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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC vs.
Revision 1.401 by root, Sat Apr 30 05:41:17 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
53#include <perl.h> 52#include <perl.h>
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58
59extern sint64 *levels; // the experience table
60 57
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
87 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
94static SV 93static SV
95 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
96 *cv_cf__can_merge, 95 *cv_cf__can_merge,
97 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
98 *cv_cf_tick, 97 *cv_cf_tick,
99 *cv_cf_match_match; 98 *cv_cf_match_match;
100 99
101#ifndef newSVpv_utf8 100#ifndef newSVpv_utf8
102static inline SV * 101static SV *
103newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
104{ 103{
105 if (!s) 104 if (!s)
106 return newSV (0); 105 return newSV (0);
107 106
110 return sv; 109 return sv;
111} 110}
112#endif 111#endif
113 112
114#ifndef newSVpvn_utf8 113#ifndef newSVpvn_utf8
115static inline SV * 114static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 116{
118 if (!s) 117 if (!s)
119 return newSV (0); 118 return newSV (0);
120 119
124 SvUTF8_on (sv); 123 SvUTF8_on (sv);
125 124
126 return sv; 125 return sv;
127} 126}
128#endif 127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
143}
129 144
130// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
131template<class super> 146template<class super>
132static super * 147static super *
133is_a (attachable *at) 148is_a (attachable *at)
210attachable::destroy () 225attachable::destroy ()
211{ 226{
212 if (destroyed ()) 227 if (destroyed ())
213 return; 228 return;
214 229
215 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
216 do_destroy (); 231 do_destroy ();
217 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
218} 239}
219 240
220void 241void
221attachable::check_mortals () 242attachable::check_mortals ()
222{ 243{
238 259
239 if (0) 260 if (0)
240 { 261 {
241 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
243 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
244 } 266 }
245 } 267 }
246 } 268 }
247 269
267 } 289 }
268 else 290 else
269 { 291 {
270 mortals.erase (i); 292 mortals.erase (i);
271 obj->sever_self (); 293 obj->sever_self ();
272 delete obj; 294 obj->do_delete ();
273 } 295 }
274 } 296 }
275} 297}
276 298
277void 299void
332#endif 354#endif
333 355
334////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335 357
336static SV * 358static SV *
337newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
338{ 360{
339 SV *sv;
340
341 if (!ptr) 361 if (!ptr)
342 return newSV (0); 362 return newSV (0);
343 363
344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
345 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
346} 372}
347 373
348static int 374static int
349attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
350{ 376{
362 return 0; 388 return 0;
363} 389}
364 390
365MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366 392
367static SV * 393static SV * noinline
368newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
369{ 395{
370 if (!obj) 396 if (!obj)
371 return newSV (0); 397 return newSV (0);
372 398
403 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
404} 430}
405#endif 431#endif
406 432
407static long 433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
447
448static long
408SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
409{ 450{
410 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
411 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
412 453
413 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
414
415 if (!mg)
416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
417
418 return (long)mg->mg_ptr;
419} 455}
420 456
421static long noinline 457static long noinline
422SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
423{ 459{
424 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
425 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
426 else 463}
427 return 0; 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
428} 518}
429 519
430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
432static inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
443static inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
444static inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
454 547
455static inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
456static inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
457 550
458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
479 SV *sv = to_sv (static_cast<dynbuf *> (v)); 572 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv); 573 SvUTF8_on (sv);
481 return sv; 574 return sv;
482} 575}
483 576
484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
511 605
512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
514 608
515template<class T> 609template<class T>
624template<class type> 718template<class type>
625static void noinline 719static void noinline
626cf_obj_to (SV *arg, type &var) 720cf_obj_to (SV *arg, type &var)
627{ 721{
628 sv_to (arg, var); 722 sv_to (arg, var);
629 if (!var) 723 if (expect_false (!var))
630 croak ("must not pass invalid/null cf_obj here"); 724 croak ("must not pass invalid/null cf_obj here");
631} 725}
632 726
633template<class object> 727template<class object>
634static void noinline 728static void noinline
635cf_obj_ornull_to (SV *arg, object *&var) 729cf_obj_ornull_to (SV *arg, object *&var)
636{ 730{
637 if (SvOK (arg)) 731 if (SvOK (arg))
638 { 732 {
639 sv_to (arg, var); 733 sv_to (arg, var);
640 if (!var) 734 if (expect_false (!var))
641 croak ("unable to convert perl object to C++ object"); 735 croak ("unable to convert perl object to C++ object");
642 } 736 }
643 else 737 else
644 var = 0; 738 var = 0;
645} 739}
680 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
681 } 775 }
682 776
683 eval_pv ( 777 eval_pv (
684 "#line 1 'cfperl init'\n" 778 "#line 1 'cfperl init'\n"
685 "use EV ();\n" 779 "use EV ();\n" // required by bootstrap
686 "use Coro ();\n" 780 "use Coro ();\n" // required by bootstrap
687 "cf->bootstrap;\n" 781 "cf->bootstrap;\n" // required for cf::datadir
688 "unshift @INC, cf::datadir ();\n" 782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
689 "require cf;\n", 783 "require cf;\n",
690 0 784 0
691 ); 785 );
692 786
693 if (SvTRUE (ERRSV)) 787 if (SvTRUE (ERRSV))
1014 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END; 1109 CALL_END;
1016} 1110}
1017 1111
1018void 1112void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1020{ 1114{
1021 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
1022 CALL_ARG (ns); 1116 CALL_ARG (ns);
1023 CALL_ARG (type); 1117 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
