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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.150 by root, Tue Jan 23 01:05:18 2007 UTC vs.
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
124 } 204 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
172 { 226 {
173 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
174 { 228 {
175 i = 0; 229 i = 0;
176 230
177 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
179 247
180 break; 248 break;
181 } 249 }
182 250
183 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
184 252
185 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
186 254 if (obj->self)//D make this an assert later
187 if (obj->refcnt > 0 || obj->self)
188 { 255 {
189//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
190 ++i; // further delay freeing 263 ++i; // further delay freeing
191 264
192 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
193 break; 266 break;
194 } 267 }
195 else 268 else
196 { 269 {
197 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
198 delete obj; 272 delete obj;
199 } 273 }
200 } 274 }
201} 275}
202 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
203attachable & 289attachable &
204attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
205{ 291{
206 //if (self || cb) 292 //if (self || cb)
207 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
208 294
209 attach = src.attach; 295 attach = src.attach;
210 return *this; 296 return *this;
211} 297}
212 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
213////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
214 335
215static SV * 336static SV *
216newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
217{ 338{
218 SV *sv; 339 SV *sv;
219 340
220 if (!ptr) 341 if (!ptr)
221 return &PL_sv_undef; 342 return newSV (0);
222 343
223 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
224 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
225} 346}
226 347
227static int 348static int
228attachable_free (pTHX_ SV *sv, MAGIC *mg) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
229{ 350{
230 attachable *at = (attachable *)mg->mg_ptr; 351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
231 at->self = 0; 356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
232 // next line makes sense, but most objects still have refcnt 0 by default 360 // next line makes sense, but most objects still have refcnt 0 by default
233 //at->refcnt_chk (); 361 //at->refcnt_chk ();
234 return 0; 362 return 0;
235} 363}
236 364
238 366
239static SV * 367static SV *
240newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
241{ 369{
242 if (!obj) 370 if (!obj)
243 return &PL_sv_undef; 371 return newSV (0);
244 372
245 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
246 { 377 {
247 obj->self = newHV ();
248 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
249 379
250 // borrow the refcnt from the object
251 // it is important thta no refcnt_chk is being executed here
252 obj->refcnt_dec ();
253
254 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
255 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
256 } 383 }
257 else 384 else
258 { 385 {
259 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
263 390
264 return sv; 391 return sv;
265 } 392 }
266} 393}
267 394
395#if 0 // unused
268static void 396static void
269clearSVptr (SV *sv) 397clearSVptr (SV *sv)
270{ 398{
271 if (SvROK (sv)) 399 if (SvROK (sv))
272 sv = SvRV (sv); 400 sv = SvRV (sv);
273 401
274 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
275 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
276} 404}
405#endif
277 406
278static long 407static long
279SvPTR (SV *sv, const char *klass) 408SvPTR (SV *sv, const char *klass)
280{ 409{
281 if (!sv_derived_from (sv, klass)) 410 if (!sv_derived_from (sv, klass))
287 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
288 417
289 return (long)mg->mg_ptr; 418 return (long)mg->mg_ptr;
290} 419}
291 420
292static long 421static long noinline
293SvPTR_ornull (SV *sv, const char *klass) 422SvPTR_ornull (SV *sv, const char *klass)
294{ 423{
295 if (SvOK (sv)) 424 if (SvOK (sv))
296 return SvPTR (sv, klass); 425 return SvPTR (sv, klass);
297 else 426 else
298 return 0; 427 return 0;
299} 428}
300 429
301inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
302inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
303inline SV *to_sv (bool v) { return newSViv (v); } 432static inline SV *to_sv (bool v) { return newSViv (v); }
304inline SV *to_sv ( signed char v) { return newSViv (v); } 433static inline SV *to_sv ( signed char v) { return newSViv (v); }
305inline SV *to_sv (unsigned char v) { return newSViv (v); } 434static inline SV *to_sv (unsigned char v) { return newSViv (v); }
306inline SV *to_sv ( signed short v) { return newSViv (v); } 435static inline SV *to_sv ( signed short v) { return newSViv (v); }
307inline SV *to_sv (unsigned short v) { return newSVuv (v); } 436static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
308inline SV *to_sv ( signed int v) { return newSViv (v); } 437static inline SV *to_sv ( signed int v) { return newSViv (v); }
309inline SV *to_sv (unsigned int v) { return newSVuv (v); } 438static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
310inline SV *to_sv ( signed long v) { return newSViv (v); } 439static inline SV *to_sv ( signed long v) { return newSViv (v); }
311inline SV *to_sv (unsigned long v) { return newSVuv (v); } 440static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
312inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 441static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
313inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
314inline SV *to_sv (float v) { return newSVnv (v); } 443static inline SV *to_sv (float v) { return newSVnv (v); }
315inline SV *to_sv (double v) { return newSVnv (v); } 444static inline SV *to_sv (double v) { return newSVnv (v); }
316inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
317inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
318inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
319inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
320inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
321inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
322inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
323inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
324 454
325inline SV *to_sv (object & v) { return to_sv (&v); } 455static inline SV *to_sv (object & v) { return to_sv (&v); }
326inline SV *to_sv (living & v) { return to_sv (&v); } 456static inline SV *to_sv (living & v) { return to_sv (&v); }
327 457
328inline SV *to_sv (facetile * v) { return to_sv (v->name); } 458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 459static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 460
331inline SV *to_sv (UUID v) 461static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
332{
333 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0);
336}
337 462
463static inline SV *to_sv (dynbuf * v)
464{
465 SV *sv = newSV (0);
466
467 sv_upgrade (sv, SVt_PV);
468 SvGROW (sv, v->size () + 1);
469 SvPOK_only (sv);
470 v->linearise (SvPVX (sv));
471 SvCUR_set (sv, v->size ());
472 *SvEND (sv) = 0;
473
474 return sv;
475}
476
477static inline SV *to_sv (dynbuf_text * v)
478{
479 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv);
481 return sv;
482}
483
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 490static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 491static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 492static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 493static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
362 511
363inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 514
366template<class T> 515template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 516static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 517
369template<int N> 518template<int N>
370inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 519static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 520
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 521static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 522static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 523static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 524static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377 525
526static inline void sv_to (SV *sv, std::string &v)
527{
528 STRLEN len;
529 char *data = SvPVbyte (sv, len);
530 v.assign (data, len);
531}
532
378inline void sv_to (SV *sv, UUID &v) 533static inline void sv_to (SV *sv, UUID &v)
379{ 534{
380 unsigned int version; 535 if (!v.parse (SvPV_nolen (sv)))
381
382 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 536 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384} 537}
385 538
386inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 539static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387 540
388static SV * 541static SV *
389newSVdt_va (va_list &ap, data_type type) 542newSVdt_va (va_list &ap, data_type type)
390{ 543{
391 SV *sv; 544 SV *sv;
405 break; 558 break;
406 559
407 case DT_STRING: 560 case DT_STRING:
408 { 561 {
409 char *str = (char *)va_arg (ap, const char *); 562 char *str = (char *)va_arg (ap, const char *);
410 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 563 sv = str ? newSVpv (str, 0) : newSV (0);
411 } 564 }
412 break; 565 break;
413 566
414 case DT_DATA: 567 case DT_DATA:
415 { 568 {
416 char *str = (char *)va_arg (ap, const void *); 569 char *str = (char *)va_arg (ap, const void *);
417 int len = va_arg (ap, int); 570 int len = va_arg (ap, int);
418 sv = str ? newSVpv (str, len) : &PL_sv_undef; 571 sv = str ? newSVpv (str, len) : newSV (0);
419 } 572 }
420 break; 573 break;
421 574
422 case DT_OBJECT: 575 case DT_OBJECT:
423 sv = to_sv (va_arg (ap, object *)); 576 sv = to_sv (va_arg (ap, object *));
465 va_end (ap); 618 va_end (ap);
466 619
467 return sv; 620 return sv;
468} 621}
469 622
623// typemap support, mostly to avoid excessive inlining
624template<class type>
625static void noinline
626cf_obj_to (SV *arg, type &var)
627{
628 sv_to (arg, var);
629 if (!var)
630 croak ("must not pass invalid/null cf_obj here");
631}
632
633template<class object>
634static void noinline
635cf_obj_ornull_to (SV *arg, object *&var)
636{
637 if (SvOK (arg))
638 {
639 sv_to (arg, var);
640 if (!var)
641 croak ("unable to convert perl object to C++ object");
642 }
643 else
644 var = 0;
645}
646
647//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
648
470static SV * 649static SV *
471newSVcfapi (int type, ...)
472{
473 SV *sv;
474
475 va_list ap;
476 va_start (ap, type);
477
478 switch (type)
479 {
480 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
481 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
482 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
483 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490
491 default:
492 assert (("unhandled type in newSVcfapi", 0));
493 }
494
495 va_end (ap);
496
497 return sv;
498}
499
500//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501
502SV *
503registry (attachable *ext) 650registry (attachable *ext)
504{ 651{
505 if (!ext->cb) 652 if (!ext->cb)
506 ext->cb = newAV (); 653 ext->cb = newAV ();
507 654
508 return newRV_inc ((SV *)ext->cb); 655 return newRV_inc ((SV *)ext->cb);
509} 656}
510 657
511///////////////////////////////////////////////////////////////////////////// 658/////////////////////////////////////////////////////////////////////////////
512 659
513extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
514{
515 return 0;
516}
517
518static CommArray_s rtn_cmd;
519
520static int
521runPluginCommand (object *obj, char *params)
522{
523 return -1;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 return NULL;
537 else if (!strcmp (propname, "Identification"))
538 {
539 va_end (args);
540 return (void *)PLUGIN_NAME;
541 }
542 else if (!strcmp (propname, "FullName"))
543 {
544 va_end (args);
545 return (void *)PLUGIN_VERSION;
546 }
547 else
548 va_end (args);
549
550 return NULL;
551}
552
553extern "C" int cfperl_postInitPlugin ()
554{
555 int hooktype = 1;
556 int rtype = 0;
557
558 cf_init_plugin (gethook);
559
560 return 0;
561}
562
563extern "C" int cfperl_closePlugin ()
564{
565 return 0;
566}
567
568void 660void
569cfperl_init () 661cfperl_init ()
570{ 662{
663 extern char **environ;
664
571 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 665 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
572 perl = perl_alloc (); 666 perl = perl_alloc ();
573 perl_construct (perl); 667 perl_construct (perl);
574 668
575 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 669 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
576 670
577 char *argv[] = { 671 const char *argv[] = {
578 "", 672 settings.argv [0],
579 "-e" 673 "-e0"
580 "use Event; use Coro;" // required for bootstrap
581 "cf->bootstrap;" // required for datadir :*>
582 "unshift @INC, cf::datadir ();"
583 "require cf;"
584 }; 674 };
585 675
586 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 676 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
677 || perl_run (perl))
587 { 678 {
588 printf ("unable to initialize perl-interpreter, aborting.\n"); 679 printf ("unable to initialize perl-interpreter, aborting.\n");
589 exit (EXIT_FAILURE); 680 exit (EXIT_FAILURE);
590 } 681 }
591}
592 682
683 eval_pv (
684 "#line 1 'cfperl init'\n"
685 "use EV ();\n"
686 "use Coro ();\n"
687 "cf->bootstrap;\n"
688 "unshift @INC, cf::datadir ();\n"
689 "require cf;\n",
690 0
691 );
692
693 if (SvTRUE (ERRSV))
694 {
695 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
696 exit (EXIT_FAILURE);
697 }
698}
699
700void
593void cfperl_main () 701cfperl_main ()
594{ 702{
595 dSP; 703 dSP;
596 704
597 PUSHMARK (SP); 705 PUSHMARK (SP);
598 PUTBACK; 706 PUTBACK;
602void 710void
603attachable::instantiate () 711attachable::instantiate ()
604{ 712{
605 if (attach) 713 if (attach)
606 { 714 {
607 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 715 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
608 attach = 0; 716 attach = 0;
609 } 717 }
610} 718}
611 719
612void 720void
613attachable::reattach () 721attachable::reattach ()
614{ 722{
615 optimise (); 723 optimise ();
616 //TODO: check for _attachment's, very important for restarts 724 //TODO: check for _attachment's, very important for restarts
617 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 725 INVOKE_ATTACHABLE (REATTACH, this);
618} 726}
619 727
620static event_klass klass_of[NUM_EVENT_TYPES] = { 728static event_klass klass_of[NUM_EVENT_TYPES] = {
621# define def(type,name) KLASS_ ## type, 729# define def(type,name) KLASS_ ## type,
622# include "eventinc.h" 730# include "eventinc.h"
623# undef def 731# undef def
624}; 732};
625 733
626#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 734#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
627 735
628static void 736static void noinline
629gather_callbacks (AV *&callbacks, AV *registry, event_type event) 737gather_callbacks (AV *&callbacks, AV *registry, event_type event)
630{ 738{
631 // event must be in array 739 // event must be in array
632 if (event >= 0 && event <= AvFILLp (registry)) 740 if (event >= 0 && event <= AvFILLp (registry))
633 { 741 {
665} 773}
666 774
667void 775void
668global::gather_callbacks (AV *&callbacks, event_type event) const 776global::gather_callbacks (AV *&callbacks, event_type event) const
669{ 777{
670 ::gather_callbacks (callbacks, cb_object, event); 778 ::gather_callbacks (callbacks, cb_global, event);
671} 779}
672 780
673void 781void
674object::gather_callbacks (AV *&callbacks, event_type event) const 782object::gather_callbacks (AV *&callbacks, event_type event) const
675{ 783{
676 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 784 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
677 { 785 {
678 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 786 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
679 787
680 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 788 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
681 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 789 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
682 } 790 }
683 791
719{ 827{
720 attachable::gather_callbacks (callbacks, event); 828 attachable::gather_callbacks (callbacks, event);
721 ::gather_callbacks (callbacks, cb_map, event); 829 ::gather_callbacks (callbacks, cb_map, event);
722} 830}
723 831
832static void noinline
833_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
834{
835 for (int event = 0; event <= AvFILLp (registry); ++event)
836 {
837 SV *cbs_ = AvARRAY (registry)[event];
838
839 // element must be list of callback entries
840 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
841 {
842 AV *cbs = (AV *)SvRV (cbs_);
843
844 // no callback entries, no callbacks to call
845 if (AvFILLp (cbs) >= 0)
846 set.set (event);
847 }
848 }
849}
850
851// very slow and inefficient way to recalculate the global want bitsets
852static void
853_recalc_want ()
854{
855 ev_want_event.reset ();
856
857 _recalc_want (ev_want_event, cb_global);
858 _recalc_want (ev_want_event, cb_attachable);
859 _recalc_want (ev_want_event, cb_object);
860 _recalc_want (ev_want_event, cb_client);
861 _recalc_want (ev_want_event, cb_player);
862 _recalc_want (ev_want_event, cb_map);
863
864 ev_want_type.reset ();
865
866 for (int type = 0; type <= AvFILLp (cb_type); ++type)
867 {
868 SV *cbs_ = AvARRAY (cb_type)[type];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 ev_want_type.set (type % NUM_TYPES);
878 }
879 }
880}
881
724bool 882bool
725attachable::invoke (event_type event, ...) 883attachable::invoke (event_type event, ...)
