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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.172 by pippijn, Fri Mar 2 15:25:37 2007 UTC vs.
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
76 80
77static HV 81static HV
78 *stash_cf, 82 *stash_cf,
79 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
89// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
90template<class super> 131template<class super>
91static super * 132static super *
92is_a (attachable *at) 133is_a (attachable *at)
93{ 134{
102 143
103unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
104 145
105attachable::~attachable () 146attachable::~attachable ()
106{ 147{
107 flags |=0x3300;//D
108 assert (!self); 148 assert (!self);
109 assert (!cb); 149 assert (!cb);
110} 150}
111 151
112int 152int
126 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
127 hv_clear (self); 167 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
130 170
131 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 172 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 173 }
135} 174}
136 175
137void 176void
138attachable::optimise () 177attachable::optimise ()
139{ 178{
140 if (self 179 if (self
141 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 182 sever_self ();
145} 183}
146 184
147// check wether the object really is dead 185// check wether the object really is dead
148void 186void
155} 193}
156 194
157void 195void
158attachable::do_destroy () 196attachable::do_destroy ()
159{ 197{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
161 199
162 if (cb) 200 if (cb)
163 { 201 {
164 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
165 cb = 0; 203 cb = 0;
166 } 204 }
167 205
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 206 mortals.push_back (this);
173} 207}
174 208
175void 209void
176attachable::destroy () 210attachable::destroy ()
178 if (destroyed ()) 212 if (destroyed ())
179 return; 213 return;
180 214
181 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
182 do_destroy (); 216 do_destroy ();
217 sever_self ();
183} 218}
184 219
185void 220void
186attachable::check_mortals () 221attachable::check_mortals ()
187{ 222{
191 { 226 {
192 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
193 { 228 {
194 i = 0; 229 i = 0;
195 230
196 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
198 247
199 break; 248 break;
200 } 249 }
201 250
202 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
203 252
204 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
205 254 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 255 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
210 ++i; // further delay freeing 263 ++i; // further delay freeing
211 264
212 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
213 break; 266 break;
214 } 267 }
215 else 268 else
216 { 269 {
217 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
218 delete obj; 272 delete obj;
219 } 273 }
220 } 274 }
221} 275}
222 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
223attachable & 289attachable &
224attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
225{ 291{
226 //if (self || cb) 292 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 294
229 attach = src.attach; 295 attach = src.attach;
230 return *this; 296 return *this;
231} 297}
232 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 335
235static SV * 336static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 338{
238 SV *sv; 339 SV *sv;
239 340
240 if (!ptr) 341 if (!ptr)
241 return &PL_sv_undef; 342 return newSV (0);
242 343
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 346}
246 347
265 366
266static SV * 367static SV *
267newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
268{ 369{
269 if (!obj) 370 if (!obj)
270 return &PL_sv_undef; 371 return newSV (0);
271 372
272 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
273 { 377 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 379
280 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 383 }
283 else 384 else
284 { 385 {
285 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
289 390
290 return sv; 391 return sv;
291 } 392 }
292} 393}
293 394
395#if 0 // unused
294static void 396static void
295clearSVptr (SV *sv) 397clearSVptr (SV *sv)
296{ 398{
297 if (SvROK (sv)) 399 if (SvROK (sv))
298 sv = SvRV (sv); 400 sv = SvRV (sv);
299 401
300 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
302} 404}
405#endif
303 406
304static long 407static long
305SvPTR (SV *sv, const char *klass) 408SvPTR (SV *sv, const char *klass)
306{ 409{
307 if (!sv_derived_from (sv, klass)) 410 if (!sv_derived_from (sv, klass))
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314 417
315 return (long)mg->mg_ptr; 418 return (long)mg->mg_ptr;
316} 419}
317 420
318static long 421static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 422SvPTR_ornull (SV *sv, const char *klass)
320{ 423{
321 if (SvOK (sv)) 424 if (SvOK (sv))
322 return SvPTR (sv, klass); 425 return SvPTR (sv, klass);
323 else 426 else
324 return 0; 427 return 0;
325} 428}
326 429
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 432static inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 433static inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 434static inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 435static inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 436static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv ( signed int v) { return newSViv (v); } 437static inline SV *to_sv ( signed int v) { return newSViv (v); }
335inline SV *to_sv (unsigned int v) { return newSVuv (v); } 438static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336inline SV *to_sv ( signed long v) { return newSViv (v); } 439static inline SV *to_sv ( signed long v) { return newSViv (v); }
337inline SV *to_sv (unsigned long v) { return newSVuv (v); } 440static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 441static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340inline SV *to_sv (float v) { return newSVnv (v); } 443static inline SV *to_sv (float v) { return newSVnv (v); }
341inline SV *to_sv (double v) { return newSVnv (v); } 444static inline SV *to_sv (double v) { return newSVnv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 454
351inline SV *to_sv (object & v) { return to_sv (&v); } 455static inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 456static inline SV *to_sv (living & v) { return to_sv (&v); }
353 457
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 459static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 460
357inline SV *to_sv (UUID v) 461static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
358{
359 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362}
363 462
463static inline SV *to_sv (dynbuf * v)
464{
465 SV *sv = newSV (0);
466
467 sv_upgrade (sv, SVt_PV);
468 SvGROW (sv, v->size () + 1);
469 SvPOK_only (sv);
470 v->linearise (SvPVX (sv));
471 SvCUR_set (sv, v->size ());
472 *SvEND (sv) = 0;
473
474 return sv;
475}
476
477static inline SV *to_sv (dynbuf_text * v)
478{
479 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv);
481 return sv;
482}
483
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 490static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 491static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 492static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 493static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
388 511
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 514
392template<class T> 515template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 516static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 517
395template<int N> 518template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 519static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 520
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 521static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 522static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 523static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 524static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403 525
526static inline void sv_to (SV *sv, std::string &v)
527{
528 STRLEN len;
529 char *data = SvPVbyte (sv, len);
530 v.assign (data, len);
531}
532
404inline void sv_to (SV *sv, UUID &v) 533static inline void sv_to (SV *sv, UUID &v)
405{ 534{
406 unsigned int version; 535 if (!v.parse (SvPV_nolen (sv)))
407
408 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 536 croak ("unparsable uuid: %s", SvPV_nolen (sv));
410} 537}
411 538
412inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 539static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
413 540
414static SV * 541static SV *
415newSVdt_va (va_list &ap, data_type type) 542newSVdt_va (va_list &ap, data_type type)
416{ 543{
417 SV *sv; 544 SV *sv;
431 break; 558 break;
432 559
433 case DT_STRING: 560 case DT_STRING:
434 { 561 {
435 char *str = (char *)va_arg (ap, const char *); 562 char *str = (char *)va_arg (ap, const char *);
436 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 563 sv = str ? newSVpv (str, 0) : newSV (0);
437 } 564 }
438 break; 565 break;
439 566
440 case DT_DATA: 567 case DT_DATA:
441 { 568 {
442 char *str = (char *)va_arg (ap, const void *); 569 char *str = (char *)va_arg (ap, const void *);
443 int len = va_arg (ap, int); 570 int len = va_arg (ap, int);
444 sv = str ? newSVpv (str, len) : &PL_sv_undef; 571 sv = str ? newSVpv (str, len) : newSV (0);
445 } 572 }
446 break; 573 break;
447 574
448 case DT_OBJECT: 575 case DT_OBJECT:
449 sv = to_sv (va_arg (ap, object *)); 576 sv = to_sv (va_arg (ap, object *));
491 va_end (ap); 618 va_end (ap);
492 619
493 return sv; 620 return sv;
494} 621}
495 622
623// typemap support, mostly to avoid excessive inlining
624template<class type>
625static void noinline
626cf_obj_to (SV *arg, type &var)
627{
628 sv_to (arg, var);
629 if (!var)
630 croak ("must not pass invalid/null cf_obj here");
631}
632
633template<class object>
634static void noinline
635cf_obj_ornull_to (SV *arg, object *&var)
636{
637 if (SvOK (arg))
638 {
639 sv_to (arg, var);
640 if (!var)
641 croak ("unable to convert perl object to C++ object");
642 }
643 else
644 var = 0;
645}
646
647//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
648
496static SV * 649static SV *
497newSVcfapi (int type, ...)
498{
499 SV *sv;
500
501 va_list ap;
502 va_start (ap, type);
503
504 switch (type)
505 {
506 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516
517 default:
518 assert (("unhandled type in newSVcfapi", 0));
519 }
520
521 va_end (ap);
522
523 return sv;
524}
525
526//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527
528SV *
529registry (attachable *ext) 650registry (attachable *ext)
530{ 651{
531 if (!ext->cb) 652 if (!ext->cb)
532 ext->cb = newAV (); 653 ext->cb = newAV ();
533 654
534 return newRV_inc ((SV *)ext->cb); 655 return newRV_inc ((SV *)ext->cb);
535} 656}
536 657
537///////////////////////////////////////////////////////////////////////////// 658/////////////////////////////////////////////////////////////////////////////
538 659
539extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540{
541 return 0;
542}
543
544static CommArray_s rtn_cmd;
545
546static int
547runPluginCommand (object *obj, char *params)
548{
549 return -1;
550}
551
552extern "C" void *cfperl_getPluginProperty (int *type, ...)
