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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.152 by root, Tue Jan 23 03:17:56 2007 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
121 { 182 sever_self ();
122 SvREFCNT_dec ((SV *)self);
123 assert (!self);
124 }
125} 183}
126 184
127// check wether the object really is dead 185// check wether the object really is dead
128void 186void
129attachable::do_check () 187attachable::do_check ()
130{ 188{
131 if (refcnt_cnt () > 0) 189 if (refcnt_cnt () > 0)
132 return; 190 return;
133 191
134 destroy (); 192 destroy ();
193}
135 194
136 if (self) 195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
137 { 201 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
141 self = 0; 203 cb = 0;
142 } 204 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
172 { 226 {
173 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
174 { 228 {
175 i = 0; 229 i = 0;
176 230
177 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
179 247
180 break; 248 break;
181 } 249 }
182 250
183 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
184 252
185 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
186 254 if (obj->self)//D make this an assert later
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 { 255 {
190//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
191 ++i; // further delay freeing 263 ++i; // further delay freeing
192 264
193 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
194 break; 266 break;
195 } 267 }
196 else 268 else
197 { 269 {
198 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
199 delete obj; 272 delete obj;
200 } 273 }
201 } 274 }
202} 275}
203 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
204attachable & 289attachable &
205attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
206{ 291{
207 //if (self || cb) 292 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 294
210 attach = src.attach; 295 attach = src.attach;
211 return *this; 296 return *this;
212} 297}
213 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 333
216static SV * 334static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 336{
219 SV *sv; 337 SV *sv;
220 338
221 if (!ptr) 339 if (!ptr)
222 return &PL_sv_undef; 340 return newSV (0);
223 341
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 344}
227 345
228static int 346static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 348{
231 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
232 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
233 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk (); 359 //at->refcnt_chk ();
235 return 0; 360 return 0;
236} 361}
237 362
239 364
240static SV * 365static SV *
241newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
242{ 367{
243 if (!obj) 368 if (!obj)
244 return &PL_sv_undef; 369 return newSV (0);
245 370
246 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
247 { 375 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250 377
251 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
252 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
253 } 381 }
254 else 382 else
255 { 383 {
256 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
284 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
285 413
286 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
287} 415}
288 416
289static long 417static long noinline
290SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
291{ 419{
292 if (SvOK (sv)) 420 if (SvOK (sv))
293 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
294 else 422 else
295 return 0; 423 return 0;
296} 424}
297 425
298inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
299inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
300inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
301inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
302inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
303inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
304inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
313inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
314inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
315inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
316inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
317inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
318inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
319inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
320inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
321 450
322inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
323inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
324 453
325inline SV *to_sv (facetile * v) { return to_sv (v->name); } 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
326inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
327 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
328inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
329{ 460{
330 char buf[128]; 461 SV *sv = newSV (0);
331 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
332 return newSVpv (buf, 0);
333}
334 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
335inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
336inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
337inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
339inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
340inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
344inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
346inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
347inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
348inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
349inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
350inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
351inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
352inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
353inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
354inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
355inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
356inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
357inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
358inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
359 507
360inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
361inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
362 510
363template<class T> 511template<class T>
364inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
365 513
366template<int N> 514template<int N>
367inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
368 516
369inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
370inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
371inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
372inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
373inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
374 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
375inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
376{ 530{
377 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
378
379 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
380 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
381} 533}
382 534
383inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
384 536
402 break; 554 break;
403 555
404 case DT_STRING: 556 case DT_STRING:
405 { 557 {
406 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
407 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
408 } 560 }
409 break; 561 break;
410 562
411 case DT_DATA: 563 case DT_DATA:
412 { 564 {
413 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
414 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
415 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
416 } 568 }
417 break; 569 break;
418 570
419 case DT_OBJECT: 571 case DT_OBJECT:
420 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
462 va_end (ap); 614 va_end (ap);
463 615
464 return sv; 616 return sv;
465} 617}
466 618
467static SV * 619// typemap support, mostly to avoid excessive inlining
468newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
469{ 623{
470 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
471 628
472 va_list ap; 629template<class object>
473 va_start (ap, type); 630static void noinline
474 631cf_obj_ornull_to (SV *arg, object *&var)
475 switch (type) 632{
633 if (SvOK (arg))
476 { 634 {
477 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
478 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
479 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
480 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
481 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
482 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
483 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
484 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
485 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
486 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
487
488 default:
489 assert (("unhandled type in newSVcfapi", 0));
490 } 638 }
491 639 else
492 va_end (ap); 640 var = 0;
493
494 return sv;
495} 641}
496 642
497////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
498 644
499SV * 645SV *
505 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
506} 652}
507 653
508///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
509 655
510extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
511{
512 return 0;
513}
514
515static CommArray_s rtn_cmd;
516
517static int
518runPluginCommand (object *obj, char *params)
519{
520 return -1;
521}
522
523extern "C" void *cfperl_getPluginProperty (int *type, ...)
524{
525 va_list args;
526 char *propname;
527 int i;
528 va_start (args, type);
529 propname = va_arg (args, char *);
530 //printf ("Property name: %s\n", propname);
531
532 if (!strcmp (propname, "command?"))
533 return NULL;
534 else if (!strcmp (propname, "Identification"))
535 {
536 va_end (args);
537 return (void *)PLUGIN_NAME;
538 }
539 else if (!strcmp (propname, "FullName"))
540 {
541 va_end (args);
542 return (void *)PLUGIN_VERSION;
543 }
544 else
545 va_end (args);
546
547 return NULL;
548}
549
550extern "C" int cfperl_postInitPlugin ()
551{
552 int hooktype = 1;
553 int rtype = 0;
554
555 cf_init_plugin (gethook);
556
557 return 0;
558}
559
560extern "C" int cfperl_closePlugin ()
561{
562 return 0;
563}
564
565void 656void
566cfperl_init () 657cfperl_init ()
567{ 658{
659 extern char **environ;
660
568 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
569 perl = perl_alloc (); 662 perl = perl_alloc ();
570 perl_construct (perl); 663 perl_construct (perl);
571 664
572 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
573 666
574 char *argv[] = { 667 const char *argv[] = {
575 "", 668 settings.argv [0],
576 "-e" 669 "-e0"
577 "use Event; use Coro;" // required for bootstrap
578 "cf->bootstrap;" // required for datadir :*>
579 "unshift @INC, cf::datadir ();"
580 "require cf;"
581 }; 670 };
582 671
583 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
584 { 674 {
585 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
586 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
587 } 677 }
588}
589 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
590void cfperl_main () 697cfperl_main ()
591{ 698{
592 dSP; 699 dSP;
593 700
594 PUSHMARK (SP); 701 PUSHMARK (SP);
595 PUTBACK; 702 PUTBACK;
599void 706void
600attachable::instantiate () 707attachable::instantiate ()
601{ 708{
602 if (attach) 709 if (attach)
603 { 710 {
604 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
605 attach = 0; 712 attach = 0;
606 } 713 }
607} 714}
608 715
609void 716void
610attachable::reattach () 717attachable::reattach ()
611{ 718{
612 optimise (); 719 optimise ();
613 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
614 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
615} 722}
616 723
617static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
618# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
619# include "eventinc.h" 726# include "eventinc.h"
620# undef def 727# undef def
621}; 728};
622 729
623#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
624 731
625static void 732static void noinline
626gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
627{ 734{
628 // event must be in array 735 // event must be in array
629 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
630 { 737 {
662} 769}
663 770
664void 771void
665global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
666{ 773{
667 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
668} 775}
669 776
670void 777void
671object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
672{ 779{
673 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
674 { 781 {
675 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
676 783
677 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
678 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
679 } 786 }
680 787
716{ 823{
717 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
718 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
719} 826}
720 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
721bool 878bool
722attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
723{ 880{
724 data_type dt; 881 data_type dt;
725 va_list ap;
726
727 va_start (ap, event);
728 882
729 // callback call ordering should be: 883 // callback call ordering should be:
730 // 1. per-object callback 884 // 1. per-object callback
731 // 2. per-class object 885 // 2. per-class object
732 // 3. per-type callback 886 // 3. per-type callback
