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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.187 by root, Mon Apr 16 06:23:42 2007 UTC vs.
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55typedef char *octet_string; 64typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 65
74static PerlInterpreter *perl; 66static PerlInterpreter *perl;
75 67
76double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
77 72
78global gbl_ev; 73global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
81 80
82static HV 81static HV
83 *stash_cf, 82 *stash_cf,
84 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
94// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
95template<class super> 131template<class super>
96static super * 132static super *
97is_a (attachable *at) 133is_a (attachable *at)
98{ 134{
107 143
108unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
109 145
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 flags |=0x3300;//D
113 assert (!self); 148 assert (!self);
114 assert (!cb); 149 assert (!cb);
115} 150}
116 151
117int 152int
131 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
132 hv_clear (self); 167 hv_clear (self);
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
135 170
136 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
137 assert (!this->self); 172 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 173 }
140} 174}
141 175
142void 176void
143attachable::optimise () 177attachable::optimise ()
144{ 178{
145 if (self 179 if (self
146 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 182 sever_self ();
150} 183}
151 184
152// check wether the object really is dead 185// check wether the object really is dead
153void 186void
160} 193}
161 194
162void 195void
163attachable::do_destroy () 196attachable::do_destroy ()
164{ 197{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
166 199
167 if (cb) 200 if (cb)
168 { 201 {
169 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
170 cb = 0; 203 cb = 0;
171 } 204 }
172 205
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 206 mortals.push_back (this);
178} 207}
179 208
180void 209void
181attachable::destroy () 210attachable::destroy ()
183 if (destroyed ()) 212 if (destroyed ())
184 return; 213 return;
185 214
186 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
187 do_destroy (); 216 do_destroy ();
217 sever_self ();
188} 218}
189 219
190void 220void
191attachable::check_mortals () 221attachable::check_mortals ()
192{ 222{
196 { 226 {
197 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
198 { 228 {
199 i = 0; 229 i = 0;
200 230
201 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
203 247
204 break; 248 break;
205 } 249 }
206 250
207 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
208 252
209 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
210 254 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 255 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
215 ++i; // further delay freeing 263 ++i; // further delay freeing
216 264
217 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
218 break; 266 break;
219 } 267 }
220 else 268 else
221 { 269 {
222 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
223 delete obj; 272 delete obj;
224 } 273 }
225 } 274 }
226} 275}
227 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
228attachable & 289attachable &
229attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
230{ 291{
231 //if (self || cb) 292 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 294
234 attach = src.attach; 295 attach = src.attach;
235 return *this; 296 return *this;
236} 297}
237 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 335
240static SV * 336static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 338{
243 SV *sv; 339 SV *sv;
244 340
245 if (!ptr) 341 if (!ptr)
246 return &PL_sv_undef; 342 return newSV (0);
247 343
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 346}
251 347
270 366
271static SV * 367static SV *
272newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
273{ 369{
274 if (!obj) 370 if (!obj)
275 return &PL_sv_undef; 371 return newSV (0);
276 372
277 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
278 { 377 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 379
285 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 383 }
288 else 384 else
289 { 385 {
290 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
294 390
295 return sv; 391 return sv;
296 } 392 }
297} 393}
298 394
395#if 0 // unused
299static void 396static void
300clearSVptr (SV *sv) 397clearSVptr (SV *sv)
301{ 398{
302 if (SvROK (sv)) 399 if (SvROK (sv))
303 sv = SvRV (sv); 400 sv = SvRV (sv);
304 401
305 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
306 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
307} 404}
405#endif
308 406
309static long 407static long
310SvPTR (SV *sv, const char *klass) 408SvPTR (SV *sv, const char *klass)
311{ 409{
312 if (!sv_derived_from (sv, klass)) 410 if (!sv_derived_from (sv, klass))
318 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
319 417
320 return (long)mg->mg_ptr; 418 return (long)mg->mg_ptr;
321} 419}
322 420
323static long 421static long noinline
324SvPTR_ornull (SV *sv, const char *klass) 422SvPTR_ornull (SV *sv, const char *klass)
325{ 423{
326 if (SvOK (sv)) 424 if (SvOK (sv))
327 return SvPTR (sv, klass); 425 return SvPTR (sv, klass);
328 else 426 else
329 return 0; 427 return 0;
330} 428}
331 429
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 432static inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 433static inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 434static inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 435static inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 436static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
339inline SV *to_sv ( signed int v) { return newSViv (v); } 437static inline SV *to_sv ( signed int v) { return newSViv (v); }
340inline SV *to_sv (unsigned int v) { return newSVuv (v); } 438static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
341inline SV *to_sv ( signed long v) { return newSViv (v); } 439static inline SV *to_sv ( signed long v) { return newSViv (v); }
342inline SV *to_sv (unsigned long v) { return newSVuv (v); } 440static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
343inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 441static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
344inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
345inline SV *to_sv (float v) { return newSVnv (v); } 443static inline SV *to_sv (float v) { return newSVnv (v); }
346inline SV *to_sv (double v) { return newSVnv (v); } 444static inline SV *to_sv (double v) { return newSVnv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
355 454
356inline SV *to_sv (object & v) { return to_sv (&v); } 455static inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 456static inline SV *to_sv (living & v) { return to_sv (&v); }
358 457
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
459static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 460
363inline SV *to_sv (UUID v) 461static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
364{
365 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 462
463static inline SV *to_sv (dynbuf * v)
464{
465 SV *sv = newSV (0);
466
467 sv_upgrade (sv, SVt_PV);
468 SvGROW (sv, v->size () + 1);
469 SvPOK_only (sv);
470 v->linearise (SvPVX (sv));
471 SvCUR_set (sv, v->size ());
472 *SvEND (sv) = 0;
473
474 return sv;
475}
476
477static inline SV *to_sv (dynbuf_text * v)
478{
479 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv);
481 return sv;
482}
483
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 490static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 491static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 492static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 493static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 511
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 514
398template<class T> 515template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 516static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 517
401template<int N> 518template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 519static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 520
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 521static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 522static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 523static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 524static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 525
410inline void sv_to (SV *sv, std::string &v) 526static inline void sv_to (SV *sv, std::string &v)
411{ 527{
412 STRLEN len; 528 STRLEN len;
413 char *data = SvPVbyte (sv, len); 529 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 530 v.assign (data, len);
415} 531}
416 532
417inline void sv_to (SV *sv, UUID &v) 533static inline void sv_to (SV *sv, UUID &v)
418{ 534{
419 unsigned int version; 535 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 536 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 537}