1053 CALL_CALL ("cf::mapscript::activate", G_VOID); 1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END; 1148 CALL_END;
1055} 1149}
1056 1150
1057player * 1151player *
1058player::find (const char *name) 1152player::find (const_utf8_string name)
1059{ 1153{
1060 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
1061 CALL_ARG (name); 1155 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
1063 1157
1068 1162
1069 return retval; 1163 return retval;
1070} 1164}
1071 1165
1072maptile * 1166maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty) 1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1074{ 1168{
1075 CALL_BEGIN (3); 1169 CALL_BEGIN (4);
1076 CALL_ARG (dirname); 1170 CALL_ARG (dirname);
1077 CALL_ARG (stylename); 1171 CALL_ARG (stylename);
1078 CALL_ARG (difficulty); 1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080 1175
1081 maptile *retval = 0; 1176 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval); 1177 if (count) sv_to (POPs, retval);
1083 1178
1085 1180
1086 return retval; 1181 return retval;
1087} 1182}
1088 1183
1089maptile * 1184maptile *
1090maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
1091{ 1186{
1092 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
1093 CALL_ARG (path); 1188 CALL_ARG (path);
1094 CALL_ARG (origin); 1189 CALL_ARG (origin);
1095 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1101 1196
1102 return retval; 1197 return retval;
1103} 1198}
1104 1199
1105maptile * 1200maptile *
1106maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1107{ 1202{
1108 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1109 CALL_ARG (path); 1204 CALL_ARG (path);
1110 CALL_ARG (origin); 1205 CALL_ARG (origin);
1111 CALL_ARG (load); 1206 CALL_ARG (load);
1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1141 CALL_END; 1236 CALL_END;
1142} 1237}
1143 1238
1144void 1239void
1145object::player_goto (const char *path, int x, int y) 1240object::player_goto (const_utf8_string path, int x, int y)
1146{ 1241{
1147 if (type != PLAYER) 1242 if (type != PLAYER)
1148 return; 1243 return;
1149 1244
1150 CALL_BEGIN (4); 1245 CALL_BEGIN (4);
1154 CALL_ARG (y); 1249 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID); 1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END; 1251 CALL_END;
1157} 1252}
1158 1253
1159const char * 1254const_utf8_string
1160object::ref () const 1255object::ref () const
1161{ 1256{
1162 if (type == PLAYER) 1257 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1165 return 0; 1261 return 0;
1166} 1262}
1167 1263
1168object * 1264object *
1169object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1170{ 1266{
1171 object *retval = 0; 1267 object *retval = 0;
1172 1268
1173 if (ref) 1269 if (ref)
1174 { 1270 {
1184 1280
1185 return retval; 1281 return retval;
1186} 1282}
1187 1283
1188void 1284void
1189log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1190{ 1286{
1191#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1192 void *addr [20]; 1288 void *addr [20];
1193 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1194 1290
1200 CALL_END; 1296 CALL_END;
1201#endif 1297#endif
1202} 1298}
1203 1299
1204bool 1300bool
1205is_match_expr (const char *expr) 1301is_match_expr (const_utf8_string expr)
1206{ 1302{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208} 1304}
1209 1305
1210bool 1306bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator) 1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1212{ 1308{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1; 1310 expr += sizeof ("match ") - 1;
1215 1311
1216 CALL_BEGIN (5); 1312 CALL_BEGIN (5);
1227 1323
1228 return matched; 1324 return matched;
1229} 1325}
1230 1326
1231object * 1327object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1233{ 1329{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1; 1331 expr += sizeof ("match ") - 1;
1236 1332
1237 CALL_BEGIN (5); 1333 CALL_BEGIN (5);
1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1310 1408
1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1355 static const struct { 1453 static const struct {
1356 const char *name; 1454 const char *name;
1357 IV iv; 1455 IV iv;
1358 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1359# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1361 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1362 1460# include "attackinc.h"
1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1364 1468
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1366 1470
1367 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1368 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1369 1473
1370 const_iv (NUM_BODY_LOCATIONS)
1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1375 const_iv (body_wrist) const_iv (body_waist)
1376
1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1406
1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1408
1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1411
1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1419
1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1422 const_iv (WEAP_BLUD)
1423
1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460 1476
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1462
1463 const_iv (SP_RAISE_DEAD)
1464 const_iv (SP_RUNE)
1465 const_iv (SP_MAKE_MARK)
1466 const_iv (SP_BOLT)
1467 const_iv (SP_BULLET)
1468 const_iv (SP_EXPLOSION)
1469 const_iv (SP_CONE)
1470 const_iv (SP_BOMB)
1471 const_iv (SP_WONDER)
1472 const_iv (SP_SMITE)
1473 const_iv (SP_MAGIC_MISSILE)
1474 const_iv (SP_SUMMON_GOLEM)
1475 const_iv (SP_DIMENSION_DOOR)
1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1481 const_iv (SP_INVISIBLE)
1482 const_iv (SP_PROBE)
1483 const_iv (SP_HEALING)
1484 const_iv (SP_CREATE_FOOD)
1485 const_iv (SP_EARTH_TO_DUST)
1486 const_iv (SP_CHANGE_ABILITY)
1487 const_iv (SP_BLESS)
1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1500 const_iv (SP_DISPEL_RUNE)
1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511 1478
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1514 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1515 1482
1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1517
1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1520 1485
1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1522
1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1525
1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1528
1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1530
1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1535 1487
1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1538 1490
1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1549 const_iv (SK_POISON_NAIL)
1550
1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1557
1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1559
1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1567