736 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
737 891
738 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
739 if (!callbacks) 893 if (!callbacks)
740 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
741 898
742 CALL_BEGIN (3); 899 CALL_BEGIN (3);
743 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
744 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
745 902
769 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
770 } 927 }
771 928
772 va_end (ap); 929 va_end (ap);
773 930
774 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
775 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
776 933
777 CALL_END; 934 CALL_END;
778 935
779 return count; 936 return count;
780} 937}
781 938
782SV * 939SV *
783cfperl_result (int idx) 940cfperl_result (int idx)
784{ 941{
785 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
786 if (!av) 943 if (!av)
787 return &PL_sv_undef; 944 return &PL_sv_undef;
788 945
789 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
790 if (!sv) 947 if (!sv)
804{ 961{
805 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
806} 963}
807 964
808///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
809 986
810void 987void
811cfperl_emergency_save () 988cfperl_emergency_save ()
812{ 989{
813 CALL_BEGIN (0); 990 CALL_BEGIN (0);
814 CALL_CALL ("cf::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
815 CALL_END; 992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
816} 1083}
817 1084
818maptile * 1085maptile *
819maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
820{ 1087{
821 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
822 CALL_ARG (path); 1089 CALL_ARG (path);
823 CALL_ARG (origin); 1090 CALL_ARG (origin);
824 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
825 1092
826 maptile *retval; 1093 maptile *retval = 0;
827
828 if (count)
829 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
830 else
831 retval = 0;
832 1095
833 CALL_END; 1096 CALL_END;
834 1097
835 return retval; 1098 return retval;
836} 1099}
837 1100
838maptile * 1101maptile *
839maptile::find_async (const char *path, maptile *origin) 1102maptile::find_async (const char *path, maptile *origin, bool load)
840{ 1103{
841 CALL_BEGIN (2); 1104 CALL_BEGIN (3);
842 CALL_ARG (path); 1105 CALL_ARG (path);
843 CALL_ARG (origin); 1106 CALL_ARG (origin);
1107 CALL_ARG (load);
844 CALL_CALL ("cf::map::find_async", G_SCALAR); 1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
845 1109
846 maptile *retval; 1110 maptile *retval = 0;
847
848 if (count)
849 sv_to (POPs, retval); 1111 if (count) sv_to (POPs, retval);
850 else
851 retval = 0;
852 1112
853 CALL_END; 1113 CALL_END;
854 1114
855 return retval; 1115 return retval;
856} 1116}
859maptile::do_load_sync () 1119maptile::do_load_sync ()
860{ 1120{
861 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
862 CALL_ARG (this); 1122 CALL_ARG (this);
863 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
864 CALL_END;
865}
866
867void
868maptile::change_all_map_light (int change)
869{
870 CALL_BEGIN (1);
871 CALL_ARG (change);
872 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
873 CALL_END; 1124 CALL_END;
874} 1125}
875 1126
876void 1127void
877object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
884 CALL_ARG (exit); 1135 CALL_ARG (exit);
885 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
886 CALL_END; 1137 CALL_END;
887} 1138}
888 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
889///////////////////////////////////////////////////////////////////////////// 1251/////////////////////////////////////////////////////////////////////////////
890 1252
891struct EventAPI *watcher_base::GEventAPI; 1253struct EVAPI *evapi::GEVAPI;
892struct CoroAPI *coroapi::GCoroAPI; 1254struct CoroAPI *coroapi::GCoroAPI;
893 1255
894int coroapi::cede_counter;
895
896static void iw_dispatch (pe_event *ev)
897{
898 iw *w = (iw *)ev->ext_data;
899 w->call (*w);
900}
901
902void 1256void
903iw::alloc () 1257coroapi::do_cede_to_tick ()
904{ 1258{
905 pe = GEventAPI->new_idle (0, 0); 1259 cede_pending = 0;
906 1260 cede ();
907 WaREENTRANT_off (pe);
908 pe->base.callback = (void *)iw_dispatch;
909 pe->base.ext_data = (void *)this;
910} 1261}
911 1262
912static void iow_dispatch (pe_event *ev)
913{
914 iow *w = (iow *)ev->ext_data;
915 w->call (*w, ((pe_ioevent *)ev)->got);
916}
917
918void 1263void
919iow::alloc () 1264coroapi::wait_for_tick ()
920{ 1265{
921 pe = GEventAPI->new_io (0, 0); 1266 CALL_BEGIN (0);
922 1267 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
923 WaREENTRANT_off (pe); 1268 CALL_END;
924 pe->base.callback = (void *)iow_dispatch;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929} 1269}
930 1270
931void 1271void
932iow::fd (int fd) 1272coroapi::wait_for_tick_begin ()
933{ 1273{
934 pe->fd = fd; 1274 CALL_BEGIN (0);
935} 1275 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
936 1276 CALL_END;
937int
938iow::poll ()
939{
940 return pe->poll;
941} 1277}
942 1278
943void 1279void
944iow::poll (int events) 1280iow::poll (int events)
945{ 1281{
946 if (pe->poll != events) 1282 if (events != this->events)
947 { 1283 {
1284 int active = ev_is_active ((ev_io *)this);
948 if (pe->poll) stop (); 1285 if (active) stop ();
949 pe->poll = events; 1286 ev_io_set ((ev_io *)this, fd, events);
950 if (pe->poll) start (); 1287 if (active) start ();
951 } 1288 }
952} 1289}
953 1290
954void 1291static void
955_connect_to_perl () 1292_connect_to_perl_1 ()
956{ 1293{
957 stash_cf = gv_stashpv ("cf" , 1); 1294 stash_cf = gv_stashpv ("cf", 1);
958 1295
959 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
963 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1301 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1302 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1303 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1304 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1305 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968 1306
969 sv_runtime = get_sv ("cf::RUNTIME", 1); 1307 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
970 sv_upgrade (sv_runtime, SVt_NV); 1308 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1309 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1310 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
971 1311
972 cb_global = get_av ("cf::CB_GLOBAL", 1); 1312 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1313 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1); 1314 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1); 1315 cb_player = get_av ("cf::CB_PLAYER", 1);
976 cb_client = get_av ("cf::CB_CLIENT", 1); 1316 cb_client = get_av ("cf::CB_CLIENT", 1);
977 cb_type = get_av ("cf::CB_TYPE" , 1); 1317 cb_type = get_av ("cf::CB_TYPE" , 1);
978 cb_map = get_av ("cf::CB_MAP" , 1); 1318 cb_map = get_av ("cf::CB_MAP" , 1);
979} 1319}
980 1320
1321static void
1322_connect_to_perl_2 ()
1323{
1324 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1325 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1326 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1327 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1328 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1329}
1330
981MODULE = cf PACKAGE = cf PREFIX = cf_ 1331MODULE = cf PACKAGE = cf PREFIX = cf_
982 1332
983BOOT: 1333BOOT:
984{ 1334{
1335 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1336 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1337
985 _connect_to_perl (); 1338 _connect_to_perl_1 ();
986
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989 1339
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1340 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1341
1342 //{
1343 // require_pv ("Time::HiRes");
1344 //
1345 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1346 // if (!svp) croak ("Time::HiRes is required");
1347 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1348 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1349 //}
991 1350
992 static const struct { 1351 static const struct {
993 const char *name; 1352 const char *name;
994 IV iv; 1353 IV iv;
995 } *civ, const_iv[] = { 1354 } *civ, const_iv[] = {
996# define const_iv(name) { # name, (IV)name }, 1355# define const_iv(name) { # name, (IV)name },
997 const_iv (llevError) 1356 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
998 const_iv (llevInfo) 1357 const_iv (logBacktrace)
999 const_iv (llevDebug) 1358
1000 const_iv (llevMonster) 1359 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1360
1361 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1001 1362
1002 const_iv (MAX_TIME) 1363 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK) 1364 const_iv (MAXSOCKBUF)
1012 const_iv (ARROW) 1365
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR) 1366 const_iv (NUM_BODY_LOCATIONS)
1060 const_iv (EXIT) 1367 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1061 const_iv (ENCOUNTER) 1368 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1062 const_iv (SHOP_FLOOR) 1369 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1063 const_iv (SHOP_MAT) 1370 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1064 const_iv (RING) 1371 const_iv (body_wrist) const_iv (body_waist)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115 1372
1116 const_iv (NUM_SUBTYPES) 1373 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1374 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1375 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1376 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1377 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1378 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1379 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1380 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1381 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1382 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1383 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1384 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1385 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1386 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1398 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1399 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1400 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1401 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1117 1402
1118 const_iv (ST_BD_BUILD) 1403 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1119 const_iv (ST_BD_REMOVE)
1120 1404
1121 const_iv (ST_MAT_FLOOR) 1405 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_MAT_WALL) 1406 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 const_iv (ST_MAT_ITEM)
1124 1407
1125 const_iv (AT_PHYSICAL) 1408 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (AT_MAGIC) 1409 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (AT_FIRE) 1410 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1128 const_iv (AT_ELECTRICITY) 1411 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1129 const_iv (AT_COLD) 1412 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1130 const_iv (AT_CONFUSION) 1413 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1131 const_iv (AT_ACID) 1414 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151 1415
1152 const_iv (WEAP_HIT) 1416 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLASH) 1417 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD) 1418 const_iv (WEAP_BLUD)
1161 1419
1162 const_iv (FLAG_ALIVE) 1420 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1163 const_iv (FLAG_WIZ) 1421 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1164 const_iv (FLAG_REMOVED) 1422 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1423 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1424 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1425 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1426 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1427 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1428 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1429 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1430 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1431 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1432 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1433 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1434 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1435 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1436 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1437 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1438 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1439 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1440 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1441 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1442 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1443 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1444 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1445 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1446
1447 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1448 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1449 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1450 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1451 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1452 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1453
1454 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1455 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1456
1457 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1458
1459 const_iv (SP_RAISE_DEAD)