424 538
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 539static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 540
427static SV * 541static SV *
428newSVdt_va (va_list &ap, data_type type) 542newSVdt_va (va_list &ap, data_type type)
429{ 543{
430 SV *sv; 544 SV *sv;
444 break; 558 break;
445 559
446 case DT_STRING: 560 case DT_STRING:
447 { 561 {
448 char *str = (char *)va_arg (ap, const char *); 562 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 563 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 564 }
451 break; 565 break;
452 566
453 case DT_DATA: 567 case DT_DATA:
454 { 568 {
455 char *str = (char *)va_arg (ap, const void *); 569 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 570 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 571 sv = str ? newSVpv (str, len) : newSV (0);
458 } 572 }
459 break; 573 break;
460 574
461 case DT_OBJECT: 575 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 576 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 618 va_end (ap);
505 619
506 return sv; 620 return sv;
507} 621}
508 622
623// typemap support, mostly to avoid excessive inlining
624template<class type>
625static void noinline
626cf_obj_to (SV *arg, type &var)
627{
628 sv_to (arg, var);
629 if (!var)
630 croak ("must not pass invalid/null cf_obj here");
631}
632
633template<class object>
634static void noinline
635cf_obj_ornull_to (SV *arg, object *&var)
636{
637 if (SvOK (arg))
638 {
639 sv_to (arg, var);
640 if (!var)
641 croak ("unable to convert perl object to C++ object");
642 }
643 else
644 var = 0;
645}
646
647//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
648
509static SV * 649static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540
541SV *
542registry (attachable *ext) 650registry (attachable *ext)
543{ 651{
544 if (!ext->cb) 652 if (!ext->cb)
545 ext->cb = newAV (); 653 ext->cb = newAV ();
546 654
547 return newRV_inc ((SV *)ext->cb); 655 return newRV_inc ((SV *)ext->cb);
548} 656}
549 657
550///////////////////////////////////////////////////////////////////////////// 658/////////////////////////////////////////////////////////////////////////////
551 659
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 660void
608cfperl_init () 661cfperl_init ()
609{ 662{
663 extern char **environ;
664
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 665 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 666 perl = perl_alloc ();
612 perl_construct (perl); 667 perl_construct (perl);
613 668
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 669 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 670
616 const char *argv[] = { 671 const char *argv[] = {
617 "", 672 settings.argv [0],
618 "-e" 673 "-e0"
619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 }; 674 };
624 675
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 676 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 677 || perl_run (perl))
627 { 678 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 679 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 680 exit (EXIT_FAILURE);
630 } 681 }
631 682
683 eval_pv (
684 "#line 1 'cfperl init'\n"
685 "use EV ();\n"
686 "use Coro ();\n"
687 "cf->bootstrap;\n"
688 "unshift @INC, cf::datadir ();\n"
689 "require cf;\n",
690 0
691 );
692
693 if (SvTRUE (ERRSV))
632 { 694 {
633 dSP; 695 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
634 696 exit (EXIT_FAILURE);
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 } 697 }
639} 698}
640 699
700void
641void cfperl_main () 701cfperl_main ()
642{ 702{
643 dSP; 703 dSP;
644 704
645 PUSHMARK (SP); 705 PUSHMARK (SP);
646 PUTBACK; 706 PUTBACK;
650void 710void
651attachable::instantiate () 711attachable::instantiate ()
652{ 712{
653 if (attach) 713 if (attach)
654 { 714 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 715 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 716 attach = 0;
657 } 717 }
658} 718}
659 719
660void 720void
661attachable::reattach () 721attachable::reattach ()
662{ 722{
663 optimise (); 723 optimise ();
664 //TODO: check for _attachment's, very important for restarts 724 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 725 INVOKE_ATTACHABLE (REATTACH, this);
666} 726}
667 727
668static event_klass klass_of[NUM_EVENT_TYPES] = { 728static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 729# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 730# include "eventinc.h"
671# undef def 731# undef def
672}; 732};
673 733
674#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 734#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675 735
676static void 736static void noinline
677gather_callbacks (AV *&callbacks, AV *registry, event_type event) 737gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678{ 738{
679 // event must be in array 739 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry)) 740 if (event >= 0 && event <= AvFILLp (registry))
681 { 741 {
713} 773}
714 774
715void 775void
716global::gather_callbacks (AV *&callbacks, event_type event) const 776global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 777{
718 ::gather_callbacks (callbacks, cb_object, event); 778 ::gather_callbacks (callbacks, cb_global, event);
719} 779}
720 780
721void 781void
722object::gather_callbacks (AV *&callbacks, event_type event) const 782object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 783{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 784 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 785 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 786 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 787
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 788 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 789 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 790 }
731 791
767{ 827{
768 attachable::gather_callbacks (callbacks, event); 828 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 829 ::gather_callbacks (callbacks, cb_map, event);
770} 830}
771 831
832static void noinline
833_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
834{
835 for (int event = 0; event <= AvFILLp (registry); ++event)
836 {
837 SV *cbs_ = AvARRAY (registry)[event];
838
839 // element must be list of callback entries
840 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
841 {
842 AV *cbs = (AV *)SvRV (cbs_);
843
844 // no callback entries, no callbacks to call
845 if (AvFILLp (cbs) >= 0)
846 set.set (event);
847 }
848 }
849}
850
851// very slow and inefficient way to recalculate the global want bitsets
852static void
853_recalc_want ()
854{
855 ev_want_event.reset ();
856
857 _recalc_want (ev_want_event, cb_global);
858 _recalc_want (ev_want_event, cb_attachable);
859 _recalc_want (ev_want_event, cb_object);
860 _recalc_want (ev_want_event, cb_client);
861 _recalc_want (ev_want_event, cb_player);
862 _recalc_want (ev_want_event, cb_map);
863
864 ev_want_type.reset ();
865
866 for (int type = 0; type <= AvFILLp (cb_type); ++type)
867 {
868 SV *cbs_ = AvARRAY (cb_type)[type];
869
870 // element must be list of callback entries
871 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
872 {
873 AV *cbs = (AV *)SvRV (cbs_);
874
875 // no callback entries, no callbacks to call
876 if (AvFILLp (cbs) >= 0)
877 ev_want_type.set (type % NUM_TYPES);
878 }
879 }
880}
881
772bool 882bool
773attachable::invoke (event_type event, ...) 883attachable::invoke (event_type event, ...)
774{ 884{
775 data_type dt; 885 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 886
780 // callback call ordering should be: 887 // callback call ordering should be:
781 // 1. per-object callback 888 // 1. per-object callback
782 // 2. per-class object 889 // 2. per-class object
783 // 3. per-type callback 890 // 3. per-type callback
787 gather_callbacks (callbacks, event); 894 gather_callbacks (callbacks, event);
788 895
789 // short-circuit processing if no callbacks found/defined 896 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 897 if (!callbacks)
791 return 0; 898 return 0;
899
900 va_list ap;
901 va_start (ap, event);
792 902
793 CALL_BEGIN (3); 903 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 904 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 905 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 906
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 930 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 } 931 }
822 932
823 va_end (ap); 933 va_end (ap);
824 934
825 CALL_CALL ("cf::do_invoke", G_SCALAR); 935 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
826 count = count > 0 ? POPi : 0; 936 count = count > 0 ? POPi : 0;
827 937
828 CALL_END; 938 CALL_END;
829 939
830 return count; 940 return count;
831} 941}
832 942
833SV * 943static SV *
834cfperl_result (int idx) 944cfperl_result (int idx)
835{ 945{
836 AV *av = get_av ("cfperl::invoke_results", 0); 946 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 947 if (!av)
838 return &PL_sv_undef; 948 return &PL_sv_undef;
839 949
840 SV **sv = av_fetch (av, idx, 0); 950 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 951 if (!sv)
855{ 965{
