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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.165 by root, Tue Feb 13 16:23:32 2007 UTC vs.
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
76 80
77static HV 81static HV
78 *stash_cf, 82 *stash_cf,
79 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
88 129
89// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
90template<class super> 131template<class super>
91static super * 132static super *
92is_a (attachable *at) 133is_a (attachable *at)
125 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
126 hv_clear (self); 167 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
129 170
130 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
131 assert (!this->self); 172 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 173 }
134} 174}
135 175
136void 176void
137attachable::optimise () 177attachable::optimise ()
138{ 178{
139 if (self 179 if (self
140 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 182 sever_self ();
144} 183}
145 184
146// check wether the object really is dead 185// check wether the object really is dead
147void 186void
154} 193}
155 194
156void 195void
157attachable::do_destroy () 196attachable::do_destroy ()
158{ 197{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
160 199
161 if (cb) 200 if (cb)
162 { 201 {
163 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
164 cb = 0; 203 cb = 0;
165 } 204 }
166 205
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 206 mortals.push_back (this);
172} 207}
173 208
174void 209void
175attachable::destroy () 210attachable::destroy ()
177 if (destroyed ()) 212 if (destroyed ())
178 return; 213 return;
179 214
180 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
181 do_destroy (); 216 do_destroy ();
217 sever_self ();
182} 218}
183 219
184void 220void
185attachable::check_mortals () 221attachable::check_mortals ()
186{ 222{
190 { 226 {
191 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
192 { 228 {
193 i = 0; 229 i = 0;
194 230
195 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
197 247
198 break; 248 break;
199 } 249 }
200 250
201 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
202 252
203 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
204 254 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 255 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
209 ++i; // further delay freeing 263 ++i; // further delay freeing
210 264
211 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
212 break; 266 break;
213 } 267 }
214 else 268 else
215 { 269 {
216 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
217 delete obj; 272 delete obj;
218 } 273 }
219 } 274 }
220} 275}
221 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
222attachable & 289attachable &
223attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
224{ 291{
225 //if (self || cb) 292 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 294
228 attach = src.attach; 295 attach = src.attach;
229 return *this; 296 return *this;
230} 297}
231 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 335
234static SV * 336static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 338{
237 SV *sv; 339 SV *sv;
238 340
239 if (!ptr) 341 if (!ptr)
240 return &PL_sv_undef; 342 return newSV (0);
241 343
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 346}
245 347
264 366
265static SV * 367static SV *
266newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
267{ 369{
268 if (!obj) 370 if (!obj)
269 return &PL_sv_undef; 371 return newSV (0);
270 372
271 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
272 { 377 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 379
278 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 383 }
281 else 384 else
282 { 385 {
283 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
287 390
288 return sv; 391 return sv;
289 } 392 }
290} 393}
291 394
395#if 0 // unused
292static void 396static void
293clearSVptr (SV *sv) 397clearSVptr (SV *sv)
294{ 398{
295 if (SvROK (sv)) 399 if (SvROK (sv))
296 sv = SvRV (sv); 400 sv = SvRV (sv);
297 401
298 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
299 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
300} 404}
405#endif
301 406
302static long 407static long
303SvPTR (SV *sv, const char *klass) 408SvPTR (SV *sv, const char *klass)
304{ 409{
305 if (!sv_derived_from (sv, klass)) 410 if (!sv_derived_from (sv, klass))
311 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
312 417
313 return (long)mg->mg_ptr; 418 return (long)mg->mg_ptr;
314} 419}
315 420
316static long 421static long noinline
317SvPTR_ornull (SV *sv, const char *klass) 422SvPTR_ornull (SV *sv, const char *klass)
318{ 423{
319 if (SvOK (sv)) 424 if (SvOK (sv))
320 return SvPTR (sv, klass); 425 return SvPTR (sv, klass);
321 else 426 else
322 return 0; 427 return 0;
323} 428}
324 429
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 432static inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 433static inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 434static inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 435static inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 436static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv ( signed int v) { return newSViv (v); } 437static inline SV *to_sv ( signed int v) { return newSViv (v); }
333inline SV *to_sv (unsigned int v) { return newSVuv (v); } 438static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
334inline SV *to_sv ( signed long v) { return newSViv (v); } 439static inline SV *to_sv ( signed long v) { return newSViv (v); }
335inline SV *to_sv (unsigned long v) { return newSVuv (v); } 440static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
336inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 441static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
337inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
338inline SV *to_sv (float v) { return newSVnv (v); } 443static inline SV *to_sv (float v) { return newSVnv (v); }
339inline SV *to_sv (double v) { return newSVnv (v); } 444static inline SV *to_sv (double v) { return newSVnv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
348 454
349inline SV *to_sv (object & v) { return to_sv (&v); } 455static inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 456static inline SV *to_sv (living & v) { return to_sv (&v); }
351 457
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 459static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 460
355inline SV *to_sv (UUID v) 461static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
356{
357 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360}
361 462
463static inline SV *to_sv (dynbuf * v)
464{
465 SV *sv = newSV (0);
466
467 sv_upgrade (sv, SVt_PV);
468 SvGROW (sv, v->size () + 1);
469 SvPOK_only (sv);
470 v->linearise (SvPVX (sv));
471 SvCUR_set (sv, v->size ());
472 *SvEND (sv) = 0;
473
474 return sv;
475}
476
477static inline SV *to_sv (dynbuf_text * v)
478{
479 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv);
481 return sv;
482}
483
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 490static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 491static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 492static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 493static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 511
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 514
390template<class T> 515template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 516static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 517
393template<int N> 518template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 519static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 520
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 521static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 522static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 523static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 524static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 525
526static inline void sv_to (SV *sv, std::string &v)
527{
528 STRLEN len;
529 char *data = SvPVbyte (sv, len);
530 v.assign (data, len);
531}
532
402inline void sv_to (SV *sv, UUID &v) 533static inline void sv_to (SV *sv, UUID &v)
403{ 534{
404 unsigned int version; 535 if (!v.parse (SvPV_nolen (sv)))
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 536 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408} 537}
409 538
410inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 539static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 540
412static SV * 541static SV *
413newSVdt_va (va_list &ap, data_type type) 542newSVdt_va (va_list &ap, data_type type)
414{ 543{
415 SV *sv; 544 SV *sv;
429 break; 558 break;
430 559
431 case DT_STRING: 560 case DT_STRING:
432 { 561 {
433 char *str = (char *)va_arg (ap, const char *); 562 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 563 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 564 }
436 break; 565 break;
437 566
438 case DT_DATA: 567 case DT_DATA:
439 { 568 {
440 char *str = (char *)va_arg (ap, const void *); 569 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 570 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 571 sv = str ? newSVpv (str, len) : newSV (0);
443 } 572 }
444 break; 573 break;
445 574
446 case DT_OBJECT: 575 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 576 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 618 va_end (ap);
490 619
491 return sv; 620 return sv;
492} 621}
493 622
623// typemap support, mostly to avoid excessive inlining
624template<class type>
625static void noinline
626cf_obj_to (SV *arg, type &var)
627{
628 sv_to (arg, var);
629 if (!var)
630 croak ("must not pass invalid/null cf_obj here");
631}
632
633template<class object>
634static void noinline
635cf_obj_ornull_to (SV *arg, object *&var)
636{
637 if (SvOK (arg))
638 {
639 sv_to (arg, var);
640 if (!var)
641 croak ("unable to convert perl object to C++ object");
642 }
643 else
644 var = 0;
645}
646
647//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
648
494static SV * 649static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525
526SV *
527registry (attachable *ext) 650registry (attachable *ext)
528{ 651{
529 if (!ext->cb) 652 if (!ext->cb)
530 ext->cb = newAV (); 653 ext->cb = newAV ();
531 654
532 return newRV_inc ((SV *)ext->cb); 655 return newRV_inc ((SV *)ext->cb);
533} 656}
534 657
535///////////////////////////////////////////////////////////////////////////// 658/////////////////////////////////////////////////////////////////////////////
536 659
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 660void
593cfperl_init () 661cfperl_init ()
594{ 662{
663 extern char **environ;
664
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 665 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 666 perl = perl_alloc ();
597 perl_construct (perl); 667 perl_construct (perl);
598 668
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 669 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 670
601 char *argv[] = { 671 const char *argv[] = {
602 "", 672 settings.argv [0],
603 "-e" 673 "-e0"
604 "use Event; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();"
607 "require cf;"
608 }; 674 };
609 675
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 676 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
677 || perl_run (perl))
611 { 678 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 679 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 680 exit (EXIT_FAILURE);
614 } 681 }
615 682
683 eval_pv (
684 "#line 1 'cfperl init'\n"
685 "use EV ();\n"
686 "use Coro ();\n"
687 "cf->bootstrap;\n"
688 "unshift @INC, cf::datadir ();\n"
689 "require cf;\n",
690 0
691 );
692
693 if (SvTRUE (ERRSV))
616 { 694 {
617 dSP; 695 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
618 696 exit (EXIT_FAILURE);
619 PUSHMARK (SP);
620 PUTBACK;
621 call_pv ("cf::init", G_DISCARD | G_VOID);
622 } 697 }
623} 698}
624 699
700void
625void cfperl_main () 701cfperl_main ()
626{ 702{
627 dSP; 703 dSP;
628 704
629 PUSHMARK (SP); 705 PUSHMARK (SP);
630 PUTBACK; 706 PUTBACK;
634void 710void
635attachable::instantiate () 711attachable::instantiate ()
636{ 712{
637 if (attach) 713 if (attach)
638 { 714 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 715 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 716 attach = 0;
641 } 717 }
642} 718}
643 719
644void 720void
645attachable::reattach () 721attachable::reattach ()
646{ 722{
647 optimise (); 723 optimise ();
648 //TODO: check for _attachment's, very important for restarts 724 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 725 INVOKE_ATTACHABLE (REATTACH, this);
650} 726}
651 727
652static event_klass klass_of[NUM_EVENT_TYPES] = { 728static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 729# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 730# include "eventinc.h"
655# undef def 731# undef def
656}; 732};
657 733
658#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 734#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
659 735
660static void 736static void noinline
661gather_callbacks (AV *&callbacks, AV *registry, event_type event) 737gather_callbacks (AV *&callbacks, AV *registry, event_type event)
662{ 738{
663 // event must be in array 739 // event must be in array
664 if (event >= 0 && event <= AvFILLp (registry)) 740 if (event >= 0 && event <= AvFILLp (registry))
665 { 741 {
697} 773}
698 774
699void 775void
700global::gather_callbacks (AV *&callbacks, event_type event) const 776global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 777{
702 ::gather_callbacks (callbacks, cb_object, event); 778 ::gather_callbacks (callbacks, cb_global, event);
703} 779}
704 780
705void 781void
706object::gather_callbacks (AV *&callbacks, event_type event) const 782object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 783{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 784 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 785 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 786 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 787
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 788 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 789 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 790 }
715 791
751{ 827{
752 attachable::gather_callbacks (callbacks, event); 828 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 829 ::gather_callbacks (callbacks, cb_map, event);
754} 830}
755 831
832static void noinline
833_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
834{
835 for (int event = 0; event <= AvFILLp (registry); ++event)
836 {
837 SV *cbs_ = AvARRAY (registry)[event];
838
839 // element must be list of callback entries
840 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
841 {
842 AV *cbs = (AV *)SvRV (cbs_);
843
844 // no callback entries, no callbacks to call
845 if (AvFILLp (cbs) >= 0)
846 set.set (event);
847 }
848 }
849}
850
851// very slow and inefficient way to recalculate the global want bitsets
852static void
853_recalc_want ()
854{
855 ev_want_event.reset ();
856
857 _recalc_want (ev_want_event, cb_global);
858 _recalc_want (ev_want_event, cb_attachable);
859 _recalc_want (ev_want_event, cb_object);
860 _recalc_want (ev_want_event, cb_client);
861 _recalc_want (ev_want_event, cb_player);
862 _recalc_want (ev_want_event, cb_map);
863
864 ev_want_type.reset ();
865
866 for (int type = 0; type <= AvFILLp (cb_type); ++type)
867 {
868 SV *cbs_ = AvARRAY (cb_type)[type];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 ev_want_type.set (type % NUM_TYPES);
878 }
879 }
880}
881
756bool 882bool
757attachable::invoke (event_type event, ...) 883attachable::invoke (event_type event, ...)