553{
554 va_list args;
555 char *propname;
556 int i;
557 va_start (args, type);
558 propname = va_arg (args, char *);
559 //printf ("Property name: %s\n", propname);
560
561 if (!strcmp (propname, "command?"))
562 return NULL;
563 else if (!strcmp (propname, "Identification"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_NAME;
567 }
568 else if (!strcmp (propname, "FullName"))
569 {
570 va_end (args);
571 return (void *)PLUGIN_VERSION;
572 }
573 else
574 va_end (args);
575
576 return NULL;
577}
578
579extern "C" int cfperl_postInitPlugin ()
580{
581 int hooktype = 1;
582 int rtype = 0;
583
584 cf_init_plugin (gethook);
585
586 return 0;
587}
588
589extern "C" int cfperl_closePlugin ()
590{
591 return 0;
592}
593
594void 660void
595cfperl_init () 661cfperl_init ()
596{ 662{
663 extern char **environ;
664
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 665 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 666 perl = perl_alloc ();
599 perl_construct (perl); 667 perl_construct (perl);
600 668
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 669 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 670
603 char *argv[] = { 671 const char *argv[] = {
604 "", 672 settings.argv [0],
605 "-e" 673 "-e0"
606 "use Event; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 674 };
611 675
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 676 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
677 || perl_run (perl))
613 { 678 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 679 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 680 exit (EXIT_FAILURE);
616 } 681 }
617 682
683 eval_pv (
684 "#line 1 'cfperl init'\n"
685 "use EV ();\n"
686 "use Coro ();\n"
687 "cf->bootstrap;\n"
688 "unshift @INC, cf::datadir ();\n"
689 "require cf;\n",
690 0
691 );
692
693 if (SvTRUE (ERRSV))
618 { 694 {
619 dSP; 695 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
620 696 exit (EXIT_FAILURE);
621 PUSHMARK (SP);
622 PUTBACK;
623 call_pv ("cf::init", G_DISCARD | G_VOID);
624 } 697 }
625} 698}
626 699
700void
627void cfperl_main () 701cfperl_main ()
628{ 702{
629 dSP; 703 dSP;
630 704
631 PUSHMARK (SP); 705 PUSHMARK (SP);
632 PUTBACK; 706 PUTBACK;
636void 710void
637attachable::instantiate () 711attachable::instantiate ()
638{ 712{
639 if (attach) 713 if (attach)
640 { 714 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 715 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 716 attach = 0;
643 } 717 }
644} 718}
645 719
646void 720void
647attachable::reattach () 721attachable::reattach ()
648{ 722{
649 optimise (); 723 optimise ();
650 //TODO: check for _attachment's, very important for restarts 724 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 725 INVOKE_ATTACHABLE (REATTACH, this);
652} 726}
653 727
654static event_klass klass_of[NUM_EVENT_TYPES] = { 728static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 729# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 730# include "eventinc.h"
657# undef def 731# undef def
658}; 732};
659 733
660#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 734#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
661 735
662static void 736static void noinline
663gather_callbacks (AV *&callbacks, AV *registry, event_type event) 737gather_callbacks (AV *&callbacks, AV *registry, event_type event)
664{ 738{
665 // event must be in array 739 // event must be in array
666 if (event >= 0 && event <= AvFILLp (registry)) 740 if (event >= 0 && event <= AvFILLp (registry))
667 { 741 {
699} 773}
700 774
701void 775void
702global::gather_callbacks (AV *&callbacks, event_type event) const 776global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 777{
704 ::gather_callbacks (callbacks, cb_object, event); 778 ::gather_callbacks (callbacks, cb_global, event);
705} 779}
706 780
707void 781void
708object::gather_callbacks (AV *&callbacks, event_type event) const 782object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 783{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 784 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 785 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 786 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 787
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 788 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 789 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 790 }
717 791
753{ 827{
754 attachable::gather_callbacks (callbacks, event); 828 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 829 ::gather_callbacks (callbacks, cb_map, event);
756} 830}
757 831
832static void noinline
833_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
834{
835 for (int event = 0; event <= AvFILLp (registry); ++event)
836 {
837 SV *cbs_ = AvARRAY (registry)[event];
838
839 // element must be list of callback entries
840 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
841 {
842 AV *cbs = (AV *)SvRV (cbs_);
843
844 // no callback entries, no callbacks to call
845 if (AvFILLp (cbs) >= 0)
846 set.set (event);
847 }
848 }
849}
850
851// very slow and inefficient way to recalculate the global want bitsets
852static void
853_recalc_want ()
854{
855 ev_want_event.reset ();
856
857 _recalc_want (ev_want_event, cb_global);
858 _recalc_want (ev_want_event, cb_attachable);
859 _recalc_want (ev_want_event, cb_object);
860 _recalc_want (ev_want_event, cb_client);
861 _recalc_want (ev_want_event, cb_player);
862 _recalc_want (ev_want_event, cb_map);
863
864 ev_want_type.reset ();
865
866 for (int type = 0; type <= AvFILLp (cb_type); ++type)
867 {
868 SV *cbs_ = AvARRAY (cb_type)[type];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 ev_want_type.set (type % NUM_TYPES);
878 }
879 }
880}
881
758bool 882bool
759attachable::invoke (event_type event, ...) 883attachable::invoke (event_type event, ...)
760{ 884{
761 data_type dt; 885 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 886
766 // callback call ordering should be: 887 // callback call ordering should be:
767 // 1. per-object callback 888 // 1. per-object callback
768 // 2. per-class object 889 // 2. per-class object
769 // 3. per-type callback 890 // 3. per-type callback
773 gather_callbacks (callbacks, event); 894 gather_callbacks (callbacks, event);
774 895
775 // short-circuit processing if no callbacks found/defined 896 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 897 if (!callbacks)
777 return 0; 898 return 0;
899
900 va_list ap;
901 va_start (ap, event);
778 902
779 CALL_BEGIN (3); 903 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 904 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 905 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 906
806 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 930 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
807 } 931 }
808 932
809 va_end (ap); 933 va_end (ap);
810 934
811 CALL_CALL ("cf::do_invoke", G_SCALAR); 935 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
812 count = count > 0 ? POPi : 0; 936 count = count > 0 ? POPi : 0;
813 937
814 CALL_END; 938 CALL_END;
815 939
816 return count; 940 return count;
817} 941}
818 942
819SV * 943static SV *
820cfperl_result (int idx) 944cfperl_result (int idx)
821{ 945{
822 AV *av = get_av ("cfperl::invoke_results", 0); 946 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
823 if (!av) 947 if (!av)
824 return &PL_sv_undef; 948 return &PL_sv_undef;
825 949
826 SV **sv = av_fetch (av, idx, 0); 950 SV **sv = av_fetch (av, idx, 0);
827 if (!sv) 951 if (!sv)
841{ 965{
842 return SvNV (cfperl_result (idx)); 966 return SvNV (cfperl_result (idx));
843} 967}
844 968
845///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
970// various c++ => perl glue functions
971
972void
973cfperl_tick ()
974{
975 tick_pending = 1;
976
977 if (tick_inhibit)
978 return;
979
980 tick_pending = 0;
981
982 dSP;
983
984 PUSHMARK (SP);
985 PUTBACK;
986 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
987
988 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
989}
846 990
847void 991void
848cfperl_emergency_save () 992cfperl_emergency_save ()
849{ 993{
850 CALL_BEGIN (0); 994 CALL_BEGIN (0);
859 CALL_ARG (make_core); 1003 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 1004 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 1005 CALL_END;
862} 1006}
863 1007
1008void
1009cfperl_make_book (object *book, int level)
1010{
1011 CALL_BEGIN (2);
1012 CALL_ARG (book);
1013 CALL_ARG (level);
1014 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END;
1016}
1017
1018void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1020{
1021 CALL_BEGIN (4);
1022 CALL_ARG (ns);
1023 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg));
1025 CALL_ARG (color);
1026 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1027 CALL_END;
1028}
1029
1030int
1031cfperl_can_merge (object *ob1, object *ob2)
1032{
1033 int can;
1034
1035 CALL_BEGIN (2);
1036 CALL_ARG (ob1);
1037 CALL_ARG (ob2);
1038 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1039 can = count && SvTRUE (TOPs);
1040 CALL_END;
1041
1042 return can;
1043}
1044
1045void
1046cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1047{
1048 CALL_BEGIN (4);
1049 CALL_ARG (ob);
1050 CALL_ARG (state);
1051 CALL_ARG (activator);
1052 CALL_ARG (originator);
