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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.181 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.337 by root, Thu Nov 12 01:11:52 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
76 80
77static HV 81static HV
78 *stash_cf, 82 *stash_cf,
79 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
89// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
90template<class super> 131template<class super>
91static super * 132static super *
92is_a (attachable *at) 133is_a (attachable *at)
93{ 134{
102 143
103unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
104 145
105attachable::~attachable () 146attachable::~attachable ()
106{ 147{
107 flags |=0x3300;//D
108 assert (!self); 148 assert (!self);
109 assert (!cb); 149 assert (!cb);
110} 150}
111 151
112int 152int
126 SvREFCNT_inc (self); 166 SvREFCNT_inc (self);
127 hv_clear (self); 167 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 169 SvREFCNT_dec (self);
130 170
131 // self *must* be null now because thats sv_unmagic's job. 171 // self *must* be null now because that's sv_unmagic's job.
132 assert (!this->self); 172 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 173 }
135} 174}
136 175
137void 176void
138attachable::optimise () 177attachable::optimise ()
139{ 178{
140 if (self 179 if (self
141 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 182 sever_self ();
145} 183}
146 184
147// check wether the object really is dead 185// check wether the object really is dead
148void 186void
155} 193}
156 194
157void 195void
158attachable::do_destroy () 196attachable::do_destroy ()
159{ 197{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
161 199
162 if (cb) 200 if (cb)
163 { 201 {
164 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
165 cb = 0; 203 cb = 0;
166 } 204 }
167 205
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 206 mortals.push_back (this);
173} 207}
174 208
175void 209void
176attachable::destroy () 210attachable::destroy ()
177{ 211{
178 if (destroyed ()) 212 if (destroyed ())
179 return; 213 return;
180 214
181 flags |= F_DESTROYED; 215 attachable_flags |= F_DESTROYED;
182 do_destroy (); 216 do_destroy ();
217 sever_self ();
183} 218}
184 219
185void 220void
186attachable::check_mortals () 221attachable::check_mortals ()
187{ 222{
191 { 226 {
192 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
193 { 228 {
194 i = 0; 229 i = 0;
195 230
196 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
198 247
199 break; 248 break;
200 } 249 }
201 250
202 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
203 252
204 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
205 254 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 255 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
210 ++i; // further delay freeing 263 ++i; // further delay freeing
211 264
212 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
213 break; 266 break;
214 } 267 }
215 else 268 else
216 { 269 {
217 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
218 delete obj; 272 delete obj;
219 } 273 }
220 } 274 }
221} 275}
222 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
223attachable & 289attachable &
224attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
225{ 291{
226 //if (self || cb) 292 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 294
229 attach = src.attach; 295 attach = src.attach;
230 return *this; 296 return *this;
231} 297}
232 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 335
235static SV * 336static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 338{
238 SV *sv; 339 SV *sv;
239 340
240 if (!ptr) 341 if (!ptr)
241 return &PL_sv_undef; 342 return newSV (0);
242 343
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 346}
246 347
265 366
266static SV * 367static SV *
267newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
268{ 369{
269 if (!obj) 370 if (!obj)
270 return &PL_sv_undef; 371 return newSV (0);
271 372
272 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
273 { 377 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 379
280 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 383 }
283 else 384 else
284 { 385 {
285 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
289 390
290 return sv; 391 return sv;
291 } 392 }
292} 393}
293 394
395#if 0 // unused
294static void 396static void
295clearSVptr (SV *sv) 397clearSVptr (SV *sv)
296{ 398{
297 if (SvROK (sv)) 399 if (SvROK (sv))
298 sv = SvRV (sv); 400 sv = SvRV (sv);
299 401
300 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
302} 404}
405#endif
406
407static long SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
303 420
304static long 421static long
305SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
306{ 423{
307 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
309 426
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316} 428}
317 429
318static long 430static long noinline
319SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
320{ 432{
321 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
322 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
323 else
324 return 0;
325} 436}
326 437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 if (SvSTASH (SvRV (sv)) != stash_cf_player_wrap)
477 printf ("unexpected stash %s:%s\n", HvNAME(SvSTASH(SvRV(sv))));//D
478
479
480 return SvPTR_nc (sv);
481}
482
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 483static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 484static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 485static inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 486static inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 487static inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 488static inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 489static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv ( signed int v) { return newSViv (v); } 490static inline SV *to_sv ( signed int v) { return newSViv (v); }
335inline SV *to_sv (unsigned int v) { return newSVuv (v); } 491static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336inline SV *to_sv ( signed long v) { return newSViv (v); } 492static inline SV *to_sv ( signed long v) { return newSViv (v); }
337inline SV *to_sv (unsigned long v) { return newSVuv (v); } 493static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 494static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 495static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340inline SV *to_sv (float v) { return newSVnv (v); } 496static inline SV *to_sv (float v) { return newSVnv (v); }
341inline SV *to_sv (double v) { return newSVnv (v); } 497static inline SV *to_sv (double v) { return newSVnv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 498static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 499static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 500static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 501static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 502static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
503static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 504static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 505static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
506static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 507
351inline SV *to_sv (object & v) { return to_sv (&v); } 508static inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 509static inline SV *to_sv (living & v) { return to_sv (&v); }
353 510
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 511static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
512static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 513
358inline SV *to_sv (UUID v) 514static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 515
516static inline SV *to_sv (dynbuf * v)
517{
518 SV *sv = newSV (0);
519
520 sv_upgrade (sv, SVt_PV);
521 SvGROW (sv, v->size () + 1);
522 SvPOK_only (sv);
523 v->linearise (SvPVX (sv));
524 SvCUR_set (sv, v->size ());
525 *SvEND (sv) = 0;
526
527 return sv;
528}
529
530static inline SV *to_sv (dynbuf_text * v)
531{
532 SV *sv = to_sv (static_cast<dynbuf *> (v));
533 SvUTF8_on (sv);
534 return sv;
535}
536
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 537static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 538static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 541static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 542static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 543static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 544static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 545static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 546static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 547static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 548static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 549static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 550static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 551static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 552static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 553static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 554static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 555static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 556static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
557static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 558static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 559static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 560static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
561static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
562static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
563static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
389 564
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 565//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 566static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 567
393template<class T> 568template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 569static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 570
396template<int N> 571template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 572static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 573
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 574static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 575static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 576static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 577static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 578
405inline void sv_to (SV *sv, std::string &v) 579static inline void sv_to (SV *sv, std::string &v)
406{ 580{
407 STRLEN len; 581 STRLEN len;
408 char *data = SvPVbyte (sv, len); 582 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 583 v.assign (data, len);
410} 584}
411 585
412inline void sv_to (SV *sv, UUID &v) 586static inline void sv_to (SV *sv, UUID &v)
413{ 587{
414 unsigned int version; 588 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 589 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 590}
419 591
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 592static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 593
422static SV * 594static SV *
423newSVdt_va (va_list &ap, data_type type) 595newSVdt_va (va_list &ap, data_type type)
424{ 596{
425 SV *sv; 597 SV *sv;
439 break; 611 break;
440 612
441 case DT_STRING: 613 case DT_STRING:
442 { 614 {
443 char *str = (char *)va_arg (ap, const char *); 615 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 616 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 617 }
446 break; 618 break;
447 619
448 case DT_DATA: 620 case DT_DATA:
449 { 621 {
450 char *str = (char *)va_arg (ap, const void *); 622 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 623 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 624 sv = str ? newSVpv (str, len) : newSV (0);
453 } 625 }
454 break; 626 break;
455 627
456 case DT_OBJECT: 628 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 629 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 671 va_end (ap);
500 672
501 return sv; 673 return sv;
502} 674}
503 675
676// typemap support, mostly to avoid excessive inlining
677template<class type>
678static void noinline
679cf_obj_to (SV *arg, type &var)
680{
681 sv_to (arg, var);
682 if (!var)
683 croak ("must not pass invalid/null cf_obj here");
684}
685
686template<class object>
687static void noinline
688cf_obj_ornull_to (SV *arg, object *&var)
689{
690 if (SvOK (arg))
691 {
692 sv_to (arg, var);
693 if (!var)
694 croak ("unable to convert perl object to C++ object");
695 }
696 else
697 var = 0;
698}
699
700//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
701
504static SV * 702static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535
536SV *
537registry (attachable *ext) 703registry (attachable *ext)
538{ 704{
539 if (!ext->cb) 705 if (!ext->cb)
540 ext->cb = newAV (); 706 ext->cb = newAV ();
541 707
542 return newRV_inc ((SV *)ext->cb); 708 return newRV_inc ((SV *)ext->cb);
543} 709}
544 710
545///////////////////////////////////////////////////////////////////////////// 711/////////////////////////////////////////////////////////////////////////////
546 712
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 713void
603cfperl_init () 714cfperl_init ()
604{ 715{
716 extern char **environ;
717
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 718 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 719 perl = perl_alloc ();
607 perl_construct (perl); 720 perl_construct (perl);
608 721
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 722 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 723
611 const char *argv[] = { 724 const char *argv[] = {
612 "", 725 settings.argv [0],
613 "-e" 726 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 727 };
619 728
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 729 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 730 || perl_run (perl))
622 { 731 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 732 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 733 exit (EXIT_FAILURE);
625 } 734 }
626 735
736 eval_pv (
737 "#line 1 'cfperl init'\n"
738 "use EV ();\n"
739 "use Coro ();\n"
740 "cf->bootstrap;\n"
741 "unshift @INC, cf::datadir ();\n"
742 "require cf;\n",
743 0
744 );
745
746 if (SvTRUE (ERRSV))
627 { 747 {
628 dSP; 748 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 749 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 750 }
634} 751}
635 752
753void
636void cfperl_main () 754cfperl_main ()
637{ 755{
638 dSP; 756 dSP;
639 757
640 PUSHMARK (SP); 758 PUSHMARK (SP);
641 PUTBACK; 759 PUTBACK;
645void 763void
646attachable::instantiate () 764attachable::instantiate ()
647{ 765{
648 if (attach) 766 if (attach)
649 { 767 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 768 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 769 attach = 0;
652 } 770 }
653} 771}
654 772
655void 773void
656attachable::reattach () 774attachable::reattach ()
657{ 775{
658 optimise (); 776 optimise ();
659 //TODO: check for _attachment's, very important for restarts 777 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 778 INVOKE_ATTACHABLE (REATTACH, this);
661} 779}
662 780
663static event_klass klass_of[NUM_EVENT_TYPES] = { 781static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 782# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 783# include "eventinc.h"
666# undef def 784# undef def
667}; 785};
668 786
669#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 787#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670 788
671static void 789static void noinline
672gather_callbacks (AV *&callbacks, AV *registry, event_type event) 790gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673{ 791{
674 // event must be in array 792 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry)) 793 if (event >= 0 && event <= AvFILLp (registry))
676 { 794 {
708} 826}
709 827
710void 828void
711global::gather_callbacks (AV *&callbacks, event_type event) const 829global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 830{
713 ::gather_callbacks (callbacks, cb_object, event); 831 ::gather_callbacks (callbacks, cb_global, event);
714} 832}
715 833
716void 834void
717object::gather_callbacks (AV *&callbacks, event_type event) const 835object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 836{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 837 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 838 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 839 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 840
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 841 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 842 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 843 }
726 844
762{ 880{
763 attachable::gather_callbacks (callbacks, event); 881 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 882 ::gather_callbacks (callbacks, cb_map, event);
765} 883}
766 884
885static void noinline
886_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
887{
888 for (int event = 0; event <= AvFILLp (registry); ++event)
889 {
890 SV *cbs_ = AvARRAY (registry)[event];
891
892 // element must be list of callback entries
893 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
894 {
895 AV *cbs = (AV *)SvRV (cbs_);
896
897 // no callback entries, no callbacks to call
898 if (AvFILLp (cbs) >= 0)
899 set.set (event);
900 }
901 }
902}
903
904// very slow and inefficient way to recalculate the global want bitsets
905static void
906_recalc_want ()
907{
908 ev_want_event.reset ();
909
910 _recalc_want (ev_want_event, cb_global);
911 _recalc_want (ev_want_event, cb_attachable);
912 _recalc_want (ev_want_event, cb_object);
913 _recalc_want (ev_want_event, cb_client);
914 _recalc_want (ev_want_event, cb_player);
915 _recalc_want (ev_want_event, cb_map);
916
917 ev_want_type.reset ();
918
919 for (int type = 0; type <= AvFILLp (cb_type); ++type)
920 {
921 SV *cbs_ = AvARRAY (cb_type)[type];
922
923 // element must be list of callback entries
924 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
925 {
926 AV *cbs = (AV *)SvRV (cbs_);
927
928 // no callback entries, no callbacks to call
929 if (AvFILLp (cbs) >= 0)
930 ev_want_type.set (type % NUM_TYPES);
931 }
932 }
933}
934
767bool 935bool
768attachable::invoke (event_type event, ...) 936attachable::invoke (event_type event, ...)
