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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC vs.
Revision 1.358 by root, Sun Apr 4 04:58:46 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
97 *cv_cf_client_send_msg, 95 *cv_cf_client_send_msg,
98 *cv_cf_tick, 96 *cv_cf_tick,
99 *cv_cf_match_match; 97 *cv_cf_match_match;
100 98
101#ifndef newSVpv_utf8 99#ifndef newSVpv_utf8
102static inline SV * 100static SV *
103newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
104{ 102{
105 if (!s) 103 if (!s)
106 return newSV (0); 104 return newSV (0);
107 105
110 return sv; 108 return sv;
111} 109}
112#endif 110#endif
113 111
114#ifndef newSVpvn_utf8 112#ifndef newSVpvn_utf8
115static inline SV * 113static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 115{
118 if (!s) 116 if (!s)
119 return newSV (0); 117 return newSV (0);
120 118
124 SvUTF8_on (sv); 122 SvUTF8_on (sv);
125 123
126 return sv; 124 return sv;
127} 125}
128#endif 126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
129 143
130// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
131template<class super> 145template<class super>
132static super * 146static super *
133is_a (attachable *at) 147is_a (attachable *at)
210attachable::destroy () 224attachable::destroy ()
211{ 225{
212 if (destroyed ()) 226 if (destroyed ())
213 return; 227 return;
214 228
215 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
216 do_destroy (); 230 do_destroy ();
217 sever_self (); 231 sever_self ();
218} 232}
219 233
220void 234void
403 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
404} 418}
405#endif 419#endif
406 420
407static long 421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
435
436static long
408SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
409{ 438{
410 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
411 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
412 441
413 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
414
415 if (!mg)
416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
417
418 return (long)mg->mg_ptr;
419} 443}
420 444
421static long noinline 445static long noinline
422SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
423{ 447{
424 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
425 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
426 else 451}
427 return 0; 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
428} 492}
429 493
430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
432static inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
479 SV *sv = to_sv (static_cast<dynbuf *> (v)); 543 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv); 544 SvUTF8_on (sv);
481 return sv; 545 return sv;
482} 546}
483 547
484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
511 575
512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
514 578
515template<class T> 579template<class T>
1014 CALL_CALL ("ext::books::make_book", G_VOID); 1078 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END; 1079 CALL_END;
1016} 1080}
1017 1081
1018void 1082void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1020{ 1084{
1021 CALL_BEGIN (4); 1085 CALL_BEGIN (4);
1022 CALL_ARG (ns); 1086 CALL_ARG (ns);
1023 CALL_ARG (type); 1087 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg)); 1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1053 CALL_CALL ("cf::mapscript::activate", G_VOID); 1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END; 1118 CALL_END;
1055} 1119}
1056 1120
1057player * 1121player *
1058player::find (const char *name) 1122player::find (const_utf8_string name)
1059{ 1123{
1060 CALL_BEGIN (1); 1124 CALL_BEGIN (1);
1061 CALL_ARG (name); 1125 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR); 1126 CALL_CALL ("cf::player::find", G_SCALAR);
1063 1127
1068 1132
1069 return retval; 1133 return retval;
1070} 1134}
1071 1135
1072maptile * 1136maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty) 1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1074{ 1138{
1075 CALL_BEGIN (3); 1139 CALL_BEGIN (3);
1076 CALL_ARG (dirname); 1140 CALL_ARG (dirname);
1077 CALL_ARG (stylename); 1141 CALL_ARG (stylename);
1078 CALL_ARG (difficulty); 1142 CALL_ARG (difficulty);
1085 1149
1086 return retval; 1150 return retval;
1087} 1151}
1088 1152
1089maptile * 1153maptile *
1090maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
1091{ 1155{
1092 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
1093 CALL_ARG (path); 1157 CALL_ARG (path);
1094 CALL_ARG (origin); 1158 CALL_ARG (origin);
1095 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1101 1165
1102 return retval; 1166 return retval;
1103} 1167}
1104 1168
1105maptile * 1169maptile *
1106maptile::find_async (const char *path, maptile *origin, bool load) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1107{ 1171{
1108 CALL_BEGIN (3); 1172 CALL_BEGIN (3);
1109 CALL_ARG (path); 1173 CALL_ARG (path);
1110 CALL_ARG (origin); 1174 CALL_ARG (origin);
1111 CALL_ARG (load); 1175 CALL_ARG (load);
1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1141 CALL_END; 1205 CALL_END;