726{ 884{
727 data_type dt; 885 data_type dt;
728 va_list ap;
729
730 va_start (ap, event);
731 886
732 // callback call ordering should be: 887 // callback call ordering should be:
733 // 1. per-object callback 888 // 1. per-object callback
734 // 2. per-class object 889 // 2. per-class object
735 // 3. per-type callback 890 // 3. per-type callback
739 gather_callbacks (callbacks, event); 894 gather_callbacks (callbacks, event);
740 895
741 // short-circuit processing if no callbacks found/defined 896 // short-circuit processing if no callbacks found/defined
742 if (!callbacks) 897 if (!callbacks)
743 return 0; 898 return 0;
899
900 va_list ap;
901 va_start (ap, event);
744 902
745 CALL_BEGIN (3); 903 CALL_BEGIN (3);
746 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 904 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
747 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 905 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
748 906
772 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 930 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
773 } 931 }
774 932
775 va_end (ap); 933 va_end (ap);
776 934
777 CALL_CALL ("cf::do_invoke", G_SCALAR); 935 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
778 count = count > 0 ? POPi : 0; 936 count = count > 0 ? POPi : 0;
779 937
780 CALL_END; 938 CALL_END;
781 939
782 return count; 940 return count;
783} 941}
784 942
785SV * 943static SV *
786cfperl_result (int idx) 944cfperl_result (int idx)
787{ 945{
788 AV *av = get_av ("cfperl::invoke_results", 0); 946 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
789 if (!av) 947 if (!av)
790 return &PL_sv_undef; 948 return &PL_sv_undef;
791 949
792 SV **sv = av_fetch (av, idx, 0); 950 SV **sv = av_fetch (av, idx, 0);
793 if (!sv) 951 if (!sv)
807{ 965{
808 return SvNV (cfperl_result (idx)); 966 return SvNV (cfperl_result (idx));
809} 967}
810 968
811///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
970// various c++ => perl glue functions
971
972void
973cfperl_tick ()
974{
975 tick_pending = 1;
976
977 if (tick_inhibit)
978 return;
979
980 tick_pending = 0;
981
982 dSP;
983
984 PUSHMARK (SP);
985 PUTBACK;
986 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
987
988 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
989}
812 990
813void 991void
814cfperl_emergency_save () 992cfperl_emergency_save ()
815{ 993{
816 CALL_BEGIN (0); 994 CALL_BEGIN (0);
817 CALL_CALL ("cf::emergency_save", G_VOID); 995 CALL_CALL ("cf::emergency_save", G_VOID);
818 CALL_END; 996 CALL_END;
997}
998
999void
1000cfperl_cleanup (int make_core)
1001{
1002 CALL_BEGIN (1);
1003 CALL_ARG (make_core);
1004 CALL_CALL ("cf::post_cleanup", G_VOID);
1005 CALL_END;
1006}
1007
1008void
1009cfperl_make_book (object *book, int level)
1010{
1011 CALL_BEGIN (2);
1012 CALL_ARG (book);
1013 CALL_ARG (level);
1014 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END;
1016}
1017
1018void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1020{
1021 CALL_BEGIN (4);
1022 CALL_ARG (ns);
1023 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg));
1025 CALL_ARG (color);
1026 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1027 CALL_END;
1028}
1029
1030int
1031cfperl_can_merge (object *ob1, object *ob2)
1032{
1033 int can;
1034
1035 CALL_BEGIN (2);
1036 CALL_ARG (ob1);
1037 CALL_ARG (ob2);
1038 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1039 can = count && SvTRUE (TOPs);
1040 CALL_END;
1041
1042 return can;
1043}
1044
1045void
1046cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1047{
1048 CALL_BEGIN (4);
1049 CALL_ARG (ob);
1050 CALL_ARG (state);
1051 CALL_ARG (activator);
1052 CALL_ARG (originator);
1053 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END;
1055}
1056
1057player *
1058player::find (const char *name)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR);
1063
1064 player *retval = 0;
1065 if (count) sv_to (POPs, retval);
1066
1067 CALL_END;
1068
1069 return retval;
1070}
1071
1072maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty)
1074{
1075 CALL_BEGIN (3);
1076 CALL_ARG (dirname);
1077 CALL_ARG (stylename);
1078 CALL_ARG (difficulty);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080
1081 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval);
1083
1084 CALL_END;
1085
1086 return retval;
819} 1087}
820 1088
821maptile * 1089maptile *
822maptile::find_sync (const char *path, maptile *origin) 1090maptile::find_sync (const char *path, maptile *origin)
823{ 1091{
824 CALL_BEGIN (2); 1092 CALL_BEGIN (2);
825 CALL_ARG (path); 1093 CALL_ARG (path);
826 CALL_ARG (origin); 1094 CALL_ARG (origin);
827 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1095 CALL_CALL ("cf::map::find_sync", G_SCALAR);
828 1096
829 maptile *retval; 1097 maptile *retval = 0;
830
831 if (count)
832 sv_to (POPs, retval); 1098 if (count) sv_to (POPs, retval);
833 else
834 retval = 0;
835 1099
836 CALL_END; 1100 CALL_END;
837 1101
838 return retval; 1102 return retval;
839} 1103}
840 1104
841maptile * 1105maptile *
842maptile::find_async (const char *path, maptile *origin) 1106maptile::find_async (const char *path, maptile *origin, bool load)
843{ 1107{
844 CALL_BEGIN (2); 1108 CALL_BEGIN (3);
845 CALL_ARG (path); 1109 CALL_ARG (path);
846 CALL_ARG (origin); 1110 CALL_ARG (origin);
1111 CALL_ARG (load);
847 CALL_CALL ("cf::map::find_async", G_SCALAR); 1112 CALL_CALL ("cf::map::find_async", G_SCALAR);
848 1113
849 maptile *retval; 1114 maptile *retval = 0;
850
851 if (count)
852 sv_to (POPs, retval); 1115 if (count) sv_to (POPs, retval);
853 else
854 retval = 0;
855 1116
856 CALL_END; 1117 CALL_END;
857 1118
858 return retval; 1119 return retval;
859} 1120}
862maptile::do_load_sync () 1123maptile::do_load_sync ()
863{ 1124{
864 CALL_BEGIN (1); 1125 CALL_BEGIN (1);
865 CALL_ARG (this); 1126 CALL_ARG (this);
866 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1127 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
867 CALL_END;
868}
869
870void
871maptile::change_all_map_light (int change)
872{
873 CALL_BEGIN (1);
874 CALL_ARG (change);
875 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
876 CALL_END; 1128 CALL_END;
877} 1129}
878 1130
879void 1131void
880object::enter_exit (object *exit) 1132object::enter_exit (object *exit)
887 CALL_ARG (exit); 1139 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1141 CALL_END;
890} 1142}
891 1143
1144void
1145object::player_goto (const char *path, int x, int y)
1146{
1147 if (type != PLAYER)
1148 return;
1149
1150 CALL_BEGIN (4);
1151 CALL_ARG (this);
1152 CALL_ARG (path);
1153 CALL_ARG (x);
1154 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END;
1157}
1158
1159const char *
1160object::ref () const
1161{
1162 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else
1165 return 0;
1166}
1167
1168object *
1169object::deref (const char *ref)
1170{
1171 object *retval = 0;
1172
1173 if (ref)
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (ref);
1177 CALL_CALL ("cf::object::deref", G_SCALAR);
1178
1179 if (count)
1180 sv_to (POPs, retval);
1181
1182 CALL_END;
1183 }
1184
1185 return retval;
1186}
1187
1188void
1189log_backtrace (const char *msg)
1190{
1191#if HAVE_BACKTRACE
1192 void *addr [20];
1193 int size = backtrace (addr, 20);
1194
1195 CALL_BEGIN (size);
1196 CALL_ARG (msg);
1197 for (int i = 0; i < size; ++i)
1198 CALL_ARG ((IV)addr [i]);
1199 CALL_CALL ("cf::_log_backtrace", G_VOID);
1200 CALL_END;
1201#endif
1202}
1203
1204bool
1205is_match_expr (const char *expr)
1206{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208}
1209
1210bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator)
1212{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1;
1215
1216 CALL_BEGIN (5);
1217 CALL_ARG (expr);
1218 CALL_ARG (ob);
1219 CALL_ARG (self);
1220 CALL_ARG (source);
1221 CALL_ARG (originator);
1222 CALL_CALL (cv_cf_match_match, G_SCALAR);
1223
1224 bool matched = count && SvTRUE (TOPs);
1225
1226 CALL_END;
1227
1228 return matched;
1229}
1230
1231object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1233{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1;
1236
1237 CALL_BEGIN (5);
1238 CALL_ARG (expr);
1239 CALL_ARG (ob);
1240 CALL_ARG (self);
1241 CALL_ARG (source);
1242 CALL_ARG (originator);
1243 CALL_CALL (cv_cf_match_match, G_ARRAY);
1244
1245 object *one = 0;
1246
1247 if (count)
1248 sv_to (TOPs, one);
1249
1250 CALL_END;
1251
1252 return one;
1253}
1254
892///////////////////////////////////////////////////////////////////////////// 1255/////////////////////////////////////////////////////////////////////////////
893 1256
894struct EventAPI *watcher_base::GEventAPI; 1257struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1258struct CoroAPI *coroapi::GCoroAPI;
896 1259
897int coroapi::cede_counter;
898
899static void iw_dispatch (pe_event *ev)
900{
901 iw *w = (iw *)ev->ext_data;
902 w->call (*w);
903}
904
905void 1260void
906iw::alloc () 1261coroapi::do_cede_to_tick ()
907{ 1262{
908 pe = GEventAPI->new_idle (0, 0); 1263 cede_pending = 0;
909 1264 cede ();
910 WaREENTRANT_off (pe);
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1265}
914 1266
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1267void
922iow::alloc () 1268coroapi::wait_for_tick ()
923{ 1269{
924 pe = GEventAPI->new_io (0, 0); 1270 CALL_BEGIN (0);
925 1271 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1272 CALL_END;
927 pe->base.callback = (void *)iow_dispatch;
928 pe->base.ext_data = (void *)this;
929
930 pe->fd = -1;
931 pe->poll = 0;
932} 1273}
933 1274
934void 1275void
935iow::fd (int fd) 1276coroapi::wait_for_tick_begin ()
936{ 1277{
937 pe->fd = fd; 1278 CALL_BEGIN (0);
938} 1279 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
939 1280 CALL_END;
940int
941iow::poll ()
942{
943 return pe->poll;
944} 1281}
945 1282
946void 1283void
947iow::poll (int events) 1284iow::poll (int events)
948{ 1285{
949 if (pe->poll != events) 1286 if (events != this->events)
950 { 1287 {
1288 int active = ev_is_active ((ev_io *)this);
951 if (pe->poll) stop (); 1289 if (active) stop ();
952 pe->poll = events; 1290 ev_io_set ((ev_io *)this, fd, events);
953 if (pe->poll) start (); 1291 if (active) start ();
954 } 1292 }
955} 1293}
956 1294
957void 1295static void
958_connect_to_perl () 1296_connect_to_perl_1 ()
959{ 1297{
960 stash_cf = gv_stashpv ("cf" , 1); 1298 stash_cf = gv_stashpv ("cf", 1);