1165 const_iv (FLAG_FREED) 1460 const_iv (SP_RUNE)
1166 const_iv (FLAG_WAS_WIZ) 1461 const_iv (SP_MAKE_MARK)
1167 const_iv (FLAG_APPLIED) 1462 const_iv (SP_BOLT)
1168 const_iv (FLAG_UNPAID) 1463 const_iv (SP_BULLET)
1169 const_iv (FLAG_USE_SHIELD) 1464 const_iv (SP_EXPLOSION)
1170 const_iv (FLAG_NO_PICK) 1465 const_iv (SP_CONE)
1171 const_iv (FLAG_ANIMATE) 1466 const_iv (SP_BOMB)
1172 const_iv (FLAG_MONSTER) 1467 const_iv (SP_WONDER)
1173 const_iv (FLAG_FRIENDLY) 1468 const_iv (SP_SMITE)
1174 const_iv (FLAG_GENERATOR) 1469 const_iv (SP_MAGIC_MISSILE)
1175 const_iv (FLAG_IS_THROWN) 1470 const_iv (SP_SUMMON_GOLEM)
1176 const_iv (FLAG_AUTO_APPLY) 1471 const_iv (SP_DIMENSION_DOOR)
1177 const_iv (FLAG_PLAYER_SOLD) 1472 const_iv (SP_MAGIC_MAPPING)
1473 const_iv (SP_MAGIC_WALL)
1474 const_iv (SP_DESTRUCTION)
1475 const_iv (SP_PERCEIVE_SELF)
1476 const_iv (SP_WORD_OF_RECALL)
1178 const_iv (FLAG_SEE_INVISIBLE) 1477 const_iv (SP_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261 const_iv (FLAG_DESTROY_ON_DEATH)
1262 const_iv (FLAG_NO_MAP_SAVE)
1263
1264 const_iv (NDI_BLACK)
1265 const_iv (NDI_WHITE)
1266 const_iv (NDI_NAVY)
1267 const_iv (NDI_RED)
1268 const_iv (NDI_ORANGE)
1269 const_iv (NDI_BLUE)
1270 const_iv (NDI_DK_ORANGE)
1271 const_iv (NDI_GREEN)
1272 const_iv (NDI_LT_GREEN)
1273 const_iv (NDI_GREY)
1274 const_iv (NDI_BROWN)
1275 const_iv (NDI_GOLD)
1276 const_iv (NDI_TAN)
1277 const_iv (NDI_MAX_COLOR)
1278 const_iv (NDI_COLOR_MASK)
1279 const_iv (NDI_UNIQUE)
1280 const_iv (NDI_ALL)
1281
1282 const_iv (UPD_LOCATION)
1283 const_iv (UPD_FLAGS)
1284 const_iv (UPD_WEIGHT)
1285 const_iv (UPD_FACE)
1286 const_iv (UPD_NAME)
1287 const_iv (UPD_ANIM)
1288 const_iv (UPD_ANIMSPEED)
1289 const_iv (UPD_NROF) 1478 const_iv (SP_PROBE)
1290
1291 const_iv (UPD_SP_MANA) 1479 const_iv (SP_HEALING)
1292 const_iv (UPD_SP_GRACE) 1480 const_iv (SP_CREATE_FOOD)
1293 const_iv (UPD_SP_DAMAGE) 1481 const_iv (SP_EARTH_TO_DUST)
1294 1482 const_iv (SP_CHANGE_ABILITY)
1295 const_iv (F_APPLIED) 1483 const_iv (SP_BLESS)
1296 const_iv (F_LOCATION)
1297 const_iv (F_UNPAID)
1298 const_iv (F_MAGIC)
1299 const_iv (F_CURSED) 1484 const_iv (SP_CURSE)
1485 const_iv (SP_SUMMON_MONSTER)
1486 const_iv (SP_CHARGING)
1487 const_iv (SP_POLYMORPH)
1488 const_iv (SP_ALCHEMY)
1489 const_iv (SP_REMOVE_CURSE)
1490 const_iv (SP_IDENTIFY)
1491 const_iv (SP_DETECTION)
1492 const_iv (SP_MOOD_CHANGE)
1493 const_iv (SP_MOVING_BALL)
1300 const_iv (F_DAMNED) 1494 const_iv (SP_SWARM)
1495 const_iv (SP_CHANGE_MANA)
1301 const_iv (F_OPEN) 1496 const_iv (SP_DISPEL_RUNE)
1302 const_iv (F_NOPICK) 1497 const_iv (SP_CREATE_MISSILE)
1498 const_iv (SP_CONSECRATE)
1499 const_iv (SP_ANIMATE_WEAPON)
1500 const_iv (SP_LIGHT)
1501 const_iv (SP_CHANGE_MAP_LIGHT)
1502 const_iv (SP_FAERY_FIRE)
1503 const_iv (SP_CAUSE_DISEASE)
1504 const_iv (SP_AURA)
1505 const_iv (SP_TOWN_PORTAL)
1506 const_iv (SP_PARTY_SPELL)
1507
1508 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1509 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1303 const_iv (F_LOCKED) 1510 const_iv (F_LOCKED)
1304 1511
1305 const_iv (F_BUY) 1512 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1306 const_iv (F_SHOP)
1307 const_iv (F_SELL)
1308 1513
1309 const_iv (P_BLOCKSVIEW) 1514 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1310 const_iv (P_PLAYER) 1515 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1311 const_iv (P_NO_MAGIC)
1312 const_iv (P_IS_ALIVE)
1313 const_iv (P_NO_CLERIC)
1314 const_iv (P_OUT_OF_MAP)
1315 const_iv (P_NEW_MAP)
1316 const_iv (P_UPTODATE)
1317 1516
1318 const_iv (UP_OBJ_INSERT) 1517 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1319 const_iv (UP_OBJ_REMOVE)
1320 const_iv (UP_OBJ_CHANGE)
1321 const_iv (UP_OBJ_FACE)
1322 1518
1323 const_iv (INS_NO_MERGE) 1519 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ABOVE_FLOOR_ONLY)
1325 const_iv (INS_NO_WALK_ON)
1326 const_iv (INS_ON_TOP)
1327 const_iv (INS_BELOW_ORIGINATOR) 1520 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1328 const_iv (INS_MAP_LOAD)
1329 1521
1330 const_iv (WILL_APPLY_HANDLE) 1522 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_TREASURE) 1523 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1332 const_iv (WILL_APPLY_EARTHWALL)
1333 const_iv (WILL_APPLY_DOOR)
1334 const_iv (WILL_APPLY_FOOD)
1335 1524
1336 const_iv (SAVE_MODE) 1525 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1337 const_iv (SAVE_DIR_MODE)
1338 1526
1339 const_iv (M_PAPER) 1527 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1340 const_iv (M_IRON) 1528 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1341 const_iv (M_GLASS) 1529 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1342 const_iv (M_LEATHER) 1530 const_iv (M_ICE) const_iv (M_SPECIAL)
1343 const_iv (M_WOOD)
1344 const_iv (M_ORGANIC)
1345 const_iv (M_STONE)
1346 const_iv (M_CLOTH)
1347 const_iv (M_ADAMANT)
1348 const_iv (M_LIQUID)
1349 const_iv (M_SOFT_METAL)
1350 const_iv (M_BONE)
1351 const_iv (M_ICE)
1352 const_iv (M_SPECIAL)
1353 1531
1354 const_iv (SK_EXP_ADD_SKILL) 1532 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1355 const_iv (SK_EXP_TOTAL) 1533 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1356 const_iv (SK_EXP_NONE)
1357 const_iv (SK_SUBTRACT_SKILL_EXP)
1358 const_iv (SK_EXP_SKILL_ONLY)
1359 1534
1360 const_iv (SK_LOCKPICKING) 1535 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1361 const_iv (SK_HIDING) 1536 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1362 const_iv (SK_SMITHERY) 1537 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1363 const_iv (SK_BOWYER) 1538 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1364 const_iv (SK_JEWELER) 1539 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1365 const_iv (SK_ALCHEMY) 1540 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1366 const_iv (SK_STEALING) 1541 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1367 const_iv (SK_LITERACY) 1542 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1368 const_iv (SK_BARGAINING) 1543 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1369 const_iv (SK_JUMPING) 1544 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1370 const_iv (SK_DET_MAGIC)
1371 const_iv (SK_ORATORY)
1372 const_iv (SK_SINGING)
1373 const_iv (SK_DET_CURSE)
1374 const_iv (SK_FIND_TRAPS)
1375 const_iv (SK_MEDITATION)
1376 const_iv (SK_PUNCHING)
1377 const_iv (SK_FLAME_TOUCH)
1378 const_iv (SK_KARATE)
1379 const_iv (SK_CLIMBING)
1380 const_iv (SK_WOODSMAN)
1381 const_iv (SK_INSCRIPTION)
1382 const_iv (SK_ONE_HANDED_WEAPON)
1383 const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING)
1385 const_iv (SK_USE_MAGIC_ITEM)
1386 const_iv (SK_DISARM_TRAPS)
1387 const_iv (SK_SET_TRAP)
1388 const_iv (SK_THAUMATURGY)
1389 const_iv (SK_PRAYING)
1390 const_iv (SK_CLAWING)
1391 const_iv (SK_LEVITATION)
1392 const_iv (SK_SUMMONING)
1393 const_iv (SK_PYROMANCY)
1394 const_iv (SK_EVOCATION)
1395 const_iv (SK_SORCERY)
1396 const_iv (SK_TWO_HANDED_WEAPON)
1397 const_iv (SK_SPARK_TOUCH)
1398 const_iv (SK_SHIVER)
1399 const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_POISON_NAIL) 1545 const_iv (SK_POISON_NAIL)
1401 1546
1402 const_iv (SOUND_NEW_PLAYER) 1547 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1403 const_iv (SOUND_FIRE_ARROW) 1548 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1404 const_iv (SOUND_LEARN_SPELL) 1549 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_FUMBLE_SPELL) 1550 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_WAND_POOF) 1551 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1407 const_iv (SOUND_OPEN_DOOR) 1552 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1408 const_iv (SOUND_PUSH_PLAYER)
1409 const_iv (SOUND_PLAYER_HITS1)
1410 const_iv (SOUND_PLAYER_HITS2)
1411 const_iv (SOUND_PLAYER_HITS3)
1412 const_iv (SOUND_PLAYER_HITS4)
1413 const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_PLAYER_IS_HIT2)
1415 const_iv (SOUND_PLAYER_IS_HIT3)
1416 const_iv (SOUND_PLAYER_KILLS)
1417 const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES)
1419 const_iv (SOUND_OB_EVAPORATE)
1420 const_iv (SOUND_OB_EXPLODE)
1421 const_iv (SOUND_CLOCK)
1422 const_iv (SOUND_TURN_HANDLE)
1423 const_iv (SOUND_FALL_HOLE)
1424 const_iv (SOUND_DRINK_POISON)
1425 const_iv (SOUND_CAST_SPELL_0)
1426 1553
1427 const_iv (PREFER_LOW) 1554 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1428 const_iv (PREFER_HIGH)
1429 1555
1430 const_iv (ATNR_PHYSICAL) 1556 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1431 const_iv (ATNR_MAGIC) 1557 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1432 const_iv (ATNR_FIRE) 1558 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1433 const_iv (ATNR_ELECTRICITY) 1559 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_COLD) 1560 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1435 const_iv (ATNR_CONFUSION) 1561 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1436 const_iv (ATNR_ACID) 1562 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1437 const_iv (ATNR_DRAIN)
1438 const_iv (ATNR_WEAPONMAGIC)
1439 const_iv (ATNR_GHOSTHIT)
1440 const_iv (ATNR_POISON)
1441 const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE)
1443 const_iv (ATNR_TURN_UNDEAD)
1444 const_iv (ATNR_FEAR)
1445 const_iv (ATNR_CANCELLATION)
1446 const_iv (ATNR_DEPLETE)
1447 const_iv (ATNR_DEATH)
1448 const_iv (ATNR_CHAOS)
1449 const_iv (ATNR_COUNTERSPELL)
1450 const_iv (ATNR_GODPOWER)
1451 const_iv (ATNR_HOLYWORD)
1452 const_iv (ATNR_BLIND)
1453 const_iv (ATNR_INTERNAL)
1454 const_iv (ATNR_LIFE_STEALING)
1455 const_iv (ATNR_DISEASE)
1456 1563
1457 const_iv (MAP_IN_MEMORY) 1564 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1458 const_iv (MAP_SWAPPED)
1459 const_iv (MAP_LOADING)
1460 const_iv (MAP_SAVING) 1565 const_iv (MAP_INACTIVE)
1461 1566
1462 const_iv (KLASS_ATTACHABLE) 1567 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1463 const_iv (KLASS_GLOBAL) 1568 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1464 const_iv (KLASS_OBJECT)
1465 const_iv (KLASS_CLIENT)
1466 const_iv (KLASS_PLAYER)
1467 const_iv (KLASS_MAP)
1468 1569
1469 const_iv (CS_QUERY_YESNO) 1570 const_iv (VERSION_CS) const_iv (VERSION_SC)
1470 const_iv (CS_QUERY_SINGLECHAR)
1471 const_iv (CS_QUERY_HIDEINPUT)
1472 1571
1473 const_iv (ST_DEAD) 1572 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (ST_SETUP)
1475 const_iv (ST_PLAYING)
1476 const_iv (ST_CUSTOM)
1477 1573
1478 const_iv (ST_CHANGE_CLASS) 1574 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479 1575
1480 const_iv (IO_HEADER) 1576 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1481 const_iv (IO_OBJECTS)
1482 const_iv (IO_UNIQUES)
1483 1577
1484 // random map generator 1578 // random map generator
1485 const_iv (LAYOUT_NONE) 1579 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ONION) 1580 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1487 const_iv (LAYOUT_MAZE)
1488 const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ROGUELIKE)
1490 const_iv (LAYOUT_SNAKE)
1491 const_iv (LAYOUT_SQUARE_SPIRAL)
1492 1581
1493 const_iv (RMOPT_RANDOM) 1582 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1494 const_iv (RMOPT_CENTERED) 1583 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1495 const_iv (RMOPT_LINEAR) 1584 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1496 const_iv (RMOPT_BOTTOM_C)
1497 const_iv (RMOPT_BOTTOM_R)
1498 const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_WALL_OFF)
1500 const_iv (RMOPT_WALLS_ONLY)
1501 const_iv (RMOPT_NO_DOORS)
1502 1585
1503 const_iv (SYMMETRY_RANDOM) 1586 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1504 const_iv (SYMMETRY_NONE) 1587 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1505 const_iv (SYMMETRY_X) 1588
1506 const_iv (SYMMETRY_Y) 1589 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1507 const_iv (SYMMETRY_XY) 1590 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1591
1592 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1593 const_iv (FT_RSRC) const_iv (FT_NUM)
1508 }; 1594 };
1509 1595
1510 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1596 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1511 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1597 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1512 1598
1529 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1615 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1530 av_push (event, newSViv (eiv->klass)); 1616 av_push (event, newSViv (eiv->klass));
1531 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1617 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1532 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1618 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1533 } 1619 }
1534}
1535 1620
1621 // used by autogenerated BOOT sections from genacc
1622 av_reflect = get_av ("cf::REFLECT", 1);
1623}
1624
1625void _gv_clear (SV *gv)
1626 CODE:
1627 assert (SvTYPE (gv) == SVt_PVGV);
1628# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1629 f (GvGP (gv)->gp_form);
1630 f (GvGP (gv)->gp_io);
1631 f (GvGP (gv)->gp_sv);
1632 f (GvGP (gv)->gp_av);
1633 f (GvGP (gv)->gp_hv);
1634 f (GvGP (gv)->gp_cv);
1635 GvCVGEN (gv) = 0;
1636 GvMULTI_off (gv);
1637# undef f
1638
1536void _connect_to_perl () 1639void _connect_to_perl_1 ()
1537 1640
1641void _connect_to_perl_2 ()
1642
1643void _recalc_want ()
1644
1645# not used by default anymore
1538void _global_reattach () 1646void _global_reattach ()
1539 CODE: 1647 CODE:
1540{ 1648{
1541 // reattach to all attachable objects in the game. 1649 // reattach to all attachable objects in the game.