758{ 884{
759 data_type dt; 885 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 886
764 // callback call ordering should be: 887 // callback call ordering should be:
765 // 1. per-object callback 888 // 1. per-object callback
766 // 2. per-class object 889 // 2. per-class object
767 // 3. per-type callback 890 // 3. per-type callback
771 gather_callbacks (callbacks, event); 894 gather_callbacks (callbacks, event);
772 895
773 // short-circuit processing if no callbacks found/defined 896 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 897 if (!callbacks)
775 return 0; 898 return 0;
899
900 va_list ap;
901 va_start (ap, event);
776 902
777 CALL_BEGIN (3); 903 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 904 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 905 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 906
804 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 930 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
805 } 931 }
806 932
807 va_end (ap); 933 va_end (ap);
808 934
809 CALL_CALL ("cf::do_invoke", G_SCALAR); 935 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
810 count = count > 0 ? POPi : 0; 936 count = count > 0 ? POPi : 0;
811 937
812 CALL_END; 938 CALL_END;
813 939
814 return count; 940 return count;
815} 941}
816 942
817SV * 943static SV *
818cfperl_result (int idx) 944cfperl_result (int idx)
819{ 945{
820 AV *av = get_av ("cfperl::invoke_results", 0); 946 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 947 if (!av)
822 return &PL_sv_undef; 948 return &PL_sv_undef;
823 949
824 SV **sv = av_fetch (av, idx, 0); 950 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 951 if (!sv)
839{ 965{
840 return SvNV (cfperl_result (idx)); 966 return SvNV (cfperl_result (idx));
841} 967}
842 968
843///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
970// various c++ => perl glue functions
971
972void
973cfperl_tick ()
974{
975 tick_pending = 1;
976
977 if (tick_inhibit)
978 return;
979
980 tick_pending = 0;
981
982 dSP;
983
984 PUSHMARK (SP);
985 PUTBACK;
986 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
987
988 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
989}
844 990
845void 991void
846cfperl_emergency_save () 992cfperl_emergency_save ()
847{ 993{
848 CALL_BEGIN (0); 994 CALL_BEGIN (0);
857 CALL_ARG (make_core); 1003 CALL_ARG (make_core);
858 CALL_CALL ("cf::post_cleanup", G_VOID); 1004 CALL_CALL ("cf::post_cleanup", G_VOID);
859 CALL_END; 1005 CALL_END;
860} 1006}
861 1007
1008void
1009cfperl_make_book (object *book, int level)
1010{
1011 CALL_BEGIN (2);
1012 CALL_ARG (book);
1013 CALL_ARG (level);
1014 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END;
1016}
1017
1018void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1020{
1021 CALL_BEGIN (4);
1022 CALL_ARG (ns);
1023 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg));
1025 CALL_ARG (color);
1026 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1027 CALL_END;
1028}
1029
1030int
1031cfperl_can_merge (object *ob1, object *ob2)
1032{
1033 int can;
1034
1035 CALL_BEGIN (2);
1036 CALL_ARG (ob1);
1037 CALL_ARG (ob2);
1038 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1039 can = count && SvTRUE (TOPs);
1040 CALL_END;
1041
1042 return can;
1043}
1044
1045void
1046cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1047{
1048 CALL_BEGIN (4);
1049 CALL_ARG (ob);
1050 CALL_ARG (state);
1051 CALL_ARG (activator);
1052 CALL_ARG (originator);
1053 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END;
1055}
1056
1057player *
1058player::find (const char *name)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR);
1063
1064 player *retval = 0;
1065 if (count) sv_to (POPs, retval);
1066
1067 CALL_END;
1068
1069 return retval;
1070}
1071
1072maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty)
1074{
1075 CALL_BEGIN (3);
1076 CALL_ARG (dirname);
1077 CALL_ARG (stylename);
1078 CALL_ARG (difficulty);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080
1081 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval);
1083
1084 CALL_END;
1085
1086 return retval;
1087}
1088
862maptile * 1089maptile *
863maptile::find_sync (const char *path, maptile *origin) 1090maptile::find_sync (const char *path, maptile *origin)
864{ 1091{
865 CALL_BEGIN (2); 1092 CALL_BEGIN (2);
866 CALL_ARG (path); 1093 CALL_ARG (path);
867 CALL_ARG (origin); 1094 CALL_ARG (origin);
868 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1095 CALL_CALL ("cf::map::find_sync", G_SCALAR);
869 1096
870 maptile *retval; 1097 maptile *retval = 0;
871
872 if (count)
873 sv_to (POPs, retval); 1098 if (count) sv_to (POPs, retval);
874 else
875 retval = 0;
876 1099
877 CALL_END; 1100 CALL_END;
878 1101
879 return retval; 1102 return retval;
880} 1103}
881 1104
882maptile * 1105maptile *
883maptile::find_async (const char *path, maptile *origin) 1106maptile::find_async (const char *path, maptile *origin, bool load)
884{ 1107{
885 CALL_BEGIN (2); 1108 CALL_BEGIN (3);
886 CALL_ARG (path); 1109 CALL_ARG (path);
887 CALL_ARG (origin); 1110 CALL_ARG (origin);
1111 CALL_ARG (load);
888 CALL_CALL ("cf::map::find_async", G_SCALAR); 1112 CALL_CALL ("cf::map::find_async", G_SCALAR);
889 1113
890 maptile *retval; 1114 maptile *retval = 0;
891
892 if (count)
893 sv_to (POPs, retval); 1115 if (count) sv_to (POPs, retval);
894 else
895 retval = 0;
896 1116
897 CALL_END; 1117 CALL_END;
898 1118
899 return retval; 1119 return retval;
900} 1120}
903maptile::do_load_sync () 1123maptile::do_load_sync ()
904{ 1124{
905 CALL_BEGIN (1); 1125 CALL_BEGIN (1);
906 CALL_ARG (this); 1126 CALL_ARG (this);
907 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1127 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
908 CALL_END;
909}
910
911void
912maptile::change_all_map_light (int change)
913{
914 CALL_BEGIN (1);
915 CALL_ARG (change);
916 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
917 CALL_END; 1128 CALL_END;
918} 1129}
919 1130
920void 1131void
921object::enter_exit (object *exit) 1132object::enter_exit (object *exit)
928 CALL_ARG (exit); 1139 CALL_ARG (exit);
929 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
930 CALL_END; 1141 CALL_END;
931} 1142}
932 1143
1144void
1145object::player_goto (const char *path, int x, int y)
1146{
1147 if (type != PLAYER)
1148 return;
1149
1150 CALL_BEGIN (4);
1151 CALL_ARG (this);
1152 CALL_ARG (path);
1153 CALL_ARG (x);
1154 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END;
1157}
1158
1159const char *
1160object::ref () const
1161{
1162 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else
1165 return 0;
1166}
1167
1168object *
1169object::deref (const char *ref)
1170{
1171 object *retval = 0;
1172
1173 if (ref)
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (ref);
1177 CALL_CALL ("cf::object::deref", G_SCALAR);
1178
1179 if (count)
1180 sv_to (POPs, retval);
1181
1182 CALL_END;
1183 }
1184
1185 return retval;
1186}
1187
1188void
1189log_backtrace (const char *msg)
1190{
1191#if HAVE_BACKTRACE
1192 void *addr [20];
1193 int size = backtrace (addr, 20);
1194
1195 CALL_BEGIN (size);
1196 CALL_ARG (msg);
1197 for (int i = 0; i < size; ++i)
1198 CALL_ARG ((IV)addr [i]);
1199 CALL_CALL ("cf::_log_backtrace", G_VOID);
1200 CALL_END;
1201#endif
1202}
1203
1204bool
1205is_match_expr (const char *expr)
1206{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208}
1209
1210bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator)
1212{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1;
1215
1216 CALL_BEGIN (5);
1217 CALL_ARG (expr);
1218 CALL_ARG (ob);
1219 CALL_ARG (self);
1220 CALL_ARG (source);
1221 CALL_ARG (originator);
1222 CALL_CALL (cv_cf_match_match, G_SCALAR);
1223
1224 bool matched = count && SvTRUE (TOPs);
1225
1226 CALL_END;
1227
1228 return matched;
1229}
1230
1231object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1233{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1;
1236
1237 CALL_BEGIN (5);
1238 CALL_ARG (expr);
1239 CALL_ARG (ob);
1240 CALL_ARG (self);
1241 CALL_ARG (source);
1242 CALL_ARG (originator);
1243 CALL_CALL (cv_cf_match_match, G_ARRAY);
1244
1245 object *one = 0;
1246
1247 if (count)
1248 sv_to (TOPs, one);
1249
1250 CALL_END;
1251
1252 return one;
1253}
1254
933///////////////////////////////////////////////////////////////////////////// 1255/////////////////////////////////////////////////////////////////////////////
934 1256
935struct EventAPI *watcher_base::GEventAPI; 1257struct EVAPI *evapi::GEVAPI;
936struct CoroAPI *coroapi::GCoroAPI; 1258struct CoroAPI *coroapi::GCoroAPI;
937 1259
938int coroapi::cede_counter;
939
940static void iw_dispatch (pe_event *ev)
941{
942 iw *w = (iw *)ev->ext_data;
943 w->call (*w);
944}
945
946void 1260void
947iw::alloc () 1261coroapi::do_cede_to_tick ()
948{ 1262{
949 pe = GEventAPI->new_idle (0, 0); 1263 cede_pending = 0;
950 1264 cede ();
951 WaREENTRANT_off (pe);
952 pe->base.callback = (void *)iw_dispatch;
953 pe->base.ext_data = (void *)this;
954} 1265}
955 1266
956static void iow_dispatch (pe_event *ev)
957{
958 iow *w = (iow *)ev->ext_data;
959 w->call (*w, ((pe_ioevent *)ev)->got);
960}
961
962void 1267void
963iow::alloc () 1268coroapi::wait_for_tick ()
964{ 1269{
965 pe = GEventAPI->new_io (0, 0); 1270 CALL_BEGIN (0);
966 1271 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
967 WaREENTRANT_off (pe); 1272 CALL_END;
968 pe->base.callback = (void *)iow_dispatch;
969 pe->base.ext_data = (void *)this;
970
971 pe->fd = -1;
972 pe->poll = 0;
973} 1273}
974 1274
975void 1275void
976iow::fd (int fd) 1276coroapi::wait_for_tick_begin ()
977{ 1277{
978 pe->fd = fd; 1278 CALL_BEGIN (0);
979} 1279 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
980 1280 CALL_END;
981int
982iow::poll ()
983{
984 return pe->poll;
985} 1281}
986 1282
987void 1283void
988iow::poll (int events) 1284iow::poll (int events)
989{ 1285{
990 if (pe->poll != events) 1286 if (events != this->events)
991 { 1287 {
1288 int active = ev_is_active ((ev_io *)this);
992 if (pe->poll) stop (); 1289 if (active) stop ();
993 pe->poll = events; 1290 ev_io_set ((ev_io *)this, fd, events);
994 if (pe->poll) start (); 1291 if (active) start ();
995 } 1292 }
996} 1293}
997 1294
998void 1295static void
999_connect_to_perl () 1296_connect_to_perl_1 ()
1000{ 1297{
1001 stash_cf = gv_stashpv ("cf" , 1); 1298 stash_cf = gv_stashpv ("cf", 1);
1002 1299
