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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.9 by root, Fri Aug 25 15:31:45 2006 UTC vs.
Revision 1.331 by root, Thu Nov 5 14:38:47 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
37#endif 112#endif
38 113
39#undef MODULEAPI 114#ifndef newSVpvn_utf8
40#ifdef WIN32 115static inline SV *
41#else 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
43#endif 128#endif
44 129
45#include <plugin_common.h> 130// helper cast function, returns super class * or 0
46#include <sounds.h> 131template<class super>
47#include <cstdarg> 132static super *
48#include <sproto.h> 133is_a (attachable *at)
49
50#include "cfperl.h"
51
52#include "perlxsi.c"
53
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table
57
58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull;
60
61typedef double val64;
62#define newSVval64 newSVnv
63#define SvVAL64 SvNV
64
65static f_plug_api gethook;
66static f_plug_api registerGlobalEvent;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{ 134{
76 object* who; 135 //return dynamic_cast<super *>(at); // slower, safer
77 object* activator; 136 if (typeid (*at) == typeid (super))
78 object* third; 137 return static_cast<super *>(at);
79 object* event; 138 else
80 mapstruct* map; 139 return 0;
81 char message[1024]; 140}
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl;
91
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99#define PUSH_PV PUSHcfapi_va(STRING, const char *)
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101 141
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 143
104// garbage collect some perl objects, if possible 144unordered_vector<attachable *> attachable::mortals;
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111 145
112 if (++count & 7) 146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
113 return; 190 return;
114 191
115 int todo = 1000; 192 destroy ();
116 do 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
117 { 201 {
118 I32 klen; 202 SvREFCNT_dec (cb);
119 char *key; 203 cb = 0;
120 HE *he = hv_iternext (obj_cache); 204 }
121 205
122 if (he) 206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
123 { 228 {
124 SV *sv = hv_iterval (obj_cache, he); 229 i = 0;
125 230
126 // empty and unreferenced? nuke it 231 if (mortals.size () >= 512)
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 { 232 {
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 233 static int last_mortalcount;
130 todo++; 234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
131 } 246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
132 } 267 }
133 else 268 else
134 break; 269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
135 } 274 }
136 while (--todo);
137} 275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 333
139static SV * 334static SV *
140newSVptr (void *ptr, const char *klass) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 336{
142 SV *sv; 337 SV *sv;
143 338
144 if (!ptr) 339 if (!ptr)
145 return &PL_sv_undef; 340 return newSV (0);
146 341
147 sv = newSV (0);
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 344}
151 345
152static void 346static int
153SVptr_cache_set (void *ptr, SV *sv) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 348{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
360 return 0;
156} 361}
362
363MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 364
158static SV * 365static SV *
159SVptr_cache_get (void *ptr) 366newSVattachable (attachable *obj, HV *stash)
160{ 367{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv) 368 if (!obj)
369 return newSV (0);
370
371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
177 { 375 {
178 HV *hv = newHV (); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181 377
182 SVptr_cache_set (ptr, sv); 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
184 385
185 return newSVsv (sv); 386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
186} 391}
187 392
188static void 393static void
189clearSVptr (SV *sv) 394clearSVptr (SV *sv)
190{ 395{
207 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208 413
209 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
210} 415}
211 416
212static long 417static long noinline
213SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
214{ 419{
215 if (SvOK (sv)) 420 if (SvOK (sv))
216 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
217 else 422 else
218 return 0; 423 return 0;
219} 424}
220 425
426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
428inline SV *to_sv (bool v) { return newSViv (v); }
429inline SV *to_sv ( signed char v) { return newSViv (v); }
430inline SV *to_sv (unsigned char v) { return newSViv (v); }
431inline SV *to_sv ( signed short v) { return newSViv (v); }
432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
433inline SV *to_sv ( signed int v) { return newSViv (v); }
434inline SV *to_sv (unsigned int v) { return newSVuv (v); }
435inline SV *to_sv ( signed long v) { return newSViv (v); }
436inline SV *to_sv (unsigned long v) { return newSVuv (v); }
437inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
438inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
439inline SV *to_sv (float v) { return newSVnv (v); }
440inline SV *to_sv (double v) { return newSVnv (v); }
441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
450
451inline SV *to_sv (object & v) { return to_sv (&v); }
452inline SV *to_sv (living & v) { return to_sv (&v); }
453
454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
459inline SV *to_sv (dynbuf * v)
460{
461 SV *sv = newSV (0);
462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
507
508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
510
511template<class T>
512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
513
514template<int N>
515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
516
517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
529inline void sv_to (SV *sv, UUID &v)
530{
531 if (!v.parse (SvPV_nolen (sv)))
532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
533}
534
535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
536
221static SV * 537static SV *
222newSVdt_va (va_list &ap, data_type type) 538newSVdt_va (va_list &ap, data_type type)
223{ 539{
224 SV *sv; 540 SV *sv;
225 541
226 switch (type) 542 switch (type)
227 { 543 {
228 case DT_INT: 544 case DT_INT:
229 sv = newSViv (*va_arg (ap, int *)); 545 sv = newSViv (va_arg (ap, int));
230 break; 546 break;
231 547
232 case DT_LONG: 548 case DT_INT64:
233 sv = newSVval64 ((val64)*va_arg (ap, sint64 *)); 549 sv = newSVval64 ((val64)va_arg (ap, sint64));
234 break; 550 break;
235 551
236 case DT_DOUBLE: 552 case DT_DOUBLE:
237 sv = newSVnv (*va_arg (ap, double *)); 553 sv = newSVnv (va_arg (ap, double));
238 break; 554 break;
239 555
240 case DT_STRING: 556 case DT_STRING:
241 { 557 {
242 char *str = va_arg (ap, char *); 558 char *str = (char *)va_arg (ap, const char *);
243 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
244 } 560 }
245 break; 561 break;
246 562
247 case DT_DATA: 563 case DT_DATA:
248 { 564 {
249 char *str = (char *)va_arg (ap, void *); 565 char *str = (char *)va_arg (ap, const void *);
250 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
251 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
252 } 568 }
253 break; 569 break;
254 570
255 case DT_OBJECT: 571 case DT_OBJECT:
256 { 572 sv = to_sv (va_arg (ap, object *));
257 object *obj = va_arg (ap, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break; 573 break;
278 574
279 case DT_MAP: 575 case DT_MAP:
280 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 576 // va_arg (object *) when void * is passed is an XSI extension
577 sv = to_sv (va_arg (ap, maptile *));
281 break; 578 break;
282 579
580 case DT_CLIENT:
581 sv = to_sv (va_arg (ap, client *));
582 break;
583
283 case DT_PLAYER: 584 case DT_PLAYER:
284 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 585 sv = to_sv (va_arg (ap, player *));
285 break; 586 break;
286 587
287 case DT_ARCH: 588 case DT_ARCH:
288 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 589 sv = to_sv (va_arg (ap, archetype *));
289 break; 590 break;
290 591
291 case DT_PARTY: 592 case DT_PARTY:
292 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 593 sv = to_sv (va_arg (ap, partylist *));
293 break; 594 break;
294 595
295 case DT_REGION: 596 case DT_REGION:
296 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 597 sv = to_sv (va_arg (ap, region *));
297 break; 598 break;
298 599
299 default: 600 default:
300 assert (("unhandled type in newSVdt_va", 0)); 601 assert (("unhandled type in newSVdt_va", 0));
301 } 602 }
313 va_end (ap); 614 va_end (ap);
314 615
315 return sv; 616 return sv;
316} 617}
317 618
318static SV * 619// typemap support, mostly to avoid excessive inlining
319newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
320{ 623{
321 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
322 628
323 va_list ap; 629template<class object>
324 va_start (ap, type); 630static void noinline
325 631cf_obj_ornull_to (SV *arg, object *&var)
326 switch (type) 632{
633 if (SvOK (arg))
327 { 634 {
328 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break; 635 sv_to (arg, var);
329 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
330 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
331 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
332 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
333 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
334 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
335 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
336 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
337 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
338
339 default:
340 assert (("unhandled type in newSVcfapi", 0));
341 }
342
343 va_end (ap);
344
345 return sv;
346}
347
348/////////////////////////////////////////////////////////////////////////////
349
350extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
351{
352 gethook = gethooksptr;
353 printf (PLUGIN_VERSION " init\n");
354
355 return 0;
356}
357
358static CommArray_s rtn_cmd;
359
360static int
361runPluginCommand (object *obj, char *params)
362{
363 dSP;
364
365 ENTER;
366 SAVETMPS;
367
368 PUSHMARK (SP);
369
370 EXTEND (SP, 3);
371 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
372 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
373
374 if (params)
375 PUSHs (sv_2mortal (newSVpv (params, 0)));
376
377 PUTBACK;
378 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
379 SPAGAIN;
380
381 if (SvTRUE (ERRSV))
382 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
383
384 int returnvalue = count > 0 ? POPi : -1;
385
386 PUTBACK;
387 FREETMPS;
388 LEAVE;
389
390 return returnvalue;
391}
392
393extern "C" void *cfperl_getPluginProperty (int *type, ...)
394{
395 va_list args;
396 char *propname;
397 int i;
398 va_start (args, type);
399 propname = va_arg (args, char *);
400 //printf ("Property name: %s\n", propname);
401
402 if (!strcmp (propname, "command?"))
403 {
404 if (!perl) 636 if (!var)
405 return NULL; 637 croak ("unable to convert perl object to C++ object");
406
407 const char *cmdname = va_arg (args, const char *);
408 HV *hv = get_hv ("cf::COMMAND", 1);
409 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
410
411 va_end (args);
412
413 if (svp)
414 {
415 // this is totaly broken, should stash it into %COMMAND
416 rtn_cmd.name = cmdname;
417 rtn_cmd.time = SvNV (*svp);
418 rtn_cmd.func = runPluginCommand;
419
420 return &rtn_cmd;
421 }
422 }
423 else if (!strcmp (propname, "Identification"))
424 {
425 va_end (args);
426 return (void*) PLUGIN_NAME;
427 }
428 else if (!strcmp (propname, "FullName"))
429 {
430 va_end (args);
431 return (void*) PLUGIN_VERSION;
432 } 638 }
433 else 639 else
434 va_end (args); 640 var = 0;
435
436 return NULL;
437} 641}
438 642
439extern "C" int cfperl_postInitPlugin () 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
440{
441 int hooktype = 1;
442 int rtype = 0;
443 644
444 printf (PLUGIN_VERSION " post init\n"); 645SV *
445 646registry (attachable *ext)
446 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
447 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
448 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
449 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
450 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
451 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
452
453 cf_init_plugin (gethook);
454
455 /* Pick the global events you want to monitor from this plugin */
456 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
457 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
468
469 return 0;
470}
471
472static void *
473globalEventListener (int *type, ...)
