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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.151 by root, Tue Jan 23 01:29:51 2007 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
124 } 204 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
172 { 226 {
173 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
174 { 228 {
175 i = 0; 229 i = 0;
176 230
177 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
179 247
180 break; 248 break;
181 } 249 }
182 250
183 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
184 252
185 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
186 254 if (obj->self)//D make this an assert later
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 { 255 {
190//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
191 ++i; // further delay freeing 263 ++i; // further delay freeing
192 264
193 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
194 break; 266 break;
195 } 267 }
196 else 268 else
197 { 269 {
198 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
199 delete obj; 272 delete obj;
200 } 273 }
201 } 274 }
202} 275}
203 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
204attachable & 289attachable &
205attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
206{ 291{
207 //if (self || cb) 292 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 294
210 attach = src.attach; 295 attach = src.attach;
211 return *this; 296 return *this;
212} 297}
213 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 333
216static SV * 334static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 336{
219 SV *sv; 337 SV *sv;
220 338
221 if (!ptr) 339 if (!ptr)
222 return &PL_sv_undef; 340 return newSV (0);
223 341
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 344}
227 345
228static int 346static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 348{
231 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
232 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
233 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk (); 359 //at->refcnt_chk ();
235 return 0; 360 return 0;
236} 361}
237 362
239 364
240static SV * 365static SV *
241newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
242{ 367{
243 if (!obj) 368 if (!obj)
244 return &PL_sv_undef; 369 return newSV (0);
245 370
246 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
247 { 375 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250 377
251 // borrow the refcnt from the object
252 // it is important thta no refcnt_chk is being executed here
253 obj->refcnt_dec ();
254
255 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
256 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
257 } 381 }
258 else 382 else
259 { 383 {
260 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
288 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
289 413
290 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
291} 415}
292 416
293static long 417static long noinline
294SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
295{ 419{
296 if (SvOK (sv)) 420 if (SvOK (sv))
297 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
298 else 422 else
299 return 0; 423 return 0;
300} 424}
301 425
302inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
303inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
304inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
305inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
306inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
307inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
308inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
317inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
318inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
319inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
320inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
321inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
322inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
323inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
324inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
325 450
326inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
327inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
328 453
329inline SV *to_sv (facetile * v) { return to_sv (v->name); } 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
330inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
331 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
332inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
333{ 460{
334 char buf[128]; 461 SV *sv = newSV (0);
335 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
336 return newSVpv (buf, 0);
337}
338 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
339inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
340inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
346inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
347inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
348inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
350inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
351inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
352inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
353inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
354inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
355inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
356inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
357inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
358inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
359inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
360inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
361inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
362inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
363 507
364inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
365inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
366 510
367template<class T> 511template<class T>
368inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
369 513
370template<int N> 514template<int N>
371inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
372 516
373inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
374inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
375inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
376inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
377inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
378 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
379inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
380{ 530{
381 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
382
383 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
384 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
385} 533}
386 534
387inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
388 536
406 break; 554 break;
407 555
408 case DT_STRING: 556 case DT_STRING:
409 { 557 {
410 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
411 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
412 } 560 }
413 break; 561 break;
414 562
415 case DT_DATA: 563 case DT_DATA:
416 { 564 {
417 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
418 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
419 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
420 } 568 }
421 break; 569 break;
422 570
423 case DT_OBJECT: 571 case DT_OBJECT:
424 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
466 va_end (ap); 614 va_end (ap);
467 615
468 return sv; 616 return sv;
469} 617}
470 618
471static SV * 619// typemap support, mostly to avoid excessive inlining
472newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
473{ 623{
474 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
475 628
476 va_list ap; 629template<class object>
477 va_start (ap, type); 630static void noinline
478 631cf_obj_ornull_to (SV *arg, object *&var)
479 switch (type) 632{
633 if (SvOK (arg))
480 { 634 {
481 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
482 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
483 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
484 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
485 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
486 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
487 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
488 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
489 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
490 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
491
492 default:
493 assert (("unhandled type in newSVcfapi", 0));
494 } 638 }
495 639 else
496 va_end (ap); 640 var = 0;
497
498 return sv;
499} 641}
500 642
501////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
502 644
503SV * 645SV *
509 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
510} 652}
511 653
512///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
513 655
514extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
515{
516 return 0;
517}
518
519static CommArray_s rtn_cmd;
520
521static int
522runPluginCommand (object *obj, char *params)
523{
524 return -1;
525}
526
527extern "C" void *cfperl_getPluginProperty (int *type, ...)
528{
529 va_list args;
530 char *propname;
531 int i;
532 va_start (args, type);
533 propname = va_arg (args, char *);
534 //printf ("Property name: %s\n", propname);
535
536 if (!strcmp (propname, "command?"))
537 return NULL;
538 else if (!strcmp (propname, "Identification"))
539 {
540 va_end (args);
541 return (void *)PLUGIN_NAME;
542 }
543 else if (!strcmp (propname, "FullName"))
544 {
545 va_end (args);
546 return (void *)PLUGIN_VERSION;
547 }
548 else
549 va_end (args);
550
551 return NULL;
552}
553
554extern "C" int cfperl_postInitPlugin ()
555{
556 int hooktype = 1;
557 int rtype = 0;
558
559 cf_init_plugin (gethook);
560
561 return 0;
562}
563
564extern "C" int cfperl_closePlugin ()
565{
566 return 0;
567}
568
569void 656void
570cfperl_init () 657cfperl_init ()
571{ 658{
659 extern char **environ;
660
572 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
573 perl = perl_alloc (); 662 perl = perl_alloc ();
574 perl_construct (perl); 663 perl_construct (perl);
575 664
576 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
577 666
578 char *argv[] = { 667 const char *argv[] = {
579 "", 668 settings.argv [0],
580 "-e" 669 "-e0"
581 "use Event; use Coro;" // required for bootstrap
582 "cf->bootstrap;" // required for datadir :*>
583 "unshift @INC, cf::datadir ();"
584 "require cf;"
585 }; 670 };
586 671
587 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
588 { 674 {
589 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
590 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
591 } 677 }
592}
593 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
594void cfperl_main () 697cfperl_main ()
595{ 698{
596 dSP; 699 dSP;
597 700
598 PUSHMARK (SP); 701 PUSHMARK (SP);
599 PUTBACK; 702 PUTBACK;
603void 706void
604attachable::instantiate () 707attachable::instantiate ()
605{ 708{
606 if (attach) 709 if (attach)
607 { 710 {
608 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
609 attach = 0; 712 attach = 0;
610 } 713 }
611} 714}
612 715
613void 716void
614attachable::reattach () 717attachable::reattach ()
615{ 718{
616 optimise (); 719 optimise ();
617 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
618 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
619} 722}
620 723
621static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
622# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
623# include "eventinc.h" 726# include "eventinc.h"