856 return SvNV (cfperl_result (idx)); 966 return SvNV (cfperl_result (idx));
857} 967}
858 968
859///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
970// various c++ => perl glue functions
971
972void
973cfperl_tick ()
974{
975 tick_pending = 1;
976
977 if (tick_inhibit)
978 return;
979
980 tick_pending = 0;
981
982 dSP;
983
984 PUSHMARK (SP);
985 PUTBACK;
986 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
987
988 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
989}
860 990
861void 991void
862cfperl_emergency_save () 992cfperl_emergency_save ()
863{ 993{
864 CALL_BEGIN (0); 994 CALL_BEGIN (0);
873 CALL_ARG (make_core); 1003 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 1004 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 1005 CALL_END;
876} 1006}
877 1007
1008void
1009cfperl_make_book (object *book, int level)
1010{
1011 CALL_BEGIN (2);
1012 CALL_ARG (book);
1013 CALL_ARG (level);
1014 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END;
1016}
1017
1018void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1020{
1021 CALL_BEGIN (4);
1022 CALL_ARG (ns);
1023 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg));
1025 CALL_ARG (color);
1026 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1027 CALL_END;
1028}
1029
1030int
1031cfperl_can_merge (object *ob1, object *ob2)
1032{
1033 int can;
1034
1035 CALL_BEGIN (2);
1036 CALL_ARG (ob1);
1037 CALL_ARG (ob2);
1038 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1039 can = count && SvTRUE (TOPs);
1040 CALL_END;
1041
1042 return can;
1043}
1044
1045void
1046cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1047{
1048 CALL_BEGIN (4);
1049 CALL_ARG (ob);
1050 CALL_ARG (state);
1051 CALL_ARG (activator);
1052 CALL_ARG (originator);
1053 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END;
1055}
1056
1057player *
1058player::find (const char *name)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR);
1063
1064 player *retval = 0;
1065 if (count) sv_to (POPs, retval);
1066
1067 CALL_END;
1068
1069 return retval;
1070}
1071
1072maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty)
1074{
1075 CALL_BEGIN (3);
1076 CALL_ARG (dirname);
1077 CALL_ARG (stylename);
1078 CALL_ARG (difficulty);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080
1081 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval);
1083
1084 CALL_END;
1085
1086 return retval;
1087}
1088
878maptile * 1089maptile *
879maptile::find_sync (const char *path, maptile *origin) 1090maptile::find_sync (const char *path, maptile *origin)
880{ 1091{
881 CALL_BEGIN (2); 1092 CALL_BEGIN (2);
882 CALL_ARG (path); 1093 CALL_ARG (path);
883 CALL_ARG (origin); 1094 CALL_ARG (origin);
884 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1095 CALL_CALL ("cf::map::find_sync", G_SCALAR);
885 1096
886 maptile *retval; 1097 maptile *retval = 0;
887
888 if (count)
889 sv_to (POPs, retval); 1098 if (count) sv_to (POPs, retval);
890 else
891 retval = 0;
892 1099
893 CALL_END; 1100 CALL_END;
894 1101
895 return retval; 1102 return retval;
896} 1103}
897 1104
898maptile * 1105maptile *
899maptile::find_async (const char *path, maptile *origin) 1106maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1107{
901 CALL_BEGIN (2); 1108 CALL_BEGIN (3);
902 CALL_ARG (path); 1109 CALL_ARG (path);
903 CALL_ARG (origin); 1110 CALL_ARG (origin);
1111 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1112 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1113
906 maptile *retval; 1114 maptile *retval = 0;
907
908 if (count)
909 sv_to (POPs, retval); 1115 if (count) sv_to (POPs, retval);
910 else
911 retval = 0;
912 1116
913 CALL_END; 1117 CALL_END;
914 1118
915 return retval; 1119 return retval;
916} 1120}
919maptile::do_load_sync () 1123maptile::do_load_sync ()
920{ 1124{
921 CALL_BEGIN (1); 1125 CALL_BEGIN (1);
922 CALL_ARG (this); 1126 CALL_ARG (this);
923 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1127 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
924 CALL_END;
925}
926
927void
928maptile::change_all_map_light (int change)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (change);
932 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
933 CALL_END; 1128 CALL_END;
934} 1129}
935 1130
936void 1131void
937object::enter_exit (object *exit) 1132object::enter_exit (object *exit)
944 CALL_ARG (exit); 1139 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1141 CALL_END;
947} 1142}
948 1143
1144void
1145object::player_goto (const char *path, int x, int y)
1146{
1147 if (type != PLAYER)
1148 return;
1149
1150 CALL_BEGIN (4);
1151 CALL_ARG (this);
1152 CALL_ARG (path);
1153 CALL_ARG (x);
1154 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END;
1157}
1158
1159const char *
1160object::ref () const
1161{
1162 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else
1165 return 0;
1166}
1167
1168object *
1169object::deref (const char *ref)
1170{
1171 object *retval = 0;
1172
1173 if (ref)
1174 {
1175 CALL_BEGIN (1);
1176 CALL_ARG (ref);
1177 CALL_CALL ("cf::object::deref", G_SCALAR);
1178
1179 if (count)
1180 sv_to (POPs, retval);
1181
1182 CALL_END;
1183 }
1184
1185 return retval;
1186}
1187
1188void
1189log_backtrace (const char *msg)
1190{
1191#if HAVE_BACKTRACE
1192 void *addr [20];
1193 int size = backtrace (addr, 20);
1194
1195 CALL_BEGIN (size);
1196 CALL_ARG (msg);
1197 for (int i = 0; i < size; ++i)
1198 CALL_ARG ((IV)addr [i]);
1199 CALL_CALL ("cf::_log_backtrace", G_VOID);
1200 CALL_END;
1201#endif
1202}
1203
1204bool
1205is_match_expr (const char *expr)
1206{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208}
1209
1210bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator)
1212{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1;
1215
1216 CALL_BEGIN (5);
1217 CALL_ARG (expr);
1218 CALL_ARG (ob);
1219 CALL_ARG (self);
1220 CALL_ARG (source);
1221 CALL_ARG (originator);
1222 CALL_CALL (cv_cf_match_match, G_SCALAR);
1223
1224 bool matched = count && SvTRUE (TOPs);
1225
1226 CALL_END;
1227
1228 return matched;
1229}
1230
1231object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1233{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1;
1236
1237 CALL_BEGIN (5);
1238 CALL_ARG (expr);
1239 CALL_ARG (ob);
1240 CALL_ARG (self);
1241 CALL_ARG (source);
1242 CALL_ARG (originator);
1243 CALL_CALL (cv_cf_match_match, G_ARRAY);
1244
1245 object *one = 0;
1246
1247 if (count)
1248 sv_to (TOPs, one);
1249
1250 CALL_END;
1251
1252 return one;
1253}
1254
949///////////////////////////////////////////////////////////////////////////// 1255/////////////////////////////////////////////////////////////////////////////
950 1256
951struct EventAPI *watcher_base::GEventAPI; 1257struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1258struct CoroAPI *coroapi::GCoroAPI;
953 1259
954int coroapi::cede_counter;
955
956static void iw_dispatch (pe_event *ev)
957{
958 iw *w = (iw *)ev->ext_data;
959 w->call (*w);
960}
961
962void 1260void
963iw::alloc () 1261coroapi::do_cede_to_tick ()
964{ 1262{
965 pe = GEventAPI->new_idle (0, 0); 1263 cede_pending = 0;
966 1264 cede ();
967 WaREENTRANT_off (pe);
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970} 1265}
971 1266
972static void iow_dispatch (pe_event *ev)
973{
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976}
977
978void 1267void
979iow::alloc () 1268coroapi::wait_for_tick ()
980{ 1269{
981 pe = GEventAPI->new_io (0, 0); 1270 CALL_BEGIN (0);
982 1271 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 WaREENTRANT_off (pe); 1272 CALL_END;
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989} 1273}
990 1274
991void 1275void
992iow::fd (int fd) 1276coroapi::wait_for_tick_begin ()
993{ 1277{
994 pe->fd = fd; 1278 CALL_BEGIN (0);
995} 1279 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
996 1280 CALL_END;
997int
998iow::poll ()
999{
1000 return pe->poll;
1001} 1281}
1002 1282
1003void 1283void
1004iow::poll (int events) 1284iow::poll (int events)
1005{ 1285{
1006 if (pe->poll != events) 1286 if (events != this->events)
1007 { 1287 {
1288 int active = ev_is_active ((ev_io *)this);
1008 if (pe->poll) stop (); 1289 if (active) stop ();
1009 pe->poll = events; 1290 ev_io_set ((ev_io *)this, fd, events);
1010 if (pe->poll) start (); 1291 if (active) start ();
1011 } 1292 }
1012} 1293}
1013 1294
1014void 1295static void
1015_connect_to_perl () 1296_connect_to_perl_1 ()
1016{ 1297{
1017 stash_cf = gv_stashpv ("cf" , 1); 1298 stash_cf = gv_stashpv ("cf", 1);
1018 1299
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1300 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1301 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1302 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1303 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1304 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1023 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1310
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1031 1315
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1316 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1318 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1319 cb_player = get_av ("cf::CB_PLAYER", 1);