769{ 937{
770 data_type dt; 938 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 939
775 // callback call ordering should be: 940 // callback call ordering should be:
776 // 1. per-object callback 941 // 1. per-object callback
777 // 2. per-class object 942 // 2. per-class object
778 // 3. per-type callback 943 // 3. per-type callback
782 gather_callbacks (callbacks, event); 947 gather_callbacks (callbacks, event);
783 948
784 // short-circuit processing if no callbacks found/defined 949 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 950 if (!callbacks)
786 return 0; 951 return 0;
952
953 va_list ap;
954 va_start (ap, event);
787 955
788 CALL_BEGIN (3); 956 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 957 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 958 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 959
815 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 983 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
816 } 984 }
817 985
818 va_end (ap); 986 va_end (ap);
819 987
820 CALL_CALL ("cf::do_invoke", G_SCALAR); 988 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
821 count = count > 0 ? POPi : 0; 989 count = count > 0 ? POPi : 0;
822 990
823 CALL_END; 991 CALL_END;
824 992
825 return count; 993 return count;
826} 994}
827 995
828SV * 996static SV *
829cfperl_result (int idx) 997cfperl_result (int idx)
830{ 998{
831 AV *av = get_av ("cfperl::invoke_results", 0); 999 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 1000 if (!av)
833 return &PL_sv_undef; 1001 return &PL_sv_undef;
834 1002
835 SV **sv = av_fetch (av, idx, 0); 1003 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 1004 if (!sv)
850{ 1018{
851 return SvNV (cfperl_result (idx)); 1019 return SvNV (cfperl_result (idx));
852} 1020}
853 1021
854///////////////////////////////////////////////////////////////////////////// 1022/////////////////////////////////////////////////////////////////////////////
1023// various c++ => perl glue functions
1024
1025void
1026cfperl_tick ()
1027{
1028 tick_pending = 1;
1029
1030 if (tick_inhibit)
1031 return;
1032
1033 tick_pending = 0;
1034
1035 dSP;
1036
1037 PUSHMARK (SP);
1038 PUTBACK;
1039 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1040
1041 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1042}
855 1043
856void 1044void
857cfperl_emergency_save () 1045cfperl_emergency_save ()
858{ 1046{
859 CALL_BEGIN (0); 1047 CALL_BEGIN (0);
868 CALL_ARG (make_core); 1056 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 1057 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 1058 CALL_END;
871} 1059}
872 1060
1061void
1062cfperl_make_book (object *book, int level)
1063{
1064 CALL_BEGIN (2);
1065 CALL_ARG (book);
1066 CALL_ARG (level);
1067 CALL_CALL ("ext::books::make_book", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1073{
1074 CALL_BEGIN (4);
1075 CALL_ARG (ns);
1076 CALL_ARG (type);
1077 CALL_ARG_SV (newSVpv_utf8 (msg));
1078 CALL_ARG (color);
1079 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1080 CALL_END;
1081}
1082
1083int
1084cfperl_can_merge (object *ob1, object *ob2)
1085{
1086 int can;
1087
1088 CALL_BEGIN (2);
1089 CALL_ARG (ob1);
1090 CALL_ARG (ob2);
1091 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1092 can = count && SvTRUE (TOPs);
1093 CALL_END;
1094
1095 return can;
1096}
1097
1098void
1099cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1100{
1101 CALL_BEGIN (4);
1102 CALL_ARG (ob);
1103 CALL_ARG (state);
1104 CALL_ARG (activator);
1105 CALL_ARG (originator);
1106 CALL_CALL ("cf::mapscript::activate", G_VOID);
1107 CALL_END;
1108}
1109
1110player *
1111player::find (const char *name)
1112{
1113 CALL_BEGIN (1);
1114 CALL_ARG (name);
1115 CALL_CALL ("cf::player::find", G_SCALAR);
1116
1117 player *retval = 0;
1118 if (count) sv_to (POPs, retval);
1119
1120 CALL_END;
1121
1122 return retval;
1123}
1124
1125maptile *
1126find_style (const char *dirname, const char *stylename, int difficulty)
1127{
1128 CALL_BEGIN (3);
1129 CALL_ARG (dirname);
1130 CALL_ARG (stylename);
1131 CALL_ARG (difficulty);
1132 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1133
1134 maptile *retval = 0;
1135 if (count) sv_to (POPs, retval);
1136
1137 CALL_END;
1138
1139 return retval;
1140}
1141
873maptile * 1142maptile *
874maptile::find_sync (const char *path, maptile *origin) 1143maptile::find_sync (const char *path, maptile *origin)
875{ 1144{
876 CALL_BEGIN (2); 1145 CALL_BEGIN (2);
877 CALL_ARG (path); 1146 CALL_ARG (path);
878 CALL_ARG (origin); 1147 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1148 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1149
881 maptile *retval; 1150 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1151 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1152
888 CALL_END; 1153 CALL_END;
889 1154
890 return retval; 1155 return retval;
891} 1156}
892 1157
893maptile * 1158maptile *
894maptile::find_async (const char *path, maptile *origin) 1159maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1160{
896 CALL_BEGIN (2); 1161 CALL_BEGIN (3);
897 CALL_ARG (path); 1162 CALL_ARG (path);
898 CALL_ARG (origin); 1163 CALL_ARG (origin);
1164 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1165 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1166
901 maptile *retval; 1167 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1168 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1169
908 CALL_END; 1170 CALL_END;
909 1171
910 return retval; 1172 return retval;
911} 1173}
914maptile::do_load_sync () 1176maptile::do_load_sync ()
915{ 1177{
916 CALL_BEGIN (1); 1178 CALL_BEGIN (1);
917 CALL_ARG (this); 1179 CALL_ARG (this);
918 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1180 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919 CALL_END;
920}
921
922void
923maptile::change_all_map_light (int change)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (change);
927 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928 CALL_END; 1181 CALL_END;
929} 1182}
930 1183
931void 1184void
932object::enter_exit (object *exit) 1185object::enter_exit (object *exit)
939 CALL_ARG (exit); 1192 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1193 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1194 CALL_END;
942} 1195}
943 1196
1197void
1198object::player_goto (const char *path, int x, int y)
1199{
1200 if (type != PLAYER)
1201 return;
1202
1203 CALL_BEGIN (4);
1204 CALL_ARG (this);
1205 CALL_ARG (path);
1206 CALL_ARG (x);
1207 CALL_ARG (y);
1208 CALL_CALL ("cf::object::player::goto", G_VOID);
1209 CALL_END;
1210}
1211
1212const char *
1213object::ref () const
1214{
1215 if (type == PLAYER)
1216 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1217 else
1218 return 0;
1219}
1220
1221object *
1222object::deref (const char *ref)
1223{
1224 object *retval = 0;
1225
1226 if (ref)
1227 {
1228 CALL_BEGIN (1);
1229 CALL_ARG (ref);
1230 CALL_CALL ("cf::object::deref", G_SCALAR);
1231
1232 if (count)
1233 sv_to (POPs, retval);
1234
1235 CALL_END;
1236 }
1237
1238 return retval;
1239}
1240
1241void
1242log_backtrace (const char *msg)
1243{
1244#if HAVE_BACKTRACE
1245 void *addr [20];
1246 int size = backtrace (addr, 20);
1247
1248 CALL_BEGIN (size);
1249 CALL_ARG (msg);
1250 for (int i = 0; i < size; ++i)
1251 CALL_ARG ((IV)addr [i]);
1252 CALL_CALL ("cf::_log_backtrace", G_VOID);
1253 CALL_END;
1254#endif
1255}
1256
1257bool
1258is_match_expr (const char *expr)
1259{
1260 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1261}
1262
1263bool
1264match (const char *expr, object *ob, object *self, object *source, object *originator)
1265{
1266 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1267 expr += sizeof ("match ") - 1;
1268
1269 CALL_BEGIN (5);
1270 CALL_ARG (expr);
1271 CALL_ARG (ob);
1272 CALL_ARG (self);
1273 CALL_ARG (source);
1274 CALL_ARG (originator);
1275 CALL_CALL (cv_cf_match_match, G_SCALAR);
1276
1277 bool matched = count && SvTRUE (TOPs);
1278
1279 CALL_END;
1280
1281 return matched;
1282}
1283
1284object *
1285match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1286{
1287 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1288 expr += sizeof ("match ") - 1;
1289
1290 CALL_BEGIN (5);
1291 CALL_ARG (expr);
1292 CALL_ARG (ob);
1293 CALL_ARG (self);
1294 CALL_ARG (source);
1295 CALL_ARG (originator);
1296 CALL_CALL (cv_cf_match_match, G_ARRAY);
1297
1298 object *one = 0;
1299
1300 if (count)
1301 sv_to (TOPs, one);
1302
1303 CALL_END;
1304
1305 return one;
1306}
1307
944///////////////////////////////////////////////////////////////////////////// 1308/////////////////////////////////////////////////////////////////////////////
945 1309
946struct EventAPI *watcher_base::GEventAPI; 1310struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1311struct CoroAPI *coroapi::GCoroAPI;
948 1312
949int coroapi::cede_counter;
950
951static void iw_dispatch (pe_event *ev)
952{
953 iw *w = (iw *)ev->ext_data;
954 w->call (*w);
955}
956
957void 1313void
958iw::alloc () 1314coroapi::do_cede_to_tick ()
959{ 1315{
960 pe = GEventAPI->new_idle (0, 0); 1316 cede_pending = 0;
961 1317 cede ();
962 WaREENTRANT_off (pe);
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1318}
966 1319
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1320void
974iow::alloc () 1321coroapi::wait_for_tick ()
975{ 1322{
976 pe = GEventAPI->new_io (0, 0); 1323 CALL_BEGIN (0);
977 1324 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
978 WaREENTRANT_off (pe); 1325 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984} 1326}
985 1327
986void 1328void
987iow::fd (int fd) 1329coroapi::wait_for_tick_begin ()
988{ 1330{
989 pe->fd = fd; 1331 CALL_BEGIN (0);
990} 1332 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 1333 CALL_END;
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1334}
997 1335
998void 1336void
999iow::poll (int events) 1337iow::poll (int events)
1000{ 1338{
1001 if (pe->poll != events) 1339 if (events != this->events)
1002 { 1340 {
1341 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1342 if (active) stop ();
1004 pe->poll = events; 1343 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1344 if (active) start ();
1006 } 1345 }
1007} 1346}
1008 1347
1009void 1348static void
1010_connect_to_perl () 1349_connect_to_perl_1 ()
1011{ 1350{
1012 stash_cf = gv_stashpv ("cf" , 1); 1351 stash_cf = gv_stashpv ("cf", 1);
1013 1352
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1353 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1354 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1355 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1356 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1357 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1358 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1359 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1360 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1361 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1362 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1363
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1364 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1365 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1366 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1367 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1368
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1369 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1370 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1371 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1372 cb_player = get_av ("cf::CB_PLAYER", 1);
1031 cb_client = get_av ("cf::CB_CLIENT", 1); 1373 cb_client = get_av ("cf::CB_CLIENT", 1);
1032 cb_type = get_av ("cf::CB_TYPE" , 1); 1374 cb_type = get_av ("cf::CB_TYPE" , 1);
1033 cb_map = get_av ("cf::CB_MAP" , 1); 1375 cb_map = get_av ("cf::CB_MAP" , 1);
1034} 1376}
1035 1377
1378static void
1379_connect_to_perl_2 ()
1380{
1381 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1382 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1383 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1384 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1385 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1386}
1387
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1388MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1389
1038BOOT: 1390BOOT:
1039{ 1391{
1392 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1393 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1394
1040 _connect_to_perl (); 1395 _connect_to_perl_1 ();
1041
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 1396
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1397 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1398