624# undef def 727# undef def
625}; 728};
626 729
627#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
628 731
629static void 732static void noinline
630gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
631{ 734{
632 // event must be in array 735 // event must be in array
633 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
634 { 737 {
666} 769}
667 770
668void 771void
669global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
670{ 773{
671 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
672} 775}
673 776
674void 777void
675object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
676{ 779{
677 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
678 { 781 {
679 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
680 783
681 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
682 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
683 } 786 }
684 787
720{ 823{
721 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
723} 826}
724 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
725bool 878bool
726attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
727{ 880{
728 data_type dt; 881 data_type dt;
729 va_list ap;
730
731 va_start (ap, event);
732 882
733 // callback call ordering should be: 883 // callback call ordering should be:
734 // 1. per-object callback 884 // 1. per-object callback
735 // 2. per-class object 885 // 2. per-class object
736 // 3. per-type callback 886 // 3. per-type callback
740 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
741 891
742 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
743 if (!callbacks) 893 if (!callbacks)
744 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
745 898
746 CALL_BEGIN (3); 899 CALL_BEGIN (3);
747 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
748 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
749 902
773 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
774 } 927 }
775 928
776 va_end (ap); 929 va_end (ap);
777 930
778 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
779 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
780 933
781 CALL_END; 934 CALL_END;
782 935
783 return count; 936 return count;
784} 937}
785 938
786SV * 939SV *
787cfperl_result (int idx) 940cfperl_result (int idx)
788{ 941{
789 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
790 if (!av) 943 if (!av)
791 return &PL_sv_undef; 944 return &PL_sv_undef;
792 945
793 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
794 if (!sv) 947 if (!sv)
808{ 961{
809 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
810} 963}
811 964
812///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
813 986
814void 987void
815cfperl_emergency_save () 988cfperl_emergency_save ()
816{ 989{
817 CALL_BEGIN (0); 990 CALL_BEGIN (0);
818 CALL_CALL ("cf::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
819 CALL_END; 992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
820} 1083}
821 1084
822maptile * 1085maptile *
823maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
824{ 1087{
825 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
826 CALL_ARG (path); 1089 CALL_ARG (path);
827 CALL_ARG (origin); 1090 CALL_ARG (origin);
828 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
829 1092
830 maptile *retval; 1093 maptile *retval = 0;
831
832 if (count)
833 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
834 else
835 retval = 0;
836 1095
837 CALL_END; 1096 CALL_END;
838 1097
839 return retval; 1098 return retval;
840} 1099}
841 1100
842maptile * 1101maptile *
843maptile::find_async (const char *path, maptile *origin) 1102maptile::find_async (const char *path, maptile *origin, bool load)
844{ 1103{
845 CALL_BEGIN (2); 1104 CALL_BEGIN (3);
846 CALL_ARG (path); 1105 CALL_ARG (path);
847 CALL_ARG (origin); 1106 CALL_ARG (origin);
1107 CALL_ARG (load);
848 CALL_CALL ("cf::map::find_async", G_SCALAR); 1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1109
850 maptile *retval; 1110 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1111 if (count) sv_to (POPs, retval);
854 else
855 retval = 0;
856 1112
857 CALL_END; 1113 CALL_END;
858 1114
859 return retval; 1115 return retval;
860} 1116}
863maptile::do_load_sync () 1119maptile::do_load_sync ()
864{ 1120{
865 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
866 CALL_ARG (this); 1122 CALL_ARG (this);
867 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
868 CALL_END;
869}
870
871void
872maptile::change_all_map_light (int change)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (change);
876 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
877 CALL_END; 1124 CALL_END;
878} 1125}
879 1126
880void 1127void
881object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
888 CALL_ARG (exit); 1135 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1137 CALL_END;
891} 1138}
892 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
893///////////////////////////////////////////////////////////////////////////// 1251/////////////////////////////////////////////////////////////////////////////
894 1252
895struct EventAPI *watcher_base::GEventAPI; 1253struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1254struct CoroAPI *coroapi::GCoroAPI;
897 1255
898int coroapi::cede_counter;
899
900static void iw_dispatch (pe_event *ev)
901{
902 iw *w = (iw *)ev->ext_data;
903 w->call (*w);
904}
905
906void 1256void
907iw::alloc () 1257coroapi::do_cede_to_tick ()
908{ 1258{
909 pe = GEventAPI->new_idle (0, 0); 1259 cede_pending = 0;
910 1260 cede ();
911 WaREENTRANT_off (pe);
912 pe->base.callback = (void *)iw_dispatch;
913 pe->base.ext_data = (void *)this;
914} 1261}
915 1262
916static void iow_dispatch (pe_event *ev)
917{
918 iow *w = (iow *)ev->ext_data;
919 w->call (*w, ((pe_ioevent *)ev)->got);
920}
921
922void 1263void
923iow::alloc () 1264coroapi::wait_for_tick ()
924{ 1265{
925 pe = GEventAPI->new_io (0, 0); 1266 CALL_BEGIN (0);
926 1267 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
927 WaREENTRANT_off (pe); 1268 CALL_END;
928 pe->base.callback = (void *)iow_dispatch;
929 pe->base.ext_data = (void *)this;
930
931 pe->fd = -1;
932 pe->poll = 0;
933} 1269}
934 1270
935void 1271void
936iow::fd (int fd) 1272coroapi::wait_for_tick_begin ()
937{ 1273{
938 pe->fd = fd; 1274 CALL_BEGIN (0);
939} 1275 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
940 1276 CALL_END;
941int
942iow::poll ()
943{
944 return pe->poll;
945} 1277}
946 1278
947void 1279void
948iow::poll (int events) 1280iow::poll (int events)
949{ 1281{
950 if (pe->poll != events) 1282 if (events != this->events)
951 { 1283 {
1284 int active = ev_is_active ((ev_io *)this);
952 if (pe->poll) stop (); 1285 if (active) stop ();
953 pe->poll = events; 1286 ev_io_set ((ev_io *)this, fd, events);
954 if (pe->poll) start (); 1287 if (active) start ();
955 } 1288 }
956} 1289}
957 1290
958void 1291static void
959_connect_to_perl () 1292_connect_to_perl_1 ()
960{ 1293{
961 stash_cf = gv_stashpv ("cf" , 1); 1294 stash_cf = gv_stashpv ("cf", 1);
962 1295
963 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
964 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
965 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
966 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
967 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1301 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
968 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1302 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
969 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1303 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
970 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1304 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
971 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1305 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
972 1306
973 sv_runtime = get_sv ("cf::RUNTIME", 1); 1307 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
974 sv_upgrade (sv_runtime, SVt_NV); 1308 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1309 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1310 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
975 1311
976 cb_global = get_av ("cf::CB_GLOBAL", 1); 1312 cb_global = get_av ("cf::CB_GLOBAL", 1);
977 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1313 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
978 cb_object = get_av ("cf::CB_OBJECT", 1); 1314 cb_object = get_av ("cf::CB_OBJECT", 1);
979 cb_player = get_av ("cf::CB_PLAYER", 1); 1315 cb_player = get_av ("cf::CB_PLAYER", 1);
980 cb_client = get_av ("cf::CB_CLIENT", 1); 1316 cb_client = get_av ("cf::CB_CLIENT", 1);
981 cb_type = get_av ("cf::CB_TYPE" , 1); 1317 cb_type = get_av ("cf::CB_TYPE" , 1);
982 cb_map = get_av ("cf::CB_MAP" , 1); 1318 cb_map = get_av ("cf::CB_MAP" , 1);
983} 1319}
984 1320
1321static void
1322_connect_to_perl_2 ()
1323{
1324 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1325 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1326 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1327 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1328 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1329}
1330
985MODULE = cf PACKAGE = cf PREFIX = cf_ 1331MODULE = cf PACKAGE = cf PREFIX = cf_
986 1332
987BOOT: 1333BOOT:
988{ 1334{
1335 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1336 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1337
989 _connect_to_perl (); 1338 _connect_to_perl_1 ();
990
991 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
992 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
993 1339
994 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1340 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1341
1342 //{
1343 // require_pv ("Time::HiRes");
1344 //
1345 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1346 // if (!svp) croak ("Time::HiRes is required");
1347 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1348 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1349 //}
995 1350
996 static const struct { 1351 static const struct {
997 const char *name; 1352 const char *name;
998 IV iv; 1353 IV iv;
999 } *civ, const_iv[] = { 1354 } *civ, const_iv[] = {
1000# define const_iv(name) { # name, (IV)name }, 1355# define const_iv(name) { # name, (IV)name },
1001 const_iv (llevError) 1356 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1002 const_iv (llevInfo) 1357 const_iv (logBacktrace)
1003 const_iv (llevDebug) 1358
1004 const_iv (llevMonster) 1359 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1360
1361 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1005 1362
1006 const_iv (MAX_TIME) 1363 const_iv (MAX_TIME)
1007 const_iv (PLAYER)
1008 const_iv (TRANSPORT)
1009 const_iv (ROD)
1010 const_iv (TREASURE)
1011 const_iv (POTION)
1012 const_iv (FOOD)
1013 const_iv (POISON)
1014 const_iv (BOOK)
1015 const_iv (CLOCK) 1364 const_iv (MAXSOCKBUF)
1016 const_iv (ARROW) 1365
1017 const_iv (BOW)
1018 const_iv (WEAPON)
1019 const_iv (ARMOUR)
1020 const_iv (PEDESTAL)
1021 const_iv (ALTAR)
1022 const_iv (LOCKED_DOOR)
1023 const_iv (SPECIAL_KEY)
1024 const_iv (MAP)
1025 const_iv (DOOR)
1026 const_iv (KEY)
1027 const_iv (TIMED_GATE)
1028 const_iv (TRIGGER)
1029 const_iv (GRIMREAPER)
1030 const_iv (MAGIC_EAR)
1031 const_iv (TRIGGER_BUTTON)
1032 const_iv (TRIGGER_ALTAR)
1033 const_iv (TRIGGER_PEDESTAL)
1034 const_iv (SHIELD)
1035 const_iv (HELMET)
1036 const_iv (HORN)
1037 const_iv (MONEY)
1038 const_iv (CLASS)
1039 const_iv (GRAVESTONE)
1040 const_iv (AMULET)
