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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.335 by root, Wed Nov 11 04:45:23 2009 UTC vs.
Revision 1.408 by root, Tue Jan 3 11:23:42 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 * 5 *
7 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version. 9 * option) any later version.
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
33#include "rmg.h"
34#include "loader.h" 34#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 35#include "evthread.h"
37#include "sproto.h" 36#include "sproto.h"
38 37
39#include <unistd.h> 38#include <unistd.h>
40#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
54#include <XSUB.h> 53#include <XSUB.h>
55 54
56#include "CoroAPI.h" 55#include "CoroAPI.h"
57#include "perlxsi.c" 56#include "perlxsi.c"
58 57
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
63 60
64typedef std::string std__string; 61typedef std::string std__string;
65 62
70static int tick_inhibit; 67static int tick_inhibit;
71static int tick_pending; 68static int tick_pending;
72 69
73global gbl_ev; 70global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
76static AV *av_reflect; 73static AV *av_reflect;
77 74
78bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
80 77
87 *stash_cf_mapspace_wrap, 84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
94static SV 93static SV
95 *cv_cf_do_invoke, 94 *cv_cf_do_invoke,
96 *cv_cf__can_merge, 95 *cv_cf__can_merge,
97 *cv_cf_client_send_msg, 96 *cv_cf_client_send_msg,
98 *cv_cf_tick, 97 *cv_cf_tick,
99 *cv_cf_match_match; 98 *cv_cf_match_match;
100 99
101#ifndef newSVpv_utf8 100#ifndef newSVpv_utf8
102static inline SV * 101static SV *
103newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
104{ 103{
105 if (!s) 104 if (!s)
106 return newSV (0); 105 return newSV (0);
107 106
110 return sv; 109 return sv;
111} 110}
112#endif 111#endif
113 112
114#ifndef newSVpvn_utf8 113#ifndef newSVpvn_utf8
115static inline SV * 114static SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{ 116{
118 if (!s) 117 if (!s)
119 return newSV (0); 118 return newSV (0);
120 119
124 SvUTF8_on (sv); 123 SvUTF8_on (sv);
125 124
126 return sv; 125 return sv;
127} 126}
128#endif 127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
143}
129 144
130// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
131template<class super> 146template<class super>
132static super * 147static super *
133is_a (attachable *at) 148is_a (attachable *at)
210attachable::destroy () 225attachable::destroy ()
211{ 226{
212 if (destroyed ()) 227 if (destroyed ())
213 return; 228 return;
214 229
215 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
216 do_destroy (); 231 do_destroy ();
217 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
218} 239}
219 240
220void 241void
221attachable::check_mortals () 242attachable::check_mortals ()
222{ 243{
232 { 253 {
233 static int last_mortalcount; 254 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount) 255 if (mortals.size () != last_mortalcount)
235 { 256 {
236 last_mortalcount = mortals.size (); 257 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 258 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
259
260 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
261 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
238 262
239 if (0) 263 if (0)
240 { 264 {
241 for (int j = 0; j < mortals.size (); ++j)//D 265 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 266 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
267
243 fprintf (stderr, "\n");//D 268 fprintf (stderr, "\n");//D
244 } 269 }
245 } 270 }
246 } 271 }
247 272
267 } 292 }
268 else 293 else
269 { 294 {
270 mortals.erase (i); 295 mortals.erase (i);
271 obj->sever_self (); 296 obj->sever_self ();
272 delete obj; 297 obj->do_delete ();
273 } 298 }
274 } 299 }
275} 300}
276 301
277void 302void
332#endif 357#endif
333 358
334////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 359//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
335 360
336static SV * 361static SV *
337newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 362newSVptr (void *ptr, HV *stash, HV *hv)
338{ 363{
339 SV *sv;
340
341 if (!ptr) 364 if (!ptr)
342 return newSV (0); 365 return newSV (0);
343 366
344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 367 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
345 return sv_bless (newRV_noinc ((SV *)hv), stash); 368 return sv_bless (newRV_noinc ((SV *)hv), stash);
369}
370
371static SV * noinline
372newSVptr (void *ptr, HV *stash)
373{
374 return newSVptr (ptr, stash, newHV ());
346} 375}
347 376
348static int 377static int
349attachable_free (pTHX_ SV *sv, MAGIC *mg) 378attachable_free (pTHX_ SV *sv, MAGIC *mg)
350{ 379{
362 return 0; 391 return 0;
363} 392}
364 393
365MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 394MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
366 395
367static SV * 396static SV * noinline
368newSVattachable (attachable *obj, HV *stash) 397newSVattachable (attachable *obj, HV *stash)
369{ 398{
370 if (!obj) 399 if (!obj)
371 return newSV (0); 400 return newSV (0);
372 401
403 sv_unmagic (sv, PERL_MAGIC_ext); 432 sv_unmagic (sv, PERL_MAGIC_ext);
404} 433}
405#endif 434#endif
406 435
407static long 436static long
437SvPTR_nc (SV *sv)
438{
439 sv = SvRV (sv);
440
441 // very important shortcut
442 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
443 return (long)SvMAGIC (sv)->mg_ptr;
444
445 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
446 return (long)mg->mg_ptr;
447
448 croak ("perl code used object, but C object is already destroyed, caught");
449}
450
451static long
408SvPTR (SV *sv, const char *klass) 452SvPTR (SV *sv, const char *klass)
409{ 453{
410 if (!sv_derived_from (sv, klass)) 454 if (!sv_derived_from (sv, klass))
411 croak ("object of type %s expected", klass); 455 croak ("object of type %s expected", klass);
412 456
413 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 457 return SvPTR_nc (sv);
414
415 if (!mg)
416 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
417
418 return (long)mg->mg_ptr;
419} 458}
420 459
421static long noinline 460static long noinline
422SvPTR_ornull (SV *sv, const char *klass) 461SvPTR_ornull (SV *sv, const char *klass)
423{ 462{
424 if (SvOK (sv)) 463 if (expect_false (!SvOK (sv))) return 0;
464
425 return SvPTR (sv, klass); 465 return SvPTR (sv, klass);
426 else 466}
427 return 0; 467
468static long noinline
469SvPTR_ornull_client (SV *sv)
470{
471 if (expect_false (!SvOK (sv))) return 0;
472
473 if (!SvROK (sv)
474 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
475 && !sv_derived_from (sv, "cf::client")))
476 croak ("object of type cf::client expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_object (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
488 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
490 && !sv_derived_from (sv, "cf::object")))
491 croak ("object of type cf::object expected");
492
493 return SvPTR_nc (sv);
494}
495
496static long noinline
497SvPTR_ornull_maptile (SV *sv)
498{
499 if (expect_false (!SvOK (sv))) return 0;
500
501 if (!SvROK (sv)
502 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
503 && SvSTASH (SvRV (sv)) != stash_ext_map_world
504 && !sv_derived_from (sv, "cf::map")))
505 croak ("object of type cf::map expected");
506
507 return SvPTR_nc (sv);
508}
509
510static long noinline
511SvPTR_ornull_player (SV *sv)
512{
513 if (expect_false (!SvOK (sv))) return 0;
514
515 if (!SvROK (sv)
516 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
517 && !sv_derived_from (sv, "cf::player")))
518 croak ("object of type cf::player expected");
519
520 return SvPTR_nc (sv);
428} 521}
429 522
430static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); } 523static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
431static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 524static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
432static inline SV *to_sv (bool v) { return newSViv (v); } 525static inline SV *to_sv (bool v) { return newSViv (v); }
442static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 535static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
443static inline SV *to_sv (float v) { return newSVnv (v); } 536static inline SV *to_sv (float v) { return newSVnv (v); }
444static inline SV *to_sv (double v) { return newSVnv (v); } 537static inline SV *to_sv (double v) { return newSVnv (v); }
445static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 538static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
446static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 539static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
540// gcc dislikes noilnine on to_sv
447static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 541static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
542static inline SV *to_sv (object * v) { return to_sv_ni (v); }
448static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 543static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
449static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 544static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
450static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 545static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
451static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 546static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
452static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 547static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
453static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 548static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
549static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
454 550
455static inline SV *to_sv (object & v) { return to_sv (&v); } 551static inline SV *to_sv (object & v) { return to_sv (&v); }
456static inline SV *to_sv (living & v) { return to_sv (&v); } 552static inline SV *to_sv (living & v) { return to_sv (&v); }
457 553
458static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 554static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
479 SV *sv = to_sv (static_cast<dynbuf *> (v)); 575 SV *sv = to_sv (static_cast<dynbuf *> (v));
480 SvUTF8_on (sv); 576 SvUTF8_on (sv);
481 return sv; 577 return sv;
482} 578}
483 579
484static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 580static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
485static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 581static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
486static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
487static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
488static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
489static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
494static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 590static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