1399 //{
1400 // require_pv ("Time::HiRes");
1401 //
1402 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1403 // if (!svp) croak ("Time::HiRes is required");
1404 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1405 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1406 //}
1046 1407
1047 static const struct { 1408 static const struct {
1048 const char *name; 1409 const char *name;
1049 IV iv; 1410 IV iv;
1050 } *civ, const_iv[] = { 1411 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1412# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1413 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1414 const_iv (logBacktrace)
1054 const_iv (llevDebug)
1055 const_iv (llevMonster)
1056 1415
1057 const_iv (Map0Cmd) 1416 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1058 const_iv (Map1Cmd)
1059 const_iv (Map1aCmd)
1060 1417
1061 const_iv (MAP_CLIENT_X) 1418 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1062 const_iv (MAP_CLIENT_Y)
1063 1419
1064 const_iv (MAX_TIME) 1420 const_iv (MAX_TIME)
1065 const_iv (PLAYER)
1066 const_iv (TRANSPORT)
1067 const_iv (ROD)
1068 const_iv (TREASURE)
1069 const_iv (POTION)
1070 const_iv (FOOD)
1071 const_iv (POISON)
1072 const_iv (BOOK)
1073 const_iv (CLOCK) 1421 const_iv (MAXSOCKBUF)
1074 const_iv (ARROW) 1422
1075 const_iv (BOW)
1076 const_iv (WEAPON)
1077 const_iv (ARMOUR)
1078 const_iv (PEDESTAL)
1079 const_iv (ALTAR)
1080 const_iv (LOCKED_DOOR)
1081 const_iv (SPECIAL_KEY)
1082 const_iv (MAP)
1083 const_iv (DOOR)
1084 const_iv (KEY)
1085 const_iv (TIMED_GATE)
1086 const_iv (TRIGGER)
1087 const_iv (GRIMREAPER)
1088 const_iv (MAGIC_EAR)
1089 const_iv (TRIGGER_BUTTON)
1090 const_iv (TRIGGER_ALTAR)
1091 const_iv (TRIGGER_PEDESTAL)
1092 const_iv (SHIELD)
1093 const_iv (HELMET)
1094 const_iv (HORN)
1095 const_iv (MONEY)
1096 const_iv (CLASS)
1097 const_iv (GRAVESTONE)
1098 const_iv (AMULET)
1099 const_iv (PLAYERMOVER)
1100 const_iv (TELEPORTER)
1101 const_iv (CREATOR)
1102 const_iv (SKILL)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1423 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1424 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1425 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1426 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1427 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1428 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (BUILDABLE_WALL)
1133 const_iv (MISC_OBJECT)
1134 const_iv (LAMP)
1135 const_iv (DUPLICATOR)
1136 const_iv (SPELLBOOK)
1137 const_iv (CLOAK)
1138 const_iv (SPINNER)
1139 const_iv (GATE)
1140 const_iv (BUTTON)
1141 const_iv (CF_HANDLE)
1142 const_iv (HOLE)
1143 const_iv (TRAPDOOR)
1144 const_iv (SIGN)
1145 const_iv (BOOTS)
1146 const_iv (GLOVES)
1147 const_iv (SPELL)
1148 const_iv (SPELL_EFFECT)
1149 const_iv (CONVERTER)
1150 const_iv (BRACERS)
1151 const_iv (POISONING)
1152 const_iv (SAVEBED)
1153 const_iv (WAND)
1154 const_iv (SCROLL)
1155 const_iv (DIRECTOR)
1156 const_iv (GIRDLE)
1157 const_iv (FORCE)
1158 const_iv (POTION_EFFECT)
1159 const_iv (EVENT_CONNECTOR)
1160 const_iv (CLOSE_CON)
1161 const_iv (CONTAINER)
1162 const_iv (ARMOUR_IMPROVER)
1163 const_iv (WEAPON_IMPROVER)
1164 const_iv (SKILLSCROLL)
1165 const_iv (DEEP_SWAMP)
1166 const_iv (IDENTIFY_ALTAR)
1167 const_iv (MENU)
1168 const_iv (RUNE)
1169 const_iv (TRAP)
1170 const_iv (POWER_CRYSTAL)
1171 const_iv (CORPSE)
1172 const_iv (DISEASE)
1173 const_iv (SYMPTOM)
1174 const_iv (BUILDER)
1175 const_iv (MATERIAL)
1176 const_iv (ITEM_TRANSFORMER)
1177 1429
1178 const_iv (NUM_SUBTYPES) 1430 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1431 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1432 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1433 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1434 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1435 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1436 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1437 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1438 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1439 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1440 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1441 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1442 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1443 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1444 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1445 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1446 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1447 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1448 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1449 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1450 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1451 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1452 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1453 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1454 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1455 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1456 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1457 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1458 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1179 1459
1180 const_iv (ST_BD_BUILD) 1460 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1181 const_iv (ST_BD_REMOVE)
1182 1461
1183 const_iv (ST_MAT_FLOOR) 1462 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1184 const_iv (ST_MAT_WALL) 1463 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1185 const_iv (ST_MAT_ITEM)
1186 1464
1187 const_iv (AT_PHYSICAL) 1465 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1188 const_iv (AT_MAGIC) 1466 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1189 const_iv (AT_FIRE) 1467 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1190 const_iv (AT_ELECTRICITY) 1468 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1191 const_iv (AT_COLD) 1469 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1192 const_iv (AT_CONFUSION) 1470 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1193 const_iv (AT_ACID) 1471 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1194 const_iv (AT_DRAIN)
1195 const_iv (AT_WEAPONMAGIC)
1196 const_iv (AT_GHOSTHIT)
1197 const_iv (AT_POISON)
1198 const_iv (AT_SLOW)
1199 const_iv (AT_PARALYZE)
1200 const_iv (AT_TURN_UNDEAD)
1201 const_iv (AT_FEAR)
1202 const_iv (AT_CANCELLATION)
1203 const_iv (AT_DEPLETE)
1204 const_iv (AT_DEATH)
1205 const_iv (AT_CHAOS)
1206 const_iv (AT_COUNTERSPELL)
1207 const_iv (AT_GODPOWER)
1208 const_iv (AT_HOLYWORD)
1209 const_iv (AT_BLIND)
1210 const_iv (AT_INTERNAL)
1211 const_iv (AT_LIFE_STEALING)
1212 const_iv (AT_DISEASE)
1213 1472
1214 const_iv (WEAP_HIT) 1473 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1215 const_iv (WEAP_SLASH) 1474 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1216 const_iv (WEAP_PIERCE)
1217 const_iv (WEAP_CLEAVE)
1218 const_iv (WEAP_SLICE)
1219 const_iv (WEAP_STAB)
1220 const_iv (WEAP_WHIP)
1221 const_iv (WEAP_CRUSH)
1222 const_iv (WEAP_BLUD) 1475 const_iv (WEAP_BLUD)
1223 1476
1224 const_iv (FLAG_ALIVE) 1477 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1225 const_iv (FLAG_WIZ) 1478 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1226 const_iv (FLAG_REMOVED) 1479 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1480 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1481 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1482 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1483 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1484 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1485 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1486 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1487 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1488 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1490 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1491 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1492 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1493 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1494 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1495 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1496 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1497 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1498 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1499 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1500 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1501 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1502 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1503
1504 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1505 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1506 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1507 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1508 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1509 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1510
1511 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1512 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1513
1514 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1515
1516 const_iv (SP_RAISE_DEAD)
1227 const_iv (FLAG_FREED) 1517 const_iv (SP_RUNE)
1228 const_iv (FLAG_WAS_WIZ) 1518 const_iv (SP_MAKE_MARK)
1229 const_iv (FLAG_APPLIED) 1519 const_iv (SP_BOLT)
1230 const_iv (FLAG_UNPAID) 1520 const_iv (SP_BULLET)
1231 const_iv (FLAG_USE_SHIELD) 1521 const_iv (SP_EXPLOSION)
1232 const_iv (FLAG_NO_PICK) 1522 const_iv (SP_CONE)
1233 const_iv (FLAG_ANIMATE) 1523 const_iv (SP_BOMB)
1234 const_iv (FLAG_MONSTER) 1524 const_iv (SP_WONDER)
1235 const_iv (FLAG_FRIENDLY) 1525 const_iv (SP_SMITE)
1236 const_iv (FLAG_GENERATOR) 1526 const_iv (SP_MAGIC_MISSILE)
1237 const_iv (FLAG_IS_THROWN) 1527 const_iv (SP_SUMMON_GOLEM)
1238 const_iv (FLAG_AUTO_APPLY) 1528 const_iv (SP_DIMENSION_DOOR)
1239 const_iv (FLAG_PLAYER_SOLD) 1529 const_iv (SP_MAGIC_MAPPING)
1530 const_iv (SP_MAGIC_WALL)
1531 const_iv (SP_DESTRUCTION)
1532 const_iv (SP_PERCEIVE_SELF)
1533 const_iv (SP_WORD_OF_RECALL)
1240 const_iv (FLAG_SEE_INVISIBLE) 1534 const_iv (SP_INVISIBLE)
1241 const_iv (FLAG_CAN_ROLL)
1242 const_iv (FLAG_OVERLAY_FLOOR)
1243 const_iv (FLAG_IS_TURNABLE)
1244 const_iv (FLAG_IS_USED_UP)
1245 const_iv (FLAG_IDENTIFIED)
1246 const_iv (FLAG_REFLECTING)
1247 const_iv (FLAG_CHANGING)
1248 const_iv (FLAG_SPLITTING)
1249 const_iv (FLAG_HITBACK)
1250 const_iv (FLAG_STARTEQUIP)
1251 const_iv (FLAG_BLOCKSVIEW)
1252 const_iv (FLAG_UNDEAD)
1253 const_iv (FLAG_SCARED)
1254 const_iv (FLAG_UNAGGRESSIVE)
1255 const_iv (FLAG_REFL_MISSILE)
1256 const_iv (FLAG_REFL_SPELL)
1257 const_iv (FLAG_NO_MAGIC)
1258 const_iv (FLAG_NO_FIX_PLAYER)
1259 const_iv (FLAG_IS_LIGHTABLE)
1260 const_iv (FLAG_TEAR_DOWN)
1261 const_iv (FLAG_RUN_AWAY)
1262 const_iv (FLAG_PICK_UP)
1263 const_iv (FLAG_UNIQUE)
1264 const_iv (FLAG_NO_DROP)
1265 const_iv (FLAG_WIZCAST)
1266 const_iv (FLAG_CAST_SPELL)
1267 const_iv (FLAG_USE_SCROLL)
1268 const_iv (FLAG_USE_RANGE)
1269 const_iv (FLAG_USE_BOW)
1270 const_iv (FLAG_USE_ARMOUR)
1271 const_iv (FLAG_USE_WEAPON)
1272 const_iv (FLAG_USE_RING)
1273 const_iv (FLAG_READY_RANGE)
1274 const_iv (FLAG_READY_BOW)
1275 const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY)
1277 const_iv (FLAG_IS_FLOOR)
1278 const_iv (FLAG_LIFESAVE)
1279 const_iv (FLAG_NO_STRENGTH)
1280 const_iv (FLAG_SLEEP)
1281 const_iv (FLAG_STAND_STILL)
1282 const_iv (FLAG_RANDOM_MOVE)
1283 const_iv (FLAG_ONLY_ATTACK)
1284 const_iv (FLAG_CONFUSED)
1285 const_iv (FLAG_STEALTH)
1286 const_iv (FLAG_WIZPASS)
1287 const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED)
1289 const_iv (FLAG_DAMNED)
1290 const_iv (FLAG_SEE_ANYWHERE)
1291 const_iv (FLAG_KNOWN_MAGICAL)
1292 const_iv (FLAG_KNOWN_CURSED)
1293 const_iv (FLAG_CAN_USE_SKILL)
1294 const_iv (FLAG_BEEN_APPLIED)
1295 const_iv (FLAG_READY_SCROLL)
1296 const_iv (FLAG_USE_ROD)
1297 const_iv (FLAG_USE_HORN)
1298 const_iv (FLAG_MAKE_INVIS)
1299 const_iv (FLAG_INV_LOCKED)
1300 const_iv (FLAG_IS_WOODED)
1301 const_iv (FLAG_IS_HILLY)
1302 const_iv (FLAG_READY_SKILL)
1303 const_iv (FLAG_READY_WEAPON)
1304 const_iv (FLAG_NO_SKILL_IDENT)
1305 const_iv (FLAG_BLIND)
1306 const_iv (FLAG_SEE_IN_DARK)
1307 const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL)
1309 const_iv (FLAG_ONE_HIT)
1310 const_iv (FLAG_CLIENT_SENT)
1311 const_iv (FLAG_BERSERK)
1312 const_iv (FLAG_NEUTRAL)
1313 const_iv (FLAG_NO_ATTACK)
1314 const_iv (FLAG_NO_DAMAGE)
1315 const_iv (FLAG_OBJ_ORIGINAL)
1316 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1317 const_iv (FLAG_ACTIVATE_ON_PUSH)
1318 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1319 const_iv (FLAG_IS_WATER)
