, object *skill)
1871 2277
1872void push_button (object *op); 2278void push_button (object *op, object *originator)
1873 2279
1874void use_trigger (object *op); 2280void use_trigger (object *op, object *originator)
1875 2281
1876void add_button_link (object *button, mapstruct *map, int connected); 2282void handle_apply_yield (object *op)
1877 2283
1878void remove_button_link (object *op); 2284int convert_item (object *item, object *converter)
1879
1880void
1881cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885 2285
1886 2286
1887MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2287MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2288
1894# no clean way to get an object from an archetype - stupid idiotic 2289# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2290# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2291
1897object *new (const char *archetype = 0) 2292object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2293 PROTOTYPE: ;$
1899 CODE: 2294 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2295 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2296 OUTPUT:
1902 RETVAL 2297 RETVAL
1903 2298
2299object *find_object (U32 tag)
2300
2301# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2302object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2303 PROTOTYPE: $$$$$$
1906 CODE: 2304 CODE:
1907{ 2305{
1908 int unused_type; 2306 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910}
1911 2307
1912# syntatic sugar for easier use in event callbacks. 2308 if (RETVAL->destroyed ())
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL 2309 RETVAL = 0;
2310}
1918 2311
1919player *contr (object *op) 2312shstr
1920 CODE: 2313object::kv_get (shstr key)
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923 2314
1924const char *get_ob_key_value (object *op, const char *key) 2315void
2316object::kv_del (shstr key)
1925 2317
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2318void
2319object::kv_set (shstr key, shstr value)
1927 2320
1928object *get_nearest_player (object *ob) 2321object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2322 ALIAS: nearest_player = 0
1930 PREINIT: 2323 PREINIT:
1931 extern object *get_nearest_player (object *); 2324 extern object *get_nearest_player (object *);
1933void rangevector (object *ob, object *other, int flags = 0) 2326void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$ 2327 PROTOTYPE: $$;$
1935 PPCODE: 2328 PPCODE:
1936{ 2329{
1937 rv_vector rv; 2330 rv_vector rv;
2331
2332 PUTBACK;
1938 get_rangevector (ob, other, &rv, flags); 2333 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335
1939 EXTEND (SP, 5); 2336 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2337 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2338 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2339 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2340 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2341 PUSHs (to_sv (rv.part));
1945} 2342}
1946 2343
1947bool on_same_map_as (object *ob, object *other) 2344bool on_same_map_as (object *ob, object *other)
1948 CODE: 2345 CODE:
1949 RETVAL = on_same_map (ob, other); 2346 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2347 OUTPUT: RETVAL
1951 2348
1952char * 2349const_utf8_string
1953base_name (object *ob, int plural) 2350base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2351 CODE:
1955 RETVAL = cf_query_base_name (ob, plural); 2352 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2353 OUTPUT: RETVAL
1957 2354
1958living * 2355# return the tail of an object, excluding itself
2356void
1959stats (object *ob) 2357tail (object *op)
1960 CODE: 2358 PPCODE:
1961 RETVAL = &ob->stats; 2359 while ((op = op->more))
1962 OUTPUT: RETVAL 2360 XPUSHs (sv_2mortal (to_sv (op)));
1963
1964 2361
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2362MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2363
1967player *player (object *op) 2364player *player (object *op)
1968 CODE: 2365 CODE:
1969 RETVAL = op->contr; 2366 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1971 2368
2369bool move_player (object *op, int dir)
2370
2371void check_score (object *op)
2372
1972void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2373void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1973 2374 CODE:
1974object *cf_player_send_inventory (object *op) 2375 new_draw_info (flags, 0, op, txt);
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988 2376
1989void kill_player (object *op) 2377void kill_player (object *op)
1990 2378
2379void esrv_send_item (object *pl, object *item)
2380
2381void esrv_update_item (object *pl, int what, object *item)
2382 C_ARGS: what, pl, item
2383
2384void esrv_del_item (object *pl, int tag)
2385 C_ARGS: pl->contr, tag
2386
2387int command_summon (object *op, utf8_string params)
2388
2389int command_arrest (object *op, utf8_string params)
2390
2391
1991MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2392MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2393
2394INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1992 2395
1993int invoke (player *pl, int event, ...) 2396int invoke (player *pl, int event, ...)
