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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.108 by elmex, Mon Dec 25 11:16:48 2006 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64; 65
51# define newSVval64 newSViv 66static PerlInterpreter *perl;
52# define SvVAL64 SvIV 67
53#else 68tstamp NOW, runtime;
54 typedef double val64; 69
55# define newSVval64 newSVnv 70static int tick_inhibit;
56# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
57#endif 112#endif
58 113
59static f_plug_api gethook = cfapi_get_hooks; 114#ifndef newSVpvn_utf8
60static f_plug_api object_set_property = cfapi_object_set_property; 115static inline SV *
61static f_plug_api object_insert = cfapi_object_insert; 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
62 120
63static PerlInterpreter *perl; 121 SV *sv = newSVpvn (s, l);
64 122
65static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
130// helper cast function, returns super class * or 0
131template<class super>
132static super *
133is_a (attachable *at)
134{
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140}
66 141
67////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
68 143
144unordered_vector<attachable *> attachable::mortals;
145
146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
69static SV * 334static SV *
70newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
71{ 336{
72 SV *sv; 337 SV *sv;
73 338
74 if (!ptr) 339 if (!ptr)
75 return &PL_sv_undef; 340 return newSV (0);
76 341
77 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
78 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
79} 344}
80 345
81template<class attachable> 346static int
82SV * 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
348{
349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
360 return 0;
361}
362
363MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
364
365static SV *
83newSVattachable (attachable *obj, const char *klass) 366newSVattachable (attachable *obj, HV *stash)
84{ 367{
85 if (!obj) 368 if (!obj)
86 return &PL_sv_undef; 369 return newSV (0);
87 370
88 if (!obj->self) 371 if (!obj->self)
89 obj->self = newSVptr (obj, klass); 372 obj->self = newHV ();
90 373
91 return newSVsv (obj->self); 374 if (!SvOBJECT (obj->self))
375 {
376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
377
378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
385
386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
92} 391}
93 392
94static void 393static void
95clearSVptr (SV *sv) 394clearSVptr (SV *sv)
96{ 395{
113 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
114 413
115 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
116} 415}
117 416
118static long 417static long noinline
119SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
120{ 419{
121 if (SvOK (sv)) 420 if (SvOK (sv))
122 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
123 else 422 else
124 return 0; 423 return 0;
125} 424}
126 425
127inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
128inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
129inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
130inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
131inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
132inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
133inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
137inline SV *to_sv (unsigned long v) { return newSVuv (v); } 436inline SV *to_sv (unsigned long v) { return newSVuv (v); }
138inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 437inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
139inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 438inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
140inline SV *to_sv (float v) { return newSVnv (v); } 439inline SV *to_sv (float v) { return newSVnv (v); }
141inline SV *to_sv (double v) { return newSVnv (v); } 440inline SV *to_sv (double v) { return newSVnv (v); }
142inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
143inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
144inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
145inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
146inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
147inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
148inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
149inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
150 450
151inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
152inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
153 453
154//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
155inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
156inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
157 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
158inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
159{ 460{
160 char buf[128]; 461 SV *sv = newSV (0);
161 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
162 return newSVpv (buf, 0);
163}
164 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
165inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
166inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
167inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
173inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
174inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
175inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
176inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
178inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
180inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
181inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
182inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
183inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
184inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
185inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
186inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
187inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
188 507
189inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
190inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
191 510
192template<class T> 511template<class T>
193inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
194 513
195template<int N> 514template<int N>
196inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
197 516
198inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
199inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
200inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
201inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
202inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
203 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
204inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
205{ 530{
206 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
207
208 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
209 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
210} 533}
211 534
212inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
213 536
214static SV * 537static SV *
215newSVdt_va (va_list &ap, data_type type) 538newSVdt_va (va_list &ap, data_type type)
216{ 539{
217 SV *sv; 540 SV *sv;
231 break; 554 break;
232 555
233 case DT_STRING: 556 case DT_STRING:
234 { 557 {
235 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
236 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
237 } 560 }
238 break; 561 break;
239 562
240 case DT_DATA: 563 case DT_DATA:
241 { 564 {
242 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
243 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
244 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
245 } 568 }
246 break; 569 break;
247 570
248 case DT_OBJECT: 571 case DT_OBJECT:
249 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
291 va_end (ap); 614 va_end (ap);
292 615
293 return sv; 616 return sv;
294} 617}
295 618
296static SV * 619// typemap support, mostly to avoid excessive inlining
297newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
298{ 623{
299 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
300 628
301 va_list ap; 629template<class object>
302 va_start (ap, type); 630static void noinline
303 631cf_obj_ornull_to (SV *arg, object *&var)
304 switch (type) 632{
633 if (SvOK (arg))
305 { 634 {
306 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
307 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
308 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
309 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
310 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
311 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
312 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
313 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
314 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
315 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
316
317 default:
318 assert (("unhandled type in newSVcfapi", 0));
319 } 638 }
320 639 else
321 va_end (ap); 640 var = 0;
322
323 return sv;
324} 641}
325 642
326////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
327 644
328SV * 645SV *
329registry (attachable_base *ext) 646registry (attachable *ext)
330{ 647{
331 if (!ext->cb) 648 if (!ext->cb)
332 ext->cb = newAV (); 649 ext->cb = newAV ();
333 650
334 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
335} 652}
336 653
337void attachable_base::clear ()
338{
339 if (self)
340 {
341 if (cb)
342 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
343 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
344 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
345 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
346
347 // disconnect Perl from C, to avoid crashes
348 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
349
350 // clear the perl hash, might or might not be a good idea
351 hv_clear ((HV *)SvRV ((SV *)self));
352
353 SvREFCNT_dec (self);
354 self = 0;
355 }
356
357 if (cb)
358 {
359 SvREFCNT_dec (cb);
360 cb = 0;
361 }
362
363 attach = 0;
364}
365
366void attachable_base::optimise ()
367{
368 if (!self)
369 return;
370
371 HV *hv = (HV *)SvRV ((SV *)self);
372
373 if (SvREFCNT ((SV *)self) == 1
374 && SvREFCNT ((SV *)hv) == 1
375 && !HvTOTALKEYS (hv))
376 {
377 SvREFCNT_dec ((SV *)self);
378 self = 0;
379 }
380}
381
382void attachable_base::instantiate (data_type type, void *obj)
383{
384 dSP;
385 ENTER;
386 SAVETMPS;
387 PUSHMARK (SP);
388 EXTEND (SP, 2);
389 PUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUSHs (sv_2mortal (newSVpv (attach, 0)));
391
392 attach = 0;
393
394 PUTBACK;
395 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
402 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
403 }
404}
405
406///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
407 655
408void reattach (data_type type, void *obj)
409{
410 //TODO only do this when the object has _attachment's
411
412 dSP;
413 ENTER;
414 SAVETMPS;
415 PUSHMARK (SP);
416 XPUSHs (sv_2mortal (newSVdt (type, obj)));
417 PUTBACK;
418 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
425 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
426 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
427 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
428 }
429}
430
431template<class subclass>
432void reattach (attachable<subclass> *obj)
433{
434 obj->optimise ();
435
436 if (obj->self)
437 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
438}
439
440#include "kw_hash.h"
441
442object_freezer::object_freezer ()
443: dynbuf (128 * 1024, 64 * 1024)
444{
445 av = newAV ();
446}
447
448object_freezer::~object_freezer ()
449{
450 SvREFCNT_dec (av);
451}
452
453void object_freezer::put (attachable_base *ext)
454{
455 ext->optimise ();
456
457 if (ext->self)
458 {
459 int idx = AvFILLp ((AV *)av) + 1;
460 av_store (av, idx, SvREFCNT_inc (ext->self));
461
462 add ((void *)"oid ", 4);
463 add ((sint32)idx);
464 add ('\n');
465 }
466}
467
468bool object_freezer::save (const char *filename)
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newSVpv (filename, 0)));
476 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
477 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
478 PUTBACK;
479 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
480 FREETMPS;
481 LEAVE;
482}
483
484char *object_freezer::as_string ()
485{
486 dSP;
487 ENTER;
488 SAVETMPS;
489 PUSHMARK (SP);
490 EXTEND (SP, 3);
491 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
492 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
493 PUTBACK;
494
495 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
496 ? strdup (SvPVbyte_nolen (POPs))
497 : strdup ("[fatal error]");
498
499 FREETMPS;
500 LEAVE;
501
502 return res;
503}
504
505int fprintf (object_freezer &freezer, const char *format, ...)
506{
507 va_list ap;
508
509 va_start (ap, format);
510
511 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
512
513 if (len >= 0)
514 freezer.alloc (len);
515
516 va_end (ap);
517}
518
519int fputs (const char *s, object_freezer &freezer)
520{
521 freezer.add (s);
522}
523
524static const char thawer_eof[] = "\n\n\n\0\0\0";
525
526object_thawer::object_thawer (const char *filename)
527{
528 static const char eof[] = "\n\n\n\0\0\0";
529
530 av = 0;
531 text = 0;
532 line = 0;
533
534 if (filename)
535 {
536 dSP;
537 ENTER;
538 SAVETMPS;
539 PUSHMARK (SP);
540 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
541 PUTBACK;
542
543 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
544 {
545 SPAGAIN;
546
547 // second value - perl objects
548 {
549 SV *sv = POPs;
550 if (SvROK (sv))
551 av = (AV *)SvREFCNT_inc (SvRV (sv));
552 }
553
554 // first value - text part, pad with 3 zeroes
555 {
556 SV *sv = POPs;
557 STRLEN len;
558 char *sv_ = SvPVbyte (sv, len);
559 text = newSV (len + sizeof (eof));
560 SvCUR_set (text, len);
561 memcpy (SvPVX (text), sv_, len);
562 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
563
564 line = SvPVX (text);
565 }
566 }
567
568 PUTBACK;
569 FREETMPS;
570 LEAVE;
571 }
572}
573
574object_thawer::object_thawer (const char *data, AV *perlav)
575{
576 av = perlav;
577 text = newSVpv (data, 0);
578 sv_catpv (text, thawer_eof);
579 line = SvPVbyte_nolen (text);
580}
581
582void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
583{
584 if (!av || oid < 0) // this is actually an error of sorts
585 return;
586
587 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
588 ext->clear ();
589
590 SV **svp = av_fetch ((AV *)av, oid, 0);
591
592 if (!svp || !SvROK (*svp))
593 {
594 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
595 return;
596 }
597
598 ext->self = *svp; *svp = &PL_sv_undef;
599 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
600
601 reattach (type, obj);
602}
603
604object_thawer::~object_thawer ()
605{
606 if (text) SvREFCNT_dec (text);
607 if (av) SvREFCNT_dec (av);
608}
609
610char *fgets (char *s, int n, object_thawer &thawer)
611{
612 char *p = thawer.line;
613 char *q = s;
614
615 if (!p)
616 return 0;
617
618 while (--n)
619 {
620 if (!*p)
621 break;
622
623 *q++ = *p;
624
625 if (*p++ == '\n')
626 break;
627 }
628
629 *q = 0;
630 thawer.line = p;
631
632 return s == q ? 0 : s;
633}
634
635keyword object_thawer::get_kv ()
636{
637 if (!line)
638 return KW_EOF;
639
640 for (;;)
641 {
642 char *p = line;
643
644 if (!*p)
645 return KW_EOF;
646
647 // parse keyword
648 while (*p > ' ')
649 p++;
650
651 int klen = p - line;
652
653 if (*p++ != '\n')
654 {
655 // parse value
656 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
657 ++p;
658
659 last_value = p;
660
661 while (*p != '\n')
662 p++;
663
664 *p++ = 0;
665 }
666 else
667 last_value = 0;
668
669 line [klen] = 0;
670 keyword_idx *kw = kw_lex::match (line, klen);
671
672 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
673
674 if (kw)
675 {
676 line = p;
677 return kw->index;
678 }
679 else if (!*line || *line == '#')
680 {
681 // empty/comment line
682 line = p;
683 }
684 else
685 return KW_ERROR;
686 }
687}
688
689void object_thawer::get (shstr &sh) const
690{
691 if (last_value)
692 sh = last_value;
693 else
694 {
695 sh = "<value missing>";
696 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
697 }
698}
699
700void object_thawer::get_ml (keyword kend, shstr &sh)
701{
702 char kw[128];
703
704 int klen = keyword_len [kend];
705
706 kw [0] = '\n';
707 memcpy (kw + 1, keyword_str [kend], klen);
708 kw [klen + 1] = '\n';
709 kw [klen + 2] = 0;
710
711 // first test for completely empty msg... "endXXX\n"
712 if (!strncmp (line, kw + 1, klen + 1))
713 {
714 sh = 0;
715
716 line += klen + 1;
717
718 return;
719 }
720 else
721 {
722 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
723
724 char *end = strstr (line, kw);
725
726 if (!end)
727 {
728 sh = 0;
729 return;
730 }
731
732 *end = 0;
733 sh = line;
734
735 line = end + keyword_len [kend] + 1;
736
737 while (*line++ != '\n')
738 ;
739 }
740}
741
742sint32 object_thawer::get_sint32 () const
743{
744 char *p = last_value;
745
746 if (!p)
747 return 0;
748
749 sint32 val = 0;
750 bool negate;
751
752 if (*p == '-')
753 {
754 negate = true;
755 ++p;
756 }
757 else
758 negate = false;
759
760 do
761 {
762 val *= 10;
763 val += *p++ - '0';
764 }
765 while (*p);
766
767 return negate ? -val : val;
768}
769
770sint64 object_thawer::get_sint64 () const
771{
772 return last_value ? atoll (last_value) : 0;
773}
774
775double object_thawer::get_double () const
776{
777 return last_value ? atof (last_value) : 0;
778}
779
780/////////////////////////////////////////////////////////////////////////////
781
782extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
783{
784 return 0;
785}
786
787static CommArray_s rtn_cmd;
788
789static int
790runPluginCommand (object *obj, char *params)
791{
792 return -1;
793}
794
795extern "C" void *cfperl_getPluginProperty (int *type, ...)
