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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.123 by root, Sun Dec 31 22:23:12 2006 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
70 80
71static HV 81static HV
72 *stash_cf, 82 *stash_cf,
73 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
83// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
84template<class super> 131template<class super>
85static super * 132static super *
86is_a (attachable *at) 133is_a (attachable *at)
87{ 134{
94 141
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 143
97unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
98 145
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 148 assert (!self);
116#endif 149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
117} 183}
118 184
119// check wether the object really is dead 185// check wether the object really is dead
120void 186void
121attachable::do_check () 187attachable::do_check ()
122{ 188{
123 if (refcnt > 0) 189 if (refcnt_cnt () > 0)
124 return; 190 return;
125 191
126 // try to unborrow the refcnt from perl 192 destroy ();
127 if (flags & F_BORROWED) 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
128 { 201 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
203 cb = 0;
133 } 204 }
134 205
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 206 mortals.push_back (this);
148} 207}
149 208
150void 209void
151attachable::destroy () 210attachable::destroy ()
153 if (destroyed ()) 212 if (destroyed ())
154 return; 213 return;
155 214
156 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
157 do_destroy (); 216 do_destroy ();
217 sever_self ();
158} 218}
159 219
220void
160void attachable::check_mortals () 221attachable::check_mortals ()
161{ 222{
162 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
163 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
164 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
165 252
166 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
167 254 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 255 {
170#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
173#endif 259#endif
174 260
261 if (obj->refcnt)
262 {
175 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
176 }//D 267 }
177 else 268 else
178 { 269 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
181 delete obj; 272 delete obj;
182 } 273 }
183 } 274 }
184} 275}
185 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
186attachable & 289attachable &
187attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
188{ 291{
189 //if (self || cb) 292 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 294
192 attach = src.attach; 295 attach = src.attach;
193 return *this; 296 return *this;
194} 297}
195 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 333
198static SV * 334static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 336{
201 SV *sv; 337 SV *sv;
202 338
203 if (!ptr) 339 if (!ptr)
204 return &PL_sv_undef; 340 return newSV (0);
205 341
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 344}
209 345
210static int 346static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 348{
213 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
215 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
216 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 359 //at->refcnt_chk ();
218 return 0; 360 return 0;
219} 361}
220 362
222 364
223static SV * 365static SV *
224newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
225{ 367{
226 if (!obj) 368 if (!obj)
227 return &PL_sv_undef; 369 return newSV (0);
228 370
229 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
230 { 375 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 377
234 // borrow the refcnt from the object 378 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
238 385
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
240} 391}
241 392
242static void 393static void
243clearSVptr (SV *sv) 394clearSVptr (SV *sv)
244{ 395{
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262 413
263 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
264} 415}
265 416
266static long 417static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
268{ 419{
269 if (SvOK (sv)) 420 if (SvOK (sv))
270 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
271 else 422 else
272 return 0; 423 return 0;
273} 424}
274 425
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 450
299inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
301 453
302//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
306inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
307{ 460{
308 char buf[128]; 461 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 507
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 510
340template<class T> 511template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 513
343template<int N> 514template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 516
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
352inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
353{ 530{
354 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 533}
359 534
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 536
379 break; 554 break;
380 555
381 case DT_STRING: 556 case DT_STRING:
382 { 557 {
383 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 560 }
386 break; 561 break;
387 562
388 case DT_DATA: 563 case DT_DATA:
389 { 564 {
390 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
393 } 568 }
394 break; 569 break;
395 570
396 case DT_OBJECT: 571 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 614 va_end (ap);
440 615
441 return sv; 616 return sv;
442} 617}
443 618
444static SV * 619// typemap support, mostly to avoid excessive inlining
445newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
446{ 623{
447 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
448 628
449 va_list ap; 629template<class object>
450 va_start (ap, type); 630static void noinline
451 631cf_obj_ornull_to (SV *arg, object *&var)
452 switch (type) 632{
633 if (SvOK (arg))
453 { 634 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 } 638 }
468 639 else
469 va_end (ap); 640 var = 0;
470
471 return sv;
472} 641}
473 642
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 644
476SV * 645SV *
480 ext->cb = newAV (); 649 ext->cb = newAV ();
481 650
482 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
483} 652}
484 653
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
523 655
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 656void
580cfperl_init () 657cfperl_init ()
581{ 658{
659 extern char **environ;
660
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 662 perl = perl_alloc ();
584 perl_construct (perl); 663 perl_construct (perl);
585 664
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 666
588 char *argv[] = { 667 const char *argv[] = {
589 "", 668 settings.argv [0],
590 "-e" 669 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 670 };
596 671
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
598 { 674 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
601 } 677 }
602}
603 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
604void cfperl_main () 697cfperl_main ()
605{ 698{
606 dSP; 699 dSP;
607 700
608 PUSHMARK (SP); 701 PUSHMARK (SP);
609 PUTBACK; 702 PUTBACK;
613void 706void
614attachable::instantiate () 707attachable::instantiate ()
615{ 708{
616 if (attach) 709 if (attach)
617 { 710 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 712 attach = 0;
620 } 713 }
621} 714}
622 715
623void 716void
624attachable::reattach () 717attachable::reattach ()
625{ 718{
626 optimise (); 719 optimise ();
627 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
629} 722}
630 723
631static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 726# include "eventinc.h"
634# undef def 727# undef def
635}; 728};
636 729
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 731
639static void 732static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 734{
642 // event must be in array 735 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
644 { 737 {
676} 769}
677 770
678void 771void
679global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 773{
681 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
682} 775}
683 776
684void 777void
685object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 779{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 781 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 783
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 786 }
694 787
730{ 823{
731 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
733} 826}
734 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
735bool 878bool
736attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
737{ 880{
738 data_type dt; 881 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 882
743 // callback call ordering should be: 883 // callback call ordering should be:
744 // 1. per-object callback 884 // 1. per-object callback
745 // 2. per-class object 885 // 2. per-class object
746 // 3. per-type callback 886 // 3. per-type callback
750 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
751 891
752 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 893 if (!callbacks)
754 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
755 898
756 CALL_BEGIN (3); 899 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 902
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 927 }
785 928
786 va_end (ap); 929 va_end (ap);
787 930
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
790 933
791 CALL_END; 934 CALL_END;
792 935
793 return count; 936 return count;
794} 937}
795 938
796SV * 939SV *
797cfperl_result (int idx) 940cfperl_result (int idx)
798{ 941{
799 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 943 if (!av)
801 return &PL_sv_undef; 944 return &PL_sv_undef;
802 945
803 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 947 if (!sv)
818{ 961{
819 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
820} 963}
821 964
822///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
823 967
824void 968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
986
987void
825maptile::emergency_save () 988cfperl_emergency_save ()
826{ 989{
827 CALL_BEGIN (0); 990 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 992 CALL_END;
830} 993}
831 994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
832maptile * 1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
834{ 1087{
835 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
836 CALL_ARG (path); 1089 CALL_ARG (path);
837 CALL_ARG (origin); 1090 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1092
840 maptile *retval; 1093 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1095
847 CALL_END; 1096 CALL_END;
848 1097
849 return retval; 1098 return retval;
850} 1099}
851 1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116}
1117
852void 1118void
853maptile::change_all_map_light (int change) 1119maptile::do_load_sync ()
854{ 1120{
855 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
856 CALL_ARG (change); 1122 CALL_ARG (this);
857 CALL_CALL ("cf::map::change_all_map_light", G_VOID); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1124 CALL_END;