495static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 591static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
496static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
497static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 593static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
498static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
499static inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 595static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
500static inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 596static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
501static inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 597static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
598static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
502static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 599static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
503static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
504static inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 600static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
505static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 601static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
506static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 602static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
507static inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 603static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
508static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 604static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
605static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
509static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 606static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
510static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 607static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
511 608
512//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 609//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
513static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 610static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
514 611
515template<class T> 612template<class T>
526static inline void sv_to (SV *sv, std::string &v) 623static inline void sv_to (SV *sv, std::string &v)
527{ 624{
528 STRLEN len; 625 STRLEN len;
529 char *data = SvPVbyte (sv, len); 626 char *data = SvPVbyte (sv, len);
530 v.assign (data, len); 627 v.assign (data, len);
628}
629
630static inline void sv_to (SV *sv, refcnt_buf &v)
631{
632 STRLEN len;
633 char *data = SvPVbyte (sv, len);
634 refcnt_buf buf (data, len);
635 v = buf;
531} 636}
532 637
533static inline void sv_to (SV *sv, UUID &v) 638static inline void sv_to (SV *sv, UUID &v)
534{ 639{
535 if (!v.parse (SvPV_nolen (sv))) 640 if (!v.parse (SvPV_nolen (sv)))
624template<class type> 729template<class type>
625static void noinline 730static void noinline
626cf_obj_to (SV *arg, type &var) 731cf_obj_to (SV *arg, type &var)
627{ 732{
628 sv_to (arg, var); 733 sv_to (arg, var);
629 if (!var) 734 if (expect_false (!var))
630 croak ("must not pass invalid/null cf_obj here"); 735 croak ("must not pass invalid/null cf_obj here");
631} 736}
632 737
633template<class object> 738template<class object>
634static void noinline 739static void noinline
635cf_obj_ornull_to (SV *arg, object *&var) 740cf_obj_ornull_to (SV *arg, object *&var)
636{ 741{
637 if (SvOK (arg)) 742 if (SvOK (arg))
638 { 743 {
639 sv_to (arg, var); 744 sv_to (arg, var);
640 if (!var) 745 if (expect_false (!var))
641 croak ("unable to convert perl object to C++ object"); 746 croak ("unable to convert perl object to C++ object");
642 } 747 }
643 else 748 else
644 var = 0; 749 var = 0;
645} 750}
680 exit (EXIT_FAILURE); 785 exit (EXIT_FAILURE);
681 } 786 }
682 787
683 eval_pv ( 788 eval_pv (
684 "#line 1 'cfperl init'\n" 789 "#line 1 'cfperl init'\n"
685 "use EV ();\n" 790 "use EV ();\n" // required by bootstrap
686 "use Coro ();\n" 791 "use Coro ();\n" // required by bootstrap
687 "cf->bootstrap;\n" 792 "cf->bootstrap;\n" // required for cf::datadir
688 "unshift @INC, cf::datadir ();\n" 793 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
689 "require cf;\n", 794 "require cf;\n",
690 0 795 0
691 ); 796 );
692 797
693 if (SvTRUE (ERRSV)) 798 if (SvTRUE (ERRSV))
1014 CALL_CALL ("ext::books::make_book", G_VOID); 1119 CALL_CALL ("ext::books::make_book", G_VOID);
1015 CALL_END; 1120 CALL_END;
1016} 1121}
1017 1122
1018void 1123void
1019cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1124cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1020{ 1125{
1021 CALL_BEGIN (4); 1126 CALL_BEGIN (4);
1022 CALL_ARG (ns); 1127 CALL_ARG (ns);
1023 CALL_ARG (type); 1128 CALL_ARG (type);
1024 CALL_ARG_SV (newSVpv_utf8 (msg)); 1129 CALL_ARG_SV (newSVpv_utf8 (msg));
1053 CALL_CALL ("cf::mapscript::activate", G_VOID); 1158 CALL_CALL ("cf::mapscript::activate", G_VOID);
1054 CALL_END; 1159 CALL_END;
1055} 1160}
1056 1161
1057player * 1162player *
1058player::find (const char *name) 1163player::find (const_utf8_string name)
1059{ 1164{
1060 CALL_BEGIN (1); 1165 CALL_BEGIN (1);
1061 CALL_ARG (name); 1166 CALL_ARG (name);
1062 CALL_CALL ("cf::player::find", G_SCALAR); 1167 CALL_CALL ("cf::player::find", G_SCALAR);
1063 1168
1068 1173
1069 return retval; 1174 return retval;
1070} 1175}
1071 1176
1072maptile * 1177maptile *
1073find_style (const char *dirname, const char *stylename, int difficulty) 1178find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1074{ 1179{
1075 CALL_BEGIN (3); 1180 CALL_BEGIN (4);
1076 CALL_ARG (dirname); 1181 CALL_ARG (dirname);
1077 CALL_ARG (stylename); 1182 CALL_ARG (stylename);
1078 CALL_ARG (difficulty); 1183 CALL_ARG (difficulty);
1184 CALL_ARG (recurse);
1079 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1185 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1080 1186
1081 maptile *retval = 0; 1187 maptile *retval = 0;
1082 if (count) sv_to (POPs, retval); 1188 if (count) sv_to (POPs, retval);
1083 1189
1085 1191
1086 return retval; 1192 return retval;
1087} 1193}
1088 1194
1089maptile * 1195maptile *
1090maptile::find_sync (const char *path, maptile *origin) 1196maptile::find_sync (const_utf8_string path, maptile *origin)
1091{ 1197{
1092 CALL_BEGIN (2); 1198 CALL_BEGIN (2);
1093 CALL_ARG (path); 1199 CALL_ARG (path);
1094 CALL_ARG (origin); 1200 CALL_ARG (origin);
1095 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1201 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1101 1207
1102 return retval; 1208 return retval;
1103} 1209}
1104 1210
1105maptile * 1211maptile *
1106maptile::find_async (const char *path, maptile *origin, bool load) 1212maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1107{ 1213{
1108 CALL_BEGIN (3); 1214 CALL_BEGIN (3);
1109 CALL_ARG (path); 1215 CALL_ARG (path);
1110 CALL_ARG (origin); 1216 CALL_ARG (origin);
1111 CALL_ARG (load); 1217 CALL_ARG (load);
1140 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1246 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1141 CALL_END; 1247 CALL_END;
1142} 1248}
1143 1249
1144void 1250void
1145object::player_goto (const char *path, int x, int y) 1251object::player_goto (const_utf8_string path, int x, int y)
1146{ 1252{
1147 if (type != PLAYER) 1253 if (type != PLAYER)
1148 return; 1254 return;
1149 1255
1150 CALL_BEGIN (4); 1256 CALL_BEGIN (4);
1154 CALL_ARG (y); 1260 CALL_ARG (y);
1155 CALL_CALL ("cf::object::player::goto", G_VOID); 1261 CALL_CALL ("cf::object::player::goto", G_VOID);
1156 CALL_END; 1262 CALL_END;
1157} 1263}
1158 1264
1159const char * 1265const_utf8_string
1160object::ref () const 1266object::ref () const
1161{ 1267{
1162 if (type == PLAYER) 1268 if (type == PLAYER)
1163 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1269 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1164 else 1270 else
1271 // TODO: should be able to save references within the same map, at least
1165 return 0; 1272 return 0;
1166} 1273}
1167 1274
1168object * 1275object *
1169object::deref (const char *ref) 1276object::deref (const_utf8_string ref)
1170{ 1277{
1171 object *retval = 0; 1278 object *retval = 0;
1172 1279
1173 if (ref) 1280 if (ref)
1174 { 1281 {
1184 1291
1185 return retval; 1292 return retval;
1186} 1293}
1187 1294
1188void 1295void
1189log_backtrace (const char *msg) 1296log_backtrace (const_utf8_string msg)
1190{ 1297{
1191#if HAVE_BACKTRACE 1298#if HAVE_BACKTRACE
1192 void *addr [20]; 1299 void *addr [20];
1193 int size = backtrace (addr, 20); 1300 int size = backtrace (addr, 20);
1194 1301
1200 CALL_END; 1307 CALL_END;
1201#endif 1308#endif
1202} 1309}
1203 1310
1204bool 1311bool
1205is_match_expr (const char *expr) 1312is_match_expr (const_utf8_string expr)
1206{ 1313{
1207 return !strncmp (expr, "match ", sizeof ("match ") - 1); 1314 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1208} 1315}
1209 1316
1210bool 1317bool
1211match (const char *expr, object *ob, object *self, object *source, object *originator) 1318match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1212{ 1319{
1213 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1320 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1214 expr += sizeof ("match ") - 1; 1321 expr += sizeof ("match ") - 1;
1215 1322
1216 CALL_BEGIN (5); 1323 CALL_BEGIN (5);
1227 1334
1228 return matched; 1335 return matched;
1229} 1336}
1230 1337
1231object * 1338object *
1232match_one (const char *expr, object *ob, object *self, object *source, object *originator) 1339match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1233{ 1340{
1234 if (!strncmp (expr, "match ", sizeof ("match ") - 1)) 1341 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1235 expr += sizeof ("match ") - 1; 1342 expr += sizeof ("match ") - 1;
1236 1343
1237 CALL_BEGIN (5); 1344 CALL_BEGIN (5);
1305 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1412 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1306 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1413 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1307 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1414 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1308 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1415 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1309 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1416 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1417 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1418 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1310 1419
1311 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1420 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1421 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1422 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1313 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1423 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1314 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1424 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1315 1425