1994 CODE: 2397 CODE:
1995 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1996 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1997 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2400 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1998 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2401 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1999 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
2000 2403
2001SV *registry (player *pl) 2404SV *registry (player *pl)
2405
2406void
2407save_stats (player *pl)
2002 CODE: 2408 CODE:
2003 RETVAL = registry_of (pl); 2409 pl->ob->stats.hp = pl->ob->stats.maxhp;
2410 pl->ob->stats.sp = pl->ob->stats.maxsp;
2411 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2412 pl->orig_stats = pl->ob->stats;
2413
2414# should only be temporary
2415void esrv_new_player (player *pl)
2416
2417#d# TODO: replace by blocked_los accessor, fix code using this
2418bool
2419cell_visible (player *pl, int dx, int dy)
2420 CODE:
2421 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2004 OUTPUT: 2422 OUTPUT:
2005 RETVAL 2423 RETVAL
2006 2424
2007player *cf_player_find (char *name)
2008 PROTOTYPE: $
2009
2010void cf_player_move (player *pl, int dir)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014# nonstandard
2015object *ob (player *pl)
2016 CODE:
2017 RETVAL = pl->ob;
2018 OUTPUT: RETVAL
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024
2025player *next (player *pl)
2026 CODE:
2027 RETVAL = pl->next;
2028 OUTPUT: RETVAL
2029
2030bool
2031cell_visible (player *pl, int dx, int dy)
2032 CODE:
2033 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2034 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053killer (player *pl, char *killer = 0)
2054 CODE:
2055 if (killer)
2056 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2057 RETVAL = pl->killer;
2058 OUTPUT:
2059 RETVAL
2060
2061void
2062buggy_mapscroll (player *pl, int value = 1)
2063 CODE:
2064 pl->socket.buggy_mapscroll = value;
2065
2066void 2425void
2067send (player *pl, SV *packet) 2426send (player *pl, SV *packet)
2068 CODE: 2427 CODE:
2069{ 2428{
2070 STRLEN len; 2429 STRLEN len;
2071 char *buf = SvPVbyte (packet, len); 2430 char *buf = SvPVbyte (packet, len);
2072 2431
2073 Write_String_To_Socket (&pl->socket, buf, len); 2432 if (len > MAXSOCKBUF)
2433 pl->failmsg ("[packet too long for client]");
2434 else if (pl->ns)
2435 pl->ns->send_packet (buf, len);
2074} 2436}
2075 2437
2076int 2438void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2077listening (player *pl, int new_value = -1) 2439 PROTOTYPE: $;$$$
2078 CODE:
2079 RETVAL = pl->listening;
2080 if (new_value >= 0)
2081 pl->listening = new_value;
2082 OUTPUT:
2083 RETVAL
2084
2085void get_savebed (player *pl)
2086 ALIAS:
2087 savebed = 0
2088 PPCODE: 2440 PPCODE:
2441 if (GIMME_V != G_VOID)
2442 {
2089 EXTEND (SP, 3); 2443 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2444 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2445 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2092 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2446 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2093 2447 }
2094void set_savebed (player *pl, char *map_path, int x, int y) 2448 if (map_path) sv_to (map_path, pl->savebed_map);
2095 CODE: 2449 if (x) sv_to (x, pl->bed_x);
2096 strcpy (pl->savebed_map, map_path); 2450 if (y) sv_to (y, pl->bed_y);
2097 pl->bed_x = x;
2098 pl->bed_y = y;
2099 2451
2100void 2452void
2101list () 2453list ()
2102 PPCODE: 2454 PPCODE:
2103{ 2455 for_all_players (pl)
2104 player *pl; 2456 XPUSHs (sv_2mortal (to_sv (pl)));
2105 for (pl = first_player; pl; pl = pl->next)
2106 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2107}
2108
2109bool
2110peaceful (player *pl, bool new_setting = 0)
2111 PROTOTYPE: $;$
2112 CODE:
2113 RETVAL = pl->peaceful;
2114 if (items > 1)
2115 pl->peaceful = new_setting;
2116 OUTPUT:
2117 RETVAL
2118
2119living *
2120orig_stats (player *pl)
2121 CODE:
2122 RETVAL = &pl->orig_stats;
2123 OUTPUT: RETVAL
2124
2125living *
2126last_stats (player *pl)
2127 CODE:
2128 RETVAL = &pl->last_stats;
2129 OUTPUT: RETVAL
2130 2457
2131 2458
2132MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2459MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2133 2460
2134mapstruct *first ()
2135 PROTOTYPE:
2136 CODE:
2137 RETVAL = first_map;
2138 OUTPUT: RETVAL
2139
2140mapstruct *next (mapstruct *map)
2141 PROTOTYPE:
2142 CODE:
2143 RETVAL = map->next;
2144 OUTPUT: RETVAL
2145
2146int invoke (mapstruct *map, int event, ...) 2461int invoke (maptile *map, int event, ...)