961 1299
962 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1300 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
963 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1301 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
964 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1302 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
965 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1303 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1304 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
966 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
967 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
968 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
969 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
970 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
971 1310
972 sv_runtime = get_sv ("cf::RUNTIME", 1); 1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
973 sv_upgrade (sv_runtime, SVt_NV); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
974 1315
975 cb_global = get_av ("cf::CB_GLOBAL", 1); 1316 cb_global = get_av ("cf::CB_GLOBAL", 1);
976 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
977 cb_object = get_av ("cf::CB_OBJECT", 1); 1318 cb_object = get_av ("cf::CB_OBJECT", 1);
978 cb_player = get_av ("cf::CB_PLAYER", 1); 1319 cb_player = get_av ("cf::CB_PLAYER", 1);
979 cb_client = get_av ("cf::CB_CLIENT", 1); 1320 cb_client = get_av ("cf::CB_CLIENT", 1);
980 cb_type = get_av ("cf::CB_TYPE" , 1); 1321 cb_type = get_av ("cf::CB_TYPE" , 1);
981 cb_map = get_av ("cf::CB_MAP" , 1); 1322 cb_map = get_av ("cf::CB_MAP" , 1);
982} 1323}
983 1324
1325static void
1326_connect_to_perl_2 ()
1327{
1328 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1329 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1330 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1331 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1332 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1333}
1334
984MODULE = cf PACKAGE = cf PREFIX = cf_ 1335MODULE = cf PACKAGE = cf PREFIX = cf_
985 1336
986BOOT: 1337BOOT:
987{ 1338{
1339 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1340 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1341
988 _connect_to_perl (); 1342 _connect_to_perl_1 ();
989
990 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
991 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
992 1343
993 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1344 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1345
1346 //{
1347 // require_pv ("Time::HiRes");
1348 //
1349 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1350 // if (!svp) croak ("Time::HiRes is required");
1351 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1352 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1353 //}
994 1354
995 static const struct { 1355 static const struct {
996 const char *name; 1356 const char *name;
997 IV iv; 1357 IV iv;
998 } *civ, const_iv[] = { 1358 } *civ, const_iv[] = {
999# define const_iv(name) { # name, (IV)name }, 1359# define const_iv(name) { # name, (IV)name },
1000 const_iv (llevError) 1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1001 const_iv (llevInfo) 1361 const_iv (logBacktrace)
1002 const_iv (llevDebug) 1362
1003 const_iv (llevMonster) 1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1364
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1004 1366
1005 const_iv (MAX_TIME) 1367 const_iv (MAX_TIME)
1006 const_iv (PLAYER)
1007 const_iv (TRANSPORT)
1008 const_iv (ROD)
1009 const_iv (TREASURE)
1010 const_iv (POTION)
1011 const_iv (FOOD)
1012 const_iv (POISON)
1013 const_iv (BOOK)
1014 const_iv (CLOCK) 1368 const_iv (MAXSOCKBUF)
1015 const_iv (ARROW) 1369
1016 const_iv (BOW)
1017 const_iv (WEAPON)
1018 const_iv (ARMOUR)
1019 const_iv (PEDESTAL)
1020 const_iv (ALTAR)
1021 const_iv (LOCKED_DOOR)
1022 const_iv (SPECIAL_KEY)
1023 const_iv (MAP)
1024 const_iv (DOOR)
1025 const_iv (KEY)
1026 const_iv (TIMED_GATE)
1027 const_iv (TRIGGER)
1028 const_iv (GRIMREAPER)
1029 const_iv (MAGIC_EAR)
1030 const_iv (TRIGGER_BUTTON)
1031 const_iv (TRIGGER_ALTAR)
1032 const_iv (TRIGGER_PEDESTAL)
1033 const_iv (SHIELD)
1034 const_iv (HELMET)
1035 const_iv (HORN)
1036 const_iv (MONEY)
1037 const_iv (CLASS)
1038 const_iv (GRAVESTONE)
1039 const_iv (AMULET)
1040 const_iv (PLAYERMOVER)
1041 const_iv (TELEPORTER)
1042 const_iv (CREATOR)
1043 const_iv (SKILL)
1044 const_iv (EARTHWALL)
1045 const_iv (GOLEM)
1046 const_iv (THROWN_OBJ)
1047 const_iv (BLINDNESS)
1048 const_iv (GOD)
1049 const_iv (DETECTOR)
1050 const_iv (TRIGGER_MARKER)
1051 const_iv (DEAD_OBJECT)
1052 const_iv (DRINK)
1053 const_iv (MARKER)
1054 const_iv (HOLY_ALTAR)
1055 const_iv (PLAYER_CHANGER)
1056 const_iv (BATTLEGROUND)
1057 const_iv (PEACEMAKER)
1058 const_iv (GEM)
1059 const_iv (FIREWALL)
1060 const_iv (ANVIL)
1061 const_iv (CHECK_INV)
1062 const_iv (MOOD_FLOOR) 1370 const_iv (NUM_BODY_LOCATIONS)
1063 const_iv (EXIT) 1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1064 const_iv (ENCOUNTER) 1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1065 const_iv (SHOP_FLOOR) 1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1066 const_iv (SHOP_MAT) 1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1067 const_iv (RING) 1375 const_iv (body_wrist) const_iv (body_waist)
1068 const_iv (FLOOR)
1069 const_iv (FLESH)
1070 const_iv (INORGANIC)
1071 const_iv (SKILL_TOOL)
1072 const_iv (LIGHTER)
1073 const_iv (BUILDABLE_WALL)
1074 const_iv (MISC_OBJECT)
1075 const_iv (LAMP)
1076 const_iv (DUPLICATOR)
1077 const_iv (SPELLBOOK)
1078 const_iv (CLOAK)
1079 const_iv (SPINNER)
1080 const_iv (GATE)
1081 const_iv (BUTTON)
1082 const_iv (CF_HANDLE)
1083 const_iv (HOLE)
1084 const_iv (TRAPDOOR)
1085 const_iv (SIGN)
1086 const_iv (BOOTS)
1087 const_iv (GLOVES)
1088 const_iv (SPELL)
1089 const_iv (SPELL_EFFECT)
1090 const_iv (CONVERTER)
1091 const_iv (BRACERS)
1092 const_iv (POISONING)
1093 const_iv (SAVEBED)
1094 const_iv (WAND)
1095 const_iv (SCROLL)
1096 const_iv (DIRECTOR)
1097 const_iv (GIRDLE)
1098 const_iv (FORCE)
1099 const_iv (POTION_EFFECT)
1100 const_iv (EVENT_CONNECTOR)
1101 const_iv (CLOSE_CON)
1102 const_iv (CONTAINER)
1103 const_iv (ARMOUR_IMPROVER)
1104 const_iv (WEAPON_IMPROVER)
1105 const_iv (SKILLSCROLL)
1106 const_iv (DEEP_SWAMP)
1107 const_iv (IDENTIFY_ALTAR)
1108 const_iv (MENU)
1109 const_iv (RUNE)
1110 const_iv (TRAP)
1111 const_iv (POWER_CRYSTAL)
1112 const_iv (CORPSE)
1113 const_iv (DISEASE)
1114 const_iv (SYMPTOM)
1115 const_iv (BUILDER)
1116 const_iv (MATERIAL)
1117 const_iv (ITEM_TRANSFORMER)
1118 1376
1119 const_iv (NUM_SUBTYPES) 1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1120 1406
1121 const_iv (ST_BD_BUILD) 1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1122 const_iv (ST_BD_REMOVE)
1123 1408
1124 const_iv (ST_MAT_FLOOR) 1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1125 const_iv (ST_MAT_WALL) 1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1126 const_iv (ST_MAT_ITEM)
1127 1411
1128 const_iv (AT_PHYSICAL) 1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1129 const_iv (AT_MAGIC) 1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1130 const_iv (AT_FIRE) 1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1131 const_iv (AT_ELECTRICITY) 1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1132 const_iv (AT_COLD) 1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_CONFUSION) 1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1134 const_iv (AT_ACID) 1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 const_iv (AT_DRAIN)
1136 const_iv (AT_WEAPONMAGIC)
1137 const_iv (AT_GHOSTHIT)
1138 const_iv (AT_POISON)
1139 const_iv (AT_SLOW)
1140 const_iv (AT_PARALYZE)
1141 const_iv (AT_TURN_UNDEAD)
1142 const_iv (AT_FEAR)
1143 const_iv (AT_CANCELLATION)
1144 const_iv (AT_DEPLETE)
1145 const_iv (AT_DEATH)
1146 const_iv (AT_CHAOS)
1147 const_iv (AT_COUNTERSPELL)
1148 const_iv (AT_GODPOWER)
1149 const_iv (AT_HOLYWORD)
1150 const_iv (AT_BLIND)
1151 const_iv (AT_INTERNAL)
1152 const_iv (AT_LIFE_STEALING)
1153 const_iv (AT_DISEASE)
1154 1419
1155 const_iv (WEAP_HIT) 1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLASH) 1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_PIERCE)
1158 const_iv (WEAP_CLEAVE)
1159 const_iv (WEAP_SLICE)
1160 const_iv (WEAP_STAB)
1161 const_iv (WEAP_WHIP)
1162 const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_BLUD) 1422 const_iv (WEAP_BLUD)
1164 1423
1165 const_iv (FLAG_ALIVE) 1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1166 const_iv (FLAG_WIZ) 1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1167 const_iv (FLAG_REMOVED) 1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1462
1463 const_iv (SP_RAISE_DEAD)
1168 const_iv (FLAG_FREED) 1464 const_iv (SP_RUNE)
1169 const_iv (FLAG_WAS_WIZ) 1465 const_iv (SP_MAKE_MARK)
1170 const_iv (FLAG_APPLIED) 1466 const_iv (SP_BOLT)
1171 const_iv (FLAG_UNPAID) 1467 const_iv (SP_BULLET)
1172 const_iv (FLAG_USE_SHIELD) 1468 const_iv (SP_EXPLOSION)
1173 const_iv (FLAG_NO_PICK) 1469 const_iv (SP_CONE)
1174 const_iv (FLAG_ANIMATE) 1470 const_iv (SP_BOMB)
1175 const_iv (FLAG_MONSTER) 1471 const_iv (SP_WONDER)
1176 const_iv (FLAG_FRIENDLY) 1472 const_iv (SP_SMITE)
1177 const_iv (FLAG_GENERATOR) 1473 const_iv (SP_MAGIC_MISSILE)
1178 const_iv (FLAG_IS_THROWN) 1474 const_iv (SP_SUMMON_GOLEM)
1179 const_iv (FLAG_AUTO_APPLY) 1475 const_iv (SP_DIMENSION_DOOR)
1180 const_iv (FLAG_PLAYER_SOLD) 1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1181 const_iv (FLAG_SEE_INVISIBLE) 1481 const_iv (SP_INVISIBLE)
1182 const_iv (FLAG_CAN_ROLL)
1183 const_iv (FLAG_OVERLAY_FLOOR)
1184 const_iv (FLAG_IS_TURNABLE)
1185 const_iv (FLAG_IS_USED_UP)
1186 const_iv (FLAG_IDENTIFIED)
1187 const_iv (FLAG_REFLECTING)
1188 const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_SPLITTING)
1190 const_iv (FLAG_HITBACK)
1191 const_iv (FLAG_STARTEQUIP)
1192 const_iv (FLAG_BLOCKSVIEW)
1193 const_iv (FLAG_UNDEAD)
1194 const_iv (FLAG_SCARED)
1195 const_iv (FLAG_UNAGGRESSIVE)
1196 const_iv (FLAG_REFL_MISSILE)
1197 const_iv (FLAG_REFL_SPELL)
1198 const_iv (FLAG_NO_MAGIC)
1199 const_iv (FLAG_NO_FIX_PLAYER)
1200 const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_TEAR_DOWN)
1202 const_iv (FLAG_RUN_AWAY)
1203 const_iv (FLAG_PICK_UP)
1204 const_iv (FLAG_UNIQUE)