1316 cb_global = get_av ("cf::CB_GLOBAL", 1); 1426 cb_global = get_av ("cf::CB_GLOBAL", 1);
1317 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1427 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1318 cb_object = get_av ("cf::CB_OBJECT", 1); 1428 cb_object = get_av ("cf::CB_OBJECT", 1);
1319 cb_player = get_av ("cf::CB_PLAYER", 1); 1429 cb_player = get_av ("cf::CB_PLAYER", 1);
1355 static const struct { 1465 static const struct {
1356 const char *name; 1466 const char *name;
1357 IV iv; 1467 IV iv;
1358 } *civ, const_iv[] = { 1468 } *civ, const_iv[] = {
1359# define const_iv(name) { # name, (IV)name }, 1469# define const_iv(name) { # name, (IV)name },
1360 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1470# include "const_iv.h"
1361 const_iv (logBacktrace) 1471# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1362 1472# include "attackinc.h"
1363 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1473# undef def
1474# define def(uc, flags) const_iv (SK_ ## uc)
1475# include "skillinc.h"
1476# undef def
1477# define def(name, use, nonuse) const_iv (body_ ## name)
1478# include "slotinc.h"
1479# undef def
1364 1480
1365 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1481 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1366 1482
1367 const_iv (MAX_TIME) 1483 const_iv (MAX_TIME)
1368 const_iv (MAXSOCKBUF) 1484 const_iv (MAXSOCKBUF)
1369 1485
1370 const_iv (NUM_BODY_LOCATIONS)
1371 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1372 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1373 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1374 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1375 const_iv (body_wrist) const_iv (body_waist)
1376
1377 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1378 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1379 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1380 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1381 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1382 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1383 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1384 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1385 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1386 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1387 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1388 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1389 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1390 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1391 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1392 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1393 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1394 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1395 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1396 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1397 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1398 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1399 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1400 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1401 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1402 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1403 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1404 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1405 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1406
1407 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1408
1409 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1410 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1411
1412 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1413 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1414 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1415 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1416 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1417 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1418 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1419
1420 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1421 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1422 const_iv (WEAP_BLUD)
1423
1424 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1425 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1426 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1427 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1428 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1429 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1430 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1431 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1432 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1433 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1434 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1435 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1436 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1437 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1438 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1439 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1440 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1441 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1442 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1443 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1444 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1445 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1446 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1447 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1448 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1449 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1450
1451 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1452 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1453 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1454 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1455 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1456 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1457
1458 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1486 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1459 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1487 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1460 1488
1461 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1489 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1462
1463 const_iv (SP_RAISE_DEAD)
1464 const_iv (SP_RUNE)
1465 const_iv (SP_MAKE_MARK)
1466 const_iv (SP_BOLT)
1467 const_iv (SP_BULLET)
1468 const_iv (SP_EXPLOSION)
1469 const_iv (SP_CONE)
1470 const_iv (SP_BOMB)
1471 const_iv (SP_WONDER)
1472 const_iv (SP_SMITE)
1473 const_iv (SP_MAGIC_MISSILE)
1474 const_iv (SP_SUMMON_GOLEM)
1475 const_iv (SP_DIMENSION_DOOR)
1476 const_iv (SP_MAGIC_MAPPING)
1477 const_iv (SP_MAGIC_WALL)
1478 const_iv (SP_DESTRUCTION)
1479 const_iv (SP_PERCEIVE_SELF)
1480 const_iv (SP_WORD_OF_RECALL)
1481 const_iv (SP_INVISIBLE)
1482 const_iv (SP_PROBE)
1483 const_iv (SP_HEALING)
1484 const_iv (SP_CREATE_FOOD)
1485 const_iv (SP_EARTH_TO_DUST)
1486 const_iv (SP_CHANGE_ABILITY)
1487 const_iv (SP_BLESS)
1488 const_iv (SP_CURSE)
1489 const_iv (SP_SUMMON_MONSTER)
1490 const_iv (SP_CHARGING)
1491 const_iv (SP_POLYMORPH)
1492 const_iv (SP_ALCHEMY)
1493 const_iv (SP_REMOVE_CURSE)
1494 const_iv (SP_IDENTIFY)
1495 const_iv (SP_DETECTION)
1496 const_iv (SP_MOOD_CHANGE)
1497 const_iv (SP_MOVING_BALL)
1498 const_iv (SP_SWARM)
1499 const_iv (SP_CHANGE_MANA)
1500 const_iv (SP_DISPEL_RUNE)
1501 const_iv (SP_CREATE_MISSILE)
1502 const_iv (SP_CONSECRATE)
1503 const_iv (SP_ANIMATE_WEAPON)
1504 const_iv (SP_LIGHT)
1505 const_iv (SP_CHANGE_MAP_LIGHT)
1506 const_iv (SP_FAERY_FIRE)
1507 const_iv (SP_CAUSE_DISEASE)
1508 const_iv (SP_AURA)
1509 const_iv (SP_TOWN_PORTAL)
1510 const_iv (SP_PARTY_SPELL)
1511 1490
1512 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1491 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1513 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1492 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1514 const_iv (F_LOCKED) 1493 const_iv (F_LOCKED)
1515 1494
1516 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1517
1518 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1495 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1519 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1496 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1520 1497
1521 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1522
1523 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1524 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1525
1526 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1527 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1528
1529 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1498 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1530
1531 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1532 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1533 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1534 const_iv (M_ICE) const_iv (M_SPECIAL)
1535 1499
1536 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1500 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1537 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1501 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1538 1502
1539 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1540 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1541 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1542 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1543 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1544 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1546 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1547 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1548 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1549 const_iv (SK_POISON_NAIL)
1550
1551 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1552 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1553 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1555 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1556 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1557
1558 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1559
1560 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1561 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1562 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1563 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1564 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1565 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1566 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1567
1568 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1569 const_iv (MAP_INACTIVE)
1570
1571 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1572 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1573 1505