1053 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END;
1055}
1056
1057player *
1058player::find (const char *name)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR);
1063
1064 player *retval = 0;
1065 if (count) sv_to (POPs, retval);
1066
1067 CALL_END;
1068
1069 return retval;
1070}
1071
1072maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty)
1074{
1075 CALL_BEGIN (3);
1076 CALL_ARG (dirname);
1077 CALL_ARG (stylename);
1078 CALL_ARG (difficulty);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080
1081 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval);
1083
1084 CALL_END;
1085
1086 return retval;
1087}
1088
864maptile * 1089maptile *
865maptile::find_sync (const char *path, maptile *origin) 1090maptile::find_sync (const char *path, maptile *origin)
866{ 1091{
867 CALL_BEGIN (2); 1092 CALL_BEGIN (2);
868 CALL_ARG (path); 1093 CALL_ARG (path);
869 CALL_ARG (origin); 1094 CALL_ARG (origin);
870 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1095 CALL_CALL ("cf::map::find_sync", G_SCALAR);
871 1096
872 maptile *retval; 1097 maptile *retval = 0;
873
874 if (count)
875 sv_to (POPs, retval); 1098 if (count) sv_to (POPs, retval);
876 else
877 retval = 0;
878 1099
879 CALL_END; 1100 CALL_END;
880 1101
881 return retval; 1102 return retval;
882} 1103}
883 1104
884maptile * 1105maptile *
885maptile::find_async (const char *path, maptile *origin) 1106maptile::find_async (const char *path, maptile *origin, bool load)
886{ 1107{
887 CALL_BEGIN (2); 1108 CALL_BEGIN (3);
888 CALL_ARG (path); 1109 CALL_ARG (path);
889 CALL_ARG (origin); 1110 CALL_ARG (origin);
1111 CALL_ARG (load);
890 CALL_CALL ("cf::map::find_async", G_SCALAR); 1112 CALL_CALL ("cf::map::find_async", G_SCALAR);
891 1113
892 maptile *retval; 1114 maptile *retval = 0;
893
894 if (count)
895 sv_to (POPs, retval); 1115 if (count) sv_to (POPs, retval);
896 else
897 retval = 0;
898 1116
899 CALL_END; 1117 CALL_END;
900 1118
901 return retval; 1119 return retval;
902} 1120}
905maptile::do_load_sync () 1123maptile::do_load_sync ()
906{ 1124{
907 CALL_BEGIN (1); 1125 CALL_BEGIN (1);
908 CALL_ARG (this); 1126 CALL_ARG (this);
909 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1127 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
910 CALL_END;
911}
912
913void
914maptile::change_all_map_light (int change)
915{
916 CALL_BEGIN (1);
917 CALL_ARG (change);
918 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
919 CALL_END; 1128 CALL_END;
920} 1129}
921 1130
922void 1131void
923object::enter_exit (object *exit) 1132object::enter_exit (object *exit)
930 CALL_ARG (exit); 1139 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1141 CALL_END;
933} 1142}
934 1143
1144void
1145object::player_goto (const char *path, int x, int y)
1146{
1147 if (type != PLAYER)
1148 return;
1149
1150 CALL_BEGIN (4);
1151 CALL_ARG (this);
1152 CALL_ARG (path);
1153 CALL_ARG (x);
1154 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END;
1157}
1158
1159const char *
1160object::ref () const
1161{
1162 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else
1165 return 0;
1166}
1167
1168object *
1169object::deref (const char *ref)
1170{
1171 object *retval = 0;
1172
1173 if (ref)
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (ref);
1177 CALL_CALL ("cf::object::deref", G_SCALAR);
1178
1179 if (count)
1180 sv_to (POPs, retval);
1181
1182 CALL_END;
1183 }
1184
1185 return retval;
1186}
1187
1188void
1189log_backtrace (const char *msg)
1190{
1191#if HAVE_BACKTRACE
1192 void *addr [20];
1193 int size = backtrace (addr, 20);
1194
1195 CALL_BEGIN (size);
1196 CALL_ARG (msg);
1197 for (int i = 0; i < size; ++i)
1198 CALL_ARG ((IV)addr [i]);
1199 CALL_CALL ("cf::_log_backtrace", G_VOID);
1200 CALL_END;
1201#endif
1202}
1203
1204bool
1205is_match_expr (const char *expr)
1206{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208}
1209
1210bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator)
1212{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1;
1215
1216 CALL_BEGIN (5);
1217 CALL_ARG (expr);
1218 CALL_ARG (ob);
1219 CALL_ARG (self);
1220 CALL_ARG (source);
1221 CALL_ARG (originator);
1222 CALL_CALL (cv_cf_match_match, G_SCALAR);
1223
1224 bool matched = count && SvTRUE (TOPs);
1225
1226 CALL_END;
1227
1228 return matched;
1229}
1230
1231object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1233{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1;
1236
1237 CALL_BEGIN (5);
1238 CALL_ARG (expr);
1239 CALL_ARG (ob);
1240 CALL_ARG (self);
1241 CALL_ARG (source);
1242 CALL_ARG (originator);
1243 CALL_CALL (cv_cf_match_match, G_ARRAY);
1244
1245 object *one = 0;
1246
1247 if (count)
1248 sv_to (TOPs, one);
1249
1250 CALL_END;
1251
1252 return one;
1253}
1254
935///////////////////////////////////////////////////////////////////////////// 1255/////////////////////////////////////////////////////////////////////////////
936 1256
937struct EventAPI *watcher_base::GEventAPI; 1257struct EVAPI *evapi::GEVAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1258struct CoroAPI *coroapi::GCoroAPI;
939 1259
940int coroapi::cede_counter;
941
942static void iw_dispatch (pe_event *ev)
943{
944 iw *w = (iw *)ev->ext_data;
945 w->call (*w);
946}
947
948void 1260void
949iw::alloc () 1261coroapi::do_cede_to_tick ()
950{ 1262{
951 pe = GEventAPI->new_idle (0, 0); 1263 cede_pending = 0;
952 1264 cede ();
953 WaREENTRANT_off (pe);
954 pe->base.callback = (void *)iw_dispatch;
955 pe->base.ext_data = (void *)this;
956} 1265}
957 1266
958static void iow_dispatch (pe_event *ev)
959{
960 iow *w = (iow *)ev->ext_data;
961 w->call (*w, ((pe_ioevent *)ev)->got);
962}
963
964void 1267void
965iow::alloc () 1268coroapi::wait_for_tick ()
966{ 1269{
967 pe = GEventAPI->new_io (0, 0); 1270 CALL_BEGIN (0);
968 1271 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
969 WaREENTRANT_off (pe); 1272 CALL_END;
970 pe->base.callback = (void *)iow_dispatch;
971 pe->base.ext_data = (void *)this;
972
973 pe->fd = -1;
974 pe->poll = 0;
975} 1273}
976 1274
977void 1275void
978iow::fd (int fd) 1276coroapi::wait_for_tick_begin ()
979{ 1277{
980 pe->fd = fd; 1278 CALL_BEGIN (0);
981} 1279 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
982 1280 CALL_END;
983int
984iow::poll ()
985{
986 return pe->poll;
987} 1281}
988 1282
989void 1283void
990iow::poll (int events) 1284iow::poll (int events)
991{ 1285{
992 if (pe->poll != events) 1286 if (events != this->events)
993 { 1287 {
1288 int active = ev_is_active ((ev_io *)this);
994 if (pe->poll) stop (); 1289 if (active) stop ();
995 pe->poll = events; 1290 ev_io_set ((ev_io *)this, fd, events);
996 if (pe->poll) start (); 1291 if (active) start ();
997 } 1292 }
998} 1293}
999 1294
1000void 1295static void
1001_connect_to_perl () 1296_connect_to_perl_1 ()
1002{ 1297{
1003 stash_cf = gv_stashpv ("cf" , 1); 1298 stash_cf = gv_stashpv ("cf", 1);
1004 1299
1005 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1300 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1006 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1301 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1007 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1302 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1008 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1303 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1304 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1009 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1310
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1017 1315
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1316 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1318 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1319 cb_player = get_av ("cf::CB_PLAYER", 1);
1022 cb_client = get_av ("cf::CB_CLIENT", 1); 1320 cb_client = get_av ("cf::CB_CLIENT", 1);
1023 cb_type = get_av ("cf::CB_TYPE" , 1); 1321 cb_type = get_av ("cf::CB_TYPE" , 1);
1024 cb_map = get_av ("cf::CB_MAP" , 1); 1322 cb_map = get_av ("cf::CB_MAP" , 1);
1025} 1323}
1026 1324
1325static void
1326_connect_to_perl_2 ()
1327{
1328 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1329 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1330 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1331 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1332 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1333}
1334
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1335MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1336
1029BOOT: 1337BOOT:
1030{ 1338{
1339 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1340 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1341
1031 _connect_to_perl (); 1342 _connect_to_perl_1 ();
1032
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035 1343
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1344 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1345
1346 //{
1347 // require_pv ("Time::HiRes");
1348 //
1349 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1350 // if (!svp) croak ("Time::HiRes is required");
1351 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1352 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1353 //}
1037 1354
1038 static const struct { 1355 static const struct {