796{
797 va_list args;
798 char *propname;
799 int i;
800 va_start (args, type);
801 propname = va_arg (args, char *);
802 //printf ("Property name: %s\n", propname);
803
804 if (!strcmp (propname, "command?"))
805 return NULL;
806 else if (!strcmp (propname, "Identification"))
807 {
808 va_end (args);
809 return (void *)PLUGIN_NAME;
810 }
811 else if (!strcmp (propname, "FullName"))
812 {
813 va_end (args);
814 return (void *)PLUGIN_VERSION;
815 }
816 else
817 va_end (args);
818
819 return NULL;
820}
821
822extern "C" int cfperl_postInitPlugin ()
823{
824 int hooktype = 1;
825 int rtype = 0;
826
827 cf_init_plugin (gethook);
828
829 return 0;
830}
831
832extern "C" int cfperl_closePlugin ()
833{
834 return 0;
835}
836
837void 656void
838cfperl_init () 657cfperl_init ()
839{ 658{
659 extern char **environ;
660
840 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
841 perl = perl_alloc (); 662 perl = perl_alloc ();
842 perl_construct (perl); 663 perl_construct (perl);
843 664
844 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
845 666
846 char *argv[] = { 667 const char *argv[] = {
847 "", 668 settings.argv [0],
848 "-e" 669 "-e0"
849 "use Event; use Coro;" // required for bootstrap
850 "cf->bootstrap;" // required for datadir :*>
851 "unshift @INC, cf::datadir ();"
852 "require cf;"
853 }; 670 };
854 671
855 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
856 { 674 {
857 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
858 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
859 } 677 }
860}
861 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
862void cfperl_main () 697cfperl_main ()
863{ 698{
864 dSP; 699 dSP;
865 700
866 PUSHMARK (SP); 701 PUSHMARK (SP);
867 PUTBACK; 702 PUTBACK;
868 call_pv ("cf::main", G_DISCARD | G_VOID); 703 call_pv ("cf::main", G_DISCARD | G_VOID);
704}
705
706void
707attachable::instantiate ()
708{
709 if (attach)
710 {
711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
712 attach = 0;
713 }
714}
715
716void
717attachable::reattach ()
718{
719 optimise ();
720 //TODO: check for _attachment's, very important for restarts
721 INVOKE_ATTACHABLE (REATTACH, this);
869} 722}
870 723
871static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
872# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
873# include "eventinc.h" 726# include "eventinc.h"
874# undef def 727# undef def
875}; 728};
876 729
877#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
878 731
879static void 732static void noinline
880gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
881{ 734{
882 // event must be in array 735 // event must be in array
883 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
884 { 737 {
904 } 757 }
905 } 758 }
906 } 759 }
907} 760}
908 761
762void
763attachable::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 ::gather_callbacks (callbacks, cb_attachable, event);
766
767 if (cb)
768 ::gather_callbacks (callbacks, cb, event);
769}
770
771void
772global::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 ::gather_callbacks (callbacks, cb_global, event);
775}
776
777void
778object::gather_callbacks (AV *&callbacks, event_type event) const
779{
780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 if (type <= AvFILLp (cb_type))
789 {
790 SV *registry = AvARRAY (cb_type)[type];
791
792 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794 }
795
796 attachable::gather_callbacks (callbacks, event);
797 ::gather_callbacks (callbacks, cb_object, event);
798}
799
800void
801archetype::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
805}
806
807void
808client::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_client, event);
812}
813
814void
815player::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_player, event);
819}
820
821void
822maptile::gather_callbacks (AV *&callbacks, event_type event) const
823{
824 attachable::gather_callbacks (callbacks, event);
825 ::gather_callbacks (callbacks, cb_map, event);
826}
827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
878bool
909bool cfperl_invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
910{ 880{
911 data_type dt; 881 data_type dt;
912 va_list ap;
913 882
914 va_start (ap, event);
915
916 AV *callbacks = 0;
917
918 object *op;
919 player *pl;
920 maptile *map;
921 client *ns;
922
923 // callback call ordering is: 883 // callback call ordering should be:
924 // 1. per-object callback 884 // 1. per-object callback
925 // 2. per-class object 885 // 2. per-class object
926 // 3. per-type callback 886 // 3. per-type callback
927 // 4. global callbacks 887 // 4. global callbacks
928 888
889 AV *callbacks = 0;
929 gather_callbacks (callbacks, cb_global, event); 890 gather_callbacks (callbacks, event);
930
931 switch (KLASS_OF (event))
932 {
933 case KLASS_GLOBAL:
934 break;
935
936 case KLASS_OBJECT:
937 dt = (data_type) va_arg (ap, int);
938 assert (("first argument must be of type object", dt == DT_OBJECT));
939 op = va_arg (ap, object *);
940
941 if (op->cb)
942 gather_callbacks (callbacks, op->cb, event);
943
944 if (op->type)
945 {
946 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
947 {
948 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
949
950 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
951 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
952 }
953
954 if (op->type <= AvFILLp (cb_type))
955 {
956 SV *registry = AvARRAY (cb_type)[op->type];
957
958 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
959 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
960 }
961 }
962
963 gather_callbacks (callbacks, cb_object, event);
964
965 break;
966
967 case KLASS_PLAYER:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type player", dt == DT_PLAYER));
970 pl = va_arg (ap, player *);
971
972 if (pl->cb)
973 gather_callbacks (callbacks, pl->cb, event);
974
975 gather_callbacks (callbacks, cb_player, event);
976 break;
977
978 case KLASS_MAP:
979 dt = (data_type) va_arg (ap, int);
980 assert (("first argument must be of type object", dt == DT_MAP));
981 map = va_arg (ap, maptile *);
982
983 if (map->cb)
984 gather_callbacks (callbacks, map->cb, event);
985
986 gather_callbacks (callbacks, cb_map, event);
987 break;
988
989 case KLASS_CLIENT:
990 dt = (data_type) va_arg (ap, int);
991 assert (("first argument must be of type client", dt == DT_CLIENT));
992 ns = va_arg (ap, client *);
993
994 if (ns->cb)
995 gather_callbacks (callbacks, ns->cb, event);
996
997 gather_callbacks (callbacks, cb_client, event);
998 break;
999
1000 default:
1001 assert (("unsupported event klass in cfperl_invoke", 0));
1002 }
1003 891
1004 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
1005 if (!callbacks) 893 if (!callbacks)
1006 return 0; 894 return 0;
1007 895
1008 dSP; 896 va_list ap;
1009 ENTER; 897 va_start (ap, event);
1010 SAVETMPS;
1011 898
1012 PUSHMARK (SP); 899 CALL_BEGIN (3);
1013 EXTEND (SP, 3);
1014
1015 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1016 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1017 902
1018 switch (KLASS_OF (event)) 903 //TODO: unhack
1019 { 904 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1020 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 905 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1021 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 906 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1022 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 907 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1023 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 908 else if (global *gl = is_a<global>(this)) /*nop*/;
1024 } 909 else
910 abort (); //TODO
1025 911
1026 for (;;) 912 for (;;)
1027 { 913 {
1028 dt = (data_type) va_arg (ap, int); 914 dt = (data_type) va_arg (ap, int);
1029 915
1030 if (dt == DT_END) 916 if (dt == DT_END)
1031 break; 917 break;
1032
1033 if (dt == DT_AV) 918 else if (dt == DT_AV)
1034 { 919 {
1035 AV *av = va_arg (ap, AV *); 920 AV *av = va_arg (ap, AV *);
1036 921
1037 for (int i = 0; i <= av_len (av); ++i) 922 for (int i = 0; i <= av_len (av); ++i)
1038 XPUSHs (*av_fetch (av, i, 1)); 923 XPUSHs (*av_fetch (av, i, 1));
1041 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1042 } 927 }
1043 928
1044 va_end (ap); 929 va_end (ap);
1045 930
1046 PUTBACK; 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
1047 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1048 SPAGAIN;
1049
1050 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
1051 933
1052 FREETMPS; 934 CALL_END;
1053 LEAVE;
1054 935
1055 return count; 936 return count;
1056} 937}
1057 938
1058SV * 939SV *
1059cfperl_result (int idx) 940cfperl_result (int idx)
1060{ 941{
1061 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1062 if (!av) 943 if (!av)
1063 return &PL_sv_undef; 944 return &PL_sv_undef;
1064 945
1065 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
1066 if (!sv) 947 if (!sv)
1080{ 961{
1081 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
1082} 963}
1083 964
1084///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
1085 967
1086struct EventAPI *watcher_base::GEventAPI;
1087
1088static void iw_dispatch (pe_event *ev)
1089{
1090 iw *w = (iw *)ev->ext_data;
1091 w->call (*w);
1092}
1093
1094void 968void
1095iw::alloc () 969cfperl_tick ()
1096{ 970{
1097 pe = GEventAPI->new_idle (0, 0); 971 tick_pending = 1;
1098 972
1099 pe->base.callback = (void *)iw_dispatch; 973 if (tick_inhibit)
1100 pe->base.ext_data = (void *)this; 974 return;
1101}
1102 975
1103static void iow_dispatch (pe_event *ev) 976 tick_pending = 0;
1104{
1105 iow *w = (iow *)ev->ext_data;
1106 w->call (*w, ((pe_ioevent *)ev)->got);
1107}
1108 977
1109void 978 dSP;
1110iow::alloc ()
1111{
1112 pe = GEventAPI->new_io (0, 0);
1113 979
1114 pe->base.callback = (void *)iow_dispatch; 980 PUSHMARK (SP);
1115 pe->base.ext_data = (void *)this; 981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1116 983
1117 pe->fd = -1; 984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1118 pe->poll = 0;
1119} 985}
1120 986
1121void 987void
1122iow::fd (int fd) 988cfperl_emergency_save ()
1123{ 989{
1124 pe->fd = fd; 990 CALL_BEGIN (0);
991 CALL_CALL ("cf::emergency_save", G_VOID);
992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1125} 1024}
1126 1025
1127int 1026int
1128iow::poll () 1027cfperl_can_merge (object *ob1, object *ob2)
1129{ 1028{
1130 return pe->poll; 1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_sync (const char *path, maptile *origin)
1087{
1088 CALL_BEGIN (2);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1092
1093 maptile *retval = 0;
1094 if (count) sv_to (POPs, retval);
1095
1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116}
1117
1118void
1119maptile::do_load_sync ()
1120{
1121 CALL_BEGIN (1);
1122 CALL_ARG (this);
1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1124 CALL_END;
1125}
1126
1127void
1128object::enter_exit (object *exit)
1129{
1130 if (type != PLAYER)
1131 return;
1132
1133 CALL_BEGIN (2);
1134 CALL_ARG (this);
1135 CALL_ARG (exit);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END;
1138}
1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
1251/////////////////////////////////////////////////////////////////////////////
1252
1253struct EVAPI *evapi::GEVAPI;
1254struct CoroAPI *coroapi::GCoroAPI;
1255
1256void
1257coroapi::do_cede_to_tick ()
1258{
1259 cede_pending = 0;
1260 cede ();
1261}
1262
1263void
1264coroapi::wait_for_tick ()
1265{
1266 CALL_BEGIN (0);
1267 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1268 CALL_END;
1269}
1270
1271void
1272coroapi::wait_for_tick_begin ()
1273{
1274 CALL_BEGIN (0);
1275 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1276 CALL_END;
1131} 1277}
1132 1278
1133void 1279void
1134iow::poll (int events) 1280iow::poll (int events)
1135{ 1281{
1136 if (pe->poll != events) 1282 if (events != this->events)
1137 { 1283 {
1284 int active = ev_is_active ((ev_io *)this);
1138 if (pe->poll) stop (); 1285 if (active) stop ();
1139 pe->poll = events; 1286 ev_io_set ((ev_io *)this, fd, events);
1140 if (pe->poll) start (); 1287 if (active) start ();
1141 } 1288 }
1142} 1289}
1143 1290
1291static void
1292_connect_to_perl_1 ()
1293{
1294 stash_cf = gv_stashpv ("cf", 1);
1295
1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1301 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1302 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1303 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1304 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1305 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1306
1307 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1308 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1309 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1310 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1311
1312 cb_global = get_av ("cf::CB_GLOBAL", 1);
1313 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1314 cb_object = get_av ("cf::CB_OBJECT", 1);
1315 cb_player = get_av ("cf::CB_PLAYER", 1);
1316 cb_client = get_av ("cf::CB_CLIENT", 1);
1317 cb_type = get_av ("cf::CB_TYPE" , 1);