1574 const_iv (VERSION_CS) const_iv (VERSION_SC)
1575
1576 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1577 1507
1578 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1579
1580 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1581
1582 // random map generator
1583 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1584 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1585
1586 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1587 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1588 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1589
1590 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1591 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1592
1593 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1594 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1595
1596 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1597 const_iv (FT_RSRC) const_iv (FT_NUM)
1598 }; 1509 };
1599 1510
1600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1511 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1601 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1512 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1602 1513
1603 static const struct { 1514 static const struct {
1604 const char *name; 1515 const char *name;
1605 int skip; 1516 int skip;
1611# undef def 1522# undef def
1612 }; 1523 };
1613 1524
1614 AV *av = get_av ("cf::EVENT", 1); 1525 AV *av = get_av ("cf::EVENT", 1);
1615 1526
1616 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1527 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1617 { 1528 {
1618 AV *event = newAV (); 1529 AV *event = newAV ();
1619 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1530 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1620 av_push (event, newSViv (eiv->klass)); 1531 av_push (event, newSViv (eiv->klass));
1621 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1532 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1656 1567
1657 for_all_objects (op) 1568 for_all_objects (op)
1658 op->reattach (); 1569 op->reattach ();
1659} 1570}
1660 1571
1661# support function for map-world.ext
1662void _quantise (SV *data_sv, SV *plt_sv)
1663 CODE:
1664{
1665 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1666 croak ("_quantise called with invalid agruments");
1667
1668 plt_sv = SvRV (plt_sv);
1669 SV **plt = AvARRAY (plt_sv);
1670 int plt_count = AvFILL (plt_sv) + 1;
1671
1672 STRLEN len;
1673 char *data = SvPVbyte (data_sv, len);
1674 char *dst = data;
1675
1676 while (len >= 3)
1677 {
1678 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1679 {
1680 char *val = SvPVX (*val_sv);
1681
1682 if (val [0] == data [0]
1683 && val [1] == data [1]
1684 && val [2] == data [2])
1685 {
1686 *dst++ = val [3];
1687 goto next;
1688 }
1689 }
1690
1691 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1692 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1693 dst - SvPVX (data_sv), len);
1694
1695 next:
1696 data += 3;
1697 len -= 3;
1698 }
1699
1700 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1701}
1702
1703void init_anim () 1572void init_anim ()
1704 1573
1705void init_globals () 1574void init_globals ()
1706 1575
1707void init_experience ()
1708
1709void init_attackmess () 1576void init_attackmess ()
1710 1577
1711void init_dynamic () 1578void init_dynamic ()
1712 1579
1713void load_settings () 1580void load_settings ()
1714 1581
1582void reload_exp_table ()
1583
1715void load_materials () 1584void reload_materials ()
1716 1585
1717void init_uuid () 1586void init_uuid ()
1718 CODE: 1587 CODE:
1719 UUID::init (); 1588 UUID::init ();
1720 1589
1721void init_signals () 1590void init_signals ()
1722
1723void init_commands ()
1724 1591
1725void init_skills () 1592void init_skills ()
1726 1593
1727void init_beforeplay () 1594void init_beforeplay ()
1728 1595
1755 { 1622 {
1756 ev_async_send (EV_DEFAULT, &tick_watcher); 1623 ev_async_send (EV_DEFAULT, &tick_watcher);
1757 coroapi::cede (); 1624 coroapi::cede ();
1758 } 1625 }
1759 1626
1760void server_tick () 1627void one_tick ()
1761 CODE: 1628 CODE:
1762{ 1629{
1630 ev_now_update (EV_DEFAULT);
1763 NOW = ev_now (EV_DEFAULT); 1631 NOW = ev_now (EV_DEFAULT);
1764 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1632 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1765 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1633 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1766 runtime = SvNVX (sv_runtime); 1634 runtime = SvNVX (sv_runtime);
1767 1635
1636 one_tick ();
1637
1768 server_tick (); 1638 ++server_tick;
1639 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1769 1640
1770 NOW = ev_time (); 1641 ev_now_update (EV_DEFAULT);
1642 NOW = ev_now (EV_DEFAULT);
1771 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1643 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1644
1772 runtime += TICK; 1645 runtime += TICK;
1773 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1646 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1774} 1647}
1775 1648
1776NV floor (NV x) 1649NV floor (NV x)
1786 switch (items) 1659 switch (items)
1787 { 1660 {
1788 case 0: RETVAL = gen (); break; 1661 case 0: RETVAL = gen (); break;
1789 case 1: RETVAL = gen (SvUV (ST (0))); break; 1662 case 1: RETVAL = gen (SvUV (ST (0))); break;
1790 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1663 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1791 default: croak ("cf::rndm requires none, one or two parameters."); break; 1664 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1792 } 1665 }
1793} 1666}
1794 OUTPUT: 1667 OUTPUT:
1795 RETVAL 1668 RETVAL
1796 1669
1803NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1676NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1804 CODE: 1677 CODE:
1805 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1678 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1806 OUTPUT: 1679 OUTPUT:
1807 RETVAL 1680 RETVAL
1681
1682const char *ordinal (int i)
1808 1683
1809void weaken (...) 1684void weaken (...)
1810 PROTOTYPE: @ 1685 PROTOTYPE: @
1811 CODE: 1686 CODE:
1812 while (items > 0) 1687 while (items > 0)
1813 sv_rvweaken (ST (--items)); 1688 sv_rvweaken (ST (--items));
1814 1689
1815void 1690void log_suspend ()
1691
1692void log_resume ()
1693
1816log_backtrace (utf8_string msg) 1694void log_backtrace (utf8_string msg)
1817 1695
1818void
1819LOG (int flags, utf8_string msg) 1696void LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1697 PROTOTYPE: $$
1821 C_ARGS: flags, "%s", msg 1698 C_ARGS: flags, "%s", msg
1822 1699
1823octet_string path_combine (octet_string base, octet_string path) 1700octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1871 1748
1872int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1749int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1873 INIT: 1750 INIT:
1874#if __GLIBC__ 1751#if __GLIBC__
1875 mallopt (M_TOP_PAD, 1024 * 1024); 1752 mallopt (M_TOP_PAD, 1024 * 1024);
1876 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1753 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1877 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1754 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1755 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1878 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1756 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1879#endif 1757#endif
1880 1758
1881int munlockall () 1759int munlockall ()
1882 1760
1883#endif 1761#endif
1916 1794
1917int random_roll (int min, int max, object *op, int goodbad); 1795int random_roll (int min, int max, object *op, int goodbad);
1918 1796
1919const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1797const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1920 1798
1921int
1922exp_to_level (val64 exp) 1799int exp_to_level (val64 exp)
1800
1801val64 level_to_min_exp (int level)
1802
1803SV *
1804attacktype_name (int atnr)
1923 CODE: 1805 CODE:
1924{ 1806 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1925 int i = 0; 1807 ? newSVpv (attacktype_name [atnr], 0)
1926 1808 : &PL_sv_undef;
1927 RETVAL = settings.max_level;
1928
1929 for (i = 1; i <= settings.max_level; i++)
1930 {
1931 if (levels[i] > exp)
1932 {
1933 RETVAL = i - 1;
1934 break;
1935 }
1936 }
1937}
1938 OUTPUT: RETVAL 1809 OUTPUT: RETVAL
1939 1810
1940val64
1941level_to_min_exp (int level)
1942 CODE:
1943 if (level > settings.max_level)
1944 RETVAL = levels[settings.max_level];
1945 else if (level < 1)
1946 RETVAL = 0;
1947 else
1948 RETVAL = levels[level];
1949 OUTPUT: RETVAL
1950
1951SV * 1811SV *
1952resistance_to_string (int atnr) 1812attacktype_desc (int atnr)
1953 CODE: 1813 CODE:
1954 if (atnr >= 0 && atnr < NROFATTACKS) 1814 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1815 ? newSVpv (attacktype_desc [atnr], 0)
1816 : &PL_sv_undef;
1817 OUTPUT: RETVAL
1818
1819SV *
1820resist_plus (int atnr)
1821 CODE:
1822 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1955 RETVAL = newSVpv (resist_plus[atnr], 0); 1823 ? newSVpv (resist_plus [atnr], 0)
1956 else 1824 : &PL_sv_undef;
1957 XSRETURN_UNDEF; 1825 OUTPUT: RETVAL
1826
1827SV *
1828change_resist_msg (int atnr)
1829 CODE:
1830 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1831 ? newSVpv (change_resist_msg [atnr], 0)
1832 : &PL_sv_undef;
1958 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1959 1834
1960UUID 1835UUID
1961uuid_cur () 1836uuid_cur ()
1962 CODE: 1837 CODE:
2012 CODE: 1887 CODE:
2013 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1888 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2014 OUTPUT: 1889 OUTPUT:
2015 RETVAL 1890 RETVAL
2016 1891
1892bool should_invoke (attachable *obj, int event)
1893 CODE:
1894 RETVAL = obj->should_invoke ((event_type)event);
1895 OUTPUT: RETVAL
1896
2017void 1897void
2018debug_trace (attachable *obj, bool on = true) 1898debug_trace (attachable *obj, bool on = true)
2019 CODE: 1899 CODE:
2020 obj->flags &= ~attachable::F_DEBUG_TRACE; 1900 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2021 if (on) 1901 if (on)
2022 obj->flags |= attachable::F_DEBUG_TRACE; 1902 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2023 1903
2024int mortals_size () 1904int mortals_size ()
2025 CODE: 1905 CODE:
2026 RETVAL = attachable::mortals.size (); 1906 RETVAL = attachable::mortals.size ();
2027 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
2029#object *mortals (U32 index) 1909#object *mortals (U32 index)
2030# CODE: 1910# CODE:
2031# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1911# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2032# OUTPUT: RETVAL 1912# OUTPUT: RETVAL
2033 1913
2034INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1914INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
2035 1915
2036MODULE = cf PACKAGE = cf::global 1916MODULE = cf PACKAGE = cf::global
2037 1917
2038int invoke (SV *klass, int event, ...) 1918int invoke (SV *klass, int event, ...)