1041 const_iv (PLAYERMOVER)
1042 const_iv (TELEPORTER)
1043 const_iv (CREATOR)
1044 const_iv (SKILL)
1045 const_iv (EARTHWALL)
1046 const_iv (GOLEM)
1047 const_iv (THROWN_OBJ)
1048 const_iv (BLINDNESS)
1049 const_iv (GOD)
1050 const_iv (DETECTOR)
1051 const_iv (TRIGGER_MARKER)
1052 const_iv (DEAD_OBJECT)
1053 const_iv (DRINK)
1054 const_iv (MARKER)
1055 const_iv (HOLY_ALTAR)
1056 const_iv (PLAYER_CHANGER)
1057 const_iv (BATTLEGROUND)
1058 const_iv (PEACEMAKER)
1059 const_iv (GEM)
1060 const_iv (FIREWALL)
1061 const_iv (ANVIL)
1062 const_iv (CHECK_INV)
1063 const_iv (MOOD_FLOOR) 1366 const_iv (NUM_BODY_LOCATIONS)
1064 const_iv (EXIT) 1367 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1065 const_iv (ENCOUNTER) 1368 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1066 const_iv (SHOP_FLOOR) 1369 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1067 const_iv (SHOP_MAT) 1370 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1068 const_iv (RING) 1371 const_iv (body_wrist) const_iv (body_waist)
1069 const_iv (FLOOR)
1070 const_iv (FLESH)
1071 const_iv (INORGANIC)
1072 const_iv (SKILL_TOOL)
1073 const_iv (LIGHTER)
1074 const_iv (BUILDABLE_WALL)
1075 const_iv (MISC_OBJECT)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (SPELLBOOK)
1079 const_iv (CLOAK)
1080 const_iv (SPINNER)
1081 const_iv (GATE)
1082 const_iv (BUTTON)
1083 const_iv (CF_HANDLE)
1084 const_iv (HOLE)
1085 const_iv (TRAPDOOR)
1086 const_iv (SIGN)
1087 const_iv (BOOTS)
1088 const_iv (GLOVES)
1089 const_iv (SPELL)
1090 const_iv (SPELL_EFFECT)
1091 const_iv (CONVERTER)
1092 const_iv (BRACERS)
1093 const_iv (POISONING)
1094 const_iv (SAVEBED)
1095 const_iv (WAND)
1096 const_iv (SCROLL)
1097 const_iv (DIRECTOR)
1098 const_iv (GIRDLE)
1099 const_iv (FORCE)
1100 const_iv (POTION_EFFECT)
1101 const_iv (EVENT_CONNECTOR)
1102 const_iv (CLOSE_CON)
1103 const_iv (CONTAINER)
1104 const_iv (ARMOUR_IMPROVER)
1105 const_iv (WEAPON_IMPROVER)
1106 const_iv (SKILLSCROLL)
1107 const_iv (DEEP_SWAMP)
1108 const_iv (IDENTIFY_ALTAR)
1109 const_iv (MENU)
1110 const_iv (RUNE)
1111 const_iv (TRAP)
1112 const_iv (POWER_CRYSTAL)
1113 const_iv (CORPSE)
1114 const_iv (DISEASE)
1115 const_iv (SYMPTOM)
1116 const_iv (BUILDER)
1117 const_iv (MATERIAL)
1118 const_iv (ITEM_TRANSFORMER)
1119 1372
1120 const_iv (NUM_SUBTYPES) 1373 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1374 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1375 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1376 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1377 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1378 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1379 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1380 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1381 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1382 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1383 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1384 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1385 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1386 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1398 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1399 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1400 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1401 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1121 1402
1122 const_iv (ST_BD_BUILD) 1403 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1123 const_iv (ST_BD_REMOVE)
1124 1404
1125 const_iv (ST_MAT_FLOOR) 1405 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1126 const_iv (ST_MAT_WALL) 1406 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1127 const_iv (ST_MAT_ITEM)
1128 1407
1129 const_iv (AT_PHYSICAL) 1408 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1130 const_iv (AT_MAGIC) 1409 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1131 const_iv (AT_FIRE) 1410 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1132 const_iv (AT_ELECTRICITY) 1411 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1133 const_iv (AT_COLD) 1412 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1134 const_iv (AT_CONFUSION) 1413 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1135 const_iv (AT_ACID) 1414 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1136 const_iv (AT_DRAIN)
1137 const_iv (AT_WEAPONMAGIC)
1138 const_iv (AT_GHOSTHIT)
1139 const_iv (AT_POISON)
1140 const_iv (AT_SLOW)
1141 const_iv (AT_PARALYZE)
1142 const_iv (AT_TURN_UNDEAD)
1143 const_iv (AT_FEAR)
1144 const_iv (AT_CANCELLATION)
1145 const_iv (AT_DEPLETE)
1146 const_iv (AT_DEATH)
1147 const_iv (AT_CHAOS)
1148 const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_GODPOWER)
1150 const_iv (AT_HOLYWORD)
1151 const_iv (AT_BLIND)
1152 const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING)
1154 const_iv (AT_DISEASE)
1155 1415
1156 const_iv (WEAP_HIT) 1416 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLASH) 1417 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1158 const_iv (WEAP_PIERCE)
1159 const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE)
1161 const_iv (WEAP_STAB)
1162 const_iv (WEAP_WHIP)
1163 const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_BLUD) 1418 const_iv (WEAP_BLUD)
1165 1419
1166 const_iv (FLAG_ALIVE) 1420 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1167 const_iv (FLAG_WIZ) 1421 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1168 const_iv (FLAG_REMOVED) 1422 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1423 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1424 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1425 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1426 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1427 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1428 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1429 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1430 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1431 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1432 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1433 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1434 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1435 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1436 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1437 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1438 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1439 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1440 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1441 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1442 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1443 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1444 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1445 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1446
1447 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1448 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1449 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1450 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1451 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1452 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1453
1454 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1455 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1456
1457 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1458
1459 const_iv (SP_RAISE_DEAD)
1169 const_iv (FLAG_FREED) 1460 const_iv (SP_RUNE)
1170 const_iv (FLAG_WAS_WIZ) 1461 const_iv (SP_MAKE_MARK)
1171 const_iv (FLAG_APPLIED) 1462 const_iv (SP_BOLT)
1172 const_iv (FLAG_UNPAID) 1463 const_iv (SP_BULLET)
1173 const_iv (FLAG_USE_SHIELD) 1464 const_iv (SP_EXPLOSION)
1174 const_iv (FLAG_NO_PICK) 1465 const_iv (SP_CONE)
1175 const_iv (FLAG_ANIMATE) 1466 const_iv (SP_BOMB)
1176 const_iv (FLAG_MONSTER) 1467 const_iv (SP_WONDER)
1177 const_iv (FLAG_FRIENDLY) 1468 const_iv (SP_SMITE)
1178 const_iv (FLAG_GENERATOR) 1469 const_iv (SP_MAGIC_MISSILE)
1179 const_iv (FLAG_IS_THROWN) 1470 const_iv (SP_SUMMON_GOLEM)
1180 const_iv (FLAG_AUTO_APPLY) 1471 const_iv (SP_DIMENSION_DOOR)
1181 const_iv (FLAG_PLAYER_SOLD) 1472 const_iv (SP_MAGIC_MAPPING)
1473 const_iv (SP_MAGIC_WALL)
1474 const_iv (SP_DESTRUCTION)
1475 const_iv (SP_PERCEIVE_SELF)
1476 const_iv (SP_WORD_OF_RECALL)
1182 const_iv (FLAG_SEE_INVISIBLE) 1477 const_iv (SP_INVISIBLE)
1183 const_iv (FLAG_CAN_ROLL)
1184 const_iv (FLAG_OVERLAY_FLOOR)
1185 const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_IS_USED_UP)
1187 const_iv (FLAG_IDENTIFIED)
1188 const_iv (FLAG_REFLECTING)
1189 const_iv (FLAG_CHANGING)
1190 const_iv (FLAG_SPLITTING)
1191 const_iv (FLAG_HITBACK)
1192 const_iv (FLAG_STARTEQUIP)
1193 const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD)
1195 const_iv (FLAG_SCARED)
1196 const_iv (FLAG_UNAGGRESSIVE)
1197 const_iv (FLAG_REFL_MISSILE)
1198 const_iv (FLAG_REFL_SPELL)
1199 const_iv (FLAG_NO_MAGIC)
1200 const_iv (FLAG_NO_FIX_PLAYER)
1201 const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN)
1203 const_iv (FLAG_RUN_AWAY)
1204 const_iv (FLAG_PICK_UP)
1205 const_iv (FLAG_UNIQUE)
1206 const_iv (FLAG_NO_DROP)
1207 const_iv (FLAG_WIZCAST)
1208 const_iv (FLAG_CAST_SPELL)
1209 const_iv (FLAG_USE_SCROLL)
1210 const_iv (FLAG_USE_RANGE)
1211 const_iv (FLAG_USE_BOW)
1212 const_iv (FLAG_USE_ARMOUR)
1213 const_iv (FLAG_USE_WEAPON)
1214 const_iv (FLAG_USE_RING)
1215 const_iv (FLAG_READY_RANGE)
1216 const_iv (FLAG_READY_BOW)
1217 const_iv (FLAG_XRAYS)
1218 const_iv (FLAG_NO_APPLY)
1219 const_iv (FLAG_IS_FLOOR)
1220 const_iv (FLAG_LIFESAVE)
1221 const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_SLEEP)
1223 const_iv (FLAG_STAND_STILL)
1224 const_iv (FLAG_RANDOM_MOVE)
1225 const_iv (FLAG_ONLY_ATTACK)
1226 const_iv (FLAG_CONFUSED)
1227 const_iv (FLAG_STEALTH)
1228 const_iv (FLAG_WIZPASS)
1229 const_iv (FLAG_IS_LINKED)
1230 const_iv (FLAG_CURSED)
1231 const_iv (FLAG_DAMNED)
1232 const_iv (FLAG_SEE_ANYWHERE)
1233 const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_KNOWN_CURSED)
1235 const_iv (FLAG_CAN_USE_SKILL)
1236 const_iv (FLAG_BEEN_APPLIED)
1237 const_iv (FLAG_READY_SCROLL)
1238 const_iv (FLAG_USE_ROD)
1239 const_iv (FLAG_USE_HORN)
1240 const_iv (FLAG_MAKE_INVIS)
1241 const_iv (FLAG_INV_LOCKED)
1242 const_iv (FLAG_IS_WOODED)
1243 const_iv (FLAG_IS_HILLY)
1244 const_iv (FLAG_READY_SKILL)
1245 const_iv (FLAG_READY_WEAPON)
1246 const_iv (FLAG_NO_SKILL_IDENT)
1247 const_iv (FLAG_BLIND)
1248 const_iv (FLAG_SEE_IN_DARK)
1249 const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_NO_STEAL)
1251 const_iv (FLAG_ONE_HIT)
1252 const_iv (FLAG_CLIENT_SENT)
1253 const_iv (FLAG_BERSERK)
1254 const_iv (FLAG_NEUTRAL)
1255 const_iv (FLAG_NO_ATTACK)
1256 const_iv (FLAG_NO_DAMAGE)
1257 const_iv (FLAG_OBJ_ORIGINAL)
1258 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1259 const_iv (FLAG_ACTIVATE_ON_PUSH)
1260 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1261 const_iv (FLAG_IS_WATER)
1262 const_iv (FLAG_CONTENT_ON_GEN)
1263 const_iv (FLAG_IS_A_TEMPLATE)
1264 const_iv (FLAG_IS_BUILDABLE)
1265 const_iv (FLAG_DESTROY_ON_DEATH)
1266 const_iv (FLAG_NO_MAP_SAVE)
1267
1268 const_iv (NDI_BLACK)
1269 const_iv (NDI_WHITE)
1270 const_iv (NDI_NAVY)
1271 const_iv (NDI_RED)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL)
1285
1286 const_iv (UPD_LOCATION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF) 1478 const_iv (SP_PROBE)
1294
1295 const_iv (UPD_SP_MANA) 1479 const_iv (SP_HEALING)
1296 const_iv (UPD_SP_GRACE) 1480 const_iv (SP_CREATE_FOOD)
