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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.128 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
99 141
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 143
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 146attachable::~attachable ()
116{ 147{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 148 assert (!self);
121#endif 149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
122} 183}
123 184
124// check wether the object really is dead 185// check wether the object really is dead
125void 186void
126attachable::do_check () 187attachable::do_check ()
127{ 188{
128 if (refcnt > 0) 189 if (refcnt_cnt () > 0)
129 return; 190 return;
130 191
131 // try to unborrow the refcnt from perl 192 destroy ();
132 if (flags & F_BORROWED) 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
133 { 201 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
203 cb = 0;
138 } 204 }
139 205
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 206 mortals.push_back (this);
156} 207}
157 208
158void 209void
159attachable::destroy () 210attachable::destroy ()
161 if (destroyed ()) 212 if (destroyed ())
162 return; 213 return;
163 214
164 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
165 do_destroy (); 216 do_destroy ();
217 sever_self ();
166} 218}
167 219
220void
168void attachable::check_mortals () 221attachable::check_mortals ()
169{ 222{
170 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
171 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
172 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
173 252
174 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
175 254 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 255 {
178#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
181#endif 259#endif
182 260
261 if (obj->refcnt)
262 {
183 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
184 }//D 267 }
185 else 268 else
186 { 269 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
189 delete obj; 272 delete obj;
190 } 273 }
191 } 274 }
192} 275}
193 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
194attachable & 289attachable &
195attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
196{ 291{
197 //if (self || cb) 292 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 294
200 attach = src.attach; 295 attach = src.attach;
201 return *this; 296 return *this;
202} 297}
203 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 333
206static SV * 334static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 336{
209 SV *sv; 337 SV *sv;
210 338
211 if (!ptr) 339 if (!ptr)
212 return &PL_sv_undef; 340 return newSV (0);
213 341
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 344}
217 345
218static int 346static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 348{
221 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
223 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
224 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 359 //at->refcnt_chk ();
226 return 0; 360 return 0;
227} 361}
228 362
230 364
231static SV * 365static SV *
232newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
233{ 367{
234 if (!obj) 368 if (!obj)
235 return &PL_sv_undef; 369 return newSV (0);
236 370
237 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
238 { 375 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 377
242 // borrow the refcnt from the object 378 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
246 385
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
248} 391}
249 392
250static void 393static void
251clearSVptr (SV *sv) 394clearSVptr (SV *sv)
252{ 395{
269 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
270 413
271 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
272} 415}
273 416
274static long 417static long noinline
275SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
276{ 419{
277 if (SvOK (sv)) 420 if (SvOK (sv))
278 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
279 else 422 else
280 return 0; 423 return 0;
281} 424}
282 425
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
306 450
307inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
309 453
310//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
314inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
315{ 460{
316 char buf[128]; 461 SV *sv = newSV (0);
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 507
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 510
349template<class T> 511template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 513
352template<int N> 514template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 516
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
361inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
362{ 530{
363 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 533}
368 534
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 536
388 break; 554 break;
389 555
390 case DT_STRING: 556 case DT_STRING:
391 { 557 {
392 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 560 }
395 break; 561 break;
396 562
397 case DT_DATA: 563 case DT_DATA:
398 { 564 {
399 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
402 } 568 }
403 break; 569 break;
404 570
405 case DT_OBJECT: 571 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 614 va_end (ap);
449 615
450 return sv; 616 return sv;
451} 617}
452 618
453static SV * 619// typemap support, mostly to avoid excessive inlining
454newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
455{ 623{
456 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
457 628
458 va_list ap; 629template<class object>
459 va_start (ap, type); 630static void noinline
460 631cf_obj_ornull_to (SV *arg, object *&var)
461 switch (type) 632{
633 if (SvOK (arg))
462 { 634 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 } 638 }
477 639 else
478 va_end (ap); 640 var = 0;
479
480 return sv;
481} 641}
482 642
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 644
485SV * 645SV *
489 ext->cb = newAV (); 649 ext->cb = newAV ();
490 650
491 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
492} 652}
493 653
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519void attachable::optimise ()
520{
521 if (self
522 && SvREFCNT (self) == 1
523 && !HvTOTALKEYS (self))
524 {
525 flags &= ~F_BORROWED;
526 refcnt_inc ();
527 SvREFCNT_dec ((SV *)self);
528 }
529}
530
531///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
532 655
533extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
534{
535 return 0;
536}
537
538static CommArray_s rtn_cmd;
539
540static int
541runPluginCommand (object *obj, char *params)
542{
543 return -1;
544}
545
546extern "C" void *cfperl_getPluginProperty (int *type, ...)
547{
548 va_list args;
549 char *propname;
550 int i;
551 va_start (args, type);
552 propname = va_arg (args, char *);
553 //printf ("Property name: %s\n", propname);
554
555 if (!strcmp (propname, "command?"))
556 return NULL;
557 else if (!strcmp (propname, "Identification"))
558 {
559 va_end (args);
560 return (void *)PLUGIN_NAME;
561 }
562 else if (!strcmp (propname, "FullName"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_VERSION;
566 }
567 else
568 va_end (args);
569
570 return NULL;
571}
572
573extern "C" int cfperl_postInitPlugin ()
574{
575 int hooktype = 1;
576 int rtype = 0;
577
578 cf_init_plugin (gethook);
579
580 return 0;
581}
582
583extern "C" int cfperl_closePlugin ()
584{
585 return 0;
586}
587
588void 656void
589cfperl_init () 657cfperl_init ()
590{ 658{
659 extern char **environ;
660
591 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
592 perl = perl_alloc (); 662 perl = perl_alloc ();
593 perl_construct (perl); 663 perl_construct (perl);
594 664
595 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
596 666
597 char *argv[] = { 667 const char *argv[] = {
598 "", 668 settings.argv [0],
599 "-e" 669 "-e0"
600 "use Event; use Coro;" // required for bootstrap
601 "cf->bootstrap;" // required for datadir :*>
602 "unshift @INC, cf::datadir ();"
603 "require cf;"
604 }; 670 };
605 671
606 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
607 { 674 {
608 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
609 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
610 } 677 }
611}
612 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
613void cfperl_main () 697cfperl_main ()
614{ 698{
615 dSP; 699 dSP;
616 700
617 PUSHMARK (SP); 701 PUSHMARK (SP);
618 PUTBACK; 702 PUTBACK;
622void 706void
623attachable::instantiate () 707attachable::instantiate ()
624{ 708{
625 if (attach) 709 if (attach)
626 { 710 {
627 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
628 attach = 0; 712 attach = 0;
629 } 713 }
630} 714}
631 715
632void 716void
633attachable::reattach () 717attachable::reattach ()
634{ 718{
635 optimise (); 719 optimise ();
636 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
637 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
638} 722}
639 723
640static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
641# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
642# include "eventinc.h" 726# include "eventinc.h"
643# undef def 727# undef def
644}; 728};
645 729
646#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
647 731
648static void 732static void noinline
649gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
650{ 734{
651 // event must be in array 735 // event must be in array
652 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
653 { 737 {
685} 769}
686 770
687void 771void
688global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
689{ 773{
690 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
691} 775}
692 776
693void 777void
694object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
695{ 779{
696 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
697 { 781 {
698 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
699 783
700 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
701 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
702 } 786 }
703 787
739{ 823{
740 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
742} 826}
743 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
744bool 878bool
745attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
746{ 880{
747 data_type dt; 881 data_type dt;
748 va_list ap;
749
750 va_start (ap, event);
751 882
752 // callback call ordering should be: 883 // callback call ordering should be:
753 // 1. per-object callback 884 // 1. per-object callback
754 // 2. per-class object 885 // 2. per-class object
755 // 3. per-type callback 886 // 3. per-type callback
759 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
760 891
761 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
762 if (!callbacks) 893 if (!callbacks)
763 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
764 898
765 CALL_BEGIN (3); 899 CALL_BEGIN (3);
766 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 902
792 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
793 } 927 }
794 928
795 va_end (ap); 929 va_end (ap);
796 930
797 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
798 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
799 933
800 CALL_END; 934 CALL_END;
801 935
802 return count; 936 return count;
803} 937}
804 938
805SV * 939SV *
806cfperl_result (int idx) 940cfperl_result (int idx)
807{ 941{
808 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
809 if (!av) 943 if (!av)
810 return &PL_sv_undef; 944 return &PL_sv_undef;
811 945
812 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
813 if (!sv) 947 if (!sv)
827{ 961{
828 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
829} 963}
830 964
831///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
832 967
833void 968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