2147 CODE: 2462 CODE:
2148 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2463 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2149 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2464 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2150 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2465 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2151 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2466 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2152 OUTPUT: RETVAL 2467 OUTPUT: RETVAL
2153 2468
2154SV *registry (mapstruct *map) 2469SV *registry (maptile *map)
2470
2471void
2472find_tagged_objects (maptile *map, utf8_string tag = 0)
2155 CODE: 2473 PPCODE:
2156 RETVAL = registry_of (map); 2474{
2157 OUTPUT: 2475 if (!map->spaces)
2158 RETVAL 2476 XSRETURN_EMPTY;
2159 2477
2160SV * 2478 if (tag)
2161get_property (mapstruct *obj, int type, int idx)
2162 CODE:
2163 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2164 OUTPUT: RETVAL
2165
2166SV *
2167set_property (mapstruct *obj, int type, int idx, SV *newval)
2168 CODE:
2169 switch (type)
2170 { 2479 {
2171 case CFAPI_INT: 2480 shstr_cmp tag_ (tag);
2172 cf_map_set_int_property (obj, idx, SvIV (newval)); 2481
2173 break; 2482 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2174 default: 2483 for (object *op = ms->bot; op; op = op->above)
2175 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2484 if (op->tag == tag_)
2485 XPUSHs (sv_2mortal (to_sv (op)));
2176 } 2486 }
2177 2487 else
2178mapstruct *new (int width, int height) 2488 {
2179 PROTOTYPE: 2489 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2180 CODE: 2490 for (object *op = ms->bot; op; op = op->above)
2181{ 2491 if (op->tag)
2182 RETVAL = get_empty_map (width, height); 2492 XPUSHs (sv_2mortal (to_sv (op)));
2493 }
2183} 2494}
2495
2496INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2497
2498void
2499adjust_daylight ()
2500 CODE:
2501 maptile::adjust_daylight ();
2502
2503int
2504outdoor_darkness (int darkness = 0)
2505 CODE:
2506 RETVAL = maptile::outdoor_darkness;
2507 if (items)
2508 maptile::outdoor_darkness = darkness;
2184 OUTPUT: 2509 OUTPUT:
2185 RETVAL 2510 RETVAL
2186 2511
2187void delete_map (mapstruct *map) 2512void
2513maptile::instantiate ()
2188 2514
2189void clean_tmp_map (mapstruct *map) 2515maptile *new ()
2190 2516 PROTOTYPE:
2191void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2192
2193mapstruct *tile_map (mapstruct *map, unsigned int dir)
2194 CODE: 2517 CODE:
2195 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2518 RETVAL = new maptile;
2196 OUTPUT: 2519 OUTPUT:
2197 RETVAL 2520 RETVAL
2198 2521
2199char *tile_path (mapstruct *map, unsigned int dir) 2522void
2523maptile::players ()
2200 CODE: 2524 PPCODE:
2201 if (dir >= 4) 2525 if (GIMME_V == G_SCALAR)
2202 XSRETURN_UNDEF; 2526 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2203 RETVAL = map->tile_path [dir]; 2527 else if (GIMME_V == G_ARRAY)
2204 OUTPUT: 2528 {
2205 RETVAL 2529 EXTEND (SP, THIS->players);
2530 for_all_players (pl)
2531 if (pl->ob && pl->ob->map == THIS)
2532 PUSHs (sv_2mortal (to_sv (pl->ob)));
2533 }
2206 2534
2207mapstruct *ready_map_name (char *name, int flags = 0)
2208 PROTOTYPE: $;$
2209 ALIAS:
2210 find = 0
2211 get_map = 1
2212
2213mapstruct *has_been_loaded (char *name)
2214 PROTOTYPE: $
2215
2216# whoever "designed" the plug-in api should have wasted
2217# his/her time with staying away from the project - would have
2218# saved others a lot of time, without doubt.