1039 const char *name; 1356 const char *name;
1040 IV iv; 1357 IV iv;
1041 } *civ, const_iv[] = { 1358 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1359# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1361 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1362
1046 const_iv (llevMonster) 1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1364
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1366
1048 const_iv (MAX_TIME) 1367 const_iv (MAX_TIME)
1049 const_iv (PLAYER)
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK) 1368 const_iv (MAXSOCKBUF)
1058 const_iv (ARROW) 1369
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1370 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1375 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1376
1162 const_iv (NUM_SUBTYPES) 1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1163 1406
1164 const_iv (ST_BD_BUILD) 1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1408
1167 const_iv (ST_MAT_FLOOR) 1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1411
1171 const_iv (AT_PHYSICAL) 1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1419
1198 const_iv (WEAP_HIT) 1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1422 const_iv (WEAP_BLUD)
1207 1423
1208 const_iv (FLAG_ALIVE) 1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1462
1463 const_iv (SP_RAISE_DEAD)
1211 const_iv (FLAG_FREED) 1464 const_iv (SP_RUNE)
1212 const_iv (FLAG_WAS_WIZ) 1465 const_iv (SP_MAKE_MARK)
1213 const_iv (FLAG_APPLIED) 1466 const_iv (SP_BOLT)
1214 const_iv (FLAG_UNPAID) 1467 const_iv (SP_BULLET)
1215 const_iv (FLAG_USE_SHIELD) 1468 const_iv (SP_EXPLOSION)
1216 const_iv (FLAG_NO_PICK) 1469 const_iv (SP_CONE)
1217 const_iv (FLAG_ANIMATE) 1470 const_iv (SP_BOMB)
1218 const_iv (FLAG_MONSTER) 1471 const_iv (SP_WONDER)
1219 const_iv (FLAG_FRIENDLY) 1472 const_iv (SP_SMITE)
1220 const_iv (FLAG_GENERATOR) 1473 const_iv (SP_MAGIC_MISSILE)
1221 const_iv (FLAG_IS_THROWN) 1474 const_iv (SP_SUMMON_GOLEM)
1222 const_iv (FLAG_AUTO_APPLY) 1475 const_iv (SP_DIMENSION_DOOR)
1223 const_iv (FLAG_PLAYER_SOLD) 1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1224 const_iv (FLAG_SEE_INVISIBLE) 1481 const_iv (SP_INVISIBLE)
1225 const_iv (FLAG_CAN_ROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR)
1227 const_iv (FLAG_IS_TURNABLE)
1228 const_iv (FLAG_IS_USED_UP)
1229 const_iv (FLAG_IDENTIFIED)
1230 const_iv (FLAG_REFLECTING)
1231 const_iv (FLAG_CHANGING)
1232 const_iv (FLAG_SPLITTING)
1233 const_iv (FLAG_HITBACK)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309
1310 const_iv (NDI_BLACK)
1311 const_iv (NDI_WHITE)
1312 const_iv (NDI_NAVY)
1313 const_iv (NDI_RED)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL)
1327
1328 const_iv (UPD_LOCATION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE)
1332 const_iv (UPD_NAME)
1333 const_iv (UPD_ANIM)
1334 const_iv (UPD_ANIMSPEED)
1335 const_iv (UPD_NROF) 1482 const_iv (SP_PROBE)
1336
1337 const_iv (UPD_SP_MANA) 1483 const_iv (SP_HEALING)
1338 const_iv (UPD_SP_GRACE) 1484 const_iv (SP_CREATE_FOOD)
1339 const_iv (UPD_SP_DAMAGE) 1485 const_iv (SP_EARTH_TO_DUST)
1340 1486 const_iv (SP_CHANGE_ABILITY)
1341 const_iv (F_APPLIED) 1487 const_iv (SP_BLESS)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC)
1345 const_iv (F_CURSED) 1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1500 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1514 const_iv (F_LOCKED)
1350 1515
1351 const_iv (F_BUY) 1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1517
1355 const_iv (P_BLOCKSVIEW) 1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1520
1364 const_iv (UP_OBJ_INSERT) 1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1522
1369 const_iv (INS_NO_MERGE) 1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR) 1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1525
1376 const_iv (WILL_APPLY_HANDLE) 1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1528
1382 const_iv (SAVE_MODE) 1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1530
1385 const_iv (M_PAPER) 1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1535
1400 const_iv (SK_EXP_ADD_SKILL) 1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1538
1406 const_iv (SK_LOCKPICKING) 1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1549 const_iv (SK_POISON_NAIL)
1447 1550
1448 const_iv (SOUND_NEW_PLAYER) 1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1557
1473 const_iv (PREFER_LOW) 1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1559
1476 const_iv (ATNR_PHYSICAL) 1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1567
1503 const_iv (MAP_IN_MEMORY) 1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING) 1569 const_iv (MAP_INACTIVE)
1507 1570
1508 const_iv (KLASS_ATTACHABLE) 1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1573
1515 const_iv (CS_QUERY_YESNO) 1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1575
1519 const_iv (ST_DEAD) 1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1577
1524 const_iv (ST_CHANGE_CLASS) 1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1525 1579
1526 const_iv (IO_HEADER) 1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1581
1530 // random map generator 1582 // random map generator
1531 const_iv (LAYOUT_NONE) 1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1585
1539 const_iv (RMOPT_RANDOM) 1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1589
1549 const_iv (SYMMETRY_RANDOM) 1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1592
1552 const_iv (SYMMETRY_Y) 1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1554 }; 1598 };
1555 1599
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1602
1575 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1576 av_push (event, newSViv (eiv->klass)); 1620 av_push (event, newSViv (eiv->klass));
1577 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1578 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1622 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1579 } 1623 }
1580}
1581 1624
1625 // used by autogenerated BOOT sections from genacc
1626 av_reflect = get_av ("cf::REFLECT", 1);
1627}
1628
1629void _gv_clear (SV *gv)
1630 CODE:
1631 assert (SvTYPE (gv) == SVt_PVGV);
1632# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1633 f (GvGP (gv)->gp_form);
1634 f (GvGP (gv)->gp_io);
1635 f (GvGP (gv)->gp_sv);
1636 f (GvGP (gv)->gp_av);
1637 f (GvGP (gv)->gp_hv);
1638 f (GvGP (gv)->gp_cv);
1639 GvCVGEN (gv) = 0;
1640 GvMULTI_off (gv);
1641# undef f
1642
1582void _connect_to_perl () 1643void _connect_to_perl_1 ()
1583 1644
1645void _connect_to_perl_2 ()
1646
1647void _recalc_want ()
1648
1649# not used by default anymore
1584void _global_reattach () 1650void _global_reattach ()
1585 CODE: 1651 CODE:
1586{ 1652{
1587 // reattach to all attachable objects in the game. 1653 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1654 for_all_clients (ns)
1589 ns->reattach (); 1655 ns->reattach ();
1590 1656
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1657 for_all_objects (op)
1599 op->reattach (); 1658 op->reattach ();
1600} 1659}
1601 1660
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim ()
1704
1705void init_globals ()
1706
1707void init_experience ()
1708
1709void init_attackmess ()
1710
1711void init_dynamic ()
1712
1713void load_settings ()
1714
1715void load_materials ()
1716
1717void init_uuid ()
1718 CODE:
1719 UUID::init ();
1720
1721void init_signals ()
1722
1723void init_commands ()
1724
1725void init_skills ()
1726
1727void init_beforeplay ()
1728
1729void evthread_start (int aiofd)
1730
1731void cede_to_tick ()
1732 CODE:
1733 coroapi::cede_to_tick ();
1734
1735NV till_tick ()
1736 CODE:
1737 RETVAL = SvNVX (sv_next_tick) - now ();
1738 OUTPUT:
1739 RETVAL
1740
1741int tick_inhibit ()
1742 CODE:
1743 RETVAL = tick_inhibit;
1744 OUTPUT:
1745 RETVAL
1746
1747void tick_inhibit_inc ()
1748 CODE:
1749 ++tick_inhibit;
1750
1751void tick_inhibit_dec ()
1752 CODE:
1753 if (!--tick_inhibit)
1754 if (tick_pending)
1755 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede ();
1758 }
1759
1760void server_tick ()
1761 CODE:
1762{
1763 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime);
1767
1768 server_tick ();
1769
1770 NOW = ev_time ();
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774}
1775
1602NV floor (NV x) 1776NV floor (NV x)
1603 1777
1604NV ceil (NV x) 1778NV ceil (NV x)
1605 1779
1606NV rndm (...) 1780NV rndm (...)
1781 ALIAS:
1782 rmg_rndm = 1
1607 CODE: 1783 CODE:
1784{
1785 rand_gen &gen = ix ? rmg_rndm : rndm;
1608 switch (items) 1786 switch (items)
1609 { 1787 {
1610 case 0: RETVAL = rndm (); break; 1788 case 0: RETVAL = gen (); break;
1611 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1789 case 1: RETVAL = gen (SvUV (ST (0))); break;
1612 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1791 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1792 }
1793}
1615 OUTPUT: 1794 OUTPUT:
1616 RETVAL 1795 RETVAL
1617 1796
1618void server_tick () 1797NV clamp (NV value, NV min_value, NV max_value)
1619 CODE: 1798 CODE:
1620 runtime = SvNVx (sv_runtime); 1799 RETVAL = clamp (value, min_value, max_value);
1621 server_tick (); 1800 OUTPUT:
1801 RETVAL
1622 1802
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT:
1807 RETVAL
1808
1809void weaken (...)