1318 cb_map = get_av ("cf::CB_MAP" , 1);
1319}
1320
1321static void
1322_connect_to_perl_2 ()
1323{
1324 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1325 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1326 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1327 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1328 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1329}
1330
1144MODULE = cf PACKAGE = cf PREFIX = cf_ 1331MODULE = cf PACKAGE = cf PREFIX = cf_
1145 1332
1146BOOT: 1333BOOT:
1147{ 1334{
1148 HV *stash = gv_stashpv ("cf", 1); 1335 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1336 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1149 1337
1150 I_EVENT_API (PACKAGE); 1338 _connect_to_perl_1 ();
1151 watcher_base::GEventAPI = GEventAPI;
1152 I_CORO_API (PACKAGE);
1153 1339
1154 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1340 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1341
1342 //{
1343 // require_pv ("Time::HiRes");
1344 //
1345 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1346 // if (!svp) croak ("Time::HiRes is required");
1347 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1348 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1349 //}
1155 1350
1156 static const struct { 1351 static const struct {
1157 const char *name; 1352 const char *name;
1158 IV iv; 1353 IV iv;
1159 } *civ, const_iv[] = { 1354 } *civ, const_iv[] = {
1160# define const_iv(name) { # name, (IV)name }, 1355# define const_iv(name) { # name, (IV)name },
1161 const_iv (llevError) 1356 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1162 const_iv (llevInfo) 1357 const_iv (logBacktrace)
1163 const_iv (llevDebug) 1358
1164 const_iv (llevMonster) 1359 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1360
1361 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1165 1362
1166 const_iv (MAX_TIME) 1363 const_iv (MAX_TIME)
1167 const_iv (PLAYER)
1168 const_iv (TRANSPORT)
1169 const_iv (ROD)
1170 const_iv (TREASURE)
1171 const_iv (POTION)
1172 const_iv (FOOD)
1173 const_iv (POISON)
1174 const_iv (BOOK)
1175 const_iv (CLOCK) 1364 const_iv (MAXSOCKBUF)
1176 const_iv (ARROW) 1365
1177 const_iv (BOW)
1178 const_iv (WEAPON)
1179 const_iv (ARMOUR)
1180 const_iv (PEDESTAL)
1181 const_iv (ALTAR)
1182 const_iv (LOCKED_DOOR)
1183 const_iv (SPECIAL_KEY)
1184 const_iv (MAP)
1185 const_iv (DOOR)
1186 const_iv (KEY)
1187 const_iv (TIMED_GATE)
1188 const_iv (TRIGGER)
1189 const_iv (GRIMREAPER)
1190 const_iv (MAGIC_EAR)
1191 const_iv (TRIGGER_BUTTON)
1192 const_iv (TRIGGER_ALTAR)
1193 const_iv (TRIGGER_PEDESTAL)
1194 const_iv (SHIELD)
1195 const_iv (HELMET)
1196 const_iv (HORN)
1197 const_iv (MONEY)
1198 const_iv (CLASS)
1199 const_iv (GRAVESTONE)
1200 const_iv (AMULET)
1201 const_iv (PLAYERMOVER)
1202 const_iv (TELEPORTER)
1203 const_iv (CREATOR)
1204 const_iv (SKILL)
1205 const_iv (EARTHWALL)
1206 const_iv (GOLEM)
1207 const_iv (THROWN_OBJ)
1208 const_iv (BLINDNESS)
1209 const_iv (GOD)
1210 const_iv (DETECTOR)
1211 const_iv (TRIGGER_MARKER)
1212 const_iv (DEAD_OBJECT)
1213 const_iv (DRINK)
1214 const_iv (MARKER)
1215 const_iv (HOLY_ALTAR)
1216 const_iv (PLAYER_CHANGER)
1217 const_iv (BATTLEGROUND)
1218 const_iv (PEACEMAKER)
1219 const_iv (GEM)
1220 const_iv (FIREWALL)
1221 const_iv (ANVIL)
1222 const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) 1366 const_iv (NUM_BODY_LOCATIONS)
1224 const_iv (EXIT) 1367 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1225 const_iv (ENCOUNTER) 1368 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1226 const_iv (SHOP_FLOOR) 1369 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1227 const_iv (SHOP_MAT) 1370 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1228 const_iv (RING) 1371 const_iv (body_wrist) const_iv (body_waist)
1229 const_iv (FLOOR)
1230 const_iv (FLESH)
1231 const_iv (INORGANIC)
1232 const_iv (SKILL_TOOL)
1233 const_iv (LIGHTER)
1234 const_iv (BUILDABLE_WALL)
1235 const_iv (MISC_OBJECT)
1236 const_iv (LAMP)
1237 const_iv (DUPLICATOR)
1238 const_iv (SPELLBOOK)
1239 const_iv (CLOAK)
1240 const_iv (SPINNER)
1241 const_iv (GATE)
1242 const_iv (BUTTON)
1243 const_iv (CF_HANDLE)
1244 const_iv (HOLE)
1245 const_iv (TRAPDOOR)
1246 const_iv (SIGN)
1247 const_iv (BOOTS)
1248 const_iv (GLOVES)
1249 const_iv (SPELL)
1250 const_iv (SPELL_EFFECT)
1251 const_iv (CONVERTER)
1252 const_iv (BRACERS)
1253 const_iv (POISONING)
1254 const_iv (SAVEBED)
1255 const_iv (WAND)
1256 const_iv (SCROLL)
1257 const_iv (DIRECTOR)
1258 const_iv (GIRDLE)
1259 const_iv (FORCE)
1260 const_iv (POTION_EFFECT)
1261 const_iv (EVENT_CONNECTOR)
1262 const_iv (CLOSE_CON)
1263 const_iv (CONTAINER)
1264 const_iv (ARMOUR_IMPROVER)
1265 const_iv (WEAPON_IMPROVER)
1266 const_iv (SKILLSCROLL)
1267 const_iv (DEEP_SWAMP)
1268 const_iv (IDENTIFY_ALTAR)
1269 const_iv (MENU)
1270 const_iv (RUNE)
1271 const_iv (TRAP)
1272 const_iv (POWER_CRYSTAL)
1273 const_iv (CORPSE)
1274 const_iv (DISEASE)
1275 const_iv (SYMPTOM)
1276 const_iv (BUILDER)
1277 const_iv (MATERIAL)
1278 const_iv (ITEM_TRANSFORMER)
1279 1372
1280 const_iv (NUM_SUBTYPES) 1373 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1374 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1375 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1376 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1377 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1378 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1379 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1380 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1381 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1382 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1383 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1384 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1385 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1386 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1398 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1399 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1400 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1401 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1281 1402
1282 const_iv (ST_BD_BUILD) 1403 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1283 const_iv (ST_BD_REMOVE)
1284 1404
1285 const_iv (ST_MAT_FLOOR) 1405 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1286 const_iv (ST_MAT_WALL) 1406 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1287 const_iv (ST_MAT_ITEM)
1288 1407
1289 const_iv (AT_PHYSICAL) 1408 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1290 const_iv (AT_MAGIC) 1409 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1291 const_iv (AT_FIRE) 1410 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1292 const_iv (AT_ELECTRICITY) 1411 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1293 const_iv (AT_COLD) 1412 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1294 const_iv (AT_CONFUSION) 1413 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1295 const_iv (AT_ACID) 1414 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1296 const_iv (AT_DRAIN)
1297 const_iv (AT_WEAPONMAGIC)
1298 const_iv (AT_GHOSTHIT)
1299 const_iv (AT_POISON)
1300 const_iv (AT_SLOW)
1301 const_iv (AT_PARALYZE)
1302 const_iv (AT_TURN_UNDEAD)
1303 const_iv (AT_FEAR)
1304 const_iv (AT_CANCELLATION)
1305 const_iv (AT_DEPLETE)
1306 const_iv (AT_DEATH)
1307 const_iv (AT_CHAOS)
1308 const_iv (AT_COUNTERSPELL)
1309 const_iv (AT_GODPOWER)
1310 const_iv (AT_HOLYWORD)
1311 const_iv (AT_BLIND)
1312 const_iv (AT_INTERNAL)
1313 const_iv (AT_LIFE_STEALING)
1314 const_iv (AT_DISEASE)
1315 1415
1316 const_iv (WEAP_HIT) 1416 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLASH) 1417 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1318 const_iv (WEAP_PIERCE)
1319 const_iv (WEAP_CLEAVE)
1320 const_iv (WEAP_SLICE)
1321 const_iv (WEAP_STAB)
1322 const_iv (WEAP_WHIP)
1323 const_iv (WEAP_CRUSH)
1324 const_iv (WEAP_BLUD) 1418 const_iv (WEAP_BLUD)
1325 1419
1326 const_iv (FLAG_ALIVE) 1420 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1327 const_iv (FLAG_WIZ) 1421 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1328 const_iv (FLAG_REMOVED) 1422 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1423 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1424 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1425 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1426 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1427 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1428 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1429 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1430 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1431 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1432 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1433 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1434 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1435 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1436 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1437 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1438 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1439 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1440 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1441 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1442 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1443 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1444 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1445 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1446
1447 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1448 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1449 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1450 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1451 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1452 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1453
1454 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1455 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1456
1457 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1458
1459 const_iv (SP_RAISE_DEAD)
1329 const_iv (FLAG_FREED) 1460 const_iv (SP_RUNE)
1330 const_iv (FLAG_WAS_WIZ) 1461 const_iv (SP_MAKE_MARK)
1331 const_iv (FLAG_APPLIED) 1462 const_iv (SP_BOLT)
1332 const_iv (FLAG_UNPAID) 1463 const_iv (SP_BULLET)
1333 const_iv (FLAG_USE_SHIELD) 1464 const_iv (SP_EXPLOSION)
1334 const_iv (FLAG_NO_PICK) 1465 const_iv (SP_CONE)
1335 const_iv (FLAG_ANIMATE) 1466 const_iv (SP_BOMB)
1336 const_iv (FLAG_MONSTER) 1467 const_iv (SP_WONDER)
1337 const_iv (FLAG_FRIENDLY) 1468 const_iv (SP_SMITE)
1338 const_iv (FLAG_GENERATOR) 1469 const_iv (SP_MAGIC_MISSILE)
1339 const_iv (FLAG_IS_THROWN) 1470 const_iv (SP_SUMMON_GOLEM)
1340 const_iv (FLAG_AUTO_APPLY) 1471 const_iv (SP_DIMENSION_DOOR)
1341 const_iv (FLAG_PLAYER_SOLD) 1472 const_iv (SP_MAGIC_MAPPING)
1473 const_iv (SP_MAGIC_WALL)
1474 const_iv (SP_DESTRUCTION)
1475 const_iv (SP_PERCEIVE_SELF)
1476 const_iv (SP_WORD_OF_RECALL)
1342 const_iv (FLAG_SEE_INVISIBLE) 1477 const_iv (SP_INVISIBLE)
1343 const_iv (FLAG_CAN_ROLL)
1344 const_iv (FLAG_OVERLAY_FLOOR)
1345 const_iv (FLAG_IS_TURNABLE)
1346 const_iv (FLAG_IS_USED_UP)
1347 const_iv (FLAG_IDENTIFIED)
1348 const_iv (FLAG_REFLECTING)
1349 const_iv (FLAG_CHANGING)
1350 const_iv (FLAG_SPLITTING)
1351 const_iv (FLAG_HITBACK)
1352 const_iv (FLAG_STARTEQUIP)
1353 const_iv (FLAG_BLOCKSVIEW)
1354 const_iv (FLAG_UNDEAD)
1355 const_iv (FLAG_SCARED)
1356 const_iv (FLAG_UNAGGRESSIVE)
1357 const_iv (FLAG_REFL_MISSILE)
1358 const_iv (FLAG_REFL_SPELL)
1359 const_iv (FLAG_NO_MAGIC)
1360 const_iv (FLAG_NO_FIX_PLAYER)
1361 const_iv (FLAG_IS_LIGHTABLE)
1362 const_iv (FLAG_TEAR_DOWN)
1363 const_iv (FLAG_RUN_AWAY)
1364 const_iv (FLAG_PICK_UP)
1365 const_iv (FLAG_UNIQUE)
1366 const_iv (FLAG_NO_DROP)
1367 const_iv (FLAG_WIZCAST)
1368 const_iv (FLAG_CAST_SPELL)
1369 const_iv (FLAG_USE_SCROLL)
1370 const_iv (FLAG_USE_RANGE)
1371 const_iv (FLAG_USE_BOW)
1372 const_iv (FLAG_USE_ARMOUR)
1373 const_iv (FLAG_USE_WEAPON)
1374 const_iv (FLAG_USE_RING)
1375 const_iv (FLAG_READY_RANGE)
1376 const_iv (FLAG_READY_BOW)
1377 const_iv (FLAG_XRAYS)
1378 const_iv (FLAG_NO_APPLY)
1379 const_iv (FLAG_IS_FLOOR)
1380 const_iv (FLAG_LIFESAVE)
1381 const_iv (FLAG_NO_STRENGTH)
1382 const_iv (FLAG_SLEEP)
1383 const_iv (FLAG_STAND_STILL)
1384 const_iv (FLAG_RANDOM_MOVE)
1385 const_iv (FLAG_ONLY_ATTACK)
1386 const_iv (FLAG_CONFUSED)
1387 const_iv (FLAG_STEALTH)
1388 const_iv (FLAG_WIZPASS)
1389 const_iv (FLAG_IS_LINKED)
1390 const_iv (FLAG_CURSED)
1391 const_iv (FLAG_DAMNED)
1392 const_iv (FLAG_SEE_ANYWHERE)
1393 const_iv (FLAG_KNOWN_MAGICAL)
1394 const_iv (FLAG_KNOWN_CURSED)
1395 const_iv (FLAG_CAN_USE_SKILL)
1396 const_iv (FLAG_BEEN_APPLIED)
1397 const_iv (FLAG_READY_SCROLL)
1398 const_iv (FLAG_USE_ROD)
1399 const_iv (FLAG_USE_HORN)
1400 const_iv (FLAG_MAKE_INVIS)
1401 const_iv (FLAG_INV_LOCKED)
1402 const_iv (FLAG_IS_WOODED)
1403 const_iv (FLAG_IS_HILLY)
1404 const_iv (FLAG_READY_SKILL)
1405 const_iv (FLAG_READY_WEAPON)