1542 for_all_clients (ns) 1650 for_all_clients (ns)
1543 ns->reattach (); 1651 ns->reattach ();
1544 1652
1545 for_all_players (pl)
1546 pl->reattach ();
1547
1548 //TODO
1549 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1550 // i->second->reattach ();
1551
1552 for_all_objects (op) 1653 for_all_objects (op)
1553 op->reattach (); 1654 op->reattach ();
1554} 1655}
1555 1656
1657# support function for map-world.ext
1658void _quantise (SV *data_sv, SV *plt_sv)
1659 CODE:
1660{
1661 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1662 croak ("_quantise called with invalid agruments");
1663
1664 plt_sv = SvRV (plt_sv);
1665 SV **plt = AvARRAY (plt_sv);
1666 int plt_count = AvFILL (plt_sv) + 1;
1667
1668 STRLEN len;
1669 char *data = SvPVbyte (data_sv, len);
1670 char *dst = data;
1671
1672 while (len >= 3)
1673 {
1674 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1675 {
1676 char *val = SvPVX (*val_sv);
1677
1678 if (val [0] == data [0]
1679 && val [1] == data [1]
1680 && val [2] == data [2])
1681 {
1682 *dst++ = val [3];
1683 goto next;
1684 }
1685 }
1686
1687 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1688 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1689 dst - SvPVX (data_sv), len);
1690
1691 next:
1692 data += 3;
1693 len -= 3;
1694 }
1695
1696 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1697}
1698
1699void init_anim ()
1700
1701void init_globals ()
1702
1703void init_experience ()
1704
1705void init_attackmess ()
1706
1707void init_dynamic ()
1708
1709void load_settings ()
1710
1711void load_materials ()
1712
1713void init_uuid ()
1714 CODE:
1715 UUID::init ();
1716
1717void init_signals ()
1718
1719void init_commands ()
1720
1721void init_skills ()
1722
1723void init_beforeplay ()
1724
1725void evthread_start (int aiofd)
1726
1727void cede_to_tick ()
1728 CODE:
1729 coroapi::cede_to_tick ();
1730
1731NV till_tick ()
1732 CODE:
1733 RETVAL = SvNVX (sv_next_tick) - now ();
1734 OUTPUT:
1735 RETVAL
1736
1737int tick_inhibit ()
1738 CODE:
1739 RETVAL = tick_inhibit;
1740 OUTPUT:
1741 RETVAL
1742
1743void tick_inhibit_inc ()
1744 CODE:
1745 ++tick_inhibit;
1746
1747void tick_inhibit_dec ()
1748 CODE:
1749 if (!--tick_inhibit)
1750 if (tick_pending)
1751 {
1752 ev_async_send (EV_DEFAULT, &tick_watcher);
1753 coroapi::cede ();
1754 }
1755
1756void server_tick ()
1757 CODE:
1758{
1759 NOW = ev_now (EV_DEFAULT);
1760 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1761 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1762 runtime = SvNVX (sv_runtime);
1763
1764 server_tick ();
1765
1766 NOW = ev_time ();
1767 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1768 runtime += TICK;
1769 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1770}
1771
1556NV floor (NV x) 1772NV floor (NV x)
1557 1773
1558NV ceil (NV x) 1774NV ceil (NV x)
1559 1775
1560NV rndm (...) 1776NV rndm (...)
1777 ALIAS:
1778 rmg_rndm = 1
1561 CODE: 1779 CODE:
1780{
1781 rand_gen &gen = ix ? rmg_rndm : rndm;
1562 switch (items) 1782 switch (items)
1563 { 1783 {
1564 case 0: RETVAL = rndm (); break; 1784 case 0: RETVAL = gen (); break;
1565 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1785 case 1: RETVAL = gen (SvUV (ST (0))); break;
1566 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1786 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1567 default: croak ("cf::rndm requires none, one or two parameters."); break; 1787 default: croak ("cf::rndm requires none, one or two parameters."); break;
1568 } 1788 }
1789}
1569 OUTPUT: 1790 OUTPUT:
1570 RETVAL 1791 RETVAL
1571 1792
1572void server_tick () 1793NV clamp (NV value, NV min_value, NV max_value)
1573 CODE: 1794 CODE:
1574 runtime = SvNVx (sv_runtime); 1795 RETVAL = clamp (value, min_value, max_value);
1575 server_tick (); 1796 OUTPUT:
1797 RETVAL
1576 1798
1799NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1800 CODE:
1801 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1802 OUTPUT:
1803 RETVAL
1804
1805void weaken (...)