1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1491 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1569 const_iv (MAP_INACTIVE) 1492 const_iv (MAP_INACTIVE)
1570 1493
1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1494 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1495 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1573 1496
1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1575
1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1497 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1577 1498
1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1579
1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1499 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1581
1582 // random map generator
1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1585
1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1589
1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1592
1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1598 }; 1500 };
1599 1501
1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1602 1504
1603 static const struct { 1505 static const struct {
1604 const char *name; 1506 const char *name;
1605 int skip; 1507 int skip;
1611# undef def 1513# undef def
1612 }; 1514 };
1613 1515
1614 AV *av = get_av ("cf::EVENT", 1); 1516 AV *av = get_av ("cf::EVENT", 1);
1615 1517
1616 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1518 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1617 { 1519 {
1618 AV *event = newAV (); 1520 AV *event = newAV ();
1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1620 av_push (event, newSViv (eiv->klass)); 1522 av_push (event, newSViv (eiv->klass));
1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1656 1558
1657 for_all_objects (op) 1559 for_all_objects (op)
1658 op->reattach (); 1560 op->reattach ();
1659} 1561}
1660 1562
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim () 1563void init_anim ()
1704 1564
1705void init_globals () 1565void init_globals ()
1706 1566
1707void init_experience ()
1708
1709void init_attackmess () 1567void init_attackmess ()
1710 1568
1711void init_dynamic () 1569void init_dynamic ()
1712 1570
1713void load_settings () 1571void load_settings ()
1714 1572
1573void reload_exp_table ()
1574
1715void load_materials () 1575void reload_materials ()
1716 1576
1717void init_uuid () 1577void init_uuid ()
1718 CODE: 1578 CODE:
1719 UUID::init (); 1579 UUID::init ();
1720 1580
1721void init_signals () 1581void init_signals ()
1722
1723void init_commands ()
1724 1582
1725void init_skills () 1583void init_skills ()
1726 1584
1727void init_beforeplay () 1585void init_beforeplay ()
1728 1586
1758 } 1616 }
1759 1617
1760void server_tick () 1618void server_tick ()
1761 CODE: 1619 CODE:
1762{ 1620{
1621 ev_now_update (EV_DEFAULT);
1763 NOW = ev_now (EV_DEFAULT); 1622 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1624 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime); 1625 runtime = SvNVX (sv_runtime);
1767 1626
1768 server_tick (); 1627 server_tick ();
1769 1628
1770 NOW = ev_time (); 1629 ev_now_update (EV_DEFAULT);
1630 NOW = ev_now (EV_DEFAULT);
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1631 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1772 runtime += TICK; 1632 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1633 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774} 1634}
1775 1635
1786 switch (items) 1646 switch (items)
1787 { 1647 {
1788 case 0: RETVAL = gen (); break; 1648 case 0: RETVAL = gen (); break;
1789 case 1: RETVAL = gen (SvUV (ST (0))); break; 1649 case 1: RETVAL = gen (SvUV (ST (0))); break;
1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1650 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1791 default: croak ("cf::rndm requires none, one or two parameters."); break; 1651 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1792 } 1652 }
1793} 1653}
1794 OUTPUT: 1654 OUTPUT:
1795 RETVAL 1655 RETVAL
1796 1656
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1663NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE: 1664 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1665 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT: 1666 OUTPUT:
1807 RETVAL 1667 RETVAL
1668
1669const char *ordinal (int i)
1808 1670
1809void weaken (...) 1671void weaken (...)
1810 PROTOTYPE: @ 1672 PROTOTYPE: @
1811 CODE: 1673 CODE:
1812 while (items > 0) 1674 while (items > 0)
1813 sv_rvweaken (ST (--items)); 1675 sv_rvweaken (ST (--items));
1814 1676
1815void 1677void log_suspend ()
1678
1679void log_resume ()
1680
1816log_backtrace (utf8_string msg) 1681void log_backtrace (utf8_string msg)
1817 1682
1818void
1819LOG (int flags, utf8_string msg) 1683void LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1684 PROTOTYPE: $$
1821 C_ARGS: flags, "%s", msg 1685 C_ARGS: flags, "%s", msg
1822 1686
1823octet_string path_combine (octet_string base, octet_string path) 1687octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1688 PROTOTYPE: $$
1871 1735
1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1736int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT: 1737 INIT:
1874#if __GLIBC__ 1738#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024); 1739 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1740 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1741 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1742 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1743 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif 1744#endif
1880 1745
1881int munlockall () 1746int munlockall ()
1882 1747
1883#endif 1748#endif
1916 1781
1917int random_roll (int min, int max, object *op, int goodbad); 1782int random_roll (int min, int max, object *op, int goodbad);
1918 1783
1919const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1784const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1920 1785
1921int
1922exp_to_level (val64 exp) 1786int exp_to_level (val64 exp)
1787
1788val64 level_to_min_exp (int level)
1789
1790SV *
1791attacktype_name (int atnr)
1923 CODE: 1792 CODE:
1924{ 1793 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1925 int i = 0; 1794 ? newSVpv (attacktype_name [atnr], 0)
1926 1795 : &PL_sv_undef;
1927 RETVAL = settings.max_level;
1928
1929 for (i = 1; i <= settings.max_level; i++)
1930 {
1931 if (levels[i] > exp)
1932 {
1933 RETVAL = i - 1;
1934 break;
1935 }
1936 }
1937}
1938 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1939 1797
1940val64
1941level_to_min_exp (int level)
1942 CODE:
1943 if (level > settings.max_level)
1944 RETVAL = levels[settings.max_level];
1945 else if (level < 1)
1946 RETVAL = 0;
1947 else
1948 RETVAL = levels[level];
1949 OUTPUT: RETVAL
1950
1951SV * 1798SV *
1952resistance_to_string (int atnr) 1799attacktype_desc (int atnr)
1953 CODE: 1800 CODE:
1954 if (atnr >= 0 && atnr < NROFATTACKS) 1801 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1802 ? newSVpv (attacktype_desc [atnr], 0)
1803 : &PL_sv_undef;
1804 OUTPUT: RETVAL
1805
1806SV *
1807resist_plus (int atnr)
1808 CODE:
1809 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1955 RETVAL = newSVpv (resist_plus[atnr], 0); 1810 ? newSVpv (resist_plus [atnr], 0)
1956 else 1811 : &PL_sv_undef;
1957 XSRETURN_UNDEF; 1812 OUTPUT: RETVAL
1813
1814SV *
1815change_resist_msg (int atnr)
1816 CODE:
1817 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1818 ? newSVpv (change_resist_msg [atnr], 0)
1819 : &PL_sv_undef;
1958 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1959 1821
1960UUID 1822UUID
1961uuid_cur () 1823uuid_cur ()
1962 CODE: 1824 CODE:
2012 CODE: 1874 CODE:
2013 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1875 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2014 OUTPUT: 1876 OUTPUT:
2015 RETVAL 1877 RETVAL
2016 1878
1879bool should_invoke (attachable *obj, int event)
1880 CODE:
1881 RETVAL = obj->should_invoke ((event_type)event);
1882 OUTPUT: RETVAL
1883
2017void 1884void
2018debug_trace (attachable *obj, bool on = true) 1885debug_trace (attachable *obj, bool on = true)
2019 CODE: 1886 CODE:
2020 obj->flags &= ~attachable::F_DEBUG_TRACE; 1887 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2021 if (on) 1888 if (on)
2022 obj->flags |= attachable::F_DEBUG_TRACE; 1889 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2023 1890
2024int mortals_size () 1891int mortals_size ()
2025 CODE: 1892 CODE:
2026 RETVAL = attachable::mortals.size (); 1893 RETVAL = attachable::mortals.size ();
2027 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
2029#object *mortals (U32 index) 1896#object *mortals (U32 index)
2030# CODE: 1897# CODE:
2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1898# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2032# OUTPUT: RETVAL 1899# OUTPUT: RETVAL
2033 1900
2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1901INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2035 1902
2036MODULE = cf PACKAGE = cf::global 1903MODULE = cf PACKAGE = cf::global
2037 1904
2038int invoke (SV *klass, int event, ...) 1905int invoke (SV *klass, int event, ...)
2039 CODE: 1906 CODE:
2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1910 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2044 OUTPUT: RETVAL 1911 OUTPUT: RETVAL
2045 1912
2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1913MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2047 1914
2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1915INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2049 1916
2050int invoke (object *op, int event, ...) 1917int invoke (object *op, int event, ...)
2051 CODE: 1918 CODE:
2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1919 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080int mortals_size () 1947int mortals_size ()
2081 CODE: 1948 CODE:
2082 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
2084 1951
2085const char *slot_use_name (U32 slot) 1952const_utf8_string slot_name (U32 slot)
2086 ALIAS: 1953 ALIAS:
1954 slot_name = 0
1955 slot_use_name = 1
2087 slot_nonuse_name = 1 1956 slot_nonuse_name = 2
2088 CODE: 1957 CODE:
2089{ 1958{
2090 if (slot >= NUM_BODY_LOCATIONS) 1959 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range"); 1960 croak ("body slot index out of range");
2092 1961
2093 switch (ix) 1962 switch (ix)
2094 { 1963 {
1964 case 0: RETVAL = body_locations[slot].name ; break;
2095 case 0: RETVAL = body_locations[slot].use_name; break; 1965 case 1: RETVAL = body_locations[slot].use_name ; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1966 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2097 } 1967 }
2098} 1968}
2099 OUTPUT: 1969 OUTPUT:
2100 RETVAL 1970 RETVAL
2101 1971
2146 OUTPUT: 2016 OUTPUT:
2147 RETVAL 2017 RETVAL
2148 2018
2149object *find_best_object_match (object *op, utf8_string match) 2019object *find_best_object_match (object *op, utf8_string match)
2150 2020
2151object *find_marked_object (object *op)
2152
2153int need_identify (object *obj);
2154
2155int apply_shop_mat (object *shop_mat, object *op); 2021int apply_shop_mat (object *shop_mat, object *op);
2156 2022
2157int move (object *op, int dir, object *originator = op) 2023int move (object *op, int dir, object *originator = op)
2158 CODE: 2024 CODE:
2159 RETVAL = move_ob (op, dir, originator); 2025 RETVAL = op->move (dir, originator);
2160 OUTPUT: 2026 OUTPUT:
2161 RETVAL 2027 RETVAL
2162 2028
2163void apply (object *applier, object *applied, int flags = 0)
2164 CODE:
2165 manual_apply (applied, applier, flags);
2166
2167void apply_below (object *op) 2029void apply_below (object *op)
2168 CODE: 2030 CODE:
2169 player_apply_below (op); 2031 player_apply_below (op);
2170 2032
2171int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2033int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2215 2077
2216void pick_up (object *who, object *op) 2078void pick_up (object *who, object *op)
2217 2079
2218void update_object (object *op, int action) 2080void update_object (object *op, int action)
2219 2081
2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2082void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2221 2083
2222void player_lvl_adj (object *who, object *skill = 0) 2084void player_lvl_adj (object *who, object *skill = 0)
2223 2085
2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2086int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2225 2087
2231 2093
2232void handle_apply_yield (object *op) 2094void handle_apply_yield (object *op)
2233 2095
2234int convert_item (object *item, object *converter) 2096int convert_item (object *item, object *converter)
2235 2097
2098void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2236 2099
2237MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2100MODULE = cf PACKAGE = cf::object PREFIX = cf_
2238 2101
2239# no clean way to get an object from an archetype - stupid idiotic 2102# no clean way to get an object from an archetype - stupid idiotic
2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2103# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2244 CODE: 2107 CODE:
2245 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2108 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2246 OUTPUT: 2109 OUTPUT:
2247 RETVAL 2110 RETVAL
2248 2111
2112object *generate (utf8_string arch, object *creator)
2113 CODE:
2114 object *obj = get_archetype (arch);
2115 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2116 RETVAL = obj;
2117 OUTPUT:
2118 RETVAL
2119
2249object *find_object (U32 tag) 2120object *find_object (U32 tag)
2121
2122object *find_object_uuid (UUID i)
2250 2123
2251# TODO: nuke 2124# TODO: nuke