859} 1125}
860 1126
861void 1127void
862object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
869 CALL_ARG (exit); 1135 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 1137 CALL_END;
872} 1138}
873 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
874///////////////////////////////////////////////////////////////////////////// 1251/////////////////////////////////////////////////////////////////////////////
875 1252
876struct EventAPI *watcher_base::GEventAPI; 1253struct EVAPI *evapi::GEVAPI;
877struct CoroAPI *coroapi::GCoroAPI; 1254struct CoroAPI *coroapi::GCoroAPI;
878 1255
879static void iw_dispatch (pe_event *ev)
880{
881 iw *w = (iw *)ev->ext_data;
882 w->call (*w);
883}
884
885void 1256void
886iw::alloc () 1257coroapi::do_cede_to_tick ()
887{ 1258{
888 pe = GEventAPI->new_idle (0, 0); 1259 cede_pending = 0;
889 1260 cede ();
890 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this;
892} 1261}
893 1262
894static void iow_dispatch (pe_event *ev)
895{
896 iow *w = (iow *)ev->ext_data;
897 w->call (*w, ((pe_ioevent *)ev)->got);
898}
899
900void 1263void
901iow::alloc () 1264coroapi::wait_for_tick ()
902{ 1265{
903 pe = GEventAPI->new_io (0, 0); 1266 CALL_BEGIN (0);
904 1267 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
905 pe->base.callback = (void *)iow_dispatch; 1268 CALL_END;
906 pe->base.ext_data = (void *)this;
907
908 pe->fd = -1;
909 pe->poll = 0;
910} 1269}
911 1270
912void 1271void
913iow::fd (int fd) 1272coroapi::wait_for_tick_begin ()
914{ 1273{
915 pe->fd = fd; 1274 CALL_BEGIN (0);
916} 1275 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
917 1276 CALL_END;
918int
919iow::poll ()
920{
921 return pe->poll;
922} 1277}
923 1278
924void 1279void
925iow::poll (int events) 1280iow::poll (int events)
926{ 1281{
927 if (pe->poll != events) 1282 if (events != this->events)
928 { 1283 {
1284 int active = ev_is_active ((ev_io *)this);
929 if (pe->poll) stop (); 1285 if (active) stop ();
930 pe->poll = events; 1286 ev_io_set ((ev_io *)this, fd, events);
931 if (pe->poll) start (); 1287 if (active) start ();
932 } 1288 }
933} 1289}
934 1290
935void 1291static void
936_connect_to_perl () 1292_connect_to_perl_1 ()
937{ 1293{
938 stash_cf = gv_stashpv ("cf" , 1); 1294 stash_cf = gv_stashpv ("cf", 1);
939 1295
940 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
941 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
942 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
943 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
944 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1301 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1302 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1303 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1304 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1305 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1306
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1307 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1308 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1309 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1310 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
952 1311
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1312 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1313 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1314 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1315 cb_player = get_av ("cf::CB_PLAYER", 1);
957 cb_client = get_av ("cf::CB_CLIENT", 1); 1316 cb_client = get_av ("cf::CB_CLIENT", 1);
958 cb_type = get_av ("cf::CB_TYPE" , 1); 1317 cb_type = get_av ("cf::CB_TYPE" , 1);
959 cb_map = get_av ("cf::CB_MAP" , 1); 1318 cb_map = get_av ("cf::CB_MAP" , 1);
960} 1319}
961 1320
1321static void
1322_connect_to_perl_2 ()
1323{
1324 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1325 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1326 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1327 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1328 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1329}
1330
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1331MODULE = cf PACKAGE = cf PREFIX = cf_
963 1332
964BOOT: 1333BOOT:
965{ 1334{
1335 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1336 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1337
966 _connect_to_perl (); 1338 _connect_to_perl_1 ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1339
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1340 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1341
1342 //{
1343 // require_pv ("Time::HiRes");
1344 //
1345 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1346 // if (!svp) croak ("Time::HiRes is required");
1347 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1348 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1349 //}
972 1350
973 static const struct { 1351 static const struct {
974 const char *name; 1352 const char *name;
975 IV iv; 1353 IV iv;
976 } *civ, const_iv[] = { 1354 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1355# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1356 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1357 const_iv (logBacktrace)
980 const_iv (llevDebug) 1358
981 const_iv (llevMonster) 1359 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1360
1361 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1362
983 const_iv (MAX_TIME) 1363 const_iv (MAX_TIME)
984 const_iv (PLAYER)
985 const_iv (TRANSPORT)
986 const_iv (ROD)
987 const_iv (TREASURE)
988 const_iv (POTION)
989 const_iv (FOOD)
990 const_iv (POISON)
991 const_iv (BOOK)
992 const_iv (CLOCK) 1364 const_iv (MAXSOCKBUF)
993 const_iv (ARROW) 1365
994 const_iv (BOW)
995 const_iv (WEAPON)
996 const_iv (ARMOUR)
997 const_iv (PEDESTAL)
998 const_iv (ALTAR)
999 const_iv (LOCKED_DOOR)
1000 const_iv (SPECIAL_KEY)
1001 const_iv (MAP)
1002 const_iv (DOOR)
1003 const_iv (KEY)
1004 const_iv (TIMED_GATE)
1005 const_iv (TRIGGER)
1006 const_iv (GRIMREAPER)
1007 const_iv (MAGIC_EAR)
1008 const_iv (TRIGGER_BUTTON)
1009 const_iv (TRIGGER_ALTAR)
1010 const_iv (TRIGGER_PEDESTAL)
1011 const_iv (SHIELD)
1012 const_iv (HELMET)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR) 1366 const_iv (NUM_BODY_LOCATIONS)
1041 const_iv (EXIT) 1367 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1042 const_iv (ENCOUNTER) 1368 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1043 const_iv (SHOP_FLOOR) 1369 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1044 const_iv (SHOP_MAT) 1370 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1045 const_iv (RING) 1371 const_iv (body_wrist) const_iv (body_waist)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1372
1097 const_iv (NUM_SUBTYPES) 1373 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1374 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1375 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1376 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1377 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1378 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1379 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1380 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1381 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1382 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1383 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1384 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1385 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1386 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1398 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1399 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1400 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1401 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1098 1402
1099 const_iv (ST_BD_BUILD) 1403 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1100 const_iv (ST_BD_REMOVE)
1101 1404
1102 const_iv (ST_MAT_FLOOR) 1405 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1103 const_iv (ST_MAT_WALL) 1406 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1104 const_iv (ST_MAT_ITEM)
1105 1407
1106 const_iv (AT_PHYSICAL) 1408 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1107 const_iv (AT_MAGIC) 1409 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1108 const_iv (AT_FIRE) 1410 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1109 const_iv (AT_ELECTRICITY) 1411 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1110 const_iv (AT_COLD) 1412 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1111 const_iv (AT_CONFUSION) 1413 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1112 const_iv (AT_ACID) 1414 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132 1415
1133 const_iv (WEAP_HIT) 1416 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1134 const_iv (WEAP_SLASH) 1417 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1418 const_iv (WEAP_BLUD)
1142 1419
1143 const_iv (FLAG_ALIVE) 1420 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1421 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1422 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1423 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1424 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1425 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1426 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1427 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1428 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1429 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1430 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1431 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1432 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1433 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1434 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1435 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1436 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1437 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1438 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1439 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1440 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1441 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1442 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1443 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1444 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1445 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1446
1447 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1448 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1449 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1450 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1451 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1452 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1453
1454 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1455 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1456
1457 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1458
1459 const_iv (SP_RAISE_DEAD)
1146 const_iv (FLAG_FREED) 1460 const_iv (SP_RUNE)
1147 const_iv (FLAG_WAS_WIZ) 1461 const_iv (SP_MAKE_MARK)