1205 const_iv (FLAG_NO_DROP)
1206 const_iv (FLAG_WIZCAST)
1207 const_iv (FLAG_CAST_SPELL)
1208 const_iv (FLAG_USE_SCROLL)
1209 const_iv (FLAG_USE_RANGE)
1210 const_iv (FLAG_USE_BOW)
1211 const_iv (FLAG_USE_ARMOUR)
1212 const_iv (FLAG_USE_WEAPON)
1213 const_iv (FLAG_USE_RING)
1214 const_iv (FLAG_READY_RANGE)
1215 const_iv (FLAG_READY_BOW)
1216 const_iv (FLAG_XRAYS)
1217 const_iv (FLAG_NO_APPLY)
1218 const_iv (FLAG_IS_FLOOR)
1219 const_iv (FLAG_LIFESAVE)
1220 const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_SLEEP)
1222 const_iv (FLAG_STAND_STILL)
1223 const_iv (FLAG_RANDOM_MOVE)
1224 const_iv (FLAG_ONLY_ATTACK)
1225 const_iv (FLAG_CONFUSED)
1226 const_iv (FLAG_STEALTH)
1227 const_iv (FLAG_WIZPASS)
1228 const_iv (FLAG_IS_LINKED)
1229 const_iv (FLAG_CURSED)
1230 const_iv (FLAG_DAMNED)
1231 const_iv (FLAG_SEE_ANYWHERE)
1232 const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_KNOWN_CURSED)
1234 const_iv (FLAG_CAN_USE_SKILL)
1235 const_iv (FLAG_BEEN_APPLIED)
1236 const_iv (FLAG_READY_SCROLL)
1237 const_iv (FLAG_USE_ROD)
1238 const_iv (FLAG_USE_HORN)
1239 const_iv (FLAG_MAKE_INVIS)
1240 const_iv (FLAG_INV_LOCKED)
1241 const_iv (FLAG_IS_WOODED)
1242 const_iv (FLAG_IS_HILLY)
1243 const_iv (FLAG_READY_SKILL)
1244 const_iv (FLAG_READY_WEAPON)
1245 const_iv (FLAG_NO_SKILL_IDENT)
1246 const_iv (FLAG_BLIND)
1247 const_iv (FLAG_SEE_IN_DARK)
1248 const_iv (FLAG_IS_CAULDRON)
1249 const_iv (FLAG_NO_STEAL)
1250 const_iv (FLAG_ONE_HIT)
1251 const_iv (FLAG_CLIENT_SENT)
1252 const_iv (FLAG_BERSERK)
1253 const_iv (FLAG_NEUTRAL)
1254 const_iv (FLAG_NO_ATTACK)
1255 const_iv (FLAG_NO_DAMAGE)
1256 const_iv (FLAG_OBJ_ORIGINAL)
1257 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1258 const_iv (FLAG_ACTIVATE_ON_PUSH)
1259 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1260 const_iv (FLAG_IS_WATER)
1261 const_iv (FLAG_CONTENT_ON_GEN)
1262 const_iv (FLAG_IS_A_TEMPLATE)
1263 const_iv (FLAG_IS_BUILDABLE)
1264 const_iv (FLAG_DESTROY_ON_DEATH)
1265 const_iv (FLAG_NO_MAP_SAVE)
1266
1267 const_iv (NDI_BLACK)
1268 const_iv (NDI_WHITE)
1269 const_iv (NDI_NAVY)
1270 const_iv (NDI_RED)
1271 const_iv (NDI_ORANGE)
1272 const_iv (NDI_BLUE)
1273 const_iv (NDI_DK_ORANGE)
1274 const_iv (NDI_GREEN)
1275 const_iv (NDI_LT_GREEN)
1276 const_iv (NDI_GREY)
1277 const_iv (NDI_BROWN)
1278 const_iv (NDI_GOLD)
1279 const_iv (NDI_TAN)
1280 const_iv (NDI_MAX_COLOR)
1281 const_iv (NDI_COLOR_MASK)
1282 const_iv (NDI_UNIQUE)
1283 const_iv (NDI_ALL)
1284
1285 const_iv (UPD_LOCATION)
1286 const_iv (UPD_FLAGS)
1287 const_iv (UPD_WEIGHT)
1288 const_iv (UPD_FACE)
1289 const_iv (UPD_NAME)
1290 const_iv (UPD_ANIM)
1291 const_iv (UPD_ANIMSPEED)
1292 const_iv (UPD_NROF) 1482 const_iv (SP_PROBE)
1293
1294 const_iv (UPD_SP_MANA) 1483 const_iv (SP_HEALING)
1295 const_iv (UPD_SP_GRACE) 1484 const_iv (SP_CREATE_FOOD)
1296 const_iv (UPD_SP_DAMAGE) 1485 const_iv (SP_EARTH_TO_DUST)
1297 1486 const_iv (SP_CHANGE_ABILITY)
1298 const_iv (F_APPLIED) 1487 const_iv (SP_BLESS)
1299 const_iv (F_LOCATION)
1300 const_iv (F_UNPAID)
1301 const_iv (F_MAGIC)
1302 const_iv (F_CURSED) 1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1303 const_iv (F_DAMNED) 1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1304 const_iv (F_OPEN) 1500 const_iv (SP_DISPEL_RUNE)
1305 const_iv (F_NOPICK) 1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1306 const_iv (F_LOCKED) 1514 const_iv (F_LOCKED)
1307 1515
1308 const_iv (F_BUY) 1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1309 const_iv (F_SHOP)
1310 const_iv (F_SELL)
1311 1517
1312 const_iv (P_BLOCKSVIEW) 1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1313 const_iv (P_PLAYER) 1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1314 const_iv (P_NO_MAGIC)
1315 const_iv (P_IS_ALIVE)
1316 const_iv (P_NO_CLERIC)
1317 const_iv (P_OUT_OF_MAP)
1318 const_iv (P_NEW_MAP)
1319 const_iv (P_UPTODATE)
1320 1520
1321 const_iv (UP_OBJ_INSERT) 1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1322 const_iv (UP_OBJ_REMOVE)
1323 const_iv (UP_OBJ_CHANGE)
1324 const_iv (UP_OBJ_FACE)
1325 1522
1326 const_iv (INS_NO_MERGE) 1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1327 const_iv (INS_ABOVE_FLOOR_ONLY)
1328 const_iv (INS_NO_WALK_ON)
1329 const_iv (INS_ON_TOP)
1330 const_iv (INS_BELOW_ORIGINATOR) 1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1331 const_iv (INS_MAP_LOAD)
1332 1525
1333 const_iv (WILL_APPLY_HANDLE) 1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1334 const_iv (WILL_APPLY_TREASURE) 1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1335 const_iv (WILL_APPLY_EARTHWALL)
1336 const_iv (WILL_APPLY_DOOR)
1337 const_iv (WILL_APPLY_FOOD)
1338 1528
1339 const_iv (SAVE_MODE) 1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1340 const_iv (SAVE_DIR_MODE)
1341 1530
1342 const_iv (M_PAPER) 1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1343 const_iv (M_IRON) 1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1344 const_iv (M_GLASS) 1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1345 const_iv (M_LEATHER) 1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1346 const_iv (M_WOOD)
1347 const_iv (M_ORGANIC)
1348 const_iv (M_STONE)
1349 const_iv (M_CLOTH)
1350 const_iv (M_ADAMANT)
1351 const_iv (M_LIQUID)
1352 const_iv (M_SOFT_METAL)
1353 const_iv (M_BONE)
1354 const_iv (M_ICE)
1355 const_iv (M_SPECIAL)
1356 1535
1357 const_iv (SK_EXP_ADD_SKILL) 1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1358 const_iv (SK_EXP_TOTAL) 1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1359 const_iv (SK_EXP_NONE)
1360 const_iv (SK_SUBTRACT_SKILL_EXP)
1361 const_iv (SK_EXP_SKILL_ONLY)
1362 1538
1363 const_iv (SK_LOCKPICKING) 1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1364 const_iv (SK_HIDING) 1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1365 const_iv (SK_SMITHERY) 1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1366 const_iv (SK_BOWYER) 1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1367 const_iv (SK_JEWELER) 1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1368 const_iv (SK_ALCHEMY) 1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1369 const_iv (SK_STEALING) 1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1370 const_iv (SK_LITERACY) 1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1371 const_iv (SK_BARGAINING) 1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1372 const_iv (SK_JUMPING) 1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1373 const_iv (SK_DET_MAGIC)
1374 const_iv (SK_ORATORY)
1375 const_iv (SK_SINGING)
1376 const_iv (SK_DET_CURSE)
1377 const_iv (SK_FIND_TRAPS)
1378 const_iv (SK_MEDITATION)
1379 const_iv (SK_PUNCHING)
1380 const_iv (SK_FLAME_TOUCH)
1381 const_iv (SK_KARATE)
1382 const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN)
1384 const_iv (SK_INSCRIPTION)
1385 const_iv (SK_ONE_HANDED_WEAPON)
1386 const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_THROWING)
1388 const_iv (SK_USE_MAGIC_ITEM)
1389 const_iv (SK_DISARM_TRAPS)
1390 const_iv (SK_SET_TRAP)
1391 const_iv (SK_THAUMATURGY)
1392 const_iv (SK_PRAYING)
1393 const_iv (SK_CLAWING)
1394 const_iv (SK_LEVITATION)
1395 const_iv (SK_SUMMONING)
1396 const_iv (SK_PYROMANCY)
1397 const_iv (SK_EVOCATION)
1398 const_iv (SK_SORCERY)
1399 const_iv (SK_TWO_HANDED_WEAPON)
1400 const_iv (SK_SPARK_TOUCH)
1401 const_iv (SK_SHIVER)
1402 const_iv (SK_ACID_SPLASH)
1403 const_iv (SK_POISON_NAIL) 1549 const_iv (SK_POISON_NAIL)
1404 1550
1405 const_iv (SOUND_NEW_PLAYER) 1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1406 const_iv (SOUND_FIRE_ARROW) 1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1407 const_iv (SOUND_LEARN_SPELL) 1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1408 const_iv (SOUND_FUMBLE_SPELL) 1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_WAND_POOF) 1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_OPEN_DOOR) 1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1411 const_iv (SOUND_PUSH_PLAYER)
1412 const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_PLAYER_HITS2)
1414 const_iv (SOUND_PLAYER_HITS3)
1415 const_iv (SOUND_PLAYER_HITS4)
1416 const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2)
1418 const_iv (SOUND_PLAYER_IS_HIT3)
1419 const_iv (SOUND_PLAYER_KILLS)
1420 const_iv (SOUND_PET_IS_KILLED)
1421 const_iv (SOUND_PLAYER_DIES)
1422 const_iv (SOUND_OB_EVAPORATE)
1423 const_iv (SOUND_OB_EXPLODE)
1424 const_iv (SOUND_CLOCK)
1425 const_iv (SOUND_TURN_HANDLE)
1426 const_iv (SOUND_FALL_HOLE)
1427 const_iv (SOUND_DRINK_POISON)
1428 const_iv (SOUND_CAST_SPELL_0)
1429 1557
1430 const_iv (PREFER_LOW) 1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1431 const_iv (PREFER_HIGH)
1432 1559
1433 const_iv (ATNR_PHYSICAL) 1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1434 const_iv (ATNR_MAGIC) 1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1435 const_iv (ATNR_FIRE) 1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1436 const_iv (ATNR_ELECTRICITY) 1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_COLD) 1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_CONFUSION) 1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1439 const_iv (ATNR_ACID) 1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1440 const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC)
1442 const_iv (ATNR_GHOSTHIT)
1443 const_iv (ATNR_POISON)
1444 const_iv (ATNR_SLOW)
1445 const_iv (ATNR_PARALYZE)
1446 const_iv (ATNR_TURN_UNDEAD)
1447 const_iv (ATNR_FEAR)
1448 const_iv (ATNR_CANCELLATION)
1449 const_iv (ATNR_DEPLETE)
1450 const_iv (ATNR_DEATH)
1451 const_iv (ATNR_CHAOS)
1452 const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER)
1454 const_iv (ATNR_HOLYWORD)
1455 const_iv (ATNR_BLIND)
1456 const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_LIFE_STEALING)
1458 const_iv (ATNR_DISEASE)
1459 1567
1460 const_iv (MAP_IN_MEMORY) 1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1461 const_iv (MAP_SWAPPED)
1462 const_iv (MAP_LOADING)
1463 const_iv (MAP_SAVING) 1569 const_iv (MAP_INACTIVE)
1464 1570
1465 const_iv (KLASS_ATTACHABLE) 1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_GLOBAL) 1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1467 const_iv (KLASS_OBJECT)
1468 const_iv (KLASS_CLIENT)
1469 const_iv (KLASS_PLAYER)
1470 const_iv (KLASS_MAP)
1471 1573
1472 const_iv (CS_QUERY_YESNO) 1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1473 const_iv (CS_QUERY_SINGLECHAR)