1320 const_iv (FLAG_CONTENT_ON_GEN)
1321 const_iv (FLAG_IS_A_TEMPLATE)
1322 const_iv (FLAG_IS_BUILDABLE)
1323 const_iv (FLAG_DESTROY_ON_DEATH)
1324 const_iv (FLAG_NO_MAP_SAVE)
1325
1326 const_iv (NDI_BLACK)
1327 const_iv (NDI_WHITE)
1328 const_iv (NDI_NAVY)
1329 const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE)
1331 const_iv (NDI_BLUE)
1332 const_iv (NDI_DK_ORANGE)
1333 const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN)
1335 const_iv (NDI_GREY)
1336 const_iv (NDI_BROWN)
1337 const_iv (NDI_GOLD)
1338 const_iv (NDI_TAN)
1339 const_iv (NDI_MAX_COLOR)
1340 const_iv (NDI_COLOR_MASK)
1341 const_iv (NDI_UNIQUE)
1342 const_iv (NDI_ALL)
1343
1344 const_iv (UPD_LOCATION)
1345 const_iv (UPD_FLAGS)
1346 const_iv (UPD_WEIGHT)
1347 const_iv (UPD_FACE)
1348 const_iv (UPD_NAME)
1349 const_iv (UPD_ANIM)
1350 const_iv (UPD_ANIMSPEED)
1351 const_iv (UPD_NROF) 1535 const_iv (SP_PROBE)
1352
1353 const_iv (UPD_SP_MANA) 1536 const_iv (SP_HEALING)
1354 const_iv (UPD_SP_GRACE) 1537 const_iv (SP_CREATE_FOOD)
1355 const_iv (UPD_SP_DAMAGE) 1538 const_iv (SP_EARTH_TO_DUST)
1356 1539 const_iv (SP_CHANGE_ABILITY)
1357 const_iv (F_APPLIED) 1540 const_iv (SP_BLESS)
1358 const_iv (F_LOCATION)
1359 const_iv (F_UNPAID)
1360 const_iv (F_MAGIC)
1361 const_iv (F_CURSED) 1541 const_iv (SP_CURSE)
1542 const_iv (SP_SUMMON_MONSTER)
1543 const_iv (SP_CHARGING)
1544 const_iv (SP_POLYMORPH)
1545 const_iv (SP_ALCHEMY)
1546 const_iv (SP_REMOVE_CURSE)
1547 const_iv (SP_IDENTIFY)
1548 const_iv (SP_DETECTION)
1549 const_iv (SP_MOOD_CHANGE)
1550 const_iv (SP_MOVING_BALL)
1362 const_iv (F_DAMNED) 1551 const_iv (SP_SWARM)
1552 const_iv (SP_CHANGE_MANA)
1363 const_iv (F_OPEN) 1553 const_iv (SP_DISPEL_RUNE)
1364 const_iv (F_NOPICK) 1554 const_iv (SP_CREATE_MISSILE)
1555 const_iv (SP_CONSECRATE)
1556 const_iv (SP_ANIMATE_WEAPON)
1557 const_iv (SP_LIGHT)
1558 const_iv (SP_CHANGE_MAP_LIGHT)
1559 const_iv (SP_FAERY_FIRE)
1560 const_iv (SP_CAUSE_DISEASE)
1561 const_iv (SP_AURA)
1562 const_iv (SP_TOWN_PORTAL)
1563 const_iv (SP_PARTY_SPELL)
1564
1565 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1566 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1365 const_iv (F_LOCKED) 1567 const_iv (F_LOCKED)
1366 1568
1367 const_iv (F_BUY) 1569 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1368 const_iv (F_SHOP)
1369 const_iv (F_SELL)
1370 1570
1371 const_iv (P_BLOCKSVIEW) 1571 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1372 const_iv (P_PLAYER) 1572 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1373 const_iv (P_NO_MAGIC)
1374 const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC)
1376 const_iv (P_OUT_OF_MAP)
1377 const_iv (P_NEW_MAP)
1378 const_iv (P_UPTODATE)
1379 1573
1380 const_iv (UP_OBJ_INSERT) 1574 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1381 const_iv (UP_OBJ_REMOVE)
1382 const_iv (UP_OBJ_CHANGE)
1383 const_iv (UP_OBJ_FACE)
1384 1575
1385 const_iv (INS_NO_MERGE) 1576 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1386 const_iv (INS_ABOVE_FLOOR_ONLY)
1387 const_iv (INS_NO_WALK_ON)
1388 const_iv (INS_ON_TOP)
1389 const_iv (INS_BELOW_ORIGINATOR) 1577 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1390 const_iv (INS_MAP_LOAD)
1391 1578
1392 const_iv (WILL_APPLY_HANDLE) 1579 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1393 const_iv (WILL_APPLY_TREASURE) 1580 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1394 const_iv (WILL_APPLY_EARTHWALL)
1395 const_iv (WILL_APPLY_DOOR)
1396 const_iv (WILL_APPLY_FOOD)
1397 1581
1398 const_iv (SAVE_MODE) 1582 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1399 const_iv (SAVE_DIR_MODE)
1400 1583
1401 const_iv (M_PAPER) 1584 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1402 const_iv (M_IRON) 1585 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1403 const_iv (M_GLASS) 1586 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1404 const_iv (M_LEATHER) 1587 const_iv (M_ICE) const_iv (M_SPECIAL)
1405 const_iv (M_WOOD)
1406 const_iv (M_ORGANIC)
1407 const_iv (M_STONE)
1408 const_iv (M_CLOTH)
1409 const_iv (M_ADAMANT)
1410 const_iv (M_LIQUID)
1411 const_iv (M_SOFT_METAL)
1412 const_iv (M_BONE)
1413 const_iv (M_ICE)
1414 const_iv (M_SPECIAL)
1415 1588
1416 const_iv (SK_EXP_ADD_SKILL) 1589 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1417 const_iv (SK_EXP_TOTAL) 1590 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1418 const_iv (SK_EXP_NONE)
1419 const_iv (SK_SUBTRACT_SKILL_EXP)
1420 const_iv (SK_EXP_SKILL_ONLY)
1421 1591
1422 const_iv (SK_LOCKPICKING) 1592 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1423 const_iv (SK_HIDING) 1593 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1424 const_iv (SK_SMITHERY) 1594 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1425 const_iv (SK_BOWYER) 1595 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1426 const_iv (SK_JEWELER) 1596 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1427 const_iv (SK_ALCHEMY) 1597 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_STEALING) 1598 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1429 const_iv (SK_LITERACY) 1599 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1430 const_iv (SK_BARGAINING) 1600 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1431 const_iv (SK_JUMPING) 1601 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1432 const_iv (SK_DET_MAGIC)
1433 const_iv (SK_ORATORY)
1434 const_iv (SK_SINGING)
1435 const_iv (SK_DET_CURSE)
1436 const_iv (SK_FIND_TRAPS)
1437 const_iv (SK_MEDITATION)
1438 const_iv (SK_PUNCHING)
1439 const_iv (SK_FLAME_TOUCH)
1440 const_iv (SK_KARATE)
1441 const_iv (SK_CLIMBING)
1442 const_iv (SK_WOODSMAN)
1443 const_iv (SK_INSCRIPTION)
1444 const_iv (SK_ONE_HANDED_WEAPON)
1445 const_iv (SK_MISSILE_WEAPON)
1446 const_iv (SK_THROWING)
1447 const_iv (SK_USE_MAGIC_ITEM)
1448 const_iv (SK_DISARM_TRAPS)
1449 const_iv (SK_SET_TRAP)
1450 const_iv (SK_THAUMATURGY)
1451 const_iv (SK_PRAYING)
1452 const_iv (SK_CLAWING)
1453 const_iv (SK_LEVITATION)
1454 const_iv (SK_SUMMONING)
1455 const_iv (SK_PYROMANCY)
1456 const_iv (SK_EVOCATION)
1457 const_iv (SK_SORCERY)
1458 const_iv (SK_TWO_HANDED_WEAPON)
1459 const_iv (SK_SPARK_TOUCH)
1460 const_iv (SK_SHIVER)
1461 const_iv (SK_ACID_SPLASH)
1462 const_iv (SK_POISON_NAIL) 1602 const_iv (SK_POISON_NAIL)
1463 1603
1464 const_iv (SOUND_NEW_PLAYER) 1604 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1465 const_iv (SOUND_FIRE_ARROW) 1605 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1466 const_iv (SOUND_LEARN_SPELL) 1606 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1467 const_iv (SOUND_FUMBLE_SPELL) 1607 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1468 const_iv (SOUND_WAND_POOF) 1608 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1469 const_iv (SOUND_OPEN_DOOR) 1609 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1470 const_iv (SOUND_PUSH_PLAYER)
1471 const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_PLAYER_HITS2)
1473 const_iv (SOUND_PLAYER_HITS3)
1474 const_iv (SOUND_PLAYER_HITS4)
1475 const_iv (SOUND_PLAYER_IS_HIT1)
1476 const_iv (SOUND_PLAYER_IS_HIT2)
1477 const_iv (SOUND_PLAYER_IS_HIT3)
1478 const_iv (SOUND_PLAYER_KILLS)
1479 const_iv (SOUND_PET_IS_KILLED)
1480 const_iv (SOUND_PLAYER_DIES)
1481 const_iv (SOUND_OB_EVAPORATE)
1482 const_iv (SOUND_OB_EXPLODE)
1483 const_iv (SOUND_CLOCK)
1484 const_iv (SOUND_TURN_HANDLE)
1485 const_iv (SOUND_FALL_HOLE)
1486 const_iv (SOUND_DRINK_POISON)
1487 const_iv (SOUND_CAST_SPELL_0)
1488 1610
1489 const_iv (PREFER_LOW) 1611 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1490 const_iv (PREFER_HIGH)
1491 1612
1492 const_iv (ATNR_PHYSICAL) 1613 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1493 const_iv (ATNR_MAGIC) 1614 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1494 const_iv (ATNR_FIRE) 1615 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1495 const_iv (ATNR_ELECTRICITY) 1616 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1496 const_iv (ATNR_COLD) 1617 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1497 const_iv (ATNR_CONFUSION) 1618 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_ACID) 1619 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1499 const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_WEAPONMAGIC)
1501 const_iv (ATNR_GHOSTHIT)
1502 const_iv (ATNR_POISON)
1503 const_iv (ATNR_SLOW)
1504 const_iv (ATNR_PARALYZE)
1505 const_iv (ATNR_TURN_UNDEAD)
1506 const_iv (ATNR_FEAR)
1507 const_iv (ATNR_CANCELLATION)
1508 const_iv (ATNR_DEPLETE)
1509 const_iv (ATNR_DEATH)
1510 const_iv (ATNR_CHAOS)
1511 const_iv (ATNR_COUNTERSPELL)
1512 const_iv (ATNR_GODPOWER)
1513 const_iv (ATNR_HOLYWORD)
1514 const_iv (ATNR_BLIND)
1515 const_iv (ATNR_INTERNAL)
1516 const_iv (ATNR_LIFE_STEALING)
1517 const_iv (ATNR_DISEASE)
1518 1620
1519 const_iv (MAP_IN_MEMORY) 1621 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1520 const_iv (MAP_SWAPPED)
1521 const_iv (MAP_LOADING)
1522 const_iv (MAP_SAVING) 1622 const_iv (MAP_INACTIVE)
1523 1623
1524 const_iv (KLASS_ATTACHABLE) 1624 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1525 const_iv (KLASS_GLOBAL) 1625 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1526 const_iv (KLASS_OBJECT)
1527 const_iv (KLASS_CLIENT)
1528 const_iv (KLASS_PLAYER)
1529 const_iv (KLASS_MAP)
1530 1626
1531 const_iv (CS_QUERY_YESNO) 1627 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532 const_iv (CS_QUERY_SINGLECHAR)
1533 const_iv (CS_QUERY_HIDEINPUT)
1534 1628
1535 const_iv (ST_DEAD) 1629 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1536 const_iv (ST_SETUP)
1537 const_iv (ST_PLAYING)
1538 const_iv (ST_CUSTOM)
1539 1630
1540 const_iv (ST_CHANGE_CLASS) 1631 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1541 1632
1542 const_iv (IO_HEADER) 1633 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1543 const_iv (IO_OBJECTS)
1544 const_iv (IO_UNIQUES)
1545 1634
1546 // random map generator 1635 // random map generator
1547 const_iv (LAYOUT_NONE) 1636 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1548 const_iv (LAYOUT_ONION) 1637 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1549 const_iv (LAYOUT_MAZE)
1550 const_iv (LAYOUT_SPIRAL)
1551 const_iv (LAYOUT_ROGUELIKE)
1552 const_iv (LAYOUT_SNAKE)
1553 const_iv (LAYOUT_SQUARE_SPIRAL)
1554 1638
1555 const_iv (RMOPT_RANDOM) 1639 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1556 const_iv (RMOPT_CENTERED) 1640 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1557 const_iv (RMOPT_LINEAR) 1641 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1558 const_iv (RMOPT_BOTTOM_C)
1559 const_iv (RMOPT_BOTTOM_R)
1560 const_iv (RMOPT_IRR_SPACE)
1561 const_iv (RMOPT_WALL_OFF)
1562 const_iv (RMOPT_WALLS_ONLY)
1563 const_iv (RMOPT_NO_DOORS)
1564 1642
1565 const_iv (SYMMETRY_RANDOM) 1643 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1566 const_iv (SYMMETRY_NONE) 1644 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1567 const_iv (SYMMETRY_X) 1645
1568 const_iv (SYMMETRY_Y) 1646 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1569 const_iv (SYMMETRY_XY) 1647 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1648
1649 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1650 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1651 };
1571 1652
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1653 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1654 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1655
1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1672 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1592 av_push (event, newSViv (eiv->klass)); 1673 av_push (event, newSViv (eiv->klass));
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1674 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1675 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1676 }
1596}
1597 1677
1678 // used by autogenerated BOOT sections from genacc
1679 av_reflect = get_av ("cf::REFLECT", 1);
1680}
1681
1682void _gv_clear (SV *gv)
1683 CODE:
1684 assert (SvTYPE (gv) == SVt_PVGV);
1685# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1686 f (GvGP (gv)->gp_form);
1687 f (GvGP (gv)->gp_io);
1688 f (GvGP (gv)->gp_sv);
1689 f (GvGP (gv)->gp_av);
1690 f (GvGP (gv)->gp_hv);
1691 f (GvGP (gv)->gp_cv);
1692 GvCVGEN (gv) = 0;
1693 GvMULTI_off (gv);
1694# undef f
1695
1598void _connect_to_perl () 1696void _connect_to_perl_1 ()
1599 1697
1698void _connect_to_perl_2 ()
1699
1700void _recalc_want ()
1701
1702# not used by default anymore
1600void _global_reattach () 1703void _global_reattach ()
1601 CODE: 1704 CODE:
1602{ 1705{
1603 // reattach to all attachable objects in the game. 1706 // reattach to all attachable objects in the game.