986
987void
834maptile::emergency_save () 988cfperl_emergency_save ()
835{ 989{
836 CALL_BEGIN (0); 990 CALL_BEGIN (0);
837 CALL_CALL ("cf::map::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
838 CALL_END; 992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
839} 1083}
840 1084
841maptile * 1085maptile *
842maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
843{ 1087{
844 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
845 CALL_ARG (path); 1089 CALL_ARG (path);
846 CALL_ARG (origin); 1090 CALL_ARG (origin);
847 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
848 1092
849 maptile *retval; 1093 maptile *retval = 0;
850
851 if (count)
852 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
853 else 1095
854 retval = 0; 1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
855 1112
856 CALL_END; 1113 CALL_END;
857 1114
858 return retval; 1115 return retval;
859} 1116}
862maptile::do_load_sync () 1119maptile::do_load_sync ()
863{ 1120{
864 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
865 CALL_ARG (this); 1122 CALL_ARG (this);
866 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
867 CALL_END;
868}
869
870void
871maptile::change_all_map_light (int change)
872{
873 CALL_BEGIN (1);
874 CALL_ARG (change);
875 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
876 CALL_END; 1124 CALL_END;
877} 1125}
878 1126
879void 1127void
880object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
887 CALL_ARG (exit); 1135 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1137 CALL_END;
890} 1138}
891 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
892///////////////////////////////////////////////////////////////////////////// 1251/////////////////////////////////////////////////////////////////////////////
893 1252
894struct EventAPI *watcher_base::GEventAPI; 1253struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1254struct CoroAPI *coroapi::GCoroAPI;
896 1255
897int coroapi::cede_counter;
898
899static void iw_dispatch (pe_event *ev)
900{
901 iw *w = (iw *)ev->ext_data;
902 w->call (*w);
903}
904
905void 1256void
906iw::alloc () 1257coroapi::do_cede_to_tick ()
907{ 1258{
908 pe = GEventAPI->new_idle (0, 0); 1259 cede_pending = 0;
909 1260 cede ();
910 pe->base.callback = (void *)iw_dispatch;
911 pe->base.ext_data = (void *)this;
912} 1261}
913 1262
914static void iow_dispatch (pe_event *ev)
915{
916 iow *w = (iow *)ev->ext_data;
917 w->call (*w, ((pe_ioevent *)ev)->got);
918}
919
920void 1263void
921iow::alloc () 1264coroapi::wait_for_tick ()
922{ 1265{
923 pe = GEventAPI->new_io (0, 0); 1266 CALL_BEGIN (0);
924 1267 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
925 pe->base.callback = (void *)iow_dispatch; 1268 CALL_END;
926 pe->base.ext_data = (void *)this;
927
928 pe->fd = -1;
929 pe->poll = 0;
930} 1269}
931 1270
932void 1271void
933iow::fd (int fd) 1272coroapi::wait_for_tick_begin ()
934{ 1273{
935 pe->fd = fd; 1274 CALL_BEGIN (0);
936} 1275 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
937 1276 CALL_END;
938int
939iow::poll ()
940{
941 return pe->poll;
942} 1277}
943 1278
944void 1279void
945iow::poll (int events) 1280iow::poll (int events)
946{ 1281{
947 if (pe->poll != events) 1282 if (events != this->events)
948 { 1283 {
1284 int active = ev_is_active ((ev_io *)this);
949 if (pe->poll) stop (); 1285 if (active) stop ();
950 pe->poll = events; 1286 ev_io_set ((ev_io *)this, fd, events);
951 if (pe->poll) start (); 1287 if (active) start ();
952 } 1288 }
953} 1289}
954 1290
955void 1291static void
956_connect_to_perl () 1292_connect_to_perl_1 ()
957{ 1293{
958 stash_cf = gv_stashpv ("cf" , 1); 1294 stash_cf = gv_stashpv ("cf", 1);
959 1295
960 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
961 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
962 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
963 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
964 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1301 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
965 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1302 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
966 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1303 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
967 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1304 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
968 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1305 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
969 1306
970 sv_runtime = get_sv ("cf::RUNTIME", 1); 1307 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
971 sv_upgrade (sv_runtime, SVt_NV); 1308 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1309 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1310 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
972 1311
973 cb_global = get_av ("cf::CB_GLOBAL", 1); 1312 cb_global = get_av ("cf::CB_GLOBAL", 1);
974 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1313 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
975 cb_object = get_av ("cf::CB_OBJECT", 1); 1314 cb_object = get_av ("cf::CB_OBJECT", 1);
976 cb_player = get_av ("cf::CB_PLAYER", 1); 1315 cb_player = get_av ("cf::CB_PLAYER", 1);
977 cb_client = get_av ("cf::CB_CLIENT", 1); 1316 cb_client = get_av ("cf::CB_CLIENT", 1);
978 cb_type = get_av ("cf::CB_TYPE" , 1); 1317 cb_type = get_av ("cf::CB_TYPE" , 1);
979 cb_map = get_av ("cf::CB_MAP" , 1); 1318 cb_map = get_av ("cf::CB_MAP" , 1);
980} 1319}
981 1320
1321static void
1322_connect_to_perl_2 ()
1323{
1324 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1325 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1326 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1327 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1328 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1329}
1330
982MODULE = cf PACKAGE = cf PREFIX = cf_ 1331MODULE = cf PACKAGE = cf PREFIX = cf_
983 1332
984BOOT: 1333BOOT:
985{ 1334{
1335 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1336 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1337
986 _connect_to_perl (); 1338 _connect_to_perl_1 ();
987
988 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
989 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
990 1339
991 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1340 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1341
1342 //{
1343 // require_pv ("Time::HiRes");
1344 //
1345 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1346 // if (!svp) croak ("Time::HiRes is required");
1347 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1348 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1349 //}
992 1350
993 static const struct { 1351 static const struct {
994 const char *name; 1352 const char *name;
995 IV iv; 1353 IV iv;
996 } *civ, const_iv[] = { 1354 } *civ, const_iv[] = {
997# define const_iv(name) { # name, (IV)name }, 1355# define const_iv(name) { # name, (IV)name },
998 const_iv (llevError) 1356 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
999 const_iv (llevInfo) 1357 const_iv (logBacktrace)
1000 const_iv (llevDebug) 1358
1001 const_iv (llevMonster) 1359 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1360
1361 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1002 1362
1003 const_iv (MAX_TIME) 1363 const_iv (MAX_TIME)
1004 const_iv (PLAYER)
1005 const_iv (TRANSPORT)
1006 const_iv (ROD)
1007 const_iv (TREASURE)
1008 const_iv (POTION)
1009 const_iv (FOOD)
1010 const_iv (POISON)
1011 const_iv (BOOK)
1012 const_iv (CLOCK) 1364 const_iv (MAXSOCKBUF)
1013 const_iv (ARROW) 1365
1014 const_iv (BOW)
1015 const_iv (WEAPON)
1016 const_iv (ARMOUR)
1017 const_iv (PEDESTAL)
1018 const_iv (ALTAR)
1019 const_iv (LOCKED_DOOR)
1020 const_iv (SPECIAL_KEY)
1021 const_iv (MAP)
1022 const_iv (DOOR)
1023 const_iv (KEY)
1024 const_iv (TIMED_GATE)
1025 const_iv (TRIGGER)
1026 const_iv (GRIMREAPER)
1027 const_iv (MAGIC_EAR)
1028 const_iv (TRIGGER_BUTTON)
1029 const_iv (TRIGGER_ALTAR)
1030 const_iv (TRIGGER_PEDESTAL)
1031 const_iv (SHIELD)
1032 const_iv (HELMET)
1033 const_iv (HORN)
1034 const_iv (MONEY)
1035 const_iv (CLASS)
1036 const_iv (GRAVESTONE)
1037 const_iv (AMULET)
1038 const_iv (PLAYERMOVER)
1039 const_iv (TELEPORTER)
1040 const_iv (CREATOR)
1041 const_iv (SKILL)
1042 const_iv (EARTHWALL)
1043 const_iv (GOLEM)
1044 const_iv (THROWN_OBJ)
1045 const_iv (BLINDNESS)
1046 const_iv (GOD)
1047 const_iv (DETECTOR)
1048 const_iv (TRIGGER_MARKER)
1049 const_iv (DEAD_OBJECT)
1050 const_iv (DRINK)
1051 const_iv (MARKER)
1052 const_iv (HOLY_ALTAR)
1053 const_iv (PLAYER_CHANGER)
1054 const_iv (BATTLEGROUND)
1055 const_iv (PEACEMAKER)
1056 const_iv (GEM)
1057 const_iv (FIREWALL)
1058 const_iv (ANVIL)
1059 const_iv (CHECK_INV)
1060 const_iv (MOOD_FLOOR) 1366 const_iv (NUM_BODY_LOCATIONS)
1061 const_iv (EXIT) 1367 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1062 const_iv (ENCOUNTER) 1368 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1063 const_iv (SHOP_FLOOR) 1369 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1064 const_iv (SHOP_MAT) 1370 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1065 const_iv (RING) 1371 const_iv (body_wrist) const_iv (body_waist)
1066 const_iv (FLOOR)
1067 const_iv (FLESH)
1068 const_iv (INORGANIC)
1069 const_iv (SKILL_TOOL)
1070 const_iv (LIGHTER)
1071 const_iv (BUILDABLE_WALL)
1072 const_iv (MISC_OBJECT)
1073 const_iv (LAMP)
1074 const_iv (DUPLICATOR)
1075 const_iv (SPELLBOOK)
1076 const_iv (CLOAK)
1077 const_iv (SPINNER)
1078 const_iv (GATE)
1079 const_iv (BUTTON)
1080 const_iv (CF_HANDLE)
1081 const_iv (HOLE)
1082 const_iv (TRAPDOOR)
1083 const_iv (SIGN)
1084 const_iv (BOOTS)
1085 const_iv (GLOVES)
1086 const_iv (SPELL)
1087 const_iv (SPELL_EFFECT)
1088 const_iv (CONVERTER)
1089 const_iv (BRACERS)
1090 const_iv (POISONING)
1091 const_iv (SAVEBED)
1092 const_iv (WAND)
1093 const_iv (SCROLL)
1094 const_iv (DIRECTOR)
1095 const_iv (GIRDLE)
1096 const_iv (FORCE)
1097 const_iv (POTION_EFFECT)
1098 const_iv (EVENT_CONNECTOR)
1099 const_iv (CLOSE_CON)
1100 const_iv (CONTAINER)
1101 const_iv (ARMOUR_IMPROVER)
1102 const_iv (WEAPON_IMPROVER)
1103 const_iv (SKILLSCROLL)
1104 const_iv (DEEP_SWAMP)
1105 const_iv (IDENTIFY_ALTAR)
1106 const_iv (MENU)
1107 const_iv (RUNE)
1108 const_iv (TRAP)
1109 const_iv (POWER_CRYSTAL)
1110 const_iv (CORPSE)
1111 const_iv (DISEASE)
1112 const_iv (SYMPTOM)
1113 const_iv (BUILDER)
1114 const_iv (MATERIAL)
1115 const_iv (ITEM_TRANSFORMER)
1116 1372
1117 const_iv (NUM_SUBTYPES) 1373 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1374 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1375 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1376 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1377 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1378 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1379 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1380 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1381 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1382 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1383 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1384 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1385 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1386 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1398 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1399 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1400 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1401 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1118 1402
1119 const_iv (ST_BD_BUILD) 1403 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1120 const_iv (ST_BD_REMOVE)
1121 1404
1122 const_iv (ST_MAT_FLOOR) 1405 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1123 const_iv (ST_MAT_WALL) 1406 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1124 const_iv (ST_MAT_ITEM)