1406 const_iv (FLAG_NO_SKILL_IDENT)
1407 const_iv (FLAG_BLIND)
1408 const_iv (FLAG_SEE_IN_DARK)
1409 const_iv (FLAG_IS_CAULDRON)
1410 const_iv (FLAG_NO_STEAL)
1411 const_iv (FLAG_ONE_HIT)
1412 const_iv (FLAG_CLIENT_SENT)
1413 const_iv (FLAG_BERSERK)
1414 const_iv (FLAG_NEUTRAL)
1415 const_iv (FLAG_NO_ATTACK)
1416 const_iv (FLAG_NO_DAMAGE)
1417 const_iv (FLAG_OBJ_ORIGINAL)
1418 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH)
1420 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1421 const_iv (FLAG_IS_WATER)
1422 const_iv (FLAG_CONTENT_ON_GEN)
1423 const_iv (FLAG_IS_A_TEMPLATE)
1424 const_iv (FLAG_IS_BUILDABLE)
1425
1426 const_iv (NDI_BLACK)
1427 const_iv (NDI_WHITE)
1428 const_iv (NDI_NAVY)
1429 const_iv (NDI_RED)
1430 const_iv (NDI_ORANGE)
1431 const_iv (NDI_BLUE)
1432 const_iv (NDI_DK_ORANGE)
1433 const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN)
1435 const_iv (NDI_GREY)
1436 const_iv (NDI_BROWN)
1437 const_iv (NDI_GOLD)
1438 const_iv (NDI_TAN)
1439 const_iv (NDI_MAX_COLOR)
1440 const_iv (NDI_COLOR_MASK)
1441 const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL)
1443
1444 const_iv (UPD_LOCATION)
1445 const_iv (UPD_FLAGS)
1446 const_iv (UPD_WEIGHT)
1447 const_iv (UPD_FACE)
1448 const_iv (UPD_NAME)
1449 const_iv (UPD_ANIM)
1450 const_iv (UPD_ANIMSPEED)
1451 const_iv (UPD_NROF) 1478 const_iv (SP_PROBE)
1452
1453 const_iv (UPD_SP_MANA) 1479 const_iv (SP_HEALING)
1454 const_iv (UPD_SP_GRACE) 1480 const_iv (SP_CREATE_FOOD)
1455 const_iv (UPD_SP_DAMAGE) 1481 const_iv (SP_EARTH_TO_DUST)
1456 1482 const_iv (SP_CHANGE_ABILITY)
1457 const_iv (F_APPLIED) 1483 const_iv (SP_BLESS)
1458 const_iv (F_LOCATION)
1459 const_iv (F_UNPAID)
1460 const_iv (F_MAGIC)
1461 const_iv (F_CURSED) 1484 const_iv (SP_CURSE)
1485 const_iv (SP_SUMMON_MONSTER)
1486 const_iv (SP_CHARGING)
1487 const_iv (SP_POLYMORPH)
1488 const_iv (SP_ALCHEMY)
1489 const_iv (SP_REMOVE_CURSE)
1490 const_iv (SP_IDENTIFY)
1491 const_iv (SP_DETECTION)
1492 const_iv (SP_MOOD_CHANGE)
1493 const_iv (SP_MOVING_BALL)
1462 const_iv (F_DAMNED) 1494 const_iv (SP_SWARM)
1495 const_iv (SP_CHANGE_MANA)
1463 const_iv (F_OPEN) 1496 const_iv (SP_DISPEL_RUNE)
1464 const_iv (F_NOPICK) 1497 const_iv (SP_CREATE_MISSILE)
1498 const_iv (SP_CONSECRATE)
1499 const_iv (SP_ANIMATE_WEAPON)
1500 const_iv (SP_LIGHT)
1501 const_iv (SP_CHANGE_MAP_LIGHT)
1502 const_iv (SP_FAERY_FIRE)
1503 const_iv (SP_CAUSE_DISEASE)
1504 const_iv (SP_AURA)
1505 const_iv (SP_TOWN_PORTAL)
1506 const_iv (SP_PARTY_SPELL)
1507
1508 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1509 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1465 const_iv (F_LOCKED) 1510 const_iv (F_LOCKED)
1466 1511
1467 const_iv (F_BUY) 1512 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1468 const_iv (F_SHOP)
1469 const_iv (F_SELL)
1470 1513
1471 const_iv (P_BLOCKSVIEW) 1514 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1472 const_iv (P_PLAYER) 1515 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1473 const_iv (P_NO_MAGIC)
1474 const_iv (P_IS_ALIVE)
1475 const_iv (P_NO_CLERIC)
1476 const_iv (P_NEED_UPDATE)
1477 const_iv (P_OUT_OF_MAP)
1478 const_iv (P_NEW_MAP)
1479 1516
1480 const_iv (UP_OBJ_INSERT) 1517 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1481 const_iv (UP_OBJ_REMOVE)
1482 const_iv (UP_OBJ_CHANGE)
1483 const_iv (UP_OBJ_FACE)
1484 1518
1485 const_iv (INS_NO_MERGE) 1519 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ABOVE_FLOOR_ONLY)
1487 const_iv (INS_NO_WALK_ON)
1488 const_iv (INS_ON_TOP)
1489 const_iv (INS_BELOW_ORIGINATOR) 1520 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1490 const_iv (INS_MAP_LOAD)
1491 1521
1492 const_iv (WILL_APPLY_HANDLE) 1522 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_TREASURE) 1523 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1494 const_iv (WILL_APPLY_EARTHWALL)
1495 const_iv (WILL_APPLY_DOOR)
1496 const_iv (WILL_APPLY_FOOD)
1497 1524
1498 const_iv (SAVE_MODE) 1525 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1499 const_iv (SAVE_DIR_MODE)
1500 1526
1501 const_iv (M_PAPER) 1527 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1502 const_iv (M_IRON) 1528 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1503 const_iv (M_GLASS) 1529 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1504 const_iv (M_LEATHER) 1530 const_iv (M_ICE) const_iv (M_SPECIAL)
1505 const_iv (M_WOOD)
1506 const_iv (M_ORGANIC)
1507 const_iv (M_STONE)
1508 const_iv (M_CLOTH)
1509 const_iv (M_ADAMANT)
1510 const_iv (M_LIQUID)
1511 const_iv (M_SOFT_METAL)
1512 const_iv (M_BONE)
1513 const_iv (M_ICE)
1514 const_iv (M_SPECIAL)
1515 1531
1516 const_iv (SK_EXP_ADD_SKILL) 1532 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1517 const_iv (SK_EXP_TOTAL) 1533 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1518 const_iv (SK_EXP_NONE)
1519 const_iv (SK_SUBTRACT_SKILL_EXP)
1520 const_iv (SK_EXP_SKILL_ONLY)
1521 1534
1522 const_iv (SK_LOCKPICKING) 1535 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1523 const_iv (SK_HIDING) 1536 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1524 const_iv (SK_SMITHERY) 1537 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1525 const_iv (SK_BOWYER) 1538 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1526 const_iv (SK_JEWELER) 1539 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1527 const_iv (SK_ALCHEMY) 1540 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1528 const_iv (SK_STEALING) 1541 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1529 const_iv (SK_LITERACY) 1542 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1530 const_iv (SK_BARGAINING) 1543 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1531 const_iv (SK_JUMPING) 1544 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1532 const_iv (SK_DET_MAGIC)
1533 const_iv (SK_ORATORY)
1534 const_iv (SK_SINGING)
1535 const_iv (SK_DET_CURSE)
1536 const_iv (SK_FIND_TRAPS)
1537 const_iv (SK_MEDITATION)
1538 const_iv (SK_PUNCHING)
1539 const_iv (SK_FLAME_TOUCH)
1540 const_iv (SK_KARATE)
1541 const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN)
1543 const_iv (SK_INSCRIPTION)
1544 const_iv (SK_ONE_HANDED_WEAPON)
1545 const_iv (SK_MISSILE_WEAPON)
1546 const_iv (SK_THROWING)
1547 const_iv (SK_USE_MAGIC_ITEM)
1548 const_iv (SK_DISARM_TRAPS)
1549 const_iv (SK_SET_TRAP)
1550 const_iv (SK_THAUMATURGY)
1551 const_iv (SK_PRAYING)
1552 const_iv (SK_CLAWING)
1553 const_iv (SK_LEVITATION)
1554 const_iv (SK_SUMMONING)
1555 const_iv (SK_PYROMANCY)
1556 const_iv (SK_EVOCATION)
1557 const_iv (SK_SORCERY)
1558 const_iv (SK_TWO_HANDED_WEAPON)
1559 const_iv (SK_SPARK_TOUCH)
1560 const_iv (SK_SHIVER)
1561 const_iv (SK_ACID_SPLASH)
1562 const_iv (SK_POISON_NAIL) 1545 const_iv (SK_POISON_NAIL)
1563 1546
1564 const_iv (SOUND_NEW_PLAYER) 1547 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1565 const_iv (SOUND_FIRE_ARROW) 1548 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1566 const_iv (SOUND_LEARN_SPELL) 1549 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1567 const_iv (SOUND_FUMBLE_SPELL) 1550 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1568 const_iv (SOUND_WAND_POOF) 1551 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1569 const_iv (SOUND_OPEN_DOOR) 1552 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1570 const_iv (SOUND_PUSH_PLAYER)
1571 const_iv (SOUND_PLAYER_HITS1)
1572 const_iv (SOUND_PLAYER_HITS2)
1573 const_iv (SOUND_PLAYER_HITS3)
1574 const_iv (SOUND_PLAYER_HITS4)
1575 const_iv (SOUND_PLAYER_IS_HIT1)
1576 const_iv (SOUND_PLAYER_IS_HIT2)
1577 const_iv (SOUND_PLAYER_IS_HIT3)
1578 const_iv (SOUND_PLAYER_KILLS)
1579 const_iv (SOUND_PET_IS_KILLED)
1580 const_iv (SOUND_PLAYER_DIES)
1581 const_iv (SOUND_OB_EVAPORATE)
1582 const_iv (SOUND_OB_EXPLODE)
1583 const_iv (SOUND_CLOCK)
1584 const_iv (SOUND_TURN_HANDLE)
1585 const_iv (SOUND_FALL_HOLE)
1586 const_iv (SOUND_DRINK_POISON)
1587 const_iv (SOUND_CAST_SPELL_0)
1588 1553
1589 const_iv (PREFER_LOW) 1554 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1590 const_iv (PREFER_HIGH)
1591 1555
1592 const_iv (ATNR_PHYSICAL) 1556 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1593 const_iv (ATNR_MAGIC) 1557 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1594 const_iv (ATNR_FIRE) 1558 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1595 const_iv (ATNR_ELECTRICITY) 1559 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1596 const_iv (ATNR_COLD) 1560 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1597 const_iv (ATNR_CONFUSION) 1561 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1598 const_iv (ATNR_ACID) 1562 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1599 const_iv (ATNR_DRAIN)
1600 const_iv (ATNR_WEAPONMAGIC)
1601 const_iv (ATNR_GHOSTHIT)
1602 const_iv (ATNR_POISON)
1603 const_iv (ATNR_SLOW)
1604 const_iv (ATNR_PARALYZE)
1605 const_iv (ATNR_TURN_UNDEAD)
1606 const_iv (ATNR_FEAR)
1607 const_iv (ATNR_CANCELLATION)
1608 const_iv (ATNR_DEPLETE)
1609 const_iv (ATNR_DEATH)
1610 const_iv (ATNR_CHAOS)
1611 const_iv (ATNR_COUNTERSPELL)
1612 const_iv (ATNR_GODPOWER)
1613 const_iv (ATNR_HOLYWORD)
1614 const_iv (ATNR_BLIND)
1615 const_iv (ATNR_INTERNAL)
1616 const_iv (ATNR_LIFE_STEALING)
1617 const_iv (ATNR_DISEASE)
1618 1563
1619 const_iv (MAP_FLUSH) 1564 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1620 const_iv (MAP_PLAYER_UNIQUE)
1621 const_iv (MAP_BLOCK)
1622 const_iv (MAP_STYLE) 1565 const_iv (MAP_INACTIVE)
1623 const_iv (MAP_OVERLAY)
1624 1566
1625 const_iv (MAP_IN_MEMORY) 1567 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1626 const_iv (MAP_SWAPPED) 1568 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1627 const_iv (MAP_LOADING)
1628 const_iv (MAP_SAVING)
1629 1569
1630 const_iv (KLASS_GLOBAL) 1570 const_iv (VERSION_CS) const_iv (VERSION_SC)
1631 const_iv (KLASS_OBJECT)
1632 const_iv (KLASS_CLIENT)
1633 const_iv (KLASS_PLAYER)
1634 const_iv (KLASS_MAP)
1635 1571
1636 const_iv (CS_QUERY_YESNO) 1572 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1637 const_iv (CS_QUERY_SINGLECHAR)
1638 const_iv (CS_QUERY_HIDEINPUT)
1639 1573
1640 const_iv (ST_DEAD) 1574 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1641 const_iv (ST_SETUP)
1642 const_iv (ST_PLAYING)
1643 const_iv (ST_CUSTOM)
1644 1575
1645 const_iv (ST_CHANGE_CLASS) 1576 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1646 const_iv (ST_CONFIRM_QUIT) 1577
1647 const_iv (ST_GET_PARTY_PASSWORD) 1578 // random map generator
1579 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1580 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1581
1582 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1583 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1584 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1585
1586 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1587 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1588
1589 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1590 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1591
1592 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1593 const_iv (FT_RSRC) const_iv (FT_NUM)
1648 }; 1594 };
1649 1595
1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1596 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1651 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1597 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1652 1598
1653 static const struct { 1599 static const struct {
1654 const char *name; 1600 const char *name;
1655 int skip; 1601 int skip;
1656 IV klass; 1602 IV klass;
1667 { 1613 {
1668 AV *event = newAV (); 1614 AV *event = newAV ();
1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1615 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1670 av_push (event, newSViv (eiv->klass)); 1616 av_push (event, newSViv (eiv->klass));
1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1617 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1618 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1673 } 1619 }
1674}
1675 1620
1676void _init_vars () 1621 // used by autogenerated BOOT sections from genacc
1677 CODE: 1622 av_reflect = get_av ("cf::REFLECT", 1);
1678 cb_global = get_av ("cf::CB_GLOBAL", 1); 1623}
1679 cb_object = get_av ("cf::CB_OBJECT", 1);
1680 cb_player = get_av ("cf::CB_PLAYER", 1);
1681 cb_client = get_av ("cf::CB_CLIENT", 1);
1682 cb_type = get_av ("cf::CB_TYPE" , 1);
1683 cb_map = get_av ("cf::CB_MAP" , 1);
1684 1624
1625void _gv_clear (SV *gv)
1626 CODE:
1627 assert (SvTYPE (gv) == SVt_PVGV);
1628# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1629 f (GvGP (gv)->gp_form);
1630 f (GvGP (gv)->gp_io);
1631 f (GvGP (gv)->gp_sv);
1632 f (GvGP (gv)->gp_av);
1633 f (GvGP (gv)->gp_hv);
1634 f (GvGP (gv)->gp_cv);
1635 GvCVGEN (gv) = 0;
1636 GvMULTI_off (gv);
1637# undef f
1638
1639void _connect_to_perl_1 ()
1640
1641void _connect_to_perl_2 ()
1642
1643void _recalc_want ()
1644
1645# not used by default anymore
1685void _global_reattach () 1646void _global_reattach ()
1686 CODE: 1647 CODE:
1687{ 1648{
1688 // reattach to all attachable objects in the game. 1649 // reattach to all attachable objects in the game.