1806 PROTOTYPE: @
1807 CODE:
1808 while (items > 0)
1809 sv_rvweaken (ST (--items));
1810
1577void 1811void
1578LOG (int level, char *msg) 1812log_backtrace (utf8_string msg)
1813
1814void
1815LOG (int flags, utf8_string msg)
1579 PROTOTYPE: $$ 1816 PROTOTYPE: $$
1580 C_ARGS: (LogLevel)level, "%s", msg 1817 C_ARGS: flags, "%s", msg
1581 1818
1582char *path_combine (char *base, char *path) 1819octet_string path_combine (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1584 1821
1585char *path_combine_and_normalize (char *base, char *path) 1822octet_string path_combine_and_normalize (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1823 PROTOTYPE: $$
1587 1824
1588const char *
1589get_maps_directory (char *path)
1590 PROTOTYPE: $
1591 ALIAS: maps_directory = 0
1592 CODE:
1593 RETVAL = create_pathname (path);
1594 OUTPUT: RETVAL
1595
1596void 1825void
1597sub_generation_inc () 1826sub_generation_inc ()
1598 CODE: 1827 CODE:
1599 PL_sub_generation++; 1828 PL_sub_generation++;
1600 1829
1601char * 1830const_octet_string
1602mapdir () 1831mapdir ()
1603 PROTOTYPE: 1832 PROTOTYPE:
1604 ALIAS: 1833 ALIAS:
1605 mapdir = 0 1834 mapdir = 0
1606 uniquedir = 1 1835 uniquedir = 1
1622 } 1851 }
1623 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1624 1853
1625void abort () 1854void abort ()
1626 1855
1856void reset_signals ()
1857
1627void fork_abort (char *cause = "cf::fork_abort") 1858void fork_abort (const_octet_string cause = "cf::fork_abort")
1628 1859
1629void cleanup (const char *cause, bool make_core = false) 1860void cleanup (const_octet_string cause, bool make_core = false)
1630 1861
1631void emergency_save () 1862void emergency_save ()
1632 1863
1633UV sv_2watcher (SV *w)
1634 CODE:
1635 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1636 OUTPUT:
1637 RETVAL
1638
1639void _exit (int status = 0) 1864void _exit (int status = EXIT_SUCCESS)
1640 1865
1641#if _POSIX_MEMLOCK 1866#if _POSIX_MEMLOCK
1642 1867
1643int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1868int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1869 INIT:
1870#if __GLIBC__
1871 mallopt (M_TOP_PAD, 1024 * 1024);
1872 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1873 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1874 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1875#endif
1644 1876
1645int munlockall () 1877int munlockall ()
1646 1878
1647#endif 1879#endif
1648 1880
1881int
1882malloc_trim (IV pad = 0)
1883
1884void
1885mallinfo ()
1886 PPCODE:
1887{
1888#if __GLIBC__
1889 struct mallinfo mai = mallinfo ();
1890 EXTEND (SP, 10*2);
1891 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1892 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1893 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1894 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1895 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1896 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1897 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1898 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1900 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1901#endif
1902 EXTEND (SP, 5*2);
1903 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1904 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1905 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1906 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1907 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1908}
1909
1649int find_animation (char *text) 1910int find_animation (utf8_string text)
1650 PROTOTYPE: $ 1911 PROTOTYPE: $
1651 1912
1652int random_roll (int min, int max, object *op, int goodbad); 1913int random_roll (int min, int max, object *op, int goodbad);
1653 1914
1654const char *cost_string_from_value(uint64 cost, int approx = 0) 1915const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1655 1916
1656int 1917int
1657exp_to_level (val64 exp) 1918exp_to_level (val64 exp)
1658 CODE: 1919 CODE:
1659{ 1920{
1690 RETVAL = newSVpv (resist_plus[atnr], 0); 1951 RETVAL = newSVpv (resist_plus[atnr], 0);
1691 else 1952 else
1692 XSRETURN_UNDEF; 1953 XSRETURN_UNDEF;
1693 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1694 1955
1956UUID
1957uuid_cur ()
1958 CODE:
1959 RETVAL = UUID::cur;
1960 OUTPUT:
1961 RETVAL
1962
1963UUID
1964uuid_gen ()
1965 CODE:
1966 RETVAL = UUID::gen ();
1967 OUTPUT:
1968 RETVAL
1969
1970val64
1971uuid_seq (UUID uuid)
1972 CODE:
1973 RETVAL = uuid.seq;
1974 OUTPUT:
1975 RETVAL
1976
1977UUID
1978uuid_str (val64 seq)
1979 CODE:
1980 RETVAL.seq = seq;
1981 OUTPUT:
1982 RETVAL
1983
1984void
1985coin_names ()
1986 PPCODE:
1987 EXTEND (SP, NUM_COINS);
1988 for (int i = 0; i < NUM_COINS; ++i)
1989 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1990
1991void
1992coin_archetypes ()
1993 PPCODE:
1994 EXTEND (SP, NUM_COINS);
1995 for (int i = 0; i < NUM_COINS; ++i)
1996 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1997
1998bool
1999load_resource_file_ (octet_string filename)
2000
2001void
2002fix_weight ()
2003
1695MODULE = cf PACKAGE = cf::attachable 2004MODULE = cf PACKAGE = cf::attachable
1696 2005
1697int 2006int
1698valid (SV *obj) 2007valid (SV *obj)
1699 CODE: 2008 CODE:
1700 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2009 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1701 OUTPUT: 2010 OUTPUT:
1702 RETVAL 2011 RETVAL
1703 2012
2013void
2014debug_trace (attachable *obj, bool on = true)
2015 CODE:
2016 obj->flags &= ~attachable::F_DEBUG_TRACE;
2017 if (on)
2018 obj->flags |= attachable::F_DEBUG_TRACE;
2019
2020int mortals_size ()
2021 CODE:
2022 RETVAL = attachable::mortals.size ();
2023 OUTPUT: RETVAL
2024
2025#object *mortals (U32 index)
2026# CODE:
2027# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2028# OUTPUT: RETVAL
2029
1704INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2030INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1705 2031
1706MODULE = cf PACKAGE = cf::global 2032MODULE = cf PACKAGE = cf::global
1707 2033
1708int invoke (SV *klass, int event, ...) 2034int invoke (SV *klass, int event, ...)
1709 CODE: 2035 CODE:
1713 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2039 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1715 2041
1716MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2042MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1717 2043
1718INCLUDE: $PERL genacc object ../include/object.h | 2044INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1719 2045
1720int invoke (object *op, int event, ...) 2046int invoke (object *op, int event, ...)
1721 CODE: 2047 CODE:
1722 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2048 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1723 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2049 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1725 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2051 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1726 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1727 2053
1728SV *registry (object *op) 2054SV *registry (object *op)
1729 2055
1730void mortals ()
1731 PPCODE:
1732 EXTEND (SP, object::mortals.size ());
1733 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1734 PUSHs (to_sv (*i));
1735
1736int objects_size () 2056int objects_size ()
1737 CODE: 2057 CODE:
1738 RETVAL = objects.size (); 2058 RETVAL = objects.size ();
1739 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1740 2060
1751object *actives (U32 index) 2071object *actives (U32 index)
1752 CODE: 2072 CODE:
1753 RETVAL = index < actives.size () ? actives [index] : 0; 2073 RETVAL = index < actives.size () ? actives [index] : 0;
1754 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
1755 2075
2076int mortals_size ()
2077 CODE:
2078 RETVAL = attachable::mortals.size ();
2079 OUTPUT: RETVAL
2080
2081const char *slot_use_name (U32 slot)
2082 ALIAS:
2083 slot_nonuse_name = 1
2084 CODE:
2085{
2086 if (slot >= NUM_BODY_LOCATIONS)
2087 croak ("body slot index out of range");
2088
2089 switch (ix)
2090 {
2091 case 0: RETVAL = body_locations[slot].use_name; break;
2092 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2093 }
2094}
2095 OUTPUT:
2096 RETVAL
2097
1756# missing properties 2098# missing properties
1757 2099
1758object *head (object *op) 2100object *head (object *op)
1759 PROTOTYPE: $ 2101 PROTOTYPE: $
1760 CODE: 2102 CODE:
1761 RETVAL = op->head_ (); 2103 RETVAL = op->head_ ();
1762 OUTPUT: RETVAL
1763
1764int is_head (object *op)
1765 PROTOTYPE: $
1766 CODE:
1767 RETVAL = op->head_ () == op;
1768 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1769 2105
1770void 2106void
1771inv (object *obj) 2107inv (object *obj)
1772 PROTOTYPE: $ 2108 PROTOTYPE: $
1773 PPCODE: 2109 PPCODE:
1774{ 2110{
1775 object *o;
1776 for (o = obj->inv; o; o = o->below) 2111 for (object *o = obj->inv; o; o = o->below)
1777 XPUSHs (sv_2mortal (to_sv (o))); 2112 XPUSHs (sv_2mortal (to_sv (o)));
1778} 2113}
1779 2114
1780void 2115void
1781set_animation (object *op, int idx) 2116set_animation (object *op, int idx)
1782 CODE: 2117 CODE:
1783 SET_ANIMATION (op, idx); 2118 SET_ANIMATION (op, idx);
1784 2119
2120int
2121num_animations (object *op)
2122 CODE:
2123 RETVAL = NUM_ANIMATIONS (op);
2124 OUTPUT: RETVAL
2125
2126int slot_info (object *op, UV slot, int value = 0)
2127 ALIAS:
2128 slot_used = 1
2129 CODE:
2130{
2131 if (slot >= NUM_BODY_LOCATIONS)
2132 croak ("body slot index out of range");
2133
2134 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2135
2136 if (items > 2)
2137 if (ix)
2138 op->slot[slot].used = value;
2139 else
2140 op->slot[slot].info = value;
2141}
2142 OUTPUT:
2143 RETVAL
2144
1785object *find_best_object_match (object *op, const char *match) 2145object *find_best_object_match (object *op, utf8_string match)
1786 2146
1787object *find_marked_object (object *op) 2147object *find_marked_object (object *op)
1788 2148
1789int need_identify (object *obj); 2149int need_identify (object *obj);
1790 2150
1802 2162
1803void apply_below (object *op) 2163void apply_below (object *op)
1804 CODE: 2164 CODE:
1805 player_apply_below (op); 2165 player_apply_below (op);
1806 2166
1807object *cf_object_present_archname_inside (object *op, char *whatstr) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1808 2168
1809int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2169int casting_level (object *caster, object *spell)
1810
1811int cf_object_change_map (object *op, int x, int y, maptile *map)
1812
1813#//TODO