2219void set_path (mapstruct *where, char *path)
2220 CODE:
2221 strcpy (where->path, path);
2222
2223int in_memory (mapstruct *map)
2224 CODE:
2225 RETVAL = map->in_memory;
2226 OUTPUT:
2227 RETVAL
2228
2229bool unique (mapstruct *map)
2230 CODE:
2231 RETVAL = map->unique;
2232 OUTPUT:
2233 RETVAL
2234
2235void set_unique (mapstruct *map, bool unique)
2236 CODE:
2237 map->unique = unique;
2238
2239void 2535void
2240trigger (mapstruct *map, long connection, bool state = true) 2536maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2241 CODE: 2537 CODE:
2242 activate_connection (map, connection, state); 2538{
2539 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2540 croak ("maptile::add_underlay: palette must be arrayref");
2243 2541
2542 palette = SvRV (palette);
2543
2544 STRLEN idxlen;
2545 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2546
2547 for (int x = 0; x < THIS->width; ++x)
2548 for (int y = 0; y < THIS->height; ++y)
2549 {
2550 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2551 if (op->flag [FLAG_IS_FLOOR])
2552 goto skip;
2553
2554 {
2555 int offs = offset + y * stride + x;
2556
2557 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564
2565 if (ob->randomitems && !ob->above)
2566 {
2567 ob->create_treasure (ob->randomitems);
2568
2569 for (object *op = ob->above; op; op = op->above)
2570 op->flag [FLAG_NO_MAP_SAVE] = true;
2571 // TODO: if this is a pickable object, then the item
2572 // will at a bit weird - saving inside the player
2573 // will clear the flag, but when the player drops
2574 // it without logging out, it keeps the flag.
2575 // nobody ahs reported this, but this can be rather
2576 // annoying on persistent maps.
2577 }
2578 }
2579 }
2580 }
2581
2582 skip: ;
2583 }
2584}
2585
2244void 2586void
2245get_connection (mapstruct *map, long connection) 2587maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2588 CODE:
2589{
2590 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2591 croak ("maptile::set_regiondata: palette must be arrayref");
2592
2593 palette = SvRV (palette);
2594
2595 STRLEN idxlen;
2596 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2597
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600
2601 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603
2604 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606
2607 sfree (THIS->regions, THIS->size ());
2608 delete [] THIS->regionmap;
2609
2610 THIS->regions = regions;
2611 THIS->regionmap = regionmap;
2612}
2613
2614void
2615maptile::create_region_treasure ()
2616 CODE:
2617 for (int x = 0; x < THIS->width; ++x)
2618 for (int y = 0; y < THIS->height; ++y)
2619 {
2620 region *rgn = THIS->region (x, y);
2621
2622 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2623 if (object *op = THIS->at (x, y).top)
2624 if (rgn->treasure && rndm () < rgn->treasure_density)
2625 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2626 }
2627
2628int out_of_map (maptile *map, int x, int y)
2629
2630void
2631find_link (maptile *map, shstr_tmp connection)
2246 PPCODE: 2632 PPCODE:
2247 oblinkpt *obp = get_connection_links (map, connection); 2633 if (oblinkpt *obp = map->find_link (connection))
2248 if (obp)
2249 for (objectlink *ol = obp->link; ol; ol = ol->next) 2634 for (objectlink *ol = obp->link; ol; ol = ol->next)
2250 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2635 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2251 2636
2252object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2253
2254object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2255
2256object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2257 C_ARGS: str, map, nx, ny
2258
2259void 2637void
2260cf_map_normalise (mapstruct *map, int x, int y) 2638get_map_flags (maptile *map, int x, int y)
2261 PPCODE: 2639 PPCODE:
2262{ 2640{
2263 mapstruct *nmap = 0; 2641 maptile *nmap = 0;
2264 I16 nx = 0, ny = 0; 2642 I16 nx = 0, ny = 0;
2643
2644 PUTBACK;
2265 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2645 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2646 SPAGAIN;
2266 2647
2267 EXTEND (SP, 4); 2648 EXTEND (SP, 4);
2268 PUSHs (sv_2mortal (newSViv (flags))); 2649 PUSHs (sv_2mortal (newSViv (flags)));
2269 2650
2270 if (GIMME_V == G_ARRAY) 2651 if (GIMME_V == G_ARRAY)
2271 { 2652 {
2272 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2653 PUSHs (sv_2mortal (to_sv (nmap)));