1689 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1650 for_all_clients (ns)
1690 reattach (*i); 1651 ns->reattach ();
1691 1652
1692 for (player *pl = first_player; pl; pl = pl->next) 1653 for_all_objects (op)
1693 reattach (pl); 1654 op->reattach ();
1655}
1656
1657# support function for map-world.ext
1658void _quantise (SV *data_sv, SV *plt_sv)
1659 CODE:
1660{
1661 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1662 croak ("_quantise called with invalid agruments");
1663
1664 plt_sv = SvRV (plt_sv);
1665 SV **plt = AvARRAY (plt_sv);
1666 int plt_count = AvFILL (plt_sv) + 1;
1667
1668 STRLEN len;
1669 char *data = SvPVbyte (data_sv, len);
1670 char *dst = data;
1671
1672 while (len >= 3)
1694 1673 {
1695 for (maptile *map = first_map; map; map = map->next) 1674 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1696 reattach (map); 1675 {
1676 char *val = SvPVX (*val_sv);
1697 1677
1698 for (object *op = object::first; op; op = op->next) 1678 if (val [0] == data [0]
1699 reattach (op); 1679 && val [1] == data [1]
1680 && val [2] == data [2])
1681 {
1682 *dst++ = val [3];
1683 goto next;
1684 }
1685 }
1686
1687 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1688 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1689 dst - SvPVX (data_sv), len);
1690
1691 next:
1692 data += 3;
1693 len -= 3;
1694 }
1695
1696 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1697}
1698
1699void init_anim ()
1700
1701void init_globals ()
1702
1703void init_experience ()
1704
1705void init_attackmess ()
1706
1707void init_dynamic ()
1708
1709void load_settings ()
1710
1711void load_materials ()
1712
1713void init_uuid ()
1714 CODE:
1715 UUID::init ();
1716
1717void init_signals ()
1718
1719void init_commands ()
1720
1721void init_skills ()
1722
1723void init_beforeplay ()
1724
1725void evthread_start (int aiofd)
1726
1727void cede_to_tick ()
1728 CODE:
1729 coroapi::cede_to_tick ();
1730
1731NV till_tick ()
1732 CODE:
1733 RETVAL = SvNVX (sv_next_tick) - now ();
1734 OUTPUT:
1735 RETVAL
1736
1737int tick_inhibit ()
1738 CODE:
1739 RETVAL = tick_inhibit;
1740 OUTPUT:
1741 RETVAL
1742
1743void tick_inhibit_inc ()
1744 CODE:
1745 ++tick_inhibit;
1746
1747void tick_inhibit_dec ()
1748 CODE:
1749 if (!--tick_inhibit)
1750 if (tick_pending)
1751 {
1752 ev_async_send (EV_DEFAULT, &tick_watcher);
1753 coroapi::cede ();
1754 }
1755
1756void server_tick ()
1757 CODE:
1758{
1759 NOW = ev_now (EV_DEFAULT);
1760 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1761 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1762 runtime = SvNVX (sv_runtime);
1763
1764 server_tick ();
1765
1766 NOW = ev_time ();
1767 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1768 runtime += TICK;
1769 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1700} 1770}
1701 1771
1702NV floor (NV x) 1772NV floor (NV x)
1703 1773
1704NV ceil (NV x) 1774NV ceil (NV x)
1705 1775
1706void server_tick () 1776NV rndm (...)
1777 ALIAS:
1778 rmg_rndm = 1
1779 CODE:
1780{
1781 rand_gen &gen = ix ? rmg_rndm : rndm;
1782 switch (items)
1783 {
1784 case 0: RETVAL = gen (); break;
1785 case 1: RETVAL = gen (SvUV (ST (0))); break;
1786 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1787 default: croak ("cf::rndm requires none, one or two parameters."); break;
1788 }
1789}
1790 OUTPUT:
1791 RETVAL
1707 1792
1793NV clamp (NV value, NV min_value, NV max_value)
1794 CODE:
1795 RETVAL = clamp (value, min_value, max_value);
1796 OUTPUT:
1797 RETVAL
1798
1799NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1800 CODE:
1801 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1802 OUTPUT:
1803 RETVAL
1804
1805void weaken (...)
1806 PROTOTYPE: @
1807 CODE:
1808 while (items > 0)
1809 sv_rvweaken (ST (--items));
1810
1708void 1811void
1709LOG (int level, char *msg) 1812log_backtrace (utf8_string msg)
1813
1814void
1815LOG (int flags, utf8_string msg)
1710 PROTOTYPE: $$ 1816 PROTOTYPE: $$
1711 C_ARGS: (LogLevel)level, "%s", msg 1817 C_ARGS: flags, "%s", msg
1712 1818
1713char *path_combine (char *base, char *path) 1819octet_string path_combine (octet_string base, octet_string path)
1714 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1715 1821
1716char *path_combine_and_normalize (char *base, char *path) 1822octet_string path_combine_and_normalize (octet_string base, octet_string path)
1717 PROTOTYPE: $$ 1823 PROTOTYPE: $$
1718 1824
1719const char *
1720get_maps_directory (char *path)
1721 PROTOTYPE: $
1722 ALIAS: maps_directory = 0
1723 CODE:
1724 RETVAL = create_pathname (path);
1725 OUTPUT: RETVAL
1726
1727void 1825void
1728sub_generation_inc () 1826sub_generation_inc ()
1729 CODE: 1827 CODE:
1730 PL_sub_generation++; 1828 PL_sub_generation++;
1731 1829
1732char * 1830const_octet_string
1733mapdir () 1831mapdir ()
1734 PROTOTYPE: 1832 PROTOTYPE:
1735 ALIAS: 1833 ALIAS:
1736 mapdir = 0 1834 mapdir = 0
1737 uniquedir = 1 1835 uniquedir = 1
1751 case 5: RETVAL = settings.playerdir; break; 1849 case 5: RETVAL = settings.playerdir; break;
1752 case 6: RETVAL = settings.datadir ; break; 1850 case 6: RETVAL = settings.datadir ; break;
1753 } 1851 }
1754 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1755 1853
1854void abort ()
1855
1856void reset_signals ()
1857
1858void fork_abort (const_octet_string cause = "cf::fork_abort")
1859
1860void cleanup (const_octet_string cause, bool make_core = false)
1861
1862void emergency_save ()
1863
1756void _exit (int status = 0) 1864void _exit (int status = EXIT_SUCCESS)
1757 1865
1866#if _POSIX_MEMLOCK
1867
1868int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1869 INIT:
1870#if __GLIBC__
1871 mallopt (M_TOP_PAD, 1024 * 1024);
1872 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1873 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1874 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1875#endif
1876
1877int munlockall ()
1878
1879#endif
1880
1881int
1882malloc_trim (IV pad = 0)
1883
1884void
1885mallinfo ()
1886 PPCODE:
1887{
1888#if __GLIBC__
1889 struct mallinfo mai = mallinfo ();
1890 EXTEND (SP, 10*2);
1891 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1892 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1893 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1894 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1895 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1896 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1897 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1898 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1900 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1901#endif
1902 EXTEND (SP, 5*2);
1903 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1904 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1905 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1906 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1907 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1908}
1909
1758int find_animation (char *text) 1910int find_animation (utf8_string text)
1759 PROTOTYPE: $ 1911 PROTOTYPE: $
1760 1912
1761int random_roll (int min, int max, object *op, int goodbad); 1913int random_roll (int min, int max, object *op, int goodbad);
1762 1914
1763const char *cost_string_from_value(uint64 cost, int approx = 0) 1915const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1764 1916
1765int 1917int
1766exp_to_level (val64 exp) 1918exp_to_level (val64 exp)
1767 CODE: 1919 CODE:
1768{ 1920{
1799 RETVAL = newSVpv (resist_plus[atnr], 0); 1951 RETVAL = newSVpv (resist_plus[atnr], 0);
1800 else 1952 else
1801 XSRETURN_UNDEF; 1953 XSRETURN_UNDEF;
1802 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1803 1955
1956UUID
1957uuid_cur ()
1958 CODE:
1959 RETVAL = UUID::cur;
1960 OUTPUT:
1961 RETVAL
1962
1963UUID
1964uuid_gen ()
1965 CODE:
1966 RETVAL = UUID::gen ();
1967 OUTPUT:
1968 RETVAL
1969
1970val64
1971uuid_seq (UUID uuid)
1972 CODE:
1973 RETVAL = uuid.seq;
1974 OUTPUT:
1975 RETVAL
1976
1977UUID
1978uuid_str (val64 seq)
1979 CODE:
1980 RETVAL.seq = seq;
1981 OUTPUT:
1982 RETVAL
1983
1984void
1985coin_names ()
1986 PPCODE:
1987 EXTEND (SP, NUM_COINS);
1988 for (int i = 0; i < NUM_COINS; ++i)
1989 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1990
1991void
1992coin_archetypes ()
1993 PPCODE:
1994 EXTEND (SP, NUM_COINS);
1995 for (int i = 0; i < NUM_COINS; ++i)
1996 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1997
1998bool
1999load_resource_file_ (octet_string filename)
2000
2001void
2002fix_weight ()
2003
1804MODULE = cf PACKAGE = cf::attachable 2004MODULE = cf PACKAGE = cf::attachable
1805 2005
1806int 2006int
1807valid (SV *obj) 2007valid (SV *obj)
1808 CODE: 2008 CODE:
1809 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2009 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1810 OUTPUT: 2010 OUTPUT:
1811 RETVAL 2011 RETVAL
1812 2012
2013void
2014debug_trace (attachable *obj, bool on = true)
2015 CODE:
2016 obj->flags &= ~attachable::F_DEBUG_TRACE;
2017 if (on)
2018 obj->flags |= attachable::F_DEBUG_TRACE;
2019
2020int mortals_size ()
2021 CODE:
2022 RETVAL = attachable::mortals.size ();
2023 OUTPUT: RETVAL
2024
2025#object *mortals (U32 index)
2026# CODE:
2027# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2028# OUTPUT: RETVAL
2029
2030INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2031
1813MODULE = cf PACKAGE = cf::global 2032MODULE = cf PACKAGE = cf::global
1814 2033
1815int invoke (SV *klass, int event, ...) 2034int invoke (SV *klass, int event, ...)
1816 CODE: 2035 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 2036 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2038 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 2039 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1822 2041
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2042MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 2043
1825INCLUDE: $PERL genacc object ../include/object.h | 2044INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1826 2045
1827int invoke (object *op, int event, ...) 2046int invoke (object *op, int event, ...)