2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2253 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
2254 CODE: 2127 CODE:
2277 PROTOTYPE: $$;$ 2150 PROTOTYPE: $$;$
2278 PPCODE: 2151 PPCODE:
2279{ 2152{
2280 rv_vector rv; 2153 rv_vector rv;
2281 2154
2282 PUTBACK;
2283 get_rangevector (ob, other, &rv, flags); 2155 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285 2156
2286 EXTEND (SP, 5); 2157 EXTEND (SP, 5);
2287 PUSHs (newSVuv (rv.distance)); 2158 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2288 PUSHs (newSViv (rv.distance_x)); 2159 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2289 PUSHs (newSViv (rv.distance_y)); 2160 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2290 PUSHs (newSViv (rv.direction)); 2161 PUSHs (sv_2mortal (newSViv (rv.direction)));
2291 PUSHs (to_sv (rv.part)); 2162 PUSHs (sv_2mortal (to_sv (rv.part)));
2292} 2163}
2293 2164
2294bool on_same_map_as (object *ob, object *other) 2165bool on_same_map_as (object *ob, object *other)
2295 CODE: 2166 CODE:
2296 RETVAL = on_same_map (ob, other); 2167 RETVAL = on_same_map (ob, other);
2316 RETVAL = op->contr; 2187 RETVAL = op->contr;
2317 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
2318 2189
2319bool move_player (object *op, int dir) 2190bool move_player (object *op, int dir)
2320 2191
2321void check_score (object *op)
2322
2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2192void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2324 CODE: 2193 CODE:
2325 new_draw_info (flags, 0, op, txt); 2194 new_draw_info (flags, 0, op, txt);
2326 2195
2327void kill_player (object *op) 2196void kill_player (object *op)
2339int command_arrest (object *op, utf8_string params) 2208int command_arrest (object *op, utf8_string params)
2340 2209
2341 2210
2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2211MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2343 2212
2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2213INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2345 2214
2346int invoke (player *pl, int event, ...) 2215int invoke (player *pl, int event, ...)
2347 CODE: 2216 CODE:
2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2217 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2218 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2441 if (op->tag) 2310 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op))); 2311 XPUSHs (sv_2mortal (to_sv (op)));
2443 } 2312 }
2444} 2313}
2445 2314
2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2315INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2447 2316
2448void 2317void
2449adjust_daylight () 2318adjust_daylight ()
2450 CODE: 2319 CODE:
2451 maptile::adjust_daylight (); 2320 maptile::adjust_daylight ();
2480 for_all_players (pl) 2349 for_all_players (pl)
2481 if (pl->ob && pl->ob->map == THIS) 2350 if (pl->ob && pl->ob->map == THIS)
2482 PUSHs (sv_2mortal (to_sv (pl->ob))); 2351 PUSHs (sv_2mortal (to_sv (pl->ob)));
2483 } 2352 }
2484 2353
2354#if 0
2355
2485void 2356void
2486maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2357maptile::add_quadland (int mx, int my, int mz, SV *biome_map, SV *biome_plt)
2487 CODE: 2358 CODE:
2488{ 2359{
2360 static frac_gen<vec2d> frac;
2361
2489 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2362 if (!SvROK (biome_plt) || SvTYPE (SvRV (biome_plt)) != SVt_PVAV)
2490 croak ("maptile::add_underlay: palette must be arrayref"); 2363 croak ("maptile::add_quadland: biome_plt must be arrayref");
2491 2364
2492 palette = SvRV (palette); 2365 biome_plt = SvRV (biome_plt);
2493 2366
2494 STRLEN idxlen;
2495 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2367 const uint8_t *bmap = (const uint8_t *)SvPVbyte_nolen (biome_map);
2496 2368
2497 for (int x = 0; x < THIS->width; ++x) 2369 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y) 2370 for (int y = 0; y < THIS->height; ++y)
2499 { 2371 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2372 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR]) 2373 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space; 2374 goto skip;
2375
2376 {
2377 float fx = mx * THIS->width + x;
2378 float fy = my * THIS->height + y;
2379
2380 int temp = clamp (int (32 * frac.fBm (vec2d (fx * 0.001, fy * 0.001), 2) ) - 8, 0, 15);
2381 int rain = clamp (int (16 * frac.ridgedmultifractal (vec2d (fx * 0.01, fy * 0.01), 3, 1.03, 2)) - 8, 0, 15);
2382
2383 rain = lerp (rain, 0, 15, 0, temp);
2384 printf ("rain %d\n", temp);//D
2385
2386 int biome = bmap [rain * 16 + temp];
2387
2388 //printf ("%2d %2d => %s\n", temp, rain, SvPV_nolen (AvARRAY ((AV *)biome_plt)[biome]));//D
2389#if 1
2390 if (SV **elem = av_fetch ((AV *)biome_plt, bmap [rain * 16 + temp], 0))
2391 {
2392 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2393 ob->flag [FLAG_NO_MAP_SAVE] = true;
2394 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2395
2396 if (ob->randomitems && !ob->above)
2397 {
2398 ob->create_treasure (ob->randomitems);
2399
2400 for (object *op = ob->above; op; op = op->above)
2401 op->flag [FLAG_NO_MAP_SAVE] = true;
2402 }
2403 }
2404#endif
2405 }
2406 skip: ;
2407 }
2408}
2409
2410#endif
2411
2412void
2413maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2414 CODE:
2415{
2416 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2417 croak ("maptile::add_underlay: palette must be arrayref");
2418
2419 palette = SvRV (palette);
2420
2421 STRLEN idxlen;
2422 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2423
2424 for (int x = 0; x < THIS->width; ++x)
2425 for (int y = 0; y < THIS->height; ++y)
2426 {
2427 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2428 if (op->flag [FLAG_IS_FLOOR])
2429 goto skip;
2503 2430
2504 { 2431 {
2505 int offs = offset + y * stride + x; 2432 int offs = offset + y * stride + x;
2433
2506 if (IN_RANGE_EXC (offs, 0, idxlen)) 2434 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 { 2435 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2436 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 { 2437 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2438 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true; 2439 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2440 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513 2441
2514 if (ob->randomitems) 2442 if (ob->randomitems && !ob->above)
2515 { 2443 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems); 2444 ob->create_treasure (ob->randomitems);
2519 2445
2520 for (object *op = ob->above; op; op = op->above) 2446 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true; 2447 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 } 2448 // TODO: if this is a pickable object, then the item
2523 2449 // will at a bit weird - saving inside the player
2524 ob->randomitems = 0; 2450 // will clear the flag, but when the player drops
2451 // it without logging out, it keeps the flag.