2273 PUSHs (sv_2mortal (newSViv (nx))); 2654 PUSHs (sv_2mortal (newSViv (nx)));
2274 PUSHs (sv_2mortal (newSViv (ny))); 2655 PUSHs (sv_2mortal (newSViv (ny)));
2275 } 2656 }
2276} 2657}
2277 2658
2659mapspace *
2660ms (maptile *map, unsigned int x, unsigned int y)
2661 PROTOTYPE: $$$
2662 CODE:
2663{
2664 maptile *nmap = 0;
2665 I16 nx, ny;
2666
2667 PUTBACK;
2668 get_map_flags (map, &nmap, x, y, &nx, &ny);
2669 SPAGAIN;
2670
2671 if (!nmap)
2672 XSRETURN_UNDEF;
2673
2674 RETVAL = &nmap->at (nx, ny);
2675}
2676 OUTPUT:
2677 RETVAL
2678
2278void 2679void
2279at (mapstruct *map, unsigned int x, unsigned int y) 2680at (maptile *map, unsigned int x, unsigned int y)
2280 PROTOTYPE: $$$ 2681 PROTOTYPE: $$$
2281 PPCODE: 2682 PPCODE:
2282{ 2683{
2283 object *o;
2284 mapstruct *nmap = 0; 2684 maptile *nmap = 0;
2285 I16 nx, ny; 2685 I16 nx, ny;
2286 2686
2687 PUTBACK;
2287 get_map_flags (map, &nmap, x, y, &nx, &ny); 2688 get_map_flags (map, &nmap, x, y, &nx, &ny);
2689 SPAGAIN;
2288 2690
2289 if (nmap) 2691 if (nmap)
2290 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2692 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2291 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2693 XPUSHs (sv_2mortal (to_sv (o)));
2292} 2694}
2293 2695
2294SV * 2696SV *
2295bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2697bot_at (maptile *map, unsigned int x, unsigned int y)
2296 PROTOTYPE: $$$ 2698 PROTOTYPE: $$$
2297 ALIAS: 2699 ALIAS:
2298 top_at = 1 2700 top_at = 1
2299 flags_at = 2 2701 flags_at = 2
2300 light_at = 3 2702 light_at = 3
2301 move_block_at = 4 2703 move_block_at = 4
2302 move_slow_at = 5 2704 move_slow_at = 5
2303 move_on_at = 6 2705 move_on_at = 6
2304 move_off_at = 7 2706 move_off_at = 7
2305 INIT:
2306 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2307 CODE: 2707 CODE:
2708{
2709 sint16 nx = x;
2710 sint16 ny = y;
2711
2712 if (!xy_normalise (map, nx, ny))
2713 XSRETURN_UNDEF;
2714
2715 mapspace &ms = map->at (nx, ny);
2716
2717 ms.update ();
2718
2308 switch (ix) 2719 switch (ix)
2309 { 2720 {
2310 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2721 case 0: RETVAL = to_sv (ms.bot ); break;
2311 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2722 case 1: RETVAL = to_sv (ms.top ); break;
2312 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2723 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2313 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2724 case 3: RETVAL = newSViv (ms.light ); break;
2314 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2725 case 4: RETVAL = newSVuv (ms.move_block); break;
2315 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2726 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2316 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2727 case 6: RETVAL = newSVuv (ms.move_on ); break;
2317 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2728 case 7: RETVAL = newSVuv (ms.move_off ); break;
2318 } 2729 }
2730}
2319 OUTPUT: 2731 OUTPUT: RETVAL
2732
2733# worst xs function of my life
2734bool
2735_create_random_map (\
2736 maptile *self,\
2737 utf8_string wallstyle,\
2738 utf8_string wall_name,\
2739 utf8_string floorstyle,\
2740 utf8_string monsterstyle,\
2741 utf8_string treasurestyle,\
2742 utf8_string layoutstyle,\
2743 utf8_string doorstyle,\
2744 utf8_string decorstyle,\
2745 utf8_string origin_map,\
2746 utf8_string final_map,\
2747 utf8_string exitstyle,\
2748 utf8_string this_map,\
2749 utf8_string exit_on_final_map,\
2750 int xsize,\
2751 int ysize,\
2752 int expand2x,\
2753 int layoutoptions1,\
2754 int layoutoptions2,\
2755 int layoutoptions3,\
2756 int symmetry,\
2757 int difficulty,\
2758 int difficulty_given,\
2759 float difficulty_increase,\
2760 int dungeon_level,\
2761 int dungeon_depth,\
2762 int decoroptions,\
2763 int orientation,\
2764 int origin_y,\
2765 int origin_x,\
2766 U32 random_seed,\
2767 val64 total_map_hp,\
2768 int map_layout_style,\
2769 int treasureoptions,\
2770 int symmetry_used,\
2771 region *region,\
2772 utf8_string custom\
2773)
2774 CODE:
2775{
2776 random_map_params rmp;
2777
2778 assign (rmp.wallstyle , wallstyle);
2779 assign (rmp.wall_name , wall_name);
2780 assign (rmp.floorstyle , floorstyle);
2781 assign (rmp.monsterstyle , monsterstyle);
2782 assign (rmp.treasurestyle , treasurestyle);