1142} 1206}
1143 1207
1144void 1208void
1145object::player_goto (const char *path, int x, int y) 1209object::player_goto (const_utf8_string path, int x, int y)
1146{ 1210{
1147 if (type != PLAYER) 1211 if (type != PLAYER)
1148 return; 1212 return;
1149 1213
1150 CALL_BEGIN (4); 1214 CALL_BEGIN (4);
1154 CALL_ARG (y); 1218 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID); 1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END; 1220 CALL_END;
1157} 1221}
1158 1222
1159const char * 1223const_utf8_string
1160object::ref () const 1224object::ref () const
1161{ 1225{
1162 if (type == PLAYER) 1226 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else 1228 else
1165 return 0; 1229 return 0;
1166} 1230}
1167 1231
1168object * 1232object *
1169object::deref (const char *ref) 1233object::deref (const_utf8_string ref)
1170{ 1234{
1171 object *retval = 0; 1235 object *retval = 0;
1172 1236
1173 if (ref) 1237 if (ref)
1174 { 1238 {
1184 1248
1185 return retval; 1249 return retval;
1186} 1250}
1187 1251
1188void 1252void
1189log_backtrace (const char *msg) 1253log_backtrace (const_utf8_string msg)
1190{ 1254{
1191#if HAVE_BACKTRACE 1255#if HAVE_BACKTRACE
1192 void *addr [20]; 1256 void *addr [20];
1193 int size = backtrace (addr, 20); 1257 int size = backtrace (addr, 20);
1194 1258
1200 CALL_END; 1264 CALL_END;
1201#endif 1265#endif
1202} 1266}
1203 1267
1204bool 1268bool
1205is_match_expr (const char *expr) 1269is_match_expr (const_utf8_string expr)
1206{ 1270{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208} 1272}
1209 1273
1210bool 1274bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator) 1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1212{ 1276{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1; 1278 expr += sizeof ("match ") - 1;
1215 1279
1216 CALL_BEGIN (5); 1280 CALL_BEGIN (5);
1227 1291
1228 return matched; 1292 return matched;
1229} 1293}
1230 1294
1231object * 1295object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1233{ 1297{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1; 1299 expr += sizeof ("match ") - 1;
1236 1300
1237 CALL_BEGIN (5); 1301 CALL_BEGIN (5);
1355 static const struct { 1419 static const struct {
1356 const char *name; 1420 const char *name;
1357 IV iv; 1421 IV iv;
1358 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1359# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1424# include "const_iv.h"
1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1425 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1361 const_iv (logBacktrace) 1426 const_iv (logBacktrace)
1362 1427
1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1428 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1364 1429
1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head) 1437 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger) 1438 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand) 1439 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1375 const_iv (body_wrist) const_iv (body_waist) 1440 const_iv (body_wrist) const_iv (body_waist)
1376 1441
1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1406
1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES) 1442 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1408
1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1411 1443
1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY) 1444 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN) 1445 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW) 1446 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION) 1447 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL) 1448 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL) 1449 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE) 1450 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1419 1451
1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1422 const_iv (WEAP_BLUD)
1423
1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1452 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1453 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460 1454
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1455 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1462 1456
1463 const_iv (SP_RAISE_DEAD) 1457 const_iv (SP_RAISE_DEAD)
1464 const_iv (SP_RUNE) 1458 const_iv (SP_RUNE)
1465 const_iv (SP_MAKE_MARK) 1459 const_iv (SP_MAKE_MARK)
1466 const_iv (SP_BOLT) 1460 const_iv (SP_BOLT)
1507 const_iv (SP_CAUSE_DISEASE) 1501 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA) 1502 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL) 1503 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL) 1504 const_iv (SP_PARTY_SPELL)
1511 1505
1506 const_iv (AP_TOGGLE) const_iv (AP_APPLY) const_iv (AP_UNAPPLY) const_iv (AP_MODE)
1507 const_iv (AP_NO_MERGE) const_iv (AP_NO_SLOT) const_iv (AP_PRINT) const_iv (AP_IGNORE_CURSE)
1508
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1509 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1510 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1514 const_iv (F_LOCKED) 1511 const_iv (F_LOCKED)