474{ 647{
475 va_list args; 648 if (!ext->cb)
476 static int rv; 649 ext->cb = newAV ();
477 int event_code;
478 650
479 if (!perl) 651 return newRV_inc ((SV *)ext->cb);
480 return NULL;
481
482 va_start (args, type);
483 event_code = va_arg (args, int);
484
485 if (event_code == EVENT_CLOCK)
486 {
487 clean_obj_cache ();
488 }
489 else
490 {
491 dSP;
492
493 ENTER;
494 SAVETMPS;
495
496 PUSHMARK (SP);
497
498 EXTEND (SP, 10);
499 PUSHs (sv_2mortal (newSViv (event_code)));
500
501 switch (event_code)
502 {
503 case EVENT_CRASH:
504 break;
505
506 case EVENT_GKILL:
507 PUSH_OB;
508 PUSH_OB;
509 break;
510
511 case EVENT_SHOUT:
512 case EVENT_MUZZLE:
513 case EVENT_KICK:
514 PUSH_OB;
515 PUSH_PV;
516 break;
517
518 case EVENT_FIND_UNARMED_SKILL:
519 PUSH_OB;
520 break;
521
522 case EVENT_PLAYER_USE_SKILL:
523 case EVENT_MONSTER_USE_SKILL:
524 case EVENT_CAST_SPELL:
525 PUSH_OB;
526 PUSH_OB;
527 PUSH_OB;
528 PUSH_IV;
529 PUSH_PV;
530 break;
531
532 case EVENT_EXTCMD:
533 PUSH_PL;
534 {
535 char *buf = va_arg (args, char *);
536 int len = va_arg (args, int);
537 PUSHs (sv_2mortal (newSVpvn (buf, len)));
538 }
539 break;
540
541 case EVENT_TELL:
542 break;
543 }
544
545 va_end (args);
546
547 PUTBACK;
548 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549 SPAGAIN;
550
551 if (SvTRUE (ERRSV))
552 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553
554 rv = count > 0 ? POPi : 0;
555
556 PUTBACK;
557 FREETMPS;
558 LEAVE;
559 }
560
561 return &rv;
562} 652}
563 653
564extern "C" void *cfperl_eventListener (int *type, ...) 654/////////////////////////////////////////////////////////////////////////////
565{
566 static int rv;
567 va_list args;
568 int event_code;
569 object *who, *activator, *third, *event;
570 char *message, *extension, *options;
571
572 if (!perl)
573 return NULL;
574
575 va_start (args, type);
576 who = va_arg (args, object *);
577 event_code = va_arg (args, int);
578 activator = va_arg (args, object *);
579 third = va_arg (args, object *);
580 message = va_arg (args, char *);
581 va_arg (args, int); // fix yourself
582 extension = va_arg (args, char *);
583 options = va_arg (args, char *);
584 event = va_arg (args, object *);
585 va_end (args);
586
587 {
588 dSP;
589
590 ENTER;
591 SAVETMPS;
592
593 PUSHMARK (SP);
594 EXTEND (SP, 10);
595
596 PUSHcfapi (STRING, extension);
597 PUSHs (sv_2mortal (newSViv (event_code)));
598
599 PUSHcfapi (POBJECT, event);
600 PUSHcfapi (POBJECT, who);
601
602 switch (event_code)
603 {
604 case EVENT_STOP: // $ob (e.g. arrow)
605 case EVENT_TIME: // $ob
606 case EVENT_TIMER: // $ob
607 break;
608
609 case EVENT_APPLY: // $ob, $who
610 case EVENT_DROP: // $ob, $who
611 case EVENT_CLOSE: // $ob, $who
612 case EVENT_DEATH: // $ob[, $killer]
613 case EVENT_MOVE: // $ob, $enemy
614 case EVENT_THROW: // $ob, $thrower
615 PUSHcfapi (POBJECT, activator);
616 break;
617
618 case EVENT_DROP_ON: // $ob, $who, $what
619 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
620 PUSHcfapi (POBJECT, activator);
621 PUSHcfapi (POBJECT, third);
622 break;
623
624 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
625 PUSHcfapi (POBJECT, activator);
626 PUSHcfapi (POBJECT, third);
627 PUSHcfapi (POBJECT, message);
628 break;
629
630 case EVENT_SAY: // $ob, $who, $msg
631 PUSHcfapi (POBJECT, activator);
632 PUSHcfapi (STRING, message);
633 break;
634
635 default:
636 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
637 break;
638 }
639
640 PUTBACK;
641 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
642 SPAGAIN;
643
644 if (SvTRUE (ERRSV))
645 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
646
647 rv = count > 0 ? POPi : 0;
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653
654 return &rv;
655}
656
657extern "C" int cfperl_closePlugin ()
658{
659 return 0;
660}
661 655
662void 656void
663cfperl_init () 657cfperl_init ()
664{ 658{
665 char *argv[] = { 659 extern char **environ;
666 "",
667 "-e"
668 "BEGIN {"
669 " cf->bootstrap;"
670 " unshift @INC, cf::datadir ();"
671 "}"
672 ""
673 "use cf;"
674 };
675 660
661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
676 perl = perl_alloc (); 662 perl = perl_alloc ();
677 perl_construct (perl); 663 perl_construct (perl);
678 664
679 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
680 666
681 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 667 const char *argv[] = {
668 settings.argv [0],
669 "-e0"
670 };
671
672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
682 { 674 {
683 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
684
685 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
686 //perl_destruct (perl);
687 //perl_free (perl);
688 //perl = 0;
689 //return;
690 } 677 }
691 678
692 obj_cache = newHV (); 679 eval_pv (
693} 680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
694 688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
695void cfperl_main () 697cfperl_main ()
696{ 698{
697 dSP; 699 dSP;
698 700
699 PUSHMARK (SP); 701 PUSHMARK (SP);
700 PUTBACK; 702 PUTBACK;
701 call_pv ("cf::main", G_DISCARD | G_VOID); 703 call_pv ("cf::main", G_DISCARD | G_VOID);
702} 704}
703 705
704void cfperl_free_ob (object *op) 706void
707attachable::instantiate ()
705{ 708{
706 SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0); 709 if (attach)
710 {
711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
712 attach = 0;
713 }
714}
707 715
708 if (sv) 716void
709 clearSVptr (sv); 717attachable::reattach ()
718{
719 optimise ();
720 //TODO: check for _attachment's, very important for restarts
721 INVOKE_ATTACHABLE (REATTACH, this);
710} 722}
711 723
712static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
713# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
714# include "eventinc.h" 726# include "eventinc.h"
715# undef def 727# undef def
716}; 728};
717 729
718static void 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
731
732static void noinline
719gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
720{ 734{
721 // event must be in array 735 // event must be in array
722 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
723 { 737 {
743 } 757 }
744 } 758 }
745 } 759 }
746} 760}
747 761
762void
763attachable::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 ::gather_callbacks (callbacks, cb_attachable, event);
766
767 if (cb)
768 ::gather_callbacks (callbacks, cb, event);
769}
770
771void
772global::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 ::gather_callbacks (callbacks, cb_global, event);
775}
776
777void
778object::gather_callbacks (AV *&callbacks, event_type event) const
779{
780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 if (type <= AvFILLp (cb_type))
789 {
790 SV *registry = AvARRAY (cb_type)[type];
791
792 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794 }
795
796 attachable::gather_callbacks (callbacks, event);
797 ::gather_callbacks (callbacks, cb_object, event);
798}
799
800void
801archetype::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
805}
806
807void
808client::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_client, event);
812}
813
814void
815player::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_player, event);
819}
820
821void
822maptile::gather_callbacks (AV *&callbacks, event_type event) const
823{
824 attachable::gather_callbacks (callbacks, event);
825 ::gather_callbacks (callbacks, cb_map, event);
826}
827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
878bool
748bool cfperl_invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
749{ 880{
750 data_type dt; 881 data_type dt;
751 va_list ap;
752 882
753 va_start (ap, event); 883 // callback call ordering should be:
884 // 1. per-object callback
885 // 2. per-class object
886 // 3. per-type callback
887 // 4. global callbacks
754 888
755 AV *callbacks = 0; 889 AV *callbacks = 0;
756
757 object *op;
758 player *pl;
759 mapstruct *map;
760
761 // callback call ordering is:
762 // 1. per-object callback (NYI)
763 // 2. per-class object
764 // 2a. per-type callback
765 // 4. global callbacks
766
767 gather_callbacks (callbacks, cb_global, event); 890 gather_callbacks (callbacks, event);
768
769 switch (klass_of [event])
770 {
771 case KLASS_GLOBAL:
772 break;
773
774 case KLASS_OBJECT:
775 dt = (data_type) va_arg (ap, int);
776 assert (("first argument must be of type object", dt == DT_OBJECT));
777
778 op = va_arg (ap, object *);
779
780 gather_callbacks (callbacks, cb_object, event);
781 //TODO: per-object
782
783 if (op->type > 0 && op->type <= AvFILLp (cb_type))
784 {
785 SV *registry = AvARRAY (cb_type)[op->type];
786
787 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
788 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
789 }
790
791 break;
792
793 case KLASS_PLAYER:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type player", dt == DT_PLAYER));
796
797 pl = va_arg (ap, player *);
798 gather_callbacks (callbacks, cb_player, event);
799 break;
800
801 case KLASS_MAP:
802 dt = (data_type) va_arg (ap, int);
803 assert (("first argument must be of type object", dt == DT_MAP));
804
805 map = va_arg (ap, mapstruct *);
806 gather_callbacks (callbacks, cb_map, event);
807 break;
808
809 default:
810 assert (("unsupported event klass in cfperl_invoke", 0));
811 }
812 891
813 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
814 if (!callbacks) 893 if (!callbacks)
815 return 0; 894 return 0;
816 895
817 dSP; 896 va_list ap;
818 ENTER; 897 va_start (ap, event);
819 SAVETMPS;
820 898
821 PUSHMARK (SP); 899 CALL_BEGIN (3);
822 EXTEND (SP, 3);
823
824 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
825 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
826 902
827 switch (klass_of [event]) 903 //TODO: unhack
828 { 904 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
829 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 905 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
830 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 906 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
831 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 907 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
832 } 908 else if (global *gl = is_a<global>(this)) /*nop*/;
909 else
910 abort (); //TODO
833 911
834 for (;;) 912 for (;;)
835 { 913 {
836 dt = (data_type) va_arg (ap, int); 914 dt = (data_type) va_arg (ap, int);
837 915
838 if (dt == DT_END) 916 if (dt == DT_END)
839 break; 917 break;
918 else if (dt == DT_AV)
919 {
920 AV *av = va_arg (ap, AV *);
840 921
922 for (int i = 0; i <= av_len (av); ++i)
923 XPUSHs (*av_fetch (av, i, 1));
924 }
925 else
841 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
842 } 927 }
843 928
844 va_end (ap); 929 va_end (ap);
845 930
931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
932 count = count > 0 ? POPi : 0;
933
934 CALL_END;
935
936 return count;
937}
938
939SV *
940cfperl_result (int idx)
941{
942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
943 if (!av)
944 return &PL_sv_undef;
945
946 SV **sv = av_fetch (av, idx, 0);
947 if (!sv)
948 return &PL_sv_undef;
949
950 return *sv;
951}
952
953int
954cfperl_result_INT (int idx)
955{
956 return SvIV (cfperl_result (idx));
957}
958
959double
960cfperl_result_DOUBLE (int idx)
961{
962 return SvNV (cfperl_result (idx));
963}
964
965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
846 PUTBACK; 981 PUTBACK;
847 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL); 982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
848 SPAGAIN;
849 983
850 count = count > 0 ? POPi : 0; 984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
851 986
852 FREETMPS; 987void
853 LEAVE; 988cfperl_emergency_save ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::emergency_save", G_VOID);
992 CALL_END;
993}
854 994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
855 return count; 1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_sync (const char *path, maptile *origin)
1087{
1088 CALL_BEGIN (2);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1092
1093 maptile *retval = 0;
1094 if (count) sv_to (POPs, retval);
1095
1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
1112
1113 CALL_END;
1114
1115 return retval;
1116}
1117
1118void
1119maptile::do_load_sync ()
1120{
1121 CALL_BEGIN (1);
1122 CALL_ARG (this);
1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1124 CALL_END;
1125}
1126
1127void
1128object::enter_exit (object *exit)
1129{
1130 if (type != PLAYER)
1131 return;
1132
1133 CALL_BEGIN (2);
1134 CALL_ARG (this);
1135 CALL_ARG (exit);
1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1137 CALL_END;
1138}
1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
1227object *
1228match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1229{
1230 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1231 expr += sizeof ("match ") - 1;
1232
1233 CALL_BEGIN (5);
1234 CALL_ARG (expr);
1235 CALL_ARG (ob);
1236 CALL_ARG (self);
1237 CALL_ARG (source);
1238 CALL_ARG (originator);
1239 CALL_CALL (cv_cf_match_match, G_ARRAY);
1240
1241 object *one = 0;
1242
1243 if (count)
1244 sv_to (TOPs, one);
1245
1246 CALL_END;
1247
1248 return one;
1249}
1250
1251/////////////////////////////////////////////////////////////////////////////
1252
1253struct EVAPI *evapi::GEVAPI;
1254struct CoroAPI *coroapi::GCoroAPI;
1255
1256void
1257coroapi::do_cede_to_tick ()
1258{
1259 cede_pending = 0;
1260 cede ();
1261}
1262
1263void
1264coroapi::wait_for_tick ()
1265{
1266 CALL_BEGIN (0);
1267 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1268 CALL_END;
1269}
1270
1271void
1272coroapi::wait_for_tick_begin ()
1273{
1274 CALL_BEGIN (0);
1275 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1276 CALL_END;
1277}
1278
1279void
1280iow::poll (int events)
1281{
1282 if (events != this->events)
1283 {
1284 int active = ev_is_active ((ev_io *)this);
1285 if (active) stop ();
1286 ev_io_set ((ev_io *)this, fd, events);
1287 if (active) start ();
1288 }
1289}
1290
1291static void
1292_connect_to_perl_1 ()
1293{
1294 stash_cf = gv_stashpv ("cf", 1);
1295
1296 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1297 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1298 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1299 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1300 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1301 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1302 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1303 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1304 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1305 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1306
1307 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1308 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1309 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1310 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1311
1312 cb_global = get_av ("cf::CB_GLOBAL", 1);
1313 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1314 cb_object = get_av ("cf::CB_OBJECT", 1);
1315 cb_player = get_av ("cf::CB_PLAYER", 1);
1316 cb_client = get_av ("cf::CB_CLIENT", 1);
1317 cb_type = get_av ("cf::CB_TYPE" , 1);
1318 cb_map = get_av ("cf::CB_MAP" , 1);
1319}
1320
1321static void
1322_connect_to_perl_2 ()
1323{
1324 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1325 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1326 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1327 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1328 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
856} 1329}
857 1330
858MODULE = cf PACKAGE = cf PREFIX = cf_ 1331MODULE = cf PACKAGE = cf PREFIX = cf_
859 1332
860BOOT: 1333BOOT:
861{ 1334{
862 HV *stash = gv_stashpv ("cf", 1); 1335 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1336 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1337
1338 _connect_to_perl_1 ();
1339
1340 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1341
1342 //{
1343 // require_pv ("Time::HiRes");
1344 //
1345 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1346 // if (!svp) croak ("Time::HiRes is required");
1347 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1348 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1349 //}
863 1350
864 static const struct { 1351 static const struct {
865 const char *name; 1352 const char *name;
866 IV iv; 1353 IV iv;