1003 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1300 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1004 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1301 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1005 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1302 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1006 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1303 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1304 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1007 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1008 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1009 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1010 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1011 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1012 1310
1013 sv_runtime = get_sv ("cf::RUNTIME", 1); 1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1014 sv_upgrade (sv_runtime, SVt_NV); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1015 1315
1016 cb_global = get_av ("cf::CB_GLOBAL", 1); 1316 cb_global = get_av ("cf::CB_GLOBAL", 1);
1017 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1018 cb_object = get_av ("cf::CB_OBJECT", 1); 1318 cb_object = get_av ("cf::CB_OBJECT", 1);
1019 cb_player = get_av ("cf::CB_PLAYER", 1); 1319 cb_player = get_av ("cf::CB_PLAYER", 1);
1020 cb_client = get_av ("cf::CB_CLIENT", 1); 1320 cb_client = get_av ("cf::CB_CLIENT", 1);
1021 cb_type = get_av ("cf::CB_TYPE" , 1); 1321 cb_type = get_av ("cf::CB_TYPE" , 1);
1022 cb_map = get_av ("cf::CB_MAP" , 1); 1322 cb_map = get_av ("cf::CB_MAP" , 1);
1023} 1323}
1024 1324
1325static void
1326_connect_to_perl_2 ()
1327{
1328 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1329 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1330 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1331 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1332 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1333}
1334
1025MODULE = cf PACKAGE = cf PREFIX = cf_ 1335MODULE = cf PACKAGE = cf PREFIX = cf_
1026 1336
1027BOOT: 1337BOOT:
1028{ 1338{
1339 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1340 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1341
1029 _connect_to_perl (); 1342 _connect_to_perl_1 ();
1030
1031 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1032 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1033 1343
1034 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1344 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1345
1346 //{
1347 // require_pv ("Time::HiRes");
1348 //
1349 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1350 // if (!svp) croak ("Time::HiRes is required");
1351 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1352 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1353 //}
1035 1354
1036 static const struct { 1355 static const struct {
1037 const char *name; 1356 const char *name;
1038 IV iv; 1357 IV iv;
1039 } *civ, const_iv[] = { 1358 } *civ, const_iv[] = {
1040# define const_iv(name) { # name, (IV)name }, 1359# define const_iv(name) { # name, (IV)name },
1041 const_iv (llevError) 1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1042 const_iv (llevInfo) 1361 const_iv (logBacktrace)
1043 const_iv (llevDebug) 1362
1044 const_iv (llevMonster) 1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1364
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1045 1366
1046 const_iv (MAX_TIME) 1367 const_iv (MAX_TIME)
1047 const_iv (PLAYER)
1048 const_iv (TRANSPORT)
1049 const_iv (ROD)
1050 const_iv (TREASURE)
1051 const_iv (POTION)
1052 const_iv (FOOD)
1053 const_iv (POISON)
1054 const_iv (BOOK)
1055 const_iv (CLOCK) 1368 const_iv (MAXSOCKBUF)
1056 const_iv (ARROW) 1369
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EARTHWALL)
1086 const_iv (GOLEM)
1087 const_iv (THROWN_OBJ)
1088 const_iv (BLINDNESS)
1089 const_iv (GOD)
1090 const_iv (DETECTOR)
1091 const_iv (TRIGGER_MARKER)
1092 const_iv (DEAD_OBJECT)
1093 const_iv (DRINK)
1094 const_iv (MARKER)
1095 const_iv (HOLY_ALTAR)
1096 const_iv (PLAYER_CHANGER)
1097 const_iv (BATTLEGROUND)
1098 const_iv (PEACEMAKER)
1099 const_iv (GEM)
1100 const_iv (FIREWALL)
1101 const_iv (ANVIL)
1102 const_iv (CHECK_INV)
1103 const_iv (MOOD_FLOOR) 1370 const_iv (NUM_BODY_LOCATIONS)
1104 const_iv (EXIT) 1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1105 const_iv (ENCOUNTER) 1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1106 const_iv (SHOP_FLOOR) 1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1107 const_iv (SHOP_MAT) 1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1108 const_iv (RING) 1375 const_iv (body_wrist) const_iv (body_waist)
1109 const_iv (FLOOR)
1110 const_iv (FLESH)
1111 const_iv (INORGANIC)
1112 const_iv (SKILL_TOOL)
1113 const_iv (LIGHTER)
1114 const_iv (BUILDABLE_WALL)
1115 const_iv (MISC_OBJECT)
1116 const_iv (LAMP)
1117 const_iv (DUPLICATOR)
1118 const_iv (SPELLBOOK)
1119 const_iv (CLOAK)
1120 const_iv (SPINNER)
1121 const_iv (GATE)
1122 const_iv (BUTTON)
1123 const_iv (CF_HANDLE)
1124 const_iv (HOLE)
1125 const_iv (TRAPDOOR)
1126 const_iv (SIGN)
1127 const_iv (BOOTS)
1128 const_iv (GLOVES)
1129 const_iv (SPELL)
1130 const_iv (SPELL_EFFECT)
1131 const_iv (CONVERTER)
1132 const_iv (BRACERS)
1133 const_iv (POISONING)
1134 const_iv (SAVEBED)
1135 const_iv (WAND)
1136 const_iv (SCROLL)
1137 const_iv (DIRECTOR)
1138 const_iv (GIRDLE)
1139 const_iv (FORCE)
1140 const_iv (POTION_EFFECT)
1141 const_iv (EVENT_CONNECTOR)
1142 const_iv (CLOSE_CON)
1143 const_iv (CONTAINER)
1144 const_iv (ARMOUR_IMPROVER)
1145 const_iv (WEAPON_IMPROVER)
1146 const_iv (SKILLSCROLL)
1147 const_iv (DEEP_SWAMP)
1148 const_iv (IDENTIFY_ALTAR)
1149 const_iv (MENU)
1150 const_iv (RUNE)
1151 const_iv (TRAP)
1152 const_iv (POWER_CRYSTAL)
1153 const_iv (CORPSE)
1154 const_iv (DISEASE)
1155 const_iv (SYMPTOM)
1156 const_iv (BUILDER)
1157 const_iv (MATERIAL)
1158 const_iv (ITEM_TRANSFORMER)
1159 1376
1160 const_iv (NUM_SUBTYPES) 1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1161 1406
1162 const_iv (ST_BD_BUILD) 1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1163 const_iv (ST_BD_REMOVE)
1164 1408
1165 const_iv (ST_MAT_FLOOR) 1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1166 const_iv (ST_MAT_WALL) 1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1167 const_iv (ST_MAT_ITEM)
1168 1411
1169 const_iv (AT_PHYSICAL) 1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1170 const_iv (AT_MAGIC) 1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1171 const_iv (AT_FIRE) 1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1172 const_iv (AT_ELECTRICITY) 1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1173 const_iv (AT_COLD) 1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1174 const_iv (AT_CONFUSION) 1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1175 const_iv (AT_ACID) 1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1176 const_iv (AT_DRAIN)
1177 const_iv (AT_WEAPONMAGIC)
1178 const_iv (AT_GHOSTHIT)
1179 const_iv (AT_POISON)
1180 const_iv (AT_SLOW)
1181 const_iv (AT_PARALYZE)
1182 const_iv (AT_TURN_UNDEAD)
1183 const_iv (AT_FEAR)
1184 const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE)
1186 const_iv (AT_DEATH)
1187 const_iv (AT_CHAOS)
1188 const_iv (AT_COUNTERSPELL)
1189 const_iv (AT_GODPOWER)
1190 const_iv (AT_HOLYWORD)
1191 const_iv (AT_BLIND)
1192 const_iv (AT_INTERNAL)
1193 const_iv (AT_LIFE_STEALING)
1194 const_iv (AT_DISEASE)
1195 1419
1196 const_iv (WEAP_HIT) 1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1197 const_iv (WEAP_SLASH) 1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1198 const_iv (WEAP_PIERCE)
1199 const_iv (WEAP_CLEAVE)
1200 const_iv (WEAP_SLICE)
1201 const_iv (WEAP_STAB)
1202 const_iv (WEAP_WHIP)
1203 const_iv (WEAP_CRUSH)
1204 const_iv (WEAP_BLUD) 1422 const_iv (WEAP_BLUD)
1205 1423
1206 const_iv (FLAG_ALIVE) 1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1207 const_iv (FLAG_WIZ) 1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1208 const_iv (FLAG_REMOVED) 1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1462
1463 const_iv (SP_RAISE_DEAD)
1209 const_iv (FLAG_FREED) 1464 const_iv (SP_RUNE)
1210 const_iv (FLAG_WAS_WIZ) 1465 const_iv (SP_MAKE_MARK)
1211 const_iv (FLAG_APPLIED) 1466 const_iv (SP_BOLT)
1212 const_iv (FLAG_UNPAID) 1467 const_iv (SP_BULLET)
1213 const_iv (FLAG_USE_SHIELD) 1468 const_iv (SP_EXPLOSION)
1214 const_iv (FLAG_NO_PICK) 1469 const_iv (SP_CONE)
1215 const_iv (FLAG_ANIMATE) 1470 const_iv (SP_BOMB)
1216 const_iv (FLAG_MONSTER) 1471 const_iv (SP_WONDER)
1217 const_iv (FLAG_FRIENDLY) 1472 const_iv (SP_SMITE)
1218 const_iv (FLAG_GENERATOR) 1473 const_iv (SP_MAGIC_MISSILE)
1219 const_iv (FLAG_IS_THROWN) 1474 const_iv (SP_SUMMON_GOLEM)
1220 const_iv (FLAG_AUTO_APPLY) 1475 const_iv (SP_DIMENSION_DOOR)
1221 const_iv (FLAG_PLAYER_SOLD) 1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1222 const_iv (FLAG_SEE_INVISIBLE) 1481 const_iv (SP_INVISIBLE)
1223 const_iv (FLAG_CAN_ROLL)
1224 const_iv (FLAG_OVERLAY_FLOOR)
1225 const_iv (FLAG_IS_TURNABLE)
1226 const_iv (FLAG_IS_USED_UP)
1227 const_iv (FLAG_IDENTIFIED)
1228 const_iv (FLAG_REFLECTING)
1229 const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_SPLITTING)
1231 const_iv (FLAG_HITBACK)
1232 const_iv (FLAG_STARTEQUIP)
1233 const_iv (FLAG_BLOCKSVIEW)
1234 const_iv (FLAG_UNDEAD)
1235 const_iv (FLAG_SCARED)
1236 const_iv (FLAG_UNAGGRESSIVE)
1237 const_iv (FLAG_REFL_MISSILE)
1238 const_iv (FLAG_REFL_SPELL)
1239 const_iv (FLAG_NO_MAGIC)
1240 const_iv (FLAG_NO_FIX_PLAYER)
1241 const_iv (FLAG_IS_LIGHTABLE)
1242 const_iv (FLAG_TEAR_DOWN)
1243 const_iv (FLAG_RUN_AWAY)
1244 const_iv (FLAG_PICK_UP)
1245 const_iv (FLAG_UNIQUE)
1246 const_iv (FLAG_NO_DROP)
1247 const_iv (FLAG_WIZCAST)
1248 const_iv (FLAG_CAST_SPELL)
1249 const_iv (FLAG_USE_SCROLL)
1250 const_iv (FLAG_USE_RANGE)
1251 const_iv (FLAG_USE_BOW)
1252 const_iv (FLAG_USE_ARMOUR)
1253 const_iv (FLAG_USE_WEAPON)
1254 const_iv (FLAG_USE_RING)
1255 const_iv (FLAG_READY_RANGE)
1256 const_iv (FLAG_READY_BOW)
1257 const_iv (FLAG_XRAYS)
1258 const_iv (FLAG_NO_APPLY)
1259 const_iv (FLAG_IS_FLOOR)
1260 const_iv (FLAG_LIFESAVE)
1261 const_iv (FLAG_NO_STRENGTH)
1262 const_iv (FLAG_SLEEP)
1263 const_iv (FLAG_STAND_STILL)
1264 const_iv (FLAG_RANDOM_MOVE)
1265 const_iv (FLAG_ONLY_ATTACK)
1266 const_iv (FLAG_CONFUSED)
1267 const_iv (FLAG_STEALTH)
1268 const_iv (FLAG_WIZPASS)
1269 const_iv (FLAG_IS_LINKED)
1270 const_iv (FLAG_CURSED)