1148 const_iv (FLAG_APPLIED) 1462 const_iv (SP_BOLT)
1149 const_iv (FLAG_UNPAID) 1463 const_iv (SP_BULLET)
1150 const_iv (FLAG_USE_SHIELD) 1464 const_iv (SP_EXPLOSION)
1151 const_iv (FLAG_NO_PICK) 1465 const_iv (SP_CONE)
1152 const_iv (FLAG_ANIMATE) 1466 const_iv (SP_BOMB)
1153 const_iv (FLAG_MONSTER) 1467 const_iv (SP_WONDER)
1154 const_iv (FLAG_FRIENDLY) 1468 const_iv (SP_SMITE)
1155 const_iv (FLAG_GENERATOR) 1469 const_iv (SP_MAGIC_MISSILE)
1156 const_iv (FLAG_IS_THROWN) 1470 const_iv (SP_SUMMON_GOLEM)
1157 const_iv (FLAG_AUTO_APPLY) 1471 const_iv (SP_DIMENSION_DOOR)
1158 const_iv (FLAG_PLAYER_SOLD) 1472 const_iv (SP_MAGIC_MAPPING)
1473 const_iv (SP_MAGIC_WALL)
1474 const_iv (SP_DESTRUCTION)
1475 const_iv (SP_PERCEIVE_SELF)
1476 const_iv (SP_WORD_OF_RECALL)
1159 const_iv (FLAG_SEE_INVISIBLE) 1477 const_iv (SP_INVISIBLE)
1160 const_iv (FLAG_CAN_ROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR)
1162 const_iv (FLAG_IS_TURNABLE)
1163 const_iv (FLAG_IS_USED_UP)
1164 const_iv (FLAG_IDENTIFIED)
1165 const_iv (FLAG_REFLECTING)
1166 const_iv (FLAG_CHANGING)
1167 const_iv (FLAG_SPLITTING)
1168 const_iv (FLAG_HITBACK)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242
1243 const_iv (NDI_BLACK)
1244 const_iv (NDI_WHITE)
1245 const_iv (NDI_NAVY)
1246 const_iv (NDI_RED)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL)
1260
1261 const_iv (UPD_LOCATION)
1262 const_iv (UPD_FLAGS)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF) 1478 const_iv (SP_PROBE)
1269
1270 const_iv (UPD_SP_MANA) 1479 const_iv (SP_HEALING)
1271 const_iv (UPD_SP_GRACE) 1480 const_iv (SP_CREATE_FOOD)
1272 const_iv (UPD_SP_DAMAGE) 1481 const_iv (SP_EARTH_TO_DUST)
1273 1482 const_iv (SP_CHANGE_ABILITY)
1274 const_iv (F_APPLIED) 1483 const_iv (SP_BLESS)
1275 const_iv (F_LOCATION)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED) 1484 const_iv (SP_CURSE)
1485 const_iv (SP_SUMMON_MONSTER)
1486 const_iv (SP_CHARGING)
1487 const_iv (SP_POLYMORPH)
1488 const_iv (SP_ALCHEMY)
1489 const_iv (SP_REMOVE_CURSE)
1490 const_iv (SP_IDENTIFY)
1491 const_iv (SP_DETECTION)
1492 const_iv (SP_MOOD_CHANGE)
1493 const_iv (SP_MOVING_BALL)
1279 const_iv (F_DAMNED) 1494 const_iv (SP_SWARM)
1495 const_iv (SP_CHANGE_MANA)
1280 const_iv (F_OPEN) 1496 const_iv (SP_DISPEL_RUNE)
1281 const_iv (F_NOPICK) 1497 const_iv (SP_CREATE_MISSILE)
1498 const_iv (SP_CONSECRATE)
1499 const_iv (SP_ANIMATE_WEAPON)
1500 const_iv (SP_LIGHT)
1501 const_iv (SP_CHANGE_MAP_LIGHT)
1502 const_iv (SP_FAERY_FIRE)
1503 const_iv (SP_CAUSE_DISEASE)
1504 const_iv (SP_AURA)
1505 const_iv (SP_TOWN_PORTAL)
1506 const_iv (SP_PARTY_SPELL)
1507
1508 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1509 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1510 const_iv (F_LOCKED)
1283 1511
1284 const_iv (F_BUY) 1512 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1513
1288 const_iv (P_BLOCKSVIEW) 1514 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1515 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_OUT_OF_MAP)
1294 const_iv (P_NEW_MAP)
1295 const_iv (P_UPTODATE)
1296 1516
1297 const_iv (UP_OBJ_INSERT) 1517 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1518
1302 const_iv (INS_NO_MERGE) 1519 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR) 1520 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1521
1309 const_iv (WILL_APPLY_HANDLE) 1522 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1523 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1524
1315 const_iv (SAVE_MODE) 1525 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1526
1318 const_iv (M_PAPER) 1527 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1528 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1529 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1530 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1531
1333 const_iv (SK_EXP_ADD_SKILL) 1532 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1533 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1534
1339 const_iv (SK_LOCKPICKING) 1535 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1536 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1537 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1538 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1539 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1540 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1541 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1542 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1543 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1544 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1545 const_iv (SK_POISON_NAIL)
1380 1546
1381 const_iv (SOUND_NEW_PLAYER) 1547 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1548 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1549 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1550 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1551 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1552 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1553
1406 const_iv (PREFER_LOW) 1554 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1555
1409 const_iv (ATNR_PHYSICAL) 1556 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1557 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1558 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1559 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1560 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1561 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1562 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1563
1436 const_iv (MAP_FLUSH) 1564 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE) 1565 const_iv (MAP_INACTIVE)
1440 const_iv (MAP_OVERLAY)
1441 1566
1442 const_iv (MAP_IN_MEMORY) 1567 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1568 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1569
1447 const_iv (KLASS_ATTACHABLE) 1570 const_iv (VERSION_CS) const_iv (VERSION_SC)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1571
1454 const_iv (CS_QUERY_YESNO) 1572 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1573
1458 const_iv (ST_DEAD) 1574 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1575
1463 const_iv (ST_CHANGE_CLASS) 1576 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1577
1471 // random map generator 1578 // random map generator
1472 const_iv (LAYOUT_NONE) 1579 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1580 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1581
1480 const_iv (RMOPT_RANDOM) 1582 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1583 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1584 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1585
1490 const_iv (SYMMETRY_RANDOM) 1586 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1587 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1588
1493 const_iv (SYMMETRY_Y) 1589 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1590 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1591
1592 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1593 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 }; 1594 };
1496 1595
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1596 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1597 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1598
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1615 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass)); 1616 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1617 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1618 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 } 1619 }
1521}
1522 1620
1621 // used by autogenerated BOOT sections from genacc
1622 av_reflect = get_av ("cf::REFLECT", 1);
1623}
1624
1625void _gv_clear (SV *gv)
1626 CODE:
1627 assert (SvTYPE (gv) == SVt_PVGV);
1628# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1629 f (GvGP (gv)->gp_form);
1630 f (GvGP (gv)->gp_io);
1631 f (GvGP (gv)->gp_sv);
1632 f (GvGP (gv)->gp_av);
1633 f (GvGP (gv)->gp_hv);
1634 f (GvGP (gv)->gp_cv);
1635 GvCVGEN (gv) = 0;
1636 GvMULTI_off (gv);
1637# undef f
1638
1523void _connect_to_perl () 1639void _connect_to_perl_1 ()
1524 1640
1641void _connect_to_perl_2 ()
1642
1643void _recalc_want ()
1644
1645# not used by default anymore
1525void _global_reattach () 1646void _global_reattach ()
1526 CODE: 1647 CODE:
1527{ 1648{
1528 // reattach to all attachable objects in the game. 1649 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1650 for_all_clients (ns)
1530 (*i)->reattach (); 1651 ns->reattach ();
1531 1652
1532 for_all_players (pl) 1653 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1654 op->reattach ();
1541} 1655}
1542 1656
1657# support function for map-world.ext
1658void _quantise (SV *data_sv, SV *plt_sv)
1659 CODE:
1660{
1661 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1662 croak ("_quantise called with invalid agruments");
1663
1664 plt_sv = SvRV (plt_sv);
1665 SV **plt = AvARRAY (plt_sv);
1666 int plt_count = AvFILL (plt_sv) + 1;
1667
1668 STRLEN len;
1669 char *data = SvPVbyte (data_sv, len);
1670 char *dst = data;
1671
1672 while (len >= 3)
1673 {
1674 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1675 {
1676 char *val = SvPVX (*val_sv);
1677
1678 if (val [0] == data [0]
1679 && val [1] == data [1]
1680 && val [2] == data [2])
1681 {
1682 *dst++ = val [3];
1683 goto next;
1684 }
1685 }
1686
1687 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1688 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1689 dst - SvPVX (data_sv), len);
1690
1691 next:
1692 data += 3;
1693 len -= 3;
1694 }
1695
1696 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1697}
1698
1699void init_anim ()
1700
1701void init_globals ()
1702
1703void init_experience ()
1704
1705void init_attackmess ()
1706
1707void init_dynamic ()
1708
1709void load_settings ()
1710
1711void load_materials ()
1712
1713void init_uuid ()
1714 CODE:
1715 UUID::init ();
1716
1717void init_signals ()
1718
1719void init_commands ()
1720
1721void init_skills ()
1722
1723void init_beforeplay ()
1724
1725void evthread_start (int aiofd)
1726
1727void cede_to_tick ()
1728 CODE:
1729 coroapi::cede_to_tick ();
1730
1731NV till_tick ()
1732 CODE:
1733 RETVAL = SvNVX (sv_next_tick) - now ();
1734 OUTPUT:
1735 RETVAL
1736
1737int tick_inhibit ()
1738 CODE:
1739 RETVAL = tick_inhibit;
1740 OUTPUT:
1741 RETVAL
1742
1743void tick_inhibit_inc ()
1744 CODE:
1745 ++tick_inhibit;
1746
1747void tick_inhibit_dec ()
1748 CODE:
1749 if (!--tick_inhibit)
1750 if (tick_pending)
1751 {
1752 ev_async_send (EV_DEFAULT, &tick_watcher);
1753 coroapi::cede ();
1754 }
1755
1756void server_tick ()
1757 CODE:
1758{
1759 NOW = ev_now (EV_DEFAULT);
1760 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1761 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1762 runtime = SvNVX (sv_runtime);
1763
1764 server_tick ();
1765
1766 NOW = ev_time ();
1767 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1768 runtime += TICK;
1769 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1770}
1771
1543NV floor (NV x) 1772NV floor (NV x)
1544 1773
1545NV ceil (NV x) 1774NV ceil (NV x)
1546 1775
1547void server_tick () 1776NV rndm (...)