1515
1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1517 1512
1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1513 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1514 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1520 1515
1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) 1516 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON) 1539 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP) 1540 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION) 1541 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY) 1542 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH) 1543 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1549 const_iv (SK_POISON_NAIL) 1544 const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING)
1550 1545
1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL) 1546 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1) 1547 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1) 1548 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED) 1549 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK) 1550 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0) 1551 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1557
1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1559 1552
1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY) 1553 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN) 1554 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW) 1555 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) 1556 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1758 } 1751 }
1759 1752
1760void server_tick () 1753void server_tick ()
1761 CODE: 1754 CODE:
1762{ 1755{
1756 ev_now_update (EV_DEFAULT);
1763 NOW = ev_now (EV_DEFAULT); 1757 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1758 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1759 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime); 1760 runtime = SvNVX (sv_runtime);
1767 1761
1768 server_tick (); 1762 server_tick ();
1769 1763
1770 NOW = ev_time (); 1764 ev_now_update (EV_DEFAULT);
1765 NOW = ev_now (EV_DEFAULT);
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1766 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK; 1767 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1768 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774} 1769}
1775 1770
2015 RETVAL 2010 RETVAL
2016 2011
2017void 2012void
2018debug_trace (attachable *obj, bool on = true) 2013debug_trace (attachable *obj, bool on = true)
2019 CODE: 2014 CODE:
2020 obj->flags &= ~attachable::F_DEBUG_TRACE; 2015 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2021 if (on) 2016 if (on)
2022 obj->flags |= attachable::F_DEBUG_TRACE; 2017 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2023 2018
2024int mortals_size () 2019int mortals_size ()
2025 CODE: 2020 CODE:
2026 RETVAL = attachable::mortals.size (); 2021 RETVAL = attachable::mortals.size ();
2027 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
2029#object *mortals (U32 index) 2024#object *mortals (U32 index)
2030# CODE: 2025# CODE:
2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2026# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2032# OUTPUT: RETVAL 2027# OUTPUT: RETVAL
2033 2028
2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 2029INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2035 2030
2036MODULE = cf PACKAGE = cf::global 2031MODULE = cf PACKAGE = cf::global
2037 2032
2038int invoke (SV *klass, int event, ...) 2033int invoke (SV *klass, int event, ...)
2039 CODE: 2034 CODE:
2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2038 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2044 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
2045 2040
2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2041MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2047 2042
2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 2043INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2049 2044
2050int invoke (object *op, int event, ...) 2045int invoke (object *op, int event, ...)
2051 CODE: 2046 CODE:
2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2047 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2048 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080int mortals_size () 2075int mortals_size ()
2081 CODE: 2076 CODE:
2082 RETVAL = attachable::mortals.size (); 2077 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL 2078 OUTPUT: RETVAL
2084 2079
2085const char *slot_use_name (U32 slot) 2080const_utf8_string slot_use_name (U32 slot)
2086 ALIAS: 2081 ALIAS:
2087 slot_nonuse_name = 1 2082 slot_nonuse_name = 1
2088 CODE: 2083 CODE:
2089{ 2084{
2090 if (slot >= NUM_BODY_LOCATIONS) 2085 if (slot >= NUM_BODY_LOCATIONS)
2154 2149
2155int apply_shop_mat (object *shop_mat, object *op); 2150int apply_shop_mat (object *shop_mat, object *op);
2156 2151
2157int move (object *op, int dir, object *originator = op) 2152int move (object *op, int dir, object *originator = op)