1297 const_iv (UPD_SP_DAMAGE) 1481 const_iv (SP_EARTH_TO_DUST)
1298 1482 const_iv (SP_CHANGE_ABILITY)
1299 const_iv (F_APPLIED) 1483 const_iv (SP_BLESS)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED) 1484 const_iv (SP_CURSE)
1485 const_iv (SP_SUMMON_MONSTER)
1486 const_iv (SP_CHARGING)
1487 const_iv (SP_POLYMORPH)
1488 const_iv (SP_ALCHEMY)
1489 const_iv (SP_REMOVE_CURSE)
1490 const_iv (SP_IDENTIFY)
1491 const_iv (SP_DETECTION)
1492 const_iv (SP_MOOD_CHANGE)
1493 const_iv (SP_MOVING_BALL)
1304 const_iv (F_DAMNED) 1494 const_iv (SP_SWARM)
1495 const_iv (SP_CHANGE_MANA)
1305 const_iv (F_OPEN) 1496 const_iv (SP_DISPEL_RUNE)
1306 const_iv (F_NOPICK) 1497 const_iv (SP_CREATE_MISSILE)
1498 const_iv (SP_CONSECRATE)
1499 const_iv (SP_ANIMATE_WEAPON)
1500 const_iv (SP_LIGHT)
1501 const_iv (SP_CHANGE_MAP_LIGHT)
1502 const_iv (SP_FAERY_FIRE)
1503 const_iv (SP_CAUSE_DISEASE)
1504 const_iv (SP_AURA)
1505 const_iv (SP_TOWN_PORTAL)
1506 const_iv (SP_PARTY_SPELL)
1507
1508 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1509 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1510 const_iv (F_LOCKED)
1308 1511
1309 const_iv (F_BUY) 1512 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1513
1313 const_iv (P_BLOCKSVIEW) 1514 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1515 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1516
1322 const_iv (UP_OBJ_INSERT) 1517 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1518
1327 const_iv (INS_NO_MERGE) 1519 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR) 1520 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1521
1334 const_iv (WILL_APPLY_HANDLE) 1522 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1523 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1524
1340 const_iv (SAVE_MODE) 1525 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1526
1343 const_iv (M_PAPER) 1527 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1528 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1529 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1530 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1531
1358 const_iv (SK_EXP_ADD_SKILL) 1532 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1533 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1534
1364 const_iv (SK_LOCKPICKING) 1535 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1536 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1537 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1538 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1539 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1540 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1541 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1542 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1543 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1544 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1545 const_iv (SK_POISON_NAIL)
1405 1546
1406 const_iv (SOUND_NEW_PLAYER) 1547 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1548 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1549 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1550 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1551 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1552 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1553
1431 const_iv (PREFER_LOW) 1554 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1555
1434 const_iv (ATNR_PHYSICAL) 1556 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1557 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1558 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1559 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1560 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1561 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1562 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1563
1461 const_iv (MAP_IN_MEMORY) 1564 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING) 1565 const_iv (MAP_INACTIVE)
1465 1566
1466 const_iv (KLASS_ATTACHABLE) 1567 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1467 const_iv (KLASS_GLOBAL) 1568 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1569
1473 const_iv (CS_QUERY_YESNO) 1570 const_iv (VERSION_CS) const_iv (VERSION_SC)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1571
1477 const_iv (ST_DEAD) 1572 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1573
1482 const_iv (ST_CHANGE_CLASS) 1574 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1483 1575
1484 const_iv (IO_HEADER) 1576 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485 const_iv (IO_OBJECTS)
1486 const_iv (IO_UNIQUES)
1487 1577
1488 // random map generator 1578 // random map generator
1489 const_iv (LAYOUT_NONE) 1579 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1490 const_iv (LAYOUT_ONION) 1580 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1491 const_iv (LAYOUT_MAZE)
1492 const_iv (LAYOUT_SPIRAL)
1493 const_iv (LAYOUT_ROGUELIKE)
1494 const_iv (LAYOUT_SNAKE)
1495 const_iv (LAYOUT_SQUARE_SPIRAL)
1496 1581
1497 const_iv (RMOPT_RANDOM) 1582 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1498 const_iv (RMOPT_CENTERED) 1583 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_LINEAR) 1584 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1500 const_iv (RMOPT_BOTTOM_C)
1501 const_iv (RMOPT_BOTTOM_R)
1502 const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF)
1504 const_iv (RMOPT_WALLS_ONLY)
1505 const_iv (RMOPT_NO_DOORS)
1506 1585
1507 const_iv (SYMMETRY_RANDOM) 1586 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1508 const_iv (SYMMETRY_NONE) 1587 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1509 const_iv (SYMMETRY_X) 1588
1510 const_iv (SYMMETRY_Y) 1589 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1511 const_iv (SYMMETRY_XY) 1590 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1591
1592 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1593 const_iv (FT_RSRC) const_iv (FT_NUM)
1512 }; 1594 };
1513 1595
1514 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1596 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1515 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1597 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1516 1598
1533 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1615 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1534 av_push (event, newSViv (eiv->klass)); 1616 av_push (event, newSViv (eiv->klass));
1535 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1617 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1536 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1618 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1537 } 1619 }
1538}
1539 1620
1621 // used by autogenerated BOOT sections from genacc
1622 av_reflect = get_av ("cf::REFLECT", 1);
1623}
1624
1625void _gv_clear (SV *gv)
1626 CODE:
1627 assert (SvTYPE (gv) == SVt_PVGV);
1628# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1629 f (GvGP (gv)->gp_form);
1630 f (GvGP (gv)->gp_io);
1631 f (GvGP (gv)->gp_sv);
1632 f (GvGP (gv)->gp_av);
1633 f (GvGP (gv)->gp_hv);
1634 f (GvGP (gv)->gp_cv);
1635 GvCVGEN (gv) = 0;
1636 GvMULTI_off (gv);
1637# undef f
1638
1540void _connect_to_perl () 1639void _connect_to_perl_1 ()
1541 1640
1641void _connect_to_perl_2 ()
1642
1643void _recalc_want ()
1644
1645# not used by default anymore
1542void _global_reattach () 1646void _global_reattach ()
1543 CODE: 1647 CODE:
1544{ 1648{
1545 // reattach to all attachable objects in the game. 1649 // reattach to all attachable objects in the game.
1546 for_all_clients (ns) 1650 for_all_clients (ns)
1547 ns->reattach (); 1651 ns->reattach ();
1548 1652
1549 for_all_players (pl)
1550 pl->reattach ();
1551
1552 //TODO
1553 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1554 // i->second->reattach ();
1555
1556 for_all_objects (op) 1653 for_all_objects (op)
1557 op->reattach (); 1654 op->reattach ();
1558} 1655}
1559 1656
1657# support function for map-world.ext
1658void _quantise (SV *data_sv, SV *plt_sv)
1659 CODE:
1660{
1661 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1662 croak ("_quantise called with invalid agruments");
1663
1664 plt_sv = SvRV (plt_sv);
1665 SV **plt = AvARRAY (plt_sv);
1666 int plt_count = AvFILL (plt_sv) + 1;
1667
1668 STRLEN len;
1669 char *data = SvPVbyte (data_sv, len);
1670 char *dst = data;
1671
1672 while (len >= 3)
1673 {
1674 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1675 {
1676 char *val = SvPVX (*val_sv);
1677
1678 if (val [0] == data [0]
1679 && val [1] == data [1]
1680 && val [2] == data [2])
1681 {
1682 *dst++ = val [3];
1683 goto next;
1684 }
1685 }
1686
1687 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1688 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1689 dst - SvPVX (data_sv), len);
1690
1691 next:
1692 data += 3;
1693 len -= 3;
1694 }
1695
1696 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1697}
1698
1699void init_anim ()
1700
1701void init_globals ()
1702
1703void init_experience ()
1704
1705void init_attackmess ()
1706
1707void init_dynamic ()
1708
1709void load_settings ()
1710
1711void load_materials ()
1712
1713void init_uuid ()
1714 CODE:
1715 UUID::init ();
1716
1717void init_signals ()
1718
1719void init_commands ()
1720
1721void init_skills ()
1722
1723void init_beforeplay ()
1724
1725void evthread_start (int aiofd)
1726
1727void cede_to_tick ()
1728 CODE:
1729 coroapi::cede_to_tick ();
1730
1731NV till_tick ()
1732 CODE:
1733 RETVAL = SvNVX (sv_next_tick) - now ();
1734 OUTPUT:
1735 RETVAL
1736
1737int tick_inhibit ()
1738 CODE:
1739 RETVAL = tick_inhibit;
1740 OUTPUT:
1741 RETVAL
1742
1743void tick_inhibit_inc ()
1744 CODE:
1745 ++tick_inhibit;
1746
1747void tick_inhibit_dec ()
1748 CODE:
1749 if (!--tick_inhibit)
1750 if (tick_pending)
1751 {
1752 ev_async_send (EV_DEFAULT, &tick_watcher);
1753 coroapi::cede ();
1754 }
1755
1756void server_tick ()
1757 CODE:
1758{
1759 NOW = ev_now (EV_DEFAULT);
1760 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1761 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1762 runtime = SvNVX (sv_runtime);
1763
1764 server_tick ();
1765
1766 NOW = ev_time ();
1767 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1768 runtime += TICK;
1769 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1770}
1771
1560NV floor (NV x) 1772NV floor (NV x)
1561 1773
1562NV ceil (NV x) 1774NV ceil (NV x)
1563 1775
1564NV rndm (...) 1776NV rndm (...)
1777 ALIAS:
1778 rmg_rndm = 1
1565 CODE: 1779 CODE:
1780{
1781 rand_gen &gen = ix ? rmg_rndm : rndm;
1566 switch (items) 1782 switch (items)
1567 { 1783 {
1568 case 0: RETVAL = rndm (); break; 1784 case 0: RETVAL = gen (); break;
1569 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1785 case 1: RETVAL = gen (SvUV (ST (0))); break;
1570 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1786 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1571 default: croak ("cf::rndm requires none, one or two parameters."); break; 1787 default: croak ("cf::rndm requires none, one or two parameters."); break;
1572 } 1788 }
1789}
1573 OUTPUT: 1790 OUTPUT:
1574 RETVAL 1791 RETVAL
1575 1792
1576void server_tick () 1793NV clamp (NV value, NV min_value, NV max_value)
1577 CODE: 1794 CODE:
1578 runtime = SvNVx (sv_runtime); 1795 RETVAL = clamp (value, min_value, max_value);
1579 server_tick (); 1796 OUTPUT:
1797 RETVAL
1580 1798
1799NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1800 CODE:
1801 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1802 OUTPUT:
1803 RETVAL
1804
1805void weaken (...)