2039 CODE: 1919 CODE:
2043 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1923 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2044 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
2045 1925
2046MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1926MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2047 1927
2048INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1928INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
2049 1929
2050int invoke (object *op, int event, ...) 1930int invoke (object *op, int event, ...)
2051 CODE: 1931 CODE:
2052 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1932 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2053 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1933 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080int mortals_size () 1960int mortals_size ()
2081 CODE: 1961 CODE:
2082 RETVAL = attachable::mortals.size (); 1962 RETVAL = attachable::mortals.size ();
2083 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
2084 1964
2085const char *slot_use_name (U32 slot) 1965const_utf8_string slot_name (U32 slot)
2086 ALIAS: 1966 ALIAS:
1967 slot_name = 0
1968 slot_use_name = 1
2087 slot_nonuse_name = 1 1969 slot_nonuse_name = 2
2088 CODE: 1970 CODE:
2089{ 1971{
2090 if (slot >= NUM_BODY_LOCATIONS) 1972 if (slot >= NUM_BODY_LOCATIONS)
2091 croak ("body slot index out of range"); 1973 croak ("body slot index out of range");
2092 1974
2093 switch (ix) 1975 switch (ix)
2094 { 1976 {
1977 case 0: RETVAL = body_locations[slot].name ; break;
2095 case 0: RETVAL = body_locations[slot].use_name; break; 1978 case 1: RETVAL = body_locations[slot].use_name ; break;
2096 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1979 case 2: RETVAL = body_locations[slot].nonuse_name; break;
2097 } 1980 }
2098} 1981}
2099 OUTPUT: 1982 OUTPUT:
2100 RETVAL 1983 RETVAL
2101 1984
2146 OUTPUT: 2029 OUTPUT:
2147 RETVAL 2030 RETVAL
2148 2031
2149object *find_best_object_match (object *op, utf8_string match) 2032object *find_best_object_match (object *op, utf8_string match)
2150 2033
2151object *find_marked_object (object *op)
2152
2153int need_identify (object *obj);
2154
2155int apply_shop_mat (object *shop_mat, object *op); 2034int apply_shop_mat (object *shop_mat, object *op);
2156 2035
2157int move (object *op, int dir, object *originator = op) 2036int move (object *op, int dir, object *originator = op)
2158 CODE: 2037 CODE:
2159 RETVAL = move_ob (op, dir, originator); 2038 RETVAL = op->move (dir, originator);
2160 OUTPUT: 2039 OUTPUT:
2161 RETVAL 2040 RETVAL
2162 2041
2163void apply (object *applier, object *applied, int flags = 0)
2164 CODE:
2165 manual_apply (applied, applier, flags);
2166
2167void apply_below (object *op) 2042void apply_below (object *op)
2168 CODE: 2043 CODE:
2169 player_apply_below (op); 2044 player_apply_below (op);
2170 2045
2171int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2046int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2215 2090
2216void pick_up (object *who, object *op) 2091void pick_up (object *who, object *op)
2217 2092
2218void update_object (object *op, int action) 2093void update_object (object *op, int action)
2219 2094
2220void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2095void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2221 2096
2222void player_lvl_adj (object *who, object *skill = 0) 2097void player_lvl_adj (object *who, object *skill = 0)
2223 2098
2224int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2225 2100
2231 2106
2232void handle_apply_yield (object *op) 2107void handle_apply_yield (object *op)
2233 2108
2234int convert_item (object *item, object *converter) 2109int convert_item (object *item, object *converter)
2235 2110
2111void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2236 2112
2237MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2113MODULE = cf PACKAGE = cf::object PREFIX = cf_
2238 2114
2239# no clean way to get an object from an archetype - stupid idiotic 2115# no clean way to get an object from an archetype - stupid idiotic
2240# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2116# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2241 2117
2242object *new (utf8_string archetype = 0) 2118object *new (utf8_string archetype = 0)
2243 PROTOTYPE: ;$ 2119 PROTOTYPE: ;$
2244 CODE: 2120 CODE:
2245 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2121 RETVAL = archetype
2122 ? archetype::get (archetype)
2123 : object::create ();
2246 OUTPUT: 2124 OUTPUT:
2247 RETVAL 2125 RETVAL
2248 2126
2127object *generate (utf8_string arch, object *creator)
2128 CODE:
2129 object *obj = archetype::get (arch);
2130 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2131 RETVAL = obj;
2132 OUTPUT:
2133 RETVAL
2134
2249object *find_object (U32 tag) 2135object *find_object (U32 tag)
2136
2137object *find_object_uuid (UUID i)
2250 2138
2251# TODO: nuke 2139# TODO: nuke
2252object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2140object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2253 PROTOTYPE: $$$$$$ 2141 PROTOTYPE: $$$$$$
2254 CODE: 2142 CODE:
2256 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2144 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2257 2145
2258 if (RETVAL->destroyed ()) 2146 if (RETVAL->destroyed ())
2259 RETVAL = 0; 2147 RETVAL = 0;
2260} 2148}
2149 OUTPUT:
2150 RETVAL
2261 2151
2262shstr 2152shstr
2263object::kv_get (shstr key) 2153object::kv_get (shstr key)
2154 CODE:
2155 RETVAL = THIS->kv.get (key);
2156 OUTPUT:
2157 RETVAL
2264 2158
2265void 2159void
2266object::kv_del (shstr key) 2160object::kv_del (shstr key)
2161 CODE:
2162 THIS->kv.del (key);
2267 2163
2268void 2164void
2269object::kv_set (shstr key, shstr value) 2165object::kv_set (shstr key, shstr value)
2166 CODE:
2167 THIS->kv.set (key, value);
2270 2168
2271object *get_nearest_player (object *ob) 2169object *get_nearest_player (object *ob)
2272 ALIAS: nearest_player = 0 2170 ALIAS: nearest_player = 0
2273 PREINIT: 2171 PREINIT:
2274 extern object *get_nearest_player (object *); 2172 extern object *get_nearest_player (object *);
2277 PROTOTYPE: $$;$ 2175 PROTOTYPE: $$;$
2278 PPCODE: 2176 PPCODE:
2279{ 2177{
2280 rv_vector rv; 2178 rv_vector rv;
2281 2179
2282 PUTBACK;
2283 get_rangevector (ob, other, &rv, flags); 2180 get_rangevector (ob, other, &rv, flags);
2284 SPAGAIN;
2285 2181
2286 EXTEND (SP, 5); 2182 EXTEND (SP, 5);
2287 PUSHs (newSVuv (rv.distance)); 2183 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2288 PUSHs (newSViv (rv.distance_x)); 2184 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2289 PUSHs (newSViv (rv.distance_y)); 2185 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2290 PUSHs (newSViv (rv.direction)); 2186 PUSHs (sv_2mortal (newSViv (rv.direction)));
2291 PUSHs (to_sv (rv.part)); 2187 PUSHs (sv_2mortal (to_sv (rv.part)));
2292} 2188}
2293 2189
2294bool on_same_map_as (object *ob, object *other) 2190bool on_same_map_as (object *ob, object *other)
2295 CODE: 2191 CODE:
2296 RETVAL = on_same_map (ob, other); 2192 RETVAL = on_same_map (ob, other);
2316 RETVAL = op->contr; 2212 RETVAL = op->contr;
2317 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2318 2214
2319bool move_player (object *op, int dir) 2215bool move_player (object *op, int dir)
2320 2216
2321void check_score (object *op)
2322
2323void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2217void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2324 CODE: 2218 CODE:
2325 new_draw_info (flags, 0, op, txt); 2219 new_draw_info (flags, 0, op, txt);
2326 2220
2327void kill_player (object *op) 2221void kill_player (object *op)
2339int command_arrest (object *op, utf8_string params) 2233int command_arrest (object *op, utf8_string params)
2340 2234
2341 2235
2342MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2236MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2343 2237
2344INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2238INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2345 2239
2346int invoke (player *pl, int event, ...) 2240int invoke (player *pl, int event, ...)