2783 assign (rmp.layoutstyle , layoutstyle);
2784 assign (rmp.doorstyle , doorstyle);
2785 assign (rmp.decorstyle , decorstyle);
2786 assign (rmp.exitstyle , exitstyle);
2787 assign (rmp.exit_on_final_map, exit_on_final_map);
2788
2789 rmp.origin_map = origin_map;
2790 rmp.final_map = final_map;
2791 rmp.this_map = this_map;
2792 rmp.xsize = xsize;
2793 rmp.ysize = ysize;
2794 rmp.expand2x = expand2x;
2795 rmp.layoutoptions1 = layoutoptions1;
2796 rmp.layoutoptions2 = layoutoptions2;
2797 rmp.layoutoptions3 = layoutoptions3;
2798 rmp.symmetry = symmetry;
2799 rmp.difficulty = difficulty;
2800 rmp.difficulty_given = difficulty_given;
2801 rmp.difficulty_increase = difficulty_increase;
2802 rmp.dungeon_level = dungeon_level;
2803 rmp.dungeon_depth = dungeon_depth;
2804 rmp.decoroptions = decoroptions;
2805 rmp.orientation = orientation;
2806 rmp.origin_y = origin_y;
2807 rmp.origin_x = origin_x;
2808 rmp.random_seed = random_seed;
2809 rmp.total_map_hp = (uint64_t) total_map_hp;
2810 rmp.map_layout_style = map_layout_style;
2811 rmp.treasureoptions = treasureoptions;
2812 rmp.symmetry_used = symmetry_used;
2813 rmp.region = region;
2814 rmp.custom = custom;
2815
2816 RETVAL = self->generate_random_map (&rmp);
2817}
2818 OUTPUT:
2320 RETVAL 2819 RETVAL
2321 2820
2821MODULE = cf PACKAGE = cf::mapspace
2822
2823INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2322 2824
2323MODULE = cf PACKAGE = cf::arch 2825MODULE = cf PACKAGE = cf::arch
2324 2826
2325archetype *first() 2827int archetypes_size ()
2326 PROTOTYPE: 2828 CODE:
2327 CODE:
2328 RETVAL = first_archetype; 2829 RETVAL = archetypes.size ();
2329 OUTPUT: RETVAL 2830 OUTPUT: RETVAL
2330 2831
2331archetype *next (archetype *arch) 2832archetype *archetypes (U32 index)
2332 CODE: 2833 CODE:
2333 RETVAL = arch->next; 2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2334 OUTPUT: RETVAL 2835 OUTPUT: RETVAL
2335 2836
2336archetype *head (archetype *arch) 2837INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2337 CODE:
2338 RETVAL = arch->head;
2339 OUTPUT: RETVAL
2340
2341archetype *more (archetype *arch)
2342 CODE:
2343 RETVAL = arch->more;
2344 OUTPUT: RETVAL
2345
2346const char *name (archetype *arch)
2347 CODE:
2348 RETVAL = arch->name;
2349 OUTPUT: RETVAL
2350
2351object *clone (archetype *arch)
2352 CODE:
2353 RETVAL = &arch->clone;
2354 OUTPUT: RETVAL
2355 2838
2356MODULE = cf PACKAGE = cf::party 2839MODULE = cf PACKAGE = cf::party
2357 2840
2358partylist *first () 2841partylist *first ()
2359 PROTOTYPE: 2842 PROTOTYPE:
2360 CODE: 2843 CODE:
2361 RETVAL = get_firstparty (); 2844 RETVAL = get_firstparty ();
2362 OUTPUT: RETVAL 2845 OUTPUT: RETVAL
2363 2846
2364partylist *next (partylist *party) 2847INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2848
2849MODULE = cf PACKAGE = cf::region
2850
2851void
2852list ()
2853 PPCODE:
2854 for_all_regions (rgn)
2855 XPUSHs (sv_2mortal (to_sv (rgn)));
2856
2857region *find (utf8_string name)
2858 PROTOTYPE: $
2365 CODE: 2859 CODE:
2366 RETVAL = party->next; 2860 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2368 2862
2369const char *name (partylist *party) 2863int specificity (region *rgn)
2370 CODE: 2864 CODE:
2371 RETVAL = party->partyname; 2865 RETVAL = 0;
2866 while (rgn = rgn->parent)
2867 RETVAL++;
2372 OUTPUT: RETVAL 2868 OUTPUT: RETVAL
2373 2869
2374const char *password (partylist *party) 2870INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2375 CODE:
2376 RETVAL = party->passwd;
2377 OUTPUT: RETVAL
2378
2379MODULE = cf PACKAGE = cf::region
2380
2381region *first ()
2382 PROTOTYPE:
2383 CODE:
2384 RETVAL = first_region;
2385 OUTPUT: RETVAL
2386
2387region *next (region *reg)
2388 CODE:
2389 RETVAL = reg->next;
2390 OUTPUT: RETVAL
2391
2392const char *name (region *reg)
2393 CODE:
2394 RETVAL = reg->name;
2395 OUTPUT: RETVAL
2396
2397region *parent (region *reg)
2398 CODE:
2399 RETVAL = reg->parent;
2400 OUTPUT: RETVAL
2401
2402const char *longname (region *reg)
2403 CODE:
2404 RETVAL = reg->longname;
2405 OUTPUT: RETVAL
2406
2407const char *msg (region *reg)
2408 CODE:
2409 RETVAL = reg->msg;
2410 OUTPUT: RETVAL
2411 2871
2412MODULE = cf PACKAGE = cf::living 2872MODULE = cf PACKAGE = cf::living
2413 2873
2414val64 2874INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415exp (living *liv, val64 new_val = 0) 2875