1806 PROTOTYPE: @
1807 CODE:
1808 while (items > 0)
1809 sv_rvweaken (ST (--items));
1810
1581void 1811void
1582LOG (int level, char *msg) 1812log_backtrace (utf8_string msg)
1813
1814void
1815LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1816 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1817 C_ARGS: flags, "%s", msg
1585 1818
1586char *path_combine (char *base, char *path) 1819octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1588 1821
1589char *path_combine_and_normalize (char *base, char *path) 1822octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1823 PROTOTYPE: $$
1591 1824
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1825void
1601sub_generation_inc () 1826sub_generation_inc ()
1602 CODE: 1827 CODE:
1603 PL_sub_generation++; 1828 PL_sub_generation++;
1604 1829
1605char * 1830const_octet_string
1606mapdir () 1831mapdir ()
1607 PROTOTYPE: 1832 PROTOTYPE:
1608 ALIAS: 1833 ALIAS:
1609 mapdir = 0 1834 mapdir = 0
1610 uniquedir = 1 1835 uniquedir = 1
1626 } 1851 }
1627 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1628 1853
1629void abort () 1854void abort ()
1630 1855
1856void reset_signals ()
1857
1631void fork_abort (char *cause = "cf::fork_abort") 1858void fork_abort (const_octet_string cause = "cf::fork_abort")
1632 1859
1633void cleanup (const char *cause, bool make_core = false) 1860void cleanup (const_octet_string cause, bool make_core = false)
1634 1861
1635void emergency_save () 1862void emergency_save ()
1636 1863
1637UV sv_2watcher (SV *w)
1638 CODE:
1639 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1640 OUTPUT:
1641 RETVAL
1642
1643void _exit (int status = 0) 1864void _exit (int status = EXIT_SUCCESS)
1644 1865
1645#if _POSIX_MEMLOCK 1866#if _POSIX_MEMLOCK
1646 1867
1647int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1868int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1869 INIT:
1870#if __GLIBC__
1871 mallopt (M_TOP_PAD, 1024 * 1024);
1872 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1873 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1874 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1875#endif
1648 1876
1649int munlockall () 1877int munlockall ()
1650 1878
1651#endif 1879#endif
1652 1880
1881int
1882malloc_trim (IV pad = 0)
1883
1884void
1885mallinfo ()
1886 PPCODE:
1887{
1888#if __GLIBC__
1889 struct mallinfo mai = mallinfo ();
1890 EXTEND (SP, 10*2);
1891 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1892 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1893 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1894 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1895 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1896 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1897 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1898 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1900 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1901#endif
1902 EXTEND (SP, 5*2);
1903 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1904 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1905 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1906 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1907 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1908}
1909
1653int find_animation (char *text) 1910int find_animation (utf8_string text)
1654 PROTOTYPE: $ 1911 PROTOTYPE: $
1655 1912
1656int random_roll (int min, int max, object *op, int goodbad); 1913int random_roll (int min, int max, object *op, int goodbad);
1657 1914
1658const char *cost_string_from_value(uint64 cost, int approx = 0) 1915const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1659 1916
1660int 1917int
1661exp_to_level (val64 exp) 1918exp_to_level (val64 exp)
1662 CODE: 1919 CODE:
1663{ 1920{
1694 RETVAL = newSVpv (resist_plus[atnr], 0); 1951 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else 1952 else
1696 XSRETURN_UNDEF; 1953 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1698 1955
1956UUID
1957uuid_cur ()
1958 CODE:
1959 RETVAL = UUID::cur;
1960 OUTPUT:
1961 RETVAL
1962
1963UUID
1964uuid_gen ()
1965 CODE:
1966 RETVAL = UUID::gen ();
1967 OUTPUT:
1968 RETVAL
1969
1970val64
1971uuid_seq (UUID uuid)
1972 CODE:
1973 RETVAL = uuid.seq;
1974 OUTPUT:
1975 RETVAL
1976
1977UUID
1978uuid_str (val64 seq)
1979 CODE:
1980 RETVAL.seq = seq;
1981 OUTPUT:
1982 RETVAL
1983
1984void
1985coin_names ()
1986 PPCODE:
1987 EXTEND (SP, NUM_COINS);
1988 for (int i = 0; i < NUM_COINS; ++i)
1989 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1990
1991void
1992coin_archetypes ()
1993 PPCODE:
1994 EXTEND (SP, NUM_COINS);
1995 for (int i = 0; i < NUM_COINS; ++i)
1996 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1997
1998bool
1999load_resource_file_ (octet_string filename)
2000
2001void
2002fix_weight ()
2003
1699MODULE = cf PACKAGE = cf::attachable 2004MODULE = cf PACKAGE = cf::attachable
1700 2005
1701int 2006int
1702valid (SV *obj) 2007valid (SV *obj)
1703 CODE: 2008 CODE:
1704 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2009 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1705 OUTPUT: 2010 OUTPUT:
1706 RETVAL 2011 RETVAL
1707 2012
2013void
2014debug_trace (attachable *obj, bool on = true)
2015 CODE:
2016 obj->flags &= ~attachable::F_DEBUG_TRACE;
2017 if (on)
2018 obj->flags |= attachable::F_DEBUG_TRACE;
2019
2020int mortals_size ()
2021 CODE:
2022 RETVAL = attachable::mortals.size ();
2023 OUTPUT: RETVAL
2024
2025#object *mortals (U32 index)
2026# CODE:
2027# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2028# OUTPUT: RETVAL
2029
1708INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2030INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1709 2031
1710MODULE = cf PACKAGE = cf::global 2032MODULE = cf PACKAGE = cf::global
1711 2033
1712int invoke (SV *klass, int event, ...) 2034int invoke (SV *klass, int event, ...)
1713 CODE: 2035 CODE:
1717 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2039 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1718 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1719 2041
1720MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2042MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1721 2043
1722INCLUDE: $PERL genacc object ../include/object.h | 2044INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1723 2045
1724int invoke (object *op, int event, ...) 2046int invoke (object *op, int event, ...)
1725 CODE: 2047 CODE:
1726 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2048 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1727 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2049 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1729 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2051 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1730 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1731 2053
1732SV *registry (object *op) 2054SV *registry (object *op)
1733 2055
1734void mortals ()
1735 PPCODE:
1736 EXTEND (SP, object::mortals.size ());
1737 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1738 PUSHs (to_sv (*i));
1739
1740int objects_size () 2056int objects_size ()
1741 CODE: 2057 CODE:
1742 RETVAL = objects.size (); 2058 RETVAL = objects.size ();
1743 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1744 2060
1755object *actives (U32 index) 2071object *actives (U32 index)
1756 CODE: 2072 CODE:
1757 RETVAL = index < actives.size () ? actives [index] : 0; 2073 RETVAL = index < actives.size () ? actives [index] : 0;
1758 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
1759 2075
2076int mortals_size ()
2077 CODE:
2078 RETVAL = attachable::mortals.size ();
2079 OUTPUT: RETVAL
2080
2081const char *slot_use_name (U32 slot)
2082 ALIAS:
2083 slot_nonuse_name = 1
2084 CODE:
2085{
2086 if (slot >= NUM_BODY_LOCATIONS)
2087 croak ("body slot index out of range");
2088
2089 switch (ix)
2090 {
2091 case 0: RETVAL = body_locations[slot].use_name; break;
2092 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2093 }
2094}
2095 OUTPUT:
2096 RETVAL
2097
1760# missing properties 2098# missing properties
1761 2099
1762object *head (object *op) 2100object *head (object *op)
1763 PROTOTYPE: $ 2101 PROTOTYPE: $
1764 CODE: 2102 CODE:
1765 RETVAL = op->head_ (); 2103 RETVAL = op->head_ ();
1766 OUTPUT: RETVAL
1767
1768int is_head (object *op)
1769 PROTOTYPE: $
1770 CODE:
1771 RETVAL = op->head_ () == op;
1772 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1773 2105
1774void 2106void
1775inv (object *obj) 2107inv (object *obj)
1776 PROTOTYPE: $ 2108 PROTOTYPE: $
1777 PPCODE: 2109 PPCODE:
1778{ 2110{
1779 object *o;
1780 for (o = obj->inv; o; o = o->below) 2111 for (object *o = obj->inv; o; o = o->below)
1781 XPUSHs (sv_2mortal (to_sv (o))); 2112 XPUSHs (sv_2mortal (to_sv (o)));
1782} 2113}
1783 2114
1784void 2115void
1785set_animation (object *op, int idx) 2116set_animation (object *op, int idx)
1786 CODE: 2117 CODE:
1787 SET_ANIMATION (op, idx); 2118 SET_ANIMATION (op, idx);
1788 2119
2120int
2121num_animations (object *op)
2122 CODE:
2123 RETVAL = NUM_ANIMATIONS (op);
2124 OUTPUT: RETVAL
2125
2126int slot_info (object *op, UV slot, int value = 0)
2127 ALIAS:
2128 slot_used = 1
2129 CODE:
2130{
2131 if (slot >= NUM_BODY_LOCATIONS)
2132 croak ("body slot index out of range");
2133
2134 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2135
2136 if (items > 2)
2137 if (ix)
2138 op->slot[slot].used = value;
2139 else
2140 op->slot[slot].info = value;
2141}
2142 OUTPUT:
2143 RETVAL
2144
1789object *find_best_object_match (object *op, const char *match) 2145object *find_best_object_match (object *op, utf8_string match)
1790 2146
1791object *find_marked_object (object *op) 2147object *find_marked_object (object *op)
1792 2148
1793int need_identify (object *obj); 2149int need_identify (object *obj);
1794 2150
1806 2162
1807void apply_below (object *op) 2163void apply_below (object *op)
1808 CODE: 2164 CODE:
1809 player_apply_below (op); 2165 player_apply_below (op);
1810 2166
1811object *cf_object_present_archname_inside (object *op, char *whatstr) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1812 2168
1813int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2169int casting_level (object *caster, object *spell)
1814
1815int cf_object_change_map (object *op, int x, int y, maptile *map)