1828 CODE: 2047 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2048 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2049 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2050 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 2051 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1833 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1834 2053
1835SV *registry (object *op) 2054SV *registry (object *op)
1836 2055
1837void mortals () 2056int objects_size ()
1838 PPCODE: 2057 CODE:
1839 EXTEND (SP, object::mortals.size ());
1840 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1841 PUSHs (to_sv (*i));
1842
1843object *first ()
1844 CODE:
1845 RETVAL = object::first; 2058 RETVAL = objects.size ();
1846 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
2060
2061object *objects (U32 index)
2062 CODE:
2063 RETVAL = index < objects.size () ? objects [index] : 0;
2064 OUTPUT: RETVAL
2065
2066int actives_size ()
2067 CODE:
2068 RETVAL = actives.size ();
2069 OUTPUT: RETVAL
2070
2071object *actives (U32 index)
2072 CODE:
2073 RETVAL = index < actives.size () ? actives [index] : 0;
2074 OUTPUT: RETVAL
2075
2076int mortals_size ()
2077 CODE:
2078 RETVAL = attachable::mortals.size ();
2079 OUTPUT: RETVAL
2080
2081const char *slot_use_name (U32 slot)
2082 ALIAS:
2083 slot_nonuse_name = 1
2084 CODE:
2085{
2086 if (slot >= NUM_BODY_LOCATIONS)
2087 croak ("body slot index out of range");
2088
2089 switch (ix)
2090 {
2091 case 0: RETVAL = body_locations[slot].use_name; break;
2092 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2093 }
2094}
2095 OUTPUT:
2096 RETVAL
1847 2097
1848# missing properties 2098# missing properties
1849 2099
1850object *head (object *op) 2100object *head (object *op)
1851 PROTOTYPE: $ 2101 PROTOTYPE: $
1852 CODE: 2102 CODE:
1853 RETVAL = op->head ? op->head : op;
1854 OUTPUT: RETVAL
1855
1856int is_head (object *op)
1857 PROTOTYPE: $
1858 CODE:
1859 RETVAL = !op->head; 2103 RETVAL = op->head_ ();
1860 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1861 2105
1862void 2106void
1863inv (object *obj) 2107inv (object *obj)
1864 PROTOTYPE: $ 2108 PROTOTYPE: $
1865 PPCODE: 2109 PPCODE:
1866{ 2110{
1867 object *o;
1868 for (o = obj->inv; o; o = o->below) 2111 for (object *o = obj->inv; o; o = o->below)
1869 XPUSHs (sv_2mortal (to_sv (o))); 2112 XPUSHs (sv_2mortal (to_sv (o)));
1870} 2113}
1871 2114
1872void 2115void
1873set_animation (object *op, int idx) 2116set_animation (object *op, int idx)
1874 CODE: 2117 CODE:
1875 SET_ANIMATION (op, idx); 2118 SET_ANIMATION (op, idx);
1876 2119
1877void 2120int
1878object::drain_stat () 2121num_animations (object *op)
2122 CODE:
2123 RETVAL = NUM_ANIMATIONS (op);
2124 OUTPUT: RETVAL
1879 2125
1880void 2126int slot_info (object *op, UV slot, int value = 0)
1881object::drain_specific_stat (int stat) 2127 ALIAS:
2128 slot_used = 1
2129 CODE:
2130{
2131 if (slot >= NUM_BODY_LOCATIONS)
2132 croak ("body slot index out of range");
1882 2133
1883void 2134 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1884object::change_luck (int change)
1885 2135
1886void 2136 if (items > 2)
1887object::add_statbonus () 2137 if (ix)
2138 op->slot[slot].used = value;
2139 else
2140 op->slot[slot].info = value;
2141}
2142 OUTPUT:
2143 RETVAL
1888 2144
1889void
1890object::remove_statbonus ()
1891
1892object *find_best_object_match (object *op, const char *match) 2145object *find_best_object_match (object *op, utf8_string match)
1893 2146
1894object *find_marked_object (object *op) 2147object *find_marked_object (object *op)
1895 2148
1896int need_identify (const object *obj); 2149int need_identify (object *obj);
1897 2150
1898int apply_shop_mat (object *shop_mat, object *op); 2151int apply_shop_mat (object *shop_mat, object *op);
1899 2152
1900int move (object *op, int dir, object *originator = op) 2153int move (object *op, int dir, object *originator = op)
1901 CODE: 2154 CODE:
1909 2162
1910void apply_below (object *op) 2163void apply_below (object *op)
1911 CODE: 2164 CODE:
1912 player_apply_below (op); 2165 player_apply_below (op);
1913 2166
1914void remove (object *op) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1915 CODE:
1916 op->remove ();
1917 2168
1918void 2169int casting_level (object *caster, object *spell)
1919object::destroy (int recursive = 0)
1920
1921object *cf_object_present_archname_inside (object *op, char *whatstr)
1922
1923int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1924
1925int cf_object_change_map (object *op, int x, int y, maptile *map)
1926
1927object *clone (object *op, int recursive = 0)
1928 CODE:
1929 if (recursive)
1930 RETVAL = object_create_clone (op);
1931 else
1932 {
1933 RETVAL = object::create ();
1934 op->copy_to (RETVAL);
1935 }
1936 OUTPUT: RETVAL
1937 2170
1938int pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
1939 CODE: 2172 CODE:
1940 RETVAL = pay_for_item (op, buyer); 2173 RETVAL = pay_for_item (op, buyer);
1941 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1945 RETVAL = pay_for_amount (amount, op); 2178 RETVAL = pay_for_amount (amount, op);
1946 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1947 2180
1948void pay_player (object *op, uint64 amount) 2181void pay_player (object *op, uint64 amount)
1949 2182
1950val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2183val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1951 2184
1952int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2185int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1953 2186
1954void learn_spell (object *op, object *sp, int special_prayer = 0) 2187void learn_spell (object *op, object *sp, int special_prayer = 0)
1955 CODE: 2188 CODE:
1956 do_learn_spell (op, sp, special_prayer); 2189 do_learn_spell (op, sp, special_prayer);
1957 2190
1958void forget_spell (object *op, object *sp) 2191void forget_spell (object *op, object *sp)
1959 CODE: 2192 CODE:
1960 do_forget_spell (op, query_name (sp)); 2193 do_forget_spell (op, query_name (sp));
1961 2194
1962object *check_for_spell (object *op, char *spellname) 2195object *check_for_spell (object *op, utf8_string spellname)
1963 CODE: 2196 CODE:
1964 RETVAL = check_spell_known (op, spellname); 2197 RETVAL = check_spell_known (op, spellname);
1965 OUTPUT: RETVAL 2198 OUTPUT: RETVAL
1966 2199
1967int query_money (object *op) 2200int query_money (object *op)
1976 2209
1977void drop (object *who, object *op) 2210void drop (object *who, object *op)
1978 2211
1979void pick_up (object *who, object *op) 2212void pick_up (object *who, object *op)
1980 2213
1981object *cf_object_insert_object (object *op, object *container)
1982
1983object *cf_object_insert_in_ob (object *ob, object *where)
1984
1985int cf_object_teleport (object *op, maptile *map, int x, int y)
1986
1987void update_object (object *op, int action) 2214void update_object (object *op, int action)
1988 2215
1989object *cf_create_object_by_name (const char *name)
1990
1991void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2216void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1992 2217
1993void player_lvl_adj (object *who, object *skill = 0) 2218void player_lvl_adj (object *who, object *skill = 0)
1994 2219
1995int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2220int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1996 2221
1997int calc_skill_exp (object *who, object *op, object *skill); 2222int calc_skill_exp (object *who, object *op, object *skill);
1998 2223
1999void push_button (object *op); 2224void push_button (object *op, object *originator);
2000 2225
2001void use_trigger (object *op); 2226void use_trigger (object *op, object *originator);
2002 2227
2003void add_button_link (object *button, maptile *map, int connected); 2228void handle_apply_yield (object *op);
2004 2229
2005void remove_button_link (object *op); 2230int convert_item (object *item, object *converter);
2006 2231
2007 2232
2008MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2233MODULE = cf PACKAGE = cf::object PREFIX = cf_
2009
2010object *cf_insert_ob_in_ob (object *ob, object *where)
2011 2234
2012# no clean way to get an object from an archetype - stupid idiotic 2235# no clean way to get an object from an archetype - stupid idiotic
2013# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2236# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2014 2237
2015object *new (const char *archetype = 0) 2238object *new (utf8_string archetype = 0)
2016 PROTOTYPE: ;$ 2239 PROTOTYPE: ;$
2017 CODE: 2240 CODE:
2018 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2241 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2019 OUTPUT: 2242 OUTPUT:
2020 RETVAL 2243 RETVAL
2021 2244
2245object *find_object (U32 tag)
2246
2247# TODO: nuke
2022object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2023 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
2024 CODE: 2250 CODE:
2025{ 2251{
2026 int unused_type; 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2027 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2028}
2029 2253
2030# syntatic sugar for easier use in event callbacks. 2254 if (RETVAL->destroyed ())
2031const char *options (object *op)
2032 CODE:
2033 RETVAL = op->name;
2034 OUTPUT:
2035 RETVAL 2255 RETVAL = 0;
2256}
2036 2257
2037player *contr (object *op) 2258shstr
2038 CODE: 2259object::kv_get (shstr key)
2039 RETVAL = op->contr;
2040 OUTPUT: RETVAL
2041 2260
2042void 2261void
2043object::roll_stats () 2262object::kv_del (shstr key)
2044 2263
2045void 2264void
2046object::update_stats () 2265object::kv_set (shstr key, shstr value)
2047
2048void
2049object::swap_stats (int a, int b)
2050
2051const char *get_ob_key_value (object *op, const char *key)
2052
2053bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2054 2266
2055object *get_nearest_player (object *ob) 2267object *get_nearest_player (object *ob)
2056 ALIAS: nearest_player = 0 2268 ALIAS: nearest_player = 0
2057 PREINIT: 2269 PREINIT:
2058 extern object *get_nearest_player (object *); 2270 extern object *get_nearest_player (object *);
2060void rangevector (object *ob, object *other, int flags = 0) 2272void rangevector (object *ob, object *other, int flags = 0)
2061 PROTOTYPE: $$;$ 2273 PROTOTYPE: $$;$
2062 PPCODE: 2274 PPCODE:
2063{ 2275{
2064 rv_vector rv; 2276 rv_vector rv;
2277
2278 PUTBACK;
2065 get_rangevector (ob, other, &rv, flags); 2279 get_rangevector (ob, other, &rv, flags);
2280 SPAGAIN;
2281
2066 EXTEND (SP, 5); 2282 EXTEND (SP, 5);
2067 PUSHs (newSVuv (rv.distance)); 2283 PUSHs (newSVuv (rv.distance));
2068 PUSHs (newSViv (rv.distance_x)); 2284 PUSHs (newSViv (rv.distance_x));
2069 PUSHs (newSViv (rv.distance_y)); 2285 PUSHs (newSViv (rv.distance_y));
2070 PUSHs (newSViv (rv.direction)); 2286 PUSHs (newSViv (rv.direction));
2071 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2287 PUSHs (to_sv (rv.part));
2072} 2288}
2073 2289
2074bool on_same_map_as (object *ob, object *other) 2290bool on_same_map_as (object *ob, object *other)
2075 CODE: 2291 CODE:
2076 RETVAL = on_same_map (ob, other); 2292 RETVAL = on_same_map (ob, other);
2077 OUTPUT: RETVAL 2293 OUTPUT: RETVAL
2078 2294
2079const char * 2295const_utf8_string
2080base_name (object *op, int plural = op->nrof > 1) 2296base_name (object *op, int plural = op->nrof > 1)
2081 CODE: 2297 CODE:
2082 RETVAL = query_base_name (op, plural); 2298 RETVAL = query_base_name (op, plural);
2083 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
2084 2300
2085object *decrease_ob_nr (object *op, unsigned long i) 2301# return the tail of an object, excluding itself
2302void
2303tail (object *op)
2304 PPCODE:
2305 while ((op = op->more))
2306 XPUSHs (sv_2mortal (to_sv (op)));
2086 2307
2087MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2308MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2088 2309
2089player *player (object *op) 2310player *player (object *op)
2090 CODE: 2311 CODE:
2091 RETVAL = op->contr; 2312 RETVAL = op->contr;
2092 OUTPUT: RETVAL 2313 OUTPUT: RETVAL
2093 2314
2315bool move_player (object *op, int dir)
2316
2094void check_score (object *op) 2317void check_score (object *op)
2095 2318
2096void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2319void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2097 2320 CODE:
2098object *cf_player_send_inventory (object *op) 2321 new_draw_info (flags, 0, op, txt);
2099
2100char *cf_player_get_ip (object *op)
2101 ALIAS: ip = 0
2102
2103object *cf_player_get_marked_item (object *op)
2104 ALIAS: marked_item = 0
2105
2106void cf_player_set_marked_item (object *op, object *ob)
2107
2108partylist *cf_player_get_party (object *op)
2109 ALIAS: party = 0
2110
2111void cf_player_set_party (object *op, partylist *party)
2112 2322
2113void kill_player (object *op) 2323void kill_player (object *op)
2114 2324
2325void esrv_send_item (object *pl, object *item)
2326
2115void esrv_update_item (object *op, int what, object *item) 2327void esrv_update_item (object *pl, int what, object *item)
2116 C_ARGS: what, op, item 2328 C_ARGS: what, pl, item
2117 2329
2118void clear_los (object *op) 2330void esrv_del_item (object *pl, int tag)
2331 C_ARGS: pl->contr, tag
2119 2332
2120int command_reset (object *op, char *params)
2121
2122int command_teleport (object *op, char *params)
2123
2124int command_summon (object *op, char *params) 2333int command_summon (object *op, utf8_string params)
2125 2334
2126int command_arrest (object *op, char *params) 2335int command_arrest (object *op, utf8_string params)
2127
2128int command_kick (object *op, char *params)
2129
2130int command_banish (object *op, char *params)
2131 2336
2132 2337
2133MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2338MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2134 2339
2135INCLUDE: $PERL genacc player ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2136 2341
2137int invoke (player *pl, int event, ...) 2342int invoke (player *pl, int event, ...)
2138 CODE: 2343 CODE:
2139 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2344 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2140 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2345 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2141 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2346 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2142 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2347 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2143 OUTPUT: RETVAL 2348 OUTPUT: RETVAL
2144 2349
2145SV *registry (player *pl) 2350SV *registry (player *pl)
2146
2147player *
2148create ()
2149 CODE:
2150 RETVAL = player::create ();
2151 OUTPUT:
2152 RETVAL
2153
2154player *
2155load (const char *path)
2156 CODE:
2157 RETVAL = player::load (path);
2158 OUTPUT:
2159 RETVAL
2160
2161void
2162player::save (bool final = false)
2163
2164void
2165player::connect (client *ns)
2166 2351
2167void 2352void
2168save_stats (player *pl) 2353save_stats (player *pl)
2169 CODE: 2354 CODE:
2170 pl->ob->stats.hp = pl->ob->stats.maxhp; 2355 pl->ob->stats.hp = pl->ob->stats.maxhp;
2171 pl->ob->stats.sp = pl->ob->stats.maxsp; 2356 pl->ob->stats.sp = pl->ob->stats.maxsp;
2172 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2357 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2173 pl->orig_stats = pl->ob->stats; 2358 pl->orig_stats = pl->ob->stats;
2174 2359
2175player *cf_player_find (char *name) 2360# should only be temporary
2176 PROTOTYPE: $ 2361void esrv_new_player (player *pl)
2177 2362
2178void cf_player_move (player *pl, int dir) 2363#d# TODO: replace by blocked_los accessor, fix code using this
2179
2180void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2181
2182player *first ()
2183 CODE:
2184 RETVAL = first_player;
2185 OUTPUT: RETVAL
2186
2187bool 2364bool
2188cell_visible (player *pl, int dx, int dy) 2365cell_visible (player *pl, int dx, int dy)
2189 CODE: 2366 CODE:
2190 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2367 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2191 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2192 OUTPUT: 2368 OUTPUT:
2193 RETVAL 2369 RETVAL
2194 2370
2195void 2371void
2196send (player *pl, SV *packet) 2372send (player *pl, SV *packet)
2197 CODE: 2373 CODE:
2198{ 2374{
2199 STRLEN len; 2375 STRLEN len;
2200 char *buf = SvPVbyte (packet, len); 2376 char *buf = SvPVbyte (packet, len);
2201 2377
2378 if (len > MAXSOCKBUF)
2379 pl->failmsg ("[packet too long for client]");
2202 if (pl->ns) 2380 else if (pl->ns)
2203 pl->ns->send_packet (buf, len); 2381 pl->ns->send_packet (buf, len);
2204} 2382}
2205
2206int
2207listening (player *pl, int new_value = -1)
2208 CODE:
2209 RETVAL = pl->listening;
2210 if (new_value >= 0)
2211 pl->listening = new_value;
2212 OUTPUT:
2213 RETVAL
2214 2383
2215void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2384void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2216 PROTOTYPE: $;$$$ 2385 PROTOTYPE: $;$$$
2217 PPCODE: 2386 PPCODE:
2218 if (GIMME_V != G_VOID) 2387 if (GIMME_V != G_VOID)
2227 if (y) sv_to (y, pl->bed_y); 2396 if (y) sv_to (y, pl->bed_y);
2228 2397
2229void 2398void
2230list () 2399list ()
2231 PPCODE: 2400 PPCODE:
2232 for (player *pl = first_player; pl; pl = pl->next) 2401 for_all_players (pl)
2233 XPUSHs (sv_2mortal (to_sv (pl))); 2402 XPUSHs (sv_2mortal (to_sv (pl)));
2234 2403
2235bool
2236peaceful (player *pl, bool new_setting = 0)
2237 PROTOTYPE: $;$
2238 CODE:
2239 RETVAL = pl->peaceful;
2240 if (items > 1)
2241 pl->peaceful = new_setting;
2242 OUTPUT:
2243 RETVAL
2244
2245living *
2246orig_stats (player *pl)
2247 CODE:
2248 RETVAL = &pl->orig_stats;
2249 OUTPUT: RETVAL
2250
2251living *
2252last_stats (player *pl)
2253 CODE:
2254 RETVAL = &pl->last_stats;
2255 OUTPUT: RETVAL
2256
2257 2404
2258MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2405MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2259
2260maptile *first ()
2261 PROTOTYPE:
2262 CODE:
2263 RETVAL = first_map;
2264 OUTPUT: RETVAL
2265 2406
2266int invoke (maptile *map, int event, ...) 2407int invoke (maptile *map, int event, ...)