867 } *civ, const_iv[] = { 1354 } *civ, const_iv[] = {
868# define const_iv(name) { # name, (IV)name }, 1355# define const_iv(name) { # name, (IV)name },
869 const_iv (llevError) 1356 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
870 const_iv (llevInfo) 1357 const_iv (logBacktrace)
871 const_iv (llevDebug) 1358
872 const_iv (llevMonster) 1359 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1360
1361 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
873 1362
874 const_iv (MAX_TIME) 1363 const_iv (MAX_TIME)
875 const_iv (PLAYER)
876 const_iv (TRANSPORT)
877 const_iv (ROD)
878 const_iv (TREASURE)
879 const_iv (POTION)
880 const_iv (FOOD)
881 const_iv (POISON)
882 const_iv (BOOK)
883 const_iv (CLOCK) 1364 const_iv (MAXSOCKBUF)
884 const_iv (LIGHTNING) 1365
885 const_iv (ARROW)
886 const_iv (BOW)
887 const_iv (WEAPON)
888 const_iv (ARMOUR)
889 const_iv (PEDESTAL)
890 const_iv (ALTAR)
891 const_iv (LOCKED_DOOR)
892 const_iv (SPECIAL_KEY)
893 const_iv (MAP)
894 const_iv (DOOR)
895 const_iv (KEY)
896 const_iv (TIMED_GATE)
897 const_iv (TRIGGER)
898 const_iv (GRIMREAPER)
899 const_iv (MAGIC_EAR)
900 const_iv (TRIGGER_BUTTON)
901 const_iv (TRIGGER_ALTAR)
902 const_iv (TRIGGER_PEDESTAL)
903 const_iv (SHIELD)
904 const_iv (HELMET)
905 const_iv (HORN)
906 const_iv (MONEY)
907 const_iv (CLASS)
908 const_iv (GRAVESTONE)
909 const_iv (AMULET)
910 const_iv (PLAYERMOVER)
911 const_iv (TELEPORTER)
912 const_iv (CREATOR)
913 const_iv (SKILL)
914 const_iv (EXPERIENCE)
915 const_iv (EARTHWALL)
916 const_iv (GOLEM)
917 const_iv (THROWN_OBJ)
918 const_iv (BLINDNESS)
919 const_iv (GOD)
920 const_iv (DETECTOR)
921 const_iv (TRIGGER_MARKER)
922 const_iv (DEAD_OBJECT)
923 const_iv (DRINK)
924 const_iv (MARKER)
925 const_iv (HOLY_ALTAR)
926 const_iv (PLAYER_CHANGER)
927 const_iv (BATTLEGROUND)
928 const_iv (PEACEMAKER)
929 const_iv (GEM)
930 const_iv (FIREWALL)
931 const_iv (ANVIL)
932 const_iv (CHECK_INV)
933 const_iv (MOOD_FLOOR) 1366 const_iv (NUM_BODY_LOCATIONS)
934 const_iv (EXIT) 1367 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
935 const_iv (ENCOUNTER) 1368 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
936 const_iv (SHOP_FLOOR) 1369 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
937 const_iv (SHOP_MAT) 1370 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
938 const_iv (RING) 1371 const_iv (body_wrist) const_iv (body_waist)
939 const_iv (FLOOR)
940 const_iv (FLESH)
941 const_iv (INORGANIC)
942 const_iv (SKILL_TOOL)
943 const_iv (LIGHTER)
944 const_iv (TRAP_PART)
945 const_iv (WALL)
946 const_iv (LIGHT_SOURCE)
947 const_iv (MISC_OBJECT)
948 const_iv (MONSTER)
949 const_iv (SPAWN_GENERATOR)
950 const_iv (LAMP)
951 const_iv (DUPLICATOR)
952 const_iv (TOOL)
953 const_iv (SPELLBOOK)
954 const_iv (BUILDFAC)
955 const_iv (CLOAK)
956 const_iv (SPINNER)
957 const_iv (GATE)
958 const_iv (BUTTON)
959 const_iv (CF_HANDLE)
960 const_iv (HOLE)
961 const_iv (TRAPDOOR)
962 const_iv (SIGN)
963 const_iv (BOOTS)
964 const_iv (GLOVES)
965 const_iv (SPELL)
966 const_iv (SPELL_EFFECT)
967 const_iv (CONVERTER)
968 const_iv (BRACERS)
969 const_iv (POISONING)
970 const_iv (SAVEBED)
971 const_iv (POISONCLOUD)
972 const_iv (FIREHOLES)
973 const_iv (WAND)
974 const_iv (SCROLL)
975 const_iv (DIRECTOR)
976 const_iv (GIRDLE)
977 const_iv (FORCE)
978 const_iv (POTION_EFFECT)
979 const_iv (EVENT_CONNECTOR)
980 const_iv (CLOSE_CON)
981 const_iv (CONTAINER)
982 const_iv (ARMOUR_IMPROVER)
983 const_iv (WEAPON_IMPROVER)
984 const_iv (SKILLSCROLL)
985 const_iv (DEEP_SWAMP)
986 const_iv (IDENTIFY_ALTAR)
987 const_iv (MENU)
988 const_iv (RUNE)
989 const_iv (TRAP)
990 const_iv (POWER_CRYSTAL)
991 const_iv (CORPSE)
992 const_iv (DISEASE)
993 const_iv (SYMPTOM)
994 const_iv (BUILDER)
995 const_iv (MATERIAL)
996 const_iv (ITEM_TRANSFORMER)
997 const_iv (QUEST)
998 1372
999 const_iv (ST_BD_BUILD) 1373 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1000 const_iv (ST_BD_REMOVE) 1374 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1375 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1376 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1377 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1378 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1379 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1380 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1381 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1382 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1383 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1384 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1385 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1386 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1387 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1388 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1389 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1390 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1391 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1392 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1393 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1394 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1395 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1396 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1397 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1398 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1399 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1400 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1401 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1001 1402
1002 const_iv (ST_MAT_FLOOR) 1403 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1003 const_iv (ST_MAT_WALL)
1004 const_iv (ST_MAT_ITEM)
1005 1404
1006 const_iv (AT_PHYSICAL) 1405 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1007 const_iv (AT_MAGIC) 1406 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1008 const_iv (AT_FIRE)
1009 const_iv (AT_ELECTRICITY)
1010 const_iv (AT_COLD)
1011 const_iv (AT_CONFUSION)
1012 const_iv (AT_ACID)
1013 const_iv (AT_DRAIN)
1014 const_iv (AT_WEAPONMAGIC)
1015 const_iv (AT_GHOSTHIT)
1016 const_iv (AT_POISON)
1017 const_iv (AT_SLOW)
1018 const_iv (AT_PARALYZE)
1019 const_iv (AT_TURN_UNDEAD)
1020 const_iv (AT_FEAR)
1021 const_iv (AT_CANCELLATION)
1022 const_iv (AT_DEPLETE)
1023 const_iv (AT_DEATH)
1024 const_iv (AT_CHAOS)
1025 const_iv (AT_COUNTERSPELL)
1026 const_iv (AT_GODPOWER)
1027 const_iv (AT_HOLYWORD)
1028 const_iv (AT_BLIND)
1029 const_iv (AT_INTERNAL)
1030 const_iv (AT_LIFE_STEALING)
1031 const_iv (AT_DISEASE)
1032 1407
1033 const_iv (QUEST_IN_PROGRESS) 1408 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1034 const_iv (QUEST_DONE_QUEST) 1409 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1035 const_iv (QUEST_DONE_TASK) 1410 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1036 const_iv (QUEST_START_QUEST) 1411 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1037 const_iv (QUEST_END_QUEST) 1412 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1038 const_iv (QUEST_START_TASK) 1413 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1039 const_iv (QUEST_END_TASK) 1414 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1040 const_iv (QUEST_OVERRIDE)
1041 const_iv (QUEST_ON_ACTIVATE)
1042 1415
1043 const_iv (WEAP_HIT) 1416 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1044 const_iv (WEAP_SLASH) 1417 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1045 const_iv (WEAP_PIERCE)
1046 const_iv (WEAP_CLEAVE)
1047 const_iv (WEAP_SLICE)
1048 const_iv (WEAP_STAB)
1049 const_iv (WEAP_WHIP)
1050 const_iv (WEAP_CRUSH)
1051 const_iv (WEAP_BLUD) 1418 const_iv (WEAP_BLUD)
1052 1419
1053 const_iv (FLAG_ALIVE) 1420 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1054 const_iv (FLAG_WIZ) 1421 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1055 const_iv (FLAG_REMOVED) 1422 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1423 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1424 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1425 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1426 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1427 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1428 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1429 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1430 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1431 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1432 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1433 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1434 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1435 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1436 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1437 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1438 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1439 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1440 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1441 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1442 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1443 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1444 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1445 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1446
1447 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1448 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1449 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1450 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1451 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1452 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1453
1454 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1455 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1456
1457 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1458
1459 const_iv (SP_RAISE_DEAD)
1056 const_iv (FLAG_FREED) 1460 const_iv (SP_RUNE)
1057 const_iv (FLAG_WAS_WIZ) 1461 const_iv (SP_MAKE_MARK)
1058 const_iv (FLAG_APPLIED) 1462 const_iv (SP_BOLT)
1059 const_iv (FLAG_UNPAID) 1463 const_iv (SP_BULLET)
1060 const_iv (FLAG_USE_SHIELD) 1464 const_iv (SP_EXPLOSION)
1061 const_iv (FLAG_NO_PICK) 1465 const_iv (SP_CONE)
1062 const_iv (FLAG_ANIMATE) 1466 const_iv (SP_BOMB)
1063 const_iv (FLAG_MONSTER) 1467 const_iv (SP_WONDER)
1064 const_iv (FLAG_FRIENDLY) 1468 const_iv (SP_SMITE)
1065 const_iv (FLAG_GENERATOR) 1469 const_iv (SP_MAGIC_MISSILE)
1066 const_iv (FLAG_IS_THROWN) 1470 const_iv (SP_SUMMON_GOLEM)
1067 const_iv (FLAG_AUTO_APPLY) 1471 const_iv (SP_DIMENSION_DOOR)
1068 const_iv (FLAG_TREASURE) 1472 const_iv (SP_MAGIC_MAPPING)
1069 const_iv (FLAG_PLAYER_SOLD) 1473 const_iv (SP_MAGIC_WALL)
1474 const_iv (SP_DESTRUCTION)
1475 const_iv (SP_PERCEIVE_SELF)
1476 const_iv (SP_WORD_OF_RECALL)
1070 const_iv (FLAG_SEE_INVISIBLE) 1477 const_iv (SP_INVISIBLE)
1071 const_iv (FLAG_CAN_ROLL)
1072 const_iv (FLAG_OVERLAY_FLOOR)
1073 const_iv (FLAG_IS_TURNABLE)
1074 const_iv (FLAG_IS_USED_UP)
1075 const_iv (FLAG_IDENTIFIED)
1076 const_iv (FLAG_REFLECTING)
1077 const_iv (FLAG_CHANGING)
1078 const_iv (FLAG_SPLITTING)
1079 const_iv (FLAG_HITBACK)
1080 const_iv (FLAG_STARTEQUIP)
1081 const_iv (FLAG_BLOCKSVIEW)
1082 const_iv (FLAG_UNDEAD)
1083 const_iv (FLAG_SCARED)
1084 const_iv (FLAG_UNAGGRESSIVE)
1085 const_iv (FLAG_REFL_MISSILE)
1086 const_iv (FLAG_REFL_SPELL)
1087 const_iv (FLAG_NO_MAGIC)
1088 const_iv (FLAG_NO_FIX_PLAYER)
1089 const_iv (FLAG_IS_LIGHTABLE)
1090 const_iv (FLAG_TEAR_DOWN)
1091 const_iv (FLAG_RUN_AWAY)
1092 const_iv (FLAG_PICK_UP)
1093 const_iv (FLAG_UNIQUE)
1094 const_iv (FLAG_NO_DROP)
1095 const_iv (FLAG_WIZCAST)
1096 const_iv (FLAG_CAST_SPELL)
1097 const_iv (FLAG_USE_SCROLL)
1098 const_iv (FLAG_USE_RANGE)
1099 const_iv (FLAG_USE_BOW)
1100 const_iv (FLAG_USE_ARMOUR)
1101 const_iv (FLAG_USE_WEAPON)
1102 const_iv (FLAG_USE_RING)
1103 const_iv (FLAG_READY_RANGE)
1104 const_iv (FLAG_READY_BOW)
1105 const_iv (FLAG_XRAYS)
1106 const_iv (FLAG_NO_APPLY)
1107 const_iv (FLAG_IS_FLOOR)
1108 const_iv (FLAG_LIFESAVE)
1109 const_iv (FLAG_NO_STRENGTH)
1110 const_iv (FLAG_SLEEP)
1111 const_iv (FLAG_STAND_STILL)
1112 const_iv (FLAG_RANDOM_MOVE)
1113 const_iv (FLAG_ONLY_ATTACK)
1114 const_iv (FLAG_CONFUSED)
1115 const_iv (FLAG_STEALTH)
1116 const_iv (FLAG_WIZPASS)
1117 const_iv (FLAG_IS_LINKED)
1118 const_iv (FLAG_CURSED)
1119 const_iv (FLAG_DAMNED)
1120 const_iv (FLAG_SEE_ANYWHERE)
1121 const_iv (FLAG_KNOWN_MAGICAL)
1122 const_iv (FLAG_KNOWN_CURSED)
1123 const_iv (FLAG_CAN_USE_SKILL)
1124 const_iv (FLAG_BEEN_APPLIED)
1125 const_iv (FLAG_READY_SCROLL)
1126 const_iv (FLAG_USE_ROD)
1127 const_iv (FLAG_USE_HORN)
1128 const_iv (FLAG_MAKE_INVIS)
1129 const_iv (FLAG_INV_LOCKED)
1130 const_iv (FLAG_IS_WOODED)
1131 const_iv (FLAG_IS_HILLY)
1132 const_iv (FLAG_READY_SKILL)
1133 const_iv (FLAG_READY_WEAPON)
1134 const_iv (FLAG_NO_SKILL_IDENT)
1135 const_iv (FLAG_BLIND)
1136 const_iv (FLAG_SEE_IN_DARK)
1137 const_iv (FLAG_IS_CAULDRON)
1138 const_iv (FLAG_NO_STEAL)
1139 const_iv (FLAG_ONE_HIT)
1140 const_iv (FLAG_CLIENT_SENT)
1141 const_iv (FLAG_BERSERK)
1142 const_iv (FLAG_NEUTRAL)
1143 const_iv (FLAG_NO_ATTACK)
1144 const_iv (FLAG_NO_DAMAGE)
1145 const_iv (FLAG_OBJ_ORIGINAL)
1146 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1147 const_iv (FLAG_ACTIVATE_ON_PUSH)
1148 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1149 const_iv (FLAG_IS_WATER)
1150 const_iv (FLAG_CONTENT_ON_GEN)
1151 const_iv (FLAG_IS_A_TEMPLATE)
1152 const_iv (FLAG_IS_BUILDABLE)
1153 const_iv (FLAG_AFK)
1154
1155 const_iv (NDI_BLACK)
1156 const_iv (NDI_WHITE)
1157 const_iv (NDI_NAVY)
1158 const_iv (NDI_RED) 1478 const_iv (SP_PROBE)
1159 const_iv (NDI_ORANGE) 1479 const_iv (SP_HEALING)
1480 const_iv (SP_CREATE_FOOD)
1481 const_iv (SP_EARTH_TO_DUST)
1482 const_iv (SP_CHANGE_ABILITY)
1160 const_iv (NDI_BLUE) 1483 const_iv (SP_BLESS)
1161 const_iv (NDI_DK_ORANGE)
1162 const_iv (NDI_GREEN)
1163 const_iv (NDI_LT_GREEN)
1164 const_iv (NDI_GREY)
1165 const_iv (NDI_BROWN)
1166 const_iv (NDI_GOLD)
1167 const_iv (NDI_TAN)
1168 const_iv (NDI_MAX_COLOR)
1169 const_iv (NDI_COLOR_MASK)
1170 const_iv (NDI_UNIQUE)
1171 const_iv (NDI_ALL)
1172
1173 const_iv (F_APPLIED)
1174 const_iv (F_LOCATION)
1175 const_iv (F_UNPAID)
1176 const_iv (F_MAGIC)
1177 const_iv (F_CURSED) 1484 const_iv (SP_CURSE)
1485 const_iv (SP_SUMMON_MONSTER)
1486 const_iv (SP_CHARGING)
1487 const_iv (SP_POLYMORPH)
1488 const_iv (SP_ALCHEMY)
1489 const_iv (SP_REMOVE_CURSE)
1490 const_iv (SP_IDENTIFY)
1491 const_iv (SP_DETECTION)
1492 const_iv (SP_MOOD_CHANGE)
1493 const_iv (SP_MOVING_BALL)
1178 const_iv (F_DAMNED) 1494 const_iv (SP_SWARM)
1495 const_iv (SP_CHANGE_MANA)
1179 const_iv (F_OPEN) 1496 const_iv (SP_DISPEL_RUNE)
1180 const_iv (F_NOPICK) 1497 const_iv (SP_CREATE_MISSILE)
1498 const_iv (SP_CONSECRATE)
1499 const_iv (SP_ANIMATE_WEAPON)
1500 const_iv (SP_LIGHT)
1501 const_iv (SP_CHANGE_MAP_LIGHT)
1502 const_iv (SP_FAERY_FIRE)
1503 const_iv (SP_CAUSE_DISEASE)
1504 const_iv (SP_AURA)
1505 const_iv (SP_TOWN_PORTAL)
1506 const_iv (SP_PARTY_SPELL)
1507
1508 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1509 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1181 const_iv (F_LOCKED) 1510 const_iv (F_LOCKED)
1182 1511
1183 const_iv (F_BUY) 1512 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1184 const_iv (F_SHOP)
1185 const_iv (F_SELL)
1186 1513
1187 const_iv (P_BLOCKSVIEW) 1514 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1188 const_iv (P_NO_MAGIC) 1515 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1189 const_iv (P_IS_ALIVE)
1190 const_iv (P_NO_CLERIC)
1191 const_iv (P_NEED_UPDATE)
1192 const_iv (P_NO_ERROR)
1193 const_iv (P_OUT_OF_MAP)
1194 const_iv (P_NEW_MAP)
1195 1516
1196 const_iv (UP_OBJ_INSERT) 1517 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1197 const_iv (UP_OBJ_REMOVE)
1198 const_iv (UP_OBJ_CHANGE)
1199 const_iv (UP_OBJ_FACE)
1200 1518
1201 const_iv (INS_NO_MERGE) 1519 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1202 const_iv (INS_ABOVE_FLOOR_ONLY)
1203 const_iv (INS_NO_WALK_ON)
1204 const_iv (INS_ON_TOP)
1205 const_iv (INS_BELOW_ORIGINATOR) 1520 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1206 const_iv (INS_MAP_LOAD)
1207 1521
1208 const_iv (WILL_APPLY_HANDLE) 1522 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1209 const_iv (WILL_APPLY_TREASURE) 1523 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1210 const_iv (WILL_APPLY_EARTHWALL)