1474 const_iv (CS_QUERY_HIDEINPUT)
1475 1575
1476 const_iv (ST_DEAD) 1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (ST_SETUP)
1478 const_iv (ST_PLAYING)
1479 const_iv (ST_CUSTOM)
1480 1577
1481 const_iv (ST_CHANGE_CLASS) 1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1482 1579
1483 const_iv (IO_HEADER) 1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1581
1487 // random map generator 1582 // random map generator
1488 const_iv (LAYOUT_NONE) 1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1585
1496 const_iv (RMOPT_RANDOM) 1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1589
1506 const_iv (SYMMETRY_RANDOM) 1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1592
1509 const_iv (SYMMETRY_Y) 1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1511 }; 1598 };
1512 1599
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1602
1532 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1533 av_push (event, newSViv (eiv->klass)); 1620 av_push (event, newSViv (eiv->klass));
1534 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1622 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1536 } 1623 }
1537}
1538 1624
1625 // used by autogenerated BOOT sections from genacc
1626 av_reflect = get_av ("cf::REFLECT", 1);
1627}
1628
1629void _gv_clear (SV *gv)
1630 CODE:
1631 assert (SvTYPE (gv) == SVt_PVGV);
1632# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1633 f (GvGP (gv)->gp_form);
1634 f (GvGP (gv)->gp_io);
1635 f (GvGP (gv)->gp_sv);
1636 f (GvGP (gv)->gp_av);
1637 f (GvGP (gv)->gp_hv);
1638 f (GvGP (gv)->gp_cv);
1639 GvCVGEN (gv) = 0;
1640 GvMULTI_off (gv);
1641# undef f
1642
1539void _connect_to_perl () 1643void _connect_to_perl_1 ()
1540 1644
1645void _connect_to_perl_2 ()
1646
1647void _recalc_want ()
1648
1649# not used by default anymore
1541void _global_reattach () 1650void _global_reattach ()
1542 CODE: 1651 CODE:
1543{ 1652{
1544 // reattach to all attachable objects in the game. 1653 // reattach to all attachable objects in the game.
1545 for_all_clients (ns) 1654 for_all_clients (ns)
1546 ns->reattach (); 1655 ns->reattach ();
1547 1656
1548 for_all_players (pl)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for_all_objects (op) 1657 for_all_objects (op)
1556 op->reattach (); 1658 op->reattach ();
1557} 1659}
1558 1660
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim ()
1704
1705void init_globals ()
1706
1707void init_experience ()
1708
1709void init_attackmess ()
1710
1711void init_dynamic ()
1712
1713void load_settings ()
1714
1715void load_materials ()
1716
1717void init_uuid ()
1718 CODE:
1719 UUID::init ();
1720
1721void init_signals ()
1722
1723void init_commands ()
1724
1725void init_skills ()
1726
1727void init_beforeplay ()
1728
1729void evthread_start (int aiofd)
1730
1731void cede_to_tick ()
1732 CODE:
1733 coroapi::cede_to_tick ();
1734
1735NV till_tick ()
1736 CODE:
1737 RETVAL = SvNVX (sv_next_tick) - now ();
1738 OUTPUT:
1739 RETVAL
1740
1741int tick_inhibit ()
1742 CODE:
1743 RETVAL = tick_inhibit;
1744 OUTPUT:
1745 RETVAL
1746
1747void tick_inhibit_inc ()
1748 CODE:
1749 ++tick_inhibit;
1750
1751void tick_inhibit_dec ()
1752 CODE:
1753 if (!--tick_inhibit)
1754 if (tick_pending)
1755 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede ();
1758 }
1759
1760void server_tick ()
1761 CODE:
1762{
1763 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime);
1767
1768 server_tick ();
1769
1770 NOW = ev_time ();
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774}
1775
1559NV floor (NV x) 1776NV floor (NV x)
1560 1777
1561NV ceil (NV x) 1778NV ceil (NV x)
1562 1779
1563NV rndm (...) 1780NV rndm (...)
1781 ALIAS:
1782 rmg_rndm = 1
1564 CODE: 1783 CODE:
1784{
1785 rand_gen &gen = ix ? rmg_rndm : rndm;
1565 switch (items) 1786 switch (items)
1566 { 1787 {
1567 case 0: RETVAL = rndm (); break; 1788 case 0: RETVAL = gen (); break;
1568 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1789 case 1: RETVAL = gen (SvUV (ST (0))); break;
1569 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1570 default: croak ("cf::rndm requires none, one or two parameters."); break; 1791 default: croak ("cf::rndm requires none, one or two parameters."); break;
1571 } 1792 }
1793}
1572 OUTPUT: 1794 OUTPUT:
1573 RETVAL 1795 RETVAL
1574 1796
1575void server_tick () 1797NV clamp (NV value, NV min_value, NV max_value)
1576 CODE: 1798 CODE:
1577 runtime = SvNVx (sv_runtime); 1799 RETVAL = clamp (value, min_value, max_value);
1578 server_tick (); 1800 OUTPUT:
1801 RETVAL
1579 1802
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT:
1807 RETVAL
1808
1809void weaken (...)
1810 PROTOTYPE: @
1811 CODE:
1812 while (items > 0)
1813 sv_rvweaken (ST (--items));
1814
1580void 1815void
1581LOG (int level, char *msg) 1816log_backtrace (utf8_string msg)
1817
1818void
1819LOG (int flags, utf8_string msg)
1582 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1821 C_ARGS: flags, "%s", msg
1584 1822
1585char *path_combine (char *base, char *path) 1823octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1824 PROTOTYPE: $$
1587 1825
1588char *path_combine_and_normalize (char *base, char *path) 1826octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1827 PROTOTYPE: $$
1590 1828
1591const char *
1592get_maps_directory (char *path)
1593 PROTOTYPE: $
1594 ALIAS: maps_directory = 0
1595 CODE:
1596 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL
1598
1599void 1829void
1600sub_generation_inc () 1830sub_generation_inc ()
1601 CODE: 1831 CODE:
1602 PL_sub_generation++; 1832 PL_sub_generation++;
1603 1833
1604char * 1834const_octet_string
1605mapdir () 1835mapdir ()
1606 PROTOTYPE: 1836 PROTOTYPE:
1607 ALIAS: 1837 ALIAS:
1608 mapdir = 0 1838 mapdir = 0
1609 uniquedir = 1 1839 uniquedir = 1
1625 } 1855 }
1626 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1627 1857
1628void abort () 1858void abort ()
1629 1859
1860void reset_signals ()
1861
1630void fork_abort (char *cause = "cf::fork_abort") 1862void fork_abort (const_octet_string cause = "cf::fork_abort")
1631 1863
1632void cleanup (const char *cause, bool make_core = false) 1864void cleanup (const_octet_string cause, bool make_core = false)
1633 1865
1634void emergency_save () 1866void emergency_save ()
1635 1867
1636UV sv_2watcher (SV *w)
1637 CODE:
1638 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1639 OUTPUT:
1640 RETVAL
1641
1642void _exit (int status = 0) 1868void _exit (int status = EXIT_SUCCESS)
1643 1869
1644#if _POSIX_MEMLOCK 1870#if _POSIX_MEMLOCK
1645 1871
1646int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT:
1874#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif
1647 1880
1648int munlockall () 1881int munlockall ()
1649 1882
1650#endif 1883#endif
1651 1884
1885int
1886malloc_trim (IV pad = 0)
1887
1888void
1889mallinfo ()
1890 PPCODE:
1891{
1892#if __GLIBC__
1893 struct mallinfo mai = mallinfo ();
1894 EXTEND (SP, 10*2);
1895 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1896 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1897 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1898 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1899 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1900 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1902 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1903 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1904 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1905#endif
1906 EXTEND (SP, 5*2);
1907 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1908 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1909 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1910 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1911 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1912}
1913
1652int find_animation (char *text) 1914int find_animation (utf8_string text)
1653 PROTOTYPE: $ 1915 PROTOTYPE: $
1654 1916
1655int random_roll (int min, int max, object *op, int goodbad); 1917int random_roll (int min, int max, object *op, int goodbad);
1656 1918
1657const char *cost_string_from_value(uint64 cost, int approx = 0) 1919const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1658 1920
1659int 1921int
1660exp_to_level (val64 exp) 1922exp_to_level (val64 exp)
1661 CODE: 1923 CODE:
1662{ 1924{
1693 RETVAL = newSVpv (resist_plus[atnr], 0); 1955 RETVAL = newSVpv (resist_plus[atnr], 0);
1694 else 1956 else
1695 XSRETURN_UNDEF; 1957 XSRETURN_UNDEF;
1696 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1697 1959
1960UUID
1961uuid_cur ()
1962 CODE:
1963 RETVAL = UUID::cur;
1964 OUTPUT:
1965 RETVAL
1966
1967UUID
1968uuid_gen ()
1969 CODE:
1970 RETVAL = UUID::gen ();
1971 OUTPUT:
1972 RETVAL
1973
1974val64
1975uuid_seq (UUID uuid)
1976 CODE:
1977 RETVAL = uuid.seq;
1978 OUTPUT:
1979 RETVAL
1980
1981UUID
1982uuid_str (val64 seq)
1983 CODE:
1984 RETVAL.seq = seq;
1985 OUTPUT:
1986 RETVAL
1987
1988void
1989coin_names ()
1990 PPCODE:
1991 EXTEND (SP, NUM_COINS);
1992 for (int i = 0; i < NUM_COINS; ++i)
1993 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1994
1995void
1996coin_archetypes ()
1997 PPCODE:
1998 EXTEND (SP, NUM_COINS);
1999 for (int i = 0; i < NUM_COINS; ++i)
2000 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2001
2002bool
2003load_resource_file_ (octet_string filename)
2004
2005void
2006fix_weight ()
2007
1698MODULE = cf PACKAGE = cf::attachable 2008MODULE = cf PACKAGE = cf::attachable
1699 2009
1700int 2010int
1701valid (SV *obj) 2011valid (SV *obj)
1702 CODE: 2012 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2013 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT: 2014 OUTPUT:
1705 RETVAL 2015 RETVAL
1706 2016
2017void
2018debug_trace (attachable *obj, bool on = true)
2019 CODE:
2020 obj->flags &= ~attachable::F_DEBUG_TRACE;
2021 if (on)
2022 obj->flags |= attachable::F_DEBUG_TRACE;
2023
2024int mortals_size ()
2025 CODE:
2026 RETVAL = attachable::mortals.size ();
2027 OUTPUT: RETVAL
2028
2029#object *mortals (U32 index)
2030# CODE:
2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2032# OUTPUT: RETVAL
2033
1707INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1708 2035
1709MODULE = cf PACKAGE = cf::global 2036MODULE = cf PACKAGE = cf::global
1710 2037
1711int invoke (SV *klass, int event, ...) 2038int invoke (SV *klass, int event, ...)