1810 PROTOTYPE: @
1811 CODE:
1812 while (items > 0)
1813 sv_rvweaken (ST (--items));
1814
1623void 1815void
1624LOG (int level, char *msg) 1816log_backtrace (utf8_string msg)
1817
1818void
1819LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1821 C_ARGS: flags, "%s", msg
1627 1822
1628char *path_combine (char *base, char *path) 1823octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1824 PROTOTYPE: $$
1630 1825
1631char *path_combine_and_normalize (char *base, char *path) 1826octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1827 PROTOTYPE: $$
1633 1828
1634const char *
1635get_maps_directory (char *path)
1636 PROTOTYPE: $
1637 ALIAS: maps_directory = 0
1638 CODE:
1639 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL
1641
1642void 1829void
1643sub_generation_inc () 1830sub_generation_inc ()
1644 CODE: 1831 CODE:
1645 PL_sub_generation++; 1832 PL_sub_generation++;
1646 1833
1647char * 1834const_octet_string
1648mapdir () 1835mapdir ()
1649 PROTOTYPE: 1836 PROTOTYPE:
1650 ALIAS: 1837 ALIAS:
1651 mapdir = 0 1838 mapdir = 0
1652 uniquedir = 1 1839 uniquedir = 1
1668 } 1855 }
1669 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1670 1857
1671void abort () 1858void abort ()
1672 1859
1860void reset_signals ()
1861
1673void fork_abort (char *cause = "cf::fork_abort") 1862void fork_abort (const_octet_string cause = "cf::fork_abort")
1674 1863
1675void cleanup (const char *cause, bool make_core = false) 1864void cleanup (const_octet_string cause, bool make_core = false)
1676 1865
1677void emergency_save () 1866void emergency_save ()
1678 1867
1679void _exit (int status = EXIT_SUCCESS) 1868void _exit (int status = EXIT_SUCCESS)
1680 1869
1681UV sv_2watcher (SV *w)
1682 CODE:
1683 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684 OUTPUT:
1685 RETVAL
1686
1687#if _POSIX_MEMLOCK 1870#if _POSIX_MEMLOCK
1688 1871
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT:
1874#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif
1690 1880
1691int munlockall () 1881int munlockall ()
1692 1882
1693#endif 1883#endif
1694 1884
1885int
1886malloc_trim (IV pad = 0)
1887
1888void
1889mallinfo ()
1890 PPCODE:
1891{
1892#if __GLIBC__
1893 struct mallinfo mai = mallinfo ();
1894 EXTEND (SP, 10*2);
1895 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1896 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1897 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1898 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1899 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1900 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1902 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1903 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1904 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1905#endif
1906 EXTEND (SP, 5*2);
1907 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1908 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1909 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1910 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1911 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1912}
1913
1695int find_animation (char *text) 1914int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1915 PROTOTYPE: $
1697 1916
1698int random_roll (int min, int max, object *op, int goodbad); 1917int random_roll (int min, int max, object *op, int goodbad);
1699 1918
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1919const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1920
1702int 1921int
1703exp_to_level (val64 exp) 1922exp_to_level (val64 exp)
1704 CODE: 1923 CODE:
1705{ 1924{
1736 RETVAL = newSVpv (resist_plus[atnr], 0); 1955 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else 1956 else
1738 XSRETURN_UNDEF; 1957 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1740 1959
1960UUID
1961uuid_cur ()
1962 CODE:
1963 RETVAL = UUID::cur;
1964 OUTPUT:
1965 RETVAL
1966
1967UUID
1968uuid_gen ()
1969 CODE:
1970 RETVAL = UUID::gen ();
1971 OUTPUT:
1972 RETVAL
1973
1974val64
1975uuid_seq (UUID uuid)
1976 CODE:
1977 RETVAL = uuid.seq;
1978 OUTPUT:
1979 RETVAL
1980
1981UUID
1982uuid_str (val64 seq)
1983 CODE:
1984 RETVAL.seq = seq;
1985 OUTPUT:
1986 RETVAL
1987
1988void
1989coin_names ()
1990 PPCODE:
1991 EXTEND (SP, NUM_COINS);
1992 for (int i = 0; i < NUM_COINS; ++i)
1993 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1994
1995void
1996coin_archetypes ()
1997 PPCODE:
1998 EXTEND (SP, NUM_COINS);
1999 for (int i = 0; i < NUM_COINS; ++i)
2000 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2001
1741bool 2002bool
1742load_resource_file (const char *filename) 2003load_resource_file_ (octet_string filename)
2004
2005void
2006fix_weight ()
1743 2007
1744MODULE = cf PACKAGE = cf::attachable 2008MODULE = cf PACKAGE = cf::attachable
1745 2009
1746int 2010int
1747valid (SV *obj) 2011valid (SV *obj)
1765#object *mortals (U32 index) 2029#object *mortals (U32 index)
1766# CODE: 2030# CODE:
1767# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768# OUTPUT: RETVAL 2032# OUTPUT: RETVAL
1769 2033
1770INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1771 2035
1772MODULE = cf PACKAGE = cf::global 2036MODULE = cf PACKAGE = cf::global
1773 2037
1774int invoke (SV *klass, int event, ...) 2038int invoke (SV *klass, int event, ...)
1775 CODE: 2039 CODE:
1779 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
1781 2045
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 2047
1784INCLUDE: $PERL genacc object ../include/object.h | 2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 2049
1786int invoke (object *op, int event, ...) 2050int invoke (object *op, int event, ...)
1787 CODE: 2051 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811object *actives (U32 index) 2075object *actives (U32 index)
1812 CODE: 2076 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 2077 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 2078 OUTPUT: RETVAL
1815 2079
2080int mortals_size ()
2081 CODE:
2082 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL
2084
2085const char *slot_use_name (U32 slot)
2086 ALIAS:
2087 slot_nonuse_name = 1
2088 CODE:
2089{
2090 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range");
2092
2093 switch (ix)
2094 {
2095 case 0: RETVAL = body_locations[slot].use_name; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2097 }
2098}
2099 OUTPUT:
2100 RETVAL
2101
1816# missing properties 2102# missing properties
1817 2103
1818object *head (object *op) 2104object *head (object *op)
1819 PROTOTYPE: $ 2105 PROTOTYPE: $
1820 CODE: 2106 CODE:
1821 RETVAL = op->head_ (); 2107 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1829 2109
1830void 2110void
1831inv (object *obj) 2111inv (object *obj)
1832 PROTOTYPE: $ 2112 PROTOTYPE: $
1833 PPCODE: 2113 PPCODE:
1834{ 2114{
1835 object *o;
1836 for (o = obj->inv; o; o = o->below) 2115 for (object *o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o))); 2116 XPUSHs (sv_2mortal (to_sv (o)));
1838} 2117}
1839 2118
1840void 2119void
1841set_animation (object *op, int idx) 2120set_animation (object *op, int idx)
1846num_animations (object *op) 2125num_animations (object *op)
1847 CODE: 2126 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 2127 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1850 2129
2130int slot_info (object *op, UV slot, int value = 0)
2131 ALIAS:
2132 slot_used = 1
2133 CODE:
2134{
2135 if (slot >= NUM_BODY_LOCATIONS)
2136 croak ("body slot index out of range");
2137
2138 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2139
2140 if (items > 2)
2141 if (ix)
2142 op->slot[slot].used = value;
2143 else
2144 op->slot[slot].info = value;
2145}
2146 OUTPUT:
2147 RETVAL
2148
1851object *find_best_object_match (object *op, const char *match) 2149object *find_best_object_match (object *op, utf8_string match)
1852 2150
1853object *find_marked_object (object *op) 2151object *find_marked_object (object *op)
1854 2152
1855int need_identify (object *obj); 2153int need_identify (object *obj);
1856 2154
1857int apply_shop_mat (object *shop_mat, object *op); 2155int apply_shop_mat (object *shop_mat, object *op);
1858
1859int move_player (object *op, int dir)
1860 CODE:
1861 RETVAL = move_player (op, dir);
1862 OUTPUT:
1863 RETVAL
1864 2156
1865int move (object *op, int dir, object *originator = op) 2157int move (object *op, int dir, object *originator = op)
1866 CODE: 2158 CODE:
1867 RETVAL = move_ob (op, dir, originator); 2159 RETVAL = move_ob (op, dir, originator);
1868 OUTPUT: 2160 OUTPUT:
1876 CODE: 2168 CODE:
1877 player_apply_below (op); 2169 player_apply_below (op);
1878 2170
1879int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2171int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 2172