1211 const_iv (WILL_APPLY_DOOR)
1212 const_iv (WILL_APPLY_FOOD)
1213 1524
1214 const_iv (SAVE_MODE) 1525 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1215 const_iv (SAVE_DIR_MODE)
1216 1526
1217 const_iv (M_PAPER) 1527 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1218 const_iv (M_IRON) 1528 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1219 const_iv (M_GLASS) 1529 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1220 const_iv (M_LEATHER) 1530 const_iv (M_ICE) const_iv (M_SPECIAL)
1221 const_iv (M_WOOD)
1222 const_iv (M_ORGANIC)
1223 const_iv (M_STONE)
1224 const_iv (M_CLOTH)
1225 const_iv (M_ADAMANT)
1226 const_iv (M_LIQUID)
1227 const_iv (M_SOFT_METAL)
1228 const_iv (M_BONE)
1229 const_iv (M_ICE)
1230 const_iv (M_SPECIAL)
1231 1531
1232 const_iv (SK_EXP_ADD_SKILL) 1532 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1233 const_iv (SK_EXP_TOTAL) 1533 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1234 const_iv (SK_EXP_NONE)
1235 const_iv (SK_SUBTRACT_SKILL_EXP)
1236 1534
1237 const_iv (SK_LOCKPICKING) 1535 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1238 const_iv (SK_HIDING) 1536 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1239 const_iv (SK_SMITHERY) 1537 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1240 const_iv (SK_BOWYER) 1538 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1241 const_iv (SK_JEWELER) 1539 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1242 const_iv (SK_ALCHEMY) 1540 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1243 const_iv (SK_STEALING) 1541 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1244 const_iv (SK_LITERACY) 1542 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1245 const_iv (SK_BARGAINING) 1543 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1246 const_iv (SK_JUMPING) 1544 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1247 const_iv (SK_DET_MAGIC)
1248 const_iv (SK_ORATORY)
1249 const_iv (SK_SINGING)
1250 const_iv (SK_DET_CURSE)
1251 const_iv (SK_FIND_TRAPS)
1252 const_iv (SK_MEDITATION)
1253 const_iv (SK_PUNCHING)
1254 const_iv (SK_FLAME_TOUCH)
1255 const_iv (SK_KARATE)
1256 const_iv (SK_CLIMBING)
1257 const_iv (SK_WOODSMAN)
1258 const_iv (SK_INSCRIPTION)
1259 const_iv (SK_ONE_HANDED_WEAPON)
1260 const_iv (SK_MISSILE_WEAPON)
1261 const_iv (SK_THROWING)
1262 const_iv (SK_USE_MAGIC_ITEM)
1263 const_iv (SK_DISARM_TRAPS)
1264 const_iv (SK_SET_TRAP)
1265 const_iv (SK_THAUMATURGY)
1266 const_iv (SK_PRAYING)
1267 const_iv (SK_CLAWING)
1268 const_iv (SK_LEVITATION)
1269 const_iv (SK_SUMMONING)
1270 const_iv (SK_PYROMANCY)
1271 const_iv (SK_EVOCATION)
1272 const_iv (SK_SORCERY)
1273 const_iv (SK_TWO_HANDED_WEAPON)
1274 const_iv (SK_SPARK_TOUCH)
1275 const_iv (SK_SHIVER)
1276 const_iv (SK_ACID_SPLASH)
1277 const_iv (SK_POISON_NAIL) 1545 const_iv (SK_POISON_NAIL)
1278 1546
1279 const_iv (SOUND_NEW_PLAYER) 1547 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1280 const_iv (SOUND_FIRE_ARROW) 1548 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1281 const_iv (SOUND_LEARN_SPELL) 1549 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1282 const_iv (SOUND_FUMBLE_SPELL) 1550 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1283 const_iv (SOUND_WAND_POOF) 1551 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1284 const_iv (SOUND_OPEN_DOOR) 1552 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1285 const_iv (SOUND_PUSH_PLAYER)
1286 const_iv (SOUND_PLAYER_HITS1)
1287 const_iv (SOUND_PLAYER_HITS2)
1288 const_iv (SOUND_PLAYER_HITS3)
1289 const_iv (SOUND_PLAYER_HITS4)
1290 const_iv (SOUND_PLAYER_IS_HIT1)
1291 const_iv (SOUND_PLAYER_IS_HIT2)
1292 const_iv (SOUND_PLAYER_IS_HIT3)
1293 const_iv (SOUND_PLAYER_KILLS)
1294 const_iv (SOUND_PET_IS_KILLED)
1295 const_iv (SOUND_PLAYER_DIES)
1296 const_iv (SOUND_OB_EVAPORATE)
1297 const_iv (SOUND_OB_EXPLODE)
1298 const_iv (SOUND_CLOCK)
1299 const_iv (SOUND_TURN_HANDLE)
1300 const_iv (SOUND_FALL_HOLE)
1301 const_iv (SOUND_DRINK_POISON)
1302 const_iv (SOUND_CAST_SPELL_0)
1303 1553
1304 const_iv (PREFER_LOW) 1554 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1305 const_iv (PREFER_HIGH)
1306 1555
1307 const_iv (ATNR_PHYSICAL) 1556 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1308 const_iv (ATNR_MAGIC) 1557 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1309 const_iv (ATNR_FIRE) 1558 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1310 const_iv (ATNR_ELECTRICITY) 1559 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1311 const_iv (ATNR_COLD) 1560 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1312 const_iv (ATNR_CONFUSION) 1561 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1313 const_iv (ATNR_ACID) 1562 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1314 const_iv (ATNR_DRAIN)
1315 const_iv (ATNR_WEAPONMAGIC)
1316 const_iv (ATNR_GHOSTHIT)
1317 const_iv (ATNR_POISON)
1318 const_iv (ATNR_SLOW)
1319 const_iv (ATNR_PARALYZE)
1320 const_iv (ATNR_TURN_UNDEAD)
1321 const_iv (ATNR_FEAR)
1322 const_iv (ATNR_CANCELLATION)
1323 const_iv (ATNR_DEPLETE)
1324 const_iv (ATNR_DEATH)
1325 const_iv (ATNR_CHAOS)
1326 const_iv (ATNR_COUNTERSPELL)
1327 const_iv (ATNR_GODPOWER)
1328 const_iv (ATNR_HOLYWORD)
1329 const_iv (ATNR_BLIND)
1330 const_iv (ATNR_INTERNAL)
1331 const_iv (ATNR_LIFE_STEALING)
1332 const_iv (ATNR_DISEASE)
1333 1563
1334 const_iv (MAP_FLUSH) 1564 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1335 const_iv (MAP_PLAYER_UNIQUE)
1336 const_iv (MAP_BLOCK)
1337 const_iv (MAP_STYLE) 1565 const_iv (MAP_INACTIVE)
1338 const_iv (MAP_OVERLAY)
1339 1566
1340 const_iv (MAP_IN_MEMORY) 1567 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1341 const_iv (MAP_SWAPPED) 1568 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1342 const_iv (MAP_LOADING)
1343 const_iv (MAP_SAVING)
1344 1569
1345 const_iv (KLASS_GLOBAL) 1570 const_iv (VERSION_CS) const_iv (VERSION_SC)
1346 const_iv (KLASS_OBJECT) 1571
1347 const_iv (KLASS_PLAYER) 1572 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1348 const_iv (KLASS_MAP) 1573
1574 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1575
1576 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1577
1578 // random map generator
1579 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1580 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1581
1582 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1583 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1584 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1585
1586 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1587 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1588
1589 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1590 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1591
1592 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1593 const_iv (FT_RSRC) const_iv (FT_NUM)
1349 }; 1594 };
1350 1595
1351 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1596 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1352 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1597 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1353 1598
1354 static const struct { 1599 static const struct {
1355 const char *name; 1600 const char *name;
1601 int skip;
1356 IV klass; 1602 IV klass;
1357 IV iv; 1603 IV iv;
1358 } *eiv, event_iv[] = { 1604 } *eiv, event_iv[] = {
1359# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name }, 1605# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1360# include "eventinc.h" 1606# include "eventinc.h"
1361# undef def 1607# undef def
1362 }; 1608 };
1363 1609
1364 AV *av = get_av ("cf::EVENT", 1); 1610 AV *av = get_av ("cf::EVENT", 1);
1365 1611
1366 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1612 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1367 { 1613 {
1368 AV *event = newAV (); 1614 AV *event = newAV ();
1369 av_push (event, newSVpv ((char *)eiv->name, 0)); 1615 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1370 av_push (event, newSViv (eiv->klass)); 1616 av_push (event, newSViv (eiv->klass));
1371 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1617 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1618 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1372 } 1619 }
1373 1620
1374 static const struct { 1621 // used by autogenerated BOOT sections from genacc
1375 const char *name; 1622 av_reflect = get_av ("cf::REFLECT", 1);
1376 IV iv; 1623}
1377 } *event, event_list[] = {
1378# define const_event(name) { # name, (IV)EVENT_ ## name },
1379 const_event (NONE)
1380 const_event (APPLY)
1381 const_event (ATTACK)
1382 const_event (DEATH)
1383 const_event (DROP)
1384 const_event (DROP_ON)
1385 const_event (PICKUP)
1386 const_event (SAY)
1387 const_event (STOP)
1388 const_event (TIME)
1389 const_event (THROW)
1390 const_event (TRIGGER)
1391 const_event (CLOSE)
1392 const_event (TIMER)
1393 const_event (MOVE)
1394 1624
1395 //const_event (CLOCK) 1625void _gv_clear (SV *gv)
1396 const_event (CRASH) 1626 CODE:
1397 const_event (GKILL) 1627 assert (SvTYPE (gv) == SVt_PVGV);
1398 const_event (SHOUT) 1628# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1399 const_event (TELL) 1629 f (GvGP (gv)->gp_form);
1400 const_event (MUZZLE) 1630 f (GvGP (gv)->gp_io);
1401 const_event (KICK) 1631 f (GvGP (gv)->gp_sv);
1402 const_event (PLAYER_USE_SKILL) 1632 f (GvGP (gv)->gp_av);
1403 const_event (MONSTER_USE_SKILL) 1633 f (GvGP (gv)->gp_hv);
1404 const_event (CAST_SPELL) 1634 f (GvGP (gv)->gp_cv);
1405 const_event (FIND_UNARMED_SKILL) 1635 GvCVGEN (gv) = 0;
1406 const_event (EXTCMD) 1636 GvMULTI_off (gv);
1407 //const_event (FREE_OB) 1637# undef f
1408 };
1409 1638
1410 av = get_av ("cf::PLUGIN_EVENT", 1); 1639void _connect_to_perl_1 ()
1411 1640
1412 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1641void _connect_to_perl_2 ()
1413 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1414 1642
1415 static const struct { 1643void _recalc_want ()
1416 int dtype;
1417 const char *name;
1418 IV idx;
1419 } *cprop, prop_table[] = {
1420# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1421 prop (CFAPI_INT, MAP_PROP_FLAGS)
1422 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1423 prop (CFAPI_STRING, MAP_PROP_PATH)
1424 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1425 prop (CFAPI_STRING, MAP_PROP_NAME)
1426 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1427 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1428 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1429 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1430 prop (CFAPI_INT, MAP_PROP_WIDTH)
1431 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1432 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1433 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1434 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1435 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1436 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1437 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1438 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1439 prop (CFAPI_INT, MAP_PROP_SKY)
1440 prop (CFAPI_INT, MAP_PROP_WPARTX)
1441 prop (CFAPI_INT, MAP_PROP_WPARTY)
1442 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1443 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1444 prop (CFAPI_PREGION, MAP_PROP_REGION)
1445 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1446 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1450 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1453 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1454 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1455 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1456 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1457 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1458 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1459 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1460 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1461 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1462 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1463 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1464 prop (CFAPI_INT, OBJECT_PROP_X)
1465 prop (CFAPI_INT, OBJECT_PROP_Y)
1466 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1467 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1468 prop (CFAPI_INT, OBJECT_PROP_NROF)
1469 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1470 prop (CFAPI_INT, OBJECT_PROP_FACING)
1471 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1472 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1473 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1474 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1475 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1476 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1477 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1478 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1479 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1480 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1481 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1482 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1483 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1484 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1485 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1486 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1487 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1488 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1489 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1490 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1491 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1492 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1493 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1494 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1495 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1497 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1498 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1499 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1500 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1501 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1502 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1503 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1504 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1505 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1506 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1507 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1508 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1509 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1510 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1511 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1512 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1513 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1514 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1515 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1516 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1517 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1518 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1519 prop (CFAPI_INT, OBJECT_PROP_STR)
1520 prop (CFAPI_INT, OBJECT_PROP_DEX)
1521 prop (CFAPI_INT, OBJECT_PROP_CON)
1522 prop (CFAPI_INT, OBJECT_PROP_WIS)
1523 prop (CFAPI_INT, OBJECT_PROP_INT)
1524 prop (CFAPI_INT, OBJECT_PROP_POW)
1525 prop (CFAPI_INT, OBJECT_PROP_CHA)
1526 prop (CFAPI_INT, OBJECT_PROP_WC)
1527 prop (CFAPI_INT, OBJECT_PROP_AC)
1528 prop (CFAPI_INT, OBJECT_PROP_HP)
1529 prop (CFAPI_INT, OBJECT_PROP_SP)
1530 prop (CFAPI_INT, OBJECT_PROP_GP)
1531 prop (CFAPI_INT, OBJECT_PROP_FP)
1532 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1533 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1534 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1535 prop (CFAPI_INT, OBJECT_PROP_DAM)
1536 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1537 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1538 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1539 prop (CFAPI_INT, OBJECT_PROP_FACE)
1540 };
1541 1644
1542 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1645# not used by default anymore
1543 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1646void _global_reattach ()
1647 CODE:
1648{
1649 // reattach to all attachable objects in the game.