1712 CODE: 2039 CODE:
1716 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
1718 2045
1719MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1720 2047
1721INCLUDE: $PERL genacc object ../include/object.h | 2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1722 2049
1723int invoke (object *op, int event, ...) 2050int invoke (object *op, int event, ...)
1724 CODE: 2051 CODE:
1725 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1726 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1728 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2055 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1729 OUTPUT: RETVAL 2056 OUTPUT: RETVAL
1730 2057
1731SV *registry (object *op) 2058SV *registry (object *op)
1732 2059
1733void mortals ()
1734 PPCODE:
1735 EXTEND (SP, object::mortals.size ());
1736 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1737 PUSHs (to_sv (*i));
1738
1739int objects_size () 2060int objects_size ()
1740 CODE: 2061 CODE:
1741 RETVAL = objects.size (); 2062 RETVAL = objects.size ();
1742 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
1743 2064
1754object *actives (U32 index) 2075object *actives (U32 index)
1755 CODE: 2076 CODE:
1756 RETVAL = index < actives.size () ? actives [index] : 0; 2077 RETVAL = index < actives.size () ? actives [index] : 0;
1757 OUTPUT: RETVAL 2078 OUTPUT: RETVAL
1758 2079
2080int mortals_size ()
2081 CODE:
2082 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL
2084
2085const char *slot_use_name (U32 slot)
2086 ALIAS:
2087 slot_nonuse_name = 1
2088 CODE:
2089{
2090 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range");
2092
2093 switch (ix)
2094 {
2095 case 0: RETVAL = body_locations[slot].use_name; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2097 }
2098}
2099 OUTPUT:
2100 RETVAL
2101
1759# missing properties 2102# missing properties
1760 2103
1761object *head (object *op) 2104object *head (object *op)
1762 PROTOTYPE: $ 2105 PROTOTYPE: $
1763 CODE: 2106 CODE:
1764 RETVAL = op->head_ (); 2107 RETVAL = op->head_ ();
1765 OUTPUT: RETVAL
1766
1767int is_head (object *op)
1768 PROTOTYPE: $
1769 CODE:
1770 RETVAL = op->head_ () == op;
1771 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1772 2109
1773void 2110void
1774inv (object *obj) 2111inv (object *obj)
1775 PROTOTYPE: $ 2112 PROTOTYPE: $
1776 PPCODE: 2113 PPCODE:
1777{ 2114{
1778 object *o;
1779 for (o = obj->inv; o; o = o->below) 2115 for (object *o = obj->inv; o; o = o->below)
1780 XPUSHs (sv_2mortal (to_sv (o))); 2116 XPUSHs (sv_2mortal (to_sv (o)));
1781} 2117}
1782 2118
1783void 2119void
1784set_animation (object *op, int idx) 2120set_animation (object *op, int idx)
1785 CODE: 2121 CODE:
1786 SET_ANIMATION (op, idx); 2122 SET_ANIMATION (op, idx);
1787 2123
2124int
2125num_animations (object *op)
2126 CODE:
2127 RETVAL = NUM_ANIMATIONS (op);
2128 OUTPUT: RETVAL
2129
2130int slot_info (object *op, UV slot, int value = 0)
2131 ALIAS:
2132 slot_used = 1
2133 CODE:
2134{
2135 if (slot >= NUM_BODY_LOCATIONS)
2136 croak ("body slot index out of range");
2137
2138 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2139
2140 if (items > 2)
2141 if (ix)
2142 op->slot[slot].used = value;
2143 else
2144 op->slot[slot].info = value;
2145}
2146 OUTPUT:
2147 RETVAL
2148
1788object *find_best_object_match (object *op, const char *match) 2149object *find_best_object_match (object *op, utf8_string match)
1789 2150
1790object *find_marked_object (object *op) 2151object *find_marked_object (object *op)
1791 2152
1792int need_identify (object *obj); 2153int need_identify (object *obj);
1793 2154
1805 2166
1806void apply_below (object *op) 2167void apply_below (object *op)
1807 CODE: 2168 CODE:
1808 player_apply_below (op); 2169 player_apply_below (op);
1809 2170
1810object *cf_object_present_archname_inside (object *op, char *whatstr) 2171int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1811 2172
1812int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2173int casting_level (object *caster, object *spell)
1813
1814int cf_object_change_map (object *op, int x, int y, maptile *map)
1815
1816#//TODO
1817object *clone_ (object *op, int recursive = 0)
1818 CODE:
1819 if (recursive)
1820 RETVAL = object_create_clone (op);
1821 else
1822 {
1823 RETVAL = object::create ();
1824 op->copy_to (RETVAL);
1825 }
1826 OUTPUT: RETVAL
1827 2174
1828int pay_item (object *op, object *buyer) 2175int pay_item (object *op, object *buyer)
1829 CODE: 2176 CODE:
1830 RETVAL = pay_for_item (op, buyer); 2177 RETVAL = pay_for_item (op, buyer);
1831 OUTPUT: RETVAL 2178 OUTPUT: RETVAL
1835 RETVAL = pay_for_amount (amount, op); 2182 RETVAL = pay_for_amount (amount, op);
1836 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1837 2184
1838void pay_player (object *op, uint64 amount) 2185void pay_player (object *op, uint64 amount)
1839 2186
1840val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2187val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1841 2188
1842int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2189int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1843 2190
1844void learn_spell (object *op, object *sp, int special_prayer = 0) 2191void learn_spell (object *op, object *sp, int special_prayer = 0)
1845 CODE: 2192 CODE:
1846 do_learn_spell (op, sp, special_prayer); 2193 do_learn_spell (op, sp, special_prayer);
1847 2194
1848void forget_spell (object *op, object *sp) 2195void forget_spell (object *op, object *sp)
1849 CODE: 2196 CODE:
1850 do_forget_spell (op, query_name (sp)); 2197 do_forget_spell (op, query_name (sp));
1851 2198
1852object *check_for_spell (object *op, char *spellname) 2199object *check_for_spell (object *op, utf8_string spellname)
1853 CODE: 2200 CODE:
1854 RETVAL = check_spell_known (op, spellname); 2201 RETVAL = check_spell_known (op, spellname);
1855 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
1856 2203
1857int query_money (object *op) 2204int query_money (object *op)
1866 2213
1867void drop (object *who, object *op) 2214void drop (object *who, object *op)
1868 2215
1869void pick_up (object *who, object *op) 2216void pick_up (object *who, object *op)
1870 2217
1871int cf_object_teleport (object *op, maptile *map, int x, int y)
1872
1873void update_object (object *op, int action) 2218void update_object (object *op, int action)
1874 2219
1875object *cf_create_object_by_name (const char *name)
1876
1877void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1878 2221
1879void player_lvl_adj (object *who, object *skill = 0) 2222void player_lvl_adj (object *who, object *skill = 0)
1880 2223
1881int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1882 2225
1883int calc_skill_exp (object *who, object *op, object *skill); 2226int calc_skill_exp (object *who, object *op, object *skill)
1884 2227
1885void push_button (object *op); 2228void push_button (object *op, object *originator)
1886 2229
1887void use_trigger (object *op); 2230void use_trigger (object *op, object *originator)
1888 2231
1889void add_button_link (object *button, maptile *map, int connected); 2232void handle_apply_yield (object *op)
1890 2233
1891void remove_button_link (object *op); 2234int convert_item (object *item, object *converter)
1892 2235
1893 2236
1894MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2237MODULE = cf PACKAGE = cf::object PREFIX = cf_
1895
1896object *cf_insert_ob_in_ob (object *ob, object *where)
1897 2238
1898# no clean way to get an object from an archetype - stupid idiotic 2239# no clean way to get an object from an archetype - stupid idiotic
1899# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900 2241
1901object *new (const char *archetype = 0) 2242object *new (utf8_string archetype = 0)
1902 PROTOTYPE: ;$ 2243 PROTOTYPE: ;$
1903 CODE: 2244 CODE:
1904 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2245 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1905 OUTPUT: 2246 OUTPUT:
1906 RETVAL 2247 RETVAL
1907 2248
2249object *find_object (U32 tag)
2250
2251# TODO: nuke
1908object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1909 PROTOTYPE: $$$$$$ 2253 PROTOTYPE: $$$$$$
1910 CODE: 2254 CODE:
1911{ 2255{
1912 int unused_type; 2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1913 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914}
1915 2257
1916# syntatic sugar for easier use in event callbacks. 2258 if (RETVAL->destroyed ())
1917const char *options (object *op)
1918 CODE:
1919 RETVAL = op->name;
1920 OUTPUT:
1921 RETVAL 2259 RETVAL = 0;
2260}
1922 2261
1923player *contr (object *op) 2262shstr
1924 CODE: 2263object::kv_get (shstr key)
1925 RETVAL = op->contr;
1926 OUTPUT: RETVAL
1927 2264
1928const char *get_ob_key_value (object *op, const char *key) 2265void
2266object::kv_del (shstr key)
1929 2267
1930bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2268void
2269object::kv_set (shstr key, shstr value)
1931 2270
1932object *get_nearest_player (object *ob) 2271object *get_nearest_player (object *ob)
1933 ALIAS: nearest_player = 0 2272 ALIAS: nearest_player = 0
1934 PREINIT: 2273 PREINIT:
1935 extern object *get_nearest_player (object *); 2274 extern object *get_nearest_player (object *);
1937void rangevector (object *ob, object *other, int flags = 0) 2276void rangevector (object *ob, object *other, int flags = 0)
1938 PROTOTYPE: $$;$ 2277 PROTOTYPE: $$;$
1939 PPCODE: 2278 PPCODE:
1940{ 2279{
1941 rv_vector rv; 2280 rv_vector rv;
2281
2282 PUTBACK;
1942 get_rangevector (ob, other, &rv, flags); 2283 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285
1943 EXTEND (SP, 5); 2286 EXTEND (SP, 5);
1944 PUSHs (newSVuv (rv.distance)); 2287 PUSHs (newSVuv (rv.distance));
1945 PUSHs (newSViv (rv.distance_x)); 2288 PUSHs (newSViv (rv.distance_x));
1946 PUSHs (newSViv (rv.distance_y)); 2289 PUSHs (newSViv (rv.distance_y));
1947 PUSHs (newSViv (rv.direction)); 2290 PUSHs (newSViv (rv.direction));
1948 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2291 PUSHs (to_sv (rv.part));
1949} 2292}
1950 2293
1951bool on_same_map_as (object *ob, object *other) 2294bool on_same_map_as (object *ob, object *other)
1952 CODE: 2295 CODE:
1953 RETVAL = on_same_map (ob, other); 2296 RETVAL = on_same_map (ob, other);
1954 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
1955 2298
1956const char * 2299const_utf8_string
1957base_name (object *op, int plural = op->nrof > 1) 2300base_name (object *op, int plural = op->nrof > 1)
1958 CODE: 2301 CODE:
1959 RETVAL = query_base_name (op, plural); 2302 RETVAL = query_base_name (op, plural);
1960 OUTPUT: RETVAL 2303 OUTPUT: RETVAL
1961 2304
1962object *decrease_ob_nr (object *op, unsigned long i) 2305# return the tail of an object, excluding itself
2306void
2307tail (object *op)
2308 PPCODE:
2309 while ((op = op->more))
2310 XPUSHs (sv_2mortal (to_sv (op)));
1963 2311
1964MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2312MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1965 2313
1966player *player (object *op) 2314player *player (object *op)
1967 CODE: 2315 CODE:
1968 RETVAL = op->contr; 2316 RETVAL = op->contr;
1969 OUTPUT: RETVAL 2317 OUTPUT: RETVAL
1970 2318
2319bool move_player (object *op, int dir)
2320
1971void check_score (object *op) 2321void check_score (object *op)
1972 2322
1973void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1974 CODE: 2324 CODE:
1975 new_draw_info (flags, 0, op, txt); 2325 new_draw_info (flags, 0, op, txt);
1976 2326
1977object *cf_player_send_inventory (object *op)
1978
1979char *cf_player_get_ip (object *op)
1980 ALIAS: ip = 0
1981
1982object *cf_player_get_marked_item (object *op)
1983 ALIAS: marked_item = 0
1984
1985void cf_player_set_marked_item (object *op, object *ob)
1986
1987partylist *cf_player_get_party (object *op)
1988 ALIAS: party = 0
1989
1990void cf_player_set_party (object *op, partylist *party)
1991
1992void kill_player (object *op) 2327void kill_player (object *op)
1993 2328
2329void esrv_send_item (object *pl, object *item)
2330
1994void esrv_update_item (object *op, int what, object *item) 2331void esrv_update_item (object *pl, int what, object *item)
1995 C_ARGS: what, op, item 2332 C_ARGS: what, pl, item
1996 2333
1997void clear_los (object *op) 2334void esrv_del_item (object *pl, int tag)
2335 C_ARGS: pl->contr, tag
1998 2336
1999int command_summon (object *op, char *params) 2337int command_summon (object *op, utf8_string params)
2000 2338
2001int command_arrest (object *op, char *params) 2339int command_arrest (object *op, utf8_string params)
2002
2003int command_kick (object *op, char *params)
2004
2005int command_banish (object *op, char *params)
2006 2340
2007 2341
2008MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2009 2343
2010INCLUDE: $PERL genacc player ../include/player.h | 2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2011 2345
2012int invoke (player *pl, int event, ...) 2346int invoke (player *pl, int event, ...)