1036 cb_client = get_av ("cf::CB_CLIENT", 1); 1320 cb_client = get_av ("cf::CB_CLIENT", 1);
1037 cb_type = get_av ("cf::CB_TYPE" , 1); 1321 cb_type = get_av ("cf::CB_TYPE" , 1);
1038 cb_map = get_av ("cf::CB_MAP" , 1); 1322 cb_map = get_av ("cf::CB_MAP" , 1);
1039} 1323}
1040 1324
1325static void
1326_connect_to_perl_2 ()
1327{
1328 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1329 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1330 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1331 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1332 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1333}
1334
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1335MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1336
1043BOOT: 1337BOOT:
1044{ 1338{
1339 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1340 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1341
1045 _connect_to_perl (); 1342 _connect_to_perl_1 ();
1046
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049 1343
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1344 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1345
1346 //{
1347 // require_pv ("Time::HiRes");
1348 //
1349 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1350 // if (!svp) croak ("Time::HiRes is required");
1351 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1352 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1353 //}
1051 1354
1052 static const struct { 1355 static const struct {
1053 const char *name; 1356 const char *name;
1054 IV iv; 1357 IV iv;
1055 } *civ, const_iv[] = { 1358 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1359# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1361 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1362
1062 const_iv (Map0Cmd) 1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1364
1066 const_iv (MAP_CLIENT_X) 1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1366
1069 const_iv (MAX_TIME) 1367 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK) 1368 const_iv (MAXSOCKBUF)
1079 const_iv (ARROW) 1369
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1370 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1375 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1376
1183 const_iv (NUM_SUBTYPES) 1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1184 1406
1185 const_iv (ST_BD_BUILD) 1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1408
1188 const_iv (ST_MAT_FLOOR) 1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1411
1192 const_iv (AT_PHYSICAL) 1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1419
1219 const_iv (WEAP_HIT) 1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1422 const_iv (WEAP_BLUD)
1228 1423
1229 const_iv (FLAG_ALIVE) 1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1462
1463 const_iv (SP_RAISE_DEAD)
1232 const_iv (FLAG_FREED) 1464 const_iv (SP_RUNE)
1233 const_iv (FLAG_WAS_WIZ) 1465 const_iv (SP_MAKE_MARK)
1234 const_iv (FLAG_APPLIED) 1466 const_iv (SP_BOLT)
1235 const_iv (FLAG_UNPAID) 1467 const_iv (SP_BULLET)
1236 const_iv (FLAG_USE_SHIELD) 1468 const_iv (SP_EXPLOSION)
1237 const_iv (FLAG_NO_PICK) 1469 const_iv (SP_CONE)
1238 const_iv (FLAG_ANIMATE) 1470 const_iv (SP_BOMB)
1239 const_iv (FLAG_MONSTER) 1471 const_iv (SP_WONDER)
1240 const_iv (FLAG_FRIENDLY) 1472 const_iv (SP_SMITE)
1241 const_iv (FLAG_GENERATOR) 1473 const_iv (SP_MAGIC_MISSILE)
1242 const_iv (FLAG_IS_THROWN) 1474 const_iv (SP_SUMMON_GOLEM)
1243 const_iv (FLAG_AUTO_APPLY) 1475 const_iv (SP_DIMENSION_DOOR)
1244 const_iv (FLAG_PLAYER_SOLD) 1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1245 const_iv (FLAG_SEE_INVISIBLE) 1481 const_iv (SP_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF) 1482 const_iv (SP_PROBE)
1357
1358 const_iv (UPD_SP_MANA) 1483 const_iv (SP_HEALING)
1359 const_iv (UPD_SP_GRACE) 1484 const_iv (SP_CREATE_FOOD)
1360 const_iv (UPD_SP_DAMAGE) 1485 const_iv (SP_EARTH_TO_DUST)
1361 1486 const_iv (SP_CHANGE_ABILITY)
1362 const_iv (F_APPLIED) 1487 const_iv (SP_BLESS)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED) 1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1500 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1514 const_iv (F_LOCKED)
1371 1515
1372 const_iv (F_BUY) 1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1517
1376 const_iv (P_BLOCKSVIEW) 1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1520
1385 const_iv (UP_OBJ_INSERT) 1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1522
1390 const_iv (INS_NO_MERGE) 1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR) 1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1525
1397 const_iv (WILL_APPLY_HANDLE) 1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1528
1403 const_iv (SAVE_MODE) 1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1530
1406 const_iv (M_PAPER) 1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1535
1421 const_iv (SK_EXP_ADD_SKILL) 1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1538
1427 const_iv (SK_LOCKPICKING) 1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1549 const_iv (SK_POISON_NAIL)
1468 1550
1469 const_iv (SOUND_NEW_PLAYER) 1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1557
1494 const_iv (PREFER_LOW) 1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1559
1497 const_iv (ATNR_PHYSICAL) 1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1567
1524 const_iv (MAP_IN_MEMORY) 1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING) 1569 const_iv (MAP_INACTIVE)
1528 1570
1529 const_iv (KLASS_ATTACHABLE) 1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1573
1536 const_iv (CS_QUERY_YESNO) 1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1575
1540 const_iv (ST_DEAD) 1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1577
1545 const_iv (ST_CHANGE_CLASS) 1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1546 1579
1547 const_iv (IO_HEADER) 1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1581
1551 // random map generator 1582 // random map generator
1552 const_iv (LAYOUT_NONE) 1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1585
1560 const_iv (RMOPT_RANDOM) 1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1589
1570 const_iv (SYMMETRY_RANDOM) 1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1592
1573 const_iv (SYMMETRY_Y) 1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1575 }; 1598 };
1576 1599
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1602
1596 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1597 av_push (event, newSViv (eiv->klass)); 1620 av_push (event, newSViv (eiv->klass));
1598 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1599 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1622 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1600 } 1623 }
1601}
1602 1624
1625 // used by autogenerated BOOT sections from genacc
1626 av_reflect = get_av ("cf::REFLECT", 1);
1627}
1628
1629void _gv_clear (SV *gv)
1630 CODE:
1631 assert (SvTYPE (gv) == SVt_PVGV);
1632# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1633 f (GvGP (gv)->gp_form);
1634 f (GvGP (gv)->gp_io);
1635 f (GvGP (gv)->gp_sv);
1636 f (GvGP (gv)->gp_av);
1637 f (GvGP (gv)->gp_hv);
1638 f (GvGP (gv)->gp_cv);
1639 GvCVGEN (gv) = 0;
1640 GvMULTI_off (gv);
1641# undef f
1642
1603void _connect_to_perl () 1643void _connect_to_perl_1 ()
1604 1644
1645void _connect_to_perl_2 ()
1646
1647void _recalc_want ()
1648
1649# not used by default anymore
1605void _global_reattach () 1650void _global_reattach ()
1606 CODE: 1651 CODE:
1607{ 1652{
1608 // reattach to all attachable objects in the game. 1653 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1654 for_all_clients (ns)
1611 1656
1612 for_all_objects (op) 1657 for_all_objects (op)
1613 op->reattach (); 1658 op->reattach ();
1614} 1659}
1615 1660
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim ()
1704
1705void init_globals ()
1706
1707void init_experience ()
1708
1709void init_attackmess ()
1710
1711void init_dynamic ()
1712
1713void load_settings ()
1714
1715void load_materials ()
1716
1717void init_uuid ()
1718 CODE:
1719 UUID::init ();
1720
1721void init_signals ()
1722
1723void init_commands ()
1724
1725void init_skills ()
1726
1727void init_beforeplay ()
1728
1729void evthread_start (int aiofd)
1730
1731void cede_to_tick ()
1732 CODE:
1733 coroapi::cede_to_tick ();
1734
1735NV till_tick ()
1736 CODE:
1737 RETVAL = SvNVX (sv_next_tick) - now ();
1738 OUTPUT:
1739 RETVAL
1740
1741int tick_inhibit ()
1742 CODE:
1743 RETVAL = tick_inhibit;
1744 OUTPUT:
1745 RETVAL
1746
1747void tick_inhibit_inc ()
1748 CODE:
1749 ++tick_inhibit;
1750
1751void tick_inhibit_dec ()
1752 CODE:
1753 if (!--tick_inhibit)
1754 if (tick_pending)
1755 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede ();
1758 }
1759
1760void server_tick ()
1761 CODE:
1762{
1763 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime);
1767
1768 server_tick ();
1769
1770 NOW = ev_time ();
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774}
1775
1616NV floor (NV x) 1776NV floor (NV x)
1617 1777
1618NV ceil (NV x) 1778NV ceil (NV x)
1619 1779
1620NV rndm (...) 1780NV rndm (...)