1125 1407
1126 const_iv (AT_PHYSICAL) 1408 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1127 const_iv (AT_MAGIC) 1409 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1128 const_iv (AT_FIRE) 1410 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1129 const_iv (AT_ELECTRICITY) 1411 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1130 const_iv (AT_COLD) 1412 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1131 const_iv (AT_CONFUSION) 1413 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1132 const_iv (AT_ACID) 1414 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 const_iv (AT_DRAIN)
1134 const_iv (AT_WEAPONMAGIC)
1135 const_iv (AT_GHOSTHIT)
1136 const_iv (AT_POISON)
1137 const_iv (AT_SLOW)
1138 const_iv (AT_PARALYZE)
1139 const_iv (AT_TURN_UNDEAD)
1140 const_iv (AT_FEAR)
1141 const_iv (AT_CANCELLATION)
1142 const_iv (AT_DEPLETE)
1143 const_iv (AT_DEATH)
1144 const_iv (AT_CHAOS)
1145 const_iv (AT_COUNTERSPELL)
1146 const_iv (AT_GODPOWER)
1147 const_iv (AT_HOLYWORD)
1148 const_iv (AT_BLIND)
1149 const_iv (AT_INTERNAL)
1150 const_iv (AT_LIFE_STEALING)
1151 const_iv (AT_DISEASE)
1152 1415
1153 const_iv (WEAP_HIT) 1416 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1154 const_iv (WEAP_SLASH) 1417 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1155 const_iv (WEAP_PIERCE)
1156 const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLICE)
1158 const_iv (WEAP_STAB)
1159 const_iv (WEAP_WHIP)
1160 const_iv (WEAP_CRUSH)
1161 const_iv (WEAP_BLUD) 1418 const_iv (WEAP_BLUD)
1162 1419
1163 const_iv (FLAG_ALIVE) 1420 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1164 const_iv (FLAG_WIZ) 1421 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1165 const_iv (FLAG_REMOVED) 1422 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1423 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1424 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1425 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1426 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1427 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1428 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1429 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1430 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1431 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1432 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1433 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1434 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1435 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1436 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1437 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1438 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1439 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1440 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1441 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1442 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1443 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1444 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1445 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1446
1447 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1448 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1449 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1450 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1451 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1452 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1453
1454 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1455 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1456
1457 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1458
1459 const_iv (SP_RAISE_DEAD)
1166 const_iv (FLAG_FREED) 1460 const_iv (SP_RUNE)
1167 const_iv (FLAG_WAS_WIZ) 1461 const_iv (SP_MAKE_MARK)
1168 const_iv (FLAG_APPLIED) 1462 const_iv (SP_BOLT)
1169 const_iv (FLAG_UNPAID) 1463 const_iv (SP_BULLET)
1170 const_iv (FLAG_USE_SHIELD) 1464 const_iv (SP_EXPLOSION)
1171 const_iv (FLAG_NO_PICK) 1465 const_iv (SP_CONE)
1172 const_iv (FLAG_ANIMATE) 1466 const_iv (SP_BOMB)
1173 const_iv (FLAG_MONSTER) 1467 const_iv (SP_WONDER)
1174 const_iv (FLAG_FRIENDLY) 1468 const_iv (SP_SMITE)
1175 const_iv (FLAG_GENERATOR) 1469 const_iv (SP_MAGIC_MISSILE)
1176 const_iv (FLAG_IS_THROWN) 1470 const_iv (SP_SUMMON_GOLEM)
1177 const_iv (FLAG_AUTO_APPLY) 1471 const_iv (SP_DIMENSION_DOOR)
1178 const_iv (FLAG_PLAYER_SOLD) 1472 const_iv (SP_MAGIC_MAPPING)
1473 const_iv (SP_MAGIC_WALL)
1474 const_iv (SP_DESTRUCTION)
1475 const_iv (SP_PERCEIVE_SELF)
1476 const_iv (SP_WORD_OF_RECALL)
1179 const_iv (FLAG_SEE_INVISIBLE) 1477 const_iv (SP_INVISIBLE)
1180 const_iv (FLAG_CAN_ROLL)
1181 const_iv (FLAG_OVERLAY_FLOOR)
1182 const_iv (FLAG_IS_TURNABLE)
1183 const_iv (FLAG_IS_USED_UP)
1184 const_iv (FLAG_IDENTIFIED)
1185 const_iv (FLAG_REFLECTING)
1186 const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_SPLITTING)
1188 const_iv (FLAG_HITBACK)
1189 const_iv (FLAG_STARTEQUIP)
1190 const_iv (FLAG_BLOCKSVIEW)
1191 const_iv (FLAG_UNDEAD)
1192 const_iv (FLAG_SCARED)
1193 const_iv (FLAG_UNAGGRESSIVE)
1194 const_iv (FLAG_REFL_MISSILE)
1195 const_iv (FLAG_REFL_SPELL)
1196 const_iv (FLAG_NO_MAGIC)
1197 const_iv (FLAG_NO_FIX_PLAYER)
1198 const_iv (FLAG_IS_LIGHTABLE)
1199 const_iv (FLAG_TEAR_DOWN)
1200 const_iv (FLAG_RUN_AWAY)
1201 const_iv (FLAG_PICK_UP)
1202 const_iv (FLAG_UNIQUE)
1203 const_iv (FLAG_NO_DROP)
1204 const_iv (FLAG_WIZCAST)
1205 const_iv (FLAG_CAST_SPELL)
1206 const_iv (FLAG_USE_SCROLL)
1207 const_iv (FLAG_USE_RANGE)
1208 const_iv (FLAG_USE_BOW)
1209 const_iv (FLAG_USE_ARMOUR)
1210 const_iv (FLAG_USE_WEAPON)
1211 const_iv (FLAG_USE_RING)
1212 const_iv (FLAG_READY_RANGE)
1213 const_iv (FLAG_READY_BOW)
1214 const_iv (FLAG_XRAYS)
1215 const_iv (FLAG_NO_APPLY)
1216 const_iv (FLAG_IS_FLOOR)
1217 const_iv (FLAG_LIFESAVE)
1218 const_iv (FLAG_NO_STRENGTH)
1219 const_iv (FLAG_SLEEP)
1220 const_iv (FLAG_STAND_STILL)
1221 const_iv (FLAG_RANDOM_MOVE)
1222 const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_CONFUSED)
1224 const_iv (FLAG_STEALTH)
1225 const_iv (FLAG_WIZPASS)
1226 const_iv (FLAG_IS_LINKED)
1227 const_iv (FLAG_CURSED)
1228 const_iv (FLAG_DAMNED)
1229 const_iv (FLAG_SEE_ANYWHERE)
1230 const_iv (FLAG_KNOWN_MAGICAL)
1231 const_iv (FLAG_KNOWN_CURSED)
1232 const_iv (FLAG_CAN_USE_SKILL)
1233 const_iv (FLAG_BEEN_APPLIED)
1234 const_iv (FLAG_READY_SCROLL)
1235 const_iv (FLAG_USE_ROD)
1236 const_iv (FLAG_USE_HORN)
1237 const_iv (FLAG_MAKE_INVIS)
1238 const_iv (FLAG_INV_LOCKED)
1239 const_iv (FLAG_IS_WOODED)
1240 const_iv (FLAG_IS_HILLY)
1241 const_iv (FLAG_READY_SKILL)
1242 const_iv (FLAG_READY_WEAPON)
1243 const_iv (FLAG_NO_SKILL_IDENT)
1244 const_iv (FLAG_BLIND)
1245 const_iv (FLAG_SEE_IN_DARK)
1246 const_iv (FLAG_IS_CAULDRON)
1247 const_iv (FLAG_NO_STEAL)
1248 const_iv (FLAG_ONE_HIT)
1249 const_iv (FLAG_CLIENT_SENT)
1250 const_iv (FLAG_BERSERK)
1251 const_iv (FLAG_NEUTRAL)
1252 const_iv (FLAG_NO_ATTACK)
1253 const_iv (FLAG_NO_DAMAGE)
1254 const_iv (FLAG_OBJ_ORIGINAL)
1255 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1256 const_iv (FLAG_ACTIVATE_ON_PUSH)
1257 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1258 const_iv (FLAG_IS_WATER)
1259 const_iv (FLAG_CONTENT_ON_GEN)
1260 const_iv (FLAG_IS_A_TEMPLATE)
1261 const_iv (FLAG_IS_BUILDABLE)
1262
1263 const_iv (NDI_BLACK)
1264 const_iv (NDI_WHITE)
1265 const_iv (NDI_NAVY)
1266 const_iv (NDI_RED)
1267 const_iv (NDI_ORANGE)
1268 const_iv (NDI_BLUE)
1269 const_iv (NDI_DK_ORANGE)
1270 const_iv (NDI_GREEN)
1271 const_iv (NDI_LT_GREEN)
1272 const_iv (NDI_GREY)
1273 const_iv (NDI_BROWN)
1274 const_iv (NDI_GOLD)
1275 const_iv (NDI_TAN)
1276 const_iv (NDI_MAX_COLOR)
1277 const_iv (NDI_COLOR_MASK)
1278 const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ALL)
1280
1281 const_iv (UPD_LOCATION)
1282 const_iv (UPD_FLAGS)
1283 const_iv (UPD_WEIGHT)
1284 const_iv (UPD_FACE)
1285 const_iv (UPD_NAME)
1286 const_iv (UPD_ANIM)
1287 const_iv (UPD_ANIMSPEED)
1288 const_iv (UPD_NROF) 1478 const_iv (SP_PROBE)
1289
1290 const_iv (UPD_SP_MANA) 1479 const_iv (SP_HEALING)
1291 const_iv (UPD_SP_GRACE) 1480 const_iv (SP_CREATE_FOOD)
1292 const_iv (UPD_SP_DAMAGE) 1481 const_iv (SP_EARTH_TO_DUST)
1293 1482 const_iv (SP_CHANGE_ABILITY)
1294 const_iv (F_APPLIED) 1483 const_iv (SP_BLESS)
1295 const_iv (F_LOCATION)
1296 const_iv (F_UNPAID)
1297 const_iv (F_MAGIC)
1298 const_iv (F_CURSED) 1484 const_iv (SP_CURSE)
1485 const_iv (SP_SUMMON_MONSTER)
1486 const_iv (SP_CHARGING)
1487 const_iv (SP_POLYMORPH)
1488 const_iv (SP_ALCHEMY)
1489 const_iv (SP_REMOVE_CURSE)
1490 const_iv (SP_IDENTIFY)
1491 const_iv (SP_DETECTION)
1492 const_iv (SP_MOOD_CHANGE)
1493 const_iv (SP_MOVING_BALL)
1299 const_iv (F_DAMNED) 1494 const_iv (SP_SWARM)
1495 const_iv (SP_CHANGE_MANA)
1300 const_iv (F_OPEN) 1496 const_iv (SP_DISPEL_RUNE)
1301 const_iv (F_NOPICK) 1497 const_iv (SP_CREATE_MISSILE)
1498 const_iv (SP_CONSECRATE)
1499 const_iv (SP_ANIMATE_WEAPON)
1500 const_iv (SP_LIGHT)
1501 const_iv (SP_CHANGE_MAP_LIGHT)
1502 const_iv (SP_FAERY_FIRE)
1503 const_iv (SP_CAUSE_DISEASE)
1504 const_iv (SP_AURA)
1505 const_iv (SP_TOWN_PORTAL)
1506 const_iv (SP_PARTY_SPELL)
1507
1508 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1509 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1302 const_iv (F_LOCKED) 1510 const_iv (F_LOCKED)
1303 1511
1304 const_iv (F_BUY) 1512 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1305 const_iv (F_SHOP)
1306 const_iv (F_SELL)
1307 1513
1308 const_iv (P_BLOCKSVIEW) 1514 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1309 const_iv (P_PLAYER) 1515 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1310 const_iv (P_NO_MAGIC)
1311 const_iv (P_IS_ALIVE)
1312 const_iv (P_NO_CLERIC)
1313 const_iv (P_OUT_OF_MAP)
1314 const_iv (P_NEW_MAP)
1315 const_iv (P_UPTODATE)
1316 1516
1317 const_iv (UP_OBJ_INSERT) 1517 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1318 const_iv (UP_OBJ_REMOVE)
1319 const_iv (UP_OBJ_CHANGE)
1320 const_iv (UP_OBJ_FACE)
1321 1518
1322 const_iv (INS_NO_MERGE) 1519 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1323 const_iv (INS_ABOVE_FLOOR_ONLY)
1324 const_iv (INS_NO_WALK_ON)
1325 const_iv (INS_ON_TOP)
1326 const_iv (INS_BELOW_ORIGINATOR) 1520 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1327 const_iv (INS_MAP_LOAD)
1328 1521
1329 const_iv (WILL_APPLY_HANDLE) 1522 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1330 const_iv (WILL_APPLY_TREASURE) 1523 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1331 const_iv (WILL_APPLY_EARTHWALL)
1332 const_iv (WILL_APPLY_DOOR)
1333 const_iv (WILL_APPLY_FOOD)
1334 1524
1335 const_iv (SAVE_MODE) 1525 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1336 const_iv (SAVE_DIR_MODE)
1337 1526
1338 const_iv (M_PAPER) 1527 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1339 const_iv (M_IRON) 1528 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1340 const_iv (M_GLASS) 1529 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1341 const_iv (M_LEATHER) 1530 const_iv (M_ICE) const_iv (M_SPECIAL)
1342 const_iv (M_WOOD)
1343 const_iv (M_ORGANIC)
1344 const_iv (M_STONE)
1345 const_iv (M_CLOTH)
1346 const_iv (M_ADAMANT)
1347 const_iv (M_LIQUID)
1348 const_iv (M_SOFT_METAL)
1349 const_iv (M_BONE)
1350 const_iv (M_ICE)
1351 const_iv (M_SPECIAL)
1352 1531
1353 const_iv (SK_EXP_ADD_SKILL) 1532 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1354 const_iv (SK_EXP_TOTAL) 1533 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1355 const_iv (SK_EXP_NONE)
1356 const_iv (SK_SUBTRACT_SKILL_EXP)
1357 const_iv (SK_EXP_SKILL_ONLY)
1358 1534