2347 CODE: 2241 CODE:
2348 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2242 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2349 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2243 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2441 if (op->tag) 2335 if (op->tag)
2442 XPUSHs (sv_2mortal (to_sv (op))); 2336 XPUSHs (sv_2mortal (to_sv (op)));
2443 } 2337 }
2444} 2338}
2445 2339
2446INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2340INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2447 2341
2448void 2342void
2449adjust_daylight () 2343adjust_daylight ()
2450 CODE: 2344 CODE:
2451 maptile::adjust_daylight (); 2345 maptile::adjust_daylight ();
2481 if (pl->ob && pl->ob->map == THIS) 2375 if (pl->ob && pl->ob->map == THIS)
2482 PUSHs (sv_2mortal (to_sv (pl->ob))); 2376 PUSHs (sv_2mortal (to_sv (pl->ob)));
2483 } 2377 }
2484 2378
2485void 2379void
2380maptile::gen_quadmap (int x, int y, int z)
2381 CODE:
2382 gen_quadmap (THIS, x * 50, y * 50, z);
2383
2384void
2486maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2385maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2487 CODE: 2386 CODE:
2488{ 2387{
2489 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2388 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2490 croak ("maptile::add_underlay: palette must be arrayref"); 2389 croak ("maptile::add_underlay: palette must be arrayref");
2497 for (int x = 0; x < THIS->width; ++x) 2396 for (int x = 0; x < THIS->width; ++x)
2498 for (int y = 0; y < THIS->height; ++y) 2397 for (int y = 0; y < THIS->height; ++y)
2499 { 2398 {
2500 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2399 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2501 if (op->flag [FLAG_IS_FLOOR]) 2400 if (op->flag [FLAG_IS_FLOOR])
2502 goto skip_space; 2401 goto skip;
2503 2402
2504 { 2403 {
2505 int offs = offset + y * stride + x; 2404 int offs = offset + y * stride + x;
2405
2506 if (IN_RANGE_EXC (offs, 0, idxlen)) 2406 if (IN_RANGE_EXC (offs, 0, idxlen))
2507 { 2407 {
2508 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2408 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2509 { 2409 {
2510 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2410 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2511 ob->flag [FLAG_NO_MAP_SAVE] = true; 2411 ob->flag [FLAG_NO_MAP_SAVE] = true;
2512 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2412 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2513 2413
2514 if (ob->randomitems) 2414 if (ob->randomitems && !ob->above)
2515 { 2415 {
2516 if (!ob->above)
2517 {
2518 ob->create_treasure (ob->randomitems); 2416 ob->create_treasure (ob->randomitems);
2519 2417
2520 for (object *op = ob->above; op; op = op->above) 2418 for (object *op = ob->above; op; op = op->above)
2521 op->flag [FLAG_NO_MAP_SAVE] = true; 2419 op->flag [FLAG_NO_MAP_SAVE] = true;
2522 } 2420 // TODO: if this is a pickable object, then the item
2523 2421 // will at a bit weird - saving inside the player
2524 ob->randomitems = 0; 2422 // will clear the flag, but when the player drops
2423 // it without logging out, it keeps the flag.
2424 // nobody has reported this, but this can be rather
2425 // annoying on persistent maps.
2525 } 2426 }
2526 } 2427 }
2527 } 2428 }
2528 } 2429 }
2529
2530 skip_space: ; 2430 skip: ;
2531 } 2431 }
2532} 2432}
2533 2433
2534void 2434void
2535maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2435maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2545 2445
2546 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2446 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2547 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2447 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2548 2448
2549 for (int i = av_len ((AV *)palette) + 1; i--; ) 2449 for (int i = av_len ((AV *)palette) + 1; i--; )
2550 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2450 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2551 2451
2552 for (int y = 0; y < THIS->height; ++y) 2452 for (int y = 0; y < THIS->height; ++y)
2553 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2453 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2554 2454
2555 sfree (THIS->regions, THIS->size ()); 2455 sfree (THIS->regions, THIS->size ());
2565 for (int x = 0; x < THIS->width; ++x) 2465 for (int x = 0; x < THIS->width; ++x)
2566 for (int y = 0; y < THIS->height; ++y) 2466 for (int y = 0; y < THIS->height; ++y)
2567 { 2467 {
2568 region *rgn = THIS->region (x, y); 2468 region *rgn = THIS->region (x, y);
2569 2469
2570 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2571 if (object *op = THIS->at (x, y).top) 2470 if (object *op = THIS->at (x, y).top)
2572 if (rgn->treasure && rndm () < rgn->treasure_density) 2471 if (rgn->treasure && rndm () < rgn->treasure_density)
2573 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2472 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2574 } 2473 }
2575 2474
2581 if (oblinkpt *obp = map->find_link (connection)) 2480 if (oblinkpt *obp = map->find_link (connection))
2582 for (objectlink *ol = obp->link; ol; ol = ol->next) 2481 for (objectlink *ol = obp->link; ol; ol = ol->next)
2583 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2482 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2584 2483
2585void 2484void
2586get_map_flags (maptile *map, int x, int y) 2485xy_normalise (maptile *map, int x, int y, int dir = 0)
2587 PPCODE: 2486 PPCODE:
2588{ 2487{
2589 maptile *nmap = 0; 2488 mapxy pos (map, x, y);
2590 I16 nx = 0, ny = 0; 2489 if (!pos.move (dir).normalise ())
2490 XSRETURN_EMPTY;
2591 2491
2592 PUTBACK;
2593 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2594 SPAGAIN;
2595
2596 EXTEND (SP, 4); 2492 EXTEND (SP, 3);
2597 PUSHs (sv_2mortal (newSViv (flags)));
2598
2599 if (GIMME_V == G_ARRAY)
2600 {
2601 PUSHs (sv_2mortal (to_sv (nmap))); 2493 PUSHs (sv_2mortal (to_sv (pos.m)));
2602 PUSHs (sv_2mortal (newSViv (nx))); 2494 PUSHs (sv_2mortal (to_sv (pos.x)));
2603 PUSHs (sv_2mortal (newSViv (ny))); 2495 PUSHs (sv_2mortal (to_sv (pos.y)));
2604 }
2605} 2496}
2606 2497
2607mapspace * 2498mapspace *
2608ms (maptile *map, unsigned int x, unsigned int y) 2499ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2609 PROTOTYPE: $$$ 2500 PROTOTYPE: $$$;$
2610 CODE: 2501 CODE:
2611{ 2502{
2612 maptile *nmap = 0; 2503 mapxy pos (map, x, y);
2613 I16 nx, ny; 2504 if (!pos.move (dir).normalise ())
2614
2615 PUTBACK;
2616 get_map_flags (map, &nmap, x, y, &nx, &ny);
2617 SPAGAIN;
2618
2619 if (!nmap)
2620 XSRETURN_UNDEF; 2505 XSRETURN_UNDEF;
2621 2506
2622 RETVAL = &nmap->at (nx, ny); 2507 RETVAL = &*pos;
2623} 2508}
2624 OUTPUT: 2509 OUTPUT:
2625 RETVAL 2510 RETVAL
2626 2511
2627void 2512void
2628at (maptile *map, unsigned int x, unsigned int y) 2513at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2629 PROTOTYPE: $$$ 2514 PROTOTYPE: $$$;$
2630 PPCODE: 2515 PPCODE:
2631{ 2516 mapxy pos (map, x, y);
2632 maptile *nmap = 0; 2517 if (pos.move (dir).normalise ())