1781 ALIAS:
1782 rmg_rndm = 1
1621 CODE: 1783 CODE:
1784{
1785 rand_gen &gen = ix ? rmg_rndm : rndm;
1622 switch (items) 1786 switch (items)
1623 { 1787 {
1624 case 0: RETVAL = rndm (); break; 1788 case 0: RETVAL = gen (); break;
1625 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1789 case 1: RETVAL = gen (SvUV (ST (0))); break;
1626 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1791 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1792 }
1793}
1629 OUTPUT: 1794 OUTPUT:
1630 RETVAL 1795 RETVAL
1631 1796
1632void server_tick () 1797NV clamp (NV value, NV min_value, NV max_value)
1633 CODE: 1798 CODE:
1634 runtime = SvNVx (sv_runtime); 1799 RETVAL = clamp (value, min_value, max_value);
1635 server_tick (); 1800 OUTPUT:
1801 RETVAL
1636 1802
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT:
1807 RETVAL
1808
1809void weaken (...)
1810 PROTOTYPE: @
1811 CODE:
1812 while (items > 0)
1813 sv_rvweaken (ST (--items));
1814
1637void 1815void
1816log_backtrace (utf8_string msg)
1817
1818void
1638LOG (int level, utf8_string msg) 1819LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1820 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1821 C_ARGS: flags, "%s", msg
1641 1822
1642octet_string path_combine (octet_string base, octet_string path) 1823octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1824 PROTOTYPE: $$
1644 1825
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1826octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$ 1827 PROTOTYPE: $$
1647
1648const_octet_string
1649get_maps_directory (octet_string path)
1650 PROTOTYPE: $
1651 ALIAS: maps_directory = 0
1652 CODE:
1653 RETVAL = create_pathname (path);
1654 OUTPUT: RETVAL
1655 1828
1656void 1829void
1657sub_generation_inc () 1830sub_generation_inc ()
1658 CODE: 1831 CODE:
1659 PL_sub_generation++; 1832 PL_sub_generation++;
1682 } 1855 }
1683 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1684 1857
1685void abort () 1858void abort ()
1686 1859
1860void reset_signals ()
1861
1687void fork_abort (octet_string cause = "cf::fork_abort") 1862void fork_abort (const_octet_string cause = "cf::fork_abort")
1688 1863
1689void cleanup (octet_string cause, bool make_core = false) 1864void cleanup (const_octet_string cause, bool make_core = false)
1690 1865
1691void emergency_save () 1866void emergency_save ()
1692 1867
1693void _exit (int status = EXIT_SUCCESS) 1868void _exit (int status = EXIT_SUCCESS)
1694 1869
1695UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701#if _POSIX_MEMLOCK 1870#if _POSIX_MEMLOCK
1702 1871
1703int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT:
1874#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif
1704 1880
1705int munlockall () 1881int munlockall ()
1706 1882
1707#endif 1883#endif
1884
1885int
1886malloc_trim (IV pad = 0)
1887
1888void
1889mallinfo ()
1890 PPCODE:
1891{
1892#if __GLIBC__
1893 struct mallinfo mai = mallinfo ();
1894 EXTEND (SP, 10*2);
1895 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1896 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1897 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1898 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1899 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1900 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1902 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1903 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1904 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1905#endif
1906 EXTEND (SP, 5*2);
1907 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1908 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1909 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1910 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1911 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1912}
1708 1913
1709int find_animation (utf8_string text) 1914int find_animation (utf8_string text)
1710 PROTOTYPE: $ 1915 PROTOTYPE: $
1711 1916
1712int random_roll (int min, int max, object *op, int goodbad); 1917int random_roll (int min, int max, object *op, int goodbad);
1750 RETVAL = newSVpv (resist_plus[atnr], 0); 1955 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else 1956 else
1752 XSRETURN_UNDEF; 1957 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1754 1959
1960UUID
1961uuid_cur ()
1962 CODE:
1963 RETVAL = UUID::cur;
1964 OUTPUT:
1965 RETVAL
1966
1967UUID
1968uuid_gen ()
1969 CODE:
1970 RETVAL = UUID::gen ();
1971 OUTPUT:
1972 RETVAL
1973
1974val64
1975uuid_seq (UUID uuid)
1976 CODE:
1977 RETVAL = uuid.seq;
1978 OUTPUT:
1979 RETVAL
1980
1981UUID
1982uuid_str (val64 seq)
1983 CODE:
1984 RETVAL.seq = seq;
1985 OUTPUT:
1986 RETVAL
1987
1988void
1989coin_names ()
1990 PPCODE:
1991 EXTEND (SP, NUM_COINS);
1992 for (int i = 0; i < NUM_COINS; ++i)
1993 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1994
1995void
1996coin_archetypes ()
1997 PPCODE:
1998 EXTEND (SP, NUM_COINS);
1999 for (int i = 0; i < NUM_COINS; ++i)
2000 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2001
1755bool 2002bool
1756load_resource_file (octet_string filename) 2003load_resource_file_ (octet_string filename)
2004
2005void
2006fix_weight ()
1757 2007
1758MODULE = cf PACKAGE = cf::attachable 2008MODULE = cf PACKAGE = cf::attachable
1759 2009
1760int 2010int
1761valid (SV *obj) 2011valid (SV *obj)
1779#object *mortals (U32 index) 2029#object *mortals (U32 index)
1780# CODE: 2030# CODE:
1781# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782# OUTPUT: RETVAL 2032# OUTPUT: RETVAL
1783 2033
1784INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1785 2035
1786MODULE = cf PACKAGE = cf::global 2036MODULE = cf PACKAGE = cf::global
1787 2037
1788int invoke (SV *klass, int event, ...) 2038int invoke (SV *klass, int event, ...)