2158 CODE: 2153 CODE:
2159 RETVAL = move_ob (op, dir, originator); 2154 RETVAL = op->move (dir, originator);
2160 OUTPUT: 2155 OUTPUT:
2161 RETVAL 2156 RETVAL
2162 2157
2163void apply (object *applier, object *applied, int flags = 0)
2164 CODE:
2165 manual_apply (applied, applier, flags);
2166
2167void apply_below (object *op) 2158void apply_below (object *op)
2168 CODE: 2159 CODE:
2169 player_apply_below (op); 2160 player_apply_below (op);
2170 2161
2171int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2162int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2231 2222
2232void handle_apply_yield (object *op) 2223void handle_apply_yield (object *op)
2233 2224
2234int convert_item (object *item, object *converter) 2225int convert_item (object *item, object *converter)
2235 2226
2227void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2236 2228
2237MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2229MODULE = cf PACKAGE = cf::object PREFIX = cf_
2238 2230
2239# no clean way to get an object from an archetype - stupid idiotic 2231# no clean way to get an object from an archetype - stupid idiotic
2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2232# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2244 CODE: 2236 CODE:
2245 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2237 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2246 OUTPUT: 2238 OUTPUT:
2247 RETVAL 2239 RETVAL
2248 2240
2241object *generate (utf8_string arch, object *creator)
2242 CODE:
2243 object *obj = get_archetype (arch);
2244 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2245 RETVAL = obj;
2246 OUTPUT:
2247 RETVAL
2248
2249object *find_object (U32 tag) 2249object *find_object (U32 tag)
2250
2251object *find_object_uuid (UUID i)
2250 2252
2251# TODO: nuke 2253# TODO: nuke
2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2254object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2253 PROTOTYPE: $$$$$$ 2255 PROTOTYPE: $$$$$$
2254 CODE: 2256 CODE:
2316 RETVAL = op->contr; 2318 RETVAL = op->contr;
2317 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
2318 2320
2319bool move_player (object *op, int dir) 2321bool move_player (object *op, int dir)
2320 2322
2321void check_score (object *op)
2322
2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2324 CODE: 2324 CODE:
2325 new_draw_info (flags, 0, op, txt); 2325 new_draw_info (flags, 0, op, txt);
2326 2326
2327void kill_player (object *op) 2327void kill_player (object *op)
2339int command_arrest (object *op, utf8_string params) 2339int command_arrest (object *op, utf8_string params)
2340 2340
2341 2341
2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2343 2343
2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2344INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2345 2345
2346int invoke (player *pl, int event, ...) 2346int invoke (player *pl, int event, ...)
2347 CODE: 2347 CODE:
2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2441 if (op->tag) 2441 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op))); 2442 XPUSHs (sv_2mortal (to_sv (op)));
2443 } 2443 }
2444} 2444}
2445 2445
2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2446INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2447 2447
2448void 2448void
2449adjust_daylight () 2449adjust_daylight ()
2450 CODE: 2450 CODE:
2451 maptile::adjust_daylight (); 2451 maptile::adjust_daylight ();
2497 for (int x = 0; x < THIS->width; ++x) 2497 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y) 2498 for (int y = 0; y < THIS->height; ++y)
2499 { 2499 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2500 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR]) 2501 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space; 2502 goto skip;
2503 2503
2504 { 2504 {
2505 int offs = offset + y * stride + x; 2505 int offs = offset + y * stride + x;
2506
2506 if (IN_RANGE_EXC (offs, 0, idxlen)) 2507 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 { 2508 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2509 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 { 2510 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2511 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true; 2512 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2513 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513 2514
2514 if (ob->randomitems) 2515 if (ob->randomitems && !ob->above)
2515 { 2516 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems); 2517 ob->create_treasure (ob->randomitems);
2519 2518
2520 for (object *op = ob->above; op; op = op->above) 2519 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true; 2520 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 } 2521 // TODO: if this is a pickable object, then the item
2523 2522 // will at a bit weird - saving inside the player
2524 ob->randomitems = 0; 2523 // will clear the flag, but when the player drops
2524 // it without logging out, it keeps the flag.
2525 // nobody ahs reported this, but this can be rather
2526 // annoying on persistent maps.