2267 CODE: 2408 CODE:
2268 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2409 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2410 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2270 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2411 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2271 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2412 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2272 OUTPUT: RETVAL 2413 OUTPUT: RETVAL
2273 2414
2274SV *registry (maptile *map) 2415SV *registry (maptile *map)
2275 2416
2417void
2418find_tagged_objects (maptile *map, utf8_string tag = 0)
2419 PPCODE:
2420{
2421 if (!map->spaces)
2422 XSRETURN_EMPTY;
2423
2424 if (tag)
2425 {
2426 shstr_cmp tag_ (tag);
2427
2428 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2429 for (object *op = ms->bot; op; op = op->above)
2430 if (op->tag == tag_)
2431 XPUSHs (sv_2mortal (to_sv (op)));
2432 }
2433 else
2434 {
2435 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2436 for (object *op = ms->bot; op; op = op->above)
2437 if (op->tag)
2438 XPUSHs (sv_2mortal (to_sv (op)));
2439 }
2440}
2441
2276INCLUDE: $PERL genacc maptile ../include/map.h | 2442INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2277 2443
2278maptile *new (int width, int height) 2444void
2279 PROTOTYPE: 2445adjust_daylight ()
2280 CODE: 2446 CODE:
2281{ 2447 maptile::adjust_daylight ();
2282 RETVAL = get_empty_map (width, height); 2448
2283} 2449int
2450outdoor_darkness (int darkness = 0)
2451 CODE:
2452 RETVAL = maptile::outdoor_darkness;
2453 if (items)
2454 maptile::outdoor_darkness = darkness;
2284 OUTPUT: 2455 OUTPUT:
2285 RETVAL 2456 RETVAL
2286 2457
2287void delete_map (maptile *map) 2458void
2459maptile::instantiate ()
2288 2460
2289void clean_tmp_map (maptile *map) 2461maptile *new ()
2290 2462 PROTOTYPE:
2291void play_sound_map (maptile *map, int x, int y, int sound_num)
2292
2293int out_of_map (maptile *map, int x, int y)
2294
2295maptile *tile_map (maptile *map, unsigned int dir)
2296 CODE: 2463 CODE:
2297 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2464 RETVAL = new maptile;
2298 OUTPUT: 2465 OUTPUT:
2299 RETVAL 2466 RETVAL
2300 2467
2301char *tile_path (maptile *map, unsigned int dir) 2468void
2469maptile::players ()
2302 CODE: 2470 PPCODE:
2303 if (dir >= 4) 2471 if (GIMME_V == G_SCALAR)
2304 XSRETURN_UNDEF; 2472 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2305 RETVAL = map->tile_path [dir]; 2473 else if (GIMME_V == G_ARRAY)
2306 OUTPUT: 2474 {
2307 RETVAL 2475 EXTEND (SP, THIS->players);
2476 for_all_players (pl)
2477 if (pl->ob && pl->ob->map == THIS)
2478 PUSHs (sv_2mortal (to_sv (pl->ob)));
2479 }
2308 2480
2309maptile *ready_map_name (char *name, int flags = 0)
2310 PROTOTYPE: $;$
2311 ALIAS:
2312 find = 0
2313 get_map = 1
2314
2315maptile *has_been_loaded (char *name)
2316 PROTOTYPE: $
2317
2318int in_memory (maptile *map)
2319 CODE:
2320 RETVAL = map->in_memory;
2321 OUTPUT:
2322 RETVAL
2323
2324void 2481void
2325trigger (maptile *map, long connection, bool state = true) 2482maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2326 CODE: 2483 CODE:
2327 activate_connection (map, connection, state); 2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::add_underlay: palette must be arrayref");
2328 2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 for (int x = 0; x < THIS->width; ++x)
2494 for (int y = 0; y < THIS->height; ++y)
2495 {
2496 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2497 if (op->flag [FLAG_IS_FLOOR])
2498 goto skip_space;
2499
2500 {
2501 int offs = offset + y * stride + x;
2502 if (IN_RANGE_EXC (offs, 0, idxlen))
2503 {
2504 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2505 {
2506 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2507 ob->flag [FLAG_NO_MAP_SAVE] = true;
2508 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2509
2510 if (ob->randomitems)
2511 {
2512 if (!ob->above)
2513 {
2514 ob->create_treasure (ob->randomitems);
2515
2516 for (object *op = ob->above; op; op = op->above)
2517 op->flag [FLAG_NO_MAP_SAVE] = true;
2518 }
2519
2520 ob->randomitems = 0;
2521 }
2522 }
2523 }
2524 }
2525
2526 skip_space: ;
2527 }
2528}
2529
2329void 2530void
2330get_connection (maptile *map, long connection) 2531maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2532 CODE:
2533{
2534 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2535 croak ("maptile::set_regiondata: palette must be arrayref");
2536
2537 palette = SvRV (palette);
2538
2539 STRLEN idxlen;
2540 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2541
2542 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2543 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2544
2545 for (int i = av_len ((AV *)palette) + 1; i--; )
2546 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2547
2548 for (int y = 0; y < THIS->height; ++y)
2549 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2550
2551 sfree (THIS->regions, THIS->size ());
2552 delete [] THIS->regionmap;
2553
2554 THIS->regions = regions;
2555 THIS->regionmap = regionmap;
2556}
2557
2558void
2559maptile::create_region_treasure ()
2560 CODE:
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 region *rgn = THIS->region (x, y);
2565
2566 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2567 if (object *op = THIS->at (x, y).top)
2568 if (rgn->treasure && rndm () < rgn->treasure_density)
2569 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2570 }
2571
2572int out_of_map (maptile *map, int x, int y)
2573
2574void
2575find_link (maptile *map, shstr_tmp connection)
2331 PPCODE: 2576 PPCODE:
2332 oblinkpt *obp = get_connection_links (map, connection); 2577 if (oblinkpt *obp = map->find_link (connection))
2333 if (obp)
2334 for (objectlink *ol = obp->link; ol; ol = ol->next) 2578 for (objectlink *ol = obp->link; ol; ol = ol->next)
2335 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2579 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2336 2580
2337object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2338
2339object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2340
2341object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2342 C_ARGS: str, map, nx, ny
2343
2344void 2581void
2345cf_map_normalise (maptile *map, int x, int y) 2582get_map_flags (maptile *map, int x, int y)
2346 PPCODE: 2583 PPCODE:
2347{ 2584{
2348 maptile *nmap = 0; 2585 maptile *nmap = 0;
2349 I16 nx = 0, ny = 0; 2586 I16 nx = 0, ny = 0;
2587
2588 PUTBACK;
2350 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2589 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2590 SPAGAIN;
2351 2591
2352 EXTEND (SP, 4); 2592 EXTEND (SP, 4);
2353 PUSHs (sv_2mortal (newSViv (flags))); 2593 PUSHs (sv_2mortal (newSViv (flags)));
2354 2594
2355 if (GIMME_V == G_ARRAY) 2595 if (GIMME_V == G_ARRAY)
2356 { 2596 {
2357 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2597 PUSHs (sv_2mortal (to_sv (nmap)));
2358 PUSHs (sv_2mortal (newSViv (nx))); 2598 PUSHs (sv_2mortal (newSViv (nx)));
2359 PUSHs (sv_2mortal (newSViv (ny))); 2599 PUSHs (sv_2mortal (newSViv (ny)));
2360 } 2600 }
2361} 2601}
2362 2602
2603mapspace *
2604ms (maptile *map, unsigned int x, unsigned int y)
2605 PROTOTYPE: $$$
2606 CODE:
2607{
2608 maptile *nmap = 0;
2609 I16 nx, ny;
2610
2611 PUTBACK;
2612 get_map_flags (map, &nmap, x, y, &nx, &ny);
2613 SPAGAIN;
2614
2615 if (!nmap)
2616 XSRETURN_UNDEF;
2617
2618 RETVAL = &nmap->at (nx, ny);
2619}
2620 OUTPUT:
2621 RETVAL
2622
2363void 2623void
2364at (maptile *map, unsigned int x, unsigned int y) 2624at (maptile *map, unsigned int x, unsigned int y)
2365 PROTOTYPE: $$$ 2625 PROTOTYPE: $$$
2366 PPCODE: 2626 PPCODE:
2367{ 2627{
2368 object *o;
2369 maptile *nmap = 0; 2628 maptile *nmap = 0;
2370 I16 nx, ny; 2629 I16 nx, ny;
2371 2630
2631 PUTBACK;
2372 get_map_flags (map, &nmap, x, y, &nx, &ny); 2632 get_map_flags (map, &nmap, x, y, &nx, &ny);
2633 SPAGAIN;
2373 2634
2374 if (nmap) 2635 if (nmap)
2375 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2636 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2376 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2637 XPUSHs (sv_2mortal (to_sv (o)));
2377} 2638}
2378 2639
2379SV * 2640SV *
2380bot_at (maptile *obj, unsigned int x, unsigned int y) 2641bot_at (maptile *map, unsigned int x, unsigned int y)
2381 PROTOTYPE: $$$ 2642 PROTOTYPE: $$$
2382 ALIAS: 2643 ALIAS:
2383 top_at = 1 2644 top_at = 1
2384 flags_at = 2 2645 flags_at = 2
2385 light_at = 3 2646 light_at = 3
2386 move_block_at = 4 2647 move_block_at = 4
2387 move_slow_at = 5 2648 move_slow_at = 5
2388 move_on_at = 6 2649 move_on_at = 6
2389 move_off_at = 7 2650 move_off_at = 7
2390 INIT:
2391 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2392 CODE: 2651 CODE:
2652{
2653 sint16 nx = x;
2654 sint16 ny = y;
2655
2656 if (!xy_normalise (map, nx, ny))
2657 XSRETURN_UNDEF;
2658
2659 mapspace &ms = map->at (nx, ny);
2660
2661 ms.update ();
2662
2393 switch (ix) 2663 switch (ix)
2394 { 2664 {
2395 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2665 case 0: RETVAL = to_sv (ms.bot ); break;
2396 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2666 case 1: RETVAL = to_sv (ms.top ); break;
2397 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2667 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2398 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2668 case 3: RETVAL = newSViv (ms.light ); break;
2399 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2669 case 4: RETVAL = newSVuv (ms.move_block); break;
2400 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2670 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2401 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2402 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2403 } 2673 }
2674}
2404 OUTPUT: 2675 OUTPUT: RETVAL
2676
2677# worst xs function of my life
2678bool
2679_create_random_map (\
2680 maptile *self,\
2681 utf8_string wallstyle,\
2682 utf8_string wall_name,\
2683 utf8_string floorstyle,\
2684 utf8_string monsterstyle,\
2685 utf8_string treasurestyle,\
2686 utf8_string layoutstyle,\
2687 utf8_string doorstyle,\
2688 utf8_string decorstyle,\
2689 utf8_string origin_map,\
2690 utf8_string final_map,\
2691 utf8_string exitstyle,\
2692 utf8_string this_map,\
2693 utf8_string exit_on_final_map,\
2694 int xsize,\
2695 int ysize,\
2696 int expand2x,\
2697 int layoutoptions1,\
2698 int layoutoptions2,\
2699 int layoutoptions3,\
2700 int symmetry,\
2701 int difficulty,\
2702 int difficulty_given,\
2703 float difficulty_increase,\
2704 int dungeon_level,\
2705 int dungeon_depth,\
2706 int decoroptions,\
2707 int orientation,\
2708 int origin_y,\
2709 int origin_x,\
2710 U32 random_seed,\
2711 val64 total_map_hp,\
2712 int map_layout_style,\
2713 int treasureoptions,\
2714 int symmetry_used,\
2715 region *region,\
2716 utf8_string custom\
2717)
2718 CODE:
2719{
2720 random_map_params rmp;
2721
2722 assign (rmp.wallstyle , wallstyle);
2723 assign (rmp.wall_name , wall_name);
2724 assign (rmp.floorstyle , floorstyle);
2725 assign (rmp.monsterstyle , monsterstyle);
2726 assign (rmp.treasurestyle , treasurestyle);
2727 assign (rmp.layoutstyle , layoutstyle);
2728 assign (rmp.doorstyle , doorstyle);
2729 assign (rmp.decorstyle , decorstyle);
2730 assign (rmp.exitstyle , exitstyle);
2731 assign (rmp.exit_on_final_map, exit_on_final_map);
2732
2733 rmp.origin_map = origin_map;
2734 rmp.final_map = final_map;
2735 rmp.this_map = this_map;
2736 rmp.xsize = xsize;
2737 rmp.ysize = ysize;
2738 rmp.expand2x = expand2x;