1789 CODE: 2039 CODE:
1825object *actives (U32 index) 2075object *actives (U32 index)
1826 CODE: 2076 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 2077 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 2078 OUTPUT: RETVAL
1829 2079
2080int mortals_size ()
2081 CODE:
2082 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL
2084
2085const char *slot_use_name (U32 slot)
2086 ALIAS:
2087 slot_nonuse_name = 1
2088 CODE:
2089{
2090 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range");
2092
2093 switch (ix)
2094 {
2095 case 0: RETVAL = body_locations[slot].use_name; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2097 }
2098}
2099 OUTPUT:
2100 RETVAL
2101
1830# missing properties 2102# missing properties
1831 2103
1832object *head (object *op) 2104object *head (object *op)
1833 PROTOTYPE: $ 2105 PROTOTYPE: $
1834 CODE: 2106 CODE:
1835 RETVAL = op->head_ (); 2107 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1843 2109
1844void 2110void
1845inv (object *obj) 2111inv (object *obj)
1846 PROTOTYPE: $ 2112 PROTOTYPE: $
1847 PPCODE: 2113 PPCODE:
1848{ 2114{
1849 object *o;
1850 for (o = obj->inv; o; o = o->below) 2115 for (object *o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o))); 2116 XPUSHs (sv_2mortal (to_sv (o)));
1852} 2117}
1853 2118
1854void 2119void
1855set_animation (object *op, int idx) 2120set_animation (object *op, int idx)
1860num_animations (object *op) 2125num_animations (object *op)
1861 CODE: 2126 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 2127 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1864 2129
2130int slot_info (object *op, UV slot, int value = 0)
2131 ALIAS:
2132 slot_used = 1
2133 CODE:
2134{
2135 if (slot >= NUM_BODY_LOCATIONS)
2136 croak ("body slot index out of range");
2137
2138 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2139
2140 if (items > 2)
2141 if (ix)
2142 op->slot[slot].used = value;
2143 else
2144 op->slot[slot].info = value;
2145}
2146 OUTPUT:
2147 RETVAL
2148
1865object *find_best_object_match (object *op, utf8_string match) 2149object *find_best_object_match (object *op, utf8_string match)
1866 2150
1867object *find_marked_object (object *op) 2151object *find_marked_object (object *op)
1868 2152
1869int need_identify (object *obj); 2153int need_identify (object *obj);
1870 2154
1871int apply_shop_mat (object *shop_mat, object *op); 2155int apply_shop_mat (object *shop_mat, object *op);
1872
1873int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878 2156
1879int move (object *op, int dir, object *originator = op) 2157int move (object *op, int dir, object *originator = op)
1880 CODE: 2158 CODE:
1881 RETVAL = move_ob (op, dir, originator); 2159 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 2160 OUTPUT:
1890 CODE: 2168 CODE:
1891 player_apply_below (op); 2169 player_apply_below (op);
1892 2170
1893int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2171int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894 2172
1895object *cf_object_present_archname_inside (object *op, utf8_string whatstr) 2173int casting_level (object *caster, object *spell)
1896
1897int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899int cf_object_change_map (object *op, int x, int y, maptile *map)
1900
1901#//TODO
1902object *clone_ (object *op, int recursive = 0)
1903 CODE:
1904 if (recursive)
1905 RETVAL = object_create_clone (op);
1906 else
1907 {
1908 RETVAL = object::create ();
1909 op->copy_to (RETVAL);
1910 }
1911 OUTPUT: RETVAL
1912 2174
1913int pay_item (object *op, object *buyer) 2175int pay_item (object *op, object *buyer)
1914 CODE: 2176 CODE:
1915 RETVAL = pay_for_item (op, buyer); 2177 RETVAL = pay_for_item (op, buyer);
1916 OUTPUT: RETVAL 2178 OUTPUT: RETVAL
1951 2213
1952void drop (object *who, object *op) 2214void drop (object *who, object *op)
1953 2215
1954void pick_up (object *who, object *op) 2216void pick_up (object *who, object *op)
1955 2217
1956int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958void update_object (object *op, int action) 2218void update_object (object *op, int action)
1959 2219
1960object *cf_create_object_by_name (utf8_string name)
1961
1962void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963 2221
1964void player_lvl_adj (object *who, object *skill = 0) 2222void player_lvl_adj (object *who, object *skill = 0)
1965 2223
1966int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1967 2225
1968int calc_skill_exp (object *who, object *op, object *skill); 2226int calc_skill_exp (object *who, object *op, object *skill)
1969 2227
1970void push_button (object *op); 2228void push_button (object *op, object *originator)
1971 2229
1972void use_trigger (object *op); 2230void use_trigger (object *op, object *originator)
1973 2231
1974void add_button_link (object *button, maptile *map, int connected); 2232void handle_apply_yield (object *op)
1975 2233
1976void remove_button_link (object *op); 2234int convert_item (object *item, object *converter)
1977 2235
1978 2236
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2237MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981object *cf_insert_ob_in_ob (object *ob, object *where)
1982 2238
1983# no clean way to get an object from an archetype - stupid idiotic 2239# no clean way to get an object from an archetype - stupid idiotic
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 2241
1986object *new (utf8_string archetype = 0) 2242object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 2243 PROTOTYPE: ;$
1988 CODE: 2244 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2245 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2246 OUTPUT:
1991 RETVAL 2247 RETVAL
1992 2248
2249object *find_object (U32 tag)
2250
2251# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2253 PROTOTYPE: $$$$$$
1995 CODE: 2254 CODE:
1996{ 2255{
1997 int unused_type; 2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999}
2000 2257
2001player *contr (object *op) 2258 if (RETVAL->destroyed ())
2002 CODE:
2003 RETVAL = op->contr; 2259 RETVAL = 0;
2004 OUTPUT: RETVAL 2260}
2005 2261
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2262shstr
2263object::kv_get (shstr key)
2007 2264
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2265void
2266object::kv_del (shstr key)
2267
2268void
2269object::kv_set (shstr key, shstr value)
2009 2270
2010object *get_nearest_player (object *ob) 2271object *get_nearest_player (object *ob)
2011 ALIAS: nearest_player = 0 2272 ALIAS: nearest_player = 0
2012 PREINIT: 2273 PREINIT:
2013 extern object *get_nearest_player (object *); 2274 extern object *get_nearest_player (object *);
2015void rangevector (object *ob, object *other, int flags = 0) 2276void rangevector (object *ob, object *other, int flags = 0)
2016 PROTOTYPE: $$;$ 2277 PROTOTYPE: $$;$
2017 PPCODE: 2278 PPCODE:
2018{ 2279{
2019 rv_vector rv; 2280 rv_vector rv;
2281
2282 PUTBACK;
2020 get_rangevector (ob, other, &rv, flags); 2283 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285
2021 EXTEND (SP, 5); 2286 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance)); 2287 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x)); 2288 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y)); 2289 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction)); 2290 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2291 PUSHs (to_sv (rv.part));
2027} 2292}
2028 2293
2029bool on_same_map_as (object *ob, object *other) 2294bool on_same_map_as (object *ob, object *other)
2030 CODE: 2295 CODE:
2031 RETVAL = on_same_map (ob, other); 2296 RETVAL = on_same_map (ob, other);
2035base_name (object *op, int plural = op->nrof > 1) 2300base_name (object *op, int plural = op->nrof > 1)
2036 CODE: 2301 CODE:
2037 RETVAL = query_base_name (op, plural); 2302 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL 2303 OUTPUT: RETVAL
2039 2304
2040object *decrease_ob_nr (object *op, unsigned long i) 2305# return the tail of an object, excluding itself
2306void
2307tail (object *op)
2308 PPCODE:
2309 while ((op = op->more))
2310 XPUSHs (sv_2mortal (to_sv (op)));
2041 2311
2042MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2312MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043 2313
2044player *player (object *op) 2314player *player (object *op)
2045 CODE: 2315 CODE:
2046 RETVAL = op->contr; 2316 RETVAL = op->contr;
2047 OUTPUT: RETVAL 2317 OUTPUT: RETVAL
2048 2318
2319bool move_player (object *op, int dir)
2320
2049void check_score (object *op) 2321void check_score (object *op)
2050 2322
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2324 CODE:
2053 new_draw_info (flags, 0, op, txt); 2325 new_draw_info (flags, 0, op, txt);
2054 2326
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2327void kill_player (object *op)
2071 2328
2329void esrv_send_item (object *pl, object *item)
2330
2072void esrv_update_item (object *op, int what, object *item) 2331void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2332 C_ARGS: what, pl, item
2074 2333
2075void clear_los (object *op) 2334void esrv_del_item (object *pl, int tag)
2335 C_ARGS: pl->contr, tag
2076 2336
2077int command_summon (object *op, utf8_string params) 2337int command_summon (object *op, utf8_string params)
2078 2338
2079int command_arrest (object *op, utf8_string params) 2339int command_arrest (object *op, utf8_string params)
2080 2340
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2359 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2360 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2361 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2362 pl->orig_stats = pl->ob->stats;
2103 2363
2104void cf_player_move (player *pl, int dir) 2364# should only be temporary
2365void esrv_new_player (player *pl)
2105 2366
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2367#d# TODO: replace by blocked_los accessor, fix code using this
2107
2108bool 2368bool
2109cell_visible (player *pl, int dx, int dy) 2369cell_visible (player *pl, int dx, int dy)
2110 CODE: 2370 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2371 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2112 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2113 OUTPUT: 2372 OUTPUT:
2114 RETVAL 2373 RETVAL
2115 2374
2116void 2375void
2117send (player *pl, SV *packet) 2376send (player *pl, SV *packet)
2118 CODE: 2377 CODE:
2119{ 2378{
2120 STRLEN len; 2379 STRLEN len;
2121 char *buf = SvPVbyte (packet, len); 2380 char *buf = SvPVbyte (packet, len);
2122 2381
2382 if (len > MAXSOCKBUF)
2383 pl->failmsg ("[packet too long for client]");
2123 if (pl->ns) 2384 else if (pl->ns)
2124 pl->ns->send_packet (buf, len); 2385 pl->ns->send_packet (buf, len);
2125} 2386}
2126
2127int
2128listening (player *pl, int new_value = -1)
2129 CODE:
2130 RETVAL = pl->listening;
2131 if (new_value >= 0)
2132 pl->listening = new_value;
2133 OUTPUT:
2134 RETVAL
2135 2387
2136void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2388void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2137 PROTOTYPE: $;$$$ 2389 PROTOTYPE: $;$$$
2138 PPCODE: 2390 PPCODE:
2139 if (GIMME_V != G_VOID) 2391 if (GIMME_V != G_VOID)
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2416 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL 2417 OUTPUT: RETVAL
2166 2418
2167SV *registry (maptile *map) 2419SV *registry (maptile *map)
2168 2420
2421void
2422find_tagged_objects (maptile *map, utf8_string tag = 0)
2423 PPCODE:
2424{
2425 if (!map->spaces)
2426 XSRETURN_EMPTY;
2427
2428 if (tag)
2429 {
2430 shstr_cmp tag_ (tag);
2431
2432 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2433 for (object *op = ms->bot; op; op = op->above)
2434 if (op->tag == tag_)
2435 XPUSHs (sv_2mortal (to_sv (op)));
2436 }
2437 else
2438 {
2439 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2440 for (object *op = ms->bot; op; op = op->above)
2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 }
2444}
2445
2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2447
2448void
2449adjust_daylight ()
2450 CODE:
2451 maptile::adjust_daylight ();
2452
2453int
2454outdoor_darkness (int darkness = 0)
2455 CODE:
2456 RETVAL = maptile::outdoor_darkness;
2457 if (items)
2458 maptile::outdoor_darkness = darkness;
2459 OUTPUT:
2460 RETVAL
2170 2461
2171void 2462void
2172maptile::instantiate () 2463maptile::instantiate ()
2173 2464
2174maptile *new () 2465maptile *new ()
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2509 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2510 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2511 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513
2514 if (ob->randomitems)
2515 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems);
2519
2520 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 }
2523
2524 ob->randomitems = 0;
2525 }
2222 } 2526 }
2223 } 2527 }
2224 } 2528 }
2225 2529
2226 skip_space: ; 2530 skip_space: ;
2237 palette = SvRV (palette); 2541 palette = SvRV (palette);
2238 2542
2239 STRLEN idxlen; 2543 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2545
2242 region **regionmap = (region **)malloc ( 2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2547 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2548
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2549 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2551
2250 for (int y = 0; y < THIS->height; ++y) 2552 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2554
2253 sfree (THIS->regions, THIS->size ()); 2555 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2556 delete [] THIS->regionmap;
2255 2557
2256 THIS->regions = regions; 2558 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2559 THIS->regionmap = regionmap;
2258} 2560}
2259 2561
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2562void
2563maptile::create_region_treasure ()
2564 CODE:
2565 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y)
2567 {
2568 region *rgn = THIS->region (x, y);
2569
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 }
2261 2575
2262int out_of_map (maptile *map, int x, int y) 2576int out_of_map (maptile *map, int x, int y)
2263 2577
2264void 2578void
2265trigger (maptile *map, long connection, bool state = true) 2579find_link (maptile *map, shstr_tmp connection)
2266 CODE:
2267 activate_connection (map, connection, state);
2268
2269void
2270get_connection (maptile *map, long connection)
2271 PPCODE: 2580 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection); 2581 if (oblinkpt *obp = map->find_link (connection))
2273 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next) 2582 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2276
2277object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283 2584
2284void 2585void
2285get_map_flags (maptile *map, int x, int y) 2586get_map_flags (maptile *map, int x, int y)
2286 PPCODE: 2587 PPCODE:
2287{ 2588{
2288 maptile *nmap = 0; 2589 maptile *nmap = 0;
2289 I16 nx = 0, ny = 0; 2590 I16 nx = 0, ny = 0;
2591
2592 PUTBACK;
2290 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2291 2595
2292 EXTEND (SP, 4); 2596 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags))); 2597 PUSHs (sv_2mortal (newSViv (flags)));
2294 2598
2295 if (GIMME_V == G_ARRAY) 2599 if (GIMME_V == G_ARRAY)
2296 { 2600 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2601 PUSHs (sv_2mortal (to_sv (nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx))); 2602 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny))); 2603 PUSHs (sv_2mortal (newSViv (ny)));
2300 } 2604 }
2301} 2605}
2302 2606
2607mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y)
2609 PROTOTYPE: $$$
2610 CODE:
2611{
2612 maptile *nmap = 0;
2613 I16 nx, ny;
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF;
2621
2622 RETVAL = &nmap->at (nx, ny);
2623}
2624 OUTPUT:
2625 RETVAL
2626
2303void 2627void
2304at (maptile *map, unsigned int x, unsigned int y) 2628at (maptile *map, unsigned int x, unsigned int y)
2305 PROTOTYPE: $$$ 2629 PROTOTYPE: $$$
2306 PPCODE: 2630 PPCODE:
2307{ 2631{
2308 object *o;
2309 maptile *nmap = 0; 2632 maptile *nmap = 0;
2310 I16 nx, ny; 2633 I16 nx, ny;
2311 2634
2635 PUTBACK;
2312 get_map_flags (map, &nmap, x, y, &nx, &ny); 2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2313 2638
2314 if (nmap) 2639 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2641 XPUSHs (sv_2mortal (to_sv (o)));
2317} 2642}
2318 2643
2319SV * 2644SV *
2320bot_at (maptile *obj, unsigned int x, unsigned int y) 2645bot_at (maptile *map, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$ 2646 PROTOTYPE: $$$
2322 ALIAS: 2647 ALIAS:
2323 top_at = 1 2648 top_at = 1
2324 flags_at = 2 2649 flags_at = 2
2325 light_at = 3 2650 light_at = 3
2326 move_block_at = 4 2651 move_block_at = 4
2327 move_slow_at = 5 2652 move_slow_at = 5
2328 move_on_at = 6 2653 move_on_at = 6
2329 move_off_at = 7 2654 move_off_at = 7
2330 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE: 2655 CODE:
2656{
2657 sint16 nx = x;
2658 sint16 ny = y;
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF;
2662
2663 mapspace &ms = map->at (nx, ny);
2664
2665 ms.update ();
2666
2333 switch (ix) 2667 switch (ix)