1816
1817#//TODO
1818object *clone_ (object *op, int recursive = 0)
1819 CODE:
1820 if (recursive)
1821 RETVAL = object_create_clone (op);
1822 else
1823 {
1824 RETVAL = object::create ();
1825 op->copy_to (RETVAL);
1826 }
1827 OUTPUT: RETVAL
1828 2170
1829int pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
1830 CODE: 2172 CODE:
1831 RETVAL = pay_for_item (op, buyer); 2173 RETVAL = pay_for_item (op, buyer);
1832 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1836 RETVAL = pay_for_amount (amount, op); 2178 RETVAL = pay_for_amount (amount, op);
1837 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1838 2180
1839void pay_player (object *op, uint64 amount) 2181void pay_player (object *op, uint64 amount)
1840 2182
1841val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2183val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1842 2184
1843int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2185int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1844 2186
1845void learn_spell (object *op, object *sp, int special_prayer = 0) 2187void learn_spell (object *op, object *sp, int special_prayer = 0)
1846 CODE: 2188 CODE:
1847 do_learn_spell (op, sp, special_prayer); 2189 do_learn_spell (op, sp, special_prayer);
1848 2190
1849void forget_spell (object *op, object *sp) 2191void forget_spell (object *op, object *sp)
1850 CODE: 2192 CODE:
1851 do_forget_spell (op, query_name (sp)); 2193 do_forget_spell (op, query_name (sp));
1852 2194
1853object *check_for_spell (object *op, char *spellname) 2195object *check_for_spell (object *op, utf8_string spellname)
1854 CODE: 2196 CODE:
1855 RETVAL = check_spell_known (op, spellname); 2197 RETVAL = check_spell_known (op, spellname);
1856 OUTPUT: RETVAL 2198 OUTPUT: RETVAL
1857 2199
1858int query_money (object *op) 2200int query_money (object *op)
1867 2209
1868void drop (object *who, object *op) 2210void drop (object *who, object *op)
1869 2211
1870void pick_up (object *who, object *op) 2212void pick_up (object *who, object *op)
1871 2213
1872int cf_object_teleport (object *op, maptile *map, int x, int y)
1873
1874void update_object (object *op, int action) 2214void update_object (object *op, int action)
1875 2215
1876object *cf_create_object_by_name (const char *name)
1877
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2216void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2217
1880void player_lvl_adj (object *who, object *skill = 0) 2218void player_lvl_adj (object *who, object *skill = 0)
1881 2219
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2220int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2221
1884int calc_skill_exp (object *who, object *op, object *skill); 2222int calc_skill_exp (object *who, object *op, object *skill);
1885 2223
1886void push_button (object *op); 2224void push_button (object *op, object *originator);
1887 2225
1888void use_trigger (object *op); 2226void use_trigger (object *op, object *originator);
1889 2227
1890void add_button_link (object *button, maptile *map, int connected); 2228void handle_apply_yield (object *op);
1891 2229
1892void remove_button_link (object *op); 2230int convert_item (object *item, object *converter);
1893 2231
1894 2232
1895MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2233MODULE = cf PACKAGE = cf::object PREFIX = cf_
1896
1897object *cf_insert_ob_in_ob (object *ob, object *where)
1898 2234
1899# no clean way to get an object from an archetype - stupid idiotic 2235# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2236# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 2237
1902object *new (const char *archetype = 0) 2238object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 2239 PROTOTYPE: ;$
1904 CODE: 2240 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2241 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1906 OUTPUT: 2242 OUTPUT:
1907 RETVAL 2243 RETVAL
1908 2244
2245object *find_object (U32 tag)
2246
2247# TODO: nuke
1909object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
1911 CODE: 2250 CODE:
1912{ 2251{
1913 int unused_type; 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915}
1916 2253
1917# syntatic sugar for easier use in event callbacks. 2254 if (RETVAL->destroyed ())
1918const char *options (object *op)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL 2255 RETVAL = 0;
2256}
1923 2257
1924player *contr (object *op) 2258shstr
1925 CODE: 2259object::kv_get (shstr key)
1926 RETVAL = op->contr;
1927 OUTPUT: RETVAL
1928 2260
1929const char *get_ob_key_value (object *op, const char *key) 2261void
2262object::kv_del (shstr key)
1930 2263
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2264void
2265object::kv_set (shstr key, shstr value)
1932 2266
1933object *get_nearest_player (object *ob) 2267object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 2268 ALIAS: nearest_player = 0
1935 PREINIT: 2269 PREINIT:
1936 extern object *get_nearest_player (object *); 2270 extern object *get_nearest_player (object *);
1938void rangevector (object *ob, object *other, int flags = 0) 2272void rangevector (object *ob, object *other, int flags = 0)
1939 PROTOTYPE: $$;$ 2273 PROTOTYPE: $$;$
1940 PPCODE: 2274 PPCODE:
1941{ 2275{
1942 rv_vector rv; 2276 rv_vector rv;
2277
2278 PUTBACK;
1943 get_rangevector (ob, other, &rv, flags); 2279 get_rangevector (ob, other, &rv, flags);
2280 SPAGAIN;
2281
1944 EXTEND (SP, 5); 2282 EXTEND (SP, 5);
1945 PUSHs (newSVuv (rv.distance)); 2283 PUSHs (newSVuv (rv.distance));
1946 PUSHs (newSViv (rv.distance_x)); 2284 PUSHs (newSViv (rv.distance_x));
1947 PUSHs (newSViv (rv.distance_y)); 2285 PUSHs (newSViv (rv.distance_y));
1948 PUSHs (newSViv (rv.direction)); 2286 PUSHs (newSViv (rv.direction));
1949 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2287 PUSHs (to_sv (rv.part));
1950} 2288}
1951 2289
1952bool on_same_map_as (object *ob, object *other) 2290bool on_same_map_as (object *ob, object *other)
1953 CODE: 2291 CODE:
1954 RETVAL = on_same_map (ob, other); 2292 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 2293 OUTPUT: RETVAL
1956 2294
1957const char * 2295const_utf8_string
1958base_name (object *op, int plural = op->nrof > 1) 2296base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 2297 CODE:
1960 RETVAL = query_base_name (op, plural); 2298 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
1962 2300
1963object *decrease_ob_nr (object *op, unsigned long i) 2301# return the tail of an object, excluding itself
2302void
2303tail (object *op)
2304 PPCODE:
2305 while ((op = op->more))
2306 XPUSHs (sv_2mortal (to_sv (op)));
1964 2307
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2308MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2309
1967player *player (object *op) 2310player *player (object *op)
1968 CODE: 2311 CODE:
1969 RETVAL = op->contr; 2312 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2313 OUTPUT: RETVAL
1971 2314
2315bool move_player (object *op, int dir)
2316
1972void check_score (object *op) 2317void check_score (object *op)
1973 2318
1974void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2319void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1975 CODE: 2320 CODE:
1976 new_draw_info (flags, 0, op, txt); 2321 new_draw_info (flags, 0, op, txt);
1977 2322
1978object *cf_player_send_inventory (object *op)
1979
1980char *cf_player_get_ip (object *op)
1981 ALIAS: ip = 0
1982
1983object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0
1985
1986void cf_player_set_marked_item (object *op, object *ob)
1987
1988partylist *cf_player_get_party (object *op)
1989 ALIAS: party = 0
1990
1991void cf_player_set_party (object *op, partylist *party)
1992
1993void kill_player (object *op) 2323void kill_player (object *op)
1994 2324
2325void esrv_send_item (object *pl, object *item)
2326
1995void esrv_update_item (object *op, int what, object *item) 2327void esrv_update_item (object *pl, int what, object *item)
1996 C_ARGS: what, op, item 2328 C_ARGS: what, pl, item
1997 2329
1998void clear_los (object *op) 2330void esrv_del_item (object *pl, int tag)
2331 C_ARGS: pl->contr, tag
1999 2332
2000int command_summon (object *op, char *params) 2333int command_summon (object *op, utf8_string params)
2001 2334
2002int command_arrest (object *op, char *params) 2335int command_arrest (object *op, utf8_string params)
2003
2004int command_kick (object *op, char *params)
2005
2006int command_banish (object *op, char *params)
2007 2336
2008 2337
2009MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2338MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2010 2339
2011INCLUDE: $PERL genacc player ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2012 2341
2013int invoke (player *pl, int event, ...) 2342int invoke (player *pl, int event, ...)
2014 CODE: 2343 CODE:
2015 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2344 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2016 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2345 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 pl->ob->stats.hp = pl->ob->stats.maxhp; 2355 pl->ob->stats.hp = pl->ob->stats.maxhp;
2027 pl->ob->stats.sp = pl->ob->stats.maxsp; 2356 pl->ob->stats.sp = pl->ob->stats.maxsp;
2028 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2357 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2029 pl->orig_stats = pl->ob->stats; 2358 pl->orig_stats = pl->ob->stats;
2030 2359
2031void cf_player_move (player *pl, int dir) 2360# should only be temporary
2361void esrv_new_player (player *pl)
2032 2362
2033void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2363#d# TODO: replace by blocked_los accessor, fix code using this
2034
2035player *first ()
2036 CODE:
2037 RETVAL = first_player;
2038 OUTPUT: RETVAL
2039
2040bool 2364bool
2041cell_visible (player *pl, int dx, int dy) 2365cell_visible (player *pl, int dx, int dy)
2042 CODE: 2366 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2367 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2044 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2045 OUTPUT: 2368 OUTPUT:
2046 RETVAL 2369 RETVAL
2047 2370
2048void 2371void
2049send (player *pl, SV *packet) 2372send (player *pl, SV *packet)
2050 CODE: 2373 CODE:
2051{ 2374{
2052 STRLEN len; 2375 STRLEN len;