1271 const_iv (FLAG_DAMNED)
1272 const_iv (FLAG_SEE_ANYWHERE)
1273 const_iv (FLAG_KNOWN_MAGICAL)
1274 const_iv (FLAG_KNOWN_CURSED)
1275 const_iv (FLAG_CAN_USE_SKILL)
1276 const_iv (FLAG_BEEN_APPLIED)
1277 const_iv (FLAG_READY_SCROLL)
1278 const_iv (FLAG_USE_ROD)
1279 const_iv (FLAG_USE_HORN)
1280 const_iv (FLAG_MAKE_INVIS)
1281 const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED)
1283 const_iv (FLAG_IS_HILLY)
1284 const_iv (FLAG_READY_SKILL)
1285 const_iv (FLAG_READY_WEAPON)
1286 const_iv (FLAG_NO_SKILL_IDENT)
1287 const_iv (FLAG_BLIND)
1288 const_iv (FLAG_SEE_IN_DARK)
1289 const_iv (FLAG_IS_CAULDRON)
1290 const_iv (FLAG_NO_STEAL)
1291 const_iv (FLAG_ONE_HIT)
1292 const_iv (FLAG_CLIENT_SENT)
1293 const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL)
1295 const_iv (FLAG_NO_ATTACK)
1296 const_iv (FLAG_NO_DAMAGE)
1297 const_iv (FLAG_OBJ_ORIGINAL)
1298 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1299 const_iv (FLAG_ACTIVATE_ON_PUSH)
1300 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1301 const_iv (FLAG_IS_WATER)
1302 const_iv (FLAG_CONTENT_ON_GEN)
1303 const_iv (FLAG_IS_A_TEMPLATE)
1304 const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH)
1306 const_iv (FLAG_NO_MAP_SAVE)
1307
1308 const_iv (NDI_BLACK)
1309 const_iv (NDI_WHITE)
1310 const_iv (NDI_NAVY)
1311 const_iv (NDI_RED)
1312 const_iv (NDI_ORANGE)
1313 const_iv (NDI_BLUE)
1314 const_iv (NDI_DK_ORANGE)
1315 const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN)
1317 const_iv (NDI_GREY)
1318 const_iv (NDI_BROWN)
1319 const_iv (NDI_GOLD)
1320 const_iv (NDI_TAN)
1321 const_iv (NDI_MAX_COLOR)
1322 const_iv (NDI_COLOR_MASK)
1323 const_iv (NDI_UNIQUE)
1324 const_iv (NDI_ALL)
1325
1326 const_iv (UPD_LOCATION)
1327 const_iv (UPD_FLAGS)
1328 const_iv (UPD_WEIGHT)
1329 const_iv (UPD_FACE)
1330 const_iv (UPD_NAME)
1331 const_iv (UPD_ANIM)
1332 const_iv (UPD_ANIMSPEED)
1333 const_iv (UPD_NROF) 1482 const_iv (SP_PROBE)
1334
1335 const_iv (UPD_SP_MANA) 1483 const_iv (SP_HEALING)
1336 const_iv (UPD_SP_GRACE) 1484 const_iv (SP_CREATE_FOOD)
1337 const_iv (UPD_SP_DAMAGE) 1485 const_iv (SP_EARTH_TO_DUST)
1338 1486 const_iv (SP_CHANGE_ABILITY)
1339 const_iv (F_APPLIED) 1487 const_iv (SP_BLESS)
1340 const_iv (F_LOCATION)
1341 const_iv (F_UNPAID)
1342 const_iv (F_MAGIC)
1343 const_iv (F_CURSED) 1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1344 const_iv (F_DAMNED) 1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1345 const_iv (F_OPEN) 1500 const_iv (SP_DISPEL_RUNE)
1346 const_iv (F_NOPICK) 1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1347 const_iv (F_LOCKED) 1514 const_iv (F_LOCKED)
1348 1515
1349 const_iv (F_BUY) 1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1350 const_iv (F_SHOP)
1351 const_iv (F_SELL)
1352 1517
1353 const_iv (P_BLOCKSVIEW) 1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1354 const_iv (P_PLAYER) 1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1355 const_iv (P_NO_MAGIC)
1356 const_iv (P_IS_ALIVE)
1357 const_iv (P_NO_CLERIC)
1358 const_iv (P_OUT_OF_MAP)
1359 const_iv (P_NEW_MAP)
1360 const_iv (P_UPTODATE)
1361 1520
1362 const_iv (UP_OBJ_INSERT) 1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1363 const_iv (UP_OBJ_REMOVE)
1364 const_iv (UP_OBJ_CHANGE)
1365 const_iv (UP_OBJ_FACE)
1366 1522
1367 const_iv (INS_NO_MERGE) 1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1368 const_iv (INS_ABOVE_FLOOR_ONLY)
1369 const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ON_TOP)
1371 const_iv (INS_BELOW_ORIGINATOR) 1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1372 const_iv (INS_MAP_LOAD)
1373 1525
1374 const_iv (WILL_APPLY_HANDLE) 1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1375 const_iv (WILL_APPLY_TREASURE) 1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1376 const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_DOOR)
1378 const_iv (WILL_APPLY_FOOD)
1379 1528
1380 const_iv (SAVE_MODE) 1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1381 const_iv (SAVE_DIR_MODE)
1382 1530
1383 const_iv (M_PAPER) 1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1384 const_iv (M_IRON) 1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1385 const_iv (M_GLASS) 1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1386 const_iv (M_LEATHER) 1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1387 const_iv (M_WOOD)
1388 const_iv (M_ORGANIC)
1389 const_iv (M_STONE)
1390 const_iv (M_CLOTH)
1391 const_iv (M_ADAMANT)
1392 const_iv (M_LIQUID)
1393 const_iv (M_SOFT_METAL)
1394 const_iv (M_BONE)
1395 const_iv (M_ICE)
1396 const_iv (M_SPECIAL)
1397 1535
1398 const_iv (SK_EXP_ADD_SKILL) 1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1399 const_iv (SK_EXP_TOTAL) 1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1400 const_iv (SK_EXP_NONE)
1401 const_iv (SK_SUBTRACT_SKILL_EXP)
1402 const_iv (SK_EXP_SKILL_ONLY)
1403 1538
1404 const_iv (SK_LOCKPICKING) 1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1405 const_iv (SK_HIDING) 1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1406 const_iv (SK_SMITHERY) 1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1407 const_iv (SK_BOWYER) 1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1408 const_iv (SK_JEWELER) 1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1409 const_iv (SK_ALCHEMY) 1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1410 const_iv (SK_STEALING) 1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1411 const_iv (SK_LITERACY) 1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1412 const_iv (SK_BARGAINING) 1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1413 const_iv (SK_JUMPING) 1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1414 const_iv (SK_DET_MAGIC)
1415 const_iv (SK_ORATORY)
1416 const_iv (SK_SINGING)
1417 const_iv (SK_DET_CURSE)
1418 const_iv (SK_FIND_TRAPS)
1419 const_iv (SK_MEDITATION)
1420 const_iv (SK_PUNCHING)
1421 const_iv (SK_FLAME_TOUCH)
1422 const_iv (SK_KARATE)
1423 const_iv (SK_CLIMBING)
1424 const_iv (SK_WOODSMAN)
1425 const_iv (SK_INSCRIPTION)
1426 const_iv (SK_ONE_HANDED_WEAPON)
1427 const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_THROWING)
1429 const_iv (SK_USE_MAGIC_ITEM)
1430 const_iv (SK_DISARM_TRAPS)
1431 const_iv (SK_SET_TRAP)
1432 const_iv (SK_THAUMATURGY)
1433 const_iv (SK_PRAYING)
1434 const_iv (SK_CLAWING)
1435 const_iv (SK_LEVITATION)
1436 const_iv (SK_SUMMONING)
1437 const_iv (SK_PYROMANCY)
1438 const_iv (SK_EVOCATION)
1439 const_iv (SK_SORCERY)
1440 const_iv (SK_TWO_HANDED_WEAPON)
1441 const_iv (SK_SPARK_TOUCH)
1442 const_iv (SK_SHIVER)
1443 const_iv (SK_ACID_SPLASH)
1444 const_iv (SK_POISON_NAIL) 1549 const_iv (SK_POISON_NAIL)
1445 1550
1446 const_iv (SOUND_NEW_PLAYER) 1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1447 const_iv (SOUND_FIRE_ARROW) 1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1448 const_iv (SOUND_LEARN_SPELL) 1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_FUMBLE_SPELL) 1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1450 const_iv (SOUND_WAND_POOF) 1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1451 const_iv (SOUND_OPEN_DOOR) 1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1452 const_iv (SOUND_PUSH_PLAYER)
1453 const_iv (SOUND_PLAYER_HITS1)
1454 const_iv (SOUND_PLAYER_HITS2)
1455 const_iv (SOUND_PLAYER_HITS3)
1456 const_iv (SOUND_PLAYER_HITS4)
1457 const_iv (SOUND_PLAYER_IS_HIT1)
1458 const_iv (SOUND_PLAYER_IS_HIT2)
1459 const_iv (SOUND_PLAYER_IS_HIT3)
1460 const_iv (SOUND_PLAYER_KILLS)
1461 const_iv (SOUND_PET_IS_KILLED)
1462 const_iv (SOUND_PLAYER_DIES)
1463 const_iv (SOUND_OB_EVAPORATE)
1464 const_iv (SOUND_OB_EXPLODE)
1465 const_iv (SOUND_CLOCK)
1466 const_iv (SOUND_TURN_HANDLE)
1467 const_iv (SOUND_FALL_HOLE)
1468 const_iv (SOUND_DRINK_POISON)
1469 const_iv (SOUND_CAST_SPELL_0)
1470 1557
1471 const_iv (PREFER_LOW) 1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1472 const_iv (PREFER_HIGH)
1473 1559
1474 const_iv (ATNR_PHYSICAL) 1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1475 const_iv (ATNR_MAGIC) 1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1476 const_iv (ATNR_FIRE) 1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1477 const_iv (ATNR_ELECTRICITY) 1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1478 const_iv (ATNR_COLD) 1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1479 const_iv (ATNR_CONFUSION) 1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1480 const_iv (ATNR_ACID) 1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1481 const_iv (ATNR_DRAIN)
1482 const_iv (ATNR_WEAPONMAGIC)
1483 const_iv (ATNR_GHOSTHIT)
1484 const_iv (ATNR_POISON)
1485 const_iv (ATNR_SLOW)
1486 const_iv (ATNR_PARALYZE)
1487 const_iv (ATNR_TURN_UNDEAD)
1488 const_iv (ATNR_FEAR)
1489 const_iv (ATNR_CANCELLATION)
1490 const_iv (ATNR_DEPLETE)
1491 const_iv (ATNR_DEATH)
1492 const_iv (ATNR_CHAOS)
1493 const_iv (ATNR_COUNTERSPELL)
1494 const_iv (ATNR_GODPOWER)
1495 const_iv (ATNR_HOLYWORD)
1496 const_iv (ATNR_BLIND)
1497 const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_LIFE_STEALING)
1499 const_iv (ATNR_DISEASE)
1500 1567
1501 const_iv (MAP_IN_MEMORY) 1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502 const_iv (MAP_SWAPPED)
1503 const_iv (MAP_LOADING)
1504 const_iv (MAP_SAVING) 1569 const_iv (MAP_INACTIVE)
1505 1570
1506 const_iv (KLASS_ATTACHABLE) 1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1507 const_iv (KLASS_GLOBAL) 1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1508 const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_CLIENT)
1510 const_iv (KLASS_PLAYER)
1511 const_iv (KLASS_MAP)
1512 1573
1513 const_iv (CS_QUERY_YESNO) 1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1514 const_iv (CS_QUERY_SINGLECHAR)
1515 const_iv (CS_QUERY_HIDEINPUT)
1516 1575
1517 const_iv (ST_DEAD) 1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1518 const_iv (ST_SETUP)
1519 const_iv (ST_PLAYING)
1520 const_iv (ST_CUSTOM)
1521 1577
1522 const_iv (ST_CHANGE_CLASS) 1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1523 1579
1524 const_iv (IO_HEADER) 1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1525 const_iv (IO_OBJECTS)
1526 const_iv (IO_UNIQUES)
1527 1581
1528 // random map generator 1582 // random map generator
1529 const_iv (LAYOUT_NONE) 1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1530 const_iv (LAYOUT_ONION) 1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1531 const_iv (LAYOUT_MAZE)