2633 I16 nx, ny;
2634
2635 PUTBACK;
2636 get_map_flags (map, &nmap, x, y, &nx, &ny);
2637 SPAGAIN;
2638
2639 if (nmap)
2640 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2518 for (object *o = pos->bot; o; o = o->above)
2641 XPUSHs (sv_2mortal (to_sv (o))); 2519 XPUSHs (sv_2mortal (to_sv (o)));
2642}
2643 2520
2644SV * 2521SV *
2645bot_at (maptile *map, unsigned int x, unsigned int y) 2522bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2646 PROTOTYPE: $$$ 2523 PROTOTYPE: $$$;$
2647 ALIAS: 2524 ALIAS:
2648 top_at = 1 2525 top_at = 1
2649 flags_at = 2 2526 flags_at = 2
2650 light_at = 3 2527 light_at = 3
2651 move_block_at = 4 2528 move_block_at = 4
2652 move_slow_at = 5 2529 move_slow_at = 5
2653 move_on_at = 6 2530 move_on_at = 6
2654 move_off_at = 7 2531 move_off_at = 7
2655 CODE: 2532 CODE:
2656{ 2533{
2657 sint16 nx = x; 2534 mapxy pos (map, x, y);
2658 sint16 ny = y; 2535 if (!pos.move (dir).normalise ())
2659
2660 if (!xy_normalise (map, nx, ny))
2661 XSRETURN_UNDEF; 2536 XSRETURN_UNDEF;
2662 2537
2663 mapspace &ms = map->at (nx, ny); 2538 mapspace &ms = *pos;
2664 2539
2665 ms.update (); 2540 ms.update ();
2666 2541
2667 switch (ix) 2542 switch (ix)
2668 { 2543 {
2678} 2553}
2679 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2680 2555
2681# worst xs function of my life 2556# worst xs function of my life
2682bool 2557bool
2683_create_random_map (\ 2558_create_random_map (maptile *self, SV *options)
2684 maptile *self,\
2685 utf8_string wallstyle,\
2686 utf8_string wall_name,\
2687 utf8_string floorstyle,\
2688 utf8_string monsterstyle,\
2689 utf8_string treasurestyle,\
2690 utf8_string layoutstyle,\
2691 utf8_string doorstyle,\
2692 utf8_string decorstyle,\
2693 utf8_string origin_map,\
2694 utf8_string final_map,\
2695 utf8_string exitstyle,\
2696 utf8_string this_map,\
2697 utf8_string exit_on_final_map,\
2698 int xsize,\
2699 int ysize,\
2700 int expand2x,\
2701 int layoutoptions1,\
2702 int layoutoptions2,\
2703 int layoutoptions3,\
2704 int symmetry,\
2705 int difficulty,\
2706 int difficulty_given,\
2707 float difficulty_increase,\
2708 int dungeon_level,\
2709 int dungeon_depth,\
2710 int decoroptions,\
2711 int orientation,\
2712 int origin_y,\
2713 int origin_x,\
2714 U32 random_seed,\
2715 val64 total_map_hp,\
2716 int map_layout_style,\
2717 int treasureoptions,\
2718 int symmetry_used,\
2719 region *region,\
2720 utf8_string custom\
2721)
2722 CODE: 2559 CODE:
2723{ 2560{
2724 random_map_params rmp; 2561 random_map_params rmp ((HV *)SvRV (options));
2725
2726 assign (rmp.wallstyle , wallstyle);
2727 assign (rmp.wall_name , wall_name);
2728 assign (rmp.floorstyle , floorstyle);
2729 assign (rmp.monsterstyle , monsterstyle);
2730 assign (rmp.treasurestyle , treasurestyle);
2731 assign (rmp.layoutstyle , layoutstyle);
2732 assign (rmp.doorstyle , doorstyle);
2733 assign (rmp.decorstyle , decorstyle);
2734 assign (rmp.exitstyle , exitstyle);
2735 assign (rmp.exit_on_final_map, exit_on_final_map);
2736
2737 rmp.origin_map = origin_map;
2738 rmp.final_map = final_map;
2739 rmp.this_map = this_map;
2740 rmp.xsize = xsize;
2741 rmp.ysize = ysize;
2742 rmp.expand2x = expand2x;
2743 rmp.layoutoptions1 = layoutoptions1;
2744 rmp.layoutoptions2 = layoutoptions2;
2745 rmp.layoutoptions3 = layoutoptions3;
2746 rmp.symmetry = symmetry;
2747 rmp.difficulty = difficulty;
2748 rmp.difficulty_given = difficulty_given;
2749 rmp.difficulty_increase = difficulty_increase;
2750 rmp.dungeon_level = dungeon_level;
2751 rmp.dungeon_depth = dungeon_depth;
2752 rmp.decoroptions = decoroptions;
2753 rmp.orientation = orientation;
2754 rmp.origin_y = origin_y;
2755 rmp.origin_x = origin_x;
2756 rmp.random_seed = random_seed;
2757 rmp.total_map_hp = (uint64_t) total_map_hp;
2758 rmp.map_layout_style = map_layout_style;
2759 rmp.treasureoptions = treasureoptions;
2760 rmp.symmetry_used = symmetry_used;
2761 rmp.region = region;
2762 rmp.custom = custom;
2763
2764 RETVAL = self->generate_random_map (&rmp); 2562 RETVAL = self->generate_random_map (&rmp);
2765} 2563}
2766 OUTPUT: 2564 OUTPUT:
2767 RETVAL 2565 RETVAL
2768 2566
2769MODULE = cf PACKAGE = cf::mapspace 2567MODULE = cf PACKAGE = cf::mapspace
2770 2568
2771INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2569INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2772 2570
2773MODULE = cf PACKAGE = cf::arch 2571MODULE = cf PACKAGE = cf::arch
2774 2572
2775int archetypes_size () 2573int archetypes_size ()
2776 CODE: 2574 CODE:
2780archetype *archetypes (U32 index) 2578archetype *archetypes (U32 index)
2781 CODE: 2579 CODE:
2782 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2580 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2783 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2784 2582
2785object *instantiate (archetype *arch)
2786 CODE:
2787 RETVAL = arch_to_object (arch);
2788 OUTPUT:
2789 RETVAL
2790
2791INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2583INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2792 2584
2793MODULE = cf PACKAGE = cf::party 2585MODULE = cf PACKAGE = cf::party
2794 2586
2795partylist *first () 2587partylist *first ()
2796 PROTOTYPE: 2588 PROTOTYPE:
2797 CODE: 2589 CODE:
2798 RETVAL = get_firstparty (); 2590 RETVAL = get_firstparty ();
2799 OUTPUT: RETVAL 2591 OUTPUT: RETVAL
2800 2592
2801INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2593INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2802 2594
2803MODULE = cf PACKAGE = cf::region 2595MODULE = cf PACKAGE = cf::region
2804 2596
2805void 2597void
2806list () 2598list ()
2807 PPCODE: 2599 PPCODE:
2808 for_all_regions (rgn) 2600 for_all_regions (rgn)
2809 XPUSHs (sv_2mortal (to_sv (rgn))); 2601 XPUSHs (sv_2mortal (to_sv (rgn)));
2810 2602
2811region *find (utf8_string name)
2812 PROTOTYPE: $
2813 CODE:
2814 RETVAL = region::find (name);
2815 OUTPUT: RETVAL
2816
2817int specificity (region *rgn) 2603int specificity (region *rgn)
2818 CODE: 2604 CODE:
2819 RETVAL = 0; 2605 RETVAL = 0;
2820 while (rgn = rgn->parent) 2606 while (rgn = rgn->parent)
2821 RETVAL++; 2607 RETVAL++;
2822 OUTPUT: RETVAL 2608 OUTPUT: RETVAL
2823 2609
2824INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2610INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2825 2611
2826MODULE = cf PACKAGE = cf::living 2612MODULE = cf PACKAGE = cf::living
2827 2613
2828INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2614INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2829 2615
2830MODULE = cf PACKAGE = cf::settings 2616MODULE = cf PACKAGE = cf::settings
2831 2617
2832INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2618INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2833 2619
2834MODULE = cf PACKAGE = cf::client 2620MODULE = cf PACKAGE = cf::client
2835 2621
2836INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2622INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2837 2623
2838int invoke (client *ns, int event, ...) 2624int invoke (client *ns, int event, ...)