2739 rmp.layoutoptions1 = layoutoptions1;
2740 rmp.layoutoptions2 = layoutoptions2;
2741 rmp.layoutoptions3 = layoutoptions3;
2742 rmp.symmetry = symmetry;
2743 rmp.difficulty = difficulty;
2744 rmp.difficulty_given = difficulty_given;
2745 rmp.difficulty_increase = difficulty_increase;
2746 rmp.dungeon_level = dungeon_level;
2747 rmp.dungeon_depth = dungeon_depth;
2748 rmp.decoroptions = decoroptions;
2749 rmp.orientation = orientation;
2750 rmp.origin_y = origin_y;
2751 rmp.origin_x = origin_x;
2752 rmp.random_seed = random_seed;
2753 rmp.total_map_hp = (uint64_t) total_map_hp;
2754 rmp.map_layout_style = map_layout_style;
2755 rmp.treasureoptions = treasureoptions;
2756 rmp.symmetry_used = symmetry_used;
2757 rmp.region = region;
2758 rmp.custom = custom;
2759
2760 RETVAL = self->generate_random_map (&rmp);
2761}
2762 OUTPUT:
2405 RETVAL 2763 RETVAL
2406 2764
2407void fix_walls (maptile *map, int x, int y) 2765MODULE = cf PACKAGE = cf::mapspace
2408 2766
2409void fix_walls_around (maptile *map, int x, int y) 2767INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2410 2768
2411MODULE = cf PACKAGE = cf::arch 2769MODULE = cf PACKAGE = cf::arch
2412 2770
2413archetype *find (const char *name) 2771int archetypes_size ()
2414 CODE: 2772 CODE:
2415 RETVAL = archetype::find (name); 2773 RETVAL = archetypes.size ();
2416 OUTPUT: 2774 OUTPUT: RETVAL
2417 RETVAL
2418 2775
2419archetype *first() 2776archetype *archetypes (U32 index)
2420 PROTOTYPE: 2777 CODE:
2421 CODE: 2778 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2422 RETVAL = first_archetype; 2779 OUTPUT: RETVAL
2780
2781object *instantiate (archetype *arch)
2782 CODE:
2783 RETVAL = arch_to_object (arch);
2784 OUTPUT:
2423 OUTPUT: RETVAL 2785 RETVAL
2424 2786
2425INCLUDE: $PERL genacc archetype ../include/object.h | 2787INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2426 2788
2427MODULE = cf PACKAGE = cf::party 2789MODULE = cf PACKAGE = cf::party
2428 2790
2429partylist *first () 2791partylist *first ()
2430 PROTOTYPE: 2792 PROTOTYPE:
2431 CODE: 2793 CODE:
2432 RETVAL = get_firstparty (); 2794 RETVAL = get_firstparty ();
2433 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2434 2796
2435partylist *next (partylist *party) 2797INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2798
2799MODULE = cf PACKAGE = cf::region
2800
2801void
2802list ()
2803 PPCODE:
2804 for_all_regions (rgn)
2805 XPUSHs (sv_2mortal (to_sv (rgn)));
2806
2807region *find (utf8_string name)
2808 PROTOTYPE: $
2436 CODE: 2809 CODE:
2437 RETVAL = party->next; 2810 RETVAL = region::find (name);
2438 OUTPUT: RETVAL 2811 OUTPUT: RETVAL
2439 2812
2440const char *name (partylist *party) 2813int specificity (region *rgn)
2441 CODE: 2814 CODE:
2442 RETVAL = party->partyname; 2815 RETVAL = 0;
2816 while (rgn = rgn->parent)
2817 RETVAL++;
2443 OUTPUT: RETVAL 2818 OUTPUT: RETVAL
2444 2819
2445const char *password (partylist *party) 2820INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2446 CODE:
2447 RETVAL = party->passwd;
2448 OUTPUT: RETVAL
2449
2450MODULE = cf PACKAGE = cf::region
2451
2452region *first ()
2453 PROTOTYPE:
2454 CODE:
2455 RETVAL = first_region;
2456 OUTPUT: RETVAL
2457
2458region *next (region *reg)
2459 CODE:
2460 RETVAL = reg->next;
2461 OUTPUT: RETVAL
2462
2463const char *name (region *reg)
2464 CODE:
2465 RETVAL = reg->name;
2466 OUTPUT: RETVAL
2467
2468region *parent (region *reg)
2469 CODE:
2470 RETVAL = reg->parent;
2471 OUTPUT: RETVAL
2472
2473const char *longname (region *reg)
2474 CODE:
2475 RETVAL = reg->longname;
2476 OUTPUT: RETVAL
2477
2478const char *msg (region *reg)
2479 CODE:
2480 RETVAL = reg->msg;
2481 OUTPUT: RETVAL
2482 2821
2483MODULE = cf PACKAGE = cf::living 2822MODULE = cf PACKAGE = cf::living
2484 2823
2485INCLUDE: $PERL genacc living ../include/living.h | 2824INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2486 2825
2487MODULE = cf PACKAGE = cf::settings 2826MODULE = cf PACKAGE = cf::settings
2488 2827
2489INCLUDE: $PERL genacc Settings ../include/global.h | 2828INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2490 2829
2491MODULE = cf PACKAGE = cf::client 2830MODULE = cf PACKAGE = cf::client
2492 2831
2493INCLUDE: $PERL genacc client ../include/client.h | 2832INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2494 2833
2495int invoke (client *ns, int event, ...) 2834int invoke (client *ns, int event, ...)
2496 CODE: 2835 CODE:
2497 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2836 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2498 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2499 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2838 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2500 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2839 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2501 OUTPUT: RETVAL 2840 OUTPUT: RETVAL
2502 2841
2503SV *registry (client *ns) 2842SV *registry (client *ns)
2504 2843
2505void 2844void
2507 PPCODE: 2846 PPCODE:
2508 EXTEND (SP, clients.size ()); 2847 EXTEND (SP, clients.size ());
2509 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2848 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2510 PUSHs (sv_2mortal (to_sv (*i))); 2849 PUSHs (sv_2mortal (to_sv (*i)));
2511 2850
2512client * 2851void
2513create (int fd, const char *peername) 2852client::send_packet (SV *packet)
2514 CODE: 2853 CODE:
2515 RETVAL = client::create (fd, peername); 2854{
2855 STRLEN len;
2856 char *buf = SvPVbyte (packet, len);
2857
2858 if (len > MAXSOCKBUF)
2859 {
2860 // ugly
2861 if (THIS->pl)
2862 THIS->pl->failmsg ("[packet too long for client]");
2863 }
2864 else
2865 THIS->send_packet (buf, len);
2866}
2867
2868faceidx
2869client::need_face (utf8_string name, int pri = 0)
2870 CODE:
2871 RETVAL = face_find (name, 0);
2872 if (RETVAL)
2873 {
2874 THIS->send_face (RETVAL, pri);
2875 THIS->flush_fx ();
2876 }
2516 OUTPUT: 2877 OUTPUT:
2517 RETVAL 2878 RETVAL
2518 2879
2880int
2881client::fx_want (int idx, int value = -1)
2882 CODE:
2883 if (0 < idx && idx < FT_NUM)
2884 {
2885 RETVAL = THIS->fx_want [idx];
2886 if (items > 2)
2887 THIS->fx_want [idx] = value;
2888 }
2889 else
2890 RETVAL = 0;
2891 OUTPUT:
2892 RETVAL
2893
2894MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2895
2896faceidx sound_find (utf8_string name)
2897
2898void sound_set (utf8_string str, faceidx face)
2899
2900# dire hack
2901void old_sound_index (int idx, faceidx face)
2902 CODE:
2903 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2904 old_sound_index [idx] = face;
2905
2906MODULE = cf PACKAGE = cf::face PREFIX = face_
2907
2908#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2909
2910faceidx face_find (utf8_string name, faceidx defidx = 0)
2911
2912faceidx alloc (utf8_string name)
2913 CODE:
2914{
2915 do
2916 {
2917 RETVAL = faces.size ();
2918 faces.resize (RETVAL + 1);
2919 }
2920 while (!RETVAL); // crude way to leave index 0
2921
2922 faces [RETVAL].name = name;
2923 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2924
2925 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2926 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2927}
2928 OUTPUT: RETVAL
2929
2930void set_type (faceidx idx, int value)
2931 ALIAS:
2932 set_type = 0
2933 set_visibility = 1
2934 set_magicmap = 2
2935 set_smooth = 3
2936 set_smoothlevel = 4
2937 CODE:
2938 faceinfo *f = face_info (idx); assert (f);
2939 switch (ix)
2940 {
2941 case 0: f->type = value; break;
2942 case 1: f->visibility = value; break;
2943 case 2: f->magicmap = value; break;
2944 case 3: f->smooth = value; break;
2945 case 4: f->smoothlevel = value; break;
2946 }
2947
2948void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2949 CODE:
2950{
2951 faceinfo *f = face_info (idx); assert (f);
2952 facedata *d = &(faceset ? f->data64 : f->data32);
2953 sv_to (data, d->data);
2954 STRLEN clen;
2955 char *cdata = SvPVbyte (chksum, clen);
2956 clen = min (CHKSUM_SIZE, clen);
2957
2958 if (memcmp (d->chksum, cdata, clen))
2959 {
2960 memcpy (d->chksum, cdata, clen);
2961
2962 // invalidate existing client face info
2963 for_all_clients (ns)
2964 if (ns->faceset == faceset)
2965 {
2966 ns->faces_sent [idx] = false;
2967 ns->force_newmap = true;
2968 }
2969 }
2970}
2971
2972int get_data_size (faceidx idx, int faceset = 0)
2973 CODE:
2974 facedata *d = face_data (idx, faceset);
2975 if (!d) XSRETURN_UNDEF;
2976 RETVAL = d->data.size ();
2977 OUTPUT:
2978 RETVAL
2979
2980SV *get_chksum (faceidx idx, int faceset = 0)
2981 CODE:
2982 facedata *d = face_data (idx, faceset);
2983 if (!d) XSRETURN_UNDEF;
2984 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2985 OUTPUT:
2986 RETVAL
2987
2988SV *get_data (faceidx idx, int faceset = 0)
2989 CODE:
2990 facedata *d = face_data (idx, faceset);
2991 if (!d) XSRETURN_UNDEF;
2992 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2993 OUTPUT:
2994 RETVAL
2995
2996void invalidate (faceidx idx)
2997 CODE:
2998 for_all_clients (ns)
2999 {
3000 ns->faces_sent [idx] = false;
3001 ns->force_newmap = true;
3002 }
3003
3004void invalidate_all ()
3005 CODE:
3006 for_all_clients (ns)
3007 {
3008 ns->faces_sent.reset ();
3009 ns->force_newmap = true;
3010 }
3011
3012MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3013
3014#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3015
3016animidx anim_find (utf8_string name)
3017 CODE:
3018 RETVAL = animation::find (name).number;
3019 OUTPUT: RETVAL
3020
3021animidx set (utf8_string name, SV *frames, int facings = 1)
3022 CODE:
3023{
3024 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3025 croak ("frames must be an arrayref");
3026
3027 AV *av = (AV *)SvRV (frames);
3028
3029 animation *anim = &animation::find (name);
3030 if (anim->number)
3031 {
3032 anim->resize (av_len (av) + 1);
3033 anim->facings = facings;
3034 }
3035 else
3036 anim = &animation::create (name, av_len (av) + 1, facings);
3037
3038 for (int i = 0; i < anim->num_animations; ++i)
3039 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3040}
3041 OUTPUT: RETVAL
3042
3043void invalidate_all ()
3044 CODE:
3045 for_all_clients (ns)
3046 ns->anims_sent.reset ();
3047
3048MODULE = cf PACKAGE = cf::object::freezer
3049
3050INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3051
3052SV *
3053new (char *klass)
3054 CODE:
3055 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3056 OUTPUT: RETVAL
3057
2519void 3058void
2520client::send_packet (SV *packet) 3059DESTROY (SV *sv)
3060 CODE:
3061 object_freezer *self;
3062 sv_to (sv, self);
3063 delete self;
3064
3065MODULE = cf PACKAGE = cf::object::thawer
3066
3067INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3068
3069SV *
3070new_from_file (char *klass, octet_string path)
3071 CODE:
3072 object_thawer *f = new object_thawer (path);
3073 if (!*f)
3074 {
3075 delete f;
3076 XSRETURN_UNDEF;
3077 }
3078 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3079 OUTPUT: RETVAL
3080
3081void
3082DESTROY (SV *sv)
3083 CODE:
3084 object_thawer *self;
3085 sv_to (sv, self);
3086 delete self;
3087
3088void
3089extract_tags (object_thawer *self)
2521 CODE: 3090 PPCODE:
2522{ 3091 while (self->kw != KW_EOF)
2523 STRLEN len; 3092 {
2524 char *buf = SvPVbyte (packet, len); 3093 PUTBACK;
3094 coroapi::cede_to_tick ();
3095 SPAGAIN;
2525 3096
2526 THIS->send_packet (buf, len); 3097 if (self->kw == KW_tag)
2527} 3098 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2528 3099
2529void 3100 self->skip ();
2530client::destroy () 3101 }
2531 3102

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