2053 char *buf = SvPVbyte (packet, len); 2376 char *buf = SvPVbyte (packet, len);
2054 2377
2378 if (len > MAXSOCKBUF)
2379 pl->failmsg ("[packet too long for client]");
2055 if (pl->ns) 2380 else if (pl->ns)
2056 pl->ns->send_packet (buf, len); 2381 pl->ns->send_packet (buf, len);
2057} 2382}
2058
2059int
2060listening (player *pl, int new_value = -1)
2061 CODE:
2062 RETVAL = pl->listening;
2063 if (new_value >= 0)
2064 pl->listening = new_value;
2065 OUTPUT:
2066 RETVAL
2067 2383
2068void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2384void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2069 PROTOTYPE: $;$$$ 2385 PROTOTYPE: $;$$$
2070 PPCODE: 2386 PPCODE:
2071 if (GIMME_V != G_VOID) 2387 if (GIMME_V != G_VOID)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2412 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2413 OUTPUT: RETVAL
2098 2414
2099SV *registry (maptile *map) 2415SV *registry (maptile *map)
2100 2416
2417void
2418find_tagged_objects (maptile *map, utf8_string tag = 0)
2419 PPCODE:
2420{
2421 if (!map->spaces)
2422 XSRETURN_EMPTY;
2423
2424 if (tag)
2425 {
2426 shstr_cmp tag_ (tag);
2427
2428 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2429 for (object *op = ms->bot; op; op = op->above)
2430 if (op->tag == tag_)
2431 XPUSHs (sv_2mortal (to_sv (op)));
2432 }
2433 else
2434 {
2435 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2436 for (object *op = ms->bot; op; op = op->above)
2437 if (op->tag)
2438 XPUSHs (sv_2mortal (to_sv (op)));
2439 }
2440}
2441
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2442INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2443
2444void
2445adjust_daylight ()
2446 CODE:
2447 maptile::adjust_daylight ();
2448
2449int
2450outdoor_darkness (int darkness = 0)
2451 CODE:
2452 RETVAL = maptile::outdoor_darkness;
2453 if (items)
2454 maptile::outdoor_darkness = darkness;
2455 OUTPUT:
2456 RETVAL
2102 2457
2103void 2458void
2104maptile::instantiate () 2459maptile::instantiate ()
2105 2460
2106maptile *new () 2461maptile *new ()
2121 for_all_players (pl) 2476 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2477 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2478 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2479 }
2125 2480
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2481void
2482maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::add_underlay: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 for (int x = 0; x < THIS->width; ++x)
2494 for (int y = 0; y < THIS->height; ++y)
2495 {
2496 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2497 if (op->flag [FLAG_IS_FLOOR])
2498 goto skip_space;
2499
2500 {
2501 int offs = offset + y * stride + x;
2502 if (IN_RANGE_EXC (offs, 0, idxlen))
2503 {
2504 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2505 {
2506 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2507 ob->flag [FLAG_NO_MAP_SAVE] = true;
2508 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2509
2510 if (ob->randomitems)
2511 {
2512 if (!ob->above)
2513 {
2514 ob->create_treasure (ob->randomitems);
2515
2516 for (object *op = ob->above; op; op = op->above)
2517 op->flag [FLAG_NO_MAP_SAVE] = true;
2518 }
2519
2520 ob->randomitems = 0;
2521 }
2522 }
2523 }
2524 }
2525
2526 skip_space: ;
2527 }
2528}
2529
2530void
2531maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2532 CODE:
2533{
2534 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2535 croak ("maptile::set_regiondata: palette must be arrayref");
2536
2537 palette = SvRV (palette);
2538
2539 STRLEN idxlen;
2540 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2541
2542 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2543 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2544
2545 for (int i = av_len ((AV *)palette) + 1; i--; )
2546 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2547
2548 for (int y = 0; y < THIS->height; ++y)
2549 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2550
2551 sfree (THIS->regions, THIS->size ());
2552 delete [] THIS->regionmap;
2553
2554 THIS->regions = regions;
2555 THIS->regionmap = regionmap;
2556}
2557
2558void
2559maptile::create_region_treasure ()
2560 CODE:
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 region *rgn = THIS->region (x, y);
2565
2566 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2567 if (object *op = THIS->at (x, y).top)
2568 if (rgn->treasure && rndm () < rgn->treasure_density)
2569 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2570 }
2127 2571
2128int out_of_map (maptile *map, int x, int y) 2572int out_of_map (maptile *map, int x, int y)
2129 2573
2130void 2574void
2131trigger (maptile *map, long connection, bool state = true) 2575find_link (maptile *map, shstr_tmp connection)
2132 CODE:
2133 activate_connection (map, connection, state);
2134
2135void
2136get_connection (maptile *map, long connection)
2137 PPCODE: 2576 PPCODE:
2138 oblinkpt *obp = get_connection_links (map, connection); 2577 if (oblinkpt *obp = map->find_link (connection))
2139 if (obp)
2140 for (objectlink *ol = obp->link; ol; ol = ol->next) 2578 for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2579 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2142
2143object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144
2145object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny
2149 2580
2150void 2581void
2151get_map_flags (maptile *map, int x, int y) 2582get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2583 PPCODE:
2153{ 2584{
2154 maptile *nmap = 0; 2585 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0; 2586 I16 nx = 0, ny = 0;
2587
2588 PUTBACK;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2589 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2590 SPAGAIN;
2157 2591
2158 EXTEND (SP, 4); 2592 EXTEND (SP, 4);
2159 PUSHs (sv_2mortal (newSViv (flags))); 2593 PUSHs (sv_2mortal (newSViv (flags)));
2160 2594
2161 if (GIMME_V == G_ARRAY) 2595 if (GIMME_V == G_ARRAY)
2162 { 2596 {
2163 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2597 PUSHs (sv_2mortal (to_sv (nmap)));
2164 PUSHs (sv_2mortal (newSViv (nx))); 2598 PUSHs (sv_2mortal (newSViv (nx)));
2165 PUSHs (sv_2mortal (newSViv (ny))); 2599 PUSHs (sv_2mortal (newSViv (ny)));
2166 } 2600 }
2167} 2601}
2168 2602
2603mapspace *
2604ms (maptile *map, unsigned int x, unsigned int y)
2605 PROTOTYPE: $$$
2606 CODE:
2607{
2608 maptile *nmap = 0;
2609 I16 nx, ny;
2610
2611 PUTBACK;
2612 get_map_flags (map, &nmap, x, y, &nx, &ny);
2613 SPAGAIN;
2614
2615 if (!nmap)
2616 XSRETURN_UNDEF;
2617
2618 RETVAL = &nmap->at (nx, ny);
2619}
2620 OUTPUT:
2621 RETVAL
2622
2169void 2623void
2170at (maptile *map, unsigned int x, unsigned int y) 2624at (maptile *map, unsigned int x, unsigned int y)
2171 PROTOTYPE: $$$ 2625 PROTOTYPE: $$$
2172 PPCODE: 2626 PPCODE:
2173{ 2627{
2174 object *o;
2175 maptile *nmap = 0; 2628 maptile *nmap = 0;
2176 I16 nx, ny; 2629 I16 nx, ny;
2177 2630
2631 PUTBACK;
2178 get_map_flags (map, &nmap, x, y, &nx, &ny); 2632 get_map_flags (map, &nmap, x, y, &nx, &ny);
2633 SPAGAIN;
2179 2634
2180 if (nmap) 2635 if (nmap)
2181 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2636 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2182 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2637 XPUSHs (sv_2mortal (to_sv (o)));
2183} 2638}
2184 2639
2185SV * 2640SV *
2186bot_at (maptile *obj, unsigned int x, unsigned int y) 2641bot_at (maptile *map, unsigned int x, unsigned int y)
2187 PROTOTYPE: $$$ 2642 PROTOTYPE: $$$
2188 ALIAS: 2643 ALIAS:
2189 top_at = 1 2644 top_at = 1
2190 flags_at = 2 2645 flags_at = 2
2191 light_at = 3 2646 light_at = 3
2192 move_block_at = 4 2647 move_block_at = 4
2193 move_slow_at = 5 2648 move_slow_at = 5
2194 move_on_at = 6 2649 move_on_at = 6
2195 move_off_at = 7 2650 move_off_at = 7
2196 INIT:
2197 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 CODE: 2651 CODE:
2652{
2653 sint16 nx = x;
2654 sint16 ny = y;
2655
2656 if (!xy_normalise (map, nx, ny))
2657 XSRETURN_UNDEF;
2658
2659 mapspace &ms = map->at (nx, ny);
2660
2661 ms.update ();
2662
2199 switch (ix) 2663 switch (ix)
2200 { 2664 {
2201 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2665 case 0: RETVAL = to_sv (ms.bot ); break;
2202 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2666 case 1: RETVAL = to_sv (ms.top ); break;
2203 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2667 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2204 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2668 case 3: RETVAL = newSViv (ms.light ); break;
2205 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2669 case 4: RETVAL = newSVuv (ms.move_block); break;
2206 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2670 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2207 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2208 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2209 } 2673 }
2674}
2210 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2211
2212void fix_walls (maptile *map, int x, int y)
2213
2214void fix_walls_around (maptile *map, int x, int y)
2215
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221 2676
2222# worst xs function of my life 2677# worst xs function of my life
2223bool 2678bool
2224_create_random_map (\ 2679_create_random_map (\
2225 maptile *self,\ 2680 maptile *self,\
2226 char *wallstyle,\ 2681 utf8_string wallstyle,\
2227 char *wall_name,\ 2682 utf8_string wall_name,\
2228 char *floorstyle,\ 2683 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2684 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2685 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2686 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2687 utf8_string doorstyle,\
2233 char *decorstyle,\ 2688 utf8_string decorstyle,\
2234 char *origin_map,\ 2689 utf8_string origin_map,\
2235 char *final_map,\ 2690 utf8_string final_map,\
2236 char *exitstyle,\ 2691 utf8_string exitstyle,\
2237 char *this_map,\ 2692 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2693 utf8_string exit_on_final_map,\
2239 int xsize,\ 2694 int xsize,\
2240 int ysize,\ 2695 int ysize,\
2241 int expand2x,\ 2696 int expand2x,\
2242 int layoutoptions1,\ 2697 int layoutoptions1,\
2243 int layoutoptions2,\ 2698 int layoutoptions2,\
2256 val64 total_map_hp,\ 2711 val64 total_map_hp,\