1604 for_all_clients (ns) 1707 for_all_clients (ns)
1606 1709
1607 for_all_objects (op) 1710 for_all_objects (op)
1608 op->reattach (); 1711 op->reattach ();
1609} 1712}
1610 1713
1714# support function for map-world.ext
1715void _quantise (SV *data_sv, SV *plt_sv)
1716 CODE:
1717{
1718 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1719 croak ("_quantise called with invalid agruments");
1720
1721 plt_sv = SvRV (plt_sv);
1722 SV **plt = AvARRAY (plt_sv);
1723 int plt_count = AvFILL (plt_sv) + 1;
1724
1725 STRLEN len;
1726 char *data = SvPVbyte (data_sv, len);
1727 char *dst = data;
1728
1729 while (len >= 3)
1730 {
1731 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1732 {
1733 char *val = SvPVX (*val_sv);
1734
1735 if (val [0] == data [0]
1736 && val [1] == data [1]
1737 && val [2] == data [2])
1738 {
1739 *dst++ = val [3];
1740 goto next;
1741 }
1742 }
1743
1744 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1745 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1746 dst - SvPVX (data_sv), len);
1747
1748 next:
1749 data += 3;
1750 len -= 3;
1751 }
1752
1753 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1754}
1755
1756void init_anim ()
1757
1758void init_globals ()
1759
1760void init_experience ()
1761
1762void init_attackmess ()
1763
1764void init_dynamic ()
1765
1766void load_settings ()
1767
1768void load_materials ()
1769
1770void init_uuid ()
1771 CODE:
1772 UUID::init ();
1773
1774void init_signals ()
1775
1776void init_commands ()
1777
1778void init_skills ()
1779
1780void init_beforeplay ()
1781
1782void evthread_start (int aiofd)
1783
1784void cede_to_tick ()
1785 CODE:
1786 coroapi::cede_to_tick ();
1787
1788NV till_tick ()
1789 CODE:
1790 RETVAL = SvNVX (sv_next_tick) - now ();
1791 OUTPUT:
1792 RETVAL
1793
1794int tick_inhibit ()
1795 CODE:
1796 RETVAL = tick_inhibit;
1797 OUTPUT:
1798 RETVAL
1799
1800void tick_inhibit_inc ()
1801 CODE:
1802 ++tick_inhibit;
1803
1804void tick_inhibit_dec ()
1805 CODE:
1806 if (!--tick_inhibit)
1807 if (tick_pending)
1808 {
1809 ev_async_send (EV_DEFAULT, &tick_watcher);
1810 coroapi::cede ();
1811 }
1812
1813void server_tick ()
1814 CODE:
1815{
1816 NOW = ev_now (EV_DEFAULT);
1817 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1818 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1819 runtime = SvNVX (sv_runtime);
1820
1821 server_tick ();
1822
1823 NOW = ev_time ();
1824 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1825 runtime += TICK;
1826 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1827}
1828
1611NV floor (NV x) 1829NV floor (NV x)
1612 1830
1613NV ceil (NV x) 1831NV ceil (NV x)
1614 1832
1615NV rndm (...) 1833NV rndm (...)
1834 ALIAS:
1835 rmg_rndm = 1
1616 CODE: 1836 CODE:
1837{
1838 rand_gen &gen = ix ? rmg_rndm : rndm;
1617 switch (items) 1839 switch (items)
1618 { 1840 {
1619 case 0: RETVAL = rndm (); break; 1841 case 0: RETVAL = gen (); break;
1620 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1842 case 1: RETVAL = gen (SvUV (ST (0))); break;
1621 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1843 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1622 default: croak ("cf::rndm requires none, one or two parameters."); break; 1844 default: croak ("cf::rndm requires none, one or two parameters."); break;
1623 } 1845 }
1846}
1624 OUTPUT: 1847 OUTPUT:
1625 RETVAL 1848 RETVAL
1626 1849
1627void server_tick () 1850NV clamp (NV value, NV min_value, NV max_value)
1628 CODE: 1851 CODE:
1629 runtime = SvNVx (sv_runtime); 1852 RETVAL = clamp (value, min_value, max_value);
1630 server_tick (); 1853 OUTPUT:
1854 RETVAL
1631 1855
1856NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1857 CODE:
1858 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1859 OUTPUT:
1860 RETVAL
1861
1862void weaken (...)
1863 PROTOTYPE: @
1864 CODE:
1865 while (items > 0)
1866 sv_rvweaken (ST (--items));
1867
1632void 1868void
1633LOG (int level, char *msg) 1869log_backtrace (utf8_string msg)
1870
1871void
1872LOG (int flags, utf8_string msg)
1634 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1635 C_ARGS: (LogLevel)level, "%s", msg 1874 C_ARGS: flags, "%s", msg
1636 1875
1637char *path_combine (char *base, char *path) 1876octet_string path_combine (octet_string base, octet_string path)
1638 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1639 1878
1640char *path_combine_and_normalize (char *base, char *path) 1879octet_string path_combine_and_normalize (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1880 PROTOTYPE: $$
1642 1881
1643const char *
1644get_maps_directory (char *path)
1645 PROTOTYPE: $
1646 ALIAS: maps_directory = 0
1647 CODE:
1648 RETVAL = create_pathname (path);
1649 OUTPUT: RETVAL
1650
1651void 1882void
1652sub_generation_inc () 1883sub_generation_inc ()
1653 CODE: 1884 CODE:
1654 PL_sub_generation++; 1885 PL_sub_generation++;
1655 1886
1656const char * 1887const_octet_string
1657mapdir () 1888mapdir ()
1658 PROTOTYPE: 1889 PROTOTYPE:
1659 ALIAS: 1890 ALIAS:
1660 mapdir = 0 1891 mapdir = 0
1661 uniquedir = 1 1892 uniquedir = 1
1677 } 1908 }
1678 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
1679 1910
1680void abort () 1911void abort ()
1681 1912
1913void reset_signals ()
1914
1682void fork_abort (char *cause = "cf::fork_abort") 1915void fork_abort (const_octet_string cause = "cf::fork_abort")
1683 1916
1684void cleanup (const char *cause, bool make_core = false) 1917void cleanup (const_octet_string cause, bool make_core = false)
1685 1918
1686void emergency_save () 1919void emergency_save ()
1687 1920
1688void _exit (int status = EXIT_SUCCESS) 1921void _exit (int status = EXIT_SUCCESS)
1689 1922
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1695
1696#if _POSIX_MEMLOCK 1923#if _POSIX_MEMLOCK
1697 1924
1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1925int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1926 INIT:
1927#if __GLIBC__
1928 mallopt (M_TOP_PAD, 1024 * 1024);
1929 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1930 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1931 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1932#endif
1699 1933
1700int munlockall () 1934int munlockall ()
1701 1935
1702#endif 1936#endif
1703 1937
1938int
1939malloc_trim (IV pad = 0)
1940
1941void
1942mallinfo ()
1943 PPCODE:
1944{
1945#if __GLIBC__
1946 struct mallinfo mai = mallinfo ();
1947 EXTEND (SP, 10*2);
1948 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1949 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1950 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1951 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1952 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1953 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1954 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1955 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1956 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1957 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1958#endif
1959 EXTEND (SP, 5*2);
1960 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1961 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1962 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1963 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1964 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1965}
1966
1704int find_animation (char *text) 1967int find_animation (utf8_string text)
1705 PROTOTYPE: $ 1968 PROTOTYPE: $
1706 1969
1707int random_roll (int min, int max, object *op, int goodbad); 1970int random_roll (int min, int max, object *op, int goodbad);
1708 1971
1709const char *cost_string_from_value(uint64 cost, int approx = 0) 1972const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1710 1973
1711int 1974int
1712exp_to_level (val64 exp) 1975exp_to_level (val64 exp)
1713 CODE: 1976 CODE:
1714{ 1977{
1745 RETVAL = newSVpv (resist_plus[atnr], 0); 2008 RETVAL = newSVpv (resist_plus[atnr], 0);
1746 else 2009 else
1747 XSRETURN_UNDEF; 2010 XSRETURN_UNDEF;
1748 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1749 2012
2013UUID
2014uuid_cur ()
2015 CODE:
2016 RETVAL = UUID::cur;
2017 OUTPUT:
2018 RETVAL
2019
2020UUID
2021uuid_gen ()
2022 CODE:
2023 RETVAL = UUID::gen ();
2024 OUTPUT:
2025 RETVAL
2026
2027val64
2028uuid_seq (UUID uuid)
2029 CODE:
2030 RETVAL = uuid.seq;
2031 OUTPUT:
2032 RETVAL
2033
2034UUID
2035uuid_str (val64 seq)
2036 CODE:
2037 RETVAL.seq = seq;
2038 OUTPUT:
2039 RETVAL
2040
2041void
2042coin_names ()
2043 PPCODE:
2044 EXTEND (SP, NUM_COINS);
2045 for (int i = 0; i < NUM_COINS; ++i)
2046 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2047
2048void
2049coin_archetypes ()
2050 PPCODE:
2051 EXTEND (SP, NUM_COINS);
2052 for (int i = 0; i < NUM_COINS; ++i)
2053 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2054
1750bool 2055bool
1751load_resource_file (const char *filename) 2056load_resource_file_ (octet_string filename)
2057
2058void
2059fix_weight ()
1752 2060
1753MODULE = cf PACKAGE = cf::attachable 2061MODULE = cf PACKAGE = cf::attachable
1754 2062
1755int 2063int
1756valid (SV *obj) 2064valid (SV *obj)
1760 RETVAL 2068 RETVAL
1761 2069
1762void 2070void
1763debug_trace (attachable *obj, bool on = true) 2071debug_trace (attachable *obj, bool on = true)
1764 CODE: 2072 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE; 2073 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on) 2074 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE; 2075 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1768 2076
1769int mortals_size () 2077int mortals_size ()
1770 CODE: 2078 CODE:
1771 RETVAL = attachable::mortals.size (); 2079 RETVAL = attachable::mortals.size ();
1772 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1774#object *mortals (U32 index) 2082#object *mortals (U32 index)
1775# CODE: 2083# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2084# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL 2085# OUTPUT: RETVAL
1778 2086
1779INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 2087INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1780 2088
1781MODULE = cf PACKAGE = cf::global 2089MODULE = cf PACKAGE = cf::global
1782 2090
1783int invoke (SV *klass, int event, ...) 2091int invoke (SV *klass, int event, ...)