2416 PROTOTYPE: $;$ 2876MODULE = cf PACKAGE = cf::settings
2417 ALIAS: 2877
2418 Str = 1 2878INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 Dex = 2 2879
2420 Con = 3 2880MODULE = cf PACKAGE = cf::client
2421 Wis = 4 2881
2422 Cha = 5 2882INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 Int = 6 2883
2424 Pow = 7 2884int invoke (client *ns, int event, ...)
2425 wc = 8 2885 CODE:
2426 ac = 9 2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2889 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2890 OUTPUT: RETVAL
2891
2892SV *registry (client *ns)
2893
2894void
2895list ()
2896 PPCODE:
2897 EXTEND (SP, clients.size ());
2898 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2899 PUSHs (sv_2mortal (to_sv (*i)));
2900
2901void
2902client::send_packet (SV *packet)
2903 CODE:
2904{
2905 STRLEN len;
2906 char *buf = SvPVbyte (packet, len);
2907
2908 if (len > MAXSOCKBUF)
2909 {
2910 // ugly
2911 if (THIS->pl)
2912 THIS->pl->failmsg ("[packet too long for client]");
2913 }
2914 else
2915 THIS->send_packet (buf, len);
2916}
2917
2918faceidx
2919client::need_face (utf8_string name, int pri = 0)
2920 CODE:
2921 RETVAL = face_find (name, 0);
2922 if (RETVAL)
2923 {
2924 THIS->send_face (RETVAL, pri);
2925 THIS->flush_fx ();
2926 }
2927 OUTPUT:
2928 RETVAL
2929
2930int
2931client::fx_want (int idx, int value = -1)
2932 CODE:
2933 if (0 < idx && idx < FT_NUM)
2934 {
2935 RETVAL = THIS->fx_want [idx];
2936 if (items > 2)
2937 THIS->fx_want [idx] = value;
2938 }
2939 else
2940 RETVAL = 0;
2941 OUTPUT:
2942 RETVAL
2943
2944MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2945
2946faceidx sound_find (utf8_string name)
2947
2948void sound_set (utf8_string str, faceidx face)
2949
2950# dire hack
2951void old_sound_index (int idx, faceidx face)
2952 CODE:
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face;
2955
2956MODULE = cf PACKAGE = cf::face PREFIX = face_
2957
2958#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2959
2960faceidx face_find (utf8_string name, faceidx defidx = 0)
2961
2962faceidx alloc (utf8_string name)
2963 CODE:
2964{
2965 do
2966 {
2967 RETVAL = faces.size ();
2968 faces.resize (RETVAL + 1);
2969 }
2970 while (!RETVAL); // crude way to leave index 0
2971
2972 faces [RETVAL].name = name;
2973 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2974
2975 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2976 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2977}
2978 OUTPUT: RETVAL
2979
2980void set_type (faceidx idx, int value)
2981 ALIAS:
2427 hp = 10 2982 set_type = 0
2428 maxhp = 11 2983 set_visibility = 1
2429 sp = 12 2984 set_magicmap = 2
2430 maxsp = 13 2985 set_smooth = 3
2431 grace = 14 2986 set_smoothlevel = 4
2432 maxgrace = 15 2987 CODE:
2433 food = 16 2988 faceinfo *f = face_info (idx); assert (f);
2434 dam = 17
2435 luck = 18
2436 CODE:
2437# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2438 switch (ix) 2989 switch (ix)
2439 { 2990 {
2440 LIVING_ACC (exp , 0); 2991 case 0: f->type = value; break;
2441 LIVING_ACC (Str , 1); 2992 case 1: f->visibility = value; break;
2442 LIVING_ACC (Dex , 2); 2993 case 2: f->magicmap = value; break;
2443 LIVING_ACC (Con , 3); 2994 case 3: f->smooth = value; break;
2444 LIVING_ACC (Wis , 4); 2995 case 4: f->smoothlevel = value; break;
2445 LIVING_ACC (Cha , 5);
2446 LIVING_ACC (Int , 6);
2447 LIVING_ACC (Pow , 7);
2448 LIVING_ACC (wc , 8);
2449 LIVING_ACC (ac , 9);
2450 LIVING_ACC (hp , 10);
2451 LIVING_ACC (maxhp , 11);
2452 LIVING_ACC (sp , 12);
2453 LIVING_ACC (maxsp , 13);
2454 LIVING_ACC (grace , 14);
2455 LIVING_ACC (maxgrace, 15);
2456 LIVING_ACC (food , 16);