1650 for_all_clients (ns)
1651 ns->reattach ();
1652
1653 for_all_objects (op)
1654 op->reattach ();
1655}
1544 1656
1545 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1657# support function for map-world.ext
1546 { 1658void _quantise (SV *data_sv, SV *plt_sv)
1547 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1659 CODE:
1548 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1660{
1549 } 1661 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1662 croak ("_quantise called with invalid agruments");
1550 1663
1551 cb_global = get_av ("cf::CB_GLOBAL", 1); 1664 plt_sv = SvRV (plt_sv);
1552 cb_object = get_av ("cf::CB_OBJECT", 1); 1665 SV **plt = AvARRAY (plt_sv);
1553 cb_player = get_av ("cf::CB_PLAYER", 1); 1666 int plt_count = AvFILL (plt_sv) + 1;
1554 cb_type = get_av ("cf::CB_TYPE" , 1);
1555 cb_map = get_av ("cf::CB_MAP" , 1);
1556 1667
1557 //I_EVENT_API (PACKAGE); 1668 STRLEN len;
1669 char *data = SvPVbyte (data_sv, len);
1670 char *dst = data;
1671
1672 while (len >= 3)
1673 {
1674 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1675 {
1676 char *val = SvPVX (*val_sv);
1677
1678 if (val [0] == data [0]
1679 && val [1] == data [1]
1680 && val [2] == data [2])
1681 {
1682 *dst++ = val [3];
1683 goto next;
1684 }
1685 }
1686
1687 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1688 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1689 dst - SvPVX (data_sv), len);
1690
1691 next:
1692 data += 3;
1693 len -= 3;
1694 }
1695
1696 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1697}
1698
1699void init_anim ()
1700
1701void init_globals ()
1702
1703void init_experience ()
1704
1705void init_attackmess ()
1706
1707void init_dynamic ()
1708
1709void load_settings ()
1710
1711void load_materials ()
1712
1713void init_uuid ()
1714 CODE:
1715 UUID::init ();
1716
1717void init_signals ()
1718
1719void init_commands ()
1720
1721void init_skills ()
1722
1723void init_beforeplay ()
1724
1725void evthread_start (int aiofd)
1726
1727void cede_to_tick ()
1728 CODE:
1729 coroapi::cede_to_tick ();
1730
1731NV till_tick ()
1732 CODE:
1733 RETVAL = SvNVX (sv_next_tick) - now ();
1734 OUTPUT:
1735 RETVAL
1736
1737int tick_inhibit ()
1738 CODE:
1739 RETVAL = tick_inhibit;
1740 OUTPUT:
1741 RETVAL
1742
1743void tick_inhibit_inc ()
1744 CODE:
1745 ++tick_inhibit;
1746
1747void tick_inhibit_dec ()
1748 CODE:
1749 if (!--tick_inhibit)
1750 if (tick_pending)
1751 {
1752 ev_async_send (EV_DEFAULT, &tick_watcher);
1753 coroapi::cede ();
1754 }
1755
1756void server_tick ()
1757 CODE:
1758{
1759 NOW = ev_now (EV_DEFAULT);
1760 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1761 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1762 runtime = SvNVX (sv_runtime);
1763
1764 server_tick ();
1765
1766 NOW = ev_time ();
1767 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1768 runtime += TICK;
1769 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1558} 1770}
1559 1771
1560NV floor (NV x) 1772NV floor (NV x)
1561 1773
1562NV ceil (NV x) 1774NV ceil (NV x)
1563 1775
1564void server_tick () 1776NV rndm (...)
1777 ALIAS:
1778 rmg_rndm = 1
1779 CODE:
1780{
1781 rand_gen &gen = ix ? rmg_rndm : rndm;
1782 switch (items)
1783 {
1784 case 0: RETVAL = gen (); break;
1785 case 1: RETVAL = gen (SvUV (ST (0))); break;
1786 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1787 default: croak ("cf::rndm requires none, one or two parameters."); break;
1788 }
1789}
1790 OUTPUT:
1791 RETVAL
1565 1792
1793NV clamp (NV value, NV min_value, NV max_value)
1794 CODE:
1795 RETVAL = clamp (value, min_value, max_value);
1796 OUTPUT:
1797 RETVAL
1798
1799NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1800 CODE:
1801 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1802 OUTPUT:
1803 RETVAL
1804
1805void weaken (...)
1806 PROTOTYPE: @
1807 CODE:
1808 while (items > 0)
1809 sv_rvweaken (ST (--items));
1810
1566void 1811void
1567LOG (int level, char *msg) 1812log_backtrace (utf8_string msg)
1813
1814void
1815LOG (int flags, utf8_string msg)
1568 PROTOTYPE: $$ 1816 PROTOTYPE: $$
1569 C_ARGS: (LogLevel)level, "%s", msg 1817 C_ARGS: flags, "%s", msg
1570 1818
1571char *path_combine (char *base, char *path) 1819octet_string path_combine (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1573 1821
1574char *path_combine_and_normalize (char *base, char *path) 1822octet_string path_combine_and_normalize (octet_string base, octet_string path)
1575 PROTOTYPE: $$ 1823 PROTOTYPE: $$
1576 1824
1577char *
1578cf_get_maps_directory (char *path)
1579 PROTOTYPE: $
1580 ALIAS: maps_directory = 0
1581
1582void 1825void
1583sub_generation_inc () 1826sub_generation_inc ()
1584 CODE: 1827 CODE:
1585 PL_sub_generation++; 1828 PL_sub_generation++;
1586 1829
1587char * 1830const_octet_string
1588mapdir () 1831mapdir ()
1589 PROTOTYPE: 1832 PROTOTYPE:
1590 ALIAS: 1833 ALIAS:
1591 mapdir = 0 1834 mapdir = 0
1592 uniquedir = 1 1835 uniquedir = 1
1594 confdir = 3 1837 confdir = 3
1595 localdir = 4 1838 localdir = 4
1596 playerdir = 5 1839 playerdir = 5
1597 datadir = 6 1840 datadir = 6
1598 CODE: 1841 CODE:
1599{ 1842 switch (ix)
1600 int unused_type; 1843 {
1601 RETVAL = (char *)systemDirectory (&unused_type, ix); 1844 case 0: RETVAL = settings.mapdir ; break;
1602} 1845 case 1: RETVAL = settings.uniquedir; break;
1846 case 2: RETVAL = settings.tmpdir ; break;
1847 case 3: RETVAL = settings.confdir ; break;
1848 case 4: RETVAL = settings.localdir ; break;
1849 case 5: RETVAL = settings.playerdir; break;
1850 case 6: RETVAL = settings.datadir ; break;
1851 }
1603 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1604 1853
1854void abort ()
1855
1856void reset_signals ()
1857
1858void fork_abort (const_octet_string cause = "cf::fork_abort")
1859
1860void cleanup (const_octet_string cause, bool make_core = false)
1861
1862void emergency_save ()
1863
1864void _exit (int status = EXIT_SUCCESS)
1865
1866#if _POSIX_MEMLOCK
1867
1868int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1869 INIT:
1870#if __GLIBC__
1871 mallopt (M_TOP_PAD, 1024 * 1024);
1872 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1873 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1874 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1875#endif
1876
1877int munlockall ()
1878
1879#endif
1880
1605int 1881int
1606cf_find_animation (char *text) 1882malloc_trim (IV pad = 0)
1883
1884void
1885mallinfo ()
1886 PPCODE:
1887{
1888#if __GLIBC__
1889 struct mallinfo mai = mallinfo ();
1890 EXTEND (SP, 10*2);
1891 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1892 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1893 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1894 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1895 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1896 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1897 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1898 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1900 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1901#endif
1902 EXTEND (SP, 5*2);
1903 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1904 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1905 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1906 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1907 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1908}
1909
1910int find_animation (utf8_string text)
1607 PROTOTYPE: $ 1911 PROTOTYPE: $
1608 1912
1609int random_roll(int min, int max, object *op, int goodbad); 1913int random_roll (int min, int max, object *op, int goodbad);
1610 1914
1611const char *cost_string_from_value(uint64 cost, int approx = 0) 1915const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1612 1916
1613int 1917int
1614exp_to_level (val64 exp) 1918exp_to_level (val64 exp)
1615 CODE: 1919 CODE:
1616{ 1920{
1647 RETVAL = newSVpv (resist_plus[atnr], 0); 1951 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else 1952 else
1649 XSRETURN_UNDEF; 1953 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1651 1955
1956UUID
1957uuid_cur ()
1958 CODE:
1959 RETVAL = UUID::cur;
1960 OUTPUT:
1961 RETVAL
1962
1963UUID
1964uuid_gen ()
1965 CODE:
1966 RETVAL = UUID::gen ();
1967 OUTPUT:
1968 RETVAL
1969
1970val64
1971uuid_seq (UUID uuid)
1972 CODE:
1973 RETVAL = uuid.seq;
1974 OUTPUT:
1975 RETVAL
1976
1977UUID
1978uuid_str (val64 seq)
1979 CODE:
1980 RETVAL.seq = seq;
1981 OUTPUT:
1982 RETVAL
1983
1984void
1985coin_names ()
1986 PPCODE:
1987 EXTEND (SP, NUM_COINS);
1988 for (int i = 0; i < NUM_COINS; ++i)
1989 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1990
1991void
1992coin_archetypes ()
1993 PPCODE:
1994 EXTEND (SP, NUM_COINS);
1995 for (int i = 0; i < NUM_COINS; ++i)
1996 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1997
1998bool
1999load_resource_file_ (octet_string filename)
2000
2001void
2002fix_weight ()
2003
2004MODULE = cf PACKAGE = cf::attachable
2005
2006int
2007valid (SV *obj)
2008 CODE:
2009 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2010 OUTPUT:
2011 RETVAL
2012
2013void
2014debug_trace (attachable *obj, bool on = true)
2015 CODE:
2016 obj->flags &= ~attachable::F_DEBUG_TRACE;
2017 if (on)
2018 obj->flags |= attachable::F_DEBUG_TRACE;
2019
2020int mortals_size ()
2021 CODE:
2022 RETVAL = attachable::mortals.size ();
2023 OUTPUT: RETVAL
2024
2025#object *mortals (U32 index)
2026# CODE:
2027# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2028# OUTPUT: RETVAL
2029
2030INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2031
2032MODULE = cf PACKAGE = cf::global
2033
2034int invoke (SV *klass, int event, ...)
2035 CODE:
2036 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2038 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2039 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2040 OUTPUT: RETVAL
2041
1652MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2042MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1653 2043
1654SV * 2044INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1655get_property (object *obj, int type, int idx) 2045
2046int invoke (object *op, int event, ...)