1881object *cf_object_present_archname_inside (object *op, char *whatstr) 2173int casting_level (object *caster, object *spell)
1882
1883int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1884
1885int cf_object_change_map (object *op, int x, int y, maptile *map)
1886
1887#//TODO
1888object *clone_ (object *op, int recursive = 0)
1889 CODE:
1890 if (recursive)
1891 RETVAL = object_create_clone (op);
1892 else
1893 {
1894 RETVAL = object::create ();
1895 op->copy_to (RETVAL);
1896 }
1897 OUTPUT: RETVAL
1898 2174
1899int pay_item (object *op, object *buyer) 2175int pay_item (object *op, object *buyer)
1900 CODE: 2176 CODE:
1901 RETVAL = pay_for_item (op, buyer); 2177 RETVAL = pay_for_item (op, buyer);
1902 OUTPUT: RETVAL 2178 OUTPUT: RETVAL
1906 RETVAL = pay_for_amount (amount, op); 2182 RETVAL = pay_for_amount (amount, op);
1907 OUTPUT: RETVAL 2183 OUTPUT: RETVAL
1908 2184
1909void pay_player (object *op, uint64 amount) 2185void pay_player (object *op, uint64 amount)
1910 2186
1911val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2187val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1912 2188
1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2189int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1914 2190
1915void learn_spell (object *op, object *sp, int special_prayer = 0) 2191void learn_spell (object *op, object *sp, int special_prayer = 0)
1916 CODE: 2192 CODE:
1917 do_learn_spell (op, sp, special_prayer); 2193 do_learn_spell (op, sp, special_prayer);
1918 2194
1919void forget_spell (object *op, object *sp) 2195void forget_spell (object *op, object *sp)
1920 CODE: 2196 CODE:
1921 do_forget_spell (op, query_name (sp)); 2197 do_forget_spell (op, query_name (sp));
1922 2198
1923object *check_for_spell (object *op, char *spellname) 2199object *check_for_spell (object *op, utf8_string spellname)
1924 CODE: 2200 CODE:
1925 RETVAL = check_spell_known (op, spellname); 2201 RETVAL = check_spell_known (op, spellname);
1926 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
1927 2203
1928int query_money (object *op) 2204int query_money (object *op)
1937 2213
1938void drop (object *who, object *op) 2214void drop (object *who, object *op)
1939 2215
1940void pick_up (object *who, object *op) 2216void pick_up (object *who, object *op)
1941 2217
1942int cf_object_teleport (object *op, maptile *map, int x, int y)
1943
1944void update_object (object *op, int action) 2218void update_object (object *op, int action)
1945 2219
1946object *cf_create_object_by_name (const char *name)
1947
1948void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1949 2221
1950void player_lvl_adj (object *who, object *skill = 0) 2222void player_lvl_adj (object *who, object *skill = 0)
1951 2223
1952int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1953 2225
1954int calc_skill_exp (object *who, object *op, object *skill); 2226int calc_skill_exp (object *who, object *op, object *skill)
1955 2227
1956void push_button (object *op); 2228void push_button (object *op, object *originator)
1957 2229
1958void use_trigger (object *op); 2230void use_trigger (object *op, object *originator)
1959 2231
1960void add_button_link (object *button, maptile *map, int connected); 2232void handle_apply_yield (object *op)
1961 2233
1962void remove_button_link (object *op); 2234int convert_item (object *item, object *converter)
1963 2235
1964 2236
1965MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2237MODULE = cf PACKAGE = cf::object PREFIX = cf_
1966
1967object *cf_insert_ob_in_ob (object *ob, object *where)
1968 2238
1969# no clean way to get an object from an archetype - stupid idiotic 2239# no clean way to get an object from an archetype - stupid idiotic
1970# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1971 2241
1972object *new (const char *archetype = 0) 2242object *new (utf8_string archetype = 0)
1973 PROTOTYPE: ;$ 2243 PROTOTYPE: ;$
1974 CODE: 2244 CODE:
1975 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2245 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1976 OUTPUT: 2246 OUTPUT:
1977 RETVAL 2247 RETVAL
1978 2248
2249object *find_object (U32 tag)
2250
2251# TODO: nuke
1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 PROTOTYPE: $$$$$$ 2253 PROTOTYPE: $$$$$$
1981 CODE: 2254 CODE:
1982{ 2255{
1983 int unused_type; 2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1984 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1985}
1986 2257
1987# syntatic sugar for easier use in event callbacks. 2258 if (RETVAL->destroyed ())
1988const char *options (object *op)
1989 CODE:
1990 RETVAL = op->name;
1991 OUTPUT:
1992 RETVAL 2259 RETVAL = 0;
2260}
1993 2261
1994player *contr (object *op) 2262shstr
1995 CODE: 2263object::kv_get (shstr key)
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998 2264
1999const char *get_ob_key_value (object *op, const char *key) 2265void
2266object::kv_del (shstr key)
2000 2267
2001bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2268void
2269object::kv_set (shstr key, shstr value)
2002 2270
2003object *get_nearest_player (object *ob) 2271object *get_nearest_player (object *ob)
2004 ALIAS: nearest_player = 0 2272 ALIAS: nearest_player = 0
2005 PREINIT: 2273 PREINIT:
2006 extern object *get_nearest_player (object *); 2274 extern object *get_nearest_player (object *);
2008void rangevector (object *ob, object *other, int flags = 0) 2276void rangevector (object *ob, object *other, int flags = 0)
2009 PROTOTYPE: $$;$ 2277 PROTOTYPE: $$;$
2010 PPCODE: 2278 PPCODE:
2011{ 2279{
2012 rv_vector rv; 2280 rv_vector rv;
2281
2282 PUTBACK;
2013 get_rangevector (ob, other, &rv, flags); 2283 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285
2014 EXTEND (SP, 5); 2286 EXTEND (SP, 5);
2015 PUSHs (newSVuv (rv.distance)); 2287 PUSHs (newSVuv (rv.distance));
2016 PUSHs (newSViv (rv.distance_x)); 2288 PUSHs (newSViv (rv.distance_x));
2017 PUSHs (newSViv (rv.distance_y)); 2289 PUSHs (newSViv (rv.distance_y));
2018 PUSHs (newSViv (rv.direction)); 2290 PUSHs (newSViv (rv.direction));
2019 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2291 PUSHs (to_sv (rv.part));
2020} 2292}
2021 2293
2022bool on_same_map_as (object *ob, object *other) 2294bool on_same_map_as (object *ob, object *other)
2023 CODE: 2295 CODE:
2024 RETVAL = on_same_map (ob, other); 2296 RETVAL = on_same_map (ob, other);
2025 OUTPUT: RETVAL 2297 OUTPUT: RETVAL
2026 2298
2027const char * 2299const_utf8_string
2028base_name (object *op, int plural = op->nrof > 1) 2300base_name (object *op, int plural = op->nrof > 1)
2029 CODE: 2301 CODE:
2030 RETVAL = query_base_name (op, plural); 2302 RETVAL = query_base_name (op, plural);
2031 OUTPUT: RETVAL 2303 OUTPUT: RETVAL
2032 2304
2033object *decrease_ob_nr (object *op, unsigned long i) 2305# return the tail of an object, excluding itself
2306void
2307tail (object *op)
2308 PPCODE:
2309 while ((op = op->more))
2310 XPUSHs (sv_2mortal (to_sv (op)));
2034 2311
2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2312MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2036 2313
2037player *player (object *op) 2314player *player (object *op)
2038 CODE: 2315 CODE:
2039 RETVAL = op->contr; 2316 RETVAL = op->contr;
2040 OUTPUT: RETVAL 2317 OUTPUT: RETVAL
2041 2318
2319bool move_player (object *op, int dir)
2320
2042void check_score (object *op) 2321void check_score (object *op)
2043 2322
2044void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2045 CODE: 2324 CODE:
2046 new_draw_info (flags, 0, op, txt); 2325 new_draw_info (flags, 0, op, txt);
2047 2326
2048object *cf_player_send_inventory (object *op)
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062
2063void kill_player (object *op) 2327void kill_player (object *op)
2064 2328
2329void esrv_send_item (object *pl, object *item)
2330
2065void esrv_update_item (object *op, int what, object *item) 2331void esrv_update_item (object *pl, int what, object *item)
2066 C_ARGS: what, op, item 2332 C_ARGS: what, pl, item
2067 2333
2068void clear_los (object *op) 2334void esrv_del_item (object *pl, int tag)
2335 C_ARGS: pl->contr, tag
2069 2336
2070int command_summon (object *op, char *params) 2337int command_summon (object *op, utf8_string params)
2071 2338
2072int command_arrest (object *op, char *params) 2339int command_arrest (object *op, utf8_string params)
2073
2074int command_banish (object *op, char *params)
2075 2340
2076 2341
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2343
2079INCLUDE: $PERL genacc player ../include/player.h | 2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2080 2345
2081int invoke (player *pl, int event, ...) 2346int invoke (player *pl, int event, ...)