1777 ALIAS:
1778 rmg_rndm = 1
1548 CODE: 1779 CODE:
1549 runtime = SvNVx (sv_runtime); 1780{
1550 server_tick (); 1781 rand_gen &gen = ix ? rmg_rndm : rndm;
1782 switch (items)
1783 {
1784 case 0: RETVAL = gen (); break;
1785 case 1: RETVAL = gen (SvUV (ST (0))); break;
1786 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1787 default: croak ("cf::rndm requires none, one or two parameters."); break;
1788 }
1789}
1790 OUTPUT:
1791 RETVAL
1551 1792
1793NV clamp (NV value, NV min_value, NV max_value)
1794 CODE:
1795 RETVAL = clamp (value, min_value, max_value);
1796 OUTPUT:
1797 RETVAL
1798
1799NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1800 CODE:
1801 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1802 OUTPUT:
1803 RETVAL
1804
1805void weaken (...)
1806 PROTOTYPE: @
1807 CODE:
1808 while (items > 0)
1809 sv_rvweaken (ST (--items));
1810
1552void 1811void
1553LOG (int level, char *msg) 1812log_backtrace (utf8_string msg)
1813
1814void
1815LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1816 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1817 C_ARGS: flags, "%s", msg
1556 1818
1557char *path_combine (char *base, char *path) 1819octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1559 1821
1560char *path_combine_and_normalize (char *base, char *path) 1822octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1823 PROTOTYPE: $$
1562 1824
1563const char *
1564get_maps_directory (char *path)
1565 PROTOTYPE: $
1566 ALIAS: maps_directory = 0
1567 CODE:
1568 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL
1570
1571void 1825void
1572sub_generation_inc () 1826sub_generation_inc ()
1573 CODE: 1827 CODE:
1574 PL_sub_generation++; 1828 PL_sub_generation++;
1575 1829
1576char * 1830const_octet_string
1577mapdir () 1831mapdir ()
1578 PROTOTYPE: 1832 PROTOTYPE:
1579 ALIAS: 1833 ALIAS:
1580 mapdir = 0 1834 mapdir = 0
1581 uniquedir = 1 1835 uniquedir = 1
1597 } 1851 }
1598 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1599 1853
1600void abort () 1854void abort ()
1601 1855
1856void reset_signals ()
1857
1858void fork_abort (const_octet_string cause = "cf::fork_abort")
1859
1860void cleanup (const_octet_string cause, bool make_core = false)
1861
1602void emergency_save () 1862void emergency_save ()
1603 1863
1604void _exit (int status = 0) 1864void _exit (int status = EXIT_SUCCESS)
1605 1865
1866#if _POSIX_MEMLOCK
1867
1868int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1869 INIT:
1870#if __GLIBC__
1871 mallopt (M_TOP_PAD, 1024 * 1024);
1872 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1873 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1874 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1875#endif
1876
1877int munlockall ()
1878
1879#endif
1880
1881int
1882malloc_trim (IV pad = 0)
1883
1884void
1885mallinfo ()
1886 PPCODE:
1887{
1888#if __GLIBC__
1889 struct mallinfo mai = mallinfo ();
1890 EXTEND (SP, 10*2);
1891 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1892 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1893 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1894 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1895 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1896 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1897 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1898 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1900 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1901#endif
1902 EXTEND (SP, 5*2);
1903 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1904 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1905 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1906 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1907 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1908}
1909
1606int find_animation (char *text) 1910int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1911 PROTOTYPE: $
1608 1912
1609int random_roll (int min, int max, object *op, int goodbad); 1913int random_roll (int min, int max, object *op, int goodbad);
1610 1914
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1915const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1916
1613int 1917int
1614exp_to_level (val64 exp) 1918exp_to_level (val64 exp)
1615 CODE: 1919 CODE:
1616{ 1920{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1951 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1952 else
1649 XSRETURN_UNDEF; 1953 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1651 1955
1956UUID
1957uuid_cur ()
1958 CODE:
1959 RETVAL = UUID::cur;
1960 OUTPUT:
1961 RETVAL
1962
1963UUID
1964uuid_gen ()
1965 CODE:
1966 RETVAL = UUID::gen ();
1967 OUTPUT:
1968 RETVAL
1969
1970val64
1971uuid_seq (UUID uuid)
1972 CODE:
1973 RETVAL = uuid.seq;
1974 OUTPUT:
1975 RETVAL
1976
1977UUID
1978uuid_str (val64 seq)
1979 CODE:
1980 RETVAL.seq = seq;
1981 OUTPUT:
1982 RETVAL
1983
1984void
1985coin_names ()
1986 PPCODE:
1987 EXTEND (SP, NUM_COINS);
1988 for (int i = 0; i < NUM_COINS; ++i)
1989 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1990
1991void
1992coin_archetypes ()
1993 PPCODE:
1994 EXTEND (SP, NUM_COINS);
1995 for (int i = 0; i < NUM_COINS; ++i)
1996 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1997
1998bool
1999load_resource_file_ (octet_string filename)
2000
2001void
2002fix_weight ()
2003
1652MODULE = cf PACKAGE = cf::attachable 2004MODULE = cf PACKAGE = cf::attachable
1653 2005
1654int 2006int
1655valid (SV *obj) 2007valid (SV *obj)
1656 CODE: 2008 CODE:
1657 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2009 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1658 OUTPUT: 2010 OUTPUT:
1659 RETVAL 2011 RETVAL
1660 2012
1661#bool
1662#destroyed (attachable *at)
1663#
1664#void 2013void
1665#destroy (attachable *at) 2014debug_trace (attachable *obj, bool on = true)
2015 CODE:
2016 obj->flags &= ~attachable::F_DEBUG_TRACE;
2017 if (on)
2018 obj->flags |= attachable::F_DEBUG_TRACE;
2019
2020int mortals_size ()
2021 CODE:
2022 RETVAL = attachable::mortals.size ();
2023 OUTPUT: RETVAL
2024
2025#object *mortals (U32 index)
2026# CODE:
2027# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2028# OUTPUT: RETVAL
2029
2030INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1666 2031
1667MODULE = cf PACKAGE = cf::global 2032MODULE = cf PACKAGE = cf::global
1668 2033
1669int invoke (SV *klass, int event, ...) 2034int invoke (SV *klass, int event, ...)
1670 CODE: 2035 CODE:
1674 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2039 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1675 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1676 2041
1677MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2042MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1678 2043
1679INCLUDE: $PERL genacc object ../include/object.h | 2044INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1680 2045
1681int invoke (object *op, int event, ...) 2046int invoke (object *op, int event, ...)