1359 const_iv (SK_LOCKPICKING) 1535 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1360 const_iv (SK_HIDING) 1536 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1361 const_iv (SK_SMITHERY) 1537 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1362 const_iv (SK_BOWYER) 1538 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1363 const_iv (SK_JEWELER) 1539 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1364 const_iv (SK_ALCHEMY) 1540 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_STEALING) 1541 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1366 const_iv (SK_LITERACY) 1542 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1367 const_iv (SK_BARGAINING) 1543 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1368 const_iv (SK_JUMPING) 1544 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1369 const_iv (SK_DET_MAGIC)
1370 const_iv (SK_ORATORY)
1371 const_iv (SK_SINGING)
1372 const_iv (SK_DET_CURSE)
1373 const_iv (SK_FIND_TRAPS)
1374 const_iv (SK_MEDITATION)
1375 const_iv (SK_PUNCHING)
1376 const_iv (SK_FLAME_TOUCH)
1377 const_iv (SK_KARATE)
1378 const_iv (SK_CLIMBING)
1379 const_iv (SK_WOODSMAN)
1380 const_iv (SK_INSCRIPTION)
1381 const_iv (SK_ONE_HANDED_WEAPON)
1382 const_iv (SK_MISSILE_WEAPON)
1383 const_iv (SK_THROWING)
1384 const_iv (SK_USE_MAGIC_ITEM)
1385 const_iv (SK_DISARM_TRAPS)
1386 const_iv (SK_SET_TRAP)
1387 const_iv (SK_THAUMATURGY)
1388 const_iv (SK_PRAYING)
1389 const_iv (SK_CLAWING)
1390 const_iv (SK_LEVITATION)
1391 const_iv (SK_SUMMONING)
1392 const_iv (SK_PYROMANCY)
1393 const_iv (SK_EVOCATION)
1394 const_iv (SK_SORCERY)
1395 const_iv (SK_TWO_HANDED_WEAPON)
1396 const_iv (SK_SPARK_TOUCH)
1397 const_iv (SK_SHIVER)
1398 const_iv (SK_ACID_SPLASH)
1399 const_iv (SK_POISON_NAIL) 1545 const_iv (SK_POISON_NAIL)
1400 1546
1401 const_iv (SOUND_NEW_PLAYER) 1547 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1402 const_iv (SOUND_FIRE_ARROW) 1548 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1403 const_iv (SOUND_LEARN_SPELL) 1549 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1404 const_iv (SOUND_FUMBLE_SPELL) 1550 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1405 const_iv (SOUND_WAND_POOF) 1551 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_OPEN_DOOR) 1552 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1407 const_iv (SOUND_PUSH_PLAYER)
1408 const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2)
1410 const_iv (SOUND_PLAYER_HITS3)
1411 const_iv (SOUND_PLAYER_HITS4)
1412 const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_PLAYER_IS_HIT2)
1414 const_iv (SOUND_PLAYER_IS_HIT3)
1415 const_iv (SOUND_PLAYER_KILLS)
1416 const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_PLAYER_DIES)
1418 const_iv (SOUND_OB_EVAPORATE)
1419 const_iv (SOUND_OB_EXPLODE)
1420 const_iv (SOUND_CLOCK)
1421 const_iv (SOUND_TURN_HANDLE)
1422 const_iv (SOUND_FALL_HOLE)
1423 const_iv (SOUND_DRINK_POISON)
1424 const_iv (SOUND_CAST_SPELL_0)
1425 1553
1426 const_iv (PREFER_LOW) 1554 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1427 const_iv (PREFER_HIGH)
1428 1555
1429 const_iv (ATNR_PHYSICAL) 1556 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1430 const_iv (ATNR_MAGIC) 1557 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1431 const_iv (ATNR_FIRE) 1558 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1432 const_iv (ATNR_ELECTRICITY) 1559 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1433 const_iv (ATNR_COLD) 1560 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_CONFUSION) 1561 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_ACID) 1562 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1436 const_iv (ATNR_DRAIN)
1437 const_iv (ATNR_WEAPONMAGIC)
1438 const_iv (ATNR_GHOSTHIT)
1439 const_iv (ATNR_POISON)
1440 const_iv (ATNR_SLOW)
1441 const_iv (ATNR_PARALYZE)
1442 const_iv (ATNR_TURN_UNDEAD)
1443 const_iv (ATNR_FEAR)
1444 const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_DEPLETE)
1446 const_iv (ATNR_DEATH)
1447 const_iv (ATNR_CHAOS)
1448 const_iv (ATNR_COUNTERSPELL)
1449 const_iv (ATNR_GODPOWER)
1450 const_iv (ATNR_HOLYWORD)
1451 const_iv (ATNR_BLIND)
1452 const_iv (ATNR_INTERNAL)
1453 const_iv (ATNR_LIFE_STEALING)
1454 const_iv (ATNR_DISEASE)
1455 1563
1456 const_iv (MAP_FLUSH) 1564 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457 const_iv (MAP_PLAYER_UNIQUE)
1458 const_iv (MAP_BLOCK)
1459 const_iv (MAP_STYLE) 1565 const_iv (MAP_INACTIVE)
1460 const_iv (MAP_OVERLAY)
1461 1566
1462 const_iv (MAP_IN_MEMORY) 1567 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1463 const_iv (MAP_SWAPPED) 1568 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1464 const_iv (MAP_LOADING)
1465 const_iv (MAP_SAVING)
1466 1569
1467 const_iv (KLASS_ATTACHABLE) 1570 const_iv (VERSION_CS) const_iv (VERSION_SC)
1468 const_iv (KLASS_GLOBAL)
1469 const_iv (KLASS_OBJECT)
1470 const_iv (KLASS_CLIENT)
1471 const_iv (KLASS_PLAYER)
1472 const_iv (KLASS_MAP)
1473 1571
1474 const_iv (CS_QUERY_YESNO) 1572 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1475 const_iv (CS_QUERY_SINGLECHAR)
1476 const_iv (CS_QUERY_HIDEINPUT)
1477 1573
1478 const_iv (ST_DEAD) 1574 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479 const_iv (ST_SETUP)
1480 const_iv (ST_PLAYING)
1481 const_iv (ST_CUSTOM)
1482 1575
1483 const_iv (ST_CHANGE_CLASS) 1576 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484
1485 const_iv (IO_HEADER)
1486 const_iv (IO_OBJECTS)
1487 const_iv (IO_UNIQUES)
1488 1577
1489 // random map generator 1578 // random map generator
1490 const_iv (LAYOUT_NONE) 1579 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1491 const_iv (LAYOUT_ONION) 1580 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1492 const_iv (LAYOUT_MAZE)
1493 const_iv (LAYOUT_SPIRAL)
1494 const_iv (LAYOUT_ROGUELIKE)
1495 const_iv (LAYOUT_SNAKE)
1496 const_iv (LAYOUT_SQUARE_SPIRAL)
1497 1581
1498 const_iv (RMOPT_RANDOM) 1582 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_CENTERED) 1583 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1500 const_iv (RMOPT_LINEAR) 1584 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1501 const_iv (RMOPT_BOTTOM_C)
1502 const_iv (RMOPT_BOTTOM_R)
1503 const_iv (RMOPT_IRR_SPACE)
1504 const_iv (RMOPT_WALL_OFF)
1505 const_iv (RMOPT_WALLS_ONLY)
1506 const_iv (RMOPT_NO_DOORS)
1507 1585
1508 const_iv (SYMMETRY_RANDOM) 1586 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_NONE) 1587 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1510 const_iv (SYMMETRY_X) 1588
1511 const_iv (SYMMETRY_Y) 1589 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1512 const_iv (SYMMETRY_XY) 1590 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1591
1592 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1593 const_iv (FT_RSRC) const_iv (FT_NUM)
1513 }; 1594 };
1514 1595
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1596 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1597 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517 1598
1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1615 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1535 av_push (event, newSViv (eiv->klass)); 1616 av_push (event, newSViv (eiv->klass));
1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1617 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1618 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1538 } 1619 }
1539}
1540 1620
1621 // used by autogenerated BOOT sections from genacc
1622 av_reflect = get_av ("cf::REFLECT", 1);
1623}
1624
1625void _gv_clear (SV *gv)
1626 CODE:
1627 assert (SvTYPE (gv) == SVt_PVGV);
1628# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1629 f (GvGP (gv)->gp_form);
1630 f (GvGP (gv)->gp_io);
1631 f (GvGP (gv)->gp_sv);
1632 f (GvGP (gv)->gp_av);
1633 f (GvGP (gv)->gp_hv);
1634 f (GvGP (gv)->gp_cv);
1635 GvCVGEN (gv) = 0;
1636 GvMULTI_off (gv);
1637# undef f
1638
1541void _connect_to_perl () 1639void _connect_to_perl_1 ()
1542 1640
1641void _connect_to_perl_2 ()
1642
1643void _recalc_want ()
1644
1645# not used by default anymore
1543void _global_reattach () 1646void _global_reattach ()
1544 CODE: 1647 CODE:
1545{ 1648{
1546 // reattach to all attachable objects in the game. 1649 // reattach to all attachable objects in the game.
1547 for_all_clients (ns) 1650 for_all_clients (ns)
1548 ns->reattach (); 1651 ns->reattach ();
1549 1652
1550 for_all_players (pl)
1551 pl->reattach ();
1552
1553 //TODO
1554 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1555 // i->second->reattach ();
1556
1557 for_all_objects (op) 1653 for_all_objects (op)
1558 op->reattach (); 1654 op->reattach ();
1559} 1655}
1560 1656
1657# support function for map-world.ext
1658void _quantise (SV *data_sv, SV *plt_sv)
1659 CODE:
1660{
1661 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1662 croak ("_quantise called with invalid agruments");
1663
1664 plt_sv = SvRV (plt_sv);
1665 SV **plt = AvARRAY (plt_sv);
1666 int plt_count = AvFILL (plt_sv) + 1;
1667
1668 STRLEN len;
1669 char *data = SvPVbyte (data_sv, len);
1670 char *dst = data;
1671
1672 while (len >= 3)
1673 {
1674 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1675 {
1676 char *val = SvPVX (*val_sv);
1677
1678 if (val [0] == data [0]
1679 && val [1] == data [1]
1680 && val [2] == data [2])
1681 {
1682 *dst++ = val [3];
1683 goto next;
1684 }
1685 }
1686
1687 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1688 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1689 dst - SvPVX (data_sv), len);
1690
1691 next:
1692 data += 3;
1693 len -= 3;
1694 }
1695
1696 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1697}
1698
1699void init_anim ()
1700
1701void init_globals ()
1702
1703void init_experience ()
1704
1705void init_attackmess ()
1706
1707void init_dynamic ()
1708
1709void load_settings ()
1710
1711void load_materials ()
1712
1713void init_uuid ()
1714 CODE:
1715 UUID::init ();
1716
1717void init_signals ()
1718
1719void init_commands ()
1720
1721void init_skills ()
1722
1723void init_beforeplay ()
1724
1725void evthread_start (int aiofd)
1726
1727void cede_to_tick ()
1728 CODE:
1729 coroapi::cede_to_tick ();
1730
1731NV till_tick ()
1732 CODE:
1733 RETVAL = SvNVX (sv_next_tick) - now ();
1734 OUTPUT:
1735 RETVAL
1736
1737int tick_inhibit ()
1738 CODE:
1739 RETVAL = tick_inhibit;
1740 OUTPUT:
1741 RETVAL
1742
1743void tick_inhibit_inc ()
1744 CODE:
1745 ++tick_inhibit;
1746
1747void tick_inhibit_dec ()
1748 CODE:
1749 if (!--tick_inhibit)
1750 if (tick_pending)
1751 {
1752 ev_async_send (EV_DEFAULT, &tick_watcher);
1753 coroapi::cede ();
1754 }
1755
1756void server_tick ()
1757 CODE:
1758{
1759 NOW = ev_now (EV_DEFAULT);
1760 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1761 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1762 runtime = SvNVX (sv_runtime);
1763
1764 server_tick ();
1765
1766 NOW = ev_time ();
1767 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1768 runtime += TICK;
1769 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1770}
1771
1561NV floor (NV x) 1772NV floor (NV x)
1562 1773
1563NV ceil (NV x) 1774NV ceil (NV x)
1564 1775
1565void server_tick () 1776NV rndm (...)
1777 ALIAS:
1778 rmg_rndm = 1
1566 CODE: 1779 CODE:
1567 runtime = SvNVx (sv_runtime); 1780{
1568 server_tick (); 1781 rand_gen &gen = ix ? rmg_rndm : rndm;
1782 switch (items)
1783 {
1784 case 0: RETVAL = gen (); break;
1785 case 1: RETVAL = gen (SvUV (ST (0))); break;
1786 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1787 default: croak ("cf::rndm requires none, one or two parameters."); break;
1788 }
1789}
1790 OUTPUT:
1791 RETVAL
1569 1792
1793NV clamp (NV value, NV min_value, NV max_value)
1794 CODE:
1795 RETVAL = clamp (value, min_value, max_value);
1796 OUTPUT:
1797 RETVAL
1798
1799NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1800 CODE:
1801 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1802 OUTPUT:
1803 RETVAL
1804
1805void weaken (...)