1532 const_iv (LAYOUT_SPIRAL)
1533 const_iv (LAYOUT_ROGUELIKE)
1534 const_iv (LAYOUT_SNAKE)
1535 const_iv (LAYOUT_SQUARE_SPIRAL)
1536 1585
1537 const_iv (RMOPT_RANDOM) 1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1538 const_iv (RMOPT_CENTERED) 1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1539 const_iv (RMOPT_LINEAR) 1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1540 const_iv (RMOPT_BOTTOM_C)
1541 const_iv (RMOPT_BOTTOM_R)
1542 const_iv (RMOPT_IRR_SPACE)
1543 const_iv (RMOPT_WALL_OFF)
1544 const_iv (RMOPT_WALLS_ONLY)
1545 const_iv (RMOPT_NO_DOORS)
1546 1589
1547 const_iv (SYMMETRY_RANDOM) 1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_NONE) 1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549 const_iv (SYMMETRY_X) 1592
1550 const_iv (SYMMETRY_Y) 1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (SYMMETRY_XY) 1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1552 }; 1598 };
1553 1599
1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1556 1602
1573 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1574 av_push (event, newSViv (eiv->klass)); 1620 av_push (event, newSViv (eiv->klass));
1575 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1576 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1622 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1577 } 1623 }
1578}
1579 1624
1625 // used by autogenerated BOOT sections from genacc
1626 av_reflect = get_av ("cf::REFLECT", 1);
1627}
1628
1629void _gv_clear (SV *gv)
1630 CODE:
1631 assert (SvTYPE (gv) == SVt_PVGV);
1632# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1633 f (GvGP (gv)->gp_form);
1634 f (GvGP (gv)->gp_io);
1635 f (GvGP (gv)->gp_sv);
1636 f (GvGP (gv)->gp_av);
1637 f (GvGP (gv)->gp_hv);
1638 f (GvGP (gv)->gp_cv);
1639 GvCVGEN (gv) = 0;
1640 GvMULTI_off (gv);
1641# undef f
1642
1580void _connect_to_perl () 1643void _connect_to_perl_1 ()
1581 1644
1645void _connect_to_perl_2 ()
1646
1647void _recalc_want ()
1648
1649# not used by default anymore
1582void _global_reattach () 1650void _global_reattach ()
1583 CODE: 1651 CODE:
1584{ 1652{
1585 // reattach to all attachable objects in the game. 1653 // reattach to all attachable objects in the game.
1586 for_all_clients (ns) 1654 for_all_clients (ns)
1587 ns->reattach (); 1655 ns->reattach ();
1588 1656
1589 for_all_players (pl)
1590 pl->reattach ();
1591
1592 //TODO
1593 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1594 // i->second->reattach ();
1595
1596 for_all_objects (op) 1657 for_all_objects (op)
1597 op->reattach (); 1658 op->reattach ();
1598} 1659}
1599 1660
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim ()
1704
1705void init_globals ()
1706
1707void init_experience ()
1708
1709void init_attackmess ()
1710
1711void init_dynamic ()
1712
1713void load_settings ()
1714
1715void load_materials ()
1716
1717void init_uuid ()
1718 CODE:
1719 UUID::init ();
1720
1721void init_signals ()
1722
1723void init_commands ()
1724
1725void init_skills ()
1726
1727void init_beforeplay ()
1728
1729void evthread_start (int aiofd)
1730
1731void cede_to_tick ()
1732 CODE:
1733 coroapi::cede_to_tick ();
1734
1735NV till_tick ()
1736 CODE:
1737 RETVAL = SvNVX (sv_next_tick) - now ();
1738 OUTPUT:
1739 RETVAL
1740
1741int tick_inhibit ()
1742 CODE:
1743 RETVAL = tick_inhibit;
1744 OUTPUT:
1745 RETVAL
1746
1747void tick_inhibit_inc ()
1748 CODE:
1749 ++tick_inhibit;
1750
1751void tick_inhibit_dec ()
1752 CODE:
1753 if (!--tick_inhibit)
1754 if (tick_pending)
1755 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede ();
1758 }
1759
1760void server_tick ()
1761 CODE:
1762{
1763 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime);
1767
1768 server_tick ();
1769
1770 NOW = ev_time ();
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774}
1775
1600NV floor (NV x) 1776NV floor (NV x)
1601 1777
1602NV ceil (NV x) 1778NV ceil (NV x)
1603 1779
1604NV rndm (...) 1780NV rndm (...)
1781 ALIAS:
1782 rmg_rndm = 1
1605 CODE: 1783 CODE:
1784{
1785 rand_gen &gen = ix ? rmg_rndm : rndm;
1606 switch (items) 1786 switch (items)
1607 { 1787 {
1608 case 0: RETVAL = rndm (); break; 1788 case 0: RETVAL = gen (); break;
1609 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1789 case 1: RETVAL = gen (SvUV (ST (0))); break;
1610 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1611 default: croak ("cf::rndm requires none, one or two parameters."); break; 1791 default: croak ("cf::rndm requires none, one or two parameters."); break;
1612 } 1792 }
1793}
1613 OUTPUT: 1794 OUTPUT:
1614 RETVAL 1795 RETVAL
1615 1796
1616void server_tick () 1797NV clamp (NV value, NV min_value, NV max_value)
1617 CODE: 1798 CODE:
1618 runtime = SvNVx (sv_runtime); 1799 RETVAL = clamp (value, min_value, max_value);
1619 server_tick (); 1800 OUTPUT:
1801 RETVAL
1620 1802
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT:
1807 RETVAL
1808
1809void weaken (...)
1810 PROTOTYPE: @
1811 CODE:
1812 while (items > 0)
1813 sv_rvweaken (ST (--items));
1814
1621void 1815void
1622LOG (int level, char *msg) 1816log_backtrace (utf8_string msg)
1817
1818void
1819LOG (int flags, utf8_string msg)
1623 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1624 C_ARGS: (LogLevel)level, "%s", msg 1821 C_ARGS: flags, "%s", msg
1625 1822
1626char *path_combine (char *base, char *path) 1823octet_string path_combine (octet_string base, octet_string path)
1627 PROTOTYPE: $$ 1824 PROTOTYPE: $$
1628 1825
1629char *path_combine_and_normalize (char *base, char *path) 1826octet_string path_combine_and_normalize (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1827 PROTOTYPE: $$
1631 1828
1632const char *
1633get_maps_directory (char *path)
1634 PROTOTYPE: $
1635 ALIAS: maps_directory = 0
1636 CODE:
1637 RETVAL = create_pathname (path);
1638 OUTPUT: RETVAL
1639
1640void 1829void
1641sub_generation_inc () 1830sub_generation_inc ()
1642 CODE: 1831 CODE:
1643 PL_sub_generation++; 1832 PL_sub_generation++;
1644 1833
1645char * 1834const_octet_string
1646mapdir () 1835mapdir ()
1647 PROTOTYPE: 1836 PROTOTYPE:
1648 ALIAS: 1837 ALIAS:
1649 mapdir = 0 1838 mapdir = 0
1650 uniquedir = 1 1839 uniquedir = 1
1666 } 1855 }
1667 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1668 1857
1669void abort () 1858void abort ()
1670 1859
1860void reset_signals ()
1861
1671void fork_abort (char *cause = "cf::fork_abort") 1862void fork_abort (const_octet_string cause = "cf::fork_abort")
1672 1863
1673void cleanup (const char *cause, bool make_core = false) 1864void cleanup (const_octet_string cause, bool make_core = false)
1674 1865
1675void emergency_save () 1866void emergency_save ()
1676 1867
1677void _exit (int status = EXIT_SUCCESS) 1868void _exit (int status = EXIT_SUCCESS)
1678 1869
1679UV sv_2watcher (SV *w)
1680 CODE:
1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1682 OUTPUT:
1683 RETVAL
1684
1685#if _POSIX_MEMLOCK 1870#if _POSIX_MEMLOCK
1686 1871
1687int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT:
1874#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif
1688 1880
1689int munlockall () 1881int munlockall ()
1690 1882
1691#endif 1883#endif
1692 1884
1885int
1886malloc_trim (IV pad = 0)
1887
1888void
1889mallinfo ()
1890 PPCODE:
1891{
1892#if __GLIBC__
1893 struct mallinfo mai = mallinfo ();
1894 EXTEND (SP, 10*2);
1895 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1896 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1897 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1898 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1899 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1900 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1902 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1903 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1904 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1905#endif
1906 EXTEND (SP, 5*2);
1907 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1908 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1909 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1910 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1911 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1912}
1913
1693int find_animation (char *text) 1914int find_animation (utf8_string text)
1694 PROTOTYPE: $ 1915 PROTOTYPE: $
1695 1916
1696int random_roll (int min, int max, object *op, int goodbad); 1917int random_roll (int min, int max, object *op, int goodbad);
1697 1918
1698const char *cost_string_from_value(uint64 cost, int approx = 0) 1919const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1699 1920
1700int 1921int
1701exp_to_level (val64 exp) 1922exp_to_level (val64 exp)
1702 CODE: 1923 CODE:
1703{ 1924{
1734 RETVAL = newSVpv (resist_plus[atnr], 0); 1955 RETVAL = newSVpv (resist_plus[atnr], 0);
1735 else 1956 else
1736 XSRETURN_UNDEF; 1957 XSRETURN_UNDEF;
1737 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1738 1959
1960UUID
1961uuid_cur ()
1962 CODE:
1963 RETVAL = UUID::cur;
1964 OUTPUT:
1965 RETVAL
1966
1967UUID
1968uuid_gen ()
1969 CODE:
1970 RETVAL = UUID::gen ();
1971 OUTPUT:
1972 RETVAL
1973
1974val64
1975uuid_seq (UUID uuid)
1976 CODE:
1977 RETVAL = uuid.seq;
1978 OUTPUT:
1979 RETVAL
1980
1981UUID
1982uuid_str (val64 seq)
1983 CODE:
1984 RETVAL.seq = seq;
1985 OUTPUT:
1986 RETVAL
1987
1988void
1989coin_names ()
1990 PPCODE:
1991 EXTEND (SP, NUM_COINS);
1992 for (int i = 0; i < NUM_COINS; ++i)
1993 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1994
1995void
1996coin_archetypes ()
1997 PPCODE:
1998 EXTEND (SP, NUM_COINS);
1999 for (int i = 0; i < NUM_COINS; ++i)
2000 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2001
1739bool 2002bool
1740load_regions (const char *filename) 2003load_resource_file_ (octet_string filename)
1741 CODE: 2004
1742 RETVAL = loader_region ().load (filename); 2005void
1743 OUTPUT: RETVAL 2006fix_weight ()
1744 2007
1745MODULE = cf PACKAGE = cf::attachable 2008MODULE = cf PACKAGE = cf::attachable
1746 2009
1747int 2010int
1748valid (SV *obj) 2011valid (SV *obj)
1766#object *mortals (U32 index) 2029#object *mortals (U32 index)
1767# CODE: 2030# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 2032# OUTPUT: RETVAL
1770 2033
1771INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1772 2035
1773MODULE = cf PACKAGE = cf::global 2036MODULE = cf PACKAGE = cf::global
1774 2037
1775int invoke (SV *klass, int event, ...) 2038int invoke (SV *klass, int event, ...)