1682 CODE: 2047 CODE:
1683 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2048 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1684 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2049 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2051 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1687 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1688 2053
1689SV *registry (object *op) 2054SV *registry (object *op)
1690 2055
1691void mortals () 2056int objects_size ()
1692 PPCODE: 2057 CODE:
1693 EXTEND (SP, object::mortals.size ());
1694 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1695 PUSHs (to_sv (*i));
1696
1697object *first ()
1698 CODE:
1699 RETVAL = object::first; 2058 RETVAL = objects.size ();
1700 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
2060
2061object *objects (U32 index)
2062 CODE:
2063 RETVAL = index < objects.size () ? objects [index] : 0;
2064 OUTPUT: RETVAL
2065
2066int actives_size ()
2067 CODE:
2068 RETVAL = actives.size ();
2069 OUTPUT: RETVAL
2070
2071object *actives (U32 index)
2072 CODE:
2073 RETVAL = index < actives.size () ? actives [index] : 0;
2074 OUTPUT: RETVAL
2075
2076int mortals_size ()
2077 CODE:
2078 RETVAL = attachable::mortals.size ();
2079 OUTPUT: RETVAL
2080
2081const char *slot_use_name (U32 slot)
2082 ALIAS:
2083 slot_nonuse_name = 1
2084 CODE:
2085{
2086 if (slot >= NUM_BODY_LOCATIONS)
2087 croak ("body slot index out of range");
2088
2089 switch (ix)
2090 {
2091 case 0: RETVAL = body_locations[slot].use_name; break;
2092 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2093 }
2094}
2095 OUTPUT:
2096 RETVAL
1701 2097
1702# missing properties 2098# missing properties
1703 2099
1704object *head (object *op) 2100object *head (object *op)
1705 PROTOTYPE: $ 2101 PROTOTYPE: $
1706 CODE: 2102 CODE:
1707 RETVAL = op->head ? op->head : op;
1708 OUTPUT: RETVAL
1709
1710int is_head (object *op)
1711 PROTOTYPE: $
1712 CODE:
1713 RETVAL = !op->head; 2103 RETVAL = op->head_ ();
1714 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1715 2105
1716void 2106void
1717inv (object *obj) 2107inv (object *obj)
1718 PROTOTYPE: $ 2108 PROTOTYPE: $
1719 PPCODE: 2109 PPCODE:
1720{ 2110{
1721 object *o;
1722 for (o = obj->inv; o; o = o->below) 2111 for (object *o = obj->inv; o; o = o->below)
1723 XPUSHs (sv_2mortal (to_sv (o))); 2112 XPUSHs (sv_2mortal (to_sv (o)));
1724} 2113}
1725 2114
1726void 2115void
1727set_animation (object *op, int idx) 2116set_animation (object *op, int idx)
1728 CODE: 2117 CODE:
1729 SET_ANIMATION (op, idx); 2118 SET_ANIMATION (op, idx);
1730 2119
2120int
2121num_animations (object *op)
2122 CODE:
2123 RETVAL = NUM_ANIMATIONS (op);
2124 OUTPUT: RETVAL
2125
2126int slot_info (object *op, UV slot, int value = 0)
2127 ALIAS:
2128 slot_used = 1
2129 CODE:
2130{
2131 if (slot >= NUM_BODY_LOCATIONS)
2132 croak ("body slot index out of range");
2133
2134 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2135
2136 if (items > 2)
2137 if (ix)
2138 op->slot[slot].used = value;
2139 else
2140 op->slot[slot].info = value;
2141}
2142 OUTPUT:
2143 RETVAL
2144
1731object *find_best_object_match (object *op, const char *match) 2145object *find_best_object_match (object *op, utf8_string match)
1732 2146
1733object *find_marked_object (object *op) 2147object *find_marked_object (object *op)
1734 2148
1735int need_identify (object *obj); 2149int need_identify (object *obj);
1736 2150
1748 2162
1749void apply_below (object *op) 2163void apply_below (object *op)
1750 CODE: 2164 CODE:
1751 player_apply_below (op); 2165 player_apply_below (op);
1752 2166
1753object *cf_object_present_archname_inside (object *op, char *whatstr) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1754 2168
1755int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2169int casting_level (object *caster, object *spell)
1756
1757int cf_object_change_map (object *op, int x, int y, maptile *map)
1758
1759#//TODO
1760object *clone_ (object *op, int recursive = 0)
1761 CODE:
1762 if (recursive)
1763 RETVAL = object_create_clone (op);
1764 else
1765 {
1766 RETVAL = object::create ();
1767 op->copy_to (RETVAL);
1768 }
1769 OUTPUT: RETVAL
1770 2170
1771int pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
1772 CODE: 2172 CODE:
1773 RETVAL = pay_for_item (op, buyer); 2173 RETVAL = pay_for_item (op, buyer);
1774 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1778 RETVAL = pay_for_amount (amount, op); 2178 RETVAL = pay_for_amount (amount, op);
1779 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1780 2180
1781void pay_player (object *op, uint64 amount) 2181void pay_player (object *op, uint64 amount)
1782 2182
1783val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2183val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1784 2184
1785int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2185int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1786 2186
1787void learn_spell (object *op, object *sp, int special_prayer = 0) 2187void learn_spell (object *op, object *sp, int special_prayer = 0)
1788 CODE: 2188 CODE:
1789 do_learn_spell (op, sp, special_prayer); 2189 do_learn_spell (op, sp, special_prayer);
1790 2190
1791void forget_spell (object *op, object *sp) 2191void forget_spell (object *op, object *sp)
1792 CODE: 2192 CODE:
1793 do_forget_spell (op, query_name (sp)); 2193 do_forget_spell (op, query_name (sp));
1794 2194
1795object *check_for_spell (object *op, char *spellname) 2195object *check_for_spell (object *op, utf8_string spellname)
1796 CODE: 2196 CODE:
1797 RETVAL = check_spell_known (op, spellname); 2197 RETVAL = check_spell_known (op, spellname);
1798 OUTPUT: RETVAL 2198 OUTPUT: RETVAL
1799 2199
1800int query_money (object *op) 2200int query_money (object *op)
1809 2209
1810void drop (object *who, object *op) 2210void drop (object *who, object *op)
1811 2211
1812void pick_up (object *who, object *op) 2212void pick_up (object *who, object *op)
1813 2213
1814object *cf_object_insert_object (object *op, object *container)
1815
1816object *cf_object_insert_in_ob (object *ob, object *where)
1817
1818int cf_object_teleport (object *op, maptile *map, int x, int y)
1819
1820void update_object (object *op, int action) 2214void update_object (object *op, int action)
1821 2215
1822object *cf_create_object_by_name (const char *name)
1823
1824void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2216void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1825 2217
1826void player_lvl_adj (object *who, object *skill = 0) 2218void player_lvl_adj (object *who, object *skill = 0)
1827 2219
1828int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2220int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1829 2221
1830int calc_skill_exp (object *who, object *op, object *skill); 2222int calc_skill_exp (object *who, object *op, object *skill);
1831 2223
1832void push_button (object *op); 2224void push_button (object *op, object *originator);
1833 2225
1834void use_trigger (object *op); 2226void use_trigger (object *op, object *originator);
1835 2227
1836void add_button_link (object *button, maptile *map, int connected); 2228void handle_apply_yield (object *op);
1837 2229
1838void remove_button_link (object *op); 2230int convert_item (object *item, object *converter);
1839 2231
1840 2232
1841MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2233MODULE = cf PACKAGE = cf::object PREFIX = cf_
1842
1843object *cf_insert_ob_in_ob (object *ob, object *where)
1844 2234
1845# no clean way to get an object from an archetype - stupid idiotic 2235# no clean way to get an object from an archetype - stupid idiotic
1846# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2236# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1847 2237
1848object *new (const char *archetype = 0) 2238object *new (utf8_string archetype = 0)
1849 PROTOTYPE: ;$ 2239 PROTOTYPE: ;$
1850 CODE: 2240 CODE:
1851 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2241 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1852 OUTPUT: 2242 OUTPUT:
1853 RETVAL 2243 RETVAL
1854 2244
2245object *find_object (U32 tag)
2246
2247# TODO: nuke
1855object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1856 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
1857 CODE: 2250 CODE:
1858{ 2251{
1859 int unused_type; 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1860 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1861}
1862 2253
1863# syntatic sugar for easier use in event callbacks. 2254 if (RETVAL->destroyed ())
1864const char *options (object *op)
1865 CODE:
1866 RETVAL = op->name;
1867 OUTPUT:
1868 RETVAL 2255 RETVAL = 0;
2256}
1869 2257
1870player *contr (object *op) 2258shstr
1871 CODE: 2259object::kv_get (shstr key)
1872 RETVAL = op->contr;
1873 OUTPUT: RETVAL
1874 2260
1875const char *get_ob_key_value (object *op, const char *key) 2261void
2262object::kv_del (shstr key)
1876 2263
1877bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2264void
2265object::kv_set (shstr key, shstr value)
1878 2266
1879object *get_nearest_player (object *ob) 2267object *get_nearest_player (object *ob)
1880 ALIAS: nearest_player = 0 2268 ALIAS: nearest_player = 0
1881 PREINIT: 2269 PREINIT:
1882 extern object *get_nearest_player (object *); 2270 extern object *get_nearest_player (object *);
1884void rangevector (object *ob, object *other, int flags = 0) 2272void rangevector (object *ob, object *other, int flags = 0)
1885 PROTOTYPE: $$;$ 2273 PROTOTYPE: $$;$
1886 PPCODE: 2274 PPCODE:
1887{ 2275{
1888 rv_vector rv; 2276 rv_vector rv;
2277
2278 PUTBACK;
1889 get_rangevector (ob, other, &rv, flags); 2279 get_rangevector (ob, other, &rv, flags);
2280 SPAGAIN;
2281
1890 EXTEND (SP, 5); 2282 EXTEND (SP, 5);
1891 PUSHs (newSVuv (rv.distance)); 2283 PUSHs (newSVuv (rv.distance));