1806 PROTOTYPE: @
1807 CODE:
1808 while (items > 0)
1809 sv_rvweaken (ST (--items));
1810
1570void 1811void
1571LOG (int level, char *msg) 1812log_backtrace (utf8_string msg)
1813
1814void
1815LOG (int flags, utf8_string msg)
1572 PROTOTYPE: $$ 1816 PROTOTYPE: $$
1573 C_ARGS: (LogLevel)level, "%s", msg 1817 C_ARGS: flags, "%s", msg
1574 1818
1575char *path_combine (char *base, char *path) 1819octet_string path_combine (octet_string base, octet_string path)
1576 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1577 1821
1578char *path_combine_and_normalize (char *base, char *path) 1822octet_string path_combine_and_normalize (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1823 PROTOTYPE: $$
1580 1824
1581const char *
1582get_maps_directory (char *path)
1583 PROTOTYPE: $
1584 ALIAS: maps_directory = 0
1585 CODE:
1586 RETVAL = create_pathname (path);
1587 OUTPUT: RETVAL
1588
1589void 1825void
1590sub_generation_inc () 1826sub_generation_inc ()
1591 CODE: 1827 CODE:
1592 PL_sub_generation++; 1828 PL_sub_generation++;
1593 1829
1594char * 1830const_octet_string
1595mapdir () 1831mapdir ()
1596 PROTOTYPE: 1832 PROTOTYPE:
1597 ALIAS: 1833 ALIAS:
1598 mapdir = 0 1834 mapdir = 0
1599 uniquedir = 1 1835 uniquedir = 1
1615 } 1851 }
1616 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1617 1853
1618void abort () 1854void abort ()
1619 1855
1856void reset_signals ()
1857
1858void fork_abort (const_octet_string cause = "cf::fork_abort")
1859
1860void cleanup (const_octet_string cause, bool make_core = false)
1861
1620void emergency_save () 1862void emergency_save ()
1621 1863
1622void _exit (int status = 0) 1864void _exit (int status = EXIT_SUCCESS)
1623 1865
1624#if _POSIX_MEMLOCK 1866#if _POSIX_MEMLOCK
1625 1867
1626int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1868int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1869 INIT:
1870#if __GLIBC__
1871 mallopt (M_TOP_PAD, 1024 * 1024);
1872 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1873 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1874 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1875#endif
1627 1876
1628int munlockall () 1877int munlockall ()
1629 1878
1630#endif 1879#endif
1631 1880
1881int
1882malloc_trim (IV pad = 0)
1883
1884void
1885mallinfo ()
1886 PPCODE:
1887{
1888#if __GLIBC__
1889 struct mallinfo mai = mallinfo ();
1890 EXTEND (SP, 10*2);
1891 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1892 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1893 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1894 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1895 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1896 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1897 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1898 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1900 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1901#endif
1902 EXTEND (SP, 5*2);
1903 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1904 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1905 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1906 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1907 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1908}
1909
1632int find_animation (char *text) 1910int find_animation (utf8_string text)
1633 PROTOTYPE: $ 1911 PROTOTYPE: $
1634 1912
1635int random_roll (int min, int max, object *op, int goodbad); 1913int random_roll (int min, int max, object *op, int goodbad);
1636 1914
1637const char *cost_string_from_value(uint64 cost, int approx = 0) 1915const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1638 1916
1639int 1917int
1640exp_to_level (val64 exp) 1918exp_to_level (val64 exp)
1641 CODE: 1919 CODE:
1642{ 1920{
1673 RETVAL = newSVpv (resist_plus[atnr], 0); 1951 RETVAL = newSVpv (resist_plus[atnr], 0);
1674 else 1952 else
1675 XSRETURN_UNDEF; 1953 XSRETURN_UNDEF;
1676 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1677 1955
1956UUID
1957uuid_cur ()
1958 CODE:
1959 RETVAL = UUID::cur;
1960 OUTPUT:
1961 RETVAL
1962
1963UUID
1964uuid_gen ()
1965 CODE:
1966 RETVAL = UUID::gen ();
1967 OUTPUT:
1968 RETVAL
1969
1970val64
1971uuid_seq (UUID uuid)
1972 CODE:
1973 RETVAL = uuid.seq;
1974 OUTPUT:
1975 RETVAL
1976
1977UUID
1978uuid_str (val64 seq)
1979 CODE:
1980 RETVAL.seq = seq;
1981 OUTPUT:
1982 RETVAL
1983
1984void
1985coin_names ()
1986 PPCODE:
1987 EXTEND (SP, NUM_COINS);
1988 for (int i = 0; i < NUM_COINS; ++i)
1989 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1990
1991void
1992coin_archetypes ()
1993 PPCODE:
1994 EXTEND (SP, NUM_COINS);
1995 for (int i = 0; i < NUM_COINS; ++i)
1996 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1997
1998bool
1999load_resource_file_ (octet_string filename)
2000
2001void
2002fix_weight ()
2003
1678MODULE = cf PACKAGE = cf::attachable 2004MODULE = cf PACKAGE = cf::attachable
1679 2005
1680int 2006int
1681valid (SV *obj) 2007valid (SV *obj)
1682 CODE: 2008 CODE:
1683 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2009 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1684 OUTPUT: 2010 OUTPUT:
1685 RETVAL 2011 RETVAL
1686 2012
2013void
2014debug_trace (attachable *obj, bool on = true)
2015 CODE:
2016 obj->flags &= ~attachable::F_DEBUG_TRACE;
2017 if (on)
2018 obj->flags |= attachable::F_DEBUG_TRACE;
2019
2020int mortals_size ()
2021 CODE:
2022 RETVAL = attachable::mortals.size ();
2023 OUTPUT: RETVAL
2024
2025#object *mortals (U32 index)
2026# CODE:
2027# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2028# OUTPUT: RETVAL
2029
1687INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2030INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1688 2031
1689MODULE = cf PACKAGE = cf::global 2032MODULE = cf PACKAGE = cf::global
1690 2033
1691int invoke (SV *klass, int event, ...) 2034int invoke (SV *klass, int event, ...)
1692 CODE: 2035 CODE:
1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2039 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1697 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1698 2041
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2042MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700 2043
1701INCLUDE: $PERL genacc object ../include/object.h | 2044INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1702 2045
1703int invoke (object *op, int event, ...) 2046int invoke (object *op, int event, ...)
1704 CODE: 2047 CODE:
1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2048 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2049 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2051 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1710 2053
1711SV *registry (object *op) 2054SV *registry (object *op)
1712 2055
1713void mortals () 2056int objects_size ()
1714 PPCODE: 2057 CODE:
1715 EXTEND (SP, object::mortals.size ());
1716 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1717 PUSHs (to_sv (*i));
1718
1719object *first ()
1720 CODE:
1721 RETVAL = object::first; 2058 RETVAL = objects.size ();
1722 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
2060
2061object *objects (U32 index)
2062 CODE:
2063 RETVAL = index < objects.size () ? objects [index] : 0;
2064 OUTPUT: RETVAL
2065
2066int actives_size ()
2067 CODE:
2068 RETVAL = actives.size ();
2069 OUTPUT: RETVAL
2070
2071object *actives (U32 index)
2072 CODE:
2073 RETVAL = index < actives.size () ? actives [index] : 0;
2074 OUTPUT: RETVAL
2075
2076int mortals_size ()
2077 CODE:
2078 RETVAL = attachable::mortals.size ();
2079 OUTPUT: RETVAL
2080
2081const char *slot_use_name (U32 slot)
2082 ALIAS:
2083 slot_nonuse_name = 1
2084 CODE:
2085{
2086 if (slot >= NUM_BODY_LOCATIONS)
2087 croak ("body slot index out of range");
2088
2089 switch (ix)
2090 {
2091 case 0: RETVAL = body_locations[slot].use_name; break;
2092 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2093 }
2094}
2095 OUTPUT:
2096 RETVAL
1723 2097
1724# missing properties 2098# missing properties
1725 2099
1726object *head (object *op) 2100object *head (object *op)
1727 PROTOTYPE: $ 2101 PROTOTYPE: $
1728 CODE: 2102 CODE:
1729 RETVAL = op->head ? op->head : op;
1730 OUTPUT: RETVAL
1731
1732int is_head (object *op)
1733 PROTOTYPE: $
1734 CODE:
1735 RETVAL = !op->head; 2103 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1737 2105
1738void 2106void
1739inv (object *obj) 2107inv (object *obj)
1740 PROTOTYPE: $ 2108 PROTOTYPE: $
1741 PPCODE: 2109 PPCODE:
1742{ 2110{
1743 object *o;
1744 for (o = obj->inv; o; o = o->below) 2111 for (object *o = obj->inv; o; o = o->below)
1745 XPUSHs (sv_2mortal (to_sv (o))); 2112 XPUSHs (sv_2mortal (to_sv (o)));
1746} 2113}
1747 2114
1748void 2115void
1749set_animation (object *op, int idx) 2116set_animation (object *op, int idx)
1750 CODE: 2117 CODE:
1751 SET_ANIMATION (op, idx); 2118 SET_ANIMATION (op, idx);
1752 2119
2120int
2121num_animations (object *op)
2122 CODE:
2123 RETVAL = NUM_ANIMATIONS (op);
2124 OUTPUT: RETVAL
2125
2126int slot_info (object *op, UV slot, int value = 0)
2127 ALIAS:
2128 slot_used = 1
2129 CODE:
2130{
2131 if (slot >= NUM_BODY_LOCATIONS)
2132 croak ("body slot index out of range");
2133
2134 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2135
2136 if (items > 2)
2137 if (ix)
2138 op->slot[slot].used = value;
2139 else
2140 op->slot[slot].info = value;
2141}
2142 OUTPUT:
2143 RETVAL
2144
1753object *find_best_object_match (object *op, const char *match) 2145object *find_best_object_match (object *op, utf8_string match)
1754 2146
1755object *find_marked_object (object *op) 2147object *find_marked_object (object *op)
1756 2148
1757int need_identify (object *obj); 2149int need_identify (object *obj);
1758 2150
1770 2162
1771void apply_below (object *op) 2163void apply_below (object *op)
1772 CODE: 2164 CODE:
1773 player_apply_below (op); 2165 player_apply_below (op);
1774 2166
1775object *cf_object_present_archname_inside (object *op, char *whatstr) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1776 2168
1777int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2169int casting_level (object *caster, object *spell)
1778
1779int cf_object_change_map (object *op, int x, int y, maptile *map)
1780
1781#//TODO
1782object *clone_ (object *op, int recursive = 0)
1783 CODE:
1784 if (recursive)
1785 RETVAL = object_create_clone (op);
1786 else
1787 {
1788 RETVAL = object::create ();
1789 op->copy_to (RETVAL);
1790 }
1791 OUTPUT: RETVAL
1792 2170
1793int pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
1794 CODE: 2172 CODE:
1795 RETVAL = pay_for_item (op, buyer); 2173 RETVAL = pay_for_item (op, buyer);
1796 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1800 RETVAL = pay_for_amount (amount, op); 2178 RETVAL = pay_for_amount (amount, op);
1801 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1802 2180
1803void pay_player (object *op, uint64 amount) 2181void pay_player (object *op, uint64 amount)
1804 2182
1805val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2183val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1806 2184
1807int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2185int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1808 2186
1809void learn_spell (object *op, object *sp, int special_prayer = 0) 2187void learn_spell (object *op, object *sp, int special_prayer = 0)