2525 } 2527 }
2526 } 2528 }
2527 } 2529 }
2528 } 2530 }
2529 2531
2530 skip_space: ; 2532 skip: ;
2531 } 2533 }
2532} 2534}
2533 2535
2534void 2536void
2535maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2537maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2545 2547
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2548 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2549 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548 2550
2549 for (int i = av_len ((AV *)palette) + 1; i--; ) 2551 for (int i = av_len ((AV *)palette) + 1; i--; )
2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2552 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2551 2553
2552 for (int y = 0; y < THIS->height; ++y) 2554 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2555 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554 2556
2555 sfree (THIS->regions, THIS->size ()); 2557 sfree (THIS->regions, THIS->size ());
2688 utf8_string monsterstyle,\ 2690 utf8_string monsterstyle,\
2689 utf8_string treasurestyle,\ 2691 utf8_string treasurestyle,\
2690 utf8_string layoutstyle,\ 2692 utf8_string layoutstyle,\
2691 utf8_string doorstyle,\ 2693 utf8_string doorstyle,\
2692 utf8_string decorstyle,\ 2694 utf8_string decorstyle,\
2695 utf8_string miningstyle,\
2693 utf8_string origin_map,\ 2696 utf8_string origin_map,\
2694 utf8_string final_map,\ 2697 utf8_string final_map,\
2695 utf8_string exitstyle,\ 2698 utf8_string exitstyle,\
2696 utf8_string this_map,\ 2699 utf8_string this_map,\
2697 utf8_string exit_on_final_map,\ 2700 utf8_string exit_on_final_map,\
2729 assign (rmp.monsterstyle , monsterstyle); 2732 assign (rmp.monsterstyle , monsterstyle);
2730 assign (rmp.treasurestyle , treasurestyle); 2733 assign (rmp.treasurestyle , treasurestyle);
2731 assign (rmp.layoutstyle , layoutstyle); 2734 assign (rmp.layoutstyle , layoutstyle);
2732 assign (rmp.doorstyle , doorstyle); 2735 assign (rmp.doorstyle , doorstyle);
2733 assign (rmp.decorstyle , decorstyle); 2736 assign (rmp.decorstyle , decorstyle);
2737 assign (rmp.miningstyle , miningstyle);
2734 assign (rmp.exitstyle , exitstyle); 2738 assign (rmp.exitstyle , exitstyle);
2735 assign (rmp.exit_on_final_map, exit_on_final_map); 2739 assign (rmp.exit_on_final_map, exit_on_final_map);
2736 2740
2737 rmp.origin_map = origin_map; 2741 rmp.origin_map = origin_map;
2738 rmp.final_map = final_map; 2742 rmp.final_map = final_map;
2766 OUTPUT: 2770 OUTPUT:
2767 RETVAL 2771 RETVAL
2768 2772
2769MODULE = cf PACKAGE = cf::mapspace 2773MODULE = cf PACKAGE = cf::mapspace
2770 2774
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2775INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2772 2776
2773MODULE = cf PACKAGE = cf::arch 2777MODULE = cf PACKAGE = cf::arch
2774 2778
2775int archetypes_size () 2779int archetypes_size ()
2776 CODE: 2780 CODE:
2780archetype *archetypes (U32 index) 2784archetype *archetypes (U32 index)
2781 CODE: 2785 CODE:
2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2786 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2783 OUTPUT: RETVAL 2787 OUTPUT: RETVAL
2784 2788
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2789 RETVAL
2790
2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2789INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2792 2790
2793MODULE = cf PACKAGE = cf::party 2791MODULE = cf PACKAGE = cf::party
2794 2792
2795partylist *first () 2793partylist *first ()
2796 PROTOTYPE: 2794 PROTOTYPE:
2797 CODE: 2795 CODE:
2798 RETVAL = get_firstparty (); 2796 RETVAL = get_firstparty ();
2799 OUTPUT: RETVAL 2797 OUTPUT: RETVAL
2800 2798
2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2799INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2802 2800
2803MODULE = cf PACKAGE = cf::region 2801MODULE = cf PACKAGE = cf::region
2804 2802
2805void 2803void
2806list () 2804list ()
2819 RETVAL = 0; 2817 RETVAL = 0;
2820 while (rgn = rgn->parent) 2818 while (rgn = rgn->parent)
2821 RETVAL++; 2819 RETVAL++;
2822 OUTPUT: RETVAL 2820 OUTPUT: RETVAL
2823 2821
2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2822INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2825 2823
2826MODULE = cf PACKAGE = cf::living 2824MODULE = cf PACKAGE = cf::living
2827 2825
2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2826INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2829 2827
2830MODULE = cf PACKAGE = cf::settings 2828MODULE = cf PACKAGE = cf::settings
2831 2829
2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2830INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2833 2831
2834MODULE = cf PACKAGE = cf::client 2832MODULE = cf PACKAGE = cf::client
2835 2833
2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2834INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2837 2835
2838int invoke (client *ns, int event, ...) 2836int invoke (client *ns, int event, ...)