2257 int map_layout_style,\ 2712 int map_layout_style,\
2258 int treasureoptions,\ 2713 int treasureoptions,\
2259 int symmetry_used,\ 2714 int symmetry_used,\
2260 region *region,\ 2715 region *region,\
2261 char *custom\ 2716 utf8_string custom\
2262) 2717)
2263 CODE: 2718 CODE:
2264{ 2719{
2265 random_map_params rmp; 2720 random_map_params rmp;
2266 2721
2293 rmp.decoroptions = decoroptions; 2748 rmp.decoroptions = decoroptions;
2294 rmp.orientation = orientation; 2749 rmp.orientation = orientation;
2295 rmp.origin_y = origin_y; 2750 rmp.origin_y = origin_y;
2296 rmp.origin_x = origin_x; 2751 rmp.origin_x = origin_x;
2297 rmp.random_seed = random_seed; 2752 rmp.random_seed = random_seed;
2298 rmp.total_map_hp = total_map_hp; 2753 rmp.total_map_hp = (uint64_t) total_map_hp;
2299 rmp.map_layout_style = map_layout_style; 2754 rmp.map_layout_style = map_layout_style;
2300 rmp.treasureoptions = treasureoptions; 2755 rmp.treasureoptions = treasureoptions;
2301 rmp.symmetry_used = symmetry_used; 2756 rmp.symmetry_used = symmetry_used;
2302 rmp.region = region; 2757 rmp.region = region;
2303 rmp.custom = custom; 2758 rmp.custom = custom;
2305 RETVAL = self->generate_random_map (&rmp); 2760 RETVAL = self->generate_random_map (&rmp);
2306} 2761}
2307 OUTPUT: 2762 OUTPUT:
2308 RETVAL 2763 RETVAL
2309 2764
2765MODULE = cf PACKAGE = cf::mapspace
2766
2767INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2768
2310MODULE = cf PACKAGE = cf::arch 2769MODULE = cf PACKAGE = cf::arch
2311 2770
2312archetype *find (const char *name) 2771int archetypes_size ()
2313 CODE: 2772 CODE:
2314 RETVAL = archetype::find (name); 2773 RETVAL = archetypes.size ();
2315 OUTPUT: 2774 OUTPUT: RETVAL
2316 RETVAL
2317 2775
2318archetype *first() 2776archetype *archetypes (U32 index)
2319 PROTOTYPE: 2777 CODE:
2320 CODE: 2778 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2321 RETVAL = first_archetype; 2779 OUTPUT: RETVAL
2780
2781object *instantiate (archetype *arch)
2782 CODE:
2783 RETVAL = arch_to_object (arch);
2784 OUTPUT:
2322 OUTPUT: RETVAL 2785 RETVAL
2323 2786
2324INCLUDE: $PERL genacc archetype ../include/object.h | 2787INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2325 2788
2326MODULE = cf PACKAGE = cf::party 2789MODULE = cf PACKAGE = cf::party
2327 2790
2328partylist *first () 2791partylist *first ()
2329 PROTOTYPE: 2792 PROTOTYPE:
2330 CODE: 2793 CODE:
2331 RETVAL = get_firstparty (); 2794 RETVAL = get_firstparty ();
2332 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2333 2796
2334INCLUDE: $PERL genacc partylist ../include/player.h | 2797INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2335 2798
2336MODULE = cf PACKAGE = cf::region 2799MODULE = cf PACKAGE = cf::region
2337 2800
2338region *first () 2801void
2339 PROTOTYPE: 2802list ()
2340 CODE: 2803 PPCODE:
2341 RETVAL = first_region; 2804 for_all_regions (rgn)
2342 OUTPUT: RETVAL 2805 XPUSHs (sv_2mortal (to_sv (rgn)));
2343 2806
2344region *find (char *name) 2807region *find (utf8_string name)
2345 PROTOTYPE: $ 2808 PROTOTYPE: $
2346 CODE: 2809 CODE:
2347 RETVAL = get_region_by_name (name); 2810 RETVAL = region::find (name);
2348 OUTPUT: RETVAL 2811 OUTPUT: RETVAL
2349 2812
2813int specificity (region *rgn)
2814 CODE:
2815 RETVAL = 0;
2816 while (rgn = rgn->parent)
2817 RETVAL++;
2818 OUTPUT: RETVAL
2819
2350INCLUDE: $PERL genacc region ../include/map.h | 2820INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2351 2821
2352MODULE = cf PACKAGE = cf::living 2822MODULE = cf PACKAGE = cf::living
2353 2823
2354INCLUDE: $PERL genacc living ../include/living.h | 2824INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2355 2825
2356MODULE = cf PACKAGE = cf::settings 2826MODULE = cf PACKAGE = cf::settings
2357 2827
2358INCLUDE: $PERL genacc Settings ../include/global.h | 2828INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2359 2829
2360MODULE = cf PACKAGE = cf::client 2830MODULE = cf PACKAGE = cf::client
2361 2831
2362INCLUDE: $PERL genacc client ../include/client.h | 2832INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2363 2833
2364int invoke (client *ns, int event, ...) 2834int invoke (client *ns, int event, ...)
2365 CODE: 2835 CODE:
2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2836 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 CODE: 2853 CODE:
2384{ 2854{
2385 STRLEN len; 2855 STRLEN len;
2386 char *buf = SvPVbyte (packet, len); 2856 char *buf = SvPVbyte (packet, len);
2387 2857
2858 if (len > MAXSOCKBUF)
2859 {
2860 // ugly
2861 if (THIS->pl)
2862 THIS->pl->failmsg ("[packet too long for client]");
2863 }
2864 else
2388 THIS->send_packet (buf, len); 2865 THIS->send_packet (buf, len);
2389} 2866}
2390 2867
2868faceidx
2869client::need_face (utf8_string name, int pri = 0)
2870 CODE:
2871 RETVAL = face_find (name, 0);
2872 if (RETVAL)
2873 {
2874 THIS->send_face (RETVAL, pri);
2875 THIS->flush_fx ();
2876 }
2877 OUTPUT:
2878 RETVAL
2879
2880int
2881client::fx_want (int idx, int value = -1)
2882 CODE:
2883 if (0 < idx && idx < FT_NUM)
2884 {
2885 RETVAL = THIS->fx_want [idx];
2886 if (items > 2)
2887 THIS->fx_want [idx] = value;
2888 }
2889 else
2890 RETVAL = 0;
2891 OUTPUT:
2892 RETVAL
2893
2894MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2895
2896faceidx sound_find (utf8_string name)
2897
2898void sound_set (utf8_string str, faceidx face)
2899
2900# dire hack
2901void old_sound_index (int idx, faceidx face)
2902 CODE:
2903 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2904 old_sound_index [idx] = face;
2905
2906MODULE = cf PACKAGE = cf::face PREFIX = face_
2907
2908#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2909
2910faceidx face_find (utf8_string name, faceidx defidx = 0)
2911
2912faceidx alloc (utf8_string name)
2913 CODE:
2914{
2915 do
2916 {
2917 RETVAL = faces.size ();
2918 faces.resize (RETVAL + 1);
2919 }
2920 while (!RETVAL); // crude way to leave index 0
2921
2922 faces [RETVAL].name = name;
2923 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2924
2925 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2926 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2927}
2928 OUTPUT: RETVAL
2929
2930void set_type (faceidx idx, int value)
2931 ALIAS:
2932 set_type = 0
2933 set_visibility = 1
2934 set_magicmap = 2
2935 set_smooth = 3
2936 set_smoothlevel = 4
2937 CODE:
2938 faceinfo *f = face_info (idx); assert (f);
2939 switch (ix)
2940 {
2941 case 0: f->type = value; break;
2942 case 1: f->visibility = value; break;
2943 case 2: f->magicmap = value; break;
2944 case 3: f->smooth = value; break;
2945 case 4: f->smoothlevel = value; break;
2946 }
2947
2948void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2949 CODE:
2950{
2951 faceinfo *f = face_info (idx); assert (f);
2952 facedata *d = &(faceset ? f->data64 : f->data32);
2953 sv_to (data, d->data);
2954 STRLEN clen;
2955 char *cdata = SvPVbyte (chksum, clen);
2956 clen = min (CHKSUM_SIZE, clen);
2957
2958 if (memcmp (d->chksum, cdata, clen))
2959 {
2960 memcpy (d->chksum, cdata, clen);
2961
2962 // invalidate existing client face info
2963 for_all_clients (ns)
2964 if (ns->faceset == faceset)
2965 {
2966 ns->faces_sent [idx] = false;
2967 ns->force_newmap = true;
2968 }
2969 }
2970}
2971
2972int get_data_size (faceidx idx, int faceset = 0)
2973 CODE:
2974 facedata *d = face_data (idx, faceset);
2975 if (!d) XSRETURN_UNDEF;
2976 RETVAL = d->data.size ();
2977 OUTPUT:
2978 RETVAL
2979
2980SV *get_chksum (faceidx idx, int faceset = 0)
2981 CODE:
2982 facedata *d = face_data (idx, faceset);
2983 if (!d) XSRETURN_UNDEF;
2984 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2985 OUTPUT:
2986 RETVAL
2987
2988SV *get_data (faceidx idx, int faceset = 0)
2989 CODE:
2990 facedata *d = face_data (idx, faceset);
2991 if (!d) XSRETURN_UNDEF;
2992 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2993 OUTPUT:
2994 RETVAL
2995
2996void invalidate (faceidx idx)
2997 CODE:
2998 for_all_clients (ns)
2999 {
3000 ns->faces_sent [idx] = false;
3001 ns->force_newmap = true;
3002 }
3003
3004void invalidate_all ()
3005 CODE:
3006 for_all_clients (ns)
3007 {
3008 ns->faces_sent.reset ();
3009 ns->force_newmap = true;
3010 }
3011
3012MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3013
3014#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3015
3016animidx anim_find (utf8_string name)
3017 CODE:
3018 RETVAL = animation::find (name).number;
3019 OUTPUT: RETVAL
3020
3021animidx set (utf8_string name, SV *frames, int facings = 1)
3022 CODE:
3023{
3024 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3025 croak ("frames must be an arrayref");
3026
3027 AV *av = (AV *)SvRV (frames);
3028
3029 animation *anim = &animation::find (name);
3030 if (anim->number)
3031 {
3032 anim->resize (av_len (av) + 1);
3033 anim->facings = facings;
3034 }
3035 else
3036 anim = &animation::create (name, av_len (av) + 1, facings);
3037
3038 for (int i = 0; i < anim->num_animations; ++i)
3039 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3040}
3041 OUTPUT: RETVAL
3042
3043void invalidate_all ()
3044 CODE:
3045 for_all_clients (ns)
3046 ns->anims_sent.reset ();
3047
3048MODULE = cf PACKAGE = cf::object::freezer
3049
3050INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3051
3052SV *
3053new (char *klass)
3054 CODE:
3055 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3056 OUTPUT: RETVAL
3057
3058void
3059DESTROY (SV *sv)
3060 CODE:
3061 object_freezer *self;
3062 sv_to (sv, self);
3063 delete self;
3064
3065MODULE = cf PACKAGE = cf::object::thawer
3066
3067INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3068
3069SV *
3070new_from_file (char *klass, octet_string path)
3071 CODE:
3072 object_thawer *f = new object_thawer (path);
3073 if (!*f)
3074 {
3075 delete f;
3076 XSRETURN_UNDEF;
3077 }
3078 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3079 OUTPUT: RETVAL
3080
3081void
3082DESTROY (SV *sv)
3083 CODE:
3084 object_thawer *self;
3085 sv_to (sv, self);
3086 delete self;
3087
3088void
3089extract_tags (object_thawer *self)
3090 PPCODE:
3091 while (self->kw != KW_EOF)
3092 {
3093 PUTBACK;
3094 coroapi::cede_to_tick ();
3095 SPAGAIN;
3096
3097 if (self->kw == KW_tag)
3098 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3099
3100 self->skip ();
3101 }
3102

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