2839 CODE: 2625 CODE:
2840 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2626 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2841 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2627 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2907 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2693 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2908 old_sound_index [idx] = face; 2694 old_sound_index [idx] = face;
2909 2695
2910MODULE = cf PACKAGE = cf::face PREFIX = face_ 2696MODULE = cf PACKAGE = cf::face PREFIX = face_
2911 2697
2912#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2698#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2913 2699
2914faceidx face_find (utf8_string name, faceidx defidx = 0) 2700faceidx face_find (utf8_string name, faceidx defidx = 0)
2915 2701
2916faceidx alloc (utf8_string name) 2702faceidx alloc (utf8_string name)
2917 CODE: 2703 CODE:
2918{ 2704{
2919 do 2705 RETVAL = face_alloc ();
2920 {
2921 RETVAL = faces.size ();
2922 faces.resize (RETVAL + 1);
2923 }
2924 while (!RETVAL); // crude way to leave index 0
2925 2706
2926 faces [RETVAL].name = name; 2707 faces [RETVAL].name = name;
2927 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2708 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2928 2709
2929 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2710 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2930 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2711 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2712 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2931} 2713}
2932 OUTPUT: RETVAL 2714 OUTPUT: RETVAL
2933 2715
2934void set_type (faceidx idx, int value) 2716void set_type (faceidx idx, int value)
2935 ALIAS: 2717 ALIAS:
2951 2733
2952void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2734void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2953 CODE: 2735 CODE:
2954{ 2736{
2955 faceinfo *f = face_info (idx); assert (f); 2737 faceinfo *f = face_info (idx); assert (f);
2956 facedata *d = &(faceset ? f->data64 : f->data32); 2738 facedata *d = f->face + faceset;
2957 sv_to (data, d->data); 2739 sv_to (data, d->data);
2958 STRLEN clen; 2740 STRLEN clen;
2959 char *cdata = SvPVbyte (chksum, clen); 2741 char *cdata = SvPVbyte (chksum, clen);
2960 clen = min (CHKSUM_SIZE, clen); 2742 clen = min (CHKSUM_MAXLEN, clen);
2961 2743
2744 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2745
2962 if (memcmp (d->chksum, cdata, clen)) 2746 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2963 { 2747 {
2748 d->chksum_len = clen;
2964 memcpy (d->chksum, cdata, clen); 2749 memcpy (d->chksum, cdata, clen);
2965 2750
2966 // invalidate existing client face info 2751 // invalidate existing client face info
2967 for_all_clients (ns) 2752 for_all_clients (ns)
2968 if (ns->faceset == faceset) 2753 if (ns->faceset == faceset)
2983 2768
2984SV *get_chksum (faceidx idx, int faceset = 0) 2769SV *get_chksum (faceidx idx, int faceset = 0)
2985 CODE: 2770 CODE:
2986 facedata *d = face_data (idx, faceset); 2771 facedata *d = face_data (idx, faceset);
2987 if (!d) XSRETURN_UNDEF; 2772 if (!d) XSRETURN_UNDEF;
2988 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2773 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2989 OUTPUT: 2774 OUTPUT:
2990 RETVAL 2775 RETVAL
2991 2776
2992SV *get_data (faceidx idx, int faceset = 0) 2777SV *get_data (faceidx idx, int faceset = 0)
2993 CODE: 2778 CODE:
2994 facedata *d = face_data (idx, faceset); 2779 facedata *d = face_data (idx, faceset);
2995 if (!d) XSRETURN_UNDEF; 2780 if (!d) XSRETURN_UNDEF;
2996 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2781 RETVAL = newSVpvn (d->data, d->data.size ());
2997 OUTPUT: 2782 OUTPUT:
2998 RETVAL 2783 RETVAL
2999 2784
3000void invalidate (faceidx idx) 2785void invalidate (faceidx idx)
3001 CODE: 2786 CODE:
3002 for_all_clients (ns) 2787 for_all_clients (ns)
3003 { 2788 ns->invalidate_face (idx);
3004 ns->faces_sent [idx] = false;
3005 ns->force_newmap = true;
3006 }
3007 2789
3008void invalidate_all () 2790void invalidate_all ()
3009 CODE: 2791 CODE:
3010 for_all_clients (ns) 2792 for_all_clients (ns)
3011 { 2793 ns->invalidate_all_faces ();
3012 ns->faces_sent.reset ();
3013 ns->force_newmap = true;
3014 }
3015 2794
3016MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2795MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3017 2796
3018#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2797#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
3019 2798
3020animidx anim_find (utf8_string name) 2799animidx anim_find (utf8_string name)
3021 CODE: 2800 CODE:
3022 RETVAL = animation::find (name).number; 2801 RETVAL = animation::find (name).number;
3023 OUTPUT: RETVAL 2802 OUTPUT: RETVAL
3038 } 2817 }
3039 else 2818 else
3040 anim = &animation::create (name, av_len (av) + 1, facings); 2819 anim = &animation::create (name, av_len (av) + 1, facings);
3041 2820
3042 for (int i = 0; i < anim->num_animations; ++i) 2821 for (int i = 0; i < anim->num_animations; ++i)
3043 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2822 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3044} 2823}
3045 OUTPUT: RETVAL 2824 OUTPUT: RETVAL
3046 2825
3047void invalidate_all () 2826void invalidate_all ()
3048 CODE: 2827 CODE:
3049 for_all_clients (ns) 2828 for_all_clients (ns)
3050 ns->anims_sent.reset (); 2829 ns->anims_sent.reset ();
3051 2830
3052MODULE = cf PACKAGE = cf::object::freezer 2831MODULE = cf PACKAGE = cf::object::freezer
3053 2832
3054INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2833INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
3055 2834
3056SV * 2835SV *
3057new (char *klass) 2836new (char *klass)
3058 CODE: 2837 CODE:
3059 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2838 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3066 sv_to (sv, self); 2845 sv_to (sv, self);
3067 delete self; 2846 delete self;
3068 2847
3069MODULE = cf PACKAGE = cf::object::thawer 2848MODULE = cf PACKAGE = cf::object::thawer
3070 2849
3071INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2850INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2851
2852bool
2853errors_are_fatal (bool fatal)
2854 CODE:
2855 RETVAL = object_thawer::errors_are_fatal;
2856 object_thawer::errors_are_fatal = fatal;
2857 OUTPUT:
2858 RETVAL
3072 2859
3073SV * 2860SV *
3074new_from_file (char *klass, octet_string path) 2861new_from_file (char *klass, octet_string path)
3075 CODE: 2862 CODE:
3076 object_thawer *f = new object_thawer (path); 2863 object_thawer *f = new object_thawer (path);
3102 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2889 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3103 2890
3104 self->skip (); 2891 self->skip ();
3105 } 2892 }
3106 2893
2894MODULE = cf PACKAGE = cf::layout
2895
2896INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2897

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