2334 { 2668 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2669 case 0: RETVAL = to_sv (ms.bot ); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2670 case 1: RETVAL = to_sv (ms.top ); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2671 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2672 case 3: RETVAL = newSViv (ms.light ); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2673 case 4: RETVAL = newSVuv (ms.move_block); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2674 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2675 case 6: RETVAL = newSVuv (ms.move_on ); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2676 case 7: RETVAL = newSVuv (ms.move_off ); break;
2343 } 2677 }
2678}
2344 OUTPUT: RETVAL 2679 OUTPUT: RETVAL
2345
2346void fix_walls (maptile *map, int x, int y)
2347
2348void fix_walls_around (maptile *map, int x, int y)
2349 2680
2350# worst xs function of my life 2681# worst xs function of my life
2351bool 2682bool
2352_create_random_map (\ 2683_create_random_map (\
2353 maptile *self,\ 2684 maptile *self,\
2421 rmp.decoroptions = decoroptions; 2752 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2753 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2754 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2755 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2756 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2758 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2759 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2760 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2761 rmp.region = region;
2431 rmp.custom = custom; 2762 rmp.custom = custom;
2433 RETVAL = self->generate_random_map (&rmp); 2764 RETVAL = self->generate_random_map (&rmp);
2434} 2765}
2435 OUTPUT: 2766 OUTPUT:
2436 RETVAL 2767 RETVAL
2437 2768
2769MODULE = cf PACKAGE = cf::mapspace
2770
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2772
2438MODULE = cf PACKAGE = cf::arch 2773MODULE = cf PACKAGE = cf::arch
2439 2774
2440archetype *find (utf8_string name) 2775int archetypes_size ()
2441 CODE: 2776 CODE:
2442 RETVAL = archetype::find (name); 2777 RETVAL = archetypes.size ();
2443 OUTPUT: 2778 OUTPUT: RETVAL
2444 RETVAL
2445 2779
2446archetype *first() 2780archetype *archetypes (U32 index)
2447 PROTOTYPE: 2781 CODE:
2448 CODE: 2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2449 RETVAL = first_archetype; 2783 OUTPUT: RETVAL
2784
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2450 OUTPUT: RETVAL 2789 RETVAL
2451 2790
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2792
2454MODULE = cf PACKAGE = cf::party 2793MODULE = cf PACKAGE = cf::party
2455 2794
2473 PROTOTYPE: $ 2812 PROTOTYPE: $
2474 CODE: 2813 CODE:
2475 RETVAL = region::find (name); 2814 RETVAL = region::find (name);
2476 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2477 2816
2478region *find_fuzzy (utf8_string name)
2479 PROTOTYPE: $
2480 CODE:
2481 RETVAL = region::find_fuzzy (name);
2482 OUTPUT: RETVAL
2483
2484int specificity (region *rgn) 2817int specificity (region *rgn)
2485 CODE: 2818 CODE:
2486 RETVAL = 0; 2819 RETVAL = 0;
2487 while (rgn = rgn->parent) 2820 while (rgn = rgn->parent)
2488 RETVAL++; 2821 RETVAL++;
2489 OUTPUT: RETVAL 2822 OUTPUT: RETVAL
2490 2823
2491INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2492 2825
2493MODULE = cf PACKAGE = cf::living 2826MODULE = cf PACKAGE = cf::living
2494 2827
2495INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2496 2829
2524 CODE: 2857 CODE:
2525{ 2858{
2526 STRLEN len; 2859 STRLEN len;
2527 char *buf = SvPVbyte (packet, len); 2860 char *buf = SvPVbyte (packet, len);
2528 2861
2862 if (len > MAXSOCKBUF)
2863 {
2864 // ugly
2865 if (THIS->pl)
2866 THIS->pl->failmsg ("[packet too long for client]");
2867 }
2868 else
2529 THIS->send_packet (buf, len); 2869 THIS->send_packet (buf, len);
2530} 2870}
2871
2872faceidx
2873client::need_face (utf8_string name, int pri = 0)
2874 CODE:
2875 RETVAL = face_find (name, 0);
2876 if (RETVAL)
2877 {
2878 THIS->send_face (RETVAL, pri);
2879 THIS->flush_fx ();
2880 }
2881 OUTPUT:
2882 RETVAL
2883
2884int
2885client::fx_want (int idx, int value = -1)
2886 CODE:
2887 if (0 < idx && idx < FT_NUM)
2888 {
2889 RETVAL = THIS->fx_want [idx];
2890 if (items > 2)
2891 THIS->fx_want [idx] = value;
2892 }
2893 else
2894 RETVAL = 0;
2895 OUTPUT:
2896 RETVAL
2897
2898MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2899
2900faceidx sound_find (utf8_string name)
2901
2902void sound_set (utf8_string str, faceidx face)
2903
2904# dire hack
2905void old_sound_index (int idx, faceidx face)
2906 CODE:
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face;
2531 2909
2532MODULE = cf PACKAGE = cf::face PREFIX = face_ 2910MODULE = cf PACKAGE = cf::face PREFIX = face_
2533 2911
2534#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2535 2913
2551 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2552 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2553} 2931}
2554 OUTPUT: RETVAL 2932 OUTPUT: RETVAL
2555 2933
2556void set (faceidx idx, int visibility, int magicmap) 2934void set_type (faceidx idx, int value)
2557 CODE: 2935 ALIAS:
2558 faceinfo *f = face_info (idx); 2936 set_type = 0
2559 assert (f); 2937 set_visibility = 1
2560 f->visibility = visibility; 2938 set_magicmap = 2
2561 f->magicmap = magicmap; 2939 set_smooth = 3
2562 2940 set_smoothlevel = 4
2563void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2564 CODE: 2941 CODE:
2565 faceinfo *f = face_info (idx); assert (f); 2942 faceinfo *f = face_info (idx); assert (f);
2566 f->smooth = smooth; 2943 switch (ix)
2567 f->smoothlevel = smoothlevel; 2944 {
2945 case 0: f->type = value; break;
2946 case 1: f->visibility = value; break;
2947 case 2: f->magicmap = value; break;
2948 case 3: f->smooth = value; break;
2949 case 4: f->smoothlevel = value; break;
2950 }
2568 2951
2569void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2570 CODE: 2953 CODE:
2571{ 2954{
2572 facedata *d = face_data (idx, faceset); 2955 faceinfo *f = face_info (idx); assert (f);
2573 assert (d); 2956 facedata *d = &(faceset ? f->data64 : f->data32);
2574 sv_to (data, d->data); 2957 sv_to (data, d->data);
2575 STRLEN clen; 2958 STRLEN clen;
2576 char *cdata = SvPVbyte (chksum, clen); 2959 char *cdata = SvPVbyte (chksum, clen);
2577 clen = min (CHKSUM_SIZE, clen); 2960 clen = min (CHKSUM_SIZE, clen);
2578 2961
2588 ns->force_newmap = true; 2971 ns->force_newmap = true;
2589 } 2972 }
2590 } 2973 }
2591} 2974}
2592 2975
2976int get_data_size (faceidx idx, int faceset = 0)
2977 CODE:
2978 facedata *d = face_data (idx, faceset);
2979 if (!d) XSRETURN_UNDEF;
2980 RETVAL = d->data.size ();
2981 OUTPUT:
2982 RETVAL
2983
2984SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE:
2986 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2989 OUTPUT:
2990 RETVAL
2991
2992SV *get_data (faceidx idx, int faceset = 0)
2993 CODE:
2994 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2997 OUTPUT:
2998 RETVAL
2999
2593void invalidate (faceidx idx) 3000void invalidate (faceidx idx)
2594 CODE: 3001 CODE:
2595 for_all_clients (ns) 3002 for_all_clients (ns)
2596 { 3003 {
2597 ns->faces_sent [idx] = false; 3004 ns->faces_sent [idx] = false;
2640void invalidate_all () 3047void invalidate_all ()
2641 CODE: 3048 CODE:
2642 for_all_clients (ns) 3049 for_all_clients (ns)
2643 ns->anims_sent.reset (); 3050 ns->anims_sent.reset ();
2644 3051
3052MODULE = cf PACKAGE = cf::object::freezer
3053
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3055
3056SV *
3057new (char *klass)
3058 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3060 OUTPUT: RETVAL
3061
3062void
3063DESTROY (SV *sv)
3064 CODE:
3065 object_freezer *self;
3066 sv_to (sv, self);
3067 delete self;
3068
3069MODULE = cf PACKAGE = cf::object::thawer
3070
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3072
3073SV *
3074new_from_file (char *klass, octet_string path)
3075 CODE:
3076 object_thawer *f = new object_thawer (path);
3077 if (!*f)
3078 {
3079 delete f;
3080 XSRETURN_UNDEF;
3081 }
3082 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3083 OUTPUT: RETVAL
3084
3085void
3086DESTROY (SV *sv)
3087 CODE:
3088 object_thawer *self;
3089 sv_to (sv, self);
3090 delete self;
3091
3092void
3093extract_tags (object_thawer *self)
3094 PPCODE:
3095 while (self->kw != KW_EOF)
3096 {
3097 PUTBACK;
3098 coroapi::cede_to_tick ();
3099 SPAGAIN;
3100
3101 if (self->kw == KW_tag)
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103
3104 self->skip ();
3105 }
3106

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