1776 CODE: 2039 CODE:
1780 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1781 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
1782 2045
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 2047
1785INCLUDE: $PERL genacc object ../include/object.h | 2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 2049
1787int invoke (object *op, int event, ...) 2050int invoke (object *op, int event, ...)
1788 CODE: 2051 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1812object *actives (U32 index) 2075object *actives (U32 index)
1813 CODE: 2076 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 2077 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 2078 OUTPUT: RETVAL
1816 2079
2080int mortals_size ()
2081 CODE:
2082 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL
2084
2085const char *slot_use_name (U32 slot)
2086 ALIAS:
2087 slot_nonuse_name = 1
2088 CODE:
2089{
2090 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range");
2092
2093 switch (ix)
2094 {
2095 case 0: RETVAL = body_locations[slot].use_name; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2097 }
2098}
2099 OUTPUT:
2100 RETVAL
2101
1817# missing properties 2102# missing properties
1818 2103
1819object *head (object *op) 2104object *head (object *op)
1820 PROTOTYPE: $ 2105 PROTOTYPE: $
1821 CODE: 2106 CODE:
1822 RETVAL = op->head_ (); 2107 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1830 2109
1831void 2110void
1832inv (object *obj) 2111inv (object *obj)
1833 PROTOTYPE: $ 2112 PROTOTYPE: $
1834 PPCODE: 2113 PPCODE:
1835{ 2114{
1836 object *o;
1837 for (o = obj->inv; o; o = o->below) 2115 for (object *o = obj->inv; o; o = o->below)
1838 XPUSHs (sv_2mortal (to_sv (o))); 2116 XPUSHs (sv_2mortal (to_sv (o)));
1839} 2117}
1840 2118
1841void 2119void
1842set_animation (object *op, int idx) 2120set_animation (object *op, int idx)
1847num_animations (object *op) 2125num_animations (object *op)
1848 CODE: 2126 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 2127 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1851 2129
2130int slot_info (object *op, UV slot, int value = 0)
2131 ALIAS:
2132 slot_used = 1
2133 CODE:
2134{
2135 if (slot >= NUM_BODY_LOCATIONS)
2136 croak ("body slot index out of range");
2137
2138 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2139
2140 if (items > 2)
2141 if (ix)
2142 op->slot[slot].used = value;
2143 else
2144 op->slot[slot].info = value;
2145}
2146 OUTPUT:
2147 RETVAL
2148
1852object *find_best_object_match (object *op, const char *match) 2149object *find_best_object_match (object *op, utf8_string match)
1853 2150
1854object *find_marked_object (object *op) 2151object *find_marked_object (object *op)
1855 2152
1856int need_identify (object *obj); 2153int need_identify (object *obj);
1857 2154
1869 2166
1870void apply_below (object *op) 2167void apply_below (object *op)
1871 CODE: 2168 CODE:
1872 player_apply_below (op); 2169 player_apply_below (op);
1873 2170
1874object *cf_object_present_archname_inside (object *op, char *whatstr) 2171int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1875 2172
1876int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2173int casting_level (object *caster, object *spell)
1877
1878int cf_object_change_map (object *op, int x, int y, maptile *map)
1879
1880#//TODO
1881object *clone_ (object *op, int recursive = 0)
1882 CODE:
1883 if (recursive)
1884 RETVAL = object_create_clone (op);
1885 else
1886 {
1887 RETVAL = object::create ();
1888 op->copy_to (RETVAL);
1889 }
1890 OUTPUT: RETVAL
1891 2174
1892int pay_item (object *op, object *buyer) 2175int pay_item (object *op, object *buyer)
1893 CODE: 2176 CODE:
1894 RETVAL = pay_for_item (op, buyer); 2177 RETVAL = pay_for_item (op, buyer);
1895 OUTPUT: RETVAL 2178 OUTPUT: RETVAL
1899 RETVAL = pay_for_amount (amount, op); 2182 RETVAL = pay_for_amount (amount, op);
1900 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1901 2184
1902void pay_player (object *op, uint64 amount) 2185void pay_player (object *op, uint64 amount)
1903 2186
1904val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2187val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1905 2188
1906int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2189int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1907 2190
1908void learn_spell (object *op, object *sp, int special_prayer = 0) 2191void learn_spell (object *op, object *sp, int special_prayer = 0)
1909 CODE: 2192 CODE:
1910 do_learn_spell (op, sp, special_prayer); 2193 do_learn_spell (op, sp, special_prayer);
1911 2194
1912void forget_spell (object *op, object *sp) 2195void forget_spell (object *op, object *sp)
1913 CODE: 2196 CODE:
1914 do_forget_spell (op, query_name (sp)); 2197 do_forget_spell (op, query_name (sp));
1915 2198
1916object *check_for_spell (object *op, char *spellname) 2199object *check_for_spell (object *op, utf8_string spellname)
1917 CODE: 2200 CODE:
1918 RETVAL = check_spell_known (op, spellname); 2201 RETVAL = check_spell_known (op, spellname);
1919 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
1920 2203
1921int query_money (object *op) 2204int query_money (object *op)
1930 2213
1931void drop (object *who, object *op) 2214void drop (object *who, object *op)
1932 2215
1933void pick_up (object *who, object *op) 2216void pick_up (object *who, object *op)
1934 2217
1935int cf_object_teleport (object *op, maptile *map, int x, int y)
1936
1937void update_object (object *op, int action) 2218void update_object (object *op, int action)
1938 2219
1939object *cf_create_object_by_name (const char *name)
1940
1941void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1942 2221
1943void player_lvl_adj (object *who, object *skill = 0) 2222void player_lvl_adj (object *who, object *skill = 0)
1944 2223
1945int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1946 2225
1947int calc_skill_exp (object *who, object *op, object *skill); 2226int calc_skill_exp (object *who, object *op, object *skill)
1948 2227
1949void push_button (object *op); 2228void push_button (object *op, object *originator)
1950 2229
1951void use_trigger (object *op); 2230void use_trigger (object *op, object *originator)
1952 2231
1953void add_button_link (object *button, maptile *map, int connected); 2232void handle_apply_yield (object *op)
1954 2233
1955void remove_button_link (object *op); 2234int convert_item (object *item, object *converter)
1956 2235
1957 2236
1958MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2237MODULE = cf PACKAGE = cf::object PREFIX = cf_
1959
1960object *cf_insert_ob_in_ob (object *ob, object *where)
1961 2238
1962# no clean way to get an object from an archetype - stupid idiotic 2239# no clean way to get an object from an archetype - stupid idiotic
1963# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1964 2241
1965object *new (const char *archetype = 0) 2242object *new (utf8_string archetype = 0)
1966 PROTOTYPE: ;$ 2243 PROTOTYPE: ;$
1967 CODE: 2244 CODE:
1968 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2245 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1969 OUTPUT: 2246 OUTPUT:
1970 RETVAL 2247 RETVAL
1971 2248
2249object *find_object (U32 tag)
2250
2251# TODO: nuke
1972object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1973 PROTOTYPE: $$$$$$ 2253 PROTOTYPE: $$$$$$
1974 CODE: 2254 CODE:
1975{ 2255{
1976 int unused_type; 2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1977 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1978}
1979 2257
1980# syntatic sugar for easier use in event callbacks. 2258 if (RETVAL->destroyed ())
1981const char *options (object *op)
1982 CODE:
1983 RETVAL = op->name;
1984 OUTPUT:
1985 RETVAL 2259 RETVAL = 0;
2260}
1986 2261
1987player *contr (object *op) 2262shstr
1988 CODE: 2263object::kv_get (shstr key)
1989 RETVAL = op->contr;
1990 OUTPUT: RETVAL
1991 2264
1992const char *get_ob_key_value (object *op, const char *key) 2265void
2266object::kv_del (shstr key)
1993 2267
1994bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2268void
2269object::kv_set (shstr key, shstr value)
1995 2270
1996object *get_nearest_player (object *ob) 2271object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0 2272 ALIAS: nearest_player = 0
1998 PREINIT: 2273 PREINIT:
1999 extern object *get_nearest_player (object *); 2274 extern object *get_nearest_player (object *);
2001void rangevector (object *ob, object *other, int flags = 0) 2276void rangevector (object *ob, object *other, int flags = 0)
2002 PROTOTYPE: $$;$ 2277 PROTOTYPE: $$;$
2003 PPCODE: 2278 PPCODE:
2004{ 2279{
2005 rv_vector rv; 2280 rv_vector rv;
2281
2282 PUTBACK;
2006 get_rangevector (ob, other, &rv, flags); 2283 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285
2007 EXTEND (SP, 5); 2286 EXTEND (SP, 5);
2008 PUSHs (newSVuv (rv.distance)); 2287 PUSHs (newSVuv (rv.distance));
2009 PUSHs (newSViv (rv.distance_x)); 2288 PUSHs (newSViv (rv.distance_x));
2010 PUSHs (newSViv (rv.distance_y)); 2289 PUSHs (newSViv (rv.distance_y));
2011 PUSHs (newSViv (rv.direction)); 2290 PUSHs (newSViv (rv.direction));
2012 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2291 PUSHs (to_sv (rv.part));
2013} 2292}
2014 2293
2015bool on_same_map_as (object *ob, object *other) 2294bool on_same_map_as (object *ob, object *other)
2016 CODE: 2295 CODE:
2017 RETVAL = on_same_map (ob, other); 2296 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
2019 2298
2020const char * 2299const_utf8_string
2021base_name (object *op, int plural = op->nrof > 1) 2300base_name (object *op, int plural = op->nrof > 1)
2022 CODE: 2301 CODE:
2023 RETVAL = query_base_name (op, plural); 2302 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL 2303 OUTPUT: RETVAL
2025 2304
2026object *decrease_ob_nr (object *op, unsigned long i) 2305# return the tail of an object, excluding itself
2306void
2307tail (object *op)
2308 PPCODE:
2309 while ((op = op->more))
2310 XPUSHs (sv_2mortal (to_sv (op)));
2027 2311
2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2312MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2029 2313
2030player *player (object *op) 2314player *player (object *op)
2031 CODE: 2315 CODE:
2032 RETVAL = op->contr; 2316 RETVAL = op->contr;
2033 OUTPUT: RETVAL 2317 OUTPUT: RETVAL
2034 2318
2319bool move_player (object *op, int dir)
2320
2035void check_score (object *op) 2321void check_score (object *op)
2036 2322
2037void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2038 CODE: 2324 CODE:
2039 new_draw_info (flags, 0, op, txt); 2325 new_draw_info (flags, 0, op, txt);
2040 2326
2041object *cf_player_send_inventory (object *op)
2042
2043char *cf_player_get_ip (object *op)
2044 ALIAS: ip = 0
2045
2046object *cf_player_get_marked_item (object *op)
2047 ALIAS: marked_item = 0
2048
2049void cf_player_set_marked_item (object *op, object *ob)
2050
2051partylist *cf_player_get_party (object *op)
2052 ALIAS: party = 0
2053
2054void cf_player_set_party (object *op, partylist *party)
2055
2056void kill_player (object *op) 2327void kill_player (object *op)
2057 2328
2329void esrv_send_item (object *pl, object *item)
2330
2058void esrv_update_item (object *op, int what, object *item) 2331void esrv_update_item (object *pl, int what, object *item)
2059 C_ARGS: what, op, item 2332 C_ARGS: what, pl, item
2060 2333
2061void clear_los (object *op) 2334void esrv_del_item (object *pl, int tag)
2335 C_ARGS: pl->contr, tag
2062 2336
2063int command_summon (object *op, char *params) 2337int command_summon (object *op, utf8_string params)
2064 2338
2065int command_arrest (object *op, char *params) 2339int command_arrest (object *op, utf8_string params)
2066
2067int command_kick (object *op, char *params)
2068
2069int command_banish (object *op, char *params)
2070 2340
2071 2341
2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073 2343
2074INCLUDE: $PERL genacc player ../include/player.h | 2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2075 2345
2076int invoke (player *pl, int event, ...) 2346int invoke (player *pl, int event, ...)
