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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.325 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 6 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 7 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 8 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 9 * Free Software Foundation, either version 3 of the License, or (at your
1223 CALL_END; 1222 CALL_END;
1224 1223
1225 return matched; 1224 return matched;
1226} 1225}
1227 1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
1228///////////////////////////////////////////////////////////////////////////// 1251/////////////////////////////////////////////////////////////////////////////
1229 1252
1230struct EVAPI *evapi::GEVAPI; 1253struct EVAPI *evapi::GEVAPI;
1231struct CoroAPI *coroapi::GCoroAPI; 1254struct CoroAPI *coroapi::GCoroAPI;
1232 1255
1364 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR) 1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1365 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH) 1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1366 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL) 1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1367 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK) 1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1368 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON) 1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1369 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN) 1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1370 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT) 1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1371 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED) 1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1372 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE) 1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1373 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON) 1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1374 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL) 1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
2141 CODE: 2164 CODE:
2142 player_apply_below (op); 2165 player_apply_below (op);
2143 2166
2144int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2145 2168
2169int casting_level (object *caster, object *spell)
2170
2146int pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
2147 CODE: 2172 CODE:
2148 RETVAL = pay_for_item (op, buyer); 2173 RETVAL = pay_for_item (op, buyer);
2149 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
2150 2175
2223object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2224 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
2225 CODE: 2250 CODE:
2226{ 2251{
2227 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2253
2254 if (RETVAL->destroyed ())
2255 RETVAL = 0;
2228} 2256}
2229 2257
2230shstr 2258shstr
2231object::kv_get (shstr key) 2259object::kv_get (shstr key)
2232 2260
2643 case 6: RETVAL = newSVuv (ms.move_on ); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2644 case 7: RETVAL = newSVuv (ms.move_off ); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2645 } 2673 }
2646} 2674}
2647 OUTPUT: RETVAL 2675 OUTPUT: RETVAL
2648
2649void fix_walls (maptile *map, int x, int y)
2650
2651void fix_walls_around (maptile *map, int x, int y)
2652 2676
2653# worst xs function of my life 2677# worst xs function of my life
2654bool 2678bool
2655_create_random_map (\ 2679_create_random_map (\
2656 maptile *self,\ 2680 maptile *self,\

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