1892 PUSHs (newSViv (rv.distance_x)); 2284 PUSHs (newSViv (rv.distance_x));
1893 PUSHs (newSViv (rv.distance_y)); 2285 PUSHs (newSViv (rv.distance_y));
1894 PUSHs (newSViv (rv.direction)); 2286 PUSHs (newSViv (rv.direction));
1895 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2287 PUSHs (to_sv (rv.part));
1896} 2288}
1897 2289
1898bool on_same_map_as (object *ob, object *other) 2290bool on_same_map_as (object *ob, object *other)
1899 CODE: 2291 CODE:
1900 RETVAL = on_same_map (ob, other); 2292 RETVAL = on_same_map (ob, other);
1901 OUTPUT: RETVAL 2293 OUTPUT: RETVAL
1902 2294
1903const char * 2295const_utf8_string
1904base_name (object *op, int plural = op->nrof > 1) 2296base_name (object *op, int plural = op->nrof > 1)
1905 CODE: 2297 CODE:
1906 RETVAL = query_base_name (op, plural); 2298 RETVAL = query_base_name (op, plural);
1907 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
1908 2300
1909object *decrease_ob_nr (object *op, unsigned long i) 2301# return the tail of an object, excluding itself
2302void
2303tail (object *op)
2304 PPCODE:
2305 while ((op = op->more))
2306 XPUSHs (sv_2mortal (to_sv (op)));
1910 2307
1911MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2308MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1912 2309
1913player *player (object *op) 2310player *player (object *op)
1914 CODE: 2311 CODE:
1915 RETVAL = op->contr; 2312 RETVAL = op->contr;
1916 OUTPUT: RETVAL 2313 OUTPUT: RETVAL
1917 2314
2315bool move_player (object *op, int dir)
2316
1918void check_score (object *op) 2317void check_score (object *op)
1919 2318
1920void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2319void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 CODE: 2320 CODE:
1922 new_draw_info (flags, 0, op, txt); 2321 new_draw_info (flags, 0, op, txt);
1923 2322
1924object *cf_player_send_inventory (object *op)
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938
1939void kill_player (object *op) 2323void kill_player (object *op)
1940 2324
2325void esrv_send_item (object *pl, object *item)
2326
1941void esrv_update_item (object *op, int what, object *item) 2327void esrv_update_item (object *pl, int what, object *item)
1942 C_ARGS: what, op, item 2328 C_ARGS: what, pl, item
1943 2329
1944void clear_los (object *op) 2330void esrv_del_item (object *pl, int tag)
2331 C_ARGS: pl->contr, tag
1945 2332
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2333int command_summon (object *op, utf8_string params)
1949 2334
1950int command_arrest (object *op, char *params) 2335int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2336
1956 2337
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2338MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2339
1959INCLUDE: $PERL genacc player ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2341
1961int invoke (player *pl, int event, ...) 2342int invoke (player *pl, int event, ...)
1962 CODE: 2343 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2344 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2345 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2355 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2356 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2357 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2358 pl->orig_stats = pl->ob->stats;
1978 2359
1979player *cf_player_find (char *name) 2360# should only be temporary
1980 PROTOTYPE: $ 2361void esrv_new_player (player *pl)
1981 2362
1982void cf_player_move (player *pl, int dir) 2363#d# TODO: replace by blocked_los accessor, fix code using this
1983
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990
1991bool 2364bool
1992cell_visible (player *pl, int dx, int dy) 2365cell_visible (player *pl, int dx, int dy)
1993 CODE: 2366 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2367 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1995 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1996 OUTPUT: 2368 OUTPUT:
1997 RETVAL 2369 RETVAL
1998 2370
1999void 2371void
2000send (player *pl, SV *packet) 2372send (player *pl, SV *packet)
2001 CODE: 2373 CODE:
2002{ 2374{
2003 STRLEN len; 2375 STRLEN len;
2004 char *buf = SvPVbyte (packet, len); 2376 char *buf = SvPVbyte (packet, len);
2005 2377
2378 if (len > MAXSOCKBUF)
2379 pl->failmsg ("[packet too long for client]");
2006 if (pl->ns) 2380 else if (pl->ns)
2007 pl->ns->send_packet (buf, len); 2381 pl->ns->send_packet (buf, len);
2008} 2382}
2009
2010int
2011listening (player *pl, int new_value = -1)
2012 CODE:
2013 RETVAL = pl->listening;
2014 if (new_value >= 0)
2015 pl->listening = new_value;
2016 OUTPUT:
2017 RETVAL
2018 2383
2019void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2384void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2020 PROTOTYPE: $;$$$ 2385 PROTOTYPE: $;$$$
2021 PPCODE: 2386 PPCODE:
2022 if (GIMME_V != G_VOID) 2387 if (GIMME_V != G_VOID)
2031 if (y) sv_to (y, pl->bed_y); 2396 if (y) sv_to (y, pl->bed_y);
2032 2397
2033void 2398void
2034list () 2399list ()
2035 PPCODE: 2400 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2401 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2402 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2403
2061 2404
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2405MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2406
2064int invoke (maptile *map, int event, ...) 2407int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2412 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2413 OUTPUT: RETVAL
2071 2414
2072SV *registry (maptile *map) 2415SV *registry (maptile *map)
2073 2416
2417void
2418find_tagged_objects (maptile *map, utf8_string tag = 0)
2419 PPCODE:
2420{
2421 if (!map->spaces)
2422 XSRETURN_EMPTY;
2423
2424 if (tag)
2425 {
2426 shstr_cmp tag_ (tag);
2427
2428 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2429 for (object *op = ms->bot; op; op = op->above)
2430 if (op->tag == tag_)
2431 XPUSHs (sv_2mortal (to_sv (op)));
2432 }
2433 else
2434 {
2435 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2436 for (object *op = ms->bot; op; op = op->above)
2437 if (op->tag)
2438 XPUSHs (sv_2mortal (to_sv (op)));
2439 }
2440}
2441
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2442INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2443
2444void
2445adjust_daylight ()
2446 CODE:
2447 maptile::adjust_daylight ();
2448
2449int
2450outdoor_darkness (int darkness = 0)
2451 CODE:
2452 RETVAL = maptile::outdoor_darkness;
2453 if (items)
2454 maptile::outdoor_darkness = darkness;
2455 OUTPUT:
2456 RETVAL
2075 2457
2076void 2458void
2077maptile::instantiate () 2459maptile::instantiate ()
2078 2460
2079maptile *new () 2461maptile *new ()
2080 PROTOTYPE: 2462 PROTOTYPE:
2081 CODE: 2463 CODE:
2082 RETVAL = new maptile; 2464 RETVAL = new maptile;
2083 OUTPUT: 2465 OUTPUT:
2084 RETVAL 2466 RETVAL
2085
2086void
2087maptile::destroy ()
2088 2467
2089void 2468void
2090maptile::players () 2469maptile::players ()
2091 PPCODE: 2470 PPCODE:
2092 if (GIMME_V == G_SCALAR) 2471 if (GIMME_V == G_SCALAR)
2097 for_all_players (pl) 2476 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2477 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2478 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2479 }
2101 2480
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2481void
2482maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::add_underlay: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 for (int x = 0; x < THIS->width; ++x)
2494 for (int y = 0; y < THIS->height; ++y)
2495 {
2496 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2497 if (op->flag [FLAG_IS_FLOOR])
2498 goto skip_space;
2499
2500 {
2501 int offs = offset + y * stride + x;
2502 if (IN_RANGE_EXC (offs, 0, idxlen))
2503 {
2504 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2505 {
2506 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2507 ob->flag [FLAG_NO_MAP_SAVE] = true;
2508 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2509
2510 if (ob->randomitems)
2511 {
2512 if (!ob->above)
2513 {
2514 ob->create_treasure (ob->randomitems);
2515
2516 for (object *op = ob->above; op; op = op->above)
2517 op->flag [FLAG_NO_MAP_SAVE] = true;
2518 }
2519
2520 ob->randomitems = 0;
2521 }
2522 }
2523 }
2524 }
2525
2526 skip_space: ;
2527 }
2528}
2529
2530void
2531maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2532 CODE:
2533{
2534 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2535 croak ("maptile::set_regiondata: palette must be arrayref");
2536
2537 palette = SvRV (palette);
2538
2539 STRLEN idxlen;
2540 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2541
2542 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2543 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2544
2545 for (int i = av_len ((AV *)palette) + 1; i--; )
2546 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2547
2548 for (int y = 0; y < THIS->height; ++y)
2549 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2550
2551 sfree (THIS->regions, THIS->size ());
2552 delete [] THIS->regionmap;
2553
2554 THIS->regions = regions;
2555 THIS->regionmap = regionmap;
2556}
2557
2558void
2559maptile::create_region_treasure ()
2560 CODE:
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 region *rgn = THIS->region (x, y);
2565
2566 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2567 if (object *op = THIS->at (x, y).top)
2568 if (rgn->treasure && rndm () < rgn->treasure_density)
2569 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2570 }
2103 2571
2104int out_of_map (maptile *map, int x, int y) 2572int out_of_map (maptile *map, int x, int y)
2105 2573
2106void 2574void
2107trigger (maptile *map, long connection, bool state = true) 2575find_link (maptile *map, shstr_tmp connection)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111void