1784 CODE: 2092 CODE:
1820object *actives (U32 index) 2128object *actives (U32 index)
1821 CODE: 2129 CODE:
1822 RETVAL = index < actives.size () ? actives [index] : 0; 2130 RETVAL = index < actives.size () ? actives [index] : 0;
1823 OUTPUT: RETVAL 2131 OUTPUT: RETVAL
1824 2132
2133int mortals_size ()
2134 CODE:
2135 RETVAL = attachable::mortals.size ();
2136 OUTPUT: RETVAL
2137
2138const char *slot_use_name (U32 slot)
2139 ALIAS:
2140 slot_nonuse_name = 1
2141 CODE:
2142{
2143 if (slot >= NUM_BODY_LOCATIONS)
2144 croak ("body slot index out of range");
2145
2146 switch (ix)
2147 {
2148 case 0: RETVAL = body_locations[slot].use_name; break;
2149 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2150 }
2151}
2152 OUTPUT:
2153 RETVAL
2154
1825# missing properties 2155# missing properties
1826 2156
1827object *head (object *op) 2157object *head (object *op)
1828 PROTOTYPE: $ 2158 PROTOTYPE: $
1829 CODE: 2159 CODE:
1830 RETVAL = op->head_ (); 2160 RETVAL = op->head_ ();
1831 OUTPUT: RETVAL
1832
1833int is_head (object *op)
1834 PROTOTYPE: $
1835 CODE:
1836 RETVAL = op->head_ () == op;
1837 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1838 2162
1839void 2163void
1840inv (object *obj) 2164inv (object *obj)
1841 PROTOTYPE: $ 2165 PROTOTYPE: $
1842 PPCODE: 2166 PPCODE:
1843{ 2167{
1844 object *o;
1845 for (o = obj->inv; o; o = o->below) 2168 for (object *o = obj->inv; o; o = o->below)
1846 XPUSHs (sv_2mortal (to_sv (o))); 2169 XPUSHs (sv_2mortal (to_sv (o)));
1847} 2170}
1848 2171
1849void 2172void
1850set_animation (object *op, int idx) 2173set_animation (object *op, int idx)
1855num_animations (object *op) 2178num_animations (object *op)
1856 CODE: 2179 CODE:
1857 RETVAL = NUM_ANIMATIONS (op); 2180 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1859 2182
2183int slot_info (object *op, UV slot, int value = 0)
2184 ALIAS:
2185 slot_used = 1
2186 CODE:
2187{
2188 if (slot >= NUM_BODY_LOCATIONS)
2189 croak ("body slot index out of range");
2190
2191 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2192
2193 if (items > 2)
2194 if (ix)
2195 op->slot[slot].used = value;
2196 else
2197 op->slot[slot].info = value;
2198}
2199 OUTPUT:
2200 RETVAL
2201
1860object *find_best_object_match (object *op, const char *match) 2202object *find_best_object_match (object *op, utf8_string match)
1861 2203
1862object *find_marked_object (object *op) 2204object *find_marked_object (object *op)
1863 2205
1864int need_identify (object *obj); 2206int need_identify (object *obj);
1865 2207
1866int apply_shop_mat (object *shop_mat, object *op); 2208int apply_shop_mat (object *shop_mat, object *op);
1867
1868int move_player (object *op, int dir)
1869 CODE:
1870 RETVAL = move_player (op, dir);
1871 OUTPUT:
1872 RETVAL
1873 2209
1874int move (object *op, int dir, object *originator = op) 2210int move (object *op, int dir, object *originator = op)
1875 CODE: 2211 CODE:
1876 RETVAL = move_ob (op, dir, originator); 2212 RETVAL = move_ob (op, dir, originator);
1877 OUTPUT: 2213 OUTPUT:
1885 CODE: 2221 CODE:
1886 player_apply_below (op); 2222 player_apply_below (op);
1887 2223
1888int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2224int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1889 2225
1890object *cf_object_present_archname_inside (object *op, char *whatstr) 2226int casting_level (object *caster, object *spell)
1891
1892int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1893
1894int cf_object_change_map (object *op, int x, int y, maptile *map)
1895
1896#//TODO
1897object *clone_ (object *op, int recursive = 0)
1898 CODE:
1899 if (recursive)
1900 RETVAL = object_create_clone (op);
1901 else
1902 {
1903 RETVAL = object::create ();
1904 op->copy_to (RETVAL);
1905 }
1906 OUTPUT: RETVAL
1907 2227
1908int pay_item (object *op, object *buyer) 2228int pay_item (object *op, object *buyer)
1909 CODE: 2229 CODE:
1910 RETVAL = pay_for_item (op, buyer); 2230 RETVAL = pay_for_item (op, buyer);
1911 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
1915 RETVAL = pay_for_amount (amount, op); 2235 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 2236 OUTPUT: RETVAL
1917 2237
1918void pay_player (object *op, uint64 amount) 2238void pay_player (object *op, uint64 amount)
1919 2239
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2240val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 2241
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2242int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 2243
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 2244void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 2245 CODE:
1926 do_learn_spell (op, sp, special_prayer); 2246 do_learn_spell (op, sp, special_prayer);
1927 2247
1928void forget_spell (object *op, object *sp) 2248void forget_spell (object *op, object *sp)
1929 CODE: 2249 CODE:
1930 do_forget_spell (op, query_name (sp)); 2250 do_forget_spell (op, query_name (sp));
1931 2251
1932object *check_for_spell (object *op, char *spellname) 2252object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 2253 CODE:
1934 RETVAL = check_spell_known (op, spellname); 2254 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 2255 OUTPUT: RETVAL
1936 2256
1937int query_money (object *op) 2257int query_money (object *op)
1946 2266
1947void drop (object *who, object *op) 2267void drop (object *who, object *op)
1948 2268
1949void pick_up (object *who, object *op) 2269void pick_up (object *who, object *op)
1950 2270
1951int cf_object_teleport (object *op, maptile *map, int x, int y)
1952
1953void update_object (object *op, int action) 2271void update_object (object *op, int action)
1954 2272
1955object *cf_create_object_by_name (const char *name)
1956
1957void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2273void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1958 2274
1959void player_lvl_adj (object *who, object *skill = 0) 2275void player_lvl_adj (object *who, object *skill = 0)
1960 2276
1961int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2277int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1962 2278
1963int calc_skill_exp (object *who, object *op, object *skill); 2279int calc_skill_exp (object *who, object *op, object *skill)
1964 2280
1965void push_button (object *op); 2281void push_button (object *op, object *originator)
1966 2282
1967void use_trigger (object *op); 2283void use_trigger (object *op, object *originator)
1968 2284
1969void add_button_link (object *button, maptile *map, int connected); 2285void handle_apply_yield (object *op)
1970 2286
1971void remove_button_link (object *op); 2287int convert_item (object *item, object *converter)
1972 2288
1973 2289
1974MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2290MODULE = cf PACKAGE = cf::object PREFIX = cf_
1975
1976object *cf_insert_ob_in_ob (object *ob, object *where)
1977 2291
1978# no clean way to get an object from an archetype - stupid idiotic 2292# no clean way to get an object from an archetype - stupid idiotic
1979# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2293# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1980 2294
1981object *new (const char *archetype = 0) 2295object *new (utf8_string archetype = 0)
1982 PROTOTYPE: ;$ 2296 PROTOTYPE: ;$
1983 CODE: 2297 CODE:
1984 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2298 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1985 OUTPUT: 2299 OUTPUT:
1986 RETVAL 2300 RETVAL
1987 2301
2302object *find_object (U32 tag)
2303
2304# TODO: nuke
1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2305object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1989 PROTOTYPE: $$$$$$ 2306 PROTOTYPE: $$$$$$
1990 CODE: 2307 CODE:
1991{ 2308{
1992 int unused_type; 2309 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1994}
1995 2310
1996# syntatic sugar for easier use in event callbacks. 2311 if (RETVAL->destroyed ())
1997const char *options (object *op)
1998 CODE:
1999 RETVAL = op->name;
2000 OUTPUT:
2001 RETVAL 2312 RETVAL = 0;
2313}
2002 2314
2003player *contr (object *op) 2315shstr
2004 CODE: 2316object::kv_get (shstr key)
2005 RETVAL = op->contr;
2006 OUTPUT: RETVAL
2007 2317
2008const char *get_ob_key_value (object *op, const char *key) 2318void
2319object::kv_del (shstr key)
2009 2320
2010bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2321void
2322object::kv_set (shstr key, shstr value)
2011 2323
2012object *get_nearest_player (object *ob) 2324object *get_nearest_player (object *ob)
2013 ALIAS: nearest_player = 0 2325 ALIAS: nearest_player = 0
2014 PREINIT: 2326 PREINIT:
2015 extern object *get_nearest_player (object *); 2327 extern object *get_nearest_player (object *);
2017void rangevector (object *ob, object *other, int flags = 0) 2329void rangevector (object *ob, object *other, int flags = 0)
2018 PROTOTYPE: $$;$ 2330 PROTOTYPE: $$;$
2019 PPCODE: 2331 PPCODE:
2020{ 2332{
2021 rv_vector rv; 2333 rv_vector rv;
2334
2335 PUTBACK;
2022 get_rangevector (ob, other, &rv, flags); 2336 get_rangevector (ob, other, &rv, flags);
2337 SPAGAIN;
2338
2023 EXTEND (SP, 5); 2339 EXTEND (SP, 5);
2024 PUSHs (newSVuv (rv.distance)); 2340 PUSHs (newSVuv (rv.distance));
2025 PUSHs (newSViv (rv.distance_x)); 2341 PUSHs (newSViv (rv.distance_x));
2026 PUSHs (newSViv (rv.distance_y)); 2342 PUSHs (newSViv (rv.distance_y));
2027 PUSHs (newSViv (rv.direction)); 2343 PUSHs (newSViv (rv.direction));
2028 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2344 PUSHs (to_sv (rv.part));
2029} 2345}
2030 2346
2031bool on_same_map_as (object *ob, object *other) 2347bool on_same_map_as (object *ob, object *other)
2032 CODE: 2348 CODE:
2033 RETVAL = on_same_map (ob, other); 2349 RETVAL = on_same_map (ob, other);
2034 OUTPUT: RETVAL 2350 OUTPUT: RETVAL
2035 2351
2036const char * 2352const_utf8_string
2037base_name (object *op, int plural = op->nrof > 1) 2353base_name (object *op, int plural = op->nrof > 1)
2038 CODE: 2354 CODE:
2039 RETVAL = query_base_name (op, plural); 2355 RETVAL = query_base_name (op, plural);
2040 OUTPUT: RETVAL 2356 OUTPUT: RETVAL
2041 2357
2042object *decrease_ob_nr (object *op, unsigned long i) 2358# return the tail of an object, excluding itself
2359void
2360tail (object *op)
2361 PPCODE:
2362 while ((op = op->more))
2363 XPUSHs (sv_2mortal (to_sv (op)));
2043 2364
2044MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2365MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2045 2366
2046player *player (object *op) 2367player *player (object *op)
2047 CODE: 2368 CODE:
2048 RETVAL = op->contr; 2369 RETVAL = op->contr;
2049 OUTPUT: RETVAL 2370 OUTPUT: RETVAL
2050 2371
2372bool move_player (object *op, int dir)
2373
2051void check_score (object *op) 2374void check_score (object *op)
2052 2375
2053void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2376void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 CODE: 2377 CODE:
2055 new_draw_info (flags, 0, op, txt); 2378 new_draw_info (flags, 0, op, txt);
2056 2379
2057object *cf_player_send_inventory (object *op)
2058
2059char *cf_player_get_ip (object *op)
2060 ALIAS: ip = 0
2061
2062object *cf_player_get_marked_item (object *op)
2063 ALIAS: marked_item = 0
2064
2065void cf_player_set_marked_item (object *op, object *ob)
2066
2067partylist *cf_player_get_party (object *op)
2068 ALIAS: party = 0
2069
2070void cf_player_set_party (object *op, partylist *party)
2071
2072void kill_player (object *op) 2380void kill_player (object *op)
2073 2381