1814object *clone_ (object *op, int recursive = 0)
1815 CODE:
1816 if (recursive)
1817 RETVAL = object_create_clone (op);
1818 else
1819 {
1820 RETVAL = object::create ();
1821 op->copy_to (RETVAL);
1822 }
1823 OUTPUT: RETVAL
1824 2170
1825int pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
1826 CODE: 2172 CODE:
1827 RETVAL = pay_for_item (op, buyer); 2173 RETVAL = pay_for_item (op, buyer);
1828 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1832 RETVAL = pay_for_amount (amount, op); 2178 RETVAL = pay_for_amount (amount, op);
1833 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1834 2180
1835void pay_player (object *op, uint64 amount) 2181void pay_player (object *op, uint64 amount)
1836 2182
1837val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2183val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1838 2184
1839int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2185int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1840 2186
1841void learn_spell (object *op, object *sp, int special_prayer = 0) 2187void learn_spell (object *op, object *sp, int special_prayer = 0)
1842 CODE: 2188 CODE:
1843 do_learn_spell (op, sp, special_prayer); 2189 do_learn_spell (op, sp, special_prayer);
1844 2190
1845void forget_spell (object *op, object *sp) 2191void forget_spell (object *op, object *sp)
1846 CODE: 2192 CODE:
1847 do_forget_spell (op, query_name (sp)); 2193 do_forget_spell (op, query_name (sp));
1848 2194
1849object *check_for_spell (object *op, char *spellname) 2195object *check_for_spell (object *op, utf8_string spellname)
1850 CODE: 2196 CODE:
1851 RETVAL = check_spell_known (op, spellname); 2197 RETVAL = check_spell_known (op, spellname);
1852 OUTPUT: RETVAL 2198 OUTPUT: RETVAL
1853 2199
1854int query_money (object *op) 2200int query_money (object *op)
1863 2209
1864void drop (object *who, object *op) 2210void drop (object *who, object *op)
1865 2211
1866void pick_up (object *who, object *op) 2212void pick_up (object *who, object *op)
1867 2213
1868int cf_object_teleport (object *op, maptile *map, int x, int y)
1869
1870void update_object (object *op, int action) 2214void update_object (object *op, int action)
1871 2215
1872object *cf_create_object_by_name (const char *name)
1873
1874void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2216void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1875 2217
1876void player_lvl_adj (object *who, object *skill = 0) 2218void player_lvl_adj (object *who, object *skill = 0)
1877 2219
1878int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2220int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1879 2221
1880int calc_skill_exp (object *who, object *op, object *skill); 2222int calc_skill_exp (object *who, object *op, object *skill);
1881 2223
1882void push_button (object *op); 2224void push_button (object *op, object *originator);
1883 2225
1884void use_trigger (object *op); 2226void use_trigger (object *op, object *originator);
1885 2227
1886void add_button_link (object *button, maptile *map, int connected); 2228void handle_apply_yield (object *op);
1887 2229
1888void remove_button_link (object *op); 2230int convert_item (object *item, object *converter);
1889 2231
1890 2232
1891MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2233MODULE = cf PACKAGE = cf::object PREFIX = cf_
1892
1893object *cf_insert_ob_in_ob (object *ob, object *where)
1894 2234
1895# no clean way to get an object from an archetype - stupid idiotic 2235# no clean way to get an object from an archetype - stupid idiotic
1896# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2236# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1897 2237
1898object *new (const char *archetype = 0) 2238object *new (utf8_string archetype = 0)
1899 PROTOTYPE: ;$ 2239 PROTOTYPE: ;$
1900 CODE: 2240 CODE:
1901 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2241 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1902 OUTPUT: 2242 OUTPUT:
1903 RETVAL 2243 RETVAL
1904 2244
2245object *find_object (U32 tag)
2246
2247# TODO: nuke
1905object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1906 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
1907 CODE: 2250 CODE:
1908{ 2251{
1909 int unused_type; 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1910 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1911}
1912 2253
1913# syntatic sugar for easier use in event callbacks. 2254 if (RETVAL->destroyed ())
1914const char *options (object *op)
1915 CODE:
1916 RETVAL = op->name;
1917 OUTPUT:
1918 RETVAL 2255 RETVAL = 0;
2256}
1919 2257
1920player *contr (object *op) 2258shstr
1921 CODE: 2259object::kv_get (shstr key)
1922 RETVAL = op->contr;
1923 OUTPUT: RETVAL
1924 2260
1925const char *get_ob_key_value (object *op, const char *key) 2261void
2262object::kv_del (shstr key)
1926 2263
1927bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2264void
2265object::kv_set (shstr key, shstr value)
1928 2266
1929object *get_nearest_player (object *ob) 2267object *get_nearest_player (object *ob)
1930 ALIAS: nearest_player = 0 2268 ALIAS: nearest_player = 0
1931 PREINIT: 2269 PREINIT:
1932 extern object *get_nearest_player (object *); 2270 extern object *get_nearest_player (object *);
1934void rangevector (object *ob, object *other, int flags = 0) 2272void rangevector (object *ob, object *other, int flags = 0)
1935 PROTOTYPE: $$;$ 2273 PROTOTYPE: $$;$
1936 PPCODE: 2274 PPCODE:
1937{ 2275{
1938 rv_vector rv; 2276 rv_vector rv;
2277
2278 PUTBACK;
1939 get_rangevector (ob, other, &rv, flags); 2279 get_rangevector (ob, other, &rv, flags);
2280 SPAGAIN;
2281
1940 EXTEND (SP, 5); 2282 EXTEND (SP, 5);
1941 PUSHs (newSVuv (rv.distance)); 2283 PUSHs (newSVuv (rv.distance));
1942 PUSHs (newSViv (rv.distance_x)); 2284 PUSHs (newSViv (rv.distance_x));
1943 PUSHs (newSViv (rv.distance_y)); 2285 PUSHs (newSViv (rv.distance_y));
1944 PUSHs (newSViv (rv.direction)); 2286 PUSHs (newSViv (rv.direction));
1945 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2287 PUSHs (to_sv (rv.part));
1946} 2288}
1947 2289
1948bool on_same_map_as (object *ob, object *other) 2290bool on_same_map_as (object *ob, object *other)
1949 CODE: 2291 CODE:
1950 RETVAL = on_same_map (ob, other); 2292 RETVAL = on_same_map (ob, other);
1951 OUTPUT: RETVAL 2293 OUTPUT: RETVAL
1952 2294
1953const char * 2295const_utf8_string
1954base_name (object *op, int plural = op->nrof > 1) 2296base_name (object *op, int plural = op->nrof > 1)
1955 CODE: 2297 CODE:
1956 RETVAL = query_base_name (op, plural); 2298 RETVAL = query_base_name (op, plural);
1957 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
1958 2300
1959object *decrease_ob_nr (object *op, unsigned long i) 2301# return the tail of an object, excluding itself
2302void
2303tail (object *op)
2304 PPCODE:
2305 while ((op = op->more))
2306 XPUSHs (sv_2mortal (to_sv (op)));
1960 2307
1961MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2308MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1962 2309
1963player *player (object *op) 2310player *player (object *op)
1964 CODE: 2311 CODE:
1965 RETVAL = op->contr; 2312 RETVAL = op->contr;
1966 OUTPUT: RETVAL 2313 OUTPUT: RETVAL
1967 2314
2315bool move_player (object *op, int dir)
2316
1968void check_score (object *op) 2317void check_score (object *op)
1969 2318
1970void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2319void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1971 CODE: 2320 CODE:
1972 new_draw_info (flags, 0, op, txt); 2321 new_draw_info (flags, 0, op, txt);
1973 2322
1974object *cf_player_send_inventory (object *op)
1975
1976char *cf_player_get_ip (object *op)
1977 ALIAS: ip = 0
1978
1979object *cf_player_get_marked_item (object *op)
1980 ALIAS: marked_item = 0
1981
1982void cf_player_set_marked_item (object *op, object *ob)
1983
1984partylist *cf_player_get_party (object *op)
1985 ALIAS: party = 0
1986
1987void cf_player_set_party (object *op, partylist *party)
1988
1989void kill_player (object *op) 2323void kill_player (object *op)
1990 2324
2325void esrv_send_item (object *pl, object *item)
2326
1991void esrv_update_item (object *op, int what, object *item) 2327void esrv_update_item (object *pl, int what, object *item)
1992 C_ARGS: what, op, item 2328 C_ARGS: what, pl, item
1993 2329
1994void clear_los (object *op) 2330void esrv_del_item (object *pl, int tag)
2331 C_ARGS: pl->contr, tag
1995 2332
1996int command_summon (object *op, char *params) 2333int command_summon (object *op, utf8_string params)
1997 2334
1998int command_arrest (object *op, char *params) 2335int command_arrest (object *op, utf8_string params)
1999
2000int command_kick (object *op, char *params)
2001
2002int command_banish (object *op, char *params)
2003 2336
2004 2337
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2338MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2006 2339
2007INCLUDE: $PERL genacc player ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2008 2341
2009int invoke (player *pl, int event, ...) 2342int invoke (player *pl, int event, ...)
2010 CODE: 2343 CODE:
2011 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2344 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2012 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2345 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2022 pl->ob->stats.hp = pl->ob->stats.maxhp; 2355 pl->ob->stats.hp = pl->ob->stats.maxhp;
2023 pl->ob->stats.sp = pl->ob->stats.maxsp; 2356 pl->ob->stats.sp = pl->ob->stats.maxsp;
2024 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2357 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2025 pl->orig_stats = pl->ob->stats; 2358 pl->orig_stats = pl->ob->stats;
2026 2359
2027void cf_player_move (player *pl, int dir) 2360# should only be temporary
2361void esrv_new_player (player *pl)
2028 2362
2029void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2363#d# TODO: replace by blocked_los accessor, fix code using this
2030
2031player *first ()
2032 CODE:
2033 RETVAL = first_player;
2034 OUTPUT: RETVAL
2035
2036bool 2364bool
2037cell_visible (player *pl, int dx, int dy) 2365cell_visible (player *pl, int dx, int dy)
2038 CODE: 2366 CODE:
2039 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2367 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2040 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2041 OUTPUT: 2368 OUTPUT:
2042 RETVAL 2369 RETVAL
2043 2370
2044void 2371void
2045send (player *pl, SV *packet) 2372send (player *pl, SV *packet)
2046 CODE: 2373 CODE:
2047{ 2374{