1656 CODE: 2047 CODE:
1657 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 2048 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2049 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2050 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2051 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1658 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1659 2053
1660SV * 2054SV *registry (object *op)
1661set_property (object *obj, int type, int idx, SV *newval) 2055
2056int objects_size ()
1662 CODE: 2057 CODE:
2058 RETVAL = objects.size ();
2059 OUTPUT: RETVAL
2060
2061object *objects (U32 index)
2062 CODE:
2063 RETVAL = index < objects.size () ? objects [index] : 0;
2064 OUTPUT: RETVAL
2065
2066int actives_size ()
2067 CODE:
2068 RETVAL = actives.size ();
2069 OUTPUT: RETVAL
2070
2071object *actives (U32 index)
2072 CODE:
2073 RETVAL = index < actives.size () ? actives [index] : 0;
2074 OUTPUT: RETVAL
2075
2076int mortals_size ()
2077 CODE:
2078 RETVAL = attachable::mortals.size ();
2079 OUTPUT: RETVAL
2080
2081const char *slot_use_name (U32 slot)
2082 ALIAS:
2083 slot_nonuse_name = 1
2084 CODE:
2085{
2086 if (slot >= NUM_BODY_LOCATIONS)
2087 croak ("body slot index out of range");
2088
1663 switch (type) 2089 switch (ix)
1664 { 2090 {
1665 case CFAPI_INT: 2091 case 0: RETVAL = body_locations[slot].use_name; break;
1666 cf_object_set_int_property (obj, idx, SvIV (newval)); 2092 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1667 break;
1668 case CFAPI_LONG:
1669 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1670 break;
1671 case CFAPI_DOUBLE:
1672 {
1673 int unused_type;
1674 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1675 }
1676 break;
1677 case CFAPI_STRING:
1678 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1679 break;
1680 case CFAPI_POBJECT:
1681 {
1682 int unused_type;
1683 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1684 }
1685 break;
1686 default:
1687 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1688 } 2093 }
2094}
2095 OUTPUT:
2096 RETVAL
1689 2097
1690# missing properties 2098# missing properties
1691 2099
1692void 2100object *head (object *op)
1693set_attacktype (object *obj, U32 attacktype) 2101 PROTOTYPE: $
1694 CODE: 2102 CODE:
1695 obj->attacktype = attacktype; 2103 RETVAL = op->head_ ();
1696
1697U32
1698get_attacktype (object *obj)
1699 ALIAS:
1700 attacktype = 0
1701 CODE:
1702 RETVAL = obj->attacktype;
1703 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1704
1705# missing in plug-in api, of course
1706void
1707set_food (object *obj, int food)
1708 CODE:
1709 obj->stats.food = food;
1710
1711int
1712get_food (object *obj)
1713 ALIAS:
1714 food = 0
1715 CODE:
1716 RETVAL = obj->stats.food;
1717 OUTPUT: RETVAL
1718 2105
1719void 2106void
1720inv (object *obj) 2107inv (object *obj)
1721 PROTOTYPE: $ 2108 PROTOTYPE: $
1722 PPCODE: 2109 PPCODE:
1723{ 2110{
1724 object *o;
1725 for (o = obj->inv; o; o = o->below) 2111 for (object *o = obj->inv; o; o = o->below)
1726 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2112 XPUSHs (sv_2mortal (to_sv (o)));
1727} 2113}
1728 2114
1729int cf_object_get_resistance (object *op, int rtype) 2115void
1730 ALIAS: resistance = 0 2116set_animation (object *op, int idx)
2117 CODE:
2118 SET_ANIMATION (op, idx);
1731 2119
1732int cf_object_get_flag (object *op, int flag) 2120int
1733 ALIAS: flag = 0 2121num_animations (object *op)
2122 CODE:
2123 RETVAL = NUM_ANIMATIONS (op);
2124 OUTPUT: RETVAL
1734 2125
1735void cf_object_set_flag (object *op, int flag, int value) 2126int slot_info (object *op, UV slot, int value = 0)
2127 ALIAS:
2128 slot_used = 1
2129 CODE:
2130{
2131 if (slot >= NUM_BODY_LOCATIONS)
2132 croak ("body slot index out of range");
1736 2133
2134 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2135
2136 if (items > 2)
2137 if (ix)
2138 op->slot[slot].used = value;
2139 else
2140 op->slot[slot].info = value;
2141}
2142 OUTPUT:
2143 RETVAL
2144
2145object *find_best_object_match (object *op, utf8_string match)
2146
2147object *find_marked_object (object *op)
2148
1737int need_identify (const object *obj); 2149int need_identify (object *obj);
1738 2150
1739int apply_shop_mat (object *shop_mat, object *op); 2151int apply_shop_mat (object *shop_mat, object *op);
1740 2152
1741void cf_object_move (object *op, int dir, object *originator = op) 2153int move (object *op, int dir, object *originator = op)
2154 CODE:
2155 RETVAL = move_ob (op, dir, originator);
2156 OUTPUT:
2157 RETVAL
1742 2158
1743void cf_object_apply (object *op, object *author, int flags = 0) 2159void apply (object *applier, object *applied, int flags = 0)
2160 CODE:
2161 manual_apply (applied, applier, flags);
1744 2162
1745void cf_object_apply_below (object *op) 2163void apply_below (object *op)
2164 CODE:
2165 player_apply_below (op);
1746 2166
1747void cf_object_remove (object *op) 2167int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1748 2168
1749void cf_object_free (object *op) 2169int casting_level (object *caster, object *spell)
1750 2170
1751object *cf_object_present_archname_inside (object *op, char *whatstr)
1752
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1756
1757object *cf_object_clone (object *op, int clonetype = 0)
1758
1759int cf_object_pay_item (object *op, object *buyer) 2171int pay_item (object *op, object *buyer)
2172 CODE:
2173 RETVAL = pay_for_item (op, buyer);
2174 OUTPUT: RETVAL
1760 2175
1761int cf_object_pay_amount (object *op, uint64 amount) 2176int pay_amount (object *op, uint64 amount)
2177 CODE:
2178 RETVAL = pay_for_amount (amount, op);
2179 OUTPUT: RETVAL
1762 2180
1763void pay_player (object *op, uint64 amount) 2181void pay_player (object *op, uint64 amount)
1764 2182
1765val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2183val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1766 2184
1767int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2185int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1768 2186
1769int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2187void learn_spell (object *op, object *sp, int special_prayer = 0)
2188 CODE:
2189 do_learn_spell (op, sp, special_prayer);
1770 2190
1771void cf_object_learn_spell (object *op, object *sp)
1772
1773void cf_object_forget_spell (object *op, object *sp) 2191void forget_spell (object *op, object *sp)
2192 CODE:
2193 do_forget_spell (op, query_name (sp));
1774 2194
1775object *cf_object_check_for_spell (object *op, char *spellname) 2195object *check_for_spell (object *op, utf8_string spellname)
2196 CODE:
2197 RETVAL = check_spell_known (op, spellname);
2198 OUTPUT: RETVAL
1776 2199
1777int cf_object_query_money (object *op) 2200int query_money (object *op)
1778 ALIAS: money = 0 2201 ALIAS: money = 0
1779 2202
1780int cf_object_query_cost (object *op, object *who, int flags) 2203val64 query_cost (object *op, object *who, int flags)
1781 ALIAS: cost = 0 2204 ALIAS: cost = 0
1782 2205
1783void cf_object_activate_rune (object *op , object *victim) 2206void spring_trap (object *op, object *victim)
1784 2207
1785int cf_object_check_trigger (object *op, object *cause) 2208int check_trigger (object *op, object *cause)
1786 2209
1787int cf_object_out_of_map (object *op, int x, int y)
1788
1789void cf_object_drop (object *op, object *author) 2210void drop (object *who, object *op)
1790 2211
1791void cf_object_take (object *op, object *author)
1792
1793void cf_object_say (object *op, char *msg)
1794
1795void cf_object_speak (object *op, char *msg)
1796
1797object *cf_object_insert_object (object *op, object *container)
1798
1799const char *cf_object_get_msg (object *ob)
1800 ALIAS: msg = 0
1801
1802object *cf_object_insert_in_ob (object *ob, object *where)
1803
1804int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1805
1806void cf_object_update (object *op, int flags)
1807
1808void cf_object_pickup (object *op, object *what) 2212void pick_up (object *who, object *op)
1809 2213
1810object *cf_create_object_by_name (const char *name) 2214void update_object (object *op, int action)
1811 2215
1812void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2216void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1813 2217
1814void player_lvl_adj (object *who, object *skill = 0) 2218void player_lvl_adj (object *who, object *skill = 0)
1815 2219
1816int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2220int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1817 2221
1818int calc_skill_exp (object *who, object *op, object *skill); 2222int calc_skill_exp (object *who, object *op, object *skill);
1819 2223
1820void push_button (object *op); 2224void push_button (object *op, object *originator);
1821 2225
1822void use_trigger (object *op); 2226void use_trigger (object *op, object *originator);
1823 2227
1824void add_button_link (object *button, mapstruct *map, int connected); 2228void handle_apply_yield (object *op);
1825 2229
1826void remove_button_link (object *op); 2230int convert_item (object *item, object *converter);
1827
1828void
1829cf_object_set_resistance (object *op, int rtype, int val)
1830 CODE:
1831 if (rtype >= 0 && rtype < NROFATTACKS)
1832 op->resist[rtype] = val;
1833 2231
1834 2232
1835MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2233MODULE = cf PACKAGE = cf::object PREFIX = cf_
1836
1837void cf_fix_object (object *pl)
1838 ALIAS: fix = 0
1839
1840object *cf_insert_ob_in_ob (object *ob, object *where)
1841 2234
1842# no clean way to get an object from an archetype - stupid idiotic 2235# no clean way to get an object from an archetype - stupid idiotic
1843# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2236# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1844 2237
1845object *new (const char *archetype = 0) 2238object *new (utf8_string archetype = 0)
1846 PROTOTYPE: ;$ 2239 PROTOTYPE: ;$
1847 CODE: 2240 CODE:
1848 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2241 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1849 OUTPUT: 2242 OUTPUT:
1850 RETVAL 2243 RETVAL
1851 2244
2245object *find_object (U32 tag)
2246
2247# TODO: nuke
1852object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2248object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1853 PROTOTYPE: $$$$$$ 2249 PROTOTYPE: $$$$$$
1854 CODE: 2250 CODE:
1855{ 2251{
1856 int unused_type; 2252 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1857 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1858}
1859 2253
1860# syntatic sugar for easier use in event callbacks. 2254 if (RETVAL->destroyed ())
1861const char *options (object *op)
1862 CODE:
1863 RETVAL = op->name;
1864 OUTPUT:
1865 RETVAL 2255 RETVAL = 0;
2256}
1866 2257
1867player *contr (object *op) 2258shstr
1868 CODE: 2259object::kv_get (shstr key)
1869 RETVAL = op->contr;
1870 OUTPUT: RETVAL
1871 2260
1872const char *get_ob_key_value (object *op, const char *key) 2261void
2262object::kv_del (shstr key)
1873 2263
1874bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2264void
2265object::kv_set (shstr key, shstr value)
1875 2266
1876object *get_nearest_player (object *ob) 2267object *get_nearest_player (object *ob)
1877 ALIAS: nearest_player = 0 2268 ALIAS: nearest_player = 0
1878 PREINIT: 2269 PREINIT:
1879 extern object *get_nearest_player (object *); 2270 extern object *get_nearest_player (object *);
1881void rangevector (object *ob, object *other, int flags = 0) 2272void rangevector (object *ob, object *other, int flags = 0)
1882 PROTOTYPE: $$;$ 2273 PROTOTYPE: $$;$
1883 PPCODE: 2274 PPCODE:
1884{ 2275{
1885 rv_vector rv; 2276 rv_vector rv;
2277
2278 PUTBACK;
1886 get_rangevector (ob, other, &rv, flags); 2279 get_rangevector (ob, other, &rv, flags);
2280 SPAGAIN;
2281
1887 EXTEND (SP, 5); 2282 EXTEND (SP, 5);
1888 PUSHs (newSVuv (rv.distance)); 2283 PUSHs (newSVuv (rv.distance));
1889 PUSHs (newSViv (rv.distance_x)); 2284 PUSHs (newSViv (rv.distance_x));
1890 PUSHs (newSViv (rv.distance_y)); 2285 PUSHs (newSViv (rv.distance_y));
1891 PUSHs (newSViv (rv.direction)); 2286 PUSHs (newSViv (rv.direction));
1892 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2287 PUSHs (to_sv (rv.part));
1893} 2288}
1894 2289
1895bool on_same_map_as (object *ob, object *other) 2290bool on_same_map_as (object *ob, object *other)
1896 CODE: 2291 CODE:
1897 RETVAL = on_same_map (ob, other); 2292 RETVAL = on_same_map (ob, other);
1898 OUTPUT: RETVAL 2293 OUTPUT: RETVAL
1899 2294
1900char * 2295const_utf8_string
1901base_name (object *ob, int plural) 2296base_name (object *op, int plural = op->nrof > 1)
1902 CODE: 2297 CODE:
1903 RETVAL = cf_query_base_name (ob, plural); 2298 RETVAL = query_base_name (op, plural);
1904 OUTPUT: RETVAL 2299 OUTPUT: RETVAL
1905 2300
1906living * 2301# return the tail of an object, excluding itself
2302void
1907stats (object *ob) 2303tail (object *op)
1908 CODE: 2304 PPCODE:
1909 RETVAL = &ob->stats; 2305 while ((op = op->more))
1910 OUTPUT: RETVAL 2306 XPUSHs (sv_2mortal (to_sv (op)));
1911
1912 2307
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2308MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2309
1915player *player (object *op) 2310player *player (object *op)
1916 CODE: 2311 CODE:
1917 RETVAL = op->contr; 2312 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2313 OUTPUT: RETVAL
1919 2314
2315bool move_player (object *op, int dir)
2316
2317void check_score (object *op)
2318
1920void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2319void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921 2320 CODE:
1922object *cf_player_send_inventory (object *op) 2321 new_draw_info (flags, 0, op, txt);
1923
1924char *cf_player_get_ip (object *op)
1925 ALIAS: ip = 0
1926
1927object *cf_player_get_marked_item (object *op)
1928 ALIAS: marked_item = 0
1929
1930void cf_player_set_marked_item (object *op, object *ob)
1931
1932partylist *cf_player_get_party (object *op)
1933 ALIAS: party = 0
1934
1935void cf_player_set_party (object *op, partylist *party)
1936 2322
1937void kill_player (object *op) 2323void kill_player (object *op)
1938 2324
1939MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2325void esrv_send_item (object *pl, object *item)
2326
2327void esrv_update_item (object *pl, int what, object *item)
2328 C_ARGS: what, pl, item
2329
2330void esrv_del_item (object *pl, int tag)
2331 C_ARGS: pl->contr, tag
2332
2333int command_summon (object *op, utf8_string params)
2334
2335int command_arrest (object *op, utf8_string params)
2336
1940 2337
1941MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2338MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1942 2339
1943player *cf_player_find (char *name) 2340INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1944 PROTOTYPE: $
1945 2341
1946void cf_player_move (player *pl, int dir) 2342int invoke (player *pl, int event, ...)
1947
1948void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1949
1950# nonstandard
1951object *ob (player *pl)
1952 CODE: 2343 CODE:
1953 RETVAL = pl->ob; 2344 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2345 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2346 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2347 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1954 OUTPUT: RETVAL 2348 OUTPUT: RETVAL
1955 2349
1956player *first () 2350SV *registry (player *pl)
1957 CODE:
1958 RETVAL = first_player;
1959 OUTPUT: RETVAL
1960 2351
1961player *next (player *pl) 2352void
2353save_stats (player *pl)
1962 CODE: 2354 CODE:
1963 RETVAL = pl->next; 2355 pl->ob->stats.hp = pl->ob->stats.maxhp;
1964 OUTPUT: RETVAL 2356 pl->ob->stats.sp = pl->ob->stats.maxsp;
2357 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2358 pl->orig_stats = pl->ob->stats;
1965 2359
2360# should only be temporary
2361void esrv_new_player (player *pl)
2362
2363#d# TODO: replace by blocked_los accessor, fix code using this
1966bool 2364bool
1967cell_visible (player *pl, int dx, int dy) 2365cell_visible (player *pl, int dx, int dy)
1968 CODE: 2366 CODE:
1969 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2367 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1970 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1971 OUTPUT: 2368 OUTPUT:
1972 RETVAL 2369 RETVAL
1973 2370
1974char *
1975client (player *pl)
1976 CODE:
1977 RETVAL = pl->socket.client;
1978 OUTPUT:
1979 RETVAL
1980
1981char *
1982host (player *pl)
1983 CODE:
1984 RETVAL = pl->socket.host;
1985 OUTPUT:
1986 RETVAL
1987
1988char *
1989killer (player *pl, char *killer = 0)
1990 CODE:
1991 if (killer)
1992 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1993 RETVAL = pl->killer;
1994 OUTPUT:
1995 RETVAL
1996
1997void
1998buggy_mapscroll (player *pl, int value = 1)
1999 CODE:
2000 pl->socket.buggy_mapscroll = value;
2001
2002void 2371void
2003send (player *pl, SV *packet) 2372send (player *pl, SV *packet)
2004 CODE: 2373 CODE:
2005{ 2374{
2006 STRLEN len; 2375 STRLEN len;
2007 char *buf = SvPVbyte (packet, len); 2376 char *buf = SvPVbyte (packet, len);
2008 2377
2009 Write_String_To_Socket (&pl->socket, buf, len); 2378 if (len > MAXSOCKBUF)
2379 pl->failmsg ("[packet too long for client]");
2380 else if (pl->ns)
2381 pl->ns->send_packet (buf, len);
2010} 2382}
2383
2384void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2385 PROTOTYPE: $;$$$
2386 PPCODE:
2387 if (GIMME_V != G_VOID)
2388 {
2389 EXTEND (SP, 3);
2390 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2391 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2392 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2393 }
2394 if (map_path) sv_to (map_path, pl->savebed_map);
2395 if (x) sv_to (x, pl->bed_x);
2396 if (y) sv_to (y, pl->bed_y);
2397
2398void
2399list ()
2400 PPCODE:
2401 for_all_players (pl)
2402 XPUSHs (sv_2mortal (to_sv (pl)));
2403
2404
2405MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2406
2407int invoke (maptile *map, int event, ...)