2457 LIVING_ACC (dam , 17);
2458 LIVING_ACC (luck , 18);
2459 } 2996 }
2460# undef LIVING_ACC 2997
2998void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2999 CODE:
3000{
3001 faceinfo *f = face_info (idx); assert (f);
3002 facedata *d = &(faceset ? f->data64 : f->data32);
3003 sv_to (data, d->data);
3004 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen);
3007
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 {
3010 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen);
3012
3013 // invalidate existing client face info
3014 for_all_clients (ns)
3015 if (ns->faceset == faceset)
3016 {
3017 ns->faces_sent [idx] = false;
3018 ns->force_newmap = true;
3019 }
3020 }
3021}
3022
3023int get_data_size (faceidx idx, int faceset = 0)
3024 CODE:
3025 facedata *d = face_data (idx, faceset);
3026 if (!d) XSRETURN_UNDEF;
3027 RETVAL = d->data.size ();
2461 OUTPUT: 3028 OUTPUT:
2462 RETVAL 3029 RETVAL
2463 3030
3031SV *get_chksum (faceidx idx, int faceset = 0)
3032 CODE:
3033 facedata *d = face_data (idx, faceset);
3034 if (!d) XSRETURN_UNDEF;
3035 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3036 OUTPUT:
3037 RETVAL
3038
3039SV *get_data (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3044 OUTPUT:
3045 RETVAL
3046
3047void invalidate (faceidx idx)
3048 CODE:
3049 for_all_clients (ns)
3050 {
3051 ns->faces_sent [idx] = false;
3052 ns->force_newmap = true;
3053 }
3054
3055void invalidate_all ()
3056 CODE:
3057 for_all_clients (ns)
3058 {
3059 ns->faces_sent.reset ();
3060 ns->force_newmap = true;
3061 }
3062
3063MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064
3065#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3066
3067animidx anim_find (utf8_string name)
3068 CODE:
3069 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL
3071
3072animidx set (utf8_string name, SV *frames, int facings = 1)
3073 CODE:
3074{
3075 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3076 croak ("frames must be an arrayref");
3077
3078 AV *av = (AV *)SvRV (frames);
3079
3080 animation *anim = &animation::find (name);
3081 if (anim->number)
3082 {
3083 anim->resize (av_len (av) + 1);
3084 anim->facings = facings;
3085 }
3086 else
3087 anim = &animation::create (name, av_len (av) + 1, facings);
3088
3089 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3091}
3092 OUTPUT: RETVAL
3093
3094void invalidate_all ()
3095 CODE:
3096 for_all_clients (ns)
3097 ns->anims_sent.reset ();
3098
3099MODULE = cf PACKAGE = cf::object::freezer
3100
3101INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3102
3103SV *
3104new (char *klass)
3105 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3107 OUTPUT: RETVAL
3108
3109void
3110DESTROY (SV *sv)
3111 CODE:
3112 object_freezer *self;
3113 sv_to (sv, self);
3114 delete self;
3115
3116MODULE = cf PACKAGE = cf::object::thawer
3117
3118INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3119
3120SV *
3121new_from_file (char *klass, octet_string path)
3122 CODE:
3123 object_thawer *f = new object_thawer (path);
3124 if (!*f)
3125 {
3126 delete f;
3127 XSRETURN_UNDEF;
3128 }
3129 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3130 OUTPUT: RETVAL
3131
3132void
3133DESTROY (SV *sv)
3134 CODE:
3135 object_thawer *self;
3136 sv_to (sv, self);
3137 delete self;
3138
3139void
3140extract_tags (object_thawer *self)
3141 PPCODE:
3142 while (self->kw != KW_EOF)
3143 {
3144 PUTBACK;
3145 coroapi::cede_to_tick ();
3146 SPAGAIN;
3147
3148 if (self->kw == KW_tag)
3149 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3150
3151 self->skip ();
3152 }
3153

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