2048 STRLEN len; 2375 STRLEN len;
2049 char *buf = SvPVbyte (packet, len); 2376 char *buf = SvPVbyte (packet, len);
2050 2377
2378 if (len > MAXSOCKBUF)
2379 pl->failmsg ("[packet too long for client]");
2051 if (pl->ns) 2380 else if (pl->ns)
2052 pl->ns->send_packet (buf, len); 2381 pl->ns->send_packet (buf, len);
2053} 2382}
2054
2055int
2056listening (player *pl, int new_value = -1)
2057 CODE:
2058 RETVAL = pl->listening;
2059 if (new_value >= 0)
2060 pl->listening = new_value;
2061 OUTPUT:
2062 RETVAL
2063 2383
2064void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2384void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2065 PROTOTYPE: $;$$$ 2385 PROTOTYPE: $;$$$
2066 PPCODE: 2386 PPCODE:
2067 if (GIMME_V != G_VOID) 2387 if (GIMME_V != G_VOID)
2092 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2412 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL 2413 OUTPUT: RETVAL
2094 2414
2095SV *registry (maptile *map) 2415SV *registry (maptile *map)
2096 2416
2417void
2418find_tagged_objects (maptile *map, utf8_string tag = 0)
2419 PPCODE:
2420{
2421 if (!map->spaces)
2422 XSRETURN_EMPTY;
2423
2424 if (tag)
2425 {
2426 shstr_cmp tag_ (tag);
2427
2428 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2429 for (object *op = ms->bot; op; op = op->above)
2430 if (op->tag == tag_)
2431 XPUSHs (sv_2mortal (to_sv (op)));
2432 }
2433 else
2434 {
2435 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2436 for (object *op = ms->bot; op; op = op->above)
2437 if (op->tag)
2438 XPUSHs (sv_2mortal (to_sv (op)));
2439 }
2440}
2441
2097INCLUDE: $PERL genacc maptile ../include/map.h | 2442INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2443
2444void
2445adjust_daylight ()
2446 CODE:
2447 maptile::adjust_daylight ();
2448
2449int
2450outdoor_darkness (int darkness = 0)
2451 CODE:
2452 RETVAL = maptile::outdoor_darkness;
2453 if (items)
2454 maptile::outdoor_darkness = darkness;
2455 OUTPUT:
2456 RETVAL
2098 2457
2099void 2458void
2100maptile::instantiate () 2459maptile::instantiate ()
2101 2460
2102maptile *new () 2461maptile *new ()
2117 for_all_players (pl) 2476 for_all_players (pl)
2118 if (pl->ob && pl->ob->map == THIS) 2477 if (pl->ob && pl->ob->map == THIS)
2119 PUSHs (sv_2mortal (to_sv (pl->ob))); 2478 PUSHs (sv_2mortal (to_sv (pl->ob)));
2120 } 2479 }
2121 2480
2122void play_sound_map (maptile *map, int x, int y, int sound_num) 2481void
2482maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::add_underlay: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 for (int x = 0; x < THIS->width; ++x)
2494 for (int y = 0; y < THIS->height; ++y)
2495 {
2496 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2497 if (op->flag [FLAG_IS_FLOOR])
2498 goto skip_space;
2499
2500 {
2501 int offs = offset + y * stride + x;
2502 if (IN_RANGE_EXC (offs, 0, idxlen))
2503 {
2504 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2505 {
2506 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2507 ob->flag [FLAG_NO_MAP_SAVE] = true;
2508 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2509
2510 if (ob->randomitems)
2511 {
2512 if (!ob->above)
2513 {
2514 ob->create_treasure (ob->randomitems);
2515
2516 for (object *op = ob->above; op; op = op->above)
2517 op->flag [FLAG_NO_MAP_SAVE] = true;
2518 }
2519
2520 ob->randomitems = 0;
2521 }
2522 }
2523 }
2524 }
2525
2526 skip_space: ;
2527 }
2528}
2529
2530void
2531maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2532 CODE:
2533{
2534 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2535 croak ("maptile::set_regiondata: palette must be arrayref");
2536
2537 palette = SvRV (palette);
2538
2539 STRLEN idxlen;
2540 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2541
2542 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2543 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2544
2545 for (int i = av_len ((AV *)palette) + 1; i--; )
2546 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2547
2548 for (int y = 0; y < THIS->height; ++y)
2549 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2550
2551 sfree (THIS->regions, THIS->size ());
2552 delete [] THIS->regionmap;
2553
2554 THIS->regions = regions;
2555 THIS->regionmap = regionmap;
2556}
2557
2558void
2559maptile::create_region_treasure ()
2560 CODE:
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 region *rgn = THIS->region (x, y);
2565
2566 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2567 if (object *op = THIS->at (x, y).top)
2568 if (rgn->treasure && rndm () < rgn->treasure_density)
2569 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2570 }
2123 2571
2124int out_of_map (maptile *map, int x, int y) 2572int out_of_map (maptile *map, int x, int y)
2125 2573
2126void 2574void
2127trigger (maptile *map, long connection, bool state = true) 2575find_link (maptile *map, shstr_tmp connection)
2128 CODE:
2129 activate_connection (map, connection, state);
2130
2131void
2132get_connection (maptile *map, long connection)
2133 PPCODE: 2576 PPCODE:
2134 oblinkpt *obp = get_connection_links (map, connection); 2577 if (oblinkpt *obp = map->find_link (connection))
2135 if (obp)
2136 for (objectlink *ol = obp->link; ol; ol = ol->next) 2578 for (objectlink *ol = obp->link; ol; ol = ol->next)
2137 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2579 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2138
2139object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2140
2141object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2142
2143object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2144 C_ARGS: str, map, nx, ny
2145 2580
2146void 2581void
2147get_map_flags (maptile *map, int x, int y) 2582get_map_flags (maptile *map, int x, int y)
2148 PPCODE: 2583 PPCODE:
2149{ 2584{
2150 maptile *nmap = 0; 2585 maptile *nmap = 0;
2151 I16 nx = 0, ny = 0; 2586 I16 nx = 0, ny = 0;
2587
2588 PUTBACK;
2152 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2589 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2590 SPAGAIN;
2153 2591
2154 EXTEND (SP, 4); 2592 EXTEND (SP, 4);
2155 PUSHs (sv_2mortal (newSViv (flags))); 2593 PUSHs (sv_2mortal (newSViv (flags)));
2156 2594
2157 if (GIMME_V == G_ARRAY) 2595 if (GIMME_V == G_ARRAY)
2158 { 2596 {
2159 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2597 PUSHs (sv_2mortal (to_sv (nmap)));
2160 PUSHs (sv_2mortal (newSViv (nx))); 2598 PUSHs (sv_2mortal (newSViv (nx)));
2161 PUSHs (sv_2mortal (newSViv (ny))); 2599 PUSHs (sv_2mortal (newSViv (ny)));
2162 } 2600 }
2163} 2601}
2164 2602
2603mapspace *
2604ms (maptile *map, unsigned int x, unsigned int y)
2605 PROTOTYPE: $$$
2606 CODE:
2607{
2608 maptile *nmap = 0;
2609 I16 nx, ny;
2610
2611 PUTBACK;
2612 get_map_flags (map, &nmap, x, y, &nx, &ny);
2613 SPAGAIN;
2614
2615 if (!nmap)
2616 XSRETURN_UNDEF;
2617
2618 RETVAL = &nmap->at (nx, ny);
2619}
2620 OUTPUT:
2621 RETVAL
2622
2165void 2623void
2166at (maptile *map, unsigned int x, unsigned int y) 2624at (maptile *map, unsigned int x, unsigned int y)
2167 PROTOTYPE: $$$ 2625 PROTOTYPE: $$$
2168 PPCODE: 2626 PPCODE:
2169{ 2627{
2170 object *o;
2171 maptile *nmap = 0; 2628 maptile *nmap = 0;
2172 I16 nx, ny; 2629 I16 nx, ny;
2173 2630
2631 PUTBACK;
2174 get_map_flags (map, &nmap, x, y, &nx, &ny); 2632 get_map_flags (map, &nmap, x, y, &nx, &ny);
2633 SPAGAIN;
2175 2634
2176 if (nmap) 2635 if (nmap)
2177 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2636 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2178 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2637 XPUSHs (sv_2mortal (to_sv (o)));
2179} 2638}
2180 2639
2181SV * 2640SV *
2182bot_at (maptile *obj, unsigned int x, unsigned int y) 2641bot_at (maptile *map, unsigned int x, unsigned int y)
2183 PROTOTYPE: $$$ 2642 PROTOTYPE: $$$
2184 ALIAS: 2643 ALIAS:
2185 top_at = 1 2644 top_at = 1
2186 flags_at = 2 2645 flags_at = 2
2187 light_at = 3 2646 light_at = 3
2188 move_block_at = 4 2647 move_block_at = 4
2189 move_slow_at = 5 2648 move_slow_at = 5
2190 move_on_at = 6 2649 move_on_at = 6
2191 move_off_at = 7 2650 move_off_at = 7
2192 INIT:
2193 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2194 CODE: 2651 CODE:
2652{
2653 sint16 nx = x;
2654 sint16 ny = y;
2655
2656 if (!xy_normalise (map, nx, ny))
2657 XSRETURN_UNDEF;
2658
2659 mapspace &ms = map->at (nx, ny);
2660
2661 ms.update ();
2662
2195 switch (ix) 2663 switch (ix)
2196 { 2664 {
2197 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2665 case 0: RETVAL = to_sv (ms.bot ); break;
2198 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2666 case 1: RETVAL = to_sv (ms.top ); break;
2199 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2667 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2200 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2668 case 3: RETVAL = newSViv (ms.light ); break;
2201 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2669 case 4: RETVAL = newSVuv (ms.move_block); break;
2202 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2670 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2203 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2204 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2205 } 2673 }
2674}
2206 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2207
2208void fix_walls (maptile *map, int x, int y)
2209
2210void fix_walls_around (maptile *map, int x, int y)
2211
2212const char *
2213region_name (maptile *m)
2214 CODE:
2215 RETVAL = get_name_of_region_for_map (m);
2216 OUTPUT: RETVAL
2217 2676
2218# worst xs function of my life 2677# worst xs function of my life
2219bool 2678bool
2220_create_random_map (\ 2679_create_random_map (\
2221 maptile *self,\ 2680 maptile *self,\
2222 char *wallstyle,\ 2681 utf8_string wallstyle,\
2223 char *wall_name,\ 2682 utf8_string wall_name,\
2224 char *floorstyle,\ 2683 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2684 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2685 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2686 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2687 utf8_string doorstyle,\
2229 char *decorstyle,\ 2688 utf8_string decorstyle,\
2230 char *origin_map,\ 2689 utf8_string origin_map,\
2231 char *final_map,\ 2690 utf8_string final_map,\
2232 char *exitstyle,\ 2691 utf8_string exitstyle,\
2233 char *this_map,\ 2692 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2693 utf8_string exit_on_final_map,\
2235 int xsize,\ 2694 int xsize,\
2236 int ysize,\ 2695 int ysize,\
2237 int expand2x,\ 2696 int expand2x,\