2077 CODE: 2347 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2089 pl->ob->stats.hp = pl->ob->stats.maxhp; 2359 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp; 2360 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2361 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats; 2362 pl->orig_stats = pl->ob->stats;
2093 2363
2094void cf_player_move (player *pl, int dir) 2364# should only be temporary
2365void esrv_new_player (player *pl)
2095 2366
2096void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2367#d# TODO: replace by blocked_los accessor, fix code using this
2097
2098bool 2368bool
2099cell_visible (player *pl, int dx, int dy) 2369cell_visible (player *pl, int dx, int dy)
2100 CODE: 2370 CODE:
2101 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2371 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2102 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2103 OUTPUT: 2372 OUTPUT:
2104 RETVAL 2373 RETVAL
2105 2374
2106void 2375void
2107send (player *pl, SV *packet) 2376send (player *pl, SV *packet)
2108 CODE: 2377 CODE:
2109{ 2378{
2110 STRLEN len; 2379 STRLEN len;
2111 char *buf = SvPVbyte (packet, len); 2380 char *buf = SvPVbyte (packet, len);
2112 2381
2382 if (len > MAXSOCKBUF)
2383 pl->failmsg ("[packet too long for client]");
2113 if (pl->ns) 2384 else if (pl->ns)
2114 pl->ns->send_packet (buf, len); 2385 pl->ns->send_packet (buf, len);
2115} 2386}
2116
2117int
2118listening (player *pl, int new_value = -1)
2119 CODE:
2120 RETVAL = pl->listening;
2121 if (new_value >= 0)
2122 pl->listening = new_value;
2123 OUTPUT:
2124 RETVAL
2125 2387
2126void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2388void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2127 PROTOTYPE: $;$$$ 2389 PROTOTYPE: $;$$$
2128 PPCODE: 2390 PPCODE:
2129 if (GIMME_V != G_VOID) 2391 if (GIMME_V != G_VOID)
2154 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2416 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL 2417 OUTPUT: RETVAL
2156 2418
2157SV *registry (maptile *map) 2419SV *registry (maptile *map)
2158 2420
2421void
2422find_tagged_objects (maptile *map, utf8_string tag = 0)
2423 PPCODE:
2424{
2425 if (!map->spaces)
2426 XSRETURN_EMPTY;
2427
2428 if (tag)
2429 {
2430 shstr_cmp tag_ (tag);
2431
2432 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2433 for (object *op = ms->bot; op; op = op->above)
2434 if (op->tag == tag_)
2435 XPUSHs (sv_2mortal (to_sv (op)));
2436 }
2437 else
2438 {
2439 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2440 for (object *op = ms->bot; op; op = op->above)
2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 }
2444}
2445
2159INCLUDE: $PERL genacc maptile ../include/map.h | 2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2447
2448void
2449adjust_daylight ()
2450 CODE:
2451 maptile::adjust_daylight ();
2452
2453int
2454outdoor_darkness (int darkness = 0)
2455 CODE:
2456 RETVAL = maptile::outdoor_darkness;
2457 if (items)
2458 maptile::outdoor_darkness = darkness;
2459 OUTPUT:
2460 RETVAL
2160 2461
2161void 2462void
2162maptile::instantiate () 2463maptile::instantiate ()
2163 2464
2164maptile *new () 2465maptile *new ()
2180 if (pl->ob && pl->ob->map == THIS) 2481 if (pl->ob && pl->ob->map == THIS)
2181 PUSHs (sv_2mortal (to_sv (pl->ob))); 2482 PUSHs (sv_2mortal (to_sv (pl->ob)));
2182 } 2483 }
2183 2484
2184void 2485void
2185maptile::set_regiondata (SV *data, SV *plt) 2486maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2186 CODE: 2487 CODE:
2187{ 2488{
2188 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2489 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2490 croak ("maptile::add_underlay: palette must be arrayref");
2491
2492 palette = SvRV (palette);
2493
2494 STRLEN idxlen;
2495 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2496
2497 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y)
2499 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space;
2503
2504 {
2505 int offs = offset + y * stride + x;
2506 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513
2514 if (ob->randomitems)
2515 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems);
2519
2520 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 }
2523
2524 ob->randomitems = 0;
2525 }
2526 }
2527 }
2528 }
2529
2530 skip_space: ;
2531 }
2532}
2533
2534void
2535maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2189 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2539 croak ("maptile::set_regiondata: palette must be arrayref");
2190 2540
2191 AV *av = (AV *)SvRV (plt); 2541 palette = SvRV (palette);
2192 2542
2193 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2194 2545
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548
2195 for (int i = av_len (av) + 1; i--; ) 2549 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2197 2551
2198 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2552 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554
2555 sfree (THIS->regions, THIS->size ());
2556 delete [] THIS->regionmap;
2557
2558 THIS->regions = regions;
2199 THIS->regionmap = regionmap; 2559 THIS->regionmap = regionmap;
2200} 2560}
2201 2561
2202void play_sound_map (maptile *map, int x, int y, int sound_num) 2562void
2563maptile::create_region_treasure ()
2564 CODE:
2565 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y)
2567 {
2568 region *rgn = THIS->region (x, y);
2569
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 }
2203 2575
2204int out_of_map (maptile *map, int x, int y) 2576int out_of_map (maptile *map, int x, int y)
2205 2577
2206void 2578void
2207trigger (maptile *map, long connection, bool state = true) 2579find_link (maptile *map, shstr_tmp connection)
2208 CODE:
2209 activate_connection (map, connection, state);
2210
2211void
2212get_connection (maptile *map, long connection)
2213 PPCODE: 2580 PPCODE:
2214 oblinkpt *obp = get_connection_links (map, connection); 2581 if (oblinkpt *obp = map->find_link (connection))
2215 if (obp)
2216 for (objectlink *ol = obp->link; ol; ol = ol->next) 2582 for (objectlink *ol = obp->link; ol; ol = ol->next)
2217 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2218
2219object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2220
2221object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2222
2223object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2224 C_ARGS: str, map, nx, ny
2225 2584
2226void 2585void
2227get_map_flags (maptile *map, int x, int y) 2586get_map_flags (maptile *map, int x, int y)
2228 PPCODE: 2587 PPCODE:
2229{ 2588{
2230 maptile *nmap = 0; 2589 maptile *nmap = 0;
2231 I16 nx = 0, ny = 0; 2590 I16 nx = 0, ny = 0;
2591
2592 PUTBACK;
2232 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2233 2595
2234 EXTEND (SP, 4); 2596 EXTEND (SP, 4);
2235 PUSHs (sv_2mortal (newSViv (flags))); 2597 PUSHs (sv_2mortal (newSViv (flags)));
2236 2598
2237 if (GIMME_V == G_ARRAY) 2599 if (GIMME_V == G_ARRAY)
2238 { 2600 {
2239 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2601 PUSHs (sv_2mortal (to_sv (nmap)));
2240 PUSHs (sv_2mortal (newSViv (nx))); 2602 PUSHs (sv_2mortal (newSViv (nx)));
2241 PUSHs (sv_2mortal (newSViv (ny))); 2603 PUSHs (sv_2mortal (newSViv (ny)));
2242 } 2604 }
2243} 2605}
2244 2606
2607mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y)
2609 PROTOTYPE: $$$
2610 CODE:
2611{
2612 maptile *nmap = 0;
2613 I16 nx, ny;
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF;
2621
2622 RETVAL = &nmap->at (nx, ny);
2623}
2624 OUTPUT:
2625 RETVAL
2626
2245void 2627void
2246at (maptile *map, unsigned int x, unsigned int y) 2628at (maptile *map, unsigned int x, unsigned int y)
2247 PROTOTYPE: $$$ 2629 PROTOTYPE: $$$
2248 PPCODE: 2630 PPCODE:
2249{ 2631{
2250 object *o;
2251 maptile *nmap = 0; 2632 maptile *nmap = 0;
2252 I16 nx, ny; 2633 I16 nx, ny;
2253 2634
2635 PUTBACK;
2254 get_map_flags (map, &nmap, x, y, &nx, &ny); 2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2255 2638
2256 if (nmap) 2639 if (nmap)
2257 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2258 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2641 XPUSHs (sv_2mortal (to_sv (o)));
2259} 2642}
2260 2643
2261SV * 2644SV *
2262bot_at (maptile *obj, unsigned int x, unsigned int y) 2645bot_at (maptile *map, unsigned int x, unsigned int y)
2263 PROTOTYPE: $$$ 2646 PROTOTYPE: $$$
2264 ALIAS: 2647 ALIAS:
2265 top_at = 1 2648 top_at = 1
2266 flags_at = 2 2649 flags_at = 2
2267 light_at = 3 2650 light_at = 3
2268 move_block_at = 4 2651 move_block_at = 4
2269 move_slow_at = 5 2652 move_slow_at = 5
2270 move_on_at = 6 2653 move_on_at = 6
2271 move_off_at = 7 2654 move_off_at = 7
2272 INIT:
2273 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2274 CODE: 2655 CODE:
2656{
2657 sint16 nx = x;
2658 sint16 ny = y;
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF;
2662
2663 mapspace &ms = map->at (nx, ny);
2664
2665 ms.update ();
2666
2275 switch (ix) 2667 switch (ix)
2276 { 2668 {
2277 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2669 case 0: RETVAL = to_sv (ms.bot ); break;
2278 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2670 case 1: RETVAL = to_sv (ms.top ); break;
2279 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2671 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2280 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2672 case 3: RETVAL = newSViv (ms.light ); break;
2281 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2673 case 4: RETVAL = newSVuv (ms.move_block); break;
2282 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2674 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2283 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2675 case 6: RETVAL = newSVuv (ms.move_on ); break;
2284 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2676 case 7: RETVAL = newSVuv (ms.move_off ); break;
2285 } 2677 }
2678}
2286 OUTPUT: RETVAL 2679 OUTPUT: RETVAL
2287
2288void fix_walls (maptile *map, int x, int y)
2289
2290void fix_walls_around (maptile *map, int x, int y)
2291 2680
2292# worst xs function of my life 2681# worst xs function of my life
2293bool 2682bool
2294_create_random_map (\ 2683_create_random_map (\
2295 maptile *self,\ 2684 maptile *self,\
2296 char *wallstyle,\ 2685 utf8_string wallstyle,\
2297 char *wall_name,\ 2686 utf8_string wall_name,\
2298 char *floorstyle,\ 2687 utf8_string floorstyle,\
2299 char *monsterstyle,\ 2688 utf8_string monsterstyle,\
2300 char *treasurestyle,\ 2689 utf8_string treasurestyle,\