2408 CODE:
2409 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2410 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2411 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2412 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2413 OUTPUT: RETVAL
2414
2415SV *registry (maptile *map)
2416
2417void
2418find_tagged_objects (maptile *map, utf8_string tag = 0)
2419 PPCODE:
2420{
2421 if (!map->spaces)
2422 XSRETURN_EMPTY;
2423
2424 if (tag)
2425 {
2426 shstr_cmp tag_ (tag);
2427
2428 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2429 for (object *op = ms->bot; op; op = op->above)
2430 if (op->tag == tag_)
2431 XPUSHs (sv_2mortal (to_sv (op)));
2432 }
2433 else
2434 {
2435 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2436 for (object *op = ms->bot; op; op = op->above)
2437 if (op->tag)
2438 XPUSHs (sv_2mortal (to_sv (op)));
2439 }
2440}
2441
2442INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2443
2444void
2445adjust_daylight ()
2446 CODE:
2447 maptile::adjust_daylight ();
2011 2448
2012int 2449int
2013listening (player *pl, int new_value = -1) 2450outdoor_darkness (int darkness = 0)
2014 CODE: 2451 CODE:
2015 RETVAL = pl->listening; 2452 RETVAL = maptile::outdoor_darkness;
2016 if (new_value >= 0) 2453 if (items)
2017 pl->listening = new_value; 2454 maptile::outdoor_darkness = darkness;
2018 OUTPUT: 2455 OUTPUT:
2019 RETVAL 2456 RETVAL
2020 2457
2021void get_savebed (player *pl)
2022 ALIAS:
2023 savebed = 0
2024 PPCODE:
2025 EXTEND (SP, 3);
2026 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2027 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2028 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2029
2030void set_savebed (player *pl, char *map_path, int x, int y)
2031 CODE:
2032 strcpy (pl->savebed_map, map_path);
2033 pl->bed_x = x;
2034 pl->bed_y = y;
2035
2036void 2458void
2037list () 2459maptile::instantiate ()
2038 PPCODE:
2039{
2040 player *pl;
2041 for (pl = first_player; pl; pl = pl->next)
2042 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2043}
2044 2460
2045bool 2461maptile *new ()
2046peaceful (player *pl, bool new_setting = 0)
2047 PROTOTYPE: $;$
2048 CODE:
2049 RETVAL = pl->peaceful;
2050 if (items > 1)
2051 pl->peaceful = new_setting;
2052 OUTPUT:
2053 RETVAL
2054
2055living *
2056orig_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->orig_stats;
2059 OUTPUT: RETVAL
2060
2061living *
2062last_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->last_stats;
2065 OUTPUT: RETVAL
2066
2067
2068MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2069
2070SV *
2071get_property (mapstruct *obj, int type, int idx)
2072 CODE:
2073 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2074 OUTPUT: RETVAL
2075
2076SV *
2077set_property (mapstruct *obj, int type, int idx, SV *newval)
2078 CODE:
2079 switch (type)
2080 {
2081 case CFAPI_INT:
2082 cf_map_set_int_property (obj, idx, SvIV (newval));
2083 break;
2084 default:
2085 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2086 }
2087
2088mapstruct *new (int width, int height)
2089 PROTOTYPE: 2462 PROTOTYPE:
2090 CODE: 2463 CODE:
2091{ 2464 RETVAL = new maptile;
2092 int unused_type;
2093 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2094}
2095 OUTPUT: 2465 OUTPUT:
2096 RETVAL 2466 RETVAL
2097 2467
2098void delete_map (mapstruct *map)
2099
2100void clean_tmp_map (mapstruct *map)
2101
2102void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2103
2104mapstruct *tile_map (mapstruct *map, unsigned int dir)
2105 CODE:
2106 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2107 OUTPUT:
2108 RETVAL
2109
2110char *tile_path (mapstruct *map, unsigned int dir)
2111 CODE:
2112 if (dir >= 4)
2113 XSRETURN_UNDEF;
2114 RETVAL = map->tile_path [dir];
2115 OUTPUT:
2116 RETVAL
2117
2118mapstruct *cf_map_get_map (char *name)
2119 PROTOTYPE: $
2120 ALIAS: map = 0
2121
2122mapstruct *has_been_loaded (char *name)
2123 PROTOTYPE: $
2124
2125mapstruct *cf_map_get_first ()
2126 PROTOTYPE:
2127 ALIAS: first = 0
2128
2129# whoever "designed" the plug-in api should have wasted
2130# his/her time with staying away from the project - would have
2131# saved others a lot of time, without doubt.
2132void set_path (mapstruct *where, char *path)
2133 CODE:
2134 strcpy (where->path, path);
2135
2136int in_memory (mapstruct *map)
2137 CODE:
2138 RETVAL = map->in_memory;
2139 OUTPUT:
2140 RETVAL
2141
2142bool unique (mapstruct *map)
2143 CODE:
2144 RETVAL = map->unique;
2145 OUTPUT:
2146 RETVAL
2147
2148void set_unique (mapstruct *map, bool unique)
2149 CODE:
2150 map->unique = unique;
2151
2152object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2153
2154object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2155
2156object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2157 C_ARGS: str, map, nx, ny
2158
2159void 2468void
2160cf_map_normalise (mapstruct *map, int x, int y) 2469maptile::players ()
2161 PPCODE: 2470 PPCODE:
2471 if (GIMME_V == G_SCALAR)
2472 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2473 else if (GIMME_V == G_ARRAY)
2474 {
2475 EXTEND (SP, THIS->players);
2476 for_all_players (pl)
2477 if (pl->ob && pl->ob->map == THIS)
2478 PUSHs (sv_2mortal (to_sv (pl->ob)));
2479 }
2480
2481void
2482maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2162{ 2484{
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::add_underlay: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 for (int x = 0; x < THIS->width; ++x)
2494 for (int y = 0; y < THIS->height; ++y)
2495 {
2496 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2497 if (op->flag [FLAG_IS_FLOOR])
2498 goto skip_space;
2499
2500 {
2501 int offs = offset + y * stride + x;
2502 if (IN_RANGE_EXC (offs, 0, idxlen))
2503 {
2504 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2505 {
2506 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2507 ob->flag [FLAG_NO_MAP_SAVE] = true;
2508 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2509
2510 if (ob->randomitems)
2511 {
2512 if (!ob->above)
2513 {
2514 ob->create_treasure (ob->randomitems);
2515
2516 for (object *op = ob->above; op; op = op->above)
2517 op->flag [FLAG_NO_MAP_SAVE] = true;
2518 }
2519
2520 ob->randomitems = 0;
2521 }
2522 }
2523 }
2524 }
2525
2526 skip_space: ;
2527 }
2528}
2529
2530void
2531maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2532 CODE:
2533{
2534 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2535 croak ("maptile::set_regiondata: palette must be arrayref");
2536
2537 palette = SvRV (palette);
2538
2539 STRLEN idxlen;
2540 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2541
2542 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2543 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2544
2545 for (int i = av_len ((AV *)palette) + 1; i--; )
2546 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2547
2548 for (int y = 0; y < THIS->height; ++y)
2549 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2550
2551 sfree (THIS->regions, THIS->size ());
2552 delete [] THIS->regionmap;
2553
2554 THIS->regions = regions;
2555 THIS->regionmap = regionmap;
2556}
2557
2558void
2559maptile::create_region_treasure ()
2560 CODE:
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 region *rgn = THIS->region (x, y);
2565
2566 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2567 if (object *op = THIS->at (x, y).top)
2568 if (rgn->treasure && rndm () < rgn->treasure_density)
2569 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2570 }
2571
2572int out_of_map (maptile *map, int x, int y)
2573
2574void
2575find_link (maptile *map, shstr_tmp connection)
2576 PPCODE:
2577 if (oblinkpt *obp = map->find_link (connection))
2578 for (objectlink *ol = obp->link; ol; ol = ol->next)
2579 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2580
2581void
2582get_map_flags (maptile *map, int x, int y)
2583 PPCODE:
2584{
2163 mapstruct *nmap = 0; 2585 maptile *nmap = 0;
2164 I16 nx = 0, ny = 0; 2586 I16 nx = 0, ny = 0;
2587
2588 PUTBACK;
2165 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2589 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2590 SPAGAIN;
2166 2591
2167 EXTEND (SP, 4); 2592 EXTEND (SP, 4);
2168 PUSHs (sv_2mortal (newSViv (flags))); 2593 PUSHs (sv_2mortal (newSViv (flags)));
2169 2594
2170 if (GIMME_V == G_ARRAY) 2595 if (GIMME_V == G_ARRAY)
2171 { 2596 {
2172 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2597 PUSHs (sv_2mortal (to_sv (nmap)));
2173 PUSHs (sv_2mortal (newSViv (nx))); 2598 PUSHs (sv_2mortal (newSViv (nx)));
2174 PUSHs (sv_2mortal (newSViv (ny))); 2599 PUSHs (sv_2mortal (newSViv (ny)));
2175 } 2600 }
2176} 2601}
2177 2602
2603mapspace *
2604ms (maptile *map, unsigned int x, unsigned int y)
2605 PROTOTYPE: $$$
2606 CODE:
2607{
2608 maptile *nmap = 0;
2609 I16 nx, ny;
2610
2611 PUTBACK;
2612 get_map_flags (map, &nmap, x, y, &nx, &ny);
2613 SPAGAIN;
2614
2615 if (!nmap)
2616 XSRETURN_UNDEF;
2617
2618 RETVAL = &nmap->at (nx, ny);
2619}
2620 OUTPUT:
2621 RETVAL
2622
2178void 2623void
2179at (mapstruct *map, unsigned int x, unsigned int y) 2624at (maptile *map, unsigned int x, unsigned int y)
2180 PROTOTYPE: $$$ 2625 PROTOTYPE: $$$
2181 PPCODE: 2626 PPCODE:
2182{ 2627{
2183 object *o;
2184 mapstruct *nmap = 0; 2628 maptile *nmap = 0;
2185 I16 nx, ny; 2629 I16 nx, ny;
2186 2630
2631 PUTBACK;
2187 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2632 get_map_flags (map, &nmap, x, y, &nx, &ny);
2633 SPAGAIN;
2188 2634
2189 if (nmap) 2635 if (nmap)
2190 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2636 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2191 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2637 XPUSHs (sv_2mortal (to_sv (o)));
2192} 2638}
2193 2639
2194SV * 2640SV *
2195bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2641bot_at (maptile *map, unsigned int x, unsigned int y)
2196 PROTOTYPE: $$$ 2642 PROTOTYPE: $$$
2197 ALIAS: 2643 ALIAS:
2198 top_at = 1 2644 top_at = 1
2199 flags_at = 2 2645 flags_at = 2
2200 light_at = 3 2646 light_at = 3
2201 move_block_at = 4 2647 move_block_at = 4
2202 move_slow_at = 5 2648 move_slow_at = 5
2203 move_on_at = 6 2649 move_on_at = 6
2204 move_off_at = 7 2650 move_off_at = 7
2205 INIT:
2206 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2207 CODE: 2651 CODE:
2652{
2653 sint16 nx = x;
2654 sint16 ny = y;
2655
2656 if (!xy_normalise (map, nx, ny))
2657 XSRETURN_UNDEF;
2658
2659 mapspace &ms = map->at (nx, ny);
2660
2661 ms.update ();
2662
2208 switch (ix) 2663 switch (ix)
2209 { 2664 {
2210 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2665 case 0: RETVAL = to_sv (ms.bot ); break;
2211 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2666 case 1: RETVAL = to_sv (ms.top ); break;
2212 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2667 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2213 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2668 case 3: RETVAL = newSViv (ms.light ); break;
2214 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2669 case 4: RETVAL = newSVuv (ms.move_block); break;
2215 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2670 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2216 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2671 case 6: RETVAL = newSVuv (ms.move_on ); break;
2217 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2672 case 7: RETVAL = newSVuv (ms.move_off ); break;
2218 } 2673 }
2674}
2219 OUTPUT: 2675 OUTPUT: RETVAL
2676
2677# worst xs function of my life
2678bool
2679_create_random_map (\
2680 maptile *self,\
2681 utf8_string wallstyle,\
2682 utf8_string wall_name,\
2683 utf8_string floorstyle,\
2684 utf8_string monsterstyle,\
2685 utf8_string treasurestyle,\
2686 utf8_string layoutstyle,\
2687 utf8_string doorstyle,\
2688 utf8_string decorstyle,\
2689 utf8_string origin_map,\
2690 utf8_string final_map,\
2691 utf8_string exitstyle,\
2692 utf8_string this_map,\
2693 utf8_string exit_on_final_map,\
2694 int xsize,\
2695 int ysize,\
2696 int expand2x,\
2697 int layoutoptions1,\
2698 int layoutoptions2,\
2699 int layoutoptions3,\
2700 int symmetry,\
2701 int difficulty,\
2702 int difficulty_given,\
2703 float difficulty_increase,\
2704 int dungeon_level,\
2705 int dungeon_depth,\
2706 int decoroptions,\
2707 int orientation,\
2708 int origin_y,\
2709 int origin_x,\
2710 U32 random_seed,\
2711 val64 total_map_hp,\
2712 int map_layout_style,\
2713 int treasureoptions,\
2714 int symmetry_used,\
2715 region *region,\
2716 utf8_string custom\
2717)
2718 CODE:
2719{
2720 random_map_params rmp;
2721
2722 assign (rmp.wallstyle , wallstyle);
2723 assign (rmp.wall_name , wall_name);
2724 assign (rmp.floorstyle , floorstyle);
2725 assign (rmp.monsterstyle , monsterstyle);
2726 assign (rmp.treasurestyle , treasurestyle);
2727 assign (rmp.layoutstyle , layoutstyle);
2728 assign (rmp.doorstyle , doorstyle);
2729 assign (rmp.decorstyle , decorstyle);
2730 assign (rmp.exitstyle , exitstyle);
2731 assign (rmp.exit_on_final_map, exit_on_final_map);
2732
2733 rmp.origin_map = origin_map;
2734 rmp.final_map = final_map;
2735 rmp.this_map = this_map;
2736 rmp.xsize = xsize;
2737 rmp.ysize = ysize;
2738 rmp.expand2x = expand2x;
2739 rmp.layoutoptions1 = layoutoptions1;
2740 rmp.layoutoptions2 = layoutoptions2;
2741 rmp.layoutoptions3 = layoutoptions3;
2742 rmp.symmetry = symmetry;
2743 rmp.difficulty = difficulty;
2744 rmp.difficulty_given = difficulty_given;
2745 rmp.difficulty_increase = difficulty_increase;
2746 rmp.dungeon_level = dungeon_level;
2747 rmp.dungeon_depth = dungeon_depth;
2748 rmp.decoroptions = decoroptions;
2749 rmp.orientation = orientation;
2750 rmp.origin_y = origin_y;
2751 rmp.origin_x = origin_x;
2752 rmp.random_seed = random_seed;
2753 rmp.total_map_hp = (uint64_t) total_map_hp;
2754 rmp.map_layout_style = map_layout_style;
2755 rmp.treasureoptions = treasureoptions;
2756 rmp.symmetry_used = symmetry_used;
2757 rmp.region = region;
2758 rmp.custom = custom;
2759
2760 RETVAL = self->generate_random_map (&rmp);
2761}
2762 OUTPUT:
2220 RETVAL 2763 RETVAL
2221 2764
2222# "serialise" map perl data into a ref 2765MODULE = cf PACKAGE = cf::mapspace
2766
2767INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2768
2769MODULE = cf PACKAGE = cf::arch
2770
2771int archetypes_size ()
2772 CODE:
2773 RETVAL = archetypes.size ();
2774 OUTPUT: RETVAL
2775
2776archetype *archetypes (U32 index)
2777 CODE:
2778 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2779 OUTPUT: RETVAL
2780
2781object *instantiate (archetype *arch)
2782 CODE:
2783 RETVAL = arch_to_object (arch);
2784 OUTPUT:
2785 RETVAL
2786
2787INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2788
2789MODULE = cf PACKAGE = cf::party
2790
2791partylist *first ()
2792 PROTOTYPE:
2793 CODE:
2794 RETVAL = get_firstparty ();
2795 OUTPUT: RETVAL
2796
2797INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2798
2799MODULE = cf PACKAGE = cf::region
2800
2223void 2801void
2224_get_obs (mapstruct *map) 2802list ()
2225 PPCODE: 2803 PPCODE:
2226{ 2804 for_all_regions (rgn)
2227 object *o; 2805 XPUSHs (sv_2mortal (to_sv (rgn)));
2228 int x, y;
2229 AV *obs = newAV ();
2230 int nonnull = 0;
2231 2806
2232 for (y = 0; y < MAP_HEIGHT (map); y++) 2807region *find (utf8_string name)
2233 for (x = 0; x < MAP_WIDTH (map); x++) 2808 PROTOTYPE: $
2809 CODE:
2810 RETVAL = region::find (name);
2811 OUTPUT: RETVAL
2812
2813int specificity (region *rgn)
2814 CODE:
2815 RETVAL = 0;
2816 while (rgn = rgn->parent)
2817 RETVAL++;
2818 OUTPUT: RETVAL
2819
2820INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2821
2822MODULE = cf PACKAGE = cf::living
2823
2824INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2825
2826MODULE = cf PACKAGE = cf::settings
2827
2828INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2829
2830MODULE = cf PACKAGE = cf::client
2831
2832INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2833
2834int invoke (client *ns, int event, ...)