2238 int layoutoptions1,\ 2697 int layoutoptions1,\
2239 int layoutoptions2,\ 2698 int layoutoptions2,\
2252 val64 total_map_hp,\ 2711 val64 total_map_hp,\
2253 int map_layout_style,\ 2712 int map_layout_style,\
2254 int treasureoptions,\ 2713 int treasureoptions,\
2255 int symmetry_used,\ 2714 int symmetry_used,\
2256 region *region,\ 2715 region *region,\
2257 char *custom\ 2716 utf8_string custom\
2258) 2717)
2259 CODE: 2718 CODE:
2260{ 2719{
2261 random_map_params rmp; 2720 random_map_params rmp;
2262 2721
2289 rmp.decoroptions = decoroptions; 2748 rmp.decoroptions = decoroptions;
2290 rmp.orientation = orientation; 2749 rmp.orientation = orientation;
2291 rmp.origin_y = origin_y; 2750 rmp.origin_y = origin_y;
2292 rmp.origin_x = origin_x; 2751 rmp.origin_x = origin_x;
2293 rmp.random_seed = random_seed; 2752 rmp.random_seed = random_seed;
2294 rmp.total_map_hp = total_map_hp; 2753 rmp.total_map_hp = (uint64_t) total_map_hp;
2295 rmp.map_layout_style = map_layout_style; 2754 rmp.map_layout_style = map_layout_style;
2296 rmp.treasureoptions = treasureoptions; 2755 rmp.treasureoptions = treasureoptions;
2297 rmp.symmetry_used = symmetry_used; 2756 rmp.symmetry_used = symmetry_used;
2298 rmp.region = region; 2757 rmp.region = region;
2299 rmp.custom = custom; 2758 rmp.custom = custom;
2301 RETVAL = self->generate_random_map (&rmp); 2760 RETVAL = self->generate_random_map (&rmp);
2302} 2761}
2303 OUTPUT: 2762 OUTPUT:
2304 RETVAL 2763 RETVAL
2305 2764
2765MODULE = cf PACKAGE = cf::mapspace
2766
2767INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2768
2306MODULE = cf PACKAGE = cf::arch 2769MODULE = cf PACKAGE = cf::arch
2307 2770
2308archetype *find (const char *name) 2771int archetypes_size ()
2309 CODE: 2772 CODE:
2310 RETVAL = archetype::find (name); 2773 RETVAL = archetypes.size ();
2311 OUTPUT: 2774 OUTPUT: RETVAL
2312 RETVAL
2313 2775
2314archetype *first() 2776archetype *archetypes (U32 index)
2315 PROTOTYPE: 2777 CODE:
2316 CODE: 2778 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2317 RETVAL = first_archetype; 2779 OUTPUT: RETVAL
2780
2781object *instantiate (archetype *arch)
2782 CODE:
2783 RETVAL = arch_to_object (arch);
2784 OUTPUT:
2318 OUTPUT: RETVAL 2785 RETVAL
2319 2786
2320INCLUDE: $PERL genacc archetype ../include/object.h | 2787INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2321 2788
2322MODULE = cf PACKAGE = cf::party 2789MODULE = cf PACKAGE = cf::party
2323 2790
2324partylist *first () 2791partylist *first ()
2325 PROTOTYPE: 2792 PROTOTYPE:
2326 CODE: 2793 CODE:
2327 RETVAL = get_firstparty (); 2794 RETVAL = get_firstparty ();
2328 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2329 2796
2330INCLUDE: $PERL genacc partylist ../include/player.h | 2797INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2331 2798
2332MODULE = cf PACKAGE = cf::region 2799MODULE = cf PACKAGE = cf::region
2333 2800
2334region *first () 2801void
2335 PROTOTYPE: 2802list ()
2336 CODE: 2803 PPCODE:
2337 RETVAL = first_region; 2804 for_all_regions (rgn)
2338 OUTPUT: RETVAL 2805 XPUSHs (sv_2mortal (to_sv (rgn)));
2339 2806
2340region *find (char *name) 2807region *find (utf8_string name)
2341 PROTOTYPE: $ 2808 PROTOTYPE: $
2342 CODE: 2809 CODE:
2343 RETVAL = get_region_by_name (name); 2810 RETVAL = region::find (name);
2344 OUTPUT: RETVAL 2811 OUTPUT: RETVAL
2345 2812
2813int specificity (region *rgn)
2814 CODE:
2815 RETVAL = 0;
2816 while (rgn = rgn->parent)
2817 RETVAL++;
2818 OUTPUT: RETVAL
2819
2346INCLUDE: $PERL genacc region ../include/map.h | 2820INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2347 2821
2348MODULE = cf PACKAGE = cf::living 2822MODULE = cf PACKAGE = cf::living
2349 2823
2350INCLUDE: $PERL genacc living ../include/living.h | 2824INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2351 2825
2352MODULE = cf PACKAGE = cf::settings 2826MODULE = cf PACKAGE = cf::settings
2353 2827
2354INCLUDE: $PERL genacc Settings ../include/global.h | 2828INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2355 2829
2356MODULE = cf PACKAGE = cf::client 2830MODULE = cf PACKAGE = cf::client
2357 2831
2358INCLUDE: $PERL genacc client ../include/client.h | 2832INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2359 2833
2360int invoke (client *ns, int event, ...) 2834int invoke (client *ns, int event, ...)
2361 CODE: 2835 CODE:
2362 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2836 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2363 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2379 CODE: 2853 CODE:
2380{ 2854{
2381 STRLEN len; 2855 STRLEN len;
2382 char *buf = SvPVbyte (packet, len); 2856 char *buf = SvPVbyte (packet, len);
2383 2857
2858 if (len > MAXSOCKBUF)
2859 {
2860 // ugly
2861 if (THIS->pl)
2862 THIS->pl->failmsg ("[packet too long for client]");
2863 }
2864 else
2384 THIS->send_packet (buf, len); 2865 THIS->send_packet (buf, len);
2385} 2866}
2386 2867
2868faceidx
2869client::need_face (utf8_string name, int pri = 0)
2870 CODE:
2871 RETVAL = face_find (name, 0);
2872 if (RETVAL)
2873 {
2874 THIS->send_face (RETVAL, pri);
2875 THIS->flush_fx ();
2876 }
2877 OUTPUT:
2878 RETVAL
2879
2880int
2881client::fx_want (int idx, int value = -1)
2882 CODE:
2883 if (0 < idx && idx < FT_NUM)
2884 {
2885 RETVAL = THIS->fx_want [idx];
2886 if (items > 2)
2887 THIS->fx_want [idx] = value;
2888 }
2889 else
2890 RETVAL = 0;
2891 OUTPUT:
2892 RETVAL
2893
2894MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2895
2896faceidx sound_find (utf8_string name)
2897
2898void sound_set (utf8_string str, faceidx face)
2899
2900# dire hack
2901void old_sound_index (int idx, faceidx face)
2902 CODE:
2903 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2904 old_sound_index [idx] = face;
2905
2906MODULE = cf PACKAGE = cf::face PREFIX = face_
2907
2908#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2909
2910faceidx face_find (utf8_string name, faceidx defidx = 0)
2911
2912faceidx alloc (utf8_string name)
2913 CODE:
2914{
2915 do
2916 {
2917 RETVAL = faces.size ();
2918 faces.resize (RETVAL + 1);
2919 }
2920 while (!RETVAL); // crude way to leave index 0
2921
2922 faces [RETVAL].name = name;
2923 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2924
2925 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2926 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2927}
2928 OUTPUT: RETVAL
2929
2930void set_type (faceidx idx, int value)
2931 ALIAS:
2932 set_type = 0
2933 set_visibility = 1
2934 set_magicmap = 2
2935 set_smooth = 3
2936 set_smoothlevel = 4
2937 CODE:
2938 faceinfo *f = face_info (idx); assert (f);
2939 switch (ix)
2940 {
2941 case 0: f->type = value; break;
2942 case 1: f->visibility = value; break;
2943 case 2: f->magicmap = value; break;
2944 case 3: f->smooth = value; break;
2945 case 4: f->smoothlevel = value; break;
2946 }
2947
2948void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2949 CODE:
2950{
2951 faceinfo *f = face_info (idx); assert (f);
2952 facedata *d = &(faceset ? f->data64 : f->data32);
2953 sv_to (data, d->data);
2954 STRLEN clen;
2955 char *cdata = SvPVbyte (chksum, clen);
2956 clen = min (CHKSUM_SIZE, clen);
2957
2958 if (memcmp (d->chksum, cdata, clen))
2959 {
2960 memcpy (d->chksum, cdata, clen);
2961
2962 // invalidate existing client face info
2963 for_all_clients (ns)
2964 if (ns->faceset == faceset)
2965 {
2966 ns->faces_sent [idx] = false;
2967 ns->force_newmap = true;
2968 }
2969 }
2970}
2971
2972int get_data_size (faceidx idx, int faceset = 0)
2973 CODE:
2974 facedata *d = face_data (idx, faceset);
2975 if (!d) XSRETURN_UNDEF;
2976 RETVAL = d->data.size ();
2977 OUTPUT:
2978 RETVAL
2979
2980SV *get_chksum (faceidx idx, int faceset = 0)
2981 CODE:
2982 facedata *d = face_data (idx, faceset);
2983 if (!d) XSRETURN_UNDEF;
2984 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2985 OUTPUT:
2986 RETVAL
2987
2988SV *get_data (faceidx idx, int faceset = 0)
2989 CODE:
2990 facedata *d = face_data (idx, faceset);
2991 if (!d) XSRETURN_UNDEF;
2992 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2993 OUTPUT:
2994 RETVAL
2995
2996void invalidate (faceidx idx)
2997 CODE:
2998 for_all_clients (ns)
2999 {
3000 ns->faces_sent [idx] = false;
3001 ns->force_newmap = true;
3002 }
3003
3004void invalidate_all ()
3005 CODE:
3006 for_all_clients (ns)
3007 {
3008 ns->faces_sent.reset ();
3009 ns->force_newmap = true;
3010 }
3011
3012MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3013
3014#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3015
3016animidx anim_find (utf8_string name)
3017 CODE:
3018 RETVAL = animation::find (name).number;
3019 OUTPUT: RETVAL
3020
3021animidx set (utf8_string name, SV *frames, int facings = 1)
3022 CODE:
3023{
3024 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3025 croak ("frames must be an arrayref");
3026
3027 AV *av = (AV *)SvRV (frames);
3028
3029 animation *anim = &animation::find (name);
3030 if (anim->number)
3031 {
3032 anim->resize (av_len (av) + 1);
3033 anim->facings = facings;
3034 }
3035 else
3036 anim = &animation::create (name, av_len (av) + 1, facings);
3037
3038 for (int i = 0; i < anim->num_animations; ++i)
3039 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3040}
3041 OUTPUT: RETVAL
3042
3043void invalidate_all ()
3044 CODE:
3045 for_all_clients (ns)
3046 ns->anims_sent.reset ();
3047
3048MODULE = cf PACKAGE = cf::object::freezer
3049
3050INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3051
3052SV *
3053new (char *klass)
3054 CODE:
3055 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3056 OUTPUT: RETVAL
3057
3058void
3059DESTROY (SV *sv)
3060 CODE:
3061 object_freezer *self;
3062 sv_to (sv, self);
3063 delete self;
3064
3065MODULE = cf PACKAGE = cf::object::thawer
3066
3067INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3068
3069SV *
3070new_from_file (char *klass, octet_string path)
3071 CODE:
3072 object_thawer *f = new object_thawer (path);
3073 if (!*f)
3074 {
3075 delete f;
3076 XSRETURN_UNDEF;
3077 }
3078 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3079 OUTPUT: RETVAL
3080
3081void
3082DESTROY (SV *sv)
3083 CODE:
3084 object_thawer *self;
3085 sv_to (sv, self);
3086 delete self;
3087
3088void
3089extract_tags (object_thawer *self)
3090 PPCODE:
3091 while (self->kw != KW_EOF)
3092 {
3093 PUTBACK;
3094 coroapi::cede_to_tick ();
3095 SPAGAIN;
3096
3097 if (self->kw == KW_tag)
3098 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3099
3100 self->skip ();
3101 }
3102

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