2301 char *layoutstyle,\ 2690 utf8_string layoutstyle,\
2302 char *doorstyle,\ 2691 utf8_string doorstyle,\
2303 char *decorstyle,\ 2692 utf8_string decorstyle,\
2304 char *origin_map,\ 2693 utf8_string origin_map,\
2305 char *final_map,\ 2694 utf8_string final_map,\
2306 char *exitstyle,\ 2695 utf8_string exitstyle,\
2307 char *this_map,\ 2696 utf8_string this_map,\
2308 char *exit_on_final_map,\ 2697 utf8_string exit_on_final_map,\
2309 int xsize,\ 2698 int xsize,\
2310 int ysize,\ 2699 int ysize,\
2311 int expand2x,\ 2700 int expand2x,\
2312 int layoutoptions1,\ 2701 int layoutoptions1,\
2313 int layoutoptions2,\ 2702 int layoutoptions2,\
2326 val64 total_map_hp,\ 2715 val64 total_map_hp,\
2327 int map_layout_style,\ 2716 int map_layout_style,\
2328 int treasureoptions,\ 2717 int treasureoptions,\
2329 int symmetry_used,\ 2718 int symmetry_used,\
2330 region *region,\ 2719 region *region,\
2331 char *custom\ 2720 utf8_string custom\
2332) 2721)
2333 CODE: 2722 CODE:
2334{ 2723{
2335 random_map_params rmp; 2724 random_map_params rmp;
2336 2725
2363 rmp.decoroptions = decoroptions; 2752 rmp.decoroptions = decoroptions;
2364 rmp.orientation = orientation; 2753 rmp.orientation = orientation;
2365 rmp.origin_y = origin_y; 2754 rmp.origin_y = origin_y;
2366 rmp.origin_x = origin_x; 2755 rmp.origin_x = origin_x;
2367 rmp.random_seed = random_seed; 2756 rmp.random_seed = random_seed;
2368 rmp.total_map_hp = total_map_hp; 2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2369 rmp.map_layout_style = map_layout_style; 2758 rmp.map_layout_style = map_layout_style;
2370 rmp.treasureoptions = treasureoptions; 2759 rmp.treasureoptions = treasureoptions;
2371 rmp.symmetry_used = symmetry_used; 2760 rmp.symmetry_used = symmetry_used;
2372 rmp.region = region; 2761 rmp.region = region;
2373 rmp.custom = custom; 2762 rmp.custom = custom;
2375 RETVAL = self->generate_random_map (&rmp); 2764 RETVAL = self->generate_random_map (&rmp);
2376} 2765}
2377 OUTPUT: 2766 OUTPUT:
2378 RETVAL 2767 RETVAL
2379 2768
2769MODULE = cf PACKAGE = cf::mapspace
2770
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2772
2380MODULE = cf PACKAGE = cf::arch 2773MODULE = cf PACKAGE = cf::arch
2381 2774
2382archetype *find (const char *name) 2775int archetypes_size ()
2383 CODE: 2776 CODE:
2384 RETVAL = archetype::find (name); 2777 RETVAL = archetypes.size ();
2385 OUTPUT: 2778 OUTPUT: RETVAL
2386 RETVAL
2387 2779
2388archetype *first() 2780archetype *archetypes (U32 index)
2389 PROTOTYPE: 2781 CODE:
2390 CODE: 2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2391 RETVAL = first_archetype; 2783 OUTPUT: RETVAL
2784
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2392 OUTPUT: RETVAL 2789 RETVAL
2393 2790
2394INCLUDE: $PERL genacc archetype ../include/object.h | 2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2395 2792
2396MODULE = cf PACKAGE = cf::party 2793MODULE = cf PACKAGE = cf::party
2397 2794
2398partylist *first () 2795partylist *first ()
2399 PROTOTYPE: 2796 PROTOTYPE:
2400 CODE: 2797 CODE:
2401 RETVAL = get_firstparty (); 2798 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL 2799 OUTPUT: RETVAL
2403 2800
2404INCLUDE: $PERL genacc partylist ../include/player.h | 2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2405 2802
2406MODULE = cf PACKAGE = cf::region 2803MODULE = cf PACKAGE = cf::region
2407 2804
2408void 2805void
2409list () 2806list ()
2410 PPCODE: 2807 PPCODE:
2411 for_all_regions (rgn) 2808 for_all_regions (rgn)
2412 XPUSHs (sv_2mortal (to_sv (rgn))); 2809 XPUSHs (sv_2mortal (to_sv (rgn)));
2413 2810
2414region *find (char *name) 2811region *find (utf8_string name)
2415 PROTOTYPE: $ 2812 PROTOTYPE: $
2416 CODE: 2813 CODE:
2417 RETVAL = region::find (name); 2814 RETVAL = region::find (name);
2418 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2419 2816
2420region *find_fuzzy (char *name) 2817int specificity (region *rgn)
2421 PROTOTYPE: $ 2818 CODE:
2422 CODE: 2819 RETVAL = 0;
2423 RETVAL = region::find_fuzzy (name); 2820 while (rgn = rgn->parent)
2821 RETVAL++;
2424 OUTPUT: RETVAL 2822 OUTPUT: RETVAL
2425 2823
2426INCLUDE: $PERL genacc region ../include/map.h | 2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2427 2825
2428MODULE = cf PACKAGE = cf::living 2826MODULE = cf PACKAGE = cf::living
2429 2827
2430INCLUDE: $PERL genacc living ../include/living.h | 2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2431 2829
2432MODULE = cf PACKAGE = cf::settings 2830MODULE = cf PACKAGE = cf::settings
2433 2831
2434INCLUDE: $PERL genacc Settings ../include/global.h | 2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2435 2833
2436MODULE = cf PACKAGE = cf::client 2834MODULE = cf PACKAGE = cf::client
2437 2835
2438INCLUDE: $PERL genacc client ../include/client.h | 2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2439 2837
2440int invoke (client *ns, int event, ...) 2838int invoke (client *ns, int event, ...)
2441 CODE: 2839 CODE:
2442 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2443 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2459 CODE: 2857 CODE:
2460{ 2858{
2461 STRLEN len; 2859 STRLEN len;
2462 char *buf = SvPVbyte (packet, len); 2860 char *buf = SvPVbyte (packet, len);
2463 2861
2862 if (len > MAXSOCKBUF)
2863 {
2864 // ugly
2865 if (THIS->pl)
2866 THIS->pl->failmsg ("[packet too long for client]");
2867 }
2868 else
2464 THIS->send_packet (buf, len); 2869 THIS->send_packet (buf, len);
2465} 2870}
2466 2871
2872faceidx
2873client::need_face (utf8_string name, int pri = 0)
2874 CODE:
2875 RETVAL = face_find (name, 0);
2876 if (RETVAL)
2877 {
2878 THIS->send_face (RETVAL, pri);
2879 THIS->flush_fx ();
2880 }
2881 OUTPUT:
2882 RETVAL
2883
2884int
2885client::fx_want (int idx, int value = -1)
2886 CODE:
2887 if (0 < idx && idx < FT_NUM)
2888 {
2889 RETVAL = THIS->fx_want [idx];
2890 if (items > 2)
2891 THIS->fx_want [idx] = value;
2892 }
2893 else
2894 RETVAL = 0;
2895 OUTPUT:
2896 RETVAL
2897
2898MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2899
2900faceidx sound_find (utf8_string name)
2901
2902void sound_set (utf8_string str, faceidx face)
2903
2904# dire hack
2905void old_sound_index (int idx, faceidx face)
2906 CODE:
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face;
2909
2910MODULE = cf PACKAGE = cf::face PREFIX = face_
2911
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2913
2914faceidx face_find (utf8_string name, faceidx defidx = 0)
2915
2916faceidx alloc (utf8_string name)
2917 CODE:
2918{
2919 do
2920 {
2921 RETVAL = faces.size ();
2922 faces.resize (RETVAL + 1);
2923 }
2924 while (!RETVAL); // crude way to leave index 0
2925
2926 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2931}
2932 OUTPUT: RETVAL
2933
2934void set_type (faceidx idx, int value)
2935 ALIAS:
2936 set_type = 0
2937 set_visibility = 1
2938 set_magicmap = 2
2939 set_smooth = 3
2940 set_smoothlevel = 4
2941 CODE:
2942 faceinfo *f = face_info (idx); assert (f);
2943 switch (ix)
2944 {
2945 case 0: f->type = value; break;
2946 case 1: f->visibility = value; break;
2947 case 2: f->magicmap = value; break;
2948 case 3: f->smooth = value; break;
2949 case 4: f->smoothlevel = value; break;
2950 }
2951
2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE:
2954{
2955 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32);
2957 sv_to (data, d->data);
2958 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen);
2961
2962 if (memcmp (d->chksum, cdata, clen))
2963 {
2964 memcpy (d->chksum, cdata, clen);
2965
2966 // invalidate existing client face info
2967 for_all_clients (ns)
2968 if (ns->faceset == faceset)
2969 {
2970 ns->faces_sent [idx] = false;
2971 ns->force_newmap = true;
2972 }
2973 }
2974}
2975
2976int get_data_size (faceidx idx, int faceset = 0)
2977 CODE:
2978 facedata *d = face_data (idx, faceset);
2979 if (!d) XSRETURN_UNDEF;
2980 RETVAL = d->data.size ();
2981 OUTPUT:
2982 RETVAL
2983
2984SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE:
2986 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2989 OUTPUT:
2990 RETVAL
2991
2992SV *get_data (faceidx idx, int faceset = 0)
2993 CODE:
2994 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2997 OUTPUT:
2998 RETVAL
2999
3000void invalidate (faceidx idx)
3001 CODE:
3002 for_all_clients (ns)
3003 {
3004 ns->faces_sent [idx] = false;
3005 ns->force_newmap = true;
3006 }
3007
3008void invalidate_all ()
3009 CODE:
3010 for_all_clients (ns)
3011 {
3012 ns->faces_sent.reset ();
3013 ns->force_newmap = true;
3014 }
3015
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3019
3020animidx anim_find (utf8_string name)
3021 CODE:
3022 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL
3024
3025animidx set (utf8_string name, SV *frames, int facings = 1)
3026 CODE:
3027{
3028 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3029 croak ("frames must be an arrayref");
3030
3031 AV *av = (AV *)SvRV (frames);
3032
3033 animation *anim = &animation::find (name);
3034 if (anim->number)
3035 {
3036 anim->resize (av_len (av) + 1);
3037 anim->facings = facings;
3038 }
3039 else
3040 anim = &animation::create (name, av_len (av) + 1, facings);
3041
3042 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3044}
3045 OUTPUT: RETVAL
3046
3047void invalidate_all ()
3048 CODE:
3049 for_all_clients (ns)
3050 ns->anims_sent.reset ();
3051
3052MODULE = cf PACKAGE = cf::object::freezer
3053
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3055
3056SV *
3057new (char *klass)
3058 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3060 OUTPUT: RETVAL
3061
3062void
3063DESTROY (SV *sv)
3064 CODE:
3065 object_freezer *self;
3066 sv_to (sv, self);
3067 delete self;
3068
3069MODULE = cf PACKAGE = cf::object::thawer
3070
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3072
3073SV *
3074new_from_file (char *klass, octet_string path)
3075 CODE:
3076 object_thawer *f = new object_thawer (path);
3077 if (!*f)
3078 {
3079 delete f;
3080 XSRETURN_UNDEF;
3081 }
3082 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3083 OUTPUT: RETVAL
3084
3085void
3086DESTROY (SV *sv)
3087 CODE:
3088 object_thawer *self;
3089 sv_to (sv, self);
3090 delete self;
3091
3092void
3093extract_tags (object_thawer *self)
3094 PPCODE:
3095 while (self->kw != KW_EOF)
3096 {
3097 PUTBACK;
3098 coroapi::cede_to_tick ();
3099 SPAGAIN;
3100
3101 if (self->kw == KW_tag)
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103
3104 self->skip ();
3105 }
3106

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