2013 CODE: 2347 CODE:
2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2025 pl->ob->stats.hp = pl->ob->stats.maxhp; 2359 pl->ob->stats.hp = pl->ob->stats.maxhp;
2026 pl->ob->stats.sp = pl->ob->stats.maxsp; 2360 pl->ob->stats.sp = pl->ob->stats.maxsp;
2027 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2361 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2028 pl->orig_stats = pl->ob->stats; 2362 pl->orig_stats = pl->ob->stats;
2029 2363
2030void cf_player_move (player *pl, int dir) 2364# should only be temporary
2365void esrv_new_player (player *pl)
2031 2366
2032void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2367#d# TODO: replace by blocked_los accessor, fix code using this
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039bool 2368bool
2040cell_visible (player *pl, int dx, int dy) 2369cell_visible (player *pl, int dx, int dy)
2041 CODE: 2370 CODE:
2042 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2371 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2043 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2044 OUTPUT: 2372 OUTPUT:
2045 RETVAL 2373 RETVAL
2046 2374
2047void 2375void
2048send (player *pl, SV *packet) 2376send (player *pl, SV *packet)
2049 CODE: 2377 CODE:
2050{ 2378{
2051 STRLEN len; 2379 STRLEN len;
2052 char *buf = SvPVbyte (packet, len); 2380 char *buf = SvPVbyte (packet, len);
2053 2381
2382 if (len > MAXSOCKBUF)
2383 pl->failmsg ("[packet too long for client]");
2054 if (pl->ns) 2384 else if (pl->ns)
2055 pl->ns->send_packet (buf, len); 2385 pl->ns->send_packet (buf, len);
2056} 2386}
2057
2058int
2059listening (player *pl, int new_value = -1)
2060 CODE:
2061 RETVAL = pl->listening;
2062 if (new_value >= 0)
2063 pl->listening = new_value;
2064 OUTPUT:
2065 RETVAL
2066 2387
2067void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2388void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2068 PROTOTYPE: $;$$$ 2389 PROTOTYPE: $;$$$
2069 PPCODE: 2390 PPCODE:
2070 if (GIMME_V != G_VOID) 2391 if (GIMME_V != G_VOID)
2095 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2416 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2096 OUTPUT: RETVAL 2417 OUTPUT: RETVAL
2097 2418
2098SV *registry (maptile *map) 2419SV *registry (maptile *map)
2099 2420
2421void
2422find_tagged_objects (maptile *map, utf8_string tag = 0)
2423 PPCODE:
2424{
2425 if (!map->spaces)
2426 XSRETURN_EMPTY;
2427
2428 if (tag)
2429 {
2430 shstr_cmp tag_ (tag);
2431
2432 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2433 for (object *op = ms->bot; op; op = op->above)
2434 if (op->tag == tag_)
2435 XPUSHs (sv_2mortal (to_sv (op)));
2436 }
2437 else
2438 {
2439 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2440 for (object *op = ms->bot; op; op = op->above)
2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 }
2444}
2445
2100INCLUDE: $PERL genacc maptile ../include/map.h | 2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2447
2448void
2449adjust_daylight ()
2450 CODE:
2451 maptile::adjust_daylight ();
2452
2453int
2454outdoor_darkness (int darkness = 0)
2455 CODE:
2456 RETVAL = maptile::outdoor_darkness;
2457 if (items)
2458 maptile::outdoor_darkness = darkness;
2459 OUTPUT:
2460 RETVAL
2101 2461
2102void 2462void
2103maptile::instantiate () 2463maptile::instantiate ()
2104 2464
2105maptile *new () 2465maptile *new ()
2120 for_all_players (pl) 2480 for_all_players (pl)
2121 if (pl->ob && pl->ob->map == THIS) 2481 if (pl->ob && pl->ob->map == THIS)
2122 PUSHs (sv_2mortal (to_sv (pl->ob))); 2482 PUSHs (sv_2mortal (to_sv (pl->ob)));
2123 } 2483 }
2124 2484
2125void play_sound_map (maptile *map, int x, int y, int sound_num) 2485void
2486maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2487 CODE:
2488{
2489 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2490 croak ("maptile::add_underlay: palette must be arrayref");
2491
2492 palette = SvRV (palette);
2493
2494 STRLEN idxlen;
2495 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2496
2497 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y)
2499 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space;
2503
2504 {
2505 int offs = offset + y * stride + x;
2506 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513
2514 if (ob->randomitems)
2515 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems);
2519
2520 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 }
2523
2524 ob->randomitems = 0;
2525 }
2526 }
2527 }
2528 }
2529
2530 skip_space: ;
2531 }
2532}
2533
2534void
2535maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::set_regiondata: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548
2549 for (int i = av_len ((AV *)palette) + 1; i--; )
2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2551
2552 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554
2555 sfree (THIS->regions, THIS->size ());
2556 delete [] THIS->regionmap;
2557
2558 THIS->regions = regions;
2559 THIS->regionmap = regionmap;
2560}
2561
2562void
2563maptile::create_region_treasure ()
2564 CODE:
2565 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y)
2567 {
2568 region *rgn = THIS->region (x, y);
2569
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 }
2126 2575
2127int out_of_map (maptile *map, int x, int y) 2576int out_of_map (maptile *map, int x, int y)
2128 2577
2129void 2578void
2130trigger (maptile *map, long connection, bool state = true) 2579find_link (maptile *map, shstr_tmp connection)
2131 CODE:
2132 activate_connection (map, connection, state);
2133
2134void
2135get_connection (maptile *map, long connection)
2136 PPCODE: 2580 PPCODE:
2137 oblinkpt *obp = get_connection_links (map, connection); 2581 if (oblinkpt *obp = map->find_link (connection))
2138 if (obp)
2139 for (objectlink *ol = obp->link; ol; ol = ol->next) 2582 for (objectlink *ol = obp->link; ol; ol = ol->next)
2140 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2141
2142object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2143
2144object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2145
2146object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2147 C_ARGS: str, map, nx, ny
2148 2584
2149void 2585void
2150get_map_flags (maptile *map, int x, int y) 2586get_map_flags (maptile *map, int x, int y)
2151 PPCODE: 2587 PPCODE:
2152{ 2588{
2153 maptile *nmap = 0; 2589 maptile *nmap = 0;
2154 I16 nx = 0, ny = 0; 2590 I16 nx = 0, ny = 0;
2591
2592 PUTBACK;
2155 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2156 2595
2157 EXTEND (SP, 4); 2596 EXTEND (SP, 4);
2158 PUSHs (sv_2mortal (newSViv (flags))); 2597 PUSHs (sv_2mortal (newSViv (flags)));
2159 2598
2160 if (GIMME_V == G_ARRAY) 2599 if (GIMME_V == G_ARRAY)
2161 { 2600 {
2162 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2601 PUSHs (sv_2mortal (to_sv (nmap)));
2163 PUSHs (sv_2mortal (newSViv (nx))); 2602 PUSHs (sv_2mortal (newSViv (nx)));
2164 PUSHs (sv_2mortal (newSViv (ny))); 2603 PUSHs (sv_2mortal (newSViv (ny)));
2165 } 2604 }
2166} 2605}
2167 2606
2607mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y)
2609 PROTOTYPE: $$$
2610 CODE:
2611{
2612 maptile *nmap = 0;
2613 I16 nx, ny;
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF;
2621
2622 RETVAL = &nmap->at (nx, ny);
2623}
2624 OUTPUT:
2625 RETVAL
2626
2168void 2627void
2169at (maptile *map, unsigned int x, unsigned int y) 2628at (maptile *map, unsigned int x, unsigned int y)
2170 PROTOTYPE: $$$ 2629 PROTOTYPE: $$$
2171 PPCODE: 2630 PPCODE:
2172{ 2631{
2173 object *o;
2174 maptile *nmap = 0; 2632 maptile *nmap = 0;
2175 I16 nx, ny; 2633 I16 nx, ny;
2176 2634
2635 PUTBACK;
2177 get_map_flags (map, &nmap, x, y, &nx, &ny); 2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2178 2638
2179 if (nmap) 2639 if (nmap)
2180 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2641 XPUSHs (sv_2mortal (to_sv (o)));
2182} 2642}
2183 2643
2184SV * 2644SV *
2185bot_at (maptile *obj, unsigned int x, unsigned int y) 2645bot_at (maptile *map, unsigned int x, unsigned int y)
2186 PROTOTYPE: $$$ 2646 PROTOTYPE: $$$
2187 ALIAS: 2647 ALIAS:
2188 top_at = 1 2648 top_at = 1
2189 flags_at = 2 2649 flags_at = 2
2190 light_at = 3 2650 light_at = 3
2191 move_block_at = 4 2651 move_block_at = 4
2192 move_slow_at = 5 2652 move_slow_at = 5
2193 move_on_at = 6 2653 move_on_at = 6
2194 move_off_at = 7 2654 move_off_at = 7
2195 INIT:
2196 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2197 CODE: 2655 CODE:
2656{
2657 sint16 nx = x;
2658 sint16 ny = y;
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF;
2662
2663 mapspace &ms = map->at (nx, ny);
2664
2665 ms.update ();
2666
2198 switch (ix) 2667 switch (ix)
2199 { 2668 {
2200 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2669 case 0: RETVAL = to_sv (ms.bot ); break;
2201 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2670 case 1: RETVAL = to_sv (ms.top ); break;
2202 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2671 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2203 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2672 case 3: RETVAL = newSViv (ms.light ); break;
2204 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2673 case 4: RETVAL = newSVuv (ms.move_block); break;
2205 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2674 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2206 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2675 case 6: RETVAL = newSVuv (ms.move_on ); break;
2207 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2676 case 7: RETVAL = newSVuv (ms.move_off ); break;
2208 } 2677 }
2678}
2209 OUTPUT: RETVAL 2679 OUTPUT: RETVAL
2210
2211void fix_walls (maptile *map, int x, int y)
2212
2213void fix_walls_around (maptile *map, int x, int y)
2214
2215const char *
2216region_name (maptile *m)
2217 CODE:
2218 RETVAL = get_name_of_region_for_map (m);
2219 OUTPUT: RETVAL
2220 2680
2221# worst xs function of my life 2681# worst xs function of my life
2222bool 2682bool
2223_create_random_map (\ 2683_create_random_map (\
2224 maptile *self,\ 2684 maptile *self,\
2225 char *wallstyle,\ 2685 utf8_string wallstyle,\
2226 char *wall_name,\ 2686 utf8_string wall_name,\
2227 char *floorstyle,\ 2687 utf8_string floorstyle,\
2228 char *monsterstyle,\ 2688 utf8_string monsterstyle,\