2452 // nobody has reported this, but this can be rather
2453 // annoying on persistent maps.
2525 } 2454 }
2526 } 2455 }
2527 } 2456 }
2528 } 2457 }
2529
2530 skip_space: ; 2458 skip: ;
2531 } 2459 }
2532} 2460}
2533 2461
2534void 2462void
2535maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2463maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2545 2473
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2474 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2475 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548 2476
2549 for (int i = av_len ((AV *)palette) + 1; i--; ) 2477 for (int i = av_len ((AV *)palette) + 1; i--; )
2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2478 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2551 2479
2552 for (int y = 0; y < THIS->height; ++y) 2480 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2481 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554 2482
2555 sfree (THIS->regions, THIS->size ()); 2483 sfree (THIS->regions, THIS->size ());
2565 for (int x = 0; x < THIS->width; ++x) 2493 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y) 2494 for (int y = 0; y < THIS->height; ++y)
2567 { 2495 {
2568 region *rgn = THIS->region (x, y); 2496 region *rgn = THIS->region (x, y);
2569 2497
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top) 2498 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density) 2499 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2500 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 } 2501 }
2575 2502
2581 if (oblinkpt *obp = map->find_link (connection)) 2508 if (oblinkpt *obp = map->find_link (connection))
2582 for (objectlink *ol = obp->link; ol; ol = ol->next) 2509 for (objectlink *ol = obp->link; ol; ol = ol->next)
2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2510 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2584 2511
2585void 2512void
2586get_map_flags (maptile *map, int x, int y) 2513xy_normalise (maptile *map, int x, int y, int dir = 0)
2587 PPCODE: 2514 PPCODE:
2588{ 2515{
2589 maptile *nmap = 0; 2516 mapxy pos (map, x, y);
2590 I16 nx = 0, ny = 0; 2517 if (!pos.move (dir).normalise ())
2518 XSRETURN_EMPTY;
2591 2519
2592 PUTBACK;
2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2595
2596 EXTEND (SP, 4); 2520 EXTEND (SP, 3);
2597 PUSHs (sv_2mortal (newSViv (flags)));
2598
2599 if (GIMME_V == G_ARRAY)
2600 {
2601 PUSHs (sv_2mortal (to_sv (nmap))); 2521 PUSHs (sv_2mortal (to_sv (pos.m)));
2602 PUSHs (sv_2mortal (newSViv (nx))); 2522 PUSHs (sv_2mortal (to_sv (pos.x)));
2603 PUSHs (sv_2mortal (newSViv (ny))); 2523 PUSHs (sv_2mortal (to_sv (pos.y)));
2604 }
2605} 2524}
2606 2525
2607mapspace * 2526mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y) 2527ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2609 PROTOTYPE: $$$ 2528 PROTOTYPE: $$$;$
2610 CODE: 2529 CODE:
2611{ 2530{
2612 maptile *nmap = 0; 2531 mapxy pos (map, x, y);
2613 I16 nx, ny; 2532 if (!pos.move (dir).normalise ())
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF; 2533 XSRETURN_UNDEF;
2621 2534
2622 RETVAL = &nmap->at (nx, ny); 2535 RETVAL = &*pos;
2623} 2536}
2624 OUTPUT: 2537 OUTPUT:
2625 RETVAL 2538 RETVAL
2626 2539
2627void 2540void
2628at (maptile *map, unsigned int x, unsigned int y) 2541at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2629 PROTOTYPE: $$$ 2542 PROTOTYPE: $$$;$
2630 PPCODE: 2543 PPCODE:
2631{ 2544 mapxy pos (map, x, y);
2632 maptile *nmap = 0; 2545 if (pos.move (dir).normalise ())
2633 I16 nx, ny;
2634
2635 PUTBACK;
2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2638
2639 if (nmap)
2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2546 for (object *o = pos->bot; o; o = o->above)
2641 XPUSHs (sv_2mortal (to_sv (o))); 2547 XPUSHs (sv_2mortal (to_sv (o)));
2642}
2643 2548
2644SV * 2549SV *
2645bot_at (maptile *map, unsigned int x, unsigned int y) 2550bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2646 PROTOTYPE: $$$ 2551 PROTOTYPE: $$$;$
2647 ALIAS: 2552 ALIAS:
2648 top_at = 1 2553 top_at = 1
2649 flags_at = 2 2554 flags_at = 2
2650 light_at = 3 2555 light_at = 3
2651 move_block_at = 4 2556 move_block_at = 4
2652 move_slow_at = 5 2557 move_slow_at = 5
2653 move_on_at = 6 2558 move_on_at = 6
2654 move_off_at = 7 2559 move_off_at = 7
2655 CODE: 2560 CODE:
2656{ 2561{
2657 sint16 nx = x; 2562 mapxy pos (map, x, y);
2658 sint16 ny = y; 2563 if (!pos.move (dir).normalise ())
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF; 2564 XSRETURN_UNDEF;
2662 2565
2663 mapspace &ms = map->at (nx, ny); 2566 mapspace &ms = *pos;
2664 2567
2665 ms.update (); 2568 ms.update ();
2666 2569
2667 switch (ix) 2570 switch (ix)
2668 { 2571 {
2678} 2581}
2679 OUTPUT: RETVAL 2582 OUTPUT: RETVAL
2680 2583
2681# worst xs function of my life 2584# worst xs function of my life
2682bool 2585bool
2683_create_random_map (\ 2586_create_random_map (maptile *self, SV *options)
2684 maptile *self,\
2685 utf8_string wallstyle,\
2686 utf8_string wall_name,\
2687 utf8_string floorstyle,\
2688 utf8_string monsterstyle,\
2689 utf8_string treasurestyle,\
2690 utf8_string layoutstyle,\
2691 utf8_string doorstyle,\
2692 utf8_string decorstyle,\