2082 CODE: 2347 CODE:
2083 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2084 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2359 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2360 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2361 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2362 pl->orig_stats = pl->ob->stats;
2098 2363
2099void cf_player_move (player *pl, int dir) 2364# should only be temporary
2365void esrv_new_player (player *pl)
2100 2366
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2367#d# TODO: replace by blocked_los accessor, fix code using this
2102
2103bool 2368bool
2104cell_visible (player *pl, int dx, int dy) 2369cell_visible (player *pl, int dx, int dy)
2105 CODE: 2370 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2371 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2107 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 OUTPUT: 2372 OUTPUT:
2109 RETVAL 2373 RETVAL
2110 2374
2111void 2375void
2112send (player *pl, SV *packet) 2376send (player *pl, SV *packet)
2113 CODE: 2377 CODE:
2114{ 2378{
2115 STRLEN len; 2379 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2380 char *buf = SvPVbyte (packet, len);
2117 2381
2382 if (len > MAXSOCKBUF)
2383 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2384 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2385 pl->ns->send_packet (buf, len);
2120} 2386}
2121
2122int
2123listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130 2387
2131void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2388void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$ 2389 PROTOTYPE: $;$$$
2133 PPCODE: 2390 PPCODE:
2134 if (GIMME_V != G_VOID) 2391 if (GIMME_V != G_VOID)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2416 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2417 OUTPUT: RETVAL
2161 2418
2162SV *registry (maptile *map) 2419SV *registry (maptile *map)
2163 2420
2421void
2422find_tagged_objects (maptile *map, utf8_string tag = 0)
2423 PPCODE:
2424{
2425 if (!map->spaces)
2426 XSRETURN_EMPTY;
2427
2428 if (tag)
2429 {
2430 shstr_cmp tag_ (tag);
2431
2432 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2433 for (object *op = ms->bot; op; op = op->above)
2434 if (op->tag == tag_)
2435 XPUSHs (sv_2mortal (to_sv (op)));
2436 }
2437 else
2438 {
2439 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2440 for (object *op = ms->bot; op; op = op->above)
2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 }
2444}
2445
2164INCLUDE: $PERL genacc maptile ../include/map.h | 2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2447
2448void
2449adjust_daylight ()
2450 CODE:
2451 maptile::adjust_daylight ();
2452
2453int
2454outdoor_darkness (int darkness = 0)
2455 CODE:
2456 RETVAL = maptile::outdoor_darkness;
2457 if (items)
2458 maptile::outdoor_darkness = darkness;
2459 OUTPUT:
2460 RETVAL
2165 2461
2166void 2462void
2167maptile::instantiate () 2463maptile::instantiate ()
2168 2464
2169maptile *new () 2465maptile *new ()
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2509 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2510 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2511 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513
2514 if (ob->randomitems)
2515 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems);
2519
2520 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 }
2523
2524 ob->randomitems = 0;
2525 }
2217 } 2526 }
2218 } 2527 }
2219 } 2528 }
2220 2529
2221 skip_space: ; 2530 skip_space: ;
2232 palette = SvRV (palette); 2541 palette = SvRV (palette);
2233 2542
2234 STRLEN idxlen; 2543 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2545
2237 region **regionmap = (region **)malloc ( 2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2547 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2548
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2549 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2551
2245 for (int y = 0; y < THIS->height; ++y) 2552 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2554
2248 sfree (THIS->regions, THIS->size ()); 2555 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2556 delete [] THIS->regionmap;
2250 2557
2251 THIS->regions = regions; 2558 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2559 THIS->regionmap = regionmap;
2253} 2560}
2254 2561
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2562void
2563maptile::create_region_treasure ()
2564 CODE:
2565 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y)
2567 {
2568 region *rgn = THIS->region (x, y);
2569
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 }
2256 2575
2257int out_of_map (maptile *map, int x, int y) 2576int out_of_map (maptile *map, int x, int y)
2258 2577
2259void 2578void
2260trigger (maptile *map, long connection, bool state = true) 2579find_link (maptile *map, shstr_tmp connection)
2261 CODE:
2262 activate_connection (map, connection, state);
2263
2264void
2265get_connection (maptile *map, long connection)
2266 PPCODE: 2580 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2581 if (oblinkpt *obp = map->find_link (connection))
2268 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2582 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2584
2279void 2585void
2280get_map_flags (maptile *map, int x, int y) 2586get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2587 PPCODE:
2282{ 2588{
2283 maptile *nmap = 0; 2589 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0; 2590 I16 nx = 0, ny = 0;
2591
2592 PUTBACK;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2286 2595
2287 EXTEND (SP, 4); 2596 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2597 PUSHs (sv_2mortal (newSViv (flags)));
2289 2598
2290 if (GIMME_V == G_ARRAY) 2599 if (GIMME_V == G_ARRAY)
2291 { 2600 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2601 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2602 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2603 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2604 }
2296} 2605}
2297 2606
2607mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y)
2609 PROTOTYPE: $$$
2610 CODE:
2611{
2612 maptile *nmap = 0;
2613 I16 nx, ny;
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF;
2621
2622 RETVAL = &nmap->at (nx, ny);
2623}
2624 OUTPUT:
2625 RETVAL
2626
2298void 2627void
2299at (maptile *map, unsigned int x, unsigned int y) 2628at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$ 2629 PROTOTYPE: $$$
2301 PPCODE: 2630 PPCODE:
2302{ 2631{
2303 object *o;
2304 maptile *nmap = 0; 2632 maptile *nmap = 0;
2305 I16 nx, ny; 2633 I16 nx, ny;
2306 2634
2635 PUTBACK;
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2308 2638
2309 if (nmap) 2639 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2641 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2642}
2313 2643
2314SV * 2644SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2645bot_at (maptile *map, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2646 PROTOTYPE: $$$
2317 ALIAS: 2647 ALIAS:
2318 top_at = 1 2648 top_at = 1
2319 flags_at = 2 2649 flags_at = 2
2320 light_at = 3 2650 light_at = 3
2321 move_block_at = 4 2651 move_block_at = 4
2322 move_slow_at = 5 2652 move_slow_at = 5
2323 move_on_at = 6 2653 move_on_at = 6
2324 move_off_at = 7 2654 move_off_at = 7
2325 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2655 CODE:
2656{
2657 sint16 nx = x;
2658 sint16 ny = y;
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF;
2662
2663 mapspace &ms = map->at (nx, ny);
2664
2665 ms.update ();
2666
2328 switch (ix) 2667 switch (ix)
2329 { 2668 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2669 case 0: RETVAL = to_sv (ms.bot ); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2670 case 1: RETVAL = to_sv (ms.top ); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2671 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2672 case 3: RETVAL = newSViv (ms.light ); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2673 case 4: RETVAL = newSVuv (ms.move_block); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2674 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2675 case 6: RETVAL = newSVuv (ms.move_on ); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2676 case 7: RETVAL = newSVuv (ms.move_off ); break;
2338 } 2677 }
2678}
2339 OUTPUT: RETVAL 2679 OUTPUT: RETVAL
2340
2341void fix_walls (maptile *map, int x, int y)
2342
2343void fix_walls_around (maptile *map, int x, int y)
2344 2680
2345# worst xs function of my life 2681# worst xs function of my life
2346bool 2682bool
2347_create_random_map (\ 2683_create_random_map (\
2348 maptile *self,\ 2684 maptile *self,\
2349 char *wallstyle,\ 2685 utf8_string wallstyle,\
2350 char *wall_name,\ 2686 utf8_string wall_name,\
2351 char *floorstyle,\ 2687 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2688 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2689 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2690 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2691 utf8_string doorstyle,\
2356 char *decorstyle,\ 2692 utf8_string decorstyle,\
2357 char *origin_map,\ 2693 utf8_string origin_map,\
2358 char *final_map,\ 2694 utf8_string final_map,\
2359 char *exitstyle,\ 2695 utf8_string exitstyle,\
2360 char *this_map,\ 2696 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2697 utf8_string exit_on_final_map,\
2362 int xsize,\ 2698 int xsize,\
2363 int ysize,\ 2699 int ysize,\
2364 int expand2x,\ 2700 int expand2x,\