2229 char *treasurestyle,\ 2689 utf8_string treasurestyle,\
2230 char *layoutstyle,\ 2690 utf8_string layoutstyle,\
2231 char *doorstyle,\ 2691 utf8_string doorstyle,\
2232 char *decorstyle,\ 2692 utf8_string decorstyle,\
2233 char *origin_map,\ 2693 utf8_string origin_map,\
2234 char *final_map,\ 2694 utf8_string final_map,\
2235 char *exitstyle,\ 2695 utf8_string exitstyle,\
2236 char *this_map,\ 2696 utf8_string this_map,\
2237 char *exit_on_final_map,\ 2697 utf8_string exit_on_final_map,\
2238 int xsize,\ 2698 int xsize,\
2239 int ysize,\ 2699 int ysize,\
2240 int expand2x,\ 2700 int expand2x,\
2241 int layoutoptions1,\ 2701 int layoutoptions1,\
2242 int layoutoptions2,\ 2702 int layoutoptions2,\
2255 val64 total_map_hp,\ 2715 val64 total_map_hp,\
2256 int map_layout_style,\ 2716 int map_layout_style,\
2257 int treasureoptions,\ 2717 int treasureoptions,\
2258 int symmetry_used,\ 2718 int symmetry_used,\
2259 region *region,\ 2719 region *region,\
2260 char *custom\ 2720 utf8_string custom\
2261) 2721)
2262 CODE: 2722 CODE:
2263{ 2723{
2264 random_map_params rmp; 2724 random_map_params rmp;
2265 2725
2292 rmp.decoroptions = decoroptions; 2752 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation; 2753 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y; 2754 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x; 2755 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed; 2756 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp; 2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2758 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2759 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2760 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2761 rmp.region = region;
2302 rmp.custom = custom; 2762 rmp.custom = custom;
2304 RETVAL = self->generate_random_map (&rmp); 2764 RETVAL = self->generate_random_map (&rmp);
2305} 2765}
2306 OUTPUT: 2766 OUTPUT:
2307 RETVAL 2767 RETVAL
2308 2768
2769MODULE = cf PACKAGE = cf::mapspace
2770
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2772
2309MODULE = cf PACKAGE = cf::arch 2773MODULE = cf PACKAGE = cf::arch
2310 2774
2311archetype *find (const char *name) 2775int archetypes_size ()
2312 CODE: 2776 CODE:
2313 RETVAL = archetype::find (name); 2777 RETVAL = archetypes.size ();
2314 OUTPUT: 2778 OUTPUT: RETVAL
2315 RETVAL
2316 2779
2317archetype *first() 2780archetype *archetypes (U32 index)
2318 PROTOTYPE: 2781 CODE:
2319 CODE: 2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2320 RETVAL = first_archetype; 2783 OUTPUT: RETVAL
2784
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2321 OUTPUT: RETVAL 2789 RETVAL
2322 2790
2323INCLUDE: $PERL genacc archetype ../include/object.h | 2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2324 2792
2325MODULE = cf PACKAGE = cf::party 2793MODULE = cf PACKAGE = cf::party
2326 2794
2327partylist *first () 2795partylist *first ()
2328 PROTOTYPE: 2796 PROTOTYPE:
2329 CODE: 2797 CODE:
2330 RETVAL = get_firstparty (); 2798 RETVAL = get_firstparty ();
2331 OUTPUT: RETVAL 2799 OUTPUT: RETVAL
2332 2800
2333INCLUDE: $PERL genacc partylist ../include/player.h | 2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2334 2802
2335MODULE = cf PACKAGE = cf::region 2803MODULE = cf PACKAGE = cf::region
2336 2804
2337region *first () 2805void
2338 PROTOTYPE: 2806list ()
2339 CODE: 2807 PPCODE:
2340 RETVAL = first_region; 2808 for_all_regions (rgn)
2341 OUTPUT: RETVAL 2809 XPUSHs (sv_2mortal (to_sv (rgn)));
2342 2810
2343region *find (char *name) 2811region *find (utf8_string name)
2344 PROTOTYPE: $ 2812 PROTOTYPE: $
2345 CODE: 2813 CODE:
2346 RETVAL = get_region_by_name (name); 2814 RETVAL = region::find (name);
2347 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2348 2816
2817int specificity (region *rgn)
2818 CODE:
2819 RETVAL = 0;
2820 while (rgn = rgn->parent)
2821 RETVAL++;
2822 OUTPUT: RETVAL
2823
2349INCLUDE: $PERL genacc region ../include/map.h | 2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2350 2825
2351MODULE = cf PACKAGE = cf::living 2826MODULE = cf PACKAGE = cf::living
2352 2827
2353INCLUDE: $PERL genacc living ../include/living.h | 2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2354 2829
2355MODULE = cf PACKAGE = cf::settings 2830MODULE = cf PACKAGE = cf::settings
2356 2831
2357INCLUDE: $PERL genacc Settings ../include/global.h | 2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2358 2833
2359MODULE = cf PACKAGE = cf::client 2834MODULE = cf PACKAGE = cf::client
2360 2835
2361INCLUDE: $PERL genacc client ../include/client.h | 2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2362 2837
2363int invoke (client *ns, int event, ...) 2838int invoke (client *ns, int event, ...)
2364 CODE: 2839 CODE:
2365 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2366 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2382 CODE: 2857 CODE:
2383{ 2858{
2384 STRLEN len; 2859 STRLEN len;
2385 char *buf = SvPVbyte (packet, len); 2860 char *buf = SvPVbyte (packet, len);
2386 2861
2862 if (len > MAXSOCKBUF)
2863 {
2864 // ugly
2865 if (THIS->pl)
2866 THIS->pl->failmsg ("[packet too long for client]");
2867 }
2868 else
2387 THIS->send_packet (buf, len); 2869 THIS->send_packet (buf, len);
2388} 2870}
2389 2871
2872faceidx
2873client::need_face (utf8_string name, int pri = 0)
2874 CODE:
2875 RETVAL = face_find (name, 0);
2876 if (RETVAL)
2877 {
2878 THIS->send_face (RETVAL, pri);
2879 THIS->flush_fx ();
2880 }
2881 OUTPUT:
2882 RETVAL
2883
2884int
2885client::fx_want (int idx, int value = -1)
2886 CODE:
2887 if (0 < idx && idx < FT_NUM)
2888 {
2889 RETVAL = THIS->fx_want [idx];
2890 if (items > 2)
2891 THIS->fx_want [idx] = value;
2892 }
2893 else
2894 RETVAL = 0;
2895 OUTPUT:
2896 RETVAL
2897
2898MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2899
2900faceidx sound_find (utf8_string name)
2901
2902void sound_set (utf8_string str, faceidx face)
2903
2904# dire hack
2905void old_sound_index (int idx, faceidx face)
2906 CODE:
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face;
2909
2910MODULE = cf PACKAGE = cf::face PREFIX = face_
2911
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2913
2914faceidx face_find (utf8_string name, faceidx defidx = 0)
2915
2916faceidx alloc (utf8_string name)
2917 CODE:
2918{
2919 do
2920 {
2921 RETVAL = faces.size ();
2922 faces.resize (RETVAL + 1);
2923 }
2924 while (!RETVAL); // crude way to leave index 0
2925
2926 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2931}
2932 OUTPUT: RETVAL
2933
2934void set_type (faceidx idx, int value)
2935 ALIAS:
2936 set_type = 0
2937 set_visibility = 1
2938 set_magicmap = 2
2939 set_smooth = 3
2940 set_smoothlevel = 4
2941 CODE:
2942 faceinfo *f = face_info (idx); assert (f);
2943 switch (ix)
2944 {
2945 case 0: f->type = value; break;
2946 case 1: f->visibility = value; break;
2947 case 2: f->magicmap = value; break;
2948 case 3: f->smooth = value; break;
2949 case 4: f->smoothlevel = value; break;
2950 }
2951
2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE:
2954{
2955 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32);
2957 sv_to (data, d->data);
2958 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen);
2961
2962 if (memcmp (d->chksum, cdata, clen))
2963 {
2964 memcpy (d->chksum, cdata, clen);
2965
2966 // invalidate existing client face info
2967 for_all_clients (ns)
2968 if (ns->faceset == faceset)
2969 {
2970 ns->faces_sent [idx] = false;
2971 ns->force_newmap = true;
2972 }
2973 }
2974}
2975
2976int get_data_size (faceidx idx, int faceset = 0)
2977 CODE:
2978 facedata *d = face_data (idx, faceset);
2979 if (!d) XSRETURN_UNDEF;
2980 RETVAL = d->data.size ();
2981 OUTPUT:
2982 RETVAL
2983
2984SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE:
2986 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2989 OUTPUT:
2990 RETVAL
2991
2992SV *get_data (faceidx idx, int faceset = 0)
2993 CODE:
2994 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2997 OUTPUT:
2998 RETVAL
2999
3000void invalidate (faceidx idx)
3001 CODE:
3002 for_all_clients (ns)
3003 {
3004 ns->faces_sent [idx] = false;
3005 ns->force_newmap = true;
3006 }
3007
3008void invalidate_all ()
3009 CODE:
3010 for_all_clients (ns)
3011 {
3012 ns->faces_sent.reset ();
3013 ns->force_newmap = true;
3014 }
3015
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3019
3020animidx anim_find (utf8_string name)
3021 CODE:
3022 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL
3024
3025animidx set (utf8_string name, SV *frames, int facings = 1)
3026 CODE:
3027{
3028 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3029 croak ("frames must be an arrayref");
3030
3031 AV *av = (AV *)SvRV (frames);
3032
3033 animation *anim = &animation::find (name);
3034 if (anim->number)
3035 {
3036 anim->resize (av_len (av) + 1);
3037 anim->facings = facings;
3038 }
3039 else
3040 anim = &animation::create (name, av_len (av) + 1, facings);
3041
3042 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3044}
3045 OUTPUT: RETVAL
3046
3047void invalidate_all ()
3048 CODE:
3049 for_all_clients (ns)
3050 ns->anims_sent.reset ();
3051
3052MODULE = cf PACKAGE = cf::object::freezer
3053
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3055
3056SV *
3057new (char *klass)
3058 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3060 OUTPUT: RETVAL
3061
3062void
3063DESTROY (SV *sv)
3064 CODE:
3065 object_freezer *self;
3066 sv_to (sv, self);
3067 delete self;
3068
3069MODULE = cf PACKAGE = cf::object::thawer
3070
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3072
3073SV *
3074new_from_file (char *klass, octet_string path)
3075 CODE:
3076 object_thawer *f = new object_thawer (path);
3077 if (!*f)
3078 {
3079 delete f;
3080 XSRETURN_UNDEF;
3081 }
3082 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3083 OUTPUT: RETVAL
3084
3085void
3086DESTROY (SV *sv)
3087 CODE:
3088 object_thawer *self;
3089 sv_to (sv, self);
3090 delete self;
3091
3092void
3093extract_tags (object_thawer *self)
3094 PPCODE:
3095 while (self->kw != KW_EOF)
3096 {
3097 PUTBACK;
3098 coroapi::cede_to_tick ();
3099 SPAGAIN;
3100
3101 if (self->kw == KW_tag)
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103
3104 self->skip ();
3105 }
3106

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