1810 CODE: 2188 CODE:
1811 do_learn_spell (op, sp, special_prayer); 2189 do_learn_spell (op, sp, special_prayer);
1812 2190
1813void forget_spell (object *op, object *sp) 2191void forget_spell (object *op, object *sp)
1814 CODE: 2192 CODE:
1815 do_forget_spell (op, query_name (sp)); 2193 do_forget_spell (op, query_name (sp));
1816 2194
1817object *check_for_spell (object *op, char *spellname) 2195object *check_for_spell (object *op, utf8_string spellname)
1818 CODE: 2196 CODE:
1819 RETVAL = check_spell_known (op, spellname); 2197 RETVAL = check_spell_known (op, spellname);
1820 OUTPUT: RETVAL 2198 OUTPUT: RETVAL
1821 2199
1822int query_money (object *op) 2200int query_money (object *op)
1831 2209
1832void drop (object *who, object *op) 2210void drop (object *who, object *op)
1833 2211
1834void pick_up (object *who, object *op) 2212void pick_up (object *who, object *op)
1835 2213
1836object *cf_object_insert_object (object *op, object *container)
1837
1838object *cf_object_insert_in_ob (object *ob, object *where)
1839
1840int cf_object_teleport (object *op, maptile *map, int x, int y)
1841
1842void update_object (object *op, int action) 2214void update_object (object *op, int action)
1843 2215
1844object *cf_create_object_by_name (const char *name)
1845
1846void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2216void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1847 2217
1848void player_lvl_adj (object *who, object *skill = 0) 2218void player_lvl_adj (object *who, object *skill = 0)
1849 2219
1850int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2220int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1851 2221
1852int calc_skill_exp (object *who, object *op, object *skill); 2222int calc_skill_exp (object *who, object *op, object *skill);
1853 2223
1854void push_button (object *op); 2224void push_button (object *op, object *originator);
1855 2225
1856void use_trigger (object *op); 2226void use_trigger (object *op, object *originator);
1857 2227
1858void add_button_link (object *button, maptile *map, int connected); 2228void handle_apply_yield (object *op);
1859 2229
1860void remove_button_link (object *op); 2230int convert_item (object *item, object *converter);
1861 2231
1862 2232
1863MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2233MODULE = cf PACKAGE = cf::object PREFIX = cf_
1864
1865object *cf_insert_ob_in_ob (object *ob, object *where)
1866 2234
1867# no clean way to get an object from an archetype - stupid idiotic 2235# no clean way to get an object from an archetype - stupid idiotic
1868# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2236# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1869 2237
1870object *new (const char *archetype = 0) 2238object *new (utf8_string archetype = 0)
1871 PROTOTYPE: ;$ 2239 PROTOTYPE: ;$
1872 CODE: 2240 CODE:
1873 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2241 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1874 OUTPUT: 2242 OUTPUT:
1875 RETVAL 2243 RETVAL
1876 2244
2245object *find_object (U32 tag)
2246
2247# TODO: nuke
1877object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1878 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
1879 CODE: 2250 CODE:
1880{ 2251{
1881 int unused_type; 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1882 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1883}
1884 2253
1885# syntatic sugar for easier use in event callbacks. 2254 if (RETVAL->destroyed ())
1886const char *options (object *op)
1887 CODE:
1888 RETVAL = op->name;
1889 OUTPUT:
1890 RETVAL 2255 RETVAL = 0;
2256}
1891 2257
1892player *contr (object *op) 2258shstr
1893 CODE: 2259object::kv_get (shstr key)
1894 RETVAL = op->contr;
1895 OUTPUT: RETVAL
1896 2260
1897const char *get_ob_key_value (object *op, const char *key) 2261void
2262object::kv_del (shstr key)
1898 2263
1899bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2264void
2265object::kv_set (shstr key, shstr value)
1900 2266
1901object *get_nearest_player (object *ob) 2267object *get_nearest_player (object *ob)
1902 ALIAS: nearest_player = 0 2268 ALIAS: nearest_player = 0
1903 PREINIT: 2269 PREINIT:
1904 extern object *get_nearest_player (object *); 2270 extern object *get_nearest_player (object *);
1906void rangevector (object *ob, object *other, int flags = 0) 2272void rangevector (object *ob, object *other, int flags = 0)
1907 PROTOTYPE: $$;$ 2273 PROTOTYPE: $$;$
1908 PPCODE: 2274 PPCODE:
1909{ 2275{
1910 rv_vector rv; 2276 rv_vector rv;
2277
2278 PUTBACK;
1911 get_rangevector (ob, other, &rv, flags); 2279 get_rangevector (ob, other, &rv, flags);
2280 SPAGAIN;
2281
1912 EXTEND (SP, 5); 2282 EXTEND (SP, 5);
1913 PUSHs (newSVuv (rv.distance)); 2283 PUSHs (newSVuv (rv.distance));
1914 PUSHs (newSViv (rv.distance_x)); 2284 PUSHs (newSViv (rv.distance_x));
1915 PUSHs (newSViv (rv.distance_y)); 2285 PUSHs (newSViv (rv.distance_y));
1916 PUSHs (newSViv (rv.direction)); 2286 PUSHs (newSViv (rv.direction));
1917 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2287 PUSHs (to_sv (rv.part));
1918} 2288}
1919 2289
1920bool on_same_map_as (object *ob, object *other) 2290bool on_same_map_as (object *ob, object *other)
1921 CODE: 2291 CODE:
1922 RETVAL = on_same_map (ob, other); 2292 RETVAL = on_same_map (ob, other);
1923 OUTPUT: RETVAL 2293 OUTPUT: RETVAL
1924 2294
1925const char * 2295const_utf8_string
1926base_name (object *op, int plural = op->nrof > 1) 2296base_name (object *op, int plural = op->nrof > 1)
1927 CODE: 2297 CODE:
1928 RETVAL = query_base_name (op, plural); 2298 RETVAL = query_base_name (op, plural);
1929 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
1930 2300
1931object *decrease_ob_nr (object *op, unsigned long i) 2301# return the tail of an object, excluding itself
2302void
2303tail (object *op)
2304 PPCODE:
2305 while ((op = op->more))
2306 XPUSHs (sv_2mortal (to_sv (op)));
1932 2307
1933MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2308MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1934 2309
1935player *player (object *op) 2310player *player (object *op)
1936 CODE: 2311 CODE:
1937 RETVAL = op->contr; 2312 RETVAL = op->contr;
1938 OUTPUT: RETVAL 2313 OUTPUT: RETVAL
1939 2314
2315bool move_player (object *op, int dir)
2316
1940void check_score (object *op) 2317void check_score (object *op)
1941 2318
1942void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2319void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1943 CODE: 2320 CODE:
1944 new_draw_info (flags, 0, op, txt); 2321 new_draw_info (flags, 0, op, txt);
1945 2322
1946object *cf_player_send_inventory (object *op)
1947
1948char *cf_player_get_ip (object *op)
1949 ALIAS: ip = 0
1950
1951object *cf_player_get_marked_item (object *op)
1952 ALIAS: marked_item = 0
1953
1954void cf_player_set_marked_item (object *op, object *ob)
1955
1956partylist *cf_player_get_party (object *op)
1957 ALIAS: party = 0
1958
1959void cf_player_set_party (object *op, partylist *party)
1960
1961void kill_player (object *op) 2323void kill_player (object *op)
1962 2324
2325void esrv_send_item (object *pl, object *item)
2326
1963void esrv_update_item (object *op, int what, object *item) 2327void esrv_update_item (object *pl, int what, object *item)
1964 C_ARGS: what, op, item 2328 C_ARGS: what, pl, item
1965 2329
1966void clear_los (object *op) 2330void esrv_del_item (object *pl, int tag)
2331 C_ARGS: pl->contr, tag
1967 2332
1968int command_teleport (object *op, char *params)
1969
1970int command_summon (object *op, char *params) 2333int command_summon (object *op, utf8_string params)
1971 2334
1972int command_arrest (object *op, char *params) 2335int command_arrest (object *op, utf8_string params)
1973
1974int command_kick (object *op, char *params)
1975
1976int command_banish (object *op, char *params)
1977 2336
1978 2337
1979MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2338MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1980 2339
1981INCLUDE: $PERL genacc player ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1982 2341
1983int invoke (player *pl, int event, ...) 2342int invoke (player *pl, int event, ...)
1984 CODE: 2343 CODE:
1985 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2344 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1986 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2345 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1996 pl->ob->stats.hp = pl->ob->stats.maxhp; 2355 pl->ob->stats.hp = pl->ob->stats.maxhp;
1997 pl->ob->stats.sp = pl->ob->stats.maxsp; 2356 pl->ob->stats.sp = pl->ob->stats.maxsp;
1998 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2357 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1999 pl->orig_stats = pl->ob->stats; 2358 pl->orig_stats = pl->ob->stats;
2000 2359
2001void cf_player_move (player *pl, int dir) 2360# should only be temporary
2361void esrv_new_player (player *pl)
2002 2362
2003void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2363#d# TODO: replace by blocked_los accessor, fix code using this
2004
2005player *first ()
2006 CODE:
2007 RETVAL = first_player;
2008 OUTPUT: RETVAL
2009
2010bool 2364bool
2011cell_visible (player *pl, int dx, int dy) 2365cell_visible (player *pl, int dx, int dy)
2012 CODE: 2366 CODE:
2013 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2367 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2014 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2015 OUTPUT: 2368 OUTPUT:
2016 RETVAL 2369 RETVAL
2017 2370
2018void 2371void
2019send (player *pl, SV *packet) 2372send (player *pl, SV *packet)
2020 CODE: 2373 CODE:
2021{ 2374{
2022 STRLEN len; 2375 STRLEN len;
2023 char *buf = SvPVbyte (packet, len); 2376 char *buf = SvPVbyte (packet, len);
2024 2377
2378 if (len > MAXSOCKBUF)
2379 pl->failmsg ("[packet too long for client]");
2025 if (pl->ns) 2380 else if (pl->ns)
2026 pl->ns->send_packet (buf, len); 2381 pl->ns->send_packet (buf, len);
2027} 2382}
2028
2029int
2030listening (player *pl, int new_value = -1)
2031 CODE:
2032 RETVAL = pl->listening;
2033 if (new_value >= 0)
2034 pl->listening = new_value;
2035 OUTPUT:
2036 RETVAL
2037 2383
2038void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2384void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2039 PROTOTYPE: $;$$$ 2385 PROTOTYPE: $;$$$
2040 PPCODE: 2386 PPCODE:
2041 if (GIMME_V != G_VOID) 2387 if (GIMME_V != G_VOID)
2053list () 2399list ()
2054 PPCODE: 2400 PPCODE:
2055 for_all_players (pl) 2401 for_all_players (pl)
2056 XPUSHs (sv_2mortal (to_sv (pl))); 2402 XPUSHs (sv_2mortal (to_sv (pl)));
2057 2403
2058bool
2059peaceful (player *pl, bool new_setting = 0)
2060 PROTOTYPE: $;$
2061 CODE:
2062 RETVAL = pl->peaceful;
2063 if (items > 1)
2064 pl->peaceful = new_setting;
2065 OUTPUT:
2066 RETVAL
2067
2068living *
2069orig_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->orig_stats;
2072 OUTPUT: RETVAL
2073
2074living *
2075last_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->last_stats;
2078 OUTPUT: RETVAL
2079
2080 2404
2081MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2405MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2082 2406
2083int invoke (maptile *map, int event, ...) 2407int invoke (maptile *map, int event, ...)