2382void esrv_send_item (object *pl, object *item)
2383
2074void esrv_update_item (object *op, int what, object *item) 2384void esrv_update_item (object *pl, int what, object *item)
2075 C_ARGS: what, op, item 2385 C_ARGS: what, pl, item
2076 2386
2077void clear_los (object *op) 2387void esrv_del_item (object *pl, int tag)
2388 C_ARGS: pl->contr, tag
2078 2389
2079int command_summon (object *op, char *params) 2390int command_summon (object *op, utf8_string params)
2080 2391
2081int command_arrest (object *op, char *params) 2392int command_arrest (object *op, utf8_string params)
2082 2393
2083 2394
2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2395MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2085 2396
2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2397INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2101 pl->ob->stats.hp = pl->ob->stats.maxhp; 2412 pl->ob->stats.hp = pl->ob->stats.maxhp;
2102 pl->ob->stats.sp = pl->ob->stats.maxsp; 2413 pl->ob->stats.sp = pl->ob->stats.maxsp;
2103 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2414 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2104 pl->orig_stats = pl->ob->stats; 2415 pl->orig_stats = pl->ob->stats;
2105 2416
2106void cf_player_move (player *pl, int dir) 2417# should only be temporary
2418void esrv_new_player (player *pl)
2107 2419
2108void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2420#d# TODO: replace by blocked_los accessor, fix code using this
2109
2110bool 2421bool
2111cell_visible (player *pl, int dx, int dy) 2422cell_visible (player *pl, int dx, int dy)
2112 CODE: 2423 CODE:
2113 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2424 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2114 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2115 OUTPUT: 2425 OUTPUT:
2116 RETVAL 2426 RETVAL
2117 2427
2118void 2428void
2119send (player *pl, SV *packet) 2429send (player *pl, SV *packet)
2120 CODE: 2430 CODE:
2121{ 2431{
2122 STRLEN len; 2432 STRLEN len;
2123 char *buf = SvPVbyte (packet, len); 2433 char *buf = SvPVbyte (packet, len);
2124 2434
2435 if (len > MAXSOCKBUF)
2436 pl->failmsg ("[packet too long for client]");
2125 if (pl->ns) 2437 else if (pl->ns)
2126 pl->ns->send_packet (buf, len); 2438 pl->ns->send_packet (buf, len);
2127} 2439}
2128
2129int
2130listening (player *pl, int new_value = -1)
2131 CODE:
2132 RETVAL = pl->listening;
2133 if (new_value >= 0)
2134 pl->listening = new_value;
2135 OUTPUT:
2136 RETVAL
2137 2440
2138void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2441void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2139 PROTOTYPE: $;$$$ 2442 PROTOTYPE: $;$$$
2140 PPCODE: 2443 PPCODE:
2141 if (GIMME_V != G_VOID) 2444 if (GIMME_V != G_VOID)
2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2469 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2167 OUTPUT: RETVAL 2470 OUTPUT: RETVAL
2168 2471
2169SV *registry (maptile *map) 2472SV *registry (maptile *map)
2170 2473
2474void
2475find_tagged_objects (maptile *map, utf8_string tag = 0)
2476 PPCODE:
2477{
2478 if (!map->spaces)
2479 XSRETURN_EMPTY;
2480
2481 if (tag)
2482 {
2483 shstr_cmp tag_ (tag);
2484
2485 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2486 for (object *op = ms->bot; op; op = op->above)
2487 if (op->tag == tag_)
2488 XPUSHs (sv_2mortal (to_sv (op)));
2489 }
2490 else
2491 {
2492 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2493 for (object *op = ms->bot; op; op = op->above)
2494 if (op->tag)
2495 XPUSHs (sv_2mortal (to_sv (op)));
2496 }
2497}
2498
2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2499INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2500
2501void
2502adjust_daylight ()
2503 CODE:
2504 maptile::adjust_daylight ();
2505
2506int
2507outdoor_darkness (int darkness = 0)
2508 CODE:
2509 RETVAL = maptile::outdoor_darkness;
2510 if (items)
2511 maptile::outdoor_darkness = darkness;
2512 OUTPUT:
2513 RETVAL
2172 2514
2173void 2515void
2174maptile::instantiate () 2516maptile::instantiate ()
2175 2517
2176maptile *new () 2518maptile *new ()
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2561 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 { 2562 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2563 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true; 2564 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2565 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2566
2567 if (ob->randomitems)
2568 {
2569 if (!ob->above)
2570 {
2571 ob->create_treasure (ob->randomitems);
2572
2573 for (object *op = ob->above; op; op = op->above)
2574 op->flag [FLAG_NO_MAP_SAVE] = true;
2575 }
2576
2577 ob->randomitems = 0;
2578 }
2224 } 2579 }
2225 } 2580 }
2226 } 2581 }
2227 2582
2228 skip_space: ; 2583 skip_space: ;
2239 palette = SvRV (palette); 2594 palette = SvRV (palette);
2240 2595
2241 STRLEN idxlen; 2596 STRLEN idxlen;
2242 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2597 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2243 2598
2244 region **regionmap = (region **)malloc ( 2599 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2245 (av_len ((AV *)palette) + 1) * sizeof (region *));
2246 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2600 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2247 2601
2248 for (int i = av_len ((AV *)palette) + 1; i--; ) 2602 for (int i = av_len ((AV *)palette) + 1; i--; )
2249 regionmap [i] = region::find ( 2603 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2250 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2251 2604
2252 for (int y = 0; y < THIS->height; ++y) 2605 for (int y = 0; y < THIS->height; ++y)
2253 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2606 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2254 2607
2255 sfree (THIS->regions, THIS->size ()); 2608 sfree (THIS->regions, THIS->size ());
2256 free (THIS->regionmap); 2609 delete [] THIS->regionmap;
2257 2610
2258 THIS->regions = regions; 2611 THIS->regions = regions;
2259 THIS->regionmap = regionmap; 2612 THIS->regionmap = regionmap;
2260} 2613}
2261 2614
2262void play_sound_map (maptile *map, int x, int y, int sound_num) 2615void
2616maptile::create_region_treasure ()
2617 CODE:
2618 for (int x = 0; x < THIS->width; ++x)
2619 for (int y = 0; y < THIS->height; ++y)
2620 {
2621 region *rgn = THIS->region (x, y);
2622
2623 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2624 if (object *op = THIS->at (x, y).top)
2625 if (rgn->treasure && rndm () < rgn->treasure_density)
2626 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2627 }
2263 2628
2264int out_of_map (maptile *map, int x, int y) 2629int out_of_map (maptile *map, int x, int y)
2265 2630
2266void 2631void
2267trigger (maptile *map, long connection, bool state = true) 2632find_link (maptile *map, shstr_tmp connection)
2268 CODE:
2269 activate_connection (map, connection, state);
2270
2271void
2272get_connection (maptile *map, long connection)
2273 PPCODE: 2633 PPCODE:
2274 oblinkpt *obp = get_connection_links (map, connection); 2634 if (oblinkpt *obp = map->find_link (connection))
2275 if (obp)
2276 for (objectlink *ol = obp->link; ol; ol = ol->next) 2635 for (objectlink *ol = obp->link; ol; ol = ol->next)
2277 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2636 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2278
2279object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2280
2281object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2282
2283object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2284 C_ARGS: str, map, nx, ny
2285 2637
2286void 2638void
2287get_map_flags (maptile *map, int x, int y) 2639get_map_flags (maptile *map, int x, int y)
2288 PPCODE: 2640 PPCODE:
2289{ 2641{
2290 maptile *nmap = 0; 2642 maptile *nmap = 0;
2291 I16 nx = 0, ny = 0; 2643 I16 nx = 0, ny = 0;
2644
2645 PUTBACK;
2292 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2646 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2647 SPAGAIN;
2293 2648
2294 EXTEND (SP, 4); 2649 EXTEND (SP, 4);
2295 PUSHs (sv_2mortal (newSViv (flags))); 2650 PUSHs (sv_2mortal (newSViv (flags)));
2296 2651
2297 if (GIMME_V == G_ARRAY) 2652 if (GIMME_V == G_ARRAY)
2298 { 2653 {
2299 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2654 PUSHs (sv_2mortal (to_sv (nmap)));
2300 PUSHs (sv_2mortal (newSViv (nx))); 2655 PUSHs (sv_2mortal (newSViv (nx)));
2301 PUSHs (sv_2mortal (newSViv (ny))); 2656 PUSHs (sv_2mortal (newSViv (ny)));
2302 } 2657 }
2303} 2658}
2304 2659
2660mapspace *
2661ms (maptile *map, unsigned int x, unsigned int y)
2662 PROTOTYPE: $$$
2663 CODE:
2664{
2665 maptile *nmap = 0;
2666 I16 nx, ny;
2667
2668 PUTBACK;
2669 get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2671
2672 if (!nmap)
2673 XSRETURN_UNDEF;
2674
2675 RETVAL = &nmap->at (nx, ny);
2676}
2677 OUTPUT:
2678 RETVAL
2679
2305void 2680void
2306at (maptile *map, unsigned int x, unsigned int y) 2681at (maptile *map, unsigned int x, unsigned int y)
2307 PROTOTYPE: $$$ 2682 PROTOTYPE: $$$
2308 PPCODE: 2683 PPCODE:
2309{ 2684{
2310 object *o;
2311 maptile *nmap = 0; 2685 maptile *nmap = 0;
2312 I16 nx, ny; 2686 I16 nx, ny;
2313 2687
2688 PUTBACK;
2314 get_map_flags (map, &nmap, x, y, &nx, &ny); 2689 get_map_flags (map, &nmap, x, y, &nx, &ny);
2690 SPAGAIN;
2315 2691
2316 if (nmap) 2692 if (nmap)
2317 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2693 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2318 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2694 XPUSHs (sv_2mortal (to_sv (o)));
2319} 2695}
2320 2696
2321SV * 2697SV *
2322bot_at (maptile *obj, unsigned int x, unsigned int y) 2698bot_at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2699 PROTOTYPE: $$$
2324 ALIAS: 2700 ALIAS:
2325 top_at = 1 2701 top_at = 1
2326 flags_at = 2 2702 flags_at = 2
2327 light_at = 3 2703 light_at = 3
2328 move_block_at = 4 2704 move_block_at = 4
2329 move_slow_at = 5 2705 move_slow_at = 5
2330 move_on_at = 6 2706 move_on_at = 6
2331 move_off_at = 7 2707 move_off_at = 7
2332 INIT:
2333 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2334 CODE: 2708 CODE:
2709{
2710 sint16 nx = x;
2711 sint16 ny = y;
2712
2713 if (!xy_normalise (map, nx, ny))
2714 XSRETURN_UNDEF;
2715
2716 mapspace &ms = map->at (nx, ny);
2717
2718 ms.update ();
2719
2335 switch (ix) 2720 switch (ix)
2336 { 2721 {
2337 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2722 case 0: RETVAL = to_sv (ms.bot ); break;
2338 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2723 case 1: RETVAL = to_sv (ms.top ); break;
2339 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2724 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2340 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2725 case 3: RETVAL = newSViv (ms.light ); break;
2341 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2726 case 4: RETVAL = newSVuv (ms.move_block); break;
2342 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2727 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2343 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2728 case 6: RETVAL = newSVuv (ms.move_on ); break;
2344 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2729 case 7: RETVAL = newSVuv (ms.move_off ); break;
2345 } 2730 }
2731}
2346 OUTPUT: RETVAL 2732 OUTPUT: RETVAL
2347
2348void fix_walls (maptile *map, int x, int y)
2349
2350void fix_walls_around (maptile *map, int x, int y)
2351 2733
2352# worst xs function of my life 2734# worst xs function of my life
2353bool 2735bool