2839 CODE: 2837 CODE:
2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face; 2906 old_sound_index [idx] = face;
2909 2907
2910MODULE = cf PACKAGE = cf::face PREFIX = face_ 2908MODULE = cf PACKAGE = cf::face PREFIX = face_
2911 2909
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2910#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2913 2911
2914faceidx face_find (utf8_string name, faceidx defidx = 0) 2912faceidx face_find (utf8_string name, faceidx defidx = 0)
2915 2913
2916faceidx alloc (utf8_string name) 2914faceidx alloc (utf8_string name)
2917 CODE: 2915 CODE:
2955 faceinfo *f = face_info (idx); assert (f); 2953 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32); 2954 facedata *d = &(faceset ? f->data64 : f->data32);
2957 sv_to (data, d->data); 2955 sv_to (data, d->data);
2958 STRLEN clen; 2956 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen); 2957 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen); 2958 clen = min (CHKSUM_MAXLEN, clen);
2961 2959
2960 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2961
2962 if (memcmp (d->chksum, cdata, clen)) 2962 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2963 { 2963 {
2964 d->chksum_len = clen;
2964 memcpy (d->chksum, cdata, clen); 2965 memcpy (d->chksum, cdata, clen);
2965 2966
2966 // invalidate existing client face info 2967 // invalidate existing client face info
2967 for_all_clients (ns) 2968 for_all_clients (ns)
2968 if (ns->faceset == faceset) 2969 if (ns->faceset == faceset)
2983 2984
2984SV *get_chksum (faceidx idx, int faceset = 0) 2985SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE: 2986 CODE:
2986 facedata *d = face_data (idx, faceset); 2987 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF; 2988 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2989 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2989 OUTPUT: 2990 OUTPUT:
2990 RETVAL 2991 RETVAL
2991 2992
2992SV *get_data (faceidx idx, int faceset = 0) 2993SV *get_data (faceidx idx, int faceset = 0)
2993 CODE: 2994 CODE:
3013 ns->force_newmap = true; 3014 ns->force_newmap = true;
3014 } 3015 }
3015 3016
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 3017MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017 3018
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 3019#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3019 3020
3020animidx anim_find (utf8_string name) 3021animidx anim_find (utf8_string name)
3021 CODE: 3022 CODE:
3022 RETVAL = animation::find (name).number; 3023 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL 3024 OUTPUT: RETVAL
3038 } 3039 }
3039 else 3040 else
3040 anim = &animation::create (name, av_len (av) + 1, facings); 3041 anim = &animation::create (name, av_len (av) + 1, facings);
3041 3042
3042 for (int i = 0; i < anim->num_animations; ++i) 3043 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 3044 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3044} 3045}
3045 OUTPUT: RETVAL 3046 OUTPUT: RETVAL
3046 3047
3047void invalidate_all () 3048void invalidate_all ()
3048 CODE: 3049 CODE:
3049 for_all_clients (ns) 3050 for_all_clients (ns)
3050 ns->anims_sent.reset (); 3051 ns->anims_sent.reset ();
3051 3052
3052MODULE = cf PACKAGE = cf::object::freezer 3053MODULE = cf PACKAGE = cf::object::freezer
3053 3054
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 3055INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3055 3056
3056SV * 3057SV *
3057new (char *klass) 3058new (char *klass)
3058 CODE: 3059 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 3060 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3066 sv_to (sv, self); 3067 sv_to (sv, self);
3067 delete self; 3068 delete self;
3068 3069
3069MODULE = cf PACKAGE = cf::object::thawer 3070MODULE = cf PACKAGE = cf::object::thawer
3070 3071
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 3072INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
3072 3073
3073SV * 3074SV *
3074new_from_file (char *klass, octet_string path) 3075new_from_file (char *klass, octet_string path)
3075 CODE: 3076 CODE:
3076 object_thawer *f = new object_thawer (path); 3077 object_thawer *f = new object_thawer (path);

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