2084 CODE: 2408 CODE:
2088 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2412 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2089 OUTPUT: RETVAL 2413 OUTPUT: RETVAL
2090 2414
2091SV *registry (maptile *map) 2415SV *registry (maptile *map)
2092 2416
2417void
2418find_tagged_objects (maptile *map, utf8_string tag = 0)
2419 PPCODE:
2420{
2421 if (!map->spaces)
2422 XSRETURN_EMPTY;
2423
2424 if (tag)
2425 {
2426 shstr_cmp tag_ (tag);
2427
2428 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2429 for (object *op = ms->bot; op; op = op->above)
2430 if (op->tag == tag_)
2431 XPUSHs (sv_2mortal (to_sv (op)));
2432 }
2433 else
2434 {
2435 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2436 for (object *op = ms->bot; op; op = op->above)
2437 if (op->tag)
2438 XPUSHs (sv_2mortal (to_sv (op)));
2439 }
2440}
2441
2093INCLUDE: $PERL genacc maptile ../include/map.h | 2442INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2443
2444void
2445adjust_daylight ()
2446 CODE:
2447 maptile::adjust_daylight ();
2448
2449int
2450outdoor_darkness (int darkness = 0)
2451 CODE:
2452 RETVAL = maptile::outdoor_darkness;
2453 if (items)
2454 maptile::outdoor_darkness = darkness;
2455 OUTPUT:
2456 RETVAL
2094 2457
2095void 2458void
2096maptile::instantiate () 2459maptile::instantiate ()
2097 2460
2098maptile *new () 2461maptile *new ()
2113 for_all_players (pl) 2476 for_all_players (pl)
2114 if (pl->ob && pl->ob->map == THIS) 2477 if (pl->ob && pl->ob->map == THIS)
2115 PUSHs (sv_2mortal (to_sv (pl->ob))); 2478 PUSHs (sv_2mortal (to_sv (pl->ob)));
2116 } 2479 }
2117 2480
2118void play_sound_map (maptile *map, int x, int y, int sound_num) 2481void
2482maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::add_underlay: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 for (int x = 0; x < THIS->width; ++x)
2494 for (int y = 0; y < THIS->height; ++y)
2495 {
2496 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2497 if (op->flag [FLAG_IS_FLOOR])
2498 goto skip_space;
2499
2500 {
2501 int offs = offset + y * stride + x;
2502 if (IN_RANGE_EXC (offs, 0, idxlen))
2503 {
2504 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2505 {
2506 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2507 ob->flag [FLAG_NO_MAP_SAVE] = true;
2508 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2509
2510 if (ob->randomitems)
2511 {
2512 if (!ob->above)
2513 {
2514 ob->create_treasure (ob->randomitems);
2515
2516 for (object *op = ob->above; op; op = op->above)
2517 op->flag [FLAG_NO_MAP_SAVE] = true;
2518 }
2519
2520 ob->randomitems = 0;
2521 }
2522 }
2523 }
2524 }
2525
2526 skip_space: ;
2527 }
2528}
2529
2530void
2531maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2532 CODE:
2533{
2534 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2535 croak ("maptile::set_regiondata: palette must be arrayref");
2536
2537 palette = SvRV (palette);
2538
2539 STRLEN idxlen;
2540 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2541
2542 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2543 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2544
2545 for (int i = av_len ((AV *)palette) + 1; i--; )
2546 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2547
2548 for (int y = 0; y < THIS->height; ++y)
2549 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2550
2551 sfree (THIS->regions, THIS->size ());
2552 delete [] THIS->regionmap;
2553
2554 THIS->regions = regions;
2555 THIS->regionmap = regionmap;
2556}
2557
2558void
2559maptile::create_region_treasure ()
2560 CODE:
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 region *rgn = THIS->region (x, y);
2565
2566 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2567 if (object *op = THIS->at (x, y).top)
2568 if (rgn->treasure && rndm () < rgn->treasure_density)
2569 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2570 }
2119 2571
2120int out_of_map (maptile *map, int x, int y) 2572int out_of_map (maptile *map, int x, int y)
2121 2573
2122void 2574void
2123trigger (maptile *map, long connection, bool state = true) 2575find_link (maptile *map, shstr_tmp connection)
2124 CODE:
2125 activate_connection (map, connection, state);
2126
2127void
2128get_connection (maptile *map, long connection)
2129 PPCODE: 2576 PPCODE:
2130 oblinkpt *obp = get_connection_links (map, connection); 2577 if (oblinkpt *obp = map->find_link (connection))
2131 if (obp)
2132 for (objectlink *ol = obp->link; ol; ol = ol->next) 2578 for (objectlink *ol = obp->link; ol; ol = ol->next)
2133 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2579 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2134 2580
2135object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2136
2137object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2138
2139object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2140 C_ARGS: str, map, nx, ny
2141
2142void 2581void
2143cf_map_normalise (maptile *map, int x, int y) 2582get_map_flags (maptile *map, int x, int y)
2144 PPCODE: 2583 PPCODE:
2145{ 2584{
2146 maptile *nmap = 0; 2585 maptile *nmap = 0;
2147 I16 nx = 0, ny = 0; 2586 I16 nx = 0, ny = 0;
2587
2588 PUTBACK;
2148 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2589 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2590 SPAGAIN;
2149 2591
2150 EXTEND (SP, 4); 2592 EXTEND (SP, 4);
2151 PUSHs (sv_2mortal (newSViv (flags))); 2593 PUSHs (sv_2mortal (newSViv (flags)));
2152 2594
2153 if (GIMME_V == G_ARRAY) 2595 if (GIMME_V == G_ARRAY)
2154 { 2596 {
2155 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2597 PUSHs (sv_2mortal (to_sv (nmap)));
2156 PUSHs (sv_2mortal (newSViv (nx))); 2598 PUSHs (sv_2mortal (newSViv (nx)));
2157 PUSHs (sv_2mortal (newSViv (ny))); 2599 PUSHs (sv_2mortal (newSViv (ny)));
2158 } 2600 }
2159} 2601}
2160 2602
2603mapspace *
2604ms (maptile *map, unsigned int x, unsigned int y)
2605 PROTOTYPE: $$$
2606 CODE:
2607{
2608 maptile *nmap = 0;
2609 I16 nx, ny;
2610
2611 PUTBACK;
2612 get_map_flags (map, &nmap, x, y, &nx, &ny);
2613 SPAGAIN;
2614
2615 if (!nmap)
2616 XSRETURN_UNDEF;
2617
2618 RETVAL = &nmap->at (nx, ny);
2619}
2620 OUTPUT:
2621 RETVAL
2622
2161void 2623void
2162at (maptile *map, unsigned int x, unsigned int y) 2624at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2625 PROTOTYPE: $$$
2164 PPCODE: 2626 PPCODE:
2165{ 2627{
2166 object *o;
2167 maptile *nmap = 0; 2628 maptile *nmap = 0;
2168 I16 nx, ny; 2629 I16 nx, ny;
2169 2630
2631 PUTBACK;
2170 get_map_flags (map, &nmap, x, y, &nx, &ny); 2632 get_map_flags (map, &nmap, x, y, &nx, &ny);
2633 SPAGAIN;
2171 2634
2172 if (nmap) 2635 if (nmap)
2173 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2636 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2174 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2637 XPUSHs (sv_2mortal (to_sv (o)));
2175} 2638}
2176 2639
2177SV * 2640SV *
2178bot_at (maptile *obj, unsigned int x, unsigned int y) 2641bot_at (maptile *map, unsigned int x, unsigned int y)
2179 PROTOTYPE: $$$ 2642 PROTOTYPE: $$$
2180 ALIAS: 2643 ALIAS:
2181 top_at = 1 2644 top_at = 1
2182 flags_at = 2 2645 flags_at = 2
2183 light_at = 3 2646 light_at = 3
2184 move_block_at = 4 2647 move_block_at = 4
2185 move_slow_at = 5 2648 move_slow_at = 5
2186 move_on_at = 6 2649 move_on_at = 6
2187 move_off_at = 7 2650 move_off_at = 7
2188 INIT:
2189 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2190 CODE: 2651 CODE:
2652{
2653 sint16 nx = x;
2654 sint16 ny = y;
2655
2656 if (!xy_normalise (map, nx, ny))
2657 XSRETURN_UNDEF;
2658
2659 mapspace &ms = map->at (nx, ny);
2660
2661 ms.update ();
2662
2191 switch (ix) 2663 switch (ix)
2192 { 2664 {
2193 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2665 case 0: RETVAL = to_sv (ms.bot ); break;
2194 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2666 case 1: RETVAL = to_sv (ms.top ); break;
2195 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2667 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2196 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2668 case 3: RETVAL = newSViv (ms.light ); break;
2197 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2669 case 4: RETVAL = newSVuv (ms.move_block); break;
2198 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2670 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2199 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2200 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2201 } 2673 }
2674}
2202 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2203 2676
2204void fix_walls (maptile *map, int x, int y)
2205
2206void fix_walls_around (maptile *map, int x, int y)
2207
2208const char *
2209region_name (maptile *m)
2210 CODE:
2211 RETVAL = get_name_of_region_for_map (m);
2212 OUTPUT: RETVAL
2213
2214# worst xs function of my life 2677# worst xs function of my life
2215maptile * 2678bool
2216_create_random_map (\ 2679_create_random_map (\
2217 char *path,\ 2680 maptile *self,\
2218 char *wallstyle,\ 2681 utf8_string wallstyle,\
2219 char *wall_name,\ 2682 utf8_string wall_name,\
2220 char *floorstyle,\ 2683 utf8_string floorstyle,\
2221 char *monsterstyle,\ 2684 utf8_string monsterstyle,\
2222 char *treasurestyle,\ 2685 utf8_string treasurestyle,\
2223 char *layoutstyle,\ 2686 utf8_string layoutstyle,\
2224 char *doorstyle,\ 2687 utf8_string doorstyle,\
2225 char *decorstyle,\ 2688 utf8_string decorstyle,\
2226 char *origin_map,\ 2689 utf8_string origin_map,\
2227 char *final_map,\ 2690 utf8_string final_map,\
2228 char *exitstyle,\ 2691 utf8_string exitstyle,\
2229 char *this_map,\ 2692 utf8_string this_map,\
2230 char *exit_on_final_map,\ 2693 utf8_string exit_on_final_map,\
2231 int Xsize,\ 2694 int xsize,\
2232 int Ysize,\ 2695 int ysize,\
2233 int expand2x,\ 2696 int expand2x,\
2234 int layoutoptions1,\ 2697 int layoutoptions1,\
2235 int layoutoptions2,\ 2698 int layoutoptions2,\
2236 int layoutoptions3,\ 2699 int layoutoptions3,\
2237 int symmetry,\ 2700 int symmetry,\
2242 int dungeon_depth,\ 2705 int dungeon_depth,\
2243 int decoroptions,\ 2706 int decoroptions,\
2244 int orientation,\ 2707 int orientation,\
2245 int origin_y,\ 2708 int origin_y,\
2246 int origin_x,\ 2709 int origin_x,\
2247 int random_seed,\ 2710 U32 random_seed,\
2248 val64 total_map_hp,\ 2711 val64 total_map_hp,\
2249 int map_layout_style,\ 2712 int map_layout_style,\
2250 int treasureoptions,\ 2713 int treasureoptions,\
2251 int symmetry_used,\ 2714 int symmetry_used,\
2252 region *region\ 2715 region *region,\
2716 utf8_string custom\
2253) 2717)
2254 CODE: 2718 CODE:
2255{ 2719{
2256 random_map_params rmp; 2720 random_map_params rmp;
2257 2721
2267 assign (rmp.exit_on_final_map, exit_on_final_map); 2731 assign (rmp.exit_on_final_map, exit_on_final_map);