2354_create_random_map (\ 2736_create_random_map (\
2355 maptile *self,\ 2737 maptile *self,\
2356 char *wallstyle,\ 2738 utf8_string wallstyle,\
2357 char *wall_name,\ 2739 utf8_string wall_name,\
2358 char *floorstyle,\ 2740 utf8_string floorstyle,\
2359 char *monsterstyle,\ 2741 utf8_string monsterstyle,\
2360 char *treasurestyle,\ 2742 utf8_string treasurestyle,\
2361 char *layoutstyle,\ 2743 utf8_string layoutstyle,\
2362 char *doorstyle,\ 2744 utf8_string doorstyle,\
2363 char *decorstyle,\ 2745 utf8_string decorstyle,\
2364 char *origin_map,\ 2746 utf8_string origin_map,\
2365 char *final_map,\ 2747 utf8_string final_map,\
2366 char *exitstyle,\ 2748 utf8_string exitstyle,\
2367 char *this_map,\ 2749 utf8_string this_map,\
2368 char *exit_on_final_map,\ 2750 utf8_string exit_on_final_map,\
2369 int xsize,\ 2751 int xsize,\
2370 int ysize,\ 2752 int ysize,\
2371 int expand2x,\ 2753 int expand2x,\
2372 int layoutoptions1,\ 2754 int layoutoptions1,\
2373 int layoutoptions2,\ 2755 int layoutoptions2,\
2386 val64 total_map_hp,\ 2768 val64 total_map_hp,\
2387 int map_layout_style,\ 2769 int map_layout_style,\
2388 int treasureoptions,\ 2770 int treasureoptions,\
2389 int symmetry_used,\ 2771 int symmetry_used,\
2390 region *region,\ 2772 region *region,\
2391 char *custom\ 2773 utf8_string custom\
2392) 2774)
2393 CODE: 2775 CODE:
2394{ 2776{
2395 random_map_params rmp; 2777 random_map_params rmp;
2396 2778
2423 rmp.decoroptions = decoroptions; 2805 rmp.decoroptions = decoroptions;
2424 rmp.orientation = orientation; 2806 rmp.orientation = orientation;
2425 rmp.origin_y = origin_y; 2807 rmp.origin_y = origin_y;
2426 rmp.origin_x = origin_x; 2808 rmp.origin_x = origin_x;
2427 rmp.random_seed = random_seed; 2809 rmp.random_seed = random_seed;
2428 rmp.total_map_hp = total_map_hp; 2810 rmp.total_map_hp = (uint64_t) total_map_hp;
2429 rmp.map_layout_style = map_layout_style; 2811 rmp.map_layout_style = map_layout_style;
2430 rmp.treasureoptions = treasureoptions; 2812 rmp.treasureoptions = treasureoptions;
2431 rmp.symmetry_used = symmetry_used; 2813 rmp.symmetry_used = symmetry_used;
2432 rmp.region = region; 2814 rmp.region = region;
2433 rmp.custom = custom; 2815 rmp.custom = custom;
2435 RETVAL = self->generate_random_map (&rmp); 2817 RETVAL = self->generate_random_map (&rmp);
2436} 2818}
2437 OUTPUT: 2819 OUTPUT:
2438 RETVAL 2820 RETVAL
2439 2821
2822MODULE = cf PACKAGE = cf::mapspace
2823
2824INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2825
2440MODULE = cf PACKAGE = cf::arch 2826MODULE = cf PACKAGE = cf::arch
2441 2827
2442archetype *find (const char *name) 2828int archetypes_size ()
2443 CODE: 2829 CODE:
2444 RETVAL = archetype::find (name); 2830 RETVAL = archetypes.size ();
2445 OUTPUT: 2831 OUTPUT: RETVAL
2446 RETVAL
2447 2832
2448archetype *first() 2833archetype *archetypes (U32 index)
2449 PROTOTYPE: 2834 CODE:
2450 CODE: 2835 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2451 RETVAL = first_archetype; 2836 OUTPUT: RETVAL
2837
2838object *instantiate (archetype *arch)
2839 CODE:
2840 RETVAL = arch_to_object (arch);
2841 OUTPUT:
2452 OUTPUT: RETVAL 2842 RETVAL
2453 2843
2454INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2844INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2455 2845
2456MODULE = cf PACKAGE = cf::party 2846MODULE = cf PACKAGE = cf::party
2457 2847
2469list () 2859list ()
2470 PPCODE: 2860 PPCODE:
2471 for_all_regions (rgn) 2861 for_all_regions (rgn)
2472 XPUSHs (sv_2mortal (to_sv (rgn))); 2862 XPUSHs (sv_2mortal (to_sv (rgn)));
2473 2863
2474region *find (char *name) 2864region *find (utf8_string name)
2475 PROTOTYPE: $ 2865 PROTOTYPE: $
2476 CODE: 2866 CODE:
2477 RETVAL = region::find (name); 2867 RETVAL = region::find (name);
2478 OUTPUT: RETVAL 2868 OUTPUT: RETVAL
2479 2869
2480region *find_fuzzy (char *name) 2870int specificity (region *rgn)
2481 PROTOTYPE: $ 2871 CODE:
2482 CODE: 2872 RETVAL = 0;
2483 RETVAL = region::find_fuzzy (name); 2873 while (rgn = rgn->parent)
2874 RETVAL++;
2484 OUTPUT: RETVAL 2875 OUTPUT: RETVAL
2485 2876
2486INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2877INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2487 2878
2488MODULE = cf PACKAGE = cf::living 2879MODULE = cf PACKAGE = cf::living
2489 2880
2490INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2881INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2491 2882
2519 CODE: 2910 CODE:
2520{ 2911{
2521 STRLEN len; 2912 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2913 char *buf = SvPVbyte (packet, len);
2523 2914
2915 if (len > MAXSOCKBUF)
2916 {
2917 // ugly
2918 if (THIS->pl)
2919 THIS->pl->failmsg ("[packet too long for client]");
2920 }
2921 else
2524 THIS->send_packet (buf, len); 2922 THIS->send_packet (buf, len);
2525} 2923}
2924
2925faceidx
2926client::need_face (utf8_string name, int pri = 0)
2927 CODE:
2928 RETVAL = face_find (name, 0);
2929 if (RETVAL)
2930 {
2931 THIS->send_face (RETVAL, pri);
2932 THIS->flush_fx ();
2933 }
2934 OUTPUT:
2935 RETVAL
2936
2937int
2938client::fx_want (int idx, int value = -1)
2939 CODE:
2940 if (0 < idx && idx < FT_NUM)
2941 {
2942 RETVAL = THIS->fx_want [idx];
2943 if (items > 2)
2944 THIS->fx_want [idx] = value;
2945 }
2946 else
2947 RETVAL = 0;
2948 OUTPUT:
2949 RETVAL
2950
2951MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2952
2953faceidx sound_find (utf8_string name)
2954
2955void sound_set (utf8_string str, faceidx face)
2956
2957# dire hack
2958void old_sound_index (int idx, faceidx face)
2959 CODE:
2960 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2961 old_sound_index [idx] = face;
2526 2962
2527MODULE = cf PACKAGE = cf::face PREFIX = face_ 2963MODULE = cf PACKAGE = cf::face PREFIX = face_
2528 2964
2529INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2965#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2530 2966
2531faceidx face_find (const char *name, faceidx defidx = 0) 2967faceidx face_find (utf8_string name, faceidx defidx = 0)
2532 2968
2533faceidx alloc (const char *name) 2969faceidx alloc (utf8_string name)
2534 CODE: 2970 CODE:
2535{ 2971{
2536 do 2972 do
2537 { 2973 {
2538 RETVAL = faces.size (); 2974 RETVAL = faces.size ();
2546 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2982 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2547 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2983 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2548} 2984}
2549 OUTPUT: RETVAL 2985 OUTPUT: RETVAL
2550 2986
2551void set (faceidx idx, int visibility, int magicmap) 2987void set_type (faceidx idx, int value)
2988 ALIAS:
2989 set_type = 0
2990 set_visibility = 1
2991 set_magicmap = 2
2992 set_smooth = 3
2993 set_smoothlevel = 4
2552 CODE: 2994 CODE:
2553 faceinfo *f = face_info (idx); 2995 faceinfo *f = face_info (idx); assert (f);
2554 assert (f); 2996 switch (ix)
2555 f->visibility = visibility; 2997 {
2556 f->magicmap = magicmap; 2998 case 0: f->type = value; break;
2557 2999 case 1: f->visibility = value; break;
2558void set_smooth (faceidx idx, faceidx smooth) 3000 case 2: f->magicmap = value; break;
2559 CODE: 3001 case 3: f->smooth = value; break;
2560 faceinfo *f = face_info (idx); 3002 case 4: f->smoothlevel = value; break;
2561 assert (f); 3003 }
2562 f->smooth = smooth;
2563 3004
2564void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 3005void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2565 CODE: 3006 CODE:
2566 facedata *d = face_data (idx, faceset); 3007{
2567 assert (d); 3008 faceinfo *f = face_info (idx); assert (f);
3009 facedata *d = &(faceset ? f->data64 : f->data32);
2568 sv_to (data, d->data); 3010 sv_to (data, d->data);
2569 STRLEN clen; 3011 STRLEN clen;
2570 char *cdata = SvPVbyte (chksum, clen); 3012 char *cdata = SvPVbyte (chksum, clen);
3013 clen = min (CHKSUM_SIZE, clen);
3014
3015 if (memcmp (d->chksum, cdata, clen))
3016 {
2571 memcpy (d->chksum, cdata, min (CHKSUM_SIZE, clen)); 3017 memcpy (d->chksum, cdata, clen);
3018
3019 // invalidate existing client face info
3020 for_all_clients (ns)
3021 if (ns->faceset == faceset)
3022 {
3023 ns->faces_sent [idx] = false;
3024 ns->force_newmap = true;
3025 }
3026 }
3027}
3028
3029int get_data_size (faceidx idx, int faceset = 0)
3030 CODE:
3031 facedata *d = face_data (idx, faceset);
3032 if (!d) XSRETURN_UNDEF;
3033 RETVAL = d->data.size ();
3034 OUTPUT:
3035 RETVAL
3036
3037SV *get_chksum (faceidx idx, int faceset = 0)
3038 CODE:
3039 facedata *d = face_data (idx, faceset);
3040 if (!d) XSRETURN_UNDEF;
3041 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
3042 OUTPUT:
3043 RETVAL
3044
3045SV *get_data (faceidx idx, int faceset = 0)
3046 CODE:
3047 facedata *d = face_data (idx, faceset);
3048 if (!d) XSRETURN_UNDEF;
3049 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3050 OUTPUT:
3051 RETVAL
2572 3052
2573void invalidate (faceidx idx) 3053void invalidate (faceidx idx)
2574 CODE: 3054 CODE:
2575 for_all_clients (ns) 3055 for_all_clients (ns)
3056 {
2576 ns->faces_sent [idx] = false; 3057 ns->faces_sent [idx] = false;
3058 ns->force_newmap = true;
3059 }
2577 3060
2578void invalidate_all () 3061void invalidate_all ()
2579 CODE: 3062 CODE:
2580 for_all_clients (ns) 3063 for_all_clients (ns)
3064 {
2581 ns->faces_sent.reset (); 3065 ns->faces_sent.reset ();
3066 ns->force_newmap = true;
3067 }
2582 3068
3069MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3070
3071#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3072
3073animidx anim_find (utf8_string name)
3074 CODE:
3075 RETVAL = animation::find (name).number;
3076 OUTPUT: RETVAL
3077
3078animidx set (utf8_string name, SV *frames, int facings = 1)
3079 CODE:
3080{
3081 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3082 croak ("frames must be an arrayref");
3083
3084 AV *av = (AV *)SvRV (frames);
3085
3086 animation *anim = &animation::find (name);
3087 if (anim->number)
3088 {
3089 anim->resize (av_len (av) + 1);
3090 anim->facings = facings;
3091 }
3092 else
3093 anim = &animation::create (name, av_len (av) + 1, facings);
3094
3095 for (int i = 0; i < anim->num_animations; ++i)
3096 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3097}
3098 OUTPUT: RETVAL
3099
3100void invalidate_all ()
3101 CODE:
3102 for_all_clients (ns)
3103 ns->anims_sent.reset ();
3104
3105MODULE = cf PACKAGE = cf::object::freezer
3106
3107INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3108
3109SV *
3110new (char *klass)
3111 CODE:
3112 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3113 OUTPUT: RETVAL
3114
3115void
3116DESTROY (SV *sv)
3117 CODE:
3118 object_freezer *self;
3119 sv_to (sv, self);
3120 delete self;
3121
3122MODULE = cf PACKAGE = cf::object::thawer
3123
3124INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3125
3126SV *
3127new_from_file (char *klass, octet_string path)
3128 CODE:
3129 object_thawer *f = new object_thawer (path);
3130 if (!*f)
3131 {
3132 delete f;
3133 XSRETURN_UNDEF;
3134 }
3135 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3136 OUTPUT: RETVAL
3137
3138void
3139DESTROY (SV *sv)
3140 CODE:
3141 object_thawer *self;
3142 sv_to (sv, self);
3143 delete self;
3144
3145void
3146extract_tags (object_thawer *self)
3147 PPCODE:
3148 while (self->kw != KW_EOF)
3149 {
3150 PUTBACK;
3151 coroapi::cede_to_tick ();
3152 SPAGAIN;
3153
3154 if (self->kw == KW_tag)
3155 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3156
3157 self->skip ();
3158 }
3159

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