2365 int layoutoptions1,\ 2701 int layoutoptions1,\
2366 int layoutoptions2,\ 2702 int layoutoptions2,\
2379 val64 total_map_hp,\ 2715 val64 total_map_hp,\
2380 int map_layout_style,\ 2716 int map_layout_style,\
2381 int treasureoptions,\ 2717 int treasureoptions,\
2382 int symmetry_used,\ 2718 int symmetry_used,\
2383 region *region,\ 2719 region *region,\
2384 char *custom\ 2720 utf8_string custom\
2385) 2721)
2386 CODE: 2722 CODE:
2387{ 2723{
2388 random_map_params rmp; 2724 random_map_params rmp;
2389 2725
2416 rmp.decoroptions = decoroptions; 2752 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2753 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2754 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2755 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2756 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2758 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2759 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2760 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2761 rmp.region = region;
2426 rmp.custom = custom; 2762 rmp.custom = custom;
2428 RETVAL = self->generate_random_map (&rmp); 2764 RETVAL = self->generate_random_map (&rmp);
2429} 2765}
2430 OUTPUT: 2766 OUTPUT:
2431 RETVAL 2767 RETVAL
2432 2768
2769MODULE = cf PACKAGE = cf::mapspace
2770
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2772
2433MODULE = cf PACKAGE = cf::arch 2773MODULE = cf PACKAGE = cf::arch
2434 2774
2435archetype *find (const char *name) 2775int archetypes_size ()
2436 CODE: 2776 CODE:
2437 RETVAL = archetype::find (name); 2777 RETVAL = archetypes.size ();
2438 OUTPUT: 2778 OUTPUT: RETVAL
2439 RETVAL
2440 2779
2441archetype *first() 2780archetype *archetypes (U32 index)
2442 PROTOTYPE: 2781 CODE:
2443 CODE: 2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2783 OUTPUT: RETVAL
2784
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2445 OUTPUT: RETVAL 2789 RETVAL
2446 2790
2447INCLUDE: $PERL genacc archetype ../include/object.h | 2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2792
2449MODULE = cf PACKAGE = cf::party 2793MODULE = cf PACKAGE = cf::party
2450 2794
2451partylist *first () 2795partylist *first ()
2452 PROTOTYPE: 2796 PROTOTYPE:
2453 CODE: 2797 CODE:
2454 RETVAL = get_firstparty (); 2798 RETVAL = get_firstparty ();
2455 OUTPUT: RETVAL 2799 OUTPUT: RETVAL
2456 2800
2457INCLUDE: $PERL genacc partylist ../include/player.h | 2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2458 2802
2459MODULE = cf PACKAGE = cf::region 2803MODULE = cf PACKAGE = cf::region
2460 2804
2461void 2805void
2462list () 2806list ()
2463 PPCODE: 2807 PPCODE:
2464 for_all_regions (rgn) 2808 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2809 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2810
2467region *find (char *name) 2811region *find (utf8_string name)
2468 PROTOTYPE: $ 2812 PROTOTYPE: $
2469 CODE: 2813 CODE:
2470 RETVAL = region::find (name); 2814 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2472 2816
2473region *find_fuzzy (char *name) 2817int specificity (region *rgn)
2474 PROTOTYPE: $ 2818 CODE:
2475 CODE: 2819 RETVAL = 0;
2476 RETVAL = region::find_fuzzy (name); 2820 while (rgn = rgn->parent)
2821 RETVAL++;
2477 OUTPUT: RETVAL 2822 OUTPUT: RETVAL
2478 2823
2479INCLUDE: $PERL genacc region ../include/map.h | 2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2825
2481MODULE = cf PACKAGE = cf::living 2826MODULE = cf PACKAGE = cf::living
2482 2827
2483INCLUDE: $PERL genacc living ../include/living.h | 2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2829
2485MODULE = cf PACKAGE = cf::settings 2830MODULE = cf PACKAGE = cf::settings
2486 2831
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2833
2489MODULE = cf PACKAGE = cf::client 2834MODULE = cf PACKAGE = cf::client
2490 2835
2491INCLUDE: $PERL genacc client ../include/client.h | 2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2837
2493int invoke (client *ns, int event, ...) 2838int invoke (client *ns, int event, ...)
2494 CODE: 2839 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2512 CODE: 2857 CODE:
2513{ 2858{
2514 STRLEN len; 2859 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2860 char *buf = SvPVbyte (packet, len);
2516 2861
2862 if (len > MAXSOCKBUF)
2863 {
2864 // ugly
2865 if (THIS->pl)
2866 THIS->pl->failmsg ("[packet too long for client]");
2867 }
2868 else
2517 THIS->send_packet (buf, len); 2869 THIS->send_packet (buf, len);
2518} 2870}
2519 2871
2872faceidx
2873client::need_face (utf8_string name, int pri = 0)
2874 CODE:
2875 RETVAL = face_find (name, 0);
2876 if (RETVAL)
2877 {
2878 THIS->send_face (RETVAL, pri);
2879 THIS->flush_fx ();
2880 }
2881 OUTPUT:
2882 RETVAL
2883
2884int
2885client::fx_want (int idx, int value = -1)
2886 CODE:
2887 if (0 < idx && idx < FT_NUM)
2888 {
2889 RETVAL = THIS->fx_want [idx];
2890 if (items > 2)
2891 THIS->fx_want [idx] = value;
2892 }
2893 else
2894 RETVAL = 0;
2895 OUTPUT:
2896 RETVAL
2897
2898MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2899
2900faceidx sound_find (utf8_string name)
2901
2902void sound_set (utf8_string str, faceidx face)
2903
2904# dire hack
2905void old_sound_index (int idx, faceidx face)
2906 CODE:
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face;
2909
2910MODULE = cf PACKAGE = cf::face PREFIX = face_
2911
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2913
2914faceidx face_find (utf8_string name, faceidx defidx = 0)
2915
2916faceidx alloc (utf8_string name)
2917 CODE:
2918{
2919 do
2920 {
2921 RETVAL = faces.size ();
2922 faces.resize (RETVAL + 1);
2923 }
2924 while (!RETVAL); // crude way to leave index 0
2925
2926 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2931}
2932 OUTPUT: RETVAL
2933
2934void set_type (faceidx idx, int value)
2935 ALIAS:
2936 set_type = 0
2937 set_visibility = 1
2938 set_magicmap = 2
2939 set_smooth = 3
2940 set_smoothlevel = 4
2941 CODE:
2942 faceinfo *f = face_info (idx); assert (f);
2943 switch (ix)
2944 {
2945 case 0: f->type = value; break;
2946 case 1: f->visibility = value; break;
2947 case 2: f->magicmap = value; break;
2948 case 3: f->smooth = value; break;
2949 case 4: f->smoothlevel = value; break;
2950 }
2951
2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE:
2954{
2955 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32);
2957 sv_to (data, d->data);
2958 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen);
2961
2962 if (memcmp (d->chksum, cdata, clen))
2963 {
2964 memcpy (d->chksum, cdata, clen);
2965
2966 // invalidate existing client face info
2967 for_all_clients (ns)
2968 if (ns->faceset == faceset)
2969 {
2970 ns->faces_sent [idx] = false;
2971 ns->force_newmap = true;
2972 }
2973 }
2974}
2975
2976int get_data_size (faceidx idx, int faceset = 0)
2977 CODE:
2978 facedata *d = face_data (idx, faceset);
2979 if (!d) XSRETURN_UNDEF;
2980 RETVAL = d->data.size ();
2981 OUTPUT:
2982 RETVAL
2983
2984SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE:
2986 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2989 OUTPUT:
2990 RETVAL
2991
2992SV *get_data (faceidx idx, int faceset = 0)
2993 CODE:
2994 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2997 OUTPUT:
2998 RETVAL
2999
3000void invalidate (faceidx idx)
3001 CODE:
3002 for_all_clients (ns)
3003 {
3004 ns->faces_sent [idx] = false;
3005 ns->force_newmap = true;
3006 }
3007
3008void invalidate_all ()
3009 CODE:
3010 for_all_clients (ns)
3011 {
3012 ns->faces_sent.reset ();
3013 ns->force_newmap = true;
3014 }
3015
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3019
3020animidx anim_find (utf8_string name)
3021 CODE:
3022 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL
3024
3025animidx set (utf8_string name, SV *frames, int facings = 1)
3026 CODE:
3027{
3028 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3029 croak ("frames must be an arrayref");
3030
3031 AV *av = (AV *)SvRV (frames);
3032
3033 animation *anim = &animation::find (name);
3034 if (anim->number)
3035 {
3036 anim->resize (av_len (av) + 1);
3037 anim->facings = facings;
3038 }
3039 else
3040 anim = &animation::create (name, av_len (av) + 1, facings);
3041
3042 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3044}
3045 OUTPUT: RETVAL
3046
3047void invalidate_all ()
3048 CODE:
3049 for_all_clients (ns)
3050 ns->anims_sent.reset ();
3051
3052MODULE = cf PACKAGE = cf::object::freezer
3053
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3055
3056SV *
3057new (char *klass)
3058 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3060 OUTPUT: RETVAL
3061
3062void
3063DESTROY (SV *sv)
3064 CODE:
3065 object_freezer *self;
3066 sv_to (sv, self);
3067 delete self;
3068
3069MODULE = cf PACKAGE = cf::object::thawer
3070
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3072
3073SV *
3074new_from_file (char *klass, octet_string path)
3075 CODE:
3076 object_thawer *f = new object_thawer (path);
3077 if (!*f)
3078 {
3079 delete f;
3080 XSRETURN_UNDEF;
3081 }
3082 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3083 OUTPUT: RETVAL
3084
3085void
3086DESTROY (SV *sv)
3087 CODE:
3088 object_thawer *self;
3089 sv_to (sv, self);
3090 delete self;
3091
3092void
3093extract_tags (object_thawer *self)
3094 PPCODE:
3095 while (self->kw != KW_EOF)
3096 {
3097 PUTBACK;
3098 coroapi::cede_to_tick ();
3099 SPAGAIN;
3100
3101 if (self->kw == KW_tag)
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103
3104 self->skip ();
3105 }
3106

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