2268 2732
2269 rmp.origin_map = origin_map; 2733 rmp.origin_map = origin_map;
2270 rmp.final_map = final_map; 2734 rmp.final_map = final_map;
2271 rmp.this_map = this_map; 2735 rmp.this_map = this_map;
2272 rmp.Xsize = Xsize; 2736 rmp.xsize = xsize;
2273 rmp.Ysize = Ysize; 2737 rmp.ysize = ysize;
2274 rmp.expand2x = expand2x; 2738 rmp.expand2x = expand2x;
2275 rmp.layoutoptions1 = layoutoptions1; 2739 rmp.layoutoptions1 = layoutoptions1;
2276 rmp.layoutoptions2 = layoutoptions2; 2740 rmp.layoutoptions2 = layoutoptions2;
2277 rmp.layoutoptions3 = layoutoptions3; 2741 rmp.layoutoptions3 = layoutoptions3;
2278 rmp.symmetry = symmetry; 2742 rmp.symmetry = symmetry;
2284 rmp.decoroptions = decoroptions; 2748 rmp.decoroptions = decoroptions;
2285 rmp.orientation = orientation; 2749 rmp.orientation = orientation;
2286 rmp.origin_y = origin_y; 2750 rmp.origin_y = origin_y;
2287 rmp.origin_x = origin_x; 2751 rmp.origin_x = origin_x;
2288 rmp.random_seed = random_seed; 2752 rmp.random_seed = random_seed;
2289 rmp.total_map_hp = total_map_hp; 2753 rmp.total_map_hp = (uint64_t) total_map_hp;
2290 rmp.map_layout_style = map_layout_style; 2754 rmp.map_layout_style = map_layout_style;
2291 rmp.treasureoptions = treasureoptions; 2755 rmp.treasureoptions = treasureoptions;
2292 rmp.symmetry_used = symmetry_used; 2756 rmp.symmetry_used = symmetry_used;
2293 rmp.region = region; 2757 rmp.region = region;
2758 rmp.custom = custom;
2294 2759
2295 RETVAL = generate_random_map (path, &rmp); 2760 RETVAL = self->generate_random_map (&rmp);
2296} 2761}
2297 OUTPUT: 2762 OUTPUT:
2298 RETVAL 2763 RETVAL
2299 2764
2765MODULE = cf PACKAGE = cf::mapspace
2766
2767INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2768
2300MODULE = cf PACKAGE = cf::arch 2769MODULE = cf PACKAGE = cf::arch
2301 2770
2302archetype *find (const char *name) 2771int archetypes_size ()
2303 CODE: 2772 CODE:
2304 RETVAL = archetype::find (name); 2773 RETVAL = archetypes.size ();
2305 OUTPUT: 2774 OUTPUT: RETVAL
2306 RETVAL
2307 2775
2308archetype *first() 2776archetype *archetypes (U32 index)
2309 PROTOTYPE: 2777 CODE:
2310 CODE: 2778 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2311 RETVAL = first_archetype; 2779 OUTPUT: RETVAL
2780
2781object *instantiate (archetype *arch)
2782 CODE:
2783 RETVAL = arch_to_object (arch);
2784 OUTPUT:
2312 OUTPUT: RETVAL 2785 RETVAL
2313 2786
2314INCLUDE: $PERL genacc archetype ../include/object.h | 2787INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2315 2788
2316MODULE = cf PACKAGE = cf::party 2789MODULE = cf PACKAGE = cf::party
2317 2790
2318partylist *first () 2791partylist *first ()
2319 PROTOTYPE: 2792 PROTOTYPE:
2320 CODE: 2793 CODE:
2321 RETVAL = get_firstparty (); 2794 RETVAL = get_firstparty ();
2322 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2323 2796
2324INCLUDE: $PERL genacc partylist ../include/player.h | 2797INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2325 2798
2326MODULE = cf PACKAGE = cf::region 2799MODULE = cf PACKAGE = cf::region
2327 2800
2328region *first () 2801void
2329 PROTOTYPE: 2802list ()
2330 CODE: 2803 PPCODE:
2331 RETVAL = first_region; 2804 for_all_regions (rgn)
2332 OUTPUT: RETVAL 2805 XPUSHs (sv_2mortal (to_sv (rgn)));
2333 2806
2334region *find (char *name) 2807region *find (utf8_string name)
2335 PROTOTYPE: $ 2808 PROTOTYPE: $
2336 CODE: 2809 CODE:
2337 RETVAL = get_region_by_name (name); 2810 RETVAL = region::find (name);
2338 OUTPUT: RETVAL 2811 OUTPUT: RETVAL
2339 2812
2813int specificity (region *rgn)
2814 CODE:
2815 RETVAL = 0;
2816 while (rgn = rgn->parent)
2817 RETVAL++;
2818 OUTPUT: RETVAL
2819
2340INCLUDE: $PERL genacc region ../include/map.h | 2820INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2341 2821
2342MODULE = cf PACKAGE = cf::living 2822MODULE = cf PACKAGE = cf::living
2343 2823
2344INCLUDE: $PERL genacc living ../include/living.h | 2824INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2345 2825
2346MODULE = cf PACKAGE = cf::settings 2826MODULE = cf PACKAGE = cf::settings
2347 2827
2348INCLUDE: $PERL genacc Settings ../include/global.h | 2828INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2349 2829
2350MODULE = cf PACKAGE = cf::client 2830MODULE = cf PACKAGE = cf::client
2351 2831
2352INCLUDE: $PERL genacc client ../include/client.h | 2832INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2353 2833
2354int invoke (client *ns, int event, ...) 2834int invoke (client *ns, int event, ...)
2355 CODE: 2835 CODE:
2356 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2836 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2357 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 CODE: 2853 CODE:
2374{ 2854{
2375 STRLEN len; 2855 STRLEN len;
2376 char *buf = SvPVbyte (packet, len); 2856 char *buf = SvPVbyte (packet, len);
2377 2857
2858 if (len > MAXSOCKBUF)
2859 {
2860 // ugly
2861 if (THIS->pl)
2862 THIS->pl->failmsg ("[packet too long for client]");
2863 }
2864 else
2378 THIS->send_packet (buf, len); 2865 THIS->send_packet (buf, len);
2379} 2866}
2380 2867
2868faceidx
2869client::need_face (utf8_string name, int pri = 0)
2870 CODE:
2871 RETVAL = face_find (name, 0);
2872 if (RETVAL)
2873 {
2874 THIS->send_face (RETVAL, pri);
2875 THIS->flush_fx ();
2876 }
2877 OUTPUT:
2878 RETVAL
2879
2880int
2881client::fx_want (int idx, int value = -1)
2882 CODE:
2883 if (0 < idx && idx < FT_NUM)
2884 {
2885 RETVAL = THIS->fx_want [idx];
2886 if (items > 2)
2887 THIS->fx_want [idx] = value;
2888 }
2889 else
2890 RETVAL = 0;
2891 OUTPUT:
2892 RETVAL
2893
2894MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2895
2896faceidx sound_find (utf8_string name)
2897
2898void sound_set (utf8_string str, faceidx face)
2899
2900# dire hack
2901void old_sound_index (int idx, faceidx face)
2902 CODE:
2903 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2904 old_sound_index [idx] = face;
2905
2906MODULE = cf PACKAGE = cf::face PREFIX = face_
2907
2908#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2909
2910faceidx face_find (utf8_string name, faceidx defidx = 0)
2911
2912faceidx alloc (utf8_string name)
2913 CODE:
2914{
2915 do
2916 {
2917 RETVAL = faces.size ();
2918 faces.resize (RETVAL + 1);
2919 }
2920 while (!RETVAL); // crude way to leave index 0
2921
2922 faces [RETVAL].name = name;
2923 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2924
2925 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2926 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2927}
2928 OUTPUT: RETVAL
2929
2930void set_type (faceidx idx, int value)
2931 ALIAS:
2932 set_type = 0
2933 set_visibility = 1
2934 set_magicmap = 2
2935 set_smooth = 3
2936 set_smoothlevel = 4
2937 CODE:
2938 faceinfo *f = face_info (idx); assert (f);
2939 switch (ix)
2940 {
2941 case 0: f->type = value; break;
2942 case 1: f->visibility = value; break;
2943 case 2: f->magicmap = value; break;
2944 case 3: f->smooth = value; break;
2945 case 4: f->smoothlevel = value; break;
2946 }
2947
2948void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2949 CODE:
2950{
2951 faceinfo *f = face_info (idx); assert (f);
2952 facedata *d = &(faceset ? f->data64 : f->data32);
2953 sv_to (data, d->data);
2954 STRLEN clen;
2955 char *cdata = SvPVbyte (chksum, clen);
2956 clen = min (CHKSUM_SIZE, clen);
2957
2958 if (memcmp (d->chksum, cdata, clen))
2959 {
2960 memcpy (d->chksum, cdata, clen);
2961
2962 // invalidate existing client face info
2963 for_all_clients (ns)
2964 if (ns->faceset == faceset)
2965 {
2966 ns->faces_sent [idx] = false;
2967 ns->force_newmap = true;
2968 }
2969 }
2970}
2971
2972int get_data_size (faceidx idx, int faceset = 0)
2973 CODE:
2974 facedata *d = face_data (idx, faceset);
2975 if (!d) XSRETURN_UNDEF;
2976 RETVAL = d->data.size ();
2977 OUTPUT:
2978 RETVAL
2979
2980SV *get_chksum (faceidx idx, int faceset = 0)
2981 CODE:
2982 facedata *d = face_data (idx, faceset);
2983 if (!d) XSRETURN_UNDEF;
2984 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2985 OUTPUT:
2986 RETVAL
2987
2988SV *get_data (faceidx idx, int faceset = 0)
2989 CODE:
2990 facedata *d = face_data (idx, faceset);
2991 if (!d) XSRETURN_UNDEF;
2992 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2993 OUTPUT:
2994 RETVAL
2995
2996void invalidate (faceidx idx)
2997 CODE:
2998 for_all_clients (ns)
2999 {
3000 ns->faces_sent [idx] = false;
3001 ns->force_newmap = true;
3002 }
3003
3004void invalidate_all ()
3005 CODE:
3006 for_all_clients (ns)
3007 {
3008 ns->faces_sent.reset ();
3009 ns->force_newmap = true;
3010 }
3011
3012MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3013
3014#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3015
3016animidx anim_find (utf8_string name)
3017 CODE:
3018 RETVAL = animation::find (name).number;
3019 OUTPUT: RETVAL
3020
3021animidx set (utf8_string name, SV *frames, int facings = 1)
3022 CODE:
3023{
3024 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3025 croak ("frames must be an arrayref");
3026
3027 AV *av = (AV *)SvRV (frames);
3028
3029 animation *anim = &animation::find (name);
3030 if (anim->number)
3031 {
3032 anim->resize (av_len (av) + 1);
3033 anim->facings = facings;
3034 }
3035 else
3036 anim = &animation::create (name, av_len (av) + 1, facings);
3037
3038 for (int i = 0; i < anim->num_animations; ++i)
3039 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3040}
3041 OUTPUT: RETVAL
3042
3043void invalidate_all ()
3044 CODE:
3045 for_all_clients (ns)
3046 ns->anims_sent.reset ();
3047
3048MODULE = cf PACKAGE = cf::object::freezer
3049
3050INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3051
3052SV *
3053new (char *klass)
3054 CODE:
3055 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3056 OUTPUT: RETVAL
3057
3058void
3059DESTROY (SV *sv)
3060 CODE:
3061 object_freezer *self;
3062 sv_to (sv, self);
3063 delete self;
3064
3065MODULE = cf PACKAGE = cf::object::thawer
3066
3067INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3068
3069SV *
3070new_from_file (char *klass, octet_string path)
3071 CODE:
3072 object_thawer *f = new object_thawer (path);
3073 if (!*f)
3074 {
3075 delete f;
3076 XSRETURN_UNDEF;
3077 }
3078 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3079 OUTPUT: RETVAL
3080
3081void
3082DESTROY (SV *sv)
3083 CODE:
3084 object_thawer *self;
3085 sv_to (sv, self);
3086 delete self;
3087
3088void
3089extract_tags (object_thawer *self)
3090 PPCODE:
3091 while (self->kw != KW_EOF)
3092 {
3093 PUTBACK;
3094 coroapi::cede_to_tick ();
3095 SPAGAIN;
3096
3097 if (self->kw == KW_tag)
3098 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3099
3100 self->skip ();
3101 }
3102

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