2112get_connection (maptile *map, long connection)
2113 PPCODE: 2576 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2577 if (oblinkpt *obp = map->find_link (connection))
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2578 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2579 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2580
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2581void
2127cf_map_normalise (maptile *map, int x, int y) 2582get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2583 PPCODE:
2129{ 2584{
2130 maptile *nmap = 0; 2585 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2586 I16 nx = 0, ny = 0;
2587
2588 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2589 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2590 SPAGAIN;
2133 2591
2134 EXTEND (SP, 4); 2592 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2593 PUSHs (sv_2mortal (newSViv (flags)));
2136 2594
2137 if (GIMME_V == G_ARRAY) 2595 if (GIMME_V == G_ARRAY)
2138 { 2596 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2597 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2598 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2599 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2600 }
2143} 2601}
2144 2602
2603mapspace *
2604ms (maptile *map, unsigned int x, unsigned int y)
2605 PROTOTYPE: $$$
2606 CODE:
2607{
2608 maptile *nmap = 0;
2609 I16 nx, ny;
2610
2611 PUTBACK;
2612 get_map_flags (map, &nmap, x, y, &nx, &ny);
2613 SPAGAIN;
2614
2615 if (!nmap)
2616 XSRETURN_UNDEF;
2617
2618 RETVAL = &nmap->at (nx, ny);
2619}
2620 OUTPUT:
2621 RETVAL
2622
2145void 2623void
2146at (maptile *map, unsigned int x, unsigned int y) 2624at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2625 PROTOTYPE: $$$
2148 PPCODE: 2626 PPCODE:
2149{ 2627{
2150 object *o;
2151 maptile *nmap = 0; 2628 maptile *nmap = 0;
2152 I16 nx, ny; 2629 I16 nx, ny;
2153 2630
2631 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2632 get_map_flags (map, &nmap, x, y, &nx, &ny);
2633 SPAGAIN;
2155 2634
2156 if (nmap) 2635 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2636 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2637 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2638}
2160 2639
2161SV * 2640SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2641bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2642 PROTOTYPE: $$$
2164 ALIAS: 2643 ALIAS:
2165 top_at = 1 2644 top_at = 1
2166 flags_at = 2 2645 flags_at = 2
2167 light_at = 3 2646 light_at = 3
2168 move_block_at = 4 2647 move_block_at = 4
2169 move_slow_at = 5 2648 move_slow_at = 5
2170 move_on_at = 6 2649 move_on_at = 6
2171 move_off_at = 7 2650 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2651 CODE:
2652{
2653 sint16 nx = x;
2654 sint16 ny = y;
2655
2656 if (!xy_normalise (map, nx, ny))
2657 XSRETURN_UNDEF;
2658
2659 mapspace &ms = map->at (nx, ny);
2660
2661 ms.update ();
2662
2175 switch (ix) 2663 switch (ix)
2176 { 2664 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2665 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2666 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2667 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2668 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2669 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2670 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2673 }
2674}
2186 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2187 2676
2188void fix_walls (maptile *map, int x, int y)
2189
2190void fix_walls_around (maptile *map, int x, int y)
2191
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2677# worst xs function of my life
2199maptile * 2678bool
2200_create_random_map (\ 2679_create_random_map (\
2201 char *path,\ 2680 maptile *self,\
2202 char *wallstyle,\ 2681 utf8_string wallstyle,\
2203 char *wall_name,\ 2682 utf8_string wall_name,\
2204 char *floorstyle,\ 2683 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2684 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2685 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2686 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2687 utf8_string doorstyle,\
2209 char *decorstyle,\ 2688 utf8_string decorstyle,\
2210 char *origin_map,\ 2689 utf8_string origin_map,\
2211 char *final_map,\ 2690 utf8_string final_map,\
2212 char *exitstyle,\ 2691 utf8_string exitstyle,\
2213 char *this_map,\ 2692 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2693 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2694 int xsize,\
2216 int Ysize,\ 2695 int ysize,\
2217 int expand2x,\ 2696 int expand2x,\
2218 int layoutoptions1,\ 2697 int layoutoptions1,\
2219 int layoutoptions2,\ 2698 int layoutoptions2,\
2220 int layoutoptions3,\ 2699 int layoutoptions3,\
2221 int symmetry,\ 2700 int symmetry,\
2226 int dungeon_depth,\ 2705 int dungeon_depth,\
2227 int decoroptions,\ 2706 int decoroptions,\
2228 int orientation,\ 2707 int orientation,\
2229 int origin_y,\ 2708 int origin_y,\
2230 int origin_x,\ 2709 int origin_x,\
2231 int random_seed,\ 2710 U32 random_seed,\
2232 val64 total_map_hp,\ 2711 val64 total_map_hp,\
2233 int map_layout_style,\ 2712 int map_layout_style,\
2234 int treasureoptions,\ 2713 int treasureoptions,\
2235 int symmetry_used,\ 2714 int symmetry_used,\
2236 region *region\ 2715 region *region,\
2716 utf8_string custom\
2237) 2717)
2238 CODE: 2718 CODE:
2239{ 2719{
2240 random_map_params rmp; 2720 random_map_params rmp;
2241 2721
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2731 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2732
2253 rmp.origin_map = origin_map; 2733 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2734 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2735 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2736 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2737 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2738 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2739 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2740 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2741 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2742 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2748 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2749 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2750 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2751 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2752 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2753 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2754 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2755 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2756 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2757 rmp.region = region;
2758 rmp.custom = custom;
2278 2759
2279 RETVAL = generate_random_map (path, &rmp); 2760 RETVAL = self->generate_random_map (&rmp);
2280} 2761}
2281 OUTPUT: 2762 OUTPUT:
2282 RETVAL 2763 RETVAL
2283 2764
2765MODULE = cf PACKAGE = cf::mapspace
2766
2767INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2768
2284MODULE = cf PACKAGE = cf::arch 2769MODULE = cf PACKAGE = cf::arch
2285 2770
2286archetype *find (const char *name) 2771int archetypes_size ()
2287 CODE: 2772 CODE:
2288 RETVAL = archetype::find (name); 2773 RETVAL = archetypes.size ();
2289 OUTPUT: 2774 OUTPUT: RETVAL
2290 RETVAL
2291 2775
2292archetype *first() 2776archetype *archetypes (U32 index)
2293 PROTOTYPE: 2777 CODE:
2294 CODE: 2778 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2779 OUTPUT: RETVAL
2780
2781object *instantiate (archetype *arch)
2782 CODE:
2783 RETVAL = arch_to_object (arch);
2784 OUTPUT:
2296 OUTPUT: RETVAL 2785 RETVAL
2297 2786
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2787INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2788
2300MODULE = cf PACKAGE = cf::party 2789MODULE = cf PACKAGE = cf::party
2301 2790
2302partylist *first () 2791partylist *first ()
2303 PROTOTYPE: 2792 PROTOTYPE:
2304 CODE: 2793 CODE:
2305 RETVAL = get_firstparty (); 2794 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2307 2796
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2797INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2798
2310MODULE = cf PACKAGE = cf::region 2799MODULE = cf PACKAGE = cf::region
2311 2800
2312region *first () 2801void
2313 PROTOTYPE: 2802list ()
2314 CODE: 2803 PPCODE:
2315 RETVAL = first_region; 2804 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2805 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2806
2318region *find (char *name) 2807region *find (utf8_string name)
2319 PROTOTYPE: $ 2808 PROTOTYPE: $
2320 CODE: 2809 CODE:
2321 RETVAL = get_region_by_name (name); 2810 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2811 OUTPUT: RETVAL
2323 2812
2813int specificity (region *rgn)
2814 CODE:
2815 RETVAL = 0;
2816 while (rgn = rgn->parent)
2817 RETVAL++;
2818 OUTPUT: RETVAL
2819
2324INCLUDE: $PERL genacc region ../include/map.h | 2820INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2821
2326MODULE = cf PACKAGE = cf::living 2822MODULE = cf PACKAGE = cf::living
2327 2823
2328INCLUDE: $PERL genacc living ../include/living.h | 2824INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2825
2330MODULE = cf PACKAGE = cf::settings 2826MODULE = cf PACKAGE = cf::settings
2331 2827
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2828INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2829
2334MODULE = cf PACKAGE = cf::client 2830MODULE = cf PACKAGE = cf::client
2335 2831
2336INCLUDE: $PERL genacc client ../include/client.h | 2832INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2833
2338int invoke (client *ns, int event, ...) 2834int invoke (client *ns, int event, ...)