2835 CODE:
2836 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2838 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2839 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2840 OUTPUT: RETVAL
2841
2842SV *registry (client *ns)
2843
2844void
2845list ()
2846 PPCODE:
2847 EXTEND (SP, clients.size ());
2848 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2849 PUSHs (sv_2mortal (to_sv (*i)));
2850
2851void
2852client::send_packet (SV *packet)
2853 CODE:
2854{
2855 STRLEN len;
2856 char *buf = SvPVbyte (packet, len);
2857
2858 if (len > MAXSOCKBUF)
2234 { 2859 {
2235 AV *av = newAV (); 2860 // ugly
2236 2861 if (THIS->pl)
2237 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2862 THIS->pl->failmsg ("[packet too long for client]");
2238 {
2239 SV *sv = SVptr_cache_get (o);
2240
2241 if (sv && HvFILL (SvRV (sv)))
2242 {
2243 nonnull = 1;
2244 sv = newSVsv (sv);
2245 }
2246 else
2247 sv = &PL_sv_undef;
2248
2249 av_push (av, sv);
2250 }
2251
2252 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2253 } 2863 }
2254
2255 if (nonnull)
2256 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2257 else 2864 else
2258 SvREFCNT_dec (obs); 2865 THIS->send_packet (buf, len);
2259} 2866}
2260 2867
2261# "deserialise" perl map data into the map 2868faceidx
2262void 2869client::need_face (utf8_string name, int pri = 0)
2263_set_obs (mapstruct *map, SV *sv)
2264 CODE: 2870 CODE:
2265{ 2871 RETVAL = face_find (name, 0);
2266 object *o; 2872 if (RETVAL)
2267 AV *av;
2268 int x, y;
2269 AV *obs = (AV *)SvRV (sv);
2270
2271 for (y = 0; y < MAP_HEIGHT (map); y++)
2272 for (x = 0; x < MAP_WIDTH (map); x++)
2273 { 2873 {
2274 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2874 THIS->send_face (RETVAL, pri);
2275 2875 THIS->flush_fx ();
2276 if (!SvROK (sv))
2277 continue;
2278
2279 av = (AV *)SvRV (sv);
2280
2281 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2282 {
2283 sv = av_shift (av);
2284
2285 if (SvROK (sv))
2286 {
2287 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2288 SVptr_cache_set (o, sv);
2289 }
2290 }
2291 } 2876 }
2292} 2877 OUTPUT:
2878 RETVAL
2293 2879
2880int
2881client::fx_want (int idx, int value = -1)
2882 CODE:
2883 if (0 < idx && idx < FT_NUM)
2884 {
2885 RETVAL = THIS->fx_want [idx];
2886 if (items > 2)
2887 THIS->fx_want [idx] = value;
2888 }
2889 else
2890 RETVAL = 0;
2891 OUTPUT:
2892 RETVAL
2294 2893
2894MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2895
2896faceidx sound_find (utf8_string name)
2897
2898void sound_set (utf8_string str, faceidx face)
2899
2900# dire hack
2901void old_sound_index (int idx, faceidx face)
2902 CODE:
2903 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2904 old_sound_index [idx] = face;
2905
2295MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2906MODULE = cf PACKAGE = cf::face PREFIX = face_
2296 2907
2297archetype *cf_archetype_get_first() 2908#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2298 PROTOTYPE:
2299 ALIAS: first = 0
2300 2909
2301archetype *cf_archetype_get_next (archetype *arch) 2910faceidx face_find (utf8_string name, faceidx defidx = 0)
2302 ALIAS: next = 0
2303 2911
2304archetype *cf_archetype_get_head (archetype *arch) 2912faceidx alloc (utf8_string name)
2305 ALIAS: head = 0 2913 CODE:
2914{
2915 do
2916 {
2917 RETVAL = faces.size ();
2918 faces.resize (RETVAL + 1);
2919 }
2920 while (!RETVAL); // crude way to leave index 0
2306 2921
2307archetype *cf_archetype_get_more (archetype *arch) 2922 faces [RETVAL].name = name;
2308 ALIAS: more = 0 2923 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2309 2924
2310const char *cf_archetype_get_name (archetype *arch) 2925 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2311 ALIAS: name = 0 2926 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2927}
2928 OUTPUT: RETVAL
2312 2929
2313object *cf_archetype_get_clone (archetype *arch) 2930void set_type (faceidx idx, int value)
2314 ALIAS: clone = 0 2931 ALIAS:
2315
2316MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2317
2318partylist *cf_party_get_first ()
2319 PROTOTYPE:
2320 ALIAS: first = 0
2321
2322partylist *cf_party_get_next (partylist *party)
2323 ALIAS: next = 0
2324
2325const char *cf_party_get_name (partylist *party)
2326
2327const char *cf_party_get_password (partylist *party)
2328 ALIAS: password = 0
2329
2330player *cf_party_get_first_player (partylist *party)
2331 ALIAS: first_player = 0
2332
2333player *cf_party_get_next_player (partylist *party, player *op)
2334 ALIAS: next_player = 0
2335
2336
2337MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2338
2339region *cf_region_get_first ()
2340 PROTOTYPE:
2341 ALIAS: first = 0
2342
2343const char *cf_region_get_name (region *reg)
2344 ALIAS: name = 0
2345
2346region *cf_region_get_next (region *reg)
2347 ALIAS: next = 0
2348
2349region *cf_region_get_parent (region *reg)
2350 ALIAS: parent = 0
2351
2352const char *cf_region_get_longname (region *reg)
2353 ALIAS: longname = 0
2354
2355const char *cf_region_get_message (region *reg)
2356 ALIAS: message = 0
2357
2358
2359MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2360
2361val64
2362exp (living *liv, val64 new_val = 0)
2363 PROTOTYPE: $;$
2364 ALIAS:
2365 Str = 1
2366 Dex = 2
2367 Con = 3
2368 Wis = 4
2369 Cha = 5
2370 Int = 6
2371 Pow = 7
2372 wc = 8
2373 ac = 9
2374 hp = 10 2932 set_type = 0
2375 maxhp = 11 2933 set_visibility = 1
2376 sp = 12 2934 set_magicmap = 2
2377 maxsp = 13 2935 set_smooth = 3
2378 grace = 14 2936 set_smoothlevel = 4
2379 maxgrace = 15 2937 CODE:
2380 food = 16 2938 faceinfo *f = face_info (idx); assert (f);
2381 dam = 17
2382 luck = 18
2383 CODE:
2384# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2385 switch (ix) 2939 switch (ix)
2386 { 2940 {
2387 LIVING_ACC (exp , 0); 2941 case 0: f->type = value; break;
2388 LIVING_ACC (Str , 1); 2942 case 1: f->visibility = value; break;
2389 LIVING_ACC (Dex , 2); 2943 case 2: f->magicmap = value; break;
2390 LIVING_ACC (Con , 3); 2944 case 3: f->smooth = value; break;
2391 LIVING_ACC (Wis , 4); 2945 case 4: f->smoothlevel = value; break;
2392 LIVING_ACC (Cha , 5);
2393 LIVING_ACC (Int , 6);
2394 LIVING_ACC (Pow , 7);
2395 LIVING_ACC (wc , 8);
2396 LIVING_ACC (ac , 9);
2397 LIVING_ACC (hp , 10);
2398 LIVING_ACC (maxhp , 11);
2399 LIVING_ACC (sp , 12);
2400 LIVING_ACC (maxsp , 13);
2401 LIVING_ACC (grace , 14);
2402 LIVING_ACC (maxgrace, 15);
2403 LIVING_ACC (food , 16);
2404 LIVING_ACC (dam , 17);
2405 LIVING_ACC (luck , 18);
2406 } 2946 }
2407# undef LIVING_ACC 2947
2948void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2949 CODE:
2950{
2951 faceinfo *f = face_info (idx); assert (f);
2952 facedata *d = &(faceset ? f->data64 : f->data32);
2953 sv_to (data, d->data);
2954 STRLEN clen;
2955 char *cdata = SvPVbyte (chksum, clen);
2956 clen = min (CHKSUM_SIZE, clen);
2957
2958 if (memcmp (d->chksum, cdata, clen))
2959 {
2960 memcpy (d->chksum, cdata, clen);
2961
2962 // invalidate existing client face info
2963 for_all_clients (ns)
2964 if (ns->faceset == faceset)
2965 {
2966 ns->faces_sent [idx] = false;
2967 ns->force_newmap = true;
2968 }
2969 }
2970}
2971
2972int get_data_size (faceidx idx, int faceset = 0)
2973 CODE:
2974 facedata *d = face_data (idx, faceset);
2975 if (!d) XSRETURN_UNDEF;
2976 RETVAL = d->data.size ();
2408 OUTPUT: 2977 OUTPUT:
2409 RETVAL 2978 RETVAL
2410 2979
2980SV *get_chksum (faceidx idx, int faceset = 0)
2981 CODE:
2982 facedata *d = face_data (idx, faceset);
2983 if (!d) XSRETURN_UNDEF;
2984 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2985 OUTPUT:
2986 RETVAL
2987
2988SV *get_data (faceidx idx, int faceset = 0)
2989 CODE:
2990 facedata *d = face_data (idx, faceset);
2991 if (!d) XSRETURN_UNDEF;
2992 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2993 OUTPUT:
2994 RETVAL
2995
2996void invalidate (faceidx idx)
2997 CODE:
2998 for_all_clients (ns)
2999 {
3000 ns->faces_sent [idx] = false;
3001 ns->force_newmap = true;
3002 }
3003
3004void invalidate_all ()
3005 CODE:
3006 for_all_clients (ns)
3007 {
3008 ns->faces_sent.reset ();
3009 ns->force_newmap = true;
3010 }
3011
3012MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3013
3014#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3015
3016animidx anim_find (utf8_string name)
3017 CODE:
3018 RETVAL = animation::find (name).number;
3019 OUTPUT: RETVAL
3020
3021animidx set (utf8_string name, SV *frames, int facings = 1)
3022 CODE:
3023{
3024 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3025 croak ("frames must be an arrayref");
3026
3027 AV *av = (AV *)SvRV (frames);
3028
3029 animation *anim = &animation::find (name);
3030 if (anim->number)
3031 {
3032 anim->resize (av_len (av) + 1);
3033 anim->facings = facings;
3034 }
3035 else
3036 anim = &animation::create (name, av_len (av) + 1, facings);
3037
3038 for (int i = 0; i < anim->num_animations; ++i)
3039 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3040}
3041 OUTPUT: RETVAL
3042
3043void invalidate_all ()
3044 CODE:
3045 for_all_clients (ns)
3046 ns->anims_sent.reset ();
3047
3048MODULE = cf PACKAGE = cf::object::freezer
3049
3050INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3051
3052SV *
3053new (char *klass)
3054 CODE:
3055 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3056 OUTPUT: RETVAL
3057
3058void
3059DESTROY (SV *sv)
3060 CODE:
3061 object_freezer *self;
3062 sv_to (sv, self);
3063 delete self;
3064
3065MODULE = cf PACKAGE = cf::object::thawer
3066
3067INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3068
3069SV *
3070new_from_file (char *klass, octet_string path)
3071 CODE:
3072 object_thawer *f = new object_thawer (path);
3073 if (!*f)
3074 {
3075 delete f;
3076 XSRETURN_UNDEF;
3077 }
3078 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3079 OUTPUT: RETVAL
3080
3081void
3082DESTROY (SV *sv)
3083 CODE:
3084 object_thawer *self;
3085 sv_to (sv, self);
3086 delete self;
3087
3088void
3089extract_tags (object_thawer *self)
3090 PPCODE:
3091 while (self->kw != KW_EOF)
3092 {
3093 PUTBACK;
3094 coroapi::cede_to_tick ();
3095 SPAGAIN;
3096
3097 if (self->kw == KW_tag)
3098 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3099
3100 self->skip ();
3101 }
3102

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