2693 utf8_string origin_map,\
2694 utf8_string final_map,\
2695 utf8_string exitstyle,\
2696 utf8_string this_map,\
2697 utf8_string exit_on_final_map,\
2698 int xsize,\
2699 int ysize,\
2700 int expand2x,\
2701 int layoutoptions1,\
2702 int layoutoptions2,\
2703 int layoutoptions3,\
2704 int symmetry,\
2705 int difficulty,\
2706 int difficulty_given,\
2707 float difficulty_increase,\
2708 int dungeon_level,\
2709 int dungeon_depth,\
2710 int decoroptions,\
2711 int orientation,\
2712 int origin_y,\
2713 int origin_x,\
2714 U32 random_seed,\
2715 val64 total_map_hp,\
2716 int map_layout_style,\
2717 int treasureoptions,\
2718 int symmetry_used,\
2719 region *region,\
2720 utf8_string custom\
2721)
2722 CODE: 2587 CODE:
2723{ 2588{
2724 random_map_params rmp; 2589 random_map_params rmp ((HV *)SvRV (options));
2725
2726 assign (rmp.wallstyle , wallstyle);
2727 assign (rmp.wall_name , wall_name);
2728 assign (rmp.floorstyle , floorstyle);
2729 assign (rmp.monsterstyle , monsterstyle);
2730 assign (rmp.treasurestyle , treasurestyle);
2731 assign (rmp.layoutstyle , layoutstyle);
2732 assign (rmp.doorstyle , doorstyle);
2733 assign (rmp.decorstyle , decorstyle);
2734 assign (rmp.exitstyle , exitstyle);
2735 assign (rmp.exit_on_final_map, exit_on_final_map);
2736
2737 rmp.origin_map = origin_map;
2738 rmp.final_map = final_map;
2739 rmp.this_map = this_map;
2740 rmp.xsize = xsize;
2741 rmp.ysize = ysize;
2742 rmp.expand2x = expand2x;
2743 rmp.layoutoptions1 = layoutoptions1;
2744 rmp.layoutoptions2 = layoutoptions2;
2745 rmp.layoutoptions3 = layoutoptions3;
2746 rmp.symmetry = symmetry;
2747 rmp.difficulty = difficulty;
2748 rmp.difficulty_given = difficulty_given;
2749 rmp.difficulty_increase = difficulty_increase;
2750 rmp.dungeon_level = dungeon_level;
2751 rmp.dungeon_depth = dungeon_depth;
2752 rmp.decoroptions = decoroptions;
2753 rmp.orientation = orientation;
2754 rmp.origin_y = origin_y;
2755 rmp.origin_x = origin_x;
2756 rmp.random_seed = random_seed;
2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2758 rmp.map_layout_style = map_layout_style;
2759 rmp.treasureoptions = treasureoptions;
2760 rmp.symmetry_used = symmetry_used;
2761 rmp.region = region;
2762 rmp.custom = custom;
2763
2764 RETVAL = self->generate_random_map (&rmp); 2590 RETVAL = self->generate_random_map (&rmp);
2765} 2591}
2766 OUTPUT: 2592 OUTPUT:
2767 RETVAL 2593 RETVAL
2768 2594
2769MODULE = cf PACKAGE = cf::mapspace 2595MODULE = cf PACKAGE = cf::mapspace
2770 2596
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2597INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2772 2598
2773MODULE = cf PACKAGE = cf::arch 2599MODULE = cf PACKAGE = cf::arch
2774 2600
2775int archetypes_size () 2601int archetypes_size ()
2776 CODE: 2602 CODE:
2780archetype *archetypes (U32 index) 2606archetype *archetypes (U32 index)
2781 CODE: 2607 CODE:
2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2608 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2783 OUTPUT: RETVAL 2609 OUTPUT: RETVAL
2784 2610
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2789 RETVAL
2790
2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2611INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2792 2612
2793MODULE = cf PACKAGE = cf::party 2613MODULE = cf PACKAGE = cf::party
2794 2614
2795partylist *first () 2615partylist *first ()
2796 PROTOTYPE: 2616 PROTOTYPE:
2797 CODE: 2617 CODE:
2798 RETVAL = get_firstparty (); 2618 RETVAL = get_firstparty ();
2799 OUTPUT: RETVAL 2619 OUTPUT: RETVAL
2800 2620
2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2621INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2802 2622
2803MODULE = cf PACKAGE = cf::region 2623MODULE = cf PACKAGE = cf::region
2804 2624
2805void 2625void
2806list () 2626list ()
2807 PPCODE: 2627 PPCODE:
2808 for_all_regions (rgn) 2628 for_all_regions (rgn)
2809 XPUSHs (sv_2mortal (to_sv (rgn))); 2629 XPUSHs (sv_2mortal (to_sv (rgn)));
2810 2630
2811region *find (utf8_string name)
2812 PROTOTYPE: $
2813 CODE:
2814 RETVAL = region::find (name);
2815 OUTPUT: RETVAL
2816
2817int specificity (region *rgn) 2631int specificity (region *rgn)
2818 CODE: 2632 CODE:
2819 RETVAL = 0; 2633 RETVAL = 0;
2820 while (rgn = rgn->parent) 2634 while (rgn = rgn->parent)
2821 RETVAL++; 2635 RETVAL++;
2822 OUTPUT: RETVAL 2636 OUTPUT: RETVAL
2823 2637
2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2638INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2825 2639
2826MODULE = cf PACKAGE = cf::living 2640MODULE = cf PACKAGE = cf::living
2827 2641
2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2642INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2829 2643
2830MODULE = cf PACKAGE = cf::settings 2644MODULE = cf PACKAGE = cf::settings
2831 2645
2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2646INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2833 2647
2834MODULE = cf PACKAGE = cf::client 2648MODULE = cf PACKAGE = cf::client
2835 2649
2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2650INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2837 2651
2838int invoke (client *ns, int event, ...) 2652int invoke (client *ns, int event, ...)