2339 CODE: 2835 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2836 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2853 CODE:
2358{ 2854{
2359 STRLEN len; 2855 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2856 char *buf = SvPVbyte (packet, len);
2361 2857
2858 if (len > MAXSOCKBUF)
2859 {
2860 // ugly
2861 if (THIS->pl)
2862 THIS->pl->failmsg ("[packet too long for client]");
2863 }
2864 else
2362 THIS->send_packet (buf, len); 2865 THIS->send_packet (buf, len);
2363} 2866}
2364 2867
2365void 2868faceidx
2366client::destroy () 2869client::need_face (utf8_string name, int pri = 0)
2870 CODE:
2871 RETVAL = face_find (name, 0);
2872 if (RETVAL)
2873 {
2874 THIS->send_face (RETVAL, pri);
2875 THIS->flush_fx ();
2876 }
2877 OUTPUT:
2878 RETVAL
2367 2879
2880int
2881client::fx_want (int idx, int value = -1)
2882 CODE:
2883 if (0 < idx && idx < FT_NUM)
2884 {
2885 RETVAL = THIS->fx_want [idx];
2886 if (items > 2)
2887 THIS->fx_want [idx] = value;
2888 }
2889 else
2890 RETVAL = 0;
2891 OUTPUT:
2892 RETVAL
2893
2894MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2895
2896faceidx sound_find (utf8_string name)
2897
2898void sound_set (utf8_string str, faceidx face)
2899
2900# dire hack
2901void old_sound_index (int idx, faceidx face)
2902 CODE:
2903 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2904 old_sound_index [idx] = face;
2905
2906MODULE = cf PACKAGE = cf::face PREFIX = face_
2907
2908#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2909
2910faceidx face_find (utf8_string name, faceidx defidx = 0)
2911
2912faceidx alloc (utf8_string name)
2913 CODE:
2914{
2915 do
2916 {
2917 RETVAL = faces.size ();
2918 faces.resize (RETVAL + 1);
2919 }
2920 while (!RETVAL); // crude way to leave index 0
2921
2922 faces [RETVAL].name = name;
2923 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2924
2925 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2926 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2927}
2928 OUTPUT: RETVAL
2929
2930void set_type (faceidx idx, int value)
2931 ALIAS:
2932 set_type = 0
2933 set_visibility = 1
2934 set_magicmap = 2
2935 set_smooth = 3
2936 set_smoothlevel = 4
2937 CODE:
2938 faceinfo *f = face_info (idx); assert (f);
2939 switch (ix)
2940 {
2941 case 0: f->type = value; break;
2942 case 1: f->visibility = value; break;
2943 case 2: f->magicmap = value; break;
2944 case 3: f->smooth = value; break;
2945 case 4: f->smoothlevel = value; break;
2946 }
2947
2948void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2949 CODE:
2950{
2951 faceinfo *f = face_info (idx); assert (f);
2952 facedata *d = &(faceset ? f->data64 : f->data32);
2953 sv_to (data, d->data);
2954 STRLEN clen;
2955 char *cdata = SvPVbyte (chksum, clen);
2956 clen = min (CHKSUM_SIZE, clen);
2957
2958 if (memcmp (d->chksum, cdata, clen))
2959 {
2960 memcpy (d->chksum, cdata, clen);
2961
2962 // invalidate existing client face info
2963 for_all_clients (ns)
2964 if (ns->faceset == faceset)
2965 {
2966 ns->faces_sent [idx] = false;
2967 ns->force_newmap = true;
2968 }
2969 }
2970}
2971
2972int get_data_size (faceidx idx, int faceset = 0)
2973 CODE:
2974 facedata *d = face_data (idx, faceset);
2975 if (!d) XSRETURN_UNDEF;
2976 RETVAL = d->data.size ();
2977 OUTPUT:
2978 RETVAL
2979
2980SV *get_chksum (faceidx idx, int faceset = 0)
2981 CODE:
2982 facedata *d = face_data (idx, faceset);
2983 if (!d) XSRETURN_UNDEF;
2984 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2985 OUTPUT:
2986 RETVAL
2987
2988SV *get_data (faceidx idx, int faceset = 0)
2989 CODE:
2990 facedata *d = face_data (idx, faceset);
2991 if (!d) XSRETURN_UNDEF;
2992 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2993 OUTPUT:
2994 RETVAL
2995
2996void invalidate (faceidx idx)
2997 CODE:
2998 for_all_clients (ns)
2999 {
3000 ns->faces_sent [idx] = false;
3001 ns->force_newmap = true;
3002 }
3003
3004void invalidate_all ()
3005 CODE:
3006 for_all_clients (ns)
3007 {
3008 ns->faces_sent.reset ();
3009 ns->force_newmap = true;
3010 }
3011
3012MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3013
3014#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3015
3016animidx anim_find (utf8_string name)
3017 CODE:
3018 RETVAL = animation::find (name).number;
3019 OUTPUT: RETVAL
3020
3021animidx set (utf8_string name, SV *frames, int facings = 1)
3022 CODE:
3023{
3024 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3025 croak ("frames must be an arrayref");
3026
3027 AV *av = (AV *)SvRV (frames);
3028
3029 animation *anim = &animation::find (name);
3030 if (anim->number)
3031 {
3032 anim->resize (av_len (av) + 1);
3033 anim->facings = facings;
3034 }
3035 else
3036 anim = &animation::create (name, av_len (av) + 1, facings);
3037
3038 for (int i = 0; i < anim->num_animations; ++i)
3039 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3040}
3041 OUTPUT: RETVAL
3042
3043void invalidate_all ()
3044 CODE:
3045 for_all_clients (ns)
3046 ns->anims_sent.reset ();
3047
3048MODULE = cf PACKAGE = cf::object::freezer
3049
3050INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3051
3052SV *
3053new (char *klass)
3054 CODE:
3055 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3056 OUTPUT: RETVAL
3057
3058void
3059DESTROY (SV *sv)
3060 CODE:
3061 object_freezer *self;
3062 sv_to (sv, self);
3063 delete self;
3064
3065MODULE = cf PACKAGE = cf::object::thawer
3066
3067INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3068
3069SV *
3070new_from_file (char *klass, octet_string path)
3071 CODE:
3072 object_thawer *f = new object_thawer (path);
3073 if (!*f)
3074 {
3075 delete f;
3076 XSRETURN_UNDEF;
3077 }
3078 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3079 OUTPUT: RETVAL
3080
3081void
3082DESTROY (SV *sv)
3083 CODE:
3084 object_thawer *self;
3085 sv_to (sv, self);
3086 delete self;
3087
3088void
3089extract_tags (object_thawer *self)
3090 PPCODE:
3091 while (self->kw != KW_EOF)
3092 {
3093 PUTBACK;
3094 coroapi::cede_to_tick ();
3095 SPAGAIN;
3096
3097 if (self->kw == KW_tag)
3098 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3099
3100 self->skip ();
3101 }
3102

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