2839 CODE: 2653 CODE:
2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2654 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2655 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2721 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face; 2722 old_sound_index [idx] = face;
2909 2723
2910MODULE = cf PACKAGE = cf::face PREFIX = face_ 2724MODULE = cf PACKAGE = cf::face PREFIX = face_
2911 2725
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2726#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2913 2727
2914faceidx face_find (utf8_string name, faceidx defidx = 0) 2728faceidx face_find (utf8_string name, faceidx defidx = 0)
2915 2729
2916faceidx alloc (utf8_string name) 2730faceidx alloc (utf8_string name)
2917 CODE: 2731 CODE:
2924 while (!RETVAL); // crude way to leave index 0 2738 while (!RETVAL); // crude way to leave index 0
2925 2739
2926 faces [RETVAL].name = name; 2740 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2741 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928 2742
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2743 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2744 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2745 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2931} 2746}
2932 OUTPUT: RETVAL 2747 OUTPUT: RETVAL
2933 2748
2934void set_type (faceidx idx, int value) 2749void set_type (faceidx idx, int value)
2935 ALIAS: 2750 ALIAS:
2951 2766
2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2767void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE: 2768 CODE:
2954{ 2769{
2955 faceinfo *f = face_info (idx); assert (f); 2770 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32); 2771 facedata *d = f->face + faceset;
2957 sv_to (data, d->data); 2772 sv_to (data, d->data);
2958 STRLEN clen; 2773 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen); 2774 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen); 2775 clen = min (CHKSUM_MAXLEN, clen);
2961 2776
2777 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2778
2962 if (memcmp (d->chksum, cdata, clen)) 2779 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2963 { 2780 {
2781 d->chksum_len = clen;
2964 memcpy (d->chksum, cdata, clen); 2782 memcpy (d->chksum, cdata, clen);
2965 2783
2966 // invalidate existing client face info 2784 // invalidate existing client face info
2967 for_all_clients (ns) 2785 for_all_clients (ns)
2968 if (ns->faceset == faceset) 2786 if (ns->faceset == faceset)
2983 2801
2984SV *get_chksum (faceidx idx, int faceset = 0) 2802SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE: 2803 CODE:
2986 facedata *d = face_data (idx, faceset); 2804 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF; 2805 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2806 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2989 OUTPUT: 2807 OUTPUT:
2990 RETVAL 2808 RETVAL
2991 2809
2992SV *get_data (faceidx idx, int faceset = 0) 2810SV *get_data (faceidx idx, int faceset = 0)
2993 CODE: 2811 CODE:
3013 ns->force_newmap = true; 2831 ns->force_newmap = true;
3014 } 2832 }
3015 2833
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2834MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017 2835
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2836#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3019 2837
3020animidx anim_find (utf8_string name) 2838animidx anim_find (utf8_string name)
3021 CODE: 2839 CODE:
3022 RETVAL = animation::find (name).number; 2840 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL 2841 OUTPUT: RETVAL
3038 } 2856 }
3039 else 2857 else
3040 anim = &animation::create (name, av_len (av) + 1, facings); 2858 anim = &animation::create (name, av_len (av) + 1, facings);
3041 2859
3042 for (int i = 0; i < anim->num_animations; ++i) 2860 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2861 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3044} 2862}
3045 OUTPUT: RETVAL 2863 OUTPUT: RETVAL
3046 2864
3047void invalidate_all () 2865void invalidate_all ()
3048 CODE: 2866 CODE:
3049 for_all_clients (ns) 2867 for_all_clients (ns)
3050 ns->anims_sent.reset (); 2868 ns->anims_sent.reset ();
3051 2869
3052MODULE = cf PACKAGE = cf::object::freezer 2870MODULE = cf PACKAGE = cf::object::freezer
3053 2871
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2872INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3055 2873
3056SV * 2874SV *
3057new (char *klass) 2875new (char *klass)
3058 CODE: 2876 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2877 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3066 sv_to (sv, self); 2884 sv_to (sv, self);
3067 delete self; 2885 delete self;
3068 2886
3069MODULE = cf PACKAGE = cf::object::thawer 2887MODULE = cf PACKAGE = cf::object::thawer
3070 2888
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2889INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2890
2891bool
2892errors_are_fatal (bool fatal)
2893 CODE:
2894 RETVAL = object_thawer::errors_are_fatal;
2895 object_thawer::errors_are_fatal = fatal;
2896 OUTPUT:
2897 RETVAL
3072 2898
3073SV * 2899SV *
3074new_from_file (char *klass, octet_string path) 2900new_from_file (char *klass, octet_string path)
3075 CODE: 2901 CODE:
3076 object_thawer *f = new object_thawer (path); 2902 object_thawer *f = new object_thawer (path);
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2928 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103 2929
3104 self->skip (); 2930 self->skip ();
3105 } 2931 }
3106 2932
2933MODULE = cf PACKAGE = cf